Board Thread:Role Ideas (Rework)/@comment-32994909-20171024235130/@comment-32994909-20171025094920

Addfire wrote: JamJamalWiki wrote: This is an idea for either a Vampire role change, OR an entirely new role which is similar to a Vampire. (i.e. Zombie, etc)

The idea is that when a Vampire bites a player, the player is converted to Vampire, talks with the other Vampires at nights, has the same goal as Vampires, BUT, can still keep some of their abilities and attributes, making Vampire less bland and a more fun and effectve role.

The following roles have two options: One is to bite a player if another Vampire is not already biting one (thus removing the 'Youngest' concept and any Vampire can visit to bite') and the other is to perform their original Night Ability.

The roles can only occur if a Vampire bites a matching Town role, for example, if a Vampire bites an Escort, then the Escort will become a Vampire Escort.

Only the original 'Vampire' can be present on the role list, no other type of vampire. Note: If any of these Vampires visit a Vampire Hunter or is visited by a Vampire Hunter, they will be staked no matter what their visit intended.


 * Vampire Sherrif - interrogates a player giving normal Sherrif results


 * Vampire Investigator - investigates a player giving normal investigation results


 * Vampire Spy - sees who Mafia and Coven visits and can bug players


 * Vampire Pyschic - receives normal Psychic visions, other Vampires may come up as evil (because Vampire counts as evil)


 * Vampire Lookout - watches a player to see who visits, and can also cover other Vampires


 * Vampire Tracker - watches a player to see who they visit


 * IT GETS INTERESTING FROM HERE *


 * Vampire Mayor - can still reveal and their vote still counts as three


 * Vampire Transporter - transports two people at night, can transport their fellow vampires, also now role block immune so it can even bite without being role blocked, if they Transport a Vampire Hunter, they will be staked


 * Vampire Escort - can role block someone at night, also now role block immune so it can even bite without being role blocked, they cannot role block Vampire Hunters and will be staked instead


 * Vampire Medium - can talk to the dead and the dead will still see them as 'Medium'


 * Vampire Retributonist - can still revive a Townie and can also revive a Vampire (risky)


 * Vampire Vigilante - can shoot three people and will NO LONGER lose all bullets or commit suicide when shooting a townie, the death message projected to Town will be: 'Shot by a Vampire Vigilante.' if it shoots a Vampire Hunter, the Vampire Hunter will not die but will stake them instead


 * Vampire Veteran - can alert three times to shoot all visitors, also now role block immune so can even bite without being roleblocked, the death message projected to Town will be: 'Killed by a Vampire Veteran.' they cannot shoot a Vampire Hunter who visits them, and the Vampire Hunter will instead stake them


 * Vampire Jailor - can jail people and will still appear as 'Jailor' to his detainees, can still execute 3 times and anyone executed, their death message will appear as 'executed by the Vampire Jailor.' he will NO LONGER lose all executions when executing a townie, and if he jails a Vampire Hunter, their execution will fail if they try to execute and the Vampire Hunter will stake them


 * Vampire Bodyguard - guards peoples, especially fellow Vampires, and dies killing one attacker, the death message to the attack will be: 'killed by a Vampire Bodyguard.'


 * Vampire Crusader - guards people, especially fellow Vampires and attacks one visitor, the death message will be: 'killed by a Vampire Crusader.'


 * Vampire Doctor - heals people, especially fellow Vampires


 * Vampire Trapper - builds and places traps, especially on fellow Vampires and the death message for successfully killing an attacker will be: 'killed by a Vampire Trapper.'


 * Vampire Jester - haunts a guilty voter when lynched, the message will still be 'The jester will get his revenge from his grave!' (but the town will see that he is a Vampire Jester), however, they will not win after being lynched, and can only win if Vampires win


 * Vampire Survivor - has 4 bulletproof vests which can stop basic attacks just (but cannot stop a Vampire Hunter)


 * Vampire Amnesiac - can remember a different Town role, which will make him the Vampire version of that role, producing a message 'An Amnesiac has remembered they were like a, or just remembering a Vampire, producing a message 'An Amnesiac has remembered they were like a , cannot remember anything else

One Vampire can bite every two nights, whilst the rest can perform their roles. The game can only start with just Vampires, which can only bite. When a vampire dies, they will only be revealed as 'Vampire' (though killing messages will reveal exactly what king of Vampire did the killing), if they are investigated or controlled, they will only appear as 'Vampire' no matter what kind of Vampire they are

Vampire Hunters cannot die from Vampires under any circumstances, and will attack any kind of Vampire visit. For the most part this just buffs roles and converts them to vampire. Jailor, for instance... no. There should not be a non-town Jailor. Same for Mayor and Vet. I'd change the roles, not just rewrite them as Vampire [x]. For instance, all TKs might become basically vigilantes with one bullet (although IDK how that'd work, two buttons I guess?).

No they have to stay the same, and Vampire Jailor occurs when a Vampire bites a Jailor, so it's not a non-town Jailor, but the amount of killing can be reduced, I.e. Vampire Vigilante will have one bullet, Vampire Veteran will have one alert and Vampire Jailor will have one execution