Board Thread:Debate of The Week/@comment-32881402-20180114160905/@comment-34497844-20180128071843

Remove last wills (or at least relegate them to non-public.) Death, in exchange for a loss on a vote, provides the game with more explanation with a role eliminated from the rolelist, making it easier to determine a baddie. Letting people share this information in death provides the town with so much information that it essentially traps the Mafia or NKs in many scenarios. (In a simplified case) say you want to claim a Town Protective role, forcing you to kill an investigative role, but the investigative role could contain intel that when public could hinder the Mafia. This makes it so you can't kill either if you want to survive. Town dominates in most games, and from the statistics I have seen, have the highest winrate by far, so giving them so much information upon death is unnecessary and is an easy way to make the game more fair. Also, this makes Medium, a role concept with quite a bit of worth, almost useless since most information from the dead is revealed. Janitor is already powerful with the role removing ability, and forger can be revamped with many other concepts (and forger's idea doesn't really play out well). Finally, more for game feel than balance, when you die, it creates a feeling of "well, I did my part, I know how this will play out since they have all my info." But when removing wills, you can create this humorous and stressful "hindsight feel" where you and the other dead have information the town (or most with a medium present) doesn't know, making the game far more entertaining than infuriating to watch.

Like I said, last wills can be private so people can take notes and create logs for easy access and claims, but it's just waaaaay too favorable to the town for it to be present. With town dominating the scene, it's an easy and not super harmful fix to make the game more fair, and I would rather do this and some other small changes than a ton of smaller and more boring changes to make the town weaker.