Board Thread:Role Ideas/@comment-29779988-20160902191205/@comment-29779988-20160902203912

Ulithemuli wrote: Yep! This is overpowered and stronger than any Town Killing role if 1. you counterattack automatically without having to visit yourself, 2. you have more than one counterattack, or 3. you can kill more than one attacker in the same night. If none of these apply, then it should be alright. Basically like a different Sheriff: You can differentiate between two groups of roles. Don't try too hard to make it logical - ToS doesn't exactly pride itself on that. (Vertramsay will probably appreciate your effort, anyway!) So here's the thing. Currently, you have a mix between a Sheriff and a Veteran. Your current "is bloody" results are weaker than a Sheriff's, since you detect fewer Mafia roles and falsely detect multiple Town roles. If you tweak the "autodog self-protection" enough to make it not too strong, this can be balanced. I chose to change it for the reason of one thing: The fact of a dog protecting them at all is too much. I don't know a single dog that can survive a bullet. Not just that, but they would kill them anyways. Too many people would be bothered with the idea of a dying dog, so I decided to completely demolish it
 * WARNING: Lots of reading
 * (However, I'm debating on whether it should even get to kill the target.)
 * If the target is any of the following roles (...) your canine will detect blood on the scene.
 * Abilities and attributes