Board Thread:Role Ideas (Neutral)/@comment-34703140-20190223021406/@comment-38812852-20190315122317

UltraSeBOSStian wrote:

'''Oh wow a review other than Potato! That's so EPIC''' Think of it a bit like an  in a way

Role Name: Soul Eater

Alignment: (or maybe )

Attack: Powerful

Defence: Basic

Good stats.

Unique: Yes

Good.

Abilities: Consume someone’s soul to make them a soulless husk.

Attributes:


 * You may consume someone’s soul to make them a Husk.
 * If someone is a Husk, it will be as if they were dead (talk to dead chat,, etc.
 * Husks cannot talk, vote, use actions(unless they are ga), etc.
 * You will kill anyone who visits the Husk.
 * You may choose to kill the Husk to make consume a different soul the next night.
 * You will not attack visitors on nights that you consume or kill the Husk.
 * You cannot consume anyone with powerful or higher defence.
 * You cannot consume any faction members e.g. maf, coven, vamps. You will instead deal a powerful attack.
 * there can only be one Husk at a time.
 * anyone you kill will have their missing. (So people can’t immediately find the Husk)
 * a Husked cannot seance until their Husk is killed.

'''For the whole husk idea, I actually love it. It could change the meta greatly, along with make the role fun. It would kinda just make werewolf officially the worst NK in the game, though. (They should really buff him.)'''

Goal: Devour everyone in your way. ( goal)

Results: Your target is suspicious!

Good.

Results:, , , , Soul Eater or

/ Results: Your target consumes others souls, they must be a Soul Eater.

Both of these results fit well.

Other:
 * Husk will still show as alive in faction boxes, but they can’t talk or use actions.
 * this messes with voting a little, since, say there are 15 players, one being a Husk, there will still be 8 votes needed to lynch. But since there can only be one Husk it’s not a problem. But it means this role has to be unique.
 * Husks are dead, a will not win if their Husk lives till the end of the game, and  will not win if their Husk is lynched. I assumed this.
 * if a Soul Eater attempts to consume someone in maf, coven, vamps they will get a message “your target died when you attempted to consume them”.  Ok good
 * husks do not have any defence so if they are killed, both the husk and the killer will die.
 * if the person who is husked leaves the game, their leaving message (and square brackets) will not show until their Husk is dead, or the right before the game ends. I'm not sure if this is allowed or not... or how they would code it, but it makes sense for the role.

Example of Play:

(You can stop reading now but below is just another possible example)
 * N1. Soul eater consumes A’s soul. For A, it says their soul was consumed by the Soul Eater, they can now talk to the dead chat, etc.
 * D2. A is still in the town looking alive, but they cannot vote or talk (to alive chat) because they are dead inside, they are a husk.
 * N2.the Soul Eater cannot do anything except kill the husk, which he won’t. B & C visit A’s husk.
 * D2. B & C were “Devoured by the Soul Eater ”
 * N3. The soul eater will kill A’s husk. D visits A but does not die.
 * D4. A was “Devoured by the Soul Eater ”
 * N5. Soul Eater consumes E
 * N6. F kills E. F & E both dieN7.
 * Soul Eater consumes G....                                                                                                   Overall, I love this role. I mean... for a neutral killing, it is pretty balanced, and I would love to play this role. Hopefully, it could get tested in the PTR.                        (also I love that Medium  is something that could counter it, and is an indirect buff to it, which we desperately need