Board Thread:Role Ideas (Neutral)/@comment-33641934-20171224182351/@comment-25493615-20171227100853

SCl007 wrote: RedDeathNick wrote: Kidflersh wrote: This role would make the Pirates duel be referred to as Plunder or something else if it is accepted Isn't it already referred to as plunder? Name: Gunslinger

Alignment: Neutral Chaos

Summary: You are a highly skilled gunman that loves to show off his skills in duels, no matter the cost. sounds like pirate

Attack: Powerful sounds like pirate

Defense: None (Basic Defense for first attack against them)

Priority: Random from 1-4 NO ROLES WITH RANDOM

Abilities: Choose a player to duel within each night.

Attributes: Basic Defense that goes away after preventing you from dying once. Your priority is randomized at the beginning of each night from 1 to 4. You are told your priority at the beginning of each night. The Gunslinger cannot duel on the first night. The Gunslinger also has Detection Immunitywhat is a duel...

Mechanics: The Gunslinger cannot duel on the first night. Whoever has the highest priority in the duel wins. Whoever wins attacks the other player in the duel with their attack, if they have no attack, they use a basic attack If you are successful at winning the duel, you get a victory. (Probably could change the name of that) You need 3 victories to win the game. Your target is also roleblocked when you duel with them. If your target is roleblocked by any other means, you do not duel with them. Dueling a Trapped player will trigger the trap without killing you if you lose, but if you win, the trap will kill you and your target will survive. You still win the duel if your target is not killed, unless they are a Pestilence.this sucks

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Sheriff, Gunslinger, Executioner, Werewolf, or Poisoner (because both Gunslingers and Sheriffs are both wild westy roles)

Consigliere/Witch: Your target is very talented with guns. He must be a Gunslinger.

Goal : Win 3 duels

Wins With: Everyone

<span style="color:rgba(0,0,0,0.87);font-family:"RobotoSlab","TimesNewRoman",serif;font-size:14px;font-variant-ligatures:none;font-weight:400;white-space:pre-wrap;">Must Kill: N/A (three duels)

<span style="color:rgba(0,0,0,0.87);font-family:"RobotoSlab","TimesNewRoman",serif;font-size:14px;font-variant-ligatures:none;font-weight:400;white-space:pre-wrap;">This is NOT a Pirate rehash.'''YOU CANT JUST SAY THAT! IT FRICKEN IS''' There is probably some holes in this role that I'll have to fix. NERFED PIRATE THAT HAS RANDOM

REJECTED Ok well A. Rng is like mafia killing generally advised against but not always banned

B. We don’t use rejected anymore it’s just negative and rude it turns a critique into a criticism

Personally I like the concept I might suggest a few changes though

Actually, RNG is, like, 10000 times worse than mafia killing, because it's based on luck. You could go an entire game just getting 4s and BOOM, YOU'VE FAILED. The low amount of RNG allowed is in the form of ambushers and crusaders killing a random visitor, but this is used as a form of risk-ness and not just that your ability gets better or worse. Protect the wrong person and a townie may die sort of thing.

Now, look at this role. The RNG changes just how powerful the plunder is: getting a one is always better than getting a four no matter how you see it. This role is very much a visiting one, and even worse is that it is based on a system that many people don't even know about. You might as well base the role on the targets IP adress, or just open the wiki so you can know what role you can target, because that will REALLY help remove people's dependency on metagaming.

As for not using rejected, that is a suggestion, not a rule. The point was that people used rejected as an excuse to write unhelpful reviews. However, people can still use rejected and write useful reviews

As such, I EJECT this role