Board Thread:Role Ideas (Jokes)/@comment-34762995-20180601011513

Refresher: Well. This will be simple
 * Role Dependency - Any role that requires another role to be in the game.
 * Hardcounters - Any role that exists purely to counter or nerf another role.
 * Re-hashes - Mafia/Neutral versions of Town roles or vice-versa.
 * Night Chat Roles - Any roles that allow multiple roles to chat at night, especially the Town, should not be done. It also heavily conflicts with the Mafia, Coven, Vampire, and Jailor night chats.
 * Slightly Changed Role - Any role that is extremely similar to an existing one.
 * Independent Mafia Killing - Any Mafia Killing role that kills on its own, giving Mafia two kills.
 * Buddy Role - Any role that requires another specific person to survive to win.
 * Conversion Role - Any role that converts other people into its own role. This excludes Vampires.
 * Night Immune Town - Any Town role that is Night Immune.
 * Combination Role - Any role that is a combination of other roles.
 * Self-Confirming Town - Any role that can confirm itself as innocent easily.
 * Evil Retributionist - Any role that can revive Neutral or Mafia roles.
 * Roleswapper - Any role that swaps/changes others' roles.
 * RNG Role - Any role that depends on random chance.
 * Visitor - Any role that has a win condition involving visiting other people. (An example of a bad win condition would be "Visit 6 Townies").
 * Copycat - Any role that uses other role's night abilities. This can also have similar qualities to Amnesiac.
 * Survivor Rehash - Any Neutral Benign role whose only goal is to survive to the end of the game.
 * Neutral Investigative - Any Neutral role that investigates people.
 * Non-Evil Neutral Evil - Any Neutral Evil role that cannot win with the Mafia or (other) Neutral Killings, or can win with the Town.
 * Non-Benign Neutral Benign - Any Neutral Benign that kills.
 * Omniscient Town Killing - Any Town Killing role that can only kill evil roles. (it can't mess up)
 * Omniscient Neutral Killing - These are roles that can only kill Town, Mafia or Coven. They are less powerful than Omniscient Town Killing roles but are still bad.
 * Limited Neutral Killing - Any Neutral Killing role that has a limited number of kills or commits suicide.
 * Negative Utility - Any role that hurts its faction more than it helps it.
 * New Alignments - Do not make new alignments or factions to the game. Your role idea should have an alignment that exists in ToS, not a custom-made one by you.
 * Breaking the Trial System - Any role that can mess with the process of reporting players, such as the Pre-1.5 Disguiser. Note: This stipulation is referring to the system of reporting players, NOT lynching players.
 * Town Plus - Any role that actively buffs the Town or nerfs non-Town roles.
 * Day Controller - Any role that controls what another role does at day, E.G. speaking, voting, etc.
 * New roles in the " Town Power" Alignment: - The point of the Town Power suggestion is to reduce excessively powerful roles, not make more of them.
 * Overly Complex Role - If it would take way too long to program, it's probably not worth suggesting. (If the role is complicated, this doesn't count. The rule applies only to the programming process of the role.)
 * Very Very Small Role - Any role that is missing a lot of format needed will not be accepted.
 * Suppliers - Any role that gives any forms of protection or bullets to another role. These are rejected since it mainly buffs Townies. This does include roles that give the Necronomicon earlier than night three.
 * Reverse "Any" - Any role idea that counter reacts with roles's day or night abilities(Ex.Escort robs but it gets counter reacted with the robbing making the person robbed but unrobbed. It would cause an infinite loop causing a crash in the game)
 * No Plagiarism - Any roles that are from a different series (i.e. Jabberwocky as a new Neutral Killing role). We don't want BMG getting sued. They used ideas from other games, but made them unique.
 * Postmortem Lookout - Doesn't have much use since it relies heavily on Mediums or Retributionists and isn't a good idea.
 * Role Fluidity - Any role that fluidly changes its own role is a bad idea, especially if it changes factions.
 * Mafia Protective- Any Mafia that is copy of any Town Protective or protects Mafia in any way is most likely not going to work.
 * Neutral Killing Robbers - Any Neutral Killing that prevents other factions from killing.
 * Anything messing with the Necronomicon Don't make Coven roles that alter or circumvent the rules of the Necronomicon or that use Necronomicon but are not Coven.
 * Lovers - Any role that makes 2 people fall in love and have them die from their Lover's dead will be rejected because in promotes gamethrowing. This is also just the Lover's Game mode, we don't need a role that is just a Game Mode.
 * Rivals - Similar to Lovers but has 2 people in the boxing ring and they fight each other will be rejected because of it being would cause a lot more chaos than needed. This is also just the Rivals game mode in a nutshell.
 * Automated Role - Do not make any roles that automatically kill/harm their targets. One example would be an Arsonist rehash whose targets instantly die after dousing 3 people. This takes the whole "gameplay" element out of Town of Salem.
 * Depowering Role - Do not make any roles that can take away someone else's ability temporarily or forever. These are rejected for generally being Negative Utility to their faction as well as being OP in overall.

The only rule I won't be able to break is:

Very Very Small Role - Any role that is missing a lot of format needed will not be accepted.

Name: Jabberwoky

Alignment: (Power) / (Deception) / /

Attack: Basic sometimes

Defence: Basic sometimes

Unique: No

Abilitys:

Each night choose your faction, that determines your abilitys for that night

(Power):

Just the. But it tells the person who healed them, gives townies defence, and gives /  more uses. If you heal a non - they will become a random  role based on RNG. If roleblocked you will roleblock the roleblocker. You are also night immune.

(Deception)

Each night, actomaticly kill another member. Durring the day, force someone to say somthing, and durring the night eather make two people rivals or lovers. You also can auto-grant the to someone.

Each night douse someone, once 3 people are doused they will auto die. Along with dousing, you have 1 revive that can revive anyone. Durring the day, choose two people to fight eachother in a style dule. You only have 3 kills though.

Each night kill someone. You can also do a few other things. You can also either transport, be a post-mortem , or protect someone.

that was complicated. 