Board Thread:Role Ideas (Town)/@comment-32651233-20180630235738/@comment-36029821-20180701012509

Orecreeper wrote: Alignment: Town Investigative

Summary: You are an investigative cop who secretly questions suspects at night.

Attack: None

Defense: None

Okay

Unique: Yes

mmm

Abilities:

- During the day, you may choose someone to interrogate.

Attributes:

- You are immune to rampages.

...why?

Mechanics:

- You may talk to your target at night.

'''So you need to choose a target during the day. Does this stop med from talking to dead and maf and vamps from talking to eachother?'''

- The next day, you will see whispers to and from the person you interrogated.

Not that useful since they will know they were interrogated and probably won't whisper at all, if they're evil.

- Your interrogation role-blocks someone.

Built in escort, but since you choose a target during the day it passes rb immunity from meds and vets and such.

- You will see if your target is "evil".

'''What is "evil"? Anything but town and neutral benign? So Sheriff but way stronger?'''

Sheriff: Your target is not suspicious.

Right

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Interrogator.

3-1-0-1

Consigliere: Your target interrogates people at night. They must be an Interrogator!

Messages:

- "Your target is evil!"

- "Your target is not suspicious."

Notes:

- Your target doesn't gain defense or immunity from visits.

- Framed, hexed, or doused players will show up as evil.

Fair

- Players with detection immunity will show up as not suspicious to you.

​​​​​​​Fair Overall seems like Sheriff + Escort + Jailor without killing/protection. You're also able to confirm yourself as town really easily by just interrogating a confimed town.