Talk:Roles/@comment-83.6.129.162-20150621213629

TEAM:                                          C U L T I S T ' S

                                                        (Evil)

Role:Cultist Leader - Unique

Abilities:He can reveal himself as a Mayor (he has some % chances to gain extra votes by support by Cultist Leader Supporter) You will have a message: You have earned x votes!

+. Is able to kill 1 time (SPECIAL KILL - avoids everything)

+ Can kill even Hunter's Leader!!!

Role:Cultist Killer

Abilities:Can kill someone each night,

Role:Cultist Psycho Killer

Abilities:Can kill Serial Killers,GF's,Arso's,Wolf's,immune targets

+ Attacks only at Full Moon (40% of death while attacking killing roles at Full Moon)

+ Can only attack only 2 times

+ If he visits non - killers - he will refuse to kill them (he has somehow good heart)

Role:Cultist Supporter

Abilities:Gives protection to Cultist Psycho Killer (10% of death while attacking at Full Moon) - Use only 2 TIMES

Role:Cultist Specialist Killer

<p style="font-size:14px;line-height:22px;">Abilities:Can kill every town member ( even veterans on alert) But he can kill only 1 time

<p style="font-size:14px;line-height:22px;">+ Can Kill Hunter's Leader

<p style="font-size:14px;line-height:22px;">Role:Cultist Specialist Blocker

<p style="font-size:14px;line-height:22px;">Abilities:Can block Someone 2 Times (even SK's without dying)

<p style="font-size:14px;line-height:22px;">Role:Cultist Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal Cultist's only 3 times, also NON-Cultist 1 time.

<p style="font-size:14px;line-height:22px;">Role:Cultist Convincer

<p style="font-size:14px;line-height:22px;">Abilities:Can convince someone to join Cultist's! (If u try to convince Mayor/GF/SK/Other killers, u wont be able to convince them)

<p style="font-size:14px;line-height:22px;">+ If you try to convince killing roles - you have 60% of death that night

<p style="font-size:14px;line-height:22px;">+ Only use 1 time. After use of 1 convince TURNS into Cultist Helper

<p style="font-size:14px;line-height:22px;">Role:Cultist Helper

<p style="font-size:14px;line-height:22px;">Abilities:Helps Cultist Leader to manage the whole team (Secret)

<p style="font-size:14px;line-height:22px;">Role:Cultist Sacrificer

<p style="font-size:14px;line-height:22px;">Abilities:Can sacrifice himself for the Leader or other Cultist's, protecting them from death!

<p style="font-size:14px;line-height:22px;">Role:Cultist Reviver

<p style="font-size:14px;line-height:22px;">Abilities:Can revive someone, killing himself for somebody

<p style="font-size:14px;line-height:22px;">Role:Cultist Defender

<p style="font-size:14px;line-height:22px;">Abilities;Can defend himself 2 times, attacking killing roles, who visit him

<p style="font-size:14px;line-height:22px;">+ Has 50% of death while SK visits him.

<p style="font-size:14px;line-height:22px;">+ Has 70% of death while WW visits him (He will kill WW)

<p style="font-size:14px;line-height:22px;">+ Has 30% of death while mafia visits him (Godfather/Mafioso)

<p style="font-size:14px;line-height:22px;">+ Has 25% of death while Vigilante visits him (to shoot him)

<p style="font-size:14px;line-height:22px;">Role:Cultist Specialist Spy

<p style="font-size:14px;line-height:22px;">Abiltiies: + Can hear mafia and know who they visited - use only 2 times

<p style="font-size:14px;line-height:22px;">+ hear whispers 3 first days

<p style="font-size:14px;line-height:22px;">+ You see what Jailor says to the jailed person - use only 1 time

<p style="font-size:14px;line-height:22px;">+ You will see what Medium says to the dead ones - use only 2 times

<p style="font-size:14px;line-height:22px;">+ You will be able only to do 1 thing per night (not everything in one)

<p style="font-size:14px;line-height:22px;">Role:Cultist Summoner

<p style="font-size:14px;line-height:22px;">Abilities:Can spawn Cultist's animals per 3 nights -  that will be able to hurt someone (NOT KILL) Hurted person will die after 3 nights later

<p style="font-size:14px;line-height:22px;">+ Can summon max 2 animals

<p style="font-size:14px;line-height:22px;">Role:Cultist Animal

<p style="font-size:14px;line-height:22px;">Abilities:Can hurt someone but not kill. Hurted person dies by 3 next nights. (Game wont end by timeout when someone is hurt!)

<p style="font-size:14px;line-height:22px;">Role:Cultist Engineer

<p style="font-size:14px;line-height:22px;">Abilities:Has ability to build vests (4 nights)

<p style="font-size:14px;line-height:22px;">+ bullets to use 1 time (5 nights)

<p style="font-size:14px;line-height:22px;">+ build mini vest (3 nights) - prevents from death, but causes to bleed

<p style="font-size:14px;line-height:22px;">Role:Cultist Leader Supporter - Unique

<p style="font-size:14px;line-height:22px;">Abilities:Supports Cultist Leader by giving him 20% chance to gain second vote next day (15% to gain 3 votes!)

<p style="font-size:14px;line-height:22px;">Role:Cultist Fake Town

<p style="font-size:14px;line-height:22px;">Abilities:When Investigated - shows up as Town (RANDOM, NOT EXACT ROLE)

<p style="font-size:14px;line-height:22px;">+ Can talk with his Cultist buddies and is Not Suspicious to the sheriff

<p style="font-size:14px;line-height:22px;">+ Can only visit someone 1 time ( SECRET )

<p style="font-size:14px;line-height:22px;">Team:                                          C U L T I S T  H U N T E R S

<p style="font-size:14px;line-height:22px;">                                                (Neutral/ Working with town)

<p style="font-size:14px;line-height:22px;">Role:Leader of The Hunter Team - Unique

<p style="font-size:14px;line-height:22px;">Abilities:You have Very Heavy Armor that protects you from all attacks (even Arso's) You can be killed only by Cultist Speciallist Killer and Cultist Leader.

<p style="font-size:14px;line-height:22px;">+ If Cultist Sp. Killer and Cultist Leader will die - you wont be able to die at night:

<p style="font-size:14px;line-height:22px;">- you will be able to die only by hanging  (OP)

<p style="font-size:14px;line-height:22px;">Role:Detector

<p style="font-size:14px;line-height:22px;">Abilities:Can check 2 people per every moon to check Cultist activity.

<p style="font-size:14px;line-height:22px;">Role:Hunter

<p style="font-size:14px;line-height:22px;">Abilities:Exists ONLY to kill Cultists. Has 3 attacks. Can have more if Supplier finds ammo.

<p style="font-size:14px;line-height:22px;">If you kill town - you will turn into Jester next day

<p style="font-size:14px;line-height:22px;">If you kill mafia - you will join TOWN side as a Mafia Hunter

<p style="font-size:14px;line-height:22px;">+ has 2 vests. (even if hes Jester)

<p style="font-size:14px;line-height:22px;">Role:Hunter Protector

<p style="font-size:14px;line-height:22px;">Abilities:Helps Hunter - preventing him from death.

<p style="font-size:14px;line-height:22px;">+ After attack on Hunter while protecting him - Hunter dies after 2 nights (bleeding)

<p style="font-size:14px;line-height:22px;">+ After attack on Hunter Protector - dies after 3 nights (Has heavy armor)

<p style="font-size:14px;line-height:22px;">Role:Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal his team, but only 4 times due to low capacity on medicine

<p style="font-size:14px;line-height:22px;">+ Can heal more times if he gets Medicine from Supplier

<p style="font-size:14px;line-height:22px;">Role:Supplier

<p style="font-size:14px;line-height:22px;">Abilities:Can search for AMMO (Hunter,other attackers) and MEDICINE (for healers)

<p style="font-size:14px;line-height:22px;">+ is able to find in each house different amount of MEDICINE and AMMO.

<p style="font-size:14px;line-height:22px;">+ when you visit killing roles House:

<p style="font-size:14px;line-height:22px;">- 60% of death while visiting WW at full moon (0% when there wont be full moon)

<p style="font-size:14px;line-height:22px;">- 45% of death while visiting SK

<p style="font-size:14px;line-height:22px;">- 30% of death while visiting Mafia (GF/Mafioso)

<p style="font-size:14px;line-height:22px;">- 0% of death while visiting Town (even vig's)

<p style="font-size:14px;line-height:22px;">- 80% of death while visiting Veteran

<p style="font-size:14px;line-height:22px;">- 35% of death while visiting Arsonist

<p style="font-size:14px;line-height:22px;">Role:Searcher - Unique

<p style="font-size:14px;line-height:22px;">Abilities:Can search for Ammo and Medicine. Modified version:

<p style="font-size:14px;line-height:22px;">- 0% of death while visiting everyone

<p style="font-size:14px;line-height:22px;">- 10% of death while visiting veteran

<p style="font-size:14px;line-height:22px;">Role:Detector reinforcement

<p style="font-size:14px;line-height:22px;">Abilities:Helps Detector by giving him ability to check someone at normal DAY

<p style="font-size:14px;line-height:22px;">+ Can use this ability only 3 times.

<p style="font-size:14px;line-height:22px;">Role:Cultist Victim

<p style="font-size:14px;line-height:22px;">He joined the Hunter's team, but... he was victim, tortured by Cultist's....

<p style="font-size:14px;line-height:22px;">+ not able to talk at normal day - because hes too scared of Cultist's,...

<p style="font-size:14px;line-height:22px;">+ gives clue's to Hunter's team on Cultist's (TOS will have to add it by themselves :/  )

<p style="font-size:14px;line-height:22px;">+ he can prevent death, but only 2 times by hiding in his house.

<p style="font-size:14px;line-height:22px;">Role:Special Spy

<p style="font-size:14px;line-height:22px;">Abilities:Knows 3 random role's of the Cultist team + he knows 2 random names

<p style="font-size:14px;line-height:22px;">+ he cant talk with the hunters in their chat because he is watching all the time Cultist's

<p style="font-size:14px;line-height:22px;">+ he can only talk in the day:

<p style="font-size:14px;line-height:22px;">- be aware of Cultist's spies! they will hear the whispering!

<p style="font-size:14px;line-height:22px;">Team:                                            M A Y O R   S U P P O R T ' S

<p style="font-size:14px;line-height:22px;">Role:Enforcer (Idea by CarrotPiggie)

<p style="font-size:14px;line-height:22px;">Abilities:When Mayor reveal, he reveals with him. Has 2 votes!

<p style="font-size:14px;line-height:22px;">Role:Majoralist

<p style="font-size:14px;line-height:22px;">Abilities:Can speak with Mayor  every night. When he doenst speak with Mayor, he can watch Mafia, BUT ONLY 2 times - cant talk at normal day

<p style="font-size:14px;line-height:22px;">- If he goes on trial, he will only say: "Im innocent! Ask the Mayor!"

<p style="font-size:14px;line-height:22px;">- he will know who mafia visited

<p style="font-size:14px;line-height:22px;">- he will see what mafia says

<p style="font-size:14px;line-height:22px;">- he will be able to see 2 random people from Mafia List (i know OP)

<p style="font-size:14px;line-height:22px;">- If Mayor dies, well, good luck with this role. ..

<p style="font-size:14px;line-height:22px;">Role:Mayor Psycho Fan

<p style="font-size:14px;line-height:22px;">Abilities:When Mayor Reveals, he will go straight to the Mayor house and protect him.

<p style="font-size:14px;line-height:22px;">- while someone attacks Mayor and hes protecting him - this role dies, but killer wont die.

<p style="font-size:14px;line-height:22px;">+ Has 50% to avoid death, (when attacked )

<p style="font-size:14px;line-height:22px;">+ Can talk with Mayor

<p style="font-size:14px;line-height:22px;">Role:Mayor Supporter

<p style="font-size:14px;line-height:22px;">Abilities:Gives Mayor 40% to gain Fourth vote. + build for Mayor vests. He can build vest per 3 nights, which will protect the Mayor from death

<p style="font-size:14px;line-height:22px;">Role:Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal Mayor 2 times. Can get extra supplies (MEDICINE) from Supplier (Cultist Hunters)

<p style="font-size:14px;line-height:22px;">- When Supplier goes to Healer house - Supplier gives to Healer 1 amount of medicine

<p style="font-size:14px;line-height:22px;">T E A M:                                            T O W N I E S

<p style="font-size:14px;line-height:22px;">Role:Firefighter

<p style="font-size:14px;line-height:22px;">Abilities:Can prevent Arso's attack.

<p style="font-size:14px;line-height:22px;">Role:Detective

<p style="font-size:14px;line-height:22px;">Abilities:Can check 2 people at night for their role, but only 3 times.

<p style="font-size:14px;line-height:22px;">+ Cant speak at normal day

<p style="font-size:14px;line-height:22px;">+ Can only whisper to the Mayor (if he reveals) - because he will know hes town 100%

<p style="font-size:14px;line-height:22px;">+ Your clues to the role cant be framed

<p style="font-size:14px;line-height:22px;">+ If he goes on trial: he will say "Im innocent!

<p style="font-size:14px;line-height:22px;">Role:Firefighter Helper

<p style="font-size:14px;line-height:22px;">Abilities:Knows who is the firefighter

<p style="font-size:14px;line-height:22px;">+ can talk with Firefighter

<p style="font-size:14px;line-height:22px;">+ he will help him to get the Arsonist

<p style="font-size:14px;line-height:22px;">+ he will be able to investigate 1 person each night for Arsonist activity:

<p style="font-size:14px;line-height:22px;">- can also detect Transporter

<p style="font-size:14px;line-height:22px;">- can also detect Witche's,Exe's,Jester's Survivor's and Amnesiac's(familliar to Sheriff)

<p style="font-size:14px;line-height:22px;">+ when he speaks with Firefighter - both Firefighter and F. Helper cant do their job

<p style="font-size:14px;line-height:22px;">Role:Collector

<p style="font-size:14px;line-height:22px;">Abilities:Can check dead, cleaned people (By Janitor) for their exact role and will + death note.

<p style="font-size:14px;line-height:22px;">- able to do it 3 times

<p style="font-size:14px;line-height:22px;">Role:Priest

<p style="font-size:14px;line-height:22px;">Abilities:Convince Cultist's to join Town:

<p style="font-size:14px;line-height:22px;">- able to do it 2 times

<p style="font-size:14px;line-height:22px;">- if you try to convince Unique roles - you will have 50% of death that night

<p style="font-size:14px;line-height:22px;">- if you visit Cultist's - you will be able to convince them to town:

<p style="font-size:14px;line-height:22px;">they will be able to choose town role (not Unique)

<p style="font-size:14px;line-height:22px;">- if you visit Non-Cultist killing roles like SK,GF - you will have 80% of death that night