Board Thread:Role Ideas (Town)/@comment-28092296-20180821004331/@comment-38033150-20190117225256

TheRetroPioneer wrote: You are an sickly and old military conscript Guard - Town (Protective)

Attack: Powerful Defense: None

Abilities: Protect a target once per night Your visits heal and purge your target. You will attack one attacker that visits your target.

seems like a buffed BG

Attributes: As more people visit your target, you will grow weaker. Automatically, if nobody visits your target after three days, you will lose an ability.

now it seems like a weaker bg.

“Growing Weaker” Attribute: As more people visit your targets, you will grow weaker. After one person visits your target, your purging ability will be traded for a curing ability. You now have basic attack. After the second visitor, you curing/healing ability will be removed. You will now attack visitors at random, instead of just attackers. You only give basic defense. After the third visitor, you will no longer be able to attack. After the fourth visitor, your defense will only protect your target from one attacker. You can no longer heal a revealed Mayor. After the fifth visitor, Protective roles (except for Guardian Angels) will only give you basic defense. Poison cannot be cured on you.

Goes from OP to very UP​​​​​​​, also is it visitors in general or just attackers?

Investigation Results: Sheriff: NS Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader or a Guard. Reveal: Your target is an ex-conscript. They must be a Guard.

Potential Crusader Rework idea: This role could work as an idea for a Crusader re-work, since it makes you weaker as time goes on. Similarly to how Crusaders are considered overpowered Doctors, this idea could balance out Crusader by slowly making them less powerful over time.

Goal: Same as the Town overall: like the idea but nah/10