Board Thread:Role Ideas (Town)/@comment-39067078-20190903212449

(Side Note): If you see any roles with "Problematic" at the end, they're from me from the promised 30+ roles for September.

These roles are roles that I can feel have a problem to them, but I am not able to spot. It's like a sense of anxiety, but it has more depth behind it.

Double Side Note: Vertroyer pls no roast

NAME

Mechanic

Summary

A machinist who is great at improvising healing.

Lore 

The Mechanic looked at the Transporter's car.

It was all fixed up. The oils stayed on the inside, the rain stayed on the outside.

The humming of the pistons drumming up and down faded with a hiss of steam.

The Mechanic got up from under the car, and wiped off his sweat with one blackened hand.

The outside night was dimly lit by the faint sight of lanterns and the people walking across. Tonight, there would be only crickets making noise.

The Transporter, almost late, thanked him hurridly and left. The step out of the door was the worst mistake he could make.

A rattling ''boom! ''swept the streets and stirred the dust. The Transporter had been ambushed.

The sky was quickly turning from dark blue into a dark red of chaos. No Doctor had been planned for the Transporter.

The Mechanic only knew one thing to do.

He got to work with duct tape and make-shift stitches. These wouldn't last long, but their gray gleam did promise hope.

The Transporter was dazed and frightened. The Mechanic spoke out, and soon a doctor arrived at the position.

But the Mafia were watching. They knew what to do. The Blackmailer got to work. It wasn't hard pretending someone was injured while they couldn't talk.

Win Condition - 

 (Insert Town Conditions)

Alignment - 

Town Protective

Attack -

None

Defense -

None

Unique -

No

Attributes -


 * At night, choose someone to stabilize. A stabilized target will "Bleed Out" over the course of 2 days. (Deodat attacked n1, is stabilized. Deodat now dies at the end of n3.


 * Your target will know they were attacked and healed, but not that they were stabilized.


 * A bleeding-out target cannot speak.


 * If the bleeding-out target is healed, they will become healthy again.


 * You can only stabilize victims attacked with powerful attacks or lower.


 * You cannot stabilize a target twice in a row.


 * You cannot stabilize a target the night after they were healed out of the Bleed out phase.

Mechanics -

At night, you stabilize someone. They will last 2 more nights and die on the second.

This ability lasts for two nights (You stabilize deodat N1. Deodat is attacked N2, but was stabilized last night.)

Targets cannot speak while Bleeding Out and you must talk for them.

Your stabilize is essentially a powerful-heal. It doesn't technically heal and will be counted as stabilizing.

Your victims will not get a notification that they are stabilized, only healed.

If a target bleeds out, it will not say they died because of bleed out. They will die from the original cause, allowing Juggernaut to still get his kills.

If you attempt to stabilize a Bleeding target, nothing will happen.

Strategies: Blackmailer can claim this and blackmail their target. After 2 nights, the mafia can kill the "Stabilized" target because it doesn't show you that they died from Bleed.

The Hypnotist is also able to claim this when working in conjunction with the Blackmailer*.


 * This would require a change in Blackmailer notification to a broader one saying that they are silenced.

Even if there is no doctor and you are doomed, this ability lasts two nights. You can cover more targets quicker (2 targets will be covered on one night, assuming it's not n1.)

This will allow for a retributionist to do their ability before they die, or have players that know they will die use their abilities to get the worth out of them.

Notifications -

You were attacked but someone nursed you back to health!

"You cannot speak. You are silenced."

"Your target was attacked but you stabilized them!" ​​​​​​

-Investigate Results-

Sheriff -

Innocent

Investigator - Precise - 
 * Spy, Blackmailer, Jailor, Guardian Angel., or Mechanic.

Your target is able to fix anything, including humans. They must be the Mechanic!

-Achievements-

Oil Spill - Have a stabilized target die from an Arsonist.

==Current Problems==

This wouldn't be part of the Problematic series without a problem.

My main problem is the infinite heal scenario which I know exists but am unable to map.  