Board Thread:Role Ideas (Coven)/@comment-39067078-20190918004849/@comment-40087242-20190924112218

Duwiiton wrote:

NAME

Revolutionist love this name

Summary

The spirit of a lost revolutionist, trying to spark the town into ignition. good, but feels more like the lore for a town member

Win Condition -

(coven stuff) ok

Alignment -

Coven Evil ok

Attack -

None thats not alot

Defense -

None what about with the necromonicon?

Unique -

Yes ok

Attributes -

At night, choose someone to inflame.

If two inflamed people visit the same target, the target will die. '''cool idea but is it a direct attack from the revolutionist or do they attack eachother? is it astral?'''

If everyone left alive except for Coven and Neutral Evil/Benign/Chaos-that-has-won already is inflamed, there will be a Revolution victory, where everyone wins if they

a) have already won (executioner)

b) are coven

c) have been inflamed AND gotten a kill.

ok...

Mechanics -

At night, choose someone to inflame.

At night, if two inflamed people visit one target, they will deal a basic attack to the target. so there isn't 'none' for attack?

If three people visit, they will deal a powerful attack. '''same as above. this would make more sense - if three people visit then it could maybe become a rampage, like jugg and ww. this way the parson that they visit could maybe die too? it would be difficult to create a role which '''

If a doctor is inflamed, they will not heal anyone who is not inflamed.

Inflamed targets are not able to attack each other. '''so do they get a notification saying that they are inflamed? what does that notification look like?'''

Inflamed targets will still attack each other if they are blatantly targeted (ie: vigi kills trapper), but will not die if they attack someone being guarded (ie: vigi attacks mayor being protected by the bodyguard. However, both the vigi and bodyguard are inflamed. Other than gamethrow, this is an example.)

Inflamed targets will never attack coven. '''hmm, this seems kind of odd because then they would know all coven members. '''

Necronomicon:

With the Necronomicon, Inflamed people will be suspicious and have your results. smart idea

Coven and evils now also cause the inflamed person to attack if they visit the same target. '''lol what does this mean? so after n3 its not just inflamed people who die? what?'''

Notifications -

"You inflamed [x]!" "The concept of freedom flow through you. There is a revolution!" this is cool but does it fit the 'coven' context?

"He/she died from a protest." did they have protests back then contextually?

"You attacked someone because you were with another patriot!" same as above, context for this is ???

-Investigate Results-

Sheriff -

Suspicious (Innocent with Necronomicon) fair

Investigator -

Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Revolutionist. '''yep! 100% the best place for this to go'''

Precise -

Your target carries extreme patriotism. They must be the Revolutionist! '''what about 'your target just wants to spark the town into ignition. they must be the revolutionist!' ? i have no clue if that made any sense''' -Achievements-

Tea Party - Have a revolution without any inflamed person getting a kill. nice

Salem > Disease - Have a revolution with a plaguebearer/pestilence being inflamed. nice

'''i do like this role idea! could really make the coven expansion more interesting than it already is. however, the notifications don't really fit the context and are some fourth wall breaking stuff, but other than that i really like this role idea! '''

'''​​​​​​​i also think that people should be notified if they are inflamed? because if they can;t attack people who are inflammed then they would have to know anyway, unless ignited people come up as immune to other ignited? and they just don't get the notification of being attacked? great idea though! would love to play this role'''