Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-32881402-20171102221303

Addfire wrote: ProfessorArceus wrote: Why the fuck this fucking concept is fucking good.


 * It buffs the infamously weak . Do I need to elaborate? It's a clear buff, I don't think I need to spell this out for y'all any more.

'''But... in the 'Any Slot' debate, you argued that rolelist swing is bad. So... is it good or bad? Make up your mind. '''
 * It gives more rolelist versatility. You can make rolelists more flexible with this change; I think it'd warrant a rolelist change to impove the game generally, but the current is still rather balanced. This faction kill lets the do so much more - useless members can act as killers, and their threats are reduced.

''' Uh, what?Rolelist swing is the best thing ever. The only good type of swing is rolelist swing. But with the Any, it can land anywhere. It, along with NC, is negative rolelist swing which is not good. Read again closesly and I've acknowledged that rolelist swing minus Any and NC is good. It's what gives the game strategy and claims. Any and NC are bad because the roles that land there are too extremely different - it can land Town, or NK; NE, or NB. Swing within alignments is good - we can compare roles in the same alignments and balance them, but since it's impossible in practise to fully balance the game (outside of alignments), the slots aren't good. They're too different anyway and can be game-breaking at times. '''

'''You say safety net, I say the game would break down without it, and literally becomes the crux of the mafia. By killing the godfather you'd be garanteed a win, with their complete and utter control over basically all aspects of the mafia. The Godfather already dictates who dies, and now it gains all information that the mafia gains. This isn't a safety net, it's a frankenstein. '''
 * works as a safety net. Rather than commanding everything and making sure everything is in order, the becomes a safety net. It is immune to sheriff detection and has a basic defense. It guarantees a  attack, too.

''' Uh, no. See, it only receives a few more notifications than it would normally and these notifications can be pretty small. It's not controlling - the Mafia still vote on who kills. It just gets some information quicker. It'll only kill if no majority is reached/they vote on the GF. After it dies, people still decide who kills, but there's nobody who has an easy time living. Everyone can still share information and gamesolve, but there's nobody who can take their time during the day and do it. It is a safety net. This extra information? It applies to very few roles and it can easily be communicated during nightchat. '''

'''This I'm fine with. But where your team loses out is that we are arguing as is, which means saying you want Tactical Mafia to be implemented, but with literally any tweak whatsoever, puts you on the Con team. '''
 * works as a . It is incredibly versatile and  is not aware of the role that it remembers. It lacks the negative confirmability that  has, yet is still limited. It can claim pretty well, too.