Board Thread:Role Ideas (Neutral)/@comment-27398195-20170603035547/@comment-27398195-20170603210416

GhostyGuy619 wrote: HAWAIIANpikachu wrote: Role Name: Drainer (need a better name)

Alignment: Neutral killing

Abilites: Kill one person each night, then slowly gain more strength.

Umm...

Attributes: If you kill somebody at night, you can during the day, choose to level up attack or defense. If you do not select during the day, it automatically is added to defense, You cannot go past Unstoppable attack or invinicible defense.

'''So a changed Juggernaut? And wouldn't Invincible defense be a bit OP?'''

​We already have a role that does this at about the same speed(ish) and another role that gives people it for one night.

Unique: Yes

K. That's good, because we don't want:

A few townies vs. Powerful defense Drainers

​In the rare case where both NK and Any is a drainer 

Investigation Results (down below):

Sheriff: Your target is a drainer!

I'm not so sure about this

​We need to buff the sheriff, it's the most UP Ti there is, and it can already find most evils anyways

Investigator: Your target is covered in blood, they must be a Doctor, Disgusier, Serial Killler, (Crusader), or Drainer.

Eh

Consigilere/Witch: Your target slowly but surely gains more strength, they must be a Drainer!

Other Notes: Attack=Basic / Defense=None, immune to vampire conversion

'''In the new update, Bite Immunity isn't a thing anymore. If a role can't be converted, they will be dealt with a basic attack instead.'''

​oh, k then.

I guess you could say this is a buffed serial killer clone, but I found this concept personally interesting, due to the fact is uses the new attack+defense system.

However, this is not a juggernaut clone, the juggernaut's focus is to quickly kill everybody else, the drainer focuses on making themselves slowly more of a threat to the town.

But both get powerful each kill, both focus to kill everyone quickly, and they both slowly make themselves scarier if you think about it.

​The Drainer can only get 1 kill per night, but his attack+defense can get very powerful, but still gets effected by everything else, the juggernaut gets rampage and ignore protection, allowing him to visit the mayor and kill TPs, Transporters, Jailor, and other protecting/visiting roles

Possible ideas

Replace the SK with this

Nope It's kinda a change of Juggernaut. Secondly, wouldn't it be way too powerful if it had Invincible defense?

​How about this as a change: Basic against indirect attacks (bodyguard/visiting werewolf's target/veteran/crusader.)?

So for now, I declare this role Eh