Board Thread:Role Ideas (Other)/@comment-66.65.103.157-20191011034603

New Faction: The Clan

Roles:

Chief / God of Death - You are the leader of the Clan.

Mystic - You are the Clan member the gods want sacrificed.

Henchman - You are a retired warrior who now serves the Chief.

Smuggler - You are a violent kidnapper who isolates people from everyone else.

Dealer - You are a drug brewer who controls people using various substances.

Bomber - You are an evil mechanic who loves deadly explosions.

Chief

Alignment: Clan Killing

Attack: Basic

Defense: None

Unique Role: Yes

Summary: You are the leader of the Clan.

Mechanics: Results:
 * Decide to kill someone every night.
 * If there is a Henchman alive they will attack your target instead of you.
 * If you are empowered by a Mystic you will become the God of Death for that night.

Sheriff: Your target is innocent.

Investigator: Your target could be an Investigator, Consigliere, Mayor, or Chief.

'''Exact: Your target is the leader of the Clan. They must be the Chief.'''

Goal: Kill all who stand in the way of the Clan.

Mystic

Alignment: Clan Support

Attack: None

Defense: None

Unique Role: Yes

Summary: You are the Clan member the gods want sacrificed.

Mechanics:
 * Try to be killed. This can be in any form; lynches, Vigilante bullets, Jailor executions, etc.
 * Once you are dead, you still have access to Clan night chat and will speak there rather than in the Graveyard chat.
 * Every night after you are dead, decide which Clan member to empower. Empowerment ignores Jail and Transporters, and it is an Astral visit.
 * Empowerment gives various buffs to your target that vary depending on which role your target is:

Results:
 * Chief: You will transform them into the God of Death role for that night.
 * Henchman: You will grant them the ability to Rampage at the home of whoever they attack, dealing a Basic attack to any and all visitors as well.
 * Smuggler: Smuggled targets will be dealt a Powerful, Astral attack the night after they were smuggled, and their Last Will won’t be shown to the town. Their role, however, will be revealed as normal.
 * Dealer: Both the Insanity and Confession drug will poison the Dealer’s target, dealing a Basic, Astral attack the next night. Targets will not know they were poisoned, but can still be healed from the poison.
 * Bomber: You will grant them an extra bomb to use that night. The bomb will ignite instantly, rather than taking time to be detonation ready. This extra bomb will not interfere with the Bomber’s originally set up bomb. In addition, this extra bomb will attack the target, and not just all visitors of that target.

Sheriff: Your target is innocent

Investigator: Your target could be a Medium, Janitor, Retributionist, or Mystic.

'''Exact: Your target is the chosen one. They must be the Mystic.'''

Goal: Kill all who stand in the way of the Clan.

Henchman

Alignment: Clan Killing

Attack: Basic

Defense: Basic

Summary: You are a retired warrior who now serves the Chief.

Mechanics: Results:
 * Obey the Chief’s orders.
 * If the Chief is roleblocked, you will attack your target instead of theirs.
 * If the Chief is the God of Death for that night, the God of Death will attack their target regardless of any living Henchman.

Sheriff: Your target is suspicious.

Investigator: Your target could be a Sheriff, Executioner, Werewolf, or Henchman.

Goal: Kill all who stand in the way of the Clan.

Smuggler

Alignment: Clan Support

Attack: Powerful

Defense: None

Unique Role: No

Summary: You are a violent kidnapper who isolates people from everyone else.

Mechanics:
 * Decide to smuggle someone every night.
 * Your target will be roleblocked for that night, and will not be able to participate in any form the next day. This includes:

Results:
 * Hearing chat messages.
 * Speaking in chat.
 * Voting.
 * Seeing others vote.
 * You cannot smuggle the same person more than once. (for balancing reasons)

Sheriff: Your target is suspicious.

Investigator: Your target could be an Escort, Transporter, Consort, or Smuggler.

'''Exact: Your target kidnaps people. They must be a Smuggler.'''

Goal: Kill all who stand in the way of the Clan.

Dealer

Alignment: Clan Support

Attack: None

Defense: None

Unique Role: No

Summary: You are a drug brewer who controls people using various substances.

Mechanics:
 * Decide to drug someone every night. You have 3 druggeries per game.
 * Targets will not know they were drugged.
 * You can choose between two drugs to give to your target:

Results:
 * Insanity: You will make your target visit someone of your choice. They will visit their original target, as well as your second target without them knowing.
 * Confession: You will receive the Last Will of your target. It will not update from that point on; the state in which your target’s Last Will was the moment the night is over will be the version you receive. You can view it anytime you want by clicking on their name, during both the day and the night.
 * Targets who visited a Veteran because of the Insanity drug will still be attacked. This concept applies to all visiting interferences; Trappers, Crusaders, etc.
 * Insanity targets will also appear as a harmful visit, meaning Bodyguards will attack them, and Trapper’s traps will attack them as well.

Sheriff: Your target is suspicious.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, or Dealer.

'''Exact: Your target uses substance maliciously. They must be a Dealer.'''

Goal: Kill all who stand in the way of the Clan.

Bomber

Alignment: Clan Killing

Attack: Basic

Defense: None

Unique Role: No

Summary: You are an evil mechanic who loves deadly explosions.

Mechanics: Results:
 * Plant a bomb in someone’s home at night. You have 3 bombs per game.
 * You can only have one bomb planted at once.
 * You can remotely detonate a planted bomb whenever you choose, dealing a Basic attack to all visitors of that target’s house. However, the target remains unharmed.
 * Bombs cannot be detonated the night after they were planted.

Sheriff: Your target is suspicious.

Investigator: Your target could be a Bodyguard, Godfather, Arsonist, or Bomber.

'''Exact: Your target loves explosions. They must be a Bomber.'''

By the way, God of Death is Chief, except with an Unstoppable attack and it ignores the Henchman's existence. It only lasts for the night that the Chief is empowered by the dead Mystic, FYI.

OTHER NOTES:

Yes, this faction has a night chat.

My imagined role list in a gamemode containing the Clan would the normal Ranked role list, except instead of the four Mafia slots, these four Clan slots:

Chief

Mystic

Random Clan

Random Clan

What do you guys think? I think overall this faction is pretty overpowered compared to the Mafia and the Coven, but would stack up evenly against the Town, especially with the Ranked / Ranked Practice role list. I think this would force Town to think a lot more and have a more useful Discussion period during the day. Anyway, please leave comments below on what issues / improvements I should consider.

Thanks.  