Board Thread:Role Ideas (Rework)/@comment-39464582-20190605193242/@comment-38731625-20190720222657

ESN 64 wrote: ImKurama wrote:

ESN 64 wrote: HypnoFTW wrote:

ESN 64 wrote: roles with results that are not complete shit often lack detection immunity so that a sheriff invest combo is able to find them That's totally valid. DEFINITELY have a great invest result... Well thats more of a “bmg hates nk” kind of thing I think that sentance is the reason this thread even exists, don't ya think?

Serial Killer can't kill most of his most dangerous threats and is screwed as fuck the second they're targeted by an ///

Werewolf only kills every two nights and is and is screwed as fuck the second they're targeted by an ///

Arsonist won't be able to kill early and end up with favorable odds until late game, and most of em are lynched because they can't claim shit.

Juggernaut..well...It's worse than all of the above for these reasons:

You can't kill N1

You don't have an investigation result

You don't have defense until your second kill

You aren't roleblock immune (or even semi-roleblock immune holy shit)

You're done the second a or  finds you

You usually get revealed or outed even if you make it to late game I would point out that you cant complain about a role having means to deal with roleblocking no matter how badly it is implemented because it always helps late game and then complain about a role not having means to deal with roleblocking, but that is beside the point, i do agree with you that nk shouldnt have this hard a time at winning, especially jugg, but im not saying jugg doesnt need invest results, im just saying jugg shouldnt have GOOD invest results, well i mean of course he should be able to claim something but it shouldnt come with a bunch of good roles and become impossible to find with both invest and sheriff, since psychics would be the only ones able to find jugg, which, although he needs a buff, is way too good, good invest results is not the way to buff him, we can find another way Although I agree with ​​​​​​​most ​​​​​​​of what you said, that last part that are the only ones who can find  is totally invalid. What about and ?

Also, one thing we could think about is: (of the actual jugg, not the rework)

Switching the first 2 kills around ( with first kill, attack every night with second kill.

Then, make full moon every odd night.

This buffs, who also need a bit of a boost, and , giving them defense much earlier than Night 3!!