Board Thread:Role Ideas (Neutral)/@comment-34952789-20190830014539/@comment-25615841-20190831104210

Role 

Yeah, this role would be pretty easy. More importantly in my eyes though, it wouldn't really mix the game much. It's going to add an insta-winning NC that depletes the amount of players by one every night. Nothing too interesting in playing the role or hanging it.

If it does make a change to the game, that's pretty much worse - RNG could just screw over a specific faction by giving assassin only townies or 4 mafia in a row. Not to mention how if this role got an NK N1 the town would have to pull off a miracle to lose. RNG is ok when it's executioner or GA, but when the role we're talking about is a mini-pestilence it can become an issue.

I guess you could change the role up by throwing in a mechanic or something, but usually this is just how I see night killing executioners. They carry little gameplay affect but can ruin the game for a player of faction for no particular reason.

Previous Reviews

Basic attack wouldn't work much, because the gameplay would still be one-dimensional, and it would just screw over the role if it gets an NK as its target.

Announcing the target would be a nerf more applicable than  except that town would have no reason to actually protect the targets (especially when they inevitably end up as medium and useless ret) unless not doing so would strengthen the assassin. Basically, there needs to be a threat. (See below point)

To provide town with a reason for fearing the assassin and thus protecting its targets, I would suggest: have it win with everyone but town, mafia and vamps and leave it with the ability to kill a player extra even after it succeeds. Basically, since after assassinating both targets it'll already be Day 3+, there will be little enough players that an extra townie dying could tip the scales in favour of evils.

My favourite way to spice up the role at least a bit would be removing the RNG factor by blacklisting NKs/Veterans/GF from the pool of targets and having it alternate between Town and Mafia. Complicating the role a bit would be one way of making it a bit more interesting, though this would still leave the role in the need of balancing. (See above points)

These two above fixes won't work together since it confirms a Mafia. So, if anything, you could also utilize the other nerf by adding more targets (I suggest 3 targets total), having 1 be mafia (GF excluded) and 2 be townies (Veteram + Roles Exe can't get excluded) and have only the targets know that the assassin is after them, but not the whole town. Note that this would also require all of the targets to be revealed at once at the start of the game.

Alignment change that I noticed 0.2697234 seconds before posting

The bulletproof vest mechanic is good, it's pretty neutral, as an NE that has already won should be should be. If this role is going to get nerfed and act almost completely independently kind of like Executioner, then it should be NE.

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epilo  gue 

everything else is pretty good, and I feel like you could make some pretty solid roles in the time to come :)

apologies if i just said something stupid or just started rambling, haven't reviewed anything in a few months