Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-31680260-20171101210038

''' Team Yes Tactical! (Skimmed the above comments, sorry for any repetition) '''

Almost all of the points against Mafia in DoTW #1 will be useful here, I'd say.

Godfarter - Now this role's doing what a Godfather's SUPPOSED to do - lead the Mafia. Previously all it was doing was controlling the Mafioso, and it didn't have too much control over anyone else. The new "receives all messages" ability removes one way to gamethrow as a Mafia underling, which is keeping information from the rest of the Mafia. While they might still reveal the rest of their comrades under broad daylight, every little bit helps.

Mafioso - I LOVE the idea of a Mafia Amnesiac. Having two killers in the Mafia was kinda redundant and only a situational advantage. Now it can kill and replace the Consigliere who died, presumably without the Town knowing. But its previous abilities still stand as a killer, except now it has MUCH more versatility - and even more claimspace.