Talk:Roles/@comment-24675428-20160515213648

Role: Provoker

Summary: A vengeful but uncertain coward who wants to die, but in the way he chooses.

Backstory: The Provoker was once an average town member until the fateful day he calls "The Great Undoing". No one remembers what happened that day, save the Provoker. Now he silently abides his time, waiting to take out his anger on someone. Will he provoke the town into lynching him, or will he have the Mafia attack him? Only he can choose his fate.

Goal: Die by your method of choosing.

Alignment: Neutral Benign

Abilities: Choose to become Lynch Immune or Kill Immune

Attributes: Conditional Lynch Immunity, Conditional Kill Immunity, Detection Immunity

Investigator: You target likes to trick people, they must be a Jester, Provoker, or Disguiser.

Sheriff: Not Suspicious

Consigliere: Your target wants to make someone kill them, they must be a Provoker!

Notes: You are immune from everything for the first 3 days and nights. You cannot be bitten, be shot, executed, lynched, killed by ww, be killed from jesters' guilt, or die/be converted in any way. All attempt to kill you will prompt the would-be-killer with the message "but nothing happened". Everyone will recieve this message if you are lynched unsuccessfully. During Night 3, you must choose either Lynch Immune or Kill Immune, and if you dont die, you will be prompted with the same choice each subsiquent night. Failure to pick will cause the dial to random, but you still will be told what immunity was picked. If you picked Lynch Immunity, and you are lynched, you will not die, and if you picked Kill Immunity, you cannot have anything happen to you at night. However, having Lynch Immunity means you wont have Kill Immunity the following night. The converse is also true.

Requests: CONSTRCTIVE critisism, please.

I want to know if you all have a better name for "Kill Immunity".

I also want to know if you think he should kil attackers, or if he should be NE.