Board Thread:Role Ideas/@comment-28112409-20161007061123

Newcomers of the wiki won't stop bloody asking me for my own role ideas. They think that if a critic knows the rules of idea making so good, then surely he musta done something good with them as well.

This is my role idea, copy pasted straight from the one I made in the BMG forums for ya =T

Role Name: Steward

Role alignment: Town Support

Attributes:Once you have called for a 2nd lynch as Steward, you allow a 2nd lynch until you die or it's used up.

Abilities:You may call for a 2nd lynch as the Steward of the town.

Goal:Lynch every criminal and evildoer.

Wins with: Town, Survivors

Must kill: Mafia, Serial Killers, Werewolves, Arsonists, Vampires and Witches

Special attributes: Day Ability, Unique Role

Investigative results

-Investigator: Your target is waiting for the perfect moment to strike.They could be the Sheriff,Executioner,Werewolf or  Steward . -Sheriff: Your target is not suspicious. -Consigliere: Your target is an observant leader. They must be the  Steward .

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;text-decoration:underline;">Additional Information

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-When the Steward calls for a 2nd lynch, he allows the town to make a 2nd lynch IF the 1st one has been made. Otherwise, the 2nd lynch remains until it is used up or the Steward is killed.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-This role was based off the Marshall from SC2:Mafia but is different due to the significant difference between games.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-Since it's a Unique role, Amnesiacs CANNOT remember this role.(of course)

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-If the Town Power alignment comes out, the role will be aligned to that. It sticks with the Town support alignment for now. I want it to be with Town Power if it ever gets released since the role can easily self confirm although it has the choice to lay low even when revealed. I would think of a nerf that can equalize how easy it can confirm itself but each one I think of either tips game balance, is a bad concept or goes way over role mechanic limits.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-This role cannot be targeted by an Executioner. (as lynching him will be semi-impossible after he calls for a 2nd lynch)

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-When the role calls for a 2nd lynch, the Steward will not reveal who he is.(just like when an amnesiac remembers a role)

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-There cannot be a Steward and a Mayor in the same game, only one of them at max may be present.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">-When the Steward calls for a 2nd lynch, the following message appears in chat : "The Steward has called for a second lynch!"

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Here's a sample of how this works:

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Player A is a Steward <span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Player B is an Investigator <span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Player C is a Godfather <span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Player D is a Serial Killer

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Player B reveals himself as the Invest and calls out on C being a GF. The townies are both aware that there are 2 evil roles and both must be lynched for them to win. A,B and D vote C up while the timer freezes at 20 seconds. C provides a failing defense as everyone votes guilty during judgement. Meanwhile, A calls for a 2nd lynch during judgement, claims Steward and it's too late for D to vote Innocent and finish the game by killing. C is lynched by voting of 2-1 as he says his last words. The timer continues from where it was (20 seconds) and the number of votes required to put someone up on trial is reduced from 3 to 2. D is voted up as A is confirmed as Steward and so is B as an Investigator. D is lynched and town wins the game.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">And yes, I know it breaks the rule of being easily self confirmed, don't try to take the opportunity and roast me for the times I broke your heart.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">This has over 600 views in the BMG forums and not a single one has mentioned the self-confirmation flaw as the role was well-balanced and fixed later on. so shush.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Stop bloody asking me for a role idea >=T <ac_metadata title="My role idea, now stop asking for one, jeez."> </ac_metadata>