Board Thread:Role Ideas (Town)/@comment-33030792-20170906183305/@comment-33030792-20170906201008

Addfire wrote: Hinoes wrote: Role -  Key Maker  I'd change the name to something like Locksmith.

Alignment - Town (Support)

Closer to Town Protective if you ask me.

Defense - None

Immunities - None

This role IS unique.

Abilities - Make a Key One Night and Give it to a Player, Locking themselves in.

Attributes - The Keymaker makes a key one night and Gives it to a Player, The Player can use the Key or keep it only for 1 night, If the Player Uses the Key their House gets locked and No one can enter or Leave, If someone tries to enter it will say "The House was Locked, You couldn't enter it" The Person with the Key also get's roleblocked. (This could Have 3 uses maybe or infinite?)

'''What happens if the Player is an Escort/Consort/Transporter/Witch? Do they simply not get roleblocked? '''

Also, this is very similar to the updated Jailor.

Investigative Results - Sheriff - Not Suspicious

Investigator - 

Consig/Witch - Your target crafts Keys for others, They Must be a Keymaker!

'''How about: Your target forges keys out of metal. They must be a Locksmith!'''

<p style="font-weight:normal;font-size:14px;">Summary - You are a Professional Key Maker

<p style="font-weight:normal;font-size:14px;">Goal:  Lynch every criminal and evildoer. Nerfed Jailor (keeps others from using their night actions on target, keeps target from using Night actions, but the prevention is optional and you can't kill the target).

REJECTED Thank you for the review, Also Can you tell me more about the Updated Jailor?