Board Thread:Role Ideas (Town)/@comment-2601:600:8080:C30:8D58:6B6B:567E:8077-20191224234713

Name: Lawyer

Alignment: Town

Lore: (optional) idk

Attack: none

Defense: none

Unique Role: yes

Priority: day

Abilities: Save someone from execution during a trial

Attributes: During the judgement phase of a trial, choose to use your ability on the person being tried. If they are found guilty, they will be exiled instead of executed. If they are not found guilty, your use of your abilty is refunded.

Mechanics: Being exiled is the same as being lynched, everyone can see the exiled person's role and will, but the exiled person can't chat and can't see the dead chat. If someone is exiled, no more trials can be held that day, just like if someone is executed. The next day, everyone still has an option to vote on the exiled person, and the amount of votes needed to vote up the exiled person is the same amount for everyone else. If the exiled person is voted up, there will be no defense phase, and the game will proceed directly to a judgment phase in which the town decides if the exiled person should be allowed to return to the town. If the town votes no, the person remains in exile and one of the day's 3 trials is taken up, and if the town votes yes and the exiled person returns, no more trials can be held that day. A person will die after 2? days in exile and the lawyer gets 1? 3? uses of the ability. A lawyer cannot use their ability on themself.

-Investigative Results-

Sheriff: Not suspicious

Investigator: spy/blackmailor/jailor/lawyer

Consigliere/Witch: Your target is a practitioner of the law. They must be a lawyer.

Goal: Kill all roles that don't win with town

Wins With: town, survivor

Must Kill: everyone else

Anything Else:

this probably sucks and breaks the game but here's my idea  