Board Thread:Role Ideas (Neutral)/@comment-31841299-20170509125457/@comment-31841299-20170517124218

ZedKiller13 wrote: Glorified Surgeon wrote: Neutral Killing. Night ability: Poison somebody each night. The poison takes effect over a course of 3 nights after you poison them.

Still a delayed killer.

First night they'll be roleblocked (Except for rb immune roles).

Hardcounters Escort and Consort.

Second and third night they will be able to use their abilities but will die if they use them. (Poison ignores night immunity.) After the third night the poison stops affecting them, but they can be poisoned again.

So highly delayed killer, and hardcounters Escorts and Consorts still because they will never roleblock from fear of having a Witchdoctor around.

Night Immune: Yes.

Bite Immune: Yes.

Control Immune: No.

RB Immune: Yes.

So, it really hardcounters the hell out of Escorts and Consorts.

Unique: No.

Death Message: You have died from a lethal poison. (Player) has died from poison.

Invest Results: Your target may not be what they seem. They must be a Framer/Vampire/Jester/Witchdoctor.

Consig Results: Your target is an expert of poisons and strange medicines. They must be a Witchdoctor!

Can win with: Witches, Survivors, and other Witchdoctors.

Optional: The Doctor is given the ability to discover if their heal target has been poisoned or not.

This role is mainly meant to be most effective when there's lots of confusion in the town. Hardcounters Escorts and Consorts greatly.

Rejected. So why exactly would Escorts and Consorts be afraid of there being a Witchdoctor? Also, how does it hardcounter them? If they try to rb them nothing bad's going to happen to them. Also, yes the role is delayed killing because it's meant to be able to cause confusion.