Board Thread:Role Ideas (Rework)/@comment-34412226-20180130235843/@comment-32942597-20180131033421

Possessor666 wrote: SpacedefenderX wrote: Nah, Jailor is meant to be the main pillar of the town, helping killing evils and protecting the important roles, with this nerf the town will become much weaker, and the jailor loses most of its use

I disagree. There should be no main pillar of the Town, and it would still be valuable for the info it could gather. I think the Town should be weaker, since they win almost all high level games.

I don't think Jailor as is essential. It adds a lot of randomness, as you Jailor could die randomly night one. I think it is more balanced if all town roles have similiar amounts of power, even if a certain ability in the right time would make or break the game.

The role list can be rebalanced, and probably should with all the Town wins. The problem without jailor being able to kill is that town loses a massive amount of power, they could only get one evil per day, or 2 if lucky, while evils could simply massacre the town with no fear.

The problem with the target not roleblocked the evil could simply murder the jailor, making it pretty useless