Board Thread:Role Ideas (Coven)/@comment-39067078-20190806200945/@comment-28092296-20190811164756

Remove some of the minor mechanics and add an overarching theme to the role. Right now you've got a bunch of mechanics to buff status effects, but maybe you should change this role so then the buffs that you give to status effects are more consistant? Like, you spread all effects, or make them harder to detect, etc? Otherwise the role is confusing and much more complicated than it needs to be.

I'd also question why you would want to use some of these effects. The Framed one seems a bit weird to use and easy to get around, the Arsonist one seems pointless, since if somebody dies, it doesn't matter if they were doused, and "Tracker and LO will see as if they visited themselves" sounds very confusing to me. So if a Lookout visited a target, would they see themselves visit their target, or would they stay at home and watch everybody that visited themself, and if they did would they see themself visit? For Tracker, would you see yourself visiting yourself visiting yourself (etc) in an infinite loop? Or would you see yourself visit your original target? I'm confused, so add an explanation to the Track/LO mechanic.

Right now the buffs you give to effects seems very random and they need a theme. Town of Salem roles don't have mechanics where a role can cover a wide variety of jobs—Vigilantes are specifically meant to kill, Jesters are specifically meant to get themselves killed, etc. Your buffs seem quite a bit more random, and I don't think that 'helping effectors' is really a solid explanation.

My final issue with this role is that if there are no to very little roles that give off effects to other players, this role has a very limited use. It's like how even though there are plenties of killing roles, it's rare for a Bodyguard to pull off their job and die protecting their target.

I would suggest adding some kind of 'tracking menu' where you could follow which effects are on which players. So you could see actively which players are getting doused, framed, etc. and use that intelligence to help the Coven.