Board Thread:Role Ideas (Neutral)/@comment-38113970-20190218233519/@comment-35195751-20190223190405

KinhTK wrote: Name: Psychopath (Pls come out with another name, this one doesn't seem to fit the role)

Alignment: Neutral Chaos

(Already worried) Lets see it!

Attack: None

Defense: None

Eh?

Ability: Visit people each night to learn about them and gain more power.

Okaaay then...

Attributes: Depending on who you visit, you will get a different ability each time.

Mechanics:

List of roles and their effects:

Killing Roles (Excluding Arsonist, Bodyguard, Trapper, Crusader, and Werewolf on an odd night.): You will be greeted with the message, "You have stolen weapons, you have gained an attack!"

'''Veteran? VH? Vamps? you get weapons from all those but not Crusader?'''

(Lol, this can use VH weapons better than VH)

and you be granted 1 value up in attack, attacking future target. (You will only go up 1, which means if you find the Jailor N1, you will still gain Basic Attack, even though Jailor has Unstoppable.)

Ah, so on 1st weapon drain, you get basic attack

Doctors, Bodyguards, and Survivors: You will be greeted with the message, "You have found a source of protection, you have gained defense!" and you'll gain 1 level in defense. Goes up to Powerful, which means you can never have Invincible Defense. (You will only go up 1, which means if you find the Werewolf N1, you will still gain Basic Defense, even though Werewolf has Powerful.)

Translation: Get basic defence (Wait, you didn't list WW in the list of roles for Defence)

Crusader and Ambusher: You will be greeted with the message, "You have seen your target attack visitors! You will be careful each time you visit from now on." and you'll be immune to roles that attack visitors (Crusader, Ambusher, Werewolf, Pestilence.). (Werewolf and Pestilence can still attack you if they visit you directly, but if you're a visitor of their target, you will not be harmed.)

Just what we needed, a Crusader/Ambusher nerf...

Trapper: You will be greeted with the message, "You seen the way your target makes traps, you can easily destroy them now!" and you will destroy traps when visiting a trapped target. And you will not be harmed. The Trapper will know if you have destroyed a trap.

'''Trapper hardcounter. Why?'''

Investigator and Consigliere: You will be greeted with the message, "You found out that your target can easily find who a person is, you can now cover yourself." and you'll gain an Investigative Result. (This doesn't protect you against Consigliere though.)

...

Okaaaay

Sheriff: You will be greeted with the message, "You found out that your target can easily find who a person is, you can not cover yourself" and you'll gain detection immunity.

These are just getting confusing, now you hardcounter Sheriffs?

Lookout and Tracker: You will be greeted with the message, "Your target watches people at night, it would be safe to avoid detection." and you will not appear on the Lookouts results. However, Tracker will not see you visit anyone.

Won't that just make the tracker suspicious of you?

Escort and Consort: You will be greeted with the message, "You have now learned how to distract people" and you'll roleblock whoever you visit.

? K then ?

Wouldn't that be a BAD thing 50% of the time?

Mayor: You will be greeted with the message, "You don't like that politician, you have assassinated him." and the Mayor will be dealt a Powerful attack.

'''Unless it has a BG... whoops'''

Janitor: You will be greeted with the message, "You have now learned how to clean bodies" and you will clean any role you kill. (Useless if you don't have killing powers yet.)

'''Sure. Why not.'''

Hypnotist: You will be greeted with the message, "You have learned hypnotism" and in the day, you may choose to someone to talk to at night, and it will appear as if they're jailed and they are roleblocked, except you cannot protect the target, and visits do not fail against them. (Effect does not work on Jailor.)

'''Whyyyyyyyyyyyyy? Thats just convoluted...'''

Psychic, Spy, Medium, Retributionist, Transporter, Disguiser, Forger, Framer, Blackmailer, Amnesiac, Guardian Angel, Pirate, Plaguebearer, Neutral Evil, Coven Leader, Necromancer, Arsonist: No effect.

(CL and Necromancer get attacks and Def with the necronomicon)

(Exe is NE and has Def)

(Pirate can attack and has weapons)

(PB has def)

-Investigation Results-

Investigator: Your target is a Psychopath. (Doctor, Disguiser, Serial Killer, Potion Master, Psychopath when visited Investigator or Consigliere.)

Sheriff: Your target is suspicious! (Innocent after visiting Sheriff)

Consigliere: Your target is a passionate learner who will use his teachings to survive.

​​​​​​​...But we have no idea what that means, so no role for you

Goal: Kill everyone who would oppose to you

Who does that even include?!?

Feel free to say anything you want about this, but if say anything along the lines of "This is like Juggernaut." then I'll ban you from my Christan Salem Sever.

I won't I will type/edit in a fuller review in a moment, but theres my initial thoughts...