Attribute

Roles may have attributes, altering the way how they are affected by other roles' abilities. Attributes are integral to gameplay.

Immunity
Immunity refers to one of five types of special attributes held by many roles in the game. They will prevent certain abilities of having an effect. Each of these immunities is entirely beneficial to the character.

Role block Immunity
Roles with role block immunity are unaffected by role blocking. Though the role blocked role will see a message notifying them that someone tried to role block them, an or  will not see any messages revealing whether their role block was successful or not.

When in jail, you are effectively role blocked. If a Consort or Escort tries to role block you while you are jailed, you will receive the message: Someone tried to role block you, but you were jailed!

Roles with Role block Immunity
If one of these roles are role blocked, they will receive the message: Someone tried to role block you but you are immune!
 * The, , , and  are immune to role blocks.
 * The will shoot the role blocker, should they be on alert.

Roles partially unaffected by role blocks

 * The will still jail their target, but will be unable to execute said target.
 * A will still hear the Mafia, but will be unable to see their visits.
 * A will stay at home, and attack the visiting role blockers. They will receive a different message: Someone role blocked you, so you attacked them!
 * The will stay at home if role blocked during Full Moon, attacking anyone who visits them (including the role blocker).

Night Immunity


Night Immunity, also known as Basic Immunity, is a form of Immunity which protects a character from being killed at night. Roles with Night Immunity must be lynched during the day or killed at night by roles who ignore Night Immunity (see below).

If you attack someone who has Night Immunity at night for any reason, you will receive a message: Your target was immune to your attack! If this message does not appear but your target is still alive, they were healed by a.

Roles With Night Immunity
Additionally, anyone who is healed by a will not die at night (exceptions below).
 * ,, , - permanent
 * - permanent, if they do not turn into a
 * - gained by using a bulletproof vest
 * - gained by using their only bulletproof vest
 * - gained by going on alert
 * anyone jailed by the (also protects from  and a )

If one of these roles is attacked and does not die, they will receive a message: Someone attacked you but you are immune at night!

Roles who ignore Night Immunity

 * - when killing your target's attacker
 * - when executing your prisoner (also ignores every other form of protection)
 * - when visited while on alert at night
 * - when igniting your doused targets (also ignores healing)
 * - when pillaging a house during a Full Moon
 * - when haunting a guilty voter (also ignores every other form of protection other than a Transporter transporting the guilt to someone else)

Invincibility Immunity

 * Invincibility is a type of immunity in which a role that has it is protected from all attacks at night, which is one step up from Basic Immunity, where some roles could get through Basic Immunity. The only way to get a rid of a role with Invincibility Immunity is by Lynching them during the day. This is currently added with the expansion.

Roles with Invincibility Immunity

 * The is currently the only role known with Invincibility Immunity.

Bite Immunity
Bite Immunity is a form of Immunity which protects a character from being turned into a when bitten by one of them at night. Vampires must lynch or rely on other characters to kill anyone with Bite Immunity.

Roles with Bite Immunity
A Bodyguard or Survivor using a bulletproof vest will not gain Bite Immunity.
 * Anyone with permanent Night Immunity, which include the Godfather, Serial Killer, Arsonist, and the Werewolf
 * Executioner - before they are turned into a Jester
 * Vampire Hunter (also counterattacks the Vampire) - before they are turned into Vigilante
 * Witch
 * Veteran - gained by going on alert

Additionally, anyone who is healed by a will not turn into a Vampire.

Anyone protected by a Bodyguard will not be bitten. The Bodyguard will counterattack the Vampire.

Detection Immunity
Detection Immunity is a kind of Immunity of some roles opposing the Town who can't be detected by a Sheriff, i.e. the Sheriff will receive the message: Your target is not suspicious. All other Town Investigative roles and the Consigliere are unaffected.

Roles with Detection Immunity
By far, the best Role who can find out Roles with detection immunity is a Lookout. Regardless of what detection immunities other roles have, a Lookout can still see who visits their target in the night, completely effective against the role that has Detection Immunity.
 * all Neutral Evil roles: Executioner, Jester, Witch
 * Godfather - also applies if they were originally a Mafioso
 * Werewolf (only on a non-Full Moon night)
 * Arsonist
 * Vampire

Control Immunity
Control Immunity is a kind of Immunity which lets a character be unaffected by a Witch's attempt to control them. However, they may still be the secondary target.

Roles with Control Immunity

 * Any role without a night ability is unaffected by a Witch's control.
 * The is control immune. If they are visited by a Witch, they will receive a message: A Witch tried to control you but you are immune.
 * The cannot be forced to alert or prevented from doing so (and will shoot any Witch who visits them while they are on alert.)
 * Any role who is in jail is control immune as long as they are jailed. The Witch will receive the message: One of your targets is jailed! and their target will receive the message: Someone tried to control you, but you are jailed!

Control Resistance

 * The night abilities of Mediums and Jesters are unaffected by a Witch's control. However, they will be forced to visit the second target: a Lookout will witness this and a Veteran will attack the visitor. Additionally, if these Roles visit someone targeted directly by the Werewolf, they will die,
 * Amnesiacs and Retributionists cannot be forced to target the Witch's choice with their night ability. They will only visit the Witch's target (including side effects) and are unable to use their ability themselves.
 * The Jailor will still jail their prisoner, but an execution will be forced or prevented.

Special Attributes
There are few attributes which aren't immunities. Below is a list of current special attributes.