Board Thread:General Ideas/@comment-27128035-20190813051443/@comment-27575896-20190816134503

BobbytheBlobby wrote: Jailor
 * Remove Retributionist
 * Make Medium unique
 * Transport notifications are removed
 * Spy needs a rework. I would remove Maf Visits for the time being and add a limited day ability that allows them to close on the Mafia. Whether Mafia should get a notification about it or not is up to debate.
 * Non-unique are capped at a maximum of 3.
 * Completely rework the role list to:

Town Protective

Town Investigative

Town Investigative

Town Killing

Town Random

Town Random

Town Random

Town Random

Godfather

Mafioso

Mafia Random

Mafia Random

Neutral Killing

Neutral Evil '''The role itself needs no buffs to help it claim either role. If no Spy exists, it's very easy for a Consigliere to claim Investigtor or really anything else as long as its early on in the game.''' '''This doesn't change anything really, all it does is confirm a roleblocker presence. Only a Spy can prove or disprove if they are a Consort.''' '''This simply changes the investigative result of that role, which is what it does anyway. I don't see a need for this, anyone who shows as Framer/Vampire/Jester is suspicious whatever the hell they claim. A Spy can differ the difference.''' '''Lookout checks? And anyway, it just makes them appear to seem innocent for a single night. Timing that exactly would just motivate the disguiser to not do anything. The only good thing here is keeping your disguise of that person permanently, or for say until they die.''' '''So they now change the role they appear as? Useless! The will of that target not only shows their exact role, it completely proves a Forger exists in the game. This feels like the strategy for the pre 1.5 Disguiser, place your name in your will. In this case, just place your role.'''
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better.
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message
 * Framer now frames someone as a selected role for the night.
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Targetting a member of the Mafia removes their disguise, but hides them from Lookout/Sheriff checks.
 * Rework Forger. Forger can now also change their target's role flip. Limited to 2 use.

Your role is already usually placed in there anyway.

'''Now, if I misread this, and it still forges their will like normal, that's an issue by itself. Why change their role if you only need to forge certain information of that will? All that will mainly happen is their will gets wiped. And a wiped will later on in the game, especially with a role that requires a will normally, which is EVERY TOWN, doesn't provide much use.''' '''I can guarentee you the Town wins by lynching two Mafia and the Neutral Killing if the Jailor or Bodyguard doesn't kill them first. This isn't effective in a normal Ranked match.''' '''The Jester doesn't need any buffs whatsoever. A self-frame is not needed for a role that relies specifically on day chat in order to win. They can't win at night, only at day. Making themselves suspicious for one night is very swingy, and more likely will just be used quickly the first two nights.''' Scrap this, just with the Jester problem, its a day ability.
 * Witch doesn't have to live to win, they just need to see no more than two non-Townies lynched at day (excluding themselves).
 * Jester has an ability to frame themselves, limited to 2 uses. Jester should have one-time death immunity.
 * Executioner has an ability to frame their targets, limited to 2 uses. They should also have one-time death immunity instead of permanant. They lose this upon victory
 * The full moon appears on the first night, and again on the third, and so on.

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%.

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