Board Thread:Role Ideas (Town)/@comment-30757827-20170803000759/@comment-32421214-20170804233215

RedDeathNick wrote: DETECTIVE: Alignment: Town Investigative

Immunities: None

Ability stats:

Type: Investigative

Priority: 4

Uses: ∞

Invesigation results:

Sheriff: Your target is not suspicious.

Investigator: Your target works with dead bodies. They could be a Medium, Detective, Janitor, or Retributionist

Consigleire: Your target investigates crime scenes. They must be an Detective!

Game inforation:

Summary: You are a sleuth who gathers information from crime scenes.

Abilities: Each night, you may investigate a crime scene.

Attributes: Each night, Except for the first night of course, You may choose a dead player to investigate the crime scene. Investigating the crime scene will let you see what roles visited your target (not WHO visited.) You may not target a cleaned, stoned, etc player.

'''This is only useful if there's a Janitor or Medusa. But if it's cleaned or stoned, it's self-explanatory'''

Goal: Lynch every criminal and evildoer

Victory conditions:

Wins with: Town, Guardian angel, Pirate, Survivor, (amnesiac?)

Must kill: Mafia, Coven, Witch, Serial killer, Arsonist, Werewolf, Vampire, Plaugebearer/Pestilince, and Juggernaut.

Other:

Possible changes: Underpowered: see the role AND the player of each person that visited, unless it is an evil player. then you will just see the role. Still Underpowered: you can see evil roles if they were not (one of) the player(s) who killed. Overpowered: Instead of visiting players already dead, you visit players alive, but you only get results if they died that night. Still overpowered: your an idiot. Random change: Instead of seeing the roles you see the players, if thats overpowered, you wont see the killer's(') name(s)

Notes:

Open to critizism but please tell my why its bad and what i can do to fix it. thanks!

History:

Published idea Rejected UP