Investigator

In the streets of Salem, a man in a trench coat prowls the night in search of clues. The  Investigator is a former police detective with years under his belt of stopping governmental corruption. Using his keen sense of perception, he examines his target's home, habits, business and trash to determine their role in utter secrecy. His relationship with the Sheriff is a tenuous one because he fears corruption, but finds allies in the Spy and Lookout.

Stats
Role Name: Investigator (Invest, Inv)

Role Alignment: Town Investigative

Abilities: Investigate one person each night for a clue to their role.

Goal: Lynch every criminal and evildoer.

Strategy
When investigating someone, the investigator receives a notification depending on the target's role.

Here are the roles that are tied together and the message when investigating them:


 * Bodyguard, Jailor, or Lookout - Your target is a protector.


 * Transporter or Arsonist - Your target smells of gas.


 * Doctor or Serial Killer - Your target works with knives.


 * Consort or Escort - Your target is a manipulative beauty.


 * Investigator or Consigliere - Your target gathers information.


 * Godfather or Mayor - Your target is a leader among men.


 * Sheriff, Retributionist, or Executioner - Your target seeks justice.


 * Spy or Blackmailer - Your target works with secret information.


 * Veteran, Vigilante or Mafioso - Your target works with weapons.


 * Disguiser or Jester - Your target enjoys tricking people.


 * Janitor or Medium - Your target works with dead bodies.


 * Framer - Your target is good at forging documents.


 * Amnesiac - Your target does not remember their role.
 * Survivor, Werewolf or Witch. - Your target is a loner.

Note: Framed players will appear to be a Framer.

Always consider if it's worth exposing yourself as Investigator. Once other players know you are an Investigator, you will be a target. But if you know that you have Town Protective roles, revealing yourself as Investigator early and giving everyone information about suspicious bad guys can help Town win. Make sure to do your best not to reveal who the Townies are; you could end up making them a target for kill-capable Mafia and Serial Killers.
 * If you find the Amnesiac, you can whisper to them and tell them that you know that their role and it will be included in your will. This can force the Amnesiac to chose a Town role.
 * if you find out a persons role sometimes it may be worth it to contact them asking their role, if they claim a role that isn't what you got then they are most likely the evil role of the 2 or 3.
 * This is somewhat of an advanced tactic, but record who peoples roles are, and who they "claimed" to be as well in your will, an arsonist or transporter claiming medium night 2 is a pretty good sign they're a fake.