Veteran

Mechanics

 * The Veteran is a unique role.
 * To go on alert, click on the button beside your name on the list of players during the night.
 * If someone who visits you is healed by a, they will not die.
 * In most cases, killing your visitor will not stop them from using their night ability.
 * If someone who visits you is guarded by a, they will die.
 * If a transports you while on alert, the  will die but the transport will still occur (therefore, whoever visited you originally will be spared, but anyone who visits the 's second target will die to you.)
 * If a blackmails you while on alert, you will still be blackmailed, but you will kill the.
 * If an douses you while you are on alert, you will still be doused. This only matters if there is another, the  was healed, or an  becomes another.
 * Alerting does not save you from an 's ignition; You will still die if an ignites the same night you alert.
 * If a decides to visit your house while you are on alert, you will kill the, but the  will still kill you. Anyone else that visits your house will be killed by both you and the.
 * If a visits you while on alert, they will not protect you from the  and will die.
 * If a heals either you or the, that person will survive.
 * A cannot control you to use an alert or prevent you from doing so.
 * The Veteran is role block immune and will receive a message saying: Someone tried to role block you, but you are immune! when another player attempts to role block them. However, the and  will still die to you if they visit you when you are on alert.

Strategy
The Veteran can be a tricky role to master since you only have 3 alerts and, during those alerts, you can do more harm than good.


 * The Veteran is arguably one of the most powerful roles, with the ability to defend themselves at night with a well placed alert that ignores Basic defense.


 * Using an alert on Night 1 might feel tempting, but more often than not it will just end up being a waste of an alert (statistically, you actually have the lowest chance of being attacked the first night since all are still alive). However, it may be a good idea if you are the first or last on the list of people in-game. Sometimes, this backfires and kills a  member, but it can also result in the death of a member of the, a , or an.
 * Even if you go on alert on Night 1, on the off-chance you take out a member of the, do not go on alert on Night 2! The now knows who you are! Going on alert on the next night has many more chances of damaging the , especially if they don't know who you are! This is also true no matter which night you go on alert. However, the  or any other killing role, if they know who the Veteran is, will often attack a Veteran the night after they take out somebody else, hoping to catch them off guard.


 * The trickiest part of being a Veteran is anticipating if and when you will be attacked and not wasting your alerts for nothing.


 * If you have a name that stands out or is controversial, people may try to attack you early in the game.
 * If you have chosen a terrible or controversial name that sticks out, you can take advantage of this fact and choose to reveal that you are the Veteran after the first night. Use the usual tactics to get yourself targeted on Night 1. You can engage in role collection similar to a by whispering to other players stating that you're the Veteran at the start of the day before deaths are announced. You can then actively whisper to each player in the game demanding their roles. You are completely protected by attacks for the first three nights, should you choose to use up all your alerts at once. You will also grab a lot of attention allowing other  such as  roles to become hidden amongst the attention you gain. This tactic heavily relies on how much trust you gain in the  (for example, people will have very little faith in you if you kill a lot of  on the first night). People will become more distrustful of your legitimacy as you cannot be confirmed as easily as a . Members of the  will become more tempted to attack you to silence you the more initiative you take during the day.

Prove You Are a Veteran

 * If you manage to kill someone, such as an, who wrote in their Last Will who they visited, you can prove that you are the Veteran and make your voice count for a lot during the day since you are a confirmed.
 * If your presence is unknown and you alert and kill someone, you can whisper to players at the start of the next day before deaths are announced. You can state that you are a Veteran and state how many players visited you.

Saving Alerts

 * Think logically! Everyone has their own play style but unless you bring attention to yourself early on or have a name that stands out, you have a smaller chance of being attacked in the beginning of the game because of all the potential targets. Aside from some unlucky deaths, you'll find that saving alerts in the beginning boosts your survivability later in the game when the evil roles have fewer targets to choose from and they will more likely choose you.


 * If your role is known, try to have 1 alert left if you are locked in a 3 player stalemate. Also, never abstain as you are more likely to lynch the last evil-doer than to shoot them later that night, as they can coax you into wasting all of your alerts.


 * You should always try to save one alert for as long as possible, for when you think you will be targeted. As a veteran, you will usually be confirmed before the end of the game, especially if you reveal yourself to the town. Save 1 or 2 alerts until the very end of the game in case of a stalemate, so you can guarantee at least a draw for the town.
 * If you are resurrected, but used all your alerts before you died, you will not regain them. However, your voice will still count in the day chat as you are a confirmed and you can still make evils think you have alerts.
 * Once you run out of alerts, DO NOT tell the town that you have ran out of alerts unless you are asking to be jailed to be protected or if there is a that is willing to protect you. This way, you do not become a target and you can last longer into the game, helping town getting majority at the end of the game.
 * One strategy that is under the radar but can be useful is the "alert Night 1" strategy. Bring a lot of attention to yourself in the chat on Day 1 and then go on alert. Even if you don't kill anyone, claim to be the Veteran immediately on Day 2 saying you were upset no one visited you. Although this reveals your role, it most importantly causes members of the to stay away from you. Save all alerts until the late game. You will likely either be lynched if the evil roles have the majority of people alive, or if the  try to target you to get rid of one of the final . With two alerts, there is a very high chance you will not only live but kill a member of the  in the process. The  will not be expecting you to have two alerts late in the game. However, it should be noted that you may kill some  if you alert on Night 1, and this may lead to you getting lynched late in the game, so approach this strategy with caution.
 * You can also just claim Veteran on day one or two and save all three alerts for the rest of the game. The may ask you for proof, but many people will stay away from you as not many evils claim Veteran.
 * When the Jailor jails you, claim yourself as the Veteran but say to the Jailor to put you as the Sheriff, Vigilante, or any Town Investigative that is a threat to the Mafia or any Neutral Killing role. They will focus on you more than any Town member in the game.

Make Yourself a Target

 * Sometimes it's a good idea to say you are an important role such as a  role, or a  role. This might result in evil roles coming after you. This mostly works in the early rounds because the evil roles don't really know any information during that period and they want to get rid of the good roles. Be careful, though! If there is a, he might investigate you, reveal your role to the , and write in their Last Will if you decide to save your alert for the night. A Witch can also reveal your role in their Will.
 * When baiting, avoid claiming any important unique roles such as the or the  as this may lead to a  or a  trying to defend and heal you, and you will kill them. Or even worse, the real  executing you (if you claimed to be the .)
 * On the contrary, saying, "has revealed themselves as the !" on Day 1, then asking for roles, can lead to the death of roles that believe you are  and want to remove you from the game. However, this can backfire as you may kill a  who tried to shoot you, or executed by a  who thinks you're a.


 * One way of not wasting your alerts for nothing is to make yourself a target for the bad guys by saying something like "Stop role blocking me you illiterate idiots!" or "I think I know a member of the but I'm gonna double-check in case of a ". Using the second one, you should try to say it just a few seconds before the day ends so no one has time to question you about it. Using something like the first one might make a  or  come and visit you, so be careful.
 * If someone says "Thanks for healing me last night" or something similar, say "No problem" or something similar and go on alert.
 * A good strategy to use is to speak on Day 1 (the 15 seconds). Strangely, whoever speaks this day is usually visited. This may be because the killing roles believe that the louder people will be the ones accusing them, so they want to get rid of them first or because they have no other info to go with. Go on alert, and you could get a killing role killed especially if you spoke first.
 * Be chatty. Most evil roles are usually quiet during the game. On the inverse, most roles are usually talkative during the game. Joining in conversations a lot will not go unnoticed by the  and  roles after some time, and one of them may visit. Prepare an alert on a day when you've been extremely chatty, as it's likely a killing role will try to attack you to try and make you shut up. However, while making yourself look and sound like a  role is a good way to draw killing roles to you, it may also bring real  roles to check you, so be careful not to overdo it. If you know a confirmed, whisper to them that you're a Veteran. They'll usually realize you're trying to kite attention to yourself and leave you alone, so they can focus on other suspicious players.
 * Being chatty does not mean be annoying. If you are too annoying, the will consider you a  and killing roles will ignore you, preferring not to waste a night targeting a believed ;
 * Worse, other roles are more likely to target potential Jesters, since they increase the vote threshold by being alive and make it harder for the Town to hang actual enemies. Take an active part in conversations when you have something interesting to say, not just for the sake of it.
 * It is also against the rules to spam, even if it is for your role.
 * If you are pressed to claim your role in public, it's often advantageous to claim and then go on alert the next night. Your investigative results include both  and Veteran (so this claim is 'safe' in that it won't contradict any previous Town investigators), and since  is a high-profile target, claiming it will often attract Mafia attention. Additionally, the 's capability to kill most  directly makes them rate it higher as a threat than  tend to, so this claim (unlike claiming an Investigative role) is somewhat less likely to attract  and  who you might hit in the crossfire.
 * A good strategy to use when you are a Veteran is to announce that you 'love Justin Bieber'. Sometimes, the or the  will try to kill you for fun.
 * Stating that you want someone to kill you tonight repeatedly will usually make some nice visit you. This will not work on more experienced players.
 * You may think that saying something along the lines of "I HATE THIS ROLE" in all caps will make the Mafia visit you with either a Consigliere or a Mafioso, but it typically will make Town Investigative roles visit you. You could end up killing several of your Town Investigative roles in one night.

What to do once you are found out

 * Once you are found out as a Veteran, it is very recommended to save your alerts until very late into the game, because if you are found out, it is extremely unlikely that a killing role will visit you. Saving them to the end of the game will help the town greatly, especially if you end up one-on-one versus a or a  role.
 * Many players have caught onto the above strategy, however, and will attempt to kill you the night after you have been found out. If you're playing Ranked with people with high Elo, it will often be advantageous to alert the following night or to get the to defend you. If the  is known to be a, this is one more reason for killing roles to avoid you.
 * If you run out of alerts, DON'T QUIT! You can still help the with votes, especially if you are confirmed.

Veteran vs Killing Role

 * In most of these scenarios you have only one alert left and the game won't last more than 3 days because of the game timeout mechanic.
 * Sometimes they won't risk to attack you until the very last night, where it's either a draw or a win of one of the two parts, trying to make you waste any alerts left.
 * As a Veteran you can try to make the killing role speak by talking to them or voting them. If they don't answer, they're either Away From Keyboard (A.F.K) or wants you to believe that, so you will not go on alert.
 * Stay silent to make the killing role believe you won't go on alert. Most of the times staying silent will make the other player doubt on what to do (going on alert or not/attacking or not).
 * The will only attack during a Full Moon night so you should not waste alerts if it's not a Full Moon night. In late game, there will either be one or two Full Moon nights during the 3 nights that you need to survive. However, if the second night of those three is the Full Moon night and you have an alert left, you will cause a Draw since you will kill the  while it kills you.

Trivia

 * Prior to Version 2.0, Veterans had Death Notes. This allowed them to be easily confirmed by revealing who they are in their Death Note.


 * Prior to Version 2.0, there could never be 2 Veterans in a match.

Vétéran