Board Thread:Role Ideas (Town)/@comment-32651233-20180721020825/@comment-29936852-20190303160841

Orecreeper wrote: Alignment: Town (Support)

K

Attack: None

Defense: None

Summary: You are a mystic who can change who people are.

I just already know this will be a bad role...

Abilities:

- Choose to reform someone.

Da fuq?

Attributes:

- You only have 3 reformations.

Gonna read whole thing first.

Mechanics:

- Reforming changes someone's role will swap their role to another one in the same alignment of your choice. (For instance if you reform a Medium, you can turn them into a Transporter).

Maybe not as OP, but maybe change it to only one use.

- You may not turn someone into a unique role.

Kk

- Your reformation works with evils also. However, you may not turn a Mafioso into a Godfather or vice versa if both already exists in the game.

Why would you use one on an evil?

- Any role that has already won will not be affected by you changing their role.

- If you turn a Vigilante into another TK the night they are to die of guilt, they will be attacked by a powerful attack instead. However, now they may be healed by a Doctor or Crusader.

Hmm...

- Reforming someone counts as a visit, and you will be vulnerable to rampage or Veteran/Medusa.

Yay

- Dying the same night you change someone's role will cause the process to fail.

Nice.

Messages:

- "A Fortune Teller has reformed you! You have become a !" -Reformation message.

- "Your target was in jail!" -Message recieved at the beginning of the night when your target is jailed.

- "A fortune teller tried to change your fate but you shot yourself anyway!" - Message vigilante gets when a fortune teller tries to change them but they attack themself anyways.

- "A fortune teller tried to change your fate and someone nursed you back to health/protected you! You are given a second chance!"- message vigilante gets when they are reformed and healed.

- You may choose to not change your target into any role.

- Once reforming, you must rest the next day and night, making you unable to talk or reform anyone the next night. You may still talk with the jailor or medium however. If you are voted onto stand, you will be able to talk as you wish for the duration of your defense.

Sheriff: Your target seems innocent.

Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader, or Fortune Teller.

Consigliere: Your target can manipulate others' destinies. They must be a Fortune Teller! Okay, at first, I thought this would be OP af, but turns out, not as OP. However, I think it would need to be random, the changing. Otherwise, you would know if your target was evil.

Final Score:

Wacky/10