Board Thread:Role Ideas (Rework)/@comment-71.46.89.246-20190208010400

In my opinion, the Coven is much more powerful than the mafia. I understand that the two were not meant to face off in most situations, but I feel that the Coven is just far too powerful compared to the mafia. The mafia is almost entirely based on deception, but most Mafia Deception roles other than Janitor are very underpowered. So here are some reworks that I think will make the Mafia able to stand off against Coven.

Here are some of the issues I'd like to address:

KPN:  The Coven KPN varies based on many factors, but they can definitely kill many more than 2 players a night. After n3, they at least kill one, and with a Poisoner, Potion Master, or Necromancer with a good graveyard, the Coven can annihilate the town in days.

Dealing with Neutrals: The Coven has far more success with Neutral Killing than Mafia. This is mostly because the Coven can deal more than just a Basic attack. Both the Hex Master's final hex and a Medusa can pass through Basic defense. Finally, the Coven Leader's power to control allows it to use the Neutral Killing and Mafia as toys, practically forcing them under the Coven's will indefinitely.

Objectively being better: Some Coven members are just better than mafia. The Coven Leader with Necronomicon is a more powerful Godfather. The Hex Master is just objectively better than Framer.

Here are the reworks I would like to implement:

Mafioso/Godfather:  The Mafioso and the Godfather can kill independently. This change may seem drastic, but it is easily remedied by just removing the mafioso from the role list, and replacing it with something else.

Ambusher: The Ambusher deals a Powerful attack. If more than one visitor visits their target, they will not reveal their name and they will not attack. They will receive a message for having more than one person visit their target. The Ambusher is too easy to discover. Revealing your name to anyone who visits your target makes you almost ineffective when there is a Medium. Not only that, the Ambusher ambushes randomly. Making the Ambusher not ambush with more than one player visiting their target removes the random factor of the Ambusher. Finally, giving the Ambusher a powerful attack will let the mafia have a more reliable way of handling enemies with Basic Defense without resorting to simply lynching them.

Blackmailer:  The blackmailer's blackmail is Astral. Blackmailers almost always blackmail targets with useful information, targets that are usually defended. With an Astral effect, the Blackmailer can more reliably perform its ability.

Framer:  Framing lasts 2 nights. You can pick a role for your target to appear as, and they will appear this way to Potion Masters, Consiglieres, Sheriffs, Witches/Coven Leaders, and Investigators. This role is hopelessly underpowered. The Hex Master simply outclasses it in every way, from a permanent Hex to unleashing an Unstoppable Attack when all non-Coven are hexed. The Framer's deception is much more unique, and it can fool the Coven into attacking or trying to control a fake target.

Forger:  The forger still has 3 forgings, but they can see the original will, and they can work on the forgery during the day. This lets the Forger simply edit who townies visit, and it allows the forger to guess some roles. It also encourages Townies to not list their role in their will, and simply a list of people they visited. Against the Coven, it forces the more limited claim space Coven to create wills faster, and lets the Forger scrutinize their wills for inconsistencies. 