Board Thread:Role Ideas (Other)/@comment-34865205-20180321020259

Description: A group of anarchists planning to overthrow the town

Goal: Take control of the town

You may be asking, how do you take over the town? When the Anarchists (max. of 4) outnumber the town, the Dictator will gain control of the town, and his vote will count as 3, kind of like the mayor. If there is a mayor in the game, the Anarchists must also kill the mayor. If there is a mayor, at the beginning of the game, a message will be told to all the Anarchists, "A strong leader has control of the town," and once he dies, they will be told, "The town is now weak and dysfunctional." After the Anarchists have control, they can side with whoever they want, now that they have control of the town. After the Anarchists have gained control, a message to all the players will say, "The town is in anarchy!" The Dictator will be given a powerful defense, and everyone will know he is now the Dictator. The Jailor will not have the ability to jail the Dictator, however, Pestilence and Arsonists can kill the Dictator. If the first Dictator dies, the Activist will become the Dictator. If all the Dictators do happen to die, the Anarchists still win because the town is still in "anarchy." The Anarchists cannot convert new members once they have overthrown the town.

Promotions go like this if the Dictator dies.

Cryptologist --> Terrorist --> Activist --> Dictator

The first role, the Dictator

Name: Dictator

Defense: Basic | Attack: None

Abilities: When the Anarchists overthrow the town, and the mayor is dead, your vote will count as 3, and everyone will be aware of this. You will be immune to jail, and can only die to Arsonists and Pestilence. The Dictator must spawn with the Activist.

The second role, the Activist

Name: Activist

Defense: None | Attack: None

Abilities: Every odd night, ask someone to join your cause. They will refuse unless they are one of the following. The Activist must spawn with the Dictator.

-Any neutrals besides neutral killing and vampires

-Any town besides the Jailor, Mayor, Vampire Hunter, or Retributionist

Conversion order goes like this

2 people, the next convert will become a terrorist. 3 people, the next convert will become a cryptologist. If a convert is unsuccessful, you will still have the option to convert, until you get a successful convert. If the Dictator dies and there are no successful converts, you will not become the Dictator until you get a successful convert, and that person will become the new Activist.

The third role, the Terrorist

Name: Terrorist

Defense: None | Attack: Basic

Abilities: It will take 1 night to build a bomb. You start without a bomb. Once you build a bomb, you may place it at someone's door. The bomb will be set off if somebody visits that player. Everyone visiting the player, including that player, will die if they don't have a basic defense.

And the fourth role, the Cryptologist

Name: Cryptologist

Defense: None | Attack: None

Abilities: Every night, pick one player. You can read their last will, and you will hear all whispers to and from that player that day.

Investigative results -

Every Anarchist to Sheriff: "Your target is a member of the Anarchists!"

Consig/Witch:

Dictator: Your target is a strong leader attempting to overthrow the town. They must be a Dictator!

Activist: Your target is attempting to gather people for their cause. They must be an Activist!

Terrorist: Your target is willing to kill innocent people for their cause. They must be a Terrorist!

Cryptologist: Your target is a master code-breaker who intercepts information. They must be a Cryptologist!

Investigator:

Dictator: BG/GF/Arso/Crus/Dictator

Activist: Framer/Vamp/Jest/Hex/Activist

Terrorist: Vig/Vet/Maf/Pirate/Ambusher/Terrorist

Cryptologist: Lookout/Forger/Witch or Coven Leader/Cryptologist

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