Board Thread:General Discussion/@comment-28112409-20170519212557/@comment-26234016-20170523194039

First, + Kudo.

Vertroyer wrote: So, many people on both the forums and the wiki have been gossiping about how useless the role idea rules have became with the new expansion. At first sight, it does seem like a real bummer.

'''Yes! It does!'''

I will admit, it really did surprise me when I saw some unallowed role ideas (like Necromancer) and certain role ideas from the forums/wiki (like the Tracker) coming in the expansion. Fair play to the devs, they can do whatever they want.

This does not mean in any way that the role idea rules have become meaningless. As one of the original and main role reviewers in this wiki, I'm here to silence this preposterous nonsense.

Sure, they broke the rules, went haywire on their role making and did it, so? Just bear in mind that one of the things BMG avoids is a role being too similar to another or having mechanics too similar.

''' and. and. BAM.'''

People will continue to make role ideas regardless, and thus, the need for these rules and their validity is strengthened.

These rules are now more important than ever to prevent people from making roles similar to those in the expansion. Think about it like this: We've seen many people in the wiki making role conversion ideas, and we reject them because they're too similar to Vampire because of the rules and for the sake of game balance. Well, now the coverage of this method and reason of rejection has become wider, and covers a lot more roles than before the announcement.

So hush all of you doubters! We shall remain harsh, and we shall hold our ground! Good logic.

And it's a good message and positive and all that...

But

We should at least review our role idea rules. At least. Because obviously BMG disagrees with us on a couple of them, like, let's say, RNG. Reversed Roles. Re-hashes.

Just my thoughts.