Board Thread:Role Ideas (Neutral)/@comment-35420390-20180721195536/@comment-24.209.136.253-20180727162945

The only problem I see is that, a target that is marked will not visit, but that can be overcome, by simply having them not know that they are marked. Besides that though, I think this is a more balancing role for town. In my league, town wins a lot and I think that an evil that helps kill or has another ability for evils (such as witch), is really what helps mafia or NK win more. Although it does seem unintresting, playing as the Hitman, so (hear me out), I suggest a rework for this role.

My Suggestion

Name: Hitman (I suggest the color black, for cosmetics.)

Alignment: Neutral Evil

Summary: You're a high ranking criminal who pay others for killing.

Defence: basic

Attack: none

Unique: Yes

Ability: choose someone during the day to bounty them for death.

Attributes:

During the night phase, you bounty a target other than yourself. The next day, all Mafia, Coven, Neutral Evil, and Neutral Killing roles will receive a message that a bounty has been placed on the target, and they will know the role of the target.

The hitman will receive a unique message about who his target was, and that the word has spread among all evils. He gets the consigilere role result, not a list, like the investigator.

If and when your target is killed there is a 1 night cooldown (like the vampire) before you can bounty someone again. If the bounty wore off you may place a new bounty the following night.​​

Any player who kills the target will receive a message telling them who the (unique) Hitman is. (This message is similar to an amnesiac turning into a role, with the green text, first thing in the morning. The only difference is the fact that it only appears for the Mafia, Coven, NE and NK that got the target killed.)

If the target was lynched, anyone who guiltied the player will receive the message the following day. Two nights after the lynch, the hitman may bounty a new target.

If the target was not killed before dawn of the next day, the hitman may choose a new target the night phase after that day.

Investigative results:

Sheriff: Your target is not suspicous.

Investigator: Your target is waiting for the perfect moment to strike. They must be a Sheriff, Executioner, Werewolf, Poisoner or Hitman. (1-0-3-1, ik ik)

Consigliere: Your target places bounties on people to get them killed. They must be a Hitman.

Goal: Live to see the Town lose.

Messages: -SIDE NOTE-
 * You put a bounty on , who is the ! The word is spreading that you'll pay to get him killed. ---> The hitman, after he bounties a player. (Note: If the hitman is witched or the target is transported, this will give the hitman a fair warning of who that target actually is.)
 * A hitman has put a bounty on , he is the ! Get him killed before dawn, and the hitman will give you a bounty. ---> A Mafia, Coven, NE or NK that is not bountied by the hitman.
 * A hitman wants you killed! Your role has been revealed to all other evils. ---> A Mafia, Coven, NE or NK that is bountied by the hitman.
 * A hitman is pleased with you for killing .  has given you a bounty! ---> A Mafia, Coven, NE or NK that got your target killed.
 * You give a bounty to  for killing . ---> The hitman, if his target is killed. Multiple of these messages may appear if the target was killed by multiple players. (Note: If there are multiple people kill the target, he will know who the killers are, but not necessarily who the SK is, verses the mafia.)
 * You failed to get  killed. The hitman will not reveal to you. ---> A Mafia, Coven, NE or NK that did not kill the target, whether he is still alive or not.

The atributes are confusing and I understand that, so I will clarify with a few examples.

EX1:

Day1: Nothing

Night1: A bounty is placed on Player 1

Day2: Message goes out to all Mafia, Coven, NE, and NK that a bounty is placed on Player 1, and that Player 1 is Sheriff.

Night2: Player 1 is killed by the SK: Player 2, AND the Mafioso: Player 3

Day3: Player 2 AND Player 3 receive a message that the Hitman is Player 4. (Note that only the SK and Mafioso gets the message, not the Godfather or any other mafia. If there are 2 SKs, only the SK who killed Player 1 gets the message.)

Night3: The Hitman must wait until tommorrow night to place a bounty.

EX2:

Day1: Nothing

Night1: Bounty is placed on Player 1

Day2: Message goes out to all Mafia, Coven, NE, and NK that a bounty is placed on Player 1, and that Player 1 is Coven Leader.

Player 1 is lynched that day.

Night2: The hitman must wait until tommorrow night to place a bounty.

Day3: All Mafia, Coven, NE and NK that guilied Player 1 in the lynch receive a message that the Hitman is Player 2.

EX3:

Day1: Nothing

Night1: A bounty is placed on Player 1

Day2: Message goes out to all Mafia, Coven, NE, and NK that a bounty is placed on Player 1, and that Player 1 is Jester.

Night2: Player 1 is not killed, therefore the bounty is no longer available, even on Day3.

Day3: Message goes out to all Mafia, Coven, NE, and NK that Player 1 is no longer bountied, and that nothing will happen if he is killed.

Night3: The Hitman may place a new bounty, it may be on Player 1, if he so chooses.

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It is your choice wether to use this rework or not, you may change this rework however you may choose. I am just trying to help.