Board Thread:Role Ideas (Town)/@comment-32651233-20180723233131/@comment-35813313-20180724000658

Orecreeper wrote: Alignment: Town (Killing) Is this unique?

Attack: Powerful

Defense: None

Summary: You are a person skilled at working with explosives helping the Town.Nice description, short and to the point.

Abilities:

- Plant an explosive on someone's house.

- Remove an explosive from someone's house. I'm assuming this will be a rampage attack?

Attributes:

- You can set how many days your bomb will stay dormant.

- If you kill a Townie, you will blow yourself up over the guilt. So...a buffed Vigi?

- You start with 1 bomb and gain more bombs every full moon.

Mechanics:

- The maximum days you can set your bomb is 5 and the minimum is 2.'''This is really confusing. Will there be a notification reminding you how many nights you have left? Will there be a notification for how many bombs you set? Can you set more than one bomb?'''

- The night you set a bomb counts as a night.

- Removing an explosive takes one night.

- Every 2 Townie deaths when a full moon happens yields one bomb.

- Extra Townie deaths do not carry on to the next full moon night.Wait...I thought you die of guilt after blowing up a Townie.

- The deaths at the end of the full moon night also counts.

Investigative Results:

- Sheriff: Your target is not suspicious.

- Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Demolitionist. Nice...gives the Werewolf something else to claim.

- Consigliere: Your target uses time-controlled explosives. They must be a Demolitionist!

Messages:

- "You were blown up by a Demolitionist!"

- "They were killed by a Demolitionist's explosion".

Okay, this role is really confusing. Confusing, intricate, roles aren't always the best idea because you have to take into considerarion the amount of code needed to create this one role. Also, I'm not sure what you mean by gaining extra bombs after killing a Townie. Don't you die after killing a Townie? Please make this clear for the idiots like yours truly. This is definitely OP, especially for a Town role. Townies were designed so they can work together to take down evils. Having one Townie role this OP will most definitely remove that aspect as well as tip the game's outcome to the Town. Honestly, I love the idea, but I believe this should be a Neutral Killing role. Don't get me wrong--it's a great concept--but it's just too OP and unpredictable to be a Town. I can definitely see this as a Neutral Killing role, though.