Board Thread:Role Ideas (Rework)/@comment-205.237.153.138-20191004175211

Serial Killer and Arsonist:

they can both win together because they are both insane and if 2 sk's or 2 arso's can win together than it makes sense that sk and arso can work together. this doesn't do much but it gives sk and arso a decently well needed buff

Retributionist:

you can no longer talk or vote from being too tired from using your power, and the revived can't be whispered to/whisper. another idea is that the ret will be roleblocked if crusader and lookout visit them(this allows cl and consort to stop ret due to crus and lo not wanting to stop the revival) (if the revided person dies 3 2 or however many days later than it doesn't do much because the extra vote and confirms that he can do only needs to be done that day and night. and ret not being able to revive drastically reduces the chance that ret will wait to revive someone for a good unique role and gets rid of a lot of reward in the rets risk/reward setup. and the idea for making ret wait an extra night doesn't stop tp protecting ret without ret being too up)

Psychic:

this is a role that many complain about for being too "OP" here's how you counter it, claim Psychic, it is by far the easiest claim so how about the nerf for this one is that it is put into a very heavy evil invest result so evils can easily claim it.

Pirate:

can talk to who he pirates, this doesn't do much but it can increase the mind games while also being fun too

Werewolf:

can win with vampires, mythical beasts of man need to stick together right?

vampires: if a ww is in the game than they can only have a max of 3 members.

vampire hunter:

if visited by 3 or more vampires he will be converted, the first one he kills the second one pins him down and the third one takes a bite

Hex master:

when they get the necronomicon they don't deal a basic attack

Veteran:

who he kills will be cleaned (ground to dust sounds nice)

medusa:

who they kill will be cleaned and the murder will look like a veterans (ground to dust like vets)

Mafioso:

will become Godfather if there are no mafia members besides him remaining

disguiser and framer:

remove, nah just kidding ill try at least

Framer:

you get to chose what the person appears to be and you can chose a mafia member too, but you can only choose a mafia member 3 times

Disguiser:

revert the changes, at least now it can be fun while being useless but that won't work so instead lets make it so, when you disguise as someone if that person dies they appear to be disguiser this allows 1 the disguiser who is dead to fool the town into thinking he was not a disguiser but the role he claims in his will

Survivor:

anyone who visits you while you use a vest will be dealt a basic attack and receive the (ground to dust) death message like vet and medusa, and another idea is to make it so that town is punished if they lynch a survivor, this 1 gives evils a role to claim 2 makes survs less unfun to play and gives them a chance of not being shot down instantly.

Trapper:

if you have a trap that is on a dead person(via bg killing them arso killing them hex master killing them them visiting someone who got rampaged, etc etc) then if a necro visits the person they will die, same goes for the ret, it is a double edged sword.

Necromancer:

can decide to use certain day abilities of the dead, examples: necro uses jailor on x, the necromancer jails them and can talk to them, but can't execute them, pirate can pirate them and if they win the duel it does count to their duel count however you decide what the pirate will use, mayor: the entirety of the coven are revealed to everyone and they each gets 2 votes, medium you can talk to the dead next night. necromancer will get the results from any investigative role, except with potion master and consig in which case they just get the investigative results, with the necronomicon the necromancer can use rotted corpses(they can use dead players again) the day abilities can only be used once no matter what, only one talk with the dead one jail and one coven reveal

Medium:

instead of an undead seance they can once a game show the dead chat to the entire town, however if they use this they can no longer talk vote have a will or talk to the dead at night, this can't be used if the med is dead.

Juggernaut:

WILL KILL THE PESTILENCE IF THEY ATTACK THEM WHILE FULLY UPGRADED, jugg attacks every odd night(to counteract ww)and also new and changed order of power ups 1st kill: basic defense 2nd kill: roleblock immunity 3rd kill: unstoppable rampage 4th: astral visits and they can now attack everyday from now on. i think this is powerful enough and makes him seem like a truly unstoppable force also i think there should be a special death message for when jugg and pest kill each other such as, (X) was killed last night, the immovable object had been toppled, (Y) was killed last night, the unstoppable force has been stopped

Ambusher:

no longer shows everyone that he is the ambusher and instead simply runs away if he is outnumbered(2 or more people visit the ambush) or out gunned (person has basic defense or higher)

Coven leader:

if there are no other coven members in the game then there can be witches and if someone would get coven leader they would instead get whitch, and a coven leader with necronomicon no longer kills the target however if there is just one person without rampage or a protect ability(such as they are bodyguard or they have a trap on them) then the cl instantly wins

whitch:

can get the necronomicon and gets the same things as the cl, but they lose the temporary defense

Sheriff: Will now find find pest(not pb) arso(unless they clean themselves) a vampire (if they have 3 or more vamps) and jester as suspicious to make him less completely useless

Transporter:

any investigative or deceptive role will be informed their target was transported. It would work like this, You have decided to frame (y), you tried to frame (y), but they had been exchanged with (Z)! this prevents the Transporter from being annoying to both deceptive and investigative roles

Vigilante:

after firing 2 shots if you hit a townie on the third shot you won't kill yourself because you have no more bullets, and if you fire all shots without killing any town you will turn into a veteran with no bullets and the town will get a notification saying (Z) has won on his war on crime and has become a veteran! this does next to nothing but it gives personal reward for doing good like, yes i do deserve all these medals I've made for myself

and that's it for now give me your opinions on these and i might be able to find the best way to buff and nerf some roles 