Board Thread:Role Ideas (Town)/@comment-189.122.96.52-20180630000413/@comment-25615841-20180701174803

189.122.96.52 wrote: Alignment:  Town Protective

Attack: None

Defense: Basic (yeah, I know)

yeah, I know you know but there aren't exceptions 

'''Night Immune Town - Any Town role that is Night Immune. '''

Unique Role: yes

Abilities: You may protect yourself from everything

wat

Attributes: When you are attacked, you will lose your basic defense and everyone will receive a message saying "the fortifier's defense has been broken!" the following day. When you do not have defense, you must spend two nights fortifying yourself. You can lock yourself from the outside world when you have basic defense.

'''Okay.. this is alright so far, though I think you're gonna add on more, so I hope it doesn't get too complicated. Anyway, this role seems kind of pointless. It doesn't help anyone, so it isn't a protective role.'''

'''Lastly, do we really need a message? The attacker will know who the fortifier is, so he might as well claim anyway'''

Mechanics: You start the game with basic defense. When attacked, you will lose your basic defense, and spend two nights fortifying (So if you're attacked N1, you must spend N2 and N3 fortifying, and will have basic defense again on N4)

'''seems kind of poinless. sure you could get protected, but you'd probably just get killed n2 or n3'''

When you have basic defense, you can invite one person: that person will be given basic protection from visits, and will ignore your own basic defense.

ah, that buffs it, which is nice, and it actually makes it a tp

When you have basic defense, you can, once per game, target yourself. This gives you powerful defense, and stops visits completely (as if you were jailed), so escorts, consorts, transporters, killers, TIs, etc's abilities will fail. The Arsonist can still douse you, however, and you still die to unstoppable attacks such as the juggernaut and jester's.

is this really needed?

You will not be notified of anyone who visits you while you have basic defense.

makes sense

-Investigative Results-

Sheriff: Your target is not suspicious/You were unable to visit your target!

'''great. but doesn't the latter literally tell you that you're target is a fortifier?'''

Investigator: Lookout/Forger/Coven Leader/Fortifier|You were unable to visit your target!

'''great. but doesn't the latter literally tell you that you're target is a fortifier?'''

Consigliere/Witch: Your target is adept at protecting themselves from harm. They must be the Fortifier!

Actually good for once

Anything Else:

Quotes: "You were unable to visit your target!" "The Fortifier's defenses have been broken!"

okay..

This is my first custom role. I know giving townies defense is typically frowned upon, but I hope I managed to make it more balanced, and I am open to criticism. Thank you for reading/reviewing!

^-^ Main points:

-I don't really see where this role fits in. It doesn't help others, so it's barely a protective, and it'd probably die before it would become fortified again.

+It is balanced enough, though this is done at the expense of complicating the role with a lot of abilities. I think there's room for improvement, but so far you've got a good role.

Overall, I'd give this a

ehh maybe/10 IGN

Just remember that it really isn't easy to get your role to be approved my many, so if it doesn't get into the game, don't be too discouraged because very few actually do. Even with that I have to say that your idea is better than quite a lot of the roles out there :P

Just in case you haven't seen it yet; https://town-of-salem.wikia.com/wiki/Making_New_Roles, a complete list of the rules

Also, I'd like to interest you in making an account. It would let you edit your messages, and would make it easier for us to track you and your ideas. Lastly, it'd help a lot if you wished to become a part of this community :3

Sorry for the kind of short review, I'm on a time limit her. Hopefully my feedback was constructive anyway :)