Board Thread:Role Ideas (Rework)/@comment-28092296-20180622151636/@comment-32994909-20180627014828

TheRetroPioneer wrote: Docter - Can't heal poison.

'''I partially agree, it doesn't make sense for one to be able to cure poison and the other three to not be able to, it's pretty inconsistent. It does actually rid the whole point of the to divert the 's attention of other townies, and it will need an alternative necronomicon buff, so maybe a better idea is to make ALL  able to cure poison. But alas, this nerfs  way too much, and being able to cure poison is mimickable by the, giving  more strategies, so maybe it should stay.'''

Trapper - Can only place three traps (max)

'''Why? No other have a limit on how much they protect, so this is would be inconsistent. Plus, is able to visit less than 50% of the time, so it not being able to visit after three traps would make the role very boring.'''

Bodyguard - Just needs to be protected to not die from protecting their target

'''Specify, I don't know what you mean by 'protected'. If you mean protected by another, then no because is already significantly more powerful than  and. and this is way too much of a buff. It can create a / combo, which is even more powerful than a / combo, as it will kill all attackers, immune or not, no matter which they target.'''

Crusader - Sees if they attacked an immune person#

'''​​​​​​​Sure. is in need of a buff, after all, and this is a very minor buff so it would not make the role too powerful.'''