Thread:Bleushock/@comment-25646419-20170213004342/@comment-26234016-20170213134338

Also on the wiki, there are role reviewers, like me! And because I really want to get to this role first... Yami riku wrote:

Potential Role: Assassin

Hello, fellow townie's this is an idea I've had

for a role it is an Assassin as the title clearly states but is unique in design.

Alignment: Neutral Killing

Summary: The assassin is a trained hitman who will kill any role, and one immune each night if hired

So it kills through night immunity?

Goal: Kill any mafia or town based on who you side with

'''Well... The town has the highest Winrate. So it makes the most sense for this dude to side with town...'''

Unique: Yes

Good

Immune: No

Better

Abilities: Communicate with one player at night to decide whether or not to kill someone if that person hires you (You can not kill the person you communicate with that night)

How do people hire you?

Attributes: The assassin is a hire-able Neutral who will kill anyone and stay alive or one immune and die(This is repeated in a nightly cycle unless you killed an immune).

'''Okay so... Here's what I see:'''

'''Assassin sides with town (it chooses to do so) and kills a witch that night, and survives. But the next night it attacks a godfather, and dies, but still kills the godfather.'''

Wins with either town or mafia

Investigator: Your target sticks to the shadows. They must be a Survivor, Vampire Hunter, Witch or Assassin.

I like this, but it's 'keeps to themselves, Surv/VH/Witch'.

Consigliere: Your target has a target. They are either Vigilante, Vampire Hunter, or Assassin

'''Consiglieres get a definitive role. It would know for sure your role, i. e. Your target is a professional hitman. They must be an assassin!'''

Sheriff: Your target is not suspicious

'''Well this role seems a bit OP... it would be better if it was sus'''

Mechanics: You must side with town or mafia to win each night you are permitted to contact one person and you and that person will decide whether or not to kill someone else your contact appoints (The assassins identity will not be revealed to their contact)

What if you choose to side with town but contact a janitor? This would buff the town too much...

At the moment, I'm going to slap a REJECTED on that...

But it seems pretty well thought out, and you could tweak it to change my opinion.