Board Thread:Role Ideas (Neutral)/@comment-34881179-20191031000947/@comment-30757827-20191031011535

This is a survivor but with unlimited vests. The only real downside is mostly based on luck, and also has a gamebreaking flaw.

Part one: unlimited vests. yeah, you get basic defense so long as you visit someone, and visiting someone has no real downside, so as long as you dont run into the nk- which btw if it's an arso you're fine, there's no downside. You're not going to visit a Jailor that often since almost every jailor reveals night one, however you also die if they jail you, which brings us to...

Part two: luck-based downside. jailors jail pretty much randomly night one. night two and three have less luck based jailings, but might still get some fugitives to no fault of their own. After this, because the fugitive hasn't proved themselves, having no abilities, they're likely to be suspicious, and now instead of it being luck if you die or not, now it's just guaranteed that you will die to a jailor. This is especially true since they've already "interviewed" most everyone else, and you're a prime target to interview next. However, if the jailor dies before this point, you can frolic happily with next to no worries. Unfortunately, this role can do nothing but heal itself, so there's pretty much no way to even assist in the death of a jailor, making this, too, luck-based.

Part three: gamebreaking flaw. speaking of jailors, this role, for some unknown reason, is unable to win with Jailors. This adds nothing of value, as, again, this role cannot do anything to even AID the death of the jailor. This leads to a terrible consequence: all the evils are defeated, and Jailor still remains. The fugitive has no tools to kill the jailor, yet they oppose, and now the town must find the fugitive, with no threats other than the threat of a draw. This is not fun for the Jailor, not fun for the Town, and certainly not fun for the Fugitive.

Part four: abort this role. It's just a survivor but with unlimited vests with it's only downside being almost completely luck based. There's nothing to salvage here other than it's goal, but we already have that role in the game, it's called survivor. Your "reverse tp" idea is literally just self healing but you have to visit someone, which adds nothing. Sorry, but this role wont work.