Attribute

Roles may have attributes, altering the way how they are affected by other roles' abilities. Attributes are integral to gameplay.

Immunity
Immunity refers to one of five types of special attributes held by many roles in the game. They will prevent certain abilities of having an effect. Each of these immunities is entirely beneficial to the character.

Roleblock Immunity
Roleblock Immunity is a form of Immunity which lets a character be unaffected by roleblocking. The Escort and Consort will not receive a message if the roleblock was successful or not.

Roles with Roleblock Immunity
If one of these roles is roleblocked, they will receive a message: Someone tried to role block you but you are immune!
 * The Escort, Consort, Transporter and Witch are immune to roleblocks.
 * The Veteran is immune to being roleblocked and will shoot the roleblocker, should they be on alert.

Roles otherwise partially unaffected by roleblocks

 * The Jailor will still jail their target, but be unable to execute them.
 * A Spy will still hear the Mafia, but be unable to see their visits.
 * A Serial Killer will stay at home, but attack the visiting roleblockers. They will receive a different message: Someone role blocked you, so you attacked them!
 * The Werewolf will stay at home if roleblocked during Full Moon, attacking anyone who visits them (including the roleblocker).

Night Immunity
Night Immunity is a form of Immunity which protects a character from being killed at night. Night Immune characters must be lynched during the day or killed at night by roles who ignore Night Immunity (see below).

If you attack someone who is immune at night for any reason, you will receive a message: Your target was immune to your attack! If this message does not appear but your target is still alive, they were healed by a Doctor.

Roles With Night Immunity
Additionally, anyone who is healed by a Doctor will not die at night (exceptions below).
 * Godfather, Serial Killer, Arsonist, Werewolf - permanent
 * Executioner - permanent, if they do not turn into a Jester
 * Survivor - gained by using a bulletproof vest
 * Bodyguard - gained by using the bulletproof vest
 * Veteran - gained by going on alert
 * anyone jailed by the Jailor (also protects from Arsonist and Werewolf)

If one of these roles is attacked and does not die, they will receive a message: Someone attacked you but you are immune at night!

Roles Who Ignore Night Immunity

 * Bodyguard - when killing your target's attacker
 * Jailor - when executing your prisoner (also ignores every other form of protection)
 * Veteran - when visited while on alert at night
 * Arsonist - when igniting your doused targets (also ignores healing)
 * Werewolf - when pillaging a house during a Full Moon
 * Jester - when haunting a guilty voter (also ignores every other form of protection)

Bite Immunity
Bite Immunity is a form of Immunity which protects a character from being turned into a Vampire when bitten by one of them at night. Vampires must lynch or rely on other characters to kill anyone with Bite Immunity.

Roles with Bite Immunity
A Bodyguard or Survivor using a vest will not gain Bite Immunity.
 * Mafia - all members
 * Anyone with permanent Night Immunity: Serial Killer, Arsonist, Werewolf
 * Executioner - before they are turned into Jester
 * Vampire Hunter (also counterattacks the Vampire) - before they are turned into Vigilante
 * Witch

Detection Immunity
Detection Immunity is a kind of Immunity of some roles opposing the Town who can't be detected by a Sheriff, i.e. the Sheriff will receive the message Your target is not suspicious. All other Town Investigative roles and the Consigliere are unaffected.

Roles With Detection Immunity

 * all Neutral Evil roles: Executioner, Jester, Witch
 * Godfather - also applies if they were originally a Mafioso
 * Arsonist
 * Werewolf (only on a non-Full Moon night)
 * Vampire

Control Immunity
Control Immunity is a kind of Immunity which lets a character be unaffected by a Witch's attempt to control them. However, they may still be the secondary target.

Roles With Control Immunity

 * Any role without a night ability is unaffected by a Witch's control.
 * The Transporter is control immune. If they are visited by a Witch, they will receive a message: A Witch tried to control you but you are immune.
 * The Medium, Amnesiac, Executioner and Jester are unaffected by controls, but the Lookout will be able to see the forced visit.
 * The Jailor will still jail their prisoner, but an execution will be forced or prevented.
 * If the Witch targets an alerted Veteran, the Veteran will shoot the Witch.
 * A Witch itself is not immune to being controlled by another Witch.

Special Attributes
There are few attributes which aren't immunities. Below is a list of current special attributes.