Board Thread:Role Ideas (Neutral)/@comment-36558623-20180922232736/@comment-26234016-20181016181530

If this is a revival, but Fara doesn't mind the revive, I'm going to try my hand at this.

Faraday242 wrote: This role is part of a three-role add, Priest, Archbishop , and Preacher

Name: Preacher

Alignment: Neutral Evil

Attack: None

Defense: None

Abilities: Force town members to become followers

Attributes: An intimidating advocate who changes people's beliefs.

Mechanics: (How It Works)

- Every night select a player, if the player you select is town aligned, they will become a Follower.

- At night, you will talk with all the Followers. You will see their names, but not their roles. They may only talk with you, but you may talk to them all.

- Everything you say is said to all Followers.

- There may only be 5 Followers at a time

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target uses belief and faith in their everyday life, they must be a Priest, Archbishop, or Preacher

'''I understand that this role is intended to be implemented with those other two roles but you can't assume that this will happen. These results will need to be altered.'''

Consigliere/Witch: Your target is abusing their power at the church, they must be a Preacher

Goal: Gain two followers at one time

'''So as long as you have two total followers, you win the game? That seems like an extremely easy win condition. '''

Wins With: Mafia, Coven, and Neutrals

Must Kill: Town Unless I misunderstand what you meant by goal, anyone who has this role is basically guaranteed to win. There are a few things that are missing for me to cast judgement:

- What does being a Follower entail? What's the Follower rolecard, basically

- Why does the Preacher have to kill, and win with //, if their goal is one that they can complete during the duration of the game?

Basically, clarification is needed before I can advise on future paths.