Board Thread:Role Ideas (Neutral)/@comment-27021808-20180122011002/@comment-33808744-20180202002225

DeckersandZer0 wrote: Name: Chainiac

Alignment: Neutral (Killing)

Attack: Powerful

Defense: Powerful

Unique Role: Yes

Priority: 1

Abilities: Passive, terrify the visitors of your victim and cause them to flee. When they flee, they will not be able to get information from your victim and the ability in use is cancelled. In example; Lookout will run away and will not know who visited. Instantly reveals role

If the Chainiac is attacked while attacking another person, he will slaughter that player, removing his will but not his role. He will only kill his attacker and not his victim. If multiple players attack him, the player with the highest priority will die and the others will live.

No Ability: If the Chainiac does not use his ability, he will replace the blades of his chainsaw to regain the ability to effectively kill. If the Chainiac is attacked while using no ability, he will defend himself and slaughter the attacker. This attack is Unstoppable and will plow through everyone except the Plaguebearer. The victim's role can still be seen but not his will. But this comes at a cost. Attacks delay the Chainiac's blade replacement, stalling his repair for one day everytime he is attacked. (The Mafioso attacks him, he has to wait two nights to repair. Godfather attacks him, he has to wait three nights to repair. etc...)

Attributes: Permanent Night Immunity, Role Block immunity, Control Resistant, Detection Immunity

How He Works: Everytime the Chainiac kills, his blade gets duller (First Kill turns the Powerful Attack to Basic, and the second kill makes it None.) and after two kills; it will become obsolete. To fix this, he can stay at home and change his blade to be able to kill again. This is done because of his powerful ability and to limit his otherwise massive kill potentional. With this safeguard in place, his average kills per ranked game is decreased to 5 kills (Assuming that the game lasts 7 days.)

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Chainiac. (Feel free to suggest investigative results, I just didn't see any role that could fit in with the Chainiac.)

Consigliere: Your target attacks people with a chainsaw at night, he must be a Chainiac!

(I just came up with this idea on the top of my head, please feel free to criticize it and/or suggest buffs or nerfs.)

Must Kill: Coven, Mafia, Town, Vampires

<p style="font-weight:400;font-size:14px;">Wins With: Survivor, Jester, Executioner, Pirate

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Nerfed SK easily revealed by literally any visits. And if any maf says who they attack every night in their will...