Board Thread:Debate of The Week/@comment-28112409-20171114075305/@comment-33307078-20171120221211

ProfessorArceus wrote:

Thatsmuggamer wrote:

ProfessorArceus wrote:

Thatsmuggamer wrote:

ProfessorArceus wrote:

Addfire wrote: Um, that's kinda the point of BMers. Like, part of their job. To pay attention to whispers.

Also, to proffy: You're relying on there being a Witch and a BMer, and for the Witch to find the NK before being killed.

Low probability.

I agree that it is helpful to have a witch on your side...

But honestly, this just adds in another level of strategy: whisper to the serial killer and say you roleblocked them, or that you transported to werewolf. BMer hearing whispers is stupid. Its current ability of bming is already extremely powerful and Ive given reasoning. Whisper hearing harms NKs. Whether it's often or not, it makes NK constantly afraid of whispering to Witch, or vice versa. The ability is unnecessarily powerful because it already has a powerful ability. so? It was kinda UP before it could hear whispers. and NK could wait for the BM'r to die. They have Defense. If it was UP, argue against what I've said about it being OP And Basic Defense doesn't mean it will always love. Plus the issue is still there for when it's alive. OK, I said before it could hear whispers it was UP. And why is it UP?! I've given reasoning to why it's OP, and I've seen nothing against it! DO YOU NOT READ? I said what you're suggesting is making BM'er UP. Not satisfied? Here's why: silencing a player is not enough because that's one person. If you can hear whispers, you can easily decide who to silence next. It's an easy process.