Board Thread:Role Ideas (Town)/@comment-37174991-20181126221527/@comment-34941899-20181127043105

Name: Armorer

Ok I guess

Alignment: Town Protective

Attack: None

Defense: None

Techinally has Defence (Like Doctor)

Unique Role: False

Abilities:

You may put  Armor  onto people at night.

Attributes:

·         Armor takes one night to forge.

·         Armor gives Basic Defense and will break after an attack.

·         If you put armor on yourself you may not armor others until you take it off.

Sounds like mix of trapper and doctor

Mechanics:

·         Your target will not know when they are armored. (Not sure about this, feedback please)

WIll they know that they were attacked though?

·         You will not know when someone with armor is attacked.

·         When attacking someone with armor it will appear their defense is too high.

·         Taking armor off yourself takes a night.

·         The night after taking armor off yourself you don't have to forge new armor because you still have it.

·         If you are healed by a doctor, then you will use your armor first (The idea is that the doctor only comes to you after you are attacked.), and you will not be notified of the doctor, and the doctor will not be notified of you being attacked.

·         If your armor is not sufficient protection from your attacker, then the doctor will heal you like normal, but you will still lose your armor.

·         If you are protected by a bodyguard, the bodyguard will fight of your attacker and you will keep your armor.

·         If a bodyguard fights off an attacker, but there is another attacker, you will use your armor. (Which is attacked by the bodyguard is determined however BMG determines which one is attacked by the bodyguard, which already exists.)

·         A trap would also protect first.

·         A crusader’s protection would also protect first.

Interesting mechanic

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-Investigative Results-

Sheriff:

Your target is not suspicious.

Yay no sheriff nerf!

Investigator:

Your target could be a Bodyguard, Godfather, Arsonist, or Armorer.

2-1-1-0 Fine by me

Consigliere/Witch:

Your target puts armor on people. They must be an Armorer.

'Thats... Not particularly original'

Goal: Lynch every criminal and evildoer.

Wins With: Town, Survivor, Pirate, Guardian Angel

Must Kill: Mafia, Coven/Witch, Serial Killer, Werewolf, Arsonist, Vampire, Plaguebearer/Pestilence, Juggernaut

Anything Else: Should I turn this into a more bullet proof vest based things to follow with the current style or keep everything as armor?

Do you think this is a good role? Please give feedback on anything that you think is UP or OP. Thank you!

'This is just really UP, as you can't confirm yourself to town, and you can't heal a Werewolf attack, and you have to wait a day. Though I do like that you can wear the armour. However, there are some problems with this role.'