Board Thread:Off-Topic Posts/@comment-32848372-20171020204236/@comment-32848372-20171023134259

FirePyre wrote: WAIT WHAT?!
 * On Day 1 (or any day with no leads), jail someone you think might be killed that night based on their name or actions. You can gather information, while also possibly protecting someone.
 * Keep track of your jailed targets in your Last Will and write their names in your Last Will before the night begins. If you jail the Serial Killer and die, the Town will be able to know the Serial Killer's possible identity. This also applies to Werewolf during Full Moon nights.
 * Write down any claimed roles in your Last Will immediately before the night ends, just in case you die that night.
 * If you reveal yourself, make sure that any Town roles that can protect you are doing so, since you are the highest priority target for the Mafia, Serial Killers, the Werewolf and Arsonists. This includes Doctors and Bodyguards protecting you, as well as indirect methods such as a Transporter moving you (which makes you difficult to hit) and a Lookout watching you to find who visits you. If anyone else claims to be the  Jailor, they are lying since your role is unique, so jail and execute them.
 * Take a Neutral stance on your prisoner, do not be too trusting, but do not be too eager to execute. Stay level-headed, and don't make rash decisions. Try to be polite -- an unhappy prisoner may be overly defensive and angry. If you don't execute an evil role, not only do they live for a night, but now the <span style="color:rgb(69,191,0);">Townmay believe they have some credibility because the <span style="color:rgb(69,191,0);">Jailor  believed them. Even worse, you may die from a <span style="color:rgb(0,0,128);">Serial Killer or a <span style="color:rgb(116,74,38);">Werewolf. However, killing a <span style="color:rgb(69,191,0);">Townie will result in the loss of all your remaining executions and your effectiveness as <span style="color:rgb(69,191,0);">Jailor . Keep yourself composed, and make rational decisions based on fact. Failing that, go with what your gut tells you, not what your inmate says or what other people say.
 * Collect information from everyone, as this can help find true info for <span style="color:rgb(69,191,0);">Townies and sort out people who are evil, this allowing you to execute them. Try jailing whisperers, talkative people, or anyone looking suspicious.
 * If there is a <span style="color:rgb(0,0,128);">Serial Killer death in the game, try to write in the Will such as, "If I leave the game after being killed by a <span style="color:rgb(0,0,128);">Serial Killer, my jail target is the Serial Killer. If I stay, he's not the <span style="color:rgb(0,0,128);">Serial Killer." Instead, to use this strategy, you have to consider the consequence of leaving the game, and you also have to record each and every claims of your jail targets.
 * When you jail someone, make sure to ask their role. If the jailed target claims a role, ask for their Last Willunless it's only Night 1. You will get information from an <span style="color:rgb(69,191,0);">Investigator, <span style="color:rgb(69,191,0);">Sheriff or <span style="color:rgb(69,191,0);">Spy and can immediately find bad <span style="color:rgb(69,191,0);">Transporter, <span style="color:rgb(69,191,0);">Escort, or <span style="color:rgb(69,191,0);">Lookout claims if they claim they moved or role blocked you or one of your jailed targets that was not visited. Get all the information you can no matter what role they claim. Your target will be notified when you decide to execute them. Executing first can make many evil roles panic. However, this is not always true.
 * Consider using a code word. If you tell your prisoners a code word and you are voted to the stand, you can say this code word to win votes to save yourself and remain anonymous. If the <span style="color:rgb(69,191,0);">Townies trust the people who defend you, they will usually be more than willing to vote you innocent. Likewise, if you say your code word and you are not defended by the people whom you told your code word to, you can use that as suspicious evidence to tell to a <span style="color:rgb(69,191,0);">Medium, if there is one, in the event that you are lynched. A well-hidden code word in a sentence will enable you to tell your ex-prisoners that you are the <span style="color:rgb(69,191,0);">Jailor  while keeping other people unknown to your role. You can use ex-prisoners and any other person's reactions to that code word and votes as a way to tell what side they are on. If you know an ex-prisoner to be an ally, bait yourself to be put up to the stand and gather some evidence! Keep in mind that evil roles you may have jailed can steal your code word, risking you revealing your role and becoming a target for killers or letting an evil role get away. Another way is to make a sentence, then give each person you jailed but not executed a word that's part of the sentence. You can use that when you're about to get lynched. Type out the sentence and those that are part of the sentence will be able to know you're the <span style="color:rgb(69,191,0);">Jailor . That way, even if the evil roles get a word, they can't use it when they get lynched since they would have to type an exact sentence to be able to win innocent votes. Just make sure the sentence isn't that obvious or simple. Make it obscure enough so that people can't make up a sentence that might have enough words to save themselves. Another advantage to code words is that it can sometimes let you verify someone's claim of being a <span style="color:rgb(69,191,0);">Medium. If a <span style="color:rgb(69,191,0);">Townie you previously gave your code to has died and someone you're jailing for the first time claims to be a <span style="color:rgb(69,191,0);">Medium, they should be able to get the code from the dead (provided they are still active).
 * An example of this is telling all your prisoners, "The code words are I like waffles." or something else random and unnecessary. Then, if you get accused or voted on the stand, say the code word again. Hopefully, the <span style="color:rgb(69,191,0);">Townies you jailed will remember that and vote innocent, which is a great way to get voted off the stand without claiming your role.
 * Keep track of <span style="color:rgb(221,0,0);">Mafia  <span style="color:rgb(73,169,208);">Killing. If no one is killed, there is a good chance your target is a kill-capable member of the <span style="color:rgb(221,0,0);">Mafia. Beware that if the <span style="color:rgb(221,0,0);">Mafia have both a <span style="color:rgb(221,0,0);">Mafioso and a <span style="color:rgb(221,0,0);">Godfather alive, you will be unable to prevent them from killing by jailing either one of them. However, their Death Note will change from the <span style="color:rgb(221,0,0);">Mafioso's to the <span style="color:rgb(221,0,0);">Godfather's (If you have jailed the <span style="color:rgb(221,0,0);">Mafioso), which you can use as evidence to out members of the <span style="color:rgb(221,0,0);">Mafia. Many times, the <span style="color:rgb(221,0,0);">Mafia will not kill in order to have the <span style="color:rgb(69,191,0);">Jailor  believe that the last person they had jailed is a killing role so that the <span style="color:rgb(69,191,0);">Jailor  would re-jail and execute or lynch that prisoner.
 * If you execute someone, be sure to state the reason or evidence for doing so in your Death Note or Last Will. However, the <span style="color:rgb(69,191,0);">Jailor  will no longer have Death Notes as of update version 2.0.2.666.
 * If the <span style="color:rgb(69,191,0);">Mayor reveals themselves, you can jail them in case a <span style="color:rgb(0,0,128);">Serial Killer, <span style="color:rgb(238,118,0);">Arsonist or the <span style="color:rgb(221,0,0);">Mafia targets them, since a revealed <span style="color:rgb(69,191,0);">Mayor is a high priority to those roles due to the increased voting power. Note that if you both are revealed, a <span style="color:rgb(191,95,255);">Witch could force you to execute the <span style="color:rgb(69,191,0);">Mayor, or you might just be killed instead.
 * You may want to consider revealing yourself to the <span style="color:rgb(69,191,0);">Mayor, or any other Confirmed <span style="color:rgb(69,191,0);">Town roles that you trust. This is especially useful if you can reveal yourself to a Confirmed <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Investigative role, so that during the day you can communicate via whispers and together figure out who to jail and execute without the <span style="color:rgb(69,191,0);">Town or any evils interfering. However, do not use this strategy on anyone who you are not certain is <span style="color:rgb(69,191,0);">Town, as you may well be selling your identity to the <span style="color:rgb(221,0,0);">Mafia, the <span style="color:rgb(191,95,255);">Witch, or any other evil role that would benefit from you dying.
 * You are not Control Immune. Never state who you are if there is a <span style="color:rgb(191,95,255);">Witch/<span style="color:rgb(191,95,255);">Coven Leader in game.
 * The <span style="color:rgb(69,191,0);">Jailor  can act as a protection role, as their prisoner is granted Powerful Defense. The <span style="color:rgb(69,191,0);">Jailor  can use this to the <span style="color:rgb(69,191,0);">Town's advantage by jailing those who need to be protected, such as a revealed <span style="color:rgb(69,191,0);">Mayor.
 * Executing someone if they have claimed a role that a previous target claimed is a good way to not only kill a <span style="color:rgb(69,191,0);">Townie, but also to lose your remaining executions which makes you not much of a threat to anyone you jail. Rather, have a confirmed <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Investigative role investigate both targets. Execute the one who has lied. Remember - it's okay to defer executions! Keep in mind that if you jail two people and they both claim the same role, the first person isn't always telling the truth!
 * There is no such thing as a confirmed <span style="color:rgb(172,172,172);">Executioner or <span style="color:rgb(244,159,208);">Jester (with the extremely rare exception of one who has been investigated by a confirmed <span style="color:rgb(69,191,0);">Investigator, while <span style="color:rgb(221,0,0);">Framer, <span style="color:rgb(123,136,103);">Vampire, <span style="color:rgb(69,191,0);">Sheriff, and/or <span style="color:rgb(116,74,38);">Werewolf do not fit into the role list) You should strongly consider executing any <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Evil claims you see. The reason is that the the <span style="color:rgb(221,0,0);">Godfather or any <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Killing role will often try to claim to be an <span style="color:rgb(172,172,172);">Executioner to explain their Basic Defense. Remember that these roles are <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Evil; they have goals that directly interfere with the <span style="color:rgb(69,191,0);">Town's.
 * If there is anyone claiming to be a successful <span style="color:rgb(172,172,172);">Executioner and you are playing a mode with a few evil roles, the best example for this scenario being Ranked, execute them the next night. They may be an evil faking an <span style="color:rgb(172,172,172);">Executioner after randomly accusing and lynching someone and getting lucky seeing they are <span style="color:rgb(69,191,0);">Town, or they could actually be a successful <span style="color:rgb(172,172,172);">Executioner. Either way, you remove an evil role like a <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Killing or an <span style="color:rgb(172,172,172);">Executioner, which has Basic Defense and can side with evils.
 * Be wary of people who claim <span style="color:rgb(172,172,172);">Neutral roles, as these can be an evil role. However, keep in mind that they could be telling the truth. <span style="color:rgb(200,200,0);">Survivors sometimes betray the <span style="color:rgb(69,191,0);">Town, so keep this in mind. However, if you execute a role like a <span style="color:rgb(200,200,0);">Survivor, you may have wasted an execution that could have been used against a member of the <span style="color:rgb(221,0,0);">Mafia.
 * Never say what your targets have claimed during because you will attract unwanted attention by the evil roles.
 * <span style="color:rgb(221,0,0);">Mafia and evil <span style="color:rgb(172,172,172);">Neutral roles tend to claim <span style="color:rgb(69,191,0);">Town roles such as <span style="color:rgb(69,191,0);">Medium or <span style="color:rgb(69,191,0);">Lookout. This goes for everyone you jail, but always ask what you have learned to make sure.
 * If you manage to jail a <span style="color:rgb(221,0,0);">Mafioso and there is no <span style="color:rgb(221,0,0);">Godfather, you should keep them alive, continually jailing them, while the <span style="color:rgb(69,191,0);">Town safely finds the remaining members of the <span style="color:rgb(221,0,0);">Mafia. Do not use this if there is a <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Killing role, since they can kill you at any time. Keep in mind that a <span style="color:rgb(191,95,255);">Witch may have teamed up with the <span style="color:rgb(221,0,0);">Mafia and they might know who the <span style="color:rgb(221,0,0);">Mafioso is. They could easily force you to execute the <span style="color:rgb(221,0,0);">Mafiosobefore everyone finds the remaining members of the <span style="color:rgb(221,0,0);">Mafia.
 * In addition to asking players their roles, you may ask them to produce some proof that they are genuine. For example, you may ask a player who claims a <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Investigative or <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Support role to produce their Last Wills in jail. This allows you to not only consolidate all of the <span style="color:rgb(69,191,0);">Town's leads, but you can use proven <span style="color:rgb(69,191,0);">Townies' Last Wills to find the fake Last Wills and narrow down your targets.
 * One tactic is to hit the execute button at the start of the interrogation to put more pressure on their targets, and then release the execute button if the target has satisfied your tests. You should not use this tactic if you have a low-end computer prone to freezing as you will not be able to take back your decision for the rest of the night, risking the loss of all your executions.
 * Sometimes, you might want to be cautious about what you write in your Last Will; reporting claims for important roles like <span style="color:rgb(69,191,0);">Doctors and <span style="color:rgb(69,191,0);">Investigators could expose them to the <span style="color:rgb(221,0,0);">Mafia. Generally, though, you should write as much as possible, since preserving information will help the <span style="color:rgb(69,191,0);">Town more than it helps the <span style="color:rgb(221,0,0);">Mafia.
 * Some <span style="color:rgb(69,191,0);">Jailors  like to put in their Last Will the alignment their prisoners claimed instead of the role. This has no real advantages because if they actually are evil, they get more claimspace from you. However, the exception to this is <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Killing. This helps prevent a <span style="color:rgb(191,95,255);">Witch to control the <span style="color:rgb(69,191,0);">Vigilante and shoot a <span style="color:rgb(69,191,0);">Townie with no risk, because now they could visit a <span style="color:rgb(69,191,0);">Veteran and get killed. Since <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Killingroles occupy the same role slot and have the same <span style="color:rgb(69,191,0);">Investigator results, this doesn't change the information you give to the <span style="color:rgb(69,191,0);">Town too much.
 * If you jail someone who claims to be an <span style="color:rgb(69,191,0);">Escort, consider telling them who you've jailed (but not the roles they've claimed, unless you trust them completely), and of course, get the list of who they've role-blocked. Since you're both role-blockers, this lets you narrow down who to jail to prevent the <span style="color:rgb(221,0,0);">Mafia from killing. If the <span style="color:rgb(69,191,0);">Escort is actually an evil role, most likely a <span style="color:rgb(221,0,0);">Consort, the list of who you've jailed is generally not hugely useful to them.
 * A good way of finding out if someone is evil is telling them you are a random person's name. If they die by <span style="color:rgb(221,0,0);">Mafia, they are most likely evil, especially if they claimed a <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Protective role.
 * If your target claims to be a <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Protective role, it's a good idea to tell them your name and order them to protect you every night, threatening to get them lynched via your Last Will if you die. The only way this can be exploited is if the <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Protective claim is a member of the <span style="color:rgb(221,0,0);">Mafia has a <span style="color:rgb(221,0,0);">Forger or <span style="color:rgb(221,0,0);">Janitor. They can kill you without revealing that you should have been protected.
 * There is no reason to keep any non-<span style="color:rgb(69,191,0);">Town role claims alive except for <span style="color:rgb(79,240,232);">Amnesiac. This includes <span style="color:rgb(200,200,0);">Survivorclaims. You would need an <span style="color:rgb(69,191,0);">Investigator to investigate them, or you could eliminate the non-<span style="color:rgb(69,191,0);">Town roles and save the <span style="color:rgb(69,191,0);">Investigator a precious night. However, keep in mind most <span style="color:rgb(200,200,0);">Survivor claims are actual <span style="color:rgb(200,200,0);">Survivorstrying to make sure they live, so you could be killing off a potential ally.
 * In Ranked or Ranked Practice, be wary of <span style="color:rgb(69,191,0);">Retributionist, <span style="color:rgb(69,191,0);">Mayor or <span style="color:rgb(69,191,0);">Spy claims if there is a <span style="color:rgb(0,0,128);">Serial Killer or a <span style="color:rgb(116,74,38);">Werewolf on a Full Moon night. Often, these roles will claim to be <span style="color:rgb(69,191,0);">Town roles that you would be very hesitant to execute, allowing them to kill you that night instead. This especially applies later in the game, when a <span style="color:rgb(69,191,0);">Retributionist should have revived someone and a <span style="color:rgb(69,191,0);">Spy should have shared their information. It is still not generally worth executing them; if they actually are telling the truth, you lose an important <span style="color:rgb(69,191,0);">Townieand your executions. Always keep your Last Will updated just in case.
 * If there is a confirmed <span style="color:rgb(0,0,128);">Serial Killer or a <span style="color:rgb(116,74,38);">Werewolf and it is an even numbered night, you will have to make a choice if you don't have any executions. If you jail them, you will die, but the rest of the players will not be attacked. If you don't jail them, they will kill somebody, and in the <span style="color:rgb(116,74,38);">Werewolf's case, might kill multiple players. However, you will live if they don't attack you, and you can safely jail someone else that might be an <span style="color:rgb(238,118,0);">Arsonist, <span style="color:rgb(221,0,0);">Godfather, <span style="color:rgb(123,136,103);">Vampire or any other evil roles. If you have executions though, you can safely execute the <span style="color:rgb(0,0,128);">Serial Killer or <span style="color:rgb(116,74,38);">Werewolf without worrying about the above.
 * Unlike most roles, you can freely focus on people who are talkative Night 1, since you won't die if they're a <span style="color:rgb(69,191,0);">Veteran trying to bait people in; this can both protect talkative <span style="color:rgb(69,191,0);">Townies who are targeted by the <span style="color:rgb(221,0,0);">Mafia and can let you press evil roles who are pretending to be a <span style="color:rgb(69,191,0);">Veteran to deflect attention.
 * If there is a revealed <span style="color:rgb(69,191,0);">Mayor and you have revealed yourself as the <span style="color:rgb(69,191,0);">Jailor, consider saying something along the lines of, "I'll jail the <span style="color:rgb(69,191,0);">Mayor tonight." but jail a different player. This could keep them safe while you interrogate other players.
 * However, if there are more than one member of the <span style="color:rgb(221,0,0);">Mafia still alive, this could be dangerous (especially if both the <span style="color:rgb(221,0,0);">Godfather and <span style="color:rgb(221,0,0);">Mafioso are still alive), as they will be notified that one of their members of the <span style="color:rgb(221,0,0);">Mafia were jailed instead of the <span style="color:rgb(69,191,0);">Mayor and may target them anyways.
 * If someone claims to be the <span style="color:rgb(69,191,0);">Veteran, you might want to put them as <span style="color:rgb(69,191,0);">Vigilante in your Last Will with their permission. If you die and people see the <span style="color:rgb(69,191,0);">Vigilante claim, many evil roles will attack them, so the <span style="color:rgb(69,191,0);">Veterancan kill them with their alert the next night. If you did this, the <span style="color:rgb(69,191,0);">Veteran should continue on with their claim of being a <span style="color:rgb(69,191,0);">Vigilante to prevent suspicion, unless they have claimed to be the <span style="color:rgb(69,191,0);">Veteran before.
 * Although your status as the most powerful member of the <span style="color:rgb(69,191,0);">Town may make you want to conceal your role as much as possible, it's often valuable for you to reveal at a key moment, especially late in the game when it seems like it's the <span style="color:rgb(69,191,0);">Town's last chance to win.
 * Because it's unique, talks to people at night, and can easily execute anyone who claims it falsely, <span style="color:rgb(69,191,0);">Jailor  is almost impossible to fake.  <span style="color:rgb(69,191,0);">Town members will usually believe you without question, and you can easily prove it if anyone doubts you.
 * Late in the game, you have a huge amount of information from the people you've jailed, which you can rapidly put together with the rest of the <span style="color:rgb(69,191,0);">Town to determine who to lynch.
 * Unlike a <span style="color:rgb(69,191,0);">Mayor, you can still whisper and be healed by a <span style="color:rgb(69,191,0);">Doctor after revealing, and while you lack a <span style="color:rgb(69,191,0);">Mayor's additional votes, you can usually get the <span style="color:rgb(69,191,0);">Town to vote for whoever you want, provided there's still a <span style="color:rgb(69,191,0);">Town majority.
 * Additionally, your list of claims, combined with anything people have claimed publicly, can allow you to put together flawless strategies that 'solve' the game and allow the <span style="color:rgb(69,191,0);">Town to win, leaving evils no room to escape. Since you're the most powerful <span style="color:rgb(69,191,0);">Town role, most real <span style="color:rgb(69,191,0);">Town members will do what you say without question.
 * For instance, when there are only a few potential evil roles left, you can order <span style="color:rgb(69,191,0);">Escorts claims to roleblock them; you can even order multiple <span style="color:rgb(69,191,0);">Escort claims to roleblock each other. You can coordinate your jailing with <span style="color:rgb(69,191,0);">Escort claims to block every possible killer.
 * If there are <span style="color:rgb(69,191,0);">Doctor, <span style="color:rgb(69,191,0);">Bodyguard, or <span style="color:rgb(69,191,0);">Crusader claims, you can publicly order them to protect you. If you die after that, it will be obvious that they were a fake; while if the killers target them instead, you've bought yourself another night to jail and potentially execute.
 * When putting together a plan, consider who (and how many) people could be lying to you. Your goal should be to find a set of commands you can give to the <span style="color:rgb(69,191,0);">Town that will collectively leave the fake claims with no viable options.
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