Board Thread:Fun and Games/@comment-35010010-20180713014621/@comment-32994909-20180713162126

DragonClaw66 wrote: - Nerfing the so that it only counterattacks attackers (giving multiple roles immunity to it, namely the ). Also it can only counterattack direct attacks (it already says this in the role card but it will still counterattack a jailed when protecting the.

Agreed, it removes the inbalance/inconsistency of Bodyguard being able to kill the Arsonist, whilst Doctor is weaker as it can do (literally) nothing against it.

- Buffing the so that it has a powerful defense on full moons. I would rather this role get removed (rampage abilities are unbalanced), but this will at least counter the meta.

'''Agreed, but I don’t think it should have Powerful defense, (against roles such as Veteran) but it definitely should be immune to Bodyguard. It shouldn’t even get counter-attacked by the Bodyguard, giving it the opportunity to protect the target from another attack This would also stop, again, the inbalance/inconsistency between Bodyguard and Doctor, as if the Doctor’s ability to stay alive upon a successful protection is nullified by Werewolf, then Doctor would die, but in the Bodyguard’s case the Bodyguard and the Werewolf would die.. '''

- Removing the so that it can no longer confirm if the  visited the  or not. This means that players seen by a visiting the  are no longer instantly confirmed as  or.

'''Eh... it takes the niche combination of Lookout and Spy to do this. I don’t think removing Spy is a good idea.'''

You make some good points, my friend!