Board Thread:Role Ideas (Jokes)/@comment-33967403-20180119010050

Role description: You are just a technologically gifted man trying to survive whatever world Merasmus sent you to.

Attack: (Starts at basic, but becomes able to kill Pestilence when Sentry is max upgraded)

Defense: (Starts at basic, but is invincible once Dispenser reaches level 3)

Attributes: Able to choose whether to build a Sentry or a dispenser during the day, and can either place a building or Pick up the designated building at night. If another class asks for a dispenser, such as a Scout, Soldier, Pyro, Demoman, Heavy, another Engineer, Medic, Sniper, or a spy, if the engineer replies with a "Nope", they gain a level 3 sentry and a level 3 dispenser at their own home. Anyone trying to attack them or effect them in a negative way, such as roleblocking, blackmailing, hexing, framing, and so on will be killed, and the action will fail. Escorts will be attacked, as well as vigilantes if they visit the Engineer. Consiglieres will not be attacked, however, Consorts, Mafiosos, Framers, Janitors, Blackmailers, and the Godfather will die from the Engineer's sentry. Bodyguards will be saved from death if they visit an engineer the night he was attacked if the Engineer had a dispenser. Sheriff will know he is an Engineer.

Sheriff results: Your target builds things to kill things: They are an Engineer! Investigator: Your target is either a Trapper or an Engineer. Either way, leave this guy alone. Consigliere/Witch: Your target hardly does anything, yet is incredibly dangerous and hard to kill. They must be an Engineer! (However, if Witch visits while the Engineer has sentries at his home, the Witch will die)

Wins with: Any Neutral, works just like survivor in this aspect.

Must kill: Nobody 