Talk:Roles/@comment-70.192.137.139-20150803041617

Role: Watch Guard Category: Mafia Support Description: You are a mafia guard, willing to protect any member of the mafia, even if it means death. Story: The guard was originally a Veteran, protecting himself from the others that visited him. After time, the Veteran than turned from protecting, to killing. Sometimes he killed others for fun. The mafia thought it was a normal serial killer, ignoring him. After the Mafiaso was killed, the God Father took on his own targets. After meeting the Veteran at the same target, the god father took this was a chance to put some of the town to use. The Veteran was then hired as the guard and watch for the mafia, thus becoming the Watch Guard. Abilities: Can protect one mafia member each night, can be used 5 times. (If they aren’t protecting, they are basically a mafia Veteran) Attributes: Guard is notified at the end of Night 1 if there is a Spy. If the person the guard is protecting is visited by a killer, such as executioner or Vigilante, the guard will kill the attacker, but die as well from the attacker. If the visiter has night immunity, the guard will die and take the information of the protected person, such as character, pet and house. (This is if the attacker attacks Player 1, who is Mafia, and Player 2 is Watch Guard protecting Player 1, Player 2 will die and the attacker sees Player 2’s role. They then can kill Player 1, knowing they are mafia, getting 2 mafias killed. I hope I didn’t confuse you :P) If the person visiting the protected player is a non-killer, such as lookout or sheriff, he will kill the visiter. (This isn’t very overpowered, because if there is a medium, the visiter can notify the medium. Also, there will be a 4% chance to get this roll, unless there is a scroll) Win conditions are the same as mafia