Doctor

After two tours as a combat medic in the latest world conflict, the Doctor is an expert healer and he loves to make house calls. Boasting supreme skill in emergency surgery, the Doctor can heal just about any life-threatening injury in a single night. Although he willingly heals the rest of the town, he refuses to heal the Mayor  due to conflict with funding. He seeks to save people from death in just about anyway he can. With skilled knives, he can treat even his own wound. But, has still not figured out how to stop the one person that can scorch bodies beyond healing: The Arsonist.

Statistics
Role Name: Doctor (Doc)

Role Alignment: Town Protective

Abilities: Heal one person each night, preventing them from dying.

Attributes:


 * You may only heal yourself once.


 * You will know if your target is attacked.

Win Conditions:
 * Must kill the Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Must kill Werewolves
 * Win with the Town
 * Win with Survivors

Goal: Lynch every criminal and evildoer.

Note(s):


 * You cannot heal under certain circumstances:
 * the Mayor: after they revealed themselves during the day,
 * anyone executed by the Jailor or ignited by an Arsonist,
 * any suicide of a Vigilante, caused by a Jester or by leaving the game.
 * You can heal an attack made by a Veteran, Vigilante, Bodyguard, Godfather/Mafioso, or a Serial Killer.
 * You can heal Bodyguards who die protecting someone. This does not allow them to kill a possible second attacker.
 * You can heal all attacks (see above) on your target during a single night and will be notified of each attack.
 * You will still receive the message that your target was attacked even if they were protected by a Bodyguard or have Night Immunity.
 * If you heal someone who is attacked by a Werewolf, you will die but your target will remain alive.
 * You can heal Escorts/Consorts/Jailors who role blocked the Serial Killer or Werewolf. However, you will not see that your target was attacked.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: Use your one self heal, protecting yourself from any incoming damage. If already used, does nothing.

Target Other: Heal targeted player, preventing from dying.

Secondary Target: N/A

Strategy

 * Lay low, and avoid revealing your role unless completely necessary. You can use your ability to secretly protect someone from death, while staying under the Mafia's radar. Don't say anything if you healed someone the previous night, and they say something along the lines of "Thanks Doc!"
 * Keep your self heal for later in the game. There is little chance of the Mafia attacking you early game, especially if you haven't revealed your role. However, as the game goes on, it gradually becomes more necessary to reveal your role. If you have to reveal your role, it is recommended to use your self-heal that night, as the doctor is a nuisance to the Mafia, as well as the Serial Killer.
 * Healing a Bodyguard allows them to kill anyone who attacks their target, without them dying, until you are killed.
 * Healing a Jailor allows them to jail any target without fear of a Serial Killer's or the Werewolf's attack (however, the Werewolf will kill you since the Jailor becomes their target).
 * Two Doctors healing each other are very difficult to kill, requiring either a Witch (redirecting one Doctor's heal elsewhere),a Consort (stopping one Doctor from healing the other) or an Arsonist(Burning both without being able to heal each other).
 * A Doctor/Bodyguard pair that are constantly healing/protecting each other is almost impossible to destroy. Like the above, the difference is that the Bodyguard can kill whoever tries to stop the Doctor. A would-be killer will have a 50-50 chance of either failing to kill or being killed themselves. As long as the Doctor is healing the Bodyguard, the Bodyguard will recover from every successful defense.