Board Thread:Role Ideas (Neutral)/@comment-24.102.110.116-20171026225608/@comment-33023876-20171027010157

24.102.110.116 wrote: Name:  Chef

Alignment: Neutral Evil

Attack: Basic or Powerful (Unsure as to which) Make It Basic and (similar to the Poisoner) 'make  it' ignore BG, Jailor, Crusader, etc.

Defense: None

Unique Role: Yes



Abilities: Chose one person from the grave to cook and feed their corpse to another.

Attributes: -You can only cook from freshly dead people. Good Idea to make To OP

-Cooking a person will prevent them from being resurrected or reanimated. Smart Implication of the ability plus the other ability

-If you feed a corpse to a town member, they will get sick from food poisoning instead of being healed.



Mechanics: The chef will be able to cook from corpses of people who have already died. The catch is, they can only cook the corpse if the person has died the previous night (Don’t want to eat rotten meat, right?). The chef chooses which corpse they want to cook (If there are multiple, they can only chose one to be cooked), and then chose which alive person they want to feed it to. If the person is a town member, they will become sick from food poisoning. It will take three days for the food poisoning to kill, The Target should be Poisoned and the poisoned person will not know they are poisoned until the second day (Starting to show symptoms). If the person is a mafia member, coven member, or another neutral; they will gain healing for that one day (I was debating on making them have a buffed defense for that one day, but thought it might be a bit hard to program as well as being a bit OP in some cases). The chef will not know what effect the meal had on their target (With the exception of an achievement prompt for the first time). When the chef cooks a corpse, it will prevent that person from being resurrected by the Retributionist or reanimated by the Necromancer (Since y’know, there isn’t a body anymore to do those things). The chef can be roleblocked & controlled (If controlled, it only choses who they feed the meal to). The chef will lose if they die.



-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, or Chef.

<p class="MsoNormal">Consigliere/Witch: Your target feeds corpses to people, they must be a Chef!

<p class="MsoNormal">

<p class="MsoNormal">Goal: Live to watch the town suffer. (Most likely will be changed)

<p class="MsoNormal">Wins With: Mafia, Coven, Survivor, Serial Killer, Arsonist, Werewolf, Vampire, Juggernaut, Plaguebearer/Pestilence, Pirate. (Basically everyone who isn’t a townie)

<p class="MsoNormal">Must Kill: Town

<p class="MsoNormal">

<p class="MsoNormal">-Flavor Text-

<p class="MsoNormal">Finding out you’re poisoned: “Your stomach hurts, you think you’ve been food poisoned!” Should be the standard Poison Message

<p class="MsoNormal">Retributionist/Necromancer trying to use a corpse: “There is no body in the grave…”

<p class="MsoNormal">Person getting healed from the food (if attacked): “Someone attacked you, but your strength helped you overcome the wounds!”

<p class="MsoNormal">Night 1 when you can’t cook (as there are no deaths yet): “You look through your recipe books and dust off your shovel…”

<p class="MsoNormal">

<p class="MsoNormal">Achievements (Just some I quickly thought of):

<p class="MsoNormal">Dishwasher: Win your first game as the Chef.

<p class="MsoNormal">Commis: Win 5 games as the Chef.

<p class="MsoNormal">Sous Chef: Win 10 games as the Chef.

<p class="MsoNormal">Executive Chef: Win 25 games as the Chef.

<p class="MsoNormal">Lethal Delicacy: Successfully poison a town member with your food.

<p class="MsoNormal">Balanced Breakfast: Successfully heal a person with your food.

<p class="MsoNormal">

<p class="MsoNormal">I thought that this role fit more into NE than NK, because it does not purely kill and let’s be honest; what doesn’t sound evil about digging up fresh corpses, cooking them, and then feeding them to others?

<span style="font-size:11.0pt;line-height:115%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">Any recommendations  to improve the role idea would be greatly appreciated. I would Say Benign for now