Board Thread:News and Announcements/@comment-25646419-20181212134658/@comment-32329805-20181221003318

Yami riku wrote:

Coven Free Ticket System (Still in development)

We have seen many posts about Coven not having enough players and the Steam reviews also reflect this. It personally pains me to see a great expansion to ToS suffering because of a low player base. We had a plan for doing this free coven ticket system after the Unity port but I decided that this was too important to wait. :D Yay Coven won't be dead anymore!

To help increase the amount of users in the Coven we are doing two things. First we are doing another free coven weekend ahead of schedule in order to help alleviate some of the pain Coven users are experiencing while we work on the permanent system to help. '''I'm all in. So, who wants to do some Coven Custom with meh?''' The second is a permanent feature we are calling the Ticket system which was a suggestion from a user on our forums. ? I only check the forums every 500 years

Coven Tickets will be given to users as a free reward and will allow them to play a limited number of Coven games for free. Kewl, is this some sort of Daily Brew drop? This will give the normal player base a chance to try Coven on a more regular basis outside of the free Coven weekends. Coven users should see a much larger player base regularly participating and hopefully start filling up most of the game modes in a reasonable amount of time.

The current design for ticket grants (which is subject to change): 3 Coven Tickets for every 25 games played, up to a maximum of 250 games played. '''And how many games does a ticket grant? 1 game? 30 games in total sounds reasonable.'''

We do plan on rewarding existing players with 25 games played or more with the tickets they would have gotten. '''Yeet. This doesn't apply to people who already bought the Coven Expansion though, right? That would be a slight inconvenience on my part to log into ToS and get 30 free games of Coven even though i've already bought the expansion'''

Since I did not want to slow down our two other developers on the Unity port I am attempting to do this feature, both client and server, entirely on my own. Soo conclusion is it will take a while, or at least it will take a while until the Unity Port is done? I have the first pass of the server tech done and will be moving on to the client work for Unity soon. K It will be my first time working in the Unity code base as I have primarily been focused on the server code. It is also my first time working with Unity tools and in the C# programming language (our server is C++). I expect this will be a slow process for me as I have a lot of new things to learn, but since the AS3 code base is on it's way out the door it is an important step for me to take. '''Alright... so it will be done by the time that i next check the forums? That sounds good, i can wait...'''

Anyways, if you don't mind i'll be celebrating in the corner