Board Thread:Role Ideas (Town)/@comment-38827817-20190627145901/@comment-26234016-20190628162429

Poe688 wrote: Alarmist

Defense: None

Attack: Basic

Ability: Visit a players house at night and see if they die. If they die, the town will hear an alarm. the next night, you have 2 bullets. You deal a basic attack-bullet to the attacker. The Alarmist does not see the graveyard or the deaths of the night.

Mechanics: Press the sun icon to use a bullet.

Results:

Sheriff: Not Suspicious

Investigator: Alarmist, Assassin, Officer

'''​​​​​​​None of these results are actual roles– you should change this to a result with roles that already exist. '''

Consigliwitch: Your target places alarms on people! They must be an alarmist! From what I can tell, this just seems to be a vigilante with a god's–eye–view. Correct me if I'm wrong, but the bullet will deal a basic attack to whoever tripped your alarm? Since this role is, the chance of you hurting another member of the town is incredibly small. In fact, the only thing I can think of is if one of the slots wound up as Vig, unless, , and  would also trigger the alarm, which is slightly better but still not that good.

If Jailors & co. don't count as attackers for the Alarmist, then the alarmist is basically unfettered in its ability to slaughter the and  (note: the Alarmist is actually useless against all  roles because it only deals a basic attack, so if an NK trips the alarm, that's that). The role would be incredibly overpowered.

If Jailors & co. do count, then suddenly the Alarmist has an incredible negative utility. It would actually serve as a threat, making Jailors basically unable to execute potentially evil players and Veterans unable to alert at night, for fear that an Alarmist might be in the game. The Veteran and Jailor are two of the town's most valuable roles, so hamstringing them like that would be awful.