Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-208.108.212.46-20180522173053

Name: Coward?

Alignment:  Neutral Benign (until Conversion)

Attack: None 

Defense: None 

Unique Role: No

Abilities: the first time you are attacked or visited by someone, you will become their alignment.

'''Mechanics: (How It Works) Say that Person 1 Is the coward role. They are this role until they are visited or attacked for the first time. When they are visited, a message will pop up saying something along the lines of “You have been visited by a(n) -Insert role here-! You pleaded for your life and have become an -insert alignment of the thing that attacked or visited you-!” '''

'''For example, say you are attacked N1 by Mafioso. Your name will then change to red and you will know all the mafia members. You cannot contribute to killing or framing or anything like that, but your alignment will change, giving mafia/coven/town an extra vote.'''

'''If you are attacked by NK (this includes douses and WW attacks), you will become the role of whatever attacked you. (Alternatively, you will turn into survivor. I’m not sure which of the options I like better).'''

'''If you are visited by multiple people N1 who are of different alignments, your alignment will always turn into whatever is attacking you (no matter how many town visit you). In the rare case that you get attacked by multiple people, you will have an even chance for conversation with them.'''

-Investigative Results-

Sheriff: Your Target Is A Coward!

'''Investigator: If investigator is the first one to visit the coward, Coward will show up as Invest/Consig/Mayor/Coward. Otherwise, they will show up as the role that attacked them (EX, if they were visited by mafioso, They will show up as Vigi/Vet/Mafioso/Coward)'''

'''Consigliere/Witch: Your target will plea for their life when visited. They must be a Coward!'''

'''Goal: Become a Different alignment and complete their goal. '''

Wins With: Whatever Alignment they turn into.

Must Kill: See Above.

'''Anything else: If you visit a coward, and it is their first visit, you will get the message “You have visited a coward!” otherwise, you will not. '''  