Board Thread:Role Ideas (Other)/@comment-26832255-20161017203958

So I thought for a long while about a game mode with the same roles but a different purpose. It's obviously way different than any other game mode and might get rejected for being complicated, but, we'll see what you guys think.

This new mode is called Vampire Panic. (terrible name, i know)

There role list never changes. There are 3 Investigators, a Vampire hunter, a Jailor, a Mayor, and the rest are all Sheriffs. There are two Vampires.

The catch is that the Vampires bite every single night, so their faction will expand quickly, and ''there is no limit on how many vampires there can be. ''So, how do you stop the game from turning into a Town point farm fest? The game doesn't count for any wins or losses, and rewards no Town points (like all chaos modes should.)

In the case of this gamemode each role will have a different function:

Investigator - Finds Vampires immeadiately. Undeniable evidence.

Vampire Hunter - Essentially the leader of the town. He can't be infected by the Vampires and can kill one of them every night.

Jailor - Has the ability to execute suspected Vampires and jail the youngest one to halt the onslaught, however, he can be bitten himself.

Mayor - Has the ability to control the town's vote singlehandedly late in the game. A deadly threat for the Vampires.

Sheriff - Since he can't do anything to prevent the infection or combat it, he essentially functions as an ordinary townperson, with no abilities. He is the prime target for Vampires so they can expand quickly.

The Vampires win by killing or infecting the entire town. The Town wins by destroying the Vampire faction.

I think that, since the Vampires are practically running a blitzkrieg, the chances of winning as either faction are 50/50, but I could be very wrong.

Tell me what you think below 