Board Thread:Role Ideas (Other)/@comment-27552918-20170512205108

Types of alignment; Chaos, Protective, Support

All members of the Society can chat to each other at night

Goal; Turn the Town into a new Society

You do not win with other Neutrals except Witches

Sheriffs will see any Society member as a member of the Society when checked, the Witch will get the same message if they control a Society member

Mafia/Vampires cannot exist if the Society is ingame

If the Leader dies, a random member will become the new leader. If there are no members then a random Society role becomes the Leader instead.

The Society will commit revolutionary suicide if 3 (or 4) members of the Society have been lynched

The leader of the Society - Society (Chaos)

Convert Someone to become a member, you die if you succeed. If you are targetted for an attack, a member will die in your place as if they were a bodyguard. If the Leader targets a killing role, the conversion will be unsuccessful and the leader will die.

Investigator; Your target is waiting for the perfect moment to strike

Deceiver - Society (Protective)

Select yourself to give your members immunities to hostile factions, includes roleblocking, transportation, detection e.t.c. except attacks. (3 uses)

Investigator; Your target is skilled at disrupting others

Member - Society (Protective)

If the Leader is attacked, you will die protecting them (but the attacker doesn't die).

Investigator; Your target isn't afraid to get their hands dirty

Spiritualist - Society (Support)

While there is a Spiritualist in the game, all society members can talk on their special night chat, even if they are dead (Mediums cannot hear society members).

You can hear graveyard chat.

Investigator; Your target works with dead bodies

Intelligence - Society (Support)

Select someone to investigate each night and determine their weaknesses (check if they can be converted or not).

You can hear whispers that are being sent or received by other society members

Investigator - Your target knows your darkest secrets

Thats all the Society roles that i could think of so far

Counter role;

Convincer - Town (Protective)

Select someone each night to prevent them from conversion, if you are successful, that person can no longer be converted into a member of the Society.

You can also hear Society Night Chat 