Board Thread:Role Ideas (Neutral)/@comment-33030792-20170906111634/@comment-32421214-20170912105644

Hinoes wrote: Role -  Key Maker

Alignment - Neutral (?)

Defense - None

Immunities - None

This role IS unique.

Abilities - Make a Key One Night and Give it to a Player, Locking themselves in.

Ok, but I'm pretty sure more than half of the roles would go against that

Attributes - The Keymaker makes a key one night and Gives it to a Player, The Player can use the Key or keep it only for 1 night, If the Player Uses the Key their House gets locked and No one can enter or Leave, If someone tries to enter it will say "The House was Locked, You couldn't enter it" The Person with the Key also get's roleblocked. (This could Have 3 uses maybe or infinite?)

'''Rampage Roleblock? Um......that isn't bad nor is it good'''

Investigative Results - Sheriff - Not Suspicious

Investigator - 

Consig/Witch - Your target crafts Keys for others, They Must be a Keymaker!

Summary - You are a Professional Key Maker



Goal - Survive till the end of the game 2ND: successfully Give out 5 (6?) Keys (Theese Keys will count if they are used)

<p style="font-weight:normal;font-size:14px;">Think of a better goal

<p style="font-weight:normal;font-size:14px;">Moved the Role to Town, Changed Faction