Talk:Roles/@comment-5498154-20150609104615

Role: Machinist

Alignment: Town (Protective, Killing) (Can spawn from both)

Summary: You are an engineer specialising in building sentries.

Abilities:

Visit someone at night to take one charge of their role to create metal for you to use.

OR

Build a sentry at someone's house using your collected metal.

Special Attributes:

Your metal equals the number of charges you take. Your 'metal meter' is displayed if you click on the sun icon.

Building a sentry costs 2 metal.

The maximum amount of metal you can get at any one time is 4.

If you build a sentry, it will kill people;

It will kill the person the sentry was built on if they leave their house.

It will kill the first two people to visit them (in the order of clicks).

It can kill up to three people if all of the above criteria are met.

The sentry only stays for one night before being removed.

You cannot build a sentry on your own house.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target smells of gas. They could be an Arsonist, Transporter, or Machinist.

Consigilere: Your target builds killing machines! They must be a Machinist.

Goal: Lynch every criminal and evildoer.

You win with the Town and Survivors.

You must kill the Mafia, Serial Killers, Arsonists, Vampires, Witches, and the Werewolf.

You may spare anyone else.