Board Thread:Role Ideas (Town)/@comment-39067078-20190814030947/@comment-30739178-20190815144409

Actually, I think this is a very interesting role. Rasen's higher than average IQ may have missed this, but a lot of people have a really hard time paying attention to who said what, especially in games where multiple people may have similar usernames. Personally, I think I would have a blast playing this role.

However, the filing cabinets could-- as already mentioned implicitly by Rasen-- be a bit more diverse so that this role could compete with the Sheriff or Investigator.

I think that the first filing cabinet is actually the most useful -- by singling out words that the target said the most, experienced players should be able to deduce a target's intentions. Of course, this wouldn't happen all the time, but it is definitely useful for players that read slowly but pay attention.

I think another cabinet should instead give a clue to the target's role. Maybe such as a system as the Psychic-- showing them as good or evil, but with "probably"-- such as a 60-70% chance.

The last one could just outright state the target's alignment or even role. This one could maybe use 2 keys.

About getting keys, I don't think you should get any for voting inno on a townie, that's too easy and you can easily tell if someone you just voted innocent is actually innocent or not.

My suggestion:

Voting Guilty on an Evil = 1 Key

Voting Guilty on a Townie = -1 Key

Love the idea tho