Board Thread:Role Ideas (Neutral)/@comment-3560733-20170116051328/@comment-3560733-20170117194755

ChickenPieNuggetz wrote: Azrael the Sorrowful wrote: HAWAIIANpikachu wrote: Okay, let me just explain this real quick.

It's a serial killer combined with a witch, making this a buffed SK except it only kills town.

We do not need a role to be better then a role on it's same "aligliment".

And even if it is not immune, it can still do a lot.

Because of this, I can find out one overpowered thing in this role.

If you do not kill someone, they are an ally.

​Then you can ask there role and bam, you are now a team.

You find a mafia, there goes 3/4 targets off the list.

Find a witch, well you got a free consigilere!

Find a NB, well look who's gonna survive a bit longer,

Find another NK, oh boy....

Summed Up- This is a buffed SK that can find and make allies quickly and without harming them while removing threats at the same time, basically what I would call an overpowered role.

Rejected. Been talking with someone on the BMG forums and we came up with a fix for that issue. If they betrayer attacks someone and doesn't kill them, he no longer has any interest in them, as he's so focused on the town. At that point, he loses the ability to whisper to that specific person who he knows is not town. This fits with lore of the role as well as limits his ability to ally with neutral/mafia roles.

In the future, rather than pointing out a flaw and just labeling something as "rejected" why not offer a suggestion or change if you don't like it? That's literally the point of this discussion thread. You coming in and just saying you don't like it is not helpful at all and if you're not going to get constructive criticism then I'd rather you just go away, honestly. The idea that you can't whisper to people that aren't Town does help with the fact that you can't make allies anymore, and can prove difficult with "whisper games" (if a Non-Town is apparently "confirmed Town").

But I think the role is too UP, with the fact that you have an investigation result that gets a lot of suspicion on people, the fact that you don't have Immunity, and now the fact that you can't make allies that easily.

Firstly, if a vigilante saw that an invest found you out, he would shoot you, espicially with the 80% chance of you being bad.

Secondly, if a TK was dead, I think a Jailor would be suspicious of someone that has the Vigi/Vet/Mafioso/Betrayer result, while the Betrayer is killing people.

Thirdly, have you seen how many times Neutrals die to Mafia? You have a 1/12 chance of dying to Mafia (not counting any Mafia) N1. At least NKs don't need to worry about that.

Now you're going to hate me, but I got no suggestions for this, I apologise :( Actually, your post there was very helpful as it offered much better details as to flaws to the role as it stands, so I'm not actually upset. The problem I stand with now is that it's overpowered if you can make allies, but underpowered if you cannot. hard to find a good middle ground there.