Board Thread:Role Ideas (Neutral)/@comment-34992352-20180407232533

Name: Possesed. Alignment: Neutral Chaos.

Attack: None/Basic. Defence: None and Basic During Full Moon. Unique Role: No.

Abilities: During Full Moon, You may visit and cast spell on one player.

Attributes: - Next Full Moon night after you succesfully cast spell on player, you'll sacrifice (kill) yourself and the player you casted spell on will be the new Possesed. - During Full Moon night, the casted player gain Invicible Defense until they're turned into new Possesed. - If you dies in any way, the casted player will also die.

Mechanics: - Basically it almost the same like Poisoner, in addition, you have to keep your target & yourself alive until next Full Moon. - Casted player will not received any message that they were casted. But its a giveaway if they happen to visit alerted Veteran/Medusa or Attacked and receive a message that Someone Attacked you but your Defense is too strong. - Casted player will be turned into new Possesed only after the previous Possesed succesfully sacrifice himself. - Sacrificing self is immune to roleblock and jail, If Jailor execute it will still fail and you die anyway. - Casting spell is not roleblock immune. - Casted target will also appears the same as the Possesed in Investigator result, but not Witch or Consigliere. - You can no longer visit even if you are witched after you succesfully cast a spell, unless your target dies, you regain ability to visit. - If you target non-town roles, spell will fail and it will deal basic attack. - Sacrificing self is automated, you cannot cancel to prevent abuse giving someone Invicible Defense every Full Moon!

Result - Sheriff: NS. - Investigator: idk maybe put together with Medium lol, Poor Medium claims. - Consigliere/Witch: Your target seems not to be themselves, they must be Possesed!

Goals: - Succesfuly sacrifice yourself and get new possesor. - Automatically lose if there is nobody else to target.

Win Condition: - Any as long you've succesfuly get yourself sacrificed and transfer your roles.

Other Thoughts: 1. Two Night gap might be too short and easier to achieve early game. 2. But more than two can be hard for mid or late game when there is less townie and narrowed of evil killing target. 