Board Thread:Role Ideas (Neutral)/@comment-35420390-20180613175105/@comment-35356104-20180616095133

Nice theory. I see 2 conditions of this. For mid ELO or lower, it will be ignored most of the time as Mafia/Coven doesn't win, it won't win anyway. It just stay passive for the whole game hoping for an evil win while it can't contribute anything other than vote to support the evil. It is a bit insignificant to be a threat to force a choice on Town. Its effectiveness as NE is doubtful.

Things are different in high ELO where Jester has satisfying winrate. Town would rather risk to sacrifice themselves than letting a possible evil slip with Jester tactic. Any form of negotiation doesn't work a slightest here as a confirmed evil, even though it has Jailor as its offering. The primary point of Jailor META is to confirm a gigantic amount of Town on N1, and the latter Jailor functions as usual. After the da frickin cheap strategy confirms almost half of the whole Town, they actually manage afford to deal a Jailor. In other words, Jailor thing has Town on advantage side, sacrificing Jailor barely make this a fair trade. Jailor is just a gambit for greater progression. And I don't think other role besides Jailor is worthy for them to holdback LOL

These are merely my theories made up of simulation based on current mainstream. You have total freedom to distrust this. :P The best solution I can think of but I worry it will be OP is by making it able to place up to 2 or 3 voodoo dolls. You can have better "negotiation" that put Town in dilemma whether to lynch you or not upon getting caught and can buff evils' killing power by attacking you.