Board Thread:Role Ideas (Neutral)/@comment-31671594-20170331164937/@comment-26234016-20170331210514

Saltypatrixxx wrote: Wrote this up but wikia decided not to post it, so here it is again.

Role: Cultist

Alignment: Neutral (Killing)

'''NK Cultist? Color me interested...'''

Investigative Results: Investigator - Your Target sticks to the shadows. They could be a Lookout, Forger, Amnesiac, or Cultist.

'''TI/MS/NB/NK. Points for good invest result.'''

Sheriff - Your Target is a Cultist!

'''Somewhere, somehow, a mayor looks at a sheriff. "You know..." The mayor begins, "You aren't completely useless." A tear of joy rolls down the sheriff's face.'''

Consigliere/Witch - Your Target suffers from delusions of grandeur. They must be a Cultist!

Attributes: Night Immunity

Abilities: Choose on person every non-full-moon night to induct into your cult. The next night, this person will kill themselves and whoever they visit. If they are jailed, they will themselves and kill the jailor, same with roleblockers. If they do not or cannot visit, they will kill one person who visits them. If they aren't visited, they will kill only themselves. If they visit you, they will kill only themselves.

If you are jailed or roleblocked on a non-full-moon night, you will induct your jailor or roleblocker. If it is a full moon night, things will proceed as usual.

When inducted, a player's role, goal, and alignment will stay the same, and they will not know they have been inducted, but the next night they will kill whoever they visit, along with themselves.

When inducting a player, you will still be able to be killed by BodyGuards and Veterans.

So, yeah. That's pretty much it. I think this would be good since it kills by proxy like the GF does, making it immune to LOs, BGs, and all the rest, but it has less control over who it kills, and the way it kills is tough to do since the game tends to be pretty unpredictable.

Anyway, thanks. SO

First: Best role that's called cultist I have ever seen. However, that isn't saying a ton >_>

Second: This role would kill about as much as the SK. I'm guessing the suicide and targeted kill don't go through night immunity, for the sake of role balance.

Third: Don't do that to the jailor... Please...

Fourth: While the ability happens every non-full moon (let's call it a new moon), the kill happens every full moon. So... Even without this role, it's common practice to stay at home at full-moon nights (because of ww).

Sixth: This role does a really good job of softcountering the town/mafia... But I think some roles should be immune. For example, mayors/veterans/vigilantes/mafiosi.

Seventh: There is no fifth.

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IN CONCLUSION, I DECLARE THIS ROLE...

ALMOST READY TO BE ACCEPTED BUT SOME SMALL THINGS NEED TWEAKING AND ALSO YOU NEED MORE THAN TWO REVIEWS SO IDFK