Board Thread:Role Ideas (Other)/@comment-39432771-20190527172419/@comment-35356104-20190530152957

FlyFlyZ wrote: Toxic legion are the brothers of Plagueberer that were betrayed by him and want revange, goal : Kill evryone who dont suppose to Toxic legion '''I got some picture here. I think I know where you're going. A scrapyard, piles of radioactive substances, puddles of chemical waste, some punkish hooligan.. :)'''

Drug Dealer ( Evil )

Ability - Can Drug himself 3 times per game and he cant be killed and you will know the attacker`s name and role, if visited by a non attacker  role while the drug effect is activated he will automaticly die "he" refers to Drug Dealer or visitor?

Thrasher ( Support )

Ability - every night can throw a soup can at somone`s head, the target will be roleblocked for next night and will not know they have been hitted ( the lookout can`t see that the target got visited [ ASTRAL ATTACKS ] ) '''I guess you're attempting a roleblocker which appear to be more secretive? I don't encourage you to do so. The "stealth" function has very little use here as the roleblock mechanism can be exposed under a lot of circumstances, like TI getting no result, target of TK stay absolutely fine.. and many more deception holes.'''

Garbage Man ( Evil )

Ability - Every night can chose a player and he can chose between RAT and MOTH | if the player chose Rat the target will be damaged, if he chose Moth the target will be scared

DAMAGED -  If the somone got damaged 2 times ( if basic attack 3, if powerfull attack 4 I don't understand this ) the target automaticly dies , the target whit unstopptleble deffence cant be killed Sounds neat here

SCARED - If somone is scared he will get roleblocked and all peoples who visited the scared target will be get scared too '''Rampage roleblock overpowered :o The traditional roleblock is useful enough, while any addition on it is consider overdone.  I don't encourage creating a role out of some kind of mix-and-match method, especially without referring to the purpose of the role and the need of the faction. It can be overpowered at times without proper counterweight, and easily goes out of context.'''

Paranoic Townie ( Protective )

Ability - 2 times per game can hide himself and his team in sewerage hatch

Hide - Everyone who visits the hided target will get a message Whit "You Got Roleblocked" '''No.. another roleblocker? Reverse roleblock in contrast of the previous rampage roleblock, it has very little consistency due its passiveness requiring third party to initiate. I wouldn't call it overpowered or underpowered as it has no fixed variable as the yardstick to measure its efficiency.'''

Suicider ( Evil )

Ability - 3 Times per game can appear as supect / As Evil if he get lynched can kill somone and all his visitors and make his role Secret '''Just like what I mentioned previously, a rampage mechanic is a luck-based thing. And, especially for role of a smaller faction, I don't encourage the concept of "die to be useful", as the value of each member is far larger than role of bigger faction. In a game of 15 players, each member of evil faction worth 2.25 point in ratio to 1 point per Town, which means that if this role doesn't take away 2 or 3 member of opposing faction, thing is never worthwhile. The mechanic of "cleaning" role is okay, but it is not something worth to die for. It does help to clear up some claimspace, but essentially it is only an invesment which has no guarantee in its outcome, like if Med or Retri is present, things can go wasted.'''

Reversed Pleagueberer ( Chaos )

Ability - "Its a normal pleagueberer but when anyone is infected he dont transforms in pestilice, he transforms in Toxic Gunner  ( The Role Below ) whit REVANGE effect"

Toxic Gunner ( Killing )

Ability : Can Chose one player to kill each night, all his visitors will get Poisoned , cant be used on himself or teamates , if a reversed plagueberer became this will have REVANGE effect

Revange : Can chose up to 3 players, at least one will die ​​​​​​​RNG IS FORBIDDEN! '''I understand that this role is like a sort of "bread-winner" for the faction, but it needs a constant performance, instead of the rampage mechanic. Increase the KNP to 1.5 is nice, or a wildly 2 is acceptable for me.'''

This was all, if you liked it dont forget to look at those Threads :D

[//town-of-salem.fandom.com/wiki/Thread:378859 https://town-of-salem.fandom.com/wiki/Thread:378859]

[//town-of-salem.fandom.com/wiki/Thread:378723 https://town-of-salem.fandom.com/wiki/Thread:378723]

[//town-of-salem.fandom.com/wiki/Thread:383928 https://town-of-salem.fandom.com/wiki/Thread:383928]

[//town-of-salem.fandom.com/wiki/Thread:384362 https://town-of-salem.fandom.com/wiki/Thread:384362]

And feel free to exprim your opinion Insight: I'll edit this later