Board Thread:Role Ideas/@comment-29642635-20160815135752

Psychologist (Unique Role)

There must be a Serial Killer or Jester

Summary: You are a retired Psychologist who studies other people’s behaviours.

Alignment (undecided): Town Support or Protective

Abilities: Analyse someone every night

Goal: Lynch every criminal and evildoer

Attributes: Investigator Result: Your target knows your darkest secrets - Spy, Jailor, Psychologist or Blackmailer
 * You will know if you analyse the Jester
 * If you analyse a Vigilante who is about to shoot you will “pacify” them
 * If you analyse a Serial Killer you will “pacify” them
 * If you analyse a Vigilante who is about to shoot themselves you will “pacify” them
 * If you vote guilty on a Jester and they are lynched you will be targeted by the guilt
 * If you vote innocent on a Jester and they are lynched you will choose a guilty voter who to “pacify” the next night.
 * If you find a Jester you can visit them again to “convert” them.
 * If you “pacify” a Serial Killer 3 nights in a row you will “convert” them.

Consigliere: Your target analyses people’s behaviour they must be the Psychologist.

Analyse: The target will not know if they are analysed. This will trigger “pacify” if target is equitable. If you analyse Jester you will detect them. This will trigger “convert” if target is equitable.

Pacify:

It has different effects depending on the target Convert: Discussion?
 * If someone is pacified they will receive the message - You have been pacified!
 * You will not know if you pacify someone.
 * If used on a Vigilante who is about to shoot someone they will not be able to attack. They will not receive the message if they do not decide to shoot someone.
 * If used on a Serial Killer who is about to kill you will prevent them from attacking. You will not die from this. They will receive the message regardless of whether or not they decide to attack.
 * If used on a Vigilante who is about to shoot himself you will prevent him from shooting himself.
 * When a Jester is lynched and you vote innocent you will get to chose a target from the guilty voters (exclusive to this situation) and attempt to “pacify” them. If they are selected as the target by the Jester you will prevent them from dying. This night will not reset your “convert visits” however it will not increase them.
 * It will convert them into a Survivor with 1 vest.
 * The “convert visits” is the times you have visited a Serial Killer or Jester consecutively.
 * If you visit a Jester for the first time you will recognise them as a Jester.
 * If you visit them again you will “convert” them.
 * You will not recognise the Serial Killer, however if you visit them 3 nights consecutively you will “convert” them.
 * Visiting someone else after you have visited a Serial Killer or Jester will reset the “convert visits” (e.g if you pacify Serial Killer for 2 nights then you analyse someone else you will have to pacify them another 3 nights to convert them)
 * When someone is “converted” town will receive a message the next day.
 * Should it be Town Support or Protective?
 * Any other suggestions? 