Sheriff

Mechanics

 * You will know if your target is a, but only during a Full Moon.
 * You cannot find Detection Immune roles, such as the, , , all roles, a coven with the Necronomicon, and the  during a non-Full Moon night.
 * If your target was framed in the same night, they will show up as a member of the.
 * The frame has priority over all other results, for example if you interrogate a framed, they will still show up as a member of the.
 * An 's gas will have no effect on your interrogation. You will see members and  no matter what.
 * If your target is a, they will show up as a member of the , no matter which role or person they may have disguised as. The , however, is fooled by whoever he disguises as.
 * Anyone who is hexed by the will show up as a member of the.
 * If you interrogate someone who is jailed, you will be unable to retrieve a result, and be told your target was jailed
 * members will be detection immune while holding the Necronomicon.

Note: The, , , and 's results will only be found in the Town of Salem: The  expansion.

Strategy

 * Unlike the, you can only directly determine whether your target is suspicious or not, and not just their possible roles. Sharing information and discussing with the will allow you to narrow the pool of suspects:
 * If the finds a possibly suspicious role (e.g. a,  or ), you should interrogate that person to prove their guilt or innocence.
 * If the finds a certain  (by process of elimination), you will not need to interrogate that person, since they are confirmed and you would waste a night.
 * If the finds a full detection immune role list (e.g. a,  or ), you will not need to interrogate that person either because, just like above they will all appear the same. (In the  expansion, it is , ,  or .)
 * If the finds a,  or  (with  in the Coven Expansion), you should put doubt on your interrogation results, since your target may have been framed or hexed. However, if they show up as "not suspicious", then they are either a  or , and a  or  should kill them.


 * If you're lucky enough to find a member of the / early in the game, you should almost always reveal it immediately. Some people are afraid to reveal it because they might be called an, and some people will mistakenly advise you to wait because of this; however, there are numerous reasons why revealing vital information at the first possible opportunity is virtually always the right strategy:
 * If you hide information, you risk being cleaned by a, forged by a , stoned by a , or blackmailed forever by a , causing it to be lost forever.
 * Generally speaking, the 's majority decreases with every passing day. Therefore, it is going to be easier for the to convince people to ignore you on Day 4 than it would have on Day 2.
 * Even if you fail to convince the to lynch someone you found immediately, you can still gain information based on how people react - people who help you try to lynch a  or  member are probably not members of the  or, while people who try to aggressively cast doubt on you or push suspicion elsewhere are themselves suspicious. This can be used to guide your investigations on later nights, gathering information that will help the  trust you.
 * You are unlikely to be attacked by the or  immediately after accusing one of their members, both because it would confirm your accusation and because you're likely to be protected.
 * Even if you fail to convince enough members to lynch someone, the information you revealed still helps them behave more intelligently; a  who takes a potshot, for instance, is more likely to shoot at someone you accused, while  are more likely to role block them and  are less likely to protect them.
 * Your accusations will not become more credible simply by waiting. accuse on Day 3 and Day 4, too. Being called an  might hurt your feelings and your chances of being believed by everyone else, but in the long run the  benefits by having that information out there as soon as possible. On top of this, if you're asked to produce your complete will and reveal you've been sitting on important information for several nights, the  is likely to treat you even more skeptically.
 * If you wait, there is a risk that the person you found could die to another cause. While that means they're gone, it's generally a wasted opportunity - it means you lost the chance to confirm yourself and to force their fellow or  members to risk going on the record failing to vote up their partner.
 * It is usually a good idea to reveal a or  as soon as you find them, but here the calculations are slightly different; they don't have allies to pressure with an accusation the way a  accusation puts pressure on the, and it does slightly less to confirm you because a , , or anyone who hit the immunity of one of these roles could out them, too.
 * There may be people who can confirm aspects of your accusation; for instance, a or  who saw you visit will know that you're not an . They won't know to back you up unless you speak up.


 * When you need to convince the that you're a  and not an, remember to report your visits every night - after you role has been revealed, there's no reason not to share all information immediately, and even naming people as not suspicious will earn you a bit more trust.
 * If you suspect a player of being the, remember to check them on a Full Moon night. Otherwise, they will appear as "not suspicious".
 * A little-used strategy is to coordinate with the, as they can provide confirmed non-members of the by who the  visits (as the  cannot visit their own members) and therefore, you might want to ignore interrogating these people since they could have Detection Immunity. One example is the.


 * Careful, multiple evil roles have Detection Immunity, such as the, and will appear as "not suspicious". Beware of whom you trust!
 * At any given time, there can only be one . Therefore, when a dies, anyone you investigated up until (and including) that night who came up not suspicious cannot be a member of the . Note that they could still be an, , or ; and people you investigate after the 's death could be a  who has been promoted to . They could also be a  member with the Necronomicon.


 * Careful, framed players will appear to be a member of the, so never be too quick to judge who is evil or not. If you aren't sure, check the same person the next night (although this might not be worth it, it is usually better to gain new information that night instead of doing a re-check, unless there is a confirmed ). If the does not frame the same target again, your results will change. There are some  that will frame the same target for a few nights in a row, so it's very hard to know if your information is true or not. However, in Ranked, if the  slot is dead or known to not be a , it is safe to accuse anyone that shows up as a member of the . Keep in mind that it may be a good idea to ask a confirmed  who the  visited, as they will usually be able to see who the  might have framed.


 * If a controls you, you will be forced to check a different target without knowing who it is. Hopefully, the  will reveal their actions in their Last Will, so then you can find out who you were forced to interrogate the night you were controlled.
 * In most of the cases, if you find a member of the or  as a  is controlling you, it is not a good idea to reveal what you have found if you did not already publicly claim your role, as this will probably inform the  about who could be a possible ally for them, while  remains ignorant about who you interrogated.


 * If a transports your target, you will interrogate someone else entirely without you knowing! If the  reveals their Last Will, you will know who you interrogated that night! However, if you see that you were controlled or if your target says they were transported the next day, then don't trust the information that you have been given as it is most likely false.
 * Careful, many evil roles tend to claim to be a, so if you are pressed to claim a role, you could get lynched regardless of what you say by an aggressive . Be sure to have a well-written Last Will to improve your odds, but it is no guarantee.
 * If you are certain the only roles left are Detection Immune roles, such as the and, don't give up! If people trust you, you can direct the . It is safe to not visit anyone though (unless there's a  or a  protecting you) because you might run into a  who's on alert (if there's any). Alternatively, you could try and bait them into attacking you so that they waste a night going for someone useless. Even if all of the above do not happen, you still count as a vote and possibly save the  from being the minority.

Shérif Шериф