Board Thread:Role Ideas (Neutral)/@comment-33561820-20171104105018/@comment-32942597-20171104204945

ProfessorArceus wrote: SpacedefenderX wrote: Ok I am going to make another review

Uses RNG, some people hate that '''Actually, it's bad because it's swingy and can go either way. It makes it impossible to balance and very unpredictable, ruining rolelist balance.'''

Too easy to win,from what I see, you win on N3 '''Assuming you land Town both times, yes. '''

Reasons

Let’s do a calculation, using the ranked practice role list, I’ll put this role in NE slot for now

N1, you have a 9/14 chance of hitting a townie, now let’s assume there is a sk, pretty high '''What? SK has a 1/3 chance of rolling.''' I mean the chances of hitting a townie is high

N3, if all roles killed were town, then you have a 3/8 chance, gets hard, right? But you can always ask for roles '''No, because of Mafia. If all roles killed were Town and there is an SK (we're using this scenario, I suppose), then by n3 there is a 5/10 chance of hitting Town (excluding mislynches).'''

Now if it was a Nk

Night 1 still the same 9/14

Night 3 chances are 7/12, still pretty high This probability is wrong - (since it has a 1/2 chance of killing, we assume that it kills one night of the 2) it is actually (including Mafia kill and no mislynches) 6/11.

Also, some flaws are this may be difficult to win(Has to deliver to 2 townies), or very easy, it depends a lot of luck.

Thanks arc Aside from the miscalculations there and that small slip up in RNG, you're right.