Board Thread:Debate of The Week/@comment-28112409-20171025060017/@comment-31680260-20171027225025

Charliep2 wrote: ProfessorArceus wrote: Hilarious. Read the discussion and you'll see why potential is evil when balancing.

I've quoted Vert's post a few times already. I feel people aren't actually reading it and just thinking BG VS DOCTOR BOIS LEZZGO COVEN INCLUDED BALANCE AND SHIT

Obviously that was exaggerated, but it's always important to read the initial post when debating. I apologise if it offended you.

okay fine with that part

I said 'can'. 'Can' means 'is possible to be'. 'Can' does not necessarily mean 'is'. But here's an example:

-Role that clicks one button and wins game

-. It's just naturally Underpowered (and swingy, so overpowered is possible). It doesn't require a huge amount of skill - then again, skill is subjective aaaand swingy in calculation.

'''mk. Werewolf can do that.'''

What? Okay, we nullify things if they have the same result, e.g:

-Both have the same defense, nullified

-Both can protect Jailor, nullified

Now you just contradicted yourself. You said you usually got over 2 heals as Doctor, then said that 'bodyguard usually doesn't get to protect same as doctor'. Make your mind up - does it or does it not get over 2 heals? Then again - it doesn't really matter without numbers. '''I said 'Usually' which also means 'Can' ... so yeah. I  was using an example when you said to stop using 'Usually' ... why are we arguing about words now. (Usually does NOT mean the same thing as can. Can = might happen. Usually = FREQUENTLY happens.) '''

Since BG and Doc can both heal one person, we can use this since they heal differently. BG has a better interaction. Doc has a worse interaction. From here on, we can't measure as well because BG doesn't survive.

Get me numbers. ummm... bg can protect 1 time and doctor can protect for a random number usually 1-3 and i can't give exact numbers EG: Doctor can get about 20 heals in an un-neededly extended game. I have no idea what numbers you want

I'd also like to say that healing twice as Doctor in a game is pretty much equal to BG protecting once (rather than more). I know I've said otherwise previously. Since BG kills the killer PERMANENTLY. Especially if it hits NKs, the KPN will be reduced significantly, making Mafia a smaller threat. It prolongs the game by killing NK. Or, if it kills Mafia, Mafia have a smaller chance to survive as a minority. Point being:

1 for 1 trade involving majority = at the very least 2 heals While if it hits Mafia the KPN may not reduce, Mafia will still be more vulnerable. If it hits NK, then it is so much more powerful than Doctor, even if it heals three times. It's basically a permanent auto-heal for NK's target that protects from everything. '''Since when did townies have little value... Escort can nullify the mafias killing source, transporter can do a better job then both bodyguard and doctor if used perfectly, Medium can get information from TI's the night they died, or if they have a forged will or cleaned will. These roles have more uses too. Doctor saving these roles can turn the game. (Since when did we SAY Townies had little value? Also, BG can save these too. And then that Medium can mock the poor killer in dead chat.) '''

Sorry, I didn't mean to use 'unless', there. Bad wording on my part. I meant that by saying what he said, he implied that all of us arguing for being better are new players.