Board Thread:Role Ideas (Town)/@comment-39067078-20190903212449/@comment-39067078-20190905185121

so:

the infinite heal scenario is a case where since mechanic can stabilise two people per night, there will be definite loopholes around this. (ie, stabilise doctor, doctor heals you, you heal someone else.)

The advantage over doc is that this allows you more time and breathing room.

You can stabilise someone in preparation, and it will last the next night, which you can stabilise another role.

Basically, the cons and pros of this vs doc are here:

Doc

+Heals last forever and you just got saved

+You can heal poison

-You have to be perfect with you visit

Mec

+You can stabilise two people in one night

+You have a higher chance of saving someone

-They will not be healed forever

+Doctors can still heal who you stabilised

+Retributionists and charge based roles can make the best of their abilities if they know they're going to die because they have defense

Basically,

oh crap. I just realized that I forgot to mention that stabilized targets get basic defense while they are bleeding out. They lose the defense if they are healed out of it. If a person that was healed out of a bleed-out is put back into a bleed-out, they won't get the defense.

(This just is a long way of saying the first time you get bled, you will have basic defense for ease of making decisions.)