Board Thread:Role Ideas (Mafia)/@comment-37747636-20181207225101/@comment-36558623-20181208213950

ImActuallyATerrorist wrote: Background: The transporter went to his target, silently in the night, transferring him with another. Suddenly, he felt the cold barrel of a gun press against the back of his head. He was hit in the back of the head with the butt of a gun and dragged into the Godfather's house. "So, I got a proposition for you, Townie. Join us, and work for me.” The transporter, fueled by nothing but a keen sense of survival said 'Of course.' before the Godfather could even specify what he did.

Later that night, the corrupt Transporter grabbed one of his targets and put a bag over his head, and dragged him to another's house. The transporter took the bag off of his head and pointed at the soundly sleeping target. "Kill him." He whispered into his ear. The target, reluctant but steady, grabbed a knife and dragged it along the targets back, quickly and quietly killing him. The transporter walked out of the house quietly, being careful not to be found out by a Lookout.

The sun rose over the small town of Salem, as the sheriff walked into the centre of the town. "Giles Corey was found dead in his home last night, seemingly attacked by a Vigilante." The investigator walked into the home of the deceased and pulled out a box of weapons and body armor. “Their role was Crusader." The corrupt transporter felt the gravity of what he did, but knew he'd have to do it again, and again... and again. He truly was now; the instigator.

Attack: None

Defense: None

Ability: Instigate a fight between 2 people, one chose by you and one chose by the Mafioso/Godfather.

Attributes:

- If the Instigator tries to instigate a fight between Pestillence and anyone else, he will die along with his target.

- The instigator cannot instigate a fight that includes a Survivor, as they do not have a weapon to fight with. It will prompt the player with this: "Your target is seemingly harmless. They must be a Survivor.

- The instigator is only able to instigate fights on non-full moon nights, as they would constantly fear of being attacked by the Werewolf.

- If the instigator makes his target attack a Veteran, the target will die, and the Instigator will be unable to instigate a fight for the remainder of the game.

Sheriff: Your target is suspicious.

Investigator: Your target is either a Transporter, Witch, Instigator, Vigilante or Veteran!

don't make your own investigator results

Vigilante/Veteran/Mafioso/Pirate/Ambusher, although even then that's a lot of evils and roles for one investigation result

if you want to keep the same investigation result as the Transporter, 

Escort, Consort, Transporter

Witch/Coven Leader: Your target forces people to fight. They must be the Instigator!

(I kind of just made this quickly, so I know it'll be pretty rough around the edges. Also, its the first role I've ever made, so I'm pretty new to this type of stuff.)

'''​​​​​​​that's alright! I hope you make many roles to come!''' I assume that fights don't take up the kill (although that could be interpreted from Mafioso/Godfather also choosing a target)

'Instigating' barely does anything, does it? If targets with basic attacks are the only ones who can actually harm the opponents, then this role is dreadfully UP, but if it's not the target then it could be anyone.

With that being said, this basically means that this is a Mafioso that isn't seen by lookouts.

This would probably be better as an NK (if you did that it would be an SK rehash, so there's no point)

I mean, this role doesn't do anything for the Mafia, it just gives them an extra kill every other night, pretty boring.