Board Thread:Debate of The Week/@comment-28112409-20171007164459/@comment-32994909-20171010193021

KarpToEndAllKarps wrote: Team Trash DLC

while some of the new roles certainly bring some new and interesting mechanics, after playing a few games with each of them you realize that gimmicks run rampant in the expansion.

Also, the Necronomicon is a major RNG mechanic. Just sayin'

Coven Leader This is literally just a factional Witch. ''But oh! The necrono- ''shut up. Coven Leader's Necro buff is boring and lazy. Great job, BMG, you made a Witch who deals an attack. Bra-hecking-vo.

Potion Master Why in the world does an evil role have to heal? What? I have literally only gotten value out of the heal once, and that was because of good luck and a stupid town. That leaves 1/3 of the PM's nights as value-free.

Hex Master This is just a poorly designed role. "Hey, what if we made a blatantly better Framer?" Jesus.

Poisoner Poison is an interesting mechanic in theory, but it really is kind of boring. Also, shoutout to the LAMEST NECRO BUFF IMAGINABLE.

Necromancer This role is comically situational.

Medusa This is a decent role, but I'd argue it's stronger than it really should be.

Psychic RNG

Crusader RNG

Trapper This role is alright.

Tracker It's just a reverse Lookout. Of course, a role like this is solid for finding Medusa, but still..

I've not been able to play Hypnotist or Ambusher because Coven Custom and Mafia Returns never have people in them, but Ambusher seems UP and Hypnotist seems OP

Guardian Angel Buddy role. Seriously, does BMG even care anymore?

Juggernaut Making a role that can almost never come up in play is kind of stupid because that person can die at any time

'''Pirate and Plague are pretty cool roles, but the most of the others are pretty terrible. I regret buying the expansion.'''

Also, I notice how Raven made the point that many roles are just better versions of other roles.

That's not a good thing

This better not be your real opinion