Board Thread:Role Ideas/@comment-26832255-20160918005125

Another role idea. It probably has a lot of flaws or is overpowered, but it's worth a shot anyways. Based off an idea I found in the depths of forums earlier

Role: Diplomat

Alignment: Town Support

Special Traits: Unique, Not night immune, Not bite immune

Mechanics: This role is very straightforward. During the day you can choose to "host a diplomatic meeting." That same night, everyone in the town, regardless of alignment, will not be able to perform their ability. Instead, they will be notified that a diplomatic meeting is ongoing, and they have the choice to ATTEND or STAY. Attending the meeting will reveal your role, but not who you are (so if a Serial Killer and a Mayor attend, the next morning, the town is notified these roles exist.) If you STAY, it is revealed to the entire town you didn't attend the meeting. You can only host a meeting once, so after you host the meeting you have no ability.

-Executioners can have a diplomat as a target

-If a Werewolf attends the meeting on a full moon, everyone at the meeting is killed.

-Serial Killers, Arsonists, Godfather etc will not be able to kill anyone regardless of whether of not they attend

-The next morning, instead of announcing who died (unless there was a Werewolf attack) it is revealed through some sort of message or GUI each role that attended, and the specific players who did not attend. If a werewolf attacked, the town is instead told that a werewolf mauled everyone at the meeting, and the roles of the dead players are revealed instantly (to save time)

-Veterans can never attend a diplomatic meeting 