Board Thread:Role Ideas (Town)/@comment-34845574-20180503024138/@comment-25615841-20180503173726

Kinh The King wrote: Attack: None   Defence: None   Unique Role    Role Block Immunity

'''rb immunity? whyyyyyy'''

Abilities: Choose players at night to sell valuables too.

not this again please help

Attributes/Mechanics: You will roleblock the person you sell too. You can sell three things, Basic Defence, Investigation results, and Role Block Immunity. If you sell Investigation results, the player will get investigation results every time they visit someone (Investigator results are given). If Investigation results are given to Jailor, the jailor will get results at the beginning of the night. If a Basic defense is given to escort, the escort won't be killed when visiting serial killer. You will get 3 of each "items" when the game starts. It takes 2 nights to get one item of each.

the rb part is negative utility, the investigation part is OP af, the rest a bit better but still, 3 of each item is too many

Investigation Results

Sheriff: NS

mhm

Investigator: BodyGuard, Godfather, Arsonist, Crusader, or Seller

2-1-0-1, but its the weird result so ok

Consigliere/Witch/Coven Leader: Your target makes a living selling valuable. They must be a Seller!

a bit boring >_>

Too OP?

heck yes Main points:

-Quite op, especially with the invest result, and having 3 of each item, since this role turns three others into a consig, and also has so many uses that you might as well remove the uses entirely

-Has a negative utility competonent which makes it extra e

--Pretty sure Merchant roles are a no-no :/

+It is different from the other roles

I'd give it a

yeah no/10 IGN

http://town-of-salem.wikia.com/wiki/Making_New_Roles

Check that if you haven't already^^