Board Thread:Role Ideas (Town)/@comment-35744521-20180603180222/@comment-26234016-20180603184802

LIN88 wrote: Addfire wrote: LIN88 wrote: Alignment: Town Killing

Game Information/Background: You are a skilled swordsman with a passion for dueling.

Attack: Basic

Defense: None

Unique Role: NO

Priority: Dunno

Abilities: Choose a target at night to kill

Attributes:

- If you kill a evil you will dual wield swords, increasing your attack to Powerful (Neutral Benign not included)

I'll assume evil means, , , , , , or.

Yes (How do I remove the underline?)

- If you kill a town you will kill yourself the next day

- If your target does not die you will put down one of your swords

If you aren't duel-wielding when this happens, does that mean you permanently lose all attack?

Yes, this way evil can claim they are swordsman and they lost their attack.

- If your get roleblocked you will protect the roleblocker (give the roleblocker basic def and attack a random visiter)

-Investigative Results-

Sheriff: Your target is not not suspicious

Investigator: Doctor, Disguiser, Serial Killer, Potion Master or Swordsman

Consigliere/Witch: Your target is skilled swordsman with a passion for dueling, they must be a Swordsman

Goal: Lynch all criminals and evildoers

Wins With: Town, Survivor

Must Kill: Neutral Killing, Mafia, Coven, Neutral Chaos. Could you answer the question, and then I'll try my best to review this. Alright, I'm not extremely against this. To be frank it might be a little too easy to get to dual-wielding just because of how common evil roles are in each game, but it doesn't seem that bad. It does feel a little like a better, it's a little boring I suppose? But there isn't anything horribly wrong with this. Wait for other opinions.