Board Thread:Role Ideas (Neutral)/@comment-26494712-20161127171212/@comment-25876622-20161127224829

What's a role filter? When did Vertroyer say anything about xyz or abc? When did Llamatopia ever yell? Anyway...


 * Neutral Killing, wins with everyone: This is an issue. Your role can only kill four different roles, and you become a Survivor (and win) immediately after killing a single target during the entire match. You will then no longer be a threat to the Town (and the Mafia), which will indirectly buff the Town.
 * Jail immunity: How would this work? Does the Jailor receive a message at the start of the night, informing them of the failed attempt? Honestly, it's not like the Jailor would care - after all, you can only kill the Lookout.
 * Kill on visit by Witch, Lookout, Framer: This makes it much easier for you to win. Isn't it easy enough to win, considering you only have to kill or lynch a single target while being night and jail immune? Not even the Town has any real reason to lynch you, since you can kill an annoying Witch or Executioner.

TL;DR very weak, indirectly buffs Town, too easy to win with. Here are some suggestions:


 * Not Neutral Killing: ToS balances power between the Town, the Mafia and the Neutral Killing. The Ex-Con poses little threat, which tips the balance heavily in the Town's favor. Maybe change the Ex-Con's alignment?
 * More killing ability: Same reason as above, but instead of changing the alignment, make the Ex-Con more threatening. For example, broaden the range of roles which can be killed to one per alignment (you can pick).
 * Jail immunity: It isn't an issue because the Jailor has better things to do than lynch someone who can only kill a (possibly inexistent) Lookout. If you make the Ex-Con more threatening, the jail immunity would need a second look.