Board Thread:General Ideas/@comment-30088034-20190329010104/@comment-34403911-20190331020806

Honestly if no one's on then who cares about empty lobbies? just make the lobbies self-destruct once everyone leaves.

Make a coder (and decoder) to make code-based rolelists and thus they can be saved, copy-pasted, and shared. (similar to the codes you copy and paste for decklists in hearthstone).

I personally believe the hosts should have more power; they're deciding to join your room, after all. If they don't like how your room's operated then leave. Hosts should have the power to ban people from joining a lobby, say if you want your 14 friends to come online but they don't all know a password and some random joins, or if someone is trolling. Hosts should also be able to change what type of game it is (custom, ranked, etc).

What I think about the filters is that although a good idea, it isn't really neccessary expecially since not a lot of people really play custom; it's sort of dead in my opinion (then again, I haven't played in a long time and am pretty bad). They would have to program a seperate drop down button in, and also make more tabs/pages for each of the gametypes.

I believe a better way to do it would be to simply have a "status" message of the room and of the player. For example, it would say "Yes I'm Single is playing in a Custom game" and when the friend is moused over in the friends list more details would come up such as

Yes I'm Single      (profile pic)

Played for 22 months

ELO: infinite     [Other info]

Playing in akang22's custom game

Lobby is named "TOS roleplay"

etc.

I am getting a little carried away, but I do believe positive and more informatic changes to the main screen will make more socialization between TOS players happen (I mean who uses the freaking chat feature) as well as create less clutter when choosing games.

Oh, and of course, the status message of the Host would be displayed in the info when choosing the lobby, as well as buttons "join", "invite friend", and etc.