Board Thread:Role Ideas (Rework)/@comment-135.0.185.45-20180718220221/@comment-135.0.185.45-20180720032830

The part where you said only igniting certain people = nerf.

well it does make more sense and it does get buffed extremely much so an OP buff comes with a nerf… Its not like I only suggested that one thing

"How about making arso sorta like PB where anyone that visits them will get doused?" makes it sound like you're talking about the arso, not his targets.

Please, I’m suggesting something, not writing a scientific paper.

"Also i think that the doused houses should know that they were doused." is also a nerf.

Please see above, I think having a PB-like arsonist is very overpowered, and increases the number of douses per night so I think if they didn’t know it would be way too op. This way it not only adds a layer of confusion but at the same time helps the arso since they will come up as arso even if they are doused. I guess it’s sort of a nerf because then the invest could visit them, and not get doused, so will reveal it to everyone the next day, however It’s better than right now

as for the idea, that seems like you could douse the Jailor night one (assuming they reveal, if not, a revealed mayor, if not, then well...), then ignite night two, and all Template:Town protectives, Lookouts, Escorts and Spies get ignited, as well as any faking Mafia. Making it OP.

I mean I think the TP would kill you…. (The new buff doesn’t apply now) also, the jailor isn’t doused the night it happens so at least according to the rules I’m setting here it wouldn’t work.

Summary:

This can change the mechanics of the game a little, as well as making the game more realistic. Right now, the arso is one a night dousing, and it’s really slow especially when your targets get killed. So I’m advocating to improve the dousing speed in a way that doesn’t require the arso to move twice, and putting in the nessecary balance changes.