Board Thread:Role Ideas (Mafia)/@comment-38593192-20190309155904/@comment-37322933-20190316005100

NightOneMedium wrote: Name: Tax Giver

'''weird name but okay. I would suggest a change but that isn't my job.'''

Alignment: Mafia Support

Lore: You are a corrupted mayor who has a lust for money and was paid by the Mafia to help them conquer the Town

Please, don't have anything to do with the actual Mayor.

Attack: None and Basic (Attack)

uh what?

Defense: None

Unique Role: Yes

Priority: Idk how this works but i heard that 6 is the lowest.. soo imma say 6

Abilities: Each night you may apply a law or collect Tax

Attributes:

If the target has 4 taxes applied to them they will be dealt a basic attack(One time only)

Select yourself to collect Tax

so 

You can talk with your fellow  mafia at night.

If there are no-kill capable mafia left you will become a Mafioso

If a law was broken it will remain broken until it was applied again. You will also be alerted if someone broke a law

You can only apply tax on Night 2

Mechanics:( If the target was killed by a Tax Giver )

Player X died of starvation because of a Tax Giver.

If a law was broken the same night it was established you will apply a Tax on the law breaker/s

There will be two types of law which will be called Global or Personal

Personal laws won't be announced to the whole town while Global laws will be announced

Global laws are the ones that can affect multiple people and Personal are the ones that only affect one person

Some of the laws that i was thinking..

1.  (Personal) If Player X was visited by two or more players, The player will be taxed (Mafia visits  does not count)

2.  (Personal) If Player X did an action to X they will be taxed (Example: Jail,TP'ed,Protected,etc){Cannot target mafia members}

3.  (Global) If someone visits a player on the night of their death they will be taxed.

Note: Upon  collecting tax you visit everyone that has tax applied to them and give their effects accordingly

k you're gonna need more of these.

​​​​​​​or maybe not.

Tax Effects:

1-None

2-Nulliflies a player (Powerful will be basic,basic will be none, and so on so forth){If the player has none they will instead just visit their target (Example; Vigilante)

pls explain 'if the player has none' more thoroughly

3-Confuses a player (Lookout will be limited to seeing 2 players,Investigator will recieve an extra result which could be the player's exact role or it could be not,Vigilante will see his target is having high defense,Veteran will see that he shot someone,etc)

uh this is kinda weird.

4-Kills a player (The Roles that have the lowest priority under 4 taxes will be dealt a basic a attack){Only kills one player and can be only done once} {You do not qualify as a kill-capable mafia even though you can kill however this is needed so that there won't be problems on deciding if there is gonna be a mafioso}

Special Interactions:

The Kill can be transported if they were transed during the night you collected taxes

Taxes remain while dead so if you were revived the Tax Giver can still collect ur Tax

If a Witch witches you into someone else, you apply a tax to her target

If a Witch witches you into you, you instanly collect all the taxes applied

-Investigative Results-

Sheriff: Your target is Suspicious.

Investigator: Investigator/Consigliere/Mayor/Tax Giver

Consigliere/Witch: Your target seems to be rich and loves money. They must be a Tax Giver!

Goal: Same as Mafia

Wins With: Same as Mafia

Must Kill: Same as Mafia

Anything Else: Should the attack be removed and be replaced with a new effect? Also should this role be available in Coven? If so then the invest results would be Investigator, Consigliere, Mayor, Tax Giver, Tracker, or Plaguebearer. and the Guardian Angel can cleanse Taxes

Purpose/Reason: We may need a debuffer on the mafia team rn... This is kind of weird..

A debuffer? That counters Neutral Killings and is otherwise pointless. I don't think we need one in the Mafia.

This role is pretty much unneeded and doesn't really make sense.