Board Thread:Role Ideas (Town)/@comment-36029821-20180731213242/@comment-67.82.172.152-20180801141541

Nemid wrote: Alignment: TI

'''Do we really need more TI roles? '''

Attack: none

Defense: none

Unique Role: no

Abilities: Each night, look through documents to figure out which roles do and don't exist.

''' Nice "how to close claimspace" concept. '''

Mechanics: Each non-full moon night, you will be told one role present in the game, and each full moon night, you will be told one role not present in the game.

Phychic concept, I like it.

You will only be told about roles that could be present in the game, selected randomly (from stuff like town investigative, random town/mafia/coven/neutral etc).

You will not receive results if roleblocked

You will not be told about the same role twice.

'''Maybe you can be told the same role twice if there are 2 of that roles in game. Just a suggestion. '''

-Investigative Results-

Sheriff: not suspicious

Investigator: Lookout, Forger, Coven Leader or Researcher

'''Im guessing coven only then. If not, make the Invest results LO, Forger, Witch/Coven Leader or Researcher to make it less confusing'''

Consigliere/Witch: Your target looks into important documents until late into the night. They must be a researcher!

Goal, Wins With, Must Kill:Same as town. Originality- 10/10

Balence- 7/10- I know this role is a good role, but its slightly OP. If I were an evil and I was going agenst this, I would suffer, because the claimspace is closing