Board Thread:Role Ideas (Neutral)/@comment-50.205.203.131-20180418193106/@comment-33927649-20180419102437

50.205.203.131 wrote: Description: You're a theif with a knack for pickpocketing.

Attack- None Defense- Basic (or none, idk)  None will probably be better since this is NE

Abilities- On every full moon night, you may chose to mug somebody for their money. After 3 mugs, you win. Kinda like pirate

Attributes- When you mug somebody, their defense goes down one point. ''' This helps town which is the opposite of what NE is supposed to be. In addition, it can really hurt evils sometimes. '''This doesn't apply for pestilence or people who have a bodygaurd/crusader/doctor. You can still mug after you win.

People you mug know they were mugged.

People who have no defense, nothing happens, but you still get the mug that counts towards the 3.

If you get transported you mug the transporter AND the person you were transported with In my opinion this would be better as an NB since it's main ability cannot hurt the town, which is what NEs are for.

On top of that, it robs defense, which only hurts evils, as no town member consistently has defense.

If this role were a neutral benign, it could work decently. The only issue I see is it being a bit too much like a pirate, where you just want to survive a few nights until you win. I think it would be good to add some level of challenge to this role, as you can win as long as you survive 3 nights, unless an escort/consort roleblocks you.