Board Thread:Role Ideas (Other)/@comment-32466207-20170706055842/@comment-29378625-20170707140918

New faction? It's acceptable if it's good, now lets see

Alpal41202 wrote: FACTION - GANG (ALL ROLES ARE UNIQUE)

Night Jester - (Gang Chaos)-

Abilities - If killed at night, choose someone to control during the following day.

Attributes - Getting lynched automatically loses the game for you and the Gang. If you manage to get killed at night, you will control the person who killed you, or one of them, and make all the decisions for them through the rest of the game.

Immunities - None

Special - Gang Chat

--Invest Results--

Invest - LO, Forger, Amne, CL, NJ

Consig - Your target wants to be killed. They must be the Night Jester.

Goal - Get yourself killed and help the Gang create chaos.

Wins by completing goals and having the rest of the Gang complete their goals.

'''Reverse Jester and an afterlife witch. Rejected'''

Joker - (Gang Chaos)-

Abilities - Control any player's actions for up to three days.

Attributes - You can control three different players' actions or the same person all three days. If you get the player you are currently controlling lynched, you win.

Immunities - None.

Special - Gang Chat

--Invest Results--

Invest - Framer, Vamp, HM, Jester, Joker

Consig - Your target wants control over someone. They must be the Joker.

Goal - Get your controlled player lynched.

Wins - Same as Night Jester

Witch + exe combo, rejected

Reflector - (Gang Chaos)-

Abilities - Choose one player and make them appear to be dead.

Attributes - Players will be notified Day 1 if there is a Reflector. If and when you choose a player to disguise as being dead, the target will appear to be dead by the rest of any non-Gang members. The target will not be able to talk during the day or night, or whisper, but will still be able to use any ability. Also, during the day, if players figure out who was reflected, they can click on the target on the graveyard screen and vote to revive them. Every player's vote is needed except for one. If a player is "revived," you automatically lose the game for yourself and the Gang.


 * Note - I haven't really worked the entire thing out as you could probably tell. The idea seemed cool at first but is really complicated.

Immunities - None.

Special - Gang Chat

--Invest Results--

Invest - Doc, Disg, SK, PM, Ref

Consig - Your target has disguised a living player. They must be the Reflector.

Goal - Keep your reflected target a secret.

Wins - Same as Night Jester

'''Towns be like. Hey guys lets random click graveyard to revive people'''

Rejected

Timer - (Gang Killing)-

Abilities - Kill three people in the first five days.

Attributes - If you don't kill three people after five days, you will commit suicide and lose the game for the Gang. If you are killed during the first five days, you automatically lose the game for yourself and the Gang. You will suffer from all roleblocks and defenses from targets.

Immunities - None.

Special - Gang Chat, Basic Attack

--Invest Results--

Invest - Vig, Vet, Mafioso, Pirate, Amb, Timer

Consig - Your target is timing himself to kill...? They must be the Timer.

Goal - Kill three players in five days.

Wins - Same as Night Jester

'''How can this role kill? So this is a serial killer rehash?'''

rejected anyway >_>

Traitor - (Gang Killing)-

Attributes - Protect a player and then kill them.

Attributes - Using the Sun icon, you can select one player to protect for the game. You will not kill your target if you don't protect them from anything. If you do protect them from something and you both survive, you will kill your target the next day. Getting killed before killing your target loses the game for you and the Gang. Players can choose whether or not they want to be protected.


 * Note - This is also the case with Bodyguards and Crusaders. I would like a rework where the target gets to decide whether or not they want to be protected. Because then they have a 33% chance of dying the next night.

Immunities - None.

Special - Gang Chat, Powerful Defense, Powerful Attack

--Invest Results--

Invest - BG, GF, Arso, Crus, Trait

Consig - Your target is going to betray their friend! They must be a Traitor.

Goal - Kill the player you protected.

Wins - Same as Night Jester

'''RNG based, and someone who needs another role to kill. Buddy role exact.'''

Rejected

Reworked Jester - (Gang Killing)-

Abilities - Get yourself lynched and rampage from the grave.

Attributes - If you are killed at night you automatically lose the game for yourself and the Gang. If you get yourself lynched, everyone who voted guilty for you will die the next day, except for Gang members.

Immunities - None.

Special - Gang Chat, Unstoppable Attack

--Invest Results--

Invest - Framer, Vamp, HM, Jester, Joker

Consig - Your target wants to be lynched. They must be the Jester.

Goal - Get yourself lynched.

Wins - Same as Night Jester

...

I really think that half of these roles are going to get rejected easily *reflector*, but I thought it would be fun to bring a little chaos to the Town.