Board Thread:Role Ideas (Coven)/@comment-32994909-20171104212147/@comment-32994909-20171107154459

Mooagain wrote: JamJamalWiki wrote: Also, I noticed a common theme in the comments here, you think that my role is too OP/KPN is too high. But actually, look at the possibility of Rage Penetrator getting a kill judging by which Town role it visits:

Sherrif - kill

Investigator - kill

Lookout - kill

Tracker - kill

Psychic - no kill

Spy - no kill (it's visits are astral)

Bodyguard - kill

Trapper - kill

Crusader - no kill (the Powerful defence cancels out the basic attack)

Doctor - no kill (the Powerful defence cancels out the basic attack)

Medium - no kill

Retributonist - no kill

Mayor - no kill

Transporter - no kill (it's visits will not be affected by the Rage Penetrator)

Escort - kill

Jailor - no kill

Veteran - no kill

Vigilante - no kill (it's visit deal a basic attack anyway, so the extra basic attack of the Rage Penetrator will do nothing except double the kill message)

So 7/18 Town roles would carry out the kill, since Jailor, Retributionist, Mayor and Veteran unique, let's say 9/18, so only about half of the town, plus the townie may visit a coven member, lowering the useful KPN to make it balanced. you didn't include mafia/neutrals in this list, but this role -exept the name- is ACCEPTED I love it!

Thanks for your feedback!

I've now added Mafia and Neutrals in the list.

Also, a number of people have complained about the strange sounding name, so I've changed it to RAGE INFLICTOR.