Town Killing

The Town Killing are, as its name states, the group of people in the who can potentially kill evil-doers at night. Even though the primarily utilize lynch trials during the day to eliminate evil-doers, Town Killing roles's ability can serve as a complement or alternative to the lynching, which in turn can allow the  to win rapidly with a majority, or comeback as a minority.

Unlike the killers from other factions, Town Killing roles only have limited killing actions available each game and some tend to be reprimanded when innocent roles are wrongfully killed by them. It is thus important to use their ability at the right time. Only a and the  will suffer from killing an innocent.

This alignment has 2 Unique roles, the and the. These unique roles are also special in that they both bypass Night Immunity. (The only other role that's unique and bypasses Night Immunity is the .) This means that both the and the  can potentially win the game as the last man standing.

The is a different role from the rest in that they have unlimited kills and can only kill. While they can be helpful in taking down that once faction, against other factions, they are basically useless. Keep that in mind if the happens to take the Town Killing slot. Additionally, because the existence of Town Killing roles is easily confirmed whenever they kill, having only two non-unique roles makes it rather easy to deduce the alignment slot. Claiming this slot as an evil doer is thus typically the last resort. However, and  are the most common claims for the, because they fit in their investigation result and are moderately hard to disprove.