Thread:Betimawesome/@comment-2601:280:4101:48E0:6808:3291:9458:A237-20180806032416/@comment-28092296-20180806145859

I get the concept of your role; it's somebody that wants ppl to live. However, the winning conditions (goal) seems a bit random. Why Jesters? I mean, giving ppl vests doesn't really seem relevant to jesters at all. Not only that, that goal is a bit easy to accomplish.

Your bulletproof vest is something new on me. It works kinda like a Town Protective role, except it only gives basic defense. I don't think the idea of giving people protection is relevant to killling jesters. Remember, your game mechanics should be connected together. They shouldn't be multiple ideas put into one role.

Do you mind telling me what exactly you want this role to do in-game? (Like was this role supposed to keep everybody alive, or counter jesters? What's its goal?) If your goal is "kill all jesters", your mechanics should be related to finding/killing jesters.