Board Thread:Role Ideas (Coven)/@comment-24.0.94.153-20190328212121

There's no way TOS will actually implement all these concepts (like the Spellcaster...) but I thought it was a cool idea.

Attack: None          Defense: None

Abilities: Sacrifice the dead to awaken an evil deity.

Immunities: Roleblock Immunity, Detection Immunity (With the Necronomicon only, of course)

Attributes:

At night, you can choose 3 dead players to sacrifice their bodies in order to summon a demon for the following day.

Once the bodies are sacrificed, their essences are consumed and cannot be used for another awakening. They also cannot be revived by a Retributionist or used by a Necromancer. You can use bodies controlled by a Necromancer, though, as their essence still remains. The Town will still see their roles in the graveyard, but a side note of them being sacrificed will also be shown.

The Awakener cannot sacrifice cleaned or stoned bodies.

The Awakener will be fooled by the Puppet Master (*cough* see Mafia role ideas *cough*) and cannot choose the Puppet as a sacrificial target.

The Awakener can choose one of the three demons to put upon the town the next day. Each can only be summoned once, and once all 3 are summoned, the Awakener becomes useless.

With the Necronomicon, the Awakener can choose to sacrifice one live player out of the 3 they wish to sacrifice, giving all live players a basic attack. If the live target does not die, the demon will not be summoned. The Awakener also gains detection immunity, but that's a given.

The day after the Awakener uses their ability, the town will receive the following message as the first message (before Amnesiac remembering messages): "[PlayerA], [PlayerB], and [PlayerC]'s bodies were sacrificed to summon the Demon of [Demon Type]!"

Demons:

Demon of Vengeance- 

If a Coven member is hung the day the Demon of Vengeance has awoken, all guilty voters AND abstainers will be delivered an Unstoppable attack that night, with the exception of other Coven members, who are immune to this.

Demon of Weakening- 

All non-Coven members will be unable to talk or vote the following day, but can still whisper. The night after all Neutral Killing, Neutral Chaos, Mafia, and Town Killing are rolebocked (including the Jailor, who cannot jail nor execute) from exhaustion. All other roles can perform normally, though. Roles like these immune to roleblocking, such as the Veteran, will remain immune: however, Serial Killer's and Werewolves on full moon nights will not attack the Awakener but would attack the Demon of Weakening, which obviously fails: no mortal with no knowledge of magic can bring down a demon!

Demon of Revival- 

That night, the following day, or the following night from when the Demon is Awakened, if any Coven member dies they will be revived the day after they die and will not be able to voted up the day they are revived. That night they will also gain Unstoppable defense- complete night immunity. They do not have detection or role-blocking immunity, however. After that all immunities will be lost.

Sheriff: Your target is suspicious!

Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel, or Awakener.

Witch/Coven Leader/Consigliere: Your target has a special connection with beings from other realms. They must be an Awakener!

Please remember that the main purpose of the demons/The Awakener is to delay the Coven's death. A smart town, knowing automatically which demon has been called upon, will probably not suffer the negative effects of the Demon of Vengeance, or cause harm to the Coven due to the Demon of Revival. Instead they will be cautious and not make any progress that day, which helps Coven a lot in the long run.  