Board Thread:Role Ideas (Neutral)/@comment-33307613-20190501012120/@comment-33307613-20190506112550

TheRetroPioneer wrote: Don't give Invincible defense against Non-Town roles. That's kind-of OP and removes a lot of the fun from the night phase. If you think that this role needs defense, add temporary night defense, but not Invincible defense from most killing roles. I'd also lower the attack value to Powerful, since that means that you would basically be able to kill all confirmed towns. The current roles that do have Unstoppable attack (Arsonist, Hex Master, Pestilence, Jester, etc.) have a much harder time to kill people and/or have limited killing power to balance out their attacking value. The Wendigo doesn't quite have this trait, as I think that it's too easy to auto-kill all confirmed Town roles as soon as people realise that you exist in the game and I'd recommend lowering the attack power. But maybe I'm wrong and your Unstoppable attack idea is totally correct. - I don't see how giving invincible defense against non-Town roles is overpowered at all. This makes the Wendigo (and Witch, if it were given to her) a vulnerability to the Vigilante while also allowing a temporary immunity to the Werewolf and Arsonist (you know, the roles with the lowest classic winrate in the game).

- I felt that the unstoppable attack was balanced out because it didn't have a team to coordinate with so that it could kill its targets. The primary purpose of this role is to allow evils to pierce the defenses of Town Protective roles; apply only a powerful attack defeats the purpose of it.