Board Thread:Role Ideas (Other)/@comment-31919347-20180803165239/@comment-25615841-20180804161949

SilverStar2003 wrote: Name: Mage

s o u n d s   c o v e n y   :think:

Alignment: Town (Support)

Attack: None

Defense: None

cool

Unique: No

Priority: 5

pretty low

Abilities:

- You can visit a player at night to bond all visitors.

that sounds new

Attributes:

- Bonding all visitors makes it so if a players visits another player they are bonded with, they will be roleblocked. You won't know with what people you are bonded.

probably difficult to code, but that's pretty cool

Mechanics: (How It Works): Every night you visit a player. All visitors will be bonded and won't be able to visit each other in the next 3 nights. If they try to, they will get the same msg like you were roleblocked by the Consort.

'''that's a really good way of spreading chaos, and it could be useful when it comes to preventing certain roles from doing their actions. wait, why is this town?'''

-Investigative Results-


 * Your target is not suspicious.

perfect


 * Your target is Survivor, Vampire Hunter, Amnesiac, Psychic, Medusa or Mage!

3-2-0-1. it's okay.

/: Your target uses books to bond people. They must be a Mage!

could use some extra creativity

Goal: Kill all evildoers.

Wins With: Town, Survivors, Pirates and Guardian Angels.

Must Kill: Mafia, Coven, NK's, Plaguebearers and Vampires.

cool as well

Anything Else: If the Mafioso is being roleblocked because trying to kill a player they are bonded with, the Godfather is bonded also. This works the other way around also. If the Serial Killer or Werewolf on full moon is roleblocked by this, they attack you. If the Pestilence is roleblocked by this they kill you and they rampage on their target. If the Escort or Consort is roleblocked by this their action won't go through. Pirate and Jailor are immune to the Mage. If you die, all your bonds get removed (Because of Necromancer and Retributionist)

all that makes sense

Strategy: If you suspect anyone of being attacked and you know the Doctor is healing that person, you could visit that person. If the Mafioso tries to kill the Doctor, the Doctor would still be alive! It's also handy for investigating purposes!

'''yeah. it fits its alignment, and I seei t's possible uses, but I still think it would be better as a coven role'''

Msges: 'You have decided to bond the visitors of James Bayley tonight!' 'Sarah Wildes, Deodat Lawson and Derp were bonded!' 'Someone occupied your night, you were roleblocked!' 'The bonding of James Bayley and Deodat Lawson has ended!'

all good

Name: Shocker

'''like, electricity? dont think there was much of that in 1696'''

Alignment: Mafia (Killing)

r u l e   b r o k e n

Attack: Basic

right

Defense: None

Unique: Yes

Priority: (Optional): 5

right

Abilities:

You can shock 2 people every night. You have 3 shocks. You may talk in Mafia chat. If there are no other killing-capable Mafia Killing, you will become a Mafioso.

I think the last two go under attributes but okay

Attributes:

If 2 shocked people visit each other in one of the next 3 nights, they both get attacked. If you kill someone, you will lose all the shocks you have left. However if you already used a

'''shock it still remains.that's new. again, hard to code, but it's interesting.'''

Mechanics: (How It Works): You can shock 2 ppl every night, with a limit of doing this in 3 nights. If the 2 shocked ppl visit each other, they both die. You can't shock 1 person twice on the same time to prevent paradoxes. After 3 nights or if the 2 ppl visit each other or if 1 of the 2 shocked ppl die, the shock gets removed. You can't shock anymore ppl if you did the action 3 times already or if you killed a player already. Ex. The Shocker shocks the Doctor and the Lookout in night 4. On night 5, the Shocker shocks the Jailor and the Serial Killer. On night 6, the Doctor decides to heal the Lookout. The Doctor and the Lookout are attacked, but the Doctor heals the Lookout so the Lookout survives. The remaining action of the Shocker gets removed, but the Jailor and Serial Killer are still shocked and the Doctor gets killed by the Shocker.

'''I like the balancing done here. Also, the role doesn't seem too complicated'''

-Investigative Results-


 * Your target is a member of the Mafia!

no sheriff nerf, that's nice


 * Your target is Medium, Janitor, Retributionist, Necromancer, Trapper or Shocker!

3-2-1-0. Not bad

/: Your target uses electricity to kill people. They must be a Shocker!

'''pretty basic. and again, the lore is flawed, as unimportant as that is'''

Goal: Kill everyone who opposes the mafia.

Wins With: Mafia, Survivors, Guardian Angels and Pirates.

Must Kill: Town, NK's, Coven, etc.

all of that is perfect

Anything Else: Shocking people isn't a direct attack.

figured

Strategy: Shock ppl who you think are TP and an important person, in this way if a TP protects the important person, they die instead! You could also shock possible TK's and possible neutrals. Like if the shocked Vigilante decides to shoot the Jester you shocked also, it would result in the Vigilante dieing! Shocked people aren't informed they are shocked with a person.

'''yeah, I see how that could be useful. nearly too useful'''

Msges: 'You have decided to shock James Bayley and Derp tonight!' 'Sarah Wildes and Deodat Lawson visited each other, resulting in both of them being attacked!' 'You killed someone, you don't have any shocks left!' 'You have 3 remaining shocks.' 'You got killed by the Shocker!'�

good Mage points:

+The balance on this role is well done. The ability itself is quite strong, and has a lot of potential to help its faction, but it does have its limits. After all, it's only so probable that one specific person will visit another particular player within the three nights.

+It's new. The ability is nice and fresh, and the role itself is sure to bring something new to the game, no matter what faction.

-So, the last thing is that I believe this role has the wrong faction. Not only is the actual flavour one of a coven role, it's ability also seems like it could cause town some problems. Changing it to coven would completely eliminate the chance of negative utility.

Overall, I'd give it a

"sure why not"/10 IGN

Shocker points:

+I have to admire the role's simplicity. Just one ability, makes sense, and that paired with how innovative the idea is makes for quite a nice vibe off the bat.

+Much like the previous role, it's original. That can never go unnoticed, no other role has an ability like this, which is great, even if it can be a bit hard to count.

-One thing; this role is pretty powerful. Like, really powerful. If you shocked the jailor and the jailee, or the TP and whoever's getting protected, you could cause some serious damage, and quickly. The problem is how easy this is to do. Perhaps give some roles immunity from the ability? Just a suggestion

-Don't get me wrong, I think this is a pretty good role itself, and I personally don't have any problems with its alignment, but BMG doesn't like any extra MKs. Nothing we can do about it

Overall, I'd give it a

"hey, that's pretty good"/10 IGN

This is the most useful thread of the year gosh bless-

also, I'm gonna do 2 at a time, I'll be back tomorrow :3