Board Thread:Role Ideas (Neutral)/@comment-35420390-20190616174914/@comment-28092296-20190621160016

Targeting investigative roles is pretty random, and while most people on the forums agree on making more claimspace/somehow nerfing TI roles is a good thing, I don't think that your role works.

For starters, the kill all investigative roles mechanic. There's no way for you to find out who the investigative role is, so it's just a matter of randomly attacking people and/or paying attention to who claims Investigator and demands TP on them after lynching a Mafia member and hoping that TP isn't on them, either. It doesn't make playing as this role seem fair, sicne there's no way for you to find out who to attack. That needs to be fixed.

My other complaint is that this role is essentially a very weirdly formatted Serial Killer. The roles that can investigate are Consigliere, Investigator, Sheriff, Potion Master, Coven Leader and Witch. That means that the three major factions in the game—Town, Mafia, and Coven Leader are your rivals for a lot of your games, as well as the Witch, which makes it feel like a Serial Killer that opposes the Town, Mafia and Coven. The fact that you have basic attack and basic defense also makes this role seem even closer to a strange serial killer that does its job not as well. Those three factions might as well consider the Traitor their rival since they risk (some of the time) having the Traitor side agaisnt them. In situations where the Mafia/Coven don't have Investigative roles, the Traitor feels more like a Witch with the 'Town doesn't win' goal, except with the ability to attack and not control. I would suggest that you scrap the theme around investigative roles and change it to kill another theme.

A final issue that I thought of while typing this is that if a Witch/Coven Leader/Consigliere finds a Traitor, they have no reason to sit around and wait for the Traitor to screw up and kill somebody else before trying to attack the Traitor. It doesn't feel very fair.