Board Thread:Role Ideas (Neutral)/@comment-4998588-20161202045506/@comment-26234016-20161202114600

TheVinnyLord wrote: UPDATE 1: Night chat ability removed; Lookout counter removed

Role: Quisling (Synonymous for conspirator)

Alignment: Neutral (Evil)

Immunities: Night Immunity; Bite Immunity; Detection Immunity

Good

Summary: A creepy little girl who wants a killer to win.

Abilities: Check one person each night to see if they are a Neutral Killer.

Attributes: (+trivia stuff)

-This role is unique(?)

-This role is Bite Immune.

-This role is Night Immune.

-This role is Detection Immune.

-If you visit a Neutral (Killing) role, you will receive a message of what role they are. If you visit someone who isn't one, you will not receive any message. Also, if you visit a Werewolf staying at home, they will not kill you. When you visit a Neutral (Killing) role, Sheriffs and Investigators visiting your target will instead receive results of your role. Consiglieres are unaffected by this.

what's the message?

-A Werewolf will not kill you if they visit the same target you visit.

-You can still die if a Werewolf targets you directly or if an Arsonist douses and ignites you.

'''Good... But what about serial killers?'''

-If all Neutral (Killing) roles are dead, you become a Jester.

Goal: Survive to see a Neutral Killer win the game.

Wins with: Survivor, Witch, Serial Killer, Werewolf, Arsonist

Investigative Results

Sheriff: Your target is not suspicious.

Investigator: Your target may not be what they seem. They could be a Framer, Vampire, Jester, or Quisling. (I don't really know about this one.)

Consigliere: Your target secretly helps killers. They must be a Quisling.

This was a idea hastily thrown together. It has lots of flaws, but there probably is room for improvement. Any thoughts? I like it a lot... I'm going to tentatively approve this, but I want Momo or Vert to say something before you put it on the forums...