Board Thread:Fun and Games/@comment-31126981-20170402000155

I'm finally back, and I'm ready to start a fairly ambitious task of trying to create a new role for every alignment. I'm going to try to complete Neutrals first, then Mafia, then town. I know it's pretty annoying having multiple roles and most of them are filler. So, I'm going to focus on a single alignment until one gets in, and then I'll move on to the next one. First on the chopping block is Neutral Killing. Alright, let's go.

The Historian (A more powerful role I've made)

Alignment: Neutral Killing

Attribute: Kill everyone your target visited in past nights

Abilities:

Can't attack on night one

Kill everybody someone visited prior nights. For example:

John Willard has visited Ann Hibbins, Samuel Sewall, and Giles Corey. John Willard won't die but because in history he has visited these three people, they die.

Night Immunity

Sheriff: NS

Investigator: Your target knows your darkest secret, they must be Spy, Blackmailer, Jailor, or Historian

Consigliere: Your target is researching who you've been visiting, they must be Historian.

Win Conditions: Wins with Survivors Witches, and Historians (Not Unique)

Balance: I personally don't think this role is as overpowered as it looks. Honestly, when I came up with it I just forgot about it because it is way too overpowered (which it kinda is) but there are a handful of roles that don't visit anyone. Spy, Medium, Mayor, Veteran, and Retributionist would all lead to a useless night for the Historian. Then again on night six they ideally knock out six - three people depending on who they visited in nights past. I think this would lead to town having to be more aggressive in the beginning because 1/4 times they get the Historian who is very weak in the early game but enormously destructive in the late-game. Anyway, I think this is a clever concept so I will be defending it below. So yeah, hope you enjoy. 