Board Thread:Role Ideas (Neutral)/@comment-31453485-20190204213325/@comment-36558623-20190205040158

Samian1997 wrote: Traitor (Neutral Killing)

This role cannot be rolled, In order to get this role is to kill a townie as a vigilante and there is a 1.5% chance you will turn into this role

Backstory: A vigilante decides to go shoot someone at night, but appearantly that someone turned out to be the towns medium! The vigilante was getting criticized and shamed at for killing the innocent townie. Then at night, instead of feeling guilty like the other vigilantes, He felt anger and insanity. He started to go crazy for a while until he decided that he doesnt care about that townie and felt no guilt for shooting the poor medium. Instead he went to the jailors house who criticized him during the day. and then... "Gunshots fire"

Attack:Unstoppable

Defense:Powerful

Abilities:

You have infinite ammo

You will do a rampage on any house you visit

If you stay at home you will kill anyone visiting you

When the traitor gets put on trial and gets voted guilty, Everyones screen will turn black and the traitor will shoot one person during the day, then after everyones screen turns back to normal, that person will be dead. Although in some cases if the target is Pestilence it will act as nothing happened. Also after the gunshot the traitor will be lynched as normal.

If you got shot you will get a message saying: "You were shot by the Traitor!"

If you are pestilence and got shot you will get a message saying: "The traitor tried to shoot you!"

After that victim was shot, a global message will appear saying "[name] was shot by the traitor before he got lynched."

The powerful defense comes from his upgraded suit

The unstoppable attack comes from his upgraded gun

Invest results: Vig,Maf,Vet,Traitor

Sheriff:Target is suspicious

Consig:Your target is a psychopathic townie! He must be a traitor!

Goal: Kill all who oppose you

Sorry if its bad, but hope you liked it! The main issues with this role is that it heavily messes with the role list, it's overpowered, nerfs vigi, promotes gamethrowing, and it is RNG based.

1.)

Jailor, TI (x2),  TS, TP, TK, RT (x3) Mafia (x4), NK, NE

and

Jailor, TI (x2), TS, TP, RT (x3), Mafia (x4), NK (x2), NE

may not look huge, but having Two NK's compared to one is an enormous balance flux which completely favors evils.

2.)

Second off, this is a Werewolf that can attack every night, and I have no problem with it being similar to werewolf, I just think that killing every night with rampage causes too much damage for one role

3.)

third off, this role's pure existence is all luck 1-1.5 makes this role completely random. If it appears or not is pure luck, and a saving grace for mafia if it does make an appearance

4.) people may purposefully gamethrow to get the chance of this role, it's sad but true.

5.)

this nerfs vigi hard, if they fail, they hurt town even more.