Board Thread:Role Ideas (Other)/@comment-30792518-20171004211316/@comment-30154040-20171021160711

Some more I came up with

Guild(Support): Spiritualist

Day Ability: Select a non Guild member. They will be asked if they want to hear the dead for that night.

If they say Yes - the Guild gets a coin. The person selected will hear the dead, but cannot speak to the dead.

Investigator Results: Medium/Janitor/Retributionist/Necromancer/Trapper/Spiritualist

Consigliere Results: Your target lets people listen to the dead. They must be a Spiritualist!

Guild(Protective): Driver

Day Ability: You can select a person, and ask if they want to be driven to another house.

If they say Yes, the Guild gets a Coin, and the Driver can select a person to drive them to.

If somone visits the person who was driven, then it will not work.

If someone visits the person who you drove to, it will do the action on both and say, "There were two people there, so you ___ed both of them."

Investigator Results: Lookout/Forger/Amne/Coven Leader/Driver

Consigliere: Your target drives people around. They must be a Driver!

Guild(Support): Beggar

Night Ability: You can go to somebody's house each night and beg for coins. If they are Town or Guardian Angel, then they will give you a Coin. If they are Mafia, then you will die, and take up the Mafia's kill for the night. If they are SK/WW on a full moon, you will be attacked by them. If they are Coven, then the entire Coven will visit you that night. If they are Juggernaut, then you will be attacked by them. If they are Pirate, they will plunder you and instantly win. If they are Plaguebearer, then you will get a Coin, but you will catch the plague. If they are Pestilence, you will die. If they are Vampires, you will be bitten, if they are any other role, then you will not get a coin.

Investigator Results: Survivor/Vampire Hunter/Witch*/Medusa/Psychic/Beggar