Board Thread:Role Ideas (Town)/@comment-94.110.50.159-20170311233311

Detective

Town (Investigative)

Abilities: -Choose a house to check its neighbourhood for clues at night. You will be able to deduct if a member of the mafia lives there, or in any adjacent house. The notification will be the same.

Attributes: -You will be able to hear the mafia talking at night, but only if you've found (e.g. clicked it or an adjacent) a mafia hideout. The mafia will not know whether they can speak privately or not, and it gets revoked when said mafia member dies until you find another hideout.

Goal: Lynch every criminal and evildoer.

Neutral Killing roles cannot be found or otherwise affected by this one, and the Investigator sees Detective, Blackmailer, Jailor. The Blackmailer loses his ability to whisper as it is no longer needed to balance out the Spy. [personal suggestion]

So yeah...I guess perhaps this role would indeed buff Town a little, but tbh i think it's only because Spy is such a handicap. Its only real ability, seeing who the mafia visit, has -at least in my experience- very rarely been useful.  