Board Thread:Role Ideas (Other)/@comment-28998921-20181123024827/@comment-36539941-20181123045948

BenjaminFreeLife wrote: Developer: Role Alignment: Technocrat  (Head) Attack: Basic Defense: Basic Ability: Each night, you may develop someone. The next night, whoever they visit dies. If they don't visit anyone, they themselves will die. This won't affect Technocrats.

'''I assume that if they (the developed person) visits a Technocrat, it won't kill the Technocrat, but instead kill themselves. Balanced, I guess. The delayed kill is balanced out by the Bomber in the team, I suppose.'''

Proxy: Role Alignment: Technocrat  (Support) Attack: None Defense: None (Powerful, if on Protection Mode) Ability: Your job is similar to a bodyguard's. If you choose to go with a Technocrat and they are a gazing Medusa, alerting Veteran, a Werewolf at home or a person that is protected by a Bodyguard of Trapper, you will die instead for them. In the graveyard, your role will be the Technocrat's role. This takes effect any night. Twice during the game, you get an option to protect yourself. While you are protecting yourself, you cannot protect anyone.

'''So, basically, everyone thinks that the protected Technocrat is dead, but instead you are. Kinda has to die to be useful, like Disguiser, but it's much easier to spot (Will doesn't align with claim, other role's actions still show up, etc). '''

Distributor: Technocrat  (Support) Attack: None Defense: None Ability: Upon the first visit for distribution, the target will be notified they've been visited and you (the Distributor) will know who they visit. The second time, they won't be notified and you can see who they visit and who visited them.

'''Don't really see much use for this, except for getting clues as to what certain people's roles are (13 visits Mayor all the time, 13 likely TP/LO). It could boost the claim of any Technocrat by giving them the info, I guess.'''

Technician: Alignment: Technocrat (Deception) Attack: None Defense: None Ability: Each night, choose someone's house to fix. While fixing their home, you will add a security camera. The next after that, you will figure out what they have done. For example if this was a serial killer, it would say, "Your client had walked out with a bloody knife!" or if it was a mafioso, "Your client walked out with a gun!". For the result, this applies to anyone with a gun. Therefore, not exactly revealing the role of the target.

'''Well, this isn't really Deception. It's more Support. It's a nerfed Consigliere, but it can still claim Investigator pretty well, I suppose.'''

PS : What happens if the target doesn't visit?

Bomber: Role Alignment: Technocrat (Killing) Attack: Powerful Defense: Basic Ability: You may bomb anyone, unless someone visits your target or you get visited. If you are visited 2 times in a row by someone, you will bomb that person. Bombing cleans the persons role. 3 uses only.

'''Only leaders of factions and protective roles should have defense. This role is essentially a buff Vigilante that can clean, and is trigger-happy enough to straight up murder whoever visits them twice. It won't be very good at claiming, but I can see it being used as Janitor and just killing.'''

Troll: Role Alignment: Technocrat  (Deception) Attack: None Defense: None Ability: Each night, swap 2 non-technocrat's investigation results or choose one of your team members to show up as Not Suspicious to a Sheriff.

'''So, a Framer, but opposite. To be honest, it's probably going to just slow town down a bit, as people would point out their results were swapped, and then essentially go through the same proccess as when 2 people were transported. Making team-mates show up as NS is pretty cool, tho.'''

Hacker: Attack: None Defense: None Ability: You have 3 nights. On the first night, you can visit someone. On the second night, you will learn their role. On the third night, you have an option to reveal their role.

'''​​​​​​​So, every 2 nights, you can get 1 role. The night after, you can reveal them. You'd only ever reveal evils that you don't want sticking around, so yeah. 2 nights for 1 role, though, that's just a sad thing. It's a direct nerf from Consigliere, as Mafia can also reveal the day after (Death Note).'''

Note: I don't have any invest results yet, and I'm sorry if my idea disappointed you. While I like the idea of another faction, this one is very underpowered. Here are some suggestions and buffs -

Developer

- It's a balanced role. Delayed killing's balanced out by another killer, so yeah. No changes.

Proxy

- Just combine the abilities with Troll. You can protect a team member, swap invest results, or have your team member show up as NS.

- Remove protecting itself.

Distributor

- Have the target not be notified the first time, and also have the first time give you whoever visits them.

Technician

- Just combine abilities with Hacker. The Security Camera would give exact roles, and you could reveal them next day if you so want. Also, make results appear the night you install it, instead of night after.

Bomber

- Decently balanced. No changes.

Playstyle

The playstyle would most likely be similar to that of Mafia's (Gather info, make some info up for claims, and kill slowly), where you play the claim game, but you would also push for claims from the Town too. So playing these roles well would mean a good claim, strategic killing, and pushing for claims from Town to help get those mislynches, instead of Mafia's fake info for mislynches.