User blog:ProfessorArceus/Neutral Chaos

Neutral Chaos
is a alignment which consist of:, ,  and. I suppose it's the 'miscellaneous' alignment for. It has never featured in a Ranked rolelist aside from in the 'Any' slot.

Problems
There are many, many flaws in the alignment, listed here:


 * The individual roles in the alignment are all very flawed
 * The is the 'original' . The first in its alignment, the  is infamously game-ruining. While it is balanced in many aspects, it is not a fun role to play with - it steals wins, no matter how much effort you put into it. This is a huge problem for competitive play; ELO should not be lost so easily! Some argue that the role is unbalanced - but it isn't. If we ignore the fact that it ruins actual gameplay, we see how balanced it actually is.
 * The is actually relatively balanced. Every other night, it converts  to its own faction or kills . This is pretty balanced interaction with both Factions, since it is not very likely to hit, but very likely to hit . This provides a decent nerf to , giving them not only the  and  roles to worry about, but an entire new faction that directly takes their citizens. Since the conversion is relatively slow, this may not be 's hugest priority at first glance - but once it gets to midgame, this Faction becomes a threat to everyone. With its disturbance with the  majority and its ability to kill  at night, the  are able to take the win. However, this role just isn't fit for competitive play.
 * The is a  role from the  expansion. It has a daytime ability to have a 1/3 chance of killing your target. Once it has killed twice, it wins. The role is so completely dependent on RNG - it requires minimal skill. On top of this, it deals a Powerful attack and can be detrimental to  despite the drawback of failing to  and  on a Full Moon and dying. This role is 100% dependent in RNG and you can never calculate what will happen.
 * The is a  from the  expansion and can be relatively fun to play. With Basic Defense, the role can last for a decent while. This role essentially just needs to prolong the game. After it infects all living players, it becomes the . Now the problem with this role lies in how it infects players. It selects its target at night and anyone who visited your target is infected and anyone who your target visited is also infected. This method of infection is extremely incalculable and swings the role immensely. You can never really tell if this role will do well or not!
 * The is awoken when the  infects all living players. It is the most powerful role in the game, but is not seen very often. Essentially, if the makes it to late-game and infects everyone, it could be extremely powerful. But this is where the swing comes in - it might or might not and this is problematic. Regarding the  itself - it's objectively a better Werewolf. The fact that it rarely appears doesn't really justify its power. It is very confirmable and will raise suspicions on any  or  claims.
 * The is a  from the  expansion and can be relatively fun to play. With Basic Defense, the role can last for a decent while. This role essentially just needs to prolong the game. After it infects all living players, it becomes the . Now the problem with this role lies in how it infects players. It selects its target at night and anyone who visited your target is infected and anyone who your target visited is also infected. This method of infection is extremely incalculable and swings the role immensely. You can never really tell if this role will do well or not!
 * The is awoken when the  infects all living players. It is the most powerful role in the game, but is not seen very often. Essentially, if the makes it to late-game and infects everyone, it could be extremely powerful. But this is where the swing comes in - it might or might not and this is problematic. Regarding the  itself - it's objectively a better Werewolf. The fact that it rarely appears doesn't really justify its power. It is very confirmable and will raise suspicions on any  or  claims.
 * The is awoken when the  infects all living players. It is the most powerful role in the game, but is not seen very often. Essentially, if the makes it to late-game and infects everyone, it could be extremely powerful. But this is where the swing comes in - it might or might not and this is problematic. Regarding the  itself - it's objectively a better Werewolf. The fact that it rarely appears doesn't really justify its power. It is very confirmable and will raise suspicions on any  or  claims.


 * The alignment is swingy
 * Since the roles in the alignment are so different from eachother, you can never really predict what will happen in the game. You might have a waiting around, or you might have a pretty harmless . Since the alignment is the 'miscellaneous' alignment, the roles in it are completely random. With alignments like  or, you know that will kill all who would oppose them and only win with themselves and , or you'll know that the role will definitely protect other players (respectively). This is similar to the Any slot, in the sense that it's too unpredictable. It's just not fun - you can't even balance a Custom game if this alignment takes up a slot.

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