Board Thread:Role Ideas (Town)/@comment-39067078-20190805125936/@comment-34703140-20190808070752

Duwiiton wrote:

NAME

Pragmatist

Summary

A town necromancer who has been shamed for his actions.

Lore 

Pragmatism is the idea that you can do something based on practical application.

That is exactly what the Pragmatist thought.

He was almost lynched by the town for Necromancy, a dark and secretive practice but in truth, the town could not argue that his servants were cleaning the streets and doing a good job of cleaning the town.

It didn't matter how he did it, it just needed to happen.

The paper crumpled in the Pragmatist's hands.

He raised a servant under his own command.

The servants scoured the streets, attempting to stop anyone who looked threatening.

The servants did not let down.

In minutes, the servants had one person.

A single lowly person covered in blood and holding a knife.

The man claimed to be a doctor, but there was no way. The servants smelled the blood of evil on his robes.

The doctor was lynched.

The doctor only operated on the Godfather, grinning as he saw the chaos being caused.

Win Condition - 

 (Insert town conditions)

Alignment - 

Town Investigative

Attack -

None

Defense -

None

Unique -

No

Attributes -

You may have up to 5 servants.

Mechanics -

At night, you may choose 0-5 servants to scour the streets.

They have different levels of effectiveness.

Assume that each level has what the previous level has.

Restraining is just Roleblocking.

0 - You didn't do anything

1 - A single servant is there and you get the name of everybody who has visited or been visited by an Evil.

2 - Two servants are there and will also see suspicious people, but will not tell you who. What do you mean by evil and suspicious?

3 - Three servants are there and will attempt to restrain anybody suspicious. Evils will be roleblocked unless they have the ability to attack, in which case the servants will not do anything to them.

4 - Four servants are around and will be able to successfully restrain all Evils. So basically a night of no deaths

5 - Five servants are up and tell you exactly who was visited, who visited, or who is an Evil. So you basically win?

To get servants, you have to:

A) Click on a dead person at night.

B) Wait for a full moon. So you get servants most nights, but can only use the ability on full moons?

If someone was framed, they will appear as an attacking Evil.

Notifications -

You decided to send (x) servants tonight.

(names of people)

Your servants restrained (x) people.

Your servants attempted to restrain (x) people, but failed.

(name) was visited by an Evil! (name) visited an Evil! So with just 1 servant, you can find most evils

(name) is Evil!

-Investigate Results-

Sheriff - Innocent

Investigator -  Precise - Your target practices efficiency. They must be the Pragmatist!
 * Medium, Janitor, Retributionist, Necromancer, Trapper, or Pragmatist.

-Achievements-

I didn't order a pizza/I didn't hire a plumber/what are you doing step-bro: [Removed on guidelines]

Ew, cutesy - Be revived by a Retributionist

Zombie-ception - Be reanimated by a Necromancer There are quite a few problems with this:
 * it would be very hard to understand for new players
 * it gives way too much information that can be hard to understand
 * if it can see who visits an evil, it finds that evil pretty easily. On d3: “A, b, and c visited evils, who did you guys visit.”
 * do you just know everything with five servants?

Overall, this needs be severely nerfed and simplified. The lore is nice but without it the role makes no sense. (Why would someone who thinks practically be resurrecting dead servants to roam the streets at night?)