Talk:Vampire/@comment-24934857-20141110033100/@comment-3410662-20141121070356

The reason night-immune characters are immune at night isn't due to magic or anything like that; it's as a result of their combat skill. The Serial Killer, God Father, Arsonist, Executioner etc. are so capable or manically energetic or fanatically devoted to their cause that they're capable of driving off anyone who attacks them. That's why the Executioner becomes a Jester if their target is killed during the night; they weren't brought to justice.

It makes sense for Night Immune characters to be immune to Vampire attacks, in that light, and it also makes sense for them to die as a result of attacking them, since they wouldn't have obtained any food. Vampires are an insanely powerful role, but they have to be very, very careful about who they attack. You can't even just attack the same person twice, because the moment you do that, there's twice as much demand for food, and so on; you have to be very tactical about who you target, and you have every reason to do your best to help the Town lynch night-immunes. Hell, the will of the Vampire becomes useful to the Town, too; Vampires have absolutely no reason to leave out the names of most recent feeding targets in their will--in all but one case, they're assisting in the lynching of a night-immune character.

With fifteen players per match, two factions, and an assortment of neutral characters, this was probably one of the best ways to insert a third faction into the game; anything else would have resulted in the inflammation of problems we already have. They've managed to add a powerful, self-replicating character without unbalancing the game, and without making the character itself feel neutered. I don't think allowing them to bypass night immunity would be in the best interests of preserving that balance.