Board Thread:Role Ideas (Town)/@comment-32384995-20171025105708/@comment-33307613-20171031161430

Robmob1 wrote: Name: Detective

Allignment: Town Investigate

Attack: none

Defense: none

Unique: no

Abilities: - you can read whispers in the chat '''NONONONONONONONONONO. - you can read the mafia chat at night NONONONONONONONONONO.''' - you can get an exact role from the role list. Overpowered.

Attributes: - the mafia will know if there is a detective Eh.

Mechanics: For example you want to know in the classic game what the random town is. At night you will investigate this. You find out that the random town is escort, so you know the bodyguard claim is lying. This is overpowered.

-investigative results-

Sheriff: your target is not suspicious

Investigator: spy/blackmailer/jailor/guardian angel/detective

Consigliere/Witch: your target has its eyes and ears everywhere while he remains unsean, they must be a detective

Goal: same as town

Must kill: same as town

Wins with: same as town

May spare anyone else This role completely eliminates claims, which is literally how evil roles survive. Rejected.