Board Thread:Role Ideas (Neutral)/@comment-2402:800:6314:5DBB:5033:883F:FD75:4482-20191206161744/@comment-35356104-20191208034245

WEEELCOOMMMEEEEEEEEE :)

Yeah yeah, I forgot to mention about RNG. It's not a big issue here but you may still need take note of it. Anything that requires choice to be selected at random needs RNG. RNG causes inconsistency. For example, Crusader may kill off a Town even though evil has the same target, but if thing goes lucky, then Crusader may take down the evil instead. The possibilities aren't in control of the player where action and condition are the same but result varies from time to time. It's kind of unfair too. Let's have another example, Crusader protected a revealed Mayor, Mafioso attacked the Mayor, LO on Mayor, but LO was killed by Crusader. In this case, Crus did the right thing but was punished, and in fact it's not Crus mistake. What to blame? RNG.

Unlike Crus who has list of who should kill and who should not, this role needs to kill everyone to win. Who to kill isn't important, as they are going to be eliminated anyway, as long as the KPN is stable and consistent. Sooo... RNG is not much of an issue in this role, but it is a thing to be aware of.