Board Thread:Role Ideas (Neutral)/@comment-98.155.210.137-20161129084457

Neutral: Benign

Lore: Younger brother of the scarred Survivor, the Escapist was in fact a Survivor like him. In his past he had a talk with the Consort one night, who accidentally discusses freedom from the Mafia. The Consort squealed, realizing she revealed her alignment, but the Survivor was too intrigued by that one word she said. Freedom. Then it hit him. He didn't have to survive through this mess, risking his life every night, when he could just leave the town forever. He thanked the Consort for her service and slept in that night, devising a plan to get out of here. Then he hit a problem. Nothing but vests in his house, and the town was built on an island. But what if he could "borrow" some equipment from his fellow townspeople? (doesn't make much sense but eh)

Abilities: 

- Each night, choose a player to take a piece of equipment from.

- This will NOT effect them in any way. They will not know the player was there.

- Lookout's see this as the Escapist visiting x's house.

- You must obtain two equipment from Town, Neutral, and Mafia. (Note: obtaining equipment will NOT reveal alignment, only      say that you gained a new piece of equipment.)

- You are night immune and role-block immune on the night you choose to escape.

- On the night you choose to escape, you may choose to provide your will or not.

- Players will be notified in the chat the night you create your escape boat.

Goal: Escape the town.

Sheriff:  Your target is not suspicious.

Investigator:  Your target is waiting for the perfect moment to strike. They could be the  Sheriff,   Executioner, Werewolf,  or Escapist.

Consigliere: Your target just wants to get out of the town. He must be an Escapist.


 * To me, it's a suspicious Survivor with a more interesting win condition and a choice to help Town or Mafia. It may be a bad idea, sorry I suck at this if it is.* 