Forger

Mechanics

 * If there are no kill capable Mafia roles left you will become a Mafioso.
 * Choosing a target causes a note to pop up, allowing you to forge a will.
 * This note is separate from your own last will and will persist even after a successful forgery.
 * Your target's will is only altered if your target dies.
 * Your forgery will succeed even if someone other than the Mafia kills your target.
 * You will waste a forgery if your target does not die.
 * You will keep your forgery if you are roleblocked.
 * A Spy or a Lookout can witness your visits.
 * A Witch can control you to forge someone else's last will, even a Mafia member's or your own.

Strategy

 * If an Investigator or Sheriff discovers you, you can claim you might have been framed, since framed targets appear to be Framer or Forger. Be sure not to say that you WERE framed, because regularly someone does not know if they were framed or not.

Whose last will to forge

 * Anyone who may have important information against the Mafia in their will is a good target: Similar to the Janitor, this information will never reach the public unless there is a Medium.
 * However, unlike a Janitor, if you forge someone's last will, you do not get their real will, and the Mafia also loses that information, which might have been useful to find a Neutral Killing role. Remember this if you have both a Janitor and a Forger and have a target with dangerous info.
 * Try to pick players whose role you know. Your forgery will be more believable if you put your target's role on the top of the will (along with their name). This makes you very effective alongside a Consigliere.
 * If someone called out one of your Mafia companions, you can forge their will and make the Town believe it was a bluff.
 * If you don't know any priority targets, consider how many forgeries you have left and how many more you might need:
 * Early in the game, few people will have acquired dangerous information, your forgery will be pointless.
 * Keep at least 1 or 2 forgeries in case someone appears to have dangerous information.
 * Don't hoard your forgeries for too long; when you get killed, your remaining forgeries are wasted.

What to write

 * Put the name of someone that is not the name of the person you have killed. The person you put the name in will appear as a failed Disguiser.
 * Try to prepare your forgery at least a night in advance. You can only edit it during the night, which gives you little time to make it as believable as possible.
 * If you know your target's role, customize your forgery's visit list accordingly (e.g. an Investigator's will should contain hints at other people's roles).
 * If you don't know your target's role, you can try one of the following:
 * Write fake nightly visits. The majority of roles have a night ability, so the false information can confuse the Town.
 * Explicitly frame someone as being evil (any role that the Town must kill). Even without evidence, you may get this person lynched or shot.
 * If your target whispered with someone, fake the contents of those whispers in your forgery. You can manipulate suspicion on their whisper companion this way.
 * If you aren't sure you can make the forgery believable or don't have enough time, leave the forgery blank or almost blank. Many players don't keep a proper last will, the Town will believe that was the case. (This will probably not work with very active players.)
 * If you have a Disguiser in your family, always create forgeries for your Disguiser's targets. You can write their name at the top of the forgery, which will become the name of your Disguiser's target. This way, the Town won't easily realize the Mafia victim was disguised. This does have a risk, however: If the disguiser is roleblocked and therefore doesn't disguise, your fake will will end up implicating them instead.