Board Thread:Role Ideas/@comment-26832255-20160918005125/@comment-25876622-20160919054845

The success and effect of this role would depend on the decisions of the other players:


 * 1) Few people attend: This makes it quick to confirm multiple roles.
 * 2) Mostly or only Town: Instant confirm of multiple Townies. Possibly overpowered.
 * 3) Some evils: The evils will have to claim one of the attendee's roles. It is now one word against another - but don't forget Investigators, Sheriffs, Escorts and Jailors who can help with the process. Also seems overpowered.
 * 4) Many evils: Lynch all attendees. GGWP.
 * 5) Many people attend: This makes it more difficult to confirm any specific people, but makes the remaining ones more suspicious.
 * 6) Mostly or only Town: Lynch the rest. GGWP.
 * 7) Few evils: This is the single most balanced outcome of all possible outcomes. It will take some time to determine who of the attendees are evil; it will also be unclear who of the non-attendees is evil.
 * 8) Many evils: This can reveal the types of enemies the Town has to face: Which type of Neutral Evil, which types of Mafia. Reasonably effective. Also, it confirms most of the non-attendees as Town.

All of these sound like plus points, don't they? I find it problematic that you can
 * Confirm multiple Town roles at the same time, giving Town a huge advantage and enabling a whispergame
 * Find multiple evil roles at the same time, which is a free win
 * Reveal randomized Mafia and Neutral Evil roles
 * in a single night, possibly even night one.

Evil roles want to stay hidden while the Town is numerous. The Diplomat can force the entire Town into a reveal scenario where most outcomes are extremely disastrous for all enemies of the Town. I personally consider this overpowered, but I may be exaggerating.