Board Thread:General Discussion/@comment-32487879-20170523184613/@comment-27575896-20170524150905

SpicyboiFelix wrote: So uh, you guys remember that page I made one or two months ago? Making New Roles?

Well, now we've got the Coven to worry about. And that genuinely is starting to raise red flags in my mind.

Mafia and Coven are both incredibly similar, having diversity in roles and a night chat, not to mention that they both use killing as a method.

Holy crap.

What differences are there to find? There's only a few I can find when it comes to Coven:

'''This is passed onto one role in the coven. It just gives the person holding it either the ability to kill or increased powers.'''
 * No Framer mechanics in play
 * No central killing role in Coven, but they all have the capability to kill
 * Necronomicon powerup

Actually, no. All Coven roles are unique.
 * Smaller in size, and can only have two of each role

They said they would change up Spy a bit to reflect off of this.
 * No Spy/VH listening to night chat

Anything else? Because I feel like this isn't enough.

We also need some gameplay/balance testing, so that we can determine some more stuff as to like hardcounters, softcounters, etc.

Rest in peace, holy mother of Joseph.