Board Thread:Role Ideas (Neutral)/@comment-30797436-20170729033257/@comment-30131225-20170729033447

TheBestPal Gaming wrote: Abilities - Once you die (1st death only), every full moon you must kill and possess one player.

Attributes - Killing and possessing someone gives you their abilities and win conditions. You will continue to kill and possess someone else every full moon, until you fulfill your current possessed targets goals or die.

Once you possess another player, the player you previously possessed will be shown dead the next day with the following death message: "_____ was possessed by a fiend."

When you possess someone, the following message will be displayed in chat: "The fiend has possessed someone." However no one will know who was possessed.

Immunities - Bite Immunity, Detection Immunity, Control Immunity

Special - Unique Role

Investigator - Medium, Janitor, Retri, Necromancer, trapper, fiend

Consigliere - Your target possesses people, they must be a Fiend.

Sheriff - Your target is not suspicion

Goal - Kill anyone who will not submit to the Mafia!

Wins with - Target's Faction, Survivor, Guardian Angel, Pirate

Let me know what you think :) and what to change. So this basically a pre-Disguiser with Killing mechanics