Board Thread:Role Ideas (Mafia)/@comment-33855245-20171203204734/@comment-32421214-20171204013238

Katuiche wrote: Role name: Kidnapper

The 3rd time I've hear that as a name

Summary: You are a mafia member specialized into hidding people

Attack/Defence: None

Attributes: Mafia chat/ becames Mafioso when Mafia Killing are dead

Abillities: (Day ability) You can select one person at day. This person can be any player, even mafia (Except yourself). When this person is kidnapped, it cannot be select at night as target by any role and it cannot perform any action.

Basically copies Jailor

Goal: Kill anyone  who oppose the mafia

Wins with: Surv, Mafia, witches.

& Pirate, and Guardian Angel

Must kill: Town, Coven, Werewolves, Serial killers, arsonists, juggernaunts, Pb/pest

Investigation results:

Sheriff: your target is member of mafia

Investigator: Sheriff, Executtioner, Werewolf, Poisoner or Kidnapper

Consigliere: Kidnapper (Pointless)

The town will know the kidnapper target.



The kidnapper can kidnap the jailor, however if the jailor will have the priority if he select the kidnaper. The kidnapper will not perform his abillity if jailed. The jailor have priority over his targets.

The point of kidnapping mafia members as mafioso and godfather is pretty pointless, because they cannot perform they abillities. Kidnapping godfather everyday when mafioso is alive will make him suspicious and when kidnapper dies, he will be the first lynch target.

It's a bad strategy kidnap everyday, since when the jailor jail you, no kidnappings will happens. However, you can take advantage of this: Kidnapping in a row, then not kidnapping one night. Town will question about the jailed target.

PS: I know about the BGM foruns talking about no protective mafia members.

Rejected heard  this idea a cliché number of times and is basically Mafia's Jailor