Board Thread:Role Ideas (Town)/@comment-31540897-20170715011221/@comment-32421214-20170715152137

DesertStorm11 wrote:

SpicyJusticeLass wrote: Name: Compass (obv)

Alignment: Town Investigative

Ability: Each night, choose two players to discern their alignments.

Attributes:

- If one of the players is a Must Kill for the other player, you will receive the message "Conflicting!"

- If one player has a goal that lacks killing off a faction, you will receive the message "Mutualistic!" (Guardian Angel, Pirate, NB, NE)

- If the players are part of the same faction, you will receive the message "Cooperative!"

- You can only target a player again in three nights.

'''So, N1, N4, N7, and the average game is about 8 days. You are "very" useful.'''

- You can't pick yourself as a target. That would be Sheriff.

Goal: Lynch all the non-town baddies (you know)

Invest Results:

Investigator:, , , , Compass

OMGoodness thank you for the templates (you know my pain...)

Sheriff: NS

Consig: Your target has excellent skill in telling relationships. They must be a Compass!

Have fun! Haven't made a role in a while :P So I don't really understand the relation to the name and it's ability.

And it's extremely underpowered.

REJECTED! If it ever became a role it would have a lower winning rate than Arsonist