User blog:HAWAIIANpikachu/what I think of the new roles

​this blog..
Contains what I think of the new roles.

​Bad
Hex Master- Basically an arsonist clone with no night immunity but on a team.

Poisoner- Basically a nerfed werewolf clone, with what it sounds like, no night immunity, but on a team. BMG plz, no.

Medusa- Basically... a nerfed jaintor clone... BMG. Stop with the clones.

Tracker- A reversed lookout, that has an easier time confirming wills and finding baddies.

Trapper- Combine the consigilere with an one attack veteran, and you have this role.

Ambusher- Sure BMG, let's give the mafia the ability to kill 2 people per night and letting the game end sooner! And all the Ambusher really has to do is (this area has been blocked to contain myself not wanting to scream into a pillow due to how stupidly OP this role is) and easily win the game.

Plaguebearer- A role that basically can only win through a bunch of visiting, then can be easily figured out all the possible people it could be by process of elemination. Yay...

​Bland
Okay, time to get into the roles that did not want me to punch a wall.

Potion master- A jack of all trades, as it is. And as much of how weird the role concept is. It didn't make me want to slam the rejection hammer (except for the limited killing role, but as it's not a full out killing role... it's okay I guess?)

Necromancer- Similar to Jallybwan's role, which I accepted. But this one is weaker.

(TBC)