Board Thread:Role Ideas (Neutral)/@comment-30757827-20190322205511/@comment-38965982-20190329203639

Definetely too op.

I'm really just restating the others here, but it's an extremely buffed vampire.

If you want to readjust it without making it too much like vampires, these are couple of suggestions:

1. Have a limit. Either that or have a cooldown on attacks.

2. Have them be the most detectable roles in the game.

3. Don't have ALL of them keep their original roles. I get the idea is good, but maybe hold off on certain roles, like: Vigilante, Retributionist, Jailor, and maybe all Town Protectives, that depends.

4. Don't make it so town doesn't know when Cultists die. Maybe show them as "Cultist Medium," or other stuff like that. If you make it so that ppl don't know when a cultist dies, if the direct role "Cult Leader" isn't in the role list, townies have almost no idea that a cult even exists.

5. This is kinda optional, but maybe at the beginning of each day (except d1) or every time a cultist dies, a message at the beginning of the day informs the town how many cultists are left alive. That way the town can keep track of how many evils are left like the Mafia or Coven, and give the town an advantage but not too much of one.

Also please don't make a "cultist hunter." Please.