Talk:Roles/@comment-2.206.2.58-20140719001749/@comment-112.200.141.216-20140720002754

ProKiller- Interesting Vigilante-like Mafia... Like it :3

Harlequin- Maybe talk every two days. When in trial, make it say "I am a Harlequin" or something similar to the "I am Blackmailed" quote. Make it talk at night, for Jailed instances.

Detective- Maybe 2 days instead. 3 is a bit too long for an investigative. But overall good.

Lawyer- Pretty good, make it a Neutral Benign.

Faker- A Neutral Disguiser, in a way. Although the role will be VERY obvious after taking over the body of the dead. If no evil is left, people will know who to kill if you used its skill. Make it turn like an amnesiac instead after one round. Disguising for two nights is longer than you think, thus making it obvious.

Amor- Interesting, like a Destiny Bond from Pokemon. :3  Although the role will be hard to win with, since everyone usually dies in the end (except for the winner of course). Make the goal easier to win with.

Traitor Mafioso- OP. Cleaned death always? It's a direct upgrade of a normal Mafioso. Nerf its skill, like...

"You can hide its will, but the role of the dead will still be revealed."

Or make the role, when investigated, more obvious than the Mafiosos, like a 2-choice investigate option.

Hope this helps and Happy Salem Rounds! :3