Board Thread:Role Ideas (Neutral)/@comment-35420390-20180430103945/@comment-35356104-20180501040538

Nice, bud! You seems to understand alignment better this time :) Personally, I strongly suggest a role should have independent ability but not vary differently to certain situation and a Town should never ever change faction by themselves. This role is a quarter Amnesiac who can only turn into another killing role while maintaining faction except SK. Fluidity of this role is described as "swingy" which is a potential game-changing threat. You're abusing to-be-solid win rate, adding variables that is too hard to account in measuring the balance of overall gaming. Speaking of SK issue, you're gaping SK whose win rate is already higher than other NK. Having another without Basic defense seems balance? No. Having another SK multiplies the killing power by 2 times. 1 SK could kills 3 person in 3 nights, 2 SK kill 6 person in 3 nights and so on. You will achieve average 3 deaths per night together evil faction which is totally unbalanced, far more than issue of basic defense that only revolves around the question whether this can be killed at night or not. Can I say SK is guaranteed to win if a Psychopath turned to his side? Nothing is guarantee, but the chance is doubled. That's the case for SK thing.

About adapting killing power of attackers, it is OP and UP just like what you had stated. Indeed, witnessing a kill is definitely hard (but isn't that hard at the same time with that INFAMOUS JAILOR REVEALING META) but the rewards are also potentially game-changing. Let's go through one by one:


 * 1) Unstoppable attack can bypass every protection and immunity. No. Having another Town with unstoppable attack granting Town too much night killing power and defeating the purpose of lynching. If you keep witnessing a Jailor with that META, you will pretty much get an attack whether from evil or jailor themselves. Unstoppable attack for Town should be only 3. Not more than that.
 * 2) The only way to get rampage attack is by resurrection because they will die seeing a rampage attack.
 * 3) 2 Alerts? No. Original Veteran only has 3 uses. This is copy-cat role but it has half more alerts than the original one. Even Ammesiac can't remember Unique role. The same goes to Vigilante.
 * 4) Witnessing a TP killing changes this role's alignment. Same problem with fluidity issue still exists even though it's not that serious. One more BG for Town could be a serious plot twist. Btw, you better pray you don't get killed by Crusader.
 * 5) Poisoner? Arsonist? Nothing else to say on this one. Just a little bit weird to see Town having such power.