Board Thread:Role Ideas (Town)/@comment-209.105.187.238-20200101181731/@comment-29253708-20200103002644

Duwii, vests already exist. Also, if you want to talk about “items” not being in games, your same idea should be applied to traps, which DO exist. Those work in the same exact way as they’re “given” to a player.

Also, this gives Powerful defense, not Unstoppable defense.

And Invest results aren’t that big of a deal, they can easily be figured out along the way, so who cares?

That negates everything you just said, now for my review:

First off, I have to say that this has been suggested before, both here on the wiki and the forums. However, I’ll review it anyway.

I’ve personally always liked these types of roles. I think it has a good element that Trapper also has, but is different enough from any other TP that it can be it’s own role and have its own strategies.

The problem is that you can give Powerful defense to up to three targets, which is waaay overpowered. You could either do only two, I guess, and maybe make them last for two nights, or you could make them only give Basic defense.

Other than that, it’s a good role!