Board Thread:Role Ideas (Town)/@comment-27575896-20161112224413

Infector

Description: A civilian infected with a deadly disease who wants everyone to succumb.

Alignment: Neutral Killing

Abilities: Choose someone to infect each night. They will become infected and die in two days without help. They will be notified of becoming infected the next night.

Attributes: An infected individual will have a slight chance of becoming another Infector. If an infected individual is cured by a Curer, they will not be infected anymore. Bypasses Night Immunity.

Is not Unique, is not Night Immune. Immune to the Curer. Witches are immune to infection.

Sheriff: Your target is not suspicious.

Investigator: Your target is facisnated with diseases. They must be an Infector or Curer.

Consigliere: Your target likes to infect people. They must be an Infector.

Lookouts will see the Infector visit someone.

Goal: Infect everyone and see them succumb.

Wins with: Infectors, Survivors, Witches.

Must Kill: Town, Mafia, Serial Killers, Arsonists, Werewolves.

Curer

Description: A Townie who wants to cure people of disease. A Curer will exist only if an Infector exists as well.

Alignment: Town Support

Abilities: Cures infected people. Is immune to infection. If finds an infected person, will fully cure them.

Attributes: Can not cure Infectors, only people that have been infected.

Is not Unique, is not Night Immune.

Sheriff: Your target is not suspicious.

Investigator: Your target is facinated with diseases. They muse be an Infector or Curer.

Consigliere: Your target cures infected people. They must be a Curer.

Goal: Kill all criminals and evil-doers.

Wins with: Town, Survivors

Must Kill: Infectors, Mafia, Serial Killers, Arsonists, Werewolves, Witches. 