Board Thread:General Discussion/@comment-175.158.201.4-20190211165509/@comment-32651233-20190213022225

Slugkitty wrote: Pokechurin wrote: I'm going to be very blunt, I'm kind of upset with the reviewing that has been going on the wiki. Simply put, it has become a roasting fest for new users who just simply want to have their ideas seen...The best way to get people interested in a wiki community is simply put: To engage them, to get them excited...This has gone out of control. I think it's pretty common knowledge that most roles people make are rejected, and that's totally fine and it makes sense. However, the comments being made about people's ideas aren't constructive, and are often accompanied with insults that bring no discussion to the table.

Example: I post a Vigilante rehash

Reviewer: This role is a complete abomination. It doesn't work, it has no creativity, and really has nothing to do with the game I know and love, Town of Salem Coven Edition.

Or

Reviewer: Wow, we see way too many of these garbage roles, seriously. Alright now I'll go make a critical paragraph about it that gives no way to improve your idea.

I get that some ideas aren't salvageable, but in that case, you can always tell the user that it isn't going to work, but that we'd be happy to help him improve in terms of his ideas. In doing so, you introduce the member into the communtiy, as someone who can participate in discussion, and maybe, get involved into the community that is the wiki we know today. But instead, no, we shun them, we negatively tell users that their ideas are not worth looking at, that their role is "unfixable, a disaster, completely broken"...Instead of saying "just another rehash", we should explain to them how to improve.

I'd like you to read Pokechurin's argument, Ore. They make a good one about how we don't encourage users enough, how we discourage them instead of giving them suggestions. If you think this is a bad idea, great! Help them. Help the user improve their idea, an idea they no doubt put work and effort into, by suggesting how they can improve it.

Alright then, I'll point out some things immediately wrong with this role idea.

'''First is oh my fucking god get the formating right. I can't tell you how much I don't take a role idea seriously when the creator doesn't even feel the need to give it a proper formatting. It's the reviewers job to REVIEW the role not to spend hours to decipher a scrambled foreign dialect or some shit.'''

'''Second, this is probably one of the most unbalanced role ideas ever given. A town consigliere is an instant no, I'm not even gonna point out the stuff that goes in front of it because a town consigliere role usually ends up being extremely weak because it gets nerfed to hell with conditionals, or extremely overpowered because there aren't enough restrictions. This seems like the ladder because come on, 4 nights to become god? I would just suggest that you just remove the 4 nights thing altogether and make it that you HAVE to do the observes.'''

'''Alright, another thing. Observe in ESSENCE is overpowered. Even if you guess WRONG, you find out a role that is in the game. E.g. if a person claims spy and you guess spy and it says the role is in the game, bam, confirmed spy. If there is no spy, you hang the spy claim or execute them. Simple. If you get a BodyGuard and a Doctor CC'ing each other, you can just select BG or Doc to confirm them. Also, you can just simply state in chat "there is a sheriff in this town, whoever is sheriff please step up". Basically, it makes it even harder for the evils to claim.'''