Hex Master

Mechanics

 * The is a role with the ability to Hex one player each night. When all the non- players left alive have been hexed, all hexed players will die in an Unstoppable attack.
 * The must be alive for the Unstoppable attack to take place.
 * Hexing a player can be stopped by a . You will also trigger a Trap but will not die from it.
 * The Unstoppable attack will not trigger alerts.
 * If a member of the has been Hexed due to, they will be killed by the attack.
 * Players are not told that they are hexed.
 * Hexed players will appear as a member to the . They will also show up under the 's results to an.
 * With the, you gain Astral and Basic attacks, meaning your hexes are no longer considered to be visiting a player.
 * For example, you will not die to a that attacks your target. Since you also deal Basic attacks, you can get around protection roles like the.
 * Revived players who were previously hexed before their death will remain hexed.
 * Even with the, your attacks still hex people; you can use this to kill people who are immune to your attacks, provided you hex everyone else.
 * When you have the, you will gain Detection Immunity, and will appear non-suspicious to a.

Strategy

 * Don't go down or up the list starting from top or bottom, as these players often get targeted by other killing roles, or worse, protected by a role or is an alerted . Picking random people with a name that doesn't stand out means you'll be able to win quicker.
 * Keep track of the people you have hexed and share it to the members. Kill the ones who are not hexed to end the game quickly.
 * As the is also capable of killing, ask your  to not attack the person you've hexed in order to not perform any useless work. Conversely, avoid hexing people that the rest of the  is likely to want to kill before the endgame.
 * When choosing what people to hex, some strategies may be relevant, since the roles are similar.
 * Unlike an, you must hex all non- for your hex to go off. Therefore, it often makes sense to hex confirmed and , at least if the  seems unlikely to kill them for you.
 * Choose people who you think will live the longest. Remember, when every living non- player becomes hexed, an Unstoppable Attack happens, purging the rest of the players in late game. Even if there are only 3 people that oppose you, if you guessed that they were going to live until the end of the game and hexed them earlier, you could still finish them off, which would ensure your victory.
 * Bear in mind that your hex will not kill, as it has Invincible Defense. You will die if you target him without the .
 * The only situation where it makes sense to deliberately visit him is if you have everyone else hexed and are certain there will be enough left to lynch him the next morning, since even though it won't kill him, hexing him is still a requirement to set off your hexes on everyone else; if you have the, you can even hex him without dying yourself, since you will have an Astral attack.
 * Use Astral as your great advantage. Being passive means you do not have to worry about getting killed by the and able to get undetected by  roles. You can even safely attack a ; if they don't alert, they'll die, and if they do, you'll survive and they'll still get hexed.
 * Just because you can kill people once you have the doesn't necessarily mean you should; you can still hex people with protection, instead. If the  seems directionless and passive, it can make more sense to target rival night-immune killers instead of people you can kill immediately, and either rely on other  to kill the rest, or hope that rival killers will take them out for you.
 * It's best to keep your role under the radar, as once the town knows a, finding you will be one of their top priorities. The best way to stay hidden is to keep your fellow alive as well. Bear in mind this strategy is completely useless if the role list completely shows your role.

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