Bodyguard

Bulletproof Vest

 * If you target yourself, you will use your bulletproof vest, gaining a temporary Basic defense.
 * Your vest does not act like a guard; you will not counterattack any attackers.
 * If you use a bulletproof vest and get transported, you will instead guard the target you were transported with.
 * If you are controlled or transported into yourself, you will not use your bulletproof vest.
 * A will not see you visit yourself when you use a bulletproof vest.
 * You will receive a message stating: "You were attacked but your bulletproof vest saved you!" if you successfully vest on the night that you are attacked.

Protection - Counterattack

 * You can protect your target from one attack during the night and counterattack their attacker. You will die if this happens. If multiple killers attack your target, you will die killing one, but the other will survive and attack your target. Your target can still be protected by other roles.
 * You will counter an attack made by a, ,  , , , 's ghoul,  (With the Necronomicon), , , , , infecting,  (although  can never die from your attacks), and a  (if they win their duel).
 * If your target is attacked by the 's ghoul, the will receive a notification that a  countered their ghoul. The  will not be killed in this situation.
 * The  will only attack with a Necronomicon, so you will not protect your target from being controlled on the first two nights.
 * will not be killed by your counterattack.
 * You will only counter attack if they directly try to target the person you are visiting.
 * If you guard an ,, or who roleblocked a  or  (on a full moon), you will save your target and kill the  or , as it is a forced but direct attack.
 * If you guard the, and they jail the but do not execute them, you will kill the  and save the . The Powerful defense given in jail will not protect them from a 's attack.
 * If there are multiple protecting the same target, the  who joined the lobby first will counterattack. If there are multiple attackers, each  will take out a separate attacker.
 * A cannot save another  who is dying to save their target.
 * If a chooses to stay home on the full-moon night you visit them, you and the  will kill each other.

Why Did My Target Die?

 * You will not be able to protect your target in the following situations:
 * The target was killed by the or the.
 * The target was another  who died in a counterattack.
 * You can protect another from being attacked by a killer, but not their counterattack. Only ,, and  can prevent a  from dying in a counterattack.
 * The target committed suicide (by leaving the game), being haunted by the, or over guilt as a.
 * The target was a  who was attacked by the .
 * The target was jailed by the.
 * If a attacks a jailed target and you guard them, you will be mauled. The  will survive.
 * Multiple killing roles attacked the target (you counterattack only one of them).
 * If none of the above apply, yet your target still dies, at least one of the following may have occurred:
 * You were controlled by a to visit a different target. You would have received a message.
 * You were roleblocked by an or . You would have received a message.
 * Your target was transported with another target because of a . You will not know if this happens.
 * A  can prevent you or the attacker from dying.
 * Being healed while counterattacking does not allow you to counter more than one attack on your target.
 * If the attacks your target directly, you will attack the  but only save your own target from death.
 * As of Version 2.3.2., a cannot stop an  from dousing.  are unable to save a player from being doused or ignited.

Strategy

 * The 's counterattack pierces through basic defense when someone attacks the person you guard at night. With this in mind, a can be critical in taking down a, , or.
 * If you are attacked but your bullet-proof vest saved you, do not publically announce it because most likely you will be attacked the next night, and there might not be a or a  to be on you, announce it to confirmed Townies via whispers and try to act like an  or  roles to avoid being killed at night.
 * This might backfire as roles have death notes and might out you for that. Causing suspicion on you and you might be hanged.
 * The is unlike the  (it will only counterattack attackers, not visitors in general), therefore, you should guard every night.
 * The only exception would be a game with at least one and one or more, since you will kill attacking.
 * The is your priority. After being revealed, they cannot be healed by  and are extremely dangerous to killing roles, making them a huge target. Keep in mind they also may try to kill you first, then target the.
 * If the seem to be attacking people with certain names or are attacking in a pattern, try protecting one of them early on.
 * Early on in the game, you can try and protect people that perhaps may not go along with the theme of the game, or a particular nickname. The may have no lead early on and may try to attack whoever seems fit.
 * A risky strategy can be made. Some and  will not attempt attacking a revealed, so you can guard someone else, increasing the chance you take down an evil.
 * Other roles that are usually attacked if known are the and confirmed  roles.
 * The defense you give your target blocks 's attacks, which can be used to stall someone's death.


 * In All Any, you can claim to be a on Day 1, use your bulletproof vest the same night, and then secretly guard others. This allows for you to secretly protect others while not being a target yourself.
 * However, this can backfire if an investigates. They may assume that you are the  or  pretending to be a.
 * The may also simply hang you because they do not need  to win.
 * If you have no leads (this applies especially on day 2), guard the first person who talks that day. Since evil roles tend to be quiet, the person you guard will most likely be a.
 * Take caution doing so, as that person may be a or a  baiting people.
 * Some and  also can talk first in the day to act like a.
 * Remember that you will become the priority of most killing roles if you are revealed, since you can kill them. Having a, , a or even another  help you is a wise idea.
 * Since a and an  can go through your bulletproof vest and are at the top of your priority list, try the best you can to get them hanged.
 * If a revived someone, the revived person is more likely to be attacked, since they're a confirmed . Because of this, you have more reasons to protect them. Another good thing is that you can be sure that  won't shoot them unless a,  or  interferes, making it nearly impossible to kill a fellow.
 * You could try and find another (or  role in general) and always guard/protect each other. If someone attacks either of you, the killing role will die. Of course, this can only be used once, so do this wisely.
 * Role blocking roles, astral, killing roles being healed, igniting, (etc.) and disrupt this.
 * If you protect a player that is a non-visiting role and was killed by a rampage attack, they were a as you would've counterattacked the rampaging role if they were directly attacked.
 * It is better to prioritize trying to kill roles with defense such as, since a killing a  is the equivalent to the  shooting the  and the  being a  shooting the . Taking advantage that the  deals Powerful attacks is a good idea.

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