Board Thread:Role Ideas (Coven)/@comment-37627824-20181126015407/@comment-27575896-20181126204315

Reziel64 wrote: The Mentor holds a session with a chosen player at night. The session grants the chosen player with a powerful attack for that night. Whoever the person visits will be dealt with this powerful attack. With the Necronomicon the attack will become unstoppable, the Mentor will have basic defence and detection immunity. This can be extremely useful in addition to the Coven Leader/Witch as they can control the mentored person into a target that they want to be killed. The Mentor gets 3 sessions.

Please give me feedback! My only issue with this role is that it relies on visits, and that the Necronomicon makes it too overpowered. In terms of balance reasons, the Coven Leader should be the ONLY ROLE with the ability to have a natural defense. Plus, this is extremely effective in early game as most visiting roles are alive, and the fact it makes them do a Powerful attack completely negates the point of protective roles and killing roles, if chosen. This makes Bodyguards and Trappers kill themselves as they are intending to do harm unknowingly, which is extremely harsh in the long run. The fact it makes roles attack with a Powerful attack is REALLY bad since you can eliminate NK's extremely easy rather than by practical methods, and an Unstoppable attack is too much.

A different idea would be to make something that doesn't rely on visits, as those roles are extremely swingy. Plus, the maximum amount of damage this role should do is ONLY A BASIC ATTACK for balance reasons and the fact NK's need to have some sort of chance. The Medusa has a powerful attack because it relies on visits, which helps make up for the swingyness.

Having only three of an ability means you MUST create a role that can be a killing role with those three uses and doesn't do attacks of Powerful or higher, UNLESS those uses DEAL a Powerful attack in CERTAIN SITUATIONS.