Board Thread:Role Ideas (Town)/@comment-144.48.36.51-20181110225752

Role: Dark Mage

Alignment: Coven Evil

Backstory: "So, what brings you here?" the Coven Leader asked                                                                                                "Well, ya see, I saw some potential in ye Landlubbers," the Pirate replied."I be seeking a job from ye, care to hire me?" "Yes...Yes. I have the perfect job for you

The Coven Leader pressed his ear against the house."Pick a card, any card. Mafia card, or Town card," the Pirate's voice was muffled.

"Well, I suppose Town is good, so I'm going to pick Town," the poor Sheriff said. You could almost hear the Pirate smiling. Suddenly, there was a brief scream, and then all was silent.

Attack: Powerful (Unstoppable with Necronomicon)

Defense: None (Basic with Necronomicon)

Immunities: Control immunity, and detection immunity (with the Necronomicon).

Attributes/Mechanics: every night target someone. They choose one out of two cards, one will let them live, one will have them die. With the Necronomicon, the target now has to pick one out of three cards, heightening the chance of them dying. If they pick wrong, the Dark Mage will deal a powerful rampage at the targets house. With the Necronomicon, they will gain Basic defense, and their rampage will become Unstoppable.

Sheriff: Your target is a member of the Coven! (with Necronomicon, it will become "Your target is not suspicious."

Investigation results: Escort/Transporter/Consort/Hypnotist or Dark Mage.

Consigliere/Coven Leader/Witch: Your target masters the art of cards. They must be a Dark Mage.

Goal: Kill all who would oppose the Coven.

Wins with: Coven, Survivor, Pirate, Guardian Angel.

Must Kill: Town, Mafia, Vampires, Arsonist, Serial Killer, Werewolf, Plaguebearer, Pestilence. 