Board Thread:Role Ideas (Other)/@comment-39067078-20190808190046

The Yakuza -

If you don't immediately know what it is I suggest you take a stroll on google and maybe one outside.

Basic Motivation: The Japanese were sent over to Salem in order to do some business while the mainland was a bit of a wreck. Unfortunately they are unhappy with conditions both in Salem and Japan so some of them have defected.

Basic Knowledge Trivia:

The Yakuza were well within that time period from 1600-1800. Salem Witch Trials were in 1692.

Each Yakuza sub-category (Support, disruption, killing) is based off of another part of Asia because that's usually what they did. (Current Yakuza have hired Viet gangs in California)

Gimmick/Faction Base

With every faction I make, I have to put something that should be basic knowledge that I can not stress enough.

Factions all have gimmicks or bases, such as Mafia's deception, Coven's power or Town's investigation.

This faction is disruption, and is meant to stop things from happening to quickly so the Yakuza can set up.

Gimmick In Detail:

The Yakuza have 2 members which are townies which reflect how the Yakuza worked in real life. Yakuza only games will also have 5 members, just like the other factions, but only 3 are true Yakuza.

The 2 townies are now considered Yakuza-Townies or just Dummies for short. They appear suspicious by most Investigative that are affected by suspicion.

The Dummies don't know who the real Yakuza are, but the Yakuza do.

I'll be using the actual names for some of the roles accompanied by the general name, just in case the game wants one or the other.

Dummies will be converted to a random eligible Yakuza role if they visit a Yakuza member.

Secondary Gimmick:

The Yakuza utilize money, but money based factions generally become focused on it and unfun. I tried to tone it down as much as possible. Only certain roles can see money. If the role doesn't say it, then it can't see the money.

Alignment Concept Bases:

Boss - Japanese

Support - Chinese

Killing - Vietnamese

Disruption - Korean

New Investigative Results:
 * Vigilante, Veteran, Mafioso, Pirate, Ambusher, Gangster
 * Medium, Janitor, Retributionist, Necromancer, Trapper, Cannibal
 * Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, Corroder
 * Spy, Blackmailer, Jailor, Guardian Angel, Liar
 * Sheriff, Executioner, Werewolf, Poisoner, Executive,
 * Framer, Vampire, Jester, Hex Master, Demolitionist
 * Lookout, Forger, Witch/Coven Leader, Accountant
 * Escort, Transporter, Consort, Hypnotist, Model, Fool
 * Doctor, Disguiser, Serial Killer, Potion Master, Militia
 * Investigator, Consigliere, Mayor, Tracker, Plaguebearer, Examiner
 * Bodyguard, Godfather, Arsonist, Crusader, Don

NAME

Executive (Corporate Boss "Older Brother")

Summary

The head of the Yakuza, tasked with managing money.

Win Condition - 

Eliminate all who oppose you 

Alignment - 

Yakuza Boss

Attack -

None

Defense -

Basic

Unique -

Yes

Attributes -

There can only be one Executive or Don at a time.

You are able to see the Yakuza's money.

Talk to the Yakuza at night.

Mechanics -

During the day, choose your budget for the night.

At night, choose something to do.

If you do nothing, you gain 100 Yen.

If you select a player, you do what you can with the most amount of money you have.

200 Yen - Kill a player that you select. Should be used as a last resort.

100 Yen - Roleblock a player.

100 Yen - Learn a player's role

If you have more than 500 Yen, you appear innocent.

Purpose: This role's main duty is to make bursts of cash and kill incase all killing Yakuza are gone. It is good at stopping players you know will harm the Yakuza at night.

Notifications -

"He/She was killed by the Yakuza." You gained 100 Yen.

You chose to kill [x] tonight.

You chose to roleblock [x] tonight.

-Investigate Results-

Sheriff -

Suspicious (Innocent with more than 500 total Yen)

Precise - 

Your target owns a large corporation. They must be the Executive!

NAME

Don (Stress Boss "Younger Brother)

Summary

A brawler who just managed to be the best.

Win Condition - 

 Eliminate all who oppose you

Alignment - 

Yakuza Boss

Attack -

Basic

Defense -

None

Unique -

Yes

Attributes -

There can only be one Executive or Don at a time.

Talk to Yakuza at night.

Mechanics -

At night, choose someone to threaten.

Threatening someone gives you 200 Yen.

If you visit them twice, they get dealt a basic attack.

You appear innocent after getting 500 Yen.

Notifications -

"He/She was killed by the Yakuza" You were threatened!

-Investigate Results-

Sheriff -

Suspicious (Innocent with more than 500 Yen)

Precise - 

Your target loves fighting. They must be the Don!

NAME

Accountant (So-Honbucho)

Summary

A narrow businessman who sells protection ( ͡° ͜ʖ ͡°)

Win Condition - 

 Eliminate all who oppose you

Alignment - 

Yakuza Support

Attack -

None

Defense -

None

Unique -

None

Attributes -

At night, talk in Yakuza Chat.

If there is no Yakuza Boss, promote to Executive.

You can see money.

Mechanics -

At night, you passively gain 50 Yen.

At night, select someone. You gain 50 Yen and they get basic defense for one night.

If the person you selected was a mafia, you gain no Yen.

Notifications -

Someone tried to attack you but you were protected by the Yakuza!

The Yakuza visited you. You gained basic defense.

-Investigate Results-

Sheriff -

Suspicious (Innocent with 1000 Yen) Precise - 

Your target sells defensive pacts. They must be the Accountant!

NAME

Examiner

Summary

A corrupt Spy who monitors people.

Win Condition - 

 Eliminate all who oppose you

Alignment - 

Yakuza Support

Attack -

None

Defense -

None

Unique -

No

Attributes -

Talk to the Yakuza at night.

If there is no Yakuza boss, promote to an Executive.

You can read all whispers

Mechanics -

During the night, choose someone to Incriminate.

You can force the first 4 lines they say to be whispered to the second target.

If they attempt to copy their will, it will fail.

Incriminated people are unaware that they are incriminated or they are whispering.

Incriminated people will have any numbers they type come out as a random number.

-Investigate Results-

Sheriff -

Suspicious

Precise - 

Your target listens very closely. They must be the Examiner!

NAME

Liar

Summary

A mischevious youngling who spreads rumors.

Win Condition - 

 Eliminate all who oppose you.

Alignment - 

Yakuza Disruption

Attack -

None

Defense -

None

Unique -

No

Attributes -

Talk to Yakuza at night.

If there is no Yakuza Boss, you promote to the Executive.

Roleblock Immune

Mechanics -

At night, select two targets.

You will tell the first target a rumor about the second.

For the next two turns, if the first target visits the second, then they will be roleblocked.

Notifications -

You were roleblocked!

-Investigate Results-

Sheriff -

Suspicious

Precise - 

Your target loves mischief. They must be the Liar!

NAME

Model

Summary

A celebrity looking to draw away your attention.

Win Condition - 

Eliminate all who oppose you.

Alignment - 

Yakuza Support

Attack -

None

Defense -

None

Unique -

No

Attributes -

Talk in Yakuza Chat at night.

Roleblock immune.

If there is no Yakuza Boss, promote to the Executive.

Mechanics -

At night, you may choose to advertise up to 2 times by selecting yourself.

People who visit you while you are advertising are marked as "drawn".

When you run out of Advertisements, you roleblock everyone who has been drawn.

You may refill advertisements with 50 Yen by selecting the current Yakuza Boss.

Notifications -

You were roleblocked!

You decided to Advertise tonight.

You decided to refill your advertisements tonight.

-Investigate Results-

Sheriff -

Suspicious

Precise - 

Your target is distractingly perfect. They must be the Model!

NAME

Gangster

Summary

A gang member who is looking for trouble.

Win Condition - 

 Eliminate all who oppose you

Alignment - 

Yakuza Killing

Attack -

Basic

Defense -

None

Unique -

No

Attributes -

Talk in Yakuza Chat at night.

If there are no more Yakuza Boss, promote to Don.

Roleblock immune*
 * If you beat up the person who is roleblocking you, you will always roleblock them first. We need roleblock priorities but we can't have them.

Mechanics -

At night, choose someone to beat up.

They will be roleblocked unless someone else visits them.

If someone else visits them, they will take a basic attack.

Notifications -

You were roleblocked. You beat [x] up.

You helped a Ganster beat up [x]!

-Investigate Results-

Sheriff -

Suspicious

Precise - 

Your target wants respect. They must be a Gangster!

NAME

Militia

Summary

A trained millitary instructor who instigates.

Win Condition - 

 Eliminate all who oppose you

Alignment - 

Yakuza Killing

Attack -

Basic

Defense -

None

Unique -

No

Attributes -

Talk in Yakuza chat at night.

If there is no Yakuza Boss, promote to Don.

Mechanics -

At night. choose someone to Arm.

An Armed person will attack who they visit.

An Armed person will never attack a Yakuza. Instead they will be roleblocked.

Notifications -

You were armed!

"He/She died from a Militia"

You were roleblocked!

-Investigate Results-

Sheriff -

Suspcious

Precise - 

Your target teaches how to fight. They must be the Miltia!

Other Non Yakuza in the DLC

NAME

Fool

Summary

A Jester who lost his mind in a different way.

Win Condition - 

 Lynch all Evildoers

Alignment - 

Town Support

Attack -

None

Defense -

None

Unique -

No

Attributes -

None (Up for debate)

Mechanics -

At night, choose someone to bother.

Bothered people will use their ability on you.

You will know if the ability effected only you, other people, or no one.

In the case that a role chooses two targets, the Fool is the first target and a random person is selected as the second if no one is selected.

-Investigate Results-

Sheriff - 

Innocent

Precise - 

Your target is annoying. They must be the Fool!

NAME

Cannibal

Summary

A mutated human who must eat flesh to survive.

Win Condition - 

Eliminate all who oppose you 

Alignment - 

Neutral Killing

Attack -

Powerful

Defense -

Powerful/Basic/None

Unique -

Yes

Attributes -

Every night you do not kill, you lose one rank of defense. If you eat on a night you have no defense, you will die from starvation.

Mechanics -

At night, choose someone to consume.

If you do not consume anyone for 3 nights, you will die.

If you consume someone, you gain Powerful defense again.

Purpose:

A seemingly upgraded SK which is extra weak to roleblocks.

Notifications -

You died from starvation!

You couldn't eat. You feel hungry.

You consumed a human!

-Investigate Results-

Sheriff -

Suspicious (Innocent when at No defense)

Precise - 

Your target is a monster. They must be the Cannibal!

NAME

Corroder

Summary

A sorcerer who found the power of acid to be more intriguing than anything else.

Win Condition - 

 Eliminate all who oppose you

Alignment - 

Coven Evil

Attack -

None/Basic

Defense -

None

Unique -

No

Attributes -

Talk in Coven Chat at night.

Mechanics -

At night, choose someone to degrade.

Degraded players will have their defense dropped a level for one night.

While you have the Necronomicon, your degrades automatically set their defense to None and deal a basic attack to your targets.

-Investigate Results-

Sheriff -

Suspicious (Innocent with the Necronomicon)

Precise - 

Your target channels acid. They must be the Corroder!

NAME

Demolitionist

Summary

A calm man on the outside who has explosive rage on the inside.

Win Condition - 

 Eliminate all who oppose you

Alignment - 

Mafia Support

Attack -

None

Defense -

None

Unique -

Yes

Attributes -

Talk in Mafia Chat at night.

Mechanics -

At night, choose someone's house to demolish.

People who have demolished houses will be visited by anyone who visits the two people next to their house.

Their house comes back the next night.

Notifications -

Your house was demolished! You live on the streets while it gets repaired!

-Investigate Results-

Sheriff -

Suspicious Precise - 

Your target internally wants to blow everyone up! They must be the Demolitionist!

 