Board Thread:Role Ideas (Neutral)/@comment-26234016-20181215141450/@comment-36558623-20181216154549

Addfire wrote: A while ago, I made a role called The Reckoner. I was always like, "Oh, I'll make it again, but better!" and I never did. Forgot about it, I guess?

So, without further ado... The Revenant, also known as "I Should Be Preparing For Exams Next Week But I'm Doing This Instead"

Name:  Revenant (the color can change, but that's what I'd like it to be for now)

Alignment:

Game Information/Background: A being that exists only for the purpose of revenge.

Attack: None

Defense: None

Unique Role: Yes (I think it would just be annoying to have multiple of them in a game)

Priority: Something high but not the highest. Haven't decided yet.

Abilities:

None

Attributes:

Gain power once you die

Mechanics:

- When you are killed, you gain the following traits:

This just reverses the problem though, if you are bored while you are dead because you have nothing to do, you'd be bored while you're alive.


 * Seance: three uses, day ability.

I have trouble believing many town would accept the possesion because, while you're probably going to be killed by mafia, the risk is still high you're gonna kill a townie. -Investigative Results-
 * Otherworldly Vision: Each night, you will get the names of three people. At least one of those people will belong to the faction that killed you.  Are the other two random? This could be heavily decided by RNG. If you were killed by Mafia, you could easily get Mayor, Jailor, and easily know who the last person is.
 * Note: If you were killed by a role, or the last member of a faction, you will instead get unlimited uses of the 's ability.
 * Powerful Attack: no uses
 * Possession: one use per game- day ability. Send a request to possess someone. If they accept, you can attack anyone but the possessed person, dealing a powerful attack. will see the possessed person visit the victim, not you. The night you possess someone, you cannot use your seance, or receive your otherworldly vision. The possessed person will be able to watch you choose your victim and talk to you, but you can't respond.


 * Your target is suspicious.


 * ,, , , , or

/: Your target burns with an inhuman desire for vengeance. They must be a  Revenant !

this is great.

Goal: Have the faction that killed you lose

Wins With: Anyone but the faction that killed you,, , ,

Must Kill: The faction that killed you

Anything Else:


 * kill the  Revenant.


 * If lynched, the Revenant will want to kill the . If there are no Townies remaining, the  Revenant will want to kill the faction with the most surviving members. If the remaining factions are tied, the  Revenant will want to kill, in order of priority: /,, , , , , ,.
 * Flavor text:
 * Seance: You have been contacted by a spirit from beyond! and You open communication with James Bayley. This is a semi-nerf to Medium, but making it anonymous is good.
 * Otherworldly Vision: Either Mary Eastey, Giles Corey, or Ann Sears allies themself with the one that killed you.
 * Investigation: Cotton Mather is either a Spy, Blackmailer, Jailor, or Guardian Angel.
 * Possession: You have allowed a spirit to enter your body. and Your soul is housed in another person's veins.
 * Kill message: You were beaten to death by someone in a blind rage! and Betty Paris was found beaten to a pulp. They must have been killed by someone possessed by a Revenant.

Purpose/Reason:

Well, the most obvious reason is I wanted to improve on my old role. But I think this role will help with a few things:

It discourages random lynching. With the  Revenant in play, townies who try to VFR or random lynch will suffer.

'''Not exactly.... the Jester does this fine already, along with the in-game 3 trials per-day. VFR hurts the game, but having a role like this is just a weaker Jester.'''

It discourages randomly killing. All factions would now have to be more cautious about killing, especially the Town, which is notorious for randomly killing at night. This likely indirectly would help out Survivors, Amnesiacs, Pirates, and the like, who suffer the most from factions attacking willy-nilly.

I'm not sure what you're talking about with the Town random killing.

'''Vigilante - To be honest, it's only like 5% of Vigilante who random shoot these days. Most are cautious.'''

Veteran - Literally can't kill Revenant

'''Jailor - The highest chance of the Revenant getting killed by town is this. Yeah, it'd be great for the game if Jailor-meta, where they claim d1 and exe all sus, would be over because claim d1 and execute revenant but then die. That doesn't matter though because this role is Neutral Chaos, and wouldn't even be in Ranked. Just Custom. Half of all Custom games these days are just adding as many Vamps as possible, then having a shit game.'''

'''I guess this helps the Bronze Mafia not random kill in Custom, but honestly close to no-mafia random kills anymore. All they do is peel off the protective layers against jailor.'''

n1 - kill someone who doesn't talk

n2 - kill a smart townie who has claimed (usally TK or TI)

n3 - kill LO claim

n4 - kill TP claim

n5 - kill jailor

and ret destroys this game plan by the way.

It keeps dead players involved in the game. The does as well, but inadvertently has the habit of focusing on, because they can't trust non-Town roles and non-TIs simply aren't as helpful. On top of that, once the Medium dies, they only have one Seance and then they are forced into irrelevancy. The  Revenant 's existence makes all dead players relevant, except dead players of the faction that the  Revenant was killed by.

'''not really. seances from this point on (in custom) wouldn't be given a second thought. completely disregarded.'''

I recognize that the role has a lot of flaws. For instance, roles and  often don't have the option of being cautious, and need to act quickly. This role, when turned against NKs especially, would be pretty difficult to get around. I'm not fully sure how to fix that.

yeah, but half of all NK's are just suicidal, so they probably won't go for you if you say the right things.

However!

One of the big things about role reviewing is that the reviewer also needs to be able to suggest fixes to the role. If this role is unable to be fixed, fine, but I don't think it is. Consider this a challenge, something to tickle your brain for a bit.

consider me tickled

Edits:

Investigator results and Game Information flavor by User:Zikry2. ok, let's go.

Biggest Issues:

- This won't have any impact on the game if it's a Neutral Chaos role. It will be shoved into Custom role lists and people will have no idea how to counter it. no matter how good the role is.

fix:  I know these fixes don't sound very appealing, but they're all that I may think of.

a.) make this a town role. it's weird, but most of the time you'll be killed by mafia or NK anyway, and with a mini-nerf it may work.

b.) make this counter town more and be against them.

the problem here is that killing a target is something executioner does. and trying to get town to kill them is what jester does. this role is a weird mousetrap where it tries to get killed during the night, but almost every time that will be from mafia. and sure it has cool night effects, but the core of the role will fail every time.

- This will usually end up turning against Mafia because Mafia kill twice as much as town

fix:  this may not be the best fix, but honestly giving it a mini-shield against all evils  for one attack may be the best solution.

- The 'fixes' you're trying to achieve don't really work out.

fix: ​​​​​​​

random lynching - if you want to discourage this more, buff jester

discouraging random killing - town doesn't do this. and mafia doesn't do this much either except for n1. this will not stop kills on n1. this isn't a problem, therefore it doesn't need a solution.

letting dead play - this works, but I'm warning you that this will usually just boil down to town shouting at the Revenant about who is Mafia and who is not.