Board Thread:Role Ideas (Town)/@comment-31597212-20180111051647/@comment-26234016-20180111135907

Picake wrote: Alignment: Town (Investigative)

Attack/Defense: None

Abilities: Search your target's house to find out their alignment.

Attributes: None

Investigation results:

Your target is an Investigative role! = Town Investigative, Consigliere, Witch, Coven Leader without Necronomicon, Potion Master if they used a revealing potion in the same night, Necromancer if they used an Investigative role on their second target in the same night, Hypnotist if they used a Witch message in the same night

Your target is a Killing role! = Town/Mafia/Neutral Killing, Neutral Chaos except Plaguebearer, Coven Leader and Necromancer with Necronomicon or if Necromancer used a Killing role on their second target in the same night, Hex Master, Medusa, Poisoner, Potion Master if they used an attacking potion in the same night, framed/doused/hexed players

Your target is a Protective role! = Town Protective, Guardian Angel, Potion Master if they used a healing potion in the same night, Necromancer if they used a Protective role on their second target in the same night, Hypnotist if they used a Protective message in the same night

Your target is a Support role! = Town/Mafia Support except Consigliere, Mafia Deception

Your results were inconclusive. = Neutral Benign except Guardian Angel, Neutral Evil except Witch, Plaguebearer

Investigator results: Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Operative.

Consigliere/Witch results: Your target is a secret agent sent by the government. They must an Operative. summed this up perfectly as the 'investigator's childhood friend'. It varies wildly, ranging from useless (Investigative/Protective) to all-knowing mind of power (Killing/Inconclusive). I don't think this role is needed, and I also doubt it could be fixed well, but I suppose you could try.