Board Thread:Debate of The Week/@comment-28112409-20171002232846/@comment-32783587-20171029013057

Jallybwan wrote: Arso vs SK SK wins since Arso very rarely lives to ignite, even with the buff. Sure, it has Detection Immunity, but one way or another they'll get found - usually through process of elimination, since they have to wait until late-game to ignite. By then, most townies will be confirmed.

SK, on the other hand, can deal with troublesome threats INSTANTLY, barring TP and Basic defense. But TP is a problem for ANY NK, and Basics can be easily outed in a Death Note. Furthermore, the SK can simply refuse to kill for one night, and frame someone with said Death Note. It can easily lead the Town astray.

 PB vs SK 

PB's much like Arso, in that it only comes into play late-game. Its investigation results don't do it any favours, and as SOON as it turns into Pestilence, everyone will drop everything and frantically rolecall until Pest is dealt with. SK, however, is a constant but subtle threat, and often the townies will be too focused on the Mafia/Coven to deal with it.

 PB vs Arso 

PB is indeed like Arsonist, but it spreads disease MUCH faster than the Arso can douse people. Furthermore, once transformed, the only thing Pest needs to worry about is the noose. And while it often gets lynched quickly, it isn't lynched as much as Arso is in my experience, and it can at least deal with threats or smart townies when it chooses to.

How's that for reasoning? analyze arso vs ww and  vig vs vet then!