Board Thread:Role Ideas (Rework)/@comment-35766038-20190813060409/@comment-28092296-20190819002428

I've always thought as Forger being a role that wasn't made to create false evidence through last wills but rather a role that is oriented around hiding evidence in the first place. I know many people see Janitor as the better alternative to the Forger, but I believe that with the right buffs you can make Forger equal to Janitor.

The downside of Janitor is that targets show as cleaned—it's very obvious to tell that a Janitor exists if they use their night ability. However, forging is much more discreet, as seeing a last will with some weird text in it isn't a guarantee that there's a forger in the game (if the town notices the will changing at all). To me, Forger works as a silent Janitor—somebody having no will (a forger leaves a will blank) or somebody with a will that doesn't have useful information without obviously signaling that a Forger exists is how to play as the Forger. You play and try and avoid people noticing you, unlike the Janitor who mkes its presence known with its first clean.

With that in mind, I'd recommend some kind of forger bufff that works in a way that doesn't reveal the forger. My suggestions are this, but there's definitely more out there:

- Forger also changes the role of the target

- Forger silences targets from using the night chat in Medium/Retributionist games

- Number of forges is increased to four

- The forger can choose to add aditional text somewhere in the will of the target. (So the text that the person wrote would be there, however the Forger can choose at any point in the will to add an additional message)