Board Thread:Role Ideas/@comment-26832255-20160913000516

An idea that seems to have sparked suddenly in the role ideas board, with (hopefully) some refined mechanics

Role: Infector

Alignment: Neutral Evil OR Neutral Chaos, depends on how you look at it.

Mechanics: From night 1 until you have spread the disease, you will recieve the message "you have 1 infections left" and can choose to spread an infection that hopefully kills off or infects the entire town. You can infect one person in the town. When the night ends the person who is infected will not know they were infected. Once the infector has infected someone he cannot do it to anyone else, regardless of circumstances (if he is roleblocked he will still have the ability to try again.) If you somehow manage to infect yourself you also get a second chance. The next night, anyone your infected target visits, or is visited by, will become infected as well with the disease. There are 2 execeptions, Lookouts (because they are not actually going into the person's house) and Doctors (because they are immune to the infection and can instantly cure anyone with the infection they visit.)

The infected target then experiences "symptoms." So, to recap-

Night of infection - Target does not know they have been infected

2 nights after infection - Target is notified at the end of the night they were infected.

3 nights after infection - Sick in bed. Cannot perform ability.

4 days after infection - Quarantined. Prevented from participating in discussion or voting phase.

4 nights after infection - Death bed. Last chance to be healed by a doctor, if not, the target will succumb to the disease

The goal of an infector is to win by wither killing everyone or infecting everyone. Remember that EVERYONE must be infected, including Jesters, Amnesiacs, etc. If the Infector is killed, the infection will still spread and the Infector still has the oppurtunity to win. The infector is not Night Immune, but is Bite immune to vampires.  