Board Thread:Role Ideas (Neutral)/@comment-71.15.200.192-20180828050849/@comment-71.15.200.192-20180903212810

I’m a persistent fellow.

Name: Hitman (Sniper when joining Mafia)

Alignment: Neutral Killing (Mafia Killing when joined)

Game Information/Background: In another Town, far far away and more hostile than the insanity of Salem, there lived an assassin for hire, who enjoyed executing his targets. After a huge failure of his latest mission, he ran into hiding. Yet he had a constant impulse... for murder. He began to hallucinate and vision scenarios where he would attack someone he had known, whether it be a random encounter or a close relationship. Soon, however, his delusions became a reality.

Attack: Powerful (when sniping); Basic (on alert)

Defense: None (when sniping); Basic (on alert)

Killing Unique | Priority 1 [because they have astral? Or should this be 3-5?]

Abilities: Snipe your “target”, or go on alert at home.

Attributes:

- When sniping, you deal a powerful attack to only your target, and gain Astral.

- When on alert, you shoot anyone with a basic attack, and you gain a basic defense.

- You have two bullets and two alerts — you gain a bullet for every Townie that dies; you as well gain an alert for every Mafia, Coven, or Neutral Killing role that dies.

- Fighting the Godfather on two alerts will let you join the Mafia, yet you will lose all of your alerts, and you can only snipe every two nights (changing your role to the Sniper instead of Hitman). [I’m going to have to keep this for my own sanity, since this was the original reason I created the Hitman idea.]

Mechanics:

- The Hitman can snipe or alert if they have the option.

- You are immune to Town Protective abilities when on Alert.

- Your snipes give you the Astral ability.

- If the Godfather chooses to attack you whilst you are on alert twice, you will be promoted to a Mafia member as a Sniper (the only way to retrieve this Mafia role).

- When promoted to a Mafia member, your investigative results are changed, and you can only choose to snipe every two nights.

- You cannot be blackmailed.

-Investigative Results-

Sheriff: Your Target is not suspicious. (w/o Mafia); Your Target is a member of the Mafia! (w/ Mafia)

Investigator: Without Mafia: Your target is mysterious and holds no items that can show you any information. || With Mafia: Your target could be a Vigilante, Veteran, Sniper, Pirate, or Ambusher.

Consigliere/Witch: Your target is an elite sharpshooter who’s kills are enjoyable. They must be a Hitman. || Your target is a hired assassin, promoted by the Godfather. They must be a Sniper.

Goal: (without Mafia:) Execute everyone on your target list. (with Mafia:) Kill everyone who does not submit to the Mafia.

Wins With: Survivor; Witch; Pirate; Mafia (when joined).

Must Kill: Town; Mafia (when solo); Coven; Arsonist; Serial Killer; Werewolf; Plaguebearer/Pestilence; Vampire; Juggernaut.

Anything Else: This role was originally designed to be a Special role, similar to the Juggernaut in the chance of receiving it. It has the design of an inverted, if you will, vigilante fused with veteran. It has the unique ability to join the Mafia on a rare occasion, and has minor attributes that are designed to fit the persona of the character.

Color: Pink? Forest green?

Messages:

(Death:) You were shot!

(Healed:) Someone attempted to snipe you but failed!

(For TP:) Your target refused any protection and swiftly shot you down.

(Alert:) You were shot by the target you visited!

(Blackmail:) Someone attempted to blackmail you, but you threatened them as well.

- As the Hitman (not Sniper), in the day the death results (e.g. “shot by Vigilante”) Sniping results will show as “shot by a Vigilante”, or “killed by a member of the Mafia”. A similar process occurs when on Alert; “they were killed by a Veteran”, or “they were mauled by a Werewolf”. As a Sniper the message will state that they were killed by a member of the Mafia.

-Original Creator (certified by Themself)