Board Thread:Role Ideas (Town)/@comment-35885028-20190224003527/@comment-35195751-20190224190528

VId3d0ta wrote: This is only the third role idea I have made. It is also the first TP role I have made. This means that some parts of the role may be a bit unbalanced. Critisism would be greatly appreciated.

Role Name — Security (Sec)

Little asthetically off, but fine

Alignment — Town Protective

Attack — Basic

? attack ?

Defense — None

So attack and no def? I guess BG did it fine...

Immunities — None

Goooooooooood...

Summary — A former bodyguard who swears to protect whoever is needed until they die.

Abilities — Choose whoever to guard.

Standard TP, ok...

Attributes — You stay on the person you chose until you or the guarded person dies.

!

So you choose one target and stick with them?

I guess you'll want to go on Jailor

Mechanics — Well yeah...
 * You can only guard one person at a time

Thats fair, but won't Mayor ask if there's security before revealing?
 * You can not choose a revealed mayor, but will stay on the mayor if the mayor reveals after the choice of guarding them.

​​​​​​​(Basic attack) Alriiight ?  '''So it's based on defence? (Going to get back to this in a moment)'''
 * You can not kill an attacking role unless they have no defense.
 * If the attacker has basic defense, then they can not kill the target, but don’t get killed.
 * If the attacker has powerful or higher defense or if it is an unstoppable attack, then the guard won’t be able to protect the target and the target will be killed.

If I read this sentence correctly, you only die to a rampage if you decide to guard the rampaged target
 * If Werewolf or another rampaging role visits who you are guarding, you will not be attacked unless you just then chose to guarding them or if it is pestilence.

...Unless the rampager is Pestilence (Why add that?)

Basically, all protections are astral after the first one Atral preotection, got it...
 * Otherwise, you will be able to protect your target from the attacking role, but every other visitor will die.


 * The roles you can kill are Vigilante, Vampire, 0-1 power Juggernaut, Vampire Hunter, Mafioso, Pirate, Medusa (With Necro), Potion Master

Medusa with necro has basic defence jsyk

'''So you stop people Arsos from dousing? I don't see that...'''
 * The roles you can protect against are Godfather, Arsonist (Visit, not ignite), 2-4 power Juggernaut, Serial Killer, Werewolf, Coven Leader (With Necro)

100% fair ​​​​​​​Although after reading this, you can just remove this, you essentially grant your target basic defence, and no rampager can be stopped by that. Interesting (Wait what?) '''What the... why?''' ---Deleted Messages For Space--- Investigative Results —
 * You can not protect from attacks that are caused by your target visiting someone, like Veteran or Ambusher.
 * You will be seen as always visiting your target when you’re protecting them.
 * After you defend from an attack two times, you get worn out.
 * This means that your attack is weakened until you change targets. In this state you can not protect against basic defense attackers. You will still protect against zero defense attackers, but will not kill them.

Sheriff: Your target seems innocent

Investigator: Doctor, Disguiser, Serial Killer, Potion Master, Security

(Seems more like a BG/GF/Arso/Crus/Security thing, but maybe that's just me...)

Consigliere: Your target protects people until they die. They must be a Security.

And these are all good Ok so, I appreciate the mechanics behind this, and it does appear to be unique enough to warrant a role idea.

Just a few notes


 * You should probably have the option to dismantle your security, in a similar manner to the Trapper, being stuck guarding the Jester is no fun


 * The main gameplay issue I see with this is that you don't DO much, you choose a target and stick with it. Someone could literally go afk and there would barely be a difference... perhaps you can alternate between kinds of defence to give (Basic, Powerful, Astral Basic) much like a potion master?


 * I assume that Crusaders attacks are excluded from protection? (just seems fair)


 * What is that "worn out" thing? Don't do that please... it just nerfs the role into being worse than the other TP's


 * So the defence you give is based on what defence the attacker has...

I'd just simplify that to "you give your target"basic defence" and" if an attack is made on your target, you deal a basic attack to the attacker" because that's what it entails (assuming you keep that mechanic)

The only thing that would change, is the fact that people who deal powerful attacks while having basic/no defence would be stoppable (Ambusher, WW, Veteran) And you already said you don't want those to be stopped by Security. So the only REAL change is that WW/Powered up Jugg rampaging at your target's house would kill the target. So if you don't want that, keep your "defence targeting" rule

Overall I really do think this has some potential, but it needs a little reworking to make it more fun to play

(And maybe some simplification)