Board Thread:Role Ideas (Coven)/@comment-37354721-20181030210856

I apologize if someone has already posted something similar. This is my first role suggestion.

Name: Enchantress

Alignment: Coven (Evil)

Summary: You are a skilled manipulator of minds and alignments

Attack: None (Basic with Necronomicon)

Defense: None

Unique: Yes

Abilities: Attributes: Mechanics:
 * Enchant a townie to convert him/her to the Coven at night (I know this sounds extremely op, but plz read on)
 * You only have 2 Enchantments
 * With the Necronomicon, you gain one additional enchantment
 * At night, you may choose a player to Enchant
 * Enchantments will work ONLY if the player is a Town Support or Town Investigative (Mayor doesn’t work either)
 * If the Enchantment works, that player is converted to the Coven (the color of their name would turn to pink), they retain their Town abilities, and their goal becomes killing all those who oppose the Coven
 * If the Enchantment fails, the target will receive a notification saying “You feel the withering effects of the Enchantress’s failing Enchantment”
 * If a Doctor and the Enchantress target the same person in one night, the Enchantment will fail (the Doctor “heals” the Enchantment)
 * If an Enchantress is killed by a TP, the Enchantment will fail
 * With the Necronomicon, failed Enchantments will NOT result in a notification alerting the target to your presence

-Investigative Results-

Sheriff: Your target is a member of the Coven!

Investigator: Bodyguard, Godfather, Arsonist, Crusader, or Enchantress

Consigliere/Witch/Coven Leader: Your target uses complex sorcery to change alignments. They must be an Enchantress!

Goal: Kill all who would oppose the Coven

Wins With: Coven, Survivor, Guardian Angel, Pirate

Must Kill: Town, Mafia, Serial Killer, Werewolf, Arsonist, Vampire, Plaguebearer, Pestilence, Juggernaut 11 