Board Thread:Role Ideas (Town)/@comment-2001:E68:544C:D6EF:B5C5:2183:99A8:8014-20180408144455/@comment-2001:E68:544C:DCC1:79CD:FC45:9647:D6DE-20180409021159

NoCarbonRequired wrote: The only use for this would be to give the town 1 night of free information gathering and a free day. Which just drags out the game, and extremely helps town, by supplying them with tons of information.'''YES!! THAT'S THE PURPOSE I MAKE THIS ROLE.''' It would be OP to use this N1, as it allows the Jailor and the Vigi to be able to use their abilities immediately, and allows all TI roles a night to gather information, without dying. '''If Version 1 is chosen, TI would still die to Neutral & Veteran. It only provides basic defense. Jailor would still need to consider before executing. Only Vig has advantage in this case.''' Meanwhile, the only useful thing the mafia can do is use their consig. And if they tried to forge/clean N1, that ability is wasted. '''I was trying to buff framer actually. Consort can still manage to stop TI.'''

The coven gets a night to hex, and medusa gets to waste a gaze. The CL gets to see one role. Same as mafia, some members have upper-hand but some don't.

NK: Arso gets to douse, WW is unaffected, and SK is blocked from killing. '''Indeed. I'm trying to balance NKs' killing mechanics.'''

All other neutrals: GA/surv might waste a protect, but they were stupid to use it N1.

This just seems too broken, it either allows all town to be safe while the evils have a chance at killing each other, or the stuff above happens.

I'll think of a fix in a bit, gtg rn. Maybe I'll try to remove side effects on evils? Or maybe I'll just give up on this role.