Board Thread:Role Ideas (Neutral)/@comment-32487879-20170322213851/@comment-30088034-20170322220826

SpicyboiFelix wrote: Role: Perisher

Alignment: Neutral Killing

Abilities: Curse a person each night, causing them to die two nights after.

;seen this before, basically an sk and arso combo.



Attributes:

- Curses will only fail if the Perisher is roleblocked. Otherwise, it will always hit the target. This means bypassing night immunity, jailing, doctor's heal, bodyguard protection, etc. Basically priority of a Jester Haunt.

;Roleblocked on the night they perish or the night they die?

- The Perisher doesn't have its own investigative results. Instead, it appears as a Witch.

;so, survivor, vampire hunter, witch results? Anyway, why can't just have a normal investigation result, say knows your darkest secrets?

- Targets will be notified on the night they die, with the message "You feel a sinking feeling in your stomach".

;...you have died!

- Perishers do not visit their target. This means they do not affect the Bodyguard, Lookout, Veteran, or Werewolf.

;It doesn't matter anyway, since it goes through those roles either way.

- They're night immune.

- Perishers can curse others within jail.

<p class="MsoNormal" style="line-height:normal">;I say remove this. Being jailed is meant to prevent you from doing anything.

<p class="MsoNormal" style="line-height:normal">- Cursed mediums cannot seance when dead.

<p class="MsoNormal" style="line-height:normal">;Softcountering medium?

<p class="MsoNormal" style="line-height:normal">- Retributionists, Mediums, and Witches all die the same night they're cursed.

<p class="MsoNormal" style="line-height:normal">;more softcountering

<p class="MsoNormal" style="line-height:normal">- Amnesiacs and Retributionists cannot remember/resurrect a target who died by curse.

<p class="MsoNormal" style="line-height:normal">;more softcountering! Although at this point, it softcounters so many roles, that it doesn't really matter. SO I'll let all that slide

<p class="MsoNormal" style="line-height:normal">Investigative Results:

<p class="MsoNormal" style="line-height:normal">Investigator: Your target keeps to themselves. They could be the Survivor, Vampire Hunter, or Witch.

<p class="MsoNormal" style="line-height:normal">Witch/Consigliere: Your target casts spells on people. They must be a Witch!

<p class="MsoNormal" style="line-height:normal">;I like the consig and witch nerf, like if the consig thinks the "witch" is their alliance/

<p class="MsoNormal" style="line-height:normal">Goal: Kill everyone who would oppose you.

<p class="MsoNormal" style="line-height:normal">Wins with: Survivors

<p class="MsoNormal" style="line-height:normal">Must kill: Town, Mafia, Witches, Serial Killers, Werewolves, Arsonists, Vampires

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<p class="MsoNormal" style="line-height:normal">First off, I am fairly aware of how it is slightly similar to an Arsonist. However, there are some differences:

<p class="MsoNormal" style="line-height:normal">1. Arso chooses when to ignite. Perisher doesn't.

<p class="MsoNormal" style="line-height:normal">2. Doused targets are not notified. Cursed targets are notified on the night they die.

<p class="MsoNormal" style="line-height:normal">3. Arso visits targets, but Perisher doesn't.

<p class="MsoNormal" style="line-height:normal">4. The investigative results of doused targets are changed. Cursed targets, however, are unaffected.

<p class="MsoNormal" style="line-height:normal">5. Arso cannot douse/ignite in jail. Perisher can.

<p class="MsoNormal" style="line-height:normal">6. Arso is confused with doused targets. Perisher is confused with Witches.

<p class="MsoNormal">Now I’m a rational person. (scratch that no im not) I am open to suggestions. If there is one thing that’ll set apart from another role, keeping it alive, then ask it. I myself, in fact have a few questions:

<p class="MsoNormal"> 1. Does the curse’s permeability seem too OP?

<p class="MsoNormal"> ;Yes, but that doesn't mean the role as a whole is op. The other factor is how many times it can kill.

<p class="MsoNormal"> 2. Two days, one day, or dependent on number of players still alive?

<p class="MsoNormal"> ;Two days seems a little op now matter how yu but it

<p class="MsoNormal"> 3. Does it fit well that the role fits under another role’s name (the Witch)?

<p class="MsoNormal"> ;Meh, doesn't bother me, but might bother BMG so be careful with that mechanic.

<p class="MsoNormal"> 4. I’ve been debating about the role’s end goals. Should witch be able to live or no? Because in a sense, they’re enemy sorcerers, and therefore adds more pressure onto the Perisher.

<p class="MsoNormal"> ;Make witch win with it. After all, the Witch's goal is survive to see town and town only lose.

<p class="MsoNormal"> 5. Should certain roles have immunities/immediate deaths?

<p class="MsoNormal">

<p class="MsoNormal"> ;normally i'd say some roles should be immune, but then it becomes too similar to the sk, It's kind of what keeps this role  different from just a delayed-killing SK. And I'd say no immediate deaths either.

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<p class="MsoNormal"> 6. Do the specific actions towards Medium and Retributionist seem overkill?

<p class="MsoNormal"> ;yes. nuff said

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<p class="MsoNormal" style="line-height:normal">Note, that I’m not asking the not-visiting, since I think that’s a key component of what makes it special, and unique from the other roles. *shrugs*

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I'm not the biggest fan of this one, it's a mix of sk and arso but it can go through ANY immunity. Still though, assuming a game lasts 8 days, you only get to kill 5 people. If you bump it down to one night,  you'd get 6 kills (or is it 7?).So it seems balanced but a rehash. good concept though. no flames in this review I guess