Board Thread:Role Ideas (Town)/@comment-2601:58C:C580:244A:2D23:CE18:7376:5018-20190418224626/@comment-30757827-20190422185251

PILOT:

It's a overpowered TI as you can literally just be 100% sure that they are evil or good if you get them, and like a good role maker you give it limited uses, however the problem is you then made it so they become a vig after they use them all up, and sure, you only get one bomb, but most of the time vigs only get one, sometimes two evils.

'''Verdict: Tweak. '''Just remove the bomb. Do that, and the role will be more clear, more balanced, and just better.

KNIGHT:

Similar to the first role, it's an overpowered TI. This time, it get's infinite uses, but they know who you are... But really that's actually a good thing, cause' if they're town, they can now confirm that you're the knight. If they are bad, you know they're bad, you can now get the town to lynch them before they can do anything. If the town doesn't lynch them and you die, town's gonna see and kill them. So, this role is already overpowered, but then you made it worse by giving them two self heals... like, why...

'''Verdict: Scrap. '''It's just the pinacle of overpowered TI... Unlike the first one where you gave it limited uses, this one has unlimited uses, as well as having other buffs to go with it! If you tried to go to the core concept of powrful TI, whoops, now you have the pilot.

For the future, try to make a role just do one thing. never switch when they run out of uses, don't give them self heals if they just don't need self heals, just have one smart idea.