Lookout

Mechanics

 * If someone other than you visits your target, you will receive the message: "____ visited your target last night!"
 * You can see visits made (or forced by a ) by:
 * Any role that can choose a living target at night, including dead seancing your target. But not those that can only target themselves ( and ).
 * Despite not actually visiting, some roles will be detectable by the if a  controls them. They include:, , , ,  and the  on Full Moon nights. This is because these roles still technically "visit" in their own ways, like an  visiting a dead target or a dead  visiting someone who's alive to seance them.
 * If an, or  forces a  or  to kill them, you will not see the killer visiting their victim.
 * If a decides to heal themselves, you will see the  visiting themselves.
 * If a decides to use their bulletproof vest, you will see the  visiting himself.
 * You will be shot by a on alert if you choose to watch them at night.
 * You will die from a if whoever you're watching is attacked by one. However, you will know who the  is, which is useful to a  if there is one.
 * You will not see yourself visiting your target, but other Lookouts will, and you will see them.
 * You will not see a visit by an to any doused targets when they're igniting. You will, however, see the  visit themselves when they ignite.
 * You will see names based on priority, such as if an and  visit the same victim, the 's name is first shown.

Strategy

 * As a Lookout, most people won't believe your claim right away because Lookout is a common (and other evil roles') claim. Therefore, it is CRUCIAL to keep an updated Last Will.


 * As a Lookout, it's important to keep track of what's going on during the day to spot out potential targets for the to lynch, namely the, , or any possible.


 * A good idea if you don't have anyone you think will be targeted is to look at player names, a lot of people will target names that stick out.
 * However, while they are generally more likely to get attacked, it is not a good idea to watch people who seem loud and annoying, as they could a baiting evil roles. Additionally, if it is a Full Moon night, you might die from the  because they generally attack loud targets.


 * Since experienced players know that Lookouts will most likely hang around names that stick out, it might not be a bad idea to watch someone whose name doesn't stick out very much like "Jonathan Corwin" or "Betty Parris".


 * If someone visited your target at night but said that your target does not die, you should not be too quick when telling everyone who visited since the visitor could be a fellow such as a, , , or.


 * If your target mentions that they were attacked (but only one person visited them), they could be an immune role lying to seem innocent to the . Likewise, if your target is killed and they only had one visitor, either that visitor is a killing role or the target had visited a or  (if they were an, , or ) that night. If your target is alive but doesn't mention being role blocked, jailed, etc; the person who visited them might be a passive role, such as a  or.


 * Keep track of who visited who and if that person says something during the day, such as, "I was blackmailed yesterday." This way you will know what role the person who visited was.


 * If you are watching a target who is Night Immune get attacked, they might say nothing about it the next day. For example:, and  rarely expose that they were attacked during the night, so be careful and try to deduct who could be bad or good when reviewing someone's visitors.


 * It is important to watch a revealed, for several reasons.
 * First, this protects them. Any accusations you make against their killer will probably be believed, since it's logical for a Lookout to watch a revealed ; if you don't watch the and they die later on, your Lookout claim is unlikely to be believed. This will also allow you to identify the culprit if the  is blackmailed by a  or bitten by a . You can determine if the  was bitten last night by attempting to whisper to them.
 * Second, tend to attract a lot of visitors; this allows you to identify other, , , and the . If the  is not blackmailed, killed, or turned into a  (all of which tend to be obvious in one way or another), then it is fairly unlikely that any of their visitors that night were evil, since the other  roles have little reason to visit them.
 * This information on who visited the may allow you to confirm your own role later on (but be cautious about revealing it unnecessarily, since it could potentially out a high-value role like the  or the ).
 * But be careful though, the Werewolf normally targets the mayor because of how many people visits him.


 * If you are watching someone several nights in a row and you see the same person visiting them, you might have found a or . Try to avoid saying this to the  to avoid the  attacking you. If your target claimed that they were attacked and saved, try to deduct who the attacker could have been by viewing their other visitors. If they are silent, though, they could also be blackmailed, so you should ask them to talk to find out.


 * If you see your target visiting themselves, there are only a few options for what they could be.
 * They could be a that transported themselves with someone else. Technically you will have been redirected to the other target, but since the  visits both targets, you'll still see them as a self-visit.
 * It could also be an who cleaned gas off themselves, which is triggered by doing nothing.Verify that this is still visible to the Lookout after the 2.0 patch.
 * They could be a or, but if you saw one of those roles self-target, you would die.
 * Finally, while a or  could make someone not on the above list self-target, in that case you would see the  or  as a second visitor.
 * Therefore, if you see someone self-target as their only visitor, you almost certainly watched a.
 * If a controls you and you see yourself visiting your unknown target, the  has controlled you to target yourself. One of the other visitors you witnessed must be the.
 * may be your worst enemy, so keep in mind if there are any of them in the game. For example, just because you saw someone visiting someone else on non-Full Moon night doesn't mean that they are not the, as the will visit the target selected by the.
 * Consider visiting someone who has been blackmailed twice (or more) in a row. The will likely return to the same player to blackmail them again, and if the same person is blackmailed again the next day, you can confirm whoever visited them as a . Note that this may not work if two or more people visit the blackmailed victim.
 * Sometimes when an important role asks to be watched, you may do it if there's a high chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking said important role, leaving you free to watch others. However, this is a risky thing to do.
 * A smart way to prove your innocence to the, since lots of evildoers claim Lookout to him, is making the says who he is visiting the next night and watching the target he chooses. So, in the day, you whisper to who visited the 's target, as it can prove you as the Lookout to them. (since you're finding the )
 * If you identify a role and need to make the  listen to you, one easy way to do so is to ask that a  or  targets them; while this hinges on the  having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping a  role blocked or jailed is more effective than hanging them anyway, since it renders the entire  unable to kill.
 * An may suspect you of being a  or an  who plans to be evil once he checks you out. Prepare your Last Will or any other piece of proof to try and prove yourself as a Lookout once he starts asking or accusing you.