Talk:Coven/@comment-2602:306:CEAD:8E00:C561:83D3:A64B:8A16-20170726021507

Puppet Master  (Pup Mas) (Pupp'er) (Pupp)

Alignment: Coven Evil

Immunities: Detection Immunity (with Necronomicon)    Attack: None or Powerful (with Necronomicon)    Defense: None

Special: Coven Chat,  Puppet's Voting,  Unique

Ability Stats

Type: Killing Unique       Priority: WIP             Uses: Unlimited

Investigation Results

Sheriff: (Without Necronomicon:) Your target is a member of the Coven! (With Necronomicon:) Your target is not suspicious

Investigator: Your target could be a Bodyguard, Godfather, Arsonist, Crusader, or Puppet Master.

Consigliere: Your target likes to take total control of people. They must be a Puppet Master.

Game Information

Summary: A master ventriloquist who controls every action her puppet takes.

Abilities: You can control who your puppet votes for, and if they think they're guilty.

Attributes: Your puppet is . With the Necronomicon, you may choose to murder your current puppet. You may talk to other coven members at night. If your current puppet is killed, immediatlimmediately recieve a new puppet.

Goal: Kill all those who would oppose Coven.

Victory Conditions

Wins with:    Coven, Survivor, Pirate

Must kill:  Town, Mafia, Vampire, Arsonist, Serial Killer, Werewolf, Plague Bearer, Pestilence                                          (spare the rest)

Mechanics

The Puppet Master is a Coven member which can control how her puppet votes.

You can and will always only have one puppet.

As the Puppet Master, during the Voting phase, you can pick who you want to vote for by clicking the button next to your name and then the second button next to the player you're voting for.

You may also choose who your puppet is going to vote for by clicking the button next to their name, and the second button next to the one you want them to vote for. (You cannot make a puppet vote against themselves)

Similarly, as the Puppet Master, during the Judgement phase, you can choose how you want your puppet to vote, simply by clicking on the first Guilty button for guilty or the second Innocent button located next to the name of your puppet (abstaining is still an option by not selecting a button for your puppet). You, yourself will vote normally in the center of the screen.

Your puppet will not directly know they are someone's puppet. However, during the Voting phase, after, if at all, your puppet votes on who to lynch, the button will act as it would normally, only the number next to the one they're voting against will not go up for their vote. The same will go for the buttons selected, if any, during the Judgement phase, for they will act as they would normally, only the real vote will be decided by the Puppet Master and shown as she has chosen it. This means that it is fairly easy to see that you are a puppet if you are paying attention.

With the Necronomicon, you can choose to powerfully attack your current puppet. Meaning you will receive a new puppet in the morning, if successful. This attack is astral and can only kill your current puppet. Your attack may still be role blocked. Your puppet may still be healed.

Also, while possessing the Necronomicon, you will appear to be not suspicious to a Sheriff.

If your puppet dies by lynching or leaving during the day, you will gain a new puppet by that night. If they die at night, in any way, you will get a new puppet by morning.

Your puppet is chosen at random but cannot be a Jailor or a Mayor.

Besides the powerful attack, using the Necronmium, you do not have an effect on your puppet, in any way during the night. Meaning you cannot speak to, protect, visit, or receive information about them at all during the night.

'How do you like it? Op or not good enough? Comments, concerns, questions? '