Board Thread:Role Ideas (Town)/@comment-32651233-20180809232224

Alignment: Town (Protective)

Summary: You are a prison guard who locks up others at night.

Attack: None

Defense: None

Abilities:

- Lock up a player each night.

- Choose to release someone.

Attributes:

- You may have only 2 people locked up at once.

- All lock-ups go away if you die.

Mechanics:

- Locked players will have all visits on them fail regardless of what type of visits. It can override any method of attack.

- Locked player will not be role-blocked to stop it from being too similar to Jailor.

Investigation Results:

- Sheriff: Your target is not suspicious.

- Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Warden.

- Consigliere: Your target works with chains and locks. They must be a Warden!

Why Its Useful:

- Can stop important townies from dying.

- Can make vigilantes immune to witches.

Weaknesses:

- Can make TI waste a night, or prevent townies from confirming themselves via visiting.

- You are a target for evils since important townies will be impossible to kill with you around.

- Unlike Trapper, your protection completely disappears once you die. 