Vampire

Basics

 * You are detection immune (not suspicious to the Sheriff).
 * You are not night immune.
 * You will know the names of other Vampires and can talk to them at night. A Vampire Hunter will be able to listen to the Vampires chat at night.
 * At night, Vampires can vote which player should be bitten.
 * If there is a tie, the target will be chosen at random among the targets with the most votes.
 * If there are four Vampires, the Vampires will not be able to bite another victim until there are less than four Vampires.
 * The Vampire who has been turned last will be the one who visits and bites the target. They are known as the "youngest".
 * If the youngest Vampire is roleblocked or jailed no one can be converted that night.

How Vampires Affect Other Roles

 * The target will not be converted in the following situations:
 * The target is immune to Vampire bites:, , , , all roles, and the person in jail. Only in these cases, the youngest Vampire will get a notification of the target being immune.
 * The target was healed by a . There is no notification for the youngest Vampire in this case.
 * The target was protected by a . Additionally, the Bodyguard and youngest Vampire will kill each other.
 * If you attempt to bite a member of the, they will die instead of being converted into vampires.
 * The target was a and on alert. Additionally, the Veteran will kill the youngest Vampire.
 * Visiting or being visited by the will cause you to die from being staked in the heart.
 * Visiting the Vampire Hunter when he's being jailed, executed, or roleblocked will not prevent the Hunter from killing you.
 * Visiting the same target the Vampire Hunter goes to on the same night will not get the youngest Vampire nor the target to die to the Vampire Hunter.
 * If a protects a Vampire and that Vampire is visited by the Vampire Hunter, the Bodyguard will kill the Vampire Hunter (and die in the process.)  Note that, provided either of them kept up-to-date wills, this will usually make the Vampire's identity obvious.
 * A 's or 's vest does not protect from Vampire bites.
 * If a revealed is converted into a Vampire, he may be easily exposed as his vote will only count for 1 instead of 3.
 * If a eliminates all Vampires, he will turn into a Vigilante with 1 bullet. Should an Amnesiac remember that he is a Vampire, the Vigilante will not turn back into a Vampire Hunter. He will also be able to be converted into a fellow Vampire.
 * If you try to bite a on alert, you will be shot and killed. The Veteran will not be converted.
 * If a is converted the same night they shoot a Town member, they will not die of guilt.
 * If the Vigilante is bitten the night after they shoot a Town member, they will die of guilt.
 * If an is bit by a Vampire the same night he tries to remember a role, he will become a Vampire. The bite gets priority.
 * If an 's target is converted into a Vampire, the Executioner will remain as his current role with the same target.

Which Roles to Convert & not to Convert

 * The most important thing is to find targets you can convert, and to avoid ones you can't. Never try to bite anyone you suspect of being a Mafia member or anyone with permanent Night Immunity, such as an Executioner.
 * Your highest priority are once confirmed Town roles that cannot visibly confirm themselves, such as Retributionist, Medium, Lookout, Doctor, Bodyguard. They can lead remaining Town members to false direction.
 * Around the transition to the late game it may be helpful to convert semi-confirmed roles such as Escort and Transporter. If someone starts to ask why nobody is blocked/transported, Vampires may pretend one of them has been blocked/transported.
 * Consider converting Jesters, Survivors and Amnesiacs around the middle of the game when their roles are confirmed. Converting them can also be decisive late in the game in order to prevent them from siding with the Mafia; if the Mafia would otherwise have a majority, converting these neutral roles is preferable to converting Town.
 * Town Killing roles such as Jailor and Vigilante are double-edged swords. They can kill Mafia and/or Neutral Killing roles (enemies hereinafter), but they also can kill Vampires. It is advisable to keep them intact until they start to suspect Vampires.
 * Sheriff and Investigator can help at finding enemies, and the Sheriff in particular is unable to find Vampires, so consider biting them after enemies are dead.
 * Be careful converting a revealed Mayor or confirmed Spy unless Vampires will have majority afterwards. Their identity can be immediately re-confirmed during the day (Mayor's vote would be counted as 1 instead of 3, Spy wouldn't hear whispers anymore). If the converted player is careful, however, they can usually avoid actions which reveal them and benefit from the established trust of the town.
 * It's advisable not to convert Veteran as he may be on alert and Vampires may lose one of their members. If you do manage it, however, he can become a valuable vampire, as no evil wishes to visit a proven Veteran.
 * Try to spot and avoid Vampire Hunter as the youngest Vampire will be staked after visiting him.
 * Do not attack people who attract too much attention, they may be watched by Lookout, jailed or killed. Try to predict who will not be attacked. Visiting completely silent people is not a very good idea either as they are often enemies.
 * If someone acts like a Jester, do not visit him immediately because he may be killed by Vigilante or Jailor or, even worse, he may be a Veteran trying to bait enemies in.
 * If an Executioner makes their move early and it plays out terrible, consider converting their target. Not only does this confirm the new Vampire as town, and they can claim what ever is needed to get someone else lynched. However, if it looks like town may believe the Executioner, or the Executioner might actually be what ever role they are claiming, your new Vampire might be lynched.
 * Remember that whoever you convert ends up on your side; therefore, you should try to convert people who seem alert, intelligent, and serious about the game, both to get them on your side and to remove them as enemies. Unlike other roles, Vampires sometimes get to choose who their teammates are.

General Tips

 * It is important to focus on removing anything you can't convert as quickly as you can; if the Mafia has four people, for instance, you will never be able to beat them unless you cooperate with the Town to lynch them. Likewise, the Vampire Hunter should be eliminated at all costs as soon as possible.
 * If you spot a Vampire Hunter, all Vampires should try to lure Town into eliminating him without revealing his true identity. For methods to do so see tips for Executioner.
 * Extra caution must be taken, however, since he can simultaneously test and kill you if he suspects you're going after him; using whispers to a Mayor or discussion with the Jailor is the best way to throw him into suspicion.
 * You probably want to make him appear to be the Godfather, since it's in his role group; saying that you're a vigilante who shot him when he claimed Vampire Hunter and found he was immune might work. This is easiest if no Vampires have been detected yet. This can backfire, however, if the Investigator has investigated you and assumes you to be the Serial Killer.
 * If you do manage to get a Vampire Hunter killed, immediately claim Executioner by thanking the Town for giving you a win; this will make them less likely to conclude that you're a Vampire. Remember, Vampire Hunters are not unique, so if there's a second one, they're likely to go after anyone who seemed too aggressive about killing the first. (Falsely claiming that Vampire Hunters are unique, however, can sometimes work to get additional ones hung.)
 * Since the Vampire Hunter(s) can hear Vampires talking to each other at night, it's recommended to keep night discussions to a minimum and, if you absolutely have to, alter your writing style (that includes spelling, usage of emoticons, word capitalization etc.) Advanced players may imitate other players' writing style to trick Vampire Hunter into wasting their visits on non-Vampires.
 * If Vampires' target was immune to biting, always write it down in your will. As soon as you die, the suspicion may raise about the person you mentioned as immune-to-biting. This will allow you to help the town lynch criminals without revealing yourself, which in turn helps the Vampires. The only downside is that the immune person you hit might be a Witch, who can win with Vampires.
 * For that matter, you can pretend to be a Vigilante who couldn't shoot a person at night and found they were immune (Try not to claim it after Mafia have not killed, you may be mistaken for Mafia Killing). Be careful though, Mafia may start to hunt for you. If your target was indeed a Mafia member, it is recommended to ask for protection since you are a "confirmed Town role".
 * If Vampire isn't included in role list and you happened to be one, try to hide as long as possible. The only way Town can learn about presence of Vampires is through Vampire or Vampire Hunter dying. If neither of these events occurred, Town is usually unsuspectful until it's too late to resist.
 * If a player is night-immune, say it in the night chat. The vampire hunter will hear this, and you can cooperate with the Town, getting rid of the Mafia who threaten both of you. Additionally, the vampire hunter will probably say this out loud, revealing him so you can avoid him.
 * A Disguiser who used his ability on a killed Vampire appears as a Vampire in Vampire's box. Be careful: if a person you've never bitten suddenly appears among the dead in the Graveyard, it means they were disguised and their will should be examined.
 * Vampires have much more leeway to lie in their will than most other roles. Remember, your goal should be to help the Vampires win even after you die; spreading confusion or getting the Town to focus on hanging non-Vampires helps with this.
 * You can put a non-Vampire's name at the top of your will; this may make them look like a failed Disguiser and get them lynched. To reinforce the ruse, claim you were disguised in the dead chat and to the medium, if one exists.
 * You can claim to have been any role you like prior to being turned into a Vampire; use this to try and get a non-Vampire lynched by putting together a false will with a list of visits. Claim to have been a Sheriff and list random non-Vampires as Mafia. Claim to have been a Lookout and say you saw a non-Vampire visit someone the night they were murdered. Claim to be an Investigator and accuse someone of a suspicious role list, like Arsonist / Transporter. You can even claim to have been a Spy, though this is less likely to work (since spies have more trouble accusing directly, and since any genuine spy can out it as a lie.)
 * You can accuse anyone you like of being immune to conversion; this has two benefits, since it both throws them under suspicion and makes everyone think that there are fewer Vampires than there really are.
 * Even very transparent ruses are often surprisingly effective, since if your will implies that a non-Mafia is guilty of something, both the Mafia and the Vampires will use it as an excuse to hang them, and will probably only have to convince one or two Town.