Board Thread:Role Ideas (Rework)/@comment-36558623-20181014210828/@comment-36558623-20181016162500

DragonClaw66 wrote: I didn't quote the previous comment so that my post wasn't as long.


 * There is already unbalance in the game such as the possibility of the dying on the first night or the  being killed by the, leaving the  to defend themselves. If you want the  to be nerfed, give all  detection immunity or place all detectable evil roles in the same result ("suspicious").

'''that's fair. but jailor dying n1 is being countered by the "TP/LO on me" d1 stat which has been very poular lately. and sure if the sk dies to a guy who didn't talk at all it sucks, but if they die to a baiter that's kind of their fault.'''


 * Imagine a transports themself with a player. A  attempts to control that player but instead controls the , so the transportation never happens... but then the control never happened... so the... that's the paradox. It cannot be implemented alone.

'''yeahhhh i guess so. I'm just so salty of mafia carrying an almost impossible game and then trans just wins because they make mafia kill the witch/themself.'''

- Tactical isn't an alignment, it's an entire concept; it allows the  to choose which player will kill, allowing more flexibility and reducing the effect of the  and the. This negates the purpose of the allowing for another {{Random Mafia]} in Ranked.

'''oh. i was not aware of this concept but I like it a lot. but i still feel there should be a godfather sending a lackey. this is a good idea though.'''

,, and - If we nerf the , , or , people will complain; there is no way around that. We should try our best to nerf it without causing "rebellion".

'''i disagree. we need to nerf these roles regardless of what people say. people were mad when spy got nerfed and witch got buffed but that has fizzled down. we need to change these roles so that the game isn't decided by if you role one of these three (or jailor being the only good player)'''

- This defeats the purpose of an unstoppable attack, though. Only should be able to negate it (if any).

'''fair. i really only made the change because I was changing every role.'''

- This would allow it to kill, which is unnecessary. It can already reveal any living players that were shot during the day or in its will. Evils should at least be given a small chance when shot while immune.

'''well, i just feel that the vigilante can't kill half the evils in the game, and should be rewarded for doing very good in a game. but fine, if it doesn't work it doesn't work.'''

- It unnecessarily counters the, , , and.

'''i don't play coven so i don't care about jug or pesilence. but games ending because of a lucky vet or ww are stupid.'''

admittably this was one of those roles that I only changed because I was changing every other role.

- It's better to have temporary/permanent utility than temporary disruption.

what other changed then?

- Tactical prevents the situation mentioned.

'''again, a role i changed because i was changing everything else. tactical mafia is interesting though.'''

- A role should not be based around its own (or another)  role's death.

'''i agree. but i was working with what we had. if we had to use this concept i think completely tricking town is the way to go.'''

- Actually, it could work as long as every result (tracking, watching, envisioning) is switched.

as it would be

- The is stupid; it counters everything.

ikr, but this could fix that and buff spy simultaneously

- I prefer my nerf suggested in the section (I didn't create the idea, I just remember it).

'''i feel like that takes away the whole concept of a sheriff though, finding the evils in the town. the "Your target is evil!" Idea I still like, however.'''

- Every role can be reworked. There is a fantastic rework on the forums.

link?

If I post on a TOS site, It's normally on the forums, not the wiki.

'''oh, i see. i only post on the forums if a role idea i suggested was accepted - "The Carnival Comes to Salem."'''