Board Thread:Role Ideas (Coven)/@comment-30131225-20171229125307/@comment-30146118-20171230232402

Secretive Gurl wrote: Name: Phantom

Alignment: Coven Evil

Defence: None

Attack: Basic

Abilities: Predict the future and Curse someone each night.

Predict the Future - You will know who got visited by the end of the night (like this - Someone visit William last night!). Ignore role block and while in jail.

So, nerfed universal lookout?

Curse - You can only Curse 3 Townie at a time. Your target will know they got Cursed by a Phantom. If one of your targets died, all of your Cursed targets will die. If yourself got lynched or attacked, all targets target die tomorrow.

And I thought Mafia KPN was getting out of hand with the Ambusher...

Necronomicon buffs - You can Curse 6 Townie at a time. You will deal an Unstoppable attack to all of your Cursed targets after your death. Lookout and Tracker will see you visit yourself. Detection Immunity. UP Hexmaster, basically.

Goal - Same as other Coven

Victory condition - Same as other Coven

Investigation results

Investigator - Your target could be LO/Forger/Phantom/Witch/Coven Leader

Sheriff - Your target is a member of the Coven. Your target is not suspicious,

Consigliere - Your target can take someone's life existence by force. They must be Phantom! Watered down lookout, plus Hexmaster revamp, which I can't decide is UP, or OP. It's sorta "balanced" because it's only a basic attack, but still, it can be OP if more than one coven, is alive, or UP if lonely Coven and the only threat left is an NK.