Board Thread:Role Ideas (Other)/@comment-27552918-20170520124315/@comment-29378625-20170520125929

TheDragonMaster825 wrote: Appears in parallel gamemodes (like how Coven is parallel to Mafia). This Society works to Overthrow the Town and to bring about the new order (totally not illuminati).

Like every group of evildoers, the Society has their own Night Chat.

Goal; Enlighten the Town and bring about a New Order.Basically the Illuminati, they wants to enlights people

'''Science and Religious are just 2 different person, telling the same story. - Galelieo'''

There are 4 separate sub-alignments in the Society;

(Leader); There can only be 1 Society (Leader) per game. They have 'Unkillable' (Immune to every other possible death except its own). If all other members of the Society are killed, the Leader will commit suicide the night after the last Non-Leader Society member is killed. Society (Leader)'s are bite immune aswell and they are Unique. okay, Invincible defense

All Leader's show to the Investigator as their EXACT role - Your target is a leader of the Society - they must be a [LeaderRolename].

(Killing), (Protective) and (Support)

If any Society member except the Leader is bit, they die. All Society members, including the leader will show up as a 'Member of the Society' to the Sheriff and the Witch (or any other neutral role that can determine exact roles) will receive the same message as the Sheriff. Basically new Coven

Like the Mafia, if there are no kill-capable Society Members alive (except Society (Leader)), the first Society member who joined the lobby will become possessed (the Society version of the mafioso). New Coven

Society Roles;

GrandMaster - Society (Leader)

Summary; You are a respected Leader with a Mysterious past

Abilities;

Active; Select someone each night - all other Society members cannot target that person during that night. The person selected is 'Marked for death' (all Society (Killing) roles must target that player the next night).

Passive 1; All visits observed by roles that see visits will look like the GrandMaster is visiting/being visited instead of the actual Society member.

Passive 2; You receive all messages/feedback received by Society members (e.g. if a Society Member was roleblocked, the GrandMaster receives a message saying that specific Society member got roleblocked)

'''Encourages gamethrowing. Nope'''

Dominator - Society (Leader)

Summary; You rule your followers with a Commanding eye

Abilities;

Active 1; Select yourself as the first target each night. By selecting yourself, your 2nd active overrides whatever decision the Society (Killing) makes (like gf to mafioso). On top of that, the next day your vote count is equal to the amount of Society members alive (So if there are 3 Society members alive, your vote counts as 3). However, the other Society members cannot vote when you do (this does not affect the Judgement Phase)

Active 2; Select someone as the second target each night - they become temporarily Possessed (if they are a visiting role, they kill who they visit and it will look like the Society killed them). This kill only happens if no other Society members killed during that night. Votes count as 3 but not Mayor will get insta-lynch, so no point.

There are not many visiting roles btw

Possessed - Society (Killing)

Summary; You have been chosen to fulfill your Duties

Basically the Society's Mafioso, but they can kill who they like rather than another role forcing them to.

Investigator - Your target owns Weapons, they could be a Vigilante, Veteran, Vampire Hunter or Possessed. Society mafioso, like you said...

Conspiracist - Society (Protective)

Summary; You are the secret of the Society

Ability; Select yourself to give all Society members temporary Roleblock/Detection Immunity (3 uses)

Investigator; Your target sticks to the shadows, they could be a Lookout, Conspiracist or an Amnesiac '''ITs doesn't provides any defense. Why does it Protective?'''

Hard Counter Roleblockers/Sheriff

Firebrand - Society (Protective)

Summary; You are an Arsonist who swore to use fire for good

Ability; Select someone and plant an Incendiary device at the bottom of their house, if they are killed at night, they and all Non-Society visitors have their wills wiped and surviving visitors cannot write in their wills the next day. (3 uses)

Investigator; Your target isn't afraid to get their hands dirty, they could be a Bodyguard, Firebrand or an Arsonist (Also appears if target is doused*) Again, why it is Protective.

Also Buffed Forger for your faction

Intelligence - Society (Support)

Summary; You are an experienced eavesdropper who finds the similarities with people

Ability; Select someone each night - You will be notified of how many people in the game have the same role as them. You can also determine if their role is Unique. You cannot fully determine actual names of roles.

You can hear whispers that are being sent or received by other society members

Investigator - Your target has sensitive information to reveal, they could be an Investigator, an Intelligence or the Mayor '''Invalueble info, only work when you want to claim. Most importants are also Unique, so Nope'''

Oracle - Society (Support)

Summary; You were a Medium who wanted the Town to see the wrong in their actions

Ability;

Active 1; You can link minds with dead Society members using a day ability. Other alive Society members can hear you speak while doing so.

Active 2; Select a dead person at night - They are effectively blackmailed from talking in dead chat until the next night.

Basically a society medium, that rather work against Neutral Killings, otherwise don't help.

Blackmailing a person would only be meaningful if they found something, but got no point when there are no medium '''Creative idea, but weird factional roles. Too many works, besides got OP and UP roles.'''

Mafia clone

Rejected