Board Thread:Role Ideas (Town)/@comment-84.243.194.150-20190621071517/@comment-39067078-20190623235135

First of all, Pirate is Neutral Chaos.

The main problems I see with this role is it acts as a benign which kills. You only need to rob three people, but the problem is that it's role dependant. There is no way to ensure that there is a role which doesn't visit or there will be people who don't visit anyone else. Your win condition shouldn't be based on if they don't visit anyone that night.

Secondly, dying from visiting an evil removes the whole purpose of an Evil role. It makes the Thief feel insecure and generally evils should not feel scared to visit someone.

The investigation results pins the thief down, you can't claim Spy because you literally die from visiting a Mafia so it makes the benign part null. This can't be reworked as a town because it doesn't win with town and it can't be reworked as a benign because it dies from Mafia and therefore is not truly neutral.