Board Thread:Role Ideas (Neutral)/@comment-37447096-20190301171252/@comment-38606236-20190301191056

Onehappypepper wrote:  Attack : None   Defense : None    Name : Leprechaun   ooooooo

 Summary : A fairy creature that spreads luck to the town.okay

 Abilities : You may choose to leave a clover at someones home at night. huh

 Attributes : 

-Visit a player to leave a Clover at their home. okay

-Selecting yourself at night will Transport yourself with a players home who has a '''Clover. k'''

 Goal : Give a Clover to all of the town. huh


 * You cannot find evidence of wrongdoing. Your target seems innocent.


 * ,,, or  Leprechaun. ​​​ all you need is a Sheriff lol.

/: Your target simply wants to spread luck. they must be a Leprechaun. that makes sense

Clover: 

-Can transport Leprechauns. okay

-If the entire town have clovers you win. that will take a while

-Clovers can give a player an extra to their ability ((Vest, Alert, Clean, Stone gaze ect. once they are all used up)) ehhhhhh

''-All targets that have a clover will appear as Innocent to sheriff. (this may be cut) (Unless Hexed or Framed) no. ''

-''I'nvest results will show up as ,,, or  Leprechaun. ​​​(So they will be a neucance to town in a way.) kk''

-Gifting to half the town grants you Basic defense. so after gifting half the town..I suddenly get basic defense

Win conditions: All. good.

'''this role may need some nerfing, the clovers can't disrupt sheriff's and invests results. and if they get a clover, they should be healed the next night only. or that would be a little OP for a boost to certain roles.''' is it possible that other players get clovers if they visit a gifted player? when you get basic defense it feels like a juggernaut that is  ​​​​​​​and gifting clovers feels like a without becoming