Vigilante

Mechanics

 * Each night, you may choose to shoot a player, dealing a basic attack to them. You are unable to use your gun on the first night.
 * If you kill a member, you will commit suicide the next night.
 * If a or  controls you, you are forced to shoot their second target, even if it is the first night. You can still be roleblocked from shooting.
 * If your target was jailed, you will not lose a bullet, but your target will be notified of your attempted attack.

Suicide

 * If your target was cleaned by a or turned to stone by, you will still commit suicide if they were a  member.
 * If your target was jailed, you will not lose a bullet and nothing will happen. Your target will be notified, however.
 * If your target was a appearing as a, you will still be able to shoot.
 * If you are converted into a on the same night you shoot a  member, you will not commit suicide on the following night. This informs the  that your target was either a  or you were converted.
 * Suicide is considered an unstoppable attack.
 * The  cannot stop a suicide.

Selecting Who to Shoot

 * Like all, the works best as a team player. Communicate in whispers to known  roles so that you shoot only evil-doers with your bullets.


 * Compile a list of non- members in your so that you can be sure you do not accidentally shoot a confirmed member of the.
 * Do not shoot unless you are sure that your target is a non- role. In many cases, you do not need to use your ability to win the game.
 * Even though you're on the same team, pose huge risks to a . If you've identified someone as evil, there's a good chance a  has, too, in which case they may be transporting your target with themselves or a confirmed . If there's a confirmed  in your game, consider whispering them before you shoot someone who looks evil so they know not to transport them that night. Be wary of, though, as they could expose you to the.


 * If you are unsure of who to shoot, try and think about who is acting like a ? They might be a or a  role trying to not get lynched, so you are more likely to shoot someone who is not a  member. Your target may be an alerted, though.
 * If you are fairly certain someone is an evil role, such as a minor bit of evidence against them or if they claimed a role that was an enemy to the, and they haven't been attacked, shoot them, especially in cases where the will lose majority if you don't shoot can clear up and expose false claims, along with confirming some.
 * The downside is that some players may randomly shoot someone, even if no evidence is against them. Even if they hit a or  member, in most game-modes, there is a high chance of them killing a . Although this is not gamethrowing, it is frowned upon by most people because of the chance a  can get killed.
 * One simple self-confirmation strategy is to claim  and ask roles from everyone, similar to a game. You can threaten to shoot players who do not claim. The downside is you may get attacked by the, or worse, get controlled by a  to shoot a confirmed.
 * Don't be afraid to shoot someone who claims a role if you think they could be a threat for the, because a  can kill an important  member via haunt, and  can throw off the  from collecting valuable information. Additionally,  members sometimes try and fake , giving you another reason to shoot any  claims.
 * Although randomly shooting early-on is not explicitly gamethrowing, it is heavily frowned upon and you may be reported anyway. Just don't do it.
 * Late in the game, you may be forced to shoot somewhat more blindly, based on circumstantial evidence or someone you suspect is probably . This should be avoided early on, but if you're certain the is about to lose its majority anyway, then it's preferable to take a risk rather than just let the  lose. In this situation, you should rely on everything that has happened up until then to try and make the best possible guess:
 * Generally speaking, anyone who votes a member of the up to the stand when there is reasonable doubt is unlikely to be a  member themselves. Guilty votes are less meaningful because  members are likely to vote guilty if it's clear someone can't be saved but may try to drag their feet in the hopes that they won't get voted up to begin with.
 * If you can eliminate almost everyone from consideration as possible based on those voting patterns combined with the  from, confirmed , and so on, you should shoot whoever is left.
 * If someone is almost voted up, but the vote fails, it might be worth shooting them, even if the evidence against them is weak. This is because if they are actually a member of the, shooting them can turn the entire game around by casting suspicion on anyone who refused to vote for them (and giving you valuable information for your remaining shots). However, the accuser could be an.
 * This is especially applicable when the is near the majority. Consider the possibilities:
 * It's unlikely that the would have risked outing themselves by aggressively trying to vote someone up on their own when they're near (but not quite at) a majority, especially since they'll shortly win naturally by killing people. Additionally, if the  is near a majority, smart  members will know they must lynch someone, even if the evidence is weak. Therefore, the people voting against that person are probably not.
 * Conversely, if the person being voted up was not, the (being near a majority) would have joined in as soon as the  started to vote up the wrong person and easily lynch them. You can point this out and usually get them off the stand with a smart .
 * Therefore, if an effort to vote someone up fails in a near-miss in the late game when the is near the majority, it's usually a sign that both the person being voted up and some or all of the people who refused to vote for them are part of the, and you should usually risk shooting the person who was voted up.
 * When there is a  around, be careful of who you shoot. If you shoot someone that is guarded by one, both you and the  will die, and the  member guarded will be left open to attack.

When You Shoot a

 * If you shoot a fellow member, you may not be completely screwed. Check the next night to see if you can shoot. If you can, they were a  masquerading as a fellow  member. Be sure to announce it out loud or write it in your.
 * If you make a mistake and shoot a member, don't reveal who you are the next day! The  or any  might waste a night killing you, even though you're already doomed. You can also tell the  to use you as a 'shield' for other players, as you will die anyway.
 * If you shoot a target that is cleaned or stoned on the same night, and you die of guilt, the will gain valuable info that the cleaned or stoned target was, in fact, a, as you can only die of guilt from shooting someone from the . Even in death, you can still be useful.

When Your Target is Immune

 * If you shoot somebody immune, make sure to inform the . No role has basic defense except for a  who uses their bulletproof vest.
 * If somebody is being accused of a night immune role like or, it's sometimes a good idea to attempt to shoot them. If they are immune, you will be given a message that their defense was higher than or is at least basic. You can then write your findings in your will.

Surviving the Day Phases

 * Secrecy is the key. The is an enormous threat to all non-immune, and other evils, so don't reveal your identity until asked by  or if your target had Basic Defense or higher.
 * If you are aware of a in-game, be careful when stating you're a, as doing so gives the  a very fun toy to play with. Under no circumstances should you reveal that you are the  unless you ask a  to transport you or not to transport your target, or you know an  can prevent you from shooting good.
 * If you're going to shoot anyone, you can call "Vig shoot (name)!". It's an indirect call for anyone not to touch the target (especially ). Don't tell "I am going to shoot", it's important to keep calling "Vig" to imply you are not the and you can shoot your target anonymously. However, some experienced  members may notice the double-bluff and attack you.
 * If you shoot a target and no immune message appears, but they are alive the next day, this means they were healed by a or they are a . Consider shooting them again the next night, especially if they don't say anything during the day.

Trivia

 * The is the only role that can appear in all non-Coven Expansion game modes. It can appear in all game modes in the Coven Expanion except for the Lovers game mode.
 * If the is revived after shooting a, they are able to shoot again.
 * After shooting a, a may appear to not commit suicide from guilt if they are executed by a  or leave the game.

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