Board Thread:Role Ideas (Town)/@comment-38593192-20191108135852/@comment-38593192-20191123072654

Pardon my grammar, English is not my native tongue so I apologize for the confusion ;p

Allow me to try to clear up some things

-You won't be able to recieve night messages but instead you will know if you were visited '''why? Is this necessary, or just a random feature? Roles should be simple, so make the lore fit the role, not the role fit the lore. -You cannot see day messages that were whsipered to you again'''

'''Reason: I did say I was gonna make roles with some sort of disability such as blindness,muteness,deafness,and etc to be as original as I can. This is necessary in my opinion because if you were able to coordinate the trading with others through whispers then that wouldn't be fair. The removal of night messages means that he can't confirm Escorts/Transporters/Doctors/Bodyguards/ETC so the evils can claim to try to convince you to not trample them because they're simply this X role  (I also forgot to say you don't know how many people visited you that night, it just gives you single message saying "You were visited"'''

For ex: 

Roles in this scenario: James Guy (Unrevealed Mayor *Extra*) HunnyBunny (Doctor *Extra) NotLegitMafia (Consort) TheLegitMafia (Godfather) You (Cattleman)

'''N5:  GF doesn't attack cuz afk. Consort rbs you. You trade with TheLegitMafia'''

Messages: "You were visited" "The trade has failed you have lost your cow"

D6: 

James Guy: So role call?

HunnyBunny: Doctor

HunnyBunny: Here is my totally legit not evil will blah blah blah

TheLegitMafia: I cc doc I healed "You" and he was attacked

NotLegitMafia: I claim Jailor

James Guy: LIES

(You: *Confused*)

'''You: I am Confirmed Cattleman. I killed this guy and here is my useless will of proof blah blah blah and I was visited last night'''

You: Considering there were no mafia kills last night i guess i was healed and attacked

James Guy: Ok shoot that jailor claim 

The Narrator (Me): I know the best option would be to not vote but let's say they did

HunnyBunny has voted against TheLegitMafia

You has voted against HunnyBunny

James Guy has voted against HunnyBunny

TheLegitMafia has voted against HunnyBunny

HunnyBunny: *Protesting instead of giving an actual defense*

Results: 4 Guilties

'''And.... mafia won'''

-(You can only choose 1 condition but you said cows per condition) I accidentally made it plural so ;p

(-Only the target can apply the conditionwhat? How does this work) Basically you give your "ability" to your original  target then the original target then selects someone else and their target will be applied by the condition, sort of like a tracker but less consistent

(If your (Player X) target's (Player Y) target if your targets target? was visited by 2 or more players.Each player that visited Player Y will give you 1 cow why your targets target? Wouldn’t it just be simpler to be your target? Then there’s actual strategy)

'''Idk how it will be an actual strategy. Like let's aay you know that the mayor has no BG/LO on him. You can trade with him betting that he will die and boom you recieve a cow.'''

The current way you do it also functions you as a TI to make the gameplay more interesting 

(-If you kill a town member you will not be able to trade for cows anymore and lose 1 cow on the 1st night, 2 cows on the 2nd night, and so on till you reach 0 cows and die the next night basically you die when you kill a townie) well yes but if you had lets say 3 cows after trampling you survive for 2 nights

3-1= 2 cows 1st night

2-2= 0 cows 2nd night

0-3=-3 cows 3rd night then you die 

To slightly cover up his slow killing potential by bringing a few nights of majority.

'''Also.. I slightly changed the way the trading works. so that you now only lose cows when you have failed the trade'''