Board Thread:Role Ideas (Mafia)/@comment-34703140-20190207092533/@comment-35195751-20190223173629

UltraSeBOSStian wrote: Role Name: Life Guard

Alignment: Mafia Support

Unique: Yes

Abilities: Revive a dead town member to join the mafia

Attributes:


 * you may only revive once
 * your target will become a mafia version of their previous role
 * you may not revive a unique role
 * a spy, sheriff, or investigator will become a consigliere
 * a vigilante will become a Mafioso
 * a retributionist will become a lifeguard
 * you can only revive once a mafia member has died

This gets rid of the fact that if someone is revived they are confirmed town. Ok the "Mafia should not be a converter rule" aside lets break this down a little

This is good...
 * you may only revive once

Also good
 * you may not revive a unique role

This is actually pretty fair all things considered... The TI are unlikely to be investigated
 * a spy, sheriff, or investigator will become a consigliere

And we have our first issue! Mafioso is a unique role, and should not be an option
 * a vigilante will become a Mafioso

Issue #2.
 * a retributionist will become a lifeguard

A) No. You don't need ANOTHER mafia Ret

B) Yeah the Ret got revived despite being a unique role... nothing suspicious here XD

C) Ret is a Unique role. This can't revive unique roles

...What?
 * you can only revive once a mafia member has died

Ok encouraging a bussing is a really bad Idea, but the fact that It can't revive early is a pretty big issue considering most Rets will revive the second they can

(I see that this was a suggestion, I do not think it is a good idea)

Review Part #2

What about the other non unique roles? You missed a lot

Can they be revived?

...Or are you saying they keep their role, but become mafia/aligned?

In which case, some questions:


 * Do they become Sus? Did sheriff become the town's new MVP?


 * ...Escorts stay Escorts and not Consorts? Really? (Nitpick sorry)


 * Uh oh, Mafia has a transporter, Town doesn't even have a reliable way to know if Trans is corrupt or not :(


 * Seriously though, a quick list of roles that should NOT be with the mafia

-Transporter

-BodyGuard (Dies for protection? Really?)

-Doctor (OP! Mafia should not get a healer 3x better than Potion master)

-Crusader (OML can you imagine? Mafia would NEVER die to it and Town wouldn't know the difference)

-Vampire Hunter (Vamp counter + Maf = A maf that autokills vamps whenever attacked by vamps)

-Medium (Oh god no)

-Trapper (That's just weird)

-Psychic (What would she DO?!?)

-Lookout (Look at the Jailor and find all the TP)

What I'm noticing is that a lot of TP/TS tend to break the balance of the game when they become mafia...

Review part #3

Other issues and notes


 * I do like the idea that this helps revived people stay under suspicion


 * While I don't support "clone" roles. I do like the originality of reviving town roles, but...          My biggest issue with this role, is that it utterly screws over dead people's ability to win the game with their faction. DEAD PEOPLE. Do you really want to give people a reason to leave?(Especially in RANKED?)


 * What happens when Ret and Lifeguard revive the same target?


 * LifeGuard just doesn't seem like a "salem" name, you know what I mean? How about a corrupt priest or something?


 * Balance issue, at the end of the game, can't it just steal the game by reviving a mafia member to help it vote the Vet or something? Won't this just make them OP whenever there's a jester?


 * A suggestion: Lifeguard dies after reviving its target. No this does not balance the role much but it does help. (Lifeguard would show up as Ret/Cleaned or something?)


 * Alternatively Lifeguard is unable to vote after reviving.


 * Another suggestion, revived guy gets to CHOOSE any mafia role (Excepting MK). It's the least you can do after stealing their faction. It also fixes some balance issues with reviving Transportes or stuff like that.