Board Thread:Role Ideas (Neutral)/@comment-35813313-20190205022114/@comment-36558623-20190205035227

Slugkitty wrote: Role: Parasite

Alignment:

Attack: Basic

Defense: Basic

Unique: Yes(...?)

Abilities: Select someone at night to attack the person they visit.

You will not directly visit your target.

Attributes: None.

Goal: Kill everyone who would oppose you.

Wins with: Parasites,, , any winning

Must kill:, , , etc.

Sheriff results: Your target is suspicious.

Investigator results: Your target could be an, , Mayor, , , or Parasite.

Consigliere results: Your target latches onto others to kill their prey. They must be a Parasite! (will change)

Extra information: The Parasite will select a player at night. If the player visits a person, the Parasite will attack the person visited.

Lookouts/Trackers will not see the Parasite visit the target; rather, they would see the person the Parasite visited.

If the Parasite selects a, they would attack the first selected player.

If the Parasite selects a /, they would attack the first target.

If the Parasite selects a, they would attack the second target.

If the Parasite selects a, no action will be taken.

If the Parasite selects a rampaging role, they will attack the role the rampaging role directly visits. I think that this role has an interesting enough concept, but it suffers from some fatal issues.

1.) (all of this applies to vanilla)

Lookout, Investigator, Spy, Sheriff, Escort, Transporter, Bodyguard,  All Rms (x8), Witch

Medium, Mayor, Retributionist, Jailor, Retributionist, Doctor, Veteran, Godfather, Mafioso, Jester, Executioner

so that's a 16:11 ratio of attacks that will work, depending on the role list this could be an above average NK or a completely futile one.

2.)

If you look at the SK, WW, and Arso they all have unique KPN's, the SK has 1/1 the WW has 4-1/2, the arsonist has x/x - 1, this role has 1/1 - x, which is not directly unique, and I think it could be very interesting if you somehow managed to implement this concept.

3.)

In a 1 v 1, you draw, because you wouldn't be able to kill the other town member as they just would refuse to visit and they would defeat you.

Overall, it's an interesting concept, but the fundamental idea doesn't currently work