Board Thread:Role Ideas (Neutral)/@comment-38526741-20190215003338/@comment-35195751-20190215020655

Diplomatic Objection wrote: Name: Gamemaster

Alignment: Neutral Killing

Lore: The gamemaster was one of those who didn't seem interested in anything. Always quiet and oblivious to anything going on around him. He would only stare at his cards intensely. The only time anyone would hear him speak was during trials. In his mind however he was only picking who would play their last game of their life. Nearing the end of the day He handed the Doctor and Godfather invitations to his house, promising them a good time, he gave explicit instructions for the Doctor to arrive at 12:00 AM and the Godfather at 12:05. That night they both showed up. He sat them down in luxury chairs with a pitch black, opaque divider in between the table Separating the two. He set down 2 glasses of wine in front of him, handed them each a deck of cards and explained to them his game. He explained that all they had to do was guess the other person's role in the town, regardless of being evil or not. He said that he would give them wine after they did so. Confused but intrigued the Doctor and Godfather played a round. The Doctor guessed that the player he was playing with was the part of the coven but wasn’t sure of which role or division so he simply played the “Coven card.” The Godfather knew for a fact that the player he was up against was a town member AND he was in the Town Protective division, but wasn’t sure if they were a Doctor or Crusader. Deciding to not risk he played the “Town Protective” card. The gamemaster congratulated the Godfather as he was closer to the other’s role. Deciding the game was over he handed them both there promised glass of wine. The Doctor accepted his consolation prize and drank it happily. What he didn't know was that the Gamemaster had slipped poison into that drink... Tomorrow morning the Doctor was found dead in his home, collapsed on the floor, didn’t even make it to his bed. Everyone is in shock. The Sheriff questioned the Poisoner and Mafioso but neither of them did it. (Wouldn't he still find them sus though?)

While the town is in panic the Gamemaster only chuckles as he picks his next two victims.

Very in-deph story, I like people who go that extra mile

Attack: Powerful

Okay...

Defense: None

Really?!?

Unique role: Yes

Okaaaaaay, No defence + Unique = This is probably going to be hard

Abilities: Pick 2 people during the day to pair against each other. Those 2 players will be forced to guess the others role in a card game like fashion.

'''So like a Pirate.... ok'''

Attributes: Forcing a player to play your game will count as a roleblock.

...What if the person is immune (Assuming it works like Pirate)

You will deal a powerful attack to the player that loses. If both players are successful to a varying degree you will not kill either player. You can challenge 2 players of the same faction together. You can choose yourself to play RPS. Players playing the game will not know the name of who they are playing with. You will not be revealed the roles of the 2 players you choose

Mechanics/Example: Player A is Doc. Player B is GF. Player C is the Gamemaster C picks A and B to play his game.

A guesses B is a Bodygaurd hence playing the card “Bodygaurd”

B guesses A is A Town Protective role playing the card “Town Protective”

Both say that is there final answer

Since B was closest A is killed by C

C cannot challenge A because A knows there is a gamemaster and C doesn’t know the role of A giving C an unfair disadvantage

Because A is the Last player alive with C and C wins with the last player alive regardless of faction. C wins

Next example (Same roles)

A thinks B is a Bodygaurd

B thinks A is a Coven role.

While neither got the faction right A was closest due to the investigative results for B. C kills B

C wins.

Ok, so if I had to analyze...

Sus/Ns < Faction(E.G: Just Town) < Specific Faction(E.G: TP) < Investigative result < Specific role?

'''This seems really complicated but I kinda like it... choosing a card in one night is gonna suck though.'''

Investigative results:

Sheriff: Innocent

(Lol, the sheriff's totally on his payroll)

Investigator: Escort, Consort, Transporter, Hypnotist, Gamemaster

....Sure

Consig/Witch: Your target pits town members to play a deadly game. They must be a Gamemaster!

Thats decent

Goal: Live to See the Town Drop Dead

Wins With: Pirate, Witch, Survivor, Guardian Angel, Last Player Alive (Gamemaster Win)

Ok cool (Why the heck do you not win with Exe/Jester though?)

Must Kill: Town, Coven, Mafia, NK, NC, NE

...Oh my

'''Wait... you need to kill NE? Including Jesters? wat?'''

Anything Else: Looking at my past self I have made multiple suggestions underpowered and I am sorry if this is the case here. I am happy to receive constructive criticism and to hear if this is a good idea. Thanks to Rasengan66 for his suggestion.

(For the record I have not looked at the other reviews as of now) So a couple Issues I can see


 * This role is screwed against any TP thanks to the "Powerful" attacks (Maybe make it unstoppable).


 * This thing is screwed against Serial killers, thanks to the RB thing. (And WW to a certain extent)


 * This thing is screwed against any kind of "team" that knows who the other is


 * Why should I believe you're a "Game Master" when I could easily vote you and end this faster?


 * This thing CANNOT WIN against Pestilence without voting him or having him be sole survivor (which is VERY tricky, given other Neutral Evil/Benign roles)


 * This role is hard to win with. Not just by the person playing one, but by the person (say... a Witch) playing WITH one. you can only win with one other person and theres no reason for any Neutral role to ally with you over LITERALLY ANYONE ELSE, considering how narrow your win condition is (and how easy it is for you to die)


 * As already stated, the fact that this is a Unique NK role already puts it in a shaky Position, but the Lack of defence is just absurd. The other two (Jugg, WW) get defence AND rampage abilities. This has powerful attacks but no way to protect himself, and almost no allies. (People even find the JUGGARNAUT to be UP for these reasons, and that thing can get POWERFUL)


 * (Really, imagine trying to survive a game with no defence, theres a reason all NK have defence. With the town the lack of defence works because they have numbers, with the mafia/coven it works because THEY do most of the killing. NK have defence because they work alone)

As it is, I like the cards idea, but this is really REALLY UP for an NK role. (Look at other unique NK roles then look at this). Maybe this could work if you had allies, and knew who they were at the start.

...Also this is a nitpick, but "Game Master" really doesn't fit the theme. Maybe Gambler, Dealer, or something like that?