Victory

This page is a list of the different types of victory in Town of Salem.

Most commonly, a win is achieved for a faction (Town, Mafia, Vampires or any Neutral Killing role) if all members of the opposing factions are dead (by any means). Neutral Benign and Neutral Evil roles may win independently of the other factions (the Witch being an exception, they lose if the Town wins). In case of a faction victory, all members of this faction win, dead or alive.

A win may occur at the beginning of the day (after the nightly deaths have been announced) or after a successful lynch. The suicide (by leaving) of the last opposing player will not immediately trigger a victory. If all remaining faction members die at the same time, it is a Draw.

If there are no deaths in two consecutive days late in the game, a Draw by timeout will occur despite opposing factions being left alive. A deadlock may occur when two players are left alive who are unable kill or lynch the other (e.g. a Serial Killer versus the Godfather) or one can prevent the other from killing indefinitely (e.g. an Escort versus an Arsonist). In most cases, this will not lead to a draw, but to a win by default for one of the remaining factions (see below). If a Jester was lynched during the day, the game will not end the same day, because a Jester's haunt can break any deadlock.

Faction Victory
A faction victory is achieved for either the Town, the Mafia, Vampires or any Neutral Killing role if all members of the opposing factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.

Town Victory
A Town Victory occurs when all the Mafia members, Vampires, Neutral Killing roles and Witches are dead and at least one Town member is alive at the end of the game. If there are no Town Killing roles alive, the Town will win as long as all Mafia members and Neutral Killing roles are dead. If at least one Witch and at least one Vigilante are alive, the game does not end until one of the two dies.

Mafia Victory
A Mafia Victory occurs when all the Town members, Vampires and Neutral Killing roles are killed and at least one Mafia member is alive at the end of the game. The Mafia win by default in a deadlock against an Escort or the Jailor without executes. The Godfather wins by default against a Transporter, but a Transporter wins by default against a Mafioso.

Vampire Victory
A Vampire Victory is the result of a Vampire or multiple Vampires being the last one(s) standing in a game.

Serial Killer Victory
A Serial Killer Victory occurs when all the Town members, Mafia members, Vampires, Arsonists and the Werewolf are killed and at least one Serial Killer is alive at the end of the game. A Serial Killer wins by default in a deadlock against the Godfather or a Transporter.

Arsonist Victory
An Arsonist Victory occurs when all the Town members, Mafia members, Vampires, Serial Killers and the Werewolf are killed and at least one Arsonist is alive at the end of the game. An Arsonist wins by default in a deadlock against an Escort, the Jailor without executes, a single Serial Killer or a single Mafia member.

Werewolf Victory
A Werewolf Victory occurs when all the Town members, Mafia members, Vampires, Serial Killers and Arsonists are killed and the Werewolf is alive at the end of the game. There cannot be a deadlock with the Werewolf, as they will kill roleblockers, kill Transporters and ignore night immunity. A Werewolf wins automatically against a Godfather and a single Serial Killer

Non-Faction Victory
If all remaining faction members die in the same night, one of the following Survivor or Neutral Evil victories will apply. In each of these cases, the victory message will not mean that all players with that role have won.

Executioner Victory
An Executioner Victory is the result of at least one Executioner winning by having lynched their target on an earlier date. Winning by becoming a Jester and being lynched does not apply. The Executioners must have won the game by lynching their targets or else they would have become Jesters.

Jester Victory
A Jester Victory is the result of at least one Jester winning by being lynched on an earlier date. If anyone besides the Jester wins, their victory message will appear instead.

Example: There are three people left: Vigilante, Mafioso and Jester. They hang the Jester and when the night appears, they shoot each other. Since no-one is alive and the Jester is the only one who completed his goal, he will be awarded the win.

Survivor Victory
A Survivor Victory is the result of at least one Survivor being the last one standing in a game. Only the living Survivors will win. In the event of a draw, the living Survivor(s) will be rewarded a win.

Witch Victory
A Witch Victory is the result of at least one Witch being the last one standing in a game. Only the living Witches will win. This commonly occurs in Vigilantics.

Amnesiac Victory
An Amnesiac Victory was the result of at least one Amnesiac not having a remembered a role, but lived to the end of the game. As of version 1.1.0, Amnesiacs will lose if they do not remember a role, even if they stay alive.

Draw
A Draw occurs in two different situations: In both cases, only, and  can win provided they fulfilled their win conditions.
 * 1) Wipeout: All remaining members of the Town, the Mafia and Neutral Killing roles die in the same night.
 * 2) Timeout: The game ends because there have been no deaths since multiple days. There will be a notification on the preceding day when this is about to happen.

Stalemate
In the event that the final two players left happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players/factions. Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw.

J If the Jailor has executions left, the stalemate detector will not grant an automatic victory to their opponent.

V The stalemate detector is bugged and will not grant an automatic victory to the Vampires, allowing the remaining Town member to force a draw.