Thread:Seifyre/@comment-188.254.230.205-20150709130447/@comment-26571185-20150709154242

 Role- Runner

 Story- Salem is not the town it used to be. You don't know who to trust, and who is evil. As the Runner goes to hide out at someone else's house, he can only hope that they'll accept him with open arms, but every night can easily be his last. As the owner of the house wakes up and discovers him, the Runner stares his destiny in the face, hoping that tonight isn't his last.

 Alignment- Town Investigative

 Summary- A juvenile who hides in other people's houses.

 Goal- Lynch every criminal and evildoer.

 Abilities- Hide in a targets house.

 Attributes- You will be able to see who visited you last night but you are immune to everyone who targets you.

 You will die if your target is attacked.

 If you hide in a Godfathers house, Werewolfs house, or a Serial Killers house, you will die.

 The Runner can only detect who KILLS the target that he is watching, he will not see anyone else that visits them. He will see everyone that visits himself though.

 Special Attributes- Roleblock Immunity, Roleblock Detection, Attack Detection

 Roleblock Detection- You will not receive the message "Someone tried to roleblock you, but you are immune!"

 Attack Detection- You will not receive a message saying "You were attacked, but you were immune!" (Only applies if someone directly attacks you, and not the target you are visiting).



 Sheriff- Not Suspicious

 Investigator- Your target tries to avoid death, they must be a Survivor or a Runner. (I created a separate Investigation tree since Survivor would fit in better with this rather than loner in my opinion).

<p class="MsoNormal"> Consigliere- Your target hides in others houses, they must be a Runner!

<p class="MsoNormal"> Win Conditions-

<p class="MsoNormal"> Win with Town

<p class="MsoNormal"> Win with Survivors

<p class="MsoNormal"> Must kill the Mafia

<p class="MsoNormal"> Must kill Serial Killers

<p class="MsoNormal"> Must kill Werewolf

<p class="MsoNormal"> Must kill Arsonist

<p class="MsoNormal"> Must kill Witches

<p class="MsoNormal"> Notes-

<p class="MsoNormal"> If your target is a protective role, you will not die and see who they were visited by. If the protective role uses a vest or self heals, you will both live.

<p class="MsoNormal"> You will not get a notification if someone tried to attack you, you will ONLY see that they visited you.

<p class="MsoNormal"> If an arsonist tries to douse you, you will not be doused. However, if the arsonist douses the target that you visit, you will both be doused.

<p class="MsoNormal"> Strategy and additional notes-

<p class="MsoNormal"> The Runner is a very risky Investigative role. His usefulness also depends on getting attacked. He is essentially a Lookout that watches himself, and someone else at the risk of dying. The one reason why I don't think its op is because if his target is attacked and killed, he dies as well. Yes he sees who visits but they can result in up to 2 town members dead in one attack. Also, he can be visited by a Mafia, a Serial Killer, and an Arsonist but he will not know that they tried to attack him. He will only know that they visited. So the strategy with the Runner is to attempt to find the Town Protective and hide at their house while documenting who visits you and who visits the protective (if he dies). The Runner can also attempt to suicide to try to find A Godfather, Werewolf, or Serial Killer in the same way that Escorts try to roleblock a Serial Killer.

<p class="MsoNormal">

<p class="MsoNormal"> Role Idea by: Melanholic

<p class="MsoNormal"> Edited by: Seifyre