Board Thread:Role Ideas (Town)/@comment-36558623-20191027221426/@comment-44236982-20191027223654

Name: Bouncer

Alignment: Town Protective

Attack: None

Defense: None

'''[If they're going to be in a similar fashion as a bodyguard, they should at least be equipt with one form of defense. Having no attack or defense, you need to at least have one to compensate or the purpose of a town protective role is useless. Bodyguard has a vest for himself while a doctor is able to heal themself once. I suggest giving them a BASIC defense status if they vest at least once. Crusaders get a basic attack but no defense, and Trappers have a powerful attack. Eitherway if it's going to be town protective, it has to have some kind of compensation.'''

Unique Role: No

Priority: 3

Abilities: Send dangerous people off your target.

Attributes:

- Visit a player each night, anyone else who visits that player will be sent off.

'''[That's not exactly a protective scenerio. Imagine trying to do this with someone who isnt't a townie and then end up killing two people from town instead. The role would not be doing what it should: protect the town.]'''

Mechanics: (How It Works)

- If a player intending to kill your target visits your target, everyone else who visited your target will die to that player.

'[This is a unique concept. ''However, in a way this kind of reminds me of a mix of the veteran and werewolf but different. Unlike Veteran it's not if people visit YOU, but like Werewolf it's like if you're visiting their target. Both of these are killing roles, meaning that you would rather have to give them a basic attack.]'''

ex.) The Bouncer, Sheriff, Mafioso, and Escort visit the Jailor. The Sheriff and Escort die in this scenario, and it will say the Mafia killed them in the morning.

'''[Here is my one problem with this. Imagine if a Bouncer goes to visit the Mayor that already revealed in addition to lets say the Mafioso, Transporter, Bouncer, Lookout, ETC. You may have protected the mayor, but you just got the transporter and lookout killed- two people who could have been extra votes and very important in this situation. I'm also afraid of a role like this turning into a troll role, mostly because people may try to gamethrow by killing as many town as possible under the knowledge that a killing role may attack another player. Though the odds are unlikely, it is still a possibility.]'''

- You have basic defense against the attacker you're protecting your target from, which is why in the aforementioned example, the Bouncer lives.

'''[So then you're choosing to have basic defense. Alright. I wrote it down as a problem because it was something mentioned earlier and that's all.]'''

- If there are two attackers against your target, you will die.

[Fair enough to me.]

ex.) The Bouncer, Sheriff, Vigilante, Godfather, and Lookout visit the Jailor. Everyone dies except the Godfather and Jailor.

- You have one bullet-proof vest that gives your Powerful Defense.

'''[If you're going to keep this, then you need to get rid of the basic defense. If you choose to keep basic defense, you need to get rid of this mostly because then it gives them the power to cause the deaths of a TON of people and at the same time not face the consequences yourself.]'''

-Investigative Results-

Sheriff: Innocent

Investigator: Sheriff, Executioner, Bouncer, or Werewolf.

Consigliere/Witch: Your target focuses on giving protection to one target every night

[If I were to change it I would've instead made it: "Your target intends to keep unwanted guests out. They must be a bouncer!"]

Goal: Lynch every criminal and evildoer

Wins With: Town, Survivors

Must Kill: All else

'''[Thoughts on this? Not bad! I don't actually think it's TERRIBLE and it's not something that immediately needs to be scrapped. Some things I would keep in mind are the following: 1.) What makes this role different than bodyguard? How is this going to benefit the town? Is there a way to minimize the losses of the people that get sent away? What if instead, you sent away all killing roles instead of sending away everyone else? It would mean putting other townies in danger. It should be an unlimited ability, but if it was given a limit you could try only being able to send people away three times. But again, only Trappers really have any kind of consequences from having to wait.'''

2.) Is this going to have any significant impact on the game? How would it work and be implemented?

3.) What can you try and take away from this to fix?

'''If you work with it it may actually  be a flexible role a good bit. It needs to be more diverse than bodyguard while also more balanced out in regards to what purpose it has for the town but it's not one I can immediately shoot down with a grenade.'''