Board Thread:Role Ideas (Town)/@comment-32487879-20170326004429

Role: Pharmacist

Alignment: Town Protective

Abilities: Every night, you smuggle powerful drugs to your target.

Attributes:

- You can only smuggle 3 times.

- If you are attacked, you lose all night attributes.

- When smuggling a drug to your target, they will gain a drug icon, for whether or not they will use it that night.

- Veterans will go on alert when using a drug.

- Drugs will heal the person from attack, but prevent them from using their night ability the next night.

- Pharmacists cannot target other Town Protectives, receiving no message, but the Town Protectives will receive a message: “A Pharmacist tried smuggling an unworthy drug to you. You refused to take it!” They will lose a drug.

Goal: Lynch all evildoers.

Wins with: Survivors, Town

Must kill: Mafia, Witches, Serial Killer, Werewolf, Arsonist, Vampire

Investigative Results:

Investigator: Your target keeps to themselves. They can be a Survivor, Vampire Hunter, Witch, or Pharmacist.

Consigliere/Witch: Your target makes drugs for profit. They must be a Pharmacist! 