Board Thread:Role Ideas (Neutral)/@comment-38045493-20190124134228/@comment-31256456-20190127041433

Mr alexis 123 wrote: Cyclone ( neutral evil )

Goal : survive to see the town loses.

Attack : none

Defense : none

Unique : yes

Abilities :

- creates a tornado that cause chaos throughout the town.

Atributes :

- you can choose to create tornado twice in a game.

- you can use tornado using the sun icon at day.

- once you used a tornado on the day. Even numbered players can only visit even numbered players and vice versa on that night.

- people will recieve the feedback at night, "a tornado has passed the town."

- medium, retributionist, mayor, psychic, pirate, jailor, and other passive roles wont be affected.

Investigator results : escort consort transporter hypnotist or cyclone.

Sheriff results : your target is not suspicious.

Consigliere results : your target creates tornado in the town. They must be a cyclone. To me, the fact that a random thing (which is numbers in this case) is being used to determine the game is unfair. It's practically rng for the whole town. A game with a BG protecting jailor in slot 8 and a Jailor in slot 10 is fine, but a game with BG protecting jailor in slot 8 and a Jailor in slot 9 isn't? To me, it removes a lot of the strategy from the game.