Board Thread:Role Ideas (Mafia)/@comment-38593192-20200219083045/@comment-25615841-20200219155241

^ This is as accurate is it's gonna get. It might work for seasoned veterans, but throwing this into ToS might pose a problem for newer players. Also, good look fitting this all on a role card. It's not the greatest issue, but it would be hard to play this without having to look it up.

With that said, I think this would be better if it was just a framer rework. It would make the role do something! It's confusing and hard to follow, but that's exactly what mafia needs. It shares a mechanic with hex master and plaguebearer, but in reality it's quite different as it doesn't kill.

Right now, I feel like this role isn't too strong as it's not as exponential as Plaguebarer -- I only have one question about this: if a painting is passed on, will the original target still be affected? If not, I don't think there's a need for the mechanics point " The effects aren't permanent until the Painter has died"

Also, the goal should be changed to the Mafia goal.