Board Thread:Role Ideas (Town)/@comment-72.201.29.68-20170316065252

Sheriff is currently really weak, and with the suggestion of some friendly editors, I created a replacement!

The Private Eye is a Town Investigative role, and is used to replace the Sheriff.

It has the opportunity to select two targets each night (same UI as Witch), and then:

They interrogate the first target as standard for the Sheriff.

The second target is told the results of the interrogation at the end of the night.

The Private Eye has no necessity to share his results, and also cannot even attempt to share his results if he does not interrogate anyone.

As an example, let's say Deodat Lawson is Private Eye. John Proctor is Serial Killer/Mafioso/Lookout. Giles Corey is a Doctor.

Deodat Lawson targets John Proctor as target 1, and Giles Corey as target 2. Deodat gets the standard Sheriff investigation results. Giles Corey gets one of the following messages based off of John Proctor's role.

The Private Eye has told you that John Proctor is a Serial Killer!

The Private Eye has told you that John Proctor is a member of the Mafia!

The Private Eye has told you that John Proctor is not suspicious.

Aside from its ability to share its findings, it is identical to Sheriff. It is still affected by the Framer, cannot find an Arsonist/Godfather, and has the same Investigator/Consigliere results.

Strategy changes resulting from this role:

Framer has more ability to trick the town as Private Eye revelations spread like wildfire.

Mayor or other confirmed town members can receive private information from the Private Eye without fear of being misled

The Private Eye may not share their knowledge until a member of the town is confirmed, lest they share crucial information with an Evil role or visit a Veteran.

The logic behind the Private Eye was created by myself with contributions from FirePyre, DesertStorm11, and GhostyGuy619.

If you have any changes for this, please list them in your reply comment. Thank you! 