Board Thread:Role Ideas (Town)/@comment-34615640-20180207115627/@comment-27575896-20180208174330

The role has a good concept, but this buffs the Town way to much with it's ability to keep the defense for THREE nights. Games typically last 5-8 days, and three nights of prevention from the Mafia when they NEED to kill a certain target prohibits them. The Town is supposed to be nerfed as with simple concepts can easily overpower any faction, and any new Town roles should only be a minor buff related to an underpowered role or something that needs to be helped.

As Volting said, a role able to give other Town roles defense is frowned upon as it prohibits the Mafia and some Coven from being able to accurately kill. If the Mafia know exactly who is needed to kill, but they have a defense and no other areas are open, they lose majority and Town wins without a sweat. The other factor is giving the MAYOR a powerful defense. BG's and Crusaders and Trappers have that job done already, and Lookouts increase the protection. Giving it to them for three nights and letting TP's get much other easier needed targets lessens the amount of targets available for the Mafia and NK's, giving them no chance even when very good at the game.

The only thing I can see in this role other than being just a straight up major and unneeded buff for Town is the investigator result. Three town and two evils gives Arsonists and Godfathers more space.

Other than that, this role seems like a lost cause.