Board Thread:Role Ideas (Mafia)/@comment-28092296-20180802192547/@comment-28092296-20180804195847

GamesManiac wrote: I had stated that "the problem of it being conditional to happen" and retropioneer already recognize the issue. Fabricating mafia dying to mafia is only a choice, but not a must. Having more options despite it being situational does no harm in any way, why make a big deal out of it? I was trying to make the Fabricator look like a role that creates paranoia, kind-of like the Executioner. Even when the Fabricator isn't in the game, it can still make people paranoid. I know that some experienced players check the same person twice to make sure they weren't framed, and most people are suspicious of a Sheriff claim being Executioner. I was trying to go in that direction with the fabricator.

Also, I'm advocating for the fabricator to have more options, besides them being able to turn ppl into any role. I guess the main point here is that I'm open to suggestions that don't make the Fabricator too complicated or fancy, and I know that you alraedy suggested one.

Lol yeah mafia killing mafia is pretty suspicious. Maybe a more experienced player can convince everyone that's there's a necromancer/the hypnotist is a legit transporter/there's a witch/cl in this game, but casual players won't think much of it.