Board Thread:Role Ideas (Town)/@comment-27523715-20180909043439/@comment-36164641-20180914101843

KieRor098 wrote: Name: Merchant

Alignment: Town Support (or Town Protective) Judging by the following mechanics, this is most likely a Town Protective.

Game Information/Background: A salesman of protective items. Maybe "You are a merchant that sells vests to people for a living."

Attack: None OK.

Defense: None OK.​​​​​​​

Unique Role: Yes Good.

Priority: 3

Abilities: You may sell bulletproof vests to members of the town. What if you gave a vest to a role with high defense?

Attributes: You may only sell 3 bulletproof vests. '''Yeah, this is ok. Quite weak, but its defense value is worth it.'''

You will know if they accepted or declined. TBH I don't see any scenarios in which they would decline.

Your target will be roleblocked if they accept. '''Oh. Now I see.'''

Mechanics: During a night, you may choose someone to sell a vest to. They'll get a notification the next night, saying 'Do you want to recieve a bulletproof vest from the Merchant? You will be roleblocked.' '''Change this to a day ability. Its protecting part takes 2 days, and that's not good'''. If they choose yes, they'll recieve a vest and will be roleblocked. '''​​​​​​​This is a good counterbalance. However, what happens when they give a Vest to the Serial Killer/Werewolf on a full moon? '''If they refuse, nothing will happen. Example: Deodat Lawson, the merchant, attempts to sell a vest to Sarah Bishop, the confirmed Sherrif. She accepts, getting a bulletproof vest, but not being able to use her ability. I'm assuming this is a Powerful Defense.

-Investigative Results-

Sheriff: Your target is not suspicous.

Investigator: Your target could be a Lookout, Escort, or Merchant. An alternative would be Lookout/Forger/Witch/Merchant or Lookout/Forger/Coven Leader/Merchant.

Consigliere/Witch: Your target sells protective vests to town members. They must be a Merchant. Yeah, fairly standard.

Goal: Lynch every criminal and evildoer.

Wins With: Town, Survivor, Pirate, Guardian Angel

Must Kill: Mafia, Coven/Witch, Vampires, Serial Killer, Werewolf, Arsonist, Plaguebearer/Pestilence, Juggernaut

Anything Else: Not really.

I've had this idea for a while, and this is my first role idea. Not sure how overpowered this is, so please, give feedback. OK, feedback incoming! It's a nice role, but it could be improved.

Here's a summarization of the things you can change to make this a good role.

1. Make the Merchant's ability a day ability. This is a good way to make this role work.

2. Make the Merchant's vest autovest. This way, you don't get a Survivor-esque mechanic.

3. Make the Merchant's vest break after two attacks. This way, this is not a Doctor rehash that only has three uses.

4. If someone you sold a vest to accepts, they will receive two messages:

"The excitement of getting your new vest has roleblocked you!"

"You wore your new vest as soon as it arrived!"

5. If someone who has one of your vests gets attacked once, they should receive a message:

"Your new vest saved you from an attack! It's torn up now, though."

And if they got attacked twice in one night, or they got attacked again after being attacked, they should receive a message:

"Your vest saved you from an attack! It's broken now, and can no longer be used."

I'm giving you some new ideas and some critisicm. My overall score is:

"Too much water / 10"