Board Thread:General Discussion/@comment-32329805-20180525123127/@comment-35356104-20180525140136

Yes. Random Neutral is the one. We also might have 6 Med/6 Esc/6 Trans/6 BG/6 Doc/6 Crus/6 whatsoever. Sometimes we have 6 Town with high confirmability or sometimes we have 6 Town who can't confirm themselves. Sometimes we have good proportion of alignment distribution, sometimes we have bad combination of roles. Sometimes this.. sometimes that.. Possibilities comprise a lot of changing factor that can either be counterproductive or healthily balance. Things go unpredictable and may go out of hand.

Firstly, overall balance is hard to measure in that sense, for example: We won't have vivid idea of which role is OP or UP or anything as there are too many factors be to be consider. Just like when you're reviewing, of course you can automatically simulate a gameplay to test the practicality of an idea. Reviewing role idea would be a lot harder if there are a lot of probabilities to predict. Reworking might also be a challenge.

Secondly, you like RNG? I hate it because I don't like uncertainties.The role wheel is a part of RNG. We need specific alignment to narrow the possibilities. If the role wheel rolls a bad combination among the RT, Town is at disadvantageous side from the beginning. What if it rolls a 6 Med? That's an automated win. Things just like Random Mafia. If there are 2 Framer... Mehh.. You know it!! We want to reduce the element of randomness that intervene the gaming process.

Thirdly, VFR won't happen again, but Random Lynch does. We just lynch anyone when we have no idea at all. Town wouldn't stay passive and wait to be kill, but they will take initiative to vote. Even though they successfully get everyone on stand for once, they're still nowhere about. Clueless or will isn't persuasive enough? Lynch then. Just like almost everyone on stand is lynched in All Any Mode. This wouldn't be that severe but it may happen from time to time.

If this is for countering that 90% Town winrate itself, I support. A long-term solution? No. It's pretty problematic. And this role list has too much chanciness. Replace some RT should be okay. I never support changing role list as a right solution. The existing role list is definitely better. However things are so problematic right now, I think it's totally fine to be a bit flexible when it is able to give favorable outcome where the winrate can be balance slightly. At least Town winrate won't stuck at 90% or something with different role list, right???