Board Thread:Role Ideas (Neutral)/@comment-39163991-20190417032839/@comment-39163991-20190417070420

Connortheandroid wrote: PseudoStack wrote: Name: Ghost/Spirit bearer/Wraith (any of these names I guess)

Alignmnet: Neutral Evil or Neutral Choas depending on win condition. Seems like 

Attack: None.

Defence: None.

Lore: The Ghost is a living ghost who was partially revived due to a failed retributionist ritual. In his past life he was a simple clerk with no real talent. The failed retributionist ritual twisted his soul toward evil and gave him ghastly powers. However, he can not use those power while tied to a mortal body.

Abilities:

-Once dead, can possess a single target ok

Attributes:

-Possessed targets join Ghost's faction and can comunicate with Ghost and dead at night '''so, like a medium? Yes, Pretty much like a medium. Though it could be restricted to just chat with Ghost if needed.'''

-Possessed retain original abilities, but Ghost can override their night action alright

-Jailor is immune to possession '''seems a bit to specific, but sure. Ya, had to add this tho cause an evil Jailor way too OP.'''

Mechanics: Once dead, regardless of how the Ghost dies, the Ghost chooses a single target to possess. Jailor is immune to this and Ghost loses his ability if he attempts to possess Jailor. Note that once Ghost dies, he appears in the graveyard, so everyone will know a Possessed has appeared. The Possessed person will join the Ghost's faction and retain all previous abilites and weaknesses (this includes things like vigi dieing if he shoots town). However, the Ghost can override the night time abilities of the Possessed if he chooses (similar to GF and Mafioso). Note that if Possessed is a killing role, anyone they kill will show up as having been killed by Possessed '''does still die of guilt then? Yes, well I mean the vigi is now Possessed, so it would show up as the Possessed died of guilt, but he would still die, Thus vigi is not a good option for Possession unless you want to kill evil to "confirm" yourself or want a single kill at the final night'''. The Possessed also gains the ability to talk with Ghost and other dead at night, but this means the dead/Medium can overhear the conversations between Ghost and Possessed. For Neutral Evil, the Ghost wins if the Possessed lives to see town lose. For Neutral Choas the Ghost wins if Possessed lives to see the Possessed's previous faction lose (by faction I mean town/evil, so if any evil role is possossed then Ghost wins with town, if any town is possessed, then Ghost wins with any evil). Possible nerfs, making killing roles immune to possession, making it so Ghost/Possessed can't talk with other dead. Possible buffs, making it so dead/Medium can't overhear conversation, changes to invest results.

Sheriff - no susp (note that Possessed will be susp but this is for Ghost before he dies) '''alright, but why you gonna check a dead evildoer? I mean Ghost doesn't start off dead. This is if Sheiff happens to check ghost before he dies.'''

Investigator - Framer/Vamp/Jester/Ghost ok then, this works since they wanna get attacked

Consig/Witch - "Your target has a ghastly visage, he must be a Ghost." Good

Wins with: Maf/NK/Neutral Choas/Possessed if Neutral evil, Opposite of Possesed previous role if Neutral Choas. Possessed must stay alive. '''Should make it only win with possessed, since they convert players into possessed, meaning that there could be multiple mafia members. Well you only get to possess a single person so I thought making it win with only possessed would be a bit harsh. It already has the condition of Possessed remaining alive so allowing it to win with other factions seemed fair sorta like witch. Plus since Possessed don't automatically gain a killing ability winning with just Possessed doesn't seem likely. Keep in mind there is only a single Possessed.'''

Name: Possessed

Alignment: What ever Ghost is 

Attack: based on previous role.

Defence: based on previous role.

Abilities:

-Keep previous abilities this should be in attributes, but good

-Can talk to Ghost/dead at night ok

Attributes:

-Keep previous attributes

-Ghost can override your night abilities

Mechanics: As described in Ghost role.

Sheriff - Shows up as Possessed ( I think this is needed because possessed will be pretty hard to find) '''just make them suspicious. Ya i guess you could just make them susp but I didn't wont Possessed to be too hard to find if you actually invest them. The fact that they keep their previous abilities is a bit strong and it makes it hard to determine who to invest since the Possessed can continue acting as if they where town with all their abilities intacked.'''

Investigator - Doc/Disg/SK/Possessed. If you want a decent buff to Ghost then Medium/Janitor/Retri/Possessed '''thats too many evils in one result. I suppose, but as I said I didn't want Possessed to be hard to find by Ti roles because that might be a bit strong.'''

Consig/Witch "Your target has souless eyes, he must be Possessed." Ok

Wins with: Same as Ghost.

Final Notes: My motivation for this role was to weaken confirmed roles. The game is currently balanced toward town, and a lot of that is due to the power of confirmed roles yeah. The Ghost throws a wrench in that because, once Ghost dies, everyone who was confirmed can now be susp. The mere fact the Ghost exists in the role pool would also give some indirect buffs. People might be less likely to use TK on Jester for fear they may be Ghost, thus giving them a chance to live until majority shifts. Other evil roles also would have a chance to pretend they are Ghost and potential survive due to fear of Possession. I feel the Neutral Choas route is particularly interesting, because then you can have people claiming to be possessed evils that have switch to town side now. I feel Ghost is a pretty versitile concept that can easily be tweaked with many changes to make it balanced. For example you could make it so Ghost could only possess someone from the faction that killed them, which would have a particularly large effect if the Neutral Choas win condition is chosen. It may seem strong that Ghost ability activates regardless of how he dies, but remember that he doesn't automatically win like Jester when his ability activates, so his win difficulty is still pretty hard and other roles like vamp don't even need to die to change people. It may be neccesary to provide a way for town to kill ghost without allowing him to possess, but that would be a GIANT nerf and would require major buffs in other areas if you went that route. Overall a pretty good idea and executed in a good way, just maybe set some form of limit for converting, like “cant convert on night 3, 6, 9, 12 or 15” or something like that, because constant conversion gets a little OP''' What did you mean by this? Do you mean if ghost dies on one of those nights he can't Possess? I guess that could work. Because Ghost only get to Possess a single person tho so I didn't want it to be too hard to get a Possess off, but that isn't bad.'''