Board Thread:Role Ideas (Coven)/@comment-37781112-20181211013140/@comment-28112409-20181211035219

With the current Coven roster, this role isn't exactly needed. It's purpose is already filled, and arguably not even necessary for the Coven to begin with.

The Familiar is essentially a roleblocker and a consigliere mixed together, so it's basically a CL except with Astral visits. The Familiar just takes the role's action to their face while the CL can actually make use of it and has synergy with Medusa. The consig ability isn't that useful because CL and Potion Master both exist.

The Familiar wouldn't actually drain a Vet's alerts because you can't coerce a Veteran into using their alerts, CLs and Witches have already tried and they either wasted their night or took a handful of bullets into their skull. If they did Alert, the Familiar and other visitors would still get shot. That's the point of a Veteran, they're roleblock immune for a reason. The Veteran already has a weakness, which is relying on visitors and being capable of negative utility or collateral damage. Why we need another counter, I simply don't know why. The Coven can simply go around the Veteran for the time being and aim for higher priority targets such as Jailor, the investigatives or literally every other Town role.

Vigilante can already be exploited by the CL to kill 2 birds in one stone, and already has his own weaknesses such as only having a basic attack and being deterred from taking risks and shooting people he suspects or else he ends up dying as well, all while damaging the Town. In fact, CL and Witch are the most notorious counters to Vigilante and the Coven possesses numerous killers capable of disposing of him. So why is the Warlock required?

The Necronomicon buff just makes it a worse Necro'd Medusa. The role is just a CL lumped with Medusa and Astral visits were shoved in for a purpose Coven already has answers to. There's no place for this role in the Coven.