Board Thread:Role Ideas (Neutral)/@comment-31770642-20170902155910

Role name: Mental Patient

"You are an escapee from a nearby insane asylum. You believe you're something that you're not."

Alignment: Neutral Benign

Goal: Win with the role you believe you are.

Concept: this role relies on the "unreliable narrator" trope. The game will tell you that you are a role you're not. The role could be Escort, Survivor, medium, Doctor, BG, Transporter, Arsonist, Witch, Executioner, Jester, Veteran, Vampire Hunter, vigilante, Sheriff or Lookout.

You'll be able to visit townies as this role, but nothing will actually happen. You're not actually a transporter, you just think you are. You could try and shoot someone as vigilante, but you couldn't kill them. They'd appear as immune. You could try and interrogate someone as sheriff, douse someone as an arso, heal as a doctor but all will fail since you're insane.

The goal of this role would be to add uncertainty to the game. So when town says that "you can't be Doctor TP is taken"... Well, maybe you really are the Any. But maybe you're just crazy!

Also adds chaos, an insane vigilante could say "Mary is immune, she must be GF". Does town trust the vig, or is he insane?

When the mental patient thinks he's town it adds a bit of a buffer to mafia as well. Say Fred is claiming sheriff but has no proof; all his results are NS. Town could use the poor crazy guy as an extra vote, but he could also be faking it as mafia.

When the mental patient dies, their true role is revealed to themselves and the town.

Just an idea I had that I thought would make the game more fun and unpredictable. I thought it'd be cool to have, in addition to all the lying, someone who genuinely believes something that isn't true.



Credit to someone on Reddit who deleted their account :/  