Talk:Custom Setups (Classic)/@comment-67.243.70.196-20181230211553

One of my least favorite things about Custom Games is when the killers have no claim space. One of the things that prevents this is to not put investigators in the game. Either put sheriff or lookout in, so that the evils can have room to claim roles. Or you can change any Doctors or BG's into TP'S and any town support roles into TS's.

Here are some chaotic role lists that I like playing, all of which are somewhat like vigilantics. In a way.


 * 1) 1 -  This one is pretty balanced. For the most part. I've played it 3 times, and it mainly ends up being a Town vs Maf play through. It's fun for people who like to kill their brain.

3x Transporters

1x Jailor

1x TK

1x TP

2x Escort

2x Witches

2x SK

1x GF

2x Consort (or other maf role. If changed, take out an escort and put in one of the typical claims. Ex. Blackmailer + Spy, Consig + Invest. Or Framer + Invest.)


 * 1) 2 - I got into a CG with this one host who didn't listen to anyone, but it ended up being one of my favorite role lists. It's a bit hard to win as town if one of the Docs dies too early.

4x Docs

2x TI's

2x TK's

1x RT

1x Mafioso

2x Consort

1x Forger

1x NK

1x NB(or just do jest, amne, or executioner. Another alternative is to add another NK and make this a witch. If you do that, take out the rt or tk.)


 * 1) 3 - UNTIMATE CHAOS! SO much stuff goes on. Either that, or.. nothing goes on. Escortd and consorts... Definetly easier for the evils.

2x NK

2x Witches

1x Transporter

2x Escort

2x TP

2x TI

1x Retri

1x GF

1x Consort

1x Framer