Board Thread:Role Ideas (Neutral)/@comment-27910165-20170525012545/@comment-27910165-20170526212803

SpicyboiFelix wrote:

Ramerion wrote: Now, I know what you guys are going to say...

This is a buddy-RNG role...


 * Actually I was gonna say "ooh boy I'm gonna have fun tearing this role apart"

Hear it out.

Name - Hunter Alignment: Neutral (Chaos)
 * mmk

Abilites: Hunt for the Huntee each night.
 * takes deep breath for deep thought process about to proceed

Attributes:
 * So this is like nighttime Executioner.

-If the Huntee dies by any why except you, you will become a Serial Killer or Jester. (you guys decide)

-If there is a Hunter in the game, the NB must be a Huntee.
 * Yeah, Executioner.

-On night 2, you will get 3 random names. 1 of them is the Huntee.
 * That's more implied...

-The town will be notified that you have found the Huntee, and they won't be able to lynch anyone that day.
 * Oh! So you don't KNOW who the Huntee is. But night 2? This seems like a Psychic mechanic going on.
 * If you want I could make it so you have 0 idea who the Huntee is...

-The next night, the Huntee will be given 3 random houses to hide. You gets the same 3 options to attack.
 * ??? Explain?
 * The town will be notified when you find the Huntee...

-When you attack a house, you will attack the person there. You will also kill the Huntee if they're hiding there.
 * Uhhhhh. So basically Hobo mechanics but rock-paper-scissor-esque.
 * Nothing happens to the Huntee at all. The only way this affects him is if he is attacked by the Hunter. Say, a WW can attack the actual Huntee at his house, and he will still die.

-If they are not there, they have escaped.
 * Soooo they can kill.
 * Only in this situation...

Goal: Find and kill the Huntee.
 * Mon dieu..

Attack Value :

 -Basic

-Unstoppable (Only against the Huntee)
 * Phew

Defense Value:
 * UHH, THAT MEANS THAT TP nor GA WILL SAVE THIS?
 * This way the Huntee can be like *Hey, BG/Doc/Jailor on me, Huntee might kill me!*

-Basic

<p style="font-weight:normal;font-size:14px;">Immunities:
 * Fair enough

<p style="font-weight:normal;font-size:14px;">Investigative Results:

<p style="font-weight:normal;font-size:14px;">-Sheriff: Your target is not suspicious.

<p style="font-weight:normal;font-size:14px;">-Investigator: Your target owns weapons. They could be a Veteran, Vigilante, Mafioso, or Hunter.

<p style="font-weight:normal;font-size:14px;">-Consigliere: Your target can not give up the thrill of the hunt. They must be a Hunter!
 * Okay, we've got new results, so you're gonna have to work on that...
 * Whatever....

<p style="font-weight:normal;font-size:14px;">Extra info:
 * Nice!

<p style="font-weight:normal;font-size:14px;">-This is a unique role.

<p style="font-weight:normal;font-size:14px;">-Much like Executioner, you win no matter what as long as you complete your goal.

<p style="font-weight:normal;font-size:14px;">-If the Huntee is jailed when you are picking places to attack, the Jailor's house will be 1 of the three shown.

<p style="font-weight:normal;font-size:14px;">-You have to find the Huntee every time after he escapes. This way you can only attack every other day.
 * Huh.

<p style="font-weight:normal;font-size:14px;"> Wins with:
 * So you have to...?
 * You have to find the Huntee every day after he escapes....

<p style="font-weight:normal;font-size:14px;">-Everyone except the Huntee.

<p style="font-weight:normal;font-size:14px;">I think that this role is very unique as it makes you literally hunt for your target before you can kill them. And you only have a 1 in 3 chance of actually killing him. (Sorta like the Pirate mechanic.) It's also unique as it pauses the lynching mechanic, but also makes up for it in the fact you have a high chance of killing at lease 1 person each time you attack the Huntee.

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;">

<p style="font-weight:normal;">Name - Huntee

<p style="font-weight:normal;font-size:14px;margin-top:0px!important;">Alignment: Neutral (Benign)

<p style="font-weight:normal;font-size:14px;">Abilites: Hide from the Hunter.

<p style="font-weight:normal;font-size:14px;">Attributes:

<p style="font-weight:normal;font-size:14px;">-If you are in the game, the Any will be the Hunter.

<p style="font-weight:normal;font-size:14px;">-If  the Hunter dies, you will become a Survivor with 2 vests.

<p style="font-weight:normal;font-size:14px;">-When the Hunter finds you, the town will be notified. The town won't be able to lynch anyone that day.
 * Fair enough...

<p style="font-weight:normal;font-size:14px;">-The next night, the You will be given 3 random houses to hide. The Hunter gets the same 3 options to attack.
 * WHAT DO YOU MEAN BY FIND?
 * THE HUNTER HUNTS FOR THE HUNTEE!  IF THEY ARE THE HUNTEE, THIS WILL HAPPEN. IF THEY ARE NOT THE HUNTEE, NOTHING HAPPENS!

<p style="font-weight:normal;font-size:14px;">-If the Hunter does not attack the house you hide in, you have escaped.

<p style="font-weight:normal;font-size:14px;">Goal: Live until the end of the game.

<p style="font-weight:normal;font-size:14px;">Attack Value

<p style="font-weight:normal;font-size:14px;"> -None

<p style="font-weight:normal;font-size:14px;">Defense Value

<p style="font-weight:normal;font-size:14px;">-Powerful

<p style="font-weight:normal;font-size:14px;">Investigative Results:
 * uhhhhhh
 * This way it's slightly stronger than a Survivor since it is being hunted. Also so WW+Arsonist can't kill him.

<p style="font-weight:normal;font-size:14px;">-Sheriff: Your target is not suspicious.

<p style="font-weight:normal;font-size:14px;">-Investigator: Your target sticks to the shadows. The must be a Lookout, Forger, Amnesiac, or Huntee.

<p style="font-weight:normal;font-size:14px;">-Consigliere: Your target must hide in order to live. They must be a Huntee!
 * Screw amnesiac over even more >_>
 * How does a role that is no harm to town nerf the Amnesiac?

<p style="font-weight:normal;font-size:14px;">Extra info:

<p style="font-weight:normal;font-size:14px;">-This is a unique role.

<p style="font-weight:normal;font-size:14px;">-If you are jailed the night you are picking a place to hide, you get no option, and must hide at the Jailor's.

<p style="font-weight:normal;font-size:14px;"> Wins with:

<p style="font-weight:normal;font-size:14px;">-Everyone.

<p style="font-weight:normal;font-size:14px;"> Before you say the Huntee is a Survivor rehash... just understand this role will only be in the game if there is a Hunter, which is still unlikely. You have Powerful defense, which will protect you from everything except Unstoppable attacks. (Jester haunt, Jailor execution, Pestilence Rampage.) But you have someone who is legitimately hunting you and only you. His goal is to kill you, and the only way to avoid him is to, well, hide. Okay.

This is uh, an odd situation.

The issue is that since the Huntee is Neutral Benign, this "minigame", if you will, between the two roles isolates them from the rest of the Town's game. This kind of makes it pointless for ToS, considering Discussion phase and stuff are much more interesting than usual if you are involved in it. And hell, Executioner at least has to get people to lynch his target!

This role seems way too isolated, that it's like you aren't playing ToS, just happen to be on the same server.

'''Let's not forget that uhh... Town can't lynch every time the Hunter finds the Huntee... This gives the Town an incentive to find the Hunter, and kill him.'''


 * REJECTION.