Board Thread:Role Ideas (Mafia)/@comment-32994909-20171021125536/@comment-32994909-20171023205004

ZedKiller13 wrote: JamJamalWiki wrote: There needs more Mafia Support, there is currently too much Mafia Deception. Here's my idea:

Coiler (Mafia Support)

Unique: No

Attack: None

Defence: None

Summary: You are a coiler who handles trip-wires.

Priority: 1

Sheriff: Your target is a member of the Mafia!

Investigator: Your target could be a Spy, Blackmailer, Jailor, Coiler or Guardian Angel.

Witch/Coven Leader/Consigiliere: Your target places trip-wires. They must be a coiler.

Mechanics: You can place a trip-wire three times.

You can visit anyone to place a trip-wire on them, including other Members of the Mafia, you cannot trip-wire yourself.

The trip-wire will cause any non-Mafia visits against your target to fail, it will produce the message: 'Your ability failed because you stumbled over a trip-wire!

So most likely this will cause that person to VFR the person they attempted to as they could be a possible Mafia member.

All visits against your target will fail, except other members of the Mafia, the Jailor and the Transporter.

'''So only two roles are affected? So a Pirate attempting to plunder someone has the plunder fail ONLY if that person is tripwired prior? So he can fail every night?'''

The trip-wire will only last one night.

Ways of how this role could be used:

'''We have a consort and a blackmailer for that reason. Consort to block the TP, blackmailer to shut up the Lookout. Also, ALL VISITS. Including Mafia apparently. Add that Mafia aren't affected or something.'''
 * eg. a Mayor revealed. The coiler could place a trip-wire on the Mayor which will cause all Town Protective and Lookout visits to fail, the Godfather can select the same target and successfully kill the Mayor.

Doesn't help much, as the Mafioso will probably just be lynched afterwards as it confirms him.
 * eg. the town asked a Vigilante to shoot your Mafioso, you could place a trip-wire on your Mafioso causing the Vigilante's visit to fail. (The Vigilante would have to out himself and get Town to believe that he stumbled over a trip-wire.)

Again, they lynch him or they lynch you instead.
 * eg. your Godfather keeps getting roleblocked or witched, trip-wire your Godfather to stop the pesky Escort/Coven Leader/Witch.

Further information:

You cannot trip-wire yourself even if you're transported or witched into targeting yourself.

A transporter is completley unaffected by the trip-wire.

Your trip-wire will fail if your target is jailed.

If you visit a Veteran or Medusa on alert or stone-gaze alert, you will die, any other Mafia visits will die, a Transporter would die, but your trip-wire will save anyone else who visits them. (because their visit would fail, whilst yours, your other members of the Mafia and the Transporter's won't)

If a Werewolf/Pestilence/Juggernaut rampages at a target who has trip-wire on them, their visit would partly fail, but they will still kill anyone whose visits did not fail, i.e. the Coiler's, other members of the Mafia, the Transporter's.

Trip-wire will not stop astral attacks, such as an Arsonist's ignition or a Hex Master with necronomicon's attack,

The trip-wire does not provide any defence whatsoever.

Please review carefully and I hope you like my role! It's a good concept, but it's basically a buffed Escort rehash that blocks every role but two roles.

I don't think this role can be fixed, but an idea could be that it can't stop role-block immune roles (such as Pirate, as you mentioned in your reply), they will also get a message saying something along the lines of, 'You jumped over a trip-wire.' So they will know the Coiler placed a trip-wire there without being affected, which would nerf it.

But now that I've said it that way, this role is basically a reverse-Consort, so it's a pretty bad idea. :/