Board Thread:Role Ideas (Other)/@comment-24.197.251.113-20171007005948/@comment-29253708-20171110212649

24.197.251.113 wrote: Ok, so I saw the politican role in the ToS card game, and I thought... I could do some good things with this.

The Government is a new (most likely small) faction that contains four alignments all with different goals...

Unlike the mafia, coven, or vampire guild the government cannot see who other members of the government are unless they are a leader (although the politican can eventually see government roles)

Government - Leadership

Mayor - Alignment : Government Leaderhsip

So two roles named Mayor...?

Abilities : You may reveal yourself as the mayor of the town, meaning that your vote counts as three, if the mayor dies the government council will automatically hold an anymous public election

'''This is a game inside of the game... which isn’t a great idea'''

Attributes : Once revealed as mayor you may not be whispered to nor be healed - Only people specially selected by the president and the government council may know that who the revealed mayor is

This gives a major advantage to some players over others, except for the fact that everyone will notice who’s voting with three votes

Goal : Lynch every criminal and evil-doer

(This role is basically the same as the one in-game with a different alignment and some different attributes)

President - Alignment : Government Leadership

Abilities : Can choose specific people to know who the mayor is once he reveals himself

Depends on the Mayor to be in the game

Attributes : If anyone in a government role whispers to the president their name will be represented as "Preident _____"

'''So this is controversial. Someone can just choose not to whisper people'''

Goal : Lynch every criminal and evil-doer

(This role is elected from the government council)

Governer - Alignment : Government Leadership

Abilities : His vote counts as two in the government council

Weaker Mayor

Attributes : The role of governer is selected from people in the government representive category

Game inside of the game again

Goal : Lynch every criminal and evil-doer

Government - Corrupt

Politician - Alignment : Government Corrupt

Abilities : the politician can search the papers of a certain government worker to find out their name, thy are then able to give away a government worker name in exchange for defense from a mafioso

Where does the Mafioso come from here?

Attributes : they can talk to the mafia on a second chat scree, the politician is seen as mafia to investigators and sheriffs

'''Encourages gamethrowing? You can easily tell the other who your teammates are'''

Goal : Lynch every evildoer or win with the mafia

Also role dependency

Demagogue - Alignment : Government Corrupt

Abilities : Can visit one person a night to "sway" them which means that the person targeted can only vote for three people selected by the demagogue during the day, this only lasts for one day

Vote controller

Attributes : they are seen as suspicous to the sheriff

Goal : Murder the mayor

Role dependency

Dictator - Alignment : Government Corrupt

Abilities : if a government corrupt is elected as mayor they immediatly turn into dictator, although they are seen as mayor, the dictator is basically mayor but with a different goal

So OP Disguiser, and messes with the trial system

Attributes : they are seen as suspicous to the sheriff

Goal : Lynch two government workers

Government Representative

Senator - Alignment : Government Representative

Abilities : They have one vote within the government council, have 2 vests, and if elected will turn into mayor

Attributes : vests have basic defense

Goal : Lynch every criminal and evil-doer

No comment

Government Laborer

Milita - Alignment : Government Laborer

Abilities : will kill one person every other night, the person killed will be decided by the government council, the militia also has a half-vote in the government council (they can break ties)

Half-vote

Attributes : The militia has a basic attack and no defense

Goal : Lynch every criminal and evil-doer

Medic - Alignment : Government Laborer

Abilities : will heal one person every other night, the person healed will be decided by the government council, the medic also has a half-vote in the government council (they can break ties)

Attributes : the medic will not die if they visit a mafia member, they will die if they visit the sk or arso

Why?

Goal : Lynch every criminal and evil-doer

I know that this faction wouldnt really work due to lack of players, but if the devs on town of salem implimented a game with more players then I could see this working; of course the mafia size would also have to be increased.

anyway I just found this interesting, having a slightly corrupt idiotic council which interferes with the lives of townies. This doesn’t really fit with the ToS theme. It also has a lot of role dependency as well as a few other game-breaking things...