Board Thread:Role Ideas (Rework)/@comment-28278669-20171013155950/@comment-33281350-20171025134426

Cupcakeaj2 wrote: I mean...

my role ideas era is coming to an end. '''that's too bad. I like your roles.'''

SO LETS MAKE DO BUFFING ROLES INSTEAD (they're easier)

Werewolf-

The werewolf now eats the will of whoever they target, erasing all of it's contents. They dont eat the will of players that visit their target though.

'''this is what foragers and janitors do. makes them less unique.'''

Serial Killer-

The SK gets an extra kill for the following night if they fail to kill someone due to "defense too high". Extral kills can stack. Failed extra kills can also give an extra kill for the next night.

this is OP.

Framer-

Framed players will appear in Psychic's evil visions. (There still needs to be an actual evil in the vision though.) If a framed player is tracked, they will appear to visit the Mafia's kill target.

yes to the fist one, no to the second.

Consigilere-

The Consigilere will also get the investigation result of that player along with their actual role.

this is useless.

Jester-

Jesters can frame themselves up to three times.

jester has same invest results as framer.

Executioner-

Executioners can frame their target up to three times. If the Exe becomes Jester, they'll only have as many frames as they had left to frame their target with.

this is rendering framer useless, and is kind of OP.

Vampire-

Converted players will keep their role but they're now a part of the Vampires! (They can still use their abilities during non-conversion nights.)

this is way to OP.

Poisoner-

New Necromonicon-The night a poisoned player dies, they will get roleblocked.

actualy, this is very good.

Potion Master-

The Potion Master also has a roleblock potion.

good. some are good, some are bad. it's ok.