Board Thread:Role Ideas (Rework)/@comment-38127112-20190430033338/@comment-33307613-20190430232638

TheInterestedDoge wrote: Connortheandroid wrote:





















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In agreement with Dragon here'''

Serial Killer: I really don't see how this is that overpowered at all. Sure, if you destroy the will of the roleblocker, that information is gone, but only if you didn't post it. In the TP/LO meta, Jailor's claim openly all the time; they should be posting who they jail. The same goes for the Escort; you should be notifying the Town of who you roleblock because there's no reason not to. As long you reveal this information, this change could be considered a nerf because it guarantees that the player who was roleblocked is the Serial Killer.

Werewolf: Refer to Serial Killer.

Arsonist: The second option tells the player who they doused in case a Transporter or Witch interfered; it's extremely useful.

Jester: Which do you prefer, being haunted by a Jester as an evil role or not being haunted and getting a chance to live? Obviously, you'd choose the second.

Survivor: I feel like the OP was trying to create a version of BasicFourLife's Survivor rework (​​​​​​​Link). I like with BFL's rework, but not this.

Amnesiac: That's the point. If they remember a Town role, they are instantly confirmed (without this change). Removing the notification encourages Amnesiacs to remember evil roles.

Guardian Angel: Again, that's the point. A Guardian Angel shouldn't be able to instantly confirm themselves if their target is a Town member. With this change, players wouldn't know whether or not the Guardian Angel was lying about having the Townie as their target; it opens up another possible role for evils to claim.

Pirate: I agree. Maybe it can be change, but don't remove it.