Board Thread:Role Ideas (Neutral)/@comment-34703140-20190813063848/@comment-34703140-20190814062536

Duwiiton wrote: These are all very interesting, props to you for that.

Surgeon -

Healing people off the stand isn't as game-breaking as you think if they can only do it once. It's really not a big deal. why only once?

Misanthrope -

Well, to remove confusion we need a simple sequence to decide.

Who should be the majority? Should we just decide to make it not happen if it's a lynch?

First, since you can choose every night, it should be nothing happens during lynch. if nothing happens during a lynch then its very rare for you to side with town, there need to be equal odds

Second, you shouldn't die. You should be forced upon a random target. yeah, thatd work

Secondly, this could be a really cool role if it just could win by itself and it never changed goals, but that would be too easy and would need some modifications. wait wut, its only ability is that it changes goals??

Basically:

Force random target if nothing

Nothing happens during lynch

Vindicator -

The Vindicator is a little boring. You choose someone and hope for the best.

I just say it should be scrapped because of how similar it is to Misanthrope. ohhh, i guess i was very unclear, lemme explain.

'''all of these are ideas are for one role, what it could be. these dont coexist because they are all the same: find a team to work with, but they cant really trust you because at any time you could change goals. the surgeon is a little different as it makes its own impact: healing. but apart from that, they are all the same concept, i was asking people to help me find something that works for it. Imo vindicator works best as it would be interesting with the ability to copy its last idol, which pretty much solves all problems, makes it more fun then a wandering survivor, and adds the idea of betraying yourself.'''

the concept itself

Alignment: Neutral Benign

Attack: None

Defence: None (Basic until first attack)

Unique: No

Abilities: pick a target

Attributes:

*  if something happens to your target, usually to do with death, you get asigned a faction

* however always have to pick a target, meaning your goal could change at any time, thats the basic idea behind this role

Goal: Win with the faction that you were last assigned to

Sheriff Results: Your target seems innocent. please reread, and rereview knowing this