Board Thread:Role Ideas (Rework)/@comment-32994909-20171221154748/@comment-32881402-20171222172842

The Blazing Knight wrote: Neutral evils are neutral meaning after they win they can act however they please. I'm tired of bitter mafia and nk who get lynched by a victorious exe's vote or die from a jester haunt. It isn't gamethrowing nor unfair. It's being NEUTRAL. And the mafia has the witch, isn't that enough? That's just not true.

NEs by general definition have the Witch wincon - live to see the Town lose. The Witch is the ideal NE - the Exe and Jester are both very swingy and don't properly harm Town. It's true that Exe and Jester both have no alliance after their goals are achieved, but that's precisely what makes them BAD NEs.

I would prefer it if the Exe was just removed or moved to NC. Same with Jester. They both aren't good and we do have replacement NEs. This just wouldn't change much and promoted late Exe plays because they don't want to die. Problem is, it's harder to claim and hang your target as the game goes on. Also, this confirms Exe as NE which helps Town, going against the function of NE.