Board Thread:Role Ideas (Town)/@comment-28047203-20180510061148/@comment-35356104-20180510131556

You have good sense of balancing by buffing basic attack at the expenses of bullet count and cooldown effect. However, this role is generally a re-hash of Vigilante in terms of mechanic, concept and playstyle. Town shouldn't possess more killing power than they currently have. Basic defense and lynching simply lost their meaning. 48 out of 49 roles may die to powerful attack without protection. Nerfing evil's win rate is going against developers' goal. I personally perceive Basic Attack for an active direct attacker is already sufficient.