Board Thread:Role Ideas (Town)/@comment-35420390-20180825201709/@comment-35813313-20180825221923

BendBones wrote: Name: Templar OH. Alignment:

Summary: You're a holy knight trying to fulfilling your Gods will to end all evil.

Defence: none

Attack: basic / powerful '''Powerful attack...for Town? Ok'''

Unique: no

Ability: choose someone to attack at night.

Attributes: To attack someone, you need "Power". You will gain 1 Power for every that dies. Dies due to a lynch, dies to evils, gets executed by Jailor...?

For every YOU kill, you will lose 1 Power instead.

Attacking someone will cost 2 Power (+ 1 Power if you kill a ). ??? Don't understand the last part.

If you go in minus the guilt of letting down your God will kill you. "They died of guilt". '''So...if you have negative Power, you die. Right?'''

It cost 5 Power to deal a powerful attack, but this will kill you if you kill a. If you have 5 Power and decide to attack, you may not choose to deal anything else then a powerful attack. '''But that would force you to attack. Is there a safer way to lose Power? '''

You may never have more than 5 Power simultaneously.

If no have been anounced dead in 2 days in a row (starting the count on the following night), you will lose a Power for every night that passes.

Example: dies at night, is anounced dead the following day (day 2), night 2 passes, day 3 passes, night 3 passes, no  has been killed at night or lynched the past 2 days (this is day 4), at the start of night 4 you will have lost 1 Power. '''So you have 1 Power. What if a Townie doesn't die for the next two nights? Wouldn't you die?'''

Investigative results:


 * your target is not suspicious.


 * ,, , or Templar


 * Your target acts w​​​​​​​ith his Gods will. They must be a Templar.

Goal: Lynch every criminal and evildoer.

This is an interesting but flawed idea. I feel like you should have the ability to safely lose Power, be it only possible to do so 2-3 times per game. I really do like the idea, though. Nice job!