Board Thread:Debate of The Week/@comment-28112409-20180228113931/@comment-33586669-20180301233244

I'm going to have to go with Crusader.

Ambusher can actually kill important Town Investigative or Support roles, such as the Transporter, Lookout, or anything else. The idea that they can chat during night with the Mafia makes it better, as it has more players agreeing on what should happen, avoiding the fact that the Mafia can kill their own teammates. Later in the game, it will be easier to take out the last few remaining town members by having an ambusher take out a Town Protective, then leaving the mafia to kill and use their other abilities on the remaining town members.

However, unlike the Ambusher, it's harder NOT to kill your own faction, because you have no way of talking to them during the earlier phases. Usually, the Crusader ends up killing the town, helping evils early game and sometimes, the evils rely on the Crusader making mistakes. If you put the stance in a real game, if there is a poisoned person (like Carbon suggested) and a doctor and Ambusher end up visiting him, one hoping to heal and the other hoping to kill, and a Crusader jumps in there, it would be devastating to lose a doctor in that stance, especially if the poisoner doesn't have the Necromonicon, and since a lot of players don't really recognize Ambusher that much, all the death will mean to them is "Hey! One mafia down! Oh, it's a lame useless Ambusher!" The situation will actually work in the Ambusher's favor, since the Crusader has a 50-50 percent chance of killing an evil or an important ally, and the Ambusher has a 100 percent chance of hitting a town member, thus working in the Ambusher's favor.

Sorry if you hate Ambusher, but I'm just sayin', there's a lot to look forward to :\