Board Thread:Role Ideas (Other)/@comment-37991480-20190403220718/@comment-38801580-20190404022941

GibChicken wrote: THE ZOO Because you put the entire thing in bold, I will be placing my review in non-bold.

Color : Orangey Yellow

Alignments :

~ Killing

~ Deception Interesting.

'''The Zoo is a group of people in town who are secretly vicious and deceptive animals trying to take out anybody in sight that isn’t them. The Zookeeper runs the Zoo, but isn’t an animal.''' Okay... I really think the theme could be better, since, as Connor said, animals don't disguise as humans very well.

Gameplay Info:

~ Unless in all any or a custom game, there should only be four Zoo members like in Coven or Mafia.

'''~ The Werewolf is NOT a part of the faction. The Werewolf is a magical creature that transforms into an animal. We, the Zoo, are all natural animals besides the Zookeeper of course.'''

Roles :

Zookeeper

Role Note : You are a secret keeper of animals, waiting for the moment to let them loose.

Attack : Basic | Defense : Basic

Alignment : Zoo (Killing)

Abilities :

~ Let your animals out of their cages and kill somebody

Attributes :

~ You can talk to the other Zoo members at night

~ If at night you are attacked in any kind of way, your animals will protect you but die in the process.

Which animal protects you? Suggestion: Make it so that every night, the Zookeeper can select someone to kill and an animal to defend themselves, assuming that one exisits. Something with two columns could exist, and each of the living animals could be on a column on the right, and all of the targets for the Zookeeper to kill would be on the left. The Zookeeper selects an animal to be their "Bodyguard". They will visit their selected target, but they will also visit the Zookeeper, protecting them from possible harm similar to how a Bodyguard would protect their target. If the Zookeeper does not wish to put their animals in the line of fire, they can choose to not select an animal to defend themselves. If you are rb'd, none of your animals protect you and you don't kill your selected target.

'''~ Your animals will not protect you in jail or if you are pirated. '''Super good. This matches well with what I put above, because being in Jail and being Pirated both rb you.

Goal:

Kill anyone who won’t obey the Zoo.

Snake

Role Note: You are a sneaky animal, leading others to the wrong place.

Attack : None | Defense : None

Alignment : Zoo (Deception)  What happens when all the Zoo Killing are dead? Here are several suggestions, some from the game, some from factions I've come up with.

Zoo Deception members can remember Zoo Killing roles in the Graveyard after all Zoo Killing are dead.

Zoo Deception members have their own version of the Necronomicon that they receive once all Zoo Killing are dead.

The Zoo has a promotion system (similar to the Mafia.)

The Zoo has a Necronomicon that they get at a certain night. (Similar to Coven.)

The Zoo automatically loses if all the Killing members die.

The game does not automatically end when all Zoo Killing are dead. The town still has to manage to lynch every Zoo member or else they lose. There is still a draw system if no one dies or gets lynched for long enough.

Abilities :

~ Select somebody to lead to a random home other than yours or theirs.

Attributes :

~ You can talk to the other Zoo members at night

'''~ Leading someone to go to another home gives that person information on the random person they are now visiting. '''Explain in further detail.

I say that you should make the Snake role-block immune, similar to a Witch and Coven Leader.

Goal :

Kill anyone who won’t obey the Zoo.

Kangaroo

Role Note : You are an angry marsupial, trying to find someone to bring into your pack.

Attack : None | Defense : None

Alignment : Zoo (Deception)

Abilities :

~ Choose one person to bring into your pack or Zoo Does this work on Mafia, Coven, or Vampires? I'm going to assume that this doesn't work on anyone who is part of a faction, and that absolutely nothing happens when the Kangaroo attempts this.

~ Your target becomes an Alligator

Attributes :

~ You can talk to the other Zoo members at night

~ For one time, you may choose anybody in the game to become part of the Zoo

'''~ You can only bring someone into the Zoo if the Alligator is dead or if no Alligator is present in game. '''Okay...

Goal :

Kill anyone who won’t obey the Zoo.

Alligator

Role Note : You are a scary reptile, scaring others away and waiting for their visitors

Attack : Basic | Defense : None Sounds good.

Alignment : Zoo (Killing)

Abilities :

~ Snap at somebody to scare them off and kill one of their visitors

Attributes :

~ You can talk to the other Zoo members at night

'''~ Snap at someone to scare them out of their house. '''I'm inferring from context that this causes all visits to that player to fail. I have no idea if this does anything to the player being scared though.

~ After snapping at someone, you will wait to kill one visitor of theirs The community usually frowns upon roles that introduce an RNG aspect to the game. You should change this, or else it will receive the same hate as Ambusher and Crusader. I honestly have no ideas for this, so good luck!

Goal :

Kill anyone who won’t obey the Zoo.

~Investigative Results and Other Stuff~ (The Zoo and Coven shouldn’t be in the same game so I’m making the invest results not have the Coven DLC roles in it) Good choice! Otherwise, investigations results would be jam packed with evils.

Zookeeper :

Sheriff : Your target is suspicous

Investigator : Your target is Vigilante/Veteran/Mafioso/Zookeeper

'''Consigliere : Your target let’s their animals loose at will. They must be a Zookeeper!'''

'''Death Message : You were killed by the Zookeeper’s animals! '''Okay, this is my idea. If the animals successfully protect the Zookeeper, the death message is this. The death message for the animal is "They died defending their Zookeeper." The death message for being directly attacked by the Zookeeper is "They were attacked by the Zookeeper."

Snake :

Sheriff : Your target is suspicous

Investigator : Your target is Escort/Transporter/Consort/Snake

'''Consigliere : Your target leads others to wrong houses for information. They must be a Snake!'''

'''The information the player that is the target of the Snake gets is just info on a different player. Probably shouldn’t have RNG, help me think of ideas. '''​​​​​​Instead of doing what that role normally does, they will visit the Snake's target and investigate them with normal investigative results. This will fail on anyone who is rb immune. They will not know who the Snake's target is.

Kangaroo :

Sheriff : Your target is suspicous

Investigator : Your target is Medium/Janitor/Retri/Kangaroo

'''Consigliere : Your target forces people to be in their pack. They must be a Kangaroo!'''

Alligator :

Sheriff : Your target is suspicous

Investigator : Your target is Spy/Blackmailer/Jailor/Alligator

'''Consigliere : Your target scares people away and waits to kill visitors. They must be an Alligator!'''

'''Death Message : Your target wasn’t at home. You were killed by an Alligator!''' Finally, not a single member of the faction is Detection Immune. This makes them really vulnerable to a Sheriff.

'''This took a while. Leave me suggestions that are helpful, not harmful please lol. No im not a furry back off. Also bcuz this is so long, dont reply, and i cant unbold this i copy and pasted lmao''' Okay. One final suggestion would be to expand the faction. Only 4 roles is a little too small, especially since most of those roles are unique.