Vigilante

An ex-cop is enraged by the increase of crime on the streets of Salem. Although he was fired for his violent and rash methods, he still has a strong sense of justice. As the death toll in the town rises, his anger only grows as he finds the criminal's identity is obvious. That night, he makes his final, heavy decision. If the law won't take down this fiend, he'll have to do it himself. He fishes his pistol out of the end table beside his bed, loading it with three bullets. One to kill, and two for backup. He usually doesn't miss, but it pays to be cautious.

Using the shadow of the night as his disguise, he sneaks into his suspect's house to find her cleaning a bloody knife. I knew it. Letting out a quiet, steady breath, he raises his gun and pulls the trigger. His suspect hits the floor, all signs of life disappearing from her body. Pleased with the results, the man slips back into his home and climbs into his bed. He sleeps soundly, feeling as if a heavy weight has been lifted from his shoulders.

The following morning, a panicked frenzy meets him in the square. The Doctor has been discovered dead in her home after performing surgery on a wounded patient. Nausea washes over him. What have I done? Self-preservation pins his lips together during the day, and misery drags his feet back home that night. He finds his gun resting on the end table, just where he had left it after slaying an innocent soul. The weight returns, crashing down on him heavier than before.

One bullet in his head.

One bullet left.

Stats
Role Name: Vigilante (Vig/Vigi/Vigil)

Role Alignment: Town Killing

Abilities: Choose to take justice into your own hands and shoot someone.

Attributes:


 * If you shoot another town member you will commit suicide over the guilt.
 * You can only shoot your gun 3 times.

Goal: Lynch every criminal and evildoer.

Note(s):
 * Your attack does not ignore Night Immunity.
 * You can be killed by a Bodyguard protecting your target or a Veteran on alert.
 * During the first night, you cannot choose to shoot anyone. However, a Witch can force you to shoot a target.
 * You will only commit suicide if you kill a Town member.
 * You will not die of guilt if the Town member you shot was jailed, healed, or left the game before the night ended.
 * If a Witch or Transporter causes you to kill a Town member, you will suicide the next night.
 * You will still commit suicide even if you killed a Town member with your third bullet or you are jailed afterwards.
 * If you are attacked and killed the same night you kill a Town member, it will also say you died of guilt.
 * If the Target you kill was a Town member and cleaned by Janitor, you will still commit suicide.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: N/A

Target Other: [Only after Night 1] Choose to shoot your target.

Secondary Target: N/A

Strategy

 * Like all town, the Vigilante works best as a team player. Communicate in whispers to Town Investigative roles so that you shoot only evil-doers with your bullets.
 * Secrecy is key; the Vigilante is an enormous threat to all non-immune Mafia, so don't reveal your identity until asked by Investigator or if your target was Night Immune.
 * If you are aware of a Witch in-game, be careful when stating you are a Vigilante, as doing so gives the Witch a very fun toy to play with. Under no circumstances should you reveal that you are the Vigilante unless you ask a Transporter to transport you.
 * If you are unsure of who to shoot, try and think "who is acting like a Jester"? They are either Mafia or a Neutral role trying to not get lynched, so you are more likely to shoot someone who is not a Town member. Your target may be an alerted Veteran, though.
 * In your Death Note, write why you have shot that person and write who you targeted in case of a Transporter or Witch. This also applies to the Last Will, in case you get killed the same night, but putting it in your Death note will usually get the word out quicker.


 * If you shoot somebody immune, don't be too quick to tell the Town. Wait a few days, and make sure to write it in your will.
 * Some players like to "random shoot", shooting a player that you have no idea of the role. Although you may end up killing an evil or neutral role, remember that usually Town has more players than Mafia and Neutral (specially in Classic mode) and you have more chances of killing a townie and comitting suicide.
 * Don't be afraid to shoot someone who claims a neutral role if you think they could be a threat.
 * If somebody is being accused of a Night Immunity role like Serial Killer or Godfather, its sometimes a good idea to attempt to shoot them. Since you cant kill Night Immune roles, they will appear to be immune. Write your findings in your Will. However, if you shoot a Townie, you are completely screwed as a Vigilante. Just in case, write why you shot them in your Death Note.
 * In Classic mode, when a townie accuses another player of being a member of the Mafia, especially when the game is populous take note of the names of the players who cast votes against that person. If they turn out to be a mafia, then you can be 90% sure that the people who voted the lynch-victim upwards is not a member of the mafia. This is because voting for a player will draw attention, and also mafia members will try to prolong the voting till the next day whenever possible, especially closer to the end of the game. Beware of neutral roles, however. Do not shoot based on who votes guilty or not guilty or who abstains, as mafia members can vote guilty if it is obvious that their fellow team members cannot be acquitted.
 * Compile a list of non mafia members so that you can be sure you do not accidentally shoot a confirmed member of town.