Board Thread:Role Ideas (Jokes)/@comment-2606:6000:FC80:C500:7D91:EA49:77F1:B4AE-20180911005405

The sellsword

Neutral Evil

Attack: none

Defense: none

Unique Role: Yes

Priority: 1 (when preventing) or 2 (when intimidating)

Abilities: Either intimidate someone to scare them into not using their role, or Prevent not-attacking and non-conversion abilities to fail on a certain person

Attributes: You can not prevent abilities on a certain person two times in a row. If you intimidate a serial killer, you won't die. However, you will die by role-blocking a werewolf since they will stay home.

Mechanics:  When selecting a player, there will be 2 options to either prevent non-attacking and non-conversion abilities on the player or to intimidate them in order to role-block them.

-Investigative results-

Sheriff: Your target is not suspicious

Investigator: Your target could be a lookout, forger, witch/coven leader, or Sellsword.

Consigliere/witch/Coven Leader: Your target is a corrupted Mercenary. They must be a Sellsword!

Goal: Live long enough to see the town lose

Must Kill: Town

Wins with: Everyone else

The sellsword is immune to being occupied, controlled, and detected. 