Thread:DesertStorm11/@comment-31953669-20170918133509/@comment-29253708-20170930040301

Here's my list. Obviously, all non-SK roles are aligned with the Town. I don't want to add in exclusive Investigative roles because that would be OP. The SK receives major buffs to help him out in the smaller town with him as the only evil role. Absolutely zero roles can kill other than the SK to help him as well.

- Edit: May send a decoy to be shown visiting another player. Attack is not affected by transports. Control immune. (S)

- No edits (NS)

- No edits (NS)

- Sees players as "suspicious" and "not suspicious". (NS) Helps SK with claims rather than having a definite "Your target is a Serial Killer" result.

- Loses Mafia and Coven visit ability. (NS) There are no Mafia/Coven roles in the game, as all roles are Town-aligned.

- Will see the Serial Killer's decoy. (NS) Helps SK.

- Loses executions. (NS) Prevents Town night-killing and essentially becomes a more powerful Escort.

- No edits (NS)

- No edits (S)

- Chooses someone to have their results not be revealed to them at night (S) This could end up helping the Town if he hypnotizes the Serial Killer on a night where he is targeted.

- Cannot be killed at night (NS) ''Classic Town-aligned Survivor. Makes it so the Serial Killer can't kill at night.''

- Does not have a magical barrier (S) Helps SK

S = Comes up as suspicious when checked by the Sheriff.

NS =  Comes up as not suspicious when checked by the Sheriff.

 Maybe we could make it so all roles give off a result for more roles. Such as "A Spy bugged you last night!" This would occur with Spy, Tracker, Lookout, Transporter, and Witch.

 Any edits you wanna make to this?