Board Thread:Role Ideas (Neutral)/@comment-26494712-20161220201528/@comment-33007077-20161220205837

*cracks bones* Time for me to see what we got

Llamatopia wrote:

Plague Doctor (p-doc/PD) {Chose this. Keep in mind I did not want to do a copy of a Vampire, while still retaining a Chaotic role, and wanted to keep distinction between this role and a Witch, and not seem like an overpowered Doctor.}

"Little do the townspeople know, there is a dormant plague that has spread amongst us. A terrifying disease that turns people into hardened murderers and crazed psychotics. Albeit considered a pundit to the people, the townspeople do not believe her. Numerous times has she been told, 'There is no plague, hag.' Even so, this trained doctor has been cast away as an deranged townsperson.

Since then, she spent countless days in her house, researching and crafting the science of plagues and diseases. Until one day -- the day chaos struck -- she formulated a new strain of the plague, discovered by accident. It was not fully developed, but she was eager to test it. So, with her unstable plague, one night she invited herself to a random house and infected the resident, only to discover that the next morning, it was decreed that the town Sheriff had been attacked by the Vigilante himself, but was sparingly healed by the town Doctor. Soon after, the Vigilante claimed to the town that he had been controlled by the Witch, something unforeseen to the her. A trial with unwanted results, she decided to wait another night before using up her trial batch. The following day, after two more townspeople were brutally murdered, the Sheriff and Doctor both reveal to the town that they both had also been controlled by a Witch, while the Vigilante seemed to be free and clear of any control. This lead the Plague Doctor to believe that the disease spreads by her targets visiting their own targets, and the town believed that there were two Witches.

Now that disaster has descended upon them, she decided this was the time prime to use it. It would take her two days to formulate a new vial, and she knew the plague was only temporary, but she finally says, "This'll do. You're all dead anyways. If you want deranged, that's exactly what you'll get." {this can be improved or changed} '''God. I don't mind you putting a story, but does it have to be over the important information?'''

Alignment : Neutral Chaos (UNIQUE ROLE) '''Nope. No Netural Chaos in Bmg's house BOIIIIIIIIIIIIIIIII'''

Immunities: Detection Immunity Temporary Night Immunity {can be removed/changed}

Wait it can make itself night immune?

Type : Manipulation

Priority : 4

Restrictions : Can only infect every two nights.

Investigation Results

Sheriff : Your target is the Plague Doctor!

And you're completly ignoring the fact you put DETECTION immunity on this.

Investigator : Your target may not be what they seem. They could be a Framer, Vampire, Jester, or Plague Doctor.

Consigliere : Your target is in possession of a dangerous disease. They must be a Plague Doctor!

Summary : A castaway doctor insistent on riddling the town with a plague.

Abilities : Infect a target every two nights.

Well I guess that works if vamps have a cooldown.

Attributes :

◾ Your target will think they have been controlled by a Witch. {This can be altered.}

◾ Choose a target to infect at night, and your target will randomly target any player, including you or themselves, instead of choosing.

'''Rng? No no no! That goes STRAIGHT in the bin.'''

◾ If they have no target or their target dies, you can only control targetable actions such as detection and killing.

Goal : Have at least one of the surviving players be infected with the plague.

'''You're telling me you only need to do this once? Sorry buddy. Too op.'''

Wins with : Anyone, also see Goal.

Mechanics ◾ The Plague Doctor is a unique role; there can never be more than one Plague Doctor in a match.

◾ You will not use your ability if you are role blocked.

◾ You only have night immunity on the nights you are not infecting. {this can be removed/changed}

That's too op. It's like the arso adopted this role.

◾ The Witch, Vampire, and Werewolf during a full moon, are immune to the plague. They will receive no notification. {balance}

◾ Your ability is visits, so you may still be killed by a Veteran or Bodyguard. {balance}

◾ Your target CAN target you. {balance}

◾ The plague will not override anyone under a Witch's control. The Witch will receive no notification. {can be changed/removed} {balance}

◾ Even if your target does not choose to use their ability, the plague will force them to unless their ability is inactive, such as a Vigilante with no uses left, or an ability which serves no effect.

Strategy

Like Witch, the Plague Doctor is a very deceiving role to play, since they have the same goal but their abilities work differently. For example, both roles manipulate, but the Plague Doctor visits while the Witch does not. In addition, the Witch can discover roles, but the Plague Doctor cannot. However, you can find out your target's role by seeing the events that took place that night during the following day. If you infected a Vigilante, you won't know immediately, but will know if the Vigilante ends up shooting, let's say, a revealed mayor. People could assume here, that it was the work of a Witch, so use this to your advantage to throw off the possibility of a neutral manipulative role.

Plague Doctor's Weaknesses The Plague Doctor can only infect every two nights. Assuming that they do, they are vulnerable and anyone knowing who the Plague Doctor is can easily get rid of them by attacking them on their night of vulnerability. Also, the Witch can control the Plague Doctor themselves, causing the Plague Doctor to potentially use all of their vials/infects on an immune role, such as Witches themselves. It is very possible that your infection can be stopped. The plague will not affect Vampires, Witches, (another balance) and Full Moon Werewolves, and the plague will not spread if it is infecting a person who has died or did not/could not visit anyone. These are easy and common ways that the Plague Doctor could get shut down very quickly.

Notes  ◾ Idea of a Plague Doctor in the game may or may not be original, and may have already been rejected, but the elements of the role are different and thought up by me.

◾ You may state that this role is too similar to the Witch. It's not. Read the differences in "strategy," and see even goals are different. This completely changes the play style of this role, even if the abilities bear semblance. Plus, a new Neutral Chaos role? Cool!

◾ You may also believe that this is simply a "weak" Witch, knowing that the Witch can discover roles, or that the Witch can choose both her targets. That is true, but the Plague Doctor works in its own unique game style terms. When put into play, you can see that a lot of the blame is placed onto the Witch, for the Plague Doctor's actions, such as infected targets will think they have been controlled by a Witch. Also, fitting into the title of "Plague Doctor" I granted this role night immunity for even more protection and some resemblance to a self healing town Doctor. Really, the disease spreads. The Witch spreads nothing. Truly a chaotic role! This should definitely bear distinction between Witch and Plague Doctor.

◾ The words "disease" and "plague" are used interchangeably.

◾ Yes, your target can visit you, this is what I consider a balance. This can backfire against the Plague Doctor... so can Escorts when visiting Serial Killers, or Veterans shooting townies, transporters getting themselves killed, or even at simplicity, a doctor or bodyguard saving a mafia member.

◾ Changed ability, attributes, and storyline to balance the role. As the plague can spread very quickly as majority of the roles in the game visit, it seemed to be that the Plague Doctor could win too easily. Some parts of the role may suffer in order to make up for other written parts, or to make the role more seemingly fit for it's role alignment or title. Please read carefully, it may seem overpowered or underpowered, but I expressly thought out this role and there are many gimmicks here and there that very much balance the role out.

◾ This role may be "too much", but I thought even the Disguiser, Witch, or Transporter could be too much. Put into play, and I devised a play-through in my head, the role is not as confusing as it may seems, and really does fit in well with the Neutral Chaos role. Despite this, I can make major or minor changes or 'tone down' the role, if suggested.

◾ Looking for technical/mechanical issues to the role, if any. Thanks for input!

◾ Overpowered Doctor? Well, the Consigliere is an overpowered Town Investigative. The Plague Doctor works alone and has an even lower chance of winning, generally speaking.

'''There's nothing wrong with the consig. HOW DARE YOU!'''

Why do we need this role? Why not! Even if you don't think it should be in the game, I had a fun time using this as a creative outlet.

Some things such as Sheriff results should be precise and straight to the point, so try to avoid criticizing my creativity unless you see absolutely fit. Asking for technical/mechanics improvements.

Is this still a hard-countering/soft-countering role? I tried to avoid it, but something leads me to believe it could possibly be so. Rng based, NC role, and more hell that can be caused. This is gonna need a HELL of a change. My verdict...

REJECTED