Board Thread:Role Ideas (Town)/@comment-34953801-20180619211429/@comment-35574250-20180619212624

C0dename0 wrote: Role: Hostage

Alignment: Town Investigative/Support You gotta pick one

Unique: Yes

Bio: The Spy had been carefully observing the mafia for a while but one day the mafia had found out they were being watched and set up a trap for the spy. Later that night came the Spy to the mafia's hideout where he'd triggered the trap and was knocked out cold. When he woke up, he found himself blindfolded and unable to move. After a door had been shut, he started to hear the mafia talk about their plans for that night. Unable to do anything else, the Spy spoke up. "What are you going to do to me?". "Don't worry about that, we'll release you when morning comes. After all, we can't let anyone know about your... situation. That being said, you better not make any funny moves, we do know where you live..."

Abilities: At night, you can overhear the mafia chat (actions included. Ex: "mafia will blackmail x person") So old spy, which is something we don't want, but even more op

Attributes: While you're held captive, you will have Powerful defense Town roles with natural defence, where could you possibly go wrong

The mafia can't kill you on the first two nights (for balancing reasons)''' Somehow that balances it? That makes Hostage even more OP for town.'''

Mechanics: You can chat with the mafia each night, however, the mafia can choose to kill you at any point in time as long as at least one mafia is still alive. They may decide to keep you alive to prevent you from revealing any information through your will. The entire mafia will know you are hearing them as well as who you are but you don't know who each person is nor how many there may be. To find out any information you have to chat with the mafia.''' Why would the mafia even chat if they know you're there? Also why would they keep you alive to prevent you from outing stuff in your will when you could just tell the town the things anyway? Also I'm assuming the mafia choosing to kill the Hostage would override their powerful defence because otherwise they would be unkillable.'''

Additional info:

- Only the killing mafia roles can choose to kill you

- Once the entire mafia is dead you will no longer be held captive and your defense will be gone

- All mafia members will appear as "Mafia" to the hostage in chat

- The mafia will know who you are '''What's the point then? This is all just a mess.'''

Investigation results:

Investigator: Spy/Blackmailer/Jailor/Guardian Angel/Hostage 3/1/1 just seems like a townsided invest result.

Sheriff: Your target is not suspicious.

Witch/Consig: Your target is being held captive. They must be a Hostage.

'''Overall, this role is a much better version of spy, with some elements from old spy thrown it. The only difference is that you can't see Coven visits, and once Mafia is dead, this role is kinda useless. It's either OP or UP depending on the setup, but it's never balanced.'''

Honestly this is my first role review so I hope I did a good.