Board Thread:Role Ideas (Neutral)/@comment-31167710-20170217042306/@comment-27575896-20170310185157

Bokkunthechoa wrote: I'm gonna be honest, this is the worst name I could have given this role. It would be pretty easy to change potatos into bombs. However, that would be far less of an entertaining read. Therefore, I give you Spud, the potato farmer.

Role: Spud

Alignment: Neutral Killing

Description: A potato farmer with explosive produce.

Goal: Eliminate anyone who would oppose you.

Wins With: Spud, Neutral Evils, and Neutral Benigns.

Needs to be unique.

Abilities: 

-Arm a Potato every other night. You can set its detonation timer from zero to three turns. Only you will ever be aware of this timer.

-You can throw Potatoes to any players within range. The range is the detonation timer plus 2. Other players carrying Potatoes at the start of the night will be able to deliver them to players within two houses of theirs.

(Example of range: If you're player number 7, and the timer is set for 3 turns, you can throw your Potato to all players between 3 and 11. This range ignores dead players, so if player 4 is dead your range would be players 2 through 11.)

Attributes: 

-Spud is immune to Roleblocks, Bites, and death at night (Escorts receive a message saying that their target was roleblocked still). If he receives a Potato, it is automatically disarmed regardless of detonation timer.

Bit OP here, and it counters itself because it the timer doesnt go off, whoever it was moved to is suspicious right off the bat.

-Delivering Potatoes counts as a visit. Detonation will happen automatically, regardless of visit.

-When the detonation timer reaches zero, both the players who started and ended the night holding the Potato will be killed. Delivery and detonation pierces night immunity.

Special:

-If a player in possession of a Potato at the start of the night is visited during the night, their Potato will be stolen. This has priority over delivery, but does not effect Spud's initial delivery.

-If multiple players visit a single Potato carryer, the list of who takes the explosive is as follows: Escort, Consort, Investigator, Consigliere, Sheriff, Disguiser, Framer, Forger, Janitor, Blackmailer, Doctor, Bodyguard, Transporter. Killing roles don't take Potatoes on visit.

-Spud and other players carrying Potatoes deliver produce at night through a moon icon (reskinned sun icon).

-If a player in possession of a Potato at the start of the night doesn't select a target to deliver their Potato to, they will automatically target the first living player clockwise of them.

-If one player receives more than one Potato at once, they will still only be able to choose one target. That target will receive both Potatoes at once. This counts as two trips.

-The player holding the Potato will know whether their Potato is stolen or delivered to their target.

Investigation Results:

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Investigator: Your target keeps to themselves. They must be a Survivor, Vampire Hunter, Witch, or Spud.

-Consigliere: Your target is weaponizing potatoes. They must be a Spud.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Sheriff: Your target is a Spud!

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">Messages:

-Arming Taters:

To Spud: "You've decided to arm your Potato for X turns"

-Delivering Taters:

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">To Spud: "You delivered your Potato to (player_name)."

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">To Receiver: "You discover a mysterious Potato in your home. It reeks of danger."

-Delivering Taters (Non-Spud):

To Deliverer: "You have successfully disposed of your suspicious produce."

To  Receiver: "You discover a mysterious Potato in your home. It reeks of danger."

-Potato Explosion:

To Deliverer: "The Potato goes off as you're delivering it, baking you alive!" " You were baked alive by a Hot Potato!"

To Receiver: "You were baked alive by a Hot Potato!"

Purpose: Spud, as a role, forces other players to communicate in order to achieve the most favorable outcomes. A strong town will be able to direct the flow of potatoes towards less important roles. A silent town will have no control over where the produce passes. The strength of this class is its ability to blend in with the rest of Town. He's less likely to have problems with Lookouts, Veterans, and BodyGuards because he pushes the job of delivering his weapons of mash destruction on others. His greatest flaw is his inability to easily target specific players. His 0 turn delay bomb only has a range of 2, making it a very risky play. If he adds a delay greater than 1, then there's a decent chance that the person who he initially delivers the potato to won't be killed by it. Spud becomes stronger as the town size decreases, as it becomes easier for him to hide in smaller circles. His other weakness is that he is immediately revealed if he's checked by a Sheriff (only partially to Investigators, but the results there aren't all that great either). This necessitates eliminating TIs, which is difficult for this role. Overall, Spud is a role that forces the town to step up their game if they want to win.

I've put a lot of thought into this. Specifically, on how to separate it from the Arsonist or Werewolf without just making Spud a buffed version of them. I'm actually kind of proud of this one, so please be gentle. I'll see about adding a backstory and achivements after gauging the initial reception. I hope that this piqued your interest.

Clarification #1: If the player holding the Potato is killed, the explosive is removed from circulation. '''Ehh, IDK about it exactly. It HAS to be unique however. Multiple Spuds in a match all set timer to zero and kill eachother and half the town.'''