Board Thread:Role Ideas (Neutral)/@comment-34718251-20181204164944/@comment-25185068-20181204214627

Thrith wrote: Name: Headhunter

Alignment:

Attack: Basic

Defense: Basic

Unique: No

Abilities: You may place a trap at any player's house, excpet your target. (You'll see what I mean I promise) I'm already not liking it...

Attributes: Your target is . You may set a Trap at a player's house each night. You cannot set a trap at a your target's house. If your target dies someway else then your Traps, you become an (You'll see why).  should NOT change to a due to failing a  type goal. Traps deal a Basic Attack to your Trapped target's visitors. If no one visits your Trapped target, you'll kill that person. (Just so it isn't too similar to Trapper). This also makes it able to kill everyone, which is what you need.

Mechanics:

NOTE: You don't attack your or roleblocker!

The Trap

So you get to place a trap each night at any player's house EXCEPT your target's. Traps only last one night. Traps attack anyone who visits the Trapped person, except you. Players cannot be saved from Trap attacks by  or. Being Trapped cannot protected against (Like douses). Players will know if they are Trapped. You may place a trap at your own house, but you won't kill yourself with it. You cannot get  with your trap (The same way it can still protect jailed targets.)

The Target

Your target must be able to visit alive players at night (So no targets). If your target dies from anything else than your trap you become an. Your target can't have any permanent defense so that your Traps could kill him (So are an option but not for ex.: ). '''I don't mind about the target thing, but instead of punishing a failure, you should reward a success. This is because it will be instantly rejected if it changes roles.'''

Investigative Results:

- : "Your target is a Headhunter!" (Since the theme of is to find  I'll follow that theme as well) '''Well... it's actually to find, but we all love that it finds as well.'''

- :

Option 1: "Your target is an, , , or Headhunter!" (This one didn't have any roles yet so it could spice it up. Not my favorite pick though)

Option 2: "Your target is a, , , or Headhunter!" (This is my favorite since it's with, but it also could be waaay to many roles for 1 invest). '''This is the best one by far, if it's going to be a coven role. (3, 1 , 1 .)'''

Option 3: "Your target is a, , , or Headhunter" (Would nerf  even more)

- //: "Your target is trying to bait someone into sudden doom. They must be a Headhunter!"

Goal: Trap your target in one of your Traps. Kill everyone who would oppose you.

Wins with/Must kill: N/A

Text:

"You couldn't trap your target, because he was in Jail!" - Jailed trap target

"Someone tried to trap you, but you were in Jail!" - Jailed while trapped

"You heared metalic clunk outside your house. You were trapped!" - When you are trapped

"Someone placed a massive trap outside of your target's house!" - when bugging Trapped person

"You fell into a deep pit and broke your neck. You were killed by a Headhunter!" - Death message when visiting trapped person

"He/She fell into a Headhunter's trap!" - Death announcement when trap-killed

"You were shot by a Headhunter!" - When no one visited you as trapped

"He/She was shot by a Headhunter!" - Death announcement when shot

"You were trapped but someone nursed you back to health!" - When healed

"Your trapped someone, but they were healed!" - When a trapped person was healed  would also get this.

"You were trapped, but it didn't do permanent damage to you!" - When defense too high.

"You trapped someone, but they just shook it off!" - When trapped person had high defense

"You trapped someone!" - When trap kills

"Your target fell into the trap!" - When trap kills your target

"Your target died last night. You decided to forget it all and pursue a different career." - Turning into an if killed at night

"Your target was lynched. You decided to forget it all and pursue a different career." - Turning into an if lynched.

My thoughts:

This role could be quite powerful if someone claims / on them D1 since this acts like a mini - combo. BUT this role's main focus is not to kill: It's to kill his target. If more and more people die, it's more likely that A, his target will die B, the Headhunter will die. This role could imo eliminate asking for protection  D1 since, it's very easy to get  dead that way. This role can also be beneficial to other roles as it can kill very quickly. This role in my opinion would be a hard role to play but a very strategic one.

Overall, it is an interesting idea, but as you made it, it better suits as it indirectly kills. If you want it to be a, make it so it doesn't change roles and reward a kill on a target/remove the target mechanic.