Amnesiac

Mechanics

 * You are able to select a dead role from the graveyard to remember yourself as. You are unable to select unique roles. If you select a different unique role along with another, whoever joined the lobby first will succeed.
 * You will always become the true role of your target. If you select a  that is disguised as something, you will become a  and not whatever they were disguised as.
 * You are unable to select roles who have been cleaned by a or stoned by a.
 * If you are killed the night you attempt to remember, you will die even if you remembered a role with a defense value.
 * You are unable to remember a unique role if one already exists in the game, such as the or.

Strategy

 * Revealing as early in the game is risky. It might prevent you from becoming a target if you join the winning team, but it eliminates your anonymity (and most of the fun) if you choose an evil role. Note: If you reveal and announce you will claim to be a  the next night, you are almost guaranteed a win, if you indeed become a.


 * Try not to talk too much or make yourself a target before you pick a role. You do not want finding out who you are if you are picking an evil role nor do you want to be killed by the  or  at the night before or, worse, the night you choose a role to remember that you were like.


 * If you reveal that you are an to one team, it would be in your best interest to earn their trust and protection by remembering that you were like a role that places you on their side. If you do reveal and remember an opposing role, like the  or a, you place yourself at an enormous risk of getting killed.
 * If you survive long enough, you can remember that you were like an the last night of the game and win in the following stalemate, since the  wins in a stalemate versus most roles, namely: the, the  and the  (if he has no executions left). This is especially successful if you play the rest of the game with a benign attitude, remaining neutral, appearing to be A.F.K (Away From Keyboard), being discovered and keeping it neutral, making the  believe you are a , etc.
 * If your role is known and there is a living, you could choose to become one too and let the other protect you. Be careful, though! If somebody says they are a role but are lying, they can easily kill you or gain free protection away from the.


 * : Outside forces such as and  may threaten you to join their side if they find out you're . Try to claim to be a, if possible, but if there's only one  role and you pick your role, it will be obvious that you are . Even worse, the  might lynch you because they thought there was already another . Additionally, an  may suspect you as a  though and ask the  to lynch you. Note that most  might execute  claims especially if the claim is not convincing, or if the  is aggressive.
 * If the game seems like it will end soon, but there is no clear winning team, don't try and wait another night. If the game ends and you haven't picked a side yet, you don't win despite staying alive. Even if everyone but the die, you will still lose.
 * If there are multiple in the game and one of the others gets outed, you can take advantage of this by remembering that you were like an evil role yourself, which will likely get them lynched (and increase your chance of winning as a member of the .) Be careful though, the person that was getting called out could be a member of the, or your future ally.
 * You have the ability to near-perfectly confirm yourself as any role by announcing what you intend to recall the day before you remember that you were like a role. This works best if you're about to recall an uncontroversial role like, but you can also use it to confirm yourself as a to an entirely evil . There is one risk when doing this; another  may remember a different role and get you lynched or killed at night.
 * If you are playing All Any, it's better to side with the rather than the.
 * One particular strategy is to claim to be a Day 1. Then, hope a  dies early on so that you can remember that you were like it. The  will remember that you had claimed to be a, and hopefully lynch you, giving you the win.
 * Any attributes of your new role will take effect starting the following day; e.g. you will not see the, , or windows until the night's deaths are called out, and you will not have Defense, will not see  visits as a  and will not clean any 's gas until the next night. Fortunately, you will still be able to get achievements for remembering that you were like certain roles, e.g. I Am Who I Am (see achievement).
 * If you win, it will only count as an win for your achievements, but you are able to gain achievements for your new role.

Selecting Your Role

 * If a faction knows you're an, and you join an opposing faction, expect to by lynched or killed quite quickly. It's best to get a plan at the beginning at what you want to become before you take action and claim.
 * You cannot select roles that were cleaned by a or stoned by a.
 * You can choose to remember that you were like a dead . The first time you do this, you will earn an achievement, although this can be a disadvantage as it will be announced the following day.
 * If you choose to become an, your target will be one of the currently living , except for the or . If there are none or your target dies the same night, you will automatically become a  instead. In both cases, the other players will be notified that you turned into an , not a.
 * If you choose to become an, your target will be any one who is still alive. If your target dies the same night, you will automatically become a instead. In this case, the other players will be notified that you turned into an , not a.
 * If you remember yourself as a when all  have been killed, you will remain that way until the rest of the game unless another  remembers themselves as a, and dies before converting.
 * If an selects to remember that they were like a  who had died as a disguised role, the  will remember that they were like a  and it will be publicly announced to the.
 * If a disguises as a Unique  role and dies, an  will not see a button beside the 's name.
 * If you choose to remember that you were a, you will start at the level that the previous was at.

Which role to remember?

 * It may be tempting to simply wait for a role you want and recall that. While this option is one of the most fun parts of playing, remember that you were like your desired role may not be in the game or may not die.
 * One strategy for is to wait until later in the game, then become a role with the team that seems to be winning. This will add another vote for the team you choose (i.e:, , etc.), which will boost your chances of winning, and allow you to appeal to that side if they try to lynch you. The downside to this is that you risk being killed before then. (since, unlike  and , you can't win while dead.)
 * If you are being threatened into remembering that you were like a role by the  that has identified you using a, you can remember that you were like a  role with the ability to protect itself, such as a , , or , and call them out. Doing this has the added advantage that exposing a member of the  will increase your chances of winning as ; however, make sure the  can still win before joining them.
 * When you've been exposed as an to the, your options are more limited; remembering that you were like an evil role in this situation is likely to get you lynched. Remembering that you were like a role capable of protecting itself (especially , which can protect itself indefinitely) is still a good idea.
 * Remembering that you were a role like an is effective when you're certain the  no longer has a majority; you can simply reveal and try to get the evils to lynch your new target with you. However, there are some warnings. If the game has devolved into two competing evil factions, they may not be eager to lynch a  (since they need to defeat each other.) Additionally, if the  has been entirely eliminated (by, for instance), you might become a  instead.
 * Remembering that you were like a is also a good choice if you think the  no longer has a majority; simply remember that you were like a  and announce your choice.
 * Similarly, while incredibly boring, remembering that you were like a (often announcing you will do so the day before you do, so there's no risk of confusion) will usually guarantee a victory. Some  might choose to lynch you out of fear that you'll side against them, and there is a slim risk of being bitten by a, but for the most part nobody will have a reason to bother you and you'll coast to victory. Remembering that you were like a  may also be your only hope of winning when (as is often the case) the rest of the graveyard is entirely filled with the losing side.
 * Remembering that you were like a is very risky (since the  will be alerted to the existence of a ), but may be a good idea if, for whatever reason, it seems like you're about to get lynched. Additionally, while it's a risky choice, it's sometimes your only option for victory when facing a victorious majority who has no non-unique roles in the graveyard. If facing a member of the  who hasn't lost anyone, for instance, you could remember that you were like a  and try to appear to be a  so they lynch you rather than killing you at night. One advantage to this is that anyone else on the losing side who catches on is likely to help you get voted up, since they'll want the  to lynch you as well; for instance, if you start acting like a, a real  will likely realize you're the  and could start acting like a  to support you.
 * You could try and be a confirmed ; demand that you get protection and will remember that you were like a role, remember that you were like that role, then direct everyone. Unlike a, you can get healed by a  and can get whispered to. However, the  might be reluctant to listen to you.
 * If it is nearing the end of the game with you not remembering that you were like a role yet and it looks like one faction might get a perfect victory (meaning their faction gets no deaths at the end of the game), you could reveal yourself as an and ask that to lynch one of their own faction members so you could join in on their victory. However, don't rely on this strategy as the team might want to keep their perfect victory. If there is a  role that can win the with the faction, remember that you were like that role instead of asking that someone of the winning faction be lynched (For example,  or  if  is going to have a perfect victory).

Trivia

 * Prior to Version 2.0.0, were not able to remember themselves as any Unique Role, such as a.
 * Prior to Version 1.5.10, could remember cleaned roles, if the role was Unique, the  would fail to remember.
 * Prior to Version 1.1.0, were able to win without selecting a role to remember as but only if they survived to the end.
 * You can surpass the limit of 4 members of the and  if multiple  remember as them.
 * There was a bug where you were unable to remember yourself as a due to the game registering them as a unique role.