Board Thread:Role Ideas (Town)/@comment-31583987-20190508124500/@comment-36558623-20190508235247

SgtZaitsev69 wrote: Description: A reformed Mafioso, dedicated to helping the Town

Alignment: Town Investigative

Ability: Choose a player during the day to link your minds together. The following night, you will receive all notifications they do(similar to a Spy bug), and can tell if they are using their ability tonight.

For example: If you link to Jonathan Corwin, and he decides to use his ability you will see this.

Jonathan Corwin has decided to use their ability tonight

OR

Jonathan Corwin has changed their mind.

OR

Jonathan Corwin was jailed, so you cannot delve into his mind.

The Empath's unique ability is to prevent Vigilante suicides and Jester haunts. If an Empath can correctly guess whom the Jester is targeting, the death will not occur. The same occurs with a guilt-ridden Vigilante.

You will receive the following messages for a prevented Vigi death or a Jester haunt

OR

You were able to talk your target out of suicide. You saved their life!

Whereas your target will receive

An Empath prevented your suicide. You survived the night!

(SUBJECT TO REMOVAL) After preventing 1 suicide, you can tell whom your target is using your ability on. This lasts for one night.

For example:

Jonathan Corwin is using their ability on Ann Hibbins

Or

Jonathan Corwin instead decided to use their ability on Deodat Lawson

Or

Jonathan Corwin was jailed by John Proctor(idk about this one) no, don't add this


 * Your target is not suspicious


 * Your target could be, , or Empath

​​​​​​​three town in one result is a little unbalanced, maybe add it to LO/Forger/Witch

So, this role has an interesting conept, it's like a spy (in regards to the nature of it's 'bugging' like ability) confirming visits.
 * Your target delves into the minds of others. They must be an Empath!

So, this immediatly targets all RMS and their fake wills, as Forger, Blackmailer, and Janitor do visit, but not every night, Disguiser and Framer have to visit different people then their fake wills say, and Cosiglier and Consort are countered with spy.

So this limits claim space depending on your role. Which is fine, honestly an interesting concept.

The second part of this role is what bothers me. It hard-counters the built in mechanic Vigilantes have, the punishment for their failure, and buff witches. And you cannot nerf Jester, not only are they on the weaker side as is, but your negating their harm against the town by having a hardcounter.

So my reccomendation would be to keep part one of this role, but do not add the specific visiting feature, and add a new 'second part'.