Board Thread:Debate of The Week/@comment-28112409-20171025060017/@comment-31126981-20171026233910

Didn't know another one was posted

I don't really have the time to read through everyone else's arguments so forgive me if I tread similar ground.

As town protective, my main goal is to help other roles to survive whether this is town investigative finding the mafia/neutral killings, the town supports who help the town or hurt the mafia or the town killing to kill mafia/neutral killings.

With that being said, I consider my main goal as a townie is to prolong the lives of other townies, this is why I prefer Doctor.

When I started the game, I would say, Bodyguard, it's goal is much easier to accomplish as once you succeed your purpose you die immediately.

Ok, Mr. Meeseek I see where you're coming from, however, Doctor does (admittedly) a less useful job but it can do it infinite times. Example:

When Bodyguard succeeds - 7 points

When Doctor succeeds - 4 points.

As an unaccomplished player, I thought it was amazing when I got my seven points because I often did a lot worse.

Now that I've played the game for two years, I have a good understanding of who will be attacked and use my role accordingly and as doctor, I average around three to four heals per average game (12-16 points) granted I don't die night one or get roleblocked by a consort for half the game.

This is similar for Vigilante and Veteran, I started liking Veteran and I now like Vigilante because I get more freedom when helping the town with a downside if I fail. High-risk high reward.

In short, I prefer Doctor. It is better compared to Bodyguard under my criteria, I see why people would like it better as I myself once liked it more. I just think it is more useful because it has more use.