Board Thread:Role Ideas (Town)/@comment-82.1.110.77-20170410222600/@comment-29253708-20170410235656

82.1.110.77 wrote: The sympathiser is a non-unique town investigative role with no immunities, and their goal is to lynch all criminals and evildoers

To a sheriff, they will appear as not suspicious. To an investigator, they will appear as a spy, blackmailer, jailor or sympathiser (Your target knows your darkest secrets) and to a consig/witch, they will get a message, 'Your target can sense the feelings of others, they must be a sympathiser'

You may pick someone once per night, you will receive a clue to their last action depending on the sub-alignment of their role and you will be able to hear whispers being sent by and received by them

When sympathising with someone, these are the messages you will receive at the end of the night. If your target finds clues to roles, you will get, 'Your target feels intrigued'. If your target protects or kills, you will get, 'Your target is hiding something'. If your target is a (support) role, you will get, 'Your target feels helpful'. If your target is an (evil) or (deception) role, you will get, 'Your target doesn't feel right' (you will also get that result if your target was framed). If your target doesn't visit or isn't any of the other results, you will get, 'You could not understand their feelings'. You will also be able to hear your targets whispers during the day. So first off, the messages are kind of confusing... "Your target is intrigued." I mean I guess I get that, but it's a NERFED reverse Lookout, reading whispers doesn't have anything to do with this role, and therefore, it's rejected.