Board Thread:Role Ideas (Mafia)/@comment-205.178.199.12-20181113194817/@comment-36558623-20181114023407

205.178.199.12 wrote: Thanks for the feedback this was a rough idea. my general concept was that they would pick someone during the day and they would get a pop-up like when pirate visits. that peson would then choose a drug from the 3 and whatever that one does happens to them. Its kind of like pirate and potion master mixed. so my geneal idea now is,

Name: Drug Dealer

Alignment: Mafia(support or killing?)

killing

Attack: Basic/ powerful with potion

Defense: None

Unique Role: Yes can't have mafia members tht have abbilities mimicked by drugs in game as well

Abilities: Offers another player different vials each does something different. 2 deal attack; basic on full moons powerful on non full moons, another gives them basic defense on non full moon powerful on full moon(the person picking doesn't know which one is which and you cant visit mafia)

​​​​​​​they do know, because they know if it is a full moon or not

two that reveal, invest results on non full moon cons results on full moons, on non full moon nights one will make the victims target another random player on full moons it will transport the victim with another random person. suggest more potion ideas if you want but make sure that it has an alternet on full moon nights, full moons 1 night role block( visits do not roleblock like pirate but a person may take a while to choose so they have less time to use their ability) none full moon 2 night roleblock, another lets them controle the victim to visit someone top half of name the list normal night and bottom on full moon nights.

Attributes: Can only visit on non full moon nights to conceal identity(lore, because when its not a full moon there is less light I thought it sounded cool but this canbe removed)

Can't visit other maf

Has different options to add to "arsenal" depending on if its a full moon or not pick 3 during the day and there target has to pick one of them and one drug always has to be benificial just to balance the fact that he can do so many different things

If someone visits you for anything but attacking or investing(protecting dousing transporting them or another person getting transported to that house) they see drugs there attackers and investers will see drugs as well but it wont affect them very much

Anyone you sell to will have drugs in there house as well and anyone who is there for any reason sees them as well this makes it so you have to skip a night of selling drugs to make sure you claim that you were visited by a drug dealer, so it buffs spy because spy can tell if you are lying

I think its cool that one of the effects has to be good and because he is only visiting other people its not against mafia rules, he has to give out a possible good thing to balance out how good some of his other abilities are and to make it not overpowered that he can basically be consigliere and consort

-Investigative Results-

Sheriff: Your target is suspicious

Investigator: Spy, Blackmailer, Jailor, Guardian Angel, or drug dealer OR

Medium, Janitor, Retributionist, Necromancer, Trapper, or drug dealer.

Consigliere/Witch:Your target has an unmistakable smell to them they must be a drug dealer

Goal: kill all who apose he mafia

Wins With: Mafia

Must Kill: all those against mafia

Anything Else: please suggest more benificial drugs so.... it is a Mafia Killing that kills every other night, and on nights it does not kill it doesn't use it's ability

that's fine, but I think it may be too similar to Potion Master.

Perhaps change it to Mafia Support and change it's killing effects, also, make it so that the Drug Dealer may choose when they're ability will be used so the townie who is a target doesn't know the effect based on the moon.