Board Thread:Role Ideas (Mafia)/@comment-34337013-20181208092724/@comment-28112409-20181208100704

I dug into it, and it wasn't amazing. You disappoint me Oslo, the role is garbage.

First problem is why this NE is faction-specific to either the Mafia or Coven. That's not how NEs work. The primary objective of an NE is to harm the town, but all the current NEs available have freedom in choosing with who they want to mess the Town up. Jester and Executioner have a simple goal and are free to cooperate with whoever. Witch has to kill the Town but can choose which evil faction she wants to cooperate with. This role is not a Neutral Evil, it's not harming the town in an independent method that could cooperate with other evils, it's just support for the Coven or the Mafia. The NK's and NC's are completely disregarded even though they too should be able to become allies with the NEs.

As for the function of the role itself, it's broken overpowered. Let's talk mafia, why in the fuck does it have a powerful attack and a basic defense? The GF has a basic defense because he's the staple of the group and they need some anchor to fight off enemy basic attackers or else the mafia as a whole would be pretty fragile. So why is another role with basic defense needed?

Second off, no role in the mafia has powerful attack and that's for a good reason. The mafia's killing is generally to thin down the numbers of their main enemy (Town), not annihilate powerful roles. The concept of the mafia is that they need to gain majority and cooperate in the night to achieve that goal. They can't kill the NK, so they work together to lynch him via votes and maybe persuade the Town with them along the way. Traitor comes in and breaks the whole concept by saying "Fuck being organized, fuck needing skill, fuck communication, just kill everyone".

Worse, it has 3 shots and can kill independently. Ambusher can also kill independently but he has a real risk to his killing and relies on a visitor rather than a target. He also has a basic attack, so he isn't exactly gamebreaking. Traitor raises Mafia's KPN by way too high for way too long of a time. Do you know how overpowered mafia would be when they're able to kill twice every night for 3 nights, with one attack being Powerful and able to wreck through NKs?

But that wasn't enough, you also allowed the Traitor to have infinite shots if the Mafioso dies, so that it can continue to be broken alongside GF and maintain an infinite 2 KPN now. As far as balance goes, this role is a lost cause.

Not only that, but this can break the mafia number limit. You can have a 4 member mafia growing into 5 because of Traitor. So this role just ridiculously buffs the mafia in killing, surviving and gaining majority by numbers.

Now let's talk Coven. Do you know how many methods of killing Coven has? Potion Master, Poisoner, maybe CL, maybe Necro, Medusa and Hex Master. They're all independent unlike Mafia's GF + Mafioso combo. You want to add a 7th potential independent killer to the Coven?

Not only that, but it has powerful attack too, so it can also wreck right through all the NKs, of course it does. It doesn't even need a Necronomicon, it's already broken overpowered. But we've already went deep in the hole of OP, so let's keep going and allow the traitor to get buffed by the Necronomicon.

Absolute rubbish balancewise. The role needs to be able to ally with any evil faction to truly be an NE and it needs to do so without breaking balance.

P.S The "creativity" with naming is just as terrible. Slapping the prefix "Trait" or "Traitor" at the start of everything is as intuitive as that one kid eating paste and jamming the cube into the cylinder's hole.