Board Thread:Role Ideas (Town)/@comment-31583987-20181105135344/@comment-35420390-20181105154457

SgtZaitsev69 wrote: Thanks to Faraday for this excellent suggestion! But I don't know if this is on the right page, but I couldn't find if there was a new alignment forum, so it's going here. '''Jesus Faraday, stop being so active! Passing 1K soon, you need to chill out!'''

Town(Anarchy) Ooooh, sounds intresting'

You will stop at nothing to crush the Mafia. '''And i suppose? Does also count? In that case, the too?'''

Roles that have high chances of collateral damage that aren't previously existing Town Killing should belong here. So like a whit a rampaging attack (for. example)

Vigilante has a guilt mechanic that punishes them for killing Town, any of these roles should not. So its like a Chaos alignment?

Although your alignment is Town, you can and will kill anybody and everybody to root out and find the Mafia. '''So they just kinda belong to and it may be smarter to kill them at times? But they must win whit right?'''

Perhaps some existing roles could fit under this alignment, but I'm not sure. meh, we'll find out

All Town Anarchy roles should have at least Basic Attack or Basic Defense '''Defence? could be cool but I can say im a fan of members having a permanent defence. Would be ok in my book whit a one / two time use defence like the '''

Sounds awesome in my opinion, needs some changes but could turn out cool