Board Thread:Role Ideas (Other)/@comment-2605:A000:1315:95A3:44A3:C9E0:B6D5:85AF-20200126052046

Inspired by a slightly old reddit post with some changes and extra vampire role ideas.

Rolelist:

Jailor

Town Investigative

Town Investigative

Town Protective

Town Killing [This slot may have to be guaranteed Vigi/Vet to ensure at least one TK can kill Maf without only having 1 bullet. RTs can be VH however]

Vampire Hunter

Random Town

Random Town

Random Town

Godfather

Mafioso

Random Mafia

Vampire Lord

Vampire

Random Neutral [Cannot be Vampire Lord, can be Vampire]

Vampire Faction:

-Vampire Lord [Vampire Killing]:

Attack: Basic Defense: Basic

-Vampire Lords vote in biting a player reigns over all other votes. Vampire Lord will usually send a Vampire to do the bite in his stead, and will only bite if the Vampire is Jailed or otherwise cannot attack for the night.

-Vampire Lords, in addition to biting, can convert an existing Vampire into one of the several unique Vampire Roles. This can be done even on full moons when Vampires cannot bite. [If the only vampire dies, the unique vampires will not turn into a regular Vampire, but if a Vampire Lord dies and theres no regular Vampire they will become a new Vampire Lord.]

-The eldest Vampire [Whoevers been a standard Vampire longest] is next in line to become Vampire Lord. All types of vampires can vote to bite someone but a Vampire or Vampire Lord must carry it out.

-Vampires are still limited to four.

-Investigator: Bodyguard, Godfather, Arsonist, Crusader, Vampire Lord

-Sheriff: Your target appears innocent.

-Vampire [Vampire Killing]:

Attack: Basic Defense: None

-Vampires act pretty much the same other then being more similar to a Mafioos.

-Sheriff: Your target is suspicious!

Mind Reader (Name WIP) [Vampire Support]:

Attack: None Defense: None

-Read the thoughts of your target, learning of their precise role.

-Investigator: Investigator, Consigliere, Mayor, Tracker, Mind Reader

-Sheriff: Your target is suspicious!

Communicator (Name WIP) [Vampire Support]:

Attack: None Defense: None

Twice per game [Once if too overpowered], activate the ability for all vampires to silently whisper the next day. Using /vw instead of /w will allow players to see you whispered to them as normal, and for blackmailers to read the whispers. Blackmailers cannot read the silent whispers.

-Investigator: Spy, Blackmailer, Jailor, Guardian Angel, Communicator

-Sheriff: Your target is Suspicious.

Leech [Vampire Killing]:

Attack: Basic Defense: None

Attack someone with a bite that isn't an "attack" but informs the player they were bitten by the Leech. This attack can be healed, preventing it's effects. If it succeeds, the next day they are unable to speak from the pain. On the stand they will weakly be able to say "Can't...speak..." ONCE. If you bite the same target again the very next night before they can completely recover, they will be dealt a Basic Attack, if it isn't healed.

-Investigator: Sheriff, Executioner, Werewolf, Leech

-Sheriff: Your target is Suspicious!

Gargoyle [Vampire Protective]:

Attack: Basic Defense: None

Grant another Vampire basic defense for the night, other then the Vampire Lord. You can give yourself Basic Defense by Fortifying once per game. You will attack one of the target Vampires attackers, and if you succeed in killing them their will will be destroyed.

-Investigator: Doctor, Disguiser, Serial Killer, Gargoyle

-Sheriff: Your target is Suspicious!

Sangort [Vampire Support]:

Attack: None Defense: None

Choose one target each night to roleblock. The roleblock message is identical to Escort and Consort.

-Investigator: Escort, Transporter, Consort, Hypnotist, Sangort

The balance here is questionable but Vampire mode isn't balanced anyways. That being said, I wonder if Mafia should even be kept. And if one of the TIs should be replaced with a guaranteed TS. If mafia isn't kept they would be removed from the results as well. These Vampire rules would be specific to this gamemode that'll never occur, thus Coven and special Vampires don't need concurrent results. If they really needed to have pointless results impossible for this gamemode then some invest results would have 6. Oh well. If Mafia was removed one RV slot could be added and 2 proper neutral slots. Vampire Hunter may also need a rework but with how powerful the Vampires are in this case I think hes perfectly fine. Starting with 2 vampires is kinda asking for an instant game wipe but thats why theres mafia and neutral slots. Town has a large amount of KP here with the Jailor, TK on top of guaranteed Vampire Hunter. 