Board Thread:Role Ideas (Mafia)/@comment-32799508-20170807211047/@comment-32799508-20170807232557

Alright, here are a couple ideas for modifications:

The animal will 'affect' (whatever the effect ends up being) every role that visits the animal'ed target the night the animal is placed.

The animal will 'affect' only non-harmful visits (i.e., not anything that is attacking them) but let attacks/dousings/plaguebearing/poisonings go through the second night.

Like, the animal is actually physically guarding them the first time, but then it's just their 'scent' or trace or whatever the next night, scaring off the less motivated visitors.

The serial killer will kill the animal instead, so the Animal Trainer has three animals, but they return to her/him after one night of guarding, unless they are killed by a serial killer, in which case they die entirely. Problems: Complicated. Tricky to implement.

As to the actual effect... still in development ;).

Here are a couple of random ideas on that front:

-The animal scares them off, but instead of them simply not using their ability, it's redirected to the character below them. (I.e. Investigator investigates 11, but the Animal Trainer puts an animal at 11's house, scaring off the investigator and forcing them to investigate 12 instead. This could be used strategically to force the investigator to investigate the confirmed mayor, or even to redirect visitors into a veteran.)

-The animal straight-up attacks them. (This makes the AT an ambusher though, with virtually no differences, so I'm vetoing my own idea.)

-The animal could act as a bodyguard, dealing a basic attack to any harmful visits whilst simultaneously taking any attack/visit that the AT's target would have otherwise been hit with.

This falls in line with the idea of the serial killer killing the animal instead of the target. The AT could get a message about their animal being stabbed, but the town would never be the wiser. Well, unless the animal acts as a bodyguard and savages the attacker. 'He/She was savaged by an animal'

-The animal retains the 'scent' of people who visit the AT's target and can tell the AT at the end of the night who visited their target. This makes them a mafia-lookout, however, so I veto my idea.

Now that I'm thinking about it, here's an interesting prospect. The animal has the scent of the people who visited the AT's first target and can now make it seem as though the people who visited the first target are now visiting someone else, the next night, AT's choice.

I.e., 4 is targeted by the AT and 7 and 14 visit. The AT selects 3 the next night and the lookout is watching 3. They see 7 and 14 visit because Town of Salem logic.

This isn't the greatest idea, but it definitely has a different effect than ye olde reverse-escort.

Although it's toeing the line on being a Lookout hard-counter.

Thoughts?