Board Thread:Role Ideas (Neutral)/@comment-35744521-20190324172034

Name: Outcast

Alignment: Neutral Evil

'''Game Information/Background: You’re a forgotten outcast of the town returning to cause disruption in the Town. But first you need to identify the relation between people as you don’t know much about them anymore.'''

Attack: None

Defense: Basic

Unique Role: No

Priority: 4

Abilities: 

Night: Choose two targets at night, you will know whether they are in the same faction or not.

'''Day: Choose a person during the day, all whispers between you and them will not be seen for the rest of the day. Three uses.'''

Attributes: Mechanics: (How It Works)
 * Roleblock Immunity
 * Control Immunity
 * Select two people at night 

-Investigative Results-
 * If they are in the same faction it will say: “Your targets share a conspicuous connection, they must be in the same faction.”
 * If they are in different factions it will say: Your targets have distant relations, they must be in different factions.”
 * Trackers will only see the the first visit (left button), however the second visit can still be can seen by lookouts or activate traps
 * Your day ability cannot be seen by blackmailer

Sheriff: Innocent

Investigator: Investigator, Consigliere, Mayor, Tracker,  Plaguebearer or Outcast.

Consigliere/Witch: Your target aims to cause disruption in the town through observing connections, they must be an Outcast!

Goal: Live to see town lose

Wins With: Mafia, Vampires, Witch/Coven, Survivor, Arsonist, Serial Killer, Werewolf and Outcasts

Must Kill: Town  