Board Thread:Role Ideas (Other)/@comment-37447096-20181115224430/@comment-37447096-20181128235915

Slugkitty wrote: So the cult is like coven, only it's way harder to get necro? And if a kidnapped player escapes, can the Cult kidnap that player again? Are there any roles immune to kidnapping? What happens if a transporter or witch causes a cult member to kidnap another cult member? Don't get me wrong; I really like this idea. I feel like it has quite a bit of holes in it. yeah yeah just can't be kidnapped straight away. ​​​​​​​minigames may be different too and can show up during the day if they escape, seeing walking down right away if they escape during the day. like they escape during the day they will do the walking animation right after so they can vote if they escape. Werewolf may be immune to kidnapping, juggernaut and coven leader since in theory they'd be quite hard to kidnap. two are big brutes and one is well the leader of the coven. yeah the faction does take inspiration from the coven and a bit of the vampires but it is meant to make people work in tandem. and cult members can not kidnap cult members but can instead make them sacrifice them when the night comes to it. it will just display a message saying you can not kidnap a member of the cult. .