Board Thread:Role Ideas (Neutral)/@comment-28278669-20180102024357/@comment-26234016-20180103140945

Octometaknight wrote: Role: Mentalist Alignment: Neutral Killing

Summary: You are a corrupted oracle who can control the impulses of others.

Abilities:

Each night, pick a player to curse.

OR

Select an already cursed player to lift the curse.

Special Attributes:

On each full moon night, cursed players have all abilities removed and replaced with "Kill someone at night". Roles that normally cannot visit are able to for this purpose only. Special Attributes are unaffected.

Cursed players are told they are cursed every full moon night.

If the Mentalist dies, all curses are lifted.

There can be a maximum of 3 cursed players at a time. If a cursed player dies or has their curse lifted, you may curse another one.

If a player fails to select a target to kill, they will commit suicide to satisfy their impulse for blood.

Any role with Basic or higher defense cannot be cursed.

You will be informed if your curse fails.

You have permanent Basic defense.

All kills by Cursed players have identical death messages; They were killed by a Mentalist's cursed thrall.

Goal: Be the last person left alive or have only cursed players left alive.

You win with Mentalists, Survivors, and Witches.

You must kill the Town, the Mafia, Serial Killers, Arsonists, the Coven, Juggarnauts, Plaguebearers, the Werewolf, and the Pestilence.

Sheriff: Your target is a Mentalist!

Invest: Lookout/Forger/Witch (CL)/Mentalist

Consig: Your target is a Mentalist!

(A re-imagining of this role crafted by me.) Uh, this seems like a huge negative utility. You wouldn't be able to control who your thralls kill, so if you control, say, a mayor then the mayor might just kill the mafia. You're more likely to harm yourself than the enemy...