Board Thread:Role Ideas (Town)/@comment-44989608-20200204205936/@comment-39067078-20200204223007

WilliamAfton6 wrote: The copycat is a Town any

I think this should be rare This also should be unique aswell I don't know what priority it should be so i think y'all should vote on it

I think its just like a amnesiac but it can copy every morning but not Day 1

Abilites:choice a player at day and and copy the abilite of that player And use it at night

Attributes:if u try to copy a neutral/evil/unique and etc u will get a random role that is alive/dead instead of the role of that player i also think u should be there role once then wait three nights to copy them again

Info:In my opioin it sounds very OP but say if u copy a vigi and u shoot a town u u still kill yourself like a vigilante so there are buffs and debuffs and say u try to copy x but they are a mafioso. U would be instead a medium it is kind of OP but i do think i can nerf it kind of it does have a OP abilite.

Lore:The little girl wanted to be like her father but her father died before she can be like her dad so now she see's people as leaders and as her parents

Sheriff: your target is not suspicious

Investigator: Classic: Your target could be a Survivor, Vampire Hunter, Amnesiac, or Copycat. Investigator Coven: Your target could be a Survivor, Vampire Hunter,media, psychic, copycat, hypontist , or Amnesiac

Consigrire/witch/Coven Leader:Your Target wants to follow the foot steps of there target. They are a copycat. It's hard to understand by your writing so I'll project it here to try to understand it better -

You choose someone to copy. You abstain Day 1

You shift into that role the night you copy someone.

If you target an Evil, Neutral, or Unq then you will become a random town role.

The day after, you lose the abilities and have to wait 3 nights

This class does not follow standards as it has no alignment - it is just "Town".

I think that this is still incredibly overpowered, balances or not.

Still dying as a vigilante isn't balanced - it's just how the vigilante is supposed to act without being scott-free from killing a townie. It's not balance, just a core game mechanic which applies to all TK.

This role just fills in as any role, which Trauma Patient (WikiMafia) can do anyway with much more efficiency, but instead you target a living player.

The reason this is overpowered is you can now instantly confirm town. Copying someone instantly reveals what their role is - and if you copy an evil you become a random role, which highly probable to be one they didn't claim.

The investigator results for classic are broken, at the least. You literally cannot lose as you can only be good roles, being Surv, Vampire Hunter, Amne, or Copycat. No evil can claim Copycat and you get confirmed very easily.

Coven has it slightly better, except for the fact that you still can't ever claim this role except by Hypno - which I must say was really creative to think of a role which can claim this.

So - Imagine a game where you roll this and use a precious Town Any space - as that's the only space this can roll.

They copy one person who claims doctor and confirm that the aforementioned player is a doctor.

Next, they copy an evil who claims sheriff. Unfortunately, they turn into an Investigator and the evil is instantly outed.

This role is simply not fair.

Conclusion:

This role is broken because you can instantly find a player's role or inability to say which role they are.

This role's vibe: Scrap.