Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-2601:1C2:1480:6517:219:E3FF:FE06:7AB9-20180419020946/@comment-33927649-20180419023106

2601:1C2:1480:6517:219:E3FF:FE06:7AB9 wrote: So I made a role list and just got a game with it. It was fun, so here's my stuff:

Jailor - All the same reasons it's good to have a guaranteed Jailor in Ranked  with the meta it is sometimes OP 

Investigator - ​​​​​​ Confirmable with the meta 

Lookout - These two are the only useful TI's with out maf. Sheriff can only get SK and sometimes WW, and Spy can't do anything. Confirms all the roles that I say are confirmable with the meta

Random TP - Confirmable with the meta 

Random TP - Taking from ranked again.  Confirmable with the meta 

Random TS -  Confirmable with the meta/Retributionist meta (visit Jailor N1/Be mayor/Be confirmed when ret revives) 

Random TK - Give the town some variety in its roles. Not confirmable, but doesn't need to be

Retributionist - People die, early and often in this mode. It's best to have an answer to that.  If they revive the first dead then the TS is confirmed 

Serial Killer - The only role on here that get's kills consistantly.

Werewolf - Can shorten the game in anyone's favor if they're lucky.

Arsonist - Keeps a time limit on the game's length. Similar to above, actually.

Random NK - One of the above killers gets an ally, so SKs and WWs can play insane mind games, and the arsos can go on instant unstoppable kill sprees!  WW is unique, this can only be SK/Arso/Jugg if it's coven 

Witch - Something to keep the Evils in order. For coven, probably replace with pirate or GA  Alright 

Jester - Something needs to make sure that random lynching is kept to a minimum, as this role list could reward it otherwise. Random lynching won't happen

Amnesiac - A second chance to a falling team, or fodder for the unlucky.

My test game ended with the witch causing arso to douse themselves and the mayor being the only survivor. What fun! The issue with this gamemode is all of the confirmed townies. If every town role (besides TK) goes to Jailor N1, like they should, they get confirmed, except the Ret and maybe the TS (if it is a medium or trans).

The ret will revive the first dead, and confirm any mediums along with themself. The transporter is auto confirmed because there can be no hypnotist.

This would end up being who can get the most townies dead so that evils can win. This is more of a toss up on what the neutral killing is. Get an SK? Town is probably done for since two people die N1, and it is likely one will be town.

You can argue about the NK killing each other, but there are only 3, so that won't happen until town is screwed. I suppose the NKs might hit immunes, but it seems too swingy. Too dependent on whether or not town loses majority immediately, when only 2 non-town can die N1.

I would reccommend removing Jailor, this gets rid of most confirmed townies. The next thing would be to add at least one townie. Because while lovers may be an 8 v 7, there are 3 TPs, and a TI which is guaranteed to produce a lead, along with there being 4 delayed killers, and the ability to have 4 neutral roles die night one fighting amongst themselves.