Board Thread:Role Ideas (Other)/@comment-40040340-20190830105201

Changes to be made for my faction to work:

1. Role list:









Revolt ( Pacifist Killing )

Mutineer ( Pacifist Killing )

This role list includes 2 of each town alignment, and a Leader for each faction (,, Revolt ). It also replaces and  with a Revolt and a Mutineer.

2. is now unable to revive unique.

3. Add to Classic Ranked.

4. ’s Result:
 * ,, Mutineer
 * ,, Revolt
 * ,, Revolt

Faction: The Pacifist (Classic Ranked)
Started as a benign organization who truly yearn for peace, the Pacifist has begun traveling from town to town to start solving conflicts. The first success had struck them with happiness. Everything was going so well, so well that it almost felt like a dream. Onto the next town, the townies welcomed them with a warm smile but little did the Pacifist knows there was a disaster waiting for them. Dark. Quiet. There were no lights outside after the welcoming dinner and it was still too early for bedtime. It was almost like something had happened. The whole Pacifist decided to check on the town. Minutes later they were shocked by what they saw, those smiles they saw in the morning had turned into evil grins, the entire town was ready to ambush them. It was at that moment that they knew, the entire town had been taken over by the. All Pacifist members died but two trying to escape that town.

Based on their past experience, they understand that negotiating with the town is no longer an option, as people would rather listen to their leader than some random strangers. In order to keep this faction alive, they must do something, something stronger that will carve fear into people. A new goal has been set for the Pacifist: stop murders, accusations, and deceits by creating a balance between good and evil.

Win conditions:
 * 1) When there’s a balanced number of and  in the game.
 * 2) When the leader of the other factions is dead.
 * 3) At least one member from each faction is alive.

For example, the Pacifist will win if Players left:

Revolt


 * 1) There’s 2 towns and 2 mafia left in the game.
 * 2) and  is dead
 * 3) At least one member from and one from  is alive.

ROLE: REVOLT
Name Revolt

Alignment Pacifist Killing

Lore Show mercy. It was the motto I’ve been brought up by. I’ve lived my whole life defending this, as it wasn’t just something that was expected from me, it was something that defines me.

Until one day…

“Why… Do you have any idea what I’ve done to you?!”

I knew what he’s done to me. He’s not only my bodyguard but also my best friends. We grew up together. He was always trying his best but was clumsy at his job. I knew that he purposely put my life in danger so that he can save me to prove his worth. I knew all too well. Yet I don't understand why he is attacking me right now, even when he clearly couldn't beat me.

“Stop it… Mercy does not always bring happiness. Just finish me, please.”

His voice echoed in my head. I was put into a dilemma. I could just leave him here or I could end his suffering.

How ironic it is that my best friend was the first to die in my hands, the hands of someone who always opposed violence. But deep down I knew that:

Showing mercy to those who hate themselves is just cruelty.

It was then I vowed to bring an end to all sufferings in this world; be it murders or accusations.

Many years have passed, wars after wars. I am sick of those so-called “leaders” who just send their soldiers to fight and die while they themselves enjoy the peace and service brought by those who died. They don’t deserve to be leaders. I knew I had to do something, something with this silent sniper I bought. I shall name it “Leaders Killer”.

Attack Powerful

Defense Basic

Unique Role Yes

Priority

Abilities You may choose to investigate one player each night, you will know their faction. If the target is a leader (unrevealed, ), you will deliver an astral Powerful attack to your target the next night.

When revealed as the True Leader, you may choose to disarm all players that night.

Attributes When all other Leader dies, you can reveal as the True Leader.

As the True Leader, you cannot be voted up during the day and has the ability to disarm all players except Mutineer.

The disarm ability has a two days cooldown.

Messages

“[Player Name] has revealed himself as the True Leader!” “You have decided to disarm other Factions tonight.” “You have been disarmed by the Revolt.” “You have decided to investigate [Player Name].” “You have found the leader of [Faction], you will shoot them during the next night” “Your target is a member of [Faction].” “You have changed your mind.” “You did not perform your night ability” “You did not perform your day ability” And the classics you’ve been rb’ed, trans’ed, attacked but high defense etc.
 * Message to everyone in an orange text when Revolt reveals.
 * Message to Revolt when he uses disarm ability.
 * Message to everyone except Mutineer when Revolt disarms.
 * Message to Revolt when he chooses a target at night.
 * Message to Revolt when he investigates a or.
 * Message to Revolt when he investigates a or.

Investigation Results


 * Your target is not suspicious.


 * Your target could be a, , Revolt.

/: Your target is a leader of a Pacifist group, they must be the Revolt.

Goal You must kill all leaders and achieve a balanced number of and.

Wins With

Pacifist

Must Kill

-

ROLE: MUTINEER
Name Mutineer

Alignment Pacifist Killing

Lore Another nightmare had woken me up from my sleep. As I walk into the bathroom I looked down at my hands. Blood. Bloodstains were everywhere, even up my arm. I hated war. I did not want to kill. I remember those I have killed in the war, and those I let go.

I was denounced as Mutineer the moment I let go of two enemies, and both of them killed more of my comrades after I let go of them. I was the criminal of my army. I had to flee from everyone and live in the shadows since then. I’ve learned the skills of anti-tracking, and finally, I could go out in public again, except this time I walk in people’s shadow.

“Why can’t there be peace in this world?”

I didn’t believe in peace until I met this man, he goes by the name Revolt. My first thought when I saw this man, was that he has the power to change everything.

Attack Basic

Defense None

Unique Role No

Priority

Abilities You may choose to attack a player’s target each night.

Attributes You will not be seen by that was on the dead target.

You will be seen by that was on your target.

If your target visits multiple targets, for example, a transporting two targets, you will attack both ’s target.

You will not receive a message about anyone having high defense.

If your target does not visit, you will not attack.

You will not know if your target visited or stayed home.

You do not die to a your target visits.

When the Revolt reveals as the True Leader, you gain basic defense.

Messages

“You have decided to sneak behind [Player Name] and attack his target tonight.” “You have changed your mind.” “You did not perform your night ability” “You did not perform your day ability” And the classics you’ve been rb’ed, trans’ed, attacked but high defense etc.
 * Message to Mutineer when he chooses a target.

Investigation Results


 * Your target is not suspicious.


 * Your target could be a Lookout, Witch, Mutineer.

/: Your target sneaks in the shadows, they must be the Mutineer.

Goal You must kill all leaders and achieve a balanced number of and.

Wins With

Pacifist

Must Kill

- 