Board Thread:Role Ideas (Neutral)/@comment-73.41.148.23-20190206022510/@comment-2601:204:CC01:F0:19C8:2BC9:C2DA:1849-20190206025929

I'm glad you criticized this in fact. Maybe discover wasn't the right word to use. I was thinking of a backstory where the evil has found a bottle of a genie. Btw NE's aren't suspicious to sheriff. I think all of them are detection immune. I should have seen these flaws as I was making this role. But to nerf this I am not sure but here is what I think.

-NK...I can't think of anything for its resurrection?

-Maybe remove resurrection entirely

-The death wish can only happen ONCE as stated, but the Genie will still have to alert (curse) the town of this which is kinda useless imo.

-I terribly worded the death wishes making you think the deaths will be 3 kpn. I meant your "target" can select someone to be attacked, as well with your usual mafia kill, being a two kill for one night.

-Nerf the death wish to a basic attack.

-Never occured to me that a mafia ret would be too op, now that I think about it...that's why I decide to remove its resurection

-Win condition is like witch, live to see the town lose but I am not sure about this, this gives an NK two extra votes against the town and mafia and/or coven a way bigger majority over the town, considering ranked already gives 4 mafia/coven slots.