Board Thread:Role Ideas (Rework)/@comment-32994909-20180718160416/@comment-25615841-20180718173710

JamJamalWiki wrote: Hear me out, please. I know this a very whacky idea, but if you don't like it then please tell me why it's wrong. I also expect you to respond to my arguments against your criticism.

there's no h in wacky you cuck

So, Doctor hard-counters Poisoner because it's the only Town Protective that can purge the poisons. According to the devs' note:

yesiree

What is so interesting about this is you can claim you were poisoned to encourage a healing role to heal you. This would open up every other role up to being attacked.

right

I don't see how this would 'open up every other role up to being attacked' when there's only a 1 in 4 chance of a Town Protective to being a Doctor. I also dislike that only Doctor can heal the poison, it creates inconsistency in Town Protective which are supposed to be four equal roles. it would open up another role to be attacked if the TP is a doctor.

Rework Idea 

> DIRECTLY POISONING (VISITING IN ORDER TO POISON SOMEONE) cannot be stopped by a Doctor or Crusader. It cannot be intercepted by a Bodyguard.

'''So, similar to the arso change. Also, Crusader straight up kills someone no matter what their role is, which is why I disagree with that part. Crusader is almost more like veteran than BG'''

> WHEN THE TARGET IS ALREADY POISONED. Doctor, Bodyguard and Crusader can all visit the poisoned target to heal them. The target will receive the same 'cured of your poison' notification with any three of these, allowing Potion Master to also claim any three of these upon healing a poisoned target.

well, the first problem is that makes no phucking sense lore-wise, though I'm sure you noticed that already.

and with that, I can appreciate you giving more claimsapce to pm

> SPECIAL TRAPPER RULES

please dont confuse me more

If the Poisoner visits a trapped target, the poisoning will fail. The Poisoner and the trapped target will not be notified (but the Trapper will know; it will see the trap being triggered by Poisoner). However, the trap CANNOT attack the Poisoner.

sounds decent

If the Trapper places its trap on a poisoned target, the poison will be purged. The target will receive the same 'cured of your poison' notification as the other three roles.

'''again, makes no sense, and this one I don't think should be implemented. It just straight up goes against what the trapper is supposed to do in the first place, though I see what you're trying to do here'''

Guardian Angel can both prevent a poisoning upon visiting, and purge an already poisoned target.

'''this is something that should've been added in with the coven expansion straight away. yes from me'''

> WITH THE NECRONOMICON

The poisons can longer be purged by any role (except Guardian Angel). There is no way to protect yourself against poison unless you have Basic defense (Bodyguard's self-vesting will be bypassed, as will a Doctor's self-healing.) or you're in jail.

then it just makes the role a delayed SK, which I think isn't the way to go So, the parts that I think need to be reworked include the necronomicon, some of the trapper part, maybe the crusader attribute.

And though this would make the role about twice as confusing, I guess I see how it would benefit the game by giving the evils more claimspace. Overall, with some work I think this would be a nice addition