Board Thread:Role Ideas (Neutral)/@comment-38454927-20190208001045/@comment-33869364-20190208035101

ReindeerRaven wrote: Name: Parasite ok Alignment: Neutral Chaos always a fan of nc suggestions

Attack: Basic ok

Defense: None (when you are without a host you gain basic defense) reasonable

Unique Role: Yes also reasonable

Abilities: You may control each your host into killing 2 times.

Attributes: The first person to visit you will become your host. After a host is dead the next person to visit you will become your host. The longer you stay on your host, the more information you will get on them (no information gained when controlling a host) what

'''how does that work? like how much information do you get on them over time?'''

'''also, we find out that the type of information they get is investigative information. the problem is: neutral chaos roles aren't supposed to be investigative.'''

Mechanics: (How It Works) After gaining a 'host' the parasite can control them into killing 2 times. On a night when the host is being controlled, any attacks targeting the Parasite kill the host, and any attacks targeting the host kill the parasite. (Think transporter)

'''that makes things kind of confusing, tbh. also, how are you supposed to kill your host? by... im just confused'''

-Investigative Results-

Sheriff: Your Target appears innocent; when controlling their host, they will appear suspicious reasonable ig

Investigator: Investigator, Consigliere, Mayor, Tracker, Parasite, or Plaguebearer '''six invest results... not too sure about that'''

Consigliere/Witch: You target is bound to another player! They must be a parasite. ok

Goal: Live to see 2 your hosts die (maybe) ok

Wins With: Everyone

yeah

ok

no

'''the only type of role that should be winning with EVERYONE is neutral benign. this is obviously not neutral benign.'''

Must Kill: 2 Hosts

Anything Else: The 'host' will not know they have picked up a parasite until they are controlled. A basic defense blocks parasite. If a Parasite makes the host attack themselves, both will die.

When a target is controlled, they will get the message: "Your actions have been hijacked! You must have picked up a parasite." 

'''so the parasite's host is the first person that visits you. you can just see who visited you if you have a good last will tho'''

Messages when parasite gains information: "Your target is a member of the ______!", "Your target's name is ______!", "Your targets role is _______!” ​​​​​​​again, neutral chaos roles shouldnt be investigative.

Suggestions are appreciated. First of all, this is more like an NE to me, not NC. Second of all, if this is an NE, we shouldn't make it so that they win with EVERYONE. No roles should be able to win with everyone anyway.

If you think about this a little more, this is a VERY hard role to win as. Town can easily figure out who this guy is, and then they can just kill him using if they figure out it's mechanics.

Also, this needs a lot of tweaks if they want to put this in the game. Overall, it's pretty good, it just needs a lot of buffs. I can tell you put a lot of effort into this, though, so good job.