Board Thread:Role Ideas (Neutral)/@comment-36470344-20180805051747/@comment-28092296-20180806033149

For a Neutral Killing role, you sure emphasize on complexity. ''Neutral Killing roles should only have mechanics that are related to killing. None of the currently existant Neutral Killing roles have any mechanic that doesn't interact with their killing ability (except for arsonist being able to un-douse themself).'' This role seems somewhat unbalanced, with mechanics like the snake's silencing ability (at least in my opinion) being not that effective, and your lion being too strong and a direct Medusa–Janitor upgrade. The "Vulpture" (Vulture, you mean?) seems like a more efficient Lion, at any rate.

You have several roles here coded into one. The Lion seems like a Medusa, the Vulture like a Mafioso–Janitor combo and the parrot/snake is a very inefficient blackmailer. If anything, you've made a role that is waaayyyy too strong!

Also, tone down the theme to your role. You went a little haywire with a very long description about the role, and the snake/parrot seem more like filler animal names. Maybe change the theme of the role to something different

In short, the concept of the Beastmaster seems more like multiple roles in a faction—the Vulture, the animal that can consistantly kill, the Lion, the role who can kill roles w/ defence, etcetera. Either make the beastmaster several roles or get rid of some of the beastmaster's abilities and nerf the remaining ones.

(You can be honest; did you start 'daydreaming' while making this role? Sometimes I get carried away with role ideas...y'know...you come up with a bunch of cool ideas and you don't even stop to consider how it would behave in-game. I appreciate the effort, but I wish that you'd take a moment to pause and think about how this role would function in-game :P)

(I would also expect at least one person to give you harsh criticism for this role, so be prepaired)