Talk:Roles/@comment-26571185-20150711112827

 Role- Hypnotist

 Story- Not any people in Salem believe in the idea of hypnotism, but little do they know that within the town lies a woman who controls town members using hypnotism just to see how far she can push her abilities. As she goes into the house of another unsuspecting victim, she smiles, thinking of the pure chaos this will cause the next day.

 Alignment- Neutral Evil

 Summary- A hypnotherapist gone evil.

 Goal- Survive to see the Town lose the game.

 Abilities- Switch two targets characters.

 Attributes-  You can only switch characters 3 times.

  This works like a Disguiser (Target A will become Target B and vice versa. They retain their role but just switch characters).

 When switching two targets, they will not be able to talk the next day. This still applies if you switch yourself with someone else.

 You cannot switch the same targets two nights in a row.

 After the switch and the 1 day when the targets could not talk, they will be switched back to their original characters unless one of them dies, they will then permanently become the character they were switched with.

 Sheriff- Not suspicious

 Investigator- Your target enjoys tricking people, they must be a Disguiser, Jester, or Hypnotist.

 Consigliere- Your target is skilled in hypnosis, they must be a Hypnotist.

 Win Conditions-

 Win with Mafia

<p class="MsoNormal"> Win with Witches

<p class="MsoNormal"> Win with Survivors

<p class="MsoNormal"> Win with Arsonists

<p class="MsoNormal"> Win with Werewolf

<p class="MsoNormal"> Win with Serial Killers

<p class="MsoNormal"> Must kill the Town

<p class="MsoNormal"> Notes- This ability also functions as a transport, so if the Hypnotist swapped Target A with Target B and Target B was killed by the Mafia, it would kill Target A instead and Target B would still be alive as Target A.

<p class="MsoNormal"> If one of your targets gets killed after the swap, the retain the name of the person they were swapped with. (So If Deodat and Samuel were switched and Deodat was killed, the original Deodat would remain alive as Samuel).

<p class="MsoNormal"> Cannot switch targets that are jailed. You will receive the message "You tried to hypnotize your target, but they were jailed" and whoever was in jail will receive the message "Someone tried to hypnotize you, but you were jailed."

<p class="MsoNormal"> If you are hypnotized you will receive the message "You were hypnotized and became [Target Players Name] and cannot speak."

<p class="MsoNormal"> Strategy and additional notes-

<p class="MsoNormal"> Just when you thought that Transporter was the most annoying role as they screw up everyone's investigations, cause your Vigilantes to shoot Town Members, and cause your Town Protectives to guard the wrong person, along comes a role that can essentially disguise and blackmail 2 people. This role was specifically designed to just mess with people, as I think Neutral Evil roles should do. This is why I think Neutral Evil roles usually make for the most fun, because their sole job is to simply mess with the town and this role embodies that. However I did put a cap on the number of times this could be used and that it couldn't be used on the same target more than twice in a row because of how powerful this ability can be at times. This definitely seems like a fun role to play in my opinion but like the Witch, you are always at risk of dying to your allies so you have to hope to try and find the Neutral Killing role and/or the Mafia before they end up killing you. This role would also indirectly buff the Disguiser role, because imagine if a Hypnotist switched two Town Members and one of them die that night. After looking at the will, the Town may think that the other person that the Hypnotist switched is the Disguiser. So if a Disguiser is ever caught out he can now claim to have been Hypnotized (this will of course have to happen 2 days from when he supposedly got switched so he can make it believeable). The only thing I may consider balancing about this role is the number of times the ability can be used. To me it seems that 3 times is reasonable but I wouldn't mind if I had to reduce this to 2 times. Other than that I don't think I would want to change anything about this role.

<p class="MsoNormal"> I'd appreciate to know what you think of this role and how (or if) you would like to see it implemented in the game. Also please rate 1-10 to show how much you like this role, or how much you'd like to see me get lynched by the town.

<p class="MsoNormal"> I will try to address all concerns and comments.