Board Thread:Role Ideas (Town)/@comment-28092296-20180821002517/@comment-35420390-20180822104945

TheRetroPioneer wrote: You are a violent citizen that upholds the law

(Side Note: This role was created to encourage voting and player participation) 'okay'

Revolutionary - Town (Killing)

Attack: Basic mhm

Defense: None

Abilities:

If somebody is lynched, you can kill somebody the following night. Oh, btw I have a role that im going to post soon, whit a consept a little simular.

Your attacks pierce your target. ?

Attributes:

You can only attack somebody that abstained or voted innocent during a vote. So its a for, that don't need to be lynched...

Piercing ability:

Your attacks override temporary defense values. But you still can't kill or 

This includes healing, protecting, vesting, and jailing. (Vesting is included since Survivors tend to clog down the voting system since most survivors say something like: "I'm neutral and considered a BENIGN role, therefore, I should spare everyone!". Bodyguard vesting is included just for simplicity.) So it may just kill the since no evil may have a temporary defence whitout the help of a ?

This does not include permanent defense values, such as natural defense on a Serial Killer.

Investigation Results:

Sheriff: NS

Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader, or Revolutionary.

Reveal: Your target upholds people’s rights. They must be a Revolutionary.

Other Mechanics:

Roleblocking immunity - This role has very limited opportunities to kill, so they don’t need to be further trimmed. okay?

Controlling immunity - In addition to making sure that the Revolutionary has the freedom to kill, controlling immunity can creates problems when the Revolutionary kills a person that voted guilty, therefore negating the entire point of the role. I feel like this is just a for the, that has more oppirtunity to hurt  then evils