Board Thread:Role Ideas (Neutral)/@comment-37174991-20181220181420

Name:  Traitor

Alignment:

Summary:

You a member of the who sold them out.

Attack: None

Defense: None

Unique Role: Yes

Abilities:


 * Sell out the.

Attributes:


 * You cannot be healed or protected.


 * Your attacker’s attack is astral.


 * You cannot see other members. (On the faction tab)


 * You can still select someone during the night which will appear to the as normal, but your selection will do nothing.


 * You cannot whisper to others but can be whispered to.


 * You cannot talk when jailed.


 * You can talk to other at night.

Mechanics:


 * You will take the place of a, but you cannot be a.


 * You will appear as the role you replaced to other . (On the faction tab)


 * A ’s jail cannot protect you.


 * If you are attacked, a cannot save you nor will they fight your attacker.


 * A trap will not be triggered, and you will still die.


 * A cannot kill your attack, and you will still die.


 * A can still protect you. (It would ruin  if not.)

-Investigative Results-



Your target is suspicious.



Your target could be a, , Traitor , or (Exe can claim Traitor, so the invest results are the same.)

//:

Your target has betrayed the. They must be a Traitor !

Goal:

Live the see the fall of the.

Wins With: All but

Must Kill:

Anything Else:


 * You might think this is over powered because the Traitor can just tell the town who the is, but the Traitor has to live to win, so it wouldn’t be the greatest idea to just come out.


 * This role also gives more opportunities for . 