Board Thread:Debate of The Week/@comment-28112409-20190613035024/@comment-28906670-20190705210256

TheRetroPioneer wrote: Can I just add on to everything that has been said and hope that nothing that I'm going to say was repeated?

I think that if we removed a lot of the TTown roles that come up with leads (Sheriff, Investigator, Lookout, Medium, Tracker, Psychic) the game would be better.

Evidence in Town of Salem is essentially irrelavent. What Town of Salem is really oriented around who do you trust the most and not the night mechanics. You listen to whoever claims Investigator first, hang the guy they were accusing, and if the Investigator was a late claimer, they are automatically discredited and called evil. I've had games where I gave somebody the wrong Investigative results without claiming Executioner/Jester, got them hanged, and that was enough proof for me to avoid questoining/getting VFR'ed.

Not only that, but the original Mafia party game is about paying attention to what people say and figuring out who seems quiet/otherwise suspicious, not randomly rolling a role with a special ability to figure out who's evil and who's innocent. [At least for me,] Mafia the party game was fun because I was trying to deduce who was guilty based upon how they acted and speculating on whether or not they were lying. The style of Mafia fits with the ToS playerbase, who consist of people that usually use what people say rather than what evidence is available to deduce killers. Lots of Town roles that gather information are just too swingy and incompatible for what the players act like in ToS—they're either OP (ranked mode) and too hard to counter because the Town trusts them, or given to people who hate to play as 'boring' Town roles and commit suicide. A sheriff makes sense, kind of. All other roles can and should be removed.