Board Thread:Role Ideas (Neutral)/@comment-34962101-20180319051805/@comment-33927649-20180321123223

Addfire wrote: Stopmakingplaguedoctors wrote: I've submitted this before, but I didn't submit it to any specific board so I've decided to submit it here.

Name: Mercenary

Alignment: Neutral (Chaos)

Game Information/Background: The mercenary strode out of the sheriff's house. He smirked, carrying 500 dollars in his hands. He walked quickly down the street, hoping not to be mugged by a thug or questioned by an authority. He plopped down in his house and got his weapon ready. He didn't want to disappoint someone who had paid such a large amount. For you see, the sheriff was upset that the local vigilante wouldn't do anything about an obvious evil-doer, nor did the town listen to his complaints. He had to hire somebody who would do it for him. The next night rolled around, and the Mercenary was finally ready. He got out of his chair and put on his heaviest coat he had to conceal his weapon. With each step the mercenary took, he felt the excitement going through his body. He hadn't done his job in a while, he almost forgot how good it felt to get the hit done. He knocked twice on his target's door before the mercenary was greeted with the door opening and the face of his target peeping out, saying "Hello". But before he could finish his sentence, the look of surprise on his face was quickly ended by the bullet piercing his brain.

Fixed the grammatical errors

Attack: Powerful

Defense: None

Unique Role: Yes

Priority: 5

Abilities: On day 3, the mercenary can reveal to any alive player that he is a mercenary. Once he has revealed, the player that he has revealed to gains a day ability where they can choose one person for him to kill. If he does not reveal to anybody, or the target does not choose anybody, he can use his ability the next day. Once he has completed his task, he must wait 2 days before he can use his ability again.

Attributes: 1: If you reveal to the mafia, they will not be able to attack you or target you. 2: If you reveal to arsonist/serial killer/werewolf they will not be able to select you to kill/douse. 3: If you reveal to a vigilante they will not be able to shoot you.

Mechanics: Basically explained. Oh and also, once the mercenary reveals to somebody, the icon of the day ability will be an icon of the mercenary.

-Investigative Results-

Sheriff: (If you sided with the town) Your target is not suspicious. (If you sided with the mafia or another killing role) Your target must be a mercenary!

Investigator: Your target is a veteran, vigilante, mafioso, or mercenary!

Consigliere/Witch: Your target murders people for money, they must be a mercenary!

Goal: Murder two people

Wins With: Anyone, as long as the goal is completed.

Must Kill: (((((((two people)))))))

Anything Else: The mercenary sides with killing roles to make up for lack of defense. I also think this role will be able to solve situations where two sides are against each other and one of them are about to lose if they don't make a play quickly. I hope I get a genuine rating (And the story was pretty tough to write) Big issue: While this role might have been intended to side with the Mafia and NK/NE roles, it will usually side with the Town. Why? Because the town will win more, and there are more town members. This serves as a kingmaker, a survivor that can kill.

It's a well-made role, just inherently flawed. I'm not entirely sure I could think up a fix, but I would suggest staying in the role-making business. Figured out the quote issue

There is no space between "div" and "class"

If you add it in it should fix. Idk if it is something that just gets deleted when you specifically quote it, or if you accidentally delete it.