Attribute

Roles may have attributes, altering the way how they are affected by other roles' abilities. Attributes are integral to gameplay.

Immunity
Immunity refers to one of five types of special attributes held by many roles in the game. They will prevent certain abilities of having an effect. Each of these immunities is entirely beneficial to the character.

Role block Immunity
Roles with Role block immunity are unaffected by role blocking. Although the role being blocked will see a message notifying them that someone tried to role block them, an or  will not see any messages revealing whether their role block was successful or not.

When in jail, you are effectively role blocked. If a or  tries to role block you while you are jailed, you will receive the message: Someone tried to role block you, but you were jailed!

Roles with Role block Immunity
If one of these roles are role blocked, they will receive the message: Someone tried to role block you but you are immune!
 * The, , , , , , , , and  are all immune to role blocks.
 * The will shoot the role blocker, should they be on alert.

Roles partially unaffected by role blocks

 * The will still jail their target, but will be unable to execute said target.
 * A will stay at home, and attack the visiting role blockers. They will receive a different message, "Someone role blocked you, so you attacked them!"
 * The will stay at home if role blocked during a Full Moon night, attacking anyone who visits them (including the role blocker).

Basic Defense


Basic defense is a form of immunity which protects a character from being killed at night from a basic attack. Roles with Basic defense must be lynched during the day or killed at night by roles who have powerful or higher attack strength.

If you attack someone who has Basic defense at night for any reason, you will receive a message: Your target's defense level was too high for you to kill! However, if this message does not appear but your target is still alive, they were healed by a.

Roles With Basic Defense
Additionally, anyone who is healed by a will be given a Powerful defense for the night.
 * ,, , - permanent.
 * - permanent, if they do not turn into a.
 * - gained for one night by using a bulletproof vest.
 * - gained for one night by using their only bulletproof vest.
 * - gained for one night by going on alert.
 * - gained when having the Necronomicon.
 * - Basic defense until they are attacked with a Basic attack, and will have no defense after that.
 * - Gained after your second kill.

If one of these roles is attacked and does not die, they will receive a message, "Someone attacked you but your defense level is too high!"

Roles Who Ignore Basic Defense

 * - when killing your target's attacker.
 * - when protecting your target.
 * - when killing an attacker with a trap.
 * - when executing a prisoner (ignores powerful defense).
 * - when visited while on alert.
 * - when using the final hex (ignores powerful defense).
 * - when the poison has already been inflicted.
 * Heals can stop it after the night of being poisoned if Poisoner didn't have Necronomicon.
 * Can still be blocked by basic defense the night being poisoned.
 * - when using a stone gaze on visitors or visiting someone with the Necronomicon.
 * - when igniting your doused targets (ignores powerful defense).
 * - when attacking.
 * - when pillaging a house during a Full Moon night.
 * - when rampaging.
 * - when successfully plundering.
 * - when haunting a guilty voter (ignores powerful defense).

Invincible Defense

 * Only one role, the, has an invincible defense. This defense can not be defeated or bypassed in any way, even from a alert, a  execution, an  ignition, a fully powered up , and even from a  haunt. The only way to kill the  is to lynch them.

Detection Immunity
Detection Immunity is a kind of immunity of some roles opposing the who can't be detected by a. The will receive the message, "Your target is not suspicious." All other roles, the, the  and  are unaffected.

Roles With Detection Immunity
By far, the best role who can find roles with Detection Immunity is a. Regardless of Detection Immunity, a can still see who visits their target at night, completely effective against roles with Detection Immunity.
 * All roles:, ,
 * - also applies if they were originally a.
 * (only on a non-Full Moon night)
 * An
 * All roles:, /,
 * Any member of the with the Necronomicon will gain Detection Immunity.
 * Any member of the with the Necronomicon will gain Detection Immunity.

Control Immunity
Control Immunity is a kind of immunity which lets a character be unaffected by a /'s attempt to control them. However, they may still be the secondary target.

Roles With Control Immunity

 * Any role without a night ability is unaffected by a /'s control.
 * The is control immune. If they are visited by a /, they will receive the message, "A  tried to control you but you are immune."
 * The cannot be forced to alert or prevented from doing so (and will shoot any / who visits them while they are on alert.)
 * Any role who is in jail is control immune as long as they are jailed. The will receive the message, "Your ability failed because one of your targets was in jail."

Control Resistance

 * The night abilities of and  are unaffected by a 's control. However, they will be forced to visit the second target: a  will witness this and a  will attack the visitor. Additionally, if these roles visit someone targeted directly by the, they will die.
 * A cannot be forced to target the 's choice with their night ability. They will only visit the 's target (including side effects) and are unable to use their ability themselves.
 * If an is controlled onto themselves, the game will announce that an  has remembered being an, and the  will gain the achievement for doing so if not already earned.
 * The will still jail their prisoner, but an execution will be prevented. If the  is controlled onto the target they jailed, they will execute the target, unless it is the first night.

Priority
Priority determines which roles do their actions first in what order. Each role with a night ability has a priority labeled 1 through 6, with 1 being the highest priority, and 6 being the lowest. For example, if a (which has a priority of 5) tries to kill a  on alert (which has a priority of 1), the  will kill the  before the  will kill the, because it has a higher priority.

Special Attributes
There are few attributes which aren't immunities. Below is a list of current special attributes.