Board Thread:Role Ideas (Coven)/@comment-37495714-20181114030438/@comment-36539941-20181123202019

Ryannosaurus wrote: Name: Soul Collector

Alignment: Coven Evil

Game Information/Background:  Not creative enough for this. LMAO.

Attack: None (Basic with the Necronomicon or with three souls.)

Defense: None (Basic with the Necronomicon or one-time Basic with three souls without the Necronomicon.)

Unique Role: Yes

Priority: 5

Abilities:

- You collect the souls of the dead after they die and give them to your fellow Coven members.

Attributes:

- You collect souls of the dead.

- When you have three souls collected you and every other Coven member who doesn't own the Necronomicon gains a one-time Basic Defense.

Evil Protective, okay.

- When you have three souls collected you gain Basic attacks until someone who has the Basic one-time defense you granted them is attacked, then you will collect a soul for them.

'''So you get 3 souls (equavilent of just 3 people dying), and then you get to have an extra kpn for Coven until one of you is attacked. This essentially means that after 3 deaths, Coven gets an extra kpn, as the only roles that would remove the barrier without killing would be and .'''

- With the Necronomicon, you gain permanent Basic attacks.

Probably the most utility limited Necronomicron of Coven (It pretty much already has permanent Basic Attacks).

- With the Necronomicon, after you kill three targets,

Mechanics:

- At the end of each night, steal the soul of one person who is killed that night or lynched the day prior.

- When you collect three souls, you grant the other Coven members who do not own the Necronomicon a one-time Basic defense like a Witch.

- With three Souls, you will be able to deliver Basic attacks until one of your fellow Coven members is attacked and loses their Basic defense.

So 3 souls = +1kpn, as only 2 roles can remove the barrier without killing the Coven member, and I assume that you don't need to collect souls for a dead member.

- When you are roleblocked you will be unable to collect souls.

- You only collect souls when someone dies.

- You only collect one soul a night.

- The soul you collect is randomly chosen if multiple people die.

'''Okay. Does it really matter what soul you get?'''

- Without Necronomicon, you'll be unable to collect souls when every Coven alive has their Basic defense. You ignore this with the Necronomicon.

Yeah, but instead you get to kill someone, so...

- You will know when a Coven member is attacked and loses their Basic defense.

- You cannot collect the souls of fellow Coven members when they die.

Okay, makes sense.

- When a Coven member is attacked and you don't own Necronomicon, you will collect a soul the next night, lose Basic attacks, and they will regain a one-time Basic defense.

'''Okay. If they're killed, I assume you don't have to collect the soul for them.'''

- With Necronomicon, you will gain permanent Basic attacking ability, you will ignore your Coven members losing their Basic defense (You will still be notified when they lose it), AND when you kill three targets (counting from when you gain Necronomicon), each Coven member will gain permanent Basic defense until you die.

'''That's about what happens when you don't have Necronomicron anyways... You just have 1 night in between where you can't kill, where this has 0.'''

- When you kill a target, you absorb their soul and they will not be able to talk in dead chat (Similar to being blackmailed) or be resurrected UNTIL you are dead. However, the town will know their role.

'''But why? It nerfs, which only has 1 purpose : to resurrect one person. Nerfing the options that can choose from is frowned upon by me. Not letting them talk in dead chat would just make the game boring for them, and not do much at all.'''

- All defenses the Coven have will go away if you die other than whoever gains it with the Necronomicon.

'''Again, why? If you die, all your defenses should go away. '''

- The death message announced is "His/Her soul was absorbed by a Soul Collector."

- The message at night says "You have 3 souls left to collect." for example.

Okay

-Investigative Results-

Sheriff:

Without the Necronomicon: Your target is a member of the Coven!

With the Necronomicon: Your target is not suspicious.

Investigator:

Bodyguard, Godfather, Arsonist, Crusader or Soul Collector.

​​​​​​​Can't claim any good role, like most of .

Consigliere/Witch:

Your target collects the souls of the dead. They must be a Soul Collector.

Goal: Kill all who would oppose the Coven.

Wins With:

Coven

Survivor

Pirate

Guardian Angel

Must Kill:

Town

Mafia

Vampires

Arsonist

Serial Killer

Werewolf

Plaguebearer

Pestilence

Anything Else:

Your feedback is much appreciated! Personally, it doesn't have much utility. I know giving your entire one time basic defense after 3 deaths sounds good, but it really doesn't do anything. It'd save them from a shot, but  would out them the next day. Your member still ends up dying. It'd save them from a attack, but again,  can out them in their, and your  member is dead. All other forms of Death would straight up kill your fellow.

It's utility comes from it's killpower, honestly. Since it rarely has to go collect another soul to put up the barrier again, it can get a steady killstream in, even without the Necronomicron.

With the Necronomicron, not much changes. It just doesn't have to collect the soul to put up the barrier at all, but since it rarely happens, not much change is made.

Playstyle -

Very aggresive. Try and get your 3 souls as early as you can, lie low, and start killing everyone. Once busted, you're essentially dead, but at least you killed a lot. Also, try avoiding the Necronomicron, as your Necronomicron form is almost the same as normal.