Board Thread:Role Ideas (Neutral)/@comment-36558623-20181109144823/@comment-36558623-20181111050300

BobJeff647 wrote: Faraday242 wrote: BobJeff647 wrote: Oh. Thanks for clearing it up!

Still, infecting, to me, would be a favorable option, as, to me, it is choosing between doing a rampage kill or a single kill, since, as stated previously, all infected players will end up dying to either you or someone else, ensuring your victory, if you infect all neccessary players. I would still mainly use Chomp to get rid of clever players, but I would now also use it to get rid of roles that can't visit anyways.

If infecting was nerfed (can be cured), or Chomping was buffed (Unstoppable attack), then I'd see more of a balance between the 2, but right now, infecting seems a lot more favorable

PS : Do you get to see who's infected or not? Will the town know when everyone has been infected? Does the game result in an instant win for Zombie if everyone is infected (unless there's Pestilence in the game), as Zombie can kill everyone off one by one? That seems viable. Maybe you can only kill three days after you kill, otherwise, I don't know what role could cure an infection, I don't want to buff Doc too much. I agree with you : Doctor is one special TP that has had a lot of stuff awarded to it, due to the fact that it can't kill (curing poison, no chance of killing town *cough* Crusader *cough*, still gives powerful defense every night). Making the infected get auto-cured would be a good idea, so Chomping would actually be a viable option, and Infecting would be for when you think you're about to die and want to risk it. However, when the Zombie finally dies, I think that all the infected people should stay infected. That way, if you worked hard to get, I don't know, 6 people infected, you get to keep your hardwork, instead of having most of it get destroyed by the fact that they auto-cured themselves. For this, I think there should also be a message that tells the Zombie, at the end of the night, how many infected people are currently alive. That way, Zombie's can keep track of how many people are infected, and can adjust accordingly. what should the solution to problem A be though?