Board Thread:Role Ideas (Neutral)/@comment-94.54.244.89-20190916162101/@comment-36963837-20190916184001

I highly recommend nerfing this to oblivion; currently it is for two people, with only one person in control.

I’d recommend adding:


 * A cooldown. To prevent constant massacre in early stages of the game.
 * A wait period before you can select your beast— potentially a charge-up ability, or an objective not too time-consuming like the — rather than simply waiting four days.
 * Nerfing the defense and attack. Make it less powerful than ; perchance a powerful defense and attack; a more powerful.
 * Give liberty to the Summoner. Currently, it seems as if, after the Beast has been summoned, the Summoner just waits and hopes. Perchance give them a chat to communicate/strategize? Give the Summoner -esque abilities (2 times you can heal the Beast, 2 times you can give them detection immunity, etc.)?

Also consider:


 * Removing the ability for when you are jailed you summon the Beast. This seems nonsensical.
 * Clarifying what happens when the Summoner (beastmaster, perhaps?) dies. Will the beast die as well? Run rampant?

With these additions I find this role could be an interesting combo-role.