Game Modes

In Town of Salem, there are seven different game modes to play in the game; Classic, Ranked, Custom, All Any, Rainbow, Rapid, and Vigilantics.

In every game mode except Custom, the game will start automatically when the lobby reaches 15 players.

Classic Mode
Classic is the simplest form of the game; the roles are predetermined. This mode is geared towards newer players so they can learn roles without them changing every other game.

The amount of roles depend on the number of players. The corresponding number will be the first roles that are used. For example: if there are 10 players only the first 10 roles will be used.

Custom Mode
Custom, unlike Classic, gives the Host more freedom to choose what they want to put into their game. It also opens up a variety of different roles to play, as Classic Mode/Classic is Limited.

The Host

 * The host is the first person who joins the lobby. If there are at least 7 players in the lobby, players are able to type /repick or -repick, to pick a new host which will be one of the players in the lobby.
 * The host can create the role list from 15 choices of any specific or random role. Random roles may be of a certain alignment (e.g. Neutral Killing), a certain team (e.g. Random Town) or Any.
 * The host has a few restrictions while picking roles:
 * Unique roles cannot be added more than once.
 * Any cannot be added more than three times.
 * Mafia specific or random roles cannot be added more than five times.
 * If any Mafia are added, there also has to be a specific Godfather or Mafioso.
 * Picking random roles will not circumvent the rules above.

For common setups to host, view Custom Setups.

All Any
All Any mode is completely random and consists of 15 Any spots, which can be any of the 33 roles in the game. As with other modes, there can only be one of each Unique Role if one is selected. Games can have as many as 5 starting Mafia members and although very rare as few as 0 Mafia members.

Rapid Mode
Rapid Mode is a Game mode where everything is fast-paced. The timer for several aspects of the game is cut in half, leaving you with much less time. If you need a quick game or a fast-progressing game, then this is where you'll find it.

Differences

 * Time given to complete actions is cut in half.
 * Overall duration of the game is decreased.
 * Certain roles drop in usefulness (see Disadvantages)
 * It is possible to start with far fewer players than in any other game mode.

Advantages

 * Great for people who want to play a game but don't have enough time.
 * Great for people who like fast progression.

Disadvantages

 * Night and Defense phases progress very fast.
 * Less amount of time to write your will.
 * Difficult to find a match, as it is not as popular as other game modes.
 * Some role abilities are put at a disadvantage with the shortened time frame (Medium's seance and the Jailor's jailing, for example).
 * Difficult to discuss with each other and plan ideas.

Strategy
Rapid Mode forces players to summarize their findings as fast and as succinct as possible. Interrogations are also forced to speed up. Players who are able to summarize accusations can effectively carry the game and steamroll over the rest of the town.

Vigilantics
The goal of Vigilantics is for one team, either Vigilantes or Witches, to kill the opposing team at night to win. Witches want to force Vigilantes to kill other Vigilantes, and Vigilantes try to shoot or lynch the Witches. If a Vigilante shoots another Vigilante, both will die, as the original shooter will commit suicide after murdering a Town Member.

Strategy
It is a game of risk, chance, and luck. The most effective way to rid of Witches is by lynching them and hoping you guess correctly. There is little strategy to this gamemode, other than pointing your barrel in the right direction.

However, as a Witch, there is a certain strategy that you can take. Choosing a random person and sending them to another person can result in a Vigilante killing one of your fellow Witches. To avoid this, you can have the person visit them-self. This can result in nothing happening, in which case you have found a Witch and can team with them. If it's a Vigilante, they kill them-self. The only downside to this is that you cannot achieve a double Vigilante kill which comes from a Vigilante killing another Vigilante, and then they die for killing a town member.

Differences

 * Up to 10 Vigilantes and 5 Witch players are picked, rather than a diverse set of characters.
 * The tendency for less players leads to faster games.

Advantages

 * Truly unique game mode.
 * Luck-based
 * If you're a Witch, you won't die from being controlled by another Witch to target yourself.

Disadvantages

 * The game is very much based on luck. If you shoot the wrong person, you're done for.
 * If you're a Vigilante, you have a very high possibility of either dying by dying of guilt or dying by another Vigilante.
 * Players are scarce, so it will take quite a while to fill up the lobby.
 * If you're a Witch, you cannot defend yourself from being shot by a Vigilante.

Ranked
Competitive? Experienced? You're in luck, because Ranked Mode (currently available under the 'Normal' tab) has been released.

Differences

 * You will be competing to win and earn Elo.
 * Rather than being placed into a lobby, you are placed into a queue that redirects you to a ranked match with fourteen other people.
 * The roles are predetermined (see below for list of player roles).
 * In order to participate in a Ranked match, you must have played and completed 50 games in other game modes.
 * Scrolls do not apply in this game mode, because the developers wanted scrolls to have no effect on ranked games and have an environment to play without them.

Rainbow Mode
Rainbow Mode is a chaotic game mode where the role list looks like a rainbow. Arsonists, Serial Killers, and the Godfather are night immune, as well as any potential Survivors and Veterans on alert.