Board Thread:Role Ideas (Town)/@comment-32576568-20190708015122/@comment-28092296-20190711140556

There are many roles in game that feel explained and clear. The Sheriff has a clear purpose in game: Find the evil roles. The Doctor are Bodyguard supposed to protect roles like the Sheriff, and the Vigilante is supposed to kill suspects that players like the Sheriff find. Everything makes sense and is straightforward, and the mechanics work with each other.

This role doesn't feel like those roles. This role's mechanic of questioning people at night already exists in game—questioning people during the day/voting phase. And showing your will to everybody already exists, too, except in the form of copy and paste. Yeah, this role can confirm itself, but roles like Mayor and Transporter are easily confirmable, and they can also question people—just during the day and not the night. Ultimately, I feel like you've made a role that doesn't fit—it's not an important/powerful role like Mayor and Retributionist, it's not a role that can be used for evils to claim like Doctor and Sheriff, and it's not a role that has particularly thrilling and unique mechanics that add more to the game—like Vampire Hunter and Veteran.

Rather than having the Newsman be a role that shows its will and questions people (again, something that everybody can already do), put this role in a direction that gives it originality and turns it into a role with an ability that the Town can really benefit from. Being able to privately question people or otherwise confirm yourself is fine—again, there are balanced roles in the game that can confirm themselves—it's just that you would need to create another mechanic associated with either talking to people at night or showing wills that makes this role important to everybody else.