Board Thread:Role Ideas (Rework)/@comment-31583987-20181207140105/@comment-27575896-20181207151427

SgtZaitsev69 wrote: I've given in some thought, and I think that Neutral Killing needs to be changed.

Neutral Killings need to be role-block immune.

I understand that some roles need counters, and Escorts certainly serve as a counter for NKs, but NKs have enough weaknesses as is. Every other Neutral can get allies much easier. Why would a Witch side with a Neutral Killing and have only one ally, when they can have 4 allies in the Mafia? Why would a Survivor team up with a Neutral Killing when they could have more allies in Town, Mafia or Coven?

So perhaps removing one weakness from NKs and leaving the rest is ok, but I think more needs to be done in order to make playing NK a little more fun.

Just a notice: this idea has been presented to the forums multiple times over and over again but hasn’t gone through for balance reasons even though I 100% agree.

NK aren’t great faction wise, but sometimes the Town or Mafia/Coven May have barely pulled through an entire game with a ton of setbacks, and a win would be deserved if that one Escort/Consort exists, but that’s the only reason why they wouldn’t change it in my view. Otherwise I feel like it’s a good choice.

SK can be rbs though I think, since they still generate a kill which can throw off the town majority, especially if the Esc/Cons doesn’t have a will. Easier and same thing applies for a Werewolf.