Board Thread:Role Ideas/@comment-29779988-20160827213735/@comment-29779988-20160827234414

That isnt' exactly what I ment. Let me explain this a little bit better.

For instance, I've seen the role 'Robber' before. The robber had a '50%' chance to end up finding something that they could use in order to use it. When I say don't use percentages, I mean that it should almost be a 100% certainty unless if they visited the Veteran in some case.

When I mention the thought overall of 'chance' I mean it as the way I explained it.