Board Thread:Role Ideas (Town)/@comment-35948279-20180622233626/@comment-28092296-20180625113336

Okay, so here's a shorter/similar version of what GamesManiac is saying:

This role is like one of those roles that will side with the town because they have an almost-guarenteed win. They will probably side with whatever faction they feel like is winning, so you won't really expect this role to contribute too much to the game. This role will probably side with the Town, since that means they can avoid the gallows, Vigilantes and Jailors, and maybe even get a Town Protective role on them.

The attack value increase is not necessary, and only negates certain roles' defense at night. Siding with the evil roles doesn't really give them much of a buff, either.

The buffs aren't that useful but when they are they are too overpowered. (Please don't make this role similar to the Guardian Angel; try taking it in a different direction! :P)