Thread:MilkyIQ/@comment-25646419-20180506050955

Hi! For role ideas, please place them on the wiki's forums.

I've copied and pasted your role idea below:

 Role Idea: The Swapper

Okay, so, I've got a role idea, which is basically just another NE role to mess up and confuse town. It's a bit unbalanced, so I'd be happy to hear some feedback and discussion regarding its abilities and whatnot. The role's name is the Swapper (abbreviation: Swpr). His role is to effectively switch two players roles and cause difficulty in catching an evil role in the town. Here's how it works:

At night, the swapper will choose two players to switch roles. These players must be of the same group (Town, Mafia, Coven, Neutral). If the two players are not of the same group, he will receive the message, "the two victims you chose were not in the same group as each other" and nothing would happen to the players. If the swapper successfully swaps two players, the victims will receive the message, "You have been swapped!". After this they will become the role of the other player. The player will be forced to carry out their new role.

What this will effectively do is, for example, confuse the town when trying to catch a culprit in the act. Say the Sheriff is trying to find a suspected mafia, and the Swapper comes in and swaps them with a Doctor, the Sheriff won't be able to share his findings with the town, and will have to be a Doctor. This could also keep the town of their toes if, for example, a Jailor or Invest is whispering to a Doctor for help, the Swapper can mess them up and allow someone to kill that player with ease.

But the Swapper can also help town (which I'm still debating whether or not to make him win with anyone or to only win with evil roles.). If the mafia is working with Witch, the Swapper can do a 180 and switch the Witch and a Serial Killer. Effectively making the Witch a Serial Killer, with an easy knowledge of who to kill, and the former SK confused and forced to work with mafia.

Specifications:

Attack: none Defense: none
 * 1) If a player is swapped, they will not be able to complete their nighttime ability.
 * 2) I'd debating whether or not the will of a swapped player to be cleared, or if they should receive the will of the other switched player.
 * 3) Swapping a player does not do the same thing as transporting someone
 * 4) If a player dies but is switched to a role that has a high defense, that player will not die.
 * 5) The Swapper cannot be swapped nor can he swap himself.
 * 6) The Swapper can only swap on even nights (this still needs some discussing)
 * 7) The Swapper's defense is like the Witch's magical barrier (still thinking on this one)
 * 8) You will know the group of the players you swap (discuss)

If you still have questions about the role feel free to ask me. Once again I'd like to ask that you give me your feedback and comments about the role. I'd love for this role to be polished and balanced because I am thinking of emailing BMG and getting a large group of people to get this role put in (and to allow spy to hear whispers XD). If you think this role is stupid, then tell me how I could fix it (or remove it). Thanks for reading! 