Board Thread:Role Ideas (Town)/@comment-32149991-20180705165218

Bell-Ringer

-You are an alert member of the town who has very sharp senses.

Unique: Yes

Goal:

-Help the Town

Wins with:

-Town and the other win-with-everyone neutrals.

Abilities:

-During the day, pick a person to set up bells at their house.

-At night, choose to go outside and listen OR stay and ring the big bell (one time use).

Attributes:

-If you listen, you are allowed to know whether the person left their house and/or people visited them AND doing this action does not mean you visited their house, so tracker will read that you didn't visit anybody, and all the other implications that go along with it.

-The person who's house is belled will know their house was belled at the beginning of the night.

-If the person stays in their home and the bell rings, they will know someone visited them, and if they leave the house, they won't know that someone visited them visitited them.

-Whoever enters the house that is belled, will know at the end of the night that the house they visited was belled.

-If an attacker attempts to enter your target's house, they will hear the bells and escape without killing their target, this also implies that if the tracker chooses to follow the attacker, it will say that tey didn't visit anybody.

-No one will know whether or not that attaker visited the house other than the Bell-Ringer, the person who stayed in their house and the attaker.

-This only happens once, if the same attacker visits a belled house again, it will no longer affect the attakcer.

-Once the night is over, the bells are retrieved by the Bell-Ringer and the bells must be placed at someone's house again.

-If you decide to stay home and play the big bell, everyone in the game will know that you are the Bell-Ringer and everyone who visited you that night.

-Once they ring the big bell, they can no longer be whispered to.

Example:


 * 1

Day1:

You placed the bell at blah's house.

Night 1:

You decided to go outside and listen attentively.

The bells rang at blah's house!


 * 2

Night 1:

You heard ringing. Someone belled your house!

You decided to stay home.

The bells rang, someone visited you!


 * 3

Night 1:

You decided to attack blah.

You heard bell's ringing and was alarmed! you decided not to enter your target's house.


 * 4

Night 1:

You decided to visit blah.

You heard bells ringing. The person's house you entered has bells at its door! / END

There are many other examples, but you get the jyst.

Investigating Results:

Investigator: Framer, Vampire, Jester, Hex Master, or Bell-Ringer.

Sheriff: Your target is innocent

Consig/Witch: Your target has many bells in their house. They must be Bell-Ringer

Immunities:

-Defense: None

-Offense: None

Rarity:

-Regular rarity, like the mayor. 