Board Thread:Role Ideas (Neutral)/@comment-28584683-20190203222135/@comment-36558623-20190204034022

HerbivoreTheCarnivore wrote: Summary: You are a crazed scientist looking to discover the secret of resurrection.

Attack: Basic

Defense: None

Unique: Yes

Abilities: You may choose to visit a dead player, attack a living player, or kidnap a player (Day ability)

Attributes:

- Kidnapping a player results in all direct visits against them failing. The kidnapped player is roleblocked (which means you will be attacked by a Serial Killer or Werewolf on a full moon). Will not work if the target you select has been selected by the Jailor. This ability does not attack your target.

- The dead player you visit will have their will and death note be unavailable to view and will prevent a Retributionist or Necromancer from using them. You may not visit cleaned/stoned players or a player a Necromancer has already used. Will not work if your target is selected on the same day as a Retributionist or Necromancer. If this happens, your name will be shown to them.

- The direct attack is counted as harmful and you will be killed by Bodyguards, Trappers, and Crusaders. Will only count as a success if your target dies. If you are controlled, it will still count as a success as long as your controller's target dies.

- Each action can be done an infinite number of times until succeeding. Once an ability has succeeded, it can no longer be used.

- Once each ability has been successfully used, you may revive a dead player of your choosing (barring cleaned/stoned players). If all dead players have disconnected, nothing will happen but you will still win.

Goal: Successfully perform all three actions and revive a dead player.

Investigator results: Spy, Blackmailer, Jailor, Guardian Angel, or Mad Scientist

Consigiliere/Witch/Coven Leader results: Your target envies the Retributionist. They must be a Mad Scientist. This is a very interesting concept, however, killing (presumably) a town member, kidnapping, and visiting a dead player doesn't hurt town very much, especially after you revive a town member, which is typically what Neutral Chaos are supposed to do. Cause chaos, which this role does not  hurt town very much.

However, the Kidnapping mechanic is very interesting, and it's a good idea, it just doesn't fit in the allignment that it's in, furthermore, it doesn't really fit in any alignments. If I had to choose, I might make this more hostile towards town, or try to make it more useful towards town and make it a town role. If neither of those are appealing dull it's abilities and make it a Neutral Benign that can revive Mafia and Neutral roles as well.