Board Thread:Role Ideas (Rework)/@comment-38113970-20190118045321/@comment-37421692-20190120171319

KinhTK wrote: The NK's have a really bad win rate. This is mostly because of the fact that NK's are easy to find late game.

Serial Killer - Only kills one person each night with an attribute that reveals itself, I don't like it. Instead of killing the roleblocker, they will still be roleblocked, but they will know the roleblocker's name. They will also kill any Town Investigative roles watching over your target. It will follow the target so it will still kill the target even if it gets transported. If any other's kill your target or attack you you will kill them. Any players you attack that were not your original target will know your name, you know to keep it balanced.

'''This makes it easy for Medium to counter Serial Killer, and imo the not killing the roleblocker thing just makes SK even weaker. Also, Town Investigatives dont need any more counters, seriously.'''

Werewolf - It feels bad to be Werewolf when Town finds out who you are when you couldn't attack that night, let's fix that. When there are 5 or fewer players you can rampage every night. ​​​​​​​Rampaging every night just makes it a better Serial Killer then.

Arsonist - It gets the most out of NK wins, but there is still something we can do with this. When a doused target died, the players who killed it who be doused.

'''Lolno, Arso is literally like the least winning NK ever. I like the idea though.'''