Board Thread:Debate of The Week/@comment-28112409-20171114075305/@comment-33307078-20171120223349

ProfessorArceus wrote: Thatsmuggamer wrote: ProfessorArceus wrote: Thatsmuggamer wrote: DO YOU NOT READ? I said what you're suggesting is making BM'er UP. Not satisfied? Here's why: silencing a player is not enough because that's one person. If you can hear whispers, you can easily decide who to silence next. It's an easy process. I do read, but you weren't getitng your point across.

The fact that it affects 1 person is irrelevant - majority of PRs affect 1 person.... Invest, Janitor, Consig, Consort, Escort, the list goes on.

If you can hear whispers, you prevent mayor games. Not a bad thing. But then you're also preventing communication between the NK and the NE. The NK already has horribly low winrates and it needs the NE on its team. To eliminate this problem, too, we give this ability to an NE role. Then, it prevents mayor games and doesn't harm anyone. so what? If the NK killed the BMr already and nobody else can have that option, whisper away! Whisper away? Whispering is already risky with whisper feedback. Plus, the chances of NK killing BMer are low. Stop giving stupid situations. You could apply that logic to any role - so what? If the NK killed the Jailor already and nobody else is jailor, you're safe from the jailor! Or - so what? If the NK killed the Investigator and the chances of another invest are low because the TI slots have been taken, claim away!

Your logic is flawed. and yours isn't? If the BM'r is dead you don't have much to worry about. And, you could always lie to the asker