Board Thread:Role Ideas (Other)/@comment-34865205-20180321020259/@comment-34797996-20180322013046

UncleLuigi wrote: Description: A group of anarchists planning to overthrow the town

Goal: Take control of the town

You may be asking, how do you take over the town? When the Anarchists (max. of 4) outnumber the town, the Dictator will gain control of the town, and his vote will count as 3, kind of like the mayor. If there is a mayor in the game, the Anarchists must also kill the mayor. If there is a mayor, at the beginning of the game, a message will be told to all the Anarchists, "A strong leader has control of the town," and once he dies, they will be told, "The town is now weak and dysfunctional." After the Anarchists have control, they can side with whoever they want, now that they have control of the town. After the Anarchists have gained control, a message to all the players will say, "The town is in anarchy!" The Dictator will be given a powerful defense, and everyone will know he is now the Dictator. The Jailor will not have the ability to jail the Dictator, however, Pestilence and Arsonists can kill the Dictator. If the first Dictator dies, the Activist will become the Dictator. If all the Dictators do happen to die, the Anarchists still win because the town is still in "anarchy." The Anarchists cannot convert new members once they have overthrown the town.

Promotions go like this if the Dictator dies.

Cryptologist --> Terrorist --> Activist --> Dictator '''So does everyone start off as a Cryptologist? Or is there a Dictator, then Activist, then Terrorist, then Cryptologist?'''

The first role, the Dictator

Name: Dictator

Defense: Basic | Attack: None

Abilities: When the Anarchists overthrow the town, and the mayor is dead, your vote will count as 3, and everyone will be aware of this. You will be immune to jail, and can only die to Arsonists and Pestilence. The Dictator must spawn with the Activist. '''This is a Mayor re-hash, which I'm pretty sure isn't allowed. Also, you only have basic defense, yet you can only be killed by and ? What about or other Powerful/Unstoppable attacks? Also, you can't be jailed? THATS SO OP. On the other side, this is an interesting role, yet it would be very difficult to gain control, but once you do, you are pretty powerful. Not too bad.'''

The second role, the Activist

Name: Activist

Defense: None | Attack: None

Abilities: Every odd night, ask someone to join your cause. They will refuse unless they are one of the following. The Activist must spawn with the Dictator.

-Any neutrals besides neutral killing and vampires

-Any town besides the Jailor, Mayor, Vampire Hunter, or Retributionist

Conversion order goes like this

2 people, the next convert will become a terrorist. 3 people, the next convert will become a cryptologist. If a convert is unsuccessful, you will still have the option to convert, until you get a successful convert. If the Dictator dies and there are no successful converts, you will not become the Dictator until you get a successful convert, and that person will become the new Activist. '''This is a converting role, another one of those things you shouldn't do. On the other hand, this is a unique and interesting role. I like how only certain roles can be converted and how you become dictator if you have a successful convert and the dictator dies. Quick question: Can he only perform one conversion?'''

The third role, the Terrorist

Name: Terrorist

Defense: None | Attack: Basic

Abilities: It will take 1 night to build a bomb. You start without a bomb. Once you build a bomb, you may place it at someone's door. The bomb will be set off if somebody visits that player. Everyone visiting the player, including that player, will die if they don't have a basic defense. '''Well, this is a role I've been thinking of, and it makes a lot of sense to have. (Sorry Austin, TX) Its sort of like an anti-trapper, yet it also kills the member inside the home too. I like this role, I wanted to write a role like this lol. Of course, it could be wildly OP, attacking all visitors. That's the bad part of some roles, they're just too overpowered.'''

And the fourth role, the Cryptologist

Name: Cryptologist

Defense: None | Attack: None

Abilities: Every night, pick one player. You can read their last will, and you will hear all whispers to and from that player that day. '''So, like a bm'er mixed with a will reader? Interesting, but is kinda useless, especially if they don't whisper or they don't have a useful last will.'''

Investigative results -

Every Anarchist to Sheriff: "Your target is a member of the Anarchists!"

Consig/Witch:

Dictator: Your target is a strong leader attempting to overthrow the town. They must be a Dictator!

Activist: Your target is attempting to gather people for their cause. They must be an Activist!

Terrorist: Your target is willing to kill innocent people for their cause. They must be a Terrorist!

Cryptologist: Your target is a master code-breaker who intercepts information. They must be a Cryptologist! No problems with these

Investigator:

Dictator: BG/GF/Arso/Crus/Dictator

Activist: Framer/Vamp/Jest/Hex/Activist

Terrorist: Vig/Vet/Maf/Pirate/Ambusher/Terrorist You can't have more than 5 investigative results in one.

Cryptologist: Lookout/Forger/Witch or Coven Leader/Cryptologist

PLEASE GIVE ME FEEDBACK! Overall, not too bad, just work on fine tuning and this is pretty good.