Mayor

Mechanics

 * The is a unique role, meaning there can never be more than one  in a match.
 * Click on the sun icon during the Day Phase to reveal yourself as the to all players.
 * Once revealed, your vote will count for three. These three votes refer to both the Voting and the Judgement phases.
 * You cannot be healed by a once you reveal yourself or cured from a.
 * You cannot whisper to other players or be whispered to once you reveal yourself.
 * Neither nor the  can be an 's target.

Deciding to Reveal

 * Some players discourage revealing Day 1, since it makes you an immediate target. However, while it has disadvantages, it also has several advantages:
 * It allows the to jail you on the first night and identify themselves to you so you can work together, while protecting you and possibly baiting the  into wasting their kill.
 * It lets any, , and know not to waste time on you, narrowing down their search and increasing the chance that they will find evils.  The night a  wastes investigating you because you failed to reveal may be the difference between victory and defeat.
 * It gives, , and a guaranteed  member to protect early in the game, and can bait the  into getting caught by them. Since the  attracts a lot of visits, it also helps the  identify and verify later  claims, or prove themselves to a  who jailed you.
 * It allows the to immediately discount later  claims if you get killed, bitten, or unknowingly doused, since a real  would have prevented it from happening. This is especially true in the case of an, who has to douse you to have a chance at winning.
 * While it makes you a target, remember that you were a target to begin with because the evils already know everyone but themselves is an enemy. Letting other  members know you're on their side (even when they're making decisions N1) will usually gain you more than you lose by revealing your role to a  that was eventually going to kill you anyway.
 * Remember that all else aside, if you die without revealing, your role was wasted. Dying without revealing is the worst possible outcome.  Even if the impact isn't obvious to you, every night you're revealed for is another night where town Investigatives and Protectives get to make slightly more informed decisions.
 * One factor you should consider when deciding whether to reveal is how many there are and whether the evils are one or many factions.  In modes like Ranked, where there are few factions and many town, it makes sense to reveal early or even D1.  In a mode like  All Any, you might benefit from laying low in hopes that the evils will target each other.
 * On the other hand, smart evils in those modes are often more concerned about rival killers than they are about a, and may ignore you to focus on finding and killing an enemy faction.
 * In the expansion,  are another thing to consider; if you reveal D1 and all the 's  pile onto you, there's a high risk of a  killing another  member.
 * Be careful if an  calls you out, thinking you are a . You can always avoid being hung by revealing, but if there's no or, you'll probably be killed the next night. This can be a nightmare if you're not ready for revealing or you will be dead tomorrow, but always reveal. If you don't reveal yourself you may be killed by a  who assumes you're a.
 * If the role list contains some roles, you could consider revealing on Day 2 or Day 3. This way, you either bait killing roles into attacking you, wasting their kill for that night, or you scare them off, because there is a high chance that you are protected by a . After that, you can effectively lead the  until you are eventually taken out. Don't forget to include a "lynch list" with your suspects in your last will to help the, even after your death.
 * Consider a Day 1 Reveal. The  does not yet possess their execution power yet, and the  will not be active. This guarantees your survival until Day 2, as the saves you from all danger. Be sure to ask the  his identity, as since you are revealed, he will not lie (unless he's gamethrowing. In that case, report said person). Also, seeing that you are jailed Night 1 will spook many evil roles into not attacking you until all  roles and the  are dead.
 * On the first night after your reveal, if you don't think there is a around and you survive the night, say something around the lines of "Thanks  for protecting me." The killing roles won't attack you as often, since they don't want to attack you while you are immune and waste a potential kill.
 * When you reveal at about Day 4 or 5, someone usually has to be lynched in order for the  to win (unless it's a  majority). When you reveal, there are usually fewer than 10 players left alive, so do a large amount of deduction. It's much easier to do when there are fewer players giving roles to you. This allows for you to cross out possible roles from the players already dead in the graveyard.
 * If you are one of the last roles left (preferably with a ) and they need 3 votes in order to vote someone up, then reveal and lynch your suspect. Then ask the  (if there is one) to protect you (or  to jail you) and slowly eliminate the remaining baddies.
 * Being able to lynch a person single-handedly in the game makes it especially important to keep track of the clues, because your game is practically over if you're lynching the wrong person. This can make it worthwhile to copy-and-paste Last Wills to the chat so that they can be read completely later on.
 * Accusing a known  role and voting innocent can be helpful later in the game. The tends to vote guilty because they think the  will also vote guilty because they are not . However, this strategy may not work if the  is a claimed, as the  often protect  to gain more votes later in the game.
 * If you reveal especially early in the game, do not be swayed by a bandwagon, as you might be helping an win the game or either end up lynching the wrong person instead.
 * It may be tempting to try and play a "stealth mayor", revealing unexpectedly to swing the game at the last minute when all seems lost. While these are dramatic and memorable moments, it's generally a poor strategy to aim for that deliberately unless you have no other option:
 * You are very likely to get attacked and killed before the endgame, since Town Protectives will see no reason to focus on you if you haven't given a role yet.
 * Until you reveal, you provide no real benefit to the Town. This means that by waiting for a big dramatic reveal, you're costing the Town a slot that could have been filled with a more productive role - with a high risk that you'll die before the end and get no payoff.
 * Games often don't end with a one-vs-one standoff where a stealthy Mayor can make a difference. If your stalling and indecision about revealing leads to a situation with two or more  or  against you, or a three-way split with more than one evil, you're only going to be able to lynch one of them and will then win the game.
 * Essentially, if possible, you're better off using your clout to push the town forward and your ability to reveal to remove yourself from the list of suspects so the can win while it still has the advantage, rather than deliberately trying to reach a situation where the Town is almost defeated just so you can dramatically save the day.
 * If you must go for clutch ending, though (for instance, because there simply aren't enough Town left), you have a number of options. These should only be done when you have no other option - they are not good strategies for general usage.
 * Claiming or  (or pretending to be a ) can convince evils to target other people (hopefully each other.)  This shouldn't be done if there's a  present. While you can reveal if someone calls you out, you can't reveal if a Vigilante shoots you, and they will end up killing themselves out of guilt, potentially giving the Mafia an edge by quickly eliminating two powerful Town roles.
 * In order to pull off a clutch victory, you need to avoid a situation where you get killed immediately after revealing and lynching. If you can break a three-way split between a  and another evil when the next night is not a full moon night, for instance, the werewolf won't be able to attack and you can lynch them the next day.
 * If you have a, , , or , they can often buy you the time you need to lynch other roles. If you need to strategize with them in secret, whisper them orders, then reveal.

Voting for roles

 * While voting for roles is a viable strategy even without a, the Mayor's power makes it easier and more reliable. To do it, the  reveals early on and votes up players who have not yet claimed a role, focusing on people who seem suspicious; he then votes innocent on anyone who makes a remotely credible role claim.  This forces evil roles to make claims that can potentially be falsified.
 * Additionally, this produces voting records that can potentially reveal what sides people are on; may members have been caught due to a reluctance to vote up fellow Mafia.  Conversely, if someone helps you vote up a  member, they are less likely to be Mafia themselves.
 * One risk is that you may force valuable roles to reveal; this has to be weighed against the value of the information you gain.
 * Realize that revealing (especially in a group) is safer than it may seem. Evils are often reluctant to immediately exploit the knowledge they gain from this, since   roles can protect important role claims such as.
 * Additionally, this information is revealed to other, not just to the Mafia; that allows , , and roles to make more informed decisions - Investigatives and, if necessary, Town Killing roles can focus on people with weak claims, while Protectives can focus on ones with strong or valuable ones.  This often benefits the Town by far more than they lose in revealing their roles to the Mafia.
 * Finally, if you are reluctant to reveal your role, remember, as always, that the Mafia already knows you are not Mafia; as a general rule, revealing more information benefits the Town (who needs information to lynch and win) than it benefits the Mafia (who wins by default if they just kill a non-Mafia every night, without needing any information at all to do it.) Hiding from the Mafia is not a viable long-term strategy.
 * Another serious risk is that a can benefit from this by refusing to claim to get themselves lynched; for this reason, a common tactic is to order  claims to shoot likely Jesters instead, proving them while eliminating an evil role.
 * You can only vote up three people a day. While it's rare for the Town to need this many, this does prevent you form prolonging the day indefinitely and getting claims from absolutely everyone.  For this reason, it's also a good idea to encourage people to reveal before they're voted up.
 * If you plan in pursuing this strategy, it may be a good idea to reveal Day 1 and ask the Jailor to jail you so they can identify themselves; this avoids the risk of demanding that the most valuable Town role claim publicly.
 * Realize that voting for roles is a controversial strategy; some people may object or refuse to cooperate purely because of this. That said, the people who protest most loudly about it being "random" should be seen as suspicious - most evils prefer a passive Town to one that hunts for them aggressively.

Keeping Yourself Alive

 * Asking for protection from a  or  after being revealed can keep you from being attacked, even if you are actually vulnerable. Also if in jail, be sure to get the identity of the so you can get to work with them and know one person's role for certain.
 * If you are jailed, always try to make a good plan with the ! A & a  are very strong together, and will bring chaos upon the evil roles.
 * Be wary of the since when you reveal, since a, ,  and/or the  will try to look after you. You are an easy target for the , due to their ability to kill everyone who visits you. You shouldn't have to worry about the  if there's a . It's recommended to reveal when you are confident that there is no  or when the  is dead.
 * Late in the game, if you are an un-revealed and the only other roles left are multiple conflicting evils ( vs ), a possible claim is, if the remaining players don't communicate. This allows you to wait for the other players to kill each other off so you can reveal and end the game with an instant lynch. The advantage of the  claim over the  claim is that you won't be attacked in order to check for Night Immunity, which sometimes happens to check  claims. The disadvantage is that the other players could communicate with each other to disprove your  claim, as no one has been controlled. If, however, there actually is a , this disadvantage could be negated.
 * If you don't plan to reveal early on, claim (if the role list allows you to do so). If the killing roles think you are a, they won't attack you, ensuring you night survival. This might be useful to get near the end of the game where you can reveal and lynch players alone, thanks to your voting power.
 * Careful with this strategy, as a may execute you because they execute, since it's a role usually claimed by many evil roles such as a  or , or if the  thinks  are more likely to help the  win. Also, watch out for a , they tend to shoot  claims for the same reason.
 * This can also backfire with trying to keep killing roles away from you, as they might test your "Night Immunity", or the could get a  to investigate you just in case.
 * A revealed has an extremely hard time hiding the fact that they were bitten by a :
 * You will only have one vote, instead of three. For this reason, if you get bitten, you should avoid voting as much as possible.
 * You will be able to send and receive whispers, which allows anyone to discover that you are a at any time simply by trying to send you one.
 * These facts can be used to your advantage if the only enemy facing the is ; you can reveal, then immediately remind the  of the ways to detect if you've been bitten. This will discourage  from wasting one of their limited bites on you, while allowing you to use your three votes to aggressively demand roles and force people to give information confirming that they haven't been bitten.
 * If there is a or  left in the round with an  or  after a full moon night, lynch the member of the . Lynching the  prevents you from being killed and having the  or  win the game over the  via stalemate. If you luckily haven't been doused, lynch the  to prevent an ignition, and lynch the  to prevent you from getting mauled, allowing you to gain a solo  win.

Maire 市長 Burmistrz Мэр