Board Thread:Role Ideas (Neutral)/@comment-36558623-20181016215635/@comment-36558623-20181030032646

OnlyShots wrote: Faraday242 wrote:

SgtZaitsev69 wrote: Faraday242 wrote: Name: Gravedigger

Alignment: Neutral Killing ooook

Attack: Basic k

Defense: Basic k

Unique Role: Yes k.

Priority: 6 A bit high for me, but it might work

the priority must be lower then the other killing roles

Abilities: Bury someone 2/3 nights

Attributes:

- You know the role, will, and who killed people you buried. '''Eh. This might be better suited as a Town role. But we'll see.'''

no, don't nerf janitor/medusa.

Mechanics: (How It Works)

- Burying means cleaned, and people do not know who killed them '''oooh. Don't really like this personally, but it does make the attribute useful'''

- On the first day of your three-day cycle, you will kill someone and bury them '''Why does this have to kill? It doesn't make sense for a Gravedigger to kill people. This just seems like Janitor with Basic attack and defense'''

a gravedigger can kill, and it's not a janitor for the next night.

- On the second day of your three-day cycle, you will kill someone and bury everyone who died that night. '''This should make it apparent that a Gravedigger is in the game if there are 3 people killed that night and ALL of them have been cleaned. This puts you as the Gravedigger in a dangerous position.'''

'''not cleaned, buried. when an SK kills n1 and a WW kills n2 you know what the NK is. why would it put you in a dangerous position if you know what role is in the game?'''

- On the third day of you three-day cycle, you will not kill anyone, you get a break Seems fair

- Repeat this cycle every three days

- On the third day you gain Detection Immunity Unnessecary, you should be able to be caught here.

i guess this could be changed but i don't get why, receiving detectin immunity when you don't kill is common for NKs

ex.)

n1 -  x died. x was buried. y died, they were killed by mafia. y was doctor Like these results.

n2 - t died. t was buried. u died. u was buried. v died. v was buried

n3 - l died, they were killed by a mafia. l was sheriff

-Investigative Results-

Sheriff: Your target is a Gravedigger! '''No sheriff nerfs. i like.'''

Investigator: Your target is Medium, Janitor, Retributionist, or Gravedigger Pretty good invest results.

Consigliere/Witch: Your target buries bodies for the town, they must be a Gravedigger '''This should be changed a little. If the role is Neutral Killing, then it shouldn't be for the Town. '''

good point.

Goal: Kill all who oppose you.

Wins With: NE, NB

Must Kill: All else '''So overall. I think this has the makings for a really interesting Town Support. The killing part seems redundant and unnessecary. I do appreciate you trying to make some more interesting Neutral roles. But overall, this is better suited as a Town Role in my opinion. Being a Gravedigger puts yourself at great personal risks, as all factions are more than happy to lynch you.  Needs some tweaking/10'''

As is 5/10 i disagree with your final reviews

a.) why make it a TS? That would just counter Janitor/Medusa

b.) why at personal risk? other killing roles like Mafia benefit from people not knowing which person they killed, and a veteran might not know who they killed.

c.) all nks receive 'danger' from all factions. it's what they do.

thanks for reviewing the role though, and I'd love to hear your response to these points. Response from me:

A) This could be a TS role due to the fact it really other than reading wills is all that’s helping town, but this is more negative utility to the town if you’re sticking to the idea of killing/burying

'''yes, i am surprisingly sticking with the entire concept of the role. jk'''

B) I personally think this role fits NC better just for the sheer cleaning and confusion of it. This role doesn’t really make you a target it could actually help evils.

an NK could cause confusion, arsonist does it on a very minor scale with dousing so far.

C) Well yeah.