Board Thread:Role Ideas (Mafia)/@comment-37829048-20181216025419/@comment-35356104-20181216160112

Hello, nice to meet you. Nice achievement things there, but I suggest not to invest time for that in the beginning as it doesn't contribute to the role itself. It is only something trivial that add spices and sense of challenge of a role. They are generally accepted as long as the achievement is healthy. But if a role is rejected, achievement doesn't make a merit for it. Soo.. you can actually skip that part until the role is confirmed to be implement.

MK role is pretty controversial, I advice not to make likes of it. Consistent KPN greater than 1 for Mafia is a huge thing to be debated, but a lot of balancers in TG give a big "No" to it. For your case, it is 1.5 Mafia KPN with the presence of this role, at most 5 addition extra kills compare to the case without this role. It is quite destructive at its best outcome adding KPN of NK. Addition of 0.5 KPN with Powerful attack is like an addition of WW to Mafia, and there are only 15 players to sustain such killing power. Town begins at the state of disadvantage, the play of Town would be quite desparate, it encourages random lynching and VFR like "if we don't lynch someone today, we're going to lose", it speeds up the game pace that leave little room for rational thinking, the community can turn ugly at times. I personally don't fond of addition Mafia killing role in a deception game.

Speaking of powerful attack and basic defense, it's even stronger than Godfather, and kill off every role except Pest without extra effort, like 1 click is enough to erase NK who wade through the winrate lava, while being immune to SK & Vigi. Death Note that out NK for being immune is already broken enough. This, no. It is not right, lore-wise and balance-wise. A factional killing role should stay Basic attack, and no defense.

I don't understand the controlling part, but it is obviously overdone, and I see RNG some more. RNG is also a huge giant no-no. Player frown upon some kind of unexplained element that take over the control of game. Who wants to play something that is not control by player themselves, right? And about controlling, I think scrap it at best despite me not understanding it. Even the slightest buff is too much at this rate.

I can't think of suggestion to fix it. A lot of major problems exist because of the nature of this role, pretty much some conceptual problems. I think you should move on from this role.