Board Thread:Role Ideas/@comment-26336673-20160802202607/@comment-24675428-20160802230221

I like this role, because I always was attempting to find some role that could not die at night, and make it work. I find the concept incredibly interesting, and I definately think you should post this on the BMG forums.

That said, I do have my opinions I want to state, becuase this role is a conversion role, and these roles are very difficult to make work. I don't think a major overhaul needs to be done, just enough tweeks to get this role acceptable.

I don't think this role should be Unique, becuase if you bite an afk player, you lose. To counteract this, there should be a limit of 2 Zombies in a game, and thus the role should be Semi-Unique, AND, if you bite a Zombie, both you and the other Zombie die. You should not be able to tell who the other Zombies are, unless you are dead.

I definately think it should be bite Immune, becuase then anyone who is dead is totally screwed over if the current Zombie stays at home and is bitten. Conversly, the Vampire should be Undead Immune (the term I created for being Immune to Zombies) becuase of the same line of thinking.

Keep the fact that they win together, or, disregard the above paragraph and let one convert the other and make it where all dead Zombies win if the Vamps win, and vice-versa.

The Zombie should have the same approach to the Mafia as the 1.5 Vamps, that is, it should kill any member it attacks except the Godfather.

Obviously, this role seems really overpowered with all the buffs up here, so I think some other actions should be taken to nerf it a bit.

You should not be able to convert the first night after conversion, but you should be "Mummified" during the first night, so that nothing, not even a Werewolf, can kill you.

You should have a 3 day "rotting" cycle, as to where if you have not converted someone after 3 nights, you are dead in the morning. So if you are mummified night 1, hit a jailed target night 2, and then hit someone who dies night 3 from a Serial Killer or something of that nature, you rot completely and die without converting.

Lastly, you should not have Detection Immunity.

One last note: I'm not sure what happens if your target dies, but you shouldn't die if your target dies to something else.