Board Thread:Role Ideas (Rework)/@comment-36288154-20180723111423

So the Crusader has been getting a lot of hate, since the issue here is that this role can kill town, can cause the town's defeat, can't even protect itself, and overall a nerfed veteran, so here's a rework idea that would probably change the role's gameplay Crusader (TP)

Ability: Inspire a person to join the crusade

Attribute:


 * You have an auto vest that will only protect you once from a direct basic attack (which means it won't protect you from dying if one of the members of the crusade is attacked).


 * You can only have up to 3 players involved in your crusade

(not counting yourself)


 * When one of members involved in your crusade is attacked, you will protect them (You give them Powerful defense), but will result in your death, every members will know each other's name, and the killer's name will be showed to every members of the crusade, after that the crusade ends the next day.


 * You can prevent a member of the crusade from being poisoned/hex/doused, but the poison/hex/douse will be redirected to you, you will not die, but the crusade will end, and the Poisoner/HM/Arso will not be revealed.

Tell me what you think, is this too much for the Crusader rework, is it worse than the current Crusader? 