Board Thread:Role Ideas (Neutral)/@comment-26959384-20161108152544/@comment-26959384-20161108193225

Thanks for the reply! I'll attempt to go through all the points. I feel like there isn't much of a way to get rid of gamethrowing without making Fae too similar to Vampires. They would still be a unique NC role though, so maybe it's not such an issue. VH is the only thing that stops Town from throwing and becoming Vampires anyway, so I feel like the hard cap of 3 is enough to prevent intentional conversion.
 * Fairies vs. Town: While I feel like the existence of nonvisiting roles can counter, this would be mostly luck based, so I think I see your point.  For Investigator GM could have their own invest result, while converted individuals could be changelings, with a different invest result.  This would allow them to be found without making them too obvious (since they require stealth with low numbers).  For sheriff they could be like Maf (either GM exempt, or nobody exempt), but I feel like this would make them too easy to find.  I personally think Invest results, combined with the fact that coverted individuals need to adjust their wills to avoid being called out as Fae (if they visit 1 person twice, they're a candidate).  Fae might also be obvious if they're forced to take action, as Escorts, Transporters, TPs, or TKs that do something that opposes town will be suspected.  Sheriff seeing Fae would also encourage Sheriff to intentionally join, which doesn't seem fair.
 * NK/Maf vs Fairies: The idea I had for this was that, in order for fairies to win, the NK and mafia would need to be eliminated by town, but at the same time Fae would need to avoid making themselves a target for evils.  Changelings are fairly weak for an NK, but perhaps NK could get win priority over GM, while GM just has priority over the GF.  Arso and WW obviously couldn't auto loose against GM, as they ignore night immunity.

Invest result for Changelings could be the LO/Forger/Amnes result, as it's a fairly simple claim with few major roles behind it, while the GM might be better as Sheriff/Exe/WW, which would allow the GM to hide but also make them a lynch targets in games where they take the any slot, or a WW exists. I think the Sheriff result could work out, as there need to be reasons to lynch a GM considering they're night immune. I thought about adding them to the Surv/VH/Witch result, but knowing how rought it is to claim as Witch in that space, I decided against it.

Invest:  Gets specifical results for all Fae.

LO:  Can see holes in a rewritten Fae will (rarely)

Sheriff:  Still can't do anything, though maybe it could be the reverse of Mafia where the Sheriff sees the GM but not Changelings.

Spy:  See GM if Mafia attacks them.

You didn't comment on the possibility of Vigi being converted. I'd like to know if you think Fae getting a killing role would be at all fair, or if it's way too powerful (even with a max of 2 shots, and sus cast on the GM).