Board Thread:Role Ideas (Neutral)/@comment-34865205-20180305231532/@comment-33669539-20180306171453

UncleLuigi wrote: Name: Apothecarist

Alignment: Neutral Killing

Attack - Powerful|Defense - Invincible (Basic after being attacked) '''I suggest switching defense to powerful, then basic. Some things, like a jester's haunt, should be considered.'''

Description: You are a failed doctor, experienced in the knowledge of herbs and poisons

Abilities: Every night, you may poison, drug, or intoxicate a player. Each ability has a 2-night cooldown like the PM. okay...

If you poison a player, they will die in 1 night unless healed by the doctor, does not bypass protection. Rediculously UP if doctor is in-game, combined with the 2-night cooldown

If you drug a player, they are roleblocked and cannot speak that day I'm sorry, I don't see how this can help this role's goal.

If you intoxicate a player, everyone who visits them will die, however, if they are guarded by a bodyguard/crusader, the ability won't go through. The bodyguard will still die, and you will lose your invincible defense if you still have it. If they are healed by a doctor, the doctor will die, but everyone else visiting will survive. Fair enough

During the day, you can poison someone with cyanide, which is not healable. They will die that night. This ability can only be used once. Roles usually shouldn't have day abilities

Goal: Kill everyone who would oppose you

Wins with: Surv/Amnesiac/GA/Exe/Pirate/Witch/Jester, and amnesiac's cannot win until they pick a role.

Must kill: Everyone else

RESULTS

Sheriff - NS

Invest - Doc/Disguiser/SK/PM/Apothecarist Don't make your own results

Witch/Consig/CL - Your target is a master of herbs and poisons, they must be an Apothecarist! My judgement? Too UP, while this role's intoxication attack is quite decent, the poison, drug, and cyanide just doesn't cut it.