Board Thread:Role Ideas (Other)/@comment-26249594-20170105121746

Conjurer

Aligment: Neutral Chaos

Summary: A wretched mage who possesses people, seeking eternal life.

Abilities: Choose one person to possess each night.

Attributes:

* Possessing someone kills your old body and makes you the new host of your victim's body.

* After possessing someone, you must wait two nights to possess again.

* You will be able to use your host's role abilities only once.

Goal: Live to see your enemies dead.

Win Conditions:

Wins with Survivors and Witches. Must kill Town, Mafia, Serial Killers, Werewolves, Arsonists, Vampires.

Investigator results: Your target practices magic. They could be a Conjurer, Guardian or Sorcerer. Sheriff results: Your target is the Conjurer! Consigliere results: Your target seeks eternal life. They must be a Conjurer!

Death message (of the old body, after possessing): He/She died from doing an unholy ritual.

Death message (from getting killed or lynched, appears like Jester's message after getting lynched): The unholy spirits have left this place...

Special: Unique Role, Roleblock Immunity when possessing (unless jailed)
The Conjurer is a Neutral Chaos, similar to Vampires: has it's own faction but does not rely on killling to win, unlike Mafia, Serial Killers, etc. After you possess someone, you now control their body. Getting your body controlled is like dying, except you cannot even see dead chat, chat with the medium, or be revived by the retributionist. You only really die AFTER the conjurer leaves your body, after which you will have access to the dead people's "features". While you possess someone, the conjurer role card still appears in the top right corner. After possessing someone, you will know their role. If your victim was a mafia or vampire, you can still chat during the night at any night; it's just that you will only be able to use your victim's ability ONCE. While you have someone possessed you will chat during the day under their name, and have their skins. Just like you were actually them... Except you aren't. After you die, your host's actual role is revealed, but while you are in the possessed host, the investigation results will be that of the conjurer's, not your host's.

Guardian

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Aligment: Neutral Benign

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Summary: An angel in disguise who must protect someone.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Abilities: Keep your target alive at any cost.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Attributes: * Your target is (name). * If your target is attacked at night, you will sacrifice yourself to keep him/her alive. * If your target dies, you will die the next night due to guilt of not keeping your target alive.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Goal: Keep your target alive at any cost.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Win Conditions:

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Wins with Town, Mafia, Serial Killers, Werewolves, Arsonists, Vampires, Survivors and Witches.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Investigator results: Your target practices magic. They could be a Conjurer, Guardian or Sorcerer. Sheriff results: Your target is not suspicious. Consigliere results: Your target wants to protect someone. They must be a Guardian.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Death message (if target dies): He/She died from guilt. (Same as Vigilante)

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Death message (if target is attacked): He/She died protecting someone.

Special: -
<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Your target can either be town or mafia. This is basically a reverse executioner, not much to say.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Sorcerer

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Aligment: Town Killing

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Summary: A mage who seeks to kill the threats of the town.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Abilities: Choose one person to cast a spell on at night.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Attributes: * Casting a spell on someone will kill them and yourself if they are mafia, neutral killing or witches. * You must wait one night after casting to cast again.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Goal: Lynch every criminal and evildoer.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Win Conditions:

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Wins with Town and Survivors. Must kill Mafia, Vampires, Arsonists, Serial Killers, Werewolves and Witches.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Investigator results: Your target practices magic. They could be a Conjurer, Guardian or Sorcerer. Sheriff results: Your target is not suspicious. Consigliere results: Your target is a magic townie. They must be a Sorcerer.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Death message (after killing a scum): He/She died from doing a spell.

Special: -
<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Essentially a less riskier but less rewarding Vigilante. Can also be useful to know who is not nk/witch/mafia.

<p style="margin-top:0.357143em;margin-bottom:0px;font-size:1em;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;">Leave your feedback below. <ac_metadata title="Role ideas - Conjuerer, Guardian and Sorcerer"> </ac_metadata>