Board Thread:Role Ideas (Neutral)/@comment-35813313-20190205022114/@comment-35813313-20190205070757

Faraday242 wrote:

I think that this role has an interesting enough concept, but it suffers from some fatal issues.

1.) (all of this applies to vanilla)

Lookout, Investigator, Spy, Sheriff, Escort, Transporter, Bodyguard,  All Rms (x8), Witch

Medium, Mayor, Retributionist, Jailor, Retributionist, Doctor, Veteran, Godfather, Mafioso, Jester, Executioner

so that's a 16:11 ratio of attacks that will work, depending on the role list this could be an above average NK or a completely futile one. '''I was thinking people who would play as this role would find a specific visiting role and use that player to kill other players for a majority of the game, which poses a problem for TIs and TPs: do they protect/gather information for the town at the risk of other townies? But yeah, I understand.'''

2.)

If you look at the SK, WW, and Arso they all have unique KPN's, the SK has 1/1 the WW has 4-1/2, the arsonist has x/x - 1, this role has 1/1 - x, which is not directly unique, and I think it could be very interesting if you somehow managed to implement this concept. I guess.

3.)

In a 1 v 1, you draw, because you wouldn't be able to kill the other town member as they just would refuse to visit and they would defeat you. '''In a 1 v 1, the Stalemate detector would kick in and this role would win over Town, Mafia, Coven, and probably Serial Killer (just because Serial Killer can't kill this role). I don't think forcing a draw would be a problem.'''

Overall, it's an interesting concept, but the fundamental idea doesn't currently work