User blog:BobbytheBlobby/Jailor Guide

'''Hello guys! '''I know that on the Jailor page, there are a lot of great Jailor strategies there which you could use and play with. However, in this guide, I want to tell you guys on when I get the Jailor role, how I play it and how I find Mafia and other evil roles. I hope you find this helpful.

There are two main strategies I use:

Strategy 1 - The More Common One I Use
This is a much more aggressive playstyle. As a Jailor, you always pressure your detainee and try to force as much information out of them. Yes, that's right, your job isn't to make them comfortable, you WANT them to be SCARED. Show them that YOU are in CONTROL and that you will show no mercy. Some key details you wanna keep in mind:

- Don't make your detainee feel comfortable, ever! Always show them that you doubt their role, even if you are positive that they are innocent. For example, if someone claim Vig, ask them for their will and tell them that is a Mafioso claim. You can even tell them that you will be coming back for them or other things like that. A good idea is to talk in caps as well.

-  Always, always keep a will. Yes, no matter what strategy you are playing, you absolutely always want to keep a will. Also always write down all your thoughts about a particular claim. For example, if someone takes a while to answer and you decide not to execute them, make sure to note stuff like that in your will.

- Force them for their role ASAP. I suggest you do things like countdowns (3,2,1) to make them give a role to you right away. Usually, the typical townie will give their role to you right away, whereas the evil one would take a while to think of a response. Also keep in mind that generally, townies are more eager to prove their role than evil roles. They really would give you a role and a will without you asking, which is why this makes the second strategy valid.

- Keep quiet during the day unless you have something to share with the town. As arguably the most powerful Town role, you have the potential to carry the game for the Town. You don't want to attract attention to yourself. If you are unsure about someone's claim in jail, you could try asking them their role during the day and gather opinions from other Townies. The risk to this is that a Vigilante might shoot you, so be careful about that.

- Your best friend is the EXECUTE button. Whether you intend to execute your jailed target or not, this is a great way of pressuring them. As a Jailor, when I play this strategy, I ALWAYS use the execute button, no matter what the claim may be. At the end of your countdown or after a while, you should click that EXECUTE button. If they claim a role before your countdown, say that you don't trust them (for whatever reason seems most valid at the time) and smack that EXECUTE button. Evil roles typically tend to give up by then, while townies tend to get upset. If you don't intend to execute your detainee, only unclick it near the end of the night.

- When there is one Mafia left (and no other Neutral Killings or Witches): Don't execute unless you are 100% sure they are the last mafia. As you can roleblock, you have time, so you don't have to execute right away.

- Ask for wills. A lot of evils don't carry wills with them, and if they don't provide a will, smack that execute button. There is a risk of that occasional Townie not carrying a will, but it's more likely that they will be a Townie.

- Don't metagame. Asking for words on their role card will not work. Especially now that you can access all the role cards in the game.

- '''If they TAKE a long time to give you their role, ask them why or make note of that. 'If they make stupid excuses like, "My laptop fell," or, "I was not paying attention," ''they are most likely evil, and you should pretty much execute them unless you have some doubt or there is proof otherwise.

- The best people to jail are those who are quiet but vote guilty on trial votes. If you are looking for Mafia, and a previous Mafia has been lynched, take a look at who voted Guilty and who didn't. Those who didn't are suspicious. If all of the votes are guilty, take a look of WHO voted to put that person on trial. Those who didn't are suspicious. If you realize that someone is pretending to be AFK by not speaking at all, but are still voting, they are suspicious. Also jail loud people if they seem to talk a ton but don't have any leads.

- Make up LIES - When I say this, I mean it in a certain way. Let's just say that there is a Sheriff claim in jail. They or their will says that they interrogated Player X Night One and got a Not Susp. result. Tell them that you JAILED Player X night one, and tell them that it's not possible to get a result for that. A real sheriff will find out you are bluffing, whereas a fake one will not. Don't remember to smack that EXECUTE button.

- If your target doesn't immediately reply to you with a role and tries to redirect the conversation. (Why, Pls no), execute them.

- If someone claims Town Investigative, but they remain silent for the whole game and don't come up with any leads, they are most likely evil. Dispose of them.

- By experience, if someone totally seems AFK, they are most likely guilty. I say that you should execute them. If you aren't sure, get the Town to lynch them.

EXAMPLE #1
Jailor: ROLE!

Jailor: 3

Jailor: 2

Jailor: 1

Prisoner: Sheriff

You have decided to execute your target

Jailor: Will?

Prisoner Sheriff. N1: Player X (NS), N2: Player Y (NS), N3:

Jailor: Nice try, lol. I jailed Player X Night One. Try again next time.

If Innocent

Prisoner: stupid noob. ur lying. im reporting you for gamethrowing. u didn't jail X n1. (or something like that)

Whereas a guilty player will remain silent or confess.

EXAMPLE #2 Jailor: ROLE!

Jailor: 3

Jailor: 2

Prisoner: Vigilante

Jailor: Lies. That a mafioso claim, lol.

You have decided to execute your target

In a situation like this, if the prisoner says something like Prisoner: Okay, then.

Prisoner: lol, fine

Prisoner: fine, lose ur executes, idc

WITHOUT much of a followup, then they are probably bad.

Strategy 2 - The Silent Jailor
This Jailor strategy relies on being much more passive, to the point where you would barely talk in jail. When jailing a player, don't say anything. The Townies will most likely claim their roles and give you a will to back it up, where the Evil roles will hope you are AFK and remain silent as well. Evils may also try to give you a role, but not really back them up. Question those ones too.

WIP