Board Thread:Role Ideas (Town)/@comment-24.197.251.113-20171007234341

Role Name : Blacksmith

Alignment : Town Support

Game Information : You are a skilled artificer of metal-crafted items and tools

Attack Stat : None

Defense Stat : None

Unique? Yes

Priority : Medium-Priority

Abilities : At the beginning of the first night, you may decide to smith a bullut-proof vest (which takes one night to smith and provides basic defense) or a gun (which takes two nights to smith and is a basic attack). On following nights you anonomysly gift players either a vest or a gun which they may use if they wish (if they use either they will be unable to use their normal ability for the night).

Attributes : If the blacksmith wishes to craft a gun (which takes two nights to smith), on the second night they will be unable to do anything and will instead take the time to make the gun. On the third night of smithing a gun, the blacksmith should choose someone to gift the gun (or vest) to (if they dont gift the gun, it will be placed into the hands of a random town member) they may also on the third night choose a new item to start smithing).

Mechanics : Much like the transporter, on the first night there will be two boxes right next to the blacksmiths name; clicking on the first box will say "you decide to craft a bullet-proof vest" clicking on the second box will say "you decide to take some time to craft a gun". You then spend some time crafting your item and once your done you click on the correlating box on the name of someone you wish to gift your item to, the reciever will see the start of the next night "you find a gift on your doorstep! its a bullet-proof vest / gun".

Sheriff : Your target is not suspicous.

Investigator : Your target could either be a Blacksmith, Framer, or Werewolf (or Poisoner if you have the coven expansion)

Consigliere / Witch : Your target crafts metal tools, they must be a Blacksmith.

Goal : Lynch every criminal and evil-doer

Wins with : Town

Must kill : Mafia, Coven, and Neutral Killing roles

I changed the framers investigator results to be with the blacksmith because i felt annoyed that the framer was stuck with acting like the jester, which means that jailors and vigilantes dont care if they kill them.

I find a role like the blacksmith useful in situations in which there are only non-killing town roles left, so even escorts (the worst role in the game) can be useful for once.

Also there is a lack of town roles apparently, so I suppose this would make a good new role, thanks if you even consider this role for the game devs! 