Board Thread:Role Ideas (Mafia)/@comment-38593192-20190726114022/@comment-38593192-20190727055424

HuntingWolf515 wrote: This is a unique role to TOS and I thank you for being original, not just making a doctor-escort-crusader mix and calling it NC.

Anyway, I really like the concept. I think it would give the mafia an edge over town that it so despirately needs. That being said I would like to propose a few suggestions.

1) The ability to target your own mafia is big red flag to me. One thing a spy is cannon for is weeding out non-mafia by the visits. Seeing as that aspect of the hound isn't that crucial to it's gameplay, I suggest you remove it.

2) I feel like the hound should be revealed if he uses his 3 soul or 4 soul ability. Cosmitically, it makes sence, plus, a sheriff confirming you innocent without possibly knowing that you could've been disguised is pretty overpowered. Have something along the lines of: "A howl rippled through the night. A hound concealed the mafia!" This makes it so that TI don't get completely destroyed by random results and could even make them be framed as a mafia/exe for it's incorrect results on a just-revealed mayor/jailor.

- - - As another option for the 3 soul action, you could have all actions against mafia be defective. Players would still visit, and LOs will still see people visit, but a BG won't protect them, an SK won't attack them and a Trans won't transport them. Notifications can be sent to mafia saying that someone attempted to transport you but the hound concealed you.

3) Having all TPs be roleblocked is kinda weird and just doesn't fit the game well in my opinion. Even if you choose to keep it, I would still employ my earlier suggestion to have the hound be revealed. Anyway, an alternative to the 4 soul ability would be to provide a boost to your mafia's attack. I have thought of 2 options that I would recommend to implemement.

A: The hound goes on a lone wolf mission and attacks a player with a powerful attack in addition to the normal mafioso/GF attack. OR

B: The hound assists with the killing of a target. The hound goes in place of the mafioso/GF and attacks the target with an unstoppable attack. If the target was jailed, then the hound tracked him down and mauled him in his cell. If a doctor healed him then the doctor could not revitalize the mutilated body. *Note: the only difference between a powerful and unstoppable attack in normal ranked is doctor and jailor.

I know this was long, I put a lot of time into this so I hope you take my suggestions seriously but it is ultamitely your call. Great ideas however the reveal would be just a big nerf to the role imo since it nullifies most of the Hound's powers, I would implement the first and third suggestion tho for a slight nerf to the role while keeping the original target of the ability however the second suggestion's rework for the ability is just way too op like it protects mafia and also makes them (from what i see) rb,control,transport immune for just 3 souls