User:Dongarinos

Ｈｅｌｌｏ． Ｍｙ ｎａｍｅ ｉｓ Ｍｏｒｇａｎ． 𝕎𝕖𝕝𝕔𝕠𝕞𝕖.
















Greetings.
Hello everyone. My name is Dongarinos and my alternate account is SoapLady when my computer does not function and I choose to instead go on my tablet.👻 Ｎｉｃｅ ｔｏ ｍｅｅｔ ｙｏｕ．👻 And no, this is not zombie related. '''In real life, I seance the dead and take my time as a real life practitioner of necromantic studies. That being said, ready for some scary stories? You know you've got to love them. '''Feel free to check up on this page often- I have lots of them brewing and a wicked storm of ideas. I hope you're ready.

Ｓｏｍｅ ｏｆ ｍｙ ｃｕｓｔｏｍ ｒｏｌｅｓ．
So you're probably thinking: "You criticize our roles all the time, so where are YOURS huh? Well calm down: just because I note when something is off with a role doesn't immediately mean that I'm the best at making them either. My job is not to berate you or make you feel like you can never make roles again. The only thing that I do is serve to point out what the actual creators of the game would tell you in a way that's ten thousand times harsher than I would be telling you. I'm not as creative as the rest of you so cut me some slack.  HOWEVER. With everybody asking me, I did work on a few of them. Additionally, at the end of all of these ideas that I have created, you can find the following information:

K9-Unit
The K9-Unit is an investigtive role that aims to create a different kind of experience from pre-existing investigative roles. With the, they can only look for bad killing roles in the game including all mafia but the godfather, the coven before receiving the necronomicon, serial killer and werewolf. can get a genuine hint as to each individual's role, but not have a gurantee for all of them. There are multiple roles that can mess with this such as, , , and. can watch who the and  visit but it doesn't actually say what their roles specifically are. They can work with lookout in order to determine the actual person who visits them, as their actions can really only show (when bugged) what happened. It does not do a whole lot like it used to but that's for ''later debate. '' is able to see the number of people who visit, but not the role of the people directly unless they directly deduce that. are able to see what a person is doing and with proper communication can determine the role of who they're watching in the Coven update still without knowing their role. Finally, are- okay you guys know how this role works and quite honestly I'm not in the best place to explain it. It relies on random chance which '''we all know how I feel about that- I don't like. Random. Chance. '''

So what unique gameplay does the  give players? Well, this role gives something else to the players that no Investigative role has yet to touch. The K-9 Unit is a role that will allow the player look a bit more into immunity claims (though Lookout CAN do this this role is responsible for looking more into it. It can also help confirm if someone was healed as they claimed to have been, or whether that too was a lie or not. They can locate roles associated with blood or any type of bleeding- meaning not directly giving away killing roles but ALSO limiting the options of if someone CAN be a killing role. All of this and more to be explained in a bit.

So what can the do? Simple: you obviously do not have an attack as an investigative unit. What you do get out of this role, you might wonder. Well, here's the deal: If you investigate:

From mafia:, , , ,

From neutral:, , , , ,

From coven:, , ,

From town:, , , , , , , , If the K9-Unit naturally checks these units without ever being attacked or healed (if they have no basic defense), you will receive the following message. "You could not find anything at [Username's] house."

ANY time you find the following roles:

From mafia:, , , ,

From neutral:, , , , , ,

From coven: None for EVERY time.

From town:, , , , '''ANY message about blood being on site may come up.  *Because a doctor is- well- a doctor, if they are attacked and self heal they will not come up as a role of "Recent Blood."'''

If your role is: ,, , ,  the following message will come up. "You found traces of blood cleaned up at [Username's] house."

If your role is:, , , , , , , , , , ,  (unless if Vampire is detection immune): the GENERAL message would say

"You found traces of blood at [Username's] house!"

If any role that is immune or used a vest that night and did not get killed, it would say the same thing: "You found traces of blood at [Username's] house!"

Still up for debate on the subject: I was debating on having it say:  "You found traces of blood cleaned up at [Username's] house."

For whenever there would be someone who got healed. That's one of the primary functions of the role.







Extra things to know:

This role is similar to veteran because of the dog itself: If you end up being attacked, the dog will defend you one time to scare off your attacker. They won't, however, kill said attacker. Unstoppable and non-basic attacks obviously go through their defense.

-If you visit the veteran and the veteran alerts, both you and the dog die, no matter what.

-If a framer ends up framing your target, they would 'sprinkle the area with pig blood,' resulting in your canine finding blood.

<p style="text-align:center;">-If your dog dies and you're still alive, you can't investigate anybody anymore, since the dog does the work.

Journalist
So before I go on with my role that I aggressively forced myself to learn how to make, I would like to explain the reason as to why I made this role. Currently as of right now, Whispers are supposed to serve as a source of privacy with the only protection being- well, not really anytihng. With the danger of a blackmailer and nobody else to be able to read them anymore, it's essentially considered a great danger or highly suspicious to whisper because of the fear of a seeing said information or the dead-end giveaway of  roles in this case. These were the abilities that I considered giving the role but ended up ruling out and/or accepting as a result. 1.) I first thought about giving the role the power in order to protect at least one other person's whispers from a blackmailer for one day. However, this contradicts one of the biggest role complaints that I often have is when they specifically counter one exact role and outside of it can't have any other unique functions. For example, the firefighter role only aims to counter against Arsonist and has no other use and it's why we always reject them. I kept this in mind, but it wouldn't just be that.

2.) I tried to revise this and thought that by forcing the actions of trying to impede someone's voice being blackmailed by returning the favor back to the person who visited. Or, for example, returning the message that your target was not able to be attended to because the following action that would have observed another person's message but then I realized that I had made this idea at 12:00 am in the morning under the influence of alcoholic beverages and that therefore was worth nobody's time. So then I moved on. 

3.) I had a moment of realization in past ToS game with Zedkiller and others that playing as Framer or Forger barely impacts gameplay whatsoever and remains as roles with very little excitement or danger to them other than immediately being caught by a sheriff or investigator. That's why I was hopeful to see them have their own buff, but this then prompted me to want to make a role that protected an individual's information or allowed for someone to seal information under a specific amount of protection. For example, this would actually keep the player's whispers (of who they visit) safe from blackmailing, forgeries, or framings. Essentially, there was no such protection from the information people could be receiving- this could unfortunately also apply to the mafia which is not always a good thing. So I thought about creating a role that would protect one person from any inflicting damage to who they actually are as a person. Rather then providing physical protection that would save their life like a doctor or killing the bodyguard, they merely act as a protector from basic things such as framings, disguisings, attempted blackmailings, or roleblocks regardless of if they're from an escort or a consort. So here's what I finally came up with.

Roles such as, , , , and have always been capable of manipulating other people's information for the better or for the worse. While many people do not see that as a threat, there are other issues such as the exist among the Coven update. Additionally, other roles are still capable of losing their chances to get any real progress in the game done because of these interferences. Most protective roles directly protect the lives of other roles, but this protects their Investigative results regardless of if they're, , , or even in this case if their results keep getting messed up by  That isn't to say that it's made to benefit , it's just to prove my point here. So you can understand my point, '''I'm going to go quickly through the roles that can impact a role.

 : A role of itself that can actually seem rather boring, but there are actually a lot of things that a skilled player can do with the role. By calling out or  to investigate someone's direct role, they can actually make extreme use of the opportunity by then going about framing them. But this does actually require a great deal of time. Having a role that could prevent a challenge would actually give the role a unique source of gameplay and I would argue for giving the framer a buff that would allow for something more interesting in addition to meddling with the results of another individual. Perhaps that instead of just framing someone to appear like a mafia member instead there could be some kind of buff that would instead actually all out prevent an or  role from finding out what their results could be to give them more of a balanced impact.
 * Back whenever the disguiser had their original purpose of disguising as other people, being a forger was more entertaining and at times more useful. Their function still remains the same even up to this day, but there's not a whole lot that one can do with forging death notes. Aside from that, they can alternate with the as well in order to manipulate the death results of another player through their will. This is subsequently a massive consequence to roles that would have a lot of information.