Board Thread:Role Ideas (Other)/@comment-33521817-20190926122029/@comment-25615841-20190926164612

vil TPs are and basically always will be overpowered :/ I'm also not exactly sure about the Cult Leader alignment containing roles that carry out completely different, unrelated abilities. Alignments exists to ensure that a faction is balanced since it splits up the entire team into units with smaller goals. When you cap out 1 role per alignment, and have the alignment contain a protective role, a killing role and a support role, you'll quickly run into the faction lacking order, and sometimes being unable to carry out their entire goal due to missing minor functions. Some of the consig results are a tad basic to be honest Also, cult leader kind of implies that the role is going to be strong, or above the rest of the faction at least, and yet belzeebub is as if a godfather was a mafia support role... I do like the marking mechanic, but I feel like it's part of a pretty broken faction.

Sorry about the structure here being a tad nonexistent wack, this is basically a compilation of some thoughts if anything.