Last Will

The Last Will is a piece of paper that is shown to the rest of the town after you die. Players can edit what is shown in a will using the button at the top of the screen, looking like an empty piece of paper. A can switch another player's last will with a forgery on death. A Last Will and a Death Note may hold up to 400 characters each. For your changes to a Last Will to be saved, it must be closed before you are killed (reopening will not reset it). If a player dies, their Last Will will be shown upon death and can be reopened and reviewed at any time by selecting their name in the graveyard.

The Use of Wills
A player's last will often includes critical information, although it is a focal point for the use of deception in the game. members will often include descriptions of what they were doing in each of the nights. However, keep in mind that if you are killed by a member of the, there's a possibility that a  might forge your will or even worse, a  can clean your body, also keeping your role hidden.

For example, a 's will might include:

Lookout:

N1: Watched John Willard - Deodat Lawson and Cotton Mather visited them.

N2: Watched Betty Parris - Giles Corey visited them (Betty died? Giles suspicious?)

In this example, the nights are shown as N1 and N2 for each of the nights. Many players like to show their wills in this fashion but there are a number of advantages and disadvantages for the Townies when used this way. Other roles, such as the, won't use wills in such a way. A role, such as the, will sometimes use the will as a means of teasing the other players for having hanged them. Players should show caution in when they use wills, as they are capable of turning the game in many different ways, for any side.

Some roles gather a lot of information, such as the who is mentioned below. Instead of writing all the names, you can use the number displayed in the list of names. For example:

N3: 4 (by 3 and 7)

This means that on night three you watched number 4 in the list, who was visited by number 3 and number 7. However, this tactic often causes a lot of confusion among newer players, and forces others to check the name list to connect the name and numbers together. Generally, names stick to memory better than numbers, so it is often a better idea to put names, and abbreviate them if needed.

For Townies

 * Thorough but simple wills will help the Town determine other players' roles or find out if they are suspicious. This is especially the case when the will's owner is a ; e.g. a 's will containing "N3: John Hathorne visited by Samuel Sewall, Deodat Lawson. John Hathorne blackmailed!"
 * If a will has suggestive evidence, this may incite the to revive the victim, giving them the chance to tell the Town if the evidence is crucial or not. E.g. the, having been killed by the , writing in their will who they jailed last.
 * One strategy is to make their will say "Going AFK, don't revive me Ret" so that it prevents a  or other important Town role from coming back.

For Any Role

 * A will which is updated daily can be copied and pasted into the chat as a form of evidence for one's innocence, even if it doesn't contain helpful evidence.
 * A fake will with phony visit logs may help a or  role with their claim of being a Town member. On the other hand, having no will to copy and paste will increase suspicion on the owner.

For Mafia

 * A can reveal information to direct the Town's attention to lynching a  role. E.g. "Ann Sears is immune - " may get the person lynched if they cannot convince the Town of their innocence.
 * It's possible for a mafia member to call out roles that otherwise would benefit from not being known. Exposing the, , and other roles allows the mafia to target said roles in the town.
 * Additionally, a can claim certain people are a specific role, in order to get the town to lynch them or not to trust them.

For Arsonists

 * An may use their Last Will to keep track of the players that they have doused, or at least intended to douse, to know how much of the remaining group will go down when ignited. This, of course, should be under their fake will(s) and the player must remember that if showing the town their fake will, they should avoid copying this.

For Townies

 * Wills can lead to many wrong lynches as well, especially when details about members who have been framed or wrongly accused are included.  members can use this to their advantage.


 * Although wills can contain important information, the nature of deception in the game may lead to some wills being disregarded whereas the information included is actually correct.


 * Some players may find un-entered information suspicious. If a player is killed before they can complete the will for that night, then the next day it may come up partly completed and may lead to a wrong lynching (or possibly a correct one). The for instance may have found a player as not suspicious, but the target gets lynched anyway. Or the reverse could be true - they could have found a  member but were unable to tell the.


 * Some wills will contain information about who might be what role. This information is just as precious to the as it is to the . The  might use the information to select their next target which could be a key role.


 * A can clean the body of the victim and the will will not show up.


 * Last Wills may reveal who the is if they visited the  on alert the night they died and wrote the name in their will.
 * , the, and a may have fake roles, taking the suspicion off/on of them.
 * A can seriously screw up the town, especially if it was an 's will they had forged.

For and other evil roles

 * There are some players who use the last will to rat out the fellow, which can be very annoying and is gamethrowing. In most cases, if a fellow rats you out, you are most likely dead, as trying to fight back to convince the  you are not  will make yourself seem more suspicious. However, most of the time the  member "reveals" who their fellow  are, they are really just framing other players. Use this to your advantage if a  member betrays you, and point out to the  that it wouldn't make sense for the will to be telling the truth, because it would make them lose.
 * If you are the, you can even invite the to interrogate you. It will come up as "not suspicious", which will hopefully dissuade them from checking the other member.
 * When writing a fake will, it might be a nice idea sometimes to include a bottom line saying "Last Visit: ". This might be done by those evil visiting roles who want to keep a fake will of visits, but at least give everyone information about their last visit in case they get killed by a, attack an immune player or they role block the or . For example, a 's fake will might look like this:

John Willard the ESCORT

N1 William Phips

N2 Alice Young

CONSORT

Last visit: Giles Corey

This way, if John Willard dies from a or  on Night 2, everyone who reads the Last Will will realize that the first half is just a big lie, and the last visit of the  was Giles Corey, not Alice Young, thus Giles Corey should be suspected of being the  or. Same applies for a that attacks an immune player, but in the same night the  gets killed by someone else (such as  or ). People reading the "Last visit:" line of the 's Last Will, might realize that, that player was attacked by the and survived, thus he/she is suspicious.
 * As, this strategy can be pointless, as the other will see who you visited last night and write it in their Death Note.