Thread:GamesManiac/@comment-35417198-20180507014942/@comment-35356104-20180507101234

Thank youuouuuououuouuu from the other side. No Adele reference There is no specific advice or pattern for role-making. Follow the rule would be sufficient to get a pass from me. http://town-of-salem.wikia.com/wiki/Making_New_Roles Although breaking rules is not advisable, but it is tolerable if you know what you're aiming and able to maintain practicality of your role idea.

It's hard to make a role which does not re-hash, being overpowered or underpowered at this rate. You can think of a role which is able to cover the inadequecies of certain faction or alignment. It's the best to think of something new. Try not to recycle existing mechanic and attribute. It is unnecessary most of the time. However, you may not want to push yourself on these aspects. was suggested way back in 2014 but was rejected because it was claimed to be an re-hash. Now it is implemented in Expansion.

Rules are dead anyway. It's totally fine to be bold with rules sometimes. Most of the current roles existed before the rules but still doing great in the games. As long as you have good reason to break the rule, your role idea can still be accepted. Allow your creativity to go wild on your role idea but you must know the limit.