Board Thread:Role Ideas (Mafia)/@comment-33927649-20180226201644/@comment-26234016-20180228145156

NoCarbonRequired wrote: Name: Drunk

Alignment: Mafia Support

Attack: None

Defense: None

Unique Role: No

Priority: 2 (probably)

Abilities: Select a player at night and cause them to target a player that is 2 numbers higher (wraps around) than the original target (unaffected by dead people), in this case, they will not be told. However, this may seem too OP so ability usage may need to be adjusted. I would like a way that made them unsure of who they visited but still tells them they got drunk.

I thought about it causing a random target but that is RNG so >:(

Attributes: Role block Immune

Mechanics: (How It Works)

-Investigative Results-

Sheriff: Your target is a member of the mafia!

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Drunk, or Poisoner! (could be added to the Lookout’s results instead)

Consigliere/Witch: Your target has a bottle of alcohol and a slant to their step. They must be a Drunk!

Goal: Same as Mafia

Wins With: Same as Mafia

Must Kill: Same as Mafia

Anything Else:

Drunk immune roles-Jailor, Veteran, Retributionist, Transporter, Drunk, Coven Leader, Necromancer, Pirate, Pestilence, Guardian Angel.

I am thinking of having Serial Killers, Werewolves, the Juggernaut, and Medusa (by gazing at home and losing a gaze) attack the Drunk, might change.

'''Medusa sure, but NKs are generally nerfed by that sort of effect. It lets the mafia know who the NK is...'''

Should an Amnesiac be forced to remember a drunk if they try to remember but get targeted by the drunk?

Should a survivor force vest when targeted by a drunk?

No, surv should be unaffected

What should happen to a psychic?

Psychic should also be unaffected

What should happen to an  Arsonist?

Douse the person 2 houses above?

Yes, I understand this is similar to a witch. If that's all you wanted to say, B E G O N E!