Board Thread:Role Ideas (Mafia)/@comment-31240203-20171127180131/@comment-33682103-20171128112037

GenocideNotAUndertaleReference wrote: Name: Victim

Alignment: Mafia(Support)

background: You're a lunatic working for organized crime.

attack: none

Defense: none

unique: no

Abilities: you can choose to die (yeah basically) when you die you will be attacked with a unstoppable attack it will say that you commited suicide when you die all the mafia members will receive powerful defense for 1 night but the mafioso however will get permament basic defense (if there is a godfather he will receive powerful defense for the rest of the game) you can also change the role of 1 of ur fellow mafia members (so for example if you have a framer you can change him into a consigliere)

'Just make it when they commit suicide that it is a different death thing, because this won't really do much after they realized they haven't left the game, so just make it like this They sacrificed themselves too boost morale'', or some other thing like that. Also for this part I'm assuming you mean you can change one of the mafia in Random mafia (basically besides GF/mafioso).'''

investigative results

Sheriff: Your target is a member of the Mafia.

Investigator Spy, Blackmailer, Jailor, Victim or Guardian Angel

Consigliere: Your target will make the Mafia stronger even if it costs them their life. they must be a Victim. For once this is a role that honestly opens up a lot of possibilities, as the thing is, this role is basically useless when alive. So the thing for this role is that it requires a lot of tactics to use it, as what it doesn't have in raw ability, it can make up for in how lenient dying can be for it, as you can pull of some neat things (in the day I mean, like accusing people or try some mind games), and before they lynch you, just die to help your mafia buddies. This role has much gameplay potential as well, as you can try something at the begining and then die to give permenant defence, or you can stick late game to use your ability at a more crucial time (Also I think I would find it cool if you can keep a janitor a janitor, but just give all his cleans back or something like that). And there is risk in dying, as mafia is immediately down 1 vote as the person suicides, and this only makes mafia slightly more immune at night, they can all still die to jailor. So for the meanwhile, I find this role creative, not a rehash of anything, and has quite interesting gameplay potential, the only negative thing I could see is that it nerfs spy even further (because invest result) but that's it. Maybe you can consider what I said about refilling, but that's just a suggestion