Board Thread:General Ideas/@comment-39067078-20190927013932

The Post-Night Phase is a night phase lasting around 15s.

I'm posting this because I realized it is by far the oldest mechanic idea I have had and is included in plenty of the Problematic Roles and the current Town of Salem 2 concept I'm working on.

The Post-Night Phase comes immediately after night. All actions will be locked, and it will be better for day abilities that alter other things.

For example, I have a role in the ToS2 concept which sees everything that happens to a person, and is able to prevent 1/2 of those things from happening. It's an evil. It can pick and choose which ones. This isn't possible without this Post-Night Phase concept already posted.

I would've used a Problematic example other than the Problematic Roles are going through what I call "What happened to my notes, seriously I swear they were here a day ago." 