Board Thread:Role Ideas (Town)/@comment-2001:999:72:BE49:A104:C8B8:4520:60F4-20200116160936

Name: Nurse

Alignment: Town Support

Attack: None

Defense: None

Unique Role: Yes

Ablilities: You may choose to Purge a player at night.

Attributes: When you Purge a player all their harmfull effects will be removed. This includes Arsonists Douse, Hex Masters Hex, Janitors Clean and Witches or CLs controll. Players will not know they were Purged. You will know if the player had a harmfull effect.

[x] was Doused, but you cleaned the gasoline off.

[x] was Hexed, but you reversed the spell.

[x] was Cleaned, but you put everything back in place.

[x] was Poisoned, but you healed him/her with your medicines.

[x] was Controlled, but you reversed the spell.

Witch: You tried to control your target, but someone reversed the spell.

Poisoner: You tried to Poison your target but someone nursed him/her back to health.

Hex Master: You tried to Hex your target, but someone reversed the spell.

Arsonist: You tried to Douse your target, but someone cleaned the gasoline off him/her.

Results:

Sheriff: Your target seems innocent

Investigator: Medium, Janitor, Retributionist, Necromancer, Nurse or Trapper.

Witch/Gonsig: Your target is the assistant of the towns Doctor. The must be a Nurse

Goal: Lynch all evildoers

Wins with: Town, Survivor.

Achievements:

Assistant: Win one game as a Nurse

A helping hand: Win 5 games as a Nurse

Apple a day: Win 10 games as a Nurse

Savior: Win 25 games as a Nurse

No douse for you: Successfully Purge a Doused target.

Bad aura: Successfully Purge a Hexed target.

Dirty work: Successfully Purge a target that was Cleaned and Killed the same night.

This was my first post here. Please comment if you have any Development ideas. Overall is just wanted to make a role that would have used the Purge ability cuz that is kinda underused right now. I also kind of evolved it to remove HMs Hex Janitors clean and Witches or CLs controll. That is very powerful combo with Vig so i might end up removing it. 