Retributionist

As darkness falls, a young boy walks home hand-in-hand with his mother. The Medium gently tucks her son in to bed. The boy drifts off to sleep. The only noises heard that night were a knock at the door and a faint scream.

Awakening the next day, the innocent child stares in anguish at the body of the woman who raised and loved him. As tears fall from his face, he calls out, hoping to wake up from this nightmare. Receiving no relief to this pain, the weeping boy staggers into the town square to share the horrific news. Returning home that night, the broken boy collapses onto his bed. Falling asleep, the boy looks up at the stars and wishes and prays to be with his mother again.

As the sun rises on Salem the next day, a young boy walks into town hand-in-hand with his mother.

Mechanics

 * The is a unique role; there can never be more than one in a match. It also means that an  cannot remember the.

Reviving a target

 * You can revive a during the night phase. The restrictions are:
 * Your target has to be a.
 * Your target has not left the game. Other forms of Suicide do not restrict you.
 * Your target has died before the current night, e.g. was lynched this day or died the previous night.
 * They were not cleaned by a.


 * Your target will be resurrected even if you are killed the same night.
 * You will not use your resurrection if a forces you to visit any target.
 * If you select to revive a who has not left the game and has not been cleaned by a, and that person is not brought back to life the next day, then you can assume that they are a , since a  who has disguised as a  role cannot be brought back to life. The  will see an option to revive the , but the  will receive no notification about someone attempting to revive him. The  will receive no notification about the revival failing, but should be able to notice that the target wasn't revived. The  will not lose their resurrection.

 can revive cleaned roles sometimes, but that is a bug which BMG (BlankMediaGames) is currently seeking information on. If anyone comes across the bug where a cleaned role is revived, they should take uncropped game screenshots to prove that the person was revived (and hopefully people are questioning in chat how they were cleaned and revived). Also, if this happens, you should get a screenshot of the end game lobby to show all of the roles in that game.

Then, post the bug here

After reviving your target

 * All players will see a message when your target has been revived.
 * All players who have their sound effect settings on will hear the noise when you are able to join a Ranked match once your target is revived.
 * Your target will be revived in the same state before they died:
 * If your target was doused by an, they will no longer be doused. (Bug)
 * If your target was hexed by a, they will remain hexed.
 * If they had used an ability before their death, they do not refresh their abilities, such as if a executed a, they are not able to execute again.

Strategy

 * Overall, the 's role comes down to figuring out when to revive and who to revive. If you revive someone too early, you might miss reviving a more important role like later on; however, if you revive too late, the  might already be screwed and they won't be able to do anything. Waiting too long may also run the risk of getting killed without reviving anyone, which makes the  a high-risk high-reward role.
 * Try to avoid revealing your role before you've revived someone. A or  can prevent you from reviving; given your ability's high impact, revealing makes you very likely to get role blocked and killed the next night.
 * You could try and bait evils to visit you the night you revive someone; which can waste a kill by the evildoers. However, you might still want to stay alive, because having any confirmed is useful.
 * However, if there are no or, it may be beneficial to state your role as the  the night before you revive someone. This will stop  such as  and  from stopping you to revive an important  role and stop said role from leaving the game. This is crucial if the  is going to lose if this role is not revived. However, if you do not revive someone the night you claim you are a , the  may think you are lying and may lynch you the next day. If you do resurrect said person, this ensures that the  will not waste precious nights investigating, role blocking, jailing, or any other crucial action on you. Then, you will have two confirmed , increasing your chances of winning.
 * One decent strategy is to claim to be a early in the game. This can at least buy you some time to avoid being killed at night by evil roles, which allows you an opportunity to resurrect someone important. However, the down side is that you may be busted by an  who will probably call you out for being a, shot by a  who suspects you're evil, transported into danger by a , or lynched by a  that refuses to accept your late revelation as the.
 * Since your role is unique, it usually isn't difficult to confirm immediately after performing a revival (if anyone has doubts, just ask if anyone is willing to contest your claim; a real who has already used their revival has no reason not to do so.)
 * You can reveal yourself to the by whispering to your resurrection target immediately when the day starts. Other players will not expect your target to be revived and therefore cannot whisper earlier than you (except if you are a very slow typer, in which case you could start the message in the text box at night "/w name I revived you" and send it once it reaches day. Once night ends, before the screen turns to day, you can whisper). Even if you get targeted, it won't harm the  much since you already used your resurrection; and most of the time, the evils are more likely to target the person you revived (who most likely has a useful ability) over you.
 * Resurrecting someone has several benefits that aren't immediately obvious. The revived character will be a confirmed, so they can immediately relay any important information from the dead with no chance of being disbelieved; provided the had revealed themselves to them, they can also unambiguously confirm the actual , a role that is otherwise sometimes difficult to confirm.
 * Remember that whoever you revive, they'll be able to bring back information from the dead in a confirmed manner; therefore, if a dies on the night when they witnessed a killing, or if an  or  dies to the, it can be useful to revive someone immediately to learn what they saw.
 * Once you have revived someone and confirmed yourself, you can act like a, aggressively asking people for role claims and lynching those who do not claim. This increases the chance of you getting killed, which wastes a kill on you since you have no night ability, Even if you don't get attacked, you can still do this and lynch suspicious role claims.

Who to Revive

 * It's important to revive someone before you die; generally speaking, you should revive anyone who seems like they might be even slightly useful as soon as possible, since the benefit of confirming a and setting back the  for a night is worth more than the risk of waiting a bit for a better role that might not die before you do. This is especially true in All Any, where the better role you're waiting for might not even exist.
 * Keep track of the size of the, and try to be aware of when the is at risk of losing its majority. If you think that it's likely to happen, you need to revive someone immediately, regardless of their role. Reviving also has the benefit of immediately producing two confirmed  roles (both you and the person you revived); depending on the situation, this can produce a confirmed  voting block large enough to simply go down the list and lynch everyone who isn't confirmed faster than the  can kill you.
 * The, as the most powerful role, is considered by many players to be the obvious choice if available. If they can identify the  role, they can stall the  indefinitely or even wrap up the game entirely on their own through executions; but if they can't, remember that they will die quickly unless there's a  to protect them. Given their power, reviving a  is usually an obvious enough choice that you can expect to come under suspicion if you reveal as a  when there's a dead  you hadn't revive.
 * If the appears to be outnumbered, revive the ! While the  will almost certainly die the next night, if the correct person was lynched then you significantly increase the 's chance of victory. Also, a  or a  will protect the  if either one is alive.
 * are a good choice in general and especially in the late game, since they can protect themselves and are more powerful when most roles are known.
 * Reviving a dead can work, since they can use their item that grants them Night Immunity the night after they are revived to avoid being killed. Additionally, a confirmed  or  can bring you close to a powerful / or / pairing. However, unlike a, they cannot protect themselves indefinitely.
 * Resurrecting a can be useful if you feel that the  has no  roles alive, since they are capable of protecting themselves and can therefore serve as a confirmed  which evils will be reluctant to attack. Only do this near the end of the game and if they died early, so they'll likely have alerts left and can force surviving evil roles into dangerous guessing games in the last few nights. Unfortunately, this will force the  also into the guessing game, and unlike most evil roles, you don't get unlimited shots.
 * , although seemingly not that powerful, can be great to revive if you think you know who the or  is, as they can both confirm for the  who is evil and stop  from dying at night. If there appears to be no  and the  has role blocked the  or  (but did not leave a Last Will as to who they had role blocked/couldn't edit their Last Will in time) it might be a smart idea to revive them to get the / lynched. Even if they had not actually role blocked the /, they can still say whether they had role blocked them or they killed the  directly. NOTE: This will not work on  due to not getting a special message if role blocking one.
 * Resurrect a only if the  is fairly certain of an evil role.  That way, they will be useful before they most likely die that night.
 * Resurrecting a is dangerous if there is a, because the  can control them to kill , potentially costing both their lives. Most of the time, the  controls the  to shoot the.
 * Resurrecting a will fail with the message "You could not resurrect your unique target!"  It will also use up your resurrection, so you will be unable to revive any other town members.
 * Generally speaking, roles are worth a bit less, because they both can't protect themselves and are unlikely to make a big difference late in the game (when most roles are known); the, , , or  are roles you might consider delaying on unless there's an immediate need. Reviving an  or  early on can make a bit more sense, especially if you think there's a  capable of covering them. If an  or 's Last Will was forged, or if their Last Will says they were investigating someone important on the night they died, you might want to revive them, since they will bring back useful information.
 * Likewise, if a 's Last Will says that they were watching someone who was killed on the night they died, it might be worth bringing them back (although you could also bring back anyone else and hope that the told them who the killer was). It would also be useful to bring back a  if there is a revealed  and there is a, as you could start a chain of the doctor reviving the  and the  watching the , which could ensure that the  does not get attacked and that the  would not die.

Trivia

 * If a tries to revive someone who has already left the game, at the end of the night, a message will appear, saying, "You cannot resurrect a user who has left the game."
 * The "'s Curse" is the less popular belief that will be killed on the first night when their role is basically useless, despite the player not having revealed their role. Players will usually refer to it whenever it occurs, but not mention it if a  stays alive for multiple days. This is similar to the more popular "'s Curse".
 * When you die as a, in the box where you could revive people if you were alive, along with the alive players, all dead roles will appear, including yourself.