Board Thread:Role Ideas (Coven)/@comment-38965982-20190329212340

I'm reposting+ editing this b/c I have an account now. Sorry if there's clutter in the Role Idea Board now, hopefully the old ones will be left untouched.

Name: The Spirit

Alignment: Coven Evil

Attack: None

Defense: None

Unique: Yes

Immunities: Detection Immunity (with the Necronomicon)

Abilities: Choose someone to possess at night.

Attributes+Mechanics:

You have 3 possessions.

You can only possess live players. If you attempt to possess someone who dies that dies that night, you cannot possess them and a possession will be wasted (as, other than the Coven Leader being transported into controlling you, there is no other way of "wasting" a possession).

When you successfully possess someone, you will speak and vote as them for the next day. When possessing, you can still have your original player/body speak: when possessing, you will have multiple chat tabs open. The player you possess cannot communicate at all for that day. However, you do not have access to your targets last will or know your targets role while possessing them.

The night you possess someone, they will be notified and will be roleblocked by The Spirit's possession. Due to this roleblocking ability, if the Spirit tries to possess a Serial Killer or a Werewolf on a full moon night, they will be attacked by them. If the Spirit survives this, however (if the Potion Master healed them that night, for example), they will successfully possess them.

The Spirit's visits are physical, not astral, and can be spotted by Lookouts or killed by rampage attacks.

The target's body will be returned to them at the end of the day: The Spirit cannot control their target's night actions.

If The Spirit possesses their target and the target is lynched that day, the Spirit will automatically end the possession and gain control of their original body. Their target, however, will die. Similarly, if The Spirit's original body is lynched, the possession will end and The Spirit would die.

With the Necronomicon, The Spirit gains detection immunity, does not die from possessing/roleblocking Serial Killer's and Werewolves, and has an unlimited amount of possessions.

Sheriff: "Your target is suspicious!" or, with Necro: "You cannot find any evidence of wrongdoing. Your target seems innocent."

Investigator: "Your target is a Bodyguard, Godfather, Arsonist, Crusader, or Spirit!"

Coven Leader/Consigliere: "Your target's soul is not in touch with their body. They must be a Spirit!"

Goal, Wins With, Must Kill: Standard Coven Goals

I know this general mechanic has been used a LOT in new role ideas, and I'm pretty sure this was the old disguiser. I decided to adapt it to be a little less of what made the old disguiser changed: taking the place of a townie means that if people report your actions, who you're replacing takes the blame. I think this might do a slightly better job of balancing that out, especially since the possessions are only temporary.  