Godfather

Mechanics

 * You can pick a target to attack each night. Your decision overrides whatever choice is made by the ( if  there is one).
 * If you are role blocked, then the will attack his own target.
 * If there is a live (and they are not role blocked that night) then they will do the killing for you. This has the following implications; only the person who does the actual killing will:
 * Be visible to a who watches the target.
 * Get killed by a, or an alerted  at that location.
 * Get an immunity message if the target has Night Immunity. Note that if the does the attacking, the Godfather will not get an immunity message for ordering an attack on a target with Night Immunity.
 * Leave their Death Note behind for the Town to see in the morning.
 * If there is no, or if the is role blocked, the Godfather will perform the kill personally and will be subject to all of the above instead.
 * If the is alive at the exact moment the Godfather dies, the  will be promoted to Godfather.
 * If both the and the Godfather die in the same night, whoever is promoted to  will instead become the Godfather.
 * If there is no when you die, then a random member of the Mafia will become a ; they will not be able to become a Godfather.
 * You can talk with the other Mafia at night.
 * Currently bugged: If the is controlled by a, they will still attack the Godfather's target.

Strategy
It is important for the Godfather to give orders to his and to make the most use out of all of their abilities. It is also important to listen to your and make use of any knowledge that they give you.
 * If you are pressed to claim a role, the most obvious choice is, since that's your investigative result. However, a lot of people find that claim suspicious, so don't be surprised if they do not believe you.
 * Be cautious about claiming it unnecessarily though; the also knows it's your most obvious choice (and it's also the obvious choice for an .) In the late game a desperate or aggressive  might lynch you for claiming it if they have no other leads.
 * Claiming is also difficult if an important confirmed  role like the  or  has died at night, since the  would wonder why you weren't protecting them.
 * Of course, if there is only one slot, once the real one dies, you will likely be lynched because Bodyguard is such a common claim for both the  and the.
 * If you are sure a isn't listening, then it is a good strategy to tell the  who to kill in case you get lynched, jailed or controlled by a . This will only work if there is no  and if you are playing Classic then there probably won't be.
 * If you are jailed on Night 1, try claiming and tell him if you help him lynch your target you will side with the . That would explain your Night Immunity and keep people off your case for a while. Of course this could backfire if the  chooses to execute you the next night.
 * Tell your not to say their names if you are uncertain if there is a, so that you are not accidentally revealing your names. Deception is your greatest power. Use it to throw an  off your scent.
 * If a member of the is not following your orders or acting dangerously (voting against fellow members of the, using names in the night chat), claim  the next day and accuse that person. This might sound like gamethrowing, but it confirms you as a Townie, and the threat can be neutralized. This is called "Bussing."
 * Occasionally, when facing a, , or , it can be useful for you to bait them into attacking you in order to protect your other . This is generally only a viable strategy when you just need one more night or when you already have at least a plurality, since you'll out yourself as a role with Night Immunity in the process. And if you're going to bait by making yourself appear to be evil (generally necessary to bait a ), make sure the is already dead!

If you are attacked, act natural. Most Godfathers will not say anything during the day if they were attacked. A few carefully worded lies can keep you from being hanged. Clever tactics: Claim that you are a on Day 2 and that you attacked one of the members in your  but they were immune. Keep telling the Town to lynch them. The will realise that a  can't shoot on Night 1 and assume you are an  or  and that the person you called out is your target. This strategy helps you in several ways:
 * If attacked by a, you can claim that you were a and used your vest. Do not claim you were jailed; a real  would know that you're lying and execute you the next night. Claiming to have been healed by a  can sometimes work, too, though if the  dies and kept track of who he healed this could backfire. Also, a  heal would not produce an immunity message, so the  can call you out for that. Claiming to be a  rarely works, since the  has little reason not to lynch a  who has fallen under suspicion, and may even take him for a  or  (if there is a possibility of a  role).
 * An has Night Immunity, giving credit to your guise since you have Night Immunity as the Godfather.
 * The member of the you called out will be considered a Townie (Note: if you get outed as Godfather somehow, and people find out your role, then smart townies might think your "target" is also Mafia, since this is a common Strategy.) since the 's target is always a Townie, and though it goes without saying:
 * You've now removed suspicion from yourself and another member of the, since most people will ignore an and a  once they've been revealed. Of course, this requires the co-operation of the other member of the , and in some games as Godfather, they'll think you're ratting them out and tell the  you're the Godfather or that you're.
 * You obviously don't want this to happen, since it crumbles the façade you're trying to build. However, it should be noted that this is dangerous to explain to the members of the during night 1, as any  listening in can call you out the next day.
 * NOTE: In Ranked, this requires the existence of an, , , or Any slot, as long as a slot that could possibly be a Townie that is not the or a . Otherwise no one will believe you're the , as it won't be possible. Also, being a supposed  may draw the attention of the , who may jail and execute you just for the sake of killing an evil role.
 * Try to get a non- lynched as early as possible. If it works and they are, you can claim you are and you will work with the . If it doesn't work, try to lynch them all game; the  will say you are a bad . If the Townie you tried to get lynched dies, the  will not lynch you out of fear that you have turned into a.
 * One of the quickest ways to lead to downfall for the Mafia are Death Notes - if the Mafioso is role blocked and you kill someone, leaving a different death note, then the Town will know that either the Death Note has been changed or, more likely, the person writing it wasn't the same person as the one writing the other death note. The easiest way to avoid this is for the Godfather to copy the death note of his Mafioso, so that the town has no idea when one of them has been role blocked.

Dealing with Townies/Neutrals
Dealing with an : If you are concerned that you may be visited by an Investigator, claim Bodyguard when pressed to claim a result, since that is the only Town entry in your investigative results, and since it is very hard to disprove. You can even claim to have used your bulletproof vest if someone calls you out as being immune.

Dealing with a : A Sheriff cannot see you as a Godfather, but they will most likely call you to the Town as being "not suspicious". You should say any Town role or any role with Detection Immunity after that, and make up a Last Will if needed. However, if there is evidence mounting against you, for example, if the Lookout saw you at a dead player's home, there is little you can do.

Dealing with the : Like all evil roles, you should have a claim ready for if you're jailed.
 * The most obvious choice is to claim.
 * Alternatively, you can simply claim some other role, such as Sheriff or some other role which will be drawn up for easily, and hope that the Jailor hasn't yet cross-referenced your role with the . You may be in trouble if their Last Will is exposed to the, but it's preferable to delay the issue and hope you can win before then than to be executed immediately by a suspicious Jailor!

Dealing with the : Once a Mayor has been revealed, it's a war between you and him in terms of commanding your faction, as both of you are the leader of your respective alignments. As the Godfather, you know the identity of all the fellow members of the Mafia and can easily communicate with them in the night. However, the Mayor faces many difficulties related to these two aspects due to his inability to send or receive whispers and the lack of privacy from belligerent roles during the day. These are the Mayor's biggest pitfalls, which you can use to your advantage.

Immediately trying to kill the Mayor is risky, as a Bodyguard could be protecting him. However, Blackmailers are completely unaffected by Bodyguards. A blackmailed Mayor is unable to reason with Neutral roles, instruct other Townies, or reply to them. Thus, the blackmailed Mayor is effectively stripped of all his powers sans the triple votes he has. This tactic has its flaws too, however, as the Mayor could be protected by a Jailor or Transporter, and a Lookout will be able to call out your Blackmailer if he is present.

Dealing with a : You can whisper and try to convince them that your Mafia has a better chance of winning than the Town. In return, you can promise them not to attack. In the best case, the Survivor will help you lynch the Town or Neutral Killing roles in the late game; in the worst case, they will simply rat you out to the next Townie they see.

Dealing with a : The Mafia can win with Witches and it is very common for them to work together but an ill informed Witch can cause serious problems for you. If you or your member of the Mafia are repeatedly controlled by the Witch, it may be a good time to identify the Witch as quickly as possible.

Dealing with a : A major obstacle in the way of Mafia's victory is the Serial Killer. The Serial Killer is a wildcard that can make or break the Mafia. Using Mafia role strategies listed below can stop a Serial Killer. However, as Godfather there is little you can do, due to the Serial Killer's Night Immunity. One small strategy that can assist your victory against Serial Killers is to pretend that you are Town and to bait the Serial Killer to attack you. When the day comes say that you were attacked but you were healed by a Doctor (Serial Killer's usually can't accuse you of being the Godfather without revealing themselves in the same round as their attack, but they will usually do so in their next Death Note, so make sure to get rid of them as soon as possible after being attacked). Because of the Serial Killer's night immunity and the fact Serial Killer wins over Godfather or any 1 Mafia vs Serial Killer situation, getting a Serial Killer when there is a small group is vital for a win. A more risky strategy can be done once you find out the Serial Killer due to immunity. Claim you are Witch and you have been controlling the Serial Killer. Proceed to convince the town on how lynching you would not benefit over lynching the Serial Killer. You could also try saying you will side with town. It is also possible claim Sheriff after finding the Serial Killer, then accuse Serial Killer of being the Serial Killer. If you succeed, the added perk of the Town's trust is gained.

Dealing with a Rogue Neutral: Sometimes Serial Killers, Arsonists and Werewolves will admit that they are a Neutral Killer, recognizing they're going to lose, and instead "work for the Town," meaning they will only attack players the Town tells them to. Essentially, this is gamethrowing to help the Town win, and they will target you and your Mafia members first. Although this is challenging to counter, since it deals with fighting someone suicidal, there are several ways to keep your team intact. If you have a Blackmailer, you should obviously continue to blackmail that killer and convince the Town to hang them. If you have a Consort you can role block an Arsonist over and over again. It is also possible to simply remind the Town they are gamethrowing by not hanging an enemy.

In Conjunction with Roles
While it may be tempting to micromanage your Mafia and give orders to everyone, remember that are a constant danger; even just revealing that you have a Mafia member of a particular type can compromise their ability to claim the Town role on their Investigative result if the Spy later reveals this to the Town. Therefore, try to word your instructions to your Mafia as circumspectly as possible (eg. telling them to "do their thing" rather than "forge that person"), and avoid giving them unnecessary orders if they seem to already know what they're doing.


 * Make sure your Mafioso is choosing a target every night in case you get role blocked, and listen for feedback on whether they saw an immunity message if their attack was unsuccessful. Also, make sure they leave any important information you want to reveal to the Town in their Death Note, such as immunity.


 * If the Consigliere tells you their results each night, use that to determine who to kill; if they just tell you to kill someone, listen to them. If they discover a  role, you can out them in the Death Note, though sometimes it can be more beneficial for the Consigliere to accuse them publicly while claiming, gaining the town's trust.  Alternatively, a Consigliere will sometimes remain silent to avoid revealing their role and the results they've discovered to a possible ; even if they say nothing, you can still glean information from their actions:
 * If a competent Consigliere discovered a vital or highly dangerous role (like a or a Neutral Killing role), they'd usually tell you the next night.  Therefore, if the Consigliere investigates someone and says nothing the next night, that person's role is probably not very powerful or alarming.  This can be used to draw information from a Consigliere's visits even after they've died, though remember that you can't deduce anything about someone they visited the night they were killed (since they wouldn't have had a chance to say anything.)
 * As a general rule, you should keep track of who the Consigliere visits, and avoid killing people the Consigliere has visited and remained silent about. In addition to the fact that their role probably wasn't powerful enough for the Consigliere to mention, this has the added advantage of rapidly reaching a point where the Mafia knows every role.
 * For the same reason, when the Consigliere reveals a weak role like, consider passing over them for now and killing targets with unknown roles instead; this will increase your chance of finding more powerful roles like the or  early on.
 * Conversely, if the Consigliere has investigated most of the other roles and hasn't said anything, any Neutral Killing role you're searching for is probably among the people they haven't visited.


 * Coordinate with a Blackmailer to silence dangerous without revealing their wills; if you suspect someone is an Investigative, blackmail them every night instead of killing them.  While you can also try to get blackmailed targets lynched, be warned that this is a fairly obvious gambit and will often attract suspicion to you, especially once it becomes clear that the person you accused was blackmailed.  Don't ask the Blackmailer for information on whispers - it needlessly lets spies know that you have a Blackmailer, and any competent Blackmailer would tell you if there was important information without being prompted.


 * Similar to the Escort, use your distraction to stop pesky from revealing your Mafia's identities and to suppress dangerous roles. As a last resort, tell your consort to role block the Serial Killer if need be, and put the Serial Killer's name in their will.  Be cautious about saying anything in chat that reveals that you have a Consort, since this will compromise their ability to claim.


 * Generally speaking, you don't want to interact with the Framer at all, since letting a know that you have a Framer weakens them significantly.  Do not tell them who to frame unless you're absolutely certain there's no Spy and that you know who to target better than they do.


 * As with a Framer, you don't generally want to say anything at all to your Disguiser, since having a Spy become alert to the fact that you have one (let alone who they disguised as) will undermine their effectiveness. If you need to tell them to do something, use vague commands like "hey, time to do your thing" or the like.


 * As with Disguisers and Framers, giving obvious orders to Forgers tends to undermine them if you're overheard by a Spy; for the most part, you just have to trust them to write the right thing, and you should limit your commands to a vague "do your thing" as much as possible.


 * Mafia Killing roles should team up with Janitor for the most efficient usage of their abilities. A cleaned Town member can make it easier to lie about roles and can thwart an 's Last Will logs. Since the Janitor's cleaning is obvious, you can order them around somewhat more directly than most roles; but you might want to be a bit circumspect out of courtesy to them if it's not clear they'll want to clean and they haven't yet outed their presence by cleaning previously.