Board Thread:Role Ideas (Mafia)/@comment-37644262-20191230223219

Now I know what your thinking: "Oh great this again its gonna just be a mafioso rehash that gives maf 2 kills a night" Well just hear me out okay.

Assassin

Mafia Killing

Attack: basic

Defense: none

Unique: yes

Abilities:

- At night, you may decide to attack a target. Your attack bypasses all applied defense modifiers, like vests or doctor healing, and attacks the target at their standard defense level

- You may only do this three times

- Activating your ability prevents all other mafia killers from visiting

- Your attack does not bypass the witch shield or intrinsic basic defense

- Your attack does not bypass survivor vests, but can bypass the bodyguard's vest.

- You do not die to bodyguards, and they do not die to you.

For example, let's say you decide to attack Fred the medium. Fred is protected by a bodyguard and healed by a doctor that night, so he has powerful defense. You attack bypasses the doctor's heal and the bodyguard, and Fred is attacked as if he had no defense. In the morning, you, the bodyguard, and the doctor are alive, and Fred is not.

If Fred had been an arsonist and had basic defense, he would not have died, because you would have attacked him at basic defense.

Attributes: - if all of the mafiosos die and you have spent all three of your killing charges, you will become a mafioso. If you spend your third kill and there are no mafiosos, you become one the next night. -if there are no other killing roles left, you become the godfather, regardless of the number of charges you have used.

Results:

Sheriff: Guilty

Investigator: Retributionist, Assassin, Mayor

Consigliere/Witch: Your target is skilled at slipping by unseen and works for the mafia. They must be an Assassin!

Goal: Mafia goal. If you become a godfather or Mafioso and then win, it still counts as a Assassin win.

Wins with: Mafia win with list

Must kill: Mafia must kill list

Purpose: Ima be honest, I'm not sure if this role is a very good idea. The basic idea behind it is to give the mafia a limited shot killer that can kill any town regardless of protection, so mafia can get rid of high value targets they think will be protected heavily, like confirmed jailors, without losing a night kill.

I'm considering adding transporter immunity of some sort (basically you still kill the same person if they are transported) but that might be a bit too powerful, as it removes town's one counter to the role. 