Board Thread:Role Ideas (Other)/@comment-67.87.200.172-20190828165151/@comment-67.87.200.172-20190830133830

Duwiiton wrote: Okay:

Factions are pretty brave to make. I respect you for making one as your 4th post, like I did~

wait I don't even think I made one as fourth, I made one as 1st or something, but still very cool

I see inspiration from Throne of Lies here, or at least it appears to be. The idea of kings and lairs in a game in the West doesn't work out, like how the whole "Democracy" thing works out.

The King really doesn't need to exist, and I would suggest making a unique killing system. Town has Lynches, Mafia has the Mafioso, and Coven is just evil, but this one just mimics the Mafia. You could just replace it with something else or alternatively, give it a new function.

Again, you could really merge the Assassin and the King.

The formatting for several of the roles is quite odd, as they use odd and quirky terms. I would prefer "Investigative" over "Scientific", but it's just preference for simplification.

The idea of Ornithologist is a solid investigative role. The main problem is unlike the Osservatore, this one can only do one at a time. The idea of seeing who people visit isn't beneficial to this faction either, unlike how Mafia has the ability to threaten.

Entomologist I have seen before somewhere, in addition to being similar to theStalker or whatever from TG. This, unlike the Ornithologist, is actually very useful. I'm not quite sure why the Stalker hasn't been added in yet, but it still is very nice.

(Nitpick: Incorrect use of the word "anonymously", it's astral)

The Pyschologist is very odd, but does work with the idea of Ornithologist. This would require two roles working in conjunction and neither of them are useful by themselves, which is a problem. The Pyschologist is Spy but a little bit more odd in the sense that there are certain situations where this doesn't apply.

The Sacrificer doesn't seem good as it only affects 1-2 roles and doesn't benefit the rest of the Lair. It really doesn't do anything while dead.

I have no idea what the Sniper Archer amalgamation is. Is it astral or not? It triggers Veteran but not Lookout. I'm not sure what to make of it other than it's really not a good idea, as it's inconsistant and gives a second kill to this Mafia-esque faction. Oddly enough, it also isn't that useful as it starts n3 and can only run out of kills n7.

Ok, yeah, I agree with the fact that both Assassin and SA should not be able to kill the same night, I’ll have to change that. The idea behind it was once the Lair knows who, let’s say, the Jailor is, then the SA could kill them with no threat of a LO or a TP. This would shift the meta into the Jailor not asking for tp lo day 1. That was the idea. I have to change or delete SA, because it isn’t very beneficial to the faction, and its presence fucks up the strategy of everyone else in the game lol.

What are your final thoughts? I’m thinking of adding some Theif like role that could read someone’s will, but that seems like better Consig with easy counterplay so I’ll have to think about it more.

Last thing, I’m pretty sure you didn’t catch this, but once the last King dies, everyone in the faction also dies. Looking back at it, this is a terrible idea.