Werewolf

Passive Effects
You will transform into a Werewolf every Full Moon. This occurs on every even-numbered night (i.e., during nights 2, 4, 6, ...).
 * On these nights, everyone will receive the message "There is a full moon out tonight." Only you will receive the message "The light of the full moon has caused you to turn into a rampaging Werewolf!"

Attacking a target
During a Full Moon, you can visit a target or yourself:
 * If you visit a target, you will attack your target and anyone who visits them.
 * If you select nobody or yourself, you will stay at home and attack anyone who visits you.
 * If you are staying home, you will see at least one message of attacking someone. This is the game registering that you are "attacking yourself".
 * If your target is jailed, you will not be able to kill them, but you will attack any visitor, including the.
 * While your attacks ignore Night Immunity, your target can still be saved by a (who will kill you), a, a , or a ; however, in all of those cases, the  saving them will die.

Effects of other roles

 * If a visits you when you're staying at home, they will attack you and you both will die.
 * If a visits your target or anyone you attack indirectly, they will attack you. However, only the 's target will be protected from your attack.
 * If your target is jailed and a protects them, they will not attack you, but you will attack the.
 * If an or  visits you while you are not in jail, you will stay at home and attack anyone who visits you (including the role blocker).
 * If a jails you on a Full Moon night but doesn't execute you, you will attack the  and everybody visiting the.
 * The will not be informed that they were attacked by the  they had jailed.
 * If you attack a while they are on alert, you will attack each other. Both of you can be healed by a, but not protected by a.
 * If a or  forces you to visit yourself, you will not attack yourself. You will stay at home, attacking anyone who visits you (including said  or ).
 * If a controls a, ,  or  to visit your target, you will attack them.
 * If you stay at home but a controls you to attack someone else, you will not attack the.
 * If you attack an while they are incinerating you, you will both die.

Strategy
The Werewolf is similar to the since both usually work alone and kill targets directly, but there are major differences:
 * are dangerous; if they guard your target or any of your target's visitors, a will kill you. Thus, you should make them your first priority.
 * You can only kill on every even numbered night (Full Moon night). If you don't manage to reduce the and  numbers quickly enough, you can be found by an, , , , , , a night killer, or a  attempting to shoot you and discovering your Night Immunity. Try to maul as many foes as possible every Full Moon night.

You should:

 * Target people the is getting suspicious of as they will most likely be visited by a lot of people. They will often be jailed, role blocked, investigated or framed, and are unlikely to be protected by a.
 * Try to figure out what people are doing so you can target your attacks for maximum kills. If you suspect that a is watching someone, an  is investigating them, a  is moving them, an  is blocking them, or a  is repeatedly blackmailing them, attacking them can get both them and their visitors at the same time.
 * Some of these people will come out and announce leads (such as an declaring that they've role blocked someone last night and will do it again after finding no kills.) Others you have to infer from context; if someone signals that they were blackmailed by clicking votes repeatedly, for instance, attacking them might let you kill a.
 * An alternate strategy is to hide throughout the game. If you claim to be an and visit yourself every night, then, assuming no one visits you, you can attack out of nowhere during endgame. If it is a Ranked game, the  might think there is an  waiting to ignite.
 * Note this is unlikely to work in game modes where there is only one slot and the Any slot isn't a  role because claiming to be an  can get you lynched by the  or executed by the . Unless the  needs extra votes, you should be wary of claiming said role.
 * Consider staying at home. If a visits you, you can claim to have been attacked by the Werewolf and healed by the . You will also kill anyone attempting to investigate or attack you, which can prevent them from telling anyone what they learn unless there's a  or  who resurrects them.
 * Beware, if you stay at home, the game mechanic interprets that as you visiting yourself. In that case, if a visits a live Werewolf at night, then both of you will die.
 * Try to get a lot of attention at you if you're doing it; you'll most likely kill any, , , or any others visiting you.
 * One downside to this is that anyone who visits you might name you in their will as the next person they're visiting. If just one person does so, you'll be alright (as they could have been the one the Werewolf targeted), but if multiple people do and you aren't visited by a, then your status as a Werewolf will be obvious.
 * Another downside is that you're not always going to kill someone that Full Moon. Visiting someone almost guarantees you will kill one person, if not more.
 * It's generally a bad strategy to act like a, as that will make you an obvious target to the . The will be shot and killed but you will appear to be immune at night, which generates suspicion.
 * Targeting a revealed carries some danger, since a  can still kill you, but if you're sure there's not a  in the game, it can be an effective way to get a, , , or anyone else visiting the  that night.
 * If someone accuses you, you should stay at home, as will likely visit you that night since suspicion is being cast on you. However, if the accuser is still alive, they could still lead a lynch against you.
 * If accused, you could also attack the accuser, but this carries the risk of  getting suspicious of you from their death. Also, a  could also be on them. However, if the accusation isn't all that big, say, they ask for a role or start showing suspicion of you, feel free to attack them as the risk is lower. This can be harder to use in game if the  accusing is claiming a  role and says your investigation result.
 * If you get attacked, you could be in trouble, since whoever attacked you is very likely to call you out for your Night Immunity in their next Death Note or Last Will. There's no perfect way to deal with this.
 * One option is to immediately claim and say you vested.  is a common Werewolf claim, and the  loses little by hanging one, so this may not work, but if you're going to do it it's better to do it before you're accused rather than after. However, this violates your investigative results.
 * Another option is to immediately start acting like an ; it fits in with your investigation results and might discourage the Town from calling you out. It could also make the dismiss the accusation if they do; but this risks getting you hung as an  or executed by the.
 * Alternatively, you could act as an from the start (accuse someone Day 2). This does risk getting hung as  or being executed by the, but has the advantage of being a consistent claim throughout the game. However, this could potentially backfire if your target isn't.
 * If the next night is a Full Moon, you can claim to be a or, accuse someone of being , then kill them yourself, which will both explain your Night Immunity (by making it look like you were an ) and make people assume you've become a , causing them to ignore you; as a side benefit, accusing someone may make people visit them, netting you additional kills. And if they do coincidentally turn out to be , then the  is likely to believe you're are what you actually claimed and ignore  Death Notes saying you're immune.
 * A third option is just to say that whoever called you out is lying, if they're likely or a . Unfortunately, the  and  have an incentive to truthfully call out rivals with Night Immunity, so they tend to be believed.
 * Staying home reduces the risk of being called out as immune by a or  (since if they visit you on a full moon night where you stay home, they'll die before they can tell anyone,  aside), but doesn't provide protection from being outed by  or the  unless you're lucky enough to eliminate them entirely that night; any survivors will see that you were unaffected by the attack and know to out you.
 * Under certain limited circumstances, it can be advantageous to claim to be a . The is not a target for the  (so they're more likely to focus on someone else, possibly hanging a  claim or an actual  in your stead) and while they're an enemy of the, they're less of a danger than your actual role.  is such a common claim for Werewolves that both the  and , when seeking a Werewolf with no other leads, are very likely to hang a  claim over a  one. If it's nearing the end of the game and the  needs to hang a killer immediately to win or the  just gained a majority, claiming  can sometimes buy you the small amount of time you need to win. Note that this will not work if your Night Immunity has already been discovered. Make sure you claim before you are voted up or are receiving votes, because you are less likely to be put down from the stand as a  than a.
 * If you see someone who said something along the lines of, " or, this person is very suspicious. Please check them tonight", or " please role block this person tonight", it is a good idea to attack that person who are going to be visited by those roles. Since they are less likely to be protected by a , watched by a , or healed by a , you might be able to kill some people, even the important or  roles, and keep suspicion away from you for some time, unless your status already discovered.
 * If you are pressed a role, is usually your best bet. It fits in your investigation result and is hard to disprove. However, since  is such a common claim for Werewolves (and any other evil role) you might get lynched on the spot. Make sure to have a will to back your claim up.
 * Generally speaking, you should focus on killing the "factions" of and  more than focusing on killing . With a few exceptions, the  is not a huge threat to you and will have trouble identifying you; but it is flatly not possible for you to win if the game comes down to you against multiple  members and/or . Additionally, both have a high chance of identifying you by attacking you; you should try to eradicate them as quickly as possible.
 * On the other hand, since members cannot visit other  members and  cannot visit other, you're more likely to get those factions as "incidental" kills if you target high-profile.

If your target was...

 * If your target was jailed, you will kill the and the  will likely suspect the jailed target of being the Werewolf.
 * If you kill an or  because they role blocked you on a Full Moon, the  will have the same suspicions.
 * If your target was visited, you will attack the target and all visitors.

Behavior with other roles

 * will rarely attack suspicious targets. If you want to kill the, try to predict who they will attack next.
 * Note that just like the, it is not a bad idea to keep the alive, until mid-game or possibly Night 4 where a moderately large portion of the other players are dead.
 * are dangerous to you, since you can attack multiple people at night, you have a much higher chance of hitting someone who a is protecting, thus resulting in your death. Even if you stay at home, any  who visit you will kill you.
 * Try to work with, and . These are your only possible allies and can help you with votes.
 * You have a leg-up on the : If you keep attacking targets who aren't doused, you may kill the Arsonist directly or indirectly. Furthermore, the will usually save their incineration until the end, giving you plenty of time to kill them even if you get doused yourself.
 * As of the current version of Town of Salem, you should try and use ' results to figure out who isn't doused, and who is.
 * The and  are dangerous to you because they force you to stay home, killing all visitors; if one visits you and puts you in their will, you may come under suspicion.
 * are somewhat dangerous; if they interrogate you on a Full Moon, they'll see you're a Werewolf. Fortunately, few remember this fact, and few  remember to check a 's will with that in mind, so a  who interrogated you on an odd-numbered night and found you not suspicious may provide a degree of protection for you. Be sure to use this if the suspicion falls onto you.
 * are moderately dangerous as well; your // result provides some protection, but you could get called out if all the s are revealed or if the is hunting a Werewolf in particular.
 * , or  are not dangerous. If they heal, watch or transport your target, they will die. However, a  can be dangerous if there is a  or . That way, they could inform the  of who the Werewolf is.
 * may end up killing you on chance, so attempt to identify them as soon as possible. If one is identified, consider them as the last ones to kill, to increase the likelihood that they waste their alerts or get killed by someone else.
 * are less dangerous to you than they are to most other roles, since they can't kill you at night; but they can still call you out for your Night Immunity, so it's worth trying to eliminate them if you can figure out who they are. If one accuses you of being immune, remind the town that they would be taking advice from a, who doesn't have their best interests in mind.
 * Be careful of ; if the know you have Night Immunity, they can potentially call you out saying why you didn't die. If so, then you are in great danger if you claimed to be a role without any form of Night Immunity.

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