Board Thread:Role Ideas (Town)/@comment-33906419-20181203231808/@comment-28112409-20181204093038

This is definitely the worst idea for an Investigative I've encountered by far, I'd even daresay that it's the Firefighter role of Town Investigatives.

The alignment of this role makes not the slightest bit of sense. An Investigative that can not only kill people and roleblock them, but can annihilate stronger killers with immunities. What? The only thing I get out of this is that there's a whooping 0 on the understanding of how alignments work or the criteria they go by. If you look at any Town Investigative we have right now, including the extra 2 seen in the Coven expansion, all of them are capable of gaining information in some way or another but none of them are capable of taking action aside from utilizing their speech in the day.

Even if you did turn this into a killer, it wouldn't work because why can a Town Killer derive direct and proper information out of their targets? That's not how killers work. I can sense "Jailor" popping into your head and flowing into your keyboard warrior fingers so I'll have to stop you right there: Jailor does not obtain information in the same straightforward manner an Investigative does. Jailed people can manipulate their claims to the Jailor, and the Jailor alone has no real method of identifying whether this is true or not aside from process of elimination of the role list and even that tactic can be circumvented. If you boil it down, Jailor really only receives the same claims someone would give to the rest of the town during the day, which can mean his claim collection tactic becomes more worthless the longer the game goes. Mr. Cop on the other hand can just freely get alignments using a broken mechanic.

Speaking of said broken mechanic, why the heck are you able to instaconfirm everything except Support and Killing? Why can you roleblock? Why does this role even exist? I don't think anyone wanted the Investigator x Sheriff fanfics to be true, but out comes a fetus with split personality disorder and... a police badge attached to the nipple? That wasn't enough though, we had to throw the Escort in there as well for a threesome (which probably explains the SPD).

Why does the game need a Cop when Sheriff and Investigator exist? From the way the alignment investigation results are made, it just screws over random people from random alignments that either Investigator or Sheriff can't get ahold of. I have not seen a need for counters to said alignments, and consequently don't see why Cop needs to be a thing for it.

Why a Cop when Escort exists? At least I can roleblock consistently and I don't have to rely on my targets to make a play. Why a Cop when Jailor exists? Jailor's killing is faster, more consistent, able to overcome killers with basic defense in one night instead of taking three and  is actually controllable by the Jailor upon first jailing the target.

The purpose of the role is unclear, there's no vision or clarification of the concept/gimmick with the role either. This looks like an abomination of random mechanics all slapped together and vomited into this one role then passed onto here whilst praying to the ToS gods that no one would notice the lack of rhythm or reasoning for said abomination.

What is the Cop? An Investigative/Killer/Clusterfuck that can do 3 unsynergized jobs but is expected to fit into one alignment and strongly opposes alignments which are all already weak in their current states. If you want to rework the role properly, you might wanna take my definition of it and turn it into something properly structured, then change the rest of the role's intricacies accordingly.

Side note: You're missing the Investigative alignment in your results, which is also a bad thing to have because it easily confirms townies.

This role requires an entire overhaul or should be completely scrapped.