Board Thread:Role Ideas (Mafia)/@comment-28092296-20180730191016/@comment-28092296-20180804195312

Orecreeper wrote: TheRetroPioneer wrote: Orecreeper wrote: TheRetroPioneer wrote: Orecreeper wrote: Also if a killing role visits the BR is dead. The point of the BR was not to counter NK's/Vigilante/Jailor's only ability. NK roles need every night they can to do something useful. The point of the BR was not to roleblock killers, but to numb what information TI roles can get and reduce the effectiveness of TP/Lookouts. At least remove the killing thing. This role is ok as is. It doesn't need all these nerfs as if it was a very powerful role. If I do, I want some interactive mechanic with roles like Werewolves—roles that don't get to attack every night. I think you can agree that blocking Vigilantes, Vampire Hunters and the solo Vampire is a bit unfair. Do you have any balancing suggestions? First of all, you'll have to guess who the Vigilante shoots. You wouldn't want to block Vampire Hunters since they kill Vampires, which are mostly a threat for Mafia and Coven. Same with a solo Vampire that youll have to guess. I meant that you would visit suspicious people or if there's a confirmed vigilante you'd visit whoever they were voting against/thought was evil. While you wouldn't want to block Vampire Hunters, you might do so anyways on accident. Mostly likely, yes, you wouldn't block a solo Vampire. I think my main concern is how this role interacts with NK roles (and Pestilence)—eliminating their only killing mechanic. I know from my arsonist gameplay that even a one-night roleblock is a huge setback. I was hoping to find a balancing mechanic for those situations.