Board Thread:Role Ideas (Neutral)/@comment-35420390-20181029200557/@comment-36558623-20181102234023

remember that every NK has a different KPN. mhm, and its kinda hard to make a KPN anything else that already exists The SK has a KPN of 1. mhm

The WW has a KPN of 1/2 to 4/2 '''mhm, tell me how i sould make a role that have anything else that 1/2 to 4/2. Since if I make more its OP and if I make it less its useless'''

The Arso has a KPN of 1/2 which is why it's bad. (usually, however, if they waited say 3 nights it would be 2/3 and so on. but it's still bad)

The Phantom would have a KPN of 1 minus X. (x being how many nights it takes to find a host) which works to an extent, but also keep in mind that it doesn't do much when it has a host aisde from changing TI results. '''And is, as i would say, the biggest reason  is cauth aside from  or  finding them. And since i find it hard to make a that have a unique KPN I find that a KNP that is 1 - x is good, since as the  it can go both ways, either have a strong role whit about 1 KPN or a role that almost have 1/4 KPN or something'''

Plus, why doesn't the host just speak up? Cuz they don't know they are posesed unless the Phantom is killed himself

seems rather original however, but this idea has been suggested many times before. '''Oh, okay then. How close was I to the others? Was it just simular consept or the entire role?''' personally i feel that the host should be easier to find and that you kill two roles per night. this makes it's KPN 2 - x which is better.

the idea wasn't exactly similar because the 'host' idea is thematically similar to other ideas but the actual concept is very different.