Board Thread:Role Ideas (Town)/@comment-37494590-20190625070706

Name: Channeler

Alignment: Town Support

Attack: None

Defense: None

Unique Role: Yes

Priority: 2B

Abilities:

- When the Coven recieves the Necronomicon, you have the ability to steal it. At night, select someone who you suspect of being the Coven. If they are indeed a member of the Coven, you will have the Necronomicon for the night after that.

- If you stole the Necronomicon at night, you can choose someone at day to channel. Channeling someone means they can use their ability for that night with your body. Which means you are the one visiting.

- You may only steal the Necronomicon two times. If you get beyond this two time limit, the Coven will take notice and be reminded of you. (Role and name)

- If you die at night, the Coven will have the Necronomicon the next night.

Mechanics:

The Channeler has the ability to let a dead person use their body at night. In order to do this, they must use the Necronomicon.

At night, they have the ability to choose someone.

- If the person they chose is a member of the Coven, they will steal the Necronomicon from that person.

- If the person they chose is not a member of the Coven, they will fail for that night. But the Coven will be reminded that there is a Channeler.

- Both parties will be reminded of the Necronomicon being stolen.

-Investigative Results-

Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.

Investigator: Channeler, Witch, Necromancer, Tracker

Consig/Witch: Your target seems to study a philosophy lying between the dead and the living. They must be a Channeler!

Goal: Lynch every criminal and evildoer.

Wins With: Town, Survivor

Must Kill: Mafia, Coven/Witch, Serial Killer, Werewolf, Arsonist, Vampire, Plaguebearer, Pestilence, Juggernaut  