Board Thread:Role Ideas (Neutral)/@comment-37242837-20181020001038/@comment-36558623-20181020142415

I wanted to make it so it didn't just rely on some gimmick and was simply solid on his own so I decided to go with the first of my ideas however I had two versions of this idea that one was the most fleshed out and another I've been giving a bit more thought since sharing my other idea where he had an unstoppable attack every 2 nights (still without having to visit) so you'd have to choose your target as wisely as possible this would also stop people from claiming super important roles day 1 because traditional town protective can't save them only transporter or a role block of some kind (escort/consort/witch) this would make it so you need to think ahead and consider: who is top of the mafia's priority list, who is likely to call you out, who is the biggest thorn in your side this would make important town shut up and think about their actions because a cocky jailor would get shot and until they know it isn't a hitman they'd have to be careful about revealing and anything to shut up a jailor and NERF him a bit is welcome imo.

if you install this change this has a 1/2 KPN ratio, which is severely UP.

Thanks for the criticism and the warm welcome I'm always willing to change the roles so long as it keeps the same sort of vibe (for this one it's the not having to visit to kill). As long as it keeps that sort of base idea intact to some extent I'm happy to tweak it to whatever people think would be a better role.

'''Of course! Anyone in this community would do the same, and I will be here until you make the perfect role.'''

Maybe, the Hitman has a 3 day cycle (different from the other NK's)

N1: He has an unstoppable attack

N2: He does a basic attack next to a target and who that target visits.

N3: Doesn't Kill

This means that on average the Hitman will have a 2.5/3 KPN, and the thematic aspect of the role will still be there.