Board Thread:Role Ideas (Neutral)/@comment-39067078-20191020012141/@comment-30757827-20191025000125

Originality: Executioner but you can indirectly kill people and you have more targets but you don't know who they are and- ok you know what it's pretty original.

Enjoyment: For an evil role, it has a lot of deduction while still having a small amount of deception. I've seen other roles like this that don't know how to have the deduction part, this handles it great by having it based on sub alignment. It also adds more pressure to not role reveal, or risk the wisp finding and killing you... or... it would actually be in your best interest to reveal and let the wisp kill you... This is because of a major balance issue.

Balance: You know, it's pretty hard to kill the people you need to. First you need to find out who is a part of the alignment, and even then you don't just kill them, you need to figure out who will visit them and target them- once you get one right you can skip the last as you can control your target. But here's the thing... There is no penalty for killing someone not of the alignemt you need to kill. This results in you every night killing randoms in hope that they are the right alignment, even once you have a good idea of who it is you need to kill, because you kill the target's target and not your own, you still end up killing innocents with no penalty. Not only does this make it easier to win, as you often may accidentally kill one of your targets early on and kill anyone who gets in your way, but it's not balanced for town to have to deal with basically two nks. Sure, this doesn't have to kill the entire town, but because there is no penalty, you're likely to kill at least half before you kill your targets- not to mention that everyone you kill is cleaned.

Simplicity: You want to kill one of a specific sub-aligment... By killing your target's target... Who will also be cleaned... if you kill one of your targets you can control your target the next night... I'm sorry it's just a lot. I know not every role can be as perfect as Doctor "Prevent someone from death, you can do it to urself once," but it's just a lot and i feel like some of it... isn't really necessary.

'''Verdict: Revamp. '''I suggest you make a big penalty for killing someone from a different sub-alignment, maybe become a survivor with no vests. It would be underpowered at that point so make it so that you kill your target instead of their target, and now there's no point to controlling so remove that. That would probably be good enough, but I think it might also help to change it from an entire sub-alignment to just one specific role you have to kill, for balancing purposes. You can decide that though, as I'm too tired to write a second review for a change you might not make anyways.