Board Thread:Role Ideas (Neutral)/@comment-40246208-20190725122259/@comment-30757827-20190725164130

Originality: Guess who's gonna die to power up. This is basically doctor (guessing who will die) + juggernaut (getting more powerful.) It's actually too close to juggernaut.

Enjoyment: N1, you guess who's gonna die and get a powerup. N2, you are killed by mafia, losing the game, and there's nothing you could've done about it. With town and mafia, you have teammates, if you die, that's unfortunate, but your  teammates can still win the game for you. This is why NK has basic defense, so that mafia can't randomly end your game right there. Also, not being able to kill until you guess who'll die doesn't seem that fun. Also, i believe this is a mistake, this has to win with witch, otherwise it's no fun for witch.

Balance: Doctor on average only heals 1 person during the game, with this, you have to "heal" 2 people just to get to serial killer level, another to be better. plus, not having basic defense is a huge risk as mentioned above.

Simplicity: guess who will die to get stronger. One sentence, good simplicity.

'''Verdict: Scrap. '''This is juggernaut but you have to use doctor's skills to level up. Having to guess who dies isn't enough to make up for the fact that it steals juggernaut's concept of getting stronger, you could maybe get away with this if it weren't for the fact that not even the way you level up is original, it's just doctor. beyond this, the balance of the role is not good and it lacks basic defense, something all NK need.

P.S please refrain from making roles that make announcements to the town, that should be reserved for truly monumentous events, like the pestilence.