Board Thread:Role Ideas (Town)/@comment-38045493-20190204092452/@comment-152.157.130.198-20190207191933

Give this thing a priority or 3 (normal priority for visiting roles) and make it visit it's target. This way, a Coven Leader or a Transporter can mess with the results.

A Revealer revealed [IntendedTargetsName] is among the [FactionOfTransportedTarget]!

A Revealer revealed that SOMEONE is among the [FactionOfCovenLeadersTarget]!

This way:

A Town role is not necessarily confirmed. They could've been transported, and then the target they TRIED to do will not know.

The Coven Leader can gain more information based on what the faction is.

Making them visit their target also lets Werewolf/Pestilence/Veteran/Medusa/Juggernaut kill the Revealer. Plaguebearer/Jailor also prevents from those.

Another Change:

If the Revealer's target dies, they will not be revealed, BUT it will still count as a Reveal.

If the Revealer's target is in jail, they will not be revealed, BUT it will NOT count as a Reveal.

Possible Change:

Make the Revealer's target know they were revealed. This one maybe wouldn't wouldn't work.

You might think that it's making the Revealer too UP, but it's not.

The Revealer can literally determine the faction of 3 players! We definitely need a bunch of nerfs WITHOUT screwing over with the main mechanic, having a good role, BUT having certain roles nerf it.