Board Thread:Role Ideas/@comment-98.14.207.134-20161012015600

The Demolition Crew are a bunch that none of the other parties like (besides survivor, witch, etc) that are very powerful and can cause lots of damage. The catch is, though, they will destroy themselves IF THEY EVER DO AN ACTION the night afterwards due to being triggered, along with everyone else that visits them. They have almost no immunity to being detected: if sheriff investigates, they appear as a demolitionist, if by investigator, it shows all 3 of the roles of the demolitionists, and if the consigliere does, they are revealed. Here are the three roles, and they are all guaranteed to be in the party if any 1 is, and are unique and unable to use actions more than once:

Detonator: Detonate the team, revealing them to you and allowing you to chat at night like Mafia. Trigger takes two turns but destroys the entire team.

Wrecker: wrecks 2 houses, killing everyone who visits but him immediately, and wrecks the wills, making everyone unable to read them.

Bomber: You can hide bombs in other people's houses, and if you die or when you target yourself, you will blow the people up and anyone who visits. Can only bomb 2 people, but trapping won't trigger, only activating the traps will. Bombs destroy wills AND roles.

Any suggestions? 