Board Thread:Role Ideas (Neutral)/@comment-38125282-20200206192651/@comment-165.138.86.116-20200211163729

Looking over it with the knowledge it's a neutral chaos it seems the win conditions are similar to pirate, yeah? So if it chases away three people it wins (I don't think the "Save two people" thing works very well honestly, it'd just be too hard to determine). But when it does meet the win condition it should be able to win with everyone like what it's inspired by.

I do think the idea of roles that are unable to be chased away is also decent but I would change the list to be shorter and make some more sense. This is my idea for it:

"You tried to chase away (Name), but they weren't scared!" or something of that sort. The list would consist of for Town: Veteran, Escort, Jailor, and Revealed Mayor. For Mafia: Godfather, Mafioso, and Consort. For Neutral: Serial Killer, Arsonist, Werewolf (Full Moon), Juggernaut, Pestilence, and Pirate. For Coven: Coven Leader and Medusa. This totals to 15 roles, most of which are roleblock immune or would heavily disrupt that faction if they were forced to run away. I'd also change the win condition, not sure what to, but it seems... incredibly easy compared to most NCs. Even Pirate, which it seems to be based after, is a game of rock paper scissors. Those are just my ideas to fix some of the things prevelent.