Board Thread:Role Ideas (Other)/@comment-32466207-20181124170815/@comment-32466207-20181125033429

Faraday242 wrote: Alpal41202 wrote:

i see that you have been a member of this wiki for over a year already, I hope you become more active, because, as you probably know, this is a wonderful community A group of people in the Town are basically fed up with the way the Town are handling the Mafia and Coven, so they feel a need to take charge. The resources are low, but they feel they can truly make a difference.

so what would the role list be?

I have 8 roles, bear with me, I feel like I'm already setting myself up for harsh criticism.

Role #1: Archer

'''alignment..? are those a thing for the rebeliion?'''

Game Information/Background: You're a very old-school fighter who has joined the Rebellion to make the Town a safer place.

Attack: Basic

Defense: None

Unique Role: Yes

Priority: WIP

Abilities: Shoot someone at night.

Attributes: None.

Mechanics: It works just like the Pirate where you choose your target during the day and basically play rock, paper, scissors at night. You do NOT roleblock your target.

When the role is "It works like ____" it's usually not great. - True

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Vig, Vet, Maf, Amb, Pirate, Archer

Consigliere/Witch: Your target is an old-school fighter. They must be an Archer!

Goal: Exterminate anyone opposed to the Rebellion.

Wins With: Rebels, Survivors, and anyone who has already achieved their goal.

Must Kill: Town, Mafia, Coven, NK, Vamp, PB '''Yeah this is just a pirate rehash, I don't really know when it would be useful. - Basically like '''a Vig for the Rebels except it would be harder for them to get kills b/c they have unlimited uses.

Role #2: Codebreaker

Game Information/Background: You are a technical genius recruited by the Rebellion to hack into someone's defense and temporarily disable it.

Attack: None

Defense: None

Unique Role: Yes

Priority: WIP

Abilities: Take away ONE level of defense from someone each night. (i.e. Werewolf would have Basic Def for that night)

Attributes: You may only do this THREE times.

just to be sure, this should only count if it's succesful - Now that I think about it, yes.

Mechanics: Also works like the Pirate. You do NOT roleblock your target.

no, stop that - Lol, sorry I realize it doesn't have to work like that, for some reason I thought they would have to coose their target during the day.

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Spy, BM, Jailor, GA, Codebreaker

'''where's the claimspace? - '''I just tried to not put two Rebel roles in the same result.

Consigliere/Witch: Your target is a master hacker. They must be a Codebreaker!

Goal: Same

Wins With: Same

Must Kill: Same

Role #3: Captain (probably should have put this first)

Game Information/Background: You are the founder of the Rebellion.

Attack: None

Defense: Basic

Unique Role: Yes

Priority: WIP

Abilities: None

Attributes: If you are killed or lynched, members of your Rebellion will lose hope, ad one of them will commit suicide every non-Full Moon night.

'''overall this faction has been pretty weak so far. this makes it much weaker. - '''True, suggestions for any other abilities to make Captain useful?

Mechanics: None

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Sheriff, Exe, WW, Poisoner, Captain

Consigliere/Witch: Your target is the leader of the Rebellion. They must be the Captain!

Goal: Same

Wins With: Same

Must Kill: Same

Role #4: Bomber

Game Information/Background: You are similar to the Trapper, but your bombs are more harmful and cause more destruction. You have aligned yourself with the Rebellion all on your own.

Attack: Powerful

Defense: None

Unique Role: Yes

Priority: WIP

Abilities: You can plant a bomb at someone's house up to TWO times.

Attributes: Whoever visits the house the bomb is located at will die.

Mechanics: Basically the Trapper's, but you do not have to wait a night to set your bomb out. You can only have one out at a time.

'''this is the first one which I think is appropiatly powered, but maybe make it like trapper with every odd you make a bomb and place it. - '''Thank you and yes

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Med, Janitor, Retri, Necro, Trapper, Bomber

Consigliere/Witch: Your target makes destructive weapons. They must be a Bomber!

Goal: Same

Wins With: Same

Must Kill: Same

Role #5: Praetorian

Game Information/Background: You have been recruited by the Rebellion to protect them.

Attack: Powerful

Defense: None

Unique Role: Yes

Priority: WIP

Abilities: Attempt to protect one of your fellow Rebels up to THREE times.

Protectives for the evil team is usuallly looked down upon but because this is a new faction I guess it's alright - Yeah, I just thought the name Praetorian sounded cool lol

Attributes: You can still be healed by a Doctor/Potion Master if you are protecting a Rebel.

Mechanics: Choose one Rebel at night to protect. Protection gives your fellow Rebel Powerful Defense for that night.

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be BG, GF, Arso, Crus, Praetorian

Consigliere/Witch: Your target protects traitors to the town. They must be a Praetorian!

Goal: Same

Wins With: Same

Must Kill: Same

Role #6: Pilot

Game Information/Background: You are a former military pilot who has joined the Rebellion. (lame but all I could come up with in the moment)

Attack: Basic

Defense: None

Unique Role: Yes

Priority: WIP

Abilities: You can drop a small bomb over someone's house (thanks to the Bomber), or you can choose to hack into their house picking up sound waves and find out their investigative results (thanks to the Codebreaker).

Attributes: You can only drop a bomb twice. You can only hack into someone's house twice.

Mechanics: Choose someone at night to bomb/hack. A bomb will ONLY kill the person you visit (if they don't have defense).

You should buff these abilities - Bomb kills visitors as well? I just don't want it to feel like there's basically two bombers.

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Framer, Vamp, Jest, HM, Pilot

Consigliere/Witch: Your target is an expert at flying. They must be a Pilot!

Goal: Same

Wins With: Same

Must Kill: Same

Role #7: Monster

Game Information/Background: You have physical abnormalities all over your body, drawing the bullying of town members. You have aligned yourself with the Rebellion to get revenge on those who have made fun of you.

Attack: Basic

Defense: None

Unique Role: Yes

Priority: WIP

Abilities: Whoever visits you that does not have defense will die.

Attributes: You can go on alert up to FOUR times.

Mechanics: Choose at night whether or not to alert.

If this is like Veteran, you know who the Monster is when they die - So...clean the will but not the role? Idk if anyone would suspect that unless its late into game and town member dies to it

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Surv, VH, Amne, Medusa, Psychic, Monster

Consigliere/Witch: Your target has physical abnormalities. They must be a Monster!

Goal: Same

Wins With: Same

Must Kill: Same

Role #8: Pacifist

Game Information/Background: All you want is peace in the town. You are wholly against weapons. You have joined the rebellion to put an end to violence, and while you may be against the strategies of some of your fellow Rebels, they only want peace as well.

Attack: None

Defense: None

Unique Role: Yes

Priority: WIP

Abilities: Roleblock anyone who has an attack value greater than None. You won't roleblock anyone with no attack value.

Attributes: Your roleblocks WILL NOT work with Veteran, Medusa, Serial Killer or Pirate.

This is an interesting concept but is way too weak - Basic Defense?

Mechanics: Choose one person at night to attempt to roleblock.

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Escort, Consort, Transporter, Hypnotist, Pacifist

Consigliere/Witch: Your target seeks peace. They must be a Pacifist!

Goal: Same

Wins With: Same

Must Kill: Same

Now, I realize that this is not perfect, and most of these roles are slight rehashes, but then again, Medusa is a combined Vet and Janitor, and Necromancer is an OP Ret, so who knows.

I hope you guys like this idea!

(hopes he won't get destroyed in the comments)

'''Factions are always interesting, but you're right that this one has a few rehashes. The biggest problem is that it doesn't have enough power. GL'''​​​​​​​ ^ Thank you lots for the feedback. I was going to have it be just one alignment like Coven but I guess it could be split up into Rebels Killing and Rebel Support. ​​​​​​​Also, the reason everything seemed underpowered was b/c I didn't want people complaining that everything was OVERpowered. I really appreciate the feedback.