Talk:Roles/@comment-27427166-20160502144809/@comment-28112409-20160503175453

I find the concept pretty clever, i bet everyone is sick of dying at night by someone whenever they play jester and are wishing for such a role. This could start developing paranoia to all killer roles and is sorta too easy to win considering the fact of all the ways you can die at night, which could be a bit bad for game balance,right? Maybe remove the haunting part and just let it win by dying without any costs so you don't make all the killing roles go paranoid as hell. Even with that adjustment, still makes the role too easy to win as, which poses a problem.