Board Thread:Role Ideas (Other)/@comment-71.46.89.246-20190313001646

'''The Cult is a faction with two alignments, Cult Killing and Cult Support. Once all Cult Killing roles are dead, the “Cult Necronomicon” (I can’t think of a proper name for this) is given to a Cult Support member. The Cult Necronomicon does not grant Detection Immunity. The entire Cult faction would have a tan color in role lists. Spies can see all visits made by Cult members, including converted Cult members.'''

Cult Killing Roles:

Cult Leader

Summary: You are the leader of a Cult who can convert others to their side.

Cult Killing

Attack: Basic

Defense: None

Is Unique

Priority:6(conversion) 5(killing)

'''Abilities: Convert someone to the Cult. You must wait a night between conversions. Those who you convert will keep their same abilities. You cannot convert Jesters, Executioners, Mafia members, Coven members or Guardian Angels. You can have a maximum of two converted players. After you have two converted players, you will deal a Basic attack instead. If the entire cult consists of converted people, all of them will be dealt an Unstoppable attack.'''

Attributes: Speaks in Cult Night chat

'''Mechanics: Trying to convert someone who cannot be converted will show this message. “Your target could not be converted!” Conversion can be fended off by a Crusader and a Trapper, but not the Bodyguard or Doctor. The target will get the message “A Cult Leader tried to convert you but they could not!” if the Cult Leader tries to convert an unconvertable role, but they will receive no message if the attack is repelled by a Trap or a Crusader. Converted players will keep their special abilities, but their win condition will be solely with the Cult. A few changes happen in certain situations. Converted Vigilantes no longer commit suicide after shooting a town member. Converted Jailors will be able to continue executing even after killing a town member. After someone who is converted dies, the fact that they were a member of the Cult will appear next to their name.'''

Note: 

'''Converted Retributionists will not convert whoever they revive. '''

'''Converted roles always have the option to target Cult Members and vice versa, because this can be used to trick the Town into thinking they were not converted. This must not turn into game-throwing though.'''

'''You can convert Neutral roles as well. Converting Neutral Killing roles can be a huge benefit to you. The best role to convert is Pestilence because while you may die from the Conversion, having a Pestilence on your team is more than a fair trade-off.'''

The message for a converted player dying because the rest of the Cult died is “They died because they failed their Cult.”

Converted players appear exactly the same to the Sheriff and Investigator as they did originally.

Sheriff: Your target is suspicious

Investigator: Framer, Jester, Vampire, Hex Master, Cult Leader

'''Consigliere/Witch: Your target converts others to their secret society. They must be a Cult Leader!'''

Goal: Kill all who would oppose the Cult

Silencer

Summary:  You are a talented killer who can frame others for someone’s murder.

Cult Killing

Attack: Basic

Defense: Basic

Not Unique

Priority: 5

'''Abilities: Select someone to kill. You can then choose to make it appear like the body was killed due to another cause.'''

Attributes: Speaks in Cult Night chat.

'''Mechanics: Select someone to kill every night. You can make it appear like they died due to any cause. You can fake every type of death except leaving.'''

Sheriff: Your target is suspicious

Investigator: Vigilante, Veteran, Mafioso, Pirate, Ambusher, Silencer

'''Consigliere/Witch: Your target frames other people for their killings! They must be a Silencer.'''

Madman

Summary:  You are not afraid to kill at the end of the day.

Attack: Basic

Defense: Basic

Not Unique

Priority: 1

'''Abilities: Select a player during the day to kill. If their Defense is None, they will die at the beginning of that night, and all visits to them will fail. If their Defense is Basic, they will receive the “Somebody attacked you but your defense was too strong!” message at the beginning of the night. You cannot select a player who was protected by a Guardian Angel last night, and you will not be able to attack someone who is jailed.'''

'''Attributes: Speaks in Cult Night Chat. Role block immune, Control Immune, Detection Immune'''

'''Mechanics:  Select someone during the day to kill. The “You have died!” message or “You were attacked but your defense was too strong message” will appear at the beginning of the night. The player will be able to communicate with the Medium but not their faction members. They will not appear in the graveyard. The only thing with a higher priority than the Madman is being Jailed. The Madman will get the “Your target’s defense was too strong.” or “You could not attack your target because they were in Jail” message the instant night falls. Anyone visits to them besides being Jailed will fail. Killing the Jailor will prevent them from jailing their target. If you are dueled by a Pirate, you will kill your original target anyway.'''

'''Sheriff:  You cannot find evidence of wrongdoing. Your target is innocent.'''

Investigator:  Your target could be a Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Madman.

'''Consigliere/Witch:  Your target is not afraid to kill during the day. They must be a Madman.'''

Goal/Wins with/Must Kill: Same as other Cult

Cult Support Roles:

Demonologist

Summary:  You harness demons and monsters for the Cult.

Cult Support

Attack: None (Powerful/Basic with Cult Necronomicon)

Defense: None

Is Unique

Priority: 1(Repelling visitors)/5(Attacking people)

'''Abilities:  Summon a demon at another player’s house. The demon will cause all visits to fail against that player unless they are role block immune. You will even stop Cult member visits. With the Necronomicon, every odd night, you demon will also Rampage at the player’s house, dealing a Powerful attack to your target and anyone who tries to visit that player.'''

Attributes: Speaks in Cult Night chat, Control Immune

'''Mechanics: The message for being scared off by a demon is “A demon patrolled your target’s house so you stayed home.”  The message for dying to a demon is “You were attacked by a demon!” Visiting a player who is being attacked by a Rampaging demon will only show the second message. If you die from an indirect visit to a Rampaging demon, the demon will still cause your visit to fail, but you will be attacked anyway. The Demonologist visit is NOT Astral, and you will die to an alerting Veteran.'''

Sheriff: Your target is suspicious

Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader, or Demonologist

Goals/WinsWith/MustKill: Same as rest of Cult

Priest

Cult Support

Attack: Powerful/Basic/None

Defense: Powerful/None

Not Unique

Priority: 5

'''Abilities: Choose someone to Sacrifice at night. You can choose a member of the Cult, but you cannot choose yourself. If that person dies by lynching the next day, the following night, you will gain a Powerful Attack, a Powerful defense, and you will Rampage at your own house and another house of your choosing, as well as being able to choose another Sacrifice. With the Cult Necronomicon, you will be able to deal a Basic attack to a player every night, along with choosing a Sacrifice.'''

Attributes: Cult Night chat, receives Cult Necronomicon when all Cult Killing are dead.

Mechanics:   The town doesn’t know if you successfully Sacrificed.

'''Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.'''

Investigator:  Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Priest

'''Consigliere/Witch:  Your target sacrifices to gain power. They must be a Priest.'''

Occultist

Summary:  You will disable your enemies with powerful curses.

Cult Support

Attack: None/ Basic

Defense: None

Is Unique

'''Abilities:  Curse someone every night. The next two nights, they will not be able to use their night ability. Your Curse can be stopped by a Basic defense or any form of protection (a Bodyguard will kill you but a Trap will not). With the Cult Necronomicon, anyone who you Curse successfully will be dealt a Basic attack once their Curse runs out. This can only be stopped by a Doctor or a Crusader.'''

Attributes: Reads Cult night chat, can get Cult Necronomicon

'''Mechanics: Being cursed: “You are cursed! You cannot use your ability for the next two nights.”'''

Dying to an Occultist: “They were cursed by the Occultist.”

Failed Curse: Will have the same message as an attack from the perspective of the player who got Cursed, but to the Occultist, this message will appear: “You could not curse your target because their defense was too high.”  No message appears if your target is healed.

Priority: 6

Sheriff: Your target is suspicious

Investigator: Your target could be a Bodyguard, Arsonist, Godfather, Crusader, or Occultist

'''Consigliere/Witch: Your target can summon disabling curses. They must be an Occultist!'''

Librarian

Summary:  You are a brainwashed bookworm who reads everyone’s wills.

Cult Support

Attack: Basic/None

Defense: None

Priority: 4

Not Unique

'''Abilities: Choose a player to research. You will be able to read the will they had at the end of that night. You will read the will that the Forger forged on them if they are forged. You will not read any will if they were Stoned or Cleaned. With the Cult Necronomicon, researching is now Astral as well as dealing a Basic attack, hiding their will from the town but keeping the role.'''

Attributes: Speaks in Cult Night Chat

Priority: 4

'''Mechanics:  At the end of the night, you will see a small Last Will button beside someone’s name, similar to the Last Will button of a player in the graveyard. You can view their last will that way. Their name and this button will stay in the bottom right corner for the whole game, even if they die. Researching them again will show the most current will, and the information shown will simply change so that you see the most recent version. The message displayed to the town when the Librarian kills someone is “They were killed by a Librarian.” If you kill someone with the Cult Necronomicon, Will Stolen will be written next to their name in the graveyard. Their corpse can still be brought back by a Retributionist or reanimated by a Necromancer.'''

Sheriff: Your target is suspicious.

Investigator:  Your target could be a Medium, Janitor, Retributionist, Necromancer, Trapper, or Librarian

'''Consigliere/Witch:  Your target reads old documents. They must be a Librarian.'''

'''Achievements Cult Leader'''

Secret Society: Win one game as a Cult Leader

Brainwashing: Win 5 games as a Cult Leader

Propaganda: Win 10 games as a Cult Leader

Society of Societies: WIn 25 games as a Cult Leader

God Bless Us: Convert Pestilence

Not Convincing: Fail to convert someone

Silencer

Shhh!:Win one game as a Silencer

Unusual Deaths: Win 5 games as a Silencer

Deceiver of the Town: Win 10 games as a Silencer

Expert Killer: Win 25 games as a Silencer

Yeah right: Have two Jailor executions in the same night

False Prayer: Pretend to kill someone as a Crusader

Confused: Have someone who is not a Vigilante die of guilt

Madman

Crazy: Win one game as a Madman

Broad Daylight: Win 5 games as a Madman

Cuckoo: Win 10 games as a Madman

Insanity!: Win 25 games as a Madman

Mental Trauma: Kill an Amnesiac

Paranoia vs Insanity: Kill a Veteran

Demonologist

Summoner: Win one game as a Demonologist

Deal with the Devil: Win 5 games as a Demonologist

Servant of Satan: Win 10 games as a Demonologist

Demonic Commander: Win 25 games as a Demonologist

I’m Scared: Summon a demon

Haunted House: Summon a demon at someone’s house 4 times in a row.

A Dark Art: Die to your own demon

Priest

Faithful: Win one game as a Priest

Religious: Win 5 games as a Priest

Sacred Town: Win 10 games as a Priest

Temple of the Cult: Win 25 games as a Priest

Sacrifice: Sacrifice someone

Holy War: Sacrifice a Priest

Occultist

Magical: Win one game as an Occultist

Mystic Arts: Win 5 games as an Occultist

Master Magician: Win 10 games as an Occultist

Black Magic: Win 25 games as an Occultist

Pinocchio: Curse a Jester

Mirror Mirror: Curse yourself

Librarian

Bookworm: Win one game as a Librarian

Avid Reader: Win 5 games as a Librarian

Literary Agent: Win 10 games as a Librarian

Bibliophile: Win 25 games as a Librarian

Can’t Put it Down!: Research the same person’s will 3 days in a row

Fanfic: Copy and paste someone else’s will into your own and have it be revealed when you die  