Board Thread:Role Ideas (Neutral)/@comment-37877986-20181221064854/@comment-37877986-20181221125032

Jdnow wrote: Vandelaakfa1 wrote: Nice to meet you all! This is my first post on this forum and I am really happy to show you this concept of mine. Note that it is flawed, but perhaps we can build on it together! :)

Also, this role is coven exclusive since I'm not really familiar with the expansion.

Backstory

The Sheirff ambled down the dark empty road, the lanterns faintly illuminating the grimy patches of murky water. He smiled to himself cigar in hand - He had after all just found the Serial Killer and brought justice to this town.

When at once, his prideful thoughts had faltered as he heard something in the distant background.

''Was that... Laughter?''

"Hello?" He called out, his hand wavering above his pistol.

''Nothing. ''

The Sheirff's worry was met by the unsettling silence of the night. He eased himself - The town was safe from danger, he had done his job and would be getting some well deserved rest.

And so, against his instinct the Sheirff headed home, yet he couldn't seem to shake the feeling that someone was lingering in the shadows.

--

The following night, the Sheirff stayed at the station. Despite the Serial Killer being lynched, he still had his duties to fulfill much to his disappointment.

Suddenly, he jumped out of his chair in a fright. That same laughter from the previous night had returned.

There was no way he had misheard this time.

He swore to himself that though ravishing, the Escort probably hadn't visited him again tonight. And that sickening laughter was almost too sinister for anyone sane.

He pulled out his pistol, but not before he was knocked to the ground. He could hear the giggles increasing in volume, and ragged hands brushing against his skin.

He screamed at the most undescribable pain. He could feel a crevasse forming, the blood draining from his veins as his body was violently thrusted about.

He could feel everything.

-- {ok, backstory’s nice.} Name: Savage

Summary: A crazed brute that massacres, sickeningly marking his prey for death. {ok.} Alignment: Neutral Killing {ok.} Attack: Basic {seems fair.} Defense: No (Changes; You'll see what I mean later)  {wait. changes?} Unique: No (Maybe Max 2?)  {just make it max out at 4 like } Abilities: You may mark a player for death. Once you have marked at least one person, you become bezerk the following night. {like an arso?} Attributes: If you do not kill anybody for 3 nights, you will commit suicide. {so this discourages afk players.} Mechanics:

- Whenever you have no marked targets, you are at rest and may choose somebody to mark. {ok.} - Players will know that they have been marked. {so they could just ask for a, , , or any on them} - If you have at least one marked target, you go bezerk the following night. {?} - When bezerk, you gain a basic defense. {oh. i see now!} - When bezerk, you may only target players who have been marked. {so, kinda like a nerfed arso?} - Failing to kill somebody while bezerk puts you at rest again, removing all of your marks {oh. alright.} - You may not attack targets that other Savages have marked, unless you have also marked the player yourself. {so i guess savage a’s target n1 is different than savage b’s n1 targets.} - If a player has been marked 2 or more times (includes marks from different Savages), they will commit suicide from the paranoia. {damn. guess no two savages can have the same players marked.} - When you have marked 3 or more people, you will instead deal a Powerful (rampage?) attack to a marked player. {damn! add rampage and its OP.} - When visiting somebody (whether to mark or basic kill), any player who has also visited your target will be marked (not including other Savages). Anyone visiting you will be marked as well. {so you can literally get a lot of players just by visting somebody with a lot of people on them. that’s OP.} - Savages will be notified if they have attempted to mark another Savage, or have visited a player marked by one; They cannot kill each other during the night. {so i guess savages work together.} Investigative Results:

- Sheriff: "Your target is a Savage!" {its SUS.} - Investigator: "Your target is an Vigilante, Veteran, Savage or Mafioso." {this is not the coven invest results.} - Consigliere/Witch: "Your target is a bloodthirsty maniac. They must be a Savage!" {ok} Goal (I would like to change it):

Kill everyone who would oppose you. {ok} Text messages:

"You think you hear a delirious laugh outside your door." - When target is marked {ok} "You hear frantic footsteps follow you home." - When another player visits target / visits you {ok} "You were brutally skewered by a Savage. You have died!" - Death message {not needed but nice to know.} "You have marked  for death." - When you have marked somebody {ok.} "Someone else's maniacal laugh joins yours." - When visiting the same house as another Savage / or being visited by another Savage. {useful in all any} "You have marked  for death, though you feel someone else has too." - When you mark a player that has been marked by another savage {also useful in all any} “You are at rest.” - When you are no longer bezerk {ok} “You feel at ease again.” - When a marked player is no longer marked (since Savage is at rest)

{ok} Victory Conditions: 

Wins with: Savage, Witch, Survivor, Jester, Executioner, Amnesiac { is replaced with. shouldn’t be in must kill? and also, and  is missing.} Must kill: Town, Mafia, Serial Killer, Arsonist, Werewolf, Vampire {you’re missing ,, and Anything else: 

- If bitten by a vampire Savage will convert, unless he is bezerk; In this case, the vampire fails to convert him and gets marked. {so you can LOSE the role. ok.} My thoughts:

- I think this role is slightly high risk, high reward; Since you are unsure if anybody will visit your target which leads to more marks (hence more time you can be bezerk) {just target the !} - I feel that since Savage is non-unique, if there is another Savage, the threat instantly increases as there is a higher change you may be marked. {ok} - I also think that if somebody is marked multiple times, Suicide is a good options; This is quite rare since a single savage can not directly mark somebody twice. (This means if there is only 1 Savage, the second mark would have to be indirect E.G Due to a visit) {like a ? ok.}

So let me know what you guys think! This is my first role and I am really excited to hear anyone's feedback on this :D overall, i think this is a buffed. and the fact that this role requires a lot of strategy to win is unique. 6/10. approved. Hey! Thank you for your feedback :)

Do you think there's any other way to make this role more unique / balanced? Perhaps a player commits suicide when marked 3 times instead of 2?