Board Thread:Role Ideas (Town)/@comment-52.204.71.107-20181218150620/@comment-28112409-20181218163104

Wrong board.

Aside from that, the role itself does not fit as an NC at all. It's so boring that it makes Retributionist and Medium look exciting.

Assuming every smith is the same cycle, meaning you smith someone every 3rd night and along with the goal, this is just a survivor that has to live to night 9. Albeit it has no vests and it can buff people but this is literally what the role is. It's a survivor with a goal to live to night 9 and it has a useless ability that doesn't help it achieve said goal.

It's also very boring in the sense that you just sit there and do nothing until every 3rd night, and even the smith itself is so underwhelming. You just buff other people for no good reason or you buff yourself and ultimately trigger some faction or all the factions in the game to kill you.

All the current NC roles at least sound exciting when you attempt to describe them. Vampires introduce a whole new level of deception by converting confirmed townies, and they're capable of killing their factional competition too while utilizing their numbers to go around the VH and the NKs. PB/Pestilence is a rapidly working role that can turn into an unlynchable powerhouse that kills all the people who visit it, its target and all who visit its target. Pirate is an asshole who needs nobody and can go kill whoever he wants whenever he wants all while messing them up even if he loses the duel but then messing them up even more when he wins the duel, all via a Rock-Paper-Scissors system. A good portion of people are bound to be attracted to playing any one of these.

What about Blacksmith? He upgrades other people while hoping they don't kill him and has to survive till night 9. Wow, exciting... wooooooo, how amazing... I suppose. The Basic defense doesn't help him either, he'd be commonly associated with some immune evil role and then gets lynched or dies. Sometimes, the game doesn't even last 9 nights for a Blacksmith to even have a chance at winning.

The concept makes no sense under the given alignment and it adds nothing new that is engaging gameplay-wise. This is not a good NC role.