Board Thread:Role Ideas (Other)/@comment-31919347-20180803165239/@comment-25615841-20180805191140

SilverStar2003 wrote:

Name: Concentrator

Alignment: Town (Investigative)

good look with originality

Attack: None

Defense: None

Unique: No

Priority: (Optional): 4

all good

Abilities:

- You can focus on an alignment of your choice and two players every night.

so..double ability?

Attributes:

- If atleast one of the focused players is the alignment of your choice, you will be informed.

so kind of like psychic

Mechanics: (How It Works): You can choose 2 players every night and you got a button next to the will with a green button with the words 'investigative'. If you tap the button, it will display every other green (town) alignment till you reach mafia. After that comes neutral, and then coven. (After coven comes town again). If you reached the alignment of your choice and you chose 2 ppl, your action is being made. If atleast 1 of the 2 persons is of the alignment you chose, you will be informed. If neither of them is of it, you won't get informed.

kind of sucks that you have to introduce an entirel new button ;-;

-Investigative Results-


 * Your target is not suspicious.

nice


 * Your target is Lookout, Forger, Coven Leader, Concentrator or Hider.

2-1-1-0. nice

/: Your target focuses known information on people. They must be a Concentrator!

That's actually pretty good

Goal: Kill all evildoers.

Wins With: Town etc.

Must Kill: Mafia etc.

all gucci

Anything Else: Your action won't go through if one of the 2 chosen people die, if 1 of them was jailed, or if you just select one person.

nice balancing

Strategy: In the first nights of the game, you could choose an evil alignment that is ingame, you think. In a normal Coven Ranked Practice game Mafia Killing or Mafia Deception could be a good choice. If you get informed your concentrated information was right, you know atleast 1 of the 2 players is evil. In late game you could use your role to confirm claims.

yeah, I see how this is potentially deadly

Msges: 'You have decided to concentrate on Derp tonight!' 'Your information was right, atleast 1 of the chosen people was of the alignment you chose!' 'One of the chosen people died, your action didn't go through!' 'One of the chosen people was jailed, your action didn't go through!'�

mhm 

Name: Ritualist

fits the theme

Alignment: Coven (Evil)

oh boy, one of these

Attack: Powerful

//le gasp

Defense: None

good

Unique: Yes

interesting

Priority: (Optional): ---

hmm

Abilities:

You can perform a ritual on a player or your choice. You have 3 rituals. Necronomicon: You have unlimited rituals. You may talk in Coven chat.

i like both the simplicity and the necronomicon buff

Attributes:

A player that has a ritual on them will be attacked if they aren't visited by 4 people in the following 2 nights. Necronomicon: A player that has a ritual on them will be attacked if they aren't visited by 5 people in the following 2 nights.

'''complicated, but useful. also, this isn't gonna be easy to fit on the role card'''

Mechanics: (How It Works): Every night you put a ritual on a player. They die unless they are visited this night and the next night by 4 players (or 5 with necronomicon). The Ritualist can perform this action 3 times, unless it has the necronomicon. Players with a ritual on them will be informed.

'''okay, so they do now. that is interesting.'''

-Investigative Results-


 * Your target is a member of the Coven! Necronomicon: Your target is not suspicious.

good, no sheriff nerf, as always


 * Your target is Investigator, Consigliere, Mayor, Tracker, Plaguebearer or Ritualist!

2-1-1-1. Perfect.

/: Your target performs rituals. They must be a Ritualist!

'''that.. could be a lot better'''

Goal: Coven goal.

Anything Else: You are roleblock and control immune.

mhm

Strategy: Perform rituals on people you think aren't that usefull, but still not useless. The town wouldn't use all their actions just to save that person.

'''yeah, it's kind of like an indirect roleblock, but great at causing chaos. perfect for coven'''

Msges: 'You have decided to put a ritual on Sarah Wildes tonight!' 'You have 3 rituals left.' 'Your ritual on Derp was lifted, they were visited 4 times!' 'Your ritual on James Bayley was lifted, they were visited 5 times!' 'You were killed by the Ritualist!' 'Someone put a ritual on you, you need to be visited 4 times in order to survive!' 'Someone put a ritual on you, you need to be visited 5 times in order to survive!'

all that sounds good Concentrator points:

-For one, the role is really powerful. It gives you an alignment, and it can be any of them all, and then two players, one of them being of that alignment. What if it's NK? Sure, you'd have to get through a lot of alignments, but I sitll think it would be easiest to just ban certain alignments. This becomes even more powerful when you take into consideration the fact that it can tell you what alignemnts are in the game, possibly completely ruining some people's claims.

-Another thing, this role is kind of like psychic, which immediately makes it more complicated than most. Additionally, it features a new button, which really isn't ideal either

+Everything else is perfect though. The stats, results, and all that is perfect. Hecc, you even nailed the consig result, and that doesn't happen often.

Overall, I'd give it a

"ehhh"/10 IGN

Ritualist points:

+Perfect balance. It's the right alignment for what it can do, since it's morep owerful than a town role, but not as good as a neutral one. Like the balancing done on this one a lot, I don't think there's mch to fix when considering the ability.

+This role also bring something completely new to the game. It's fresh, original, and even though indirectly roleblocking roles has been done already by the poisoner, this one is new when it comes to the visits. I leik

-The only problem I see is that it's pretty hard to code, not that you can really do anything about that.

Overall, I'd give it a

"this is the better one"/10 IGN

E