Board Thread:Role Ideas (Coven)/@comment-38113970-20190207024232/@comment-28112409-20190305134912

It's useful, it's just not needed.

The point of this role is essentially countering protectives and securing Coven kills, that of which the faction does not desperately or remotely need. Consider that the faction has a confirmed role in every Coven game capable of controlling away said protective (CL), an almost always present sink to obliterate said protective (Medusa), multi-kill potential (Any Coven with Necronomicon, Poisoner, PM) and finally a role that doesn't give 2 flying fucks what protectives do (HM).

The role itself seems somewhat balanced for what it is, would probably require a tweak or two. However, even if it was made fully balanced and suitable for game implementation, the purpose of the role is for the most part unnecessary for Coven.