Board Thread:Role Ideas (Rework)/@comment-28584683-20181117075550

This is my idea for a jugg rework as many consider it to be the worst NK despite how strong it becomes after fully leveled up. I wanted to make sure jugg would still be able to be easily shut down early on but would be much stronger after leveling up.

Jugg starts off with a basic attack and no defense. Jugg can now attack every night from the start, so on the first kill they would gain their powerful attack. The second kill grants basic defense. Instead of granting rampage on the third kill, the third kill now grants role block and control immunity, in addition to the Jugg's existing detection immunity.

The fourth kill will grant rampage instead of the third kill. The fifth and final kill will still grant an Unstoppable attack, but with the added attribute of ignoring transporters, making it truly unstoppable.

Jugg will also now have an investigation result of Bodyguard, Godfather, Arsonist, Crusader, or Juggernaut. 