Jester

Stats
Role Name: Jester

Alignment: Neutral Evil

Abilities: Attributes: Goal: Get yourself lynched by any means necessary.
 * Trick the Town into voting against you.
 * If you are lynched you may kill one of your guilty voters the following night.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: N/A

Target Other: [only after getting lynched] Choose to haunt one of your guilty voters.

Secondary Target: N/A

Strategy

 * While playing the Jester role can be fun and exhilarating, do not flagrantly abuse the chat by spamming, posting links, or acting unsportsmanlike just to get lynched. Spamming in particular is against the game's rules, and can get you banned.
 * Making various people angry is a common strategy; however, it has to be done carefully in order to make people hang you whether or not they believe you are a Jester.
 * Contrary to popular belief, being mean to people in chat does NOT help your chances of getting lynched. Most of the time, you will end up either getting killed at night, getting reported, or having people think you are a jester, causing you not to get lynched.
 * As a Jester, the greatest threats to you are usually the Jailor and Vigilantes. You will generally be trying to look suspicious in order to get hung; but if they determine you're not Town, these roles have the ability to kill you instantly at night, denying you your victory.  The easiest way to minimize this risk is to try and get lynched the same day you make yourself look suspicious; but if you can't do that, you'll have to strike a balancing act between setting up later suspicions that will get you hung, and looking so suspicious that the Vigilante or Jailor kills you the next night.
 * Timing is tricky for the Jester:
 * The longer you wait before you begin raising suspicion against you, the more likely you are to be lynched. The Town is generally more desperate near the end and may be more likely to hang people without concrete evidence, especially if the Investigator is dead. There are also fewer people to trick, making it easier to get the necessary votes to be put on trial. Weigh this against the risk of staying silent too long and getting murdered.
 * On the other hand, the longer you wait, the more likely you are to get killed at night or to have information about you revealed by a Sheriff, Investigator, or Spy, limiting your options.
 * Remember that if the game ends while you're still alive, you lose. Therefore, while you want to get lynched as quickly as possible, you also want to avoid doing anything that could bring the game to a close before then; you should generally avoid voting people up unless you think it will help you get lynched.
 * Contrary to the aim of being a Jester, sometimes pretending to defend yourself can make you appear as a mafia or SK role. If you claim Lookout and the real Lookout has called you out, continuing to try and defend your claim of Lookout can make people lynch you anyway, under the logic of "If you were really Lookout, lynch the other person tomorrow."
 * The inverse also works, by claiming a role that a town has claimed while on trial. When they are revealed to actually be that role via lynching, the town will very likely lynch you the next day, out of bitterness. This will almost always work, unless an Investigator identifies you as a Jester during the night and survives to report it the next day.
 * If you mess up once as a Jester, it can be very difficult to gain your win, as investigators will likely try and investigate you, and Jailors and Vigilantes may kill you. When you do think you've been investigated, your options vary based on who investigated you; if it was a Sheriff, you need to seem like an Investigation Immune evil (an Arsonist, Witch, Vampire, Godfather, or perhaps a Werewolf), whereas if it was an Investigator, you'll need to try and pass as the Disguiser.

Make a "mistake"

 * Many Jester strategies rely on acting like an evil role who makes a mistake of some sort, such as claiming Investigator and listing an exact role (which makes you look like a Consigliere.) To pull off this kind of strategy successfully, your "mistake" has to be suitable for your level of play; for example, in Classic, it might make sense to claim a role that doesn't exist (which a very new player might make), whereas in Ranked, it needs to be a mistake that even relatively experienced players might make.  If your mistake is too implausible, you'll be spotted as a Jester; whereas if it's too sophisticated, the other players might not notice it.

# is dying at the first night/will die next night

 * A tactic that seems to work sometimes, is to claim a specific person is dying on the first night. Usually, if it the mafia plays their cards well, they will kill the person you shouted out loud and frame you, because of the investigative roles wanting to make sure you aren't just pretending to be a jester. Note that this usually only works on the first day of classic. This rarely works with more experienced players, mostly because the Mafia will be reluctant to go after an obvious named target for fear of running into Town protectives.
 * You can also try and ask for roles by whispering, and if the person doesn't reveal their role, tell them that they are going to die next night. This has a chance to lead the whispered townie to freak out and call you out. However, this strategy is very risky to use, as you can become a target for the investigator.

Failed Whisper

 * Another good strategy is to make it seem like you're whispering to someone, for example type ./w (persons name) we'll win dont worry!  This will look like you are trying to whisper to a mafia person you already chatted with on the last night.
 * "Whisper" someone mid-game; put in the whisper wrong so everyone can see it. They will all immediately suspect you or claim you're Jester. Claim you're new to the game, and they may or may not believe it.
 * Although this strategy has the possibility of working, most of the time it doesn't, and the Town usually won't do anything regarding said failed whisper.

# is immune

 * Claim someone is immune and accuse them. People will wonder how you "knew" they were immune and lynch you. It would help to claim being a Vigilante when there is no chance of one being alive, or in-game. Also if its day 2 say that you shot them last night, town will think you are actually a Evil killing role and lynch you.

Accusing a known Town Investigative role

 * Accusing a known Town Investigative role is a quick way to get hanged. Most people will listen to the Investigator's word over yours, and you will be lynched.

has revealed themself as Mayor

 * By typing in "has revealed themself as the Mayor" people may suspect you for being the Godfather pretending to be Mayor and lynch you. However, they may also guess you are Jester, in which case, you will need to think of a different strategy.

Keeping Whispering

 * Keep whispering to someone and people will think you are a mafia role talking to fellow mafias and lynch you.

Acting inexperienced

 * You can ask what the bloody note is, by your Last Will, and claim you've never seen it before. You should be able, at the least, gain a bit of suspicion on yourself, aiding your goal of being lynched. (Note: If you're playing ranked, this probably won't work because of the fact that players know that you would have 50 games played and you would know what it is.) This strategy is unlikely to work, now that there is a tutorial that explains what the Deathnote is that players are required to play. But there is a new update canceling the Tutorial.
 * Act new in the pre-game lobby and ask how to play. Then, if you get Jester, just ask things like 'What does Consort do?', 'What are the people who talk at night?' and similar questions. They will probably believe you and lynch without doubt, but they could also figure out you're the Jester.
 * Note that these strategies are only likely to work in Classic; it would be implausible for someone to be so inexperienced in Ranked.

I was doused

 * If there is an arsonist in the game it might be wise to say you were doused. That way when someone else gets doused the same night they will know you are lying and possibly suspect you are arsonist. Also when the arsonist lights people on fire, if you were not doused the town might think you're an/the arsonist. But, like all strategies, they might figure out you're a Jester.
 * Try to get a lot of attention while you are doing that, so that the rest of the town will remember that you claimed it the next day. A good idea is to shout and sound panicked like "I WAS DOUSED. OH MY GOD I AM DEAD" and "DO SOMETHING, ARSO WILL KILL ME". When the Arsonist ignites and you remain alive, you will apear to be the Arsonist to the town, since, if you were doused, how are you still alive? Claiming to have been doused a night is a common tactic employed by the Arsonists to buy themselves some time before igniting, so the town is more likely to suspect you.
 * Note: Generally attracting a lot of attention is bad for you however. If you shout in the chat, you tend to get a lot of visits. The Mafia can attack you to set the Arsonist a turn back from igniting if they believe you, the investigators can find out your role or the real Arsonist may pay you a visit. If at all possible, try to time your claim with the arso's ignite, so that they are only one night apart. In the later stages of the game, with less people still alive, the chat becomes less active and people tend to remember the things that were said the previous day. So the more you wait, the more effective this tactic will be.
 * Obviously the real Arsonist will know you aren't doused, but will hardly admit it. Even better, if it's a game mode where multiple Arsonists are possible, they may think another Arsonist doused you, giving you a degree of protection from them.

Staying Silent, misspelling "I am blackmailed"

 * During the day, don't say anything. Then, once somebody inevitably votes you up to the stands, type out the blackmailed message, but with a slight misspelling. For example: "I am blakmailed." Once somebody sees the error, you will almost definitely be hanged as a mafia member trying to fake your way out of punishment. Works best if someone else seems like they are blackmailed, since it will make the town more suspicious.

Saying suspicious messages

 * If the town is in a very bad state, you can offer to start "random lynching." This can bring heavy suspicion on you, and the remaining town will want to get you lynched. The mafia will also know that you're not in the mafia and think you're a neutral role against them, and they will vote guilty.

Staying silent

 * Try staying completely silent. When asked to speak or tell your role, say nothing and eventually you will be accused of being suspicious.
 * When the Mayor reveals and demands everybody's roles, just ignore it and the next day pretend that you were AFK.

Random Lynch

 * Try and get a random lynch going, then simply act either annoying or suspicious enough to get yourself to be the random lynch target. When you have to say your defense, then simply either be silent and reply to the chat when they ask or get suspicious that you are jester. Feel free to reveal during the Last Words. If you fail to do so for one day, then simply ask the Jailor or Doctor to heal/jail you because what you said might get you killed, and that can scare off killing roles even if you aren't healed/jailed. Then keep trying to do so until you are. If you are voted by some people but time runs out, then chances are that you will either get killed at night or voted tomorrow.

Voting Innocent on a known target

 * Vote Innocent when lynching a known evil target. This will make you seem suspicious, especially if the target was in the Mafia, etc.
 * When the town hangs a known Mafia member, vote innocent so then you'll be suspected of being Mafia as well. However, this can attract unwanted Investigative roles your way if you were the only one who voted innocent.

Voting Guilty on a confirmed Town role

 * If there is a confirmed Town role, such as Investigator or Jailor, you can try to get them lynched by voting them, and voting guilty. If you aren't killed at night, then you can, and might be lynched due to the suspicion. However, it is very risky, since you have a high chance of being killed at night.

Team Up

 * Team up with one side and vote with them in exchange for being hung later, and then killing one of their enemies at night. Most people will be willing to team with you for the extra vote, however, the Jailor is likely to execute you. Get people to become slightly suspicious of you, then say something along the lines of: "Guys please don't lynch I am townie but I cannot tell you specifically what role I am." They will either get more suspicious and lynch you, or think you're a Jester, in which case, your plan has failed.


 * Generally, it is better to side with the mafia/neutrals than town because siding with town may make you a kill target for the mafia/neutrals. However, leave the lynching to the townies, as you have a better chance to be lynched by them, than the mafia, and the Serial Killer, as you will most likely survive the game with them, without gaining the win for yourself.
 * Another risky but rewarding tactic is to whisper to a random person on day 2 that you are a Jester, and that if they help you get lynched, you'll haunt someone of their choice. Offer yourself as a weapon! Generally despite the person's role, they will be more than willing to help you to their own advantage. This can be a very clever tactic because if you managed to ask help from a mafia member or neutral killing role, they probably won't kill you. There are a few downfalls to this strategy, though; They may have trouble convincing people to vote you up, a Spy can take notes on your whisper, or they might just expose you.
 * A Transporter can shift the Jester's guilt around using their ability, even using it to kill someone who didn't vote guilty. Therefore, if you can find a transporter, you can ally with them, telling them that they can vote guilty on you and then just shift the guilt onto whoever they think is evil.  The downside to this is that others in the Town may not vote you up if they suspect what's going on and that Transporters sometimes aren't aware that they can shift guilt around.

Strategy for other roles

 * Strategy for other players: If you want the Jester to kill someone else, vote to put the Jester on trial, vote guilty (or innocent), encourage others to vote, and then pull your vote at the last second. A Jester can't kill abstaining or innocent voters.


 * As Mafia or a Neutral Killing role, allying with the jester can be extremely valuable late game. Whispering things to them like "I will get you lynched" or "I will try to help you get lynched" will cause the Jester to want to ally and vote with the mafia. This is especially useful if the jester is already revealed to the town and has no hope of winning unless allying with the Mafia. Even if you end up not getting them lynched, they will often appreciate the effort and vote with you anyway, so allying with a Jester isn't the worse idea for any neutral or mafia roles.
 * Don't rely on them not targeting you after death however. So do not vote guilty in the hopes that the Jester will appreciate your help and not haunt you. First of all, the Jesters don't care much about which side wins, so they may haunt you anyway, despite the role you played in getting them hung. Secondly, the Jesters will be in contact with dead townies and Mediums who will probably ask them to haunt you if your role has been revealed. They tend to listen to other dead people when deciding who to haunt.


 * Executioner turned Jester: Claim that a player of an unknown role is night-immune. When asked for role or evidence, give a brash, salty, or vague response that matches the grammar and style of the Serial Killer's previous Death Notes (if any). Bonus points if the Death Notes have even the slightest relation to your in-game name and you choose your answers based on that. Adamantly deny or affirm your guilt based on how gullible/desperate you believe the other players to be. This will cast great suspicion on you if you had been attacked before becoming a Jester and someone makes a claim that you are night-immune, whether in the chat, Last Will, or Death Note. You could whisper if you can correctly guess the contents of a highly-suspicious one. This has a good chance of getting you lynched.
 * Another scenario is that there are only three people left, and the mafia might vote you. If you don't vote, both people may vote you eventually, and you will get hung. You can also make the game end in a draw if this scenario occurs.
 * A Transporter can shift the Jester's guilt using their ability. Therefore, if you suspect a Jester, you can vote guilty on them and then transport yourself with someone you think is evil.  If you're doing this (and the entire Town suspects a Jester) it might make sense to announce that you're "taking the hit" so nobody else votes Guilty.  You can also shift the guilt around in any other situation where only one person votes guilty on a Jester.  If someone else does vote Guilty, of course, don't transport yourself with them, since you might end up transporting the guilt onto yourself!

Lookout

 * This requires a Werewolf. On day 3 (after the Werewolf strikes), claim Lookout, and claim that one of the victims of the mauling was visited by -name of random person- and say they are the Werewolf. This cannot be true however, since the Werewolf attacks all who visit the target, (including you), thus, getting you lynched upon suspicion. This tactic isn't common, so you're more likely to rely on one or two people calling you out since most people aren't usually aware of how a Werewolf attack works.

Spy

 * In certain scenarios, it might be best to claim you are a Spy. The members of the town will whisper to each other in an attempt to see if you can actually read what they were saying. Since you can't actually read what the whispers say, they will suspect you are a lying Serial Killer or a member of the mafia.

Retributionist

 * When an important role to the Town dies, like a Jailor or a Mayor, you can claim being a Retributionist and that you will revive the person with said role the next night. The Town Protectives will usually protect you that night so you have a lesser chance of getting killed. The next day, when the town will see that you actually have not resurrected the one you said you will, will suspect you. With the mafia voting for you to get you killed without risking facing the Protectives, it is easy to convince just a couple of Townies to lynch you that way.

Survivor

 * One strategy is to claim Survivor early on. The killing roles aren't likely to attack you because they don't want to waste their time on a survivor and the town may get suspicious of you because the evil night-immune roles often claim survivor to explain their night immunity. Towards late game, you can even claim you're a different role which will cause the town to get suspicious and lynch you. The downside to this is that Vigilantes will sometimes take potshots at Survivor claims (in case they're witches or Mafia trying to divert attention away from themselves.)
 * If you're lucky enough to face any sort of accusations, claiming survivor is also often a very easy way to get lynched; the town will almost always hang people who claim survivor under pressure, since losing a survivor doesn't really hurt them.

Doctor

 * You can claim to be a Doctor. Say you have been attacked TWICE, but you used a self heal. Then, when asked, claim that doctor can heal two attacks with self heal. This will not work if there are only two killers (e.g: Mafia, Serial Killer, Arsonist, etc) and someone dies. This would be ideal to claim on a night there are no deaths.

Unique Role

 * Claiming a unique role is often effective, since anyone who actually holds that role will know you're lying; you'll also fall under suspicion if someone else with the role dies. Avoid claiming Jailor in this way, since the real jailor will very likely kill you.
 * You can claim a Unique Role that is already dead so they think you are lying to stay alive; but be careful about this. It's less likely to work in more experienced games, since it's such a transparently false claim that you might be immediately suspected of being a jester.

Consigliere

 * A Consigliere will often pretend to be an Investigator; and a common mistake Consiglieres make when doing this is to list exact roles when accusing people (since Investigators see mixed results instead.) Therefore, you can appear to be a Consigliere by claiming Investigator and naming people's exact roles.

Executioner

 * A very solid strategy is to act like an Executioner, especially a bad one; claim Sheriff, Investigator, or Lookout round 1 and say that so-and-so is suspicious. Ideally, everyone will think you're an Executioner and lynch you.
 * If they don't, and your target turns out to be Town, the town will hopefully lynch you for revenge. You can also claim Executioner outright after getting a Town member lynched; this is a frequent strategy for evil Night Immune killers, so it has a good chance of getting you lynched by more experienced towns.
 * Alternatively, you can whisper to a townie on Day 3 or 4 "I'm executioner, help me lynch (confirmed townie) and I'll vote with the mafia." Since they are town, they will freak out and tell people you are executioner, which will probably get you lynched.
 * Note that any strategy where you pretend to be an Executioner has a serious drawback: If you don't get lynched that night, there's a huge risk that the Mafia or Serial Killer will kill your "target".  If they actually are Town, then everyone will assume you became a Jester, making it almost impossible to get lynched.
 * Additionally, the Town may ignore you if they think that you're a successful (or unsuccessful) Executioner. To avoid this, stay active in the game; talk a lot, whisper, vote frequently, etc.  You want to appear to be an evil role using the Executioner claim as a shield.

A really bad Jester

 * If you pretend to be a really bad Jester, the Town will sometimes conclude that you're an evil role pretending to be a Jester to avoid getting hung and lynch you; however, this carries a high risk of getting shot by a Vigilante or executed by a Jailor, since killing possible Jesters is normally considered part of their job.

Survivor

 * Sometimes, it may be be unusually smart to claim survivor. Especially in the presence of a Werewolf or Witch. This is because survivor claims are always suspicious because evil roles generally claim survivor to last longer. This can help you avoid getting killed at night, and it'll make you look suspicious. However, if you convince the entire town you're a survivor, they may end up not lynching you; additionally, as with acting like a Jester, this carries a high risk of getting you killed by a Jailor or Vigilante.

Disguiser

 * One trick is to, on day 1 or 2, claim Disguiser and say you hate your role. If an investigator checks you, Disguiser is possible. Later, you may become a suspect, for trying to "Double bluff". If this comes up, then say "no", then "wait I mean yes" and trying to confuse people, pretending to be a bad actor, messing up their lie. This will most likely cause suspicion and end up with people hanging you, causing a win. This will only work in game modes, where Disguiser is even possible.

Last Killer Role

 * Near the end of the game, if there is only one bad role left, confess that you are tired of the game running this long and that you are the last killer role. Speak convincingly and back up your claim, but do not be too desperate, lest a smart player catches on and convinces the town otherwise.