Board Thread:Role Ideas (Neutral)/@comment-35420390-20180721195536/@comment-35420390-20180726205311

Addfire wrote: BendBones wrote: Just bear whit me here, okay? Name: Hitman

Alignment:

Summary: You're a high ranking criminal who pay others for killing.

Defence: basic

Attack: none

Unique: idk

Ability: choose someone during the day to mark them for death.

Attributes: You may not mark someone day 1.

A mark last 2 nights.

If your target is killed there is a 1 night (not day) cooldown before you can mark someone again. If the mark wore off you may place a new the following day.

During the night, you may choose someone to interrogate (like the ). The interrogation will result in you knowing if your target is good or evil, whit evil roles being all roles that have to kill to win. This bypasses detection immunity.

Alternative: You will know the name of anyone who visits your target. (I just feel like this role should have some other ability to preforme during the night so if you have any better suggestions, plase tell me)

A marked player will be killed if they visit a evil killing role or if they visit the same person as a evil killing role.

Optional: A marked player will be killed by visiting a guarded target.

Investigative results:


 * Your target is a Hitman!

,, , or Hitman. (1-0-3-1, ik ik)
 * Your traget is waiting for the perfect moment to strike. They must be a


 * Your target places bounties on people to get them killed. They must be a Hitman.

Goal: Live to see the lose.

Messages:


 * Someone have offered money to see you dead. You have been marked for death! Marked target at the start of the night.


 * Someone who was marked for death visited you so you attacked them! A evil killing role being visited by a marked target.

Alright just in general this role seems pretty ineffective. The role itself could be useful, mechanics-wise it's decently balanced, if underpowered, but once a player is marked for death do you really think they will visit? Functionally, this role just keeps someone from doing actions — an escort by another name. And if you mark a, , or other non-visiting role, the ability is pointless.
 * Someone who was marked for death visited your target so you attacked them! A evil killing role visiting the same person as a marked target.

Ignoring that, as I've said before, the role is fairly well-balanced but underpowered. If I were to suggest a buff, I would give certain evil roles that don't have the ability to kill normally be able to kill a marked target. For instance, if a marked target was visited by a or the like.

I'm also assuming an would just douse the marked target?

Sure, i'll ahve to fix that. But im going on holyday now so i wont be able to be on the wiki for the next weeks ;__;