Board Thread:Role Ideas/@comment-27972365-20160930223538/@comment-27972365-20161002221854

Ulithemuli wrote: Let me try to fix the abilities and attributes, please tell me if I misunderstood something. I'll add some questions/comments too! 1: That's what I meant. And there can be 3 NB in an All Any game, I'm almost certain.
 * Maximum of 3 Masons, including the Cultist. You don't get 3 Neutral Benigns in any game mode except for Custom.
 * Cultist has a day ability, not usable twice in a row (like Vampires): Can decide to visit a target. Who visits the target? The Cultist or a Randomason? 
 * When a target is visited, they will get a message box at the start of the night. Can be killed by Vet? If visiting Mason is roleblocked or jailed, does another take over?
 * If they choose yes, they are what happens exactly?
 * If they choose no, they are blackmailed.
 * If the Cultist doesn't choose anyone, the Masons have a night chat. Also on nights where the Cultist couldn't visit anyone anyway? Also when the visiting Mason is roleblocked or jailed?
 * Masons have two vests. Automatic night immunity? Have to target yourself? Can you target yourself when you have to visit anybody? Can be roleblocked?

2: The Cultist will have a higher proroty over other Masons, but if they're jailed, another Mason will visit the target (though all will see and write in the chat)

3: Think of it like a Jailor. The target is roleblocked for the night, so Veterans cannot alert. The target is also immune to attacks.

4: If the Cultist does not choose anyone or they're on a night where they can't target anyone, they will have the chat. If the Cultist is jailed, then another Mason will visit the target for them.

5: The Cultist does not have any vests, ant a Mason visiting a jailed Cultists target will not be able to use their vest. The vests are the same as the vests for Survivors and Bodyguards, and are used in the same way.

Hopefully I answered your questions well!