Board Thread:Role Ideas/@comment-178.5.234.13-20161002182037/@comment-178.5.234.13-20161003105236

Dongarinos wrote: So this is basically a survivor with a killing ability. I hope with survivor you meant the possibility to side with everyone.

0. He does not counterattack. He just takes the hit -> Protective without killing ability

1. I had two concepts for this one

1.1: It doesn't matter how he dies

1.2: If he teams up with mafia/neutrals -> It doesn't matter

    If he teams up with town -> Die during the night

2. The martyr can give protection to anyone -> Can decide who to team up with (obviously gets         killed if visiting alerting veteran and werewolf on full moon

 For balancing reasons I'm not sure if he should be able to stop counterattacks made by            veterans or bodyguards. (-> he guards mafioso, mafioso attacks veteran, martyr dies                because of it)   See the * at the end for one more use

3. When he teams up with town he simply nullifies one attack, but does not cost the attacker their life.

When he teams up with mafia/neutral he takes the hit instead and prevents the leak of valuable information like "Your target was immune". Because the reason for his death would be "Died guarding someone" -1.Vigilantes can't prove themself if they tried to kill the martyrs target

-2. With a well thought out will the Vigilante can get under suspicion (a will stating the martyr sides with town)

*So in a way, because you only get the "Died guarding someone" message, he destroys or delays information. The reason he has to be dead is for the name and to make it less like the survivor.