Board Thread:Role Ideas (Town)/@comment-2601:58C:C580:244A:2D23:CE18:7376:5018-20190418224626

THE PILOT Alignment : Town Investigative. At night, you sail over someones house and see what faction they’re part of, but you can only do this three times. You have one bomb, and that bomb can be used to deal a basic attack to someone after you use all of your flights. If you kill someone who’s part of the town, you will jump out of your plane and die. INVESTIGATOR : Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or a Pilot. SHERIFF : Your target seems suspicious. Consigliere/Coven Leader/Potion Master/Witch : Your target is in love with the buzz of being in the air. They must be a Pilot!

[ Part of the first four roles I've ever created, two neutrals and two townies. ]

The Knight. Absolute Result : Your target is a chivalrous and honor-bound person. They must be the knight! Investigator : Your target could be a Bodyguard, Godfather, Arsonist, Crusader, or Knight. Sheriff : Your target seems innocent. At night, you may either choose to block ( Select yourself. ) or challenge ( Select somebody else. Blocking grants yourself basic defense, but can only be used twice. Challenging someone checks if they are a town member, but once checked they will know who you are. “ You were challenged by the knight! “ You have no defense, and basic attack.

[ The last one of the bundle of four. ] 