Board Thread:Role Ideas (Town)/@comment-209.237.118.34-20181025160015

Before I start, I want to emphasize this role belongs to a set of roles I'm creating called "The Conquest Expansion." I am not able to get into my account, but my name is TimeRickson7. This includes a new faction, some new town roles, a neutral killing, and some new concepts to the neutral roles.

Sorry this is a long one folks

Summary: You are an expert on determining how able people are to attack others and defend themselves.

Alignment: Town Investigative (Unique)

Backstory: As everyone retreats home to the sound of wolves howling, the Sheriff and Investigator meet in a nearby alleyway. They converse over their findings, seeing things that don’t match up and others that somehow end with the mayor being the leader of the mafia, which was impossible. They sit, confused and defeated, until the Deputy scrambles into the alleyway. He is gasping for breath from running. “I fou- fou- f-” he pauses for another few breaths. “I found something-!”

“Spit it out son.”

The deputy drops a stack of papers. One of them is an official interrogation notice. A series of pictures of multiple rooms in a home scatters on a table left in the alleyway. There are notes everywhere of the homes. He spills the bag he's carrying. One of them contains a pistol, another a bulletproof vest, and the final one, a bloodied suit. The Investigator took off his glasses in realization, and the Sheriff stared at his findings with a look of disbelief on his face. All of them thought the same thing.

"Godfather."

Attack: None

Defense: None

Abilities: You may investigate someone to find if they are able to defend themselves or attack others.

Attributes:

You can only investigate twice.

When you investigate, you have the choice to check if someone is able to attack or defend.

You can only check for one stat.

If another town investigative role dies, you have the option do take their position the following night.

Goal: Lynch all criminals and evildoers

Sheriff: Your target is not suspicious

Investigator: Your target could be a witch, lookout, deputy, or forger

Witch/Consigliere/Prosecutor: Your target investigates people’s abilities. They must be a Deputy.

Messages:

If you investigate someone with a defense stat of none or detection immunity: Your target cannot defend themselves.

If you investigate someone with a defense stat if more than one: Your target has the capabilities to defend themselves.

If you investigate someone with an attack stat of more than one: Your target has the capability to attack other people.

If you investigate someone with an attack stat of none or detection immunity: Your target cannot directly attack other people.

Achievements:

Winning games ​​​1: First day on the job

5: Investigator’s pet

10: Sheriff’s pet

25: Shady Investigation

50: TSA

First hand experience: Investigate an alerted veteran

Strength in numbers: Investigate 2 attack-capable people in one game

Defense in numbers: Investigate 2 defense-capable people in one game

Punching yourself in the mirror: Investigate yourself.

Promotion: Become a sheriff Contracted:

Become an Investigator

New Intel: Become a spy

Watcher: Become a lookout

Transcendance: Become a psychic.

Dog Employment: Become a tracker.  