Board Thread:Role Ideas (Other)/@comment-28092296-20190224190340

You are a political radical working to establish a new regime

Attack: None Defense: Basic Unique Role

Abilities: You may choose to Conspire at night You may Prepare a coup during the daytime You may Launch a Coup during the daytime

Attributes: You cannot both Prepare a Coup and Launch a Coup at day.

Conspiring: Causes chaos at night. The higher the members, the more likely it is that you’ll receive higher-chaos events (People can make judgements on whether or not they should join a coup depending on the severity of events). At the end of the night, people will see a message from the Fascist stating what chaos was caused.
 * “Several machines were sabotaged last night” — 55% chance 1-2 people, 40% chance 3-4 people, 5% chance 5 people
 * “Several muggings occurred” — 55% chance 1-2 people, 40% chance 3-4 people, 5% chance 5 people
 * “Public buildings were set on fire”  — 40% chance 1-2 people, 55% chance 3-4 people, 5% chance 5 people
 * “Gang attacks citizens” — 30% chance 1-2 people, 50% chance 3-4 people, 20% chance 5 people

Prepare a coup: Invite somebody to join your coup. They will be given a notification (unless Jailed) about if they want to join your coup.
 * If they accept the invitation, they will be considered a coup member. (Only the Fascist will have a list of coup members)
 * If you launch a coup and it fails, all coup members will be given an Unstoppable attack (except for you). (If a coup member dies and is revived before the coup that is launched fails, they will be not affected)
 * If the deny the invitation and you launch a coup which succeeds, everybody who denied your invitation will be given a basic attack

Launching a coup: Launching a coup will start a government overthrow. If the coup is successful, the voting system will be temporarily overhauled. Only coup members can anonymously vote targets to be lynched/put on trial, and only coup members can vote when a target is on trial. This lasts for two days.
 * A coup is considered successful if no more than one coup member dies at night.
 * If a coup member is revived, they will be considered excluded from the coup
 * A coup is considered unsuccessful if more than one coup member dies at night.
 * Coups are staged one day in advance. All coup members will receive a notification the night before the coup that: “The Coup will start tomorrow.”
 * Coups are automatically staged after five days of the first coup member being successfully invited
 * The Mayor will still retain the power of three votes (if a coup member) during this time period.
 * The coup requires take at least three members—if a coup is launched with three people, there will only be one day of the coup members voting.

Immunities:
 * Roleblock Immunity
 * Converting Immunity (immune to being converted; will instead be attacked)
 * Control Immunity

Goal: Not yet decided

Current Known Problems (so don't yell at me that these are problems with this role):
 * It's pretty easy for the coup to fail
 * The coup takes a very long time to activate
 * There's no winning condition
 * There's not a currently selected alignment
 * There's RNG 