Board Thread:Role Ideas (Town)/@comment-34855529-20180306014112

Faction: Town

Abilities:  Can lock someone in for one night, or create a lock if no target is selected during the night. Must create a lock to lock someone in.

Objective: Lynch and Kill every criminal and Evil-doer

Atk: 0 / Def: 0

The locksmith can lock one person in for one night, preventing them from visiting or being visited (essentialy a role-block, but with a different message saying "Your door is locked!") the person's door is unlocked by the next morning. People that target this person (exept for the roles i describe below) will recive a message "your target's door was locked!" and will go back home.

Mechanics/Tech:

-Any attack that is considerd a "Rampage" can "Smash Down their door" and is therefore immune to the lock's effects.

-Invest/Consig can still get results even if they are locked (not sheriff tho)

-Vetran/Surv will still use the alert/vest even though they are locked in. Vetran will not kill the locksmith

-Witch/Coven leader can still control a person if their target is locked, though there really is no point.

-Jailor has the ability to unlock doors, and throw the locked person into jail.

-You CAN lock yourself in.

-Arso douses and burns HOUSES, so he can still visit and do his/her thing.

Issues: Role-block immune people will have the ability to "Lockpick" but Im not sure if this a good idea. Also, i want one mafia person to be able to lockpick, but Im not sure who. I think sk sould be able to lockpick on full moon, but im not sure. 