Board Thread:Role Ideas (Rework)/@comment-35930675-20180908023527/@comment-35930675-20180908145255

ZedKiller13 wrote: TheMayor123 wrote: Arsonist:

- RB immmunity, control immunity.

- You cant be doused- other Arsonists will know you are a Arsonist. Remove the clean off gas feature.

'''The Arsonist has been buffed four different times, it doesn't need more. This also makes it the most powerful Neutral Killing in the game.'''

Yes, and its still very weak,

Werewolf:

- Attack becomes Unstoppable to target but Powerful to visitors. This is to counter the meta.

'''When protected, visitors that are protected by BG doesn't allow the BG to kill them. As in a visitor protected by BG doesn't kill the Werewolf, and it only kills a direct attacker. An unstoppable attack is a bit too much in terms of it makes all TP's useless.'''

The Unstoppable attack is only for the target, visitor attacks stay the same. Its not that powerful as the werewolf will still die to bodyguard.

Survivor:

- You may talk to someone getting their investigative result if you dont want to vest.

'''Overpowered and not needed. Roles are determined pretty easily.'''

Well, unless it would be better to just remove this role.

Guardian Angel:

- Three purges.

'''​​​​​​​The GA's protection is already the highest form of protection in the entire game. It prevents an Arsonist ignition and a JAILOR execution. It might possibly block a Juggernaut attack or Jester haunt, too. If those both are true, then it doesn't only give a Powerful defense. It might say heal in terms of preventing poison.'''

​​​​​​​And why are GA wins still so difficult?