Board Thread:Role Ideas (Neutral)/@comment-148.71.56.51-20191124152052/@comment-34703140-20191125090751

148.71.56.51 wrote: Role Cannibal

Allignment NK

Attack-Powerfull

Defense-None oh ok

Goal: Kill everyone that would oppose you or eat 6 people '''nk is usually always kill all who oppose but this could slide. However does everybody else lose if you achieve the second goal or does the game continue?'''

Description: every night chose someone to kill and eat. Your victim´s role will not be revealed but their will be read. Interesting You can also choose to stay at home, granting you basic defense and dealing basic dammage to anyone who visits. Ok, though it’s looking a bit powerful

Abilities: If you eat 6 people you immediatly win the game.

If you get jailed or roleblocked you can decide if you kill your roleblocker. How does this work, how do you choose?

You can´t kill yourself via transporter or witch because one cant eat itself ehh, Logic doesn’t really apply, same goes for werewolf, the werewolf eats (or bites)

Sheriff results: Your target is not suspicious.

Invest results: Lookout, forger, witch, Cannibal

Consig results: Your target likes eating people he is a cannibal. The problem is that an nk needs to kill to win, so with no defence, you never know when you might die, and you will either not get enough kills, or die randomly. So let’s go for one of the best reviewing tactics: comparison.

This role is basically either vest or attack, roles like surv and vet will usually defend on odd nights unless something in particular comes up. So that would most likely be what anyone playing this role would do; stay at home on odd nights and attack on evens (unless of course anything threatening comes up)

*realises it deals basic attack to visitors at home*

Hold up, you could just stay at home all game, then finish things off when it comes to it and you’d be safe. There’s very few ways you could be dealt a powerful attack without visiting. I’d suggest removing the self rampage.

Anyway, doing vest and would basically make it a weaker werewolf; no defence on moons, and no rampage. It’s main advantage is that you can be tactical with your attacks, so I don’t want to remove the lack of defence on attacks, as that’s what gives the role spice. But I would suggest giving it rampage or some other buff that would put it on par with werewolf, but nothing that would remove the tactical aspect of the role.

It might be still slightly less powerful then werewolf, so I’d suggest many minor advantages such as being innocent (already done, a better invest result, rb immune, control immune, etc.

Overall I quite like this role, balancing defence and offense is a very cool idea for an nk. It does need many tweaks as I have outlined and I wish you luck with creating further roles.