Necromancer

Mechanics

 * The has the ability to reanimate a dead player and use their ability on another living player. The corpse then rots, allowing only one use of a corpse.
 * A or  will not see you visit your first target. They won't see you visit your second target, but will see whoever you reanimated performing the visit instead.
 * A who follows you will see you visit your first target (that is, the person in the graveyard.)
 * The corpse performs the second visit, not you. You won't be killed if they hit a, , , , trap, and so on. Instead, you will be informed of whatever happens to them.
 * A will see the name of the corpse you used, not yours.
 * Similarly, if you control a, their zombie will sacrifice themselves; you'll be fine.
 * You cannot reanimate a player who has been stoned by the or cleaned by the . Also, you cannot utilize a player that has no remaining night uses, such as a  with no bullets left. Trying to make a dead  attack will only work on a full moon night. Trying on other nights will just waste the corpse.
 * You have Roleblock Immunity, meaning that you will be able to control a corpse even if a, , or role-blocks you.
 * When you have the, you have the added ability of selecting yourself as your first target to summon a Ghoul and deal a Basic attack onto your second target.
 * You will see anything that happens to your ghoul; if they were intercepted by a, you will receive the message "Your ghoul was attacked by a !", if it triggers a trap placed by a , you will receive the message "Your ghoul was stopped in its tracks by a trap!"
 * In this case, a will have no effect.
 * If your target was a, they will protect their normal target, regardless of your choice of target.
 * You can use a dead to protect a fellow  member. Note, however, that if a  is watching that member, it will cast suspicion on them. Why would the  use a dead  to protect someone, if they aren't a part of the ? Therefore, only use this as a last-ditch effort to save their life.
 * If your target was an, the message "An has remembered that they were like the ." will be displayed to the . This does not seem to depend on the role of the second target.
 * If you use someone from the graveyard to kill someone, their Death Note will appear, not yours.
 * If you reanimate a, and there's a living , the will be forced to attack whoever you target, overriding their own decision for the night. Since the  actually performs the attack, they'll suffer any consequences, such as dying to a  or being shot by a  on alert. If there's no living  or if they get roleblocked, your  zombie will instead attack as usual.
 * If you reanimate, he will kill you as well as your target and everyone who visits them.
 * The Death Note used by those you reanimate will be whatever it was at the moment they died. Further edits to it post-mortem will not be registered.

Strategy

 * Only use killing roles if you really need someone dead. If you have no killers, an or a  is a slightly less-effective alternative to keep them occupied for the night. Hopefully, it will buy you time to get a more permanent solution.
 * If you think that someone in the or an ally is going to be attacked, reanimate a  role.
 * Alternatively, if you know who the attacker is, consider reanimating an or  to roleblock them. This will buy your friend an extra night to prepare.
 * Keep other powerful roles with the abilities to kill, protect, or heal in the late game. This will serve to sustain your faction, especially when you are the only member left.
 * Later in the game, you may select yourself to summon ghouls, or you may continue to use dead corpses. Planning with the other members on when to use a corpse and when to attack will help in providing the most efficient use of your role.
 * can also be your toys to kill enemies. Using their ability to visit important members such as the or  can help you kill members trying to protect or watch over them.
 * Several roles can be used to confuse the about the role list or to fake a claim yourself:
 * Controlling the can be used for deception. Accidentally killing an evil role makes you able to claim, since the message will say that the  killed them. Other killing roles, like , can be also used for deception into tricking the  to make them look like you did the job.
 * However, make sure your claim fits on the role list. Otherwise, you'll be spotted as a and lynched almost instantly.
 * Controlling an or  will produce an immediate message to the entire, which can be useful for claiming those roles yourself, though  members may grow suspicious at the coincidence of a second  claiming to protect the same target as the first.
 * You can control if they were hanged after transforming, but this WILL kill you as well. Only use this as a last resort if you believe it will potentially push the game in the 's favor.
 * As with all risky strategies, discuss this with your fellow first. Otherwise, they may see it as gamethrowing and you might end up being reported.
 * All actions against someone jailed by the will fail, including those you control as a corpse. If a  member is imprisoned, it is not advised to use a corpse against them. Instead, focus on finding or potentially killing the.
 * Your role is not very useful early-game, when not many killing or protecting roles are dead. However, later in the game, the diversity the is capable of can swing the tide in the 's favour.
 * You can force a draw between yourself and a if there are enough dead  roles.
 * Since you don't visit the target yourself, you can attack a or someone who is guarded by a  role at little risk to yourself. In fact, sending a zombie to attack someone who is guarded by a  is an excellent way to kill said, removing a significant threat to the.
 * If you reanimate a and there's a  present, the  will be forced to attack whoever you select. You can use this to eliminate them by throwing them at a  or someone protected by a, or just to prevent them from attacking the.
 * Of course, they're a killing role at heart. Simply using them to kill a problematic townie can be a good idea.
 * You can use the zombie of an or  to roleblock a  or  safely. Be careful when blocking a . Make sure no other  members are visiting them, since you're forcing the  to stay home and kill all visitors.
 * If you have the, and there are dead killing roles whose corpses you haven't used yet, you may want to use them to attack instead of your ghoul. This will delay revealing to the town that you have the Necronomicon, leaving more ambiguity as to the composition of the.
 * You can occasionally use your ability to fake a role. For instance, you can control a dead  and use it to kill an obvious, then use that to claim  yourself.
 * This should be done with caution, however, since smart will often suspect a, especially if you've done anything else that makes your presence obvious.
 * Additionally, that watch your target will see your zombie, and  that watch you will see you visit a dead person; either of these will make your deception obvious.
 * s are extremely dangerous to you; if they visit you on a night when you reanimate someone, they'll see you visit the graveyard. The is the only other role that visits the graveyard, and their activities are usually obvious; therefore,  can catch you with ease.
 * If you suspect a will visit you on a given night, you should stay home. Alternatively, you could use a dead  or  to kill them, if one is available.
 * If a calls you out, your only viable options are to claim you were transported or (in game modes with ) to claim  and say that you failed to revive your target because they must have been a . It is extremely unlikely that the  will accept either of these justifications, but they're the only explanations available short of casting doubt on the  directly.

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