Board Thread:Role Ideas (Town)/@comment-33601385-20180424025939/@comment-35356104-20180424051358

A wild Skitty appeared! Don't worry, I see your point and I know what you're aiming for.

Indeed, this is a ​Vigilante​ steriod, could also be a buffed version ​Vigilante​. If you compare all the traits of Sniper with ​Vigilante​, Sniper outshined ​Vigilante​ a lot, a lot and a lot. Summary: ​Vigilante​: Basic attack, No Astral attack, 3 bullets, suicide after a wrongful kill. Sniper: Powerful attack, Astral attack, 1 bullet (chargable), lose bullet after a wrongful kill.

Comparisons between Sniper and ​Vigilante​: This discourages proper discussion and further thinking before making decision. If Sniper exists, I don't know about you, but I would think this way: Why should I try so hard to get evil lynch and divert unnecessary attention to myself? Also risking myself to be haunted by a ​Jester​? Why not just let Sniper do the job? They have Powerful attack and won't die to the wrong shot, don't they? I'm gonna lay low so I can survive longer. If I'm Sniper: Meh. Just give a try. Who knows I might shoot an evil. I won't die anyway, right? Same as Trial System: without heavy punishment and serious consequnces, people would just abuse everything they can for their own good as they thought nothing would get them anyway. I understand you're trying to minimize negative outcome of wrong decision of typical ​Vigilante​, but this may ends up encouraging random shot instead. Nothing wrong with the mechanic itself and it seems balanced to me but it affects the mentality of the players.
 * 1) Attack: If I'm not mistaken, only 10 out of 49 roles (4 {{Neutral Killing}], 2 ​Neutral Evil​, 2 ​Neutral Chaos​, 1 ​Mafia​, 1 ​Coven​) naturally or potentially having Basic defense or above, which means ​Vigilante​ can kill 39 roles while Sniper can kill 48 roles except ​Pestilence​. In another word, Sniper's killing power is equivalent to ​Jailor​ besides Sniper's attack is avoidable by protection. (Not mentioning ​Veteran​ because they are PASSIVE killers). ​Town​ has too much killing power at this rate. I prefer an active ​Town Killing​ shouldn't possess attack higher than basic, as lynching would just lose it's purpose when ​Town​ can just EVERYONE at night and evil has no point having Basic defense anymore.
 * 2) Astral: I assume you're trying to prevent ​Bodyguard​ from protecting a potential evil and killing ​Town​ attacker in the process. I don't know how to feel about this, but I'm sure this problem already exist few centuries ago. Since no action has been taken, I'm gonna ASSUME again, that this problem isn't that problematic in terms of role's mechanic itself, probably just matter of strategy. I'm not going to say this is OP, but this MAYBE unncecessary.
 * 3) Bullet count: ​Vigilante​ may seems to have upper-hand by nature. In fact, ​Vigilante​ can hardly use all the bullets in a game unless that player is a total MVP. I've seen some die before using any, some suicide after using the first bullet, some being killed after using 1 or 2 bullet(s). Sniper starts with 1 bullet and it's chargable. Seems fair and balanced to reward yourself for the right shot. However.. (To be continued)
 * 4) Consequences of wrong decision: ​Vigilante​ without hesitation, they suicide. Sniper? Just throw away their bullet? If Sniper shot a target with Basic defense, they gain 2 bullets, meaning they can kill 2 more ​Town​ before running out of bullet. If you killed a ​Neutral Killing​ and ​Godfather​ or ​Coven Leader​, you can even kill a ​Mayor​ and a ​Jailor​. It sounds like a mini game where you would just follow your instinct like win a point for the right one and lose a point for the miss.

I won't call this role stupid, the purpose of this role is clear and well-presented to the goal you're aiming. This role has some degree of balance despite this role is somehow close to OP. This role may not have the healthiest playstyle but the intention of the role is good.