Board Thread:Role Ideas (Neutral)/@comment-31680260-20170428082957/@comment-31680260-20170430044552

SpicyboiFelix wrote:

Jallybwan wrote: Neutral Killing: Necromancer Night Ability: Control a dead body to attack someone at night. Night Immune and Bite Immunity Control Immune: Yes - Necromancers have to target a dead person to control, and then a living person to attack. Witches would force the Necromancer to visit the target directly, which would do nothing. Unique: No Death Message: You were attacked by a zombie! / was shredded by a Zombie. Invest results: Your target deals with dead bodies. They must be a Medium/Retributionist/Janitor/Necromancer Consig/Witch results: Your target bends dead bodies to their will. They must be a Necromancer! Cannot control someone being revived by a Ret Zombies do NOT ignore Night Immunity Optional: If a body is controlled on a full moon, they will become a Corpse (role that can only win if Necromancer wins). a. ''On odd-numbered nights, the Corpses can chat and vote for ONE of them to perfom a night ability the NEXT night (Full Moon). Only one Corpse can go out, and if the vote is a tie then the one that joined the lobby first ill go out. Killing roles that have become Corpses cannot be selected (this will give Necromancers an extra kill). Mafia cannot become Corpses (they know who the other Mafia are) and neither can Witches (they know the role of everyone they controlled).'' If a Bodyguard saves someone from death by Zombie, they will not die protecting their target. Can only force a dead body to attack someone once, then they must attack using another body. This is because the body dissolves due to the magical energy. Lookout will see the Necromancer visit the target. Veterans on alert will kill the Necromancer.
 * Oh dearie. What is it now?
 * .-. Alright, got an issue. What custom game of no killing roles except Necromancer? What do we do then, eh? Because the Town technically doesn't have to kill em, same as how Witch works.
 * Duh?
 * ...you know, as a nerf to this, you could take this out. After all, what is a Witch to do with Retributionists and Amnesiacs? Just a concept suggestion.
 * GREAT, I ALREADY SEE AN ISSUE.
 * Hey, you use shredded! Not bad!
 * Alright, I'll give it to you. Though, Retributionist and Necromancer both target dead people...
 * Can we get something more creative? Just giving you some work.
 * Duh?
 * GOOD I DON'T WANT ANY DUMB WEREWOLF ATTACKS
 * ...no. That's designated for Neutral Chaos. (well none of us know anyways)
 * LET'S NOT BECAUSE YOU'RE MAKING A VAMPIRE FACTION RIGHT HERE
 * Bodyguards don't need any buffing!
 * ...ehh. This nerfs the Necroman.
 * GOOD
 * GOOD

Dead players will be informed that their body was controlled.
 * ...wait you forgot werewolf dude wtf
 * good

Can win with: Witch, Surv, Necromancer Backstory: I don't really have anything to go with it, but maybe it could have something to do with the Retributionist :)
 * great
 * I need to emphasize this. BACKSTORIES NEVER MATTER IF YOUR ROLE IS REJECTED. IT MATTERS NO MORE ON THAT ASPECT WHEN THAT HAPPENS >_> SO STOP. THE BACKSTORIES.

This is the new and improved version of the Necromancer, because the old post was confusing af :P Alright, immediate issue. What happens when two Necros control the same dead person? And make Werewolf NOT immune?

Also, point a is making another night chat faction. No. That's an entire new role, mate.


 * This should be unique. Two Necromancers would just ruin the game, since nobody could manage with anything.


 * Secondly, no way is that night-chat thing being accepted. That's making a new Mafia/Vampire, and you're making a new class of Corpses. Nay.


 * AND A NEW ISSUE
 * This is not gonna worked in a Ranked/RP game. It depends on Mafia to kill, and it can't kill by itself at the beginning of the game. This, attack-wise, is just a nerfed Serial Killer that depends on people being already dead. Once they're dead, they can do whatever.

However! Can the victim of the Necromancer be controlled? Or no?


 * My final judgement
 * Still doubtful, need some questions answered, but probably gonna reject it.

I meant to put "yes" for Unique. I'll fix that in a bit.

And yeah, we'll scrap the whole Corpse idea. That's why it's optional.

Whether or not WW can kill a visiting Necromancer is up to you - I don't think I have enough experience to make a good call on this.

I did this on the old post, and Addfire didn't like it, but: '''Optional: Necromancer could avoid death by Veteran, but the Vet wouldn't die. (Balances the fact that Necromancers rely on other factions to kill for a short while)'''

Necromancers also have a bit of a snowball effect. They can control ANY dead body, so when they control a body to attack and kill someone, they get a body to use for the next night.

Also, Necromancer is immune to Witches for the same reason Transporters are - they have to pick TWO targets. If a Witch controlled a Necromancer to visit someone, they wouldn't do anything because they need to select a body to attack. There is just too much code involved in this.

And I worded the BG thing wrong. The BodyGuard wouldn't die, but neither would the Necromancer.

So, here are the differences to SK:

- Control Immune

- Does not die to Vet, and Vet doesn't die (This is optional, I personally think it's a bad idea but I don't know what you think)

- BodyGuards protecting their target will neither die, nor kill the Necromancer. This means the Necromancer wastes a night (and a body, so BG still hurts the Necromancer)

- To balance it, the Necromancer cannot kill unless someone is already dead. So it relies on other killers to get something to deal with, but that's only N1 so it's not completely feeble.

- Also balancing, if a Necromancer hits an immune they would need to wait to kill someone else. Why? Normally, they can kill once a night (kill someone with a body, then control the victim's body to attack someone, and so on) but if they hit an immune, they would use the body but get nothing to kill with because the immune survived.

- Doctors who heal someone have the same effect as if the Necromancer hit an immune. (BG kinda does the same thing, since nobody will die)

Necromancers have some advantages over SK, and vice versa. I think it's nicely balanced, but I'm not the one reviewing.