Board Thread:Debate of The Week/@comment-28112409-20171025060017/@comment-26715110-20171027203714

ProfessorArceus wrote: Didthisformakingroles wrote: Didn't know another one was posted

I don't really have the time to read through everyone else's arguments so forgive me if I tread similar ground.

As town protective, my main goal is to help other roles to survive whether this is town investigative finding the mafia/neutral killings, the town supports who help the town or hurt the mafia or the town killing to kill mafia/neutral killings.

With that being said, I consider my main goal as a townie is to prolong the lives of other townies, this is why I prefer Doctor. '''While Doctor prolongs the lives of other players, it doesn't advance the game. With BG Hardcountering all NKs and Doc only having an affect on SK, BG wins there. Slowing down the KPN significantly as BG does prolongs the game - more so than the occasional heal from Doctor. If BG can get rid of NK early/midgame, Town is set up for winning. The main, undefended, argument is that BG hardcounters NKs. Permanently destroying this extra KPN prolongs the game enough. I won't try null this, i'll get in it later '''

When I started the game, I would say, Bodyguard, it's goal is much easier to accomplish as once you succeed your purpose you die immediately. '''Irrelevant. Unless you're calling all of us new players. .... did you agree to saying that his point is valid, he made a point that bg is better for new players and you said that we aren't newplayers... '''

Ok, Mr. Meeseek I see where you're coming from, however, Doctor does (admittedly) a less useful job but it can do it infinite times. Example:

When Bodyguard succeeds - 7 points

When Doctor succeeds - 4 points.

As an unaccomplished player, I thought it was amazing when I got my seven points because I often did a lot worse.

Now that I've played the game for two years, I have a good understanding of who will be attacked and use my role accordingly and as doctor, I average around three to four heals per average game (12-16 points) granted I don't die night one or get roleblocked by a consort for half the game. '''Get me some real numbers or this argument is null. You can't base this off of your own experience - I've been playing for over 2 years, too and I've never had over 1 heal as Doctor. Ok, seriously though, you can't really get 4/3 heals in a game, but usually you'll get atleast 2 heals, 8>7. so yeah '''

'''Your. Own. Experience. Is. Not. An. Argument. I mean i can't blame you for saying this, but still doctor will atleast get more value then bg '''

This is similar for Vigilante and Veteran, I started liking Veteran and I now like Vigilante because I get more freedom when helping the town with a downside if I fail. High-risk high reward. '''Still has a negative utility. But see above statement in bold. this argument is irrelevant its Bg or Doctor. Not Veteran or Vigilante '''

In short, I prefer Doctor. It is better compared to Bodyguard under my criteria, I see why people would like it better as I myself once liked it more. I just think it is more useful because it has more use.

>More use

>Doctor only heals

>BG can heal

>BG can kill

 Remember something, you needn't ignore the fact that doctor has more chance to get value then bodyguard, but doctor needs a little bit more of skill, bodyguard only needs to discover a target that will get skill once, Doctor needs to do it more then once