Board Thread:Role Ideas (Neutral)/@comment-27910165-20170423200742/@comment-32487879-20170423202505

Ramerion wrote: Alignment: Neutral (Killing)

Abilites: Every other night, choose one person. Attributes:
 * Hmm. This sounds like Werewolf... buT OKAY! I'll hear ya out.

-On night 2, you kill your target and their neighbors. This attack bypasses night immunity. Sheriff can find you, Lookout can detect you, and BG can kill you. (BG only kills you if your target is their target, Lookout only detects you if your target is theirs, and Vet only kills you if he's your target.) -On night 4, you kill your target and anyone who visits them. This attack does not bypass night immunity. Sheriff can not find you. Lookout can detect you and BG can kill you. (BG only kills you if your target is their target, Lookout only detects you if your target is theirs, and Vet only kills you if he's your target.)
 * Hmm. Okay, so this is basically Werewolf, but instead of killing visitors, it kills neighbors. So most likely 3 or 2 kills right there.
 * So here, Werewolf except no night immunity, and buffed by no Sheriff detection. This is extremely dependent on night....

-On night 6 and 7, you kill your target only. This attack does not bypass night immunity. Sheriff can not find you, Lookout can not detect you, and BG can not kill you. -On night 8 and on, you can not attack. Goal: Kill everyone who would oppose you.
 * So you're a lot more invulnerable, but less kills.
 * Nerfed.

Immunities:

-Night Immunity.

Investigative Results:

-Sheriff: Your target is a Resilient! (Only on nights 1&2)

-Investigator: Your target sticks to the shadows. They could be a Lookout, Forger, Amnesiac, or Resilient.

-Consigliere: Your target will not give up no matter how many setbacks there are. They must be a Resilient!

Extra info:

-As the game goes on, your attacks get weaker, but it is harder for town to detect and kill you.

<p style="font-weight:normal;font-size:14px;">  -You attack on nights 2, 4, 6, and 7, each night your attack gets weaker. <p style="font-weight:normal;font-size:14px;">-After night 7 you can not attack at all.
 * Wait. You said every other night. What about night 7?

<p style="font-weight:normal;font-size:14px;">-Sheriff can find you nights 1&2

<p style="font-weight:normal;font-size:14px;">-Lookouts can detect you nights 1-4

<p style="font-weight:normal;font-size:14px;">-BG can kill you nights 1-4

<p style="font-weight:normal;font-size:14px;">-This role is unique.

<p style="font-weight:normal;font-size:14px;"> Wins with:

<p style="font-weight:normal;font-size:14px;">-Survivors

<p style="font-weight:normal;font-size:14px;">-Witches

<p style="font-weight:normal;font-size:14px;">-Resilients

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;font-size:14px;"> Tell me what you guys think. I think it's decently balanced. Okay, nice job balancing it out through. Amount of kills would approximately be 2-3, then 2-4, and then another 2 those nights. Now, how would gameplay work?

Like, what would be the level of suspicion and the level of killing go out on?


 * Can't really do much here, so I'm going to wait.