Board Thread:Role Ideas (Neutral)/@comment-31953669-20170731182022

Role Idea: Famine

Alignment: Neutral Chaos

Abilities: N/A (start) Can kill one target and block another (evolved)

Atrributes: If Famine is in the match, Town will recieve a message each night until Famine dies. On N6, if Famine hasn't been killed, Famine evolves. After evolution, you can select 2 targets. The first target is dealt an Unstoppable attack, and the second target is Hunger Blocked. Roles that are role-block immune aren't immune to Hunger Block. If a target is Hunger Blocked 2 nights in a row, they must choose a target to hit with a Basic attack. If that person's target is immune, or they don't choose, the person is dealt an unstoppable attack.

Attack: None (start) unstoppable (evolved)

Defense: Basic (start) invincible (evolved)

Sherriff: NS

Investigator: I honestly have no idea

Consig/Witch: Your target is ushering in an era of starvation, they must be Famine! (start) Your target has ushered in an era of starvation. They must be Famine! (evolved)

Messages: They were destroyed by Famine (killed directly). The hunger prevented you from doing anything! (hunger blocked) You must choose someone to canabalize! (hunger blocked twice) They were canablized by Famine's victim. (if target selected someone.) They starved to death. (if target didn't select) Food is plentiful. (N1) Food is a bit scarcer then usual. (N2) Meals are shrinking. (N3) You start to feel weak. (N4) The hunger is unbearable. (N5) The Famine brings the Town to it's knees. (N6)

Extra Notes: If Famine attacks Pestilence or vice versa, both die, along with the 2 people closest to the house that was targeted. 