Board Thread:Role Ideas (Town)/@comment-34703140-20190402050728/@comment-36963837-20190402184950

UltraSeBOSStian wrote: Name: Salesman

Alignment: Town Support

Attack: None

Defense: None

Priority: 6

Abilities: Give someone an extra consumable ability

Attributes:


 * You have 2 sales
 * If your target has no consumable ability, you will not use your ability slightly UP
 * You may not supply the same player within 2 days.

Mechanics:

The salesman may give a veteran, vigilante, Jailor, guardian angel, Medusa, janitor, or forger and extra ability. therefore you have a higher chance of giving a non- role an extra ability

Goal: Lynch every criminal and evildoer.

add investigative/misc info plz thx

This role has a higher potential to harm the than support it— and even as it attempts to support the, their ability is still less useful.

Assuming this is not All-Any or Custom, I will use a Ranked setup for this:

This role only grants  an extra ability, and in the standard Ranked game there is one, with a 1/4 chance with the three.

Granting a an extra use of its role is quite useless, in my experience. Forgive me if my depiction is inadequate, but I infer that it is rare that a or  has to use their musket four times. If so, this would imply that they aced the (or, if you got into a ranked game there), and had no shots on other  or  roles. Improbable.

On the topic of / executions/shots, there is a slim chance the decides to use all their bullets.

(I also presume if a executed a, the Salesman’s ability would fail.)

For the, however, this may support the in late-game. If it’s a 1v1, the may have a few uses left to either win or draw (if the aggressor is a pussy). Yet, again, it is not common for these perfect scenarios to occur.

This role supports three  and four evils (one could argue that the can protect the, but another must include that the  can still die beforehand, and I forgot my other point but it was alongside those lines of wasting an ability), counterintuitive to its faction.

Needs to support the more than evils. 4/10.