Board Thread:Role Ideas (Town)/@comment-82.222.93.204-20171218233732/@comment-33953090-20171224211756

4 townies cannot be dead that day, since once a townie is hanged, the system stops. So at the worst case two will die (the hanged townie, and the commander himself), which is the same risk as a vigilante shooting a townie (two will die in that case too). But a chances of a commander taking that risk will be lower, because if he fails, he will die and lose the game (even if the town wins)

That "planning to take over the government" was a part of the story I thought; that he makes a coup, hangs the evil and becomes the new Mayor of the town. It can be changed, I didnt think too much on the story part to be honest.

For the "too confusing" part, I guesss I have to agree. Here is a more simplified version of the role, written as a summary:

The commander attempts a coup during day phase. The timer resets. Voting goes on as usual, but the commander acts like a Mayor (has 3 votes). There is no trial, no defense phase; anyone has enough votes to be put on trial gets hanged immediately. Voting continues after someone gets hanged; in other words, more than one person may get hanged that day. But, if at any time a town member gets hanged, the day ends, and the commander dies next day.

If at least one person is hanged during the commander's coup attempt, and no town member is hanged, the coup is successful. The commander becomes a Mayor.