Board Thread:Role Ideas (Neutral)/@comment-30154040-20170527215215

Neutral : (Benign)

Abilities:

During the day, you may start the Revolution.

Attributes:

The Town will be told that the Revolution has started.

Depending on what day it is when you begin the Revolution, you get different abilities.

Day 1 - 2: You get vests depending on what day it is, and you can also hypnotise people. You must hypnotise two people and have them get lynched to finish the Revolution.

Day 3 - 4: You get vests depending on what day it is, and you can also frame people. You must frame 2 people and have them lynched to finish the Revolution.

Day 5+ You are permanantly night immune, and you can also blackmail people. You must blackmail two people and have them lynched to finish the Revolution. (blackmailed people cannot vote, or say "i am blackmailed" while on the stand.)

Immunities: Basic, (when vesting)

Sheriff Results: Your target is not suspicious.

Investigator Results(Coven Expansion): Trapper, Ambusher, Medusa, Poisoner, Revolutionary - Your target lies in wait.

Investigator Results(Regular) Sheriff, Executioner, Werewolf, Revolutionary - Your target is waiting for the perfect moment to strike.

Consigliere Results: Your target wants to change the town. They must be a Revolutionary!

Goal: Finish the Revolution.

You may win with: (out of coven update)

Town

Mafia

Serial Killers

Werewolf

Arsonists

Survivors

Witches

Vampires

You may win with: (in coven update)

Town

Mafia

Serial Killers

Werewolf

Arsonists

Survivors

Coven

Vampires

Plaguebearer/Pestilence

Pirate 