Board Thread:Role Ideas (Coven)/@comment-34845574-20180628144001/@comment-28092296-20180629070324

A Coven role itself has to have the ability to kill without the necronomicon. That's something that is a bit discrete, but it's basically necessary.

But that's not my main problem here. Your necronomicon needs work.''' The neconomicon must allow a Coven role to kill every night and, optionally, give them one other buff. '''(Ex: Coven Leader gets basic attack and basic defense. Medusa gets the ability to visit people. etcetera.)

As for your role itself...it seems somewhat decent. You did a good job on the mechanics, however it to me feels just like an overpowered Potion Master's healing ability. Not really sure what's up with the "protective-esque" vibes that your role gives off. Roleblocking visitors is another of saying "Protective role" x). There's definitely a long way to go before this role can be fully considered balanced, but you're at a starting point.

hm...I'd say the mechanics need a little bit of work. Little Tip: Roleblocking visitor mechanics can sometimes break the game, because you're essentially saying: "You visited your target, but you were roleblocked, therefore you stayed home. However, since you stayed home, you weren't roleblocked, therefore you were free to visit your target. But, you were roleblocked since..."