Board Thread:Role Ideas (Town)/@comment-33521817-20190125091000/@comment-38033150-20190131062500

Bovajan wrote: Name: Decoy

Alignment:

Lore: (optional)

such an interesting lore!

Attack: None

Defense: None

Unique Role: Not sure yet

Priority: (Optional)

Abilities:

-Place a decoy at someones house at night

Attributes:

-If your decoy gets destroyed (aka attacked) the target would appear dead

pre-rework disg

-If the attacker rampages at the house the target still dies

im assuming the decoy dies too, so pre-rework disg

-If your decoy is destroyed you can not place another one.

'''this seems super UP. you can only have decoy out ALL? at least Trapper can actually build another trap'''

Mechanics: (How It Works) You can place a decoy of your target at your targets house. If the target is attacked the decoy gets destroyed. The target will then get a message that a decoy was destroyed. The next day the target will seem dead, however no will is shown. The death note will still be shown. The target can not speak or vote for the day. The next day the person will appear alive again. '''​​​​​​​this has several red flags. for one, this screws with votes, which isn't good. second, this would both give out a potentially important role, harming town. thridly, this self confirms Decoy being the TP since the person just is suddenly alive, with no notification or anything.'''

-Investigative Results-

Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.

Investigator:, , , Decoy

Consigliere/Witch: Your target has a lot of mannequins. They must be a Decoy.

Goal: Lynch all criminals and evildoers

Wins With: ,

Must Kill: Everyone else

Anything Else: this harms town more than it helps, its ability can only be used once the entire game, and it's like a pre-rework disg. no go, sorry bud