Board Thread:Role Ideas (Town)/@comment-31583987-20190508124500/@comment-37294913-20190509125539

SgtZaitsev69 wrote: Description: A reformed Mafioso, dedicated to helping the Town

roles in descriptions are weird but ok

Alignment: Town Investigative

k lol

Ability: Choose a player during the day to link your minds together. The following night, you will receive all notifications they do(similar to a Spy bug), and can tell if they are using their ability tonight.

For example: If you link to Jonathan Corwin, and he decides to use his ability you will see this.

Jonathan Corwin has decided to use their ability tonight

OR

Jonathan Corwin has changed their mind.

OR

Jonathan Corwin was jailed, so you cannot delve into his mind.

'''This a self-confirming role, oops. Also a little OP.'''

The Empath's unique ability is to prevent Vigilante suicides and Jester haunts. If an Empath can correctly guess whom the Jester is targeting, the death will not occur. The same occurs with a guilt-ridden Vigilante.

You will receive the following messages for a prevented Vigi death or a Jester haunt

OR

You were able to talk your target out of suicide. You saved their life!

Whereas your target will receive

An Empath prevented your suicide. You survived the night!

nO, IMO this takes the fun out of Jester and makes Vigilante too overpowered.

(SUBJECT TO REMOVAL) After preventing 1 suicide, you can tell whom your target is using your ability on. This lasts for one night.

For example:

Jonathan Corwin is using their ability on Ann Hibbins

Or

Jonathan Corwin instead decided to use their ability on Deodat Lawson

Or

Jonathan Corwin was jailed by John Proctor(idk about this one)

check above


 * Your target is not suspicious


 * Your target could be, , or Empath

Gives Consig too 2 claims, meh


 * Your target delves into the minds of others. They must be an Empath!

cool I think this role is:

1. Unessecary

2. When the 'suicide prevention service' thingamajig is gone, this role has no utility other than confirming itself.

3. Just too OP and weird in general.

Guilty of Self-Confirming role, crime is heavy

4/10. Meh role.