Board Thread:Role Ideas (Town)/@comment-37174991-20181126221527

Name: Armorer

Alignment: Town Protective

Attack: None

Defense: None

Unique Role: False

Abilities:

You may put armor onto people at night.

Attributes:

Armor takes one night to forge.

Armor gives Basic Defense and will break after an attack attacked.

If you put Armor on yourself you may not Armor others until you take it off.

Mechanics: (How It Works)

Your target will not know when they are armored. (Not sure about this, feedback please)

You will not know when someone with armor is attacked.

When attacking someone with armor it will appear their defense is too high.

Taking armor off yourself takes a night.

The night after taking armor off yourself you don't have to forge new armor because you still have it.

-Investigative Results-

Sheriff:

Your target is not suspicious.

Investigator:

Your target could be a Bodyguard, Godfather, Arsonist, or Armorer.

Consigliere/Witch:

Your target puts armor on people. They must be an Armorer.

Goal: Lynch every criminal and evildoer.

Wins With: Town, Survivor, Pirate, Guardian Angel

Must Kill: Mafia, Coven/Witch, Serial Killer, Werewolf, Arsonist, Vampire, Plaguebearer/Pestilence, Juggernaut

Anything Else: Should I turn this into a more bullet proof vest based things to follow with the current style or keep everything as armor?

Do you think this is a good role? Please give feedback on anything that you think is UP or OP. Thank you! 