Board Thread:Role Ideas (Rework)/@comment-37896447-20181222213929/@comment-35356104-20181231041537

I don't think this is a buff. It just turns the strategy another way round.

RB Doge N1. Hobbs died to SK

RB Absol N2. William died to SK

RB GamesManiac N3. No SK kill.

RB GamesManiac N4. No SK kill again.

Doge and Absol can't be SK. GamesManiac = SK. Exposed. Lynched.

As long as there is certain degree of consistency in mechanic, it isn't hard to deduce things from its pattern, condition or mechanic ruleset. It's pretty simple to solve this issue though, simply replace the constant with changeable mechanic. Instead of "automatically" attacking or not attacking, make it like giving player choices to decide their action, for example: You may select yourself every night to attack roleblocker if you are rb'ed.