Board Thread:Role Ideas (Other)/@comment-35532208-20180523002049/@comment-35532208-20180523002611

Role 4: Mage

Alignment: Cult Killing

Attack Basic Defense: Basic

Ability: Kill players with fireballs starting from N3

Attributes: You can kill normally (like a gf/mafioso) untill Night 3, At Night 3 you will be presented with a choice of fireballs,. Each player coresponds to a role type, (see mechanics), If you do not choose the opposite fireball to your opponent, the attack will not go through, Fireballs are Nature, Ground Ice and Fire

Mechanics: Fire: Beats Ice, Loses Ice. Ice: Beats Fire, Loses Fire. Nature: Beats Ground, Loses Ground. Ground: Beats Nature, Loses Nature. Fire= Killing Roles Ice= Distraction Roles Ground= Power Roles/Investigative Roles Nature= Protective roles/Supportive Roles, If a target is a Protective role and A Killing Role, they will be both of those role types meaning they are twice as weak. Power Roles Include (Mayor, Jailor GF etc) If you dont like this idea write "REMOVE" and I will change it to something else.

Sheriff: Your target is a member of the Cult

Invest: Mage, Vig, Vet, Mafioso

Consig: Your target is a master of the elements, they must be a Mage.

Goal: Summon the Lord of the Underworld and destroy all who will not worship him

. Must Kill: Town, SK, PB, Mafia, Coven (etc)