Board Thread:Role Ideas (Neutral)/@comment-37130355-20181008165903/@comment-36558623-20181009041842

Someshkarthi wrote: Alignment: Neutral Chaos Game Information/Background: You are a mischevious ghost who wishes to haunt the Town of Salem

idk if this is part of the role, but haunting is a real thing jesters do, so maybe change the wording to something else like

You are a mischevious spirit who will inhabited the Town of Salem

Attack: None

Defense: None

Unique Role: [Day Ability]

Abilities: During the day, select two players to "possess" them.

Attributes: When a player is possessed, you will be able to chat with their exact username. The possessed player will still be able to type in the chat.

Old disguiser re-hash and allows innocent people to be reported

The ghost will be able to view all whispers to the possessed player, and will be able to whisper to other users under that player's username as well.

You can only select two targets to possess each day. After you have clicked on two other names, you will only be able to chat as those two players for the rest of the day.

After you select a target, you will know their exact role.

Neutral investigative roles are looked down upon, remember that witch was buffed because BMG is in love with witch.

Possesed players will recieve no alert telling them that they have been possessed by a ghost. But they will still be able to see the ghost's messages under their username.

so that's a dead give-away, what's the point?

You can only possess one person at a time. After you have selected your two targets, you will have to switch between them to chat as them. (For example, you are currently possessing Player 1, therefore you can only chat and whisper as Player 1. You can then switch to Player 2 to chat and whisper as Player 2. You will need to switch back to Player 1 if you want to chat as Player 1 again. You can only view the whispers to a player when you are currently possessing that specific player.)

You can view your possessed player's entire chat log for the day. You won't be able to see what the player did during the night.

At anytime through the day, you can select your own name to chat as yourself.

During the voting phase, you can manipulate your possessed player's votes. You have the final say of your possessed player's decision if you choose to vote guilty or innocent. If you abstain, then whatever the possessed player voted will be the outcome. (If you vote guilty as your possessed player, yet they vote innocent, the final result will be guilty. If you abstain as your possessed player, yet they vote innocent, they final result will be innocent.)

Messages:

When selecting your two targets for the first time of the day: "You have decided to possess  today.  is a "

When selecting a target to speak as them: "You are currently speaking as "

When selecting yourself to speak as yourself: "You are currently speaking as yourself!"


 * The entire Chat screen will be red when you speaking as someone other than yourself. This is to allow the Ghost to be cautious and remind them that they are speaking as someone else.**


 * The username of the current player you are possessing will be in red below your name on the top left of the screen. This is to eliminate all confusion the Ghost might have when they don't know who they are currently chatting as.**

-Investigative Results-

Sheriff: Your target is suspicious!

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Ghost!

Consigliere/Witch: Your target seems to not have one solid form. They must be a Ghost.

Goal: Live to see the town lose

this is more of a Neutral (Evil) goal, and this role could work as NE

Wins with: Mafia, Vampires, Witch/Coven, Survivor, Arsonist, Serial Killer, Werewolf, Guardian Angel, Juggernaut, Pirate, Plaguebearer/Pestilence (basically any faction but Town)

Must Kill: Town If it was NC, it would have to also have Mafia and NK

P.S This is my first time doing a role so bare with me :P the amount of detail and effort put into the role is fanomnel, good job on that Good execution but not the best concept. I would normally suggest a change, however, the old-disguiser part of this role eliminates any chance it may have.