Board Thread:Role Ideas (Neutral)/@comment-30739178-20190206183002/@comment-38437171-20190206230015

Gob47 wrote: Alignment: Description: You just want to play tag with the. Ha

Attack: None

Defense: None

Abilities: Every full moon, you can visit a house to "tag" a visitor. (C'mon, this is just a friendly game of tag) '''Does BG stop you? I would think not?'''


 * How the tag game works:

You visit someone, and you don't tag them, you'll tag a random other visitor. Visitors will be notified that they have been "tagged." The person who is now "it" has to tag someone within the next 2 days, or they will commit die (Unstoppable Attack). (Unless they are )''' Okay. So Pestilence can help the tagger by just not tagging anyone, so no one else has to commit suicide...'''

Attributes: None

Goal: Don't have anyone commit die because they are it. Good goal

''I'm trying to make something with a new, unique mechanic that shouldn't be gamebreaking. I'm classifying it as a because although it may cause someone to commit die, it will then lose.'' I love this role. It seems like a kind of boring role to play, kind of like a survivor, but it still seems fun. The goal is good but it is kind of out of your control. I like the motivation that the player who is "it" will die, but this seems like a great way for trolls to make you lose. They could just not tag anyone or leave the game. Also, just two more questions;

1. What happens if you die? Will you still be able to lose or win the game or will you automatically lose?

2. You said the person you visit won't be tagged, it will be a random visitor. Will that neccesity persist with other people that are tagged? If so, that seems a little harsh and I would suggest just being able to directly tag someone.

Overall, seems like a super fun role and I'd give it 9/10.