Board Thread:Role Ideas (Town)/@comment-36029821-20180731213242/@comment-38165883-20190813053315

Imo this is a really good concept but theres one problem. A big problem. its a 100% RNG role, which goes against the rules for role creation. and with good reason. apart from chatting and voting, the role doesnt allow the player to have fun nor display his skill.

You might say that Psychic is literally afk post will TI as well, but... tbh i just hate Psychic as a role. It's completely uninteractive. Even then, Psychic results do still require you to use your brain to analyse the information by elimination.

Anyway, a large part of this problem could be solved if there is a certain way roles are revealed to the researcher. if you want to keep the psychic style of non visiting, at least make it not 100% rng.

A suggestion off the top of my head is to have a window at night with two options labelled 'Town' and 'non-Town', and you get a role from said faction. That way, it won't be 100% RNG and the player has some chance to display his skill. It also helps a real Researcher differentiate himself from a fake one.

Doubling down on this RNG thing, TIs are supposed to provide the town with leads at the beginning of the game and start to fall off as the late game approaches. There's no telling that on Night 2 you can receive: "There isn't an Arsonist in this town." when there was a SK kill night 1. That's just a feelsbad.

Closing Thoughts: now it may seem like i just hate your role, but i like it a lot. Im just against the RNG part. 8/10 role?