Talk:Roles/@comment-5498154-20150608194427

You want cultists? I give you cultists.

Role: Cultist

Alignment: Cult (Neutral Evil)

Summary: You are a member of a shadowy cult.

Abilities:

Vote on who to kill during the night.

Special Attributes:

When you are finished voting on who to kill, you will send a random Cultist to kill that person.

You may speak to other members of the Cult during the night.

You cannot be converted to a Vampire.

Investigation Results:

Sheriff: Your target is a Cultist!

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Cultist.

Consigilere: Your target is part of a secret organization! They must be a Cultist.

Goal: Kill everyone who will not submit to the Cult.

You win with the Cult and Survivors.

You must kill the Town, Mafia, Serial Killers, Arsonists, Vampires, and the Werewolf.

You may spare anyone else.

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Role: Deathmage

Alignment: Cult (Neutral Evil)

Summary: You are a mage who manipulates the dead, aligned with the secret cult.

Abilities:

Save someone at night, protecting them from death.

Special Attributes:

You can only save 3 people. If you do not sucessfully save someone, your charges are not depleted.

If your target is attacked, they will become a Cultist.

You may talk to other members of the Cult, and you can vote on who to kill.

You will not go to kill people after other members of the Cult vote. If there are no Cultists remaning, the Cult will not kill.

Investigation Results:

Sheriff: Your target is a Cultist!

Investigator: Your target works with the dead. They could be a Medium, Janitor, or Deathmage.

Consigilere: Your target uses the dead as puppets! They must be a Deathmage.

Goal: Kill anyone who will not submit to the Cult.

You win with the Cult and Survivors.

You must kill the Town, Mafia, Serial Killers, Arsonists, Vampires, and the Werewolf.

You may spare anyone else.

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See? Nice, round, two roles. More than enough to sustain a new faction.