Consigliere

Mechanics
Here are the roles given when a Consigliere visits someone:
 * You can still retrieve the role of your target even if they were framed, unlike the, who gets the ", , " result.
 * Your role is very similar to the . However, your investigation results show your target's exact role, whereas the is given up to three possible roles.
 * If you check someone who has been doused by an that night or  someone who was previously doused, they will appear to be an  when you investigate them.
 * Your target gathers information. They must be an.
 * Your target is a trained protector. They must be a.
 * Your target detains people at night. They must be a.
 * Your target watches who visits people at night. They must be a.
 * Your target is a paranoid war hero. They must be a.
 * Your target will bend the law to enact justice. They must be a.
 * Your target tracks Vampires. They must be a.
 * Your target is a professional surgeon. They must be a.
 * Your target is a beautiful woman working for the town. They must be an.
 * Your target is the leader of the town. They must be the.
 * Your target speaks with the dead. They must be a.
 * Your target wields mystical powers. They must be a.
 * Your target is a protector of the town. They must be a.
 * Your target secretly listens in on private conversations. They must be a.
 * Your target specializes in transportation. They must be a.
 * Your target uses information to silence people. They must be a.
 * Your target is a leader of the . They must be the.
 * Your target gathers information for the . They must be a.
 * Your target is a beautiful woman working for the . They must be a.
 * Your target pretends to be other people. They must be a.
 * Your target has a desire to deceive. They must be a.
 * Your target forges documents. They must be a.
 * Your target cleans up dead bodies. They must be a.
 * Your target does the Godfather's dirty work. They must be a.
 * Your target does not remember their role. They must be an.
 * Your target enjoys watching things burn. They must be an.
 * Your target wants someone to be lynched at any cost. They must be an.
 * Your target wants to be lynched. They must be a.
 * Your target wants to kill everyone. They must be a.
 * Your target simply wants to live. They must be a.
 * Your target casts spells on people. They must be a.
 * Your target howls at the moon. They must be a.
 * Your target drinks blood. They must be a.

You will get an achievement the first time you investigate a, , or a. The requires a  or  to be completed.

Results for upcoming roles in Town of Salem: The expansion:


 * Your target is versed in the ways of hexes. They must be a.
 * Your target uses herbs and plants to kill their victims. They must be a.
 * Your target works with alchemy. They must be a.
 * Your target has a gaze of stone. They must be a.
 * Your target uses the deceased to do their dirty work. They must be a.
 * Your target leads the mystical. They must be the.
 * Your target is skilled at disrupting others. They must be a.
 * Your target has the sight. They must be a.
 * Your target is waiting for a big catch. They must be a.
 * Your target wants to plunder the . They must be a.
 * Your target is a carrier of disease. They must be the.
 * Your target reeks of disease. They must be, Horseman of the Apocalypse.
 * Your target is looking over someone. They must be a.

Strategy

 * As a, you can be one of the most useful members of the , as you are able to determine the EXACT role of your investigated target. This means that you can provide a massive amount of information very quickly. You are especially useful because you can provide leads for the 's activities at night.
 * If an claims that you may be a, show the  a role that opposes them and get that person hanged (other than your  friends). If you find a  role such as a ; proclaiming yourself as an  on the second day and lynching the  can be an excellent way to make the  gain trust in you. Once proven, you can lead the  in lynching ; while the  and  remove some troublesome.
 * Keep in mind, that this might not always fool the, since they would probably expect a member killed.
 * Be sure to always claim that you are an, unless that isn't possible in this game (if there is a and you found an , it is a good idea to kill the  and make the  clean him so you can claim you're  without any suspicion). Also, if you have found a , , or even a  role that could be bad (Eg.,  can also be a  or  if investigated) you can ask them their role, claim your investigation message, and possibly even provide false information in order to make the  lose trust in what they're saying to possibly get them lynched. Changing your investigation results to match that of an 's (Eg., Your target works with dead bodies, they must be a ,  or ) and conversing this way with a revealed  member is a great way to earn trust as an , which helps the  out in the long run.
 * Write your will as though you were an . This could help you out because if you get jailed and the asks you to put out your will, he has evidence to believe that you were in fact an Investigator. Also, if the actual Investigator was to investigate you, it would show up as, Consigliere, or , since he cannot determine your exact role.
 * If you investigate someone one night and whisper to them as an, a can notice the correspondence of the  visit of a Consigliere and your whispers. Since a  can easily prove himself, a  who notices can easily get you lynched. When you investigate, mix up the order of people you whisper (not night-by-night) so that  get thrown off. You could accuse the  of being a  that's trying to get you lynched and hopefully the  believes you, it doesn't always work as people may actually suspect you as well.
 * Also, if you know there is a, try to avoid sharing people's roles with the unless it's absolutely necessary. If a  listens to the conversation, it ruins the point of cleaning said person, reveals the presence of a Consigliere, and also gives the  another person to trust. If you really want to reveal precious infomation to the , ask your  and/or  to say random roles, and in the middle, you say your past target's real role. The  will get confused and will not know your target's exact role.
 * Additionally, if you find a, , or , be careful when trying to get them lynched the next day. A would know if a member of the  visited that person and would assume you are a Consigliere.
 * The might be your worst enemy; just because you found an  result that doesn't mean they are really the, due to the fact that doused people will appear as an.
 * Using this, you could report any results to the  Killing. By killing off people who have been doused, you can prevent the  from causing any meaningful damage when he ignites. If they are immune, they could be a  vesting or the  themselves.
 * Last Wills: If you keep a log of investigations in your will that regard to an 's results, and that person dies and they were a member, delete the name in that section and replace it with a  member. This can make your fellow  seem innocent.
 * Additionally, you can use the trick above to trick the town into lynching the wrong person. (Finding a, but saying he's a , or listing an  as a ), so they have a better chance at lynching a  member. In the case of the , this tactic is golden for gaining his support, as if a living  members points out their part in the 's lynch of their target, they are likely to join the  in terms of voting. Do keep in mind though, that the  (or a  listening) could instantly rat you out. At the very least, the distrust created by the Last Will, even if it leads to no lynching, will waste time during the day.
 * Be warned about placing the names of members in your Last Will as those you have investigated in place of a dead person. An experienced  can notice that said person was not visited by the  and put two and two together. Although phenomenal  like these are rare, keep this in mind.
 * Make sure to always make your will like an would in case you are pressed to paste it in chat. Record an  style will to be able to paste during chat, but keep a log of the real results at the bottom so your  friends can know what role is which. Make sure no flaws are in your  style will, or you could be called out as a Consigliere by a smarter player.
 * When reporting results to the or the, always remember the groups an  would see, and phrase them accordingly. Accusing someone outright of being a , , or  when you're claiming to be an  is a dead giveaway.
 * If you absolutely must get someone lynched immediately, you might benefit from claiming something other than, since the Investigator results leave some wriggle-room; for instance, claiming to accuse a  or . This carries some risk of being contradicted by an  who has investigated you previously, but if you need to lynch someone right away it can sometimes be a viable option.
 * Alternatively, another member of the with appropriate investigative results can use your information to make an accusation; for instance, if you identify a, then a  can claim  and say they saw them kill someone.
 * If you want to accuse someone without drawing attention to yourself, you can ask the to put the accusation in the Death Note; however, this has the drawback of revealing that the  has a Consigliere, which can make it harder for you to pass as an  later on. Another option (if the  has missed a kill for any other reason) is to use the Death Note or a member of the 's Last Will to accuse them of being immune.
 * Always be sure to unambiguously identify any rival evil roles you discovered in your Last Will; the tends to trust a Consigliere's Last Will on those, and at that point there's no longer any benefit to being subtle with your revelations.
 * If you find a, you should put them as whatever role they claimed to protect them. If they haven't claimed a role, put them as any suitable claim, like  or.
 * Make sure you put the investigative results in the right order in your Last Will. Doing so will make people more likely to believe you. Putting the roles in the wrong order, or worse, getting the investigative results completely wrong could get you lynched easily.
 * While it is helpful to put the roles in the right order, you should not put the names in order. A smart could notice that the order in which you investigated someone was also the order that the  visited people, and could figure out your role if you reveal your Last Will to the Town.
 * You can record in your will your friends as any  role, a, an , or a  (this is most helpful for the  and will clear up any attackers claiming they are night-immune). This should prevent suspicion, but it could also just add onto evidence of them being an evildoer and you are trying to cover for them. The same is true for Death Notes. There is a small risk that an alert  might notice you didn't visit some of the people on your list; but  of that caliber are rare.
 * On the other hand, you can use this to try and get the to lynch innocent people at little danger to yourself. Revealing that someone you know is a  came up //, or that someone you know to be a  came up / / will often lead them to get hung when they're unable to prove their roles; and afterwards, you'll still look like an . Just be careful about doing this if you visited them last night, since  will see that a member of the  visited them and suspect you of being a Consigliere. Especially be careful if you aren't confirmed as, a focused town might know that the  needs  roles down, and they might call you out on it.
 * If you find a, you can whisper to them that you found them as //, and when they claim , form an "alliance" with them. Control them (e.g saying an is // when you are about to get a majority) or manipulate them away from your allies by deceptively confirming them as non- (unless it is not possible, in that case; you have to lynch them to not get suspicion. However, try not to use this tactic because it could be seen as gamethrowing, and rather discuss it with the other members).