Board Thread:Role Ideas (Mafia)/@comment-32994909-20171029103421

I made some minor changes to make this role less overpowered.

Coiler (Mafia Support)

Unique: No

Attack: None

Defence: None

Summary: You are a Coiler who handles trip-wires.

Priority: 3

Mechanics: You can place a trip-wire on anyone including fellow members of the Mafia, except for yourself. (You can be Transported or Witched into trip-wiring yourself, though)

You can only place a trip-wire three times.

The trip-wire will cause the abilities of visits to that target to fail, and they will receive the notification: 'Your ability failed because you stumbled over a trip-wire.'

The trip-wire will not stop:


 * Any roles with role block Immunity


 * Other members of the Mafia


 * Ramaging attacks - i.e Werewolf, Pestilence, Juggernaut after 3rd kill


 * Astral visits

These roles will instead receive the message, 'You jumped over a trip-wire because you're immune.'

Astral visits will not receive any message.

If you stumble over a trip-wire, a Spy (if you're Coven) or Tracker can still see your visit, a Lookout can't because they would also stumble over the trip-wire.

Sherrie: Your target is a member of the Mafia!

Investigator: Your target could be a Spy, Blackmailer, Jailor, Coiler or Guardian Angel.

Witch/Coven Leader/Consigiliere: Your target handles trip-wires. They must be a Coiler. 