Board Thread:Role Ideas (Town)/@comment-27910165-20170325043338

Now, TP is one alignment that DESPERATELY needs a new role. It is one of the most important alignments in ranked gameplay, and does not have enough diversity. Town Protective is an extremely important role that Town needs to win.Yes, I do know that Town doesn't ALWAYS need a TP to be alive. Yes, I know that Town has an extraordinarily high win rate. That is why the TP alignment (and of course other alignments) needs more diversity and balance.

So here is one TP idea that I am fond of.

Name - (I lowkey have no fucking idea)

Alignment: Town (Protective)

Abilites: Choose one person a night. They're neighbors will will be "transported" to their house

Attributes:

-If anyone attacks your target's neighbors, they will be healed.

-If anyone attacks your target, you will die. Your target, however will survive. They will be roleblocked that night.

Goal: Lynch every criminal and evil-doer.

Immunities:

-None.

Investigative Results:

-Sheriff: Not suspicious.

-Investigator: (Also no fucking idea)

-Consigliere: (Also no fucking idea)

Extra info:

-This does not work like a bodygaurd. If your target is attacked only you will die. YOUR target will be roleblocked.

-If your target's neigbors are attacked, they will be healed. That is all.

Wins with:

<p style="font-weight:normal;font-size:14px;">-Town

<p style="font-weight:normal;font-size:14px;">-Survivors

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">Tell me what you guys think. <ac_metadata title="Role Idea: Town (Protective)"> </ac_metadata>