Board Thread:Role Ideas (Neutral)/@comment-26234016-20181215141450/@comment-35890342-20181215230625

Addfire wrote: A while ago, I made a role called The Reckoner. I was always like, "Oh, I'll make it again, but better!" and I never did. Forgot about it, I guess?

Oh boy :3 this is going to be one hell of a ride and v cool

So, without further ado... The Revenant, also known as "I Should Be Preparing For Exams Next Week But I'm Doing This Instead"

You should be preparing for exams like it’s much more worth it, trust me

Name:  Revenant (the color can change, but that's what I'd like it to be for now)

Kewl Color like it

Alignment:

neutral chaos noice

Game Information/Background: A being that exists for the purpose of revenge

Attack: None

Defense: None

'''No attack? Or def? Hmmm let’s see'''

Unique Role: Yes (I think it would just be annoying to have multiple of them in a game)

Priority: Something high but not the highest. Haven't decided yet.

Abilities:

None

Attributes:

Gain power once you die

'''So the basic is you have to die to be able to do anything? Well makes sense that it doesn’t have def, but just being killed in anyway is just pretty op imo'''

Mechanics:

- When you are killed, you gain the following traits:


 * Seance: three uses, day ability.

'''You would have to introduce something entirely new with this...doubt people would like it, as it probably is more chatboxes and just causes people to have more clutter and such. Also would you choose target at night or...?'''

'''Huh... so what would it with ability? Annoy them at night? I can see many flaws with that at that may cause reports to happen or so for “hate speech” or “harassment”'''


 * Otherworldly Vision: Each night, you will get the names of three people. At least one of those people will belong to the faction that killed you.

'''Ah. So this is like a partial combo of roles that can do many things...and impact the game quite a bit. Yeah, unique is a good idea.'''


 * Note: If you were killed by a role, or the last member of a faction, you will instead get unlimited uses of the 's ability.

'''So how does this work? You invest a player once per night? What about other abilities? Do you only get to use one ability a night?'''


 * Powerful Attack: no uses
 * Possession: one use per game- day ability. Send a request to possess someone. If they accept, you can attack anyone but the possessed person, dealing a powerful attack. will see the possessed person visit the victim, not you. The night you possess someone, you cannot use your seance, or receive your otherworldly vision. The possessed person will be able to watch you choose your victim and talk to you, but you can't respond.

'''Intresting does the possessed person still get to do their ability? Also, what if it’s a player with a night chat? More chat boxes?'''

-Investigative Results-


 * Your target is suspicious.


 * ,, , , or  Revenant.

'''This is actually quite unbalanced... only one townie? Go for something without a coven member result...'''

/: Your target burns with an inhuman desire for vengeance. They must be a  Revenant !

Coolio

Goal: Have the faction that killed you lose

Unique goal, like it

Wins With: Anyone but the faction that killed you,, , ,

Must Kill: The faction that killed you

Anything Else:


 * kill the  Revenant.


 * If lynched, the Revenant will want to kill the . If there are no Townies remaining, the  Revenant will want to kill the faction with the most surviving members. If the remaining factions are tied, the  Revenant will want to kill, in order of priority: /,, , , , , ,.

'''Nice. Pest gunna be hard to kill'''


 * Flavor text:
 * Seance: You have been contacted by a spirit from beyond! and You open communication with James Bayley.
 * Otherworldly Vision: Either Mary Eastey, Giles Corey, or Ann Sears allies themself with the one that killed you.
 * Investigation: Cotton Mather is either a Spy, Blackmailer, Jailor, or Guardian Angel.
 * Possession: You have allowed a spirit to enter your body. and Your soul is housed in another person's veins.

Cool

Purpose/Reason:

Well, the most obvious reason is I wanted to improve on my old role. But I think this role will help with a few things:

It discourages random lynching. With the  Revenant in play, townies who try to VFR or random lynch will suffer.

It discourages randomly killing. All factions would now have to be more cautious about killing, especially the Town, which is notorious for randomly killing at night. This likely indirectly would help out Survivors, Amnesiacs, Pirates, and the like, who suffer the most from factions attacking willy-nilly.

It keeps dead players involved in the game. The does as well, but inadvertently has the habit of focusing on, because they can't trust non-Town roles and non-TIs simply aren't as helpful. On top of that, once the Medium dies, they only have one Seance and then they are forced into irrelevancy. The  Revenant 's existence makes all dead players relevant, except dead players of the faction that the  Revenant was killed by.

I agree with most of this

I recognize that the role has a lot of flaws. For instance, roles and  often don't have the option of being cautious, and need to act quickly. This role, when turned against NKs especially, would be pretty difficult to get around. I'm not fully sure how to fix that.

However!

One of the big things about role reviewing is that the reviewer also needs to be able to suggest fixes to the role. If this role is unable to be fixed, fine, but I don't think it is. Consider this a challenge, something to tickle your brain for a bit.

Just answer thy questions first then I’ll start suggesting things