Board Thread:Role Ideas (Town)/@comment-99.229.65.61-20170614102238/@comment-32185750-20170614152549

99.229.65.61 wrote: Mechanic

Town(Support?)

Summary: You are an engineer who can plant machines at others' houses.

Abilities: Each night, you may build a machine, plant a machine, or use a machine.

Attributes: You can only have one machine out at a time. When you want to move a machine, first you must take one turn to build, then one turn to plant, then you may choose to either roleblock Escort Rehash, investigate Investigator Rehash (you only get their investigative reuslts), or watch them (you get to see who visits them)My god, Lookout Rehash. If anyone visits them with evil intent (arso, attack), even if they are healed, your machine is destroyed.Okay, some decent balancing, I like it.

Sheriff: Your target is not suspicious.

Investigator: Your target sticks to the shadows. They must be a Lookout, Forger, Amnesiac, Coven Leader, or Mechanic.

Witch/Potion Master/Consig: Your target specializes in building multi-purpose machines. They must be a Mechanic!

Notes: This is similiar to Trapper, Escort, Investigator, and Lookout all in some way, but I think it would be useful, and not too much of a rehash nor too OP/UP. Thank you for reviewing this in advance!''' I don't really see the Trapper in this role. But, I like the idea of what you've got. Just, try something different. There are roles that do a specific thing. You can't have a role that can do a similar thing(s). But then again, that's why Neutral Killings are so damn hard to make it seems.'''