Board Thread:General Ideas/@comment-35195751-20190603141132/@comment-28092296-20190615152341

DragonClaw66 wrote: Powerful roles (Spy, in this case) shouldn't be allowed to role alongside less powerful roles in the various Town alignments, that's why I'm a strong supporter or the implementation of Town Power. The Spy's entire concept is flawed. The Mafia's main job is to deceive the Town with its various abilities, and for some strange reason, BMG created a role that can see the visits of the stealthy and deceptive faction. Spy needs to not exist. To fix the Jailor meta? Create a Neutral Evil role that allows killing roles to bypass Town Protectives, implement the Osservatore (a Mafia Tracker/Lookout hybrid) so the Lookout isn't instantly confirmed, add Tactical Mafia so that the Mafia gains another utility role in Ranked, etc. There are so many good changes on the forums (and some on the Wiki as well) that are flat out ignored by BMG.

Edit: Also, don't replace a Town Protective slot with a Random Town. There is nothing wrong with the Ranked role list, there's a problem with the roles. Removing a protective role simply creates more swing. I think that if TP roles were nerfed to have limited protections, that would fix a lot, as then we couldn't have the "Town Power roles/OP roles" leding VFR charges without giving evil roles a decent chance to kill them