Board Thread:Role Ideas (Town)/@comment-33521817-20190125091000/@comment-35195751-20190130024351

Bovajan wrote: Name: Decoy

Alignment:

Lore: (optional) Cute

Attack: None

Defense: None

Unique Role: Not sure yet Yeaaaaah, I would make it unique.

Priority: (Optional) Not sure how priority works, but it aint optional (jk, I know what you meant)

Abilities:

-Place a decoy at someones house at night

Attributes:

-If your decoy gets destroyed (aka attacked) the target would appear dead

-If the attacker rampages at the house the target still dies

Lol fair

-If your decoy is destroyed you can not place another one.

Mechanics: (How It Works) You can place a decoy of your target at your targets house.

If the target is attacked the decoy gets destroyed.

The target will then get a message that a decoy was destroyed.

The next day the target will seem dead, however no will is shown.

13 people reported the Jailor for not willing who he jailed the night the SK attacked...

The death note will still be shown. The target can not speak or vote for the day. The next day the person will appear alive again.

'''Er... I dunno, this seems wacky.'''

Like, the mechanics are unique (if only to the game, not this wiki), but this seems to actively destroy the notion of strategy.

I dunno, anyone else want to comment?

-Investigative Results-

Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.

Investigator:, , , Decoy

Consigliere/Witch: Your target has a lot of mannequins. They must be a Decoy.

Goal: Lynch all criminals and evildoers

Wins With: ,

Must Kill: Everyone else

'''*Paradox* you must kill jesters... but you cannot WIN with jesters (nooooooo)'''

Anything Else: