Board Thread:Role Ideas (Neutral)/@comment-35420390-20190616174914/@comment-39651156-20190616205136

BendBones wrote:Name: TraitorAlignment: ​Neutral Chaos ​ Summary: You're a double agent trying to keep his identity a secret Defence: basic Attack: basic Unique: no Special: Controll immune Ability: You may attack someone every night Attributes: To win you need to kill every investigation role in the game. If one of them investigates you you will need to kill the entire faction (the exception being if a ​<span data-rte-washtml="1" data-rte-style="color:#BF5FFF;" style="color:#BF5FFF;" data-rte-attribs=" style=color:#BF5FFF;">Witch </a>​ controlls you you will need to kill her, but not every <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BNeutral%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Neutral%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#ACACAC" style="color:#ACACAC" data-rte-attribs=" style=color:#ACACAC">Neutral </a>​ ) '''The "kill every investigative role in the game" part sounds interesting, but the next bit kinda kills it for me. picture this: mafia has conisg and there's witch. Town, as usual has TIs, now if all 3 of them visit you, you basically have to kill the entire town, which is not really staying true to the role and the "Traitor" becomes just an easier version of "Serial Killer" that gets harder depending on RNG  <p data-rte-fromparser="true" data-rte-empty-lines-before="1">If you kill someone from a faction that hasn't investigated, you will permanently lose your defence and may not attack the following night fair <p data-rte-fromparser="true" data-rte-empty-lines-before="1">If you're disguised as a killing role that role will show as the murderer, as long as your target is from a faction that has investigated you I'm guessing the idea is to keep everyone from thinking there is a Traitor in the game?''' <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Any investigative role from any faction will get the desired result from investigating you <p data-rte-fromparser="true" data-rte-empty-lines-before="1">You will know if someone visited you (no names). If they investigated you you will know their faction (but still no names) ok <p data-rte-fromparser="true" data-rte-empty-lines-before="1">You may change your investigation results to your pleasing and may therefore apear as any non-unique role from the game interesting... could work in your disadvantage, but just as well I could see you faking exe and working with the mafia. <p data-rte-fromparser="true" data-rte-empty-lines-before="1">If you don't chose any investigation result you will show up as a <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BJuggernaut%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Juggernaut%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#631A35" style="color:#631A35" data-rte-attribs=" style=color:#631A35">Juggernaut </a>​ to the <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BInvestigator%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Investigator%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#45BF00" style="color:#45BF00" data-rte-attribs=" style=color:#45BF00">Investigator </a>​ (aka no investigation result) and as a Traitor to the <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BSheriff%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Sheriff%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#45BF00" style="color:#45BF00" data-rte-attribs=" style=color:#45BF00">Sheriff </a>​ and <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BConsigliere%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Consigliere%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#DD0000" style="color:#DD0000" data-rte-attribs=" style=color:#DD0000">Consigliere </a>​. <p data-rte-fromparser="true"> Investigative results: <p data-rte-fromparser="true" data-rte-empty-lines-before="1"><span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BSheriff%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Sheriff%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#45BF00" style="color:#45BF00" data-rte-attribs=" style=color:#45BF00">Sheriff </a>​ : Your target is a Traitor to the <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BTown%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Town%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#45BF00" style="color:#45BF00" data-rte-attribs=" style=color:#45BF00">Town </a>​ ! (Will depend on what you choose) <p data-rte-fromparser="true" data-rte-empty-lines-before="1"><span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BInvestigator%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Investigator%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#45BF00" style="color:#45BF00" data-rte-attribs=" style=color:#45BF00">Investigator </a>​ : --- (Will depend on what you choose) <p data-rte-fromparser="true" data-rte-empty-lines-before="1"><span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BConsigliere%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Consigliere%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#DD0000" style="color:#DD0000" data-rte-attribs=" style=color:#DD0000">Consigliere </a>​ : Your target will never take a side. They must be the Traitor! (Will depend on what you choose) <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Goal: Kill of anyone that may know your real identity ​​​​​​​This needs to be changed into something more specific because by definition, you win at the start of the game. <p data-rte-fromparser="true"> Achivements: <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Im on your side: Win one game as the Traitor <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Ghost: Win 5 games as the Traitor <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Tripple cross: Win 10 games as the Traitor <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Mr. X: WIn 25 games as the Traitor <p data-rte-fromparser="true" data-rte-empty-lines-before="1">I am you!: Show up as a <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BConsigliere%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Consigliere%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#DD0000" style="color:#DD0000" data-rte-attribs=" style=color:#DD0000">Consigliere </a>​ to the <span class="placeholder placeholder-double-brackets" data-rte-instance="941394-15020261735d06a589961c6" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BConsigliere%7D%7D%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22Consigliere%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​<span data-rte-washtml="1" data-rte-style="color:#DD0000" style="color:#DD0000" data-rte-attribs=" style=color:#DD0000">Consigliere </a>​ <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Never a suspect: Don't get investigated at all during a game <p data-rte-fromparser="true" data-rte-empty-lines-before="1">No witnesses: Kill the person that investigated you that same night <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Judas: Survive a trial and kill everyone that voted innocent during the night   Ok, after that, here are some questions and sugestions: -Qestions: ---Can I only kill investigative roles if they have investigated me? ---Can I change my invest results as many times as I want? ---Does Psychic count as an investigative role? it doesn't really say you are good or bad.. -Sugestions: ---The goal should be just "Kill all investigative roles" period. Relying on rng to increase this role's dificulty / give it purpose is not a good idea in my opinon.

Verdict: Interesting idea. Certainly fits the neutral chaos alignment, but needs a slight rework

On this bit is a way in which I would rework this. Feel free to ignore all of this if you want, these are just my ideas, this is your role, make it however you want, so... -Goal: "Kill all investigative roles" -Instead of knowing when you are investigated, you can start by knowing how many investigative roles there are in match (including tis witch, conisg, potion master, etc) -Keeping the "choose your own results" part, but only giving you the option to set it at the begining of the game and change it only once. -If you attack a non investigative role, you custom invest result go away and you can only attack 2 more targets. -If you die before all investigative roles are dead you will show up as "Traitor" in the graveyard, but if you die after all investigative roles are dead, you will show up as the role you're disguising as in the graveyard (this is more for fluff but eh, i like the idea, more chaos and confusion, escpecially if you faked a good will).

This is it.. Good luck working on this. Again interesting idea, it just needs a bit more work