Board Thread:Role Ideas (Coven)/@comment-30131225-20170903180923

Name: Illusionist

Alignment: Coven Support

Attack: Basic/Powerful

Defence: None/Basic

Unique: Yes

Abilities: Recharge your attack during Day time and release it during the Night Time or use your memories phantasm to escape the danger that's seeking its prey

Attributes: For each charge that the Illusionist have, it provides 1 Basic attacks for 1 Charge. The illusionist can only store 3 charges at a time. (2 charges will still count as a Basic attack. 3 Stacks count as the same Powerful attack) On N2, the Illusionist will gain his seconds ability, Memories Phantasm. When the Illusionist visited a Veteran, Bodyguard, Werewolf, Crusader, Medusa or Jailed target the Illusionist instead cast his own Illusion to trigger all the effect, saving the Illusionist from the danger. The illusionist will not attack his target.

Necronomicon buff: The Illusionist second charge now Powerful and the third charge now Rampage but count as a Basic attack. The Illusionist will be immune to the first execution from Jailor's jail and can use his abilities during this time. Gain Basic Defence and Detection Immunity.

Win with: Same as other Coven

Lose with: Same as other Coven

Investigation Results:

Investigator: BG/GF/Arso/Crusader/Illusionist

Sheriff: Your target is a member of the Coven/ your target is not suspicious.

Consigliere/ Coven Leader: Your target can escape the danger with ease. They must be the Illusionist! 