Board Thread:Role Ideas (Mafia)/@comment-38454927-20190308194337/@comment-38454927-20190309003528

Itz0Wolfy wrote: ReindeerRaven wrote: Name: Pick-Pocket

Alignment: Mafia Support

Attack: None

Defense: None

Unique Role: No make it unique, too many pick-pockets will cause chaos and an easy win for .

Abilities: You can steal the results of people throughout the game. You can not target the same player 2 nights in a row. maybe you can only target a player once.

Attributes: You gain the night results of your target. When there are no more kill-capable mafia you will become mafioso. duh.

Mechanics: When a player is targeted at night all end of night messages will go to the Pick-Pocket. (Investigative Results, Healed/Protected messages, Controlled, Transporter, and Roleblocked messages. etc.) okay then.

-Investigative Results-

Sheriff: Your Target is Suspicious okay

Investigator: Lookout, Forger, Pick-Pocket or Witch doesn´t fit in.

Consigliere/Witch: You target steals another person’s information! They must be a Pick-Pocket! more like a or 

Goal: Kill all those who oppose the mafia ​​​​​​​obviously

Wins With: Mafia, Survivor, Witch, Jester, Executioner

Must Kill: Town, Vampires, Neutral Killing.

Suggestions are Appreciated! this role kinda sucks no offense, itś a weaker consig that can tell if rbed, controlled, healed, protected, transed, but if you do anything of this, it´ll get you hung. This role is an easy hang for any role, as it serves to be useless for the mafia. First off: Is it too OP, to have more than one, or too UP to be a mafia role?

Secondly: I realize I should have made this clealer - the Pick-Pocket taking information isn't like a spy's bug, the targeted player just doesn't know what happened to them at night, or any information they gain from their role, so the information is completely lost to town.

Thirdly: I agree that the invest result seems off... I just don't exactly know what to make it.

Thanks for taking the time to review this! I really appreiciate the feedback.