Disguiser

Mechanics

 * You may disguise as an alive target, which makes you appear as that person's role should you die that night or the following day.
 * The Sheriff will not be fooled by a Disguiser's disguise. The Sheriff will see the Disguiser as a member of the Mafia, no matter which role the Disguiser disguises as.
 * If an Investigator investigates you on the same night which you have disguised and died on, you will appear under the disguised role's investigative results.
 * If you do not disguise as someone or if you are role blocked and investigated by an Investigator that night, you will appear under the Disguiser's investigative results.
 * A Lookout can see the Disguiser visit a player.


 * You have an unlimited amount of disguises.
 * You will not receive a message confirming your disguise has succeeded.
 * You will not receive a message stating which role you have disguised as.
 * You can disguise as unique roles and night immune roles.
 * You can disguise as a jailed target.
 * The disguised target does not need to die in order to disguise as them.
 * The disguised target does not get a notification about being visited by a Disguiser.


 * If the Disguiser dies while appearing as a town role, a Retributionist will see an option to revive the Disguiser. If the Retributionist attempts to revive the Disguiser, the Disguiser will not be brought back to life. The Disguiser will receive no notification about someone attempting to revive him. The Retributionist will receive no notification about the revival failing but the Retributionist should be able to notice that the target wasn't revived. The Retributionist will not lose his "1 resurrection".
 * If a Vigilante shoots the Disguiser while the Disguiser appears as a town role, the Vigilante will not die of guilt. The Vigilante will be able to shoot immediately the following night which makes it obvious the person he shot was a Disguiser.
 * If a Disguiser visits a Veteran who is on alert, the Disguiser will die, appearing as a "Veteran".


 * If an Amnesiac selects to remember as a Disguiser who had died as a disguised role, the Amnesiac will remember that he is a Disguiser. It is publicly announced to the Town.
 * If a Disguiser disguises as a unique role and dies, an Amnesiac will not see a button beside the Disguiser's name.


 * The Disguiser remains in the Mafia box, even after dying. In BlankMediaGames' Twitch stream on November 2nd, it was stated that this is intentional. The reason for this is so the Mafia doesn't somehow forget who their fellow Disguiser is.
 * If a Janitor ends up targeting a Disguiser who has disguised, the Janitor will not be fooled. The Janitor will see the Disguiser as a Disguiser.
 * If a Consigliere ends up targeting a Disguiser who has disguised, the Consigliere will not be fooled. The Consigliere will see the Disguiser as a Disguiser.


 * If there are no kill-capable Mafia roles left you will become a.
 * You can talk with other Mafia at night.

Deciding to Disguise

 * If the Investigator is dead, it is still smart to disguise as if you are killed you will appear as the role you disguised as.
 * Disguising as a Doctor or a Serial Killer is useless for investigative purposes, as you share the same result.
 * Disguising as a role with Night Immunity and then dying at night will make it extremely obvious that you are a Disguiser. If you feel that an evil role might attack you at night, do not disguise as a role which has Night Immunity.
 * Beware of Veterans who are baiting. Disguising as one will reveal you died, as a Veteran, to a Veteran, and thus reveal you as a Disguiser.
 * If you disguise as a Vampire, the Vampires will know that you are a Disguiser once you die. One of them may end up outing you in their will, at which point everyone will know you are a Disguiser.

Working with a Janitor

 * If you kill the person you disguise as, the upside is that your claim space for that one night is more open, or in modes with no clear claim spaces, you will not appear as an evil role, but the role that is dead, but after subequent nights, you will still be a Disguiser, so if you are investigated again you will be discovered.

Working with Consigliere

 * As you cannot tell what role you are disguising as, a Consigliere can help by finding Town roles that arent important enough to kill but have investigative results full of Town roles for you to disguise as.
 * If your Consigliere finds an important Town role, like a Doctor, for example, and you feel you are likely to die, Disguising as them then dying will reveal you as a Doctor, and make it easier to lynch the Doctor.
 * Disguising as a person the Consigliere has just investigated will make it less likely a Spy will think a Consigliere is in the game, deflecting away from your Consigliere.

Reworked Strategy

 * In the beginning, if you decide to disguise, you must stick to one person.
 * This is a double risk, as it not only carries the risk of that person dying to a Neutral Killing role (when there is one), but also potentially being called out by a Spy.
 * Thus, your biggest friend here is a Consigliere, as they can pinpoint who the target is and allow you to disguise as needed.
 * Later in the game, as more roles are known, you might be able to disguise as more people.
 * For example, if you originally disguise as an Executioner, and later find a Sheriff, you can use the Sheriff as an alternative should the Executioner somehow die.

Dying

 * As a Disguiser, you are unusual in that a major part of your role only works when you die; you have the ability to show the last role you disguised as on death, whether you die at night or are lynched. This will appear both in the death report and in the graveyard. Taking full advantage of this often requires planning ahead.
 * To be fully convincing, you will need a Last Will appropriate to your role, which requires that you know the role of the person you're targeting. This allows you to do things like produce fake Sheriff Last Wills implicating Townies. Be cautious; however; if you're wrong about the role of the person you target (or if you're role blocked the night you die), the Town may be able to make deductions from your Last Will with the knowledge that it's probably fake, eg. clearing anyone you claimed to be a member of the Mafia.
 * Whether you have a valid or fake Last Will, you can try to lie to a Medium, pretending to be a Townie. Smart Mediums will be suspicious of you if you didn't have a useful Last Will, but you can get around this by leaving a blank Last Will and claiming you were forged.
 * If you've successfully identified someone's role and are disguising as them, you can claim their role publicly; provided you have a decent fake Last Will, if they try to counter-claim you and you get lynched, they're likely to be lynched themselves immediately afterwards - or, better yet, shot by a Vigilante or executed by a Jailor, both of which will severely hurt the Town.
 * When you die, any surviving members of the Mafia should immediately check who you visited the night before; your death will unambiguously reveal that person's role to the Mafia.

Dealing with Disguisers

 * When a Disguiser dies, they show the role they disguised as in the graveyard; this can fool Mediums and can lead to confusion over which roles are still alive. There are; however, a few ways to handle it.
 * The biggest weakness of this ability is that they need to know the role they disguised as in order to leave a valid Last Will. Therefore, if someone dies without a Last Will or with a Last Will that doesn't indicate their role, they may actually have been a Disguiser. (Alternatively, of course, they may have been the victim of a Forger.)
 * If a Veteran appears to die to a Veteran, they are absolutely, definitely, actually, undoubtedly, unanimously a Disguiser, since Veterans are unique, cannot visit others and cannot kill themselves.
 * If a Werewolf appears to die to a Werewolf attack, they were a Disguiser. Werewolves cannot die to their own attacks. Furthermore, in this situation, the Disguiser must have visited the Werewolf on the night they died, and the Werewolf must have stayed home; take note of whoever anyone else who died to the Werewolf that night visited. Absent interference by a Witch or the like, that person is almost certainly the actual Werewolf.
 * If any non-Mafia role dies to a Vampire bite, they are a Disguiser; only members of the Mafia die to vampire bites.
 * If a role that has Night Immunity dies to an attack that does not pierce Night Immunity, they are a Disguiser; however, note that there is a bug which can sometimes cause other causes of death to appear for a genuinely immune target so long as any one attack against them pierces Night Immunity. If none of their causes of death pierced Night Immunity and they died anyway, they were actually a Disguiser.
 * If you get a message that an Amnesiac has remembered that they are a Disguiser, then one of the dead people in the graveyard was definitely a Disguiser.
 * If you lynch someone who appears to be a Jester, but do not receive the message saying they will get revenge, they were a Disguiser.
 * If a Jailor or Vigilante kills an apparent Townie with no consequences, then their target was a Disguiser. However, note that a Vigilante can be saved from committing suicide after killing a genuine Townie if a Vampire bit him on the same night that he fired his gun.
 * If two people with the same non-visiting role die to a Werewolf on the same night, one of them was a Disguiser visiting the other (and that other one was the Werewolf's actual target.)
 * Currently, a Retributionist who attempts to revive a Disguiser who died disguised as a Townie will fail. This may change at some point in the future.
 * Lookout - If you notice your target visiting people but then later on realize that your target has died and appears as a non-visiting role, immediately tell the Town as you have just found a Disguiser successfully disguise themselves in the graveyard.
 * Sheriff - You have the biggest advantage when it comes to handling Disguisers, as your investigations will overlook the Disguiser's disguises. For example, even if a Disguiser disguises as a Lookout, an Investigator may be fooled, but you will not. However, you may still be fooled by a Framer who may use this to the Mafia's advantage.
 * Investigator - You can no longer rely on concrete evidence to rule out the Disguiser. Instead, you must rely heavily on strategy to find it. Your best shot is to investigate a target more than once, in case they might change the roles. However, a Disguiser can bypass this, as the Mafia may be unwilling to kill the Disguiser's target. Thus, you are the weakest when trying to find a Disguiser.
 * Spy - Look for patterns. Is a target being consistently targeted without the target dying? There is probably a Disguiser at work. You can also look into the Mafia chat to figure out whether or not there is a Disguiser.
 * This might turn out easier than you think, because a Disguiser may more likely say, "Don't kill that person." This implies a Disguiser, but it could simply infer that the target is either immune or protected.
 * Escort - You alone cannot figure out a Disguiser, but an Investigator will greatly appreciate your help by role blocking the Disguiser.

Trivia

 * Prior to Version 1.5.9, a Disguiser would trade bodies and names, but not wills, with a target, assuming the victim died. This has caused some confusion and ultimately led to a rework, as some people would use this ability to get other people banned.