Potion Master

Mechanics

 * The can select between three potions to use at night: a healing potion, a revealing potion, and an attacking potion. Each of the potions has a three-day cooldown.
 * The healing potion will heal your target from attacks for that night.
 * The revealing potion will tell you your target's role.
 * The attacking potion will deal a Basic attack to your target.
 * With the Necronomicon, the cooldowns for the potions are removed.

Strategy

 * Normally, it is better to use a revealing potion instead of a healing or killing potion at the beginning of the game. Doing so can give you vital information about your enemies and keeps the fact that there is a in the game a secret.  It also makes you slightly better informed when you use your killing potion the next night, along with giving you time to locate any  that may take you down if you attack someone.
 * When you have the Necronomicon, it might be a good idea to use a revealing potion two nights in a row, and then use a killing potion on the third night. This way, the rest of the town will not know that you have the Necronomicon, which could make the panic that another  role has it instead.
 * Use your killing potions in compliment with your revealing potions. This allows you to take out only high priority targets like a or the.
 * Your healing potion is a powerful weapon to negate the attacks of . Cooperating with other roles is essential before you heal them. The other  members may decide to attack a specific target, knowing you would back them up with a Powerful defense. This is more useful when the attacking  member targets someone with  on their side.
 * When choosing who to heal, focus on whatever Coven member you think is most likely to be attacked. If you're unsure who will be attacked, you should protect whoever is most valuable - a  is important in the early game, the  is valuable if they have corpses worth using, while a  who has almost everyone hexed can be vital to protecting to ensure they live until their hex goes off.  The  and  can protect themselves and are generally lower priority.
 * If you inherit the Necronomicon, use the revealing potion on others to find their exact role, and paste their investigative results into chat (after claiming to be the ) to attempt to lynch them. Be careful, because lynching a could result in you losing your credibility. Gain the help of others by assisting roles such as  or, as this will be a major help towards the end of the game. Once everybody believes you are the , start killing off the non- (preferably the  first) until you win.
 * In addition to that, a smart will notice the correlation between your "findings" and the 's visits, outing you and confirming themselves in the process.
 * You are essentially a mix of the, the and the  (minus the Basic defense). Refer to these roles' specific pages for strategies you could adopt into your playstyle.
 * Unless you feel like you think your team can carry the rest of the game, do NOT heal a . Their Stone Gaze will still kill you.
 * Do not claim Doctor if there is a Poisoner. You would be expected to heal their victim each night, and would be discovered when you can't heal every target.

Trivia

 * In the Public Test Realm, Potion Master was a part of the scrapped alignment, and the only role described as such.