Board Thread:Role Ideas (Neutral)/@comment-35798431-20180621121625

New Role idea: The kidnapper

Warning, this is gonna be quite a mouthful

Attack: Unstoppable, Defence: None, Alignment: Neutral Killing Ability: You can reveal yourself as the kidnapper to the town. You cannot be voted up onto the stand for 2 days after you reveal. You will also be granted a basic defence for 1 night after the day you reveal. Once you reveal, you can select someone at day to kidnap at night. People you kidnap will become hostages, they will remain hostages until they die or you release them, hostages can be released by selecting them again using your day ability. At night, you may choose to RB or kill your hostages(There will be 2 bars next to each player, like the transporter, Left is to RB, right is to kill). If you are attacked, you will instantly kill all your hostages before dying. You may have up to 3 hostages at any given time. If you are lynched, you will come back from the grave and deal a powerful attack to your previous hostages. Attributes: You will know your kidnaped targets role. You can talk with your hostages at night. Immune to rampage(So you can’t be killed by SK’s or WW’s you take hostage). You will know who visits you at night. Invest results: Sheriff: Your target is a kidnapper!, Invest: Jailor, Spy, Blackmailer, Kidnapper. Victory conditions: You must successfully kill 4 hostages, once you kill 4 hostages, you win no matter the outcome.

Overall strat: Use your hostages as bargaining chips. Capture important town/mafia rolls. For example, “BODYGUARD ON ME OR JAILOR DIES!” Or “MAFIA, KILL THE SHERIFF OR ILL KILL THE GF!”. You get the idea, This may be a little op. But overall I think it’s a very interesting concept. You just have to be smart and know when to reveal. 