Board Thread:Role Ideas (Rework)/@comment-31583987-20181207140105/@comment-28112409-20181208165035

Disagreed.

This is a nerf to roleblockers more than it is a buff to neutral killers. There's still a plethora of roles capable of messing them up even if you implemented said change.

You're overlooking the real issue, and it's the limits of what plays an NK can pull off. If a Sheriff got ya as SK, he got ya. You can't do anything, you're screwed. The way the game is structured right now causes NKs to have so many guaranteed deaths that they can't get themselves out of.

Mafia don't have much of a problem if one member dies because there's still others. They have a much greater potential to deceive, plan and actually do something skillful compared to the NKs. This is because of their natural number advantage and also their deception capabilities.

If you really want to buff NKs, you need to tap into Arso's current concept. The ability to change investigator results via dousing is fantastic, because now an Arsonist can claim anything they want without being limited to an Investigator result by claiming doused. Along with a fake will and a mid to late-game timing, Arsonists can actually counter Investigators with skillful faking of their role.

I think the concept works greatly, because an Arsonist can actually do something when confronted with an accusation. The buffs do not have to all be identical to Arsonist's manipulation of investigator results but you shouldn't be focusing on these one dimensional buffs that are purely to avoid getting countered by a single role. You need buffs that give the NKs a wide variety of things they can do, especially considering that they are usually alone.

I do agree that SK and WW should be receiving more attention since Arso is relatively in a decent spot right now but I do not agree with making all NKs rb immune, because it solves nothing.