Board Thread:Role Ideas (Neutral)/@comment-26959384-20161108152544/@comment-26234016-20161109002246

Saltywhale2 wrote: @Addfire

I can see your issue with detection immunity, but I have a solution. The GM/FaQ would need to be alive for convertions to occur. This would allow novisting roles, or the Jailor especially, to easily put an end to Fae numbers increasing so that Fae are at a disadvantage. This would allow town to win in a fairly even match agianst Fae, especially since the FaQ is a part of the any slot, and thus easy to find through purely VFR or role+will requests. It's very possible to scumread Fae if needed  This would further encourage Fae to pit Town and Mafia against each other, as the Fae need the Jailor dead before Mafia and NK are gone (could lead to some interesting baiting when the Jailor gets tricked into jailing the SK/WW and then dying to them; two birds with one stone).

Consig ABSOLUTELY should be able to find Fae. Fae are the greatest enemy to mafia in a game where they exist, so they need ways to find Fae. I think you were more specifically refering to Consig wills though, so yes, I agree with you that the Consig should see the role that got replaced.

The issue with the Invest suggestion is, as soon as players know it's a thing (especially ranked), Fae will be insanely easy to locate for an Invest.

...

Hm...

I do like the idea of having the FaQ being alive for fae to convert, and I think that if we play like that, then invest Results don't change and FaQ becomes a sheriff result.

The problem with that is, what if a FaQ becomes randomly lynched and then you have a random Fae just wanting to kill itself?

My idea: after one day, the fae that has been a fae the longest becomes the new FaQ. This gives town a chance to catch the fae but also keeps the fae from being totally weakened.