Board Thread:Role Ideas (Neutral)/@comment-35420390-20180721195536/@comment-35813313-20180808192108

BendBones wrote: '''Just bear whit me here, okay? ok''' Name: Hitman

Alignment:

Summary: You're a high ranking criminal who pay others for killing. Interesting.

Defence: basic Fair enough.

Attack: none

Unique: idk '''Make it unique; if this isn't unique, Town doesn't stand a chance. '''

Ability: choose someone during the day to mark them for death.

Attributes: You may not mark someone day 1. Again, fair enough.

A mark lasts 2 nights.

If your target is killed there is a 1 night (not day) cooldown before you can mark someone again. If the mark wore off you may place a new the following day. A little UP, but ok

During the night, you may choose someone to interrogate (like the ). The interrogation will result in you knowing if your target is good or evil, whit evil roles being all roles that have to kill to win. This bypasses detection immunity. '''Like a Consilierge. So you know who to put a mark on. Cool, but what if you accidentally put a mark on an evil role?'''

A message will be shown to all evil roles (non--roles except NE) the following day telling them: "The Hitman have placed a bounty on a *role of target*!"

A marked player will be killed if they visit a evil killing role or if they visit the same person as a evil killing role. '''Oof. If the marked player knows that they have been marked, wouldn't they just choose not to visit anyone? How about if any evil role (Hypnotist, Hex Master, Witch, etc.), they die? Save for the Hitman, of course.'''

Investigative results:


 * Your target is not suspicious.

,, , or Hitman. (1-0-3-1, ik ik)
 * Your traget is waiting for the perfect moment to strike. They must be a


 * Your target places bounties on people to get them killed. They must be a Hitman.

Goal: Live to see the lose. '''​​​​​​​So...a Witch. What if you changed it somehow? Typically, NE roles have unique goals. '''

Messages:


 * Someone have offered money to see you dead. You have been marked for death! Marked target at the start of the night.


 * Someone who was marked for death visited you so you attacked them! A evil killing role being visited by a marked target.


 * Someone who was marked for death visited your target so you attacked them! A evil killing role visiting the same person as a marked target.

This is a pretty UP role thus far, but I do like the idea. I believe that any Evil role that visits the marked player should kill them as the player can simply choose not to visit.

Nice job!