Board Thread:Role Ideas/@comment-29378625-20160824131141/@comment-24675428-20160824173359

I think this is a really cool concept, but I'm gonna beat Vertroyer to the punch here (yeah I spelt his name right).

This role is a role that can talk at night, and new roles that create more chats aren't necissary. The Maf have a Maf chat, the Town has the Jailor, the Vampires have thier own chat, and the Nuetrals are solo by nature. This isn't exactly a terrible offense but the point still stands, what would you even say? Your target would just select a few names and you go on living. While I don't personally think the chat part is bad, you will recieve backlash for it, and its hard to code into the game.

This brings up the next point: this would be hard for the Devs to code. You would have to add three rows of names somewhere for a player to choose, and while you could just have them pick from one row at a time, it still is a hassle to implement.

However, the largest problem I see with this role is that it requires you to visit AND win. This makes it so the Gambler has to visit, so if you get unlucky and drag in a Unigue role or hit someone who is Jailed multiple times, or even a Veteran and die. the game MUST go to day 7 or 8. I think you should drop the win condition down to 3 wins, OR a kill, or someone would just repeatedly go off and target the afk players or the bad players.

And change the Inv result, and make the first correct guess turn you into a Doctor not a Bodyguard. Don't make yourself die for your target.

Now for the cool stuff:

While the idea of a role that refunds uses has been around for a while, this role is the first one I've seen that uses player skill to determine what happens and that is very cool.

I also think the protection trade off is something orrigional, and the guess who dies thing I've never seen before.

If I didn't think the role had potential, I wouldn't have typed this whole thing out XD. Get some more feedback and consider posting this to the BMG forums.