Board Thread:Role Ideas (Other)/@comment-39067078-20190411200503

Ingame referred to as the "Eskyins" or just "Esk".

Heavily based off of 19th century England, France, and Shovel Knight's Flying Machine.

The wondrous City of Flight, as coined by many of the stargazing farmers and carpenters.

Stranded in a barbaric isle of fear, the aristocracy onboard of the ship refuses to live with any of this nonsense.

They will have their way, and they will have it now regardless of what the town thinks.

Just to be clear, this faction does not side with town 100% of the time.

Although it is more passive and does not always pose a threat, they are easy to be posed as.

As their actions are very loud and prideful, the town may quickly turn on them.

Even Mafia may turn on them, depending on who they attempt to side with first.

From the co-creator of the Floren Kingdom. (Oh wow, I can't believe I helped with it either.)

Also, I'm not including Investigative results because of the personality of these roles.

Just like with Coven, I would have to change them.

Typical Number of Eskyins: 2-4

Win Conditions:

Although not a killing faction, they don't have to win with town.

Win by repairing the Eskia.*

They can with with any Neutrals, Town, and Mafia.

*Once the Eskia is repaired, the game does not automatically end. Just like with neutral benigns, they win with other winning factions. However, if a faction upsets them anyway, they can bombard them.

Mechanics:

Undignified Bonus: When an Eskyin is publicly lynched, the others will have basic defense the next night. Some roles may have an alternate effect.

During the night, every kill your faction gets increases building progress by 7%.

During the night, Eskyins converse with each other.

Eskia (New Mechanic) The Eskia has a bar to complete. Only the Engineer role can directly repair it, but other roles can blackmail other factions into helping.

It is completed at 100%.

Once complete, all Eskyins gain night powerful defense*.
 * Except from the Jailor.

During the night (If the Eskia is up and running), Eskyins can choose to bombard a house, dealing a basic attack, but it disables the Eskia’s cannons for the next night.

Baron (Eskyin Power)

A prestigious inventor, the mastermind behind the Eskia. He will take whatever it takes to leave.

Attack: None

Defense: None

Sheriff: Inno/GF/Baron

Consig/Witch: Your target is an entrepreneur. They must be the Baron!

During the night, guide the Eskia to a different house. The player there will take a hit for you at their own expense.

Undignified Bonus: You will become disturbed and wittled by losing a member of the Aristocracy.

At night, duel someone. Dueling someone role-blocks them, and you will be notified if they attempted an attack on anyone.

While you are dueling, if they take a hit for you, they will instead be dealt a Powerful attack if only dealt a basic one.

If you duel an SK, same rules still apply as with escort.

Notifications: Taking a hit for the Baron: “You were attacked while someone was chasing the Baron!”

Being dueled: “You are met by a mysterious figure challenging you to a duel. You were roleblocked!”

Dying from a Powerful Duel Attack: "You died after being dueled!"

Public: “He/She died by the Baron’s chaser.”

(Other): "He/She died after dueling."

Gameplay: The notifications you get while you are taking a hit for the Baron is supposed to emphasize Selfishness in the Baron. This will lead to the Town going against or having a negative view of the

Heir (Eskyin Support)

The next heir to the throne, set aboard on the Eskia with crates of wine for the eternal party.

Attack: None

Defense: None

Sheriff: Suspicious

Consig/Witch: Your target has the finest tastes. They must be the Heir!

During the day, choose someone to share a crate of wine with.

During the night* and the next day, they will say things at random, which include: “Engarde!” “Magnifique!”

“Fameux!”

“Je me sens étourdi …”

If a Drunken player attempts to speak, they will not be able to.

(Only affects speech during the night if they speak during the night.)

In addition, drunken players vote randomly.

Notifications: Being drunken: You had fine delicacies last night. You are drunken!

Marquis (Eskyin Support) A chatty, infuriating noblewomen. No one can stand her, not even her fellow Eskyins. The only people that talk to her are her butlers.

Attack: None

Defense: None

Sheriff: Suspicious

Consig/Witch: Your target has no friends*. They must be a Marquis!
 * Subject to change

Special Attribute: You can not talk to other Eskyins during the night.

During the day, choose someone to talk to. During the night, your target is roleblocked and you may freely converse.

During the day, if you choose yourself, you can talk to the Eskyins during that night,

While you talk with someone, you can attempt to force them to vote for a certain person or target a specific person.

If they do not comply, you may choose to "Lose Control", which deals a basic attack.

After losing control, you will get a somber notification.

After losing control, you cannot do it again the next night.

Notifications: Being chosen as conversation target (Target is Visiting someone): You were stopped at the door! Being chosen as conversation target (Target is Not Visiting): Someone knocked at your door!

Dying from lost control: "You suddenly killed while you were talking with someone!"

Losing Control (Marquis): "You did it."

Chevalier (Eskyin Killing)

A powerful general, allowed to serve on the Eskyin as defense and for taking over the occasional town.

Unbeknownst to the Eskyins, the Chevalier is looking to take something much larger than a town.

Attack: Basic

Defense: Basic

Sheriff: Suspicious

Consig/Witch: Your target is a warmonger. They must be the Chevalier!

During the night, you can choose to attack someone.

After attacking a target, you must skip the next night. until attacking again. (Ex: Attack N1, next attack is N3.)

Notifications:

Attacked (No mark): You were Attacked!

Attacked (Voted for Eskian): An ironclad man appeared at your door, showing a paper of treason. You were attacked!

Public: He/She died from the Chevalier.

(Other): He/She died from the Chevalier, with a paper detailing treason. (Paper shown)

Ecuyer (Eskyin Protection)

A low ranked shield-bearer, with questionable morals.

Attack: None

Defense: None

Sheriff: Suspicious

Consig/Witch: Your target is pretends to defends people! They must be an Ecuyer! During the night, select a target.

You give them basic defense for the night at the cost of them being roleblocked.

While you defend them, they repair the Eskia for 10%.

Notifications: While being guarded: You were forced to repair the Eskia! You were roleblocked!

Engineer (Eskyin Investigative/Support)

The true creator of the ship’s lightning rods, steel infrastructure, and much more. Called a mad scientist by many, he just has a wild grin that many can identify.

Attack: None

Defense: None

Sheriff: Suspicious

Consig/Witch: Your target admires French architecture. They must be an Engineer!

During the day, you can repair the Eskia for 5% at the cost of not being able to talk.

If you abort the repairs, you can talk and vote at the cost of not being able to repair for the day.

During the night, choose someone to steal designs from.

If you successfully steal the designs, you repair the Eskia for 7%.

If the target has killed someone, you will be notified and will not be able to steal from them.

If the target has gotten someone’s role results (Consig, Witch, Sheriff, Investigator), then you will be notified and not be able to steal.

Notifications:

(You stole from someone successfully): Success! You stole blueprints.

(You stole from someone that has killed): When you looked inside the house, your target had a crazed grin. You fled!

(You stole from someone that has role results): When you looked inside the house, your target had a grin as if they figured something out. You fled!

Connoisseur (Eskian Protective)

A chef that will not stop at anything in order to get his ingredients.

Attack: None

Defense: None

Sheriff: Sus

Consig/Witch: "Your target has a master sense of taste. They must be a Connoisseur!"

During the day, you can rummage about somebody's house to find ingrediets.

Depending on the role, each one will have different ingredients.

You receive the ingredients during the night.

The different roles' ingredients go as follows: Investigative: Bitter (Roleblocks)

Protective: Sweet (Gives Basic Protection)

Killing: Salty (Gives Basic Protection)

Support: Unami (Allows You To Keep One Ingredient)

Deception: Sour (Causes Result To Become Chef)

Benign: Bland/None (Victim Will Not Be Able To Identify Ingredients)

Chaos: Spicy (Roleblocks)

Evil: Acidic (Deals Basic Attack)

During the night, you can choose someone to give food (or a combination of said) to a player.

You cannot select yourself.

Notifications: While receiving food: "Someone gave you food. [Food results]"

Bitter, Salty, Sour: "It didn't taste that great. You were [effect]!".

Sweet: "It gave you energy. You couldn't sleep."

Unami, Bland: "You couldn't taste much. You couldn't remember the taste.

Spicy, Acidic: "The taste was painful. It hurt so much that you were [effect]!"

Public: "He/She ate poisoned food."  