Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-25465565-20180127010137/@comment-33380803-20180127080328

Dkmainman wrote: Name: Brutalist

Meh i don’t like teh name but whatever

Alignment: Neutral Killing

Game Info (Idea): An inventor who went crazy after a multiple failed experiments.

Attack: Basic

Defense: Basic

Unique Role: Yes

Priority: 5

Abilities: You may choose to attack a player each night.

Attributes: Any player you kill will be blugeoned, meaning their role and will is gone.

Sk + janitor/forger ok

Mechanics: The Brutalist is a role that attacks a player each night. If the attack goes through, their last will would be gone, similar to the Janitor and the Medusa.

Sheriff: Your target is a Brutalist!

Investigator: Your target is a Lookout, Forger, Witch, or Brutalist

Consigliere/Coven Leader/Potion Master: Your target uses technology to kill people. They must be a Brutalist.

Goal: Kill everyone who would oppose you

Wins With: Brutalist, Survivor, Pirate, Guardian Angel

Must Kill: Town, Mafia, Coven, Serial Killer, Werewolf, Arsonist, Vampire, Plaugebearer/Pestilence, Juggernaut

Other Notes: A few people said it was a better Serial Killer, and I realize that now, so here is my fix. First, I changed it to Unique. Doesn’t really help but ok. Second, I changed the Investigative results. Ok that is better Third, here's the new mechanic. The Brutalist cannot attack until n3, and until then the have no defense. On n3, the chat will say, "You hear the whirring of gears come from the forests", symbolizing that a Brutalist is in the game.

That’s not good, it just should be not able to attack n1 and maybe n2, but keep it’s defence and no chat notification.

Essentially even wiht the changes this is still a buffed sk, and so should probably be on teh rework page instead. It’s not a bad buffed sk, but it still is too similiar to SK.