Board Thread:Role Ideas (Neutral)/@comment-30668911-20171209074439/@comment-33808744-20171212005852

Nong3rdZ wrote: Doppelgänger Alignment: Neutral (Benign)

NB is a cool class

Immunity:

-Role block immunity Why?

-Control immuity  Why?

Attack: None

Defense: Basic (None when got attacked one time)

Unique: No

Investigate result

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner or Doppelgänger

Consigliere: (idk)

Ability: Each night, you can choose a player to prepare to imitate. If that player dies that night or get lynch that day. You will become their role secretly.

Nerfed amnesiac

Attributes:

-You have Basic defense to protect you from the first attack and after that you will have None defense.

-You can't become a unique town role.

Goal: Become your imitate target's role and complete that role's goal.

Mechanics:

-Choosing someone you want to imitate is not '''visit. '''

-If you successfully become your imitate target's role, it will not reveal to the Town.

-If your imitate target is an unique town role (Jailor, Mayor, Veteran and Retributionist) you will not become that role.

-If you and your imitate target die the same night, you will not become their role and lose the game.

-If your imitate target is Executioner, your target will be any townie who still alive. If there is no townie, you will become Jester automatically.

-If your imitate target is Guardian Angel, your target will be anyone who still alive.

-If your imitate target is Plaguebearer, you have to re-infect. But if your target is Arsonist or Hex Master, you don't have to re-do what they did.

-If you imitate target is Vigilante, Forger, Janitor, Survivor, Guardian Angel, Medusa that has no uses, you will still have uses. Boring, chance of never being able to remember. REJECTED