Executioner

Being an Executioner

 * You are Night Immune.
 * Your target will be decided randomly by the game. Their name is found on your role card, listed in its Attributes section.
 * You may share the same target with multiple Executioners.
 * Your target will always be a member of the, but never the or  because they can easily prove their innocence, causing people to realize that you are an Executioner.
 * If your target is turned into a, you will not become a . Your goal and target will not change.

Winning as Executioner
You only win if your target is lynched while you are alive. After your target is lynched,
 * You retain your Night Immunity.
 * It does not matter if you die (by lynching, being executed etc.).
 * You will win even if your lynched target is revived by a Retributionist.
 * You will receive an achievement the first time you get your target lynched twice.

Becoming a Jester
If your target is killed at night, you lose your night immunity and become a.
 * You will become a Jester if your target leaves the match.
 * You will not become a Jester once you have lynched your target.
 * You will not turn back into an Executioner if your target is revived.
 * If there are no Townies or only a Mayor or Jailor at the beginning of the game, you will automatically become a Jester on the first day.

Strategy

 * Pay close attention to the Last Wills and claims of others in order to determine just what the holes in the Town's knowledge of your target are. If a Sheriff says your target is not suspicious, you can still claim to be an Investigator and accuse them of being Bodyguard, Godfather, or Arsonist; if an Investigator lists them as having a result that includes a possible evil role, accuse them of that role (e.g. if they claim to be a Doctor, claim Lookout and accuse them of visiting someone who was killed by the Serial Killer, since Doctors and Serial Killers are part of the same investigative result.) Occasionally there will be an error or coincidence in a Last Will that you can use to push an accusation against your target, such as them being the last person an Escort visited before being killed by the Serial Killer or them being the last person to be jailed and the Jailor to die the the Serial Killer. Note that while being the last person visited by a dead Investigator is not an indication of anything, many inexperienced Townies can still be swayed by it.
 * If you do get your target hanged, you will stay with Night Immunity, and will win with everyone. Use this to protect yourself by baiting the Town or Mafia to use you as an extra vote.
 * If people figure out you are the Executioner and lynch you, say "Ok, you got me. I'm the Exe." Hopefully, they will think that you're a Jester and are trying to get yourself lynched. Most people will then vote innocent, therefore you will be off the hook and survive. Since most townies nowadays just abstain instead of voting innocent, this tactic might not be so lifesaving anymore.


 * If the Town finds a member of the Mafia, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the Townie about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * You can claim to be an Escort that escorted/role blocked (target's name) and was attacked and healed. This strategy is uncommon and even some more experienced players might believe it, it works really well if your target is a Doctor.
 * If you're playing a game mode like Classic where roles are heavily limited, you can claim the same role as your target to throw suspicion on them. The downside, of course, is that you could be lynched instead; but the risk might be lower than you think, since if the Mafia or Serial Killer have discovered that you're an Executioner (e.g. By trying to kill you and discovering that you have Night Immunity) they will almost certainly side with you, meaning that you only need to split the Town a bit in order to win. This naturally won't work if they claim a role that can be easily confirmed. It works best if your target happens to be a Sheriff, since any Investigators who examined you will have seen a Sheriff as one of your possible results. Another advantage to doing this is that if your target dies, you will simultaneously be thrown into suspicion and will become a Jester.
 * If you are in a game mode where multiple Arsonists are impossible, and your target says they were doused (and you have not yet been doused), you should immediately claim that an Arsonist doused you. This has several advantages: Arsonists are unlikely to douse you (since they'll think your target was doused.) More importantly, if the Arsonist later ignites, you will simultaneously become a Jester due to your target's death, and will appear suspicious because you will survive despite claiming you were doused.
 * If you become a Jester, start following the strategies on the page. However, note that there are some Jester strategies unique to playing an Executioner or which start before you actually change roles; in particular, you have the advantage of having Night Immunity (which is generally limited to evil roles, and therefore extremely suspicious should the Town learn about it).
 * If it becomes impossible to get your target lynched, especially if it's because they confirmed themselves as Town, it can be advantageous to start planning your Jester strategy even before they die; your target is, after all, likely to die quickly after being revealed.
 * If it seems like your target is going to get killed at night, then try to lure people into attacking you so they'll see your Night Immunity; if you're lucky, by the time your Night Immunity is revealed, your target will be dead and you'll be a Jester. This carries some risks (you might be lynched before your target is killed or you might be executed by a Jailor), but since the Town almost always accepts Night Immunity as a reason to lynch someone, it can be extremely effective when it works.
 * If you do end up accused as a result of your Night Immunity after you've already turned into a Jester, claim Survivor (which almost never saves anyone) or say that you're a Doctor and healed yourself (which will make you look like a Serial Killer and which doesn't match up, since healing yourself wouldn't have produced a Night Immunity message.)
 * Avoid voting up possible members of the Mafia in general. This is unlikely to get you lynched instantly, but it will keep you under suspicion, which can be valuable if you later turn into a Jester.
 * Claiming to be a Lookout and saying that your target was seen killing a dead person can work for a quick win. Hopefully, a REAL Lookout didn't watch the same person.
 * If you target has been quiet the whole game, suggest a random lynch and vote him. Others might side with you, since quiet roles tend to be evil, like an Arsonist or Werewolf.
 * If you're lucky enough, sometimes your target will say or act suspiciously. Even if it is only a single sentence, dwell on it, and do your best to make their actions look as suspicious or evil as possible.
 * Sometimes claiming something so bizarre or out of the ordinary is the deciding factor to get you target lynched. Be creative, but make sure it is possible at the same time. If a Medium is dead, say that the Medium seanced you and told you that your target was evil.
 * If your target is a Lookout and they accuse someone of killing someone, ask them if anyone else visited them. If they say no, then say they are a exe and you also visited the target. Players may believe you and lynch your target.

Accusing Your Target

 * If you are playing with more experienced players and want to kill your target on Day 2, don't just say that you are an Town Investigative role. Attempt to use sympathy psychology as well: pretending to be weaker, at risk of death, and giving up. For example, if there is a chance of an Arsonist, say that you were doused on Day 2. Then, say that, since there is no point in you living because of your imminent burning, your role is a Sheriff or Investigator - or even a Consigliere, if you want to go even more risky - and name your target as evil (see next bullet point). If an Arsonist is not a possible role, say it anyway - this will encourage the Mafia or Neutral Evil roles to kill your target (proving they are innocent) and get you lynched! At this point, you will be a Jester.
 * If you want to kill your target on Day 2 (for the achievement), pretend you are an Town Investigative role. You can also say your target is a Bodyguard/Godfather/Arsonist, because you're the "Investigator". You can also claim your target as the Serial Killer as you're the "Sheriff". Remember that this is surprisingly common Executioner behavior, and an experienced player might call you out.
 * NEVER accuse someone on the same day the Town has decided to lynch someone. If an Investigator comes forward with information or if the Town is determined to lynch someone for outside reasons, don't accuse your target of anything. The most important thing about being an Executioner is being paired with a Town that is desperate or gullible, and making sure your argument is heard.
 * If you start accusing your target too early, many players will quickly assume you are an Executioner. Once this happens, it will become far more difficult to lynch your target. However, the longer you wait the higher the chance of your target being proven innocent or being killed in the night.
 * Waiting just until the end of discussion leaves people less time to question your story, however, waiting too late won't give them enough time to vote.
 * This isn't foolproof, but you can accuse the person of something completely random that doesn't exist, or something that does exist, but isn't a common term. For example "_______ is buddying!"
 * Whisper to your target to ask his/her role, then tell the Town that he/she is lying (invent proof).
 * If your target is not lynched the Day you claim that they are evil, an will likely investigate you or your target and see that you are lying. It is crucial to get them lynched the day that you claim they are an evil role, or you have no chance of winning as an Executioner unless the Mafia has majority vote and decides not to risk killing your target at night for the fear of being a Veteran or a Transporter transporting himself with the Mafia, and then you'll get your target lynched, causing you to win.
 * If you didn't manage to get your target lynched that same day, a Vigilante or Jailor who believed you might kill the Townie, causing you to be an obvious Executioner that turned into a Jester.
 * In the worst case scenario, your target could be a Townie who is proven early in the game. If this is the case, the best you can do is hope that your target dies so that you can become a Jester, or wait until evil roles have majority and you can convince them to give you a free win.
 * Achievements are a surprisingly compelling argument. If you claim to do something having to do with an achievement, especially if you can remember the name of the achievement, it can convince Townies that you are not lying.
 * Using achievements also appeals to the previously mentioned sympathy psychology. For example, claiming to be an Escort or Investigator on Day 1 and asking to be witched to yourself "for the achievement", then claiming that you were actually Lookout, was witched to yourself, and that your target visited you is a good claim. Beware that if your target has info or day abilities a Witch would not have (Spy-testing, Lookout with valid information, Transporter), then this can backfire on you.
 * You can claim "witched" day 2, to make people think NE is witch. And then blaming can be a bit easier. You don't have to claim only TI's. Can claim TS if One of gf or mafioso is dead and no mafia kills. You can claim escort and "I have roleblocked (your target) and no mafia kills!" or I am transporter,"I have transported me and (your target) also got achievement for making the target attack themself!"

Siding with the

 * In expansion to finding two potential suspects, you may confirm the identity of a member of the Mafia by asking them in whisper (however, exposing you to the risk that you are incorrect) and tell them that you will contribute to their votes. During the day, you may figure out that particular member in addition to your target, stating that they claimed a specific role on a specific day (stating a particular day will be more credible) and state it late during the Discussion phase, leaving little time for others to question your story. If you are lucky, that member of the Mafia will have falsely claimed the role you specified, making it seem like you have found two of the Mafia rather than only one. It will be more difficult for the Town to lynch the true member of the Mafia and it will be easier for you to lynch your target with additional votes.
 * If you have found an inconsistency with two people stating the same role, and you are sure that one of them is a member of the Mafia, you may whisper one of them stating that you are the Serial Killer, Witch or Arsonist and to tell them that you will give them an extra vote. If you have picked the incorrect player, you may whisper the other player and tell them to kill your target, saying that they are a member of the Town, and that you will actually give them more votes. With luck, the player that you incorrectly whispered will call you out the next day, but by then you will have reverted to a Jester.
 * If the Town finds a member of the Mafia, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the townie about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * Remember, if the game ever reaches a point where your vote and the Mafia's vote combined outnumbers the Town's, you can immediately declare your role and ask the Mafia to vote for your target; unless there's a hidden Mayor, the Town won't be able to do anything about it, and both you and the Mafia will win.

Revealing your Role

 * If you believe evil roles have the majority of votes (or will have one, counting your vote), you can simply declare your role as an Executioner and ask them to lynch your target.

Claiming a role

 * Voting for your target "randomly" sometimes works. However, your accusation is more effective with a suitable cover story.

Town Investigative

 * Simply claiming on the second day that "I'm the Lookout/Sheriff/Investigator and [target] visited someone who died/is suspicious/not suspicious, could be Godfather" can work surprisingly well, especially in All Any mode.
 * If you got your role as a result of being the Neutral Evil role, you can claim you were controlled by a Witch the first night so people will believe that a Witch is the Neutral Evil role and not an Executioner. After the second night, claim you're a Town Investigative role and found your target to be an evil role. People will be less likely to accuse you of being Executioner if they think that a Witch is the Neutral Evil.
 * Pay attention to the details of what exactly your role learns. If you're claiming to be an Investigator, you should list a set of possible roles; if you claim to be a Sheriff, you need to accuse your target of being a member of the Mafia or Serial Killer, and so on. Details that match what an actual member of your claimed role would see will make people more likely to believe you, while vague accusations that someone is evil or accusations that are more specific than your claimed role can determine are more likely to get you spotted as an Executioner.

Lookout

 * Lie about being a Lookout and say that your target visited the person who died the previous night (thereby accusing your target of being a killing role).
 * If someone is being controlled by a Witch, role blocked or blackmailed for several turns and publicly complains about it, claim that you "looked" at them and "saw" your target visiting them, therefore accusing your target of being a Witch, Consort or Blackmailer. The same works if they claimed being doused. The damaged person will jump on any lead to end their suffering, so you will have at least one supporter.
 * When attempting to get your target lynched, it is more credible to finger out two potential suspects, especially if one is a confirmed role. For example you may pose as a Lookout and claim that two particular people (one being your target) visited someone who had died on a particular night and also state that the player who is not your target is some confirmed role other than Jailor (especially if their role was not explicitly stated and they did in fact visit the dead player), making it easier for you to lynch your target. It is also a good idea to write a false Last Will, in case you are questioned about your role, giving players less time to think about whether to lynch your target.
 * The danger in claiming a Lookout, of course, is that anyone who actually visited the person you say you watched that night will immediately know you're lying; likewise, if you name more than one possibility, any Townie you name who didn't visit them that night will know you're lying. On the other hand, claiming Lookout and naming someone as a visitor is one of the few ways to accuse someone with total certainty on Day 2, since a Sheriff's target may have been framed and Investigators usually show more than one possibility.

Investigator

 * Claim you are an Investigator. Lie to the Townies that you investigated your target and claim that your target is a Spy, Blackmailer or Jailor. If your target passes the Spy-test, accuse them of being a Blackmailer.
 * Claiming that your target is a Framer, Vampire or Jester is a bit dicey (since they can claim to have been framed); on the other hand, it's less likely to get you hung in retribution, since you have a legitimate excuse for an error even in the eyes of your victim. It also means that if your target happens to have been framed before, your results will match those of any previous Investigators who looked at them that night; and if the Mafia is smart, they'll continue to frame them going forward.
 * If your target has claimed a role, claiming any investigative result that doesn't match that one can get them hung, though you risk being contradicted by actual Investigators.
 * Investigator is a difficult role to write fake Last Wills for, since you have to identify one person per day and could be found out if you get anyone wrong. On the other hand, this also means that a fake Investigator will tends to be more convincing.
 * Claim to be an Investigator and pretend to "investigate" people by asking them for their roles the next day, claiming Investigator. If they seem like a member of the Mafia or a Neutral Killing role, side with them, telling them that you are the Executioner. Tell them who your target is, and make sure that they won't kill your target. If they're Town, write what the investigative result for their role would be in your will (do the same for members of the Mafia and Neutral Killing roles too). A little later in the game, ask your target for their role. When they tell you their role, announce to the Town, "Hang [your target]." When they ask you why, say, "I'm Investigator and they came up as [investigative result-anything except Framer/Vampire/Jester because they could claim to have been framed] but they claimed [something different that's not in the result]." Post your Last Will as "proof" if they ask you for it. However, be wary that if you do this too early, people may suspect you of being an Executioner. Also, you won't have enough results to use as "proof" that you are an Investigator.
 * Claiming your target came up as a Doctor, Serial Killer or Disguiser and there's a high possibility that they are a Disguiser may persuade most players to lynch them especially if there's no Neutral Killing (which means Town has to lynch all Mafia to win). This method will not work in modes which don't have a spot for a Disguiser role (such as Classic) and has a low chance of working in modes where Disguiser rarely appears (Ranked, Rainbow, most Custom setups). The best place for it is All Any. This may not work as the 1.5.9 rework of the Disguiser allows Disguisers to look like other people's roles.
 * Claim that you investigated your target one night and then you investigated them the next night and a different result came up may work. The town may think that your target is a Disguiser. However, this may not work, as most Disguisers will keep disguising as one target until they die. And an actual Investigator may prove you wrong.

Sheriff

 * Claiming to be a Sheriff can work if there are still Town Investigative roles in play who have not yet in some way been revealed to the Town. The Sheriff can accurately pinpoint any non-Godfather Mafia as well as the Serial Killer. Claim your target is either and that you have investigated them. This is especially easy in All Any games, where the Mafia may be numerous and the Town is not aware of what roles are in play and is thus more likely to follow your presumed authority. If you fail to get them hanged on the day of your 'reveal', your Night Immunity will protect you from any killing roles now targeting you. During the next day you may try to fake another interrogation by claiming another Town member came up as innocent, then stress to hang your target.
 * One benefit to claiming Sheriff is that if an Investigator investigates you after you accuse your target, you will come up as "Sheriff,Werewolf, or Executioner", which will help sell your story and gain an additional vote. This may not work if the Framer decides to frame you or if the Investigator realizes that you still may be Executioner or even a Werewolf.
 * The Sheriff is easy to write a fake will for; you can declare anyone you like to be non-suspicious and you're unlikely to be immediately contradicted (since any Town members who knew they were Mafia probably would have come forward already.) Pasting detailed fake wills may help convince skeptical Investigators. It does carry some risk of being caught in a lie by a Lookout, but few Lookouts are alert and clever enough to immediately notice the contradiction.
 * When claiming a Sheriff, you have to choose between whether to accuse them of being a Serial Killer, a member of the Mafia, or a Werewolf.
 * Accusing your target of being a Serial Killer or Werewolf eliminates the chance of them claiming to have been framed, but anyone who jailed or role blocked them (on a full moon night, for the Werewolf) will know you're lying, since doing so gets the Jailor or role blocker killed.
 * Accusing your target of being a member of the Mafia will get you more support from the actual Mafia if your accusation fails to lead to an immediate execution -- a smart Mafia will immediately know you're the Executioner, and they may even frame your target the next night to increase the effectiveness of your accusation, whereas if you claim Serial Killer or Werewolf, the Mafia might think you're telling the truth, deterring them from framing your target and leading them to frame you instead.
 * Accusing your target of being a Mafia member is also less likely to be contradicted by an Investigator, since most investigative groups contain at least one Mafia role.
 * If your target has announced that they're a Doctor, on the other hand, you should accuse them of being a Serial Killer, since they fall into the same investigative group (and since doctor is a common Serial Killer claim.)
 * Werewolf is usually a bad accusation, since a Sheriff can only detect the werewolf on a full-moon night, so take that into account when accusing; generally, you can only credibly make this accusation the day after an even-numbered night. The only real advantage a werewolf accusation has is that it's a less common accusation and therefore more likely to be believed.

Transporter

 * If the possibility for a exists, a good way to have your target lynched is to claim transporter when a death note calls someone out as immune. Claiming to have transported the accused with your target has the possibility to have them lynched.

Medium

 * If all Town Investigative are dead, you can claim to be a Medium. Say that a dead Town Investigative role has told you that your target is Mafia/a killer/etc. This could just about work as two Mediums cannot see each other in the dead chat. Alternatively, if an Escort or Jailor was killed by the Serial Killer, you can claim they told you they were visiting/jailing your target when they died; or you can claim that the Jailor told you the target claimed a role that now clearly causes a contradiction.
 * If both a Town Investigative role and a Medium have died, you don't even have to claim a role to exploit the Medium's abilities; you can simply say that the Medium seanced you last night and told you who the killer is. This has the advantage that investigative results on you won't matter, and it's an option regardless of what roles you previously claimed (provided they're Town, since a Medium wouldn't Seance an exposed non-townie.) The downside to this is that anyone who was actually seanced by the Medium will know you're lying (and if they haven't yet used their Seance, they can expose you the next night).
 * Also remember that for all Medium-based accusations, you're operating by filling in a blank in the will of a dead player. This is easy if they left a blank or incomplete will, and your claims will be vastly stronger if their entry indicates that they were investigating, distracting, or jailing your target the night they died; but it can be tricky if they left a detailed will and never examined your target.

Vigilante

 * If multiple Town Killing roles are alive, you can claim to be a Vigilante (not before day three). Say that you shot your target and they were immune, which is common among the enemies of the Town. This works best if you can come up with a justification for why you shot them (they were too silent, for instance); if you can't come up with an explanation for why you shot them, the town may grow suspicious.

Escort

 * If the Mafia fails to kill anyone on a particular night, you can claim to be an Escort and say that you distracted your target that night. This will generally only work if there is no Mafioso, though you could try and claim that both the Mafioso and the Godfather were blocked or that the Mafioso failed to vote. You could theoretically use Jailor the same way, but the actual Jailor will immediately know you're lying, since Jailor is a unique role.
 * Note that if the number of available roles are limited to the point where there's only one possible Escort and no Consort (which can happen fairly easily in Classic, if the Random is known), then anyone who was actually distracted by an Escort will know you're lying; however, they will hopefully be Mafia members, who will keep quiet.
 * If there's a second Escort, they may pipe up with whoever they distracted (since even if they believe you're a second escort, anyone who was role blocked that night is a possible suspect.) Similarly, the Jailor might think whoever they jailed was responsible. However, if you make the accusation first, you can generally push at least a fairly large amount of suspicion onto your target without coming under scrutiny yourself; using Escort to implicate someone has the advantage of being relatively rare and obscure, so few people are likely to immediately suspect you of being an Executioner.
 * You can't claim to have distracted a Serial Killer this way. Escorts who distract Serial Killers die automatically.

Consigliere

 * A risky strategy is to claim to be a Consigliere and have found a Neutral Killer. This will work better if multiple neutral killers exist.
 * However, you might be lynched first, and you may attract suspicion, since few actual Consiglieres would publicly claim the role when alternatives exist. Experienced Townies may also see through your act as an Executioner, and a Jailor may choose to jail and execute you.

Witch

 * Another risky strategy is to claim Witch and say you have found a killer (your target) and you do not want them to win. Since lynching you is less important than lynching a killer, you may be successful.

Vampire
Vampire Hunter
 * If you feel like Vampires are starting to take over the game, you can say outloud that you are a Vampire and you found (insert your target's name) immune to bite. Be careful though since if your target happens to be an Town member converted to a Vampire, Vampires may try to get rid of you as a potential threat.
 * Another threat would be if there was a Vampire Hunter who decides to check to see if you are a Vampire. The next day, the Vampire Hunter will say that you are not a Vampire. This could be a threat if a Mayor reveals themselves or there are enough non-vampires to vote you up.
 * The reverse is that you can claim Vampire Hunter, and that Vampires said in-chat to bite someone, who you visited, and that person did not die, meaning that the person the Vampires 'visited' was immune.
 * As with the above, this only works when Vampires are confirmed to exist.
 * This is most likely the rarest and least used tactic, as Vampires are very rare in Ranked Practice and Ranked. They will most likely appear in All Any or Custom rounds.

After winning
Executioner has the unique ability that they can win before the game ends and live to see it. This means you are a confirmed Executioner, but becuase you already have your victory, you most likely will be left alone. While you no longer need to try and win, there is still much you can do.
 * Perhaps the most useful thing you can do is outright side with another faction based on how well they play, or other motives. They may remember you in other games and you can use this time you were Exe and sided with them to get them to side with you in the future.
 * It may seem like a fun idea to mess with the other players by spamming or harrassing other players in general, but this can and most likely will get you reported and thus banned or suspended. There are other ways to have fun, just because you only are in the game to get the rewards for winning does not mean you should mess up the game.
 * If you want to have some fun, if you manage to get your target lynched, if you don't claim Executioner success you might still be attacked by Mafia or even have accusations thrown at you to divert attention from others onto yourself and keep the game spicy

Trivia

 * In Version 0.8.1, a Mayor could no longer be an Executioner's target.
 * In Version 1.3.0, a Spy could no longer be an Executioner's target.
 * In Version 1.5.8, a Jailor could no longer be an Executioner's target. Spies could once again become an Executioner's target, due to Blackmailers receiving the ability to read whispers in Version 1.5.0.
 * If your target is killed and you are turned to Jester, and your target is revived by a Retributionist, you both could be bitten by Vampire and end up working on the same team.