Board Thread:Role Ideas (Town)/@comment-33200482-20170928013506/@comment-30105631-20170928030009

A little salty wrote: The targets can chat to the bard. That is how they interrupt. A townie will want to say a few things to a confirmed townie. They can give their role and useful info. "I am escort and will block 4 tonight' or 'I am jailor here is my will.'

'''This is very powerful, as it is the ability for a townie to communicate with someone who, although they do not know their actual role, they know for sure that person is a confirmed townie. In other words, a jailor. In other words, this is an incredibly powerful role - too powerful.'''

This role cannot kill indiscriminately as it requires the target to chat to them. This makes it pretty restrained. For example, the bard can't attack confirmed evils as they'll remain quiet. This makes the role almost useless in very late game where a vig would be better.

'''Even so, having the ability for town roles to convey information to someone they know for sure to be town is incredibly powerful. Also, '''

If someone doesn't respond during the night a  bard can say so during day, c asting suspicion on the target. This makes it a possible claim for exe/jester.

'''This means that the bard is even more powerful than before, and considering how savant most towns are, you're pretty much guaranteed to get a target lynched via this method, which means that the Bard is essentially a killing machine. If an evil role doesn't open themselves up to an unstoppable attack, then they are nearly guaranteed to be lynched.'''

Gamethrowing won't be a bigger issue than other tk roles. As said they can't attack without a target speaking to them. If the bard kills 1-2 town, then future targets can just not speak and during the day say they didn't speak because they don't trust the bard's judgment. This'll be to the benefit of evils who don't want to claim a role.

'''Yes, but with other TK roles there are repercussions for killing a town. As you said, the bard could potentially kill 2 townies and would still be able to murder more. If the Jailor executes a townie, then the jailor loses all remaining executions. If the vigilante kills a townie, the vigilante kills himself. The veteran doesn't have repercussions because the veteran doesn't have enough control in the situation - the Bard does.'''

If the alignment were changed to neutral then there would be no reason for town to talk to the bard. Also there is the question of what the bard's victory condition would be.

'''This is for you to figure out, as it is your role. It also makes this more balanced as this is a heavy buff to town.'''

I haven't decided on investigative results yet. I'm thinking of adding it to vig/vet/maf.

Please decide soon. Overall, I think this is an extremely powerful role for town, and even putting aside the ability to kill without repercussions, this role still allows town to communicate with other town without the evils' knowledge, which is honestly OP.

On a fundamental level, this role cannot ever be accepted with its current ability.