Board Thread:Role Ideas (Town)/@comment-36558623-20181122210106

Name: Weathermen

Alignment: Neutral (Evil)

Game Information/Background: if liked i do

Attack: None

Defense: None

Unique Role: Yes

Priority: 1

Abilities: Predict the weather each night

Attributes: Select what the weather will be like each night

Mechanics: (How It Works)

- If you choose Sunny, all roles gain detection immunity

- If you choose Muddy, all roles will have the Framer/Vampire/Jester result from that night

- If you choose Windy, the Spy will not be able to hear the visits for Coven/Mafia

- If you choose Foggy, the Lookout will not see Mafia, Coven, or Neutral Killing visits

- If you choose Rainy, the Tracker will be unable to see a visit

- If you choose Sandstorm, the Psychic may see anyone in their vision

- If you choose Hail, all attacks will increase their power by one

- If you choose Cloudy you gain Powerful Defense, you may only do this ability once

- If you choose Thunder you attack all who visit you, you may only do this ability once

- Everyone is notified what the Weather is like that night

-Investigative Results-

Sheriff: Your target is Not Suspicious

Investigator: Your target is an Escort, Consort, Transporter, Hypnotist, or Weatherman

Consigliere/Witch: Your target is on Channel seven, they must be a Weatherman!

Goal: Live to see the town fall

Wins With: All but town

Must Kill: town

Anything Else: 