Talk:Roles/@comment-14.192.209.175-20160208123209/@comment-27447621-20160209152927

I think this is a pretty good concept, but I just have a few questions

so what's to stop the Gamemaker from Cooperating the whole time. there's no punishment for him if he gets betrayed by the other person, so he'll want to Cooperate the whole time. in fact, what reason does anyone have for betraying? If the target knows they're playing Prisoner's dilemma, they'll want to Cooperate, because then they're night immune next night. and they should know they're playing, because most people can only target one person and the Prisoner's dilemma has 2 options, both limited to their character. everyone will know when they're playing the game.

also, why is VH a mindgame expert?

and on that note, what reason does anyone have to suspect the gamemaker. anyone who has the "Mindgame expert" investigation result is automatically good.

It also seems like this would be an investigative role as well, because if your opponent choses to betray, then they likely don't want to be visited, which means they don't want to be investigated, transported or roleblocked. which are all properties shared my the WW and SK.

Gamemaker seems a bit easy to win as, unless I'm missing something. Please correct me if I'm wrong on any of these.