Board Thread:Role Ideas (Town)/@comment-34855529-20180301002605/@comment-33927649-20180301215418

FFF1105 wrote: Paranoia: paranoia so paranoid of the next person walking in, that they will scream.

Townie

Atk: none

Def: Invinciility (only once, read below) town isn't supposed to have defense

Basicaly the job of this person is to scream on the top of thier lungs on the first two attackers that visits the Paranoia. The person that visits the paranoia will be scared, or supried, and will walk away. The next day, The visitor's role will get revealed first thing. '''Will the visitor's name be revealed? '''You only get to scream twice, and when you scream, the visitor will have recived a message: "Your target screamed so loud you ran away!" This IGNORES role block immunity. '''Almost a reverse role-blocker, which crashes the game. '''When you get attacked for the third time, you will recive the message "You lost your voice!" and then the attack goes through.

Tech

the paranoia will also scream at the sheriff, the jailor, and the witch. Alright, this can confirm a sheriff, reveal a Jailor (and confirm this role) and get rid of a witch.

if two people attack at the same time, you sream both away, but only the first attacker (highest priority) get's revealed. You only use one sream. Most attackers have the same priority...

if a doc heals you while you are attacked, you scream both away.

if interrogated/investigated, you scream them away. The issue with this, is that it is an auto-alert veteran. The problems, are that it takes almost no skill, it has DEFENSE as a TOWN, and it requires town to lynch/use TK's abilities to be useful.

I reccomend going to the Making New Roles page, reading it, and then editing this role as it seems like a slightly changed role