Board Thread:Role Ideas (Neutral)/@comment-33641934-20180104204228/@comment-33307078-20180110200738

Kidflersh wrote: The Poacher Role is a Take on the "Passive Neutral Killing" Idea Name: Poacher

Alignment: Neutral Killing

Summary: A twisted runaway Poacher who uses his traps to protect his ever-growing suspicion that someone is out to get the bounty on his head.

Attack: Powerful

Defense: Basic

Unique Role: Yes

Priority: 1 (Highest)

Abilities: If anyone visits you, you will Attack them.with a Powerful Attack

Attributes: You have Control Resistance. (Resistance isn't direct, Resistance because if a Witch or Coven Leader visits them, they will die first) it is a direct visit tho You Attack anyone who visits you, and you have basic defense. If you are visited by a Roleblocker of any sort you counter attack them, with the same rules as the serial killer, but you don't attack anyone else that visits you in the night in the night. You DO NOT counterattack the Jailor. no shit

Mechanics: If an Escort, Consort or Pirate visits you, you are forced to attack them instead of your original target. If the Pirate wins, however, you will die and they will live. If multiple role-blockers visit you, you attack them all. If you win a duel against a Pirate, the game displays a message: "You attacked the Pirate for role-blocking you, the scallywag!" A Sheriff can find out you are the Poacher. If a Werewolf visits you, you kill him, and he doesn't kill you. If someone who visits you is healed by a Doctor, they will not die. In most cases, killing your visitor will not stop them from using their night ability. If someone who visits you is guarded by a Bodyguard, they will die. If a Transporter transports you while on alert, the Transporter will die but the transport will still occur (therefore, whoever visited you originally will be spared, but anyone who visits the Transporter's second target will die to you). If a Blackmailer blackmails you, you will still be blackmailed the next day, but you will kill the Blackmailer. If an Arsonist douses you, you will still be doused and the Arsonist will die. This only matters if there is another Arsonist, the Arsonist was healed, or an Amnesiac remembers Arsonist. Nothing saves you from an Arsonist's ignition. You will still die if an Arsonist ignites the same night you alert. (50% of this is copied from the Veteran Page) On the first night, you have no attack. (this needs a nerf) You also are able to refuge at someone's home 3 times in the game, where you visit someone else's home, and randomly kill two visitors and the homeowner. If you refuge at someone's house, you don't kill any visitors to your house. If you refuge at your own house, you lose all your attack If a Pirate successfully duels you, they get an extra Plunder. (due to the high price on your head)

-Investigative Results-

Sheriff: Your target is a Poacher!

Investigator: Your target could be a Investigator, Consigliere, Mayor, Poacher, Tracker, or Plaguebearer.

Consigliere: Your target has lots of Illegal Ivories and Furs. They must be a Poacher

Goal: Kill everyone who would oppose you.

<span style="color:rgba(0,0,0,0.87);font-family:"RobotoSlab","TimesNewRoman",serif;font-size:14px;font-variant-ligatures:none;font-weight:400;white-space:pre-wrap;">Wins With: Poacher, Survivor, Guardian Angel, Pirate, Witch

<span style="color:rgba(0,0,0,0.87);font-family:"RobotoSlab","TimesNewRoman",serif;font-size:14px;font-variant-ligatures:none;font-weight:400;white-space:pre-wrap;">Must Kill: Town, Coven, Mafia, Vampires, Arsonist, Serial Killer, Werewolf, Plaguebearer/Pestilence, Juggernaut meh. I think this is a hobo/vet/noguiltvig mix