Board Thread:Role Ideas/@comment-29897624-20161016202051

Safekeepr

Alignment: Town Protective

Immunities: None

Special: No special abilities, unique though

Game info:

Abilities: During the night, when a town member visits you, you will keep them immune from any attacks

Attributes: You cannot choose who can or cannot stay. Any town member visiting you will be immune from any attack (not including werewolf). You cannot be healed or guarded. When jailed, you will not house anyone for immunity. Your visitors will be notified when they visit you and are immune for the night.

Goal: Lynch every criminal and evil-doer.

I thought about this role and thought it might actually add a bit of length to the game if people can find a safe haven for immunity.

I'm also teasing the idea that if Werewolf visits the Safekeeper and/or Arsonist ignites the Safekeeper, all of the town members that stayed with the Safekeeper are dead as well.

This could also help to be a Werewolf/Arso buff!  