Bodyguard

Bulletproof vest
You have 1 bulletproof vest and gain Night Immunity the night you use it.
 * You will not counterattack if anyone attacks you.
 * Like the, your bulletproof vest provides no protection against being turned into a , being mauled by a , or being ignited by an.
 * If a or  causes you to target yourself, you will use your bulletproof vest.
 * If you used a bulletproof vest and get transported, you will protect whoever you were transported with, leaving you open to attacks. You will still counterattack if an attacking role attacks you new target.

Protection - normal counterattack
You can protect your target from one attack during the night and counterattack their attacker. You will die if this happens.
 * You will counter an attack made by a, , , , , or.
 * If you guard a, an or a  who has role-blocked a  or , you can save your target and kill the  or.
 * You will attack an if they attempt to douse your target. You will not attack an  who is incinerating their targets, regardless of whether you were guarding a doused player or the  themselves.
 * If you protect a, you will kill a visiting and they and you will die as a result. However, if you or the  kept an updated Last Will, it would be quite obvious who the  is.
 * If there are multiple Bodyguards protecting the same target, only the Bodyguard who joined the lobby first will counterattack. If there are multiple attackers, each Bodyguard will take out a separate attacker.

Protection - no counterattack

 * You will not be able to protect your target in the following situations:
 * You will not counterattack an attack made by the or the.
 * You will not counterattack another Bodyguard dying from killing their own target's attacker.
 * You can protect another Bodyguard from being attacked by a killer, but not their counterattack. Only can prevent a Bodyguard's counterattack from dying.
 * You will not be able to save your target from leaving the game, a 's haunt, or a committing suicide over the guilt of killing a.
 * You will not be able to protect a on alert from an attack by the.
 * If your target is jailed by the, you will not counterattack any attackers or doused from an.
 * If a attacks a jailed target and you guard them, both you and the  will be mauled by the . However, the  will survive, along with the target.
 * If multiple killing roles attack your target, you will only kill one of them. Your target will be protected from one attack, but not from any others. In fact, you will counterattack whoever joins the lobby first.
 * If none of the above apply, yet your target still dies, at least one of the following may have occurred:
 * You were controlled by a to visit a different target. You had received a message.
 * You were role blocked by an or . You had received a message.
 * Your target was transported with another target due to a . You will not know if this happens.
 * A can prevent you or the attacker from dying. If the  heals your target, they will see that your target was attacked.
 * If you team up with a, you can also end up winning by an unlimited amount of healing and protecting for the both of you.
 * Being healed while counterattacking does not allow you to counter a second attacker on your target.
 * If the attacks your target directly or indirectly, you will attack the  but only save your own target from death.
 * If you visit a who stayed home that night, you will kill them (effectively "protecting" them from themselves), even if they didn't attack anyone else. You will die in the process as usual.

Strategy

 * The Bodyguard serves as a role in Town of Salem. Unlike most other roles, the Bodyguard can go through Night Immunity when someone attacks the person you guard at night. With this in mind, a Bodyguard can be critical in taking down a, , , or.
 * Many times, the Bodyguard will die early-game, usually taking down a member or a  with it. To use the Bodyguard most effectively, you should wait a turn to see who else plays a key good role, and guard them. Most likely, a member of the  will try to attack said person during the night. If they do, while you do die in the process, you will still eliminate a key member of the  or  from play.
 * Find a (if there is one) and ally with them throughout the game. If both of you continuously select each other, you are both immune and whoever attacks the  will die. However, either of you may be prevented from protecting the other by a, , , , or the.
 * The is your priority. After being revealed, they cannot be healed by  and are dangerous to killers, so they are an easy target.
 * Other roles that are usually attacked if known are the and confirmed  roles.


 * In All Any, you can claim to be a on Day 1, use your bulletproof vest the same night, and then secretly guard others. This allows for you to secretly protect others while not being a target yourself.
 * However, this will backfire if an investigates you as the  or, and other evil roles sometimes pretend to be a.


 * If you have no leads (this applies especially on Day 2), guard the first person who talks that day. Since evil roles tend to be quiet, the person you guard will most likely be a.
 * Take caution doing so, as that person may be a baiting people.


 * Claiming or trying to act as an . On Day 2, say, "[insert someone's name here] is a member of the . I'm, lynch him." This will likely lead the killing roles to think he is innocent. Then, you guard them and hope a killing role attacks them, although it may seem like an obvious choice.
 * But you have great chances of getting shot by a or killed by a  since  roles usually try to get rid of people who act like  roles because they rarely help  and some  or  act like them. You can also end up convincing a killer that you're a genuine  and they will most likely kill you. On top of that, a  can destroy your game.
 * Remember that you will become the priority of most killing roles if you are revealed, since you can kill them. Having a, , a or even another Bodyguard to help you is a wise idea.
 * Since a and an  can go through your bulletproof vest and are at the top of your priority list, try the best you can to get them hanged.
 * Try to predict if and who the will shoot, because protecting his target will result in the death of two  when it could result in the death of a member of the  or  role. Even if you think the person who will get shot is a, protecting them will result in both of you dying instead of only one.
 * If a revived someone, the revived person is more likely to be attacked, since they're a confirmed . Because of this, you have more reasons to protect them. Another good thing is that you can be sure that  won't shoot them (unless a  or  interferes), making it impossible to kill a fellow.
 * If you want to catch an, try protecting the same person each night. The would want to douse most of the  before igniting, and protecting one person each night could catch them eventually. If they ignite, always guard those who aren't dead from the  if you are alive. If they try dousing your target, you can take them down.
 * While not as effective as a Bodyguard- pair, you could try and find another Bodyguard and always guard each other. If someone attacks either of you, the killing role will die. Of course, this can only be used once, so do this wisely. Any role blocker can disrupt your plan as well.
 * Unlike the, you should always try and guard someone every night despite no one being confirmed. Even if you save an evil role, you will still kill another attacker (but, of course, be careful of and ).

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