User blog:HookshotHotshot/HookshotHotshot's Role Ideas

So these are just a few roles that I came up with. Feel free to browse, critique, post your own ideas, or come up with stories for roles that are already here.



 Sniper 

Allegiance-Town killing

Summary- a sureshot marksman with a keen eye

Goal- Lynch every criminal and evildoer

Abilities- shoot one person, or get a clue about their role.

This role has one bullet and 2 night abilities. He can either use his bullet on a person, or he can choose to investigate them through his scope, getting a clue about their ability. After he uses his bullet, he cannot investigate anyone else. If he shoots a town member, he will commit suicide the next night. If you are controlled by a witch, you will investigate the target, but only the witch will learn about their role. You can only investigate once every two days.

Investigator- your target works with a gun. They must be a Vigilante, Mafioso, or Sniper.

Sheriff- your target is not suspicious Consigliere- your target is an eagle-eyed sharpshooter. They must be a sniper





 Smooth-talker- 

Allegiance-Mafia support

Summary- a powerful and convincing speaker working with organized crime

Goal- kill anyone who will not submit to the mafia

Abilities- Select someone at night to convince. The following day, if you vote (voting to put someone on the stand AND voting to lynch the person), your target will vote with you, anywhere from one to ten seconds after you vote (their vote always happens before the timer hits 0, however). You can only try to convince three times, and the revealed mayor is unaffected.

Investigator-Your target is good with people. They must be a Smooth-talker or a Bartender.

Sheriff- Your target is a member of the mafia!

<p class="MsoNormal">Consigliere- Your target is an enchanting speaker. They must be a Smooth-talker.

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<p class="MsoNormal"> Bartender- 

<p class="MsoNormal">Allegiance- Town Support

<p class="MsoNormal">Summary- a charismatic barkeep who enjoys celebrations (I'm open to suggestions for this summary...)

<p class="MsoNormal">Goal- Lynch every criminal and evil-doer

<p class="MsoNormal">Abilities- Select one person during the day to get that person drunk. If the drunk person has a night ability, then their ability will affect either the target, or the person in the next inhabited house to the left or right of the target. Drunk people cannot kill themselves, if they are a killing role. This effect lasts until the end of the night, and affects both of the witches targets and both of the transporter's targets. The drunk person will not know who they targeted, similar to the Witch's targets. If the target's ability does not target another person, they are unaffected. This ability does not affect the Jester's haunts. (I know ToS doesn't have a Random Number Generator, but this role could still work, with some tweaks).

<p class="MsoNormal">Investigator- Your target is good with people. They must be a Smooth-talker or a Bartender

<p class="MsoNormal">Sheriff- Your target is not Suspicious

<p class="MsoNormal">Consigliere- Your target owns a pub. They must be a Bartender.

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<p class="MsoNormal"> Assassin- 

<p class="MsoNormal">Allegiance- Neutral Killing

<p class="MsoNormal">Summary- a contract killer who wants to settle a grudge.

<p class="MsoNormal">Goal- live to see your victim’s Faction lose

<p class="MsoNormal">Attributes- Roleblock immune. Night Immune?

<p class="MsoNormal">Abilities- During any night you can kill one player. You can only kill one person. If your target is immune, you can pick a new target the next night. After successfully killing a target, You win when the target's faction loses (If, for example, you kill a mafia member, you win when there are no mafia left alive.  If you kill a neutral role except for Vampire, you become an amnesiac.  Unless you become an amnesiac and choose to be a spy or vh, you will not see the night chats for mafia or Vampires, even if you are allied with them.

<p class="MsoNormal">Investigator-Your target is a loner. They must be a Werewolf, Survivor, or Assassin  (I moved the "Witch" result to another one of my roles.  Don't worry.)

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<p class="MsoNormal">Sheriff- <p class="MsoNormal">Consigliere- Your target has a debt to settle. They must be an Assassin!
 * If the assassin hasn't killed yet, killed a mafia member or vampire, or became an amnesiac- your target is not suspicious.
 * If the assassin killed a town member- Your target is an assassin!

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<p class="MsoNormal"> Cryptkeeper- 

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<p class="MsoNormal">Allegiance- Neutral Evil

<p class="MsoNormal">Summary- a night watchman who yearns to fill his cemetary

<p class="MsoNormal">Goal- Entomb three people

<p class="MsoNormal">Attributes- night immune

<p class="MsoNormal">Abilities- Pick one person during the day to take to the cemetary. That person will be roleblocked the following night, and, if the person dies, will be "Entombed". An entombed player will appear to be cleaned as if by the Janitor, cannot be resurrected by a retributionist, and the Medium will not see their messages in the deadchat. An entombed Medium cannot Seance, and if they try will be met with the message "You are contained in a tomb.  You cannot Seance the living!" This ability does count as a Roleblock, and if you try to bring a roleblock-immune role to the cemetary, at the start of the night, you will get the message "You tried to bring them to the Cemetary, but they slipped away!".

<p class="MsoNormal">Investigator- Your target works with dead bodies. They must be a Medium, a Janitor, or a Cryptkeeper.

<p class="MsoNormal">Sheriff- Your target is Not Suspicious

<p class="MsoNormal">Consigliere-Your target keeps watch over the Cemetary. They must be a Cryptkeeper!

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<p class="MsoNormal"> <span style="font-size:12.0pt;font-family:Cambria;mso-ascii-theme-font: minor-latin;mso-fareast-font-family:"ＭＳ明朝";mso-fareast-theme-font:minor-fareast; mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">Psychic 

<p class="MsoNormal">Allegiance- Town Investigative

<p class="MsoNormal">Summary- A mystic who can read the minds of others

<p class="MsoNormal">Goal- Lynch every criminal and evildoer

<p class="MsoNormal">Abilities- Select one person during the night to "read". After a successful reading, clicking on the person's name in the bottom-right of the screen throughout the entire next day will allow you to see the person's current will, even if you die that night. The target will recieve the message "You feel an outside force probing your mind." upon a successful reading. If the Forger tries to Forge the target, you will only see the real will.

<p class="MsoNormal">Investigator- Your target knows hidden information. They must be a Spy, Blackmailer, or Psychic!

<p class="MsoNormal">Sheriff- Your target is Not Suspicious

<p class="MsoNormal">Consigliere- Your target possesses mind-reading abilities. They must be a Psychic!

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<p class="MsoNormal"> Shaman- 

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<p class="MsoNormal">Allegiance- Neutral Evil

<p class="MsoNormal">Summary- a tribal necromancer who can reanimate corpses

<p class="MsoNormal">Goal- live to see the town die

<p class="MsoNormal">Attributes- Unique role

<p class="MsoNormal">Abilities- Select one person each day to resurrect for the next night. You gain access to that person's abilities and attributes until the end of the end of the following night, when they 'die' again. They will appear to have committed suicide upon dying again. The Shaman cannot pick Cleaned roles, and cannot pick people who have left the game, but if the person leaves while the Shaman is controlling him, the Shaman's effect will stay in effect until the day. If the Shaman resurrected a Mafia or Vampire, the Shaman himself can talk in the Mafia chat and Vampire chat, respectively.

<p class="MsoNormal">The Shaman has three resurrections total.

<p class="MsoNormal">Investigator- Your target knows powerful magic. They must be a Witch, a Retributionist, or a Shaman!

<p class="MsoNormal">Sheriff- Your target is Not Suspicious

<p class="MsoNormal">Consigliere- Your target uses tribal magic to raise the dead. They must be a Shaman!

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<p class="MsoNormal"> That's all I have for now. Post roles, critique my roles, give me suggestions for Victory Conditions, so that I can make some new roles, whatever. More roles should be coming soon.