Board Thread:Role Ideas (Town)/@comment-35798431-20190426090625/@comment-36558623-20190427011608

DirectorHail wrote: New Role:Captain Alignment:Town(Killing) Attack:Powerful Defence:None Coven Only:No Unique:Yes

Summary:You are a heart broken Sailor who wants to help the innocent.

Ability:You start off the match with 1 token. You gain one token every time a Evil Doer or a Neutral(Evil) dies. Each Night you may ‘Follow’ someone at the expense of one token, you cannot ‘Follow’ anyone if you have no tokens. If your target attempts to Attack, Control, or Douse anyone you will shoot them, dealing a Powerful attack to the Abuser. You will also Grant a Powerful Defence to the person they were targeting(This only happens if the Abuser was directly attacking someone). Attributes:Control Immunity. You can only store 2 tokens.(This is just the storage limit, not how many you can obtain) Invest Results:Vig, Vet, Mafioso, Captain

Additional Notes: 1:If you target a godfather giving their mafioso orders, you will kill the godfather however the mafioso will be free to attack the victim, the victim will not be granted a powerful defence. 2:I got some complaints about this on my older Captain post. YOU DO NOT SEE WHO YOUR TARGET VISITS!(It’s not a buffed tracker) 3:Your ability still works the same if your target visits you. 4:Your kills don’t count towards earning Tokens, hence you will still lose one token. The fundamental basics of this role are very similar to the bodyguard. Protect someone by killing their attacker. The differences is that you can only use your ability once and can use it more often if more killers die and you don't die protecting. In this way, this is more like a town protective.

This would be a much more unique idea if the killing mechanic was more original.