Board Thread:Role Ideas (Town)/@comment-33183978-20170925175558

Name: Sniper

Alignment: Town Killing

Game Information/Background: You kill targets based on what you know about them.

Attack: Unstoppable

Defense: None

Unique Role: Yes

Abilities: Choose one person to attack and choose a non-townie role

Mechanics: If the person you choose is a townie: Deal an Unstoppable attack and lose the rest of your attacks

If the person you choose is non-townie and not the role you choose: You fail to attack, you still visit them(they stay alive even if they have no defense like jester or mafioso)

If the person you choose is non-townie and the role you choose: You deal an unstoppable attack.

Attributes: Immune to roleblocking.

Has 3 attacks, will lose them all if you kill a townie.

If witch controls you. Due to the specifics behind sniper's night action, you visit who the witch controlled you to but do nothing.(like if witch controls a non-visiting role like medium or mayor)

If your target was transported, you deal your action to the person he was transported with instead.(aka, normal transport rules apply), your role choice is unaffected by this.

-Investigative Results-

<span style="color:rgb(69,191,0);">Sheriff: Your target is not suspicious

<p style="font-weight:normal;font-size:16px;"><span style="color:rgb(69,191,0);">Investigator: Your target could be a <span style="color:rgb(69,191,0);">Vigilante, <span style="color:rgb(69,191,0);">Veteran, <span style="color:rgb(221,0,0);">Mafioso, <span style="color:rgb(219,173,89);">Pirate, <span style="color:rgb(221,0,0);">Ambusher  or Sniper

<p style="font-weight:normal;font-size:16px;"><span style="color:rgb(221,0,0);">Consigliere / <span style="color:rgb(191,95,255);">Witch : Your target shoots others based on specific info, he must be a Sniper

<p style="font-weight:normal;font-size:16px;">Goal: Same as town

<p style="font-weight:normal;font-size:16px;">Wins With: Same as town

<p style="font-weight:normal;font-size:16px;">Must Kill: Same as town

<p style="font-weight:normal;font-size:16px;">Things to consider/change: List of specifics that I was conflicted on that can be changed to strengthen/weaken the role if it's too weak/strong.

<p style="font-weight:normal;font-size:16px;"> Attack can be powerful instead, suicide when killing a townie, number of attacks,no roleblock immunity, witch immunity,basic attack witch's target if witch controls you,attack on townies can be powerful or basic, unique role status, lose rest of attacks when attacking a non-townie but pick the wrong role and fail the attack.

<p style="font-weight:normal;font-size:16px;">Reason/motivation/other: I came up with this role/idea in hopes of better rewarding town's ability to figure out enemies. While Jailor and Vig already achieve this, Jailor is one of a kind and Vig's rewards are easier but less rewarding.(The vig can attack a known non-town(like mafia found by sheriff) without having to know their specific role, but cannot kill basic or higher defense roles).

<p style="font-weight:normal;font-size:16px;">In this case the sniper is more rewarding in that he can kill roles of all defenses but is harder to achieve due to needing to choose correctly the role of the target. This also goes in line with the "reward knowledge" aspect.

<p style="font-weight:normal;font-size:16px;">The sniper kills townies even in wrong guess to prevent random shooting and punish choosing townies,(like with vig) but doesn't harm non-townies on wrong role guesses(so as to make it only rewarding when your knowledge is right, and so as to prevent sniper from being just a buffed vigilante) <ac_metadata title="Sniper (Town Killing)"> </ac_metadata>