Board Thread:Role Ideas (Neutral)/@comment-31841299-20170509125457

Neutral Killing.

Night ability: Poison somebody each night. The poison takes effect over a course of 2 nights after you poison them. First night there are no effects but they will get the message "You've started feeling strange." Second night they will be unable to use their abilities and will die at the end of the night.

Optional second ability: You will have the option to heal somebody at night instead of poisoning them. The ability will only have 3 uses and will work like the Doctors ability.

Night Immune: No.

Bite Immune: Yes.

Control Immune: No.

Unique: Maybe.

Death Message: You have died from a lethal poison. (Player) has died from poison.

Invest Results: Your target is waiting for the perfect moment to strike. They must be a Sheriff/Executioner/Werewolf/Witchdoctor.

Consig Results: Your target is an expert of poisons and strange medicines. They must be a Witchdoctor!

Can win with: All factions except the other NK roles and maybe Town.

Optional: The Doctor is given the ability to discover if their heal target has been poisoned or not.

I'm giving this role the possible option to win with Town only if the secondary ability is approved because if the heal ability is approved it will make this a much more neutral role which will allow this role to become a much more useful ally to whichever faction it decides to help. 