Board Thread:Role Ideas (Neutral)/@comment-34762995-20180430201726/@comment-35356104-20180501143340

RainyPlace wrote: I'm no professional, so take my opinion with a grain of salt.

I like this role, for following the exe/jest style of having to understand how people play to win the game. However, this is a lot of information for one role.

I think this role is overpowered for an NE. If souls stack, for the first few nights, you'll be getting a basic attack.Seeing 1 or 2 people when there are 13-15 people isn't very hard. The point of an NE is to generally cause an inconvenience for the town. Killing members should be their final attack, like a jester of an executioner.

Therefore I personally believe this role would be rejected. You don't need to be a professional to review role, it's for everyone. All you need to do is to voice your standpoint with logical reasonings. It's like a feedback session from the public to help the creators to understand their role idea better from different perspective, and providing ideas to fix the issue if possible. You may leave a comment if you have thoughts of it. You said everything I'm going to say.

Just a piece of advice for the author, NE's main mechanic shouldn't revolves around killing. Witch and Executioner did not possessed any killing power. While Jester's power is used to induce fear of mislynch, nerfing town's main killing weapon in the process. The goal of Jester has nothing related to night-killing, haunting is just a bonus and for the purpose stated. If you're going for NE role, try not to mess the town with killing mechanic. In this case, this is far more than killing. This role can do almost everything other roles are capable of.