Board Thread:Role Ideas (Neutral)/@comment-31167710-20170217042306/@comment-27398195-20170217224839

Bokkunthechoa wrote: I'm gonna be honest, this is the worst name I could have given this role. It would be pretty easy to change potatos into bombs. However, that would be far less of an entertaining read. Therefore, I give you Spud, the potato farmer.

​Time for my role review.

Role: Spud

Alignment: Neutral Killing

Description: A potato farmer with explosive produce.

Goal: Eliminate anyone who would oppose you.

Wins With: Spud, Neutral Evils, and Neutral Benigns.

Abilities:

-Arm a Potato every other night. You can set its detonation timer from zero to three turns. Only you will ever be aware of this timer.

​So why not set it to 0 and basically just get a kill every night?

-You can throw Potatoes to any players within range. The range is the detonation timer plus 2. (Example: If you're player number 7, and the timer is set for 3 turns, you can throw your Potato to all players between 3 and 11.)

​So to a maxium of 6 kills?

​That's lower then 50% of the players >_>

Attributes: 

-Spud is immune to Roleblocks, Bites, Potato death, and death at night.

​Okay

-Delivering Potatoes counts as a visit. Detonation happens automatically, without any visit.

-The delivery and combustion of Potatoes pierces automatic night immunity. (Doctors can still heal you, being in jail will protect you, and a Bodyguard/Survivor's vest will keep you safe.)

​But vest=immunity

​pierce goes through night immunity >_>

-Other players may deliver Potatoes to any player within two houses of them.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">​​So basically hot potato >_>

Special:

-If a player in possession of a Potato at the start of the night is visited during the night, their Potato will be stolen. This has priority over delivery, and does not refer to the Spud's initial delivery.

​EVEN MORE HOT POTATO.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-If multiple players visit a single Potato carryer, the list of who takes the explosive is as follows: Escort, Consort, Investigator, Consigliere, Sheriff, Disguiser, Framer, Forger, Janitor, Vampire Hunter, Blackmailer, Doctor, Bodyguard. Killing roles don't take Potatoes on visit.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">​Okay

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">​I give props for you not making it RNG *claps*

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">​Also VH=Killing.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-If you are transported, the person you are switched with will end the night with the Potato. This trumps all other methods.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">​Because it's the transporter and that needs to be more OP >_>

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Spud and other players carrying Potatoes deliver produce at night through a moon icon (reskinned sun icon).

?

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">Investigation Results:

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Investigator: Your target owns weapons. They must be a Vigilante, Veteran, Mafioso, or Spud.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">​I'm okay with this, it makes sense.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Overhauled Investigator: Your target talks to themselves. They must be a Medium, Janitor, Jester, or Spud.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">​Nope

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Consigliere: Your target is weaponizing potatoes. They must be a Spud.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Sheriff: Your target is a Spud!

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">Messages:

-Arming Taters:

To Spud: "You've decided to arm your Potato for X turns"

-Delivering Taters:

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">To Spud: "You delivered your Potato to (player_name)."

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">To Receiver: "You discover a mysterious Potato in your home. It reeks of danger."

-Potato Explosion:

To Receiver: "You were baked alive by a Hot Potato!"

Purpose: The spud is supposed to be a role that rewards NKs for playing smart, and other players for communicating. With strategic use of detonation timers and range, you can trick the Town into suspecting the wrong people. The importance of allowing anyone who receives a Potato to deliver it to other players is because it adds a layer of strategy. If the Town doesn't communicate, then it's up to chance on who gets blasted. If the Spud doesn't throw erroneous data into the discussion, then the Town can easily protect players from getting mashed.

​Woohoo, more panic.

On the flipside, can you really spare the TP on this guy? Everybody already knows who the jailor is, right? If you aren't on him, then who's going to stop the mafia from killing him? And what if there is more then one potato in circulation? These are the kind of decisions Town will face against Spuds.

​If we know who the jailor is, why not let the jailor execute the Spud?

I've put a lot of thought into this. Specifically, on how to separate it from the Arsonist or Werewolf without just making Spud a buffed version of them. I'm actually kind of proud of this one, so please be gentle. I'll see about adding a backstory and achivements after gauging the initial reception. I hope that this piqued your interest.

Clarification #1: The player who gets killed by the Potato is the player who ends the night with it. If the night starts with a Potato at detonation timer 0, then it kills the player who receives it. Example: Fartwad starts the night with a Potato. Unbeknownst to him, the detonation timer is at zero. He delivers the produce to Kittymittens. Kittymittens dies that very same night by the Potato's explosion.

Clarification #2: If the player holding the Potato is killed, the explosive is removed from circulation. ​It can kill only 6 people max, which is the smallest in the game (unless there is something I didn't read correctly about the ammount of bombs it can plant) So basically it's a more UP arsonist, just barely under Arsonist's 7 kills max.

​Rejected