Board Thread:Role Ideas (Neutral)/@comment-31167710-20170128084509/@comment-27398195-20170128092035

Bokkunthechoa wrote: First post on this wikia, hoping to get some conversation started.

​And then welcome to your first taste of role reviewing, please make more roles, my goal is to teach you how to not make bad roles and how to make good roles!

Role Name: Kidnapper

​I wonder if this will be different.

Alignment: Neutral Killing

Summary: You're an insane man with a demented view of protection. You kidnap people in the middle of the night, and lock them in your house. When the day comes, they'll be announced as missing. Missing players cannot participate in discussion or trials, and are unable to use their night abilities.

'''And you basically make that person bored for the day. Also, A neutral  OP  jailor already.'''

Kidnapped players can be killed during the night. The death of a kidnapped player will not be announced.

Goal: Survive to see the end of all killing,  (Wins with Town)

​​ *sees (Wins with Town)* 

No, change the goal, right now, town has the highest win rate and this will just increase it!

Abilites: 

-During the night, you may kidnap one other player. Kidnapped players are restrained in your home, and will be declared missing during the morning announcements. Their wills will not be revealed.

​Because they're not dead, no reason to show a will of an alive person.

-You may decide to kill a kidnapped player during the night if you suspect them a threatening the peace of your shelter. You can only do this twice, as you want to protect as many villagers as you can.

​So a jailor with one less execution but jails the person during the day phase, and limited NK.

-You may choose to stay at home during the night. Doing so protects your victims from being discovered by investigation. You may do this up to three times, as doing this wastes time you could use saving others. ​And hardcounters Investigators...

Attributes:

-If you are investigated by an Investigator, Sheriff, or Vampire Hunter while you are out kidnapping others, then your victims will be released.

'''​Oh, so it's more OP as it can kidnap more people at once? Oh boy...'''

​Also, hardcounter.

-The Kidnapper is not told the roles of his victims.

​Thank goodness for not being even MORE op...

-If you are roleblocked by an escort or consort, you will kidnap them instead of your intended victim.

​So kind of ripping off the SK's/WW's ability...

-if you are jailed or kidnapped, your victims escape during the night.

​Yet another way this role gets hardcounters

-Kidnappers can talk to abducted players during the night. They cannot listen to kidnapped players during the day.

​Even more like jailor...

-If you are killed, all of your victims will be released. Released players regain all of their abilities, and will be announced during the morning announcements.

​Ok

-After two nights of being kidnapped, specific killing roles (Serial Killer, Vampire, Veteran, Mafioso, Godfather, or Witch) will kill you if left alive. All other victims in your shelter escape unharmed, and will regain their status of normal living players.

​Even more Hardcountering!

-If a Kidnapper does not select a victim to kidnap, then they automatically select themselves (stay at home). If that option is unavailable, the game randomly selects a player (similarly to the Jester)

​Option 1: Stay at home

​RNG instantly gets rejected.

-Werewolves and Arsonists will kill you, and all other residents. Werewolves kill during full moons, and Arsonists wait two days.

​Even MORE HARDCOUNTERING

​At least this boost WW+Arso.

Kidnapped Player Attributes:

-Kidnapped players are not able to speak to other players during the day, nor can they participate in trials. Kidnapped players are unable to use their night abilities.

​Yep

-You are immune to death the night of being kidnapped, as you are taken before your killer arrives. Any visitor you have will be told that you were not in your house on that night.

​Okay then....

-Kidnapped players can only speak to other kidnapped players. The only exception to this rule is the Medium. Mediums can communicate with dead players while kidnapped. They do this in the same chat that they use to speak with the Kidnapper and kidnapees, so they can listen in to one side of the conversation.

​Medium gets a buff!

-Kidnapped players do not learn the identity of their Kidnapper.

​Ok

-Kidnapped players' names are removed from the list of targets for all other players.

​Ok

-If the Town's victory condition is met while there are still kidnapped players, kidnapped townies/neutral benign are also victorious. If there are still killers amongst the group of kidnapped, they count towards the town's victory condition. The game will go on as long as they are alive.

​And they are night immune and can only be released once Kidnapper is found...

Investigator/Sheriff/Vampire Hunter/Consigliere Results (While Kidnapper is Kidnapping other players): Your investigation leads to you discovering abducted villagers. You set them free, and allow send them to their homes. Your target was a Kidnapper!

Investigator Results (While Kidnapper is at home): Your target may not be what they seem. Framer, Vampire, Kidnapper, or Jester.

Sheriff Results  (While Kidnapper is at home): Your target is NS*

Consigliere Results (While Kidnapper is at home): Your target speaks with the dead. Your target is a Medium!

Achievements:

- House Party! : Win 1 game as Kidnapper.

- Mr. Popular : Win 5 games as Kidnapper.

'''- The True Hero? :''' Win 10 games as Kidnapper.

'''- You'd think they'd catch on by now. :''' Win 25 games as Kidnapper.

- '''See? I did have your best interests in mind. :''' Protect a player from death by kidnapping them.

- Great Minds Think Alike : Kidnap either a jailer, or another Kidnapper.

Now, this class does break one rule. This class is a "Day Controller". It makes it so other players cannot speak, or vote during the day. However, I'd argue that this class is a loophole. Kidnapped players aren't simply left to stand silent unbeknowst to everyone else. They aren't forced to vote alongside another player against their own will. They are completely removed from the circle of living, free villagers.

Admittedly, I haven't searched for similar ideas; so I apologize if this is an oversuggested role. I can at least promise that my version of the class is different from the one other post that I've seen. I hope that you like it! Criticism is appreciated.

Admittedly, I haven't searched for similar ideas; so I apologize if this is an oversuggested role. I can at least promise that my version of the class is different from the one other post that I've seen. I hope that you like it! Criticism is appreciated.

Edit': "Non-Evil Neutral Evil" and "Limited Neutral Killing" are rules also being broken by this class. I'm not sure how to work around the, and would appreciate suggestions to improve this idea. 

​Okay then ​​It's an overpowered jailor clone that gets hardcounted and hardcounters many different roles and in many different ways.

'​REJECTED'