Board Thread:Role Ideas (Town)/@comment-35813313-20180610194601

Name: Exorcist

Alignment: Town Support/Killing (haven't decided yet)

Attack: Powerful

Defense: None

Unique Role: No

Attributes: None

Description: You are a brave priest who protects the town from evil spirits.

Abilities: Select a player during the day to find out if the player is possesed.

--At night, if you are successful, you will engage in a duel with Pazuzu. (duel below)

--If you are successful in removing Pazuzu, Pazuzu will leave their target and return to their body. You will be given five random player names, with one of them being Pazuzu.

--If you are unsuccessful, you can retry the next night. If you are unsuccessful both times, Pazuzu will kill you.

--If Pazuzu dies, you will become a Doctor with no self-heals.

Mechanics:

Player 1: Pazuzu

Player 2: (some random role)

Player 3: Exorcist

Player 1 decides to possess Player 2. Player 1 travels to Player 2, who then receives the notification that they are Poisoned. Player 2 announces this in chat the next day, and the following night, a Doctor is on Player 2. However, the "Poison" is not cured, and Player 2 receives the n2 message. Player 2 announces that they have been possessed, and Player 3 visits Player 2 the following night. Player 3 successfully removes Pazuzu, obtaining the 5 names. Player 3 shares the 5 names, and the Sheriff discovers who the Pazuzu is the next night. The Pazuzu is lynched.

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, or Exorcist.

Consigliere/Witch: Your target travels from house to house, searching for lurking spirits and expelling them from this world. They must be an Exorcist!

Exorcist / Pazuzu Duel:

Pazuzu: An Exorcist has found you!

Exorcist: You have found Pazuzu!

(The Exorcist and Pazuzu will both receive pop-ups with three options, much like the Pirate's duel)

Exorcist's options: Ask gently (a), Speak from a distance (b), Use violence (c)

Pazuzu's options: Throw them out of a window (1), threaten them (2), be soft (3) [subject to change]

--a beats 3, b beats 1, c beats 2

--Anything else: Pazuzu wins

Exorcist Notifications:

You have decided to visit (player).

You have instead decided to visit (player).

You have changed your mind.

No exil spirits lurk here tonight.

You have found Pazuzu!

You have removed Pazuzu!

Noticing the Pazuzu's behaviors, you rule the identity of them to 5 players: (player's names)

You have been defeated by Pazuzu!

You have died!

Goal: Lynch all criminals and evildoers.

Wins with: Town

Achievements:

--Got lucky: Win your first game as an Exorcist

--Don't mess with the board again: Win 5 games as an Exorcist

--Father Damien Karras: Win 10 games as an Exorcist

--Just doing my job: Win 25 games as an Exorcist

--Why would you...?: Attempt to exorcise yourself

--I was just trying to help: Attempt to exorcise a Veteran on alert

--Ow, my head: Get thrown out of a window two times in one game

--Stop, you heathen!: Successfully exorcise three players in one game

--Stabbed in the Back: Successfully exorcise the Plaguebearer but die of the Pestilence

Notes:

--You won't learn the role of the person you exorcised.

--You cannot be possessed by Pazuzu.

--You will be doused if you exorcise an Arsonist, regardless if you are successful or not.

This is one of the best Ideas I have ever thought of, so please give me suggestions on how to make it better. Thanks!  