Board Thread:Role Ideas (Neutral)/@comment-28047203-20180506041647

Name: Merchant

Alignment: Neutral Benign

Summary: A traveling merchant who sells supplies.

ATK: None

DEF: None

Unique: Yes

Abilities: You can choose someone to sell supplies to.

Attributes:

You can only sell supplies to roles who have limited uses. (Vig, Forger, etc.)

Selling has a one-night cooldown.

If selling fails, you can sell again next night.

Targets will be notified if they got supplies.

Investigative Results:

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, or Merchant.

Consigliere/Coven Leader/Witch: Your target sells supplies to their customers. They must be a Merchant.

Messages to receive:

'''A Merchant gave you extra supplies. You gained one extra use of your ability! '''- Target being successfully sold supplies

'''A Merchant attempted to give you supplies, but you didn't need them. '''- Target being unsuccessfully sold supplies

You may sell supplies tonight. - Selling available

   You must wait a night to sell supplies. - Selling on cooldown

'''Your target was sold supplies by a Merchant! '''- Spy bugging a player who was sold supplies

'''   Your target denied a Merchant's supplies! '''- Spy bugging a player who denied supplies

Goal: Successfully sell supplies to three people. 