User blog comment:Buyingstars/Town of Salem - Role Ideas/@comment-109.76.228.242-20160317011846/@comment-109.76.228.242-20160317013024

Role: Frankenstein (Can only be in a game if summoned by a Necromancer)

Alignement: Town (Chaos)

Goal: Lynch all evil roles.

Abilities:

- Depends on your parts.

Attributes:

- Depends on your parts.

Sheriff: Your target is not suspicious

Investigator: Your target is a mutation. They must be a Frankenstein or a Werewolf

Consigliere: Your target is a mutated Townie. They must be a Frankenstein!

Winning Conditions: Win with town

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Frankensteins Harvested Parts:

Visiting:

Mafioso/SK/Vigilante - Frankenstein can kill someone they suspect is evil at night

Sheriff, Investigator/Consig, Consort/Escort, Vampire Hunter - Does what theyre meant to do..

Arsonist - Douse someone you suspect is evil (To ignite, instead of choosing yourself which might trigger the Defencive part of you, douse them again. This means you can only ignite one at a time)

Witch, Transporter, Doctor, Bodyguard - Do what theyre meant to do, except you can't choose yourself

~

Defencive:

Night Immunity - You're immune

Bodyguard/Doctor/Survivor - You have the amount of vests you would receive from that role (You cant heal/protect others though, unless youre Visiting part is also BG/Doc)

Veteran - You have 3 Alerts

Arsonist - You are immune to dousing

~

Soul:

Can be anyones soul. They are the ones that play as Frankenstein.