Talk:Roles/@comment-72.189.23.115-20150209203333/@comment-72.189.23.115-20150210003139

I did think of all these things, and actually, I did answer some of your questions in my original comment (I am the original comment poster, BTW). So I tweaked my role a bit.

So, to answer your questions (with my new and tweaked ideas):

-The Elder will start the game as a Neutral Benign role. Day 1 he cannot pick anyone to speak with, because Night 1 he has to pick a side: Mafia or Town. The Elder's name will be golden (not yellow, like the survivors, but a magnificent golden) to begin with. Once the Elder picks a  side, the name will either become green or red, depending on what side it picked. The picking sides thing makes sense, too, if you read the Godfather's and Mayor's stories above.

-The Elder is a unique role, but I'll change it: there can be (at MOST) two elders per round. If you happen to speak with another Elder, you get an achievement.

-Like I said above (and like I emphasized on above), he doesn't even have a last will button. I know this may upset some people, but we want to keep him balanced.

-Yes, but it'd be like roleblocking the jailor: it would tell the rolebocker that the roleblocking was succesful, but in reality it did nothing. See, the Elder picks who he wishes to speak to during the day (not including day 1), so since he'd already be talking at night, a roleblock wouldn't work.

-He cannot be targeted by the executioner now since he is a neutral role. Originally I did think of this; "Wouldn't the silence make it easy for an executioner to hang him?" But, I don't think so, because if the guy didn't talk people may believe him to be the elder. This also opens up the idea that other people won't talk at all to pretend they are the Elder instead, but that would just make things more interesting.

THANKS FOR your input! Do you like the idea now? :)