Board Thread:Role Ideas (Neutral)/@comment-71.197.156.116-20181017011803

Name - The Merchant

Role - Neutral Benign

Backstory - Life growing up for the merchant was really difficult. He grew up in poverty for most of his childhood. Yet his parents never gave up. After moving to Town of Salem the merchant’s father taught him engineering and craftsmanship. One night the merchant, now living on his own, was tinkering with some random scrap when he created something the town had never seen before. He sold it to the local Survivor and to his suprise the survivor bought it. Working together with the Survivor as business partners they went on to establish a stable marketplace in the community. The merchant was able to buy a house and support his family. All in all life was great, until the economy crashed. The merchant was forced to sell his business. Taking after his parents, 5 years later he attempted to rebuild his business and in turn, establish the economy.

Attack: None

Defense: None

Unique Role: Yes

Priority: 6 (Lowest)

Abillities: Create a product during the day. Sell a product to a chosen player at night

Attributes: You can keep 3 products in a stockpile. Can choose the end goal. Can not create a product Day 1

Mechanics: During the day you will have a day ability icon. In this you can choose what product to make for the day. During the night he can sell that item or one of the items in his stockpile to a chosen player. At the start of the first night you can choose whether you want to play aggressively or passively. If you choose to play passively you can create a product every even day (Day 2, Day 4 Etc). You have to sell 2 Products to win. And the products you sell will not have a debuff, however the player on the receiving end can choose whether to accept. If you play aggressively you can create a product everyday. However you have to sell 5 items, Every item you sell (because you hastily crafted it) will have a debuff towards the player using it. However the player on the receiving end doesn’t get a choice.

Sheriff: NS

Investigator: Escort, Consort, Transporter, Or Merchant

Consig/Witch: Your target is a determined father who wants to rebuild the economy. He must be a merchant!

Goal (Passive) Sell 2 Objects (Agressive) Sell 5 Objects

Must Kill: No One

Wins With: Everyone (Even if he dies if he completes his goal)

Notes: The Merchant In No Way Gains Any Sort Of Attack Or Defense (Unless Is protected by TP)

I Gave The Merchant Himself Lowest Priority (Because you can’t sell things to a dead guy)

If the target dies or refuses the offer the merchant will put it back in his stockpile

Items (Credit to Faraday For Ideas)

Lucky Socks - Buff ) Gain basic defense for one night Debuff) TP cannot protect next night

Rusty Spoon - Buff) Be Able to use your ability in jail once Debuff) Cannot use ability next night

Crystal ball - Buff ) Be able to talk to a dead player at night (chosen at day) Debuff) cannot talk next day and night. 