Board Thread:Role Ideas (Neutral)/@comment-27910165-20161130024545/@comment-27910165-20161130040917

Rexanator3000 wrote: Ramerion wrote: Alignment: Nuetral (What would it be?) Neutral Benign or Neutral Evil

Abilities:

Day- Can reveal to have a vote worth 2 votes.

Night- Can protect themselves 1 time after revealing.

Passive- If attacked by a Vampire, the Vampire will die.

why nerf vamps?

Immunities: Vampires. Werewolves. Immune to being Witched, (These three were just ideas.)

why nerf these roles?

Goal: Rid the town of all Town and Non-Humans (Vampires, Witches, Werewolves) and survive till the end of the game.

this nerfs all the roles that are hard to win with that dont begin with "A"

Investigative results: 

 Sheriff: Your target is not suspicious.

 Investigator: Your target keeps to themselves. They could be a  Survivor, Vampire Hunter,  Witch, or the Pope.

 works for me

  Consigliere:  'Y our tar get is a relig eous leader. Your target must be the Pope!

<p style="font-weight:normal;font-size:14px;">eh.

<p style="font-weight:normal;font-size:14px;">Can win with: 

<p style="font-weight:normal;font-size:14px;">-Mafia

<p style="font-weight:normal;font-size:14px;">-Serial Killer

<p style="font-weight:normal;font-size:14px;">-Arsonist

<p style="font-weight:normal;font-size:14px;">-Survivors

<p style="font-weight:normal;font-size:14px;"> okay, so still has bad religious connotation, is a huge nerf to neutrals, and has a bunch of immunities.

Not gonna lie, this role would make it EASIER for the roles that already easy to win with to win. I'll try to revise it again. I was trying to go with the not holy side. Like WW, Witches, stuff like that.