Board Thread:Role Ideas (Town)/@comment-38593192-20190925124838

Notes: Imma do a semi-simple role now :3, Also kinda... RNG-ish so I gave an ability to cope for it

TLDR: Become a boi who sends wills to players with the words "Hello i am xd xd xd sub 2 me xd  mafia gey", or Become Trappy boi but actually a TI, orrrr Become a bystander and watch your friends die for your benefit

Inspiration: It's pretty hard to create a role since abilities imo are the hardest to work on and attributes would be the simpliest. Also i'll mostly be making roles with "defiencies" as their negative drawback since thats the only original way I could make a role rn. Next role im working on is a NK who focuses on having paralysis/being unable to move with no permanent basic defense but a good ability for anyone that is interested (However functions like an arso which is a slow killer sadly)

Name: Strategist (ofc xd)

Alignment: Town Investigative (Ye boiii)

Lore:

You are an old war commander seeking to find peace however can not help to feel like you are in a battle of wits (Introduction)

(Actual Lore) (Where u at lore boiis)

After doing countless of battles against the enemy, the Strategist finally decided to retire and live in a small house, however the Strategist despite his warm cozy bed cannot sleep due to his interest of making plans after plans and after plans, the Strategist unable to sleep decided to try out his plan on how he could be able to sleep without his ingenius plans keeping him awake at night but the Strategist failed multiple times and without sleep his mind did not have the energy to carry on and made him go insane, he lost most of his memory and filled it up with plans, his eyes began to strain causing him to lose his vision temporarily, making him rely on his other 4 senses, till eventually he decided to try and use his plans to be able to satisfy himself and possibly and hopefully finally sleep.

Attack: None

Defense: None

Unique Role: Yes?No? (maybe No)

Priority: 1 (maybe)

Abilities: Plan a strategy each night

Attributes: All names will appear as ??? with scrambled positions except yours.

Names will be revealed if they die however the Last Will will need to take one  night                               to decode before the Strategist can see it. (It leaves it blank but will be revealed after                           decoding) (This is automatically done so you don't need to waste a night on it)

You will be penalized if both of your strategies fails

You will die if you are penalized three times

Cannot be penalized at night one

Each time you are not penalized a random name and position will be revealed to you

Empowers last for one night

Mechanics: (How It Works)

Unique Messages:

"You have penalized yourself 3 times"

"He was killed by lack of sleep"

"Player X's will is now visible"

"Player X is now visible to your list"

The Strategist will plan 2 strategies each night

Strategies include:

Set Bird Strategy: Send a bird to scout your target;(This will be mainly used to give crucial information to people who you think are townies) {WILL ONLY BE USABLE WHEN THE FLAME STRATEGY HAS WORKED ATLEAST 2 TIMES}

'''How it Works: You will pick a player and send your pet bird to them. They will be given a "will" on their tab which contains your message to them.(This will always be considered as a failed strategy), the will can either be kept or deleted once opened'''

Empowered: It will not be considered as a failed strategy

Messages: *The Strategist has given you information*


 * The target has opened the will*

Set Flame Strategy; Ignite a flame in your target's house.(This will be your main way to get info on whos evil or not)

'''How it Works: You will pick a player and sneakily place a candle in their homes for the night. If they were visited by an evil role such as Mafia/NK/Vamp both the visitor and visited will scream, If the "screamed" was visited  by another player the next night you will know their names and actual position and be alerted (If neither of them was visited it will be considered as a failed strategy)'''

Empowered: You will know the alignment of the visited "screamed"

(Before you say better Lookout keep in mind that the "screamed" that was visited may not always be evil could have been visited by evils{Town VB Mafia or Mafia VB NK/Mafia}, they could also be jest, You also cannot trigger it by visiting them again)

Messages: *You gave a candle to ??? (X number) / Revealed name and position


 * Your flame strategy has worked*


 * Your flame strategy has failed and will be penalized if the other plan fails*

Set Vote Strategy: Put a trap in the votes.(This will be your support ability that will strengthen your abilities)

How it Works: You will pick a player and predict what will happen to them in the next day's trials, If they were put on trial then the bird strategy will be empowered however if they were hanged and appeared to be a Townie then the flame strategy will be empowered(If they were not put on trial then it will be considered as a failed strategy)

Messages: *You placed a bet on ???( X number) / Revealed name and position*


 * Your vote strategy has worked*


 * Your vote strategy has failed and will be penalized if the other plan fails*

How it Works:

-Investigative Results-

Sheriff: Your target seems Innocent.

Investigator: Vigilante/Veteran/Mafioso/Strategist (help pls)

Consigliere/Witch: Your target is sleep deprived .They must be the Strategist!

Goal: Same as Town (Lynch all evildoers.)

Wins With: Same as Town (Town,Exe,Jest,NB)

Must Kill: Same as Town (Mafia,NK,NC Vamp)

Purpose/Reason: Idk, I guess this could be a fun role to play and could also give the Spy role a lesser chance of appearing. 