Board Thread:Role Ideas (Neutral)/@comment-29669939-20170207174637

Betrayer - Neutral Evil

Summary: A Townie who saw the corruptness inside the people who was thought to be "heroes", and decided to go against them.

Abilities: Be just like a normal townie.

Attributes: Your role is 

You will not be found by the town.

Goal: Survive to see the town lose.

Immunities: Bite Immunity (Despite not having vests), Detection Immunity

Is Unique

Investigations:

Sheriff: "Your target is not suspicious!"

Investigator: (Will have the same results as role E.G Escort would have "Escort/Consort/Transporter")

Consigliere/Witch: "Your target has realised how villainous and cruel the town is. He must be the Betrayer!"

Gameplay:

The Betrayer will know what role he will be at Day 1 (obviously), and start using its abilities N1. He cannot be a unique role, as that would affect the game deeply. I do not think this is RNG, as it would work like how the Executioner gets a random target.

The Betrayer can not be a Vigilante.

He will get a vest/self-heal as well when playing as a BG/Doc. Because being a BG is going to be a hard role to play as, when being a Betrayer, as you risk death AND help the town.

Why it should be in-game:

One reason why I think this should be in-game is due to the fact that Town's win rate is mainly because there is no role that can not be found under town's eyes - The investigator or sheriff will find somebody out. If this role is implemented, then the town will have to be wary of Everybody - any non-unique town could be the Betrayer.

Secondly, Neutral Evil is a pretty unchaotic alignment. The jesters and executioners can only drop one person, while the witch (despite being buffed) can easily die and be found out. This role, however, cannot be found by the town and still help the Mafia/Killing Roles, but it isn't OP, and can still die to evils.

Thank you for reading, and please give helpful comments on the role. Personally, I think the role is a tad OP, but I want to see the thoughts from the community.

Edits:

V1.01: Addfire says to take out Auto-Vest.

V.1.02: Gave it a dark green tone.

V.1.03: Realised that the Betrayer could be a Vigilante, so took that out. 