Board Thread:Role Ideas (Rework)/@comment-32994909-20171221154748/@comment-32881402-20171223121403

Octometaknight wrote: The Jester and Executioner are not bad roles. In fact, their mere existence improves the game by providing a much-needed buffer for evil roles. Their only problem is their alignment proper. Since they're not as... well, chaotic as Neutral Chaos roles, I still propose they should be Neutral Benign because their goal is unique to them and is kept to themselves. Nay, the Jester and Executioner are awful roles. They are bad for both balance and meta, due to their over-reliance on daychat. They are not true evils, as they have no alliance to evils once their tiny goals are complete. They could not fit into the Neutral Benign alignment, as the Executioner and Jester are both prone to harming Town, but do not disrupt Town enough to qualify as a Neutral Evil. If you were to have the Executioner's target be anyone, it would harm scum a great deal more than Town if the target was scum, as they are a minority and they are much easier to lynch.

The meta surrounding the roles can be good for scum, however it is not direct enough and just swings the game immensely, eliminating a great deal of the skill factor involved. Townies must think a second time about lynching someone for no reason. Yes, this disrupts Town like any NE should, but it is not a positive change to the game. Their indirect disruption of Town is still not enough to let the roles qualify as a Neutral Evil.

Since they rely so heavily - in fact, completely - on daychat, they swing the games massively and make it quite literally impossible to balance. This is why they would be perfect for NC. They have small goals with little impact and just don't balance at all. They're the 'fun party' roles which could work for Custom.