Board Thread:Role Ideas (Neutral)/@comment-30792518-20170708213740/@comment-29253708-20170712143436

SpicyJusticeLass wrote: Doubt it. Also, mechanics are gonna be hard for players to remember. Like Necronomicon? Yeah, that's easy to get the hang of. But not this!


 * rejection ensues

''also I'm gonna have to disagree with you Rubik, colouring the roles is like making a backstory for a role. It's pointless.'' It also adds a hecking heck-ton of coding that I just want to kill someone every time I see it.