Board Thread:Role Ideas (Mafia)/@comment-2607:FCC8:6F02:FD00:38C0:7B58:3AE4:517A-20190103002335

Name: Hider

Alignment: Mafia Deception

Attack: None

Defense: None

Unique: Yes

Abilities: Choose to hide someone each night.

Attributes:

-Hidden players will have a different investigative result.

-You will appear to be hidden.

-Hides last for 2 nights.

If there are no kill-capable Mafia roles left you will become a Mafioso.

You can talk with the other Mafia at night.

Mechanics:

Hiding a player will give them a different investigative result for 2 nights.

If a Sheriff checks a hidden player, they will receive a different message. "You cannot find evidence of them being an evildoer, but you aren't entirely convinced!"

If a hidden player visits someone the Lookout  was watching, they will receive a different message. "Someone visited your target last night but you could not determine who they were!"

If an Investigator investigates a hidden player, they will receive a different message. "Your target is good at covering their tracks. You can not determine their role!"

If a Spy bugs a player who was hidden, they will receive the message, "You target was hidden last night!"

Investigative Results:

Sheriff: "You cannot find evidence of them being an evildoer, but you aren't entirely convinced!"

Investigator: "Your target is good at covering their tracks. You cannot determine their role!"

Consig (not even gonna try spelling it): Your target covers up people's tracks where they like it or not. They must be a Hider!

Witch: Your target covers up people's tracks where they like it or not. They must be a Hider!

Purpose: The purpose of the Hider is to make TI's, one of the town's most important alignments, possibly waste a night with an investigation/interrogation, and to perhaps cause some mislynches since the Hider himself shows up as hidden.  