Board Thread:Role Ideas (Mafia)/@comment-39067078-20191120013501/@comment-78.84.181.7-20191122010945

Duwiiton wrote:

==Basic==

NAME

Scandal

Summary

A Mafia in it for money, looking to abuse loopholes.

Win Condition - 

 (Mafia flavor text on win)

==Stats==

Alignment - 

Mafia Support

Attack -

None

Defense -

None

Unique -

Yes '''Huh. A unique MS role...'''

==Gameplay==

Attributes -

If there are no Mafioso, you will promote to a Mafioso.

Control Immune A control immune Mafia role?

Roleblock Immune From what I've seen so far, this role seems very different than the other Mafia roles...

Mechanics -

During the day, choose a new law to fraud. The law will be in place for 2 rounds. (Day + Night). (Ex: Start d1, ends d2.)

These are announced publicly.

You can choose from -

Association (People who have visited an evil will have the results of a Framer)

Flavor - If you're near an evil, you're assumed to be evil.

Benefit of the Doubt (If someone is visited, all the visitors are automatically innocent. If they die, all visitors are guilty.) '''By "someone", does that mean everyone, only mafia members or someone specific the Scandal chooses? Also does "automatically innocent/guilty" mean they are declared innocent/guilty during the voting phase no matter what or do they appear to be innocent/suspicious to Sheriffs?'''

Flavor - They can't be bad if they aren't killing... right?

Host Rights (If a player was whispered to the previous day, the player and the whisperer will not be able to target each other.) Then someone could just purposely whisper an evil role to make sure they don't kill them!

Flavor - Treat your hosts kindly! They let you in their house.

You can use as soon as there is no Fraud active.

You cannot use the same Fraud twice in a row.

At night, you can scam someone. They will be controlled to visit you. '''But if a Scandal scams a SK or some other killing role, they will die! So I'd rather just not use it at all, unless if there's a confirmed TP role that could protect me.'''

Synergies -

Scamming someone with Association active essentially frames them. However, they know the fact that Association is up makes them less suspicious. However, now you can pretend you visited an evil person and no one can tell. Yeah, now I actually think scamming might be useful in some cases.

Scamming someone with Benefit of the Doubt will make many Mafia innocent... unless you're planning on a kill. Take some rounds to hide the Consig, Disguisers, and others.

Scamming someone with Host Rights allows you to be undoubtedly innocent, and allows for last stands and major pressure on Town Investigatives. '''I don't really see how that would make you undoubtedly innocent... I'm probably missing something.'''

Notifications -

(Given to other people during Day)

"A new law was passed! [law] is now active until [end day]."

"[Fraud] was nullified."

"You were whispered to! You and your host are now on good terms."

(Given to others during night) "[Fraud] is active."

==Investigative Results==

Sheriff -

Suspicious

Investigator -

Precise - 
 * Sheriff, Executioner, Werewolf, Poisoner, or Scandal

Your target uses loopholes. They must be the Scandal!

'''​​​​​​​Final thoughts: Overall a very complicated and chaotic role. I feel like it can be useful and powerful in some cases but also not very strong in other cases. I'm sorry, but I don't think this is a very appropriate role to add into the game...'''