Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-26234016-20171104144523

You wanna talk about balance? You think gamethrowing isn't a valid discussion point? Then tell that to basically everyone else on your team. Both sides have been arguing about gamethrowing, just because you specifically haven't doesn't mean that your team has taken the high ground.

But let's talk about balance.

As is, the Godfather, in a non-coven ranked game, with a mafioso, is immune to:

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Godfather controls mafioso into veteran. Mafioso dies, godfather doesn't, even though Godfather made the choice to attack that person.

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See above. Mafioso dies to werewolf, godfather doesn't.

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Lookout sees the Mafioso visit, not the Godfather.

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Bodyguard kills the Mafioso, not the Godfather.

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If either the Mafioso or Godfather is jailed, the mafia can still kill.

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Godfather is not suspicious.

Now, with the proposed addition, the Godfather has...

- A 2/7 (28%) chance to know the role of any player, and a 1/7 (14%) chance to know the role of two players

- A 2/7 (28%) chance to find an NK

- Another layer of protection with factional kills

And you call that balanced? You've lost me.