Board Thread:Role Ideas (Neutral)/@comment-2001:1C03:3403:C900:9CCF:9DCD:1E70:910A-20180426011815

Name: Traitor

Alingment: Neutral(Evil)

Summary: You betrayed the Town and have joined the evils.

Unique: No

Attack: None

Defense: None

Abilities: Whenever a evil role visits you you can offer them shelter this will give them powerful defense/roleblock immunity/detection immunity the evil role will accept your offer and if they tried to kill you the attack won't go through (only works on basic attacks)

You may also choose to visit someone trying to offer them shelter you can only do this 3 times if they are a Townie they will get a message saying "Player1 has tried to offer you shelter!" if they are an evil role it will say "The Traitor has offered you shelter"

- Investigative Results -

Investigator: Framer, Vampire, Jester or Traitor

Sheriff: Your target is not suspicious. If you offer shelter to someone it wil say that you are the Traitor.

Consigliere: Your target helps all evil. They must be a Traitor.

Goal: Survive to see the Town lose.

I love you gamesmaniac uwu 