Board Thread:Role Ideas (Town)/@comment-29936852-20181228141736/@comment-25615841-20181228173045

Saxtremegaming wrote: Role: Security Manager

'''there will never come a day where I don't criticise this - lore isn't the main focus of tos, but it isn't completely unimportant. I don't think I have to explain that there weren't security managers back in 1692'''

Alignnment:

yeah gl getting this to be original

Abilities: Give two people security. Put trackers on two people.

so, tp tracker?

Attributes: When you give someone security, you will know if someone with a tracker visits them. You will not know which target with a tracker visited, but you will know which person was visited. You may not place a tracker on yourself, but you may give yourself security. If someone with security was attacked, you will use a protection unless the attacker had a tracker. You have 3 protections.

'''so like a lookout + tracker combo. that's pretty clever, though probably not the easiest to code. however, the protection mechanic, while making a lot of sense, makes me question whether this role is op - then again, I suppose the chances of your target being attacked by two specific people balance that out, at the least'''

Immunities: Control Immunity

fair enough

Mechanics: Your tracker placing is astral, security is not. Both trackers and security last only the night they are placed. If someone with a tracker visits someone with security, they will not be notified that the player they visited had security unless they intended to harm the target.

makes solid sense, and balances well enough.

If your target is attacked directly, you will use a protection if the attacker did not have a tracker on them. If they did, you will not waste a protection, allowing you to protect even when you have run out. People will know if they have a tracker on them, but not security unless they were protected. You can choose the same person to track and place security on.

'''ohhhh- so you do save people anyway even if the attacker isn't tracked. is that actually gonna fit on a role card?'''

Goal: Lynch and kill all evildoers.

wrong.

Wins with:, ,

yeeeah

Must Kill:, , , , , , , , , , blah blah blah

blah blah blah

Investigative Results:
 * Your target is not suspicious.

let's cut


 * Your target could be a, , /, or Security Manager.

2-1-1-0/2-1-0-1. all good here too


 * Your target masters technology. They must be a Security Manager.

could be better, but not bad.

Overall, the role clearly has enough attention put into it to not have any basic problems, so let's just skip all the obvious things. The balancing is decent, but still quite complicated, and feels quite similar to BG. The role also has more mechanics than any other TP role let's just ignore trapper lel, which could make it quite swingy, especially when played by someone unsure of what they're doing.

One thing about the protections is that I feel like you have enough of them for it not to really matter that they only get used up if the attacker has a tracker. I'd nerf that. Also, this could be pretty confusing, especially for newer players. If there's anything to do to make it more simple, I'd go for that.

I also think this role would benefit from a general re-skin. It's not easy to be creative, but I really can't visualize a Security Manager between a sheriff and a doctor in the wild west.

final mark:

"wacky"/10 ign kthnxbai