Board Thread:Role Ideas (Mafia)/@comment-33307078-20171019143446/@comment-27575896-20171023201105

ProfessorArceus wrote:

@ZedKiller13 This is also why you don't balance roles off of individual roles. Mafia is a faction and they are all quite dependant on things. This role is actually very OP since it boosts Mafia's KPN. Since Mafia is a faction, we don't compare the individual roles to individual roles outside the faction; roles like Consigliere and Consort would be removed for being rehashes (and Consigliere being an OP Investigator). They are both excellent additions to the Mafia - without them, Mafia would use a lot less strategy and Mafia's winrate would drop even lower than it is now. I think I'm repeating myself here, though.

Balance is completely reliant on the other roles in the game. This might be your argument against it. You can compare the overall factions, but do not compare the individual roles to eachother. Rolelists, too, come in to play, here. See, Mafia is a minority and are bound to have stronger roles than the Town. Also, all NKs are extremely underpowered (and there's no denying it), so comparing factions to NKs is generally not a good idea. Hopefully some genius can come up with a fix that isn't this.

If you want to continue this, feel free to drop by my message wall and we can have a lil' debate~! I see and know what you mean, but uniqueness is a good trait to have. Having something similar to another role already in-game doesn't show uniqueness and it is cool just to have a new role made from scratch not copying anything pop into the game. Such as when the Forger and Vampire when added, both were suggested by the community and were completely new and never seen before, same with recently now the Hypnotist, which is a role I love due to the fact you can do anything to someone.

I actually wouldn't say NK's are underpowered, maybe a little, but not exactly. A smart Serial Killer can easily wipe out his accusers and throw off suspicion on him, and know who exactly to attack. An Arsonist can stay low and claim anything while claiming they were doused, and just not ignite anyone until it would end in a 1v1 situation or even lower, such as the Hex Master. The Werewolf has some trouble, but he can easily take in multiple kills if he baits some people to himself or another person. Juggernaut would be the lowest role here until he gets to his 2nd-3rd power-up, then he becomes a better Werewolf.

For the comparisons, I know. Back to my uniqueness point, but I do allow some rehashes go through, usually they have other problems however.