Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-26234016-20171101215844

Jallybwan wrote: ''' Team Yes Tactical! (Skimmed the above comments, sorry for any repetition) ''' Almost all of the points against Mafia in DoTW #1 will be useful here, I'd say.

Godfarter

*Godfather (I hope??)

- Now this role's doing what a Godfather's SUPPOSED to do - lead the Mafia. Previously all it was doing was controlling the Mafioso, and it didn't have too much control over anyone else.

'''That's where you're wrong! This change to the Godfather means that it could not be controlling the rest of the mafia more unless it literally controlled all their actions like it did the mafioso. With the change, the mafia becomes dependent on the Godfather, and the Godfather can gamethrow even easier. As I also said already, this removes the communication and teamwork required to play skillfully, so it also means that the game becomes easier for the Godfather and no one else.'''

The new "receives all messages" ability removes one way to gamethrow as a Mafia underling, which is keeping information from the rest of the Mafia. While they might still reveal the rest of their comrades under broad daylight, every little bit helps.

Mafioso - I LOVE the idea of a Mafia Amnesiac. Having two killers in the Mafia was kinda redundant and only a situational advantage. Now it can kill and replace the Consigliere who died, presumably without the Town knowing. But its previous abilities still stand as a killer, except now it has MUCH more versatility - and even more claimspace. I don't think anyone's argued against the mafioso change yet, and I still like it. But. The Godfather change is still bad.