Board Thread:Debate of The Week/@comment-28112409-20181230235210/@comment-36558623-20190117003304

Vertroyer wrote: initial =/= overall

Currently, the normal game's activity does not differ compared to the game before Coven's release. Your argument is that the game was better before Coven was added, but the game is still the same despite Coven's release.

Player base splitting is not inherently bad until it has a real effect, such as dropping activity, which has not happened to the normal game when Coven was released. Coven is also not dead, as the chaos game mode of either VIP or Lovers mode is quite active, and both feature a rolelist where you can indeed utilize your skills.

Simply being less inclined to get good at the game because the optional DLC is "dead", which doesn't affect the normal game at all, is a very weak point to use against the DLC harming the game. experience =/= activity drop.

when people rage about town of salem, over half the time it's because of people who didn't play the game well, "gamethrowing vig" and "idiot jailor" are examples of this. Yes, sometimes these are salty people being salty, but other times it's frustrated players not being satisfied with how their teammates failed to play the game well. this, i think, is because people who (used to) play coven got used to that and when they were forced to switch back over they missed natural changed the game went through. in my opinion, most players will play 0.5-2 times a day, so getting used to a new meta can be challenging and frustrating, which is the gridlocke we're in right now.