Board Thread:Role Ideas (Coven)/@comment-38965982-20190329205339

I'm reposting+ editing this b/c I have an account now. Sorry if there's clutter in the Role Idea Board now, hopefully the old ones will be left untouched.

Name: The Awakener

Alignment: Coven Evil

Attack: None

Defense: None

Unique: Yes

Immunities: Roleblock Immunity, Detection Immunity (With Necronomicon)

Abilities: Sacrifice the dead at night to awaken an evil deity.

Attributes+Mechanics:

At night, you can choose 3 dead players to sacrifice their bodies in order to summon a demon for the following day.

Once the bodies are sacrificed, their essences are consumed and cannot be used for another awakening. They also cannot be revived by a Retributionist or used by a Necromancer. You can use bodies controlled by a Necromancer, though, as their essence still remains. The Town will still see their roles in the graveyard, but a side note of them being sacrificed will also be shown.

The Awakener cannot sacrifice cleaned or stoned bodies.

The Awakener can choose one of the three demons to put upon the town the next day. Each can only be summoned once, and once all 3 are summoned, the Awakener becomes useless.

With the Necronomicon, the Awakener can choose to sacrifice one live player out of the 3 they wish to sacrifice, giving all live players a basic attack. If the live target does not die, the demon will not be summoned. The Awakener also gains detection immunity, but that's a given.

The day after the Awakener uses their ability, the town will receive the following message as the first message (before Amnesiac remembering messages): "[PlayerA], [PlayerB], and [PlayerC]'s bodies were sacrificed to summon the Demon of [Demon Type]!"

Demons:

Demon of Vengeance- 

If a Coven member is hung the day the Demon of Vengeance has awoken, all guilty voters AND abstainers will be delivered an Unstoppable attack that night, with the exception of other Coven members, who are immune to this.

Demon of Weakening- 

All non-Coven members will be unable to talk or vote the following day, but can still whisper. The night after all Neutral Killing, Neutral Chaos, Mafia, and Town Killing are rolebocked (including the Jailor, who cannot jail nor execute) from exhaustion. All other roles can perform normally, though. Roles like these immune to roleblocking, such as the Veteran, will remain immune: however, Serial Killer's and Werewolves on full moon nights will not attack the Awakener but would attack the Demon of Weakening, which obviously fails: no mortal with no knowledge of magic can bring down a demon!

Demon of Revival- 

That night, the following day, or the following night from when the Demon is Awakened, if any Coven member dies they will be revived the day after they die and will not be able to voted up the day they are revived. That night they will also gain Unstoppable defense- complete night immunity. They do not have detection or role-blocking immunity, however. After that all immunities will be lost.

Sheriff: Suspicious normally, Inno if with Necronomicon.

Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel, or Awakener!

Witch/Coven Leader/Consigliere: Your target has a special connection with beings from other realms. They must be an Awakener!

Goal, Wins With, Must Kill: Standart Coven goals

This is a role meant to delay the Coven's death, and meant to scare the Townies. With the promises of payback when a Coven is killed when a demon is summoned, the Town might not even vote anyone up that day, buying more time for the Coven to win. Since the whole town knows when and which demon is summoned, the actual repurcussions the demon has is not op, but rather prevents that first action from happening that would cause those repurcussions.  