Board Thread:Role Ideas (Mafia)/@comment-32799508-20170807211047/@comment-32421214-20170808010226

Akitsune Lune wrote: Name: Animal Trainer (AT/Ani)

Allegiance: Mafia Support

Attack: None

Defense: None

Summary: You are a member of the organized crime with a skill for working with animals

Abilities/Attributes: So basically the animal trainer is like a crusader on the mafia's side, but instead of killing one person that visits your target at random, they cancel out all effects against that person.

A role that relies on another role

They can station an animal outside that person's house at night, and when that person is visited, everyone who visited them that night will be roleblocked. These people will get a message saying 'Your ability failed because your target's house was being patrolled by an animal'

Rampage Roleblock..seen this with Scarecrow (Role Idea)

This will NOT cancel out the following effects against a player:

Execution by a jailor (Your ability failed because your target was in jail!)

Incineration via Arsonist (However they will avoid being doused if the arsonist doused them the night that the Animal Trainer stationed an animal outside their house)

Transportation

Being haunted by a jester

Pestilence

A medium seancing them

Being killed by a rampaging werewolf because they visited the werewolf's target. (The werewolf will not be able to kill the person protected by an animal if they choose to rampage at that person's house, however all other people visiting the person will be mauled as per usual. If the person protected by an animal visits the werewolf's target, they will still die.)

I think that's all of the exceptions, let me know if there should be other ones.

Debuff options:

They have a limited number of animals

How many?

If no one visits the person the first night there's an animal there, the animal wanders off and is never seen again. (This is relevant because if no one visits the person with an animal, the animal will stay until someone does. This does not affect the jailor.)

The werewolf's direct attack still going through

Buff options (don't think these'll be necessary, but whatever):

The animal kills anyone attacking their target with a basic attack

'''MK? This makes it go in that direction'''

The animal trainer cannot be directly attacked by the werewolf (If the ww chooses the animal trainer, they will get a message saying 'Your target gave you a biscuit and distracted you!' Or something less goofy :P)

The animal trainer cannot be killed by the werewolf ever

This is the 3rd time you've implied that

Anyone who targets the animal'ed target will think their attack/interrogation/investigation/distraction et cetera went through even though it didn't, ie. The escort will not get a message saying that there was an animal patrolling their house, however his or her target will not be roleblocked. That wouldn't go for the sheriff/investigator though, they would have to either not get a message at all (which would in itself notify them that the person was being protected), get the result anyways (which would debuff the animal trainer), or would get a message saying that the person was protected.

Investigative results: Sheriff, Executioner, Werewolf, Poisoner, or Animal Trainer

Consigliere: Your target has treats in their pocket. They must be an Animal Trainer! Alternatively :P Your target commands obedience from animals. They must be an Animal Trainer!

Questions:

Should there be other exceptions to the animal's protection?

Do you think it needs to be debuffed or buffed?

Should the animal's effect be something different entirely? Rejected because it OP