Board Thread:Role Ideas (Town)/@comment-32651233-20190210153602

Summary: You are a holy man who prays for protection.

Attack: None

Defense: None (Invincible to targets).

Abilities:

- Pray for protection each night.

- Choose to call for protection from above and grant it to someone.

Attributes:

- You may only pray three times.

- You are roleblock immune when praying.

- When you are calling for protection, you will activate your own protection.

Mechanics:

- Each night you may select yourself to pray or select another person to call for protection on them.

- Praying gives you a protection, and calling for protection uses up them. You may store protections.

- Protection Yourself: when you choose to call for protection, you will automatically activate your own protection, which provides Basic defense for one and only one attack.

- If you lose your own protection by getting attacked while calling for protection, you will no longer have protection for yourself. You may still call for protection on other people however.

- Roleblocking will not stop you praying, but it will stop you calling for protection, and also stopping. your own protection from activating.

- In Summary: You may pray each night giving you one protection. You select yourself to pray. You may call for protection giving yourself basic defense from one attack, and your own protection will not be regenerated each time you call for protection. Calling for protection gives someone invincible defense that night. You may choose to give multiple people protection the same night if you have more than one protection. You are roleblock immune when praying but not when giving protection.

Investigation Results:

- Sheriff: Your target seems innocent.

- Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, or Priest.

- Consigliere: Your target worships a force above. They must be a Priest!

How This Works (In Theory):

- You are encouraged to save your protections, as using your protections every other night will end with you running out by night 6 with 3 nights of you not using any protection. Those protections are also likely to go to waste. It may be a wise idea to save up a few protections and when in need, you may choose to protect more than one person each night.

- If you suspect an Arsonist might ignite a particular night, you should use as many protections as seen fit to minimize damage to the town. This can also set the Arsonist back a lot of nights. This also goes if you suspect the Hex Master may be hexing the last person tonight.

- You should not claim early on, especially in gamemodes like Ranked with only one TP slot, as you are not a consistent protector, and you claiming will instantly give evils the opportunity to go for important roles like Jailor because they know that you will not be able to  