Board Thread:Role Ideas (Neutral)/@comment-29669939-20161222184314/@comment-26234016-20161222204448

ChickenPieNuggetz wrote: Betrayer - Neutral Evil

Summary: A Townie who saw the corruptness inside the people who was thought to be "heroes", and decided to go against them.

'''Tad long... But it's fine at the moment'''

Abilities: Be just like a normal townie.

'''What... OH I see...'''

Use an Auto-Vest to save yourself from an attack.

'''So that automatically happens? I don't like that... Remove the vest.'''

Attributes: Your role is 

'''So at first I was gonna go all, 'RNG ALERT!' But I guess if it's like the exe then... You dodged a bullet(?)'''

You only have 1 Auto-Vest, which saves you from 1 attack. (Not from 2 on the same night)

Good

Goal: Survive to see the town lose.

Immunities: Bite Immunity, Detection Immunity

Unique

Investigations:

Sheriff: "Your target is not suspicious!"

From what I've seen this role should show up as evil in some way

Investigator: (Will have the same results as role E.G Escort would have "Escort/Consort/Transporter")

Really good

Consigliere/Witch: "Your target has realised how villainous and cruel the town is. He must be the Betrayer!"

RIP Town's feels

Gameplay:

The Betrayer will know what role he will be at Day 1 (obviously), and start using its abilities N1. He cannot be a unique role, as that would affect the game deeply. I do not think this is RNG, as it would work like how the Executioner gets a random target.

He will get a vest/self-heal as well when playing as a BG/Doc

Nah...

Why it should be in-game:

One reason why I think this should be in-game is due to the fact that Town's win rate is mainly because there is no role that can not be found under town's eyes - The investigator or sheriff will find somebody out. If this role is implemented, then the town will have to be wary of Everybody - any non-unique town could be the Betrayer.

Secondly, Neutral Evil is a pretty unchaotic alignment. The jesters and executioners can only drop one person, while the witch (despite being buffed) can easily die and be found out. This role, however, cannot be found by the town, and can still survive from an attack.

Thank you for reading, and please give helpful comments on the role. Personally, I think the role is a tad OP, but I want to see the thoughts from the community.

Edits: So yeah. I actually really like this role, so that's good. The only reason Id nix the vest is that it makes the role too OP. They're a normal townie, just evil. So if they're a bg or doc, sure, but otherwise....

Anyways, get rid of the vest and it's ACCEPTED (wow first time I've said that in a while)