Spy

Mechanics

 * You will be able to read all whispers, even if you are dead.
 * When listening to the talk at night, their names will appear as "".
 * When role blocked, jailed, or dead, you will still listen to the talk, but not see who they visit.
 * The Spy keeps most of his abilities while dead, making him very useful to if it has a.
 * The last member of the visiting is the  attacking someone.
 * The will know you are around by them getting this message: "You feel that someone can hear your conversations". They will hear this even if you are dead.
 * They will not be notified on how many Spies there are.

Strategy
Player 1:''Hey! Remember me?'' Player 2:Yes.
 * If the members of the call each other by name in their chat, do not rely on these being their actual names, as the  is often trying to trick Spies.
 * This is heavily supported by the fact that the knows that a Spy is listening to them prior to an Update. if someone says someone else's name, do not trust it at all.
 * When the has a, you should try to figure out why the  is trying to keep the blackmailed person quiet. Maybe they blamed the , and you don't have to reveal yourself as a Spy to point out that someone is blackmailed since you can just say that the person is being quiet and ask them to for example to vote for you if they are blackmailed. Then tell everyone what they said before they were blackmailed.
 * However, keep in mind that if the predicts that high-priority roles will be too well protected, you could get slaughtered.
 * Pay attention to all whispers, as you will know who sent them, who received them, and what the message is. The smallest details may provide clues to who is a member of the . Example:
 * Day ends* Mafia: Kill that guy, I know him.
 * Spies are one of the few roles that retains some of their abilities after death; while you no longer see members of the visit others, you still see what they discuss and can still see whispers. Provided there's a living, you can help the  in many ways. If nothing else, even reporting the exact contents of unimportant-seeming whispers or a manufactured Spy-test to the  can give them a way to prove themselves.
 * Even if there is a dead, you can still give them information for their if there are no other clues.
 * Since it can reveal easily, it often makes sense for the Spy to claim to be a in order to decrease the chance that they'll be targeted by the ; if the  tries to hang you, you can easily prove yourself. However, claiming to be a  does increase the risk that you'll be killed by a  (whose attacks won't leave you a chance to prove yourself) or a  (who might refuse to believe you if you go from claiming to be a  to claiming to be a Spy in jail.)
 * Look out for incorrectly spelled words, such as a member of the using wrongly such as their or they're, and using the same incorrect usage over and over again. This can lead to you finding a member of the, but a downside is that the  can pretend to be people by using the same spellings as them.
 * If someone else claims Spy and their claim does not fit in the role list or they weren't visited by the at all, there's a high chance that they could be a . Write it in your Last Will or call them out, saying that they're a  when you can before the  trusts said person and ends up revealing info to the.
 * If a is lynched, you may know off the chance if a member  voted guilty, innocent, or abstained. In some cases, the . That being said, some expert players may pretend to deceive you, and the  may know due to the fact they can find out if there is a  or not.
 * Some information from the can be trusted more than others.
 * If the names someone as immune, it's often accurate -- the  needs to share information about that in case their killer changes (or, in the case of a  directing the, so the  knows not to target that person again), and has no reason to keep information that would lead to rival killers from the . If you're not sure, go back over the last day to see if anyone was killed and who the  visited. The  may sometimes use this to try and give themselves cover if the killer was role blocked or jailed, but this is rare.
 * If the names a living person's role, it's usually a sign that they have a . If they name the role or describe the Last Will of a dead person who was cleaned, it's often the  speaking. Again, these can often be trusted because this is information the  sometimes has to prioritize sharing among themselves even at the risk of leaking it to you; and again, information that leads to a rival killer should be taken seriously, since the  has plenty of reason to want to expose them as quickly as possible.
 * That said, never trust anything the says; consider whether it makes sense in the light of the rest of the information available to you (for instance, if they say someone is a, have there been  attacks?).
 * Some members will talk to you in their night chat directly saying someone was immune or their  found someone to be . This is less likely to be trusted than when they talk to other members of the, but it is still usually right.

Revealing

 * A "spytest" involves asking people to whisper each other and telling them what they said. Only Spies and can do this, so this easily proves your innocence in most cases and is a useful way to keep yourself alive if you're put on trial. However, if people have been blackmailed during the game, this won't suffice as proof. This is because when a Spy or a  is being investigated the  gets the investigative result:, , or . So there is both a chance that the person might be a Spy, and a chance that the person might be a . So, with both the Spy and the  being the only roles that could answer correctly on the spytest, other players won't be able to tell them apart. Even a Last Will with a list of who the  visited and what the  said won't help. If there is a  in the game, then he could interrogate the other player who claimed the role of Spy. If the  decides to do so, then he will get the message: "Your target is a member of the .". Although, it's very important that the  doesn't find out who the  is and blackmail him. So, the  should write down that info in their Last Will. Although the  should be intelligent enough to lynch or kill the other player who claimed the role of Spy. But the other Spy claim, might rewrite your Last Will for the previous nights and use it as an excuse. If the other players believe him, then, only an alive  who has interrogated the Spy claim can make the  believe otherwise. A  that talked to the dead  can also do this. However, if both are dead, the  could use their seance to give the info to a trustworthy player, who would then tell the  about or write it down in their Last Will.
 * A variation of this strategy can be used if you are dead. If a is being suspected of being a, the  can initiate a spytest and repeat the message the following day. If the whisper happens to go to a  member, there will likely be a short exchange at night about it, too. This not only confirms a , but it has a chance of finding out other  members as well.
 * If you are unable to gather a lot of information but still have some information to contribute, a good time to reveal yourself as a Spy is when you know there are a lot of targets as lots of other roles at this point are a higher priority to kill than the Spy. Otherwise, you should reveal yourself when you have some good information to contribute with, for example, if you know who one of the is.
 * It is possible, but risky, for a Spy to initiate the same strategy of a game -- revealing yourself through a Spy-test at any point, demanding roles from everyone, and using that to guide the  voting. The problem is that without a 's decisive three votes, the rest of the  is less likely to listen to you. However, you do have the advantage that a  can heal you even after you've confirmed yourself.
 * If there is definitely a, be careful when revealing. Spy is the most common claim for , and many townies won't believe you,

Visits

 * Make sure to keep track of who the visits at night, in most cases the visited target will not be a member of the . You can use this information to narrow down who could be . However, a  or a  can make a member of the  visit another (if this happens, members of the  will often point out that they were visited by the, which could give you a lot of information on who the  are.). If an  becomes a member of the , they might be among the targets too.
 * If no targets are visited at all, it is very likely that the or  was in jail or role blocked. In modes where the number of  can vary significantly, such as All Any, it can also indicate that the  are all dead.
 * If a target is visited repeatedly but is not blackmailed, the might have a,  or.
 * If none of the targets die, it is possible that one of the targets was attacked and either immune or healed by a . This is especially true if a target was visited by multiple members (the second being a  or a ).

Trivia

 * DesertStorm11 currently has the Spy tag.
 * The Spy and the Blackmailer can be seen as counterparts - they share Investigator results, and both of them can read whispers.