Board Thread:Role Ideas (Mafia)/@comment-28584683-20181120005218/@comment-36539941-20181121000444

HerbivoreTheCarnivore wrote: Name: Forenisc

Alignment: Mafia Deception

Description: You are a scientist working to cover up the Mafia's tracks.

Attack: None

Defense: None

Unique Role: Yes

Priority: 6

Abilties: Select up to 3 targets to cover-up at night.

Attributes:

- Selected targets have their manner of death hidden the next day if they die the night they are visited by the Forensic (The death message is replaced by "We could not determine their cause of death"). If a non-Mafia member killed one of their targets, their death note will be hidden to all but the Forensic (similar to how Janitors can view the wills of their cleaned targets).

'''Interesting mechanic. Works a lot like Janitor, I assume. It's a bit UP tho, as covering up how someone died isn't very useful. If it's through NK, Town doesn't really care ; they usually know if NK's SK or WW or Arso early on. If it's through TK, it's in their wills. If it's through Jester, they can deduce that it was through Jester (nobody else died from Jester).'''

What I'm saying is that when you actually do cover up someone's death (which is risky on it's own), it doesn't really do anything, as Town can either deduce what killed them, or straight up doesn't care.

- Only the Forensic is told of how their targets died.

Investigation result: Your target could be a Lookout, Forger, Witch/Coven Leader, or Forensic.

Sheriff result: Your target is a member of the Mafia!

Consig/Coven leader: Your target eliminates the evidence from crime scenes. They must be a Forensic.

Really nice.

Other notes:

- The Forensic visits all 3 targets they select, meaning they are at high risk of dying to Veterans, Medusas, and roles with rampaging attacks.

- Lookouts will still see you visit, meaning multiple lookouts can pool their information together to expose you.

- Trackers will see you visit multiple targets. Spies will also be alerted to your presence if you decide to cover up multiple people at night, as your visit messages and those of others mafia members will exceed the 4 mafia limit.

​​​​​​​Makes sense. It's a really creative concept, and it's a nice role, however, it's UP and the only uses I currently see would be

- Stopping SK's death note from getting out to out GF (SK commonly outs GF in Death Notes)

- Covering up absent Mafia visits (ex. Mafia is jailed, you visit an extra person to make spies think that your jailed Mafia can't be Mafia.)

It desperately needs a buff, as it currently resides in Framer level of usefulness. Here are some buffs that wouldn't change it's main function, but would change up the playstyle to make it a generally better role

- Let it be able to target dead players to figure out exact information about their death (Which role did it, which night it happened, whether it was from the rampage of an attack or they were directly attacked, etc). This lets it find out Stoned roles, roles that Janitor didn't pass on before dying, whether someone was killed by a WW attack because they visited WW or because WW visited them, and on and on. This helps Mafia gain information about dead players, which literally no role can do other than Medium and Retributionist. However, doing so would tell Spies that you do exist, but Spies would probably realize that a lot sooner.

-  Don't really have anything else to say here... can't find any ideas. So that's all for now