Board Thread:Role Ideas (Neutral)/@comment-72.48.201.236-20170510161231/@comment-32487879-20170510201645

72.48.201.236 wrote: Name: assassin

Alignment: Neutral (Chaos) Abilities: Poison a target to make them appear to have commited suicide. No night immunity Your assignment is (insert here, changes to another after successful assassination, kill three to win) Detection Immunity Attributes: Your assignment dies the night after you poison them. The lookout doesn't see you visit, but intead sees that someone visited as a seperate notification Your target appears to commit suicide Goal: Kill your 3 assignments You win with the same functionality as Exe Sheriff: Your target is not suspicious.
 * Dear god >_> time to kills
 * ...that's a bit sus. Can see some issues already.
 * Good that you didn't give it any >_>
 * ...oh exe-like. But why say Assignment? Just say target.
 * Okay, can this not?
 * ...delayed by one night. Hmm.
 * ...what?
 * Okay, that messes with "leaving the game suicide", therefore an obvious Assassin kill
 * Dearie me
 * oh god

Investigator: Your target hides in the shadows, they are spy, assassin, or disguiser. Consigliere: Your target has poison with them, they must be an assassin There's definitely issues here. One, the NC alignment.
 * Make something off of the original results, thank you?

NC should be a separate faction, winning only on its own. This is putting the exe-goal into killing, which is bad.

FURTHERMORE, Investigative results are bad, and I have no idea how Lookout works. "Commit Suicide" is a bad death cause, considering it'll be obvious due to differences in people dying via leaving the game and dying without that.

'''I'm not too sure about this role. For now, it's bad, but I'll consider it if you give it a few changes.'''