Board Thread:Role Ideas (Neutral)/@comment-37618241-20190204125854/@comment-30739178-20190204180927

Mmknightx wrote: Name: Linker sure Alignment: NE* sure

Game Information/Background: (Mysteriously disappeared) '''uhh.. ok?'''

Attack: None/Varies(Link victim) hmmm

Defense: None/Varies(Link TP's target)

Unique Role: Yes (To prevent 'A link B with himself and B link A with himself')** needs to be control immmune and rb immune, i think

Priority: After transporter but before anyone else. '''hm ok. Meaning Veteran/GA/Ambusher/Pirate/Necromancer/Trapper are under?'''

Abilities: Link: Anything that happened to first target will happen to the second target and vice-versa. You can Link yourself. Attributes: None sounds like trans

Mechanics: (How It Works):

Linking will cause almost anything that happened to a target to happen to another taget. For example.

A linked B and C. B get attacked. C will get attacked too. oH

Things that will be linked. - Protection including self-heal self-vest(BG on B and ghost BG will be on C too) - Attacking(See example above. Not article 'example above') - Frame - Blackmail - Douse/Hex - Normal Roleblocking (Ghost escort/consort!) wat ok

Things that won't be linked - Jail/Duel ok - Witching ok - Investigator/Consigliere/Sheriff/Witch result ok - Natural defense(Link GF and Sheriff, if GF get attacked, sheriff wll die) good

Special.

- Lookout/Spy result. Lookout will see "ghost" visit on the other target Ex. A linked B and C. D is a Lookout who is on B and E is a Lookout who is on C. D result: U(Mafioso) A(Linker) R(SK) S(WW) M(BMer) J(Jugg) visited D last night! E will get D's result without A(Linker). Linker will visit first target.

Spy will see "ghost" mafia visit For Ex. NotMaf(Mafioso) try to kill Jane(Lookout). GoodGuy(Linker) link Jane and hUmeow(Jailor). GoodGuy will see Mafia visit both target.

Tracker is not affected because he is a tracker. wat

Witching will make you select first target on their wish. oh ok

-Investigative Results-

Sheriff: Inno yes for NE

Investigator: Lookout/Forger/Linker/Witch/Coven Leader sure?

Consigliere/Witch: Your target make magical bonds to people, they must be Linker.

Goal: See town lost.

Wins With: Same as Witch

Must Kill: Same as Witch ​​​​​​​oof

Note:
 * This may be changed to TS but it can be negative utility.(Linking attacked target and cause double death)
 * May use Transporter solution (lobby order)

Edit 1: Correct some info. This role is very confusing. I was barely able to understand the interactions with the two lookouts, maybe it's just the formatting or something. However, I get the general gist of it, and here's my verdict:

It's a solid role, but what do the Attack and Defense mean? Why is tracker unaffected? Lookout is. The description makes it sound like a neutral evil Transporter. There's a lot of questions here unanswered.

Needless, to say, I really doubt this role would break the game, as the other evil roles most likely won't be alerted to the presence of a Linker unless they get lucky.