Board Thread:Role Ideas (Mafia)/@comment-35420390-20180701171824/@comment-25615841-20180702175347

BendBones wrote: Name: Manipulist

'''is that a word? other than that, it actually seem decent'''

Alignment:

lets see if this fits into its alignment

Summary: you're a person using a home made gas to throw of the entire.

kind of a grammatical error, but ok

Defence: none

Attack: none

Unique: yes

ooh, unique maf

Ability: Choose to make everyone in the appear as a special person.

what

Attributes: You may only do this three times.

ooh, one of these

The appearance will last 1 night, with 2 nights cooldown.

'''so, basically only on n1, 3 and 5..? questionable. I'd say there are better alternatives'''

Choosing a role that can attack will make the visitors tigger counter attack mechanics like the, but they wont kill him though. '''dude what? you can't move on yet, nobody understands your ability'''

alright, understood, so it basically breaks the game

Roles who see people visiting (like and ) will only see that persons name (for every visiting person).

Any role that would get results (,  /  and ) will also get the following message: "There is an unknown gas in the air. You can't trust your senses!"

And for the record: You may talk to other members of the at night. If there is no living you will become a okay

Investigative results:


 * Your target is a member of the !

good


 * ,, , or Manipulist

2-3-0-1. This is good enough


 * Your target uses DNA and home made gas to miss lead people. They must be the Manipulist!

'''in 1692? okay'''

Goal: Kill anyone who would oppose the. Main points:

+The role, at least to me, seems perfectly balanced. It has just the right amount of strength, and can effectively screw with the town whilst also not being too overpowered. I like this aspect a lot :)

+For one, it definitely is original. No other role pretty much re-writes how everything works and stops a load of roles from working.

-So, on the ability, I'd recommend you get rid of the cooldown. The role could use some freedom, and I think it shoudl be able to disorientate the town for a longer time. I do think it fits its faction and alignment perfectly. It screws with town, and that's exactly what a good mafia should do

-The only other thing, and do keep in mind this is small and can easily be fixed, is that it'd be quite hard to fit this on the role card. If you could reivew the ability and attributes and make them a little bit easier to understand that'd be nice.

Overall, I'd give it a

not bad/10 IGN

fan of your roles, they're actually good lol

Also, love you templates :333