Board Thread:Role Ideas (Town)/@comment-37174991-20181224150052/@comment-28112409-20181224163904

Oh great, one of those omni-TK garbage roles.

You know why the current TKs we got are balanced? Because almost of them have proper risks and almost none of them are omniscient that can do no wrong. A TK that can barely have any risks of harming the town is an OP bag of shite, because they can just do whatever they want and they're not susceptible to deception because of how much of a cushion their inability to kill townies is.

Jailor can jail and execute anyone, including the townies. He is susceptible to wrong executions and is punished for it by losing them. Vigilante can shoot anyone, including the townies. He is a great danger in Witch's presence, can end up shooting a townie, and isn't even able to fix his mistakes because he commits suicide the next night as punishment. Veteran can shoot anyone who visits him, including townies. While he does end up confirming himself, he can still end up helping the evils by killing townies.

All of those TK roles have risks with real weight to them. What risk does the Pickpocket have? He could only end up killing a vig, which is already less likely because this role takes up the TK slot. Any of the killers he can affect that he encounters are instantly confirmed as evil either because they're already dead or because they're immune and didn't die, all without taking any punishment.

Yes, I know that Vampire Hunter exists but even he's more forgiveable because of the way Vampires are designed. VH has no real way of telling which of the confirmed or numerous townies becomes Vampire next, and spending too much time looking for Vamps with little to no success will eventually lead to the Town being outnumbered and the VH eventually lynched. VH's progress is never guaranteed to be solid because of how well Vampires are capable of recovering from any damage their faction takes.

The Pickpocket goes up against the likes of Mafia, Coven, SK and WW. All of them are factions that can't recover after they lose a member and it makes the Pickpocket a crap role balance-wise because of how much reward it yields as a TK with negligible risk and an overly inflated safety pillow. Omniscient TKs simply do not work.