Board Thread:Role Ideas (Town)/@comment-37867166-20191004075049/@comment-38161154-20191013125313

StickyLegend wrote: This is an edit of my other role idea than only actually got 1 response. (https://town-of-salem.fandom.com/wiki/Thread:397556) I have edited it slightly, given it a better name and (hopefully) made the info clearer. Hopefully this time people will read it 😅. fun Role: Analyst

Goal: Lynch all evildoers!

Alignment: TI oh boy

Attack: None

Defence: None

Unique: No

Attributes and Skills: The Analyst will choose two players at night. The first one has to be alive, and the second has to be dead. It will then tell him which days the alive player has visited the dead player.

Text: “You decide to check for John’s fingerprints on Lucas!”,

“You change your mind, you will now check for Drake’s fingerprints on John!”

“Drake’s fingerprints match with John on N2, N3, N7!

​​​​​​​ just saying i dont think a game would normally last this long 

Sheriff results: Not suspicious.

Invest Results: Lookout, Forger, Coven Leader, ANALYST.

Witch/consig results: He examines corpses for evidence, he must be the Analyst.

Other Stuff: He is basically a buffed Tracker/Lookout, under stricter conditions. Because he has to choose 2 players and hope they match, it is unlikely he’ll find a match most of the time. However the Tracker/Lookout only chooses 1 target and finds visits immediately. The later the game progresses, the better this character will become. As during early game, it is near impossible to find 2 matching people, however, late game, you can match one of the last 3 other people with a recently killed player and you basically have a 1/3 chance of finding the killer.

This may be a little buffed for right now. However, if in the future there is a new faction which is really powerful, I’d like to see a character like this added. You see, there's an issue with this.

1. "As during early game, it is near impossible to find 2 matching people." The issue with this? In a classic gamestyle, you could easily die near the beginning before you could do anything important. And, besides, it is possible for there not to have kills until the 2nd (or even 3rd) day, where that could potentially be you. It's difficult to wait until late game because chances are, you might be dead by then.

2. Sorry to break it to you, but most kills don't have anything to do with fingerprints. What I mean is:


 * Serial Killer: uses a knife to stab somebody. No fingerprints on the corpse, just a stab wound.


 * Mafioso/Godfather: according to lore, uses a gun. No fingerprints, just a bullet wound.


 * Vigilante (as this could count from witch control): Same as Mafioso/Godfather; gun-usage.


 * Veteran: Gun-usage.


 * Arsonist: gasoline lighted on fire.


 * Werewolf: I'm fairly certain the werewolf has claws..? If it does have fingerprints, however, refer to point 1 as it only attacks every two days.


 * Witch Control: magic.


 * Potion Master/any Coven role: magic, or in Potion Master's case, I'm fairly certain they give the drink where the townie drinks it, so maybe the glass? Dunno, but not the corpse.

Point is, fingerprints are rather rare to find on corpses (and Jester is literally a ghost-haunting), so the Analyst might not be the best character to introduce.

(Besides, there's lots of TI.)