Board Thread:Role Ideas (Town)/@comment-32852564-20170815174331/@comment-32892260-20170820234417

LunarBlackSun wrote: Name: Familiar Summoner

Alignment: Town Investigative

Attack: None

Defense: None

Unique: No

 Abilities: Send a Familiar to someone's house to see if they fight back

Attributes: Every night you can send a Familiar to someone's house to 'Attack' them.

 Mechanics: The Familiar will 'pretend' to attack them. The way they react depends on their attack.

If they have no attack "Your target ran away!"

If they have basic attack "Your target fought back your Familiar!"

If they have powerful attack "Your target severely injured your Familiar!"

If they have unstoppable attack "Your target killed your familiar!" (Jailor, Arsonist, Hex, Pest, Jugg with 4 kills)

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Escort, Transporter, Consort, Hypnotist or Familiar Summoner

Consigliere/Witch: Your target enjoys summoning Familiars and frightening people with them. They must be a Familiar Summoner

<p style="font-weight:normal;font-size:14px;">Goal:

<p style="font-weight:normal;font-size:14px;">Wins With: Same as Town

<p style="font-weight:normal;font-size:14px;">Must Kill: Same as Town

<p style="font-weight:normal;font-size:14px;">Anything Else:

<p style="font-weight:normal;font-size:14px;">If UP: The Familiar roleblocks the target

<p style="font-weight:normal;font-size:14px;">If OP: If a Target with Powerful attack or more get's chosen, The FS has to spend 1 night summoning a new Familiar

<p style="font-weight:normal;font-size:14px;">Edit: Changed the unstoppable attack results

I really like this idea. The only thing I'd change is to not get specific with HOW the defender attacks. Just make it "Your target ran away!" and "Your target fought back your familiar!". And it may be better to make this Coven than Town Investigative, because the Town already has too many Town Investigatives. Other than that, this is pretty good :)