Board Thread:Role Ideas (Other)/@comment-209.249.55.162-20190303214132/@comment-32576568-20190303222759

209.249.55.162 wrote: This new faction is based around the pirate being the captain. Please reveiw this role because I spent a lot of time on it. Thank you.

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Pillager Captain (Pillager Killing)

Summary -- Ye be a pirate who founded a crew t' pillage th' town.

Attack -- Powerful curious as to why

Defence -- Basic

Day Ability -- Choose a player to plunder

Night Ability -- Plunder that player is it just a kill or what

Passives/Restrictions -- Roleblock immunity, Controll Immunity, Talk to Pillagers at Night.

Investigator --  Your target could be a Vigilante, Veteran, Mafioso, Ambusher, or Pillager Captain.

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target formed a crew to plunder the Town. They must be a Pillager Captian!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires) Seems alright

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Assassin (Pillager Killing)

Summary -- Ye be an weapon master who scuttles fer th' cap'n usin' a variety o' weapons

Attack -- Basic/Powerful

Defence -- None/Basic

Night Ability -- Choose to use a Crossbow, a Rapier, or a Sword and Shield.

Crossbow deals a basic atrayal attack. Rapier does a powerful attack. Sword and Sheild does a basic attack and gives you basic defence for the night. Sword and Shield are unnessecary, plz remove

Passives/Restrictions --  You have two of each weapon. Talk to Pillagers at Night.

Investigator -- Your target could be a Doctor, Disguiser, Serial killer, Potion Master, or Assassin!

Sherrif -- Your target is suspicious. This should be detection immune considering it's and assassin.

Consiglier/Coven Leader/Witch -- Your target is a weapon master working for the Pillagers. They must be an Assassin!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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Marauder (Pillager Deception)

Summary -- Ye be a thief who swabs up all evidence o' a crime.

Attack -- None

Defence -- None

Night Ability -- Choose to rob a player of all clues to their role. The targets investigative results change to: Sherrif--You cannot find evidence of wrongdoing. Your target seems innocent. Investigator--You dont have enough clues to find out what they do.

Passives/Restrictions -- Only 3 robberies. You may rob another Pillager or yourself. Talk to Pillagers at Night.

Investigator --  Your target could be a Framer, Vampire, Jester, Hex Master, or Marauder!

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target steals from people at night. They must be a Marauder!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires) '''So does it just make player detection immune to the Sheriff? Also, this is a dead giveaway should the Invest target a Pillager, since you normally wouldn't target anyone else.'''

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Armouror (Pillager Support)

Summary -- Ye be a survivor who joined th' pillagers in hope o' a better life.

Attack -- None

Defence -- None

Night Ability -- Give up to two people vests each night. Each vest gives the person basic defence

Passives/Restrictions --  You may taget another Pillager or yourself. Talk to Pillagers at Night.

Investigator -- Your target could be a Survivor, Vampire Hunter, Amnesiac, Phychic, or Armouror

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target is a turned survivor who shares his vests. They must be an Armouror!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires) ​​​​​​​Unnessecary 100%

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I will have more ideas shortly. Please tell me what you think about any of the roles. Thank you! Question: What if there are no Pillager Killings?