Board Thread:General Discussion/@comment-32329805-20180525123127/@comment-27575896-20180525163908

The role-list does help improve this and makes the Jailor less likely to reveal on the first day without knowing if protection exists or not. However, BMG more likely wouldn't approve of this for Ranked as it is VERY VERY swingy without any speculation on who is what. More likely so I would add a Town Protective and add a Town Support to replace two RT. Townies would like to have some speculation on who can be what, and this also gives evils more claimspace actually, and here's why:

Once Town roles begin dying, if it isn't a TI, there's a RT down. It becomes way faster limiting those down and I will tell you now any evils claiming the final two or one spot will be lynched.

One known TP and TS may tempt some Jailors to reveal, but if the game shows later on theres no other possible TP's or Lookouts, welp Jailor just gets killed. I'll also tell you that if that TP slot dies out evils will attack the Jailor on spot, Lookout or not.

On another note, this list can not be accepted whatsoever. 8 Townies against 4 Mafia+1NK+1 NE+ 1 possible NK/NE/NB means that only the random neutral and neutral evil AND the NK would vote the Mafia. If they don't vote any evils at all, Town loses majority by Day 3 if there is a Serial Killer.

Two Serial Killers results in a loss per kills: 3 Town dead by Day 2, 6 town dead by day 3. THATS TWO TOWNIES LEFT. TWO TOWNIES AGAINST 4 MAFIA, TWO SK, and 1 NE in this situation.

For this list by itself to be accepted, you need 9 Town and need to throw out that Random Neutral. This list in Ranked is just a reverse of now, evils always win while town always loses.

Revise the list, change some RT, REMOVE ONE MAFIA MEMBER, and take out random neutral.