Board Thread:Role Ideas (Mafia)/@comment-37644262-20191230223219/@comment-29253708-20191231005549

A role that helps the Mafia and hurts the Town, like the Janitor, is the idea that we want. Hardcounters are typically, always, frowned upon.

Now let's take a look at the rest of this role:

I'll have the original text in quotes, then my comments below that.

Attributes:

- if all of the mafiosos die and you have spent all three of your killing charges, you will become a mafioso.

- If you spend your third kill and there are no mafiosos, you become one the next night.

-if there are no other killing roles left, you become the godfather, regardless of the number of charges you have used.'''

The first and second attributes are essentially the same thing, just worded differently. The idea is that once you run out of shots, you become a Mafioso.

The third attribute is problematic, because there are no times where you would actually become the Mafioso, you would just become the Godfather once the Mafioso or Godfather dies. Unless what you're suggesting is, that if the Mafioso dies before the Godfather, you become a Mafioso anyway?

Additionally, no Mafia role other than the first Mafioso can become the Godfather. This ability is inconsistent, and should be removed, unless you can find a really good way to justify that an Assassin become the Godfather.

- Activating your ability prevents all other mafia killers from visiting

So you make it so the other Mafia Killing, Ambusher, Godfather, and Mafioso, can't visit. What if they're controlled? Do you actually roleblock your other Mafia from visiting entirely?

Secondly, if YOU get roleblocked, doesn't that nearly completely defeat the purpose of the Mafioso/Godfather relationship? If the Mafioso gets roleblocked, the Godfather is there to back up his attack. If you make it so other Mafia Killing roles can't visit, you negate the idea behind that.

- You do not die to bodyguards, and they do not die to you.

This is still a Bodyguard hardcounter. You render it useless when this role is in the game. Also, what about Trapper and Crusader? From what I understand, you would just ignore their protections as well, which means you either have an Astral visit, making this more overpowered, or this role is created simply to hardcounter Town Protectives, which is, frankly, unacceptable.

The other problem with that is that the Mafia are meant to take risks with who they attack. The strategy that it takes to attack people who aren't protected is a key part to playing as Mafia. If you completely disregard the protection, then you make the game much easier for Mafia.

If you attack a Bodyguard that could be self-vesting, well it sucks to be them, you don't care about their vest. Screw the Bodyguard. But if you attack a Survivor that's on your side, whoops, sorry, didn't mean to scare you, carry on with your day. See what I mean?

The Mafia are meant to attack Town and stay away from people that might help them like the Survivor and the Witch. If they accidentally kill one of them, that's on the Mafia, and that's a key part of the game too: attacking and killing the right people.