Board Thread:Role Ideas (Other)/@comment-39432771-20190527174505/@comment-35356104-20190603165208

FlyFlyZ wrote: Little devils were sent by stan to kill everything in their way

I came here as promised, but I didn't read this post prior except the title :) The setting of the faction seems very specific in scope. I sense danger where this faction might be a bit overwhelming in killing power. 

The Babysitter ( Evil )

Ability - Can visit somone at night and if the target visits somone, he will be dead and 2 times per game can get Killing Devil effect

Killing Devil - can be activated at night and at day will be the message on the chat " NAME Watched over NAME last night " You can chose one people per game to  be his target, that target you cant visit / Kill I really don't understand this role @.@ 

The Exorcist ( Chaos )

Ability - Can chose 2 players per game at night phase That will get Exorcised

Exorcised - The Exorcised targets Will be roleblocked and blackmailed next day, and the exorcist will know the target`s name and if the target dies While getting exorcised the  exorcist dies too  , if the target votes innocent in that day , the vote will be guilty and if he votes innocent the vote will be guilty '''What a complicated role, but I feel like it's a framing-functioned role essentially cause the rbing & bming mechanics are pretty insignificant with only 2 uses. I believe this role is to mislynch a Town and die in the process lol, while messing with voting system is a big taboo in balancing (it just problematic in all kind of way) :o For your case, the vote buying mechanic exposes this role very easily and fail the deception routine. Overall, it is very inconsistent in productivity, cause there are so many variables that could potentially interfere the whole long process of incurring suspicion, accusing, defensing, and lynching. This is kind of UP I say.'''

The Psychopath ( Killing )

Ability - Can drag 2/3 peoples per game in a abandoned house ( like jailor but they will know they were bringed by a psychopath)

if the target decides to kill the target the target will get killed and his role will dont be knowed by anyone ( even by psychopath )

if the target get spared the psychopath will know his exactly role and the name of the peoples who visited his target '''A massive mashup of roles... Jailor + nerfed Janitor + Consig + LO..? My dear, that's obviously overpowered. Do you realise that this role just cover functions of all 3 alignments of mafia?'''

Driver ( Killing )

Ability - Can chose 2/3 times per game to Drive

Drive - can chose a player to drive at his house and the chosed target will die, and all peoples who visits him or his faction in that night will be killed '''Veteran that make the whole faction Veteran!? It's overpowered while being swingy.'''

The Nurse ( Support )

Ability - "like a medium but after she dies the killer dies whit her" '''Err.. Medium is a suspicious claim to begin with except the situation with Retri, I believe there's no reason to hurt its confirmability further. And.. I don't think the dead would have something useful for evil to progress better besides some of those TI. I couldn't think of other utility of this role, can I assume this role is quite underwhelming? I see the "revenge" thingie there, I remember telling you evil role with concept "die to be useful" is not good right? And.. most of the evil die to the gallows instead of NK or TK, so it would not be that effective mostly.'''

This was all, if you liked it dont forget to look at those Threads :D

[//town-of-salem.fandom.com/wiki/Thread:378859 https://town-of-salem.fandom.com/wiki/Thread:378859]

[//town-of-salem.fandom.com/wiki/Thread:378723 https://town-of-salem.fandom.com/wiki/Thread:378723]

[//town-of-salem.fandom.com/wiki/Thread:383927 https://town-of-salem.fandom.com/wiki/Thread:383927]

[//town-of-salem.fandom.com/wiki/Thread:384362 https://town-of-salem.fandom.com/wiki/Thread:384362]

Bye These roles, the OP are very OP while the UP are very UP, are in a very unbalanced state. I see a lot of multitasker role, they are problematic in their own way, which I believe their complexity is the cause. A lot of abilities can't be integrate in any way. I can't see the entirety in the faction nor the roles. I advise, you should set a purpose for your role, match the purpose with its alignment, focus on the field you aimed, keep things as a whole. We don't really expect a role who can roleblock and kill simultaneously in a killing alignment. The purpose isn't clear, its ability mismatch the alignment, it has 2 field of expertise, things are very scattered. Hope to see improvement in your work next time~