Board Thread:Role Ideas (Other)/@comment-35015670-20180316161833

All Alignment: Cult (Support),Cult (Killing) All of them are unique

Devil's Contract = Increased Power (Necronomicon). Every 3 night, they can vote for who to get Devil's Contract at day. If draw, it will be chosen randomly between the player that are drawed. (Short Term: DC). Yes there can be multiple people with Devil's Contract at the same time, but if they die, the other player doesn't get it until it passes that night. You sacerfise one of your power to get more benefit.

Cult Leader (Short Term: CL/Cult Lead)

Attack: Powerful

Defense: Basic

Alignment: Cult (Killing)

Immunity: None

Mechanics: On an odd night, you will roleblock someone (Yes you do die to Serial Killer). Then the next night (even night), you will attack that same person with basic attack (Werewolf won't change target and attack you but they do get attacked). If you are roleblocked on odd night, you can't attack. If you are roleblocked on even night, you can't attack also.

Devil's Contract: You won't die to Serial Killer if you roleblock them, the player you roleblock on odd night will be blackmailed, you won't activate veteran's attack if you attack him after roleblocking him (You still die if you roleblock vet on alert), and lookout doesn't see you attack that person (Still see roleblock). You gain constant roleblock immunity, detection immunity and powerful defense. But you must sacerfise your attack power. You lose powerful attack and have basic attack instead.

Sheriff: Member of Cult / With DC: Not Susp

Invest: Doc / Disg'er / SK / PM / Cult Lead (Cuz the odd night they kidnap and even night they sacerfise)

Consig/Witch: Your target is the leader of a group worshipping the devil, he must be the Cult Leader.

Ritualist (Short Ter: Ritu)

Attack: None

Defense: Powerful (Once) (Constant) (Self Barrier)

Alignment: Cult (Support)

Immunity: None

Mechanics: You can visit 1 of your cult member to make a barrier around them, giving them powerful defense for the night. They will appear to be healed (No text shown on attacker). Spy doesn't see you protecting them. You can barrier 5 time.

Devil's Contract: You now have 1 more barrier. If you visit someone else, only your cult member can visit them, no one else is able to visit them. They are also gain 1 less tier of defense (Invincible to Powerful, Powerful to Basic, Basic to None). If they are jailed, you still fail. You can do those only 2 time. You sacerfise your own self barrier (If you still have it) to become basic defense instead of powerful. If you don't have the self barrier when getting the contract, you don't gain the extra barrier. Also you gain detection immuntiy.

Sheriff: Member of Cult / With DC: Not Susp

Investigator: BG/GF/Arso/Curs/Ritu (Cuz they set up the ritual)

Consig/Witch: Your target knows all sort of ritual, they must be the Ritualist

Sorry that's all I have time for, I will continue after I got a good sleep 