Board Thread:Role Ideas (Town)/@comment-39473810-20190515145826/@comment-30757827-20190521173800

-Buffing roles is a nice concept, however, by nature, this role would be a pain in the oof to balance, as you'd have to balance every effect for every role. BMG might not be up to the challenge, but i don't know, i'm not BMG.

-In games i play, which im silver in ranked, i've never seen a vigilante kill 3 evils. Giving them an extra bullet feels kind of useless... However, preventing suicide is WAY too overpowered! Suicide is what makes vigilante balanced! Otherwise, vigilante can A: Turn a mistake into basically confirming, and B: Be less careful about shooting.

-The investigator buff isn't a buff, it's a nerf. Getting more results means more roles they can claim into. Change this to taking one town off of the result, with that town not being them.

-Lookout can see roles?? This can be one of two things: 1. You see the role of everyone who visited. This is way too overpowered. If you visit someone who dies and other people also visited them, usually you have to guess now. With this, NOPE you know who the killer is. If you know the roles who visited, but don't know who the roles belong to, this is better, but all you have to do is ask both to claim and whoever claims a role that didn't visit is evil.

-So now spy is also lookout? seems a little OP if you ask me.

-You say players won't know they've been blessed, but any player with half a brain that gets the message that they get an extra self heal or bullet or whatever is gonna know they've been blessed.

'''Verdict: IDK. '''This role is gonna be a pain to balance for you or BMG, they probably won't accept it unless you have the stats for every role, and every role is balanced, which is going to take a long time. You need to decide whether or not you're willing to invest that much time.