Board Thread:Role Ideas (Neutral)/@comment-33521817-20190514112444/@comment-25615841-20190514161957

Bovajan wrote: Name: Dragonmaster

Alignment:

oh no

Lore:

Attack: Powerful here goes

Defense: None (Basic)

broh

Unique Role: Yes

Priority: Idk

we'll see about that

Abilities:

Send your dragon on a quest at night

Attributes:

You are roleblock immune

Mechanics:

When you choose your target a menu like pirate's shows up. You have two options.

1. Kill (Deals a powerful attack to the target)

2. Burn (Deals a basic rampage attack to the target)

You can choose yourself for your dragon to protect yourself

If you take no action your dragon will hatch an egg.

When your dragon visits someone with BG, the dragon will die.

If you have a hatched egg you will get another dragon

not toooo complicated, nice 

Will do results later cuz no time now

-Investigative Results-

Sheriff: Innocent

Investigator:, , , or Dragonmaster

maybe?

Consigliere/Witch: Your target works with a dragon. They must be a Dragonmaster

Goal: Be the last alive

Wins With:

Must Kill: Everything else

Anything Else: Compared to Plaguebearer, this might be a bit too much, honestly. Investigator results make it even easier to survive as this role, and roleblock immunity, while it can be a double edged sword, will also help if played correctly. Even as an NC, which is by all means a wild card and an experimental alignment, I'm not sure. I'd recommend you to change at least a fraction of these.

The combination of abilities is interesting for sure, but hybrid roles can get quite boring quickly without new and interestnig mechanics. Sure, this role has the ability to hatch, but the ability was put into place, I'm assuming, to prevent from the role getting compeletely stuck early on in the game. Not only does it contribute to this role's power, but I also don't think it'll provide players with a new experienc. It would be a big rework, but I do think this role would benefit a lot from having its abilities reworked into something that is more fresh, though the lore and overall idea of having multiple abilities is solid in itself.

Lastly, for the priorities, I'd recommend you just take them from their respective roles. Kill and Burn at 5, protection at 3.