Board Thread:Role Ideas (Town)/@comment-2001:E68:544C:D6EF:B5C5:2183:99A8:8014-20180408144455/@comment-2001:E68:544C:DCC1:79CD:FC45:9647:D6DE-20180409022535

SpacedefenderX wrote: Version 1 is too Op, no question, it pretty much makes evil have to target each other in order to kill.''' I'm pretty sure evil faction like Mafia & Coven can't kill anyone, but they still have a bunch of utility kits to use. As it only provides BASIC defense, other evils like Arsonist, WW, Pest don't really need to target other evil to kill.''' Version 2 is kinda better, as th notification comes last, but it can also cause major confusion, as killing roles would see others as evil, and may screw up the town. '''I'm sorry, I might have overlook something but I don't get your point. A attacked B. Everyone receives message: " You found solace in the night." A also receives message:" Your target's defense is too high to kill (or whatsoever)" Next day, A:" Hey guys! B is immune. His defense is too high. I'm Vig!" Everybody: *cough* We thought nobody can kill last night?''' Thanks for your feedback!