Board Thread:Role Ideas (Neutral)/@comment-38352403-20190201233229/@comment-36558623-20190204034707

LordsLadies wrote: Role: Biologist

Attack: Powerful | Defense: Basic | Immunities: Disease Immunity

Alignment: Neutral Killing

Abilities: Each night, select two players to infect them with a disease.

Attributes: They will both be given a disease stage of 0. If they are already infected, their disease stage will increase by 1.

At the end of each night, players with a disease will have their disease stage increased by 1.

Players who reach disease stage 3 will be dealt a Powerful Attack.

You will only be seen infecting players. You will not be seen "attacking" them.

Players with a disease can be cured by a heal before the actual attack.

"You suddenly feel sick. You have been infected by a disease!"

"You are feeling nauseous. Your disease stage has increased to 1!"

"You are having trouble breathing and moving. Your disease stage has increased to 2!"

"You have succumbed to your disease. You have died!"

"You feel healthy again. You have been cured!"

Investigation Results:

Sheriff: You target is suspicious.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, or Biologist.

Consigilere: Your target studies living organisms and the spread of disease. They must be a Biologist!

Goal: Neutral Killing Goal This role is mostly fine, but it has two major issues.

1.) It makes Doctor a hard counter. The doctor will be able to cure all of the Biologists diseases making it fundamentally better then Bodyguard.

2.) It's overpowered, in the sense that, for example, if you poison players x and y on night 1 and players a and b night 2, and you are lynched the next day, you still kill 4 people regardless of your death. there is no way to stop your killings unless you are a doctor. this wouldn't even necessarily help the Biologist, it would probably end up helping the mafia the most.