Board Thread:Role Ideas (Neutral)/@comment-34969116-20180509194246

Name: Kidnapper

Alignment: Neutral Chaos

Game Information/Background:

Attack: None

Defense: Basic

Unique Role: yes

Abilities: At night visit someone and kidnap them, when someone is kidnapped they will not leave their house as normal in the day however they will not be noted as dead either. Kidnapped players are given their own separate chat with other kidnapped players and the kidnapper during the night. Kidnapped players will not be able to see the town or have anyway of knowing what is happening outside their own chat. If the kidnapper dies all the kidnapped players will be released the next day.

Attributes: None

Mechanics: Each night you can choose anyone to kidnap, you kidnap will fail if you are killed, role blocked or the targeted player is killed or jailed. The kidnapped players are all placed in a separate chat with a different background (so you can't see who is alive in the town and who isn't) The kidnapped players can talk with each other during the night the kidnapper will also be able to talk to them (unless he is jailed, medium séance etc) If you die the town and kidnapped will be notified that the kidnapper is dead, everyone kidnapped will be released unless the death of the kidnapper marks the end of the game (e.g the mafia lynch the kidnapper and claim victory)

-Investigative Results-

Sheriff: Your target is a Kidnapper!

Investigator: framer, jester, vampire, kidnapper

Consigliere/Witch: Your target takes people while they sleep, they must be a kidnapper.

Goal: Kidnap every living player

Wins With: Survivor, Witch, Pirate, Guardian Angel (everyone must be kidnapped however roles such as Survivor, Witch, Pirate, Guardian Angel can still win even if they are kidnapped)

Must Kill: No one (technically however as stated before they must kidnap everyone)

There are a few notes and minor occurrences 1. A guardian angel can use their ability to free their target from the kidnapper. 2. An alerting veteran will kill the kidnapper before he has chance to kidnap the veteran. 3. If the target is transported then the person transported with the target is kidnapped. 4. If someone is doused and kidnapped then an arsonist ignites the doused person will still die. 5. Bodyguards will attack the kidnapper but doctors cannot save the kidnapper's target. 6. If a plaguebarer becomes a pestilence while kidnapped they will kill the kidnapper and everyone who is kidnapped (this could be an achivement)

Do tell me if I missed anything 