Board Thread:Role Ideas (Mafia)/@comment-39530373-20190701192925/@comment-28092296-20190704105325

Sandinmymuffin wrote: TheRetroPioneer wrote: This role needs some heavy reworking—this is most definitely an overpowered role. The ability to roleblock everyone is somewhat pointless, as when nobody uses their actions at night, it kinda like a night was skipped entirely. On the other hand, it's very overpowered, as it can stop Vigilantes, Jailors and Retributionists simultaneously. I know that it's a "roleblock once" role, but this role will be able to roleblock more roles than a Consort or Escort could roleblock in an entire game. Not voting is also very powerful.

Imagine your role like this: The Town faction needs to cooperate with each other and spend entire days gaining and going off of leads, and your role can deny them their main way of killing (voting system) by pressing a button. It takes very little skill to press a button, especially when compared to the effort needed to put someone as trial (in some cases). The same logic applies to the night roleblocking— it takes too little skill to be very powerful. Powerful roles in the game, like Arsonist and Pestilence require time and management to become a major threat, while this role doesn't have to do anything to gain a powerful ability. Please change that. Can you tell me any ideas that I shall change Add some kind of barrier to prevent you from gaining your full abilities by night one. Some suggestions:

1) Make your ability grow weaker over time. So, on night one or two when leads aren't that common and denying voting won't hurt as much (because there are more days to vote afterwards), the ability is strong and can roleblock lots of people/deny voting. But, on day seven, for example, when there will only be a few people alive, denying voting/roleblocking is a lot stronger, and therefore the ability would be adjusted accordingly and would be a weaker variant of the original 'stop voting/roleblock everyone' abilities.

2) Add a dousing mechanic. I think I've suggested this for one of your roles before, in fact. Make the Distractor have a night-visiting ability. When a Distractor visits someone, they'll get a message saying that the Distractor visited them. Whoever is visited by the Distractor will be marked to be hit by the roleblock/voting mechanic.

3) Give the role an early warning system. Have the role prepare a day in advance before rbing/denying voting, and give the Town a message that you're gonna block the voting system or night visiting. Heck, you could add fake messages, where this role can send out fake messages to make the town second-guess themselves.