Board Thread:Role Ideas (Town)/@comment-2600:1700:ACE0:FE0:BC0F:C78:C4A9:F00C-20171227032331/@comment-35417198-20180510170941

2600:1700:ACE0:FE0:BC0F:C78:C4A9:F00C wrote: Type: Neutral Killing

Attack:?

Defense:?

The assassin's job is to kill someone of a specified role, but they don't know who has it. Let's use escort as an example. Each night, the assassin can visit someone's house and search them. If they aren't the escort, nothing happens. If they are, the assassin kills the escort and wins '''Maybe instead they could just find them and kill them another night but the person gets a message. The Assasin has found you and will stop at nothing aside from death to kill you. (and if it's to be more brutal, make them unnable to be ressurected. This status could be called anihilation. But this is completely unnecessary, just something to give the assassin some extra distinction.) I like the flavor of this. Can their corpse be used by a necromancer. ''' If the target is murdered by someone else, the assassin's objective becomes to kill the original target's killer. No one is immune to the assassin in this stage. If the target was lynched, I have a few ideas of what could happen. The assassin could become a jester or survivor, or they could be assigned a new target. Or maybe they become an amnesiac if they fail, losing their sense of self and worth in the midst of their failure. Or they just lose. I don't know. But I think this role could be cool as it could make people more cautious in asking for a role call, as if there is an assassin in the game, you're exposing your roles to him and endangering the target. It's important to note that only town roles can be targeted by the assassin (unless someone has murdered the target, then only killers can be targeted, town or otherwise. This includes Veteran and Jailor in addition to the more direct killers.) '''The assasin shouldn't have a fallback this makes it to easy. Maybe their target changes '''

One issue this could pose is duplicate roles in the game. I think how this could work is that if you find any person with the role you win, but if any one of them dies before you can find them, your objective isn't just to kill another one; rather, you'd have the same fallback objective as normal. Be it a new role to kill or new role to be.  Maybe no fall back to nerf it more.

Perhaps if you've been visited, you will be alerted that someone has broken into your house. This message would also appear whenever Arsonists, Bodyguards, and Investigators visit you, just so that it wouldn't be too much of a dead give away either way. I honestly don't know if this bit is necessary, this is just an option if BMG likes this idea but thinks it's a little overpowered. I don't think it is but I'm only one person with one opinion about this. You are not

I also think for balancing, Assassin and Executioner should be mutually exclusive since there'd be two specific people getting searched, even if the Assassin would arguably have a much easier time of winning the game than the Executioner on average. So nerf it

But yeah, that's my idea. Let me know what you guys think. Give me your feedback.

'''It cant target pestilence because that isnt fair. Maybe a couple others it cant target to.'''

Investigative Results:  Sorry for the revive but nobody commented on this so I felt I should. Great concept but very OP needs a nerf. I recomended some you can pick or choose. Missing some concepts. 6/10