Board Thread:Role Ideas (Town)/@comment-35195751-20190127232207/@comment-38161154-20190128235229

TheLastHappyPotato wrote: Name: Firefighter wait this thing Alignment: Town Protection

Game Information/Background: You are a brave townie who cares little to nothing of danger

Attack: None

Defense: Special (Basic) eVeRyBoDy Is SpEcIaL

Unique Role: Yes

Priority: (Not sure how this works) me neither

Abilities: You may choose to rescue someone each night. rescued targets will be saved from harmful effects. what counts as 'harmful'

Attributes: Roleblocking immunity. Witch Immunity (Subject to Change, any thoughts?)

'''no RB immunity. No TP has RB immunity.'''

Mechanics:


 * You may choose one person each night. That target cannot be Roleblocked, Doused, Hexed, Cleaned (To balance Janitor vs Forger a bit),  Witched (Witch still learns target's role), Pirated, or converted into a vampire (They can be killed by one though). RBing isnt 'harmful', last time I checked a beautiful woman was sleeping with you 
 * Your target can still be Blackmailed, Forged, Hypnotised. Stoned, Transported or Poisoned (Because too subtle for rescuing/Can't really save from Medusa) so doc is alone with the poison
 * If Your target is attacked, you will save them. They are unable to perform their night activity and will be saved from death. so wait, this is a loophole:

'''Lets say Potato needed to be rescued. FF would go over and protect Potato from an escort and mafioso, but in doing so would have the same effects of an escort. But it makes them roleblock immune. But you still try to roleblock them... but they're roleblock immune.......'''

point is, ditch RBing as harmful.

Because this is not giving them protection, this will save a person from commiting suicide (Vigilante, Jester Haunt) and unstoppable attacks (Arsonist, Jester again) but will not save them from visiting people who rampage  (Werewolf, Veteran, Medusa, Jugg, Pestilence, Trapped person). woah woah woah- 

Vigi: imma shoot Foxy

Foxy's role was Mayor

Vigi: imma commit suicide now

FF runs in: no but I love u and im a TP, so you cant

Vigi: oh ok

'''thats a lil over-op. Also, FF stopping arso seems natural, but being able to stop UNSTOPPABLE attacks? That's a little OP.'''

If someone rampages at your target's house, you will save your target, at the cost of your life (Unless saved otherwise) so like a BG who doesn't kill the enemy

Note that if that person had been keeping a will, a rampage might still be rather obvious.


 * You may only save up to 3 people, after that you just save them from debuffs thats like doc only being able to heal others 3 times


 * If your target is attacked in jail, it will be treated as if you stayed at home and you will get the message "your target was jailed so you went home", keeping your basic defence. (See below) i dont see an article called 'below'

Defence Mechanics: You start with basic defence, when you save someone from an effect (including dying) you lose your defence for that night.

If you do not choose to save anyone on any given night or select yourself,  you are immune to the debuffs as if you rescued yourself, and you cannot do the same thing the following night.

If you rescue yourself via Transporter/Witch it will be treated as if you stayed home

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, or Firefighter (Thoughts?)

Consigliere/Witch: Your target bravely heads into danger without a second thought. They must be a Firefighter.

Goal: Same as Town

I know the name has a bit of an infamous reputation, but I honestly couldn't think of a better one. ......

uhh

I kind of like it, I guess?

I mean, stopping UNSTOPABLE attacks is a lil OP

and RBing isnt harmful

other than that, I have no thoughts

im probably just tired

but i think I like it