Board Thread:Role Ideas (Other)/@comment-50.37.85.112-20190209033831

Mystic

Alignment: Varies. Town Support, Neutral Evil, Mafia Support, and Coven Evil.

Unique: All Mystics are unqiue EXCEPT for Town Mystic.

Attack: None

Defense: None

Priority: 1 (Highest)

Abilities: Link your mind with another players mind.

Attributes:

Your target will know that their mind was linked.

You may annonymously speak to your target at night.

You may talk to the other MYSTICS at night.

You will know who the other Mystics are.

Investigator: Your target is a Mystic.

Consigliere/Potion Master/Coven Leader: Your target mystifies the town. They must be a Town Mystic. Your target uses magic for organized crime. They must be a Mafia Mystic. Your target uses their spells to read minds. They must be a Coven Mystic. Your target has capabilities beyond your control. They must be a Neutral Mystic.

Sheriff: You cannot find evidence of wrongdoing, your target seems innocent. (For Town Mystic, Neutral Mystic, and Coven Mystic when they have the Necronomicon). Your target is suspicious. (For Mafia Mystic and Coven Mystic when they do not have the Necronomicon).

A Mafia Mystic can still be promoted. They may still do their ability but gain the option to kill (AND VISIT) a target. A Mystic with the Coven, when they have the Necronomicon, may do the same.

Goal: Town Mystic; Town win scenario. Mafia Mystic; Mafia win scenario. Coven Mystic; Coven win scenario. Neutral Mystic; Witch win scenario.

Mystic game play:

No matter what Mystic you are, you will know all other Mystics. You will NOT know what alignment they have, however. Only Town Mystics are non-unique.

You have the ability to see what a target does. During the night, you may speak to anyone, and when you select the button to speak to them, you're on air. The other person gets a prompt saying a Mystic can hear their conversation. Like a Medium's seance, there is no extra chat log, and the poor Jailor will have their name shown twice. They may speak and have a conversation. There will be a button for the Mystics, showing if they would like to say the stuff they are saying to the other Mystics or not. Remember a Coven Mystic will say they were killed by the Mystic, so be careful when killing. The Mystic chat may no longer trust you.

The Mystics give a sort of sense of auto-confirmation, however, you never know when someone is not among the Town Mystics. This also gives the Coven Expansion a third Witch-like role for Neutral Evil.

Ready to see your feedback! 