Board Thread:Role Ideas (Neutral)/@comment-27835295-20180219020811

Turncoat Alignment: Neutral/Chaos

Attack: Basic*

Defense: Basic

Unique Role: Yes

Abilities: Watch someone to see if they remind you of the mafia, or chose to kill someone.

Attributes: You are immune to all visits by the mafia, and will attack the visitor.

You start the game with a vision of 4 people, ONLY one of which is mafia.

You appeared to be a member of the Mafia!

If you chose to kill someone who ends up being a member of the mafia, you become enraged, gaining a powerful attack and rampage.

Mechanics: You will see who your target is visited by with your night ability. If your target is a member of the mafia or framed, you will be told "You feel memories flooding back. You target is member of the mafia!" If your target was visited by a member of the mafia, you will be told, "You feel memories coming back. You saw a member of the mafia last night!"

If you click your day ability, you will decide to kill someone. This ability has infinite uses.

---Investigative Results---

Sheriff: Your target is a member of the Mafia! Investigator: Spy, Blackmailer, Jailor, Turncoat, or Guardian Angel. Consigliere: You have wronged your target, and now they are back for revenge. They are the Turncoat! (Oh, and your killer) Witch: Your target used to be a double-agent, but now they bare a grudge. They must be a Turncoat!

Goal: Get revenge on the mafia. Make sure they lose, and kill at least one of them... at all costs. Wins With: ANYONE but mafia. Town, NKs, Coven, etc. Must Kill: Mafia Members

Differences from the original: Now the turncoat is guiltless, making him more of a threat to the town. The turncoat can go around killing anyone he has a suspicion against, and have no repercussions. Even if he tries to side with town, when he kills a member of the mafia, he could end up just killing townies as well. 