Board Thread:Role Ideas (Neutral)/@comment-35948279-20180828142748/@comment-35948279-20180828183059

Goodbye9 wrote: Thegreatestofalltime1232 wrote: Role: Terrorist (Couldnt think of a better name)

Alignment: Neutral Killing

Abilities: You may choose someone to kill each night

You may also choose to send a death threat to somebody

Attack: Basic

Defense: Basic

Attributes: (Not sure what to put here)

Mechanics: Each night you may choose someone to kill, you may also send a death threat to somebody, forcing you to kill them the next night but if they choose to speak nobody will be able to visit them the next night. If a town protective visits your target you will learn their identity. '''wait I'm confused... "if they choose to speak nobody will be able to visit them the next night" what does this have to do with anything? also "if a tp visits your target you will learn their identity" name or role? and why?'''

Goal:Kill 5 people how about change this to living to the end of the game like sk 

You win with: Everybody k

When investigated:

Investigator: Your target could be a Spy, Blackmailer, Jailor, or Terrorist sure

Consig/Witch: Your target wants to strike fear into the town, they must be a Terrorist too basic

Sheriff: Your target is not suspicious yep ​​​​​​​I don't really understand... can you explain the mechanics a little more? And why are death threats needed? Do they also kill someone? 2 kills/night is too much Regarding the TP, they learn their name, basically so they can remove a town protective who hinders them, living to the end of they game basically makes it a buffed SK, the death threats allow you to mute somebody unless they want to die for free, I was considering the way they deal with TP was kill all visits but also themselves but that seemed to screw it over a bit if it's the first night, imma edit the post to make it a little bit better.