Board Thread:Role Ideas (Rework)/@comment-31722862-20170425050058/@comment-29378625-20170425052757

HAWAIIANpikachu wrote: ShadowHeart752 wrote: Heya guys, so uh I have a small idea for the Werewolf. Its one of my favorite roles to play as, but it can be pretty tough to win as. I personally rarely win with it. This idea might be to small to add in, but I thought I might leave it here and see if it gets mauled :')

SO I was thinking. What if on none full moon nights the Werewolf can go out and I guess.... snoop around and figure out the vague alignment of a player. Heres an example

N3: The werewolf chooses to snoop around Jacks house

At the end of night this message shows up: Your target is aligned with the Town!

Im not to sure about this. If its to op or up, or just plain silly, but hey. An idea is an idea. I was thinking of rejecting this at first due to, at the beginning, I basically saw no use of this ability except for finding fellow neutrals.

however, I realised something.

If you find a townie, it doesn't really matter, just maul them.

If you find a neutral, you can generally ignore them, as most likely they are either NE or NB, both have roles that can win with you.

If you find a mafia, that's when it gets interesting, you can do three things, either A) Maul them, B) Rat them out in your DN, or C) Ignore them for now so they can help kill the town.

This gives Werewolf more power gameplay wise, while not making it too OP.

Accepted.

However, this leads to the problem...

Nerf mafia andbuff towns even more.

And from my expirience, 3 main cause of dead for NKs are often just BG, investigative and immunity message.

Okay...

Submit it to the forum I guess

Nothing else to say :p