Board Thread:Role Ideas (Neutral)/@comment-28092296-20180923163659/@comment-36558623-20180925032733

TheRetroPioneer wrote: Hotfire365 wrote: seems too much like necro with necro I don't see how this is a necromancer with the necronomicon, considering the necromancer would just send a spirit to kill their target.

Does seem UP. I came here for suggestions, after all. Not to tell whether this role is good/bad.

Now the role will gain temporary powerful attack if they hit somebody they couldn't kill. After looking it over, this is the worst review i've done on the wiki, i'm sorry.

Powerful attack is good, but maybe make it so that if you role fails you rb the target?

A current problem is that there are 5 evils and 9 good, meaning your evil spirit will overall be much more effective. Maybe make it "killing" roles are killed by good spitis and non-killing are killed by evil spirits.

vanilla cuz I don't play coven

good spirits kill - TK, TP (minus doc),  MK, NK, Jester, NC (minues pb) Coven, GA (22 roles)

bad spirits kill - TI, Doc, TS, RM, NE (minus jest), NB (minus GA) (24)

i definently missed some, but if you were to add this change, make sure that you rb or witch someone because it'll be a lot more difficult