Board Thread:Role Ideas (Coven)/@comment-34013628-20180201150038/@comment-33380803-20180213081722

Bambino86 wrote: Name: Archer Attack: Powerful That’s usually not a good sign... Defense: None UR: Yes Description: You are a corrupted master bowsman, seeking revenge. Abilities: You ignore target's transports. '''Hmmmmm, it’s already sounding bad lol. Ignoring transports is just a bad idea.'''With the necronomicon your attacks become Astral. You can only shoot your bow 4 times '''only 4 times??? That’s some very easy extra 1 KPN for pretty muhc most nights...''' Mechanics: Each night you may choose to kill someone. What it means that "You ignore transports", you aren't transport immune, it's simply the fact that you will still kill your target, regardless if they were transported. Yay let’s jsut ignore what transporter does in teh gaem and give a role that has POWERFUL ATTACK, meaning you can kill the NK... Example: Person A is Transporter Person B is Sheriff Person C is Investigator Person D is Archer Person A transports Persons B and C. Person D decides to kill person C. Person C will still be killed, not person B. With the Necronomicon you get Astral attacks, meaning a Lookout or Tracker won't see you visit your target. Goal: Kill everyone who opposes the Coven Wins with: Coven, Survivor, Guardian Angel, Pirate Must Kill: Everyone else Achievements: "Sharpshooter" - Win 1 Game as Archer "Oldtimer Sniper" - Win 5 Games as Archer "Quick Eye" - Win 10 Games as Archer "Nice Aim" - Win 25 Games as Archer "Silent" - Get a kill with the Necronomicon "Denied" - Kill someone that was Transported "Saved myself" - Get transported yourself and by another target, but prevent yourself from dying

Yeah so many problems with this role. It’s OP as phuck. Just ingore’s Transports. And there aren’t even inv results lol