Trapper

Mechanics

 * The has the ability to place a trap at a player’s house that will trigger on any visit. Any player who triggers a trap will have their role revealed. If the visiting player intended harm, the trap will use a Powerful attack against the player and grant them Powerful defense. If the visit did not harm the player, it will only reveal the role of the player visiting.
 * It takes one night to build a trap, so you can never place a trap on night one. If you're role-blocked while building a trap, you must wait another night to set your trap.
 * A will be killed by a trap should they choose to shoot your target.
 * Similar to, An will be killed by a trap should they douse your target.
 * Your trap can trigger and attack the night you have it set up.
 * Note that the with the Necronomicon will bypass any trap.
 * A without the Necronomicon will set off the trap, but won't be killed. If this visit triggers the 's Unstoppable attack, all non- players still die, and the  survives and wins.


 * Traps persist until they are triggered by a role visiting or deactivated by the.


 * The dying does not deactivate their trap.
 * If multiple people visit a trapped target on the same night, the trap will identify all roles that visited, but it only kills and protects from 1 attack.

Strategies

 * Unlike, you can protect confirmed without harming any other , as long as a  would not shoot them. Therefore, you are a great protector of all important roles.
 * 2 Trappers setting traps at each others houses gives both of them Powerful protection, enabling them to protect each other if they are attacked. The only downside is that other important roles might be attacked instead.
 * Unlike most other, you don't always want to keep an accurate will. Your traps can still kill people after you die, so misleading evil roles about where your most recent trap has been placed can sometimes benefit the . Write down the roles whose presence you discover via your trap messages, though, in case of a either alive or dead, or a  reviving you.
 * If a non-killing role hits your trap, it will be expended without killing anyone, revealing the roles that set it off in the process. This has a number of applications:
 * You can distinguish between and  claims; all it takes is one entry in their will that hit one of your traps, and you'll know which they are.
 * You can precisely identify people's roles in conjunction with a or.
 * You can determine what roles are present, narrowing down the list of possible claims. This is of great benefit to the.

. Ловец