Board Thread:Role Ideas (Neutral)/@comment-34703140-20190202044027/@comment-38127112-20190224212838

UltraSeBOSStian wrote: Role Name: Illuminatist strange topic for ToS but ok

Alignment: Neutral Evil

Attack: None

Defense: None

Unique: Dunno (should it be?)

Abilities: Grow the illuminati to control people’s actions

Attributes:


 * As a night action you may: add someone to the Illuminati, control someone in the Illuminati or kick out an Illuminati member. Yeah but then the kicked person can sell the entire illuminati out
 * There can only be three people in the Illuminati. OP
 * Players will not know if they are in the Illuminati. Oh but then theres no point
 * Players will know when they are controlled so then they will know they were a member of the illuminati
 * To clear up space, you may kick out an Illuminati member.

Other stuff:
 * The “you feel feel a mystical power dominating you, you were controlled by a witch” would be changed to “your actions have been controlled by someone else” so you wouldn’t know whether a Cl or illu had controlled you. Fair enough, however anybody controlled twice will know its likely an illuminati game
 * you see everyone in the Illuminati in a faction-like box next to your name, but people in it can’t and do not know they are in it.

Goal: Live to see the town lose

Wins With: Mafia, Survivors, Coven, Werewolves, vampires, Pestilence, Arsonist, serial kille

Must Kill: Town

Sheriff Results: Your target is suspicious!

Investigator Results: Escort, consort, trans, hypno, Illuminatist

Consigliere / Witch Results: Your target seeks power and control, they must be an Illuminatist.

To me this just seems like a weaker witch