Board Thread:Role Ideas (Neutral)/@comment-36709870-20181014181413/@comment-36558623-20181016000146

Aamora wrote: Name: Harrow

Alignment: Neutral Killing

Description: You're a Broken man Trying to purge the world

Short Background: Once a normal man, A dream haunted you for years, chaos and mania of the old world and the fear where your friends weren't who they said, pained the man. Till one day where the start of another war caused him to break, Making him lose his Mind. Now only one thing is on his mind " Purging the world, and a drink

Attack:Unstoppable

interesting

Defense:None

no. nk's always need defense

Abilities: Haunt and Kill

Attributes: You can haunt, then kill a Character (two day process)

there needs to be an upside

Mechanics: (How It Works)

- Every night select a player

-  Haunt him or kill him

'''and this takes two nights? insanely weak'''

- If you haunt a character you then you will know his role. later when kill him. you will gain a spirit

- When you have 3 spirits make all kills Cleaned

on day 6

- When you have 4 spirits you can no longer haunt but your kills now chains to who ever your target visits

now this is very powerful, too bad the game will be over by the time you do this

-Investigative Results-

Sheriff: Your target is NS

Investigator: Your target could be a Sheriff, Executioner, Werwolf or Harrow

four evils in one night

Consigliere/Witch: Your target wants to purge the world, He must be a Harrow

Goal:Kill them all

Wins With: No one else. this role is incredibly UP, the goal of an NK is to kill every night

SK does this

WW kill 1-3 every two nights

Arso is UP and it kills usually (very roughly) 1 every 2 nights

this role would kill 1 every 2 nights as well, so it would be just barely better then an arso

i think it should not kill but, based on priority, spread a single haunting each night, this would make the role interesting but still a little flawed. perhaps it should clean? I still feel it would be still UP. There isn't much going on with this role though, deal an astral unstoppable attack every two nights? It's not too much to work with. It gets interesting at night 6 and 8 but the game is almost over by then.