Board Thread:Role Ideas (Neutral)/@comment-32421214-20180321222652/@comment-32421214-20180321224719

Addfire wrote: Raven1207 wrote: Name: Glob

Alignment: Nuetral (Chaos)

Attack: None

Defense: None

Unique Role: Yes

Abilities: Have people join your Glob

Attributes:

-Anyone who visit you(that's not a killing role) is now conjoined(aka part of the Glob)

-If you get killed, the rest of the Glob will get roleblocked no matter what

permanently? ''Temporary. It's only for the following night''

-If someone in your Glob dies, you have 2 days visit you otherwise you commit suicide

Does this mean for someone else to visit you or for you to visit someone?

''That's a typo. I mean you have a 2 days for someone to visit you''

-The people part of the Glob will not be notified that they are part of the Glob

- If you are escorted/witched/blackmailed/etc(excepted killed), will not affect the rest of the Glob

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: You target sticks to the shadows. They must be Lookout, Forger, Glob, Witch/Coven Leader.

Consigliere/Witch: Your target is a slimy beast. They must be Glob.

Goal: Keep you and the rest of your Glob alive til the end of the game

Wins With: Everyone

Must Kill: No one Seems too overpowered, but the questions I have need answering before a final judgement can be made.

Done and done