Talk:Town/@comment-98.16.144.177-20150709162837

APPRENTICE

Notes:

There can only be an apprentice if there is a witch, and/or a sherrif.

The apprentice can choose to fight evil, Or fight with evil.

In the daytime, there will be a sun that be be clicked on. It will show Evil or good.

Click on the one you want.

Starts off as neutral

16:28, July 9, 2015 (UTC)16:28, July 9, 2015 (UTC)16:28, July 9, 2015 (UTC)16:28, July 9, 2015 (UTC)16:28, July 9, 2015 (UTC)16:28, July 9, 2015 (UTC)16:28, July 9, 2015 (UTC)16:28, July 9, 2015 (UTC)

If you choose good, your sherrif trainer will be revealed. The sherrif can talk to the apprentice, along with the apprentice talking to the sherrif. If the sherrif dies, the apprentice will become the sherrif. As the apprentice still has to do something in the night, she can do what the sherrif does, except a little weaker. because sometimes, he/she won't be able to identify the targets role. (It is random)

If you choose evil, your witch trainer will be revealed. The witch can talk with the apprentice, along with the apprentice talking with the witch. If the witch dies, the apprentice will become the new witch. As the apprentice still has to do something in the night, she can do what the witch does, but a little bit weaker. Because sometimes, she won't be able to fully control the person, and they might be able to escape. (It is random)

Investigation results: Sherrif: (Why would you investigate your apprentice?) If chosen bad, suspicious. If not, not suspicious. Invest: Your target takes orders. They could be a Mafioso, or an Apprentice. (I don't know how the investigations go.) Consig: Your target has their choice of good and bad. They must be an Apprentice!

(Ideas, adds?)