Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-60.54.91.244-20171114020411/@comment-27507007-20171223090625

60.54.91.244 wrote: Allignment: neutral killing Goal: kill anyone who opposes you

'''Who would that be? Town? Town and Mafia? Like SK?'''

Mechanism:

Plant a bomb which detonates in 2 nights, once a bomb is planted the target will receive a pop up "a bomb was placed, it detonates in 2 nights".

Once planted, the target can visit another player the next night to pass the bomb on to another player, then it will pop up as "a bomb was placed, it detonates in 1 night".

'''Interesting mechanic. Does this RB them as well?'''

Finally on the last night it will read "a bomb exploded, it detonates tonight" The bomb would be considered a rampage, meaning all who visit the target will die and get the message "a bomb has exploded! You have died!"

Only 1 bomb can be present at all times, so the bomber can only plant a bomb after the previous one detonates.

'''Seems a bit underpowered. Maybe have it so you can plant one every other night, and it explodes in 3 nights instead of 2?'''

Notes:

If the bomb reaches a non-visiting role, it stays there until it detonates.

'''This benefits the Mafia. Roles such as Survivor and Medium basically have Vigilante's guilt until it explodes. I would either remove that or make this a Mafia role.'''

However if it reaches the Bomber again, the Bomber defuses the bomb and can plant another, meaning the bomb can never detonate on the Bomber. That makes sense.

Any comments or critics? '''Overall, this is quite UP. I've made some suggestions earlier, so see those for ideas.'''

'''However, this is a really nice concept. Keep working at this!'''

-ADW