Board Thread:Role Ideas (Neutral)/@comment-37383940-20181102184940/@comment-36558623-20181103150622

Yusufcn wrote:

'''welcome! the community is wonderful here and we'll always be willing to review your roles.''' Affiliation: Neutral Chaos.

Attack: None

Defense: None

Unique: Yes

Wins With: Tricked target

Ability: Pick a target, if your target gets visited, voted or whispered ,you will automatically trick your target next night to side against their faction. (you can trick only one time.),(Cant trick unique roles. & and mafia, vampire (imagine a maf or vamp gives their team))

Tricked target will win if their faction loses.

this will promote reporting players who gamethrew to get their team to lose.

As an example, if you trick A(town) succesfully, if town wins, A person will lose. If you trick jester they can still kill a non-innocent voters if they get lynched, but they wont win.

When you trick someone: Succesfully tricked your target to side against their faction.

Tricked targets gui will say: You decided to side against your faction.

Sheriff: Your target is not suspicious

Invest: 

interesting

Consig/Witch:  this role is a solid concept, but it promotes gamethrowing by nature, and doesn't cause chaos against Vampire/Neutral/Mafia, so it only hurts town, making it fit better in the Neutral Evil alignment.

you should make a new rolecard for those who have been tricked.