Board Thread:Role Ideas (Neutral)/@comment-30105631-20170128121805/@comment-30088034-20170128145402

FirePyre wrote: The Specialist: A mercenary who kills for money.

Alignment: Neutral Evil

Ability: The Specialist has a 3 part ability. Here's how it works:

Part 1: When the Specialist is in the game, he automatically confirms himself on the role list - it will change whatever spot he fills to read "the Specialist" and at night the name will have a little tag next to it, allowing people to select it. Selecting it means that they are requesting to "hire the Specialist". You may only request to hire the Specialist twice. You can only hire the Specialist once.

REMOVE THIS. IT GUARENTESS THAT THERE WON'T BE AN EXE/JESTER, INDIRECTLY BUFFING TOWN WHEN HANGING. (THERE COULD STILL BE AN ANY BUT, IT'S STILL A BUFF)

Part 2: During the day, the Specialist can choose who to work for. This is done by clicking the sun icon, at which point a list of names is brought up. These are the people who have requested to hire the Specialist. He may choose one person only.

Part 3: If you successfully hire the Specialist, then you may no longer use your normal night ability. Instead, you may pick one person to kill. If you choose to kill someone, the Specialist will carry out the kill for you. This means that, for example, if a Lookout watches a person you killed, then they will see the Specialist visit them, and not you. You may also select yourself: doing this will make the Specialist kill the last person who hired him. If you try to make the Specialist kill himself, nothing will happen.

GOOD CONCEPT! BUT STILL, IT SEEMS LIKE IT HURTS TOWN MORE THAN IT HELPS IT.....

Mechanics:

The Specialist operates on a "money" system. Here's how money works:

Town Investigative will pay you 2 money for killing someone. Any other town role will pay you 1 money except for unique town roles, which also pay you 2 money.

Neutral Benign pays you 3 money. Neutral Evil and Neutral Killing pay you 1 money.

Mafia Killing pay you 2 money. Other mafia roles pay you 1 money.

Attributes:


 * - The Specialist is unique.


 * - The Specialist is not night immune. He is, however, role block immune.


 * - The Specialist will kill through night immunity. He will not kill through transportation or protection. If his target is transported with someone else, the Specialist will "detect" something was wrong and not shoot. He will still be payed.
 * THAT'S KIND OF OVERPOWERED... HE CAN STILL DO IT UNLIMITED TIMES.


 * - If the Specialist is asked to kill himself, he will still be payed. He will, however, not shoot.

Investigation Results:

Investigator: Your target sticks to the shadows. They could be a Lookout, Forger, Amensiac, or Specialist.

Sheriff: Your target is a Specialist!

Consigliere: Your target lives off blood money. He must be a Specialist!

Goal: Get seven money. Doing so will cause you to win with any faction, regardless of whether you survive till the end of the game or not.

THAT'S NOT NEUTRAL EVIL.

Any and all feedback is appreciated. Thanks for reading! Some things:

1. this is not neutral evil if it helps town more than it harms it. chances are, the person you help will be a townie, possibly confirming him or killing an evil.

2. it makes town have the ability to kill. even indirectly, that's just a NO. It would either be gamethrowing or insanely overpowered....

3. This is a role where it has to do a certain amount of things to win, which bmg does not like. i don't have too much of a problem with it, but why not give it the witche's goal? that also helps point one.

4.Kind of overpowered. Unlimited times which goes through night immunity? Hmm...... not sure about that. Not to mention it removes claimspace

OP NE which has a bad goal and makes town win even more. this role has been scorched.