Board Thread:Role Ideas (Town)/@comment-28673115-20161128175430/@comment-26234016-20161128182358

SnokeSloth wrote: You help the townies deal with Stress and their many complications in life.

Alignment:Town (Protective)

Abilities: Visit Someone Every night.

OUTCOMES: A vigilante who has shot a townie will no longer die form guilt

Encourages random lynching

A dead jester will be roleblocked

I like that...

A witch will be Roleblocked

Good but still kinda nerfs witch, which doesn't need a nerf

A bodyguard will receive Physical Therapy and will not die (If their target was attacked the night the Therapist visited)

A Jailor will regain their remaining executions.

I'd add to this and say, 'if they have used all the missing executions.

Attributes:  IMPORTANT: Once you provide therapy you will o longer be able to do it again.

Maybe give 2-3 uses, 1 is too UP

You are a UNIQUE Role

Yes

You are Witch immune

Again, nerfs witch.

You are Roleblock Immune.

Fine with this, but is there a message?

INVESTIGATION RESULTS (yay my favourite part..!)

Investigator: Your target is Willing to get their hands dirty. They must be Arsonist, Godfather, Bodyguard or Therapist.

Beautiful!

Sherrif:Your Target is not suspicious.

Consigliere:Your target's help for the town is underappreciated. They Must be a therapist

RIP Therapist 2016

This Role provides a minimal boost to the town, and Townies revealing there roles is useful for most Efficiency

Okay so apart from the fact that this softcounters witch I like it. A few changes and... APPROVED!