Board Thread:Role Ideas (Town)/@comment-35420390-20180825201709/@comment-35420390-20180826075802

Slugkitty wrote: BendBones wrote: Name: Templar OH. Oh what? Nice name or..? Alignment:

Summary: You're a holy knight trying to fulfilling your Gods will to end all evil.

Defence: none

Attack: basic / powerful '''Powerful attack...for Town? Ok''' Yeah, only idea I had..

Unique: no

Ability: choose someone to attack at night.

Attributes: To attack someone, you need "Power". You will gain 1 Power for every that dies. Dies due to a lynch, dies to evils, gets executed by Jailor...? yes, originaly you wouldn't get power from a killing a, but I had to change it since then you would almost never be able to attack

For every YOU kill, you will lose 1 Power instead.

Attacking someone will cost 2 Power (+ 1 Power if you kill a ). ??? Don't understand the last part. So if you decide to attack, you will lose 2 power, if you kill a whit that attack, you will lose 3 power and wont gain any power from the dead.

If you go in minus the guilt of letting down your God will kill you. "They died of guilt". '''So...if you have negative Power, you die. Right?'''

It cost 5 Power to deal a powerful attack, but this will kill you if you kill a. If you have 5 Power and decide to attack, you may not choose to deal anything else then a powerful attack. '''But that would force you to attack. Is there a safer way to lose Power? ''' It wouldn't force you to attack, it would force you if you feel like you need the power you will gain later. And I don't see a "safe" way to lose power. Losing power would just be negative (i suppose), and you won't die if you gain more than 5 power, you will just not gain it in the first place.

You may never have more than 5 Power simultaneously.

If no have been anounced dead in 2 days in a row (starting the count on the following night), you will lose a Power for every night that passes.

Example: dies at night, is anounced dead the following day (day 2), night 2 passes, day 3 passes, night 3 passes, no  has been killed at night or lynched the past 2 days (this is day 4), at the start of night 4 you will have lost 1 Power. '''So you have 1 Power. What if a Townie doesn't die for the next two nights? Wouldn't you die?''' No, if you have 0 power, and no dies for 2 nights you would die. But this is extremely unlikely, and you usually will have more than 1 power.

Investigative results:


 * your target is not suspicious.


 * ,, , or Templar


 * Your target acts w​​​​​​​ith his Gods will. They must be a Templar.

Goal: Lynch every criminal and evildoer.

This is an interesting but flawed idea. I feel like you should have the ability to safely lose Power, be it only possible to do so 2-3 times per game. '''Why would you want to lose power? The only time I see you would want that is if you want to deal a basic attack. But that is the consept of the role; The more loses, the stronger this role gets. The powerful attack is ment to help by killing a  whit defence or the .'''

I really do like the idea, though. Nice job! thnx I do get some of your points but I still don't see why you want to lose power. If you lose power you will get "weaker", and since 5 have to die for you to gain 5 power,  would maybe be in need of a strong attack.