Board Thread:Role Ideas (Neutral)/@comment-37877986-20181221064854/@comment-37877986-20181223071742

Faraday242 wrote: Vandelaakfa1 wrote: Nice to meet you all! This is my first post on this forum and I am really happy to show you this concept of mine. Note that it is flawed, but perhaps we can build on it together! :)

'''nice to meet you too! Hope you enjoy the community!'''

Also, this role is coven exclusive since I'm not really familiar with the expansion.

Backstory

The Sheirff ambled down the dark empty road, the lanterns faintly illuminating the grimy patches of murky water. He smiled to himself cigar in hand - He had after all just found the Serial Killer and brought justice to this town.

When at once, his prideful thoughts had faltered as he heard something in the distant background.

''Was that... Laughter?''

"Hello?" He called out, his hand wavering above his pistol.

''Nothing. ''

The Sheirff's worry was met by the unsettling silence of the night. He eased himself - The town was safe from danger, he had done his job and would be getting some well deserved rest.

And so, against his instinct the Sheirff headed home, yet he couldn't seem to shake the feeling that someone was lingering in the shadows.

--

The following night, the Sheirff stayed at the station. Despite the Serial Killer being lynched, he still had his duties to fulfill much to his disappointment.

Suddenly, he jumped out of his chair in a fright. That same laughter from the previous night had returned.

There was no way he had misheard this time.

He swore to himself that though ravishing, the Escort probably hadn't visited him again tonight. And that sickening laughter was almost too sinister for anyone sane.

He pulled out his pistol, but not before he was knocked to the ground. He could hear the giggles increasing in volume, and ragged hands brushing against his skin.

He screamed at the most undescribable pain. He could feel a crevasse forming, the blood draining from his veins as his body was violently thrusted about.

He could feel everything.

--

Name: Savage

Summary: A crazed brute that massacres, sickeningly marking his prey for death.

Alignment: Neutral Killing

Attack: Basic

Defense: No (Changes; You'll see what I mean later) 

Unique: No (Maybe Max 2?) 

Abilities: You may mark a player for death. Once you have marked at least one person, you become bezerk the following night.

Attributes: If you do not kill anybody for 3 nights, you will commit suicide.

Mechanics:

- Whenever you have no marked targets, you are at rest and may choose somebody to mark.

- Players will know that they have been marked.

- If you have at least one marked target, you go bezerk the following night.

- When bezerk, you gain a basic defense.

- When bezerk, you may only target players who have been marked.

I'm sorry, I don't follow.

'''You choose someone on Night X, and then Night X+1 you kill them? That just leaves a KPN of 1/2.'''

- Failing to kill somebody while bezerk puts you at rest again, removing all of your marks

'''How would you ever manage to mark two people? Do you mark while on beserk?'''

- You may not attack targets that other Savages have marked, unless you have also marked the player yourself.

- If a player has been marked 2 or more times (includes marks from different Savages), they will commit suicide from the paranoia.

So what's the point of the previous point.

- When you have marked 3 or more people, you will instead deal a Powerful (rampage?) attack to a marked player.

How?

- When visiting somebody (whether to mark or basic kill), any player who has also visited your target will be marked (not including other Savages). Anyone visiting you will be marked as well.

Ahhhhhhhhhhhhhh, you should include this closer to the top.

- Savages will be notified if they have attempted to mark another Savage, or have visited a player marked by one; They cannot kill each other during the night.

Investigative Results:

- Sheriff: "Your target is suspicious."

- Investigator: "Your target is an Vigilante, Veteran, Savage or Mafioso."

- Consigliere/Witch: "Your target is a bloodthirsty maniac. They must be a Savage!"

Goal (I would like to change it):

Kill everyone who would oppose you.

this is the goal to all neutral killings, unique goals are not for Neutral Killings.

Text messages:

"You think you hear a delirious laugh outside your door." - When target is marked

"You hear frantic footsteps follow you home." - When another player visits target / visits you

"You were brutally skewered by a Savage. You have died!" - Death message

this is weird, but when a player is killed in two different ways, 'they're' 'death' is announced to be 'brutal' to the town, so you should change this to a different hostile adverb.

"You have marked  for death." - When you have marked somebody

"Someone else's maniacal laugh joins yours." - When visiting the same house as another Savage / or being visited by another Savage.

"You have marked  for death, though you feel someone else has too." - When you mark a player that has been marked by another savage

“You are at rest.” - When you are no longer bezerk

“You feel at ease again.” - When a marked player is no longer marked (since Savage is at rest)

Victory Conditions: 

Wins with: Savage, Witch, Survivor, Jester, Executioner, Amnesiac

Must kill: Town, Mafia, Serial Killer, Arsonist, Werewolf, Vampire

Anything else: 

- If bitten by a vampire Savage will convert, unless he is bezerk; In this case, the vampire fails to convert him and gets marked.

My thoughts:

- I think this role is slightly high risk, high reward; Since you are unsure if anybody will visit your target which leads to more marks (hence more time you can be bezerk)

- I feel that since Savage is non-unique, if there is another Savage, the threat instantly increases as there is a higher change you may be marked.

- I also think that if somebody is marked multiple times, Suicide is a good options; This is quite rare since a single savage can not directly mark somebody twice. (This means if there is only 1 Savage, the second mark would have to be indirect E.G Due to a visit)

So let me know what you guys think! This is my first role and I am really excited to hear anyone's feedback on this :D This role is a nice concept, but it should be more powerful while in Beserk mode. Right now, it is a weaker SK, with a slight add of Arsonist. The KPN should potentially be able to be higher then One, or marks should effect the player marked. Thanks a ton for this! (I really should add that marking mechanic more to the top haha)

I was thinking since a player could technically be marked more than once, due to visiting a target that was marked or visiting the savage, they could suicide from paranoia (this would also increase KPN).

Was also trying to come up with a possible effect on a marked player, maybe they stay home if they've been marked out of fear? I'm not really sure.