Board Thread:Role Ideas (Town)/@comment-34531146-20180620162910/@comment-35420390-20180620210602

NeutralEvilKilling wrote:

Name: Deflector

Alignment: Town which town alignment?

Attack: None

Defense: None

Unique Role: no

Goal: Lynch all criminals and evildoers.

Abilities: Decide whether to deflect anything that comes to you during the night or not.

Attributes: 

You have three deflections.

When you decide to deflect, any basic attack or investing, rbing, or protecting will be deflected back to the person who visited you (this doesn’t work on pirates) (eg. if a vig shoots you, the basic attack will be deflected back on them) the basic attack thing will only effect the and, sinc eall other atatcking roles will either kill you or survive. The protection part i don't see the reason for (you'll just make a trap himself or a  guard himself). the role block thing is use less, since either this role will ahve to take effect of it (and not preforme its ability) or this role will have to be role block immune. And why would you deflect a investigation? What will this help? Since this will basicly just confirm you as the deflector or hurt

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be an Lookout, Forger, Witch/Coven Leader, or Deflector

'''Consigliere/Witch: Your target deflets any attack (anything***) that comes their way. They must be a Deflector.'''

Wins With: Town, Survivor, Guardian Angel, Pirate

Must Kill: Everybody else What happens if you are controlled? will you deflect the trans? ? s bug? ? Douse? ? Posion? Hex? ? ?

This role is in short a non-unique. And it needs a lot of work.