Board Thread:Role Ideas (Neutral)/@comment-39990017-20190922021704/@comment-33521817-20190925084708

HyperSwag506 wrote:

Name: Wolfman (Neutral Killing) ok

'''Summary:  A town outcast who has mastered the art of taming. '''ok

Ability: Chose to-

- Tame a new wolf (do nothing) alright

- Maul (basic astral rampage (needs wolf) ok

- Devour (powerful astral attack (needs wolf) ok

- Guard (provides powerful defence (needs wolf) wait but do you have defense at all?

Attributes: 

'''- You start with no wolves. '''should be at least one wolf i think

'''- If a wolf attacks someone with a BG, Cruse, ect. then the wolf will die. '''logically, how about visiting the sk while doing the basic rampage attack also killing the wolf? or maybe if you attack a ww on full moon night nothing will happen, as if you were roleblocked?

'''- If you are attacked under Guard, the wolf will die. '''ok

- At the beginning of each night, it will say- 

''' You have ___ wolves remaining. (if you have any wolves) '''ok

''' You have no wolves. (if you have no wolves) '''ok

Invest Results: Sheriff, Executioner, Werewolf, or Wolfman seems logical

Goal: NK stuff ​​​​​​​ok

Nature’s Friend : Win 1 game as a Wolfman

'''Awhoooo!! : Win 5 games as a Wolfman'''

The Wolves are my Friends : Win 10 games as a Wolfman

'''There’s no Stopping Me! : Win 25 games as a Wolfman''' So it's an interesting role, but I don't think this will work.

It's UP as you need to wait a night to get a kill, and the kill you can do isn't the most powerful thing.

Like WW has to wait for full moon nights because they have a powerful attack and can hit multiple targets

Arsonist has an even stronger attack and can hit even more targets