Executioner

Stats
Role Name: Executioner (Ex/Exe/Exec)

Alignment: Neutral Evil

Abilities:
 * Trick the Town into lynching your target.

Attributes:


 * Your target is >Your target's name<
 * If your target is killed at night you will become a Jester.

Goal: Get your target lynched at any cost.

Strategy

 * If you become a Jester, start following the strategies on the Jester page.
 * If you do get your target hanged, you will stay immune, and will win with everyone. Use this to protect yourself by baiting the Town or Mafia to use you as an extra vote.
 * If the Town finds a Mafia, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the townie about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * You can claim to be an escort that escorted (targets name) and was attacked and healed, This is a strategy of my own invention, so it is uncommon and even some more experienced players might believe it.
 * Pay close attention to the wills and claims of others in order to determine just what the holes in the town's knowledge of your target are. If a Sheriff says your target is not suspicious, you can still claim Investigator and accuse them of being Mayor / Godfather; if an Investigator lists them as having a result that includes a possible Mafia role, accuse them of that role (e.g. if they claim to be a Doctor, claim Lookout and accuse them of visiting someone who was killed by the Serial Killer, since doctors and serial killers are part of the same Investigative result.) Occasionally there will be an error or coincidence in a will that you can use to push an accusation against your target, such as them being the last person an Escort visited before being killed by the Serial Killer. Note that while being the last person visited by a dead Investigator is not an indication of anything, many inexperienced towns can still be swayed by it.
 * If you're playing a game mode like Classic where roles are heavily limited, you can claim the same role as your target to throw suspicion on them. The downside, of course, is that you could be lynched instead; but the risk might be lower than you think, since if the Mafia or Serial Killer has discovered that you're an Executioner (e.g. By trying to kill you and hitting your Night Immunity) they will almost certainly side with you, meaning that you only need to split the town a bit in order to win. This naturally won't work if they claim a role that can be easily confirmed. It works best if your target happens to be a Sheriff, since any Investigators who examined you will have seen a Sheriff as one of your possible results. Another advantage to doing this is that if your target dies, you will simultaneously be thrown into suspicion and will become a jester.
 * If you are in a game mode where multiple Arsonists are possible, and your target says they were doused (and you have not yet been doused), you should immediately claim doused yourself. This has several advantages:  Arsonists are unlikely to douse you (since they'll think your target was doused.)  More importantly, if the arsonist later ignites, you will simultaneously become a jester due to your target's death, and will appear suspicious because you will survive despite claiming you were doused.

Accusing Your Target

 * If you want to kill your target on Day 2 (for the achievement), pretend you are an investigating town role. For example, you can claim to be a lookout who saw your target visit someone who was killed. You can also say your target is Mayor or Godfather, because "You're the Investigator". You can also claim your target as the Serial Killer, for "You are the Sheriff".
 * Alternatively, claim that your target visited the person who got killed by the Serial Killer - people will assume you're the lookout, and lynch your target.
 * If you start accusing your target too early, many players will quickly assume you are an Executioner. Once this happens, it will become far more difficult to lynch your target. However, the longer you wait the higher the chance of your target being proven innocent or being killed in the night.
 * Waiting just until the end of discussion leaves people less time to question your story, however, waiting too late won't give them enough time to vote.
 * This isn't foolproof, but you can accuse the person of something completely random that doesn't exist, or something that does exist, but isn't a common term. For example "_______ is buddying!"
 * Whisper to your target to ask his/her role, then tell the town that he/she is lying (invent proof).
 * If your target is not lynched the day you claim that they are evil, Investigators will likely investigate you or your target and see that you are lying. It is crucial to get them lynched the day that you claim they are an evil role, or you have no chance of winning as an Executioner.

Siding with the Mafia

 * In expansion to finding two potential suspects, you may confirm the identity of a member of the Mafia by asking them in whisper (however, exposing you to the risk that you are incorrect) and tell them that you will contribute to their votes. During the day, you may figure out that particular member in addition to your target, stating that they claimed a specific role on a specific day (stating a particular day will be more credible) and state it late during the Discussion phase, leaving little time for others to question your story. If you are lucky, that member will have falsely claimed the role you specified, making it seem like you have found two of the Mafia rather than only one. It will be more difficult for the town to lynch the true member of the Mafia, however it will be easier for you to lynch your target with additional votes.
 * If you have found an inconsistency with two people stating the same role, and you are sure that one of them is a member of the Mafia, you may whisper one of them stating that you are the Serial Killer, Witch or Arsonist and to tell them that you will give them an extra vote. If you have picked the incorrect player, you may whisper the other player and tell them to kill your target, saying that they are a member of the town, and that you will actually give them more votes. With luck, the player that you incorrectly whispered will call you out the next day, but by then you will have reverted to a Jester.
 * If the Town finds a Mafia, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the townie about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * Remember, if the game ever reaches a point where your vote and the Mafia's vote combined outnumbers the townsfolk, you can immediately declare your role and ask the Mafia to vote for your target; unless there's a hidden mayor, the town won't be able to do anything about it, and both you and the Mafia will win.

Revealing your Role

 * If you have the right person as your target and with the right role (such as a role that won't be missed if dead) and you ask them their role and tell them you are Executioner, they will actually be willing to let you lynch them, and if you mention that you have never won as Executioner before, then they might pity you.
 * Claiming to be the Executioner before your target is lynched can work both for and against you. The Mafia might be willing to work with you, and the Town will more than likely not let you have your target lynched, as you are night-immune.
 * Claiming too loudly that someone is your target may end up making it hell for you, since the Town will not trust you and the Mafia or any killer may take them out just to be spiteful to you.
 * Wait until someone dies without their name in their Last Will and, if they were killed by Mafia, claim your target is a Disguiser and that you WERE an Executioner and they killed your target. This will either get your target lynched or get them killed at night.
 * Claim Executioner on first day, and state that you've sided yourself with the town. This will earn the town's trust and loyalty (to an extent) and the Mafia can't do anything about it, due to the Executioner's night immunity. In addition to that, you will know that your target is definitely a town member, and thus can trust them. You can't win like this, but if you're playing for fun, it works very well. (Although some people may consider this game throwing, and will report you, in which case, don't play this way).
 * A really good strategy is to claim to be yourself (Executioner) when someone calls you out and say loudly that your target is "Name of person that's actually not your target". That will make it easy for you to blame something on your actual target and have people suspect nothing. Beware! Your target MUST be a proven townie or else almost everyone will realise it's a trick, get mad at you and most likely lynch you out of bitterness.

Claiming a role
Voting for your target "randomly" sometimes works. However, your accusation is more effective with a suitable cover story:

Town Investigative

 * Simply claiming on the second day that "I'm Lookout/Sheriff/Investigator and [target] visited someone who died/is suspicious/not suspicious, could be Godfather" can work surprisingly well, especially in All Any mode.
 * If you got your role as a result of being the Neutral Evil role, you can claim you were controlled by a Witch the first night so people will believe that Witch is the Neutral Evil role, and not an Executioner. After the second night, claim you're an Investigative role and found your target to be an evil role. People will be less likely to accuse you of being Executioner if they think that Witch is the Neutral Evil.
 * Pay attention to the details of what exactly your role learns. If you're claiming Investigator, you should list a set of possible roles; if you claim Sheriff, you need to accuse your target of being a Mafia or Serial Killer, and so on. Details that match what an actual member of your claimed role would see will make people more likely to believe you, while vague accusations that someone is evil or accusations that are more specific than your claimed role can determine are more likely to get you spotted as an Executioner.

Lookout

 * Lie about being a Lookout and say that your target visited the person who died the previous night (thereby accusing your target of being a Killing role).
 * When attempting to get your target lynched, it is more credible to finger out two potential suspects, especially if one is a confirmed role. For example you may pose as a Lookout and claim that two particular people (one being your target) visited someone who had died on a particular night and also state that the player who is not your target is some confirmed role other than Jailor (especially if their role was not explicitly stated and they did in fact visit the dead player), making it easier for you to lynch your target. It is also a good idea to write a false Last Will, in case you are questioned about your role, giving players less time to think about whether to lynch your target.
 * The danger in claiming a Lookout, of course, is that anyone who actually visited the person you say you watched that night will immediately know you're lying; likewise, if you name more than one possibility, any townsfolk you name who didn't visit them that night will know you're lying. On the other hand, claiming Lookout and naming someone as a visitor is one of the few ways to accuse someone with total certainty on turn 2, since a Sheriff's target may have been framed and Investigators usually show more than one possibility.

Investigator

 * Claim you are an Investigator. Lie to the Town members that you investigated your target and claim that your target is a Spy or a Blackmailer. If your target isn't really a Spy, they will be unable to pass the town's spy tests. Then, they will think your target is Blackmailer and lynch them immediately. This will not work in Normal mode.
 * A better strategy is to claim Investigator and say your target is Mayor or Godfather. Your target will never be the Mayor, so they will be unable to reveal and be lynched. Additionally, this means that they can't be cleared by a Sheriff, who reads the Godfather as not suspicious.
 * Another strategy which can work relatively easily is to claim your target is either a Witch, Survivor, or Werewolf. The Town will vote against them as they will be afraid of the threat of a Werewolf and a Witch, and they won't mind the loss of a Survivor. Similarly, the Mafia will vote to rid themselves of a possible Werewolf. And as above, this usually prevents a Sheriff from clearing them; witches are not suspicious, while werewolves are only suspicious during full moons.
 * Claiming that your target is a Framer or Forger is a bit dicey (since they can claim to have been framed); on the other hand, it's less likely to get you hung in retribution, since you have a legitimate excuse for an error even in the eyes of your victim. It also means that if your target happens to have been framed before, your results will match those of any previous Investigators who looked at them that night; and if the Mafia is smart, they'll continue to frame them going forward.
 * If your target has claimed a role, claiming any investigative result that doesn't match that one can get them hung, though you risk being contradicted by actual Investigators.
 * Investigator is a difficult role to write fake wills for, since you have to identify one person per day and could be found out if you get anyone wrong. On the other hand, this also means that a fake investigator will tends to be more convincing.
 * Claiming your target came as Doctor, Serial Killer or Vampire and there's a high possibility that they are a Vampire may persuade most players to lynch them especially if there's no Mafia or Neutral Killing and no Vampire Hunter (which means Town has to lynch all Vampires before they gain majority). This method will not work in modes which don't have a spot for Vampire role (Classic, Vigilantics) and has a low chance of working in modes where Vampire may appear only as Any (Ranked, Rainbow, most Custom setups). The best place for it is All Any.

Sheriff

 * Claiming to be a Sheriff can work if there are still investigative town roles in play who have not yet in some way been revealed to the town. The Sheriff can accurately pinpoint any non-Godfather Mafia as well as the Serial Killer. Claim your target is either and that you have investigated them. This is especially easy in All Any games, where the Mafia may be numerous and the Town is not aware of what roles are in play and is thus more likely to follow your presumed authority. If you fail to get them hanged on the day of your 'reveal', your Night Immunity will protect you from any killing roles now targeting you. During the next day you may try to fake another interrogation by claiming another Town member came up as innocent, then stress to hang your target.
 * One benefit to claiming Sheriff is that if an Investigator investigates you after you accuse your target, you will come up as "Sheriff, Retributionist, or Executioner", which will help sell your story and gain an additional vote. This may not work if the Framer decides to frame you or if the Investigator realizes that you still may be Executioner.
 * The Sheriff is easy to write a fake will for; you can declare anyone you like to be non-suspicious and you're unlikely to be immediately contradicted (since any Town members who knew they were Mafia probably would have come forward already.) Pasting detailed fake wills may help convince skeptical Investigators.  It does carry some risk of being caught in a lie by a Lookout, but few Lookouts are alert and clever enough to immediately notice the contradiction.
 * When claiming a Sheriff, you have to choose between whether to accuse them of being a Serial Killer, a member of the Mafia, or a Werewolf.
 * Accusing your target of being a Serial Killer or Werewolf eliminates the chance of them claiming to have been framed, but anyone who jailed or roleblocked them (on a full moon night, for the werewolf) will know you're lying, since doing so gets the jailor or roleblocker killed.
 * Accusing your target of being a member of the Mafia will get you more support from the actual Mafia if your accusation fails to lead to an immediate execution -- a smart Mafia will immediately know you're the Executioner, and they may even frame your target the next night to increase the effectiveness of your accusation, whereas if you claim Serial Killer or Werewolf, the Mafia might think you're telling the truth, deterring them from framing your target and leading them to frame you instead.
 * Accusing your target of being a Mafia member is also less likely to be contradicted by an Investigator, since most investigative groups contain at least one Mafia role.
 * If your target has announced that they're a Doctor, on the other hand, you should accuse them of being a serial killer, since they fall into the same investigative group (and since doctor is a common serial killer claim.)
 * Werewolf is usually a bad accusation, since no Town member falls into the Werewolf's investigative group (so any investigation will always clear your target.) Additionally, a sheriff can only detect the werewolf on a full-moon night, so take that into account when accusing.  The only real advantage a werewolf accusation has is that it's a less common accusation and therefore more likely to be believed; it can also be useful if (for some reason) your target is claiming to be a Survivor.

Transporter

 * If the possibility for a transporter exists, a good way to have your target lynched is to claim transporter when a death note calls someone out as immune. Claiming to have transported the accused with your target has the possibility to have them lynched.

Medium

 * If all Town Investigative are dead, you can claim to be a Medium. Say that a dead Investigative has told you that your target is Mafia/a killer/etc. This could just about work as two Mediums cannot see each other in the dead chat. Alternatively, if an Escort or Jailor was killed by the Serial Killer, you can claim they told you they were visiting / jailing your target when they died; or you can claim that a Jailor told you the target claimed a role that now clearly causes a contradiction.
 * If both an Investigative and a Medium have died, you don't even have to claim a role to exploit the Medium's abilities; you can simply say that the Medium seanced you last night and told you who the killer is. This has the advantage that investigative results on you won't matter, and it's an option regardless of what roles you previously claimed (provided they're Town, since a Medium wouldn't Seance an exposed non-townie.) The downside to this is that anyone who was actually seanced by the Medium will know you're lying (and if they haven't yet used their Seance, they can expose you the next night).
 * Also remember that for all Medium-based accusations, you're operating by filling in a blank in the will of a dead player. This is easy if they left a blank or incomplete will, and your claims will be vastly stronger if their entry indicates that they were investigating, distracting, or jailing your target the night they died; but it can be tricky if they left a detailed will and never examined your target.

Vigilante

 * If multiple Town Killing roles are alive, you can claim to be a Vigilante (not before day three). Say that you shot your target and they were immune, which is common among the enemies of the Town. Make sure you don't say it was random because "hip-firing" can put a frown on the Town.

Escort

 * If the Mafia fails to kill anyone on a particular night, you can claim to be an Escort and say that you distracted your target that night. This will generally only work if there is no Mafioso, though you could try and claim that both the Mafioso and the Godfather were blocked or that the Mafioso failed to vote. You could theoretically use Jailor the same way, but the actual Jailor will immediately know you're lying, since Jailor is a unique role.
 * Note that if the number of available roles are limited to the point where there's only one possible Escort and no Consort (which can happen fairly easily in Classic, if the Random Town is known), then anyone who was actually distracted by an Escort will know you're lying; however, they will hopefully be Mafia members, who will keep quiet.
 * If there's a second Escort, they may pipe up with whoever they distracted (since even if they believe you're a second escort, anyone who was role blocked that night is a possible suspect.) Similarly, the Jailor might think whoever they jailed was responsible. However, if you make the accusation first, you can generally push at least a fairly large amount of suspicion onto your target without coming under scrutiny yourself; using Escort to implicate someone has the advantage of being relatively rare and obscure, so few people are likely to immediately suspect you of being an Executioner.
 * You can't claim to have distracted a Serial Killer this way. Escorts who distract Serial Killers die automatically.

Consigliere

 * A risky strategy is to claim to be a Consigliere and have found a Neutral Killer. This will work better if multiple neutral killers exist. However, you might be lynched first, and you may attract suspicion, since few actual Consiglieres would publicly claim the role when alternatives exist.

Witch

 * Another risky strategy is to claim Witch and say you have found a killer (your target) and you do not want them to win. Since lynching you is less important than lynching a killer, you may be successful.

Vampire

 * If you feel like Vampires are starting to take over the game, you can say outloud that you are a Vampire and you found (insert your target's name) immune to bite. Be careful though since if your target happens to be an Town member converted to a Vampire, Vampires may try to get rid of you as a potential threat.