Board Thread:Role Ideas (Rework)/@comment-36558623-20181014210828/@comment-36558623-20181016004658

DragonClaw66 wrote: Faraday242 wrote: sheriff (nerf) - cannot see a mafia member until they have used their ability, or n3, too often does the mafia immediately lose because of n1/2 luck from sheriffs

investigator (nerf) - next expansion add town roles to evil heavy investigation results and evil role to town heavy results

spy (buff) - let bugs stay on people. so n1 if you place a bug on target 1, next night if target 1 is attacked you will be notified, while also being able to bug others. this can be nerfed by making it so you only get the results from your bugs when you don't bug someone new.

lookout (nerf) - roles with detection immunity are not seen. Similar reasons as sheriff, but the lo is the best TI by miles so it needs a hardcore nerf

transporter (nerf) - if you are witches or transported your ability fails. trans is op for comebacks, and it shouldn't be.

escort (nerf) - cannot roleblock someone three times in a game. for situations where the mafioso is killed early on and the gf is found by the escort so you can just stall the game til you find all the other evils

medium (buff) - sees day-chat dead talk as well and can seance three times after death. the medium could get advice on who to accuse or what to say. and could give advice after death.

mayor (nerf) - cannot be visited by town. give it a one day push, but nothing else. this role is busted and should be removed from the game. no TPs or LO's on this role, it dies immediately after revealing.

retributionist (nerf) - revived players can't vote. ret is another insanely busted role. it immediately confirms basically two people. make it so mafia can still have majority after rest strikes.

bodyguard (nerf) - attacks done to the bodyguard while protecting are unstoppable. prevents doc + bg combo which is more prominent with 4 opportunists for TPs

doctor (buff) - self heals give unstoppable defense. self heals should be more important then they are.

vigilante (buff) - after killing two players, you can deal powerful attacks. let the vig kill gf already, but only once they've proved they're no game thrower.

veteran (nerf) - if you kill an attacker, you don't kill any other evils. if invest, mafioso, and janitor all visit the same target, invest and mafioso die, burn janitor lives. just prevents swingy games where the mafioso and janitor/forged die really early on

vampire hunter (nerf) - you can't kill someone the night they're converted

jailor (nerf) - jailed targets don't get defense. and also, in the role list, make it Two TKs and not an auto-jailor

godfather (buff) - after the mafioso does (not a mafioso converted to gf but the og gf) gets powerful defense

mafioso (buff) - get any results from consig or jailor. this makes sense because a mafioso does all the work for gf, so they'd would get the results from the lackeys. besides as of now, mafioso does nothing.

janitor (nerf) - you don't see the wills of your targets. it's just so much better then most other RMs

forger (buff) - completely erase a players will each night. just needs a buff, and this makes players less likely to pay attention because they must rewrite wills.

consort (buff) - overide escorts block. for gf and consort townie v escort.

disguiser (buff) - detection immunity, keeps disguises on so if they get jailed they will be seen as their role. makes vig die and jailor give up exes. gets investigator results each night so they can guess someone's role to disguise.

consig (buff) - the mafioso gets your results

framer (buff) - switch results from a mafia member and other player

blackmailer (buff) - players don't get a notification when they're blackmailed, and their text is seen in their screen but not other peoples. on trial, they see what they are actually saying.

serial killer (buff) - kill sheriffs who interrogate you

werewolf (buff) - immune to roleblocks and rampage at a jailor s house when you are jailed

arsonist (buff) - players who died to you are incinerated, meaning people don't see their roles

executioner - if your target dies you get a new one

jester - perfection

witch (nerf) - you don't get basic defense : The doesn't need to be nerfed. It's one of the more balanced roles in the game. but swingy gameplay is created when it finds mafia n1 or n2


 * Investigative results really do need a rework. Every evil role should have at least two claims except for a select few such as the.

yes thank you


 * No comment.


 * No comment.


 * Would cause paradoxes. The should be buffed and placed in  Power or it should be nerfed with silent transports and be kept in.

getting witched = getting rbed


 * Tactical should be implemented; the  doesn't need a nerf.

no i don't agree with that, we shouldn't implement a new alignment to counter a specific role.


 * No comment.


 * The is a bit of a broken role. Should be placed in the  Power alignment if anything.

Town Power should not be a thing, they should just nerf the most powerful town roles and buff the least powerful ones, there should be no alignment for the roles that do not serve the same concept at all but "are op"


 * No. Players need to be able to vote at all times. Place in Power.

Disagree


 * Absolutely agree.

word


 * I think the is the most balanced  role in the game. I don't think a change like this is necessary.

yeah i agree to an extent, this change is minor, but I was changing almost every other role (some others i had no problems with either) so i just made a change


 * The can already kill three  members and sometimes the . It doesn't need this. Maybe reduce the damage its suicide does.

'''suicide is thematic, i don't think it should be changed. but i feel a vig should be rewarded for killing three evils'''


 * No comment.


 * You can't in the first place.

My mistake, thank you for notifying me


 * No comment on the first part. If there wasn't a in the role list, that would make the game even more swingy.

unless we nerf it hardcore so that it's equal to the other two town killings.


 * I don't see why.

just a minor buff


 * With Tactical, which I prefer, there isn't a need for a.

i do not prefer, so I suggest this instead


 * I actually agree with this. People may hate, though.

true, but thank you anyway


 * This doesn't do too much; the player will just reread their chat logs.

it'll be annoying though, and distract some people making them less likely to see mistake mafia is making.


 * The is one of the more balanced  roles. It really doesn't require any changes.

'''i agree, that's why the change is small. just for the matches where mafia should win but they end up just getting unlucky'''


 * Should be completely reworked again.

'''like how i suggested? (sort of, i kept to the concept but gave it a lot more power)'''


 * The only reason for this is buffing a weak role. Buff the weak role itself.

good point.


 * Needs more; should be able to trick all investigatives.

'''but if you enacted all changes, it fools the sheriff into thinking mafia is town and vise versa because framer switches results. fools invest for similar reason. and lo won't be able to see them because they become detection immune. and spy shouldn't be tricked because they are made to counter the mafia directly.'''


 * The is already pretty powerful in my opinion. I don't think a buff of this magnitude is necessary.

'''not really aside from whispers. he can't really use his ability with competent spies.'''

{{Serial Killer}]: No. Why?

to trade so they can get one final kill before they lose


 * No comment on first part. It already rampages at the 's house when jailed. Rampage is also a stupid mechanic.

'''my bad. i agree but it's what the werewolf is.'''


 * Nerfs would need to accompany that.

fine, but just let the arsonist be powerful for once


 * No comment.


 * No comment.

nothing to comment on haha


 * The should keep its autovest but it should only activate against non- roles.

​​​​​​​this is actually perfect, I agree. why haven't i seen you before? you seem like a very competent player with strong opinions, some of which happen to agree with mine.