Board Thread:Role Ideas (Other)/@comment-67.87.200.172-20190828165151

Name: King of The Lair Alignment: Lair Killing Attack: Basic Defense: Basic Unique Role: Yes

Summary: You are the supreme leader of the Lair.

Mechanics: Each night you can spear one person. If there is an Assassin alive, they will kill the target instead of you. If you die, the oldest Assassin will take over and be promoted to King of the Lair. If no Assassins are alive when you die, all members of the Lair will perish and be dead the morning after your death. Results: Your target is suspicious. Your target could be an Investigator, Consigliere, Mayor or King of the Lair. Your target is the ruler of the Lair. They must be the King of the Lair.

Goal: Kill everyone who does not serve the Lair.

Name: Assassin Alignment: Lair Killing Attack: Basic Defense: None Unique Role: No

Summary: You wield a spear and will kill anyone you are ordered to by your King.

Mechanics: Follow the King of the Lair’s orders. If the King of the Lair dies you will take their place. Results: Your target is suspicious. Your target could be a Doctor, Disguiser, Serial Killer or Assassin. Your target serves the King of the Lair. They must be an Assassin.

Goal: Kill everyone who does not serve the Lair.

Name: Ornithologist Alignment: Lair Scientific Attack: None Defense: None Unique Role: No

Summary: You are an expert in bird knowledge who uses their wings and eyes to inform the Lair.

Mechanics: Each night, you can send out either an Owl or an Eagle to target a player. You have 2 of each bird. Sending an Owl will track the player, telling you the names of the targets they visit. (Like Tracker) Sending an Eagle will tell you the names of your target’s visitors. (Like Lookout) You do not visit anyone at night, the birds do. An alert Veteran will not kill a visiting bird. Results: Your target is suspicious. Your target could be a Lookout, Forger, Ornithologist or Witch. Your target keeps birds as pets. They must be an Ornithologist.

Goal: Kill everyone who does not serve the Lair.

Name: Entomologist Alignment: Lair Scientific Attack: None Defense: None Unique Role: No

Summary: You are an evil biologist who takes advantage of people’s fear of large amounts of bugs.

Mechanics: You may choose to infest someone’s house with bugs at night. You have three infestations left at the start of the game. Your target won’t know if their house has been infested unless they are a fellow member of the Lair. Infestation anonymously stops any of your target’s visitors from using their night ability on them. This lasts for one night. However, any attacks stronger than Basic will not be stopped by infestation. You do not visit your target, the bugs do. A Veteran’s alert will not prevent infestation from occurring and you will not be attacked. Results: Your target is suspicious. Your target could be an Escort, Transporter, Consort or Entomologist. Your target knows a lot about insects. They must be an Entomologist.

Goal: Kill everyone who does not serve the Lair.

Name: Psychologist Alignment: Lair Support Attack: None Defense: None Unique Role: No

Summary: You can tell a person’s traits by the way they act.

Mechanics: Listen to someone each night. You will know all of the roles that visit your target. Results: Your target is suspicious. Your target could be a Spy, Blackmailer, Jailor or Psychologist.

Goal: Kill everyone who does not serve the Lair.

Name: Sacrificer Alignment: Lair Support Attack: None Defense: None Unique Role: Yes

Summary: You want to be killed at night for the greater good of the Lair.

Mechanics: If you are killed at night for any reason other than a Jailor execution, the oldest Assassin will gain a Powerful Attack and a Basic Defense for the rest of the game If there are no Assassins alive, then the King of the Lair will gain a Powerful Attack and a Powerful Defense for the rest of the game. You can visit someone each night, but you will not do anything to them. This can be used as an attempt to suicide into a Veteran. You cannot visit on the first night. Bodyguards will not attack you if you visit their target. Results: Your target is innocent. Your target could be a Framer, Vampire, Jester or Sacrificer. Your target wishes to be killed. They must be a Sacrificer.

Goal: Kill everyone who does not serve the Lair.

Name: Sniper Archer Alignment: Lair Killing Attack: Basic Defense: Basic Unique Role: Yes

Summary: You are a master of stealth with good arrow aim.

Mechanics: On non-full moon nights starting night three, you may snipe someone. You have three arrows left at the start of the game. Sniping bypasses any Bodyguards who’s target is the same as yours. Sniped targets cannot be healed be Doctors; it will kill them anyway unless their role defaultly has a defense value of Basic or higher. Lookouts will not see that you visited your target. However, an alert Veteran will still kill you and will not die from the snipe. (due to having Basic defense while on alert) If there are no Assassins left when the King of the Lair dies, you are the only other Lair role that is able to take the King’s place. Results: Your target is suspicious. Your target could be a Vigilante, Veteran, Mafioso or Sniper Archer. Your target has a bow and a quiver of arrows. They must be a Sniper Archer.

Goal: Kill everyone who does not serve the Lair.

Please leave comments about what I can edit to improve this faction. 