Board Thread:Role Ideas (Other)/@comment-76.174.12.30-20190404235228/@comment-26234016-20190408212036

Now, I am unable to fully review this because the win conditions of the Floren faction aren't present. But there is a base underlying issue with the faction, which is that, as far as I can tell, its goal is to help the.

The town has a seriously incredible winrate as is. They have a winrate, from what I can recall, of about 66%. A large aim of the faction was to lessen that winrate– the  couldn't do much killing, and the  roles were working solo, or, at best, with a  role. The Coven, a faction that did a lot of killing very quickly, changed the game from 'scumread and puzzle out who's lying' to 'OH MY GOD QUICK QUICK HURRY,' which the Town was weaker at... or at least some might see that as the intent. Similarly, the, / and were all very kill-heavy roles. The has negative utility that  Jallybwan might talk your ear off over, but it helped to balance out the Town's incredible advantage.

(Not to say that every role in the Coven expansion disadvantaged the Town, but they were all intended to balance the town.)

Duwiiton takes a valuable note– that the Floren have a consistent theme, so props to you for that, but the theme is Protection, and not just of themselves, but of Townies. This would functionally undo whatever it was the Coven was trying to do. An entire faction, a whole eight roles that do nothing but help the Town win, are going to ensure that any evil role in the game is... not going to have a great time.

I'm not going to go in-depth with the individual roles because, honestly? Unless you can solve the problem that is intrinsic to each role, there isn't a point in giving feedback on the minutiae.

Now, I'd like to say that I'm in love with the flavor. That's not something I generally say because flavor takes a backseat to the gameplay mechanics, which I described above. Yeah, there's a consistent theme, and that's awesome! I love the idea of plant people wandering the streets of Salem, and I love the wealth of knowledge of plants that you've drawn on to make these roles. My personal favorite is the Dandelion, it's very funny to me in a way I can't explain, but that's something that has been lost in some role ideas, that desire to be creative and take the risk to put Plant People in Town of Salem! And it's awesome! Yeah, it's not balanced, but it's genius in another way!

If you bring this creativity to other roles, I'm going to be waiting for them with baited breath.