Board Thread:Role Ideas (Town)/@comment-34969116-20180325140628/@comment-34766443-20180327014102

Shebbyking wrote: Important note: This is a altered version of another role I came up with as the old role was a useless mafia support, I believe this version would be a much better role idea.

Name: Gossiper (name ideas needed)

Alignment: Town investigative

Attack: None

Defence: None

Unique Role: No

Abilities: At night visit someone and gossip with them about the person they will vist. When you gossip with someone you learn the role of the person that the person you are gossiping with visited.

Attributes: None

Mechanics: Lets say you gossip with 5, if 5 visited a lookout then you will be told that 5 visited a lookout (you will not be told who though, only that they visited a lookout) If 5 didn't visit anyone then you would receive a notification that the person had a boring night. If 5 dies to whoever they visited you will be told "5 left the house and never came back" (this only happens if the person specifically died from visiting someone e.g a veteran) -Investigative Results- Sheriff: Non suspect

Investigator: Spy/jailor/blackmailer/gossiper (unsure about this, can be changed)

Consigliere/Witch: Your target loves to find out about people's personal life, they must be a Gossiper!

Goal: Lynch all criminals and evildoers

Wins With: Normal for town

Must Kill: Normal for town

Notes: This role can be useful for finding evils and confirming certain roles, however, to prevent it being overpowered it doesn't give names, you will have to rely on info from others but be careful you aren't feeding info straight to the mafia!

Achievements -

- Chatty man - Win your first game as agossiper

- Big mouth - Win 5 games as a gossiper

- Conversation Central - Win 10 games as a gossiper

- Chit-chat champion - Win 25 games as a gossiper

- Boring Friends - gossip with 3 people who didn't visit anyone in one game

- Last Conversation - gossip with someone who goes out and doesn't come back

- Send my regards - gossip with the person that kills you

This idea is WIP so if you have any suggestions do comment (all the bold is just some mistakes that I found)

for the mechanics part, if you visit a rbed person, will they show up as "having a boring night" or will that trigger a different message?

also, I kinda think that knowing immediately the role of whoever your target visited would be kinda OP, and I think that Shebby's idea for having investigator-like-but-somehow-different results would greatly help.