Board Thread:Role Ideas (Neutral)/@comment-39530373-20190706182056/@comment-32576568-20190714021236

Quaccanthrope wrote: The second two roles are really UP, however I quite like the first role as ImKuruma has misunderstood it.

I’m going to make a rework

Role Name: Orb Master

Summary: You are a blind wizard who lets his orbs lead the way.

Alignment: Neutral Chaos/Neutral Evil

Attack: Basic

Defence: None (Basic until first attack)

Unique: Yes

Abilities: Pick a player to use an orb on.

Attributes:


 * You win with either Mafia, Coven, Vampires, Arsonist, Serial Killer, Werewolf, or Juggernaut (they must be ingame). You do not know which.
 * If your target is not on your team, they will be poisoned.
 * If your target is on your team, they will be healed.
 * You will not know whether you poisoned on or healed your target.

Goal: Win with the faction you were selected. (You and your team win if you are the last one standing)

Sheriff Results: Your target seems innocent.

Investigator Results: Lookout, Forger, Orb Master, or Witch/Coven Leader.

Consigliere/Witch Results: Your target is guided by mystical orbs, they must be an Orb Master.

This role has to find whose team they are on who claims poisoned/healed, and if they(who claimed poisoned) die, it can rule out an entire faction. It may never find the team but slowly lead their team to victory anyway by killing all who oppose.

I feel like this would be way too powerful it it could side with town. Now that I can understand it (confusion much) now it just seems (somewhat, not rly) balanced.