Board Thread:Role Ideas (Other)/@comment-28047203-20180301141301/@comment-28047203-20180303095854

Alright, here are my Cult roles. There's not much, though, so more are subject to come.

Cult Leader

Summary: The leader of the unholy Cult.

Keyword: CuL

Alignment: Cult (Leading)

ATK: None, DEF: Basic

Abilities: Select a Cult member to order, then direct them to your 2nd target.

Attributes: When you die the Cult loses.

Sheriff: Your target is a member of the Cult.

Invest: Your target could be a Lookout, Forger, or Cult Leader.

Consig/Witch: Your target leads the unholy Cult. They must be the Cult Leader.

Witch effects: Immune.

Cultivist

Summary: A corrupted Spy that works for the Cult.

Keyword: Culti

Alignment: Cult (Investigative)

ATK: None, DEF: None

Abilities: 'Bug' someone at night to see all actions the Religion used against them.

Attributes: You will know who the Religion visits at night.

Sheriff: Your target is a member of the Cult.

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Cultivist.

Consig/Witch: Your target checks people for their wickedness. They must be a Cultivist.

Cultivist/Soulseer: Your target is wicked.

Witch effects: Same as Spy.

Persecutor

Summary: A Serial Killer dedicated to eliminating the Religion.

Keyword: Perse

Alignment: Cult (Killing)

ATK: Basic, DEF: None

Abilities: Check players to see if they are part of the Religion.

Attributes: If you find a Religion member, you will attack them. If a Religion member visits you, you will attack them.

Sheriff: Your target is a member of the Cult

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Witch Doctor, or Persecutor.

Cultivist/Soulseer: Your target is wicked.

Consig/Witch: Your target is dedicated to eliminating the Religion. They must be the Persecutor.

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Priest

Summary: The leader of the promised saving Religion.

Keyword: Pri

Alignment: Religion (Leading)

ATK: None, DEF: Basic

Abilities: Select a Religion member to order, then direct them to your 2nd target.

Attributes: When you die the Religion loses.

Sheriff: Your target is a member of the Religion.

Investigator: Your target could be a Surivor, Vampire Hunter, Amnesiac, Priest, or Psychic.

Consig/Witch: Your target leads the Religion. They must be the Priest.

Cultivist/Soulseer: Your target is holy.

Witch effects: Immune.

Soulseer

Summary: A holy Investigator that can see into their target's spirit.

Keyword: SS

Alignment: Religion (Investigative)

ATK: None, DEF: None

Abilities: Investigate someone to see if they are holy or not.

Attributes: None.

Sheriff: Your target is a member of the Religion.

Investigator: Your target could be a Sheriff, Executioner, Werewolf, or Soulseer.

Consig/Witch: Your target can see into their target's spirit. They must be a Soulseer.

Cultivist/Soulseer: Your target is holy.

Witch effects: Same as Invest/Consig.

Baptist

Summary: A savior who prevents the Cult's influence.

Keyword: Bap

Alignment: Religion (Support)

ATK: None, DEF: None

Abilities: Baptise someone, protecting them from Cult visits.

Attributes: Baptisms last two days, and you can only have one player under the effect of a baptism.

Sheriff: Your target is a member of the Religion.

Invest: Your target could be a Bodyguard, Godfather, Arsonist, Crusader, or Baptist.

Consig/Witch: Your target prevents the Cult's influence. They must be the Baptist.

Cultivist/Soulseer: Your target is holy.

Witch effects: Baptise Witch's 2nd target.

I might add more to this.