Board Thread:News and Announcements/@comment-27575896-20180718215532/@comment-34991147-20180722233444

JamJamalWiki wrote: A Random Douche wrote: I personally don't like the arsonist buff. The main problem with it is it's slow and inconsistent KPN and the fact that Town can easily confirm themselves with the use of the Jailor meta with VFR. Sure, this buff makes the Jailor meta a bad strategy as there is a 33.333... chance of the Arsonist being in play, however, when a Serial Killer or a Werewolf kill is announaced to the town, the Jailor will claim as there can't be an Arsonist and the game proceeds into VFR.

This buff isn't great. As BasicFourLife says in this post:

http://www.blankmediagames.com/phpbb/viewtopic.php?f=11&t=87358#p2871306

This can kill the Jailor Meta on Day 1, but it also creates a new meta to follow in it's footsteps with the Mayor, Retributionist and Transporter.

BMG, please fix. How do you suggest BMG should ‘please fix’?

There cannot always be a Transporter, Retributionist or Mayor in game. The reason the Jailor Meta was a thing is because there is a 100% chance there will be a Jailor in game.

Can you explain what exactly is wrong with this buff? How does Arsonist being able to be killed by a Bodyguard better for the game? Sorry for the late reply. There are many, many reworks and suggestions on the ToS forums that I support in fixing this problem. Try this:

http://www.blankmediagames.com/phpbb/viewtopic.php?f=14&t=79956

Also, I never suggested that this buff is worst off for the game, it just doesn't fix the meta. Once a Serial Killer or Werewolf makes a kill, the meta will continue. You could say that the NKs could just not kill, but that's pretty stupid as the town will continue progress in the match without the Jailor meta, so the lack of KPN is a double edged sword so that you may feign an Arsonist game, but the lack of KPN over time is bad. Simple as that.

True, there isn't always a Mayor, a Retributionist or a Transporter in a game. However, we can use mathematics here to see the chances of these roles spawning in. In the ranked rolelist, these apply to the Retributionist, Mayor and Transporter:

1 Town Support

3 Random Town

The "Town Support" sub-alignment has only 5 town roles in it. Therefore, there's a 1/5 chance of a Retributionist, Mayor or Transporter spawning in. Those aren't the greatest odds, but it's something. However, this is only one of those roles spawning individually, rather than a selected group. I'll explain. There's only a 1 in 5 chance of a Retributionist spawning in the "Town Support" sub-alignment. However, for either a Retributionist, Transporter or Mayor to be in that slot, there's an increased chance for this possibly happening with there being now a 3/5 chance of this happening. This is pretty good if I do say so myself, but there's more.

There are currently 14 possible roles appearing in Ranked where they fit the "Random Town" slot. (I might have miscounted, by continuing on.) So there's a 3/14 chance of a Retributionist, Transporter or Mayor being in one of these 3 spots. So because there's 3 "Random Town" slots, there's actually an increased chance. I'm not good at maths, so I can't really do the calculates at this point. Sorry.

See? It's actually quite likely that there's a likely chance of one of these 3 roles appearing a Ranked match. Let's also not forget the chances of a Lookout appearing either, it's simply not safe for an arsonist to douse the Jailor N1.

BTW, I thought the meta was in place because the Jailor was confirmable as well as powerful.