Board Thread:Role Ideas (Rework)/@comment-28278669-20190307210702/@comment-33307613-20190314122852

Orecreeper wrote: DragonClaw66 wrote: Orecreeper wrote: DragonClaw66 wrote: Cupcakeaj2 wrote: The Sheriff was never nerfed. The Sheriff got the suspicious/not suspicious change instead of exact results, but that was less of a nerf to the Sheriff and more of a buff to the Neutral Killings. Hex Master isn't a nerf to Sheriff. It's more of a buff to Coven.

Detection Immunity isn't a nerf to Sheriff. It's more of a buff to evils.

What IS a nerf to Sheriff then? Ofc it's a nerf to Sheriff! It makes it harder for Sheriff to confirm their results.

I like all the changes made to Mafia except for BMer, but more could be made. And should be made.

Also no Town Power please. Of course Hex Master and detection immunity are nerfs to Sheriffs because the Sheriff can find them or gets tricked into thinking a Town is evil. The Sheriff's suspicious/not suspicious change only allows Neutral Killings to claim framed; they can still be detected. You can call it a nerf to the Sheriff, but I hardly see it as such.

Also, why does everybody dislike Town Power? It's definitely a nerf to Sheriff. Before, Sheriff could find NK with confidence, now it can't.

Also there is no reason to have Town Power. Like, what's the point of having a couple of town roles grouped in the same alignment? So that BMG can nerf a couple of roles? So that the overpowered ones can't spawn together. No more Jailor, Mayor, AND Retributionist games, just Jailor games.