Board Thread:Role Ideas (Jokes)/@comment-69.133.52.40-20180309233830

Alignment: Psycho

Summary: A lunatic that has abilities of, some sort.

Abilities: On night one, choose up to 3 other people to recruit to be a Psycho. They will automatically be converted and then will serve as Psychos too. Psychos can rampage at someone's house each night, individually. Meaning all the Psychos can target seperate people in one night.

Attributes: The leader of the Psycho is known as the "Psycho Leader" and will have a vote count of 15. Psychos have their own night chat. The Spy cannot see who the Psychos visit, along with the following immunites.

Role Block Immunity (Psycho will rampage the role blocker's house whislt being able to rampage at another person's house.)

Jail Immunity (The Psycho will break out of jail instantly if jailed. The Jailor's house will be rampaged and the Psycho can still rampage someone else.)

Control Immunity. (Will rampage the person controlling them.)

Transport Immunity. (Will rampage the Transporter.

Lynch Immunity. (Can be voted against and put on trial, but if guilty votes have majority, they will be revealed as the Psycho and put off trial. The revealing of the Psycho will have the following message. "The defendant is a Psycho! Thus, they are considered innocent due to their extreme abilities!")

Unique: Yes.

Attack: Pierces everything including Pestilence's defense.

Defense: Invincible.

Goal: Live to see everyone except the Psycho's die.

Wins With: Psychos.

Must Kill: Everyone Except The Psychos. (Survivors must die too!)

Investigative Results:

All Of Them: Your target is a Psycho! Buy yourself a grave while you're still alive!

Lore: The Pestilence sat in their home, plotting to go on a rampage tonight. As they got themself together, they saw a figure outside. The figure then sprinted up to their house, crashed through their window, and with only a single punch, the Pestilence dropped dead on the ground. 