Board Thread:General Ideas/@comment-31919347-20180820212930

I'm gonna predict here what things will be added most recently.

The roles! I suspect from now till mid 2019 we will get atleast 5 new rules. Maybe through a DLC, Idk. I mean, we got 49 roles from end 2014 till mid 2017 :p.

The town roles I suspect the most joining us soon. I got 5 possible suspects.

Marshal (FM+TG name)/Ghost (Current TG name). This role scares away 1 visitor from ppl. This could be a roleblocker, controller, mafia deception or killer. It obviously is Town Protective. Maybe it could be a replacal for Crusader or a whole new role on it's own.

Scientist (TG name)/Parity Cop (FM name)/Detective (Other forum name, and wm name, right?). This role can check everyone each night. The next night they can check another person. The Scientist will be informed if that 2 ppl are from the main master alignment (town,neutral,etc.). It obviously is Town Investigative.

Botanist. A town protective. Looks a bit like Trapper. It's still in TG and popular so I think this role got a high chance of being added, possibly as Trapper change. But not that necessary, we got Sheriff and Invest for example. Botanist can grow plants that protect ppl.

Interviewer. This role is TI. Every night, it can select 2 ppl. The Interviewer will be informed how many classes in trustworthy is above the other. So if there LO was in class B and Forger in class E, the Interviewer would be informed 'player # is 3 classes above player #' with this role you can act like Inv but can also confirm a voting is TvT/SvS or TvS.

Firebrand. Basically town arsonist that can't ignite Arso douses nor Arso can ignite theirs. It can douse 3 ppl and then ignite them. Town Killing. I believe basic attack however? Not sure. Would make sense since it's TK tbh.

The mafia roles I suspect the most; I think Mafioso will change same for the whole killing system and I think there will be Mafia Head. That's why I'll put GF and Mafi in. New killing system: A member of the mafia may sacrifice their night action to kill someone.

Godfather, Mafia Head. He can kill 1 player every night and is town to Sheriff and Scientist. He will also know if his fellow mafias were targetted by something, like protection or being roleblocked.

Caporegime, Mafia Head. He can retrain another member of the mafia, they will be roleblocked (even Consort). You can choose their new role. If you retrained a member you must wait a night before doing it again. You may not retrain players into unique roles. If nobody kills you may kill.

Nightmarer, Mafia Support. Every night you can select a target 1 and a target 2. Target 1 will be roleblocked if they try to visit target 2. If you give them a new nightmare this will end. If the Nightmarer dies or gets a rolechange nightmares will stop also.

Mafioso, Mafia Support. He can copy the ability of a mafia member alive every night. He can also remember the role of a dead person. He can also kill if nobody kills like every mafia role except Godfather because they kill usually.

Malpractitioner, Mafia Support. He can torture people so their attack stores and it will be used when the malpractitioner stops the torture. He can only torture the same player twice in a row and he needs to torture another player then.

Hustler, Mafia Support. He can visit a player every night and he repeats the action what happened to them. If he repeats an investigative action the Hustler will get the results.

I don't suspect any Mafia Deception roles coming but I'm guessing there will be changes.

Now the neutral roles! 3 NK's are in TG but tbh I don't think any of them makes it to TG. Maybe Electrician or Butcher, but probs not. For NE I got 2 suspects, for NB 1 suspect and for NC zero because no NC in TG xD.

Warlock, Neutral Evil. Note: This one isn't in TG but is possible to spawn in FM episodes. He can select two players every night. The action that happened to the first target will also be sent to the second. Second target also gets powerful defense so killing actions can't be copied. Goal is to let town lose.

Stalker, Neutral Evil. This one is in TG. The Stalker can scare off visitors of a house like Ghost/Marshal. However Stalker scares all visitors except killers and Transporters! So a dangerous role... Same goal as Witch+Warlock.

Double, Neutral Benign. Can shoot a player so he turns that role. Zero attack, attack pierces through night immunity! Didn't knew that either. Well I'm a TG player now. Will suicide if attack fails. (Target protected/Two doubles shoot same target). Double needs to change role to win and then win with that role. Possible replacement for Amne? Double also cleans target btw.

Now some changes I'm suspecting:

Tracker: I'm thinking Tracker possibly will make his entry as non-coven role! Seems the most balanced role of all coven DLC roles and least chaotic. Tracker also is only role together with Hypno (under different name) to be in TG as normal roles, while Spy, BM'r, Vampire and VH missed their invite (possible candidates for deletion? Possible not but wouldn't care tbh I dislike BM, VH and Vamp). So I'm thinking Tracker might get to non-coven. Would see them in Ranked tbh.

Crusader: Either gets priority list or gets replaced by Marshal.

Necronomicon: Gets a priority list.

Framer: Frames last 2 nights. Immune to Spy. Framing makes target 'evil' and 'not good' for Psychic. Also evil for Scientist and Framer result for Interviewer. Framer also gets another ability, 2-time use! He selects a special icon and the person they wanna frame. If mafia performs a kill, the action will go through, otherwise Framer is roleblocked. If the LO watches the mafia target they will instead see the framed person! Same for Tracker tracking the framed person.

Disguiser: Old Disguiser. However 1-time use. The old will of the Disguiser pops up, so like Forger. Reports against Disguiser/disguised person will need more guilty votes on trial system in order to get guiltied.

Serial Killer: If he attacks a player for the second time he will use powerful attack except if the target is a Serial Killer.

Survivor: Can't use a vest twice in a row.

Investigator: Invest results change and get a description with them.

Cosmetic prediction:

Skins: Hypnotist+2 of these: Hex Master/Ambusher/Tracker/Medium+Totally new thingy Pets: New fairy, maybe Devil Fairy? Also a new animal like thingy. Houses: Ambusher's Hideout

And probs more stuff but can't come up with anything.

Post below what you think will be added! 