Board Thread:General Ideas/@comment-27128035-20190813051443/@comment-27128035-20190816044738

Gob47 wrote: BobbytheBlobby wrote:
 * Remove Retributionist alright okay


 * Make Medium unique sure ye


 * Transport notifications are removed yes okay

Jailor
 * Spy needs a rework. I would remove Maf Visits for the time being and add a limited day ability that allows them to close on the Mafia. Whether Mafia should get a notification about it or not is up to debate. interesting
 * Non-unique are capped at a maximum of 3. why? that makes claimspace immediately die--- I've been in a game with 5 sheriffs  Because games with 5 sheriffs is dumb. I think 3 is perfect as a limit, which can often fit in fake claims as well
 * Completely rework the role list to:

Town Protective

Town Investigative

Town Random

Town Random

Town Random

Town Random

Town Random

Town Random yes good okay

Godfather

Mafioso

Mafia Random

Mafia Random

Neutral Killing

Neutral Evil
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better. why? the consig claiming invest is already a solid claim--- and lookout doesn't fit in their investigative results  Because there are no Mafia roles to counter Lookout. Lookout can confirm itself without too much difficulty currently. With Consig, this changes.
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message alright cool
 * Framer now frames someone as a selected role for the night. uh yes this makes sense
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Limited to two uses. this makes a lot of sense
 * Rework Forger. Forger now sees the original will of their target and can change their role. Limited to 1 use. a bit boring but in the right hands this is really strong  There was another suggestion I found below that might make this role more interesting :)
 * Witch doesn't have to live to win, they just have to defeat the Town. They lose their temporary death immunity makes it a bit easy but okay  Yes you're right. I just don't like Witch having to be an evil Survivor though so I think this is better than the alternative. That's why I decided to add the fact it doesn't see its targets roles
 * Jester has an ability to frame themselves, limited to 2 uses. Jester should have one-time death immunity. thank you. you are a good man
 * Executioner has an ability to frame their targets, limited to 2 uses. They should also have one-time death immunity instead of permanent. i don't even think this thing should have defense. It's too easy to win with  Defense isn't the issue if this role is too easy to win with though. I think this suggestion is worth a try, but I see where you might be coming from.
 * The full moon appears on the first night, and again on the third, and so on. this takes away the night-immune's "secure" night one (because they can't die n1 other than to a vet)  A Godfather dying does the same damage a Mafioso dying does to the Mafia (as Mafioso is promoted)

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%.

'''okay quick clarification is this going to affect all modes? ''' Yes. Or at the very least, prevent Retri from spawning in Ranked/RP.