Board Thread:General Discussion/@comment-35877119-20180630134339/@comment-35877119-20180630144555

S0meguyyoukilled wrote: Werewolf can't kill on odd nights, which is n7 as the voting occurs on d6. Lynching Mafioso first is the safest bet for town to win. Constant factor: Werewolf's inability to kill.

Mafioso's winrate: 33.33%

Werewolf getting lynched first. Mafioso killing a townie the next night.

Werewolf/Townie quits/AFK.

Townie's winrate: 50%

Mafioso getting voted first. Then Werewolf who can't kill the following night.

Mafioso/Werewolf quits/AFK

BG successfully countering Mafioso/Werewolf attack.

Werewolf's winrate: 16.67%

Townie/Mafioso quits/AFK

Mafioso has 2 possible winning scenarios, Townie has 3, Werewolf only has 1 adding all will result to 6 possible scenarios. Town has 3 which means 6 divided by 3 means 1/2 or 50%, the other 3 (2 for mafia, 1 for ww) 3 means 50% as adding every factor results to 6, dividing 50 by 3 results to 16.67% which is WW's winrate, reducing 50 by the amount WW's winrate has is equivalent to mafioso's winrate. Ooh! Nice! But you haven't finished yet

P.S: Don't forget to vote on the poll above :D