Board Thread:Role Ideas (Rework)/@comment-33167183-20181112000528/@comment-33307613-20181112013624

Betimawesome wrote: - Can find if she does not have her barrier

- Temporary basic defense.

- At night, can visit somebody to find out if they win with Town or not.

- Does not die of guilt if their target is killed in more than one way.

- oh look it's not in the game anymore because all suggestions are either changing it to be like, making it too op, or making it pre nerf!

- Two night process, if killed or RB'd it fails/resets

- For the love of god, make it unique. No one likes the "whoever joined the lobby first" bullshit. No one.

- At the very least, make it unseeable to spy.

- Cleans are shown to the entire Sheriff - I don't think the Witch needs to lose detection immunity, but it could work.

Pirate - I prefer a one-time immunity to any evil attack, but no protection from Town.

Executioner - This role really doesn't need any changes currently except for limitations on what role the target can be.

Vigilante - Agree.

Disguiser - Let's rework it (again).

Retributionist - Needs a rework, it will never be balanced in its current state.

Transporter - Yes, but I think it should be made a Town Power role.

Framer - Spy should be removed, but I do agree that the Framer should be buffed.

Janitor - No opinion.