Board Thread:Role Ideas (Town)/@comment-39067078-20190501164900/@comment-35282881-20190501171910

Duwiiton wrote: Pharmacist

Alignment: Town Protective ok

Attack: "Basic" ok

Defense: None ok

Unique Role: No ok

Abilities: During the night, choose a length of time to create a medicine. The time you take determines it's effectiveness. alright

On N4, gain the ability to give someone a false medicine during the day. This will deal a Non-lethal Basic "attack", which just determines if someone has decided to give them defense that night (real time, will not count for natural defense). However, if that target has received a Placebo, then they will die. You will die if you cause a death.ummmmm...

Attributes: None ok

Mechanics:

When at night, choose someone to give medicine to / Wait out to continue making one. ok

If you don't wait any night, you will give someone a Placebo, which gives them basic defense. ''alright. seems good''


 * Every time you give someone a Placebo, it's chances of working on that person lower by 50%. ummmm...


 * If you wait one night, you will give someone Shelf Medicine, which gives them powerful defense. idk about this


 * If you wait 2+ nights, you will give someone Therapy, which gives them Powerful defense and you can determine if they have any negative effects unbeknownst to them (Framed, Hexed, etc...). alright. seems a little op. but ok.''

-Investigative Results-

Sheriff: Innocentok

Investigator: Your target is not afraid to get their hands dirty. where's the invest result?

Consigliere/Witch: Your target prescribes medicine! They must be the Pharmacist! seems good

Goal: Lynch all Evildoers. ''wrong. its "Lynch all criminals and evildoers"''

Wins With: (Same as Town)

Must Kill: (Same as Town)

Anything Else: There is a slider which allows you to select the time you want to take to create a medicine. alright

Purpose/Reason: The Pharmacist is mainly existant for the same reason as the Cruasader, to create a town role that somewhat lowers their chance of winning.  bas

The ability to determine whether a target has defense is mainly to not waste your precious medicine, but will not expose any naturally defensive role. ok

Placebos are quite strong, being as you be a doctor for a night, but at the cost that you can't test someone for defense and therefore cannot determine if you must waste your medicine. ok

The Pharmacist will be very weak in numbers, as you will not know if anybody has recieved a Placebo. The Pharmacist must log in their will, leaving less room for guessing. ok

Quoting Guide:

Reasons why this role needs to be changed:

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5. ok. seems overall like a better. but has its flaws. 8/10