Board Thread:Role Ideas (Town)/@comment-173.73.1.207-20190523223011/@comment-35356104-20190525063116

Hi there! A role should be fulfilling the needs of the game at least. It must have a healthy purpose to start with. Why purpose? It is the source of idea. When you're stuck somewhere, think where you are heading. Purpose is a guideline. I met some role, either their ability is relatively weak, or the target pool is rather narrow, people tend to heap up bunches of redundantly trivial mechanic for a better sum up, but the role ended up overpowered in most the cases, and losing alignment identity. Also, people can easily help you if they know what you need :) If a role has strong reference to a healthy headstart reason, I can tell it is already half a successful role.

How to tell if a purpose is good? Think whether it overlaps with existing role. Two roles with different name and mechanic but do the same thing? I don't encourage though, as such case can be problematic at times, similar to the concept of "when supply exceeds demand, the value of supply may decline". Secondly, think who, and how the role is going to affect them. This part is easy, a little bit of pratical, logical thinking can you through. Let's say, I want to make a protective for neutral, can it works? Obviously no. Most of the neutral role has self-sustaining ability, so this role might be insignificant. For your case, does PB needs a counter? I would say no. PB is not that strong or broken actually. And designing a role solely for any particular role to their solve issue isn't a good decision. When PlagueDoc present, PB is weakened; when Plague Doc is absent, PB is strong again. It simply offers a solution for occasion, not a permanent one.

Can we make a role to add a bit more colors for the game? Of course, there's nothing wrong with that, but personally I don't suggest "fun" as the set-off point of your idea, cause, from what I have seen so far, role that is made up of fancy elements in consideration of "fun" often result inbalanced issue.

I hope I was clear about my message. It is that, a role should have a good purpose. I don't you write out the purpose, maybe you have one in your mind, I don't know. But nevermind for now, remember to get one next time. Although it is optional, but I highly encourage you to do so.