Board Thread:Role Ideas (Neutral)/@comment-29669939-20161222184314

Betrayer - Neutral Evil

Summary: A Townie who saw the corruptness inside the people who was thought to be "heroes", and decided to go against them.

Abilities: Be just like a normal townie.

Use an Auto-Vest to save yourself from an attack.

Attributes: Your role is 

You only have 1 Auto-Vest, which saves you from 1 attack. (Not from 2 on the same night)

Goal: Survive to see the town lose.

Immunities: Bite Immunity, Detection Immunity

Unique

Investigations:

Sheriff: "Your target is not suspicious!"

Investigator: (Will have the same results as role E.G Escort would have "Escort/Consort/Transporter")

Consigliere/Witch: "Your target has realised how villainous and cruel the town is. He must be the Betrayer!"

Gameplay:

The Betrayer will know what role he will be at Day 1 (obviously), and start using its abilities N1. He cannot be a unique role, as that would affect the game deeply. I do not think this is RNG, as it would work like how the Executioner gets a random target.

Why it should be in-game:

One reason why I think this should be in-game is due to the fact that Town's win rate is mainly because there is no role that can not be found under town's eyes - The investigator or sheriff will find somebody out. If this role is implemented, then the town will have to be wary of Everybody - any non-unique town could be the Betrayer.

Secondly, Neutral Evil is a pretty unchaotic alignment. The jesters and executioners can only drop one person, while the witch (despite being buffed) can easily die and be found out. This role, however, cannot be found by the town, and can still survive from an attack.

Thank you for reading, and please give helpful comments on the role. Personally, I think the role is OP, but I want to see the thoughts from the community.

Edits: 