Board Thread:Role Ideas (Town)/@comment-32651233-20180630235738/@comment-25615841-20180701173311

Orecreeper wrote: Alignment: Town Investigative

Summary: You are an investigative cop who secretly questions suspects at night.

looks good so far :)

Attack: None

Defense: None

Unique: Yes

'''unique ti? right'''

Abilities:

- During the day, you may choose someone to interrogate.

'''nice and simple, i like it already. its kind of hard to make original TIs though'''

Attributes:

- You are immune to rampages.

'''what the fuck. why?'''

Mechanics:

- You may talk to your target at night.

'''oh god. im guessing you're anonymous? also, do you choose this person during the day? is this even allowed?'''

Night Chat Roles - Any roles that allow multiple roles to chat at night, especially the Town, should not be done. It also heavily conflicts with the Mafia, Coven, Vampire, and Jailor night chats.

that's a no ;-;

- The next day, you will see whispers to and from the person you interrogated.

'''this I like. I was always a fan of the old spy, and it's one of a kind since the spy rework, which is nice'''

- Your interrogation role-blocks someone.

makes sense

- You will see if your target is "evil".

wait WHAT nono

Sheriff: Your target is not suspicious.

aight

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Interrogator.

3-1-0-1. Unfair to the bmer >_>

Consigliere: Your target interrogates people at night. They must be an Interrogator!

'''lame. a lot of people struggle here, but it has to be more creative'''

Messages:

- "Your target is evil!"

- "Your target is not suspicious."

sheriff is that you?

Notes:

- Your target doesn't gain defense or immunity from visits.

good first step, but it's still op

- Framed, hexed, or doused players will show up as evil.

'''that's a little bit better. I'm guessing you would see this at the end of the night? I don't really understand why you have the night chat mechanic then. Is it really needed?'''

- Players with detection immunity will show up as not suspicious to you.

great Main points:

+Huge fan of the role's simplicity. It'd be easy to play as, and new players would understand it easily, which is great. No extra abilities, no lines of text in the role card. Just one, nice ability. Love it :)

+I like the nerfs you already have in place. It has a lot of exeptions when it comes to the NS/evil part which is great, but I think it still needs a bit of a rework.

-As said already, breaks the night chat rule. Not much to say here, so I'd recommend you just change it

-The only other thing(s) I see as a problem are; the role is really powerful. It's pretty much like an extra jailor, so it's good that it's unique, but the only way to make this balanced would be to prohibit both this and jailor being in one game, which breaks another rule. Also, it's like combining the best parts of the sheriff and jailor, which is a problem. And the last thing are the results ;-;

Overall, I'd give this a

needs work, but good overall/10 IGN

Well, this role is good enough for me to trust you know what you're doing. It's easy to tell you have potential :3

Just in case, here's a complete list of rules: https://town-of-salem.wikia.com/wiki/Making_New_Roles