Board Thread:Role Ideas (Rework)/@comment-28092296-20180407155219/@comment-33669539-20180408221409

TheRetroPioneer wrote:

'''Here are my proposed spy changes. Feel free to comment! :)'''

Nerfs:


 * Removed the ability to see who the Mafa & Coven visit at night.


 * This was a pretty situational ability and was too easy to fake as a role claim in Classic Mode. The chance of a spy in classic is really low. Do you mean Ranked?
 * This took up took up too much space in a regular spy will.
 * Nerfed Bugging ability


 * You cannot see the message “You were doused in gasoline!” This was too hard of an Arsonist counter and too stuational to be of much use in a game. You've aslso forgotton that this message is very rare to come by. Heck, the "Your target was attacked but their defense was too strong" message is more common.

Buffs:


 * Added a “discovering” ability.


 * Every other night you ‘discover’ a member of the Mafia/Coven. So this would work like the Trapper ability, but instead of building a trap, you learn the role of a Mafia/Coven player.

Overall, this makes Spy UP. I do not recommend doing this.
 * This was thrown in to counter things like Consiglieres claiming Investigator, discovering Godfather/Mafioso combos, and learning ‘hidden’ coven roles (i.e. a Coven Leader with the necronomicon but on a team with roles like Hex Master and Necromancer so nobody notices that there is more than a proposed amount of Coven in that game.). This can be delayed with roleblocks. And that makes it rediculously UP. Some are obvious from the start (Janitor), and others can be deduced with simple logic.