Talk:Neutral Evil/@comment-99.119.13.136-20170327001415

I have 2 new NE roles.

(They might be pretty bad.)

1. Goth. This would be sort of like an evil retributionst. You may revive anyone you like, including cleaned roles, for Janitors are an evil role, too. It would show up as:

Investigator: Your target sticks to the shadows. They could be a Lookout, Forger, or a Goth.

Consigliere: Your target is an evil spells master who can bring people back from the dead. They must be a Goth.

Sheriff: Your target is not suspicious.

You would be role-block immune and transport immune. You can not revive roles who have committed suicide. (A mafia who left the game.)

2. Skeleton. (The name is bad. I know.) This would be a role who can control day actions. If the role does not have a day action, such as a mafiaso, it will have no effect. However, if it is a Mayor, Jailor, etc., then you will control that person into revealing, jailing who you like, etc.

It will show up as:

Investigator: Your target is skilled at distrupting others. They could be a Skeleton, Transporter, or an Escort.

Consiliere: Your target is an evil person who controls one's actions during the day. They must be a Skeleton.

Sherrif: Your target is not suspicious.

So that's what I got. Pretty bad, heh heh, but I hope you like it!