Board Thread:Role Ideas (Neutral)/@comment-38657687-20190228001815/@comment-204.228.117.199-20190321160355

Lolz513 wrote: Sniper

Alignments: Neutral(Killing)

Attack: Powerful(Does astral attack too)

Dear god no please no Astral attacks, agaiin, despite the point of lore, no NK has an astral ability. Only two roles have Astral attacks to function with their gameplay: HM with Astral ONLY UPON getting Neronomicon, and GA because logic. Snipers aren't invisible, especially with guns.

Defense: Powerful

​​​​​​​This is a problem; it cannot be killed by any protectives whatsoever. Make it basic, every NK in the game has Basic defense, why would this one be separate?

'''Ability: Choose one player to snipe during the night. '''

Attributes: Snipers can attack players only 3 times. Can choose to vest, giving them basic defense. The vest thing here is broken and should be removed. NK should be able to attack every night or every other night and not be restircted to three people, as it removes the point of a killing role and becomes a chaos one instead.

Immune to: Powerful attacks.

Appears suspicious to the sheriff

Investigator: Your target could be Vigilante, Veteran, Mafioso, Pirate, Ambusher, or Sniper. Lore-wise it fits but 6 results is ham for investigators, just a notice.

'''Consigliere/Witch: Your target loves to kill people secretly. They must be Sniper.'''

'''Goal: Snipe anyone who opposes you. '''

Wins with: Snipers, Serial Killers, Witch, Survivors, Executioner, Jester, Pirates, GA. 

TO SUMMARIZE:

Roles do NOT have to be SPECIFIC on including GA/Exe/Pirate/Jester because of two things: 1. They are already known to win with them. 2. The game doesn't classify them as direct factions, or appear in the role card. Only the Survivor does. If you mus include them, try parentheses.

Must kill: Mafia, Town, Coven, PB/Pest, Juggernaut, vampires, arsonists, more. '''One more thing: Snipers can choose to vest during the night, giving them a basic defense. Note: You can use your vest only ONE time.'''

In gameplay-summary, this role functions as the exact same as a limited-kill Neutral Killing with an Astral powerful attack and powerful defense.

It can not be killed by ANYTHING except for lynching and the Jailor, unlike every other NK in the game.

It is the only NK with an Astral attack, used only to apply to lore-based values over gameplay balance. Nothing can catch this person except for the Sheriff.

The role doesn't fit in the exact timeplace or feeling of the game. It will be treated as a delayed-kill Werewolf with SK kill-priorities, and will heavily be related to them. It is immune from all forms of detection except for the Sheriff, unlike every other goddamn NK in the game.

It can kill only thrice, which ruins the point of Neutral Killing. AKA it relies more on the Mafia than ever to win, and if they die out, you lose without a chance to win, unlike every other NK:

SK: Constantly kills.

Werewolf: Constantly kills, can rampage.

Arsonist: Delayed but near-undetectable and impossible to stop kills.

Juggernaut: Constantly kills, gains more power. Near undetectable after third kill. Unstoppable after fourth.