Thread:Vertroyer/@comment-35282881-20190530135830

this was initially User:Betimawesome's idea. good luck nuking this one vert.


 * You start with 10 sanity. This may change based on your visits.
 * You can choose visit someone at night. This may change your sanity.
 * If you visit someone who was killed that night, you will lose four sanity.
 * If you visit a or the  and survive, you will lose three sanity.
 * If you visit a member of the, a , an , the , a , or the , you will lose two sanity.
 * If you are jailed, you will lose three sanity.
 * If you are role-blocked, you will lose one sanity, and you will not lose or gain sanity from whoever you intended to visit.
 * If you are controlled, you will lose two sanity. You won't lose sanity from who you intended to visit or were controlled to.
 * If you visit a, a , a , a or a , you will lose one sanity.
 * If you are attacked and you survive, you will lose 4 sanity.
 * If you are blackmailed, you will lose one sanity. This is the only value that can stack.
 * If you visit someone who does not apply to any of the above categories, you gain one sanity.
 * These effects can NOT stack with each other, for example, visiting a member of the that died that night will cause you to lose four sanity, not six.
 * If you do not visit, you will not lose or gain sanity, unless role-blocked, controlled, or blackmailed.
 * Once you reach 0 sanity or lower, you will commit suicide, winning and ending the game instantly.
 * If you are killed the same night you would win, you die and nothing happens.
 * You have temporary basic defense until you are attacked. If you are attacked twice in one night, you will die.
 * You automatically win in a 1 vs 1 against any non-killing roles.
 * You are a unique role. 