Board Thread:Ask Questions/@comment-30078442-20171210030734/@comment-30078442-20171210184330

JamJamalWiki wrote: I just did the maths for dying as Investigator, Sherrif and Lookout in a Classic Game It's 10910083/122354960 (approx. 1/12)

events I took in consideration: chance of being attacked by Mafia, chance of being attacked by Serial Killer, chance of both Godfather and Mafioso being jailed and role blocked, chance of Serial Killer being jailed or role blocked, chance of there being a Veteran in game, chance of being shot by the Veteran you visit, chance of Veteran being jailed and thus you cannot visit them, chance of being saved by the Doctor, chance of being jailed, chance of Random Town being Doctor or Bodyguard and being able to save you This would be correct if the players were AI or randomly chose their actions. You have to know how human behavior works.

Ex: If your name stands out or is a auto-chosen name like Giles Corey, then you have a higher chance of dying.

Ex II-If you say something in D1, like claiming Invest, you have a chance of being protected or dying.