Board Thread:Role Ideas (Town)/@comment-39530373-20190526165546/@comment-28092296-20190526211309

This feels like a Sheriff to me. You might as well be learning if a target is suspicious or not, because anything outside of the Town, Neutral Evil and Neutral Benign alignments will be hanged. This compares to the Sheriff's ability to find if a role is Suspicious (and therefore from the Mafia/Coven from DLC/some NK roles), or Innocent (everything else; but mostly Town/Neutral Benign roles/roles that would be considered "not guilty"). If you do want to make an Investigative role, leave the Town from getting a role that can confirm three people as Innocent/Guilty, as there's no apparent framing mechanics associated with this role and makes doing things that require (at least minimal) strategy like claiming roles and being deceptive unrewarding. I'd also imagine it's fun to play against, too.

To take this role in a right direction, instead of making the role have an overpowered ability that is balanced out by how many times you get to use that ability, make the role have a less powerful ability (or at least make the overpowered ability harder to attain). I'd suggest that you'd have some kind of "snooping" system where if you selected the same target multiple times over the course of a game, you would learn more information about your target (like, the first time you would learn a vague result for that person's role, and the more you look into them the more specific the hints get). This doesn't mean you have to add the "reveal roles" abiliy, but makes the role a lot more counterable and therefore less un-fun to play against.