Board Thread:Role Ideas (Rework)/@comment-38127112-20190430033338/@comment-38827817-20190506205813

Neutral Killing

Serial Killer: when attacking a roleblocker they will destroy their will so they don’t get caught instantly, with the message “their will was destroyed by a Serial Killer '''no need, sometimes the roleblocker just dies by sk, and not even bc they visited sk. '''

Werewolf: same change as Serial Killer if they do kill a roleblocker

Arsonist: roleblock immune, also add an indicator on who’s doused (like PBs plague) yeah, they kind of need that.

Juggernaut: remove them no.

Neutral Evil

Jester: if they attempt to haunt an evildoer the haunt will fail I don’t think that would work

Executioner: no changes

Witch: controlling a role that doesn’t visit normally will still visit the person you made them target Yessssss

Neutral Benign

Survivor: instead of vesting, you will reverse your attack onto someone else, you can only do this three times yeah, ok.

Amnesiac: the town will not be notified the role the amne remembered you can’t confirm, i’m Not sure about this one.

Guardian Angel: nobody will know that you protected your target, the only time they will is if they try to lynch your protected target where they will be put off of trial even if voted guilty on, or a person attacks your protected target and gets the message “your target was protected by a Guardian Angel i’m not sure about this one either.

Neutral Chaos

Plaguebearer: no changes

Pirate: remove them never.

Vampire: shouldn’t be in the framed result '''woah, that framed result is AMAZING. It’s my favourite thing in ToS tbh.'''