Vigilante

Mechanics

 * You cannot shoot during the first night, unless a happens to control you. In The Coven the Vigilante can't shoot during the first night, even though he is controlled by the . This might be a bug.
 * On night one, you will be told "You decided not to shoot.", and you will still be prompted with "You decided not to shoot." even if you are jailed. You also will be told you did not perform your night ability.
 * Your attack is Basic, which means you cannot kill the // and any other roles with Defense value greater than none.
 * A can force you to shoot a target (common in Vigilantics):
 * You will be forced to shoot if you are controlled during the first night.
 * You will not shoot if you already shot a the previous night or if you have no bullets left.
 * In some cases, you will not commit suicide after shooting a member:
 * If your target was jailed or healed,
 * If your target left the game before the night ended,
 * If you are turned into a the night you shot a  member,
 * If your target was executed in jail.
 * The death message will claim that the victim was shot by a, but you will not commit suicide.
 * You can be killed by a  protecting your target or by a on alert.
 * If you are attacked and killed the same night you kill a member, it will also say that you died of guilt.
 * If you are revived by the after you shot a  member, you are able to shoot again.
 * If you shoot someone who has been cleaned by a and they are a  role, you will still die the next day from guilt.

Selecting Who to Shoot

 * Like all, the works best as a team player. Communicate in whispers to known  roles so that you shoot only evil-doers with your bullets.


 * Compile a list of non- members in your Last Will so that you can be sure you do not accidentally shoot a confirmed member of.
 * Even though you're on the same side, pose huge risks to a ; if you've identified someone as evil, there's a good chance a  has, too, in which case they may be transporting your target with themselves or a confirmed . There's little you can do about this risk; but if there's a confirmed  in your game, consider whispering them before you shoot someone who looks evil so they know not to transport them that night. Be careful of, though, they could expose you to the.


 * If you are unsure of who to shoot, try and think "who is acting like a ?" They might be a or a  role trying to not get lynched, so you are more likely to shoot someone who is not a  member. Your target may be an alerted, though.
 * In your Death Note, write why you have shot that person and write who you targeted before the end of the night, in case of a or . This also applies to the Last Will, in case you get killed the same night, but putting it in your Death Note will usually get the word out quicker. This way, if you shoot a night-immune role and get killed the same night, the  will still learn about their immunity (which usually indicates a, , or ).
 * If you are fairly certain someone is an evil role, such as a minor bit of evidence against them or if they claimed a role that was an enemy to the, and they haven't been attacked, is useful especially in cases where the Town will lose majority if you don't shoot can clear up and expose false claims, along with confirming some.
 * The downside is that some players may random shoot someone, even if no evidence is against them. Even if they hit a or  member, in most game-modes there is a high chance of them killing a . Although this is not gamethrowing, it is frowned upon by most people because of the chance a  can get killed.
 * One strategy if you need to confirm yourself or have is to announce you are a and ask roles from everyone, similar to a  game. This works better than others roles, as those who refuse usually get shot. The downside is you may get attacked by the  or worse, get controlled by a  to shoot a confirmed.
 * Don't be afraid to shoot someone who claims a role if you think they could be a threat for the, because a  can kill an important  member via haunt, and  can throw off the  from collecting valuable information. Additionally,  members sometimes try and fake , giving you another reason to shoot any  claims.
 * Although randomly shooting early-on is not explicitly gamethrowing, it is heavily frowned upon and you may be reported anyway. Just don't do it.
 * Late in the game, you may be forced to shoot somewhat more blindly, based on circumstantial evidence or someone you suspect is probably ; this should be avoided early on, but if you're certain the is about to lose its majority anyway, then it's preferable to take a risk rather than just let the  lose. In this situation, you should rely on everything that has happened up until then to try and make the best possible guess:
 * Generally speaking, anyone who votes a member of the up to the stand is unlikely to be a  member themselves. Guilty votes are less meaningful, because  members are likely to vote guilty if it's clear someone can't be saved, but may try to drag their feet in hopes that they won't get voted up to begin with.
 * If you can eliminate almost everyone from consideration as possible based on those voting patterns combined with wills from, confirmed , and so on, you should shoot whoever is left.
 * If someone is almost voted up, but the vote fails, it might be worth shooting them, even if the evidence against them is weak. This is because if they are actually a member of the, shooting them can turn the entire game around by casting suspicion on anyone who refused to vote for them (and giving you valuable information for your remaining shots). However, the accuser could be an.
 * This is especially applicable when the is near the majority. Consider the possibilities:
 * It's unlikely that the would have risked outing themselves by aggressively trying to vote someone up on their own when they're near (but not quite at) a majority, especially since they'll shortly win naturally by killing people. Additionally, if the  is near a majority, smart  members will know they must lynch someone, even if the evidence is weak. Therefore, the people voting against that person are probably not.
 * Conversely, if the person being voted up was not, the (being near a majority) would have joined in as soon as the  started to vote up the wrong person and easily lynch them.
 * Therefore, if an effort to vote someone up fails in a near-miss in the late game when the is near the majority, it's usually a sign that both the person being voted up and some or all of the people who refused to vote for them are part of the ; and you should usually risk shooting the person who was voted up.

When You Shoot a Townie

 * If you shoot a fellow member, you may not be completely screwed. Check the next night to see if you can shoot. If you can, they were a  masquerading as a fellow  member. Be sure to announce it out loud or write it in your Last Will.
 * If you make a mistake and shoot a member, don't reveal who you are the next day! The  or any  might waste a night killing you, even though you're already doomed.
 * If you shoot a target that is cleaned on the same night, and you die of guilt, the will gain valuable info that the cleaned target was in fact a, as you can only die of guilt from shooting someone from the . Even in death, you can still be useful.

When Your Target is Immune

 * If you shoot somebody immune, don't be too quick to tell the . You can either wait for a few days, and make sure to write it in your will, or revealing them later.
 * If somebody is being accused of a night immune role like or, it's sometimes a good idea to attempt to shoot them. Since you can't kill night immune roles, they will appear to be immune. Write your findings in your will. However, this is a risky strategy. If you shot a , you are completely screwed as a . Just in case, write why you shot them in your Death Note.

Surviving the Day Phases

 * Secrecy is the key; the is an enormous threat to all non-immune, and other evils, so don't reveal your identity until asked by  or if your target was Night Immune.
 * However, it may be advantageous to write your name in your Death Note - it confirms you as Town and helps the Town Investigatives narrow down their potential list of suspects. If there is a Survivor, consider shooting them to prove yourself. However, if there is a Witch, you have doomed yourself into being controlled and most likely committing suicide due to shooting a town member. This can be averted by asking an to repeatedly roleblock you so the  cannot make you shoot.
 * If you are aware of a in-game, be careful when stating you're a, as doing so gives the Witch a very fun toy to play with. Under no circumstances should you reveal that you are the  unless you ask a  to transport you or not to transport your target.
 * In case you're controlled by the, every night you decided not to shoot anyone, you can write "I'm controlled by " or any message that implies you are not intended to shoot anyone that night, in your Death Note. You can also write "Not shooting" in your Last Will for the same reason.
 * If you're going to shoot anyone, you can call "Vig shoot (name)!". It's an indirect call for anyone not to touch the target (especially ). Don't tell "I am going to shoot", it's important to keep calling "Vig" to imply you are not the and you can shoot your target anonymously. However, some experienced  members may notice the double-bluff and attack you.

Trivia

 * The is the only role that can appear in all game modes.
 * If the is revived after shooting a, they are able to shoot again.
 * Vigilante is widely considered the role most likely to gamethrow (by randomly shooting).