Board Thread:Role Ideas (Coven)/@comment-30757827-20171215175206/@comment-33877233-20171215191103

RedDeathNick wrote: This role is basically a reverse blackmailer for coven, but let's try this anyway

Not really

DEAFENER

Alignment: Coven Evil (but it would be coven deception if that was an option)

Immunities:

Attack: none

Defense: none

Immunities: Detection immunity (with the necronomicon)

Investigation results:

Sheriff: Your target is a mamber of the coven!

Investigator: Your target is skilled at disrupting others, they could be an Escort, Transporter, Consort, Hypnotist, or Deafener

Consigliere: Your target uses magic to make people go deaf. They must be a Deafener!

Game information:

Summary: You are a witch with the power to make people go deaf.

Abilities: Each night you may make someone go deaf

Attributes: When someone is deaf, they cannot hear any chat the next day. Players will know when they are deaf. Players are only deaf for one day, and then the magic wears off (maybe with the necronomicon it lasts forever? 2 days?)

I think with necro it deafens for 2 days, then 1 day they are fine, then they die the following night, all coven gets attacking power (with a powerful attack)

Victory conditions:

Wins with: Coven

Must kill: Town, Mafia, Vampires, Arsonist, Serial killer, Werewolf, and Plaugebearer/Pestilence

Neutral: Pirate, Survivor, and guardian angel.

Feedback is appreciated maybe consider thinking of ways to make it better or maybe just the idea is terrible and it's gonna die no matter what... and also you don't know me I like it, its not really much of a reverse blackmailer, I like the idea, only problem coven neads killing power at all time so I suggest with necro they are deaf for 2 day/night cycles then for 1 day they arent then they die the next night, you make lore as to why. I like the idea and its pretty unique, maybe something like this could get accepted