Board Thread:Role Ideas (Neutral)/@comment-30757827-20170621015756

Tuanregguj

Alignment: Nuetral Killing

Immunities: Detection immunity

Attack: Powerful

Defense: Basic (none after third kill)

Special: gets weaker with every kill

Unique

Abilities: Choose a player's house to rampage at each night.

Investigation results:

Sheriff: Your target is not suspicious

Investigator: Your target can change with each kill. They could be Juggernaut, Tuanregguj, or Vigilante (Vigilantes may kill themselves if they attack an innocent) either that or no results.

Consig/Witch/Coven leader: Your target gets weaker with each kill. they must be a Tuanregguj!

Game info:

Summary: You are an unstoppable force that gets weaker with each kill.

Abilities: You  may rampage at a players house each night

Attributes: With each kill you get weaker

Goal: Kill everyone who would oppose you.

Victory conditions:

Wins with: Survivor, Pirate, and Guardian angel.

Must kill: Town, Mafia, Coven, Plaugebearer, Pestilence, Arsonist, Werewolf, Vampire, and Serial killer

Mechanics:

As the Tuanregguj, you ignore night immunities

When the Tuanregguj kills someone for the first time, they recieve a message: "You have grown weaker! You no longer ignore night immunities!" they no longer ignore night immunities now.

When the Tuanregguj kills someone for the second time they recieve a message: "You have grown  weaker! you no longer do rampage attacks!" they now only do normal attacks

When the Tuanregguj kills someone for the third time they recieve a message: "You have grown weaker! you now have a defense of none!" They now have a defense of none.

When the Tuanregguj kills someone for the fourth time, they recieve a message: "You have grown weaker! you now may only attack every full moon!" They may no longer attack on non full moon nights.

If the Tuanregguj kills multiple people in one night, it only counts as one kill.

Notes:

Yes, it is opposite juggernaut. but we have GA vs Exe and Surv vs Jest and Lookout vs Tracker dont we?

plz give feedback 