Board Thread:Role Ideas (Neutral)/@comment-75.166.96.221-20170108050638

Alignment: Neutral Chaos

Abilities: On a full moon, choose one non-town role to take the place of another person

Attributes: -Can only revive one person -The person you revive joins you on a team* -Cannot revive into immune characters

Victory Conditions: The person you revive must win.

How It Works: On any full moon, you choose one person to revive that doesn't align with Town (Because Retributionist brings back town members). The Witch Doctor has two buttons (similar to Transporter) people in the graveyard will only have the button on the left side (if they can be brought back to life / wasn't cleaned) and people who are still alive will have the button on the right side. The Witch Doctor chooses a person to bring back and a person to kill/take over***. The first person who is already dead is brought back to life as the second person. This mechanic works the same way Disguiser used to. When the second person is killed the follow messages appear: "You have died!" "You were sacrificed by a Witch Doctor" "Someone else now controls your body." The person brought back to life keeps the name and character model of that person.

Who Are Immune: Town members, Night Immune

Investigator: Suvivor, Vampire Hunter, Witch, or Witch Doctor - Your target keeps to themselves.

Consligere: Your target wields dark magic. They must be Witch Doctor!

 Sheriff: Your target is not suspicious.**

 What I might remove: 


 * Ability to bring back dead Mafia Members. I feel like this makes the Witch Doctor overpowered and also makes the Mafia win rate higher than it already is.
 * Ability to bring back Unique roles. I feel like this makes the Witch Doctor too obvious. I.e. The Witch Doctor brings back the Werewolf. The Werewolf kills on the next full moon. The Town notices the Werewolf was brough back to life. The Witch Doctor is very obvious. However, this might be good for the town in order to bring the Witch Doctor and Werewolf down.
 * Requirement for it to be a full moon. It maybe difficult for the Witch Doctor to be played late game if the game is ending before a full moon.
 * Being on a Team. I simply feel this is overpowered, but without it I feel the Witch Doctor has a higher risk of death and death -even by the person they brought back.



 Why This Role Works/Doesn't Work With The Game: The Witch Doctor allows people such as the Amnesiac and Survivor to be revived. In a scenario where the A mnesiac dies night one, it's considered bad luck and they leave. With a Witch Doctor in play, they get another chance to win. It also will require more medium use, possibly making more people willing to play medium.


 * The team mechanic works the same way the Mafia or Vampire mechanic does. There is a list of the roles and the name, i.e Witch Doctor - George, Survivor - Bob. However, the two do not get to speak at night like Mafia and Vampires do.

** I feel the Sheriff wouldn't be able to tell that a Witch Doctor is sus picious  the same way the Sheriff can't tell that a Witch is sus picious.

 ***I'm not sure how this would fit into the kit yet, whether he uses Voodoo / other forces to allow the dead person control of the body or if he kills the person and therefore allows the dead person to control the body. <ac_metadata title="Role Idea: Witch Doctor (Or other names)" related_topics="Roles"> </ac_metadata>