Talk:Roles/@comment-177.155.108.60-20150318211025/@comment-26215519-20150319212425

I feel like this role should be more to protect against the less common forms of death (aka werewolf, arso, jester, vig haunt, etc) while mafia, sk, vet kills, etc.. are still effective. I also think it should be completely neutral, heal anyone, and win with anyone. Just my opinion though. I'm obviously nobody of any importance in ToS, but with the above changes, I think it could be a pretty cool role. Good idea