Board Thread:Debate of The Week/@comment-28112409-20171002223259/@comment-31680260-20171003234628

Addfire wrote: FirePyre wrote: Addfire wrote: Now, I don't know if it's been mentioned, but here's the obvious reason why Coven loses: You have to pay for it.

'''Exactly. The better line-up is locked behind a pay wall.'''

This doesn't seem like such a flaw (after all, the cost is only, what, 15 dollars max?) but the thing is most ToS players first came to ToS because for the most part it was free. Coven is a stretch for most players, including me.

'''It isn't a flaw, considering we're debating which role is more powerful as opposed to which role is more accessible. As said before, I personally like the mafia more, but I'm on the Coven's side because I think the Coven is better.'''

The fact that these roles you need to pay for, while you can play as all the mafia (save Hypnotist and Ambusher) for free, obviously gives mafia a leg up.

A leg up in accessibility, but not a leg up in this debate.

OBJECTION!

Your honor, the (prosecutor? defender?) has misinterpreted the argument. The argument at stake here, your honor, is which faction is a better enemy. I would believe that the matter of accessibility is integral to this discussion. You said it yourself Add - two of the Mafia's roles are locked behind that same paywall. Furthermore, the Coven likely have to deal with less salty kids, since salty 7 year olds are less likely to be able to pay for Coven. Even moreso, if an account gets banned from Coven they have to pay AGAIN, which makes gamethrowing and hatespeech a MUCH less potent irritance.

I played classic ToS with a friend recently, and I didn't notice just how stupid and petty the townies were until I'd played Coven. The general IQ in Classic was much worse, gamethrowing was much, MUCH more common... the list goes on.