Board Thread:Role Ideas (Jokes)/@comment-27398195-20170626084322/@comment-29711200-20170627062535

HAWAIIANpikachu wrote: Headmaster (Neutral Leadership) You are the leader of 5 other npc, each with their own ability

5?

You can command as many as you want on a night, but on the night after, they will be "resting" on that night, and you will be unable to use them until the next night.

'''So you have 5 actions, and they only need 1 Day rest. overpowered Potion master.'''

On night one, you will have to pick two teams from Town, Mafia, Neutrals and coven, one being your major target and the other being your minor. If your major does exist, you cannot win with them. If the major does not exist, your minor target is now the team you cannot win with.

If the major exists, what does the minor do?

You are roleblock, control and have vampire immunity, you also have a notebook, along with your will, to record information, unlike a will, if you die, it does not get revealed.

Nerfs Vamp

NPCs

Althea: Gives your target's role

Consig and potion master...

Thais: Does a basic attack against your target

Mafioso...

Vonne: Sees who your target is visited by

Lookout...

Mallory: Heals your target

Doctor And potion master...

Rowan: Sees who your target visits.

Tracker.

However, one of your NPCs is randomly decided as the traitor. And you don't know who they are.

If the NPC is a traitor, they will instead.

Althea: Frame your target, and give them a random result that is NOT your target's role.

Framer...

Thais: Will give both you and the target the message that they had to high of a defence to kill.

Hypnoist...

Vonne: Will control the target to visit themselves, will also randomly decide too add an addition person to the visit list from the people who didn't

Witch and Hypnotist...

Mallory: Will poison your target the next night, and will not heal the night they visit your target.

Poisoner...

Rowan: The target will be roleblocked, so Rowan will say that they didn't visit anyone.

Escort and Consort...

NPCs get effected by roles like the lookout, bodyguard, doctor, serial killer, werewolf, veteran, medusa, and trapper.

If you were to get attacked, an NPC that is resting or was not told to do an action will take the attack for you.

5 Bodyguards!!

Guarding NPC deaths happen in this order: Thais, Vonne, Rowan, Althea, Mallory.

You can guess on who the traitor is until the end of N4, but only once, and you will not be able to know if your guess was right or not until D5/N5.

If you guess correctly, the traitor npc gets "killed".

If you guess incorrectly, an innocent npc gets "killed."

Finally, a Debuff.

If you guess incorrectly,  and your target is the town. On D5 The entire town will see the message "(Player) is the Headmaster, and they are against the town!"

Suddenly, the Debuff turns into a Gamechanging Loss for the Headmaster.

If you guess incorrectly, and your target is anyone but town, that team while privately be informed in night time the same message, except they are against the mafia/neutrals/coven.'

They can't even kill you because of your NPCs, making this part Useless.

You win by surviving until the end without the team you are against winning, if they do, you lose. This includes survivors/witches/executioners/jesters winning with another team.

This is also Like witch, only you get to pick. The NPCs are Seriously overpowered. you can also have your role revealed in a second, and you have 5 bodyguards protecting you.

This role has been...

Rejected.