Board Thread:Role Ideas (Town)/@comment-36558623-20190424013025/@comment-36558623-20190424035341

TheInterestedDoge wrote: 73.252.247.175 wrote: RNG is hugely frowned upon. There are no roles relying on RNG.  has joined the game.

 has joined the game.

 has joined the game.

Etc.

This appears to be a nerfed with  combo that seems to have an odd setting of randomness in their investigations. One night, you could get a or, wasting your night/chance to find someone (I presume you can’t constantly switch leads until you find a role you like). Other nights you could get a or, only confirming that they exist and having a ~0.07% chance at N1 to find that the player.

Pros: Confirms if a role exists/the owner of that role (I assume can hecc this up).

Cons: Cannot detect the owner of that role easily/boring- plays/may waste nights with autoconfirmed players.

5.5/10. Cousin of yet a moderately fine idea. Fair critism, but I'd like to set a few things straight. You can just keep getting new rumors, but you only discover the new role on the actual night, which makes this a pretty boring but effective role.

ex.) n1, you get med. you guess, you guess wrong, tomorrow you get a new rumor

n2, you get vig, you guess, you guess wrong, tomorrow you get a new rumor (getting a new rumor is a choice, not how the role works)

you can rinse and repeat this.

Yes, some nights you'll get someone like jailor or mayor, but again, getting Veteran or Medium could be highly benefitial because you could find if people claiming those roles are real or fake.

Getting evils makes this an excellent mafia radar.

Psychic, as far as I am aware, gets guilty players on odd and townies on even (if it's the other way around it honestly doesn't matter)

In concept, this is slightly similar, but the major different is that you could confirm or deny a claim and then keep with it if you were wrong.