Board Thread:Role Ideas (Neutral)/@comment-37877986-20181221064854/@comment-32329805-20181221130554

Vandelaakfa1 wrote: Nice to meet you all! This is my first post on this forum and I am really happy to show you this concept of mine. Note that it is flawed, but perhaps we can build on it together! :)

Also, this role is coven exclusive since I'm not really familiar with the expansion.

Backstory

The Sheirff ambled down the dark empty road, the lanterns faintly illuminating the grimy patches of murky water. He smiled to himself cigar in hand - He had after all just found the Serial Killer and brought justice to this town.

When at once, his prideful thoughts had faltered as he heard something in the distant background.

''Was that... Laughter?''

"Hello?" He called out, his hand wavering above his pistol.

''Nothing. ''

The Sheirff's worry was met by the unsettling silence of the night. He eased himself - The town was safe from danger, he had done his job and would be getting some well deserved rest.

And so, against his instinct the Sheirff headed home, yet he couldn't seem to shake the feeling that someone was lingering in the shadows.

--

The following night, the Sheirff stayed at the station. Despite the Serial Killer being lynched, he still had his duties to fulfill much to his disappointment.

Suddenly, he jumped out of his chair in a fright. That same laughter from the previous night had returned.

There was no way he had misheard this time.

He swore to himself that though ravishing, the Escort probably hadn't visited him again tonight. And that sickening laughter was almost too sinister for anyone sane.

He pulled out his pistol, but not before he was knocked to the ground. He could hear the giggles increasing in volume, and ragged hands brushing against his skin.

He screamed at the most undescribable pain. He could feel a crevasse forming, the blood draining from his veins as his body was violently thrusted about.

He could feel everything.

--

Name: Savage

Summary: A crazed brute that massacres, sickeningly marking his prey for death.

I do not judge on name & summary unless it's really off-setting, which this isn't.

Alignment: Neutral Killing

''Oboi... this better be a good one then.''

Attack: Basic

Defense: No (Changes; You'll see what I mean later) 

Perhaps it should still be permanent basic to keep it consistent with other roles.

Unique: No (Maybe Max 2?) 

''It either is or isn't. There is no in between. It doesn't really make a difference in Ranked, as theres only 1  slot.''

Abilities: You may mark a player for death. Once you have marked at least one person, you become bezerk the following night.

?

Attributes: If you do not kill anybody for 3 nights, you will commit suicide.
 * Limited Neutral Killing/Suicide Bomber - Any Neutral Killing role that has a limited number of kills or commits suicide.

''I suppose that this could be let off, as it doesn't commit suicide on a set night, instead committing suicide when it fails to do it's job. However, i still think this attribute should be removed, as you could easily be scrooged up if you accidently hit a. A bit cheap, right?''

Mechanics:

- Whenever you have no marked targets, you are at rest and may choose somebody to mark.

Ok...

- Players will know that they have been marked.

''K. So a more obtrusive so far. Like the is to the .''

- If you have at least one marked target, you go bezerk the following night.

- When bezerk, you gain a basic defense.

''Aight... still, it should probably be permanent basic. It would be a bit cheap if you were to die to a because you were busy marking someone.''

- When bezerk, you may only target players who have been marked.

''Does this kill them? I'd assume so''

- Failing to kill somebody while bezerk puts you at rest again, removing all of your marks

''Ye... see what i mean about the cheap suicides because you hit a. If you mark the on the first night, then attempt to kill them, you have to mark someone on the third night, killing you as you couldn't kill anyone else.''

- You may not attack targets that other Savages have marked, unless you have also marked the player yourself.

- If a player has been marked 2 or more times (includes marks from different Savages), they will commit suicide from the paranoia.

''So these 2 only affects All Any, which completely throws balance out of the window. As such, i shall ignore this.''

- When you have marked 3 or more people, you will instead deal a Powerful (rampage?) attack to a marked player.

K? This is rather powerful, but only takes effect later into the game.

- When visiting somebody (whether to mark or basic kill), any player who has also visited your target will be marked (not including other Savages). Anyone visiting you will be marked as well.

''Osht... that's really powerful. Does this only effect the night you mark them, or is the rampage effect permanent?''

''Wait... you can only kill 1 person a night. Ye sure.''

- Savages will be notified if they have attempted to mark another Savage, or have visited a player marked by one; They cannot kill each other during the night.

Fair enough

Investigative Results:

- Sheriff: "Your target is a Savage!" ''Unfortunately there was a recent change that removed stuff like this. It now only appears as "Suspicious" or "Not Suspicious", in which i'd assume this is the former. For better reference, check here ''

- Investigator: "Your target is an Vigilante, Veteran, Savage or Mafioso."

''Unfortunately, that is not how results work. There are a couple o' new roles added into every result, the one your choosing being ",, , , or ". Many results have 5, so this being 1 with 6 would be rather strange. I would say you should probably choose a different result with only 4*, these being:''

",, , "

",, , "

",, , "

''",, " (Gee golly BMG you were doing so well) [I would probably select this because this is the odd ball with only 3. The doesn't exist in the  expansion]''

",, , "

",, , "

",, , "

- Consigliere/Witch: "Your target is a bloodthirsty maniac. They must be a Savage!"

Goal (I would like to change it):

Kill everyone who would oppose you.

Don't. roles are supposed to murder everyone.

Text messages:

"You think you hear a delirious laugh outside your door." - When target is marked

"You hear frantic footsteps follow you home." - When another player visits target / visits you

"You were brutally skewered by a Savage. You have died!" - Death message

"You have marked  for death." - When you have marked somebody

"Someone else's maniacal laugh joins yours." - When visiting the same house as another Savage / or being visited by another Savage.

"You have marked  for death, though you feel someone else has too." - When you mark a player that has been marked by another savage

“You are at rest.” - When you are no longer bezerk

“You feel at ease again.” - When a marked player is no longer marked (since Savage is at rest)

Victory Conditions: 

Wins with: Savage, Witch, Survivor, Jester, Executioner, Amnesiac

Must kill: Town, Mafia, Serial Killer, Arsonist, Werewolf, Vampire

Wins with: Savage,, , , , 

Must kill:, , , , , , , , 

Anything else: 

- If bitten by a vampire Savage will convert, unless he is bezerk; In this case, the vampire fails to convert him and gets marked.

''Nah... roles shouldn't be able to be converted. Either make it die or have no effect.''

My thoughts:

- I think this role is slightly high risk, high reward; Since you are unsure if anybody will visit your target which leads to more marks (hence more time you can be bezerk)

''Kinda the same as the in this regard. However, this is actually unique (and oddly enough, less risk). If you choose to mark the, not only do you have the option to kill them, but you also know the and  guarding them, with the option to kill them off 1 by 1. So, this punishes townies standing out and saying "OMG LOOK GUYS IM IMPORTANT PROTECT ME pasdohpipadshfpasdjhiuapsdpas", by revealing or using the meta. Maybe a bit too punishing... perhaps we should change it by saying something like "If you mark a revealed, you will not also mark the people protecting them". This will make it so it doesn't directly counter revealed. Wait, you ask "what about the meta"? It can go burn in a pit.''

- I feel that since Savage is non-unique, if there is another Savage, the threat instantly increases as there is a higher change you may be marked.

Ye, DURR

- I also think that if somebody is marked multiple times, Suicide is a good options; This is quite rare since a single savage can not directly mark somebody twice. (This means if there is only 1 Savage, the second mark would have to be indirect E.G Due to a visit) ''Ye... this doesn't kick them out of the game though, right? It's just an unstoppable attack, right?​​​​​​​''

So let me know what you guys think! This is my first role and I am really excited to hear anyone's feedback on this :D I quite like it, actually. There are a few tweaks that i'd reccomend, however. 7/10 IMG