Board Thread:Role Ideas (Town)/@comment-30154040-20170507170032/@comment-27575896-20170508204232

DuckGamer123 wrote: Alignment: Town (Investigative) Abilties: You may select two people each night to cross reference.

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Attributes: The results you get will be in the format

Compared to the second person you selected, the first person you selected is __________.

You cannot use the same person as your first target 2 times in a row

You cannot cross-reference a revealed Mayor.

Framing will still affect this role.

Godfather is detection immune to this.

If they are both Mafia, Neutral Killing, or NS,

Compared to your second target, your first target is not suspicious.

Oh, so it gives you one out of two correct results.

If second would come up as mafia, neutral killing, and first neutral killing, or NS

Compared to your second target, your first target is good.

So you even nerfed itself WORSE than the regular sheriff.

If second would come up as not suspicious or neutral killing, first neutral killing or mafia:

Compared to your second target, your first target is suspicious.

If first comes up as Mafia, second as NS:

Compared to your second target, your first target is evil.

If second comes up as Mafia, first as NS:

Compared to your second target, your first target is great.

Goal: Lynch every criminal and evildoer.

Wins with: Town, Survivor

Pros over sheriff:

Check more people

Can find a mafia from a "good" result

Can have a confirmed town help him alot

Cons over sheriff:

If you check two mafia, or a framed and a mafia, you think they are nice

More susceptible to framer because they can't cross-reference same first target twice

I think that it is a more balanced and fun to play version of sheriff, that is actually useful. Transporter can screw it up, (as always), and I feel like it could be used for a great strategy.

Investigator Results: Your target is waiting for the perfect moment to strike. They must be a Detective, Executioner, or Werewolf!

Detective Classification: Classified as not suspicious.

Conswitch results: Your target cross-references people to figure out who they are! They must be a Detective!

No consig results that reflect its abilities. Interesting role, but the annoying coding and text placements, the HOARDING amount of confusion to EVERYONE that plays this makes it not as good.

Comparing the results, it basically nerfs itself and makes it useless a bit more, such as this:

First target: NK (Serial Killer)

Second Target: NS (Retri)

'''Your target is good. Welp, you just buffed the Serial Killer and nerfed your entire role. Same goes for WW.'''

'''What sucks is that it can nerf the ENTIRE town depending on the roles you gain. And, it nerfs itself MULTIPLE ways that aren't even logical. Two Mafias found? Welp, they are innocent. Sheriff is opposite and is a LOT more reliable.'''

Overall:

Pros:

1. Can sort of pinpoint evil roles.

2. Adds more strategy.

Cons:

1. EXTREMELY confusing and highly unreliable depending on the results.

2. Can nerf itself to the point where the role is useless in Ranked/RP because of the results.

3. Lots of new text and other coding placements that have to be used for every dang role.

4. Nerfs itself when it finds an evil role and throws off logicness.

'''5. The role can never accuratley find an evil role on its own if it then finds a Townie after. Same thing goes if it is opposite.'''

The role nerfs itself, is not a great reliability, can never correctly decide if a role is evil or not, is HIGHLY confusing to everyone, and buffs and nerfs different roles that are only for one exact role, and, finally, mass coding alert.

'''Sheriff finds all the Mafia and 1.5 Neutral Killings. The only roles that can bypass the Sheriff that are evil are the Godfather, Arsonist, and 1/2 Werewolf. So 2.5. This role just adds roles that don't even affect it by finding a Witch or a dang Amnesiac and saying they are evil.'''

So, after a long response, I say Rejected.

Plus:

(Hits Addfire on the head. DON'T DISRESPECT THE SHERIFF)