Board Thread:Role Ideas/@comment-5.47.15.53-20160722221758/@comment-29628849-20170327030336

Vertroyer wrote: Remove Arsonists from the "must kill" thingie and add them to the "win with" thingie.

Let the WW be immune to his poisonings cuz that role already has low win rates.

remove one of either having to let him wait out a night between each poisoning or  not being able to posion N1 It's a unique role with Barely any allies,if this was in the game it would have a lower win rate than Werewolf

It's can't have any natural majority and has no room to claim a role

It can only go alongs the lines like a exp.Sheriff,Medium,Lazy Investigator/Blocked Investigator

Executioners/Jesters can get away with this,this has no redeeming quality nor a real reason to even try to convince somebody,since if you or somebody in your friendship gets lynched,you can't change the way the game goes unless your will had useful info(since you can't find immunes),which is impossible

Your only hope is that you don't get mauled while poisoning someone

And that you can allie with other neutrals.Exp,Witches,Survivors

You also kill extremely slowly

Even worst than the arso or a 1-by-1 WW