Board Thread:Role Ideas (Rework)/@comment-32994909-20180719220658/@comment-25615841-20180720114901

JamJamalWiki wrote: Key = might be too hard to program (i.e. GUIs / more than two buttons)
 * = might be too powerful

that's cool

When reanimating...

Sheriff - You will know if its target is not suspicious, Mafia, Serial Killer, Werewolf (or Coven in case of Transporter).

Investigator/Consigliere - You will receive the investigative result for its target.

Spy - You will receive information from the bug, if there is any.

Lookout/Tracker - You will know who visited your target/who your target visited.

all of these are pretty much collective, and I'd say they make sense and would buff the role a lot, the only thing you have to worry about is making it OP

** Transporter - You may swap two people, including any of your Coven. This will work as normal transportation, and both targets will receive the default transportation notification.

not enough buttons for this

** Veteran - You may use the Veteran ONLY on yourself. The Veteran will deal all your visitors a Powerful attack, but will NOT provide you Basic defense.

**Medusa - You may use the Medusa ONLY on yourself. The Medusa will deal all your visitors a Powerful attack and stone them.

ehh, these paired with the TI buffs would make the role just a bit too strong, imo

** Jailor - Whoever you make the Jailor target, the following night they will be jailed - but will be notified that they've been caught by a reanimated Jailor. You cannot talk to the prisoner, nor can you execute them, even if the Jailor had executions left when they died. This will not occur if the Jailor is resurrected or its target dies the same you reanimated the Jailor.

'''so, rb + protection? eh'''

Forger - When you select the Forger's target, you will receive the GUI of a last will, and can edit their last will.

this i actually like a lot

Hypnotist - When you select the Hypnotist's target- you will receive the GUI with the list of notifications, and can choose one for its target to receive. (Currently, the target can only receive the default message 'You were transported to another location').

maybe?

Potion Master - When you select the Potion master's target, you will receive the GUI with the three potions to attack, heal or investigate your target. You can heal your Coven members this way. You can only use potions which are not on cool down (this WILL include the time whilst the Potion Master was dead).

OP. this would make the role pretty much a hybrid made up of all of the strongest points of the other coven roles, and this part crosses the line

** Coven Leader - You can use the Coven Leader to control your target, and decide who the controlled should visit.

not enough buttons for this either.

Arsonist - You can make the Arsonist ignite (by selecting it with both buttons) to kill all the targets it (or another Arsonist) doused.

'''this one is OP as well, imo. I guess it makes sense, but imagine the arso gets hanged n4. If you just ignite, the entire town could die, easily. it's just too much'''

** Trapper - You may place a trap on someone, but ONLY if the Trapper has not already got a trap placed.

sounds fair

Juggernaut - Will attack the selected target, the level of the attack (normal, rampage or unstoppable rampage) will depend on the level of the Juggernaut when it died.

again, I think this working on NKs this way would just make the role overpowered.

IF I'VE MISSED ANYTHING, PLEASE LET ME KNOW This certainly does make the role more interesting and fun to play as, but some parts are just too much in my opinion