Board Thread:Role Ideas (Town)/@comment-36709870-20181015002559/@comment-36709870-20181015223718

Faraday242 wrote: Aamora wrote: This was a role i made before but it is now revisited

Alignment: Town Protective

Summary: You're Lawyer trying to Protect the just

it would be good to have a lawyer role because the forger is said to be a crooked 'lawyer', which is fine, but consort and consigiliere were both said to be evil escorts and investigators

Defense: None

Attack: none (only emotional damage)

Ability: Protect someone during the day

Attribute: During the Night you can prepare a defense, but only twice,

'''only twice they can use their ability? that's very weak'''

the day after your preperation you can protected a player from being lynched

You can Postpone a trial once by revealing yourself and you will gain a basic defense for the night

no. no more roles that auto-confirm themself

You will not be revealed from defending however

If you defend a disguiser they will be not be lynched

if you defend anyone they will not be lynched?

Sheriff: your target is not suspicious.

Investigator : Lookout, Lawer, Forger, or Witch

Consigliere: Your target is Defends with words, They must be a lawyer This role has an interesting idea, but has massive holes in it.

1.) It instantly confirms itself. The mayor is busted enough already, we are not doing this concepet again, no questions asked.

solution - it doesn't confirm itself, but every night it prepares a case and can use that case on someone when they need to

2.) It's doesn't fulfil the same purpose as other TP's. Town Protective needs to save townies from the mafia at night, this doesn't do that, in fact, this leads to the next point.

solution - make it a town support

3.) What is the purpose? Town's killing power is lynching. When is it useful to protect someone from that unless you were evil? It would usually not helps town, unless it's a showdown between two maf vs mayor and lawyer and the mayor is slow. Even then, you'd be better off with other TP's in that scenario

there is no solution, this is a fundemental problem with the concept.

4.) It messes with the voting system. Roles have been notoriously rejected because they ignore or bully the voting system. Town needs to vote to win. Some roles have purposes involved with voting, such as Executionar, Jester, and Mayor, but none of them break it. This one literally disables voting on someone.

if there was a solution to this, countless other roles would be accepted.

1.) It instantly confirms itself. The mayor is busted enough already, we are not doing this concepet again, no questions asked.

​​​​​​​It doesnt, it doesnt reveal for a defense

solution - it doesn't confirm itself, but every night it prepares a case and can use that case on someone when they need to

2.) It's doesn't fulfil the same purpose as other TP's. Town Protective needs to save townies from the mafia at night, this doesn't do that, in fact, this leads to the next point.

solution - make it a town support

I agree TS

3.) What is the purpose? Town's killing power is lynching. When is it useful to protect someone from that unless you were evil? It would usually not helps town, unless it's a showdown between two maf vs mayor and lawyer and the mayor is slow. Even then, you'd be better off with other TP's in that scenario

When i first designed him he can save one person if he is a townie. which made him better and i can re employ that concept

there is no solution, this is a fundemental problem with the concept.

4.) It messes with the voting system. Roles have been notoriously rejected because they ignore or bully the voting system. Town needs to vote to win. Some roles have purposes involved with voting, such as Executionar, Jester, and Mayor, but none of them break it. This one literally disables voting on someone.

The concept is a functional concept. As you said Exe Jest and mayor exists. But The concept is to be new and take a concept that can correlate the story and make something that  is new. Like the coven expansion.