Board Thread:Role Ideas (Town)/@comment-35195751-20190127232207/@comment-34337013-20190224153600

TheLastHappyPotato wrote: Name: Firefighter

leave you fuck-

Alignment: Town Protective

of course

Game Information/Background: You are a brave townie who cares little to nothing of danger

wait, that's not firefighter!

Attack: None

h​​​​​​​mhmhmhmhm

Defense: Special (Basic)

hmhmhmmhm

Unique Role: Yes

Priority: (Not sure how this works)

uh, put it in the priority with doc?

Abilities: You may choose to rescue someone each night. rescued targets will be saved from harmful effects.

aight

Attributes: Roleblocking immunity.

not needed

Mechanics:


 * You may choose one person each night. That target cannot be Poisoned, Doused, Hexed, Cleaned (To balance Janitor vs Forger a bit),  Witched (Witch still learns target's role), Pirated, or converted into a vampire (They can be killed by one though). 
 * ooh


 * Your target can still be Blackmailed, Forged, Hypnotised. Stoned, Roleblocked or Transported  (Because too subtle for rescuing/Can't really save from Medusa)
 * your target is immune to being stoned but can still die to medusa might work


 * If Your target is attacked, you will save them. They are unable to perform their night activity and will be saved from death.
 * excuse me wtf, doctor

Because this is not giving them protection, this will save a person from commiting suicide (Vigilante, Jester Haunt) but will not save them from visiting people who rampage  (Werewolf, Veteran, Medusa, Jugg, Pestilence, Trapped person).

not doctor okay then

If someone rampages at your target's house, you will save your target, at the cost of your life (Unless saved otherwise)

hmmm

Note that if that person had been keeping a will, a rampage might still be rather obvious.


 * You may only save up to 3 people, after that you just save them from debuffs
 * okay hand


 * If your target is attacked in jail, it will be treated as if you stayed at home and you will get the message "your target was jailed so you went home", keeping your basic defence. (See below)
 * okayhand

Defence Mechanics: You start with basic defence, when you save someone from an effect (including dying) you lose your defence for that night.

If you do not choose to save anyone on any given night or select yourself,  you are immune to the debuffs as if you rescued yourself, and you cannot do the same thing the following night.

If you rescue yourself via Transporter/Witch it will be treated as if you stayed home

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator:

Your target could be a Doctor, Disguiser, Serial Killer, or Firefighter

or

Lookout, Forger, Witch, or Firefighter (Thoughts?)

'''​​​​​​​Doc/Disg/SK/Firefighter works to me as if your target runs into danger without caring they'll probably be drenched in blood from the result. Also buffs SK and Doctor'''

Consigliere/Witch: Your target bravely heads into danger without a second thought. They must be a Firefighter.

Goal: Same as Town

I know the name has a bit of an infamous reputation, but I honestly couldn't think of a better one.