Board Thread:Role Ideas (Mafia)/@comment-175.158.201.30-20181128071411/@comment-35356104-20181129105458

Well, it would be straight-out hardcountering TP & LO & Rampage, definitely high-reward. Just selecting whoever Mafia is planning to kill to confirm their kill, I feel a bit dubious with amount of scumreading skill it takes to actually play this role. I get your point for countering TP & LO who are really powerful at this moment because high confirmability Town is everywhere, but Testing Ground has a bunches of solutions for that, so it's the best not to tamper with these issues at this moment. Treat TP & LO like a normal role without advantage of confirmability, they need strong sense of deduction and scumreading to guess off the right target for the best outcome, compare to the effort this role takes to override TP & LO effectiveness, it may seems a bit of unbalanced there. Nerfing WW isn't the best thing to do, their winrate is alrdy pitiful, so..yeah. BTW, maybe I'm too stupid to see any risk taken to execute its ability or fulfilling its purpose, I really fail to notice any consequence for failing its ability, or something too dilemma for you to decide its ability performance. Or the "risk" you mean is actually "handicap"? A "high risk high reward" are much like TK, for example Vet could either baited evil to be killed or slaughtered the whole Town. The action the role takes can have effect of both extremities. But for "handicap high reward" is like taking away normalities of the role upon using ability like Mayor revealing. (I know Mayor can "high risk high reward" in other sense, but forgive me, this is the best example I can think of at this moment)

But have you think about new META to counter this role? If this role ever exist, I'll just decide my target and I'm not pressing anything until the last 1/2 second(s), and give no time for Mafia to react, isn't the whole purpose of this role is nullified?

Umm... If you ask me what is Fortune Teller drawback, I would suggest to narrow down the universal effect of 2nd ability to targeting specific alignment or completely scrap it and increase the number of usage of 1st ability. 1st ability is not that powerful as it isn't everytime they can catch TP or LO on the their target, while we don't want to nerf WW, so I believe scrapping 2nd ability and buff 1st ability is still a minimal drawback too. Srsly, not be able to speak normally isn't advisable, it is just an unhealthy playstyle for ToS. I also love to see Jailor & Retri suffer from this drawback so they can't confirm themselves, but in fact this idea is unfeasible.

I was thinking about: Spy: Your target was roleblocked. (An escort/consort visit) FT: An escort will roleblock your target. Spy: Your target was controlled by a witch. (A witch visit) FT: A witch will control your target. Spy: Your target was attacked but their bulletproof vest saved them! (Mafia/SK/Coven visit) FT: A coven/Mafia/SK will kill your target. The same goes to bunches of role that give message upon visiting, a lot of "what happen to your target" message is self-explanatory, showing indication of what role visit had visit your target. The difference is that FT can see something that Spy bugging cannot, or I can just say investigative result from bugging is a form of subset to FT's ability, and one is "pre-" and another is "post-". Their ability aren't similar (that's why I'm saying it is NOT a rehash), it is just that FT ability is a super version of bugging, that carries effect of bugging with its own addition.

Unless it caught TP&LO&WW, otherwise these sort of information doesn't really help much for Mafia progression. Or in other word, it doesn't boost but instead guarantee Mafia's progression. I see you notice its swingyness, but it's not that bad actually, just not that appealing to TG.