Board Thread:Role Ideas (Neutral)/@comment-31390760-20180608200336/@comment-35356104-20180609104304

The "deceive" thing is similar to the reworked Framer in TG. So.. I see this as a combination of Framer & SK. It's not wrong to do rehash if it actually brings in positive effect, but the repetition is just a little little bit unimpressive.

Speaking of NK, KPN is a "must" aspect to consider. By comparing its KPN to other NK, it is the lowest so far. SK has 1, Jugger and Arso can reach the highest somewhere in between 0.9 to 0.8, it just that the Arso has more uncontrollable factors that intervene its KPN. Rogue's KPN comes pretty close to WW at the rate of 0.5. The difference is that WW's KPN can raise higher than 0.5 indefinitely, but Rogue stay pretty solid. I know it has something to backup.

For the "something". That particular deceptive ability is good enough on a factional role, but never enough on NK. NK is a lone force, it has no ally to coordinate its deception well. This "deceive" mechanic which only impact a minority is UP when NK is designed to go against the whole Town. Its effectiveness depend so much on the role wheel. You're lucky if it rolls a whole chunk of TI, but when it happens otherwise? Arso is the example of having problem as such. Arso douse has no effect if Inves is absent. It has nothing to reduce or compensate the "opportunity cost" within the period of dousing. Even though Arso has advantage over the role list where a lot of Investigators present, it still doesn't change the fact that the dousing only hook a specific group of role.

I suggest to this role a deception ability that choose no target of certain characteristic and bring impacts all-around regardless of role, alignment or faction.