Board Thread:Role Ideas (Neutral)/@comment-30797436-20170729033257/@comment-32421214-20170729115744

TheBestPal Gaming wrote: Abilities - Once you die (1st death only), every full moon you must kill and possess one player.

'''That does sound like it makes sense. Also this sounds like NK. Not NE.'''

Attributes - Killing and possessing someone gives you their abilities and win conditions. You will continue to kill and possess someone else every full moon, until you fulfill your current possessed targets goals, be the last one standing or die.

You forgot Attack and Defense

Once you possess another player, the player you previously possessed will be shown dead the next day with the following death message: "_____ was possessed by a fiend."

So you possess then kills next night

When you possess someone, the following message will be displayed in chat: "The fiend has possessed someone." However no one will know who was possessed.

Immunities - Bite Immunity, Detection Immunity, Control Immunity

Special - Unique Role

Investigator - Medium, Janitor, Retri, Necromancer, trapper, fiend

Consigliere - Your target possesses people, they must be a Fiend.

Sheriff - Your target is not suspicion

Goal - Kill anyone who will not submit to the Mafia!

This is obviously NOT mafia so the goal needs to be fix.

Wins with - Target's Faction, Survivor, Guardian Angel, Pirate

Let me know what you think :) and what to change.