Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-26234016-20171101204752

ProfessorArceus wrote: Why the fuck this fucking concept is fucking good.


 * It buffs the infamously weak . Do I need to elaborate? It's a clear buff, I don't think I need to spell this out for y'all any more.

'''But... in the 'Any Slot' debate, you argued that rolelist swing is bad. So... is it good or bad? Make up your mind. '''
 * It gives more rolelist versatility. You can make rolelists more flexible with this change; I think it'd warrant a rolelist change to impove the game generally, but the current is still rather balanced. This faction kill lets the do so much more - useless members can act as killers, and their threats are reduced.

'''You say safety net, I say the game would break down without it, and literally becomes the crux of the mafia. By killing the godfather you'd be garanteed a win, with their complete and utter control over basically all aspects of the mafia. The Godfather already dictates who dies, and now it gains all information that the mafia gains. This isn't a safety net, it's a frankenstein.'''
 * works as a safety net. Rather than commanding everything and making sure everything is in order, the becomes a safety net. It is immune to sheriff detection and has a basic defense. It guarantees a  attack, too.

'''This I'm fine with. But where your team loses out is that we are arguing as is, which means saying you want Tactical Mafia to be implemented, but with literally any tweak whatsoever, puts you on the Con team. '''
 * works as a . It is incredibly versatile and  is not aware of the role that it remembers. It lacks the negative confirmability that  has, yet is still limited. It can claim pretty well, too.