Board Thread:Role Ideas (Other)/@comment-37447096-20190510232524

firstly the mechanics.

Each night, all the town will see this message.  The Crew currently have 0 doubloons.

This will increase the more Pirates steal from the town. Once the pirates have 4000. ,  and / lose the game and the  Crew  win.

So yes,,  and must kill off the  Crew.

certain roles will always have a static ammount of Doubloons.

Sold out Merchant: 1000

Revealed : 1000


 * 900


 * 600


 * 1


 * 1

Broke Merchant: 1

all other town members will have 400 doubloons minimum and 499 doubloons maximum at random.

Attack : Powerful   Defense : Basic

Name :  Pirate Captain    ( Crew   Chaos ) Unique

Summary : A greedy outlaw of the seas that will stop at nothing to get what he wants.

Abilities : Choose a player to plunder each night.

Attributes :

-You can choose to Plunder a player at night.

-You will attack a witness.

-You can talk with Crew members at night.

Goal : Succesfully reach 4000 doubloons

Results: 


 * You cannot find evidence of wrongdoing. Your target seems innocent. (Only if they are not plundering)


 * Your target could be , ,  Pirate Captain ,  ​​​​​​or ​


 * Your target is the fearsome plunderer of the seas, they must be a Pirate Captain

Appears as evil in results.

can see who the  Crew  visit at night

Extra information:

-Roleblock immune

-Similar mechanics to the old, the  Pirate Captain   has two weapons of choice they can use to plunder. (the Blunderbuss or the Scimitar).

- Pirate Captain will kill one of any witnesses when they plunder someone, meaning they will attack  and.

- Pirate Captain  will not kill the next night after a successful plunder.

Attack : Basic   Defense : None

Name :  Goon    ( Crew   Chaos )

Summary : A member of a pirate crew with a need for gold and violence.

Abilities :

Attributes :

-Choose a player to shoot at night.

-You will take the players doubloons after a successsful attack.

-You can steal from players in the graveyard twice.

-You can talk with Crew members at night.

Goal : Succesfully reach 4000 doubloons.

Results: 


 * Your target is suspicious.


 * Your target could be a, , , Goon or


 * Your target kills and steals for the Pirate Captain. They must be a Goon.

Appears as evil in results.

can see who the  Crew  visit at night

Extra information:

-This Crew member doesn't roleblock but does a regular basic attack and visit, stealing the doubloons of the player if they manage to successfully kill them.

Attack : None   Defense : None

Name :  Gypsy    ( Crew   Chaos ) Unique

Summary : A Psychic, manipulated into working for the Pirate Crew

Abilities : Recieve a vision of a players treasure each other night.

Attributes :

-You will become a Goon if all capable stealing roles are dead.

-On odd nights you will recieve a vision telling you the Fortune a player holds.

-You can talk with Crew members at night.

Goal : Succesfully reach 4000 doubloons

Results: 


 * Your target is suspicious.


 * Your target could be a, , ,  Gypsy   or


 * Your target is a twisted fortune teller that shares information to a pirate crew. They must be a  Gypsy.

Appears as evil in results.

can see who the  Crew  visit at night

Extra information:

-The largest ammount of doubloons a  Gypsy   can see is 998, a doubled ammount of the maximum that a regular town member can have.

- Gypsy  's results make the doubloons increase by 2×. (Meaning the results show who has boosted doubloons)

-The message that the Gypsy gets is this on even nights.

 Your vision reveals that John Hathorne holds 998 doubloons.

Attack : Powerful   Defense : None

Name :  Brute    ( Crew   Chaos )

Summary : A ruffian pirate member that takes riches by force.

Abilities : Wait at someones home.

Attributes :

-You will become a Goon if all capable stealing roles are dead.

-Use your day ability to wait at a players home at night and take their doubloons.

-You will deliver a Powerful attack towards anyone that tries to protect your target.

-You can talk with Crew members at night.

Goal : Succesfully reach 4000 doubloons

Results: 


 * Your target is suspicious.


 * Your target could be a , ,  Brute  or


 * Your target is a large ruffian that bullies targets for money, they must be a Brute.

Appears as evil in results.

can see who the  Crew  visit at night

Extra information:

-You will only take the targets doubloons.

-Any  visitors will see your visit but will be attacked.

- Brute will only take the targets doubloons.

-Roleblocks the target.

-You will no longer be able to talk to your Crew  members for the night once you use your day ability.

 A brute stops you from leaving your home.

Extra town roles:

Attack : None   Defense : None

Name :  Banker     (  ) Unique

Summary : A bussiness man working to secure the towns wealth.

Abilities : Protect a town members doubloons from theft.

Attributes :

-Use your day ability to protect a town members doubloons at night.

Goal : Lynch every criminal and evildoer.

Results: 


 * You cannot find evidence of wrongdoing. Your target seems innocent.


 * Your target could be a, ,  Banker  ,  or


 * Your target protects the wealth of the town, they must be a Banker.

Extra Neutrals

Attack : None   Defense : None

Name : Merchant

Summary : A pesky shopkeep who wants nothing more than to sell their goods.

Abilities : Protect a town members doubloons from theft.

Attributes :

-You may choose a sell at a players house at night.

-Players can buy from a list of items off at night.

Goal : Survive after reaching 1000 doubloons

Results: 


 * You cannot find evidence of wrongdoing. Your target seems innocent.


 * Your target could be a ,, or Merchant.


 * Your target is a salesman of various items, they must be a Merchant.

Extra information:

-Merchants roleblock the target until the target buys something from them. Only one item can be bought at one time.

-All items cost 250 doubloons.

- Merchants will likely be a target for  Crew members if they have sold a few items.

Merchants can sell 

3 bulletproof vests granting those with no defense basic defense for one night.

2 Pales of water letting you clean any gasoline off of yourself.

2 Doctors bags that heals you once.

1 False noose that lets you survive a lynch.

1 Rifle. Deliver a Powerful attack towards anyone that visits you if you choose to stay at home for one night.  