Board Thread:Role Ideas (Neutral)/@comment-27552918-20170523211213/@comment-28112409-20170524190202

This looks like an irritation to me more than a proper role.

Think about it, vampires can convert people, and it will get annoying if your original faction wins... but vampires can reach a max of 4, can kill mafia members except GF, have night chat, all the better with the VH being absent or killed.

This role's abilities don't look like a big help to it's goal. 2 dummies at one time? only? All goes to nothing if you get killed cuz the dummies are controlled by you, after all. Your "dummies" can't continue for you like maf or vamps would cuz, y'know.

I anticipate this role to have rubbish win rates tbh. The main problem is actually linked to what I was saying about the vamps. All those living dummies are most likely doomed to lose no matter how hard they try since most of their contribution is done by the SpiritKeeper himself. Even if they cooperate, the living dummies would supposedly lose should the SpiritKeeper screw up. Of course it'll be annoying and a serious issue with some players when their faction had a much higher chance of winning than with the SpiritKeeper.

I know they're just 2 dummies spawned max at one time, but it could just snatch their rightfully deserved win from 2 people at max too. Can you imagine being a Jailor killing 2 mafia along with a Doc who's healed his townie fellows several times from maf attacks... only to be a dummy when you die and then the SpiritKeeper screws up and the Town wins without you? This would be a lot more raging than Vampires, because they're just dummies, they have little to no capabilities at all.

You get what I'm saying?