Board Thread:Role Ideas (Town)/@comment-35798431-20190426090625/@comment-30757827-20190427161526

-Getting a token every time an evil dies just doesn't make sense. Like... why not just get one every full moon or soemthing? the only thing i could think of is that if you kill more evil you can continue to kill more, but then you said you won't get tokens back from doing that? so, why is it like that? please explain.

-Vigilante will kill two people if they guess wrong. Bodyguard ends their own life when they find evil. This just kills them. Sure, it might be restricted to only a few uses, but the only downside of picking wrong is you have to wait longer, and you don't die or anything if you guess wrong. Considering you start with one token, you can kill a lot of evil. Just follow a suspicious person and if they are bad, they die. If they are not, and there are still kills, they are confirmed not mafioso or NK. All you have to do is wait for an evil to die after that.

'''Verdict: Revamp. '''I like the idea of tokens, but i think the tokens need to be... earned. Not just when evils die. When you do that, be sure to make them weaker, as right now it's essentially a buffed vigilante.