Board Thread:Role Ideas (Neutral)/@comment-37468018-20181111012323/@comment-36539941-20181111175327

RedJevil wrote: BobJeff647 wrote: RedJevil wrote:

Game Information/Background: '''Way too long. It's a nice, dark story, but please make it shorter.'''

It doesn't matter how long it is, does it?

'''I'm pretty sure it doesn't, but most backgrounds right now are 1 paragraph long. I was using that as a reference to yours. '''

- Choose what type of card you'd like to use during the day, and who to perform the trick for during the night.

'''But you just said that you choose the card at night?? I assume you choose at day, correct me if I'm wrong.'''

yeah, you choose what card you're using during the day, then you use that card during the night While I do like the Concept of having a NK that is multi-purpose, I feel that these abilities are just over the top OP. Here are the changes I'd suggest. The point of the role is that 1 night helps the other team 1 night doesn't do much at all 1 night is slightly above average 1 night is mass killing I see what you're trying to do, but sadly, when you add them all up, it's a SK that has better abilities (3 of it's kills are done at once, Powerful attack, Roleblock, Can clean on one of it's kills, Heals other team for a good claim, compared to SK's one kill a night, Basic attack, gets outed by Escort and terrible claim)

Hearts - healing

This one's actually okay. Provides a claim for Joker (Doctor) and doesn't really do anything. Try not to heal people that you want dead, however, as someone else may attack that person the night you heal them, even if the chances are small, just don't.

Diamonds - Mass roleblocking

Here's where problems arise. Roleblocking one person is one thing, roleblock someone and all their visitors is another. I'd suggest changing to a simple Roleblock.

i mean alright, i don't think it really matters too much.

Clubs - Kill + Clean

I'm okay with it. Occassionally erasing info is nice.

Spades -Triple kill

Nope. I know you want it to have an average KPN of 1, but just NO. I suggest reducing this down to 1 kill and 1 poison, so that it still has an okay average KPN, but isn't blown over the top. I'd also suggest that you have to play Clubs, Diamonds and Hearts before you can play Spades, but that's my suggestion.

'''i think doing a ridiculous amount of damage on n1 and then being weak on the next few nights would be interesting. besides, after the Joker uses Spades the town knows they can't mass kill again.'''

'''having 3 kills is powerful, but balanced. this role would have a total of 4 kills in the course of 4 nights, which is average.'''

'''​​​​​​​Sorry to distort your idea of average, but 4 kills in 4 nights is something that most NK's can't achieve. 4 kills in 4 nights is equal to an average of 1kpn. The other NK's kpn's are the following : 1kpn for SK, usually 0.5kpn for WW, (n-1/n)kpn for Arso, and Juggernaut really depends on how powered up you are (starts at 0.5, goes up to 1+). '''

Overall, it's a nice concept, and if we could make it balanced, it'd be an amazing role to play as. Sadly, making it balanced would take a lot of time and effort.

i'm willing thanks. Giving it 1kpn would just be unfair ; SK has that, but they have no special abilities. Arsonist comes close to having that, but they don't, plus all their killing is done at once. Werewolf usually gets 0.5kpn, and in return, they get a chance to hit a lot by hitting popular targets. Juggernaut is OP when powered up, and thus, has a very low chance of ever appearing.

Just lower it's kpn, and it'd be decently balanced.