Thread:Vertroyer/@comment-35282881-20190530135830/@comment-28112409-20190609031745

Jdnow wrote: NC. what else does it look like? I don't trust most users here to differentiate between alignment purposes and allocations.

It might be fun to go on a visiting bonanza and prioritize targets to win, but many other roles already employ this concept and go more in depth to add more of a skill ceiling than simply choosing who's night party you want to crash into.

The only "fun" thing about the role is visiting and being wowed if you get a good result that you may or may not have expected. Proposing this after the wide variety of roles that do the exact same thing on a larger or more impactful scale such as Vigilante, Witch, Coven leader, Consigliere, etc. highlights how much the role tries to turn one of the most basic concepts/skills into a fun thing on its own.

It's about as entertaining as taking a shawarma and picking off the onions in it and saying "This on its own can be so delicious, it can keep up with the shawarma itself". Or if you live under a rock and don't know what shawarma is, a ToS example is taking basic defense from an NK and thinking this mechanic alone is going to be super fun in a role made for it. That role was named the Survivor and you can see how "fun" that turned out.

It doesn't bring anything interesting, new or game-changing to the table to warrant putting up with the Vamps, Pestilence or the Pirate. It's dull at the very best.