Board Thread:Role Ideas (Coven)/@comment-38965982-20190329212340/@comment-38127112-20190331223811

QuothTheRaven131 wrote: First thing, as clarification, all Coven roles gain detection immunity with the Necronomicon, so it would make sense for The Spirit to have that as well. Oh

I get what you mean about there not being a such thing as "Coven Deception." But that's something that can change, it's not necessarily fixed. If you want it to have killing potential, what do you suggest? I'll add it to the Necronomicon upgrades (I do want to keep The Spirit deception based). Maybe have the controlled target die the night after

I also get what you mean about the reporting and gamethrowing- after all, pretending to be another player is a pretty sensitive subject. Should I make it so the Town is notified the day that someone is possessed? (Although they wouldn't know who, of course). Any other suggestions would really help. Maybe make all reports on them when theyre controlled by the spirit will instead go to the spirit

I'll remove the roleblocking part. Ok

In addition, it wouldn't be fair to have the Spirit not be able to chat as their old self, as the possessed player (or, if I add a notification for the Town to know this, the whole Town) will be looking for anyone who doesn't talk that day and know that one of those people are the Spirit. Yeah