Board Thread:Debate of The Week/@comment-28112409-20181230235210/@comment-32329805-20181231010612

Well, let's go and CTRL+C, CTRL+V Jally's reasons

 Why Crusader Sucks 

1. It has Basic Attack.

This means it cannot do a thing to any evil role with any sort of defense. That includes Serial Killer, Godfather, Juggernaut (after second kill), Coven Leader (with Necronomicon), Arsonist, Werewolf, etc. This is assuming it even hits one of them, which leads me to my second point.

2. It selects its targets randomly.

Even if you predict who an evil role will go after, you're still leaving it up to Lady Luck whether or not you actually kill them, or if you kill another, irrelevant - or Town - role. This means you can even kill another Crusader if you both protect the same target. You have a higher chance of hitting a Townie than an evil early-game - and by the time evils become a more likely target, you'll likely be revealed. Which is a problem because...

3. It has no way to protect itself.

While the Crusader sucks, its unpredictability as to who it will hit is a risk to anything without defense. That means it's still a target. And it can't do anything about being a target. The Doctor can self-heal, the Bodyguard can vest, but the Crusader has absolutely nothing. How fitting - it can't protect others effectively, why should it be able to protect itself?

4. It's a waste of a Town Protective slot.

Not only is it totally useless, it wastes the most valuable slot in the game. In the same vein as Ambusher being a waste of a Mafia slot, the Crusader takes over from a role that might actually help the Town instead of being a negative utility, instead of something respectable like... well, every other TP role.

5. It's a blatant rip-off of the Doctor.

Do I really have to explain this one? It's a Doctor that kills a random visiting role, without any sense of priority toward evils. I assume its purpose was to take care of non-attacking evils, but if that's the case, why the hell would it be random as to whom it attacks?

 Summary 

It can't hurt evils with defense. It introduces RNG into a game that should be based on deception and skill. Once it is revealed, it will die without the help of another Town Protective role. It wastes one of the most important slots to the Town. It's a watered-down bootleg kindergarten-drop-out "special" Bodyguard.

And this disgusting failure of a "role" would have been rejected if it had gone through ANY sort of vetting process.