Board Thread:Role Ideas (Rework)/@comment-205.237.153.138-20191024165729/@comment-36558623-20191025042100

205.237.153.138 wrote: General changes: new attribute - town leader, the roles with town leader will not be able to whisper/be whispered to(the person who whispered is not alerted that it failed) and can't be healed by doctor(also not alerted that it fails) and will always apear as not suspicious no matter what(frames hexes nothing can make them look guilty) and anyone who investigates them will get the message( you tried to investigate them, but they were a town leader!(An evil with town leader will not suffer from the first 2 effects)

'''Who is in this category? The following roles? Why should this be added to the game.'''

Regardless, this new alignment carries a few major issues.

1.) Doctor is severely nerfed by this. One role (Mayor) gets limited by this because it is a confirmed on a confirmed, however, if 4 or 5 roles gave Doctor this limitation, the role would barely be able to perform it's purpose.

2.) Why nerf Framer? It's already so weak.

3.) Investigate, as in Investigator/Sheriff? This is an odd result for a Sheriff, but it would essentially make them another Investigaotr, albeit different results.

Retributionist:

rets biggest power is that he gets at minimum 1 extra free vote and the free confirmation that comes with reviving the dead suggested changes - ret can no longer vote when he revives, he is a town leader and, the revived is treated like a town leader

Town Leader seems like a flawed way to nerf overpowered roles, an umbrella of nerfs shouldn't be the way we solve this problem, we should indivisually alter/remove these roles, not put a broad issue in each of them.

'''As for voting, I see the value of this change, and although I personally disagree with the fix favoring complete removal,  it could work. I do think that if you were going with the "Keep Ret" strategy a more creative or harsh change could be implemented.'''

Medium:

med is inconsistant and can either be super op or super up so i wanted to make him a tiny bit more consistant suggested changes: night 1 has basic defense(lost on day 2), unique(no auto 2 med confirm)

'''I don't think d1 protection is necessary, but making it unique is a simple way of solving a majority of the issues. Good job on this one.'''

Arsonist:

he's bad suggested changes: the arsonist will be alerted if they have been doused in gas and will douse anyone who controles, roleblocks, or transports him

don't nerf witch.

'''as for the roleblocking nerf, it's fine. the other two nk's have a special effect when dealing with escorts/consorts, so it would worl, but this fix wouldn't solve the problem of escorts being able to make arsonist completely obsilite. transporting is fine.'''

Werewolf:

also bad suggested changes: if they only kill one person in the night the persons role and will are hidden, and while on non full moon are town leaders(so hard to find good changes for ww that doesn't completely change it)

sk kills 1 person every night (1/1)

ww kills 1-3 people every two nights x/2

arso kills x/x+1

give or take.

sk is the only nk that can hold it's own, so it's in my belief that improving ww needs to add on to kills, not cleaning, I don't think that will be enough power.

Pirate:

Not enough srategy, suggested changes: you can talk to the opponent during the duel, and both you and the dueled can change what they want to do

i don't do coven

Vampire:

certain roles should or shouldn't be able to be conveted, change ideas: change roles that can/can't be converted to: Ga - yes, pirate - yes(if they've won they still "win" but can win again to get more mp or elo),j Bg - if a bg is protecting the person you will instead convert the bg(not crus or doc), vampire hunter(kills 2 - 3 vampires), If someone is a town leader they will instead die.

i only play ranked

Mayor:

change ideas: Is a town leader(duh)

most of the town leader qualities are already implemented with the mayor, so i don't consider this a huge fix.

Jailor:

Extremely powerful, change ideas: is a town leader, and who he kills loses their wills(but not their role)

'''erasing wills is not a big deal. all ti's post their wills immediatly, and no other wills matter besides jailor, which doesn't matter here. and town leader doesn't do much either. jailor needs a much higher nerf.'''

Crusader:

Has upsides and downside but, change ideas: counts as a town leader(the bg + doc combo is less op than this)

Bodyguard:

Similair to Crusader, change ideas: after being saved by doc once when he protects he becomes a town leader

town leader is not a big deal, and the bg/doc strad doesn't happen often, bodyguard is fairly balanced as is.

Doctor:

With all these town leaders he needs something back change ideas: every full moon he purges (gets rid of infection and douse), and self heals will always count as a purge

'''why nerf arso. that's all this is doing, making doc too weak, and arso too weak as well.'''

Transporter:

Extremely unpredictable, he can go from horrible to oh my god he killed the entire mafia in a few nights with more transporters amplifieing this emenselychange ideas: Town leader and is unique

town leader does not kill problems, it is a blanket idea that isn't even very strong.

Godfather:

Is pretty good, change ideas: is a Town leader

'''​​​​​​​slightly interesting? i guess? but this just nerfs godfather.'''

Coven leader:

Also pretty good but it should use, change ideas: can click a button similar to day ability button when they have the necronomicon to choose whether or not to deal a basic attack and is a town leader.

more to come later but i need to end this soon.(such as adding a few more town leaders to balance it a bit)

give your opinion on it so far and maybe suggest changes i could change to some effects Overall, some ideas were pretty good, but I believe that we need more indisualized changes instead of a widespread cure.