Talk:Roles/@comment-68.224.3.114-20140803081601/@comment-68.224.3.114-20140804070554

As a follow up to my thief idea here's another role idea it's very strange one

Role:Mechanic

You are a stranded time traveler hoping to survive long enough to fix your time machine and destroy the town for "personal" problems

Alignment Neutral Killing

Abilities Surviving for 3 days allows you to fix your time machine however knowing it's danger you use a couple of guinea pigs, the town.

Attributes

-Because the people of the 25th century have a higher brain intelligence than during the salem witch trials, the "guinea pigs" you use become brain dead, dying in the process.

-You have a limit of 1 "guinea pig" per night.

-Before your machine is rebuilt you can sacrifice another day to install a microchip into a town memeber's brain to kill them over a 3 day period. On the third day the microchip overheats and melts their brain killing them. You can use this only once. After the time machine is built you cannot do this anymore. When a microchip has been implanted into you a message reading "You hear a strange buzzing in your head" will appear at the end of the night. During the beginning of the second night a message reading "The buzzing gets higher" is sent and during the third night 2 messages appear. "Your head begins hurting." and at the end of the night it reads "The mechanic's microchip has melted your brain. You have died!"

-The tests go through night immunity

-You can choose to put on a very powerful armor a night instead of killing somebody after your machine is built. This gives night immunity and you can use it once before it has to recharge the next day.

-You are night immune until the machine is rebuilt when you become open to attacks

-Upon death by a mechanic a message say "The mechanic has used you as a test subject. You have died!"

-when you choose who to test that night a message reading "You have set the coordinates for (player's name)'s house"

Notes

Upon being investigated the following occurs

Consigliere: Your target is rebuilding a strange machine. He must be a mechanic

Investigator: Your terget smells of gas (because he's working with gas to use the time machine) he must be a transporter, a arsonist, or a mechanic.

Sheriff (pre machine built) NS (The sheriff doesn't know the time machine's being built thus causing them to not suspect anything) (after machine rebuilt) Your target is a mechanic! (he hears strange sounds from the basement)

The testing of the time machine goes through vet alert while inplanting  microchip doesn't

Win Condition Destroy  the Town in Hopes of a Brighter Future

You win with with mechanics

You win with Survivors

You must kill Mafia

You must kill The Town

You must kill serial killers

You must kill arsonists

You must kill All neutral evil roles. (Jester Witch Executioner)

You may spare anyone else.

This is an extremely complicated role involving much new coding and that kind of stuff. Chances of it coming out are very very very low. It still is a Neutral Killing idea I thought of randomly but idk what you guys think. In my Words it be "Extremely strong late game offensewise while being very low on defenses having no forever night immunity and the suit recharging." but those are my words.