Board Thread:General Ideas/@comment-27128035-20190813051443/@comment-30739178-20190813141009

BobbytheBlobby wrote: Jailor
 * Remove Retributionist alright okay* Make Medium unique sure ye
 * Transport notifications are removed yes okay
 * Spy needs a rework. I would remove Maf Visits for the time being and add a limited day ability that allows them to close on the Mafia. Whether Mafia should get a notification about it or not is up to debate. interesting
 * Non-unique are capped at a maximum of 3. why? that makes claimspace immediately die--- I've been in a game with 5 sheriffs
 * Completely rework the role list to:

Town Protective

Town Investigative

Town Random

Town Random

Town Random

Town Random

Town Random

Town Random yes good okay

Godfather

Mafioso

Mafia Random

Mafia Random

Neutral Killing

Neutral Evil
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better. why? the consig claiming invest is already a solid claim--- and lookout doesn't fit in their investigative results
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message alright cool
 * Framer now frames someone as a selected role for the night. uh yes this makes sense
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Limited to two uses. this makes a lot of sense
 * Rework Forger. Forger now sees the original will of their target and can change their role. Limited to 1 use. a bit boring but in the right hands this is really strong
 * Witch doesn't have to live to win, they just have to defeat the Town. They lose their temporary death immunity makes it a bit easy but okay 
 * Jester has an ability to frame themselves, limited to 2 uses. Jester should have one-time death immunity. thank you. you are a good man
 * Executioner has an ability to frame their targets, limited to 2 uses. They should also have one-time death immunity instead of permanent. i don't even think this thing should have defense. It's too easy to win with
 * The full moon appears on the first night, and again on the third, and so on. this takes away the night-immune's "secure" night one (because they can't die n1 other than to a vet)

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%.

​​​​​​​okay quick clarification is this going to affect all modes?