Board Thread:Role Ideas (Rework)/@comment-25493615-20180201142824/@comment-25493615-20180201165845

See, that's the thing: you GUESS. I kinda talked about it on some other thread, and the thing is that there is not much to the role other than "drag the game out as long as possible" because the whole rock paper scissor game is literally just a gamble, unless of course you've taken some kind of psychology exam or have just played it to death until you finally find some sort of trend(ie people tend to use sidestep or something). However, is that actually good gameplay? With sheriff you pick people you think seem suspicious, with lookout you pick targets you think will get killed or targeted by evils, and with killers you choose people who you want dead(sure, you could do this with the pirate too, but it'll most likely end with you getting outed by lookouts because it takes so long to kill someone.), but with the whole duel thing, it's almost exclusively metaknowledge.

Okay, I can see your reasoning behind lowering the amout of kills. However, you misunderstood my reasoning. I didn't suggest this change because it would make it easier to win, but rather because the current system is in principle just RNG(aside from metaknowledge and whatnot). The pirate page even has a graph on how LIKELY you are to win based on the amount of plunders you've made.

You could argue that some visits are like this too, just randomly picking targets and whatnot, but I'd like to point out that as the game progresses those wooden buttons have more to them than meets the eye: one is the revealed mayor, another one you suspect of being a mafia ect. Those duel buttons don't get that, they're just buttons.

No offense, but your argument agains my "stupid gag" statement is almost too dumb to adress. Pull out a role of thin air? You're kinda self-defeating yourself here. Look, here's how I see it: they make pirate skin, then they need a new role, they remember pirate and make a role out of him! I have nothing against the idea of making roles out of skins, but it became so... forced. It doesn't fit into the theme at all and barely plays as a proper ToS role. Sure, the devs can do whatever they want, but they've made mistakes before, and they have corrected some of those mistakes(like invest results being broken). I like the concept of pirate, but the execution was terrible IMO.

Also, please don't just assume that I'm butthurt about not winning pirate. I said it myself: "the pirate isn't necessarily underpowered". There are plenty of roles that I dislike either when I play them or when others play them, but the pirate isn't like those roles, because I have either my own or others incompetence(or skill) for when they fuck me over, but pirate has never messed with me like that or anything, it's the way it works that I dislike about it.