Board Thread:Role Ideas (Rework)/@comment-33601385-20180507042405/@comment-33927649-20180508130412

SCl007 wrote:this will buff, nerf, and change some town roles in generalAll roles last wills will now be able to scroll down giving more options for roles such as spy to write on  me liek, it can be nice to have more w/o adding pages, this is a good way to do it TI Spy: Can now read whispers to and from the target he bugged last night (imo this should not have been removed)''' Only the target he bugged?  I can see the issue of both random mafia dying/confirming their existence, meaning now every spy is confirmed, so this may be too much :/ Tk Vigilante: Shooting a disguiser disguised as a townie will cause you to commit suicide this was never a feature, I think it should have been, however. It would buff disguiser. shooting a person who is cleaned or stoned will not cause you to commit suicide makes sense with the lore and is a buff to vigi/minor nerf to jani/medusa you now have death note similar to jailors saying Since the role isn't unique you could use this to confirm vigis. So I have to say no :/ they where a known evildoer they where acting incredibly suspicious they talked too little they talked too much I am using my own discretion <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Vampire Hunter: you are no longer able to read the vampire chat Doesn't do much imo, i think it needs a different nerf. Vamp chat is useful to out immunes to VH and any other form of talking isn't necessary. Simply click the person you wanna ask about, un-select them, and say "Should we bite this one?". The vamps can see who you are talking about but the VH can't <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Veteran: While on alert you are transport immune buffs town and I approve <p data-rte-fromparser="true" data-rte-empty-lines-before="1">TP <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Bodyguard: <p data-rte-fromparser="true" data-rte-empty-lines-before="1">your target will receive a message if you protect them from a dousing arsonist You still die either way. Doesn't really matter imo <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Trapper: <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Your traps will prevent a Coven leader from controlling and a Transporter from transing if the activate one I'm ok with this. Buffs trapper a tiny bit <p data-rte-fromparser="true" data-rte-empty-lines-before="1">you are now role block immune to the escort and consort not just the pirate Why is this necessary? RB immune should really be reserved to roles that absolutely need it <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Crusader (oh boy): <p data-rte-fromparser="true" data-rte-empty-lines-before="1">This role will still rely on rng but you will attack townies last out of all visitors (so if a poisoner and tracker visit your target you are guarantied to attack the poisoner) This is decent... It's not amazing because it's still RNG, and it's a tad OP... by putting town last you are putting all night immune roles (that can't be killed by crus) before town, which is both slanted towards town and useless. NK can't be killed by crus (besides a N2/N3 jugg but that's a ridiculous scenario).  <p data-rte-fromparser="true" data-rte-empty-lines-before="1">if you kill a member of the town your attack will be disabled for one night Slightly balances out the priority issue but I still think, at the very least (would be better to have a full on list of who to attack first), all neutrals should be moved after town. <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Basically it should be coven/mafia then town then neutrals (only 6 neutrals can be attacked and only 2 can be killed so it doesn't do a lot) <p data-rte-fromparser="true" data-rte-empty-lines-before="1">You block negitive effects (rb, control, ect) k <p data-rte-fromparser="true" data-rte-empty-lines-before="1">TS <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Medium: <p data-rte-fromparser="true" data-rte-empty-lines-before="1" data-rte-dragged="true">dead players will be alerted that there is a medium in the game an issue i see is that this removes the strategy of staying silent and hoping valuable info is given. Not that effective anyway so /support <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Retributionist: <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Dead townies will be alerted that there is a retributionist in game so only town roles? Ok <p data-rte-fromparser="true" data-rte-empty-lines-before="1">if you die the night you attempt to revive the revive will fail does this really affect a lot?  <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Skin ideas <p data-rte-fromparser="true" data-rte-empty-lines-before="1">I made these they arn't great but ok imo <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Veteran <img data-rte-meta="%7B%22type%22%3A%22broken-image%22%2C%22title%22%3A%22IMG_E1897.jpg%22%2C%22placeholder%22%3A1%2C%22wikitext%22%3A%22%5B%5BFile%3AIMG_E1897.jpg%7Cthumb%5D%5D%22%7D" data-rte-instance="941394-12594460165af0a735a7a55" class="placeholder placeholder-broken-image" type="broken-image" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" /> wouldn't show up for me so no judgement :/ <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Trapper (in his story he is described as an engineer) me liek dis one. &lt;s&gt;Bob da Builder&lt;/s&gt; engineer OP'''<img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AD1C7D922-041B-43A0-BC6F-847DDCC5647F.jpeg%7Cthumb%5D%5D%22%2C%22title%22%3A%22D1C7D922-041B-43A0-BC6F-847DDCC5647F.jpeg%22%2C%22params%22%3A%7B%22alt%22%3A%22SCl007%20Trapper%20Skin%22%2C%22thumbnail%22%3Atrue%2C%22caption%22%3A%22%22%7D%7D" alt="" width="180" height="240" class="image thumb" data-image-name="SCl007 Trapper Skin.jpeg" data-image-key="SCl007_Trapper_Skin.jpeg" type="image" src="https://vignette.wikia.nocookie.net/town-of-salem/images/6/63/SCl007_Trapper_Skin.jpeg/revision/latest/scale-to-width-down/180?cb=20180507060515" />  Major things I have to say (please read everything I said anyway, there are some other things I talk about/ask/disagree with)  Crus should put all neutrals after town  Does the ret revive fail addect much? A different VH nerf would be better, vamp chat isn't ​​​​​​​ amazingly useful.