Board Thread:Role Ideas (Town)/@comment-32651233-20180616171348/@comment-32329805-20180616173508

Orecreeper wrote: Summary: You are a powerful guardian who utilizes magic shields.

Alignment: Town Protective

Attack:None

Defense: None

Unique: Yes

Abilities:

- On every full-moon night, you may protect someone. Seems a bit strange.

Attributes:

- You may not be protected by another Town Protective. So, how is that going to be implemeted?

- You have 1 magic barrier to use for one night only. What do?

Mechanics:

- Protecting a player grants them Invincible defense and prevents them from dying in any way that night. Oh my now i see why every full moon.

- Any negative effects on your target will fail (role-block, control, douse, poison, hex, plague). '''Why plague though? That's just harmless and it would make it much harder for PB to become pest.'''

- If your target is attacked, you will see the role of whoever attacked (but not anyone who uses negative effects). You won't know who attacked, right?

Ex: You will not be notified of an arsonist dousing your target, but you will be notified if they ignite. This does not apply to the target visiting a Veteran or Medusa on alert, or a Pestilence. However, a Jailor jailing a SK, WW or Pest and not executing will count as a attack.

- All of the above also apply to when you use your magic barrier. K.

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Bodyguard, Godfather, Arsonist, Crusader, or Defender. '''I think we should put it in something more suspicious. Perhaps Sheriff Exe WW Poisoner. This way, actually claiming Defender is much more sus.'''

Consigliere: Your target utilizes magic shields. They must be a Defender! ​​​​​​​oooo magical townie. 8/10 IGN