Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-212.161.6.186-20191106102739

Rolelist;

Jailor Random Town Investigative Random Town Protective Random Town Protective Random Town Killing Random Town Killing

Random Town Random Town Random Town Neutral Evil (Jester or Exe) Vampire Serial Killer - Horseman of Death Juggernaut - Horseman of War Plague Bearer - Horseman of Pestilence

Pirate - Horseman of Famine

​​​​Current gameplay required changes (which potentially puts this whole idea out of scope, but whatever, a man can dream);

- The four horseman can talk at night

- The four horsemans victory and loss conditions are united (eg Pest wins if Serial Killer is alive at end of game). This also affects Pirates entire gameplay, his win is not dependant on 2 plunders, instead by the horsemen winning

- The horseman cannot target another horseman. Except PB to infect. Pest cannot target a horseman after.

​​​​​- Note that Vampire is not a horseman

Concepts;

- This changes the dynamic of powerful Neutral killings/chaos into one team which don't have to worry about mafia/coven

- The idea of the vampire is to pose a 3rd party which has an affect on the game. The towns initial priority will not be vampires, but vampires cannot just out themselves because VH for example can never win with Vamps, and the likelyhood of a VH being present is high. You do need a 3rd party however, and thats how vamps (and somewhat ne) factor in.

​​​- This could use the traditional ranked town setup of ti,ti,tp,tk,ts,rtx3 but I thought that could be changed up a little. Also a lack of specified TS means less likely imba TS roles like Ret or Transporter. 