Board Thread:Role Ideas (Neutral)/@comment-38127112-20190514045517/@comment-23865306-20190514153135



Connortheandroid wrote: Alignment:

Summary: a spirit who tells others about their death | ooOOO

Goal: make sure you don’t warn anybody of their death when they die | wait what

Attack: none Defense: none

Abilities: warn someone about the possibility of their death '''| So... is your goal to not use your ability?'''

Attributes: -your target will know they’ve been warned | I'm still lost...

- if your warned target is attacked on the same night they will be dealt an unstoppable attack | omega oof

- if your warned target has an invincible defense your warning will fail and you’ll stay on your previous target | niche interaction

- if you select nobody you will stay on your previous target '''| So this is a counter to a strategy that will immediately come to people's minds. K.'''

-if you never have anybody selected you will target yourself | guess i'll live

- you can still win and use your ability after death '''| I love this a lot. I feel like we need more dead interaction with the living.'''

Messages

Target is warned: “the banshee has told you that you might die” | i will comment on this.

Target is warned and attacked: “the banshee has warned you about your death before you died” | this is good

Investigation results


 * or the banshee | All three NBs being in the same result doesn't fend well with me. I would recommend something like Med/Jan/Ret/Necro/Ban


 * your target is not suspicious

So before I review the mechanics of this role, I'm going to point out this role suffers from the Neutral Benign syndrome: it has no real effect on the game. It's just here to do its own goal and won't affect anyone else in any way. The case of Survivor is special because the concept is so vague that the role does work in play. It gives a swing vote, it gives a mind game for the town to let them live or not, it gives evils a risky claim. This role, however, doesn't really do that.
 * your target warns others about their deaths, they must be a banshee

Right off the bat, I'm bringing out my classic "too confirmable" argument. The message "The Banshee has told you that you may die tonight!" needs to be tossed. Neutral Benigns should not be immediately confirmable unless something specifically related to their goal happens - such as an Amne's remember, a GA's protect, and even this role's message of "A Banshee has warned you about your death before you died!". This will make the role more claimable and more difficult to play as.

Once the goal of this role has been declared impossible because the Banshee chose someone who died that night, what is the Banshee supposed to do? Do they live? That shouldn't be the case - they've already lost, so they have no purpose to the game (which is why Salty Kingmakers on Forum Mafia make me very confused as to why they exist). They should be forced to commit suicide over what they've seen if they lose. I get this role is like a Gambler (in fact VERY much like a Gambler).

My overall judgment, however, is a /nosupport​​​​​​​ mainly because this role feels useless in the grand scheme of things. It might be a good Neutral Benign claim, but Survivor already fulfills that need very well due to the concept being so vague that it creates spiciness. This role, however, just chooses people at night and hope that they don't die. They have no effect on the actions of others and does not benefit any faction in any way. Now if you made it to where the Banshee gives a benefit to whoever they choose, I might be more inclined to support this role.