Board Thread:General Discussion/@comment-28595360-20170124021607/@comment-30105631-20170124094353

Seth1299 wrote: Change: Vigilante/Vampire Hunter now combined into one role, which has two buttons like a transporter or witch, the first checks if they're a vampire and if they are, kills them with garlic, using no bullets. The second acts like a normal vigilante with 3 bullets. (This is so that you must choose to shoot somebody for certain or risk checking them and failing) (Idea from many different places on the forums and subreddit, not my own creation)

I like this idea more than VH/Vig being a separate role, but I like the idea of VH just being removed entirely even more.

'''Something I'd like to put in: The idea of garlic warding off vampires has a basis in science. The smell of Garlic is so strong that it blocks out the senses of blood sucking creatures, such as Mosquitoes and Vampire Bats, so they ignore you because they can't smell the blood. Perhaps a more interesting nerf would be "dousing" targets in garlic, and if they are garlic-ed then they can't be converted by Vampires. Maybe it could be a 3 use ability?'''

Nerf: Retributionist, can no longer whisper once they revive. They can be whispered to, however, so that they aren't auto-confirmed.

'''Good change. Approved.'''

Buff: Arsonist, players no longer know when they're doused.

There's already a change in the works, so let's wait and see what will happen to the Arso before going about making any more changes.

Change: Serial Killer, you will no longer kill the escort/consort IF you are in JAIL when you are roleblocked, currently the serial killer will kill both the escort and the jailor if he is roleblocked in jail, meaning that they are 100% serial killer. If you don't kill the escort as well, you might be able to claim a role and not get insta-lynched.

Clever change, but people will know the exception, so any buff is pretty much countered considering players will point out that SK doesn't kill escorts/consorts when in jail anyway.

Change: Jester, will now speak to their guilty voters only on the night directly after his lynch. This is just for fun and does not change the game whatsoever, it's like the upcoming Taunt system.

'''Eh... maybe. Would all the guilty voters be able to talk? Could they talk to each other?'''

Change: Survivor, (see Jester).

Nope.

Nerf: Transporter, no longer able to transport players on N1 (please, I've seen so many random transing kill the Mayor or Jailor on N1 or leading to an Investigator calling out the wrong person, getting lynched, then getting the wrong person lynched after death...)

'''Considering the context, that's a buff to town. No.'''