Board Thread:Role Ideas (Other)/@comment-29253708-20170214050031/@comment-30604075-20170214052837

DesertStorm11 wrote: Hi guys!

So you may or may not remember when I did my Role suggestion post on all the roles from Forum Mafia (from the BMG Forum)

Most of the roles got rejected, save the Marshal, Prankster, and Phantom.

I re-added these roles here because I want to get more feedback on these three specific roles and it's just a lot simpler to have them in their own thread rather than with all the obvious rejected ones.

I will give some ideas that I believe could make them different and balance and/or make them so they become even better roles.

I also put the Marshal in the BMG Forum and people gave me some pretty good feedback, so that will have much more information/ideas than the other two.

Disclaimers:


 * I am not the creator of this role, don't give me credit for it.


 * This role is based off the same role from Forum Mafia.

Name: Marshal

(OR "Deputy", an alternate name given by AegonSnow)

Alignment: Town Protective

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.


 * This includes roleblockers, night killers, Mafia Deception, Witches, and Transporters. So it hardcounters 2 Town roles (which is Negative Utility, but it helps to nerf this role), all Mafia except Consig and BMer, All NKs, Witches, Vampires. Resulting in 12 evil roles. NOPE.

You may also target yourself. There are two ideas for this:


 * You just use your original ability on yourself, scaring one malicious person from using their ability on you. (Suggested by Kirize12).


 * OR you may just have a self-vest which you can use once. (Like BodyGuard's vest) (Suggested by Metrion) I'll choose this so the Mafia can frame this role as a WW

You will only be informed if you scare away a role who had killing intentions.


 * Vigilante, Vampire Hunter, All NK's, Mafia Killing

If your target is visited by multiple people with malicious intent, only one of them will flee. Killing roles have first priority, Witch, Escort, Consort, and Transporter have second, while Mafia Deception have third.


 * Example: Serial Killer and Framer visit your target: Serial Killer has first priority, and Framer has third priority, so the Serial Killer will be scared off.

Goal: Lynch every criminal and evildoer.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: TWO OPTIONS:


 * Your target is waiting for the perfect moment to strike. They could be a Sheriff, Executioner, Marshal, or Werewolf. (This is two Neutrals and two Town.)Choosing this, reasons look above.


 * You target sticks to the shadows. They could be a Lookout, Forger, Amnesiac, or Marshal. (This would be better, as it is two Town, one Mafia, and one Neutral. This also gives the Forger another claim.)

Consigliere: Your target intimidates evildoers. They must be a Marshal! (Should this be changed?)

Controversial issues that needed to be tended to:

Name - (Marshal or Deputy)

If this role should receive a self-protect. I think it should, but it needs to be decided if this role can target itself to use its own ability on itself, or if it should just receive a vest like the BodyGuard's.

Investigation result - Waiting for the perfect moment to strike OR Sticks to the shadows. (Sticks to the shadows would be a better result IMO)

Vampires - First priority (deemed as having Killing intentions) or second priority?

The other two roles shall be added later because I like sleeping. ¯\_(ツ)_/¯ So, an OP Doc + BG combo (since they too can only protect from one) and 

Rejected

Make killing roles second priority (so it don't mess up with MK + Janitor/Forger combo)