Board Thread:Role Ideas (Neutral)/@comment-38113970-20190124000612/@comment-35195751-20190130002536

KinhTK wrote: Name: Sider

Alignment: Neutral Evil

Attack: None

Defense: None

Ability: Choose a Fraction to side with and help them to victory.

Attributes: You cannot side with Town. The Town will know who you side with.

Mechanics: When you side with a fraction you play a role for that fraction.

Mafia: You will convert to any non-killing Mafia role.

Coven: You will Convert to any Coven Role, you can become any role and unique role logic doesn't apply here.

'''Er. '''

'''I dunno about this, especially the unique role thing. There's a reason these are unique. (Especially Necromancer/Hex master)'''

​​​​​​​(Can it be random? That seems a bit more fair)

Serial Killer: You can talk to the Serial Killer at night. Each night you may check someone for their exact role. If all of the Serial Killers dies, you'll become the next one.

If there is more than one SK you must check a player's house each night and every time you meet an SK they become part of the crew, and you have to meet all the SK's before becoming that SK Consig.

Overall much more balanced, I like it

'''The SK consig thing still feels really weird though, especially considering you just united the Serial Killers. Still, I can see that something of the sort might be nessesary in keeping a sider from getting bored.'''

Werewolf: You can talk to the Werewolf at night. Each night you may leave fur at a player's house to trick the Investigator and Sheriff. It will last until the target is investigated or checked. If the Werewolf dies you'll become the next Werewolf.

Still like this

'''Although... Im just now wondering what happens if an amnesiac tries to remember the role'''

Arsonist: You can talk to the Arsonist at night. You can douse a player each night, but you cannot detonate. If the Arsonist dies you'll become the next Arsonist. Same logic from the SK applies here.

(Do you douse the Arsonists you recruit)

Juggernaut: Same as the above. You become a Second Juggernaut.

'''Huh, I hate to sound whiny but do they start at 0 power? That seems a little difficult for a Juggarnaut to pull off.'''

-Investigative Results-

Investigator: Framer, Vampire, Jester, or Sider. or hex master :)

Sheriff: Your target is innocent (Suspicious after you sided)

Consigliere: Your target is conscious about choosing sides, they must be a sider! Questions I should have asked the first time

Amnesiacs try to remember the Unique roles when you are about to become one, what happens?

What happens if you side with a side that does not exist? Error message?