Board Thread:Role Ideas (Neutral)/@comment-33030792-20170910112351/@comment-33030792-20170912090411

Its MaiZey wrote: Hinoes wrote: Role -  Court Wizard

Alignment - Neutral (Chaos)

BMG generally doesn't like Neutral Chaos roles being suggested outright, but I'll go with it.

Defense - None

Immunities - None

This role IS unique.

Abilities - Use one of your elemental spells to apply a effect on a player.

Attributes - The Wizard can use 3 elemental spells which apply various effects on players.

#1 - Fire Breath - Breath fire onto your enemy, Dealing Basic Damage.

'''Is there any recoil/recharge to these abilities? Neutral Chaos shouldn't be able to outright attack every night (unless you're a very lucky Pirate).'''

#2 - Ice Shard - Freeze an Enemy, Roleblocking Them.

#3 - Air Shield - Defend a Player from Roleblock.

This immediately makes me think of a Potion Master rehash with different abilities, which doesn't really warrant an entirely new role.

Investigative Results - Sheriff - Not Suspicious

Investigator - *Coven Potion whatever*,Retributionist,Consort,Court Wizard (I know that this is a mess sorry :

I wouldn't mix and match current investigation results.

<p style="font-weight:normal;font-size:14px;">Consig/Witch - Your Target is a Master of Magic, They Must be a Court Wizard!

<p style="font-weight:normal;font-size:14px;">Summary - You are a Master of Magical Arts.

<p style="font-weight:normal;font-size:14px;">Goal: ? ( What would a Neutral Chaos Role be?!)

<p style="font-weight:normal;font-size:14px;">'''I'm struggling to come up with a goal myself. "Kill all who oppose you" would be too much like a Neutral Killing role, and there really isn't any end-goal that this role is looking for other than to "use the three spells to some sort of advantage and maybe survive the whole game" so it doesn't really warrant an entirely new role. Great concept though!'''

<p style="font-weight:normal;font-size:14px;">Rejected

Thank you for the review and yes I did forget to mention that each of the Abilities can be used 3 times, But The Spells can only be used starting from N2 as the wizard has to learn them (like the vigil Who can't shoot N1)