Board Thread:News and Announcements/@comment-25646419-20181205140825/@comment-28112409-20181206055117

ZedKiller13 wrote: Plus, it ruins the whole point of some roles to be logical and lore-fitting. Don't state what "this role will most likely get" if it's just a suggestion made by you or someone else.

Here's why I HATE the "focus" part since it makes ZERO sense and affects the game and makes a lot of roles extremely confused on what the hell actually happened. The Framer is supposed to make someone look suspicious, not make another role think they visited someone else or make literal visions become corrupted with a piece of paper.

How the hell would a Psychic be fooled by a piece of fucking paper when they receive VISIONS of who that person truly is?

Why would a Spy be able to see all other members of the mafia visiting someone, but not this one person?

Why would a Tracker be confused on who the hell they actually followed?

Why the hell would a Lookout see someone else visiting them and their EXACT NAME visiting them when they never opened the damn door into their targets house?

The Investigator lore and Sheriff lore fit into this. Investigator searches the house. Sheriff searches the house and interrogates them. Jailor jails a Werewolf on a full moon, where they have already transformed but somehow cannot immediately identify that whoever was jailed is a Werewolf.

Serial Killers and Werewolves can instantly kill the Jailor once he lets them out but the Mafia and the Coven can't pull off the same thing despite the Jailor being one of their strongest enemies. Whether the Mafia/Coven or the Jailor is braindead, your choice.

Vampires can easily convert a Townie but they instantly kill a Mafia despite no logical reason to do so. Serial Killers and Executioners end up being immune in some magical way and the Witch gets fucked over for no reason.

Arsonists douse people in gasoline and somehow the Investigator links it to being a Bodyguard or a Godfather or even a Crusader.

In fact, Arsonists douse people and they don't even bloody notice it.

Ambushers get outright busted by every single other visitor when they commit a kill, but the same doesn't happen to any other role. No, it's only the Ambusher who gets the bad luck of the other visitors coming at the same time he performs a kill, every single time.

The Doctor cannot heal the Mayor for some retarded reason, ignore the inevitable doom of killers, mafia and witches that is coming upon us where every single vote in the town matters so that you don't end up praying to the lord for the weapon you took to your cranium that day.

The Mayor cannot be whispered to once he reveals because apparently, there's a bomb stuck to his nuts that will explode if someone does.

Pestilence, a godlike being with powers to annihilate the entire town at will and cannot be killed by anyone else in the game, suddenly becomes a goodie two shoes when called to trial and takes his noose like a good boy.

The investigator can't do his work during the day to verify someone on trial, he suddenly becomes the shy person at the corner of class. Actually, evils shouldn't even be having a chance if you can just do all the investigation work in the day and just lynch them all one by one. The fundamental logic of this game is flawed and it was still made based on said flawed logic.

The Mafia cannot kill multiple times, even though they clearly have plenty of bullets and plenty of time to do so. The cold-hearted and organized killers have standards man.

The Bodyguard has a syndrome where he can't do anything if someone attacks him but he can kill even a Werewolf if it's someone else who's being attacked. Worse, it takes him an entire night to wear a Bulletproof vest and he can't just put it on all the time.

The Doctor doesn't care if he gets literally mauled, dies then becomes unable to do anything after that. He'll self heal all of it away in the same night, right after the Werewolf leaves.

A Witch can summon portals and call upon her Coven friends from other zones but she suddenly can't do that when it's on the trials and for some reason she can't do that prior to the trials.

Medusa could turn everyone into stone very easily in the day and win it for the Coven, but she can't do it until the night and she only has a limited amount of uses for a natural power that she can use without limitations according to the original mythology. The sun is just too mean to her, she's shy y'know?

Pirate duels are rock-paper-scissors. Ignore the fact that the vest only covers the chest and not the head or the rest of the body, ignore the fact that you got a whole night to just fight him and end him there, nah just pussy out when the first try fails. Let's also ignore the equipment most roles have such as guns, claws, magic and such to fight back, they all vanish in pirate duels.

Amnesiacs do not have the powers or appearance of a WW, Pestilence, Medusa or the equipment of a vig, bodyguard, doctor or anything else UNTIL they remember that they are that role. Because that's how amnesia works. Apparently you can remember to be anything you want to remember because that's also how amnesia works. it all happens in that same night where you decide to do it as well, because that's how amnesia works as well. And you can only do it on a dead person but not someone living who could also be the exact same person you are remembering yourself as despite them being alive previously and having no obstructions to you remembering yourself as that person or being similar to them, because that's how amnesia works. Would be a shame if that wasn't really how amnesia works, wouldn't it?

The Executioner has a lynch fetish and goes suicidal if his target is killed rather than lynched, despite killing and lynching causing the exact same effect also known as "death".

But noooooooooo Zed, the Framer affecting other investigative roles is the straw that broke the camel's back.

Point is, you could not be more asinine or retarded with complains about lore even if you tried. Lore-inconsistent interactions have been in the game since it was first made, and it has still been there all the way till now and still going. Lore is clearly not​​​​​​​ the primary focus for the game, it never will and never should be. Roles were never meant to be logical and lore-fitting completely, that's just an optional bonus. If lore was a primary focus, let your imagination go wild as to how disastrous and gamebreaking some of the roles and factions would be like.