Board Thread:Role Ideas (Neutral)/@comment-39370507-20190525041147/@comment-35890342-20190525234245

Secretive Gurl wrote: OnlyShots wrote: Main problem with this role is that it combines 2 different roles and mashes them together, forming a really overpowered role. This also heavily favors Town, like Secretive has already said. This would easily give a win to Town, which already wins ~45% of the time. Possibly change the fact that it has to kill evils, and nerf the healing and controlling down. How about you don't get to know the person's role and you only give basic heal. Those are some nerfs to start with. Nerfs - Doesnt have to side with Town. Gives Basic healing to target only, not yourself. When becoming Divine Healer, Gives Basic Attack O N L Y so no defense but can heal yourself when visiting your target.

Ideas -

1) Can side whoever have the majority. (Have this little window indicates which Faction is currently have the majority). When sharing, you'll share the same winning condition as them. If the game ends as Draw, you'll lose instead

2) You can only controls a person to your house, but not visiting them.

3) When Healing Evils, you'll came up as Suspicious to Sheriff, came up as Evil to Psychic and change your investigation result to Framer, Vampire, Jester, or Hex Master. ​​​​​​​ Shouldn't be able to know who has the majority, if any role should get that it's the but not this, since it's already powerful enough.

Attacks after becoming Divine Healer should be limited to 3, and you may heal yourself 3 times too.

What does #2 mean? You can only control a person to your house but the visit is astral is what I'm getting


 * 1) 3 is alright.