Talk:Roles/@comment-26536143-20150629034953/@comment-14673940-20150629153620

Please criticize? Ok, here you go.

The Wizard is interesting, but seems very OP. Limit his abilites somehow. Obviously, he can never be lynched, so maybe restrict him to using that once, just so that he can prove he is a wizard. Is he able to use that night time thing every night? Because if so, that is DOUBLING the power of the entire town, making him extremely OP. You could make it so that he could only do that once or twice, but I think it would be more interesting if he could use it infinite times, but only on ONE person per night. Just like any other town member he should be able to cause trouble for the town accidently, so his ability would work on mafia as well if he selects them by accident. Also that giving someone more time at night thing needs to be a daytime ability, because the person needs to know that they have more time right at the beginning of the night.

I like the idea of the priest, and he seems well-balanced, so good job.

Same goes for Grave Digger, good job.

As for the others, I think they should either be SIGNIFICANTLY altered or scrapped completely.

I don't really like the voodoo master. You realized that the problem with mafia retributionists is that they revived will be immediately lynched, and you addressed that. However, it is always annoying when someone can't be lynched, and the fact is, everyone still knows that they are mafia. A jailor or escort will probably just roleblock them until they die, and the town won't listen to anything that they have to say during the day, making the revived person completely useless.

The crime killer goes against the whole idea of town killing roles. Most town roles can hinder the town by accident, so town killing roles might accidently kill a town member, and usually something bad happens to them if they do. So the fact that this guy can only kill mafia is OP, and you can't fix him without completely changing the concept.