Board Thread:Role Ideas (Town)/@comment-24.10.158.235-20161214200134/@comment-26234016-20161214202652

24.10.158.235 wrote: Savior (sav)

Alignment: Town Protective

Investigative results:

Sheriff: Your target is not suspicious

Investigator: Your target is waiting for the perfect moment to strike. They must be either Sheriff, Executioner, Werewolf, or Savior.

'''So you have two useful townies, one nk, and a mostly harmless role out together? Change this.'''

Consigliere: Your target is a very powerful healer... they must be a Savior!

Game information:

Summary: A medic who wants to heal everyone.

Abilities: Every night you CAN heal everyone in the town. NOONE can die that night

Attributes:

-You can only heal the town once.

-When you heal the town, you cannot be harmed either

-Noone can be infected by vampires when you heal the town

- After you heal the town, you will become a BodyGuard

-The town will be notified the day after the night you healed the town.

Goal: Lynch every criminal and evil-doer

<p style="font-weight:normal;font-size:14px;">Wins with: Town Survivor

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">Must kill: Mafia Vampires Arsonist Serial killer Witch Werewolf

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">This is a unique role (I'm not that sure if it should be unique. you tell me!

Definitely. Hm... This is actually pretty good. Game throwers could use it to force a draw... But it is also really powerful. Give it one or two nerfs and Ill love it. Maybe make it a vigilante with no bullets after the heal?