Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-32881402-20171102222607

Addfire wrote: Okay, Professor Arceus, you seem to think that the Tactical Mafia update change to Godfather (because I like the Mafioso change, I don't actually see anything wrong with it) will improve strategy play and tactics.

How.

Because as I see it, this creates a role that is Night Immune, can kill every night, and has the potential to: know the roles of players, whether people are veterans/serial killers/werewolves or not, if there's a witch, if a player is night immune, etc., Without any communication between the mafia.

Now, I'm of the opinion that a lot of communication gets thrown out the window there, and a lot of information that wasn't previously available becomes available.

So please explain how communication increases. Versatility is how. The ideal Godfather would still put the information all out there, the Mafia will still communicate. The extra information it gains is very limited and people should still claim controlled. No doubt, Town claim controlled to confirm Witch as the NE, so this is insignificant. WW, SK and Vet are all aso very confirmable. In the day it's all announces and you can see who they visited in the chat log very easily.

People will be likely to discuss thing like claims more, as it can become harder to claim as a killer. Say you kill as a janitor - you can't claim medium any more. You'll have to word together and find the perfect claims.

A lot of discussion lies in the factional kill, too. They can decide before who to vote up tomorrow morning and make plans based off of who kills.

Factional kills make the game more versatile and this provides more discussion.