Board Thread:Role Ideas (Neutral)/@comment-27418668-20161025005509

Let me start by saying that this role will likely be outright rejected because it works with a new game mechanic. But I'd like to get it out there anyway and see what people think of it.

Role: Merchant

Alignment: Neutral (Benign)

Attributes

Day Ability - Select one person during the day to visit them at night, and show them your items for sale. They may purchase items with their Town Points. If they do not have any town points (or enough), they will not be able to buy, but will be visited by the Merchant regardless. The Merchant will not be able to visit someone if either they, or the person they're visiting are jailed.

Night Ability - None

Items for sale:

- 1 ability usage (1 TP)

- Ability restock (3 TP)

- 1 night immunity (1 TP): Protects from all attacks, except a Jailor's execution and a Jester's haunting.

- 3 night immunities (3 TP): Same as 1 night immunity.

- Cleansing (3 TP): Removes an Arsonist's douse and protects from a Jester's haunting.

- Assassination (4 TP): Select a player to be assassinated. Goes through all immunities, including a Veteran on alert. If the person to be assassinated is transported, the person they were transported with will be assassinated instead.

- Voting power (3 TP): The player's vote will count as 2 for the rest of the game.

- Revival (4 TP): Select a dead player to be revived (except any that have left the game).

- Investigation (1 TP): Select a person to determine their exact role. Transportation does not affect the investigation result.

<p style="font-weight:normal;"> For roles which do not have a limit on their ability, such as a Mafioso, Witch, Escort or Sheriff, the ability restock options will not be available. For roles which are already night immune, such as an Arsonist, Serial Killer or Werewolf, the immunity options will not be available. The player the Merchant visited will be able to browse through the stores by selecting the Moon icon at the top of their screen. They may purchase as many items as they like, or purchase nothing. A person visited by a Merchant will not be able to use their ability for the night.

<p style="font-weight:normal;">To balance the amount of Town Points a Merchant recieves in a game, they will only recieve 1 Town Point for each purchase, regardless of what their customer bought. To prevent players from "coin farming", a Merchant will not be able to visit the same person more than once. If a Merchant is killed at night, their customer will raid their stores, and recieve 3 night immunities and an ability restock for free.

<p style="font-weight:normal;">If a Merchant visits a Werewolf during a full moon, the Werewolf will stay home, but attack the Merchant and raid their stores.

<p style="font-weight:normal;">Goal - Survive until the end of the game.

<p style="font-weight:normal;">Sheriff - Your target is not suspicious.

<p style="font-weight:normal;">Investigator - Your target is skilled at disrupting others. They are either an Escort, Consort, Transporter or Merchant.

<p style="font-weight:normal;">Consigliere - Your target sells to others. They must be a Merchant.

<p style="font-weight:normal;">Notifications:

<p style="font-weight:normal;">"A Merchant wishes to show you their stores!"

<p style="font-weight:normal;">"You have decided to sell to [Player name] tonight."

<p style="font-weight:normal;">"Someone paid to have you assassinated!"

<p style="font-weight:normal;">"Someone paid to have you resurrected!"

<p style="font-weight:normal;">"You have died, so your customer raided your stores!"

<p style="font-weight:normal;">"Your customer thinks your flesh would make a better purchase. You were attacked by the Werewolf you sold to!"

<p style="font-weight:normal;">"The Merchant died, so you raided their stores."

<p style="font-weight:normal;">(For Arsonist): "Someone paid to clean your gas off of them!"

<p style="font-weight:normal;">(For Jester, if they haunt a cleansed): "Someone paid to cleanse themself. You could not haunt them!"

<p style="font-weight:normal;">(For factions): "[Player name] is busy browsing the Merchant's stores tonight.

<p style="font-weight:normal;">Achievements:

<p style="font-weight:normal;">Starting out Small (5 points) - Have a customer purchase an item.

<p style="font-weight:normal;">Corner Shop (5 points) - Win your first game as a Merchant.

<p style="font-weight:normal;">Local Retailer (5 points) - Win 5 games as a Merchant.

<p style="font-weight:normal;">Supermarket (10 points) - Win 10 games as a Merchant.

<p style="font-weight:normal;">Global Enterprise (25 points) - Win 25 games as a Merchant.

<p style="font-weight:normal;">Poor (5 points) - Earn 10 Town Points as a Merchant.

<p style="font-weight:normal;">It Pays the Bills (10 points) - Earn 100 Town Points as a Merchant.

<p style="font-weight:normal;">Wealthy (25 points) - Earn 500 Town Points as a Merchant.

<p style="font-weight:normal;">Filthy Rich (50 points) - Earn 1,000 Town Points as a Merchant.

<p style="font-weight:normal;">Stock Exchange (100 points) -  .Earn 10,000 Town Points as a Merchant.

<p style="font-weight:normal;">Loyal Customer (10 points) - Have a customer purchase 3 items in one night.

<p style="font-weight:normal;">On a Roll (25 points) - Sell at least 1 item to a customer, 5 nights in a row.

<p style="font-weight:normal;">'''It Ate 'Me Millionth Dollar! (10 points) - '''Be killed by the Werewolf you sold to. <ac_metadata title="Role Idea: The Merchant (Neutral Benign)"> </ac_metadata>