Board Thread:Role Ideas (Neutral)/@comment-42.61.71.4-20190820053230/@comment-39034013-20190916062356

Pokechurin wrote: Assuming this is true, I will write a review, using the Summarize, Suggest, Scale technique.

The summarization has already been done by Rasengan66, so I will not continue that. As for things I like about the role, it's a unique take on a Juggernaut style of role. Creativity is crucial with roles, so I'm glad this is present. There are a few suggestions I can make:

1. This is quite damaging to Town and could be quite broken- as Town is unable to find any information after death. Janitor has limited uses for a reason- without it, it could be gamebreaking. Other roles such as NK will not be able to have the same utility.

2. Gaining tons of energy could allow it to be quite overpowered as well as it can continue the cycle and continuously kill, thus making it a better Serial Killer.

3. It's strange how the energy system works and could be somewhat confusing to new players.

To fix this, we have a variety of options.

For the first point, we can first consider the fact that cleaning a will is quite a difficult mechanic- I suggest replacing this mechanic. Not only does it prevent Town from filling up rolelists, a core part of gameplay, it doesn't seem reasonable that it wipes the will of everyone.

For the second point, remember that energy should be handled with very carefully. Things like Juggernaut could become very overpowered, by say, simply removing one necessary night. Try to balance with the other NK in mind.

For the third point, I would say simplifying the role to the basics is the best way to do this, by removing the amount of mechanics involved with the power levels.

Overall, scaling this role is not a good idea until some details are polished out. I believe that this is a role that shows creativity. Welcome to the Wiki, and I hope my comments are helpful. Thanks for the feedback. I will review it and change accordingly