Board Thread:Role Ideas (Neutral)/@comment-34478515-20180128065146

So... the jester has the sole purpose of being lynched during the day, right? Well, what if there were another neutral role that is essentially the flip side of the coin: the purpose of the role is to be killed at night.

Under that major theme, the details can be worked out to make the role balanced. A few thoughts I have are:

The role should be non-visiting.

The role could have temporary basic defense - e.g. basic defense for the first x nights, or until it has been attacked x times. It would be interesting to have one instance in the game where having defense is a clear disadvantage.

Obviously there would need to be some sort of punishment for the player who kills the role, analogous to the jester's haunt, so that there is actually a conflict of interest between the role and other players. The obvious answer is that the killer dies, but if that is too harsh, then perhaps make the killer unable to use his ability for the next 2 nights - which, while not as harsh, is in most cases going to be a serious setback. 