Werewolf

The Werewolf was born into a rich and noble family. He was spoiled and loved nothing better to abuse a certain guard of his. One day as he continued harassing the guard, the guard lost his cool and turned into a raging werewolf, tackling the boy. He was killed shortly after, but not before he had cursed the Werewolf with the same shape-changing rage he had. Because of that, his family fled to the Town of Salem, fearful of his powers. The Werewolf was left, abandoned and alone whilst by himself. A few years later, he comes to the Town of Salem, where his family lived and had forgotten the child they left. But he had not forgotten. He waited patiently for the full moon to rise, and that night went on a rampage at his family's house, killing everyone there. But that was not enough. He was still furious- furious at the people who lived with his family for all those years. So he stayed there, acting like a simple, innocent town member to everyone he encountered. Every full moon he transformed into his Werewolf form and took his anger out on the town, rampaging in someone's home, killing everyone he saw,and eating their dead bodies too. Eventually he cooled down as the people he hated all died and a new generation took over, and he calmed down, making peace with them. However he could not just throw away all that anger as if it was nothing. So every full moon he transformed, completely unaware of what he was doing. He would visit houses, clawing the occupants to death. Then the next morning he would wake up and see what he had done. He grew cold, and stayed in alleys during the day, somewhere where he wouldn't harm anyone. But every full moon he still went around the town, killing the unsuspecting victims, where the only people that could stop him was the heartless Veteran,the merciless Bodyguard or if he accidentally kills himself.

Role Name:Werewolf

Alignment: Neutral Killing

Abilities: Transform into a Werewolf during a Full Moon.

Attributes:

Goal: Kill everyone who would oppose you.
 * Every Full Moon, you will transform into a Werewolf. You can choose to target a player, killing the player as well as destroying the corpses of the visitors of the targets house. You can also choose to stay at home and kill anyone who visits you.
 * You ignore Night Immunity whenever you're transformed, which is once every two nights. This means on the occasion you can kill whoever, whatever, but not whenever.
 * When jailed on a Full Moon, you will kill the Jailor if they choose to not execute you.
 * Both the Doctor and the Bodyguard can protect your target's (or any of their visitors') from your lycanthropic rage. Only the Doctor's/Bodyguard's direct targets will be saved from your attack.

Special Attributes: Unique Role. Night Immunity when transformed. Ignores Night Immunity.

Notes:
 * If you are jailed and not executed during a Full Moon, you will attack the Jailor and everyone visiting them.
 * If you are roleblocked by an Escort or Consort during a Full Moon, you will stay at home and attack anyone who visits you (including the roleblocker).
 * If a Witch or Transporter forces you to visit yourself during a Full Moon, you will not attack yourself, but stay at home, killing anyone who visits you (including the Witch or Transporter).
 * If you choose to stay at home but a Witch visits you to control you, the Witch will not die.
 * If a Witch controls a non-visiting role such as a a Jester or a Medium to visit you, you will also attack them.

Win Conditions:
 * If a Bodyguard protects anyone you attack, they will attack and kill you, but only the Bodyguard's direct target will be saved.
 * If you attack the Veteran while they are on alert, both of you will die (unless a Doctor heals either of you or a Bodyguard protects the Veteran).
 * The Werewolf will be immune to Vampire and Vampire Hunter transformations.
 * During the night of a full moon, a message will appear in the chat log which says, "There is a full moon out tonight." When you are a Werewolf, on a full moon this text will appear, "The light of the full moon has caused you to turn into a rampaging Werewolf!"
 * Must kill Town
 * Must kill Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Win with Witches
 * Win with Survivors

Actions
No night action / Target Self: Kill all visitors to your house during the night.

Target Other: Kill target and target's visitors.

Strategy
The Werewolf is similar to the Serial Killer since they both work alone (most of the time) and kill targets directly, but there are major differences:

You should target people the town is getting suspicious of, they will most likely be visited a lot.
 * Bodyguards are dangerous: If they guard your target or any of your target's visitors, a Bodyguard will kill you. Make them your first priority.
 * You are only immune every second night. Mafia and Serial Killers may coincidentally kill you if you don't kill them first.
 * Investigators will call you out, since their investigation result can't be a Town member.
 * You can only kill every second night. If you don't manage to reduce the Town's and Mafia's numbers quickly enough, you can be found by an Investigator, Sheriff, Escort, Consort, Jailor, Consigliere, or the Mafia killer attacking you during a full moon night. Try to maul as many foes as possible every full moon.

You should

 * Consider staying at home. If a Doctor visits you, you can claim to have been attacked by the Werewolf and healed by the Doctor. You will also kill anyone attempting to investigate or attack you.
 * Beware that if you stay at home, then the game mechanic interprets that as you visiting yourself. In that case, if a Bodyguard visits a live werewolf at night, then both of them will die.
 * Favor targets that are suspicious. They will often be jailed, roleblocked, investigated or framed, and are unlikely to be protected by Bodyguards.

If your target was...

 * If your target was jailed, you will kill the Jailor and the Town will likely suspect the jailed target of being the Werewolf.
 * If your target was investigated, roleblocked or framed, you will kill these dangerous roles without needing to know their identities.

Behavior with other roles
Loup-garou狼
 * Serial Killers will rarely attack suspicious targets. If you want to kill the Serial Killer, try to predict who they will attack next.
 * You have a leg-up on the Arsonist: If you keep attacking targets who aren't doused, you may coincidentally kill the Arsonist directly or indirectly. Furthermore, the Arsonist will usually save their incineration until the end, giving you plenty of time to kill them even if you get doused yourself.
 * Doctors and Lookouts are not dangerous. If they heal or watch your target, they will die.