Board Thread:Role Ideas (Town)/@comment-28673115-20161221155234/@comment-28673115-20170103214121

Addfire wrote: SnokeSloth wrote: Lumberjack/WoodcutterAlignment:Town Protective

Abilities:Barricade somebody inside their house for the night, protecting them from all visitors EXCEPT The Arsonist and Werewolf.

'''So for example, a lookout wouldn't see visitors? A sheriff wouldn't get a result? What would happen to TIs and MS? Is there a message?'''

You can Barricade yourself Once. Eh

Attributes:If your target is attacked by an arsonist they will be doused and ignited in the same night

Does this cause other targets of the arso to ignite?

if your target is attacked by Werewolf they will die, but the barricade will act as a counter-attack, crushing the werewolf to death.

'''Nerfing the ww, one of the roles that wins the least. Good job.'''

Goal:Lynch all Crinimals and Evildoers

Investigation Results:

Investigator: your target is willing to get their hands dirty, they must be an Arsonist, Godfather, Bodyguard OR Lumberjack

Good.

Consigliere and Witch Results: your target "Works all night and sleeps all day". (I'm a lumberjack and I'm okay) they must be a Lumberjack EDIT: Your target supplies the town with wood, they must be a Lumberjack. Could be better

Sherrif:Your target is Not suspicious. Too powerful. I'm also not sure if the town needs a protective as powerful as this...

But it's also an anti-town, as bad as the transporter... And can a lumberjack protect a mayor?

Well in a way it hard counters werewolf, which is bad and would probably be changed if it became a real role.