Board Thread:Role Ideas (Neutral)/@comment-36252454-20180719182717/@comment-36252454-20180724035414

TheRetroPioneer wrote: I see a few holes that I'd like to poke for awareness:

You auto-win in 1v1 situations; maybe update your goal in your original post to match that.

You are kind-of like a town buff. Maybe giving everbody more attacking power could lead to situations where the Sheriff becomes a Sheriff/vigilante combo. you can't control who you kill....sooo you don't really have a reliable NK role here. kind-of undermines the purpose of a vigilante/jailor; the roles that were meant to eliminate evils at night. Giving the entire town faction this ability is probably not a good idea, even if they can only attack one person.

Also, you don't have control over who dies, so you have a pretty low chance of attacking a confirmed town role, and if you make a mafia kill somebody they won't attack another fellow mafia (duh) and instead use the attacking power to get an extra kill. (btw the game has a strict policy that mafia should only kill once per night)

Also, are you confused on what an Ability/Attribute is? I can explain this to you. :P 1. This is a side note right? I'll fix it later...

2. Maybe not NK, but some kind of Neutral, as agreed to by S0meguyyoukilled. And remember, this effect only lasts one night, not perminantly. Vigilante only gets stronger, but still suicides if he kills town due to reverting back to a normal vig the next night. This role may not affect unique roles, giving a special message that will be listed in another message sometime.

3. The maf could also be resitant to malice (showing "Your target wants to kill everyone! (Except mafia of course [This text in parenthesis is not shown]) It's imposible to direct their malice. also, who cares who gets eliminated, you are Neutral. Probs not NB as you can add a death toll to the town, like you said, not a reliable NK, NE doesn't add to the death toll, but maybe an NC?

4. Yes, I would appreciate an explination on the difference betwwen an ability and an attribute