Board Thread:Role Ideas (Town)/@comment-33734754-20171122164706/@comment-33682103-20171124100525

Pounix wrote: Name: Watcher (might change it tbh)

Alignment: Town Investigative

Attack: None

Defense: None

Unique Role: Yes

Immunities: None

Flavor Text: idk yet

Abilities: Decide if you will go on alert.

Attributes:

While on alert, you gain Basic defense.

While on alert, you will get a message who visited you.

You can only go on alert 3 times.

You cannot be role blocked.

You will get a message if someone tried to kill you/witch you/etc (might nerf this one)

Actually don't do that, you can keep whether you have been witched or attacked, or else this role has literally no purpose, you may have the ability to confirm some people sometimes, but otherwise, Veteran is just better, so keep this aspect.

Edit: Nerfing, If a arso visits you, you will not get a messaged that you were doused, But you will be informed that he visited you. Since this will give Arso an disadvantage since he needs to douse alot of players and also runs a risk of you caughting him.

Tbh this is kinda like Lookout/Veteran combo

I'm not 100% sure if this is good, but these are my invest/ consi results 

​​Sheriff: Not suspicious

​Investigator: Your target is a Lookout, forger, Amnesiac, Coven leader, or Watcher (I can't think of a name)

​Consigiliere: Your target is a paranoid citizen who bunkers up in his house to prevent being killed, they must be a watcher Alright, I have 2 problems with this role, 1 the fact that it is a reverse lookout, which is against the role creation thing. The second point (the main one really) is that in terms of functionality or actual applicability, it is just veteran, when veteran alerts, he deals a powewrful attack to all those that visit him, while for this guy, he can see everyone who visits him, so if 1 mafia attacks either veteran or watcher, the relative same result will occur, the mafia will probably end up being dead. If multiple people visit veteran (townies and mafia), they both die, which is the con for Veteran, but for Watcher, neither of the targets die, but the watcher knows that at least 1 of them is evil, although not really sure of it though. Another problem with the Veteran existing is that it is more usefull, 1. Veteran does not need to convince the town to get someone killed, that is why invest roles can freely go to other houses because they don't actually get any physical affect on the target, they just know more. 2. NK's, Arso and WW completely batter Watcher, while Veteran is one of the most feared things that NK's should avoid. 3. Veteran is much easier to out yourself as, you kill people, while watcher may even get lynched for getting the wrong person because multiple people visited. This role does what Veteran does, but less, and is harder to play with. (Also people will also hate getting this role as it's involvement is low, and is very unrewarding, YOU know that mafia attacked you, but you know, people may not believe you even when you DO get it)