Board Thread:Role Ideas (Neutral)/@comment-31198880-20170201185440/@comment-26234016-20170203143725


 * cracks knuckles*

CSteino wrote: This is my first role, so please excuse any mistakes in formatting. Also, this may be a weaker survivor, but I feel like this could really help neutral killings, and maybe nerf town.

Role: Tank: A war vet who has spent his post-military life trying to live another day after being abandoned by the Town

Could be shorter, but don't worry about that

Also, a name change might be in order

Alignment: Neutral Evil

Abilities:

The tank's unique ability is that he can live any one attack. However, the tank can then only win with the faction that attacked them. For example, A is the Tank, B is the Serial Killer, and C is the Investigator. B attacks A night 3, and now A can only win with the Serial Killers. This takes away the luxury of the Tank being able to flip like a Survivor could. This also adds the gameplay aspect of balancing trying to be attacked before you have a faction and trying to claim you haven't been attacked after you have a faction.

And C?

 Mechanics:

When you are attacked, you will receive a notification noting which faction you have been forced onto. You will NOT know the name of your attacker, only their role. Your attacker will also receive a notification that the Tank has agreed to side with them in exchange for his life. The attacker would obviously then know your name and role.

Good, I like this.

The roles that can force you into choosing a side are: Arsonist, Serial Killer, Werewolf, Godfather, and Mafioso

'''Meaning it isn't able to win with the town, nerfing town slightly and buffing everyone else slightly. Good.'''

If an arsonist tries to douse you, it will be treated as an "attack", and when the arsonist ignites, you will not be ignited. (You are never doused by an arsonist if you still can be forced into a faction)

'''What if two arsonists are in-game, and one douses you, you side with 'im, and another douses you next night? What then? This applies to SKs and dumb mafia as well.'''

If you are attacked by multiple factions in one night, a priority check will occur and you will have your faction chose by that order. I would think order would be from highest to lowest priority: Arsonist, Werewolf, Serial Killer, Mafia

'''Saving us from RNG. Thank you.'''

The Tank can NOT be forced into working with town. A vigilante that shoots a Tank that has had a faction chosen for them will kill them. A vigilante that shoots a Tank that has not been forced into a faction will not kill the Tank, and instead receive the immune message.

Good.

Attributes:

- Temporary night immunity

- Not unique

'''Eh... Making this unique would be better.'''

- When you have your faction chosen, you do not gain any abilities or become the role that attacked you, you stay as a Tank.

Dur

- If you have a faction chosen for you, you DO need to survive to the end, as the main purpose of the role is to live on through any means necessary.

*clapping furiously*

- If you are not attacked and/or do not have a faction chosen for you, you cannot win, even if you survive.

Great

Messages:

(Tank after being attacked): "You were attacked by a [Role], but they spared you in exchange for your cooperation!"

(Attacker who targets a Tank): "Your target agreed to work with you in exchange for their life!"

Investigative:

Sheriff: Not suspicious

'''How about it shows up as sk or maf if attacked by sk or maf? (Just a thought)'''

Investigator: Survivor, Witch, Vampire Hunter

Good, I prefer LO/Forger/amne but that's just me

Consigliere: Your target will side with anyone to ensure his own safety. They must be a Tank!

Goal: Have the faction chosen for you win the game

Please review and hopefully you can give some feedback for me that I can use for this and future roles! YES

F*CKING...

ACCEPTED

THANK YOU SO MUCH, GREAT ROLE.