Board Thread:Role Ideas (Town)/@comment-38127112-20190311205821/@comment-36963837-20190312231017

Connortheandroid wrote: TheInterestedDoge wrote: This type of role is generally classified as game-breaking, and/or morbidly confusing (and, in certain cases, by technicality illogical).

How would this work for:


 * would there be double kills? And how the hell does their death/kamikaze make sense? Only if both of their guards are succseful as in if there are two attacks for both targets? That still would not make sense.


 * can this be an option? Yes, it is given one more execution, this can only happen once What if they had slain a ?


 * Will they receive two results, but not know to which players? As explained in the post, the person supplied chooses who to use the supplies on


 * & another bug, and tbh psychic should be removed wrong


 *  yes, you have two transports, the two transport chains are not connected This couldn't work, as you would have to already know who the is, and the game would have to know that you know, so you can add the two slots for transporting in.


 * doesnt work


 * dunno, dont play coven much  displays a message like You were attacked but someone protected you!, or You were transported to another location., without the actual action being played. If you didn't know.


 * works


 * / you can witch two people, like transporter the controlling chains arent connected see argument


 * once again, same story as the others


 * they are given another potion and can use a different potion on the supplied target What if they have the ?


 * doesnt work

Do you mean the extra actions for all role happen on the same night and are controlled by the Supplier, like a ? Or does the target get to choose when they can use their extra ability?
 * is given another vest, they cannot vest twice at the same time