Board Thread:Role Ideas (Town)/@comment-85.97.113.94-20180813145523

Alignment: Town (Protective)

Attack: None

Defense: None

Summary: You are a key holder that can lock a person in their house.

Abilities:

- You may lock someone in the morning.The person will be locked for the night. you have 3 locks.

Attributes:

- If two Locker's lock the same person, they will not get locked.

Mechanics:

- Locked players will not be able to use their abilities if the ability requires the player to get out of their houses(Witches can control, but sherrifs cant investigate).

- The people that visit the locked person will not be able to use their abilities.(Doctors can't heal,Vigilante can't shoot etc.)

- Targets will know they have been locked.

Investigation Results:

- Sheriff: Your target is not suspicious.

- Investigator: Your target could be a Escort, Transporter, Locker or Consort.

- Consigliere: Your target locks people to their houses. They should be a Locker! 