Board Thread:Role Ideas (Town)/@comment-23865306-20190206190939/@comment-30739178-20190206194033

Asew54321 wrote: Attack: Powerful can kill night immune, ok. Defense: None good

Unique Role: Nope hmm maybe make it unique for the same reason vet is unique

Abilities:


 * Choose someone at night to plant a bomb at their house. ok


 * The bomb will explode the next night dealing a Powerful attack to your target. ok, the delay is good.

Attributes:


 * You have three bombs. Good limit!


 * Select your target again at night to defuse your bomb and cancel the attack. ok so you can change your mind

Mechanics:


 * You will visit your target on the night you plant bomb, not the night the bomb explodes. like arso, i guess?


 * Your target will not know that they have a bomb on them. maybe notify them, idk


 * If your target is jailed on the night a bomb is supposed to go off, they will not die. yes ok

-Investigative Results-


 * Your target is suspicious (Support or no support?) no, it's town


 * , Bomber, , , . ok

/: Your target is an experienced explosives expert. They must be a Bomber. ok

Goal: Lynch every criminal and evildoer. ok

Anything Else:


 * I'm considering making the kill a Rampage but I feel that will make it too similar to Werewolf. ya you right


 * Should I make the Sheriff result suspicious or not? ​​​​​​​no

Purpose/Reason: The main reason I made this is so there's a second claimable TK role. I made it so there's another nonunique TK that can spawn in that alignment. I made it so we have another Powerful TK role. Ok, so here's a thought: TK shouldn't be something you claim all the time, anyways, so making it unique is ok. Also, having multiple of these are going to be able to just cooperate and basically destroy all evils, sans Pestilence. Multiple vigis is OK because NK and GF are fine. Also, I think you should notify the target because it would mostly likely cause them to claim during the day. Also it's town, so no sus.