Board Thread:Role Ideas (Mafia)/@comment-39361362-20190504233453

Name: Locksmith Alignment: Mafia(support) Lore: someone who was hired by the mafia. An infamous robber who knows his ways around locks. Attack: None Defense: None Unique Role: Yes Priority: Jailor has priority over Blocker period, but blocker over every night role Abilities: During the day, can select one person to lock. the locked person's house cannot be entered that night by most roles, nor can the locked person visit anyone else Attributes: -Cannot target mafia -Can talk with the other mafia at night, except nights when you choose to lock. -lock will be bypassed by any indirect visitors or those with rampage or like hex master and arsonists -becomes mafioso if there are no kill capable mafia roles. -other roles who target locked people will fail. -Blocking has a 1 day cooldown -if the locksmith visits its day target during night, it can allow maf to attack the blocked person. However, bg or lo can still see their visits. -Locking counts as night visit Mechanics: during the day, the blocker will select someone to block. Investigative Results- Sheriff: suspicious Investigator: Spy, Blackmailer, Jailor, Locksmith Consigliere/Witch: Your target tampers with locks during the day, and camps the house at night. They must be a Locksmith. Goal: Kill all who will not submit to the mafia. Wins With: Mafia, witch Must Kill: all else Anything Else: Might be Op or UP I can't tell. No entering house. Thus, lookout and spy work, but sheriff and invest do not. bg works, but doc does not. Counts Purpose/Reason: thought it would be a good powerful mafia role in classic (ambusher already upset the balance in coven) it think making it during day made it harder to coordinate. Note: Might be too complicated 