Board Thread:Role Ideas (Neutral)/@comment-44873601-20200123184309/@comment-27575896-20200123185408

Interesting idea and can serve as an Executioner strategy, but this has little use in the game other than functioning as a better Survivor that ends up being Town sided if attacked.

Both roles can give themself defense, Alchemist gives a higher version of it, which really only protects from Werewolves, Medusa, and unlikely Juggernaut in early stages, along with all other attackers None of which would intend to attack a benign claim anyway, unless you were being very suspicious. Survivor functions the same way but is vulnerable only to those three roles. I am not including Unstoppable attacks here.

Alchemist knows their attacker if they are saved, which then they will intend to push into the stand and hang them. Most of these attackers are probably going to be evil roles which ends up helping the Town if they are killed. Sure, you could get a Vigilante, but other than being a possible claim for evils Town won’t bother hanging one with a viable reason to shoot you.

The only problem with this is that it’s a better Survivor that is very, very Town-sided, in a game where evils have much harder chances to win and giving the Town another ally harms them short and long-term.

I would suggest however reworking the role entirely. Alchemist is a very broad range of what it’s abilities can do and has been suggested before, but remember we do have a Potion Master, so try to truly make it unique!