Board Thread:Role Ideas (Town)/@comment-33167183-20171129002038/@comment-26234016-20171129173826

Betimawesome wrote: (This will probably get rejected because it is similar to the spy, and it's bad...)

'''Hey, don't hash your own browns! Let us do that for you ;p'''

Attack: None Defense: None

Alignment: Town Investigative

Sheriff: Your Target is Not Suspicious. (Unless framed)

Investigator: Your target could be a Lookout, Forger, Amnesiac, Coven Leader, Or scout.

Consigliere/witch/CL: Your target runs around at night. They must be a Scout.

Attributes: You can only preform your ability twice. Role block immunity.

Abilities: Choose to rush around at night, seeing roles in your town This will show the Scout the roles that are in the game but not who those roles belong to. (Hard to explain)

(Useful for calling out people who claim roles that aren't there, I guess)

Goal : Lynch every criminal and evildoer

Wins with: Survivor, Town, Ga, Pirate.

Must kill: Mafia, Coven, Pb/Pest, Serial killers, Werewolves, Arsonists, witches, Juggernaunts. Ooh... this role. This. Role.

Okay, so this will kill all claimspace. Especially for NKs, who don't have the only possible antidote to this – a Consig or Janitor. This seems really innocuous on the surface, but this would harm NKs and Mafia so badly...