Board Thread:Role Ideas (Mafia)/@comment-130.105.160.213-20171117062842/@comment-26234016-20171117140156

130.105.160.213 wrote: Summary: You are a skilled doctor that turned to the mafia for funding

Allignment-Mafia support

Attack: none

Defence: none

Abilities: You can heal anyone if you have organs, and every night you can visit someone who is going to die, and take their organs.

Attributes: You have no organs when you start, every time you heal your teammates (successful/unsuccessful) you will use 1 organ. Every time you visit someone when they die you successfully take their organs. If you visit someone being healed by a doctor whilst someone is killing that person as well, the healing would fail, if it is bodyguard, then you will die instead of the assailant. Healing can bypass jailor's execution (tell me if I need to change this, but I like to keep this in as this role seems kinda situational otherwise) . (at night time there are 2 bars next to a person, the one nearer to them is to harvest them, and the 2nd bar is to heal them).

Sheriff: Your target is a member of the mafia!

Investigator: Your target is covered in blood, they must be a Doctor, Surgeon, Disguiser, or a Serial Killer

Consigiliere: Your target harvest the organs of the recently deceased to aid the mafia, they must be a Surgeon!

Goal: Eleminate all opposing threats to the mafia (or whatever) Okay, so when I first looked at this I was like, "Mafia Doctor! Lol no"

But this is actually fairly well balanced. The problem with most mafia doctors is that normal doctors have to basically guess to save townies, while a mafia doctor automatically knows four people that are perfect for healing. However, the fact that this Doctor can only heal basically every other night means that the advantage it gets from being part of the mafia is lowered.

I'd get rid of the invincible defense bit, Jailor should be able to execute.

I'd also change the invest result, because that has 1 town/2 maf/1 nk (or a 3-1 evil advantage) so the Doctor is going to die quick.