Board Thread:Role Ideas (Neutral)/@comment-35813313-20190205022114/@comment-37322933-20190205133130

Slugkitty wrote: Role: Parasite

Alignment:

Attack: Basic

Defense: Basic

Unique: Yes(...?)

Abilities: Select someone at night to attack the person they visit.

You will not directly visit your target.

Attributes: None.

Goal: Kill everyone who would oppose you.

Wins with: Parasites,, , any winning

Must kill:, , , etc.

Sheriff results: Your target is suspicious.

Investigator results: Your target could be an, , Mayor, , , or Parasite.

Consigliere results: Your target latches onto others to kill their prey. They must be a Parasite! (will change)

Extra information: The Parasite will select a player at night. If the player visits a person, the Parasite will attack the person visited.

Lookouts/Trackers will not see the Parasite visit the target; rather, they would see the person the Parasite visited.

If the Parasite selects a, they would attack the first selected player.

If the Parasite selects a /, they would attack the first target.

If the Parasite selects a, they would attack the second target.

If the Parasite selects a, no action will be taken.

If the Parasite selects a rampaging role, they will attack the role the rampaging role directly visits. The problem with this is if you keep latching on to one person, they'll pretty quickly realise that who they visit is dying via Parasite and stop visiting.

I like the concept of killing visitors, since I made a role like that myself (the Reaper), but I don't think it's executed right here.