Board Thread:Role Ideas (Town)/@comment-23865306-20190206190939/@comment-31256456-20190215055158

Asew54321 wrote: Attack: Powerful

Defense: None

Unique Role: Nope

Abilities:


 * Choose someone at night to plant a bomb at their house.


 * The bomb will explode the next night dealing a Powerful attack to your target.

Attributes:


 * You have three bombs.


 * Select your target again at night to defuse your bomb and cancel the attack.

Mechanics:


 * You will visit your target on the night you plant bomb, not the night the bomb explodes.


 * Your target will not know that they have a bomb on them.


 * If your target is jailed on the night a bomb is supposed to go off, they will not die.

-Investigative Results-


 * You cannot find evidence of wrongdoing. Your target is not suspicious.


 * , Bomber, , ,.

/: Your target is an experienced explosives expert. They must be a Bomber.

Goal: Lynch every criminal and evildoer.

Anything Else:


 * I'm considering making the kill a Rampage but I feel that will make it too similar to Werewolf.

Purpose/Reason: The main reason I made this is so there's a second claimable TK role. I made it so there's another nonunique TK that can spawn in that alignment. I made it so we have another Powerful TK role.

Achievements:

Oh, Explode: Win 1 game as Bomber (20 MP).

Minesweeper: Win 5 games as Bomber (40 MP).

The Big Boom: Win 10 games at Bomber (100 MP).

Terrorists Win: Win 25 games as Bomber (100 MP).

Tick Tick Boom: Successfully kill a player with a bomb (20 MP).

This Party is the Bomb!: Kill a Werewolf with your bomb. (40 MP)

Boom Goes the Dynamite: Kill 3 evils in one game as Bomber (100 MP). ​​​​​​​This is going to be brief because there's not much to explain: This is too strong because it gives little risk. The nerf it gives is apparently that your bomb only explodes next night, but it's almost a guaranteed kill and it can't even be blocked by BodyGuard I'm assuming (rather like arsonist) making it even stronger. This is REALLY strong. Also, less prone to witch as well as long as there's a Doctor in game. Bomber with Doc/SK/PM/Dis is pretty good actually, but the role has some flaws. In general, TK needs to have some risk. This has risk but not enough. Risk with Veteran is that you could end up killing many many Townies, risk with Jailor is that losing your ability could cost the game (you aren't able to execute), risk with Vig is that you could end up killing a townie and kill yourself. Exception is VH, but no one likes that.

This role cannot, and might also promote gamethrowing too. It's more like a Poisoner actually in terms of values, which isn't necessarily the worst thing, but unfortunately wouldn't work.