Board Thread:Role Ideas (Mafia)/@comment-27021808-20170721210227

Role Name: Saboteur

Alignment: Mafia Support

Goal: Kill anyone that will not submit to the mafia.

Abilities: Visit someone each night to reverse the effects of their ability.

Attributes: Sabotaging an investigative role will make their results inaccurate. (e.x, Sheriff finds an innocent person but if sabotaged the result will be "Your target is a member of the mafia!")

Attack: None

Defense: None

Sabotage Results:

Veteran: ''If non-alert, his next alert will use up his alert but does absolutely nothing. Lasts for 2 days until it wears off and the Veteran's alert is fixed.''

Investigator: ''Investigative results are inaccurate and can lead to false information. Lasts for 1 investigation.''

Sheriff: ''Any innocents will appear mafia, mafia will appear innocent, werewolves will become innocent. Lasts for 1 investigation.''

Vigilante: ''Gun jams and wastes a bullet, nobody dies. If Vigilante is on his last bullet, a sabotage will make the gun backfire and the Vigilante will kill himself.''

Serial Killer: The Serial Killer will have his knife replaced with a dud, notifying the victim that they have been attacked but the knife wasn't sharp enough to kill.

Arsonist: ''If the arsonist visits himself to ignite and he is sabotaged, he lights himself on fire and cannot douse anyone for 2 nights. Anyone doused will still die.''

Jailor: ''Execution results in a cancelled execution, non-execution results in an execution. Executions are wasted if they don't decide to execute, but if a town dies due to a sabotage he will still be able to execute.''

Consigliere: Investigative results always result in "Your target gathers information for the Mafia. They must be a Consigliere."

Godfather: The Godfather's command will not matter, the mafioso will visit whoever he voted.

Mafioso: The Mafioso will not kill the target, making the Godfather go and visit the target instead of him.

Consort & Escort: The Saboteur is roleblocked instead of the original target, no special note received.

Blackmailer: The Blackmailer will not be able to see whispers or blackmail for the night.

Disguiser: His role will remain the same, but he will not know.

Forger: His forgery will not take effect.

Janitor: His cleaning does not work.

Framer: His framing will not work.

Hypnotist: He will receive the message that he picked on a person he tried to hypnotise.

Ambusher: The Ambusher will ambush the Saboteur and kill him.

Pirate: His duel attempt will always result in a failure for 1 day.

Plaguebearer: The Saboteur gets infected and nothing happens to the Plaguebearer.

Pestilence: The Saboteur dies and nothing happens to Pestilence.

Vampire: The Saboteur will get bit and die.

Guardian Angel: The Guardian Angel will not be affected by the Saboteur.

Jester: If you sabotage the day before he is lynched, you will be saved from his haunting.

Executioner: The Executioner will lose his Basic defense for a night.

Werewolf: ''If not transformed, he cannot visit anyone but will still rampage in his house the next full moon. If transformed, the werewolf will only kill the Saboteur, any other visitor will be saved.''

Bodyguard: ''The bodyguard dies, but not the assailant. No effect on his vest.''

Survivor: Vest does absolutely nothing for a day.

Amnesiac: Will remember the person who has recently died instead of his target, if the target is the person who has recently died, the amnesiac will remember the one who died before the victim.

Witch: The Witch will reverse the first target to the second target and vice versa.

Transporter: The Transporter will transport himself with his first target.

Juggernaut: The Saboteur is slaughtered by the Juggernaut.

Hex Master: The Hex Master is unable to hex for a night.

Coven Leader: Unable to control for the night.

Medusa: The Saboteur turns into stone if Stone Gaze is active, if not; Medusa will receive an extra Stone Gaze.

Poisoner: The Poisoner's poison does not work on his victim.

Potion Master: The Heal Potion becomes a Kill Potion, the Kill Potion becomes a Heal Potion, The Reveal Potion will give faulty results.

Crusader: The Crusader will decide not to kill anyone who visits the person who he's guarding.

Lookout: The Lookout will see 2 people who never visited his target.

Retributionist: The Revive is not affected.

Medium: The medium will not see anyone in dead chat, but instead hear the Saboteur posing as dead people.

Mayor: ''The Mayor will automatically reveal the day after the night. A revealed mayor's votes will not count for 3, but instead become 1. Effects last for a day.''

Trapper: All his traps will trigger and reset, leaving everyone that had a trap defenseless.

Vampire Hunter: If he visits a vampire, the vampire will be saved from staking and if he doesn't visit a vampire, nothing happens.

Psychic: ''The Psychic will not receive a vision. Only works on full moon nights, if sabotaged on a non-full moon, the psychic will see on the full moon.''

Tracker: The Tracker will be given false information.

Doctor: If the person he heals is attacked, he will die instead of the person.

Investigative Results:

Consigliere: ''Your target destroys items for the Mafia. They must be a Saboteur.''

Investigator: Sheriff, Executioner, Werewolf, Poisoner, or Saboteur.

Sheriff: Your target is a member of the mafia!

~

Tell me what you think about this idea, criticisms gladly accepted. 