Board Thread:Role Ideas (Town)/@comment-32329805-20180429152459/@comment-27575896-20180430195127

Despite the fact that the role is much different than the Crusader, it pays less attention to other roles, more notably the Veteran. Because it deals a Basic attack to all visitors if their target is attacked, it can be a reverse Veteran being able to visit and show the issues there. It is also very easy to use and very annoying to get by despite having no defense. More likely, this will only kill evil roles considering they HAVE to be attacked, minus Vig/VH, but that might imitate the Bodyguard.

This is a largely unneeded buff to the Town considering it does have the ability to backfire, tbut at a very low chance considering if you protect a confirmed townie, usually only other TP or Lookouts will stay on that person, resulting in their deaths. This is not a Veteran rehash, but it highly imatates the Veteran's abilities and the Bodyguard's killing decision abilities, considering you usually will only kill evils in this form.

I see it's based off of the Crusader, but yet it's much better than it itself and has a lower chance of killing townies, which is good. However, this is very overpowered in the short run and can have a lasting effect on the long run. Wiping out killers quickly can provide a quick Town victory, no effort involved if correctly or luckily used, and this plays a MAJOR backlash on the Mafia. Once they lose the Mafioso, the Godfather is susceptible to Escorts, the Jailor, immunities, and all hae the ability to prevent kills and shut them down. Overall, Town Protectives should only keep Townies alive, so they can use their lynching power to their benefit. TP's that kill are backlash to killers who try avoiding them in general. The Trapper itself is very overpowered, killing an attacker and knowing all roles that visited. It's balanced as it takes a day to set up and traps last only once, if a Townie visits and nobody else, no more trap. This role feels no backlash and is less of a protector as it is a killer, maybe it could be a Town Killing. Despite that, though, it is very overpowered considering where it would be. Against the Mafia, which is more normal, very overpowered. The Coven have it a bit easier, but considering killing at the start isn't a good idea, it affects them too. Neutral Killing is the one faction who is perfectly fine and avoids this entirely, as they have little allies available and need all the support they can get.

The name will also need tobe changed, as it makes no sense here. It attacks those who visit a person who is attacked, and doesn't involve the dead.