Talk:Roles/@comment-5498154-20150727194432/@comment-5498154-20150728005752

Gladly!

These two roles introduce the crimes system. When a player performs a certain action, they may gain crimes after performing it.

e.g. and Investigator visiting their target. The Investigator will gain the Trespassing crime. Crimes are used to activate the appropriate effects when a Ghost/Spectre visits them.

A note I forgot to add is crimes stay permanently on a player until the end of the game.

Take in this senario:

An Arsonist douses a person. He gains the crime of Trespassing.

The same Arsonist douses another person. He retains the crime of Trespassing.

The Arsonist ignites and burns the two doused players. He gains the crimes Murder, Destruction of Property, and Arson.

A Ghost visits the Arsonist, which results in the following:

The Ghost learns the Arsonist's target that night, which is no one.

The Arsonist is forced to stay home.

The Arsonist is ignited on fire and is killed.

the Ghost learns the Arsonist's role.

Or this senario:

A Werewolf goes on a rampage at someone's house, but only kills one person. He earns the crimes Trespassing and Murder.

On his next rampage, the werewolf kills two people. He earns the crime Destruction of Property.

A Spectre visits the Werewolf the following night, which leads to:

The Spectre learns the names of everyone who visits the Werewolf that night.

The Werewolf is able to clean all the players he kills that night, but doesn't because it is not a full moon.

The Werewolf gains detection immunity, but he already has that because it is not a full moon.

One last example:

A Sheriff visits a member of the Mafia. He does not gain Trespassing because he never gains crimes.

a Ghost visits the Sheriff, causing him to commit suicide.

Hope this explaination helped. Let me know if you have any further questions.