Jailor

Mechanics

 * The Jailor is a Unique Role. There can never be more than one Jailor in a match.
 * Neither you nor the can be an 's target, but a  still can.

Jailing a target
Jail a target for the upcoming night by clicking on the Sun button (day ability) during the day phase.
 * You will visit your target, which is observable by a.
 * Your jailed target is role blocked. This overrides Role block Immunity.
 * Your jailed target will be immune to all attacks and visits by a, , , , , , and  roles. Your target is not immune to your own execution,  haunt or suicide. (As of Patch 2.0, all visits against a jailed target will fail, including that of Investigators, Sheriffs, etc. This needs confirmation.)
 * Attackers will get a message as if their target had Night Immunity.
 * The and  will be notified that their visit failed. The Blackmailer will not be notified.
 * Your target will be notified of any of these visits, except for a failed transport and control.
 * You will not receive any messages of any of these visits.
 * A visiting your target will not retaliate if the target is attacked. This spells tragedy in the case of a  attack, in which the  will kill both the  and you, but escape alive.
 * If you jail a or a  (during a Full Moon night) and don't execute them, they will attack you and any other role blockers visiting them. This will occur even if they leave the game.
 * If a jailed attacks you, you will receive a different message, "You were killed by the  you jailed."
 * Your death message will not notify you that you jailed the.
 * You can be protected by a or a  from this attack.
 * You will not be told that you jailed the if you are healed by a Doctor the same night you jail the . In addition, the  will get no notification about whether they healed a target in this scenario.
 * If a dead seances you, you will listen and talk to both your prisoner and the  at the same time. However, your prisoner won't be able to hear what the  says. This is same the other way around. If a dead  seances your prisoner, you will not be able to hear what the  is saying, but your prisoner will.
 * Whoever you have jailed will still be able to hear anyone they can usually hear at night; s and members of the will hear their respective evil channels, a  or a  will still hear the respective evils they listen in to, and a  will still be able to hear the dead.

Executing a target
Execute your prisoner by using the night ability button. You have three executions.
 * You cannot execute on the first night, even if you are controlled by a Witch. You will still receive the notification that you did not perform your night ability even if you get controlled.
 * You can be role blocked from executing.
 * If you execute a, you will lose your remaining executions.
 * If a controls you into targeting your prisoner, you will be forced to execute them (unless it is the first night).
 * If a controls you into targeting someone other than your prisoner, you will be unable to execute your prisoner.
 * If you execute the or, this will not prevent them from killing other role blockers who visit them.
 * If your prisoner is killed by other means other than your execution, it will show up the next day.
 * Even methods of death that would usually have been prevented by the immunity you grant will be shown; for instance, if a attacks the person you executed, they'll be shown to have died to both your execution and the . This may be a bug.

Strategy

 * Keep track of your jailed targets in your Last Will and write their names in your Last Will before the night begins. If you jail the and die, the  will be able to know the 's possible identity. This also applies to Werewolves during Full Moon nights.
 * Write down any claimed roles in your Last Will immediately before the night ends, just in case you die that night.
 * If you reveal yourself, make sure that any roles that can protect you are doing so, since you are the highest priority target for the, , the  and . This includes  and  protecting you, as well as indirect methods such as a  moving you (which makes you difficult to hit) and a  watching you to find who visits you. If anyone else claims to be the Jailor, they are lying since your role is unique, so jail and execute them.
 * Take a neutral stance on your prisoner, do not be too trusting, but do not be too eager to execute. Stay level-headed, and don't make rash decisions. Try to be polite -- an unhappy prisoner may be overly defensive and angry. If you don't execute an evil role, not only do they live for a night, but now the may believe they have some credibility because the  believed them. Even worse, you may die from a  or a . However, killing a  will result in the loss of all your remaining executions and your effectiveness as Jailor. Keep yourself composed, and make rational decisions based on fact. Failing that, go with what your gut tells you, not what your inmate says or what other people say.
 * Collect information from everyone, as this can help find true info for and sort out people who are evil, this allowing you to execute them. Try jailing whisperers, talkative people, or anyone looking suspicious.
 * When you jail someone, make sure to ask their role. If the jailed target claims a role, ask for their Last Will unless it's only Night 1. You will get information from an, or  and can immediately find bad , , or  claims if they claim they moved or role blocked you or one of your jailed targets that was not visited. Get all the information you can no matter what role they claim. Your target will be notified when you decide to execute them. Executing first can make many evil roles panic. However, this is not always true.
 * Consider using a code word. If you tell your prisoners a code word and you are voted to the stand, you can say this code word to win votes to save yourself and remain anonymous. If the trust the people who defend you, they will usually be more than willing to vote you innocent. Likewise, if you say your code word and you are not defended by the people whom you told your code word to, you can use that as suspicious evidence to tell to a, if there is one, in the event that you are lynched. A well-hidden code word in a sentence will enable you to tell your ex-prisoners that you are the Jailor while keeping other people unknown to your role. You can use ex-prisoners and any other person's reactions to that code word and votes as a way to tell what side they are on. If you know an ex-prisoner to be an ally, bait yourself to be put up to the stand and gather some evidence! Keep in mind that evil roles you may have jailed can steal your code word, risking you revealing your role and becoming a target for killers or letting an evil role get away. Another way is to make a sentence, then give each person you jailed but not executed a word that's part of the sentence. You can use that when you're about to get lynched. Type out the sentence and those that are part of the sentence will be able to know you're the Jailor. That way, even if the evil roles get a word, they can't use it when they get lynched since they would have to type an exact sentence to be able to win innocent votes. Just make sure the sentence isn't that obvious or simple. Make it obscure enough so that people can't make up a sentence that might have enough words to save themselves. Another advantage to code words is that it can sometimes let you verify someone's claim of being a . If a  you previously gave your code to has died and someone you're jailing for the first time claims to be a , they should be able to get the code from the dead (provided they are still active).


 * An example of this is telling all your prisoners, "The code words are I like waffles." or something else random and unnecessary. Then, if you get accused or voted on the stand, say the code word again. Hopefully, the you jailed will remember that and vote innocent, which is a great way to get voted off the stand without claiming your role.
 * Keep track of killings. If no one is killed, there is a good chance your target is a kill-capable member of the . Beware that if the  have both a  and a  alive, you will be unable to prevent them from killing by jailing either one of them. However, their Death Note will change from the 's to the 's (If you have jailed the ), which you can use as evidence to out members of the . Many times, the  will not kill in order to have the Jailor believe that the last person they had jailed is a killing role so that the Jailor would re-jail and execute or lynch that prisoner.


 * If you execute someone, be sure to state the reason or evidence for doing so in your Death Note or Last Will.
 * If the reveals themselves, you can jail them in case a,  or the  targets them, since a revealed  is a high priority to those roles due to the increased voting power. Note that if you both are revealed, a  could force you to execute the , or you might just be killed instead.
 * You are not Control Immune. Never state who you are if there is a in game.
 * The Jailor can act as a protection role, as the prisoner is immune to being attacked. The Jailor can use this to the 's advantage by jailing those who need to be protected, such as a revealed.
 * Executing someone if they have claimed a role that a previous target claimed is a good way to not only kill a, but also to lose your remaining executions which makes you not much of a threat to anyone you jail. Rather, have a confirmed Town Investigative role investigate both targets. Execute the one who has lied. Remember - it's okay to defer executions! Keep in mind that if you jail two people and they both claim the same role, the first person isn't always telling the truth!
 * If you're jailing someone and they claim to be a, you can make them prove their role by telling them who you're going to jail the next day and ask them to lookout for that person to see who visits them. Jail them again the next night to ask for a confirmation of who visited your jailed target. If the person can confirm that you visited said target, then they're a confirmed . Of course, this method will expose your identity, but it's only to fellow , lowering the risk of you ever getting voted up on the stand.


 * There is no such thing as a confirmed or  (with the extremely rare exception of one who has been investigated by a confirmed, while , , , and/or  do not fit into the role list) You should strongly consider executing any  claims you see. The reason is that the  the  or any  role will often try to claim to be an  to explain their Night Immunity. Remember that these roles are ; they have goals that directly interfere with the 's.
 * If there is anyone claiming to be a successful and you are playing a mode with a few evil roles, the best example for this scenario being Ranked, execute them the next night. They may be an evil faking an  after randomly accusing and lynching someone and getting lucky seeing they are, or they could actually be a successful . Either way, you remove an evil role like a  or a Night Immune Executioner, who could side with evils.
 * Be wary of people who claim roles, as these can be an evil role. However, keep in mind that they could be telling the truth.  sometimes betray the, so keep this in mind. However, if you execute a role like a , you may have wasted an execution that could have been used against a member of the.
 * Never say what your targets have claimed during because you will attract unwanted attention by the evil roles.
 * and evil roles tend to claim  roles such as  or . This goes for everyone you jail, but always ask what you have learned to make sure.
 * If you manage to jail a and there is no , you should keep them alive, continually jailing them, while the  safely finds the remaining members of the . Do not use this if there is a  role, since they can kill you at any time. Keep in mind that a  may have teamed up with the  and they might know who the  is. They could easily force you to execute the  before everyone finds the remaining members of the.
 * In addition to asking players their roles, you may ask them to produce some proof that they are genuine. For example, you may ask a player who claims a or  role to produce their Last Wills in jail. This allows you to not only consolidate all of the 's leads, but you can use proven ' Last Wills to find the fake Last Wills and narrow down your targets.
 * One tactic is to hit the execute button at the start of the interrogation to put more pressure on their targets, and then release the execute button if the target has satisfied your tests. You should not use this tactic if you have a low-end computer prone to freezing as you will not be able to take back your decision for the rest of the night, risking the loss of all your executions.
 * Sometimes, you might want to be cautious about what you write in your Last Will; reporting claims for important roles like and  could expose them to the . Generally, though, you should write as much as possible, since preserving information will help the  more than it helps the.
 * Some Jailors like to put in their Last Will the alignment their prisoners claimed instead of the role. This has no real advantages because if they actually are evil, they get more claimspace from you. However, the exception to this is . This helps prevent a to control the  and shoot a  with no risk, because now they could visit a  and get killed. Since Town Killing roles occupy the same role slot and have the same investigative results, this doesn't change the information you give to the  too much.
 * If you jail someone who claims to be an, consider telling them who you've jailed (but not the roles they've claimed, unless you trust them completely), and of course, get the list of who they've role-blocked. Since you're both role-blockers, this lets you narrow down who to jail to prevent the from killing. If the  is actually an evil role, most likely a Consort, the list of who you've jailed is generally not hugely useful to them.
 * A good way of finding out if someone is evil is telling them you are a random person's name. If they die by, they are most likely evil, especially if they claimed a role.
 * If your target claims to be a role, it's a good idea to tell them your name and order them to protect you every night, threatening to get them lynched via your Last Will if you die. The only way this can be exploited is if the  claim is a member of the  has a  or . They can kill you without revealing that you should have been protected.
 * There is no reason to keep any non- role claims alive except for . This includes claims. You would need an  to investigate them, or you could eliminate the non- roles and save the  a precious night. However, keep in mind most  claims are actual  trying to make sure they live, so you could be killing off a potential ally.
 * In Ranked or Ranked Practice, be wary of, or  claims if there is a  or a  on a Full Moon night. Often, these roles will claim to be  roles that you would be very hesitant to execute, allowing them to kill you that night instead. This especially applies later in the game, when a  should have revived someone and a  should have shared their information. It is still not generally worth executing them; if they actually are telling the truth, you lose an important Townie and your executions. Always keep your Last Will updated just in case.
 * Jailors may ask a player to read off their role card to prove that they are the role which they claim. However, this is known as Metagaming and is frowned upon by BlankMediaGames and frowned upon by a large portion of the Town of Salem community; this strategy is ineffective against experienced players who have memorized the role cards. Additionally, many will refuse to metagame, likely resulting in you losing your executions. The  may refuse a metagaming Jailor if they disagree with their decision to metagame.
 * If there is a confirmed or a  and it is an even numbered night, you will have to make a choice if you don't have any executions. If you jail them, you will die, but the rest of the players will not be attacked. If you don't jail them, they will kill somebody, and in the 's case, might kill multiple players. However, you will live if they don't attack you, and you can safely jail someone else that might be an, ,  or any other evil roles. If you have executions though, you can safely execute the  or  without worrying about the above.
 * Unlike most roles, you can freely focus on people who are talkative Night 1, since you won't die if they're a trying to bait people in; this can both protect talkative  who are targeted by the  and can let you press evil roles who are pretending to be a  to deflect attention.
 * If there is a revealed and you have revealed yourself as the Jailor, consider saying something along the lines of, "I'll jail the  tonight." but jail a different player. This could keep them safe while you interrogate other players.
 * However, if there are more than one member of the still alive, this could be dangerous (especially if both the  and  are still alive), as they will be notified that one of their members of the  were jailed instead of the  and may target them anyways.
 * If someone claims to be the, you might want to put them as in your Last Will with their permission. If you die and people see the  claim, many evil roles will attack them, so the  can kill them with their alert the next night. If you did this, the  should continue on with their claim of being a  to prevent suspicion, unless they have claimed to be the  before.
 * This can also work the other way around. If someone claims to be a, consider putting them as so evil roles don't visit them.

Trivia
Geôlier
 * If you are killed by the on the first day, there is only a ~52% chance that you have jailed them. Of course, you will know whether you jailed them or not. However, if there is a  (alive or dead with a seance), you can tell the  if this occurred. You can also tell town if you get resurrected by a  or tell a dead person before they get resurrected.
 * Prior to Version A.0.1.8, the Jailor was not a unique role.