Board Thread:Role Ideas (Town)/@comment-32942597-20171201043334/@comment-31680260-20171203085158

SpacedefenderX wrote: Pretty sure this role will be rejected immediatly,but gotta try! '''False. We don't reject roles anymore. We just don't accept them most of the time ;)'''

Name: Guardsmen

Alignment: Town Protective

Attack: Powerful '''- Good. No more of that pathetic Crusader crap.'''

Defense:None

Unique Role:Nope

Abilities:Protect someone every 2 night, (Why every 2?) giving them powerful defense, but they would be roleblocked and all visits against them will fail (Sounds like a mix of UP Doc and Jailor...)

You may choose to have a last stand

Attributes:You can only have a last stand once

Mechanics: So it gives powerful defense to someone at night, but all visits will fail and the target would be roleblocked, how ever, rampage will still kill you.

A last stand will result in you dealing powerful attack to all visitors of you target '''- Too similar to Vet/WW. I do like this nice little twist, though!'''

-Investigative Results-

Sheriff:Your target is not suspicious

Investigator:Your target may be Bodyguard, Godfather, Arsonist, Crusader or Guardsmen (Two TP's, Mafia, NK and a retarded tagalong kid... nicely balanced)

<span style="color:rgb(221,0,0);">Consigliere/<span style="color:rgb(191,95,255);">Witch:Your target prepares to have a last stand, they must be a Guardsmen! (A bit dull, could use some spice)

<p style="font-weight:400;font-size:14px;">Goal:Lynch all criminal and evildoer

<p style="font-weight:400;font-size:14px;">Wins With:Same as town

<p style="font-weight:400;font-size:14px;">Must Kill:All evil

<p style="font-weight:400;font-size:14px;">Anything Else:Nope