Board Thread:Role Ideas (Neutral)/@comment-34969116-20180311212245/@comment-30739178-20180313163455

BlobbleTheDobble wrote: I have an idea for some changes

Role: Symbiote

Alignment: Neutral(benign)

Mecanics: any night you may choose to bond with someone

Abilities: When you bond with someone, you power them up (see below) and get night chat with them.

Depending on what your host's role is, this is how you power up your host:

All of Town(investigative), Escort, Consort, Doctor, Consigliere, Hypnotist, Framer: You are also able to perform your host's role, alowing your host to use their role twice., but you decide who to use it on

Bodyguard, Crusader: You now fully protect against rampage atacks (you still die) You kill vampires (you dont die)

Trapper: You don't take a night to build a trap anymore

Ambusher: Nobody sees you name

Disgusiser: Sherif is now fooled

Forger, Vigilatie, Janitor, Jailor, Medusa: +2 uses of their respective abilities

Godfather: whoever atacks will atack with a powerful atack

Mafiesto: Basic defence and detection immunity

Coven Leader: Astral controling and detection immunity

Necromancer, Hex master, Potion Master, Posisoner, Vampire, Amnisiac: Get basic defence

Executioner: Your target gets +1 defence

Wich: Detection immunity

Jester: Get mafia results to the Sherif, Invest, Psycic and Wich/consig/CL

Plaugebearer, Arsonist: astraly use their abilities on 2 people

Pestience, Werewolf, Juggernaut: No effect

Survivor: get basic defence, vest gets you powerful defence

Pirate: Remove the chainmail and rapier options

SerialKiller: Stab any Town(Investigative) that visits you why would you buff the peeps