Board Thread:Role Ideas (Neutral)/@comment-39067078-20191113010557

==Basic==

I know this was reposted. This was one of my most controversial roles and had the most changes, so I will release the new one.

NAME

Abomination

Summary

An escaped convict, experimented on beyond belief. Win Condition - 

 Survive to the end of the game without killing 3 people.

==Stats==

Alignment - 

Neutral Evil

(I'm slanting this. I'll explain at the end.)

Attack -

Unstoppable

Defense -

Powerful

Unique -

No ==Gameplay==

Attributes -

You have a stress meter ranging from 0-10.

Mechanics -

When your stress bar reaches 10, you will rampage at your own house. Afterwards, you will reset it to 0.

Every night that you do not get visited, reduce stress by 1.

Every night you get visited, gain 1 stress. Stacks for every person visiting you.

If you are visited by a Town Investigative, gain 1 stress. Stacks for every TI visiting you.

If you are attacked, gain 9 stress. You do not attack your attacker if they are not Town.

If you are voted to stand, you gain 5 stress.

During the night, you may select one person to Muse. You will not be stressed by them, and will not attack them if you are to rampage.

Notifications -

"You are at [x] stress."

"You were visited by [x] people. You gained [x] stress.

"You were investigatived [x] times. You gained [x] stress.

"You were attacked! You gained 9 stress!"

"You broke 10 stress, you rampaged!" ​​​​​

"You were going to gain [x] stress from [x], but luckily you mused them."

"You failed to attack an evil." ​​​

==Investigative Results==

Sheriff -

Suspicious

Investigator -

Bodyguard, Godfather, Arsonist, Crusader, or Abomination!

Precise - 

Your target is hiding from their past. They must be the Abomination! 