Board Thread:Role Ideas (Town)/@comment-36288154-20180823132621/@comment-36288154-20180825160917

BendBones wrote: S0mepersonyoukilled wrote: Archer Okay, lets see

Alignment: Town Killing mhm

Attack: Powerful Defense: None '''Woah powerful? I'll see how this goes'''

Ability: Mark one person as your target / Mark one person as a protected ally '''So you may do two thing in on night? Sounds cool though'''

Attribute: When you mark a target they will know who are your protected allies Why?

There can only be 2 protected allies Okay

When your target visits one of your protected allies, you will attack them That will make this a, so you should change this to that

Your protected will not know that you have marked them as one, they also will not be given any immunities, they will however receive the notification "A marked person who visited you was struck by an arrow." So they will die if they are attacked by one of your targets

- Investigative Results -

Sheriff: "Your target is not suspicious."

Investigator: "Your target could be a Vigilante, Veteran, Mafioso, Pirate, or Ambusher."

Consigliere: "Your target marks and threatens their target, they could be an Archer." (This could be better, I'll think of a better one.) '''Your target protects people from spesific targets. They must be an Archer!'''

Goal: Town wincon

Wins with: Survivor, Jester, Executioner, Guardian Angel, and Town of course. Okay, so i fele like this role is a little weak, since it will just tell some people not to visit this or that guy, and will never actually kill someone unless a is in the picture. And you need to change this to Um yeah that's kind of the role's point you threaten others, the idea is that it doesn't have to be too bold like the Vig who sometimes just straight up shoot you, nor does it have to be like Veteran who is most of the time a sitting duck in a game when it's confirmed, so I kinda wanted a bit of an active TK, but not too aggressive, and play smart, and threaten certain players to not visit your protected allies, I do see that this role is more like a TP, but it doesn't really have to be that as it mainly priotizes threatening enemies like a Jailor, and you don't give defense to them, nor save them from death.