Board Thread:Role Ideas (Mafia)/@comment-38593192-20190726114022/@comment-28092296-20190802151822

NightOneMedium wrote:

I am terribly sorry for poorly explaining the role's abilties and I will put an explanation soon,

For now what I need you to know is that no I don't think basic defense would give the mafia any benefit at all other than having borrowed time plus it makes it a vigi and sk hardcounter atleast imo

Then is that the 3 soul ability requires the Sheriiff and Investigator to visit you or your mafia like a vet which makes you think if you conceal or not since if you do you could waste 3 souls and then it has astral visits plus it only destroys the sheriff / investigator / lookout if they are not confirmed like they have atleast 2 nights to find mafia or nk which is like 4-5 people that they can potentially find, plus the lookout can easily confirm himself just by being able to see a person visit someone and have that person confirm it

and that yes I added your 4 soul ability suggestion but I don't think it is op because the jailor can easily out himself as confirmed town with little risk which is the probabiity of ww and arso and at most you could kill atleast 2-3 confirmed people but it can still be transported or stopped by jail/bg plus a confirmed person could have a silent TP/LO on them 24/7 and you don't know if they ARE gonna be on that person that same night

Also if you still think that they are gamebreaking I would add a new attribute that makes his souls decrease faster like if someone did x the Hound would be reduced by .5 souls capped at 1 per day at maximum of 5 however if they get it wrong the Hound would be increased by .5 souls also capped at 1 per day maximum of 3

Then I guess the 1 soul ability suggestion  could also be balanced, for now im thinking of a way that it would just give the Hound a role that he can claim and prove without your mafia members benefitting from the ability or confuse the TI's even more. Im thinking that it should atleast give the Hound the ability to claim atleast 1 role from each town alignment plus it makes sense because in his lore it does say that he takes the voice of a doctor.

Thank you for your time and helping me improve this role Most roles aren't equiped with the ability to create a great claim with more than two roles, so don't worry about trying to find quite a few claims for the role.

I would suggest having a special death message for whoever died then next day that wouldn't have if there wasn't the 4-soul-protective-thingy-ability, like, "they were assisted by a/the Hound" to avoid gamethrowing and TPs trying to explain why their targets died.

My personal suggestion for 3 souls is to change the 'concealing'/'confusing' idea entirely. It already serves as a really funky Consort, and since it seems that you guys have having problems deciding on what to do with it, I'd suggest completely reworking the idea. It can reflect on the point of hiding Mafia temporarily or confusing Town roles, but right now it's starting to become messy and it's probably better to rehaul it.