Board Thread:Role Ideas (Neutral)/@comment-31671594-20170331164937/@comment-31671594-20170331223137

Changes bolded & italicized

Role: Cultist

Alignment: Neutral (Killing)

Investigative Results: Investigator - Your Target sticks to the shadows. They could be a Lookout, Forger, Amnesiac, or Cultist.

Sheriff - Your Target is a Cultist!

Consigliere/Witch - Your Target suffers from delusions of grandeur. They must be a Cultist!

Attributes: Night Immunity

Abilities: Choose on person every second night (if you are unable to induct someone, you can attempt to do so again the next night) to induct into your cult. The next night, this person will kill themselves and whoever they visit. If they are jailed, they will themselves and kill the jailor, same with roleblockers. If they do not or cannot visit, they will kill one person who visits them 'The game will have an order of preference for who they kill going by Priority. Basically, the highest priority role to visit the player is killed.' If they aren't visited, they will kill only themselves. If they visit you, they will kill only themselves.

'Your induction goes through night immunity. However, the inducted's attack does not.'

Your induction will fail if you target a Jailor with Executions, a jailed target, revealed mayor, or are jailed.

If you are  jailed or  roleblocked on a night you can make an induction, you will induct your  jailor or  roleblocker. If it is a full moon night, things will proceed as usual.

You will know who your inducted visited, and have a death note that shows up from your inducted's kill.

When inducted, a player's role, goal, and alignment will stay the same, and they will not know they have been inducted, but the next night they will kill whoever they visit, along with themselves.

When inducting a player, you will still be able to be killed by BodyGuards and Veterans.

So, yeah. That's pretty much it. I think this would be good since it kills by proxy like the GF does, making it immune to LOs, BGs, and all the rest, but it has less control over who it kills, and the way it kills is tough to do since the game tends to be pretty unpredictable.

'So there are my buffs to it. Yes, less than 1 kpd is a bit too little, but remember - this will not be killed by TPs or veterans when it goes to kill, its 'attack' goes through night immunity, and it basically turns a townie (obliviously) into a mafioso to kill for it.'

Thanks b0ss.