Board Thread:Role Ideas (Neutral)/@comment-31680260-20170505214612/@comment-31680260-20170506003533

SpicyboiFelix wrote:

Jallybwan wrote:

SpicyboiFelix wrote:

HAWAIIANpikachu wrote: It's the "Chaos role = rejected" that annoys me. There's literally no point to it as far as I'm aware of, and you said it yourself - the only person it makes sense to is the person who made that rule.

​I just go by it because, hey, what if they have a good reason to? The major issue with Neutral Chaos, as we've derived from Ramerion's large collab thread, is that the definition of Neutral Chaos is so "corrupted" that no one knows what it is. All we know is that it bears its individual factions, and it doesn't directly kill people.

Which means that an NC Transporter would instantly screw over itself. It would add no element of chaos to Ranked (Practice) Games.

It doesn't directly kill people? Check.

Individual Faction? Not sure what you mean here. If you mean like a Witch's faction, then Check. In which I say... MAKE IT A NEUTRAL EVIL
 * I mean win-dependent faction. This means that no other win-dependent factions win with it. Vampire wins only on its own, despite Survivors and NE's.

Oh yeah, they convert Survs. But Vamps do win with Witches.

I don't really like the idea of it being NE, that means they kinda have to go against Town. I understand this is probably the best option, but this also defeats the purpose of the change. If it becomes NE, then it can only screw with Town most of the time (otherwise it's throwing). I want this role to have as much freedom as possible when it comes to screwing with people.

Maybe it could be NB and win with anyone. But I like the idea of a semi-passive NC, makes it like a polar opposite to the other NC (Vamps).