Board Thread:Role Ideas (Town)/@comment-35890342-20181103054701/@comment-36558623-20181103145226

OnlyShots wrote: Alignment: Town Investigative

Attack: None

Defense: None

Unique: No (or yes?)

Abilities:

Check at a dead person’s grave to check for clues as to who killed them.

Attributes:

Checking once at a grave will give you four names, which one killed the person

'''so.... how are the other three names decided? if it's RNG then this is like an immediate rejection.'''

Checking twice will lower it down to two names, which one killed the person

Checking a person that commits suicide (to jester, vigi suicide, or leaving, or multiple of the the listed) will show nothing (or make the button disappear).

make the button disapear

Sheriff: Your target is not suspicious

Investigator: Sheriff, Exe, WW, Detective

good choice, this is an investigation result that thematically fits well

Consig/Witch: Your target is skilled at seeing the facts, they must be a Detective!

Goal: Lynch and Kill every evildoer

Wins with: Town, Neutral Benign

Must kill: Everyone Else

The names displayed will be ordered by number, they can be town or evil, all names can be displayed. Before I review the role, I need to know if it's decided by RNG. If it is then this role needs to be changed immediatly, however, i'll assume it is not, but use the logic that it is in my review.

so as of this role right now, it seems like what the Lookout is supposed to be, seeing four names  that could be the one to kill. but the lookout has to see the murder on the night it happened. if William Phips dies n1, he can't see who killed him n2. but the detective can see him n2 and onwards

also, if you check who mafia killed two nights in a row, there's a very good chance you'll get three different random names, and know exactly who the mafioso is.

furthermore, any smart players would have a strong indicator into who killed a player, some players who are quiet or have bad claims and appear in the list of names are instant targets, especially if the Mayor or Ret or Jailor or other confirmed roles appear in the list of names.

and finally, this role would take a steady decrease in power as the game went on. 4/13 is good in the beginning, minus you and the dead guy, but what happens when SK and mafia kill two for two night and vet shoots two people. 4/7 on n4. which is miserably weak. even if you check them again it just turns to 2/5.

so yeah, but learning more info would let me try to suggest and edit this role to perfection.