Mafia

The  is the group of organized crime who aren't part of the or. The members of the have a very simple aim: Kill all who will not submit -- the innocent, the mystical , the bloodthirsty , the chaotic /, and all loner  roles. All members of the can talk to each other at night and know each other's identities. There will always be a Mafia Killing role, as long as the are not wiped out (making them able to attempt a kill every night). The member of the who joined the game lobby first will become a  if there are no  roles left. This faction can be divided into 3 subgroups:, , and.

The are the primary antagonist of Town of Salem and have the highest win rate besides the. They are the second-largest faction, have exact knowledge of their members' identities, can talk privately at night, and always have a guaranteed killer on their team. They can also exploit the lynching trials by misguiding the to lynch their own during the day, or distract the  to lynch evil rivals. They can also prevent votes against themselves or friends by allying themselves with, or  roles. If successful, the can rapidly gain majority in the trials, at which point their victory is almost certain.

As of Version 1.5.0, members of the, with the exception of the , will now be killed upon being visited by a. In the day, the cause of death will be displayed as, "He/She was bitten by a ." This was likely added as a buff to the as they were weak against the  before this update, due to the entire  having Bite Immunity. Furthermore, any -turned- would have knowledge of all their former teammates, making victory very difficult for those members left behind.

As of Version 2.0.0.6501, at the start of the game, there will never be more than 4 members of the (no matter which Game Mode). If there are more than 4 members of the during the game (due to ), the  window will only be able to display 6 of them.

The and  are only accessible in the  DLC add-on.

List of Roles
Here are the list of  roles, each page goes into more detail about what each one does, but a brief description is provided here:

General strategy

 * Put your name and role in your Last Will, along with other roles with names of people who aren't members of the . If you die, the  might think you're throwing the game and lynch someone who's innocent, helping the  win.
 * You may be reported for game-throwing, but it isn't as long as the names that are in your will are not.
 * It is useful to talk a lot during the day because usually members of the are very quiet. If you talk frequently, you draw attention, and people who draw attention have 'nothing to hide'.
 * It is good to make up a role in advance in case you are asked or jailed:
 * : Try to be as convincing as possible: Depending on your performance, the might execute you on the spot. Also, the  will typically execute  roles.
 * : Usually, a would claim this. You would have to include who you "bugged" and who the  had visited each night. Correctly put who the  had visited in case there is another, but you can put a random result for anyone who was bugged.
 * : The role you claim must match the investigation if the Investigator has already proven their role. So for example, as a or, claim to be a  or .  is a better claim because if the  believes you are a , they may ask you to shoot known members of the  (but, beware! The  is a Unique Role, so if you claim it, you will be busted if another  dies or gets revealed). As a , claim to be an . A  should pick  or , a  should claim to be a . A  should claim to be a  or , a  should claim to be a , and a  should claim to be a  or . , , and the  are less obvious cases. Since the 's ability is to make other people appear as  or a member of the , you can claim anything (This can also work if a  has been confirmed to be in the town). A  can claim to be a  or any other role depending on what they come up as, since that hints the disguised person's role. However, claiming  itself can get you executed by a  or lynched for suspect of being a  or . The  is mixed, they can either claim a role and say they have been doused by an , or they can claim to be a , ,  or , although these claims generally don't work.
 * : They will know you are able to visit if they watch you visit someone. In most cases, you can refer to the strategy for . As a, or , you should definitely claim a visiting role which is not noticeable (e.g. targets will know if they are role block and blackmailed, but not if they were investigated).
 * : If you get accused of being a member of the ; claim you might be framed, transported or accuse the of being an.
 * : If you suspect that you are being tracked, simply don't act for that night. They will see that you visited nobody, and will hopefully think you are innocent.
 * : If you are accused of coming up in an evil vision, claim a role and try to shift suspicion onto another person from the vision. If you come up twice, however, say they are an  as there aren't many ways to get out of this situation.
 * Work to identify your allies.
 *  want to lynch a, so it makes sense to support them; be careful about what you claim, since unlike them, you usually have to maintain plausibility even after their target is lynched and revealed as a . If you do claim a role to support them, sometimes claiming to be a second  with the same target after your lies are revealed can be helpful. You can identify  by looking for people who seem to focus on accusing one target, especially if they accuse a non-member of the  of being a member of the ; however, be careful, since your night-immune rivals like the , , and  may sometimes pose as an  to deflect attention. It's a good idea to try and get them lynched after they've hung their "target" or investigate them at night, just in case.
 *  want to be lynched, which wastes the 's time and (assuming nobody in the votes for them) can kill a  or a possible  role. You can identify  by looking for people who make claims you know to be false, such as claiming they were attacked on a night you were role blocked. It's best not to kill ; they can distract the  and  roles.
 *  win with you, but can be very dangerous if they're targeting blindly; making contact with them is very important. often claim to be a ; other evil night immune roles often do as well, but either way it's a waste of time to attack them. You can also signal to  that you're a member of the  by not alerting the  after you were witched, which (with a competent ) decreases the chance that they'll point people at you in the future. The other possible way is telling that the person being witched is a member of the  in the /'s Death Note. Additionally, since  win with all evil roles and need to last to the end, it can sometimes be worth just calling on  to identify themselves if doing so will result in you having a majority.
 *  want to survive, if you identify them, you may try to whisper and convince them that the has a better chance of winning to the . In return, you can promise them the  won't attack said . In the best case, the  will help you lynch the, the  or  roles in the late game, result in you having a majority.
 *  want to remember a role. are always a wild card; they can be an enemy or an ally to the . If the  is revealed to the, always make sure you kill or role block him.
 * : The  seeks to ensure that their target survives until the end of the game. If the  has one of the  as their target, then you can whisper them to strike a deal. The  will leave them alone or even defend them if they are accused, and in return the  works with you and helps to defend their target, who is one of your teammates. This also works if the  has any,  roles or a  as their target, although it does depend on whether the neutral target of the   is willing to side with the . However, If the  has a  member,  member or a member of the  as their target, you should eliminate them, as they are defending one of your enemies.
 * : The  seeks to plunder two players. If you can identify who the  is, you can whisper them, asking them not to plunder any of the, and in return the  will not attack them at night. You could also try to appease the  if they become a Kingmaker. You could use the fact that the  left them alone all game and did not out them or attack them in order to try and get them to vote with you. Also note that the  may side with another faction over the . If they publically announce that they are helping a faction other than yours during the day, try to get them killed as soon as possible, either by murdering them at night or convincing the  to lynch the  as they can kill  and as such must be eliminated.
 * Dealing with the.
 * The is the most powerful  role, and can singlehandedly cost you the game if not dealt with, especially if you lack a  and  combo - in that case, having your killer jailed will result in no Mafia kill the next day, usually getting them executed or paralyzing the entire Mafia.  Therefore it is vital to identify and kill the  as quickly as possible.
 * Unless the Town screws up or you have a, it is very difficult to identify the directly.  However, you can identify who is not the , and narrow your attacks down to people on that list to increase your chances of killing them.
 * Keep track of anyone who announces that they were jailed; it's extremely unlikely that the would lie about this (since whoever they really jailed would either call them out or need to know their identity), so you can usually scratch them off the list of possible .  People who talk to the  during the day are probably not the, either, but a few  might lie this way to deflect evil attention.
 * Keep track of other evils, likely and, and anyone else who generally doesn't seem to be helping the Town.  They're probably not the , either.
 * Keep track of anyone whose role is known, either via or some other source.  Before attacking a known non-  member, consider whether it's more important to kill them or to find the  - you might be better off focusing on unknown people instead.
 * The should also follow these instructions to increase their chances of identifying the  as quickly as possible.
 * It's generally a bad idea to press the for their identity when jailed.  Even if you've convinced them you're a,  will find it suspicious - and even if they do tell you their role, if you've claimed , killing them will out that as a lie when their will pops up.
 * Dealing with Evil Rivals.
 * : As the is an "every-night" killer and makes it easier to win. If you find the  early-on in a match, keep them alive for a bit, as your common enemy is the . If they start killing, is late game, or you are in a struggle, it's best to out them, or, in serious situations, try getting them to attack your  (who has Basic Defense), if one is available. Claiming  and finding them as  is also a good claim, because they can't be framed to have them found as a.
 * : have the power of dousing undetected, which can move onto your  team. If you have a, he is useless against the  by himself. If you manage to find the , it's best to out them as soon as possible, since some of your  friends may be doused.
 * : Dealing with a can be a large struggle, since it kills all its visitors, which can include your fellow members of the . If you find them through ways of their Defense value being higher than the /'s Attack value or a, it's best to out them as soon as possible, especially during late game.
 * : Depending on the Game Mode, can be either a large, common threat or a small threat capable of being brought down.  can be a problem, however, due to the fact they can spread undetected and kill your  members minus a possible . Finding  and killing them can improve your team's survival. If there is a known, without killing them or revealing your identity try teaming up with them to kill any possible.
 * : The will be your major contenders in the battle for supremacy over the . The best strategy for the  is to remove them as quickly as possible after identifying them, but you may try to let someone else kill (or just simply lynch) the  as she will turn your fellow members or you into stone. However, if you have a, you can safely roleblock the , and the / can easily kill her. If the  found a member of the  (except the  who might hexed other roles), it's better for the  to kill them.
 * : The  is initially not a major concern for the  as they cannot directly kill your teammates, and it will take them a long time to infect everyone. If you discover their identity in the game's early stages, consider leaving them alone whilst you focus on your more powerful rivals at the start, such as the , the  and any . However, if the  goes undetected for a long period of time, you run the risk that he will transform into . If  emerges, and you cannot quickly find out who it is, the  are doomed. Therefore, if you discover the identity of the  in the middle to late game stages, or if you discover the identity of the , you should out them immediately as by then they pose a serious threat.
 * : The  at the beginning is weak and vulnerable, due to the initial lack of defense and their initial slow killing rate. If you discover the identity of the before they pose a serious threat, keep them alive for a bit, as your common enemy is the . However, the longer the game lasts whilst they are still alive, the more and more powerful they will become as they amass kills. Even worse, the strategy of baiting them to attack your  in order to gain one more night for  to reach majority doesn't work, as the  has a Powerful attack. If you manage to find them during the middle to late game stages, when they will usually be at their most powerful, it's best to out them as soon as possible, as they can single-handedly obliterate the  over a couple of nights.

During the Day
For example: Player A, Player B, Player C, and Player D are confirmed members of and the  has role blocked Player A for two days and since then, there were no  kills. Since nobody is getting lynched, and the will keep role blocking Player A since they are a confirmed  role, lynch them. This will make one of your teammates get promoted to role and the  will not be sure on who to role block anymore. This can only buy you some time since the could be lucky and role block the new  role again, but sometimes it needs to be done to avoid a stalemate.
 * If one of the members of the is being hanged and you cannot prevent it, vote guilty to avoid suspicion of being . This will also allow you to point out anyone who abstained or voted innocent as possible.
 * If you recognize that an is trying to lynch someone, and the lynch vote comes, then vote innocent. This will make it seem more like you're a . If the other killing roles, like, are dead, and the  mob votes someone and you are sure they will vote guilty, then vote guilty as well (unless the  vote would override guilty).
 * It is important to avoid lynching a known too soon. He can help you double the deaths of, as well as double your chances of killing any dangerous . Try to find out who they are (by noting the people with a higher Defense value than the /'s Attack value) but do not reveal it too soon. Towards the end, if many members of the  are alive and you know who the  is, you can lynch them. Otherwise, if you are confident you can win without them, write down in the Death Note that they're Defense value is higher than your Attack value and kill someone else. The Death Note will be visible to the  and since both the  and the  want the  dead, it is very likely that the  will vote them up.
 * Remember however to play along with the . Try to behave the same way most do, so as not to stick out. If for example, many  members are ignoring a Last Will that says a specific other player is the, try not to draw too much attention while pointing them in that direction. This is especially true with your own Death Notes. If you use the Death Note to reveal sensitive information to the , don't start shouting about it the next day in the chat. It will make the  suspect you as the writer of that note.
 * It is very important to lynch all the roles especially if there are 4 or more members of the, because the  and  can be a big threat while the  might burn the whole.
 * Sometimes, enough members of the will stay alive that you have the majority, possibly including a  or other . If the  has no  or  left alive, you can easily reveal yourself during the day and lynch the remaining  one by one (without wasting time with  or dangerous  roles).
 * One of you pretends to be the . If someone is immune to your attack, then say that they are the . If they are, then you will receive trust from the, and won't have to worry about getting lynched. Remember that the , , , / and are also immune. If you think you've identified the , you can accuse them after a Full Moon night, but you have to use the right accusation or the  may grow suspicious. Another danger here is that whoever you attacked, they'll know they were hit by the , and will likely say so on the stand, which could get you hung the next night (or even immediately if the  cares more about hanging the  than an immune role).
 * Try to get the lynched for an extra kill that night. Just make sure the other members of the  don't vote guilty.
 * Sometimes, you'll find out that lynching your own teammate is the only way out. This happens when an (or ) keeps role blocking the only  role that the  has, but the votes are not enough to lynch them during the day. To avoid a draw, you might be forced to contribute to the voting and lynching them.


 * One risky strategy is to pretend to be an or, and accuse a fellow member of the , but with some flaw in your accusation (for instance, claiming to be an  and saying that they came up as , rather than listing an investigative result that an  would receive). This can accomplish several valuable things; if the  believes you're an , they may assume your target is a  , whereas if they believe you're a , they may ignore you. Even better, if your target later dies and is revealed as a , you can use your accusation to say that you're a "confirmed" , which may get some  to listen to you despite your 'mistakes' earlier on.
 * This is risky, though, since you're calling attention to two members of the and could get shot by a, executed by a , or hanged by a -unwary  for making a bad accusation; alternatively, the  might not notice the flaw in your accusation and hang the accused member of the  anyway.


 * If, during the day, you seem absolutely certain to be lynched, and the is still alive, consider claiming . This should only be done when you feel absolutely certain you'll be lynched otherwise since it usually guarantees your execution by the real  the next night; and you can often be caught out if people ask who you jailed. But it has several advantages that can benefit the surviving members of the :
 * often reflexively vote innocent on claims, giving the real  a chance to deal with them; because  is unique and the real  can execute fake claims in this manner, even transparently false  claims can sometimes make the  pause due to the sheer rarity of people claiming it falsely. And if the  does let the real  handle it, this forces them to waste a night and an execution dealing with you, which could have otherwise been spent elsewhere. If you have a  or  on your side, they can even make a guess at the real  to save your life.
 * If you do survive to the night and get jailed, tell the that you are a  trying to bait. Depending on the evidence against you, it may not be sufficient to save your life, but it's the most plausible explanation for why a  would falsely claim.
 * Sometimes, the real might reveal to counter-claim you, exposing them to the.
 * Since the is such a powerful claim, you can sometimes push to successfully lynch your main accuser; this also tends to make it more likely that the real  will speak out, exposing themselves.
 * In All Any, the might not even be present, allowing you to claim them safely; since the claim is still so risky, many  will reflexively accept it regardless of the evidence against you.
 * Do not do this if you are the sole role since it will leave the  unable to kill that night; or if you're the last surviving  member overall, since there won't be anyone to benefit from your sacrifice.

Choosing a target to kill

 * If someone is being accused of being and they are not, not killing them will waste the 's time investigating them at night or questioning them during the day. On the other hand, killing them may redirect suspicion to the accuser. Even better, killing their accuser may increase suspicion on them; however, it risks wasting one of your kills hitting an  or.
 * If you have someone trying to lynch you, don't kill them too soon. It would be too obvious. However, if you wait too long, then you might get lynched because you let that person convince the to kill you. Additionally, if they're a genuine  or, it might be better for you to simply bite the bullet and kill them as soon as possible even if it gets one of you hung rather than leaving them alive to potentially discover the rest of the.
 * If there is a, you can sometimes choose not to kill anyone: it will seem like the jailed person is the or.
 * Try killing the person who is least expected to be killed. If someone says, "I'm an ///or any role in fact," Don't kill them. The  might catch you doing it; the  might save them; they may be a  trying to lure you in, and so on; the,  or  might protect them which result in your death; the  might have transported them.
 * The benefits by having a complacent or distracted . Therefore, you should generally avoid killing people who obviously seem to be wasting the 's time with false accusations, off-topic arguments and so on. Often, they'll turn out to be  or  anyway. Conversely, it's often a good idea to kill people who seem too competent or directed.
 * If you get accused and people vote for you, but they don't manage to get you up to the stand, it can be dangerous to kill your accuser; but people are less likely to notice if you kill the voters.
 * The, the and  are the biggest threat to the . Try focusing on eliminating them first unless  and/or  gets in the way.

Using the chat
What to do while in jail if you are the only role:
 * The 's greatest strength is knowing their allies and being able to talk to them privately at night. If someone in the is being accused of being, you can team up with the other  to invent "proof" that they are innocent; e.g. claiming that you role blocked your  or , have been healed by a member of the , having transported them, etc. This will cause the remaining  to be unsure who is lying, giving you time (or possibly lynching a ) until the  does not have the numbers to lynch you anymore. However, this must be done with care, since if your story falls apart, you might all get revealed. If you don't feel you can defend a fellow member of the  successfully, lynch them anyways so you don't seem suspicious to the rest of the.
 * If you die and the is still alive, then tell them the names of people who are  (but really aren't). Since you can still see the  log when you're dead, check first to see who the  are going to kill, and call other people as . But advanced and experienced players are harder to trick as they don't trust the . If you name someone as  but then they die, and it's revealed they are, then the  will likely not believe you if you give out false information again.
 * You may have better luck falsely telling them that someone is a role; you can claim that they're immune or that your  identified them. A  is more likely to believe you on this because it would make sense for you to reveal enemies that are shared between the  and the.
 * If the jails you, and you are the only killing role in your team (the  or the ) then you are in trouble. When the next day the  will see that the  hasn't killed, they will jail you again and again, and even execute you if they have the power to do so. If the  is confirmed (because they were resurrected, for example), this is even worse, as they will call you out the following day. When jailed, do your usual role claim, and then, at the very beginning of the day, say, "I was in jail and someone tried to attack me." This might only buy you an extra day (since the  will jail you again just to double check) but you might make the  think you are not the  role. Another member of the  can also cover for you (by saying, "Thanks, .", by claiming to be a  who blocked an attack with their bulletproof vest, and so on), which may be more likely to be believed; but this is dangerous, since you're exposing another member of the  to suspicion, and if there's clearly only one  when you claim to have been healed, then they'll know you're lying.

Trivia

 * The and  are similar: both have multiple diverse roles, both can talk to each other at night, both know each other's identities, both die from  bites, and both collude to destroy the.