Board Thread:Role Ideas (Neutral)/@comment-39067078-20191015210815

Survivor is worse than Townie. They literally just have to say "I'm Survivor" and scurry off.

I made several Survivor Replacements that make Survivor feel more "Oh, okay. That's cool." and etertain them for a little longer.

You will still be survivor, but you will be told the new you in the rolecard

Renegade

'''

=Basic=

NAME

Renegade

Summary

A traitorous bodygaurd, looking for a new life. =Stats= Alignment - Neutral Benign

Attack - None

Defense - None

Unique - No

=Gameplay=

Attributes -

Mechanics -

At night, choose someone to oppress. You can only do this once.

You will learn their faction, or role if they are neutral.

You must live to see everyone in their faction die.

However, if you see a neutral, you must live to see them win.

At night, you can reveal the system messages you got last night to anyone.

During the day, you can obsess. By pressing the dayability button, you will instead reveal to them the faction of your target.

However, they will not know the context. You could tell them that a person's faction is Mafia even though they are an innocent. All they know is that you have visited a Mafia and go on your word.

Notifications -

=Investigative Results= Sheriff -

Innocent

Investigator -

Standard Survivor stuff here

Precise -

Your target is a needlessly angry Bodyguard. They must be the Renegade Survivor!

Trivia - Based off of the deadly sin of Wrath.

.'''

Mime

'''

=Basic=

NAME

Mime

Summary

You are a mime, looking to mimic. =Stats= Alignment - Neutral Benign

Attack - None

Defense - None

Unique - No

=Gameplay=

Attributes -

Mechanics -

At night, choose somone to bedazzle. You can only do this once.

This ability only unlocks on n3.

You will visit who they visit every full moon.

To win, you will have to do everything they have done before you bedazzled them.


 * This includes visting the same people, saying the same things, and voting for the same people.


 * You must either be visited by the same people, receive the same amount of votes on stand, or die in the same way.

You must do the first thing and then the second. These are seperated because the first you have full control over and the second is more of the other people's doing.

Once you die, the party that killed you will be roleblocked for a night. If it was a lynch, the Town is roleblocked.

Notifications -

=Investigative Results= Precise -

Your target wants to live like someone else. They must be the Mime!

Based off of the deadly sin Lust, for wanting to be someone else.

.'''

Addict

'''

=Basic=

NAME

Addict

Summary

A mistaken Hypnotist victim, who can't get enough. =Stats= Alignment -  Neutral Benign

Attack - None

Defense - Powerful

Unique - No

=Gameplay=

Attributes -

Mechanics -

During the night, choose yourself at any time.

When you do, you will become addicted. You can only do this once. It will fail if no one visits you.

In 3 turns, you either win or die.

During those 3 turns, you need to have the same things happen to you. This includes if you were attacked.

if you do not, you will be dealt an unstoppable attack.

Notifications -

=Investigative Results=

Precise -

Your target wants more. They must be the Addict!

This was made for the 2nd deadly sin of Gluttony, of not being able to be satiated even with enough.

.'''

Pickpocket

'''

=Basic=

NAME

Pickpocket

Summary

A thief looking for quick cash while everyone is distracted. =Stats= Alignment - Neutral Benign

Attack - None

Defense - None

Unique - No

=Gameplay=

Attributes -

Mechanics -

You only win if you collect 3 out of the 5 valuables.

During the day, choose someone to steal from.

During the night, you will play a reaction based game, involving a timer. You must hit the button when it goes off, and it goes 3 times and random intervals. You will be told 5s before you need to click it.

If you are the first to lose, you do not collect anything.

If they are the first to lose, they are roleblocked and you collect a random item if you wouldn't have collected any.

If you both win, you will act as if the visit was astral. You will collect an item if it fits the criteria.

These things reset for every game.

Gold Bars - If you steal from a Unique Role, you will gain a Gold Bar. You can collect this several times, but only from different roles. You cannot repeatedly visit the same ones.

Gunpowder and Musketballs - If you visit a killing role, you will collect this. You can only collect this once.

Odd Flag - If you visit a Neutral, you will collect this. You can only collect this once.

Pen and Ink - If the player was writing their will when you could collect this, you will. You can get this up to 2 times.

Pitchfork - If the player has voted for you before. Infinite gain.

Notifications -

=Investigative Results=

Precise -

Your target has a swift hand. They must be the Pickpocket!

This is obviously based off of Greed, a deadly sin.

.'''

Pacifist

'''

=Basic=

NAME

Pacifist

Summary

A liberal medium who just wants peace for a change. =Stats= Alignment - Neutral Benign

Attack - None

Defense - Basic (Single Autovest)

Unique - No

=Gameplay=

Attributes -

Mechanics -

During the night, choose someone to convert. They are roleblocked.

They will have pacificist idealogies for the night before becoming tired of it.

If the role is a killing role who was able to and had someone selected to kill that night, you will successfully saved someone.

You can only do this once every 2 nights.

To win, save 2 people.

Notifications -

=Investigative Results=

Precise -

Your target wants to return the town to normal. They must be the Pacifist!

Based off of the deadly sin of Sloth, or inaction.

.'''

Artisan

'''

=Basic=

NAME

Artisan

Summary

A jealous scupltor who is too hard on himself. =Stats= Alignment - Neutral Benign

Attack - None

Defense - Basic

Unique - No

=Gameplay=

Attributes -

Mechanics -

At night, choose a sculpture of a role to make. You can only make each one once.

If the role visits you that night, you have correctly guessed.

Correctly guess 3 times in order to win.

(Basic defense to make sure that you can still win in event of mafioso.)

Notifications -

=Investigative Results=

Precise -

Your target thinks their scupltures are not accurate. They must be the Artisan! -Achievements-

This was based off of Envy.

.'''

Gladiator

'''

=Basic=

NAME

Gladiator

Summary

A proud Gladiator who thinks he can best anything. =Stats= Alignment -

Attack - No

Defense - Basic

Unique - No

=Gameplay=

Attributes -

Mechanics -

During the day, choose someone to duel.

All votes are reset, and the only people who are able to be voted up to stand are you and the person you chose to duel.

Notifications -

=Investigative Results=

Precise -

Your target is the sturdy shield. They must be the Gladiator!

Based off of pride.

.'''  