Board Thread:Role Ideas (Neutral)/@comment-27910165-20161205022243/@comment-31379122-20170311232937

Ramerion wrote: Alignment: Neutral (Killing)

Abilities: Set up a trap in front of someone's house each night.

Attributes:

-Night immune.

-Kills target if they leave their house.

-Kills one person who visits your target..

Goal: Kill everyone who would oppose you.

Investigative Results:

-Sheriff: Your target is not suspicious.

-Investigator: Your target is waiting for the perfect moment to strike. They could be a Sheriff, Executioner, Werewolf, or Trappist

-Consigliere: Your target uses traps to kill his victims. He must be a Trapper!

Special Info:

-People you trap are immune.

-Your target will only die if they leave their house.

-Your traps only go through night immunity for the people who visit your target. Otherwise they do not go through night immunity.

-If your target is jailed, neither your target or the Jailor will die.

<p style="font-weight:normal;">-I was thining maybe a list of prioritized alignments for people who visit a Trappist's target. TownInvestigative,  TownProtection,  TownSupport,   MafiaSupport, MafiaDeception,  TownKilling (Except Jailor),  NeutralEvil, MafiaKilling, NeutralKilling. It would kill the person with the first alignment, and if there are none, then the next one, and so on.

im too lazy to go in depth reviewing this role

i like the idea, but its kind of op.

i don't like the invest results. 3 neutrals and a town? wtf?

i'd goota say this role is '''NOT GOOD ENOUGH