Board Thread:Role Ideas (Town)/@comment-30105631-20161222025514/@comment-29669939-20170105174101

FirePyre wrote: So how about this for dynamic pricing?:

Everytime you successfully kill someone you gain 50 dollars.

Everytime you successfully heal someone you gain 50 dollars.

Everytime you investigate someone evil you gain 50 dollars.

Everytime you RB someone you gain 50 dollars.

Everytime you are RBed you lose 50 dollars. If you are RBed and you kill the person who RBed you, you do not gain 50 dollars for killing them.

Everytime you vote guilty on someone evil, you gain 50 dollars.

Everytime you vote innocent on someone innocent, you gain 50 dollars.

Everytime you vote guilty on someone innocent, you lose 50 dollars.

Everytime you vote innocent on someone evil, you lose 50 dollars.

When Framer frames someone, their worth appears 200 dollars (the one that is packed with mafia).

Consigliere will always have the same price as investigator.

Consort will always have the same price as Escort.

Godfather will always have the same price as Mayor.

Vigilante will always have the same price as Mafioso (not the other way around).

You do not know when your value changes. Only the bounty hunter knows, and he only knows by investigating you. This makes the role into a major, mental maths role (unless a calculator is near you).

But I like idea of the role.