Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-25465565-20180127010137/@comment-33307078-20180202191418

Dkmainman wrote: Name: Brutalist

Alignment: Neutral Killing

Game Info (Idea): An inventor who went crazy after a multiple failed experiments. very interesting!

Attack: Basic

Defense: Basic

Unique Role: Yes

Priority: 5

Abilities: You may choose to attack a player each night. seems a little like an SK, but not enough to be considered a rehash.

Attributes: Any player you kill will be blugeoned, meaning their role and will is gone. I would keep their will because you just bashed in their face, not the piece of paper they were writing on...

Mechanics: The Brutalist is a role that attacks a player each night. If the attack goes through, their last will would be gone, similar to the Janitor and the Medusa. note the key word "if"

Sheriff: Your target is a Brutalist!

Investigator: Your target is a Lookout, Forger, Witch, or Brutalist''' Put him with the transporter's result. It makes more sense'''

Consigliere/Coven Leader/Potion Master: Your target uses technology to kill people. They must be a Brutalist.

Goal: Kill everyone who would oppose you

Wins With: Brutalist, Survivor, Pirate, Guardian Angel and amnesiac, and jester and executioner.

Must Kill: Town, Mafia, Coven, Serial Killer, Werewolf, Arsonist, Vampire, Plaugebearer/Pestilence, Juggernaut

Other Notes: A few people said it was a better Serial Killer, and I realize that now, so here is my fix. First, I changed it to Unique. Second, I changed the Investigative results. Third, here's the new mechanic. The Brutalist cannot attack until n3, and until then the have no defense. On n3, the chat will say, "You hear the whirring of gears come from the forests", symbolizing that a Brutalist is in the game. '''ok, maybe make it less obvious, and maybe keep the defense, that last mechanic makes it like a very UP pestilence. give it a powerful rampage, keep the defense.'''