Board Thread:Role Ideas (Mafia)/@comment-33927649-20180226201644/@comment-33380803-20180302000633

NoCarbonRequired wrote: Name: Drunk Lol wut Alignment: Mafia Support

Attack: None

Defense: None

Unique Role: No

Priority: 2 (probably)

Abilities: Select a player at night and cause them to target a player that is 2 numbers higher (wraps around) than the original target (unaffected by dead people), in this case, they will not be told. However, this may seem too OP so ability usage may need to be adjusted. I would like a way that made them unsure of who they visited but still tells them they got drunk. Heck this is ridiculously OP, town will be hella confused when a TI gets a result on a different person. I thought about it causing a random target but that is RNG so >:( Yes that is bad. Attributes: Role block Immune Why r u making this more OP. Mechanics: (How It Works)

-Investigative Results-

Sheriff: Your target is a member of the mafia!

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Drunk, or Poisoner! (could be added to the Lookout’s results instead) No this is perfect. Consigliere/Witch: Your target has a bottle of alcohol and a slant to their step. They must be a Drunk!

Goal: Same as Mafia

Wins With: Same as Mafia

Must Kill: Same as Mafia

Anything Else:

Drunk immune roles-Jailor, Veteran, Retributionist, Transporter, Drunk, Coven Leader, Necromancer, Pirate, Pestilence, Guardian Angel, Psychic, Survivor, All Neutral Killings. Good I am thinking of having Medusa (by gazing at home and losing a gaze) attack the Drunk, might change. Medusa should attack drunk if gaxing. Should an Amnesiac be forced to remember a drunk if they try to remember but get targeted by the drunk? No they just din’t remember anythin. Yes, I understand this is similar to a witch. If that's all you wanted to say, B E G O N E! Not at all really.

Ok this role is way too Op. being able to change a townies target without them knowing is devastating, especially for townies. Extra mechanics need to be thought of.