Board Thread:Role Ideas (Mafia)/@comment-34881179-20191101154800/@comment-29779988-20191101204327

'''[I'm pleased to see you trying this again. I have a very high amount of respect for those who continue to try again even if they don't hear what they would like to the first time.'''

MoonlightFantasy wrote: Name: Abductor

Summary: A secretive kidnapper working for organized crime.

'''[Good idea sticking to the original theme. It does sound a lot like Consort but then again, a lot of other summaries working with the mafia include "working for organized crime." This is good, so keep it.'''

Alignment: Mafia Support (maybe change to Mafia Deception?)

Lore: Through his blindfold, he could just make out the shadowy figure of a person standing before him. He struggled to free himself from the ropes that bound his hands, but struggling was pointless. After a terrifying moment of silence, a low voice asked him, "What is your role in all of this? Answer quickly, or you will pay the price."

He told himself he had nothing to fear, but his heart still pounded furiously. Swallowing nervously, he replied, "I'm the Bodyguard. I've been protecting the Mayor every night! I just want what's best for the Town- you have to believe me!" He trembled violently for a moment, until the voice replied, "Very well."

These last words rang inside the Bodyguard's head for a horrifying moment as he felt himself being tossed onto the hard pavement. His binds tore, and the Bodyguard reached up to his head and slipped the blindfold off. Turning around, his heart dropped as he saw not the jail that he had been thrown from, but an abandoned warehouse at the edge of town. The Bodyguard scrambled away as fast as he could. He ran to the Mayor, fearing that he would be too late to save the most important citizen they had left.

Lurking in the doorway of the warehouse, the Abductor looked on and smiled.

Attack: None(?)

'''[So this is a role that does not attack. In that case this is similar to a consort but with a different kind of flare to it- or at least, it needs one. It DOES uniquely kind of give a pretty powerful counter to jailor that hasn't exactly existed in the game before to be claimed. I'll give you that much.​​​​​​]'''

Defense: None

Unique Role: Yes

'''[Good. Similar once again to the Jailor himself,  they too are a unique role. Keep this as well.]'''

Abilities: You may choose a target during the day to abduct that night.

Attributes: The Abducted target will not be able to perform their night ability. Your target will gain Powerful Defense. You may anonymously talk to your target, but you will appear to them as the Jailor; your target will be notified afterwards that they were not jailed, but abducted. The message will read: ''*A startling realization dawns upon you. You were not jailed, but abducted last night!*'' 

'''[Actually, I think that it makes this role easy to figure out if this message exists. Make it so that nothing happens. In fact, I think you should always appear like you were "hauled off to jail" in order to make things interesting here.]'''

You are not able to attack/execute your target, unlike the Jailor. You can talk with the other Mafia on nights where you do not jail anyone. If there are no kill-capable roles left, you will become a Mafioso, but you will be the last Mafia role to do so.

'''​​​​​​​[This is a neat balance, but I will say that it's going to be very easy to figure out if they don't have the ability. I think it should still be Mafia (Killing), but similar to how Vampire Hunter exists they can only exist when a Godfather is present. They could choose to make you execute your abductee or kill someone else. But if they kill someone ELSE, your target can't be killed.]'''

Mechanics:

The Abductor can interrogate their targets to try and uncover their roles. Because the Abductor appears to be a Jailor to its targets, this role will aid the Mafia in finding out who they should kill each night. Unlike the Jailor, however, the Abductor can not kill their targets themselves, but must inform their fellow Mafias via whispers or the Mafia chat of the roles their captives claim.

[I mean you can do that, but I also don't see how helpful that would really be.]

This role can also be used to protect other members of the Mafia, as abducted targets gain powerful defense.

The Abductor can especially be helpful in protecting Mafia roles that can no longer perform an action, such as a Janitor who has used up all of their cleanings or a Framer in a game where all Town Investigatives are dead.

'''​​​​​​​[I actually don't know how I feel about that. It is definitely a neat concept but- hmmm... I might actually have to think about it. I understand the explanation there and it does make sense... but I'm unsure. Mafia members can't usually act on other mafia members, so there's that.]'''

These Mafia roles are still important to protect, as they can be an extra vote during the day and can become a kill-capable role later if the kill-capable roles die.

-Investigative Results-

Sheriff: Your target is not suspicious. (Maybe change this? I know a lot of people want Godfather to be the only role that is not suspicious, but I think it would probably devalue this role to make it read as suspicious. Tell me what you think.)

[I would still say that you can find out if they're mafia because they aren't detection immune.]

Investigator: Your target could be a Spy, Blackmailer, Jailor, or Abductor.

Consigliere/Witch: Your target kidnaps people at night. They must be an Abductor.

Goal: Kill anyone that will not submit to the Mafia.

Wins With: Mafia, Survivor, Witch

Must Kill: Town, Vampires, Coven, Plaguebearer, Pestilence, Arsonist, Serial Killer, Werewolf, Juggernaut

Anything Else: the Abductor can not execute as this would allow the Mafia to kill twice per night, which would tip the balance way out of proportion. This is why Abductor falls under the category of Mafia Support rather than Mafia Killing.

'''One question I have with this role: can a Jailor be abducted, and can an Abductor be jailed? If both, which would take priority? I don't know; please feel free to say your thoughts on this.'''

[They should not be able to jail each other as it would interfere with each other's options to make choices].

Purpose/Reason: This role attempts to help with the Jailor meta. I think it would make people more suspicious of Day 1 Jailor claims and also make people more hesitant to reveal information to a Jailor. I also think it would be a pretty fun role to play. Thoughts on this? I mean, I think you've definitely got some things going with this one. I don't know if the forums have ever seen this type of suggestion made before (I would assume they have) but I don't really know any specific ​​​​​​​reasons for if it would have been rejected. I think it could work if you work well with it. See if you can adjust it to give it a tiny bit more detail as to how it would work in functionality and I'll be happy to read it again.