Board Thread:General Ideas/@comment-35195751-20190603141132

TheRetroPioneer wrote: Hey, if you mostly want Mafia to have a chance in Ranked Mode, maybe try suggesting some ranked mode changes. Once you've identified what bullsh!t in the role list of Ranked Mode exists that screws over the Mafia. Yeah, lets talk about ranked. As most of you know, town has an absurdly high winrate over everything else (60% was it?), and it's actually because of a simple strategy. VFR

The town gets everyone to claim, and weed out any claims that don't confirm themselves as well as the others. The Mafia cannot use or abuse this strategy because starting the VFR will get them killed. If they don't submit to VFR, they get lynched because they are evil.

Spy, Jailor, and Ret are the biggest reasons this works so well for town.

Certain Mafia roles require heading to a target's house, and other people not realizing you went there, such as the Framer, Forger, and Consigliere.

Notice how two of those roles are the most hated and often considered the most UP roles in the game? Blame Spy. These roles would actually be decent if Spy was not a thing that appeared in ranked.

This brings me to my first suggestion: The Spy should be TS

If a role is going to be this powerful and hardcounter mafia roles so well, it should take up the Ranked Space that the more powerful roles do. Heck, it already feels a bit like a TS.

This would also let the other TI's come up more, that actually are balanced (and that let me type their wills on mobile)

The Jailor. The Jailor is the most powerful (town) role in the game and we all know it. Killing every evil role that didn't slap a good claim together without mercy.

I have no problem with Jailor himself, the problem is in ranked where he is allowed to just claim and lead a VFR charge, with every TP and LO on his back.

The Arsonist buff fixed this problem slightly, but not enough. The odds of Arsonist visiting and killing Jailor by day 3 are suprisingly low, since no Arsonist wants to torpedo his own game with a suprise Lookout, or even waste a night he could have spent dousing.

The thing is, the threat that the Jailor presents is that he can make everyone claim, and Mafia will generally have to find all the TP and Lookouts who protect this unstoppable force in order for them to even have a chance. They'll probably get killed first.

If you really want to put a stop to that, replace the TP in the role list with a RT

This would make it uncertain that the Jailor would have protection against anyone that might choose to attack them.

This means that not only is the Jailor unlikely to claim early, but VFR is actually going to have some major disadvantages, since VFRing the wrong person might get a Jailor exposed. (Or anyone else who normally needs TP)

Really think about a game like that, I encourage you. I really think this would bring the Jailor down to "Powerful Townie" over the Almighty leader of the town.

Then there's the Ret

You know what? If you make the other changes, Ret is fine.

Powerful yes, but with a fair share of weaknesses.

Thats just what I think, does anyone else have any suggestions? 