Board Thread:Role Ideas (Town)/@comment-208.108.127.127-20171130184347/@comment-33877233-20171205230649

208.108.127.127 wrote: Coven exclusive guys! Coven excusive! Why?

Name: Time Traveler

Alignment: Town (Support)

Attack: None

Defense: None

Unique Role: Yes

Priority: 1

Abilities: (Day ability) Choose to set the clock back one day, starting the day as it had started before, killing you in the progress.

Attributes: You can only send everybody back once. You must wait a day to use the ability (because there is no Day 0.)  The night phase is replaced by a ritual phase where nobody can use night abilities. This phase is short. At the end of the phase, the Time Traveler's name will be stated and he will be dealt an (does it matter what strength? Doc can't save him because everybody can't use night abilities. Let's say Unstoppable) attack, as he expended all of his energy.

'''Ritual Phase is a little... excessive, its just a glorified Roleblock'''

Mechanics: You can click the sun to send everybody back. You can click again to change your mind. At the beginning of the ritual phase, a message will appear in chat stating the hands of time are turning back. People's abilities used the night before the phenomenom will return, as that night never happened. This will not change Last Wills as they are held by the people. It cannot save people from suicides caused by leaving.

Real quick, before we go on. Let's set up an example. Say it's Day 4. Last night (N3,) the Jailor died to a rogue Vigilante. If you decide to turn the hands of time, instead of progressing to Night 4, the ritual will display and the message will display. The Jailor will be alive, the Vig will have his shot back and won't commit suicide.

-Investigative Results-

Sheriff: NS

<p style="font-weight:400;font-size:14px;"><span style="color:rgb(69,191,0);">Investigator: Juggernaut/Time Traveler

<p style="font-weight:400;font-size:14px;">so basically.... No results?

<p style="font-weight:400;font-size:14px;"><span style="color:rgb(221,0,0);">Consigliere/<span style="color:rgb(191,95,255);">Witch: Your target can turn back the hands of time. They must be a Time Traveler!

<p style="font-weight:400;font-size:14px;">Goal: Same as Town.

<p style="font-weight:400;font-size:14px;">Wins With: Same as Town.

<p style="font-weight:400;font-size:14px;">Must Kill: Same as Town.

<p style="font-weight:400;font-size:14px;">PLEASE make suggestions. I've put a LOT of thought into this one.

Alrighty then... Where to start, well there are a couple technical issues, a couple practical issues, you know the whole set. First lets start about the Practical use in-game shall we?

Practical use: So it just resets all actions done and roleblocks and kills you in the process, yes? the only situation this would be worth it is a Really important role dying or such, if Jailor dies to, say SK, then the following day they lynch the SK, share their results, etc. The following night you use your Time Travel and now the SK are alive, the jailor is alive and you now know who the SK is? if an Arsonist ignites and kills 5 people and a time traveler uses their ability they are all alive again, yes? in theory, the Arsonist could re-ignite to following night, see? I am not sure it would be practical to use this all the time, I understand this is a great role idea, and with some tweaks could be really good, but it is VERY situational based. Another thing is, if a Ret revives someone the same night that the jailor dies, then now the Ret is confirmed, and will probably die the following night, especially if there is Consort/CL/Witch to stop them from reviving after a Time Turn thing.

Now some conflicting issues, aside from Gameplay, what were to happen if say a Jailor jailed the Time Traveler the night they turn back the hands of time? does their ability get negated? Roleblocking has never worked that way, which is the problem, another thing is, the Escort/Consort, Abusher, Trans, Trapper, Vet, Pirate, Pest, CL, Witch, and Necro are all immune to Roleblocking, would this not affect them or is it not considered a roleblock? this idea has never been done before and we (as in the community) have no idea how this would work or how to implement this into the game. Another thing, would the Retributionist be able to revive them? there are some gameplay aspects not adressed in your description.

Of course something like this, completely untested, untried and never attempted (presumably) by BMG will be very iffy, leavers, jailor, ret, forger, janitor, all these things can throw a wrench in the cogs of TOS if this was added. Not to mention undoing the graveyard, lynches, deaths, maybe erasing chat logs ETC. could cause LOTS of programming and testing and game bugs/problems.

 If this was added, I would love it, I would totally support it, but there are LOTS of issues right now with it that arent addressed and some problems that the Community cant solve, it comes down to BMG in the end. Sorry man. Not to mention stuff like Exe, Jest, Pirate, Pest, ETC. that could also cause problems. I totaly love this idea and concept behind it and would totally support it, but there are too many issues and untested aspects of this role, so I would have to, If I were to vote on this, have to give it a  '''REJECT. '''Sorry man