Board Thread:Role Ideas (Other)/@comment-29253708-20170124013016

Sup my lamppost-gendered friends! (I'm looking at you Addfire)

So I was looking through the Forum Mafia Role list, and honestly, I think some of those roles would not be bad to consider adding to the real game.

The roles that aren't already included in the game are the Agent, Double, Bomber, Stalker, Prankster, Caporegime, Phantom, Shade, Lawyer, and Marshal. Now I probably won't go over all these roles, but some of them seem like good ideas to consider adding.

Disclaimers:

I won't go over the Lawyer as I'm sure it is suggested and rejected quite a lot.

I did NOT create ANY of these roles, I am just bringing them from Forum Mafia to here.

These roles did NOT come with Investigation results, so I'll need some help with them.

Town Roles: Marshal

Marshal:

Alignment: Town Protective

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.

You will only be informed if you scare away a role who had killing intentions.

If your target is visited by multiple people with malicious intent, only one of them will flee. Killing roles have first priority, Witch, Escort and Consort have second, while Mafia Deception have third.

Example: Serial Killer and Framer visit your target, the Serial Killer will be scared off, as it is first priority.

Same goals and other things as Town

Mafia Roles: Agent Prankster Caporegime

Agent:

Alignment: Mafia Support

During the day, you can choose one player to spy on. You will be informed if this player visits others at night.

Each night, you also have the ability to plant a bug on a person. This bug will allow you to see who they visit at night, or if they do at all.

The bug will also inform you of the results your target received at night.

Same goals and other things as Mafia

Prankster:

(This role is in the experimental stages in Forum Mafia)

Alignment: Mafia Deception

At night, you may target a player. Your targets real night results will be replaced with a result of your choosing.

The effect you choose will not actually happen. For example, if you prank an Investigator into thinking he was roleblocked, he will still receive his results. However, he will not know for sure what really happened.

Other pranks cannot be overwritten, and if a player is pranked by two Pranksters, they will receive two messages.

If you are controlled by a Witch, you will make your target think they were controlled by a Witch. (The original result was that they "slept peacefully" but I didn't like it.)

You may only prank people three times.

Same goals and other things as Mafia

Caporegime:

(This role is in the experimental stages in Forum Mafia)

Alignment: It was labeled as "Mafia Head", but that alignment does not exist in Town of Salem, so I'll need some help here.

At night, you may retrain a fellow Mafia member into another Mafia role of your choosing. The player you retrain is roleblocked, even through immunity if your retraining succeeds.

You may retrain yourself. You will obviously not be roleblocked while doing so.

You may not retrain a person on consecutive nights. (You can't retrain someone on a night, then retrain someone else or even the same person the next night, you must wait a night.)

You cannot retrain someone into a Unique role.

Same goals and other things as Mafia

Neutral Roles: Double Bomber Stalker Shade Phantom

Double:

(This role in in the experimental stages in Forum Mafia)

Alignment: Neutral Benign

You have a single night immunity piercing attack. This attack cleans your victim.

Whoever you kill with this attack, you will copy their role exactly. If they were doused (it says "or even stalked", but that is from the Stalker which will be mentioned later), you will have to deal with that too.

If another Double kills your target, you will both fail, as you cannot share the same body.

If your kill fails or you die the night of conversion, you will automatically lose. You will also die if you are a Double without your shot.

You cannot win as a double.

Goal: I guess kind of like the Amnesiacs?

Bomber:

Alignment: Neutral Evil

Each night you may attach a fuse to a person. Each fuse lasts for two nights.

If that person is attacked, the violence of the event triggers the fuse.

Once the fuse is triggered, a warning is sent to the Town that a fuse has been triggered.

After three nights, the bomb will detonate, (it said "killing everyone in the Town while you hide in your shelter", which, even I know, is too overpowered. So we'll have to decide what to do for this one.)

The only way to defuse the bomb is to kill the Bomber before it goes off.

The Bomber is night immune.

Goal: (not sure) Wins with: Bombers Survivors Witches

Kill Town, Mafia, etc.

You may spare anyone else

Stalker:

(This role is in the experimental stages in Forum Mafia)

Alignment: Neutral Killing

Each phase, you may stalk one person.

Each of your stalked targets will commit suicide four phases after you begin stalking them.

Your targets will not know they are being stalked until they commit suicide.

Your attack goes through night immunity, and cannot be stopped by Town Protectives.

If someone tries to roleblock you, you will stalk the roleblocker AND your original target. (I would say that this should be changed.)

Once you begin stalking your target, nothing can save them unless you die before the night they would commit suicide.

The Stalker is night immune and Stalk immune.

Shade:

(This role is in the experimental stages in Forum Mafia)

Alignment: Neutral Benign

You may channel spiritual energy at night.

If you die performing this ritual, your body will appear as cleaned, and you must choose to serve someone each day for the rest of the game.

You may only perform your ritual 5 times.

After you have chosen a player to serve, you may both freely communicate at night.

You may also choose to "haunt" a player for the person you are serving, revealing who they visit to you and whoever you are serving that night.

You win if your effort leads to your killer losing.

You lose if your killer wins, if you die without performing the ritual, or you are alive at the end of the game.

You will also lose if you use up all of your rituals.

Phantom:

Alignment: Neutral Benign

You may channel spiritual energy at night.

If you die performing this ritual, your body will appear as cleaned, and you must choose to serve someone each day for the rest of the game.

You may only perform your ritual 5 times.

You cannot serve someone who voted to lynch you.

You may also choose to automatically serve your killer.

After you have chosen a master, you may both communicate freely at night.

You may also choose to "haunt" a player for your master, revealing who they visit to you and your master.

You cannot haunt your master's house.

You win if your master's faction wins the game.

You lose if your Master's faction loses, you die without performing the ritual, or you are alive at the end of the game.

You will also lose if you use up all of your rituals. 