Psychic

Mechanics

 * On non-Full Moon nights, you will get three names, at least one of which is evil. On Full Moon nights, you will get two names, at least one of which is good.
 * Therefore, the Full Moon results doesn't allow you to find evils, but it helps to confirm a.
 * For clarification, "good" refers to and, while "bad" refers to anyone else.
 * If you are jailed or role blocked, you will not receive a vision.

Strategy

 * Reveal early on and ask for a on you. Often a  will do as asked if they are smart, and you can easily start helping the town rat out suspicious people.
 * Generally, the Psychic relies on the whole to be useful. Having fellow  roles can help the Psychic even further by gaining information about the roles that are potentially evil.
 * Writing confirmed in your will may seem like a good idea, but remember that when your will is revealed, it potentially makes them a target for killers.
 * Calling someone out as evil early on is generally not a good idea. One, you could end up guessing wrong and getting an innocent lynched. Two, people could think you are an  and ignore you. Three, a Psychic is a high-priority target for the  so you will likely be dead within a few nights.
 * However, if it is Night 3, a person has appeared twice, and one or two other people on those two visions have died, it is extremely likely they are evil. Call them out, or whisper it to a confirmed.
 * Narrow down your pool of suspects. Two of the given potential evil roles may be good, and their death may confirm their innocence. Also, the death of an evil role does not mean the other two in the result are innocent. Some results could potentially have all three names as evil.

Trivia

 * If you are the among the last 3 players in a game alive on an odd night, you will receive a message saying "The town is too small to accurately find an evildoer!"
 * If no other previously deemed good roles (see above) are left on a Full Moon night, you will receive a message saying "The town is too evil to find anyone good!".

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