Board Thread:Role Ideas (Neutral)/@comment-30154040-20170105021243/@comment-27398195-20170106021124

Rexanator3000 wrote: HAWAIIANpikachu wrote:

Rexanator3000 wrote: 2: Surv gets more Elo siding with Town No Rex...

Make it the other way around, because town has the higher win rate and it would make more players side with them even though most survivor wins in ranked/rp is with town.

How about neutrals get more Elo if a Neutral win happens? Haw, in Ranked, or atleast Ranked at the level I play, which is pretty good, ive had a few games with Man U and I usually end up in the higher eschelons, a Surv claim is a death wish. Literally.

But why, any investigator role can prove the survivor is somewhat innocent.

Invest- Sees VH, Surv, Witch

Sheriff- NS, meaning either a true claim, GF, Arso or WW.

Spy- Mafia visits Surv, not mafia.

'''Lookout- Surv visits self when vesting. '''

Claiming Surv is asking to be lynched, any early Surv claims die off super early to Town.

'''Survivors have the second highest win rate, however. Which is higher then pretty much any other team but town.'''

So Im thinking of providing a reason for Town to keep Survs around so they dont get so helplessly slaughtered and can claim without being cast under the shadow of both sides

And then they side with the town because they get higher elo then working with the lower win rates, which then ruins balance even more. How about this?

Survivor wins with Town= Elo win amount+2

Survivor wins with Mafia= Elo win amount+3

Survivor wins with any neutral= Elo win amount+4

Survivor gets a Neutral win= Elo multiplied by 2