Board Thread:Role Ideas (Neutral)/@comment-35744521-20190324172034/@comment-38812852-20190325145429

w LIN88 wrote: Name: Outcast

Alignment: Neutral Evil

Game Information/Background: You’re a forgotten outcast of the town returning to cause disruption in the Town. But first you need to identify the relation between people as you don’t know much about them anymore.  Alrighty

Attack: None kewl

Defense: Basic kek

Unique Role: No okay

Priority: 4 

Abilities:

Night: Choose two targets at night, you will know whether they are in the same faction or not. Hm...

Day: Choose a person during the day, all whispers between you and them will not be seen for the rest of the day. Three uses.''' I can see how you would combine this with like... whispering to the mafia or something, but they would already know who isn't part of the mafia... also Neutral Killings have almost no allies so it would barely concern them if they're of a different faction than someone.'''

Attributes:

Mechanics: (How It Works)
 * Roleblock Immunity not needed
 * Control Immunity not needed


 * Select two people at night

-Investigative Results-
 * If they are in the same faction it will say: “Your targets share a conspicuous connection, they must be in the same faction.” As expected
 * If they are in different factions it will say: Your targets have distant relations, they must be in different factions.” As expected
 * Trackers will only see the the first visit (left button), however the second visit can still be can seen by lookouts or activate traps Alright. I don't see a problem with this.
 * Your day ability cannot be seen by blackmailer  

Sheriff: Innocent 

Investigator: Investigator, Consigliere, Mayor, Tracker,  Plaguebearer or Outcast. not bad

Consigliere/Witch: Your target aims to cause disruption in the town through observing connections, they must be an Outcast! Alright.

Goal: Live to see town lose this would honestly be a better NB that can help anyone win, seeing as it has more potential to help town more than evils, since they already know (for the most part) who is on their side, or have the potential to do so (witch, consig, etc.)

Wins With: Mafia, Vampires, Witch/Coven, Survivor, Arsonist, Serial Killer, Werewolf and Outcasts  k.

Must Kill: Town k.

'''Overall, this would be better as a Neutral Benign that can help anyone, as I have mentioned before. Evils already know who their allies are, if any at all, and it's honestly not needed for you to be somewhat helping them...'''

'''3/10. Looks neat at first, but once you think about it it's somewhat useless in most situations. (Sorry if it sounds a bit harsh.)'''