Talk:Roles/@comment-94.175.151.80-20150411012051

Role:

Saboteur (Unique)

Alignment:

Neutral (Evil) or Neutral (Killing)

Abilities:

Has 3 bombs. At night, the saboteur can plant a bomb at a targets house. The bomb is primed and ready to explode after one night (it can explode the night after it was planted). Bombs last indefinately or until they are triggered. The bombs are triggered when the someone visits the target, after which the bomb explodes, killing everyone that visits them and the target. The target is not notified when the bomb is placed.

Saboteur are immune to their own bombs (if they are controlled by a witch and forced to visit a house they have already planted a a bomb at).

If the Saboteur has any bombs left when they are attacked and killed, they go down fighting, blowing themselves up and taking their attacker(s) with them.

Investigation Results:

Sheriff: Not Suspicious

Investigator:Your target smells of gas. They must be a Transporter, Arsonist or Saboteur!

Consigliere: Your target is skilled with explosives. They must be a Saboteur!

Win Conditions:

Must kill the Town

Must kill the Mafia

Must kill Serial Killers

Must kill Werewolves

Win with Arsonists

Win with Witches

Win with Survivors