Board Thread:Role Ideas (Rework)/@comment-33167183-20180929180027/@comment-33307613-20180930175718

Betimawesome wrote: Transporter - eat die (Make it unique, the "whoever joined the lobby first" system is absolutely retarded, its impossible to know that in a ranked game and most players don't remember, and it's total BS)

Juggernaut - Control and roleblock immunity

Ambusher - If there is more than one visitor, ambusher runs away and doesn't attack. If there is only one visitor, visitor dies without knowing ambu's name

Trapper - Traps break after 3 nights of being down. Can build while an active trap is out, but can not place 2nd trap.

Crusader - GIVE IT SOME KIND OF PRIORITY LIST FOR THE LOVE OF GOD

Retri - Two night process, if dies on ress night, ress will fail

Sheriff - Can find if her basic defense is gone, can find vampire, cannot find any

Bodyguard - Counterattacks witch control and coven leader control even without necronomicon

Poisoner - Poisoning is silent (no message) with necronomicon

Medusa - Basic attack when visiting. Stoning shows role, but not will.

Coven Leader - I'm sure we can all agree playing as any in  ranked practice is basically impossible. Unless the CL dies n1 or n2. They can just use you as their puppet. It's even worse when you're a or. Make controlling any killing role with exceptions of, , , , and not work.

Hex Master - Hexing no longer frames as coven. God this is OP

- Roleblock immunity

remove it Give it basic defense

- Two alerts, will not lose alert is an attacker is killed

- Hex master final hex works, trapper fix, can make arsonist ignite

- Reveal potion gives investigator results instead of full role

- Can't reveal if they're less than 5 people alive (including himself) - It should be buffed and become a Power role (in the Testing Grounds) because of the lobby priority stuff and because it is self-confirming. The role is pretty stupid as a role anyway.

- No comment.

- The shouldn't even have 2 KPN. No other comment.

- Make the first attribute "breaks after 2 nights", otherwise fine.

- I would prefer it gets the attributes of the Marshal (scares off a visitor and other stuff).

- I prefer a rework or replacement or anything that doesn't leave any trace of what this role currently is.

- I think that all and  should have detection immunity. I'm okay with detection (a  and  overhaul would need to happen, though).

- This role should only counterattack roles if it would leave their target dead the next day (no more countering, , etc).

- No comment.

- No comment.

- I feel like giving control immunity would be more simple.

- No comment.

- There is no real reason for this, IMO.

- Give it a scum autovest (gains invincible defense to all scum roles if attacked by a scum role).

- I never saw a problem with this role.

- No comment.

- No comment.

- No comment.