Board Thread:Role Ideas (Town)/@comment-35417198-20180502232742/@comment-35356104-20180503101356

I saw both of you reviewed each other's role and.. that's cute*cough*

It is advisable to make sure the role's core function revolves around the objective of the alignment. {{Jailor} has a lot of utilities, but its priority is killing. When you have executions left, you won't jail a revealed or confirmed townie for protection, jail the evils just to role-block them or jail a  for information sharing, but you will instead try to figure out the evil. Same goes to and. Their attack are not mainly for killing, but to ward off evil, like a scarecrow. The evil would less likely to attack confirmed townie out of fear. pay their life for a kill unlike typical such as  and  who face no consequence of killing the evil. In this case, this role protects while alive & support while dead. The main objective of this role seems vague. Is this suppose to protect or doing miscellaneous?

Errr.. about the astral thing, I don't know if that is helpful to town or not. It counters and  but protect them from,  and roles with rampaging ability. Seems good but it is situational to be practical.

I personally prefer that any factional role shouldn't tampared with Invincible defense. You did try to balance this mechanic but it is still too much. Especially when it can always be activated on full-moon night where can only attack, hence hardcountering .

I recommend you to pick a alignment before and working on details towards that direction so your role won't go off the track.