Thread:SilverStar2003/@comment-33167183-20180923025328

Sheriff - Can find Witch once her barrier is gone, and Arsonists + Doused targets. Comes up as "NK" for Neutral Killings

Spy: Can see douses, astral blocks him, can see whispers?

Transporter - Unique role.

Retributionist - Two Night Process

Jailor - Evil Killers aren't RB'D.

Veteran - Two alerts only. No alert is lost if an attacker is killed.

Doctor - Instead of self heal, has a thing where both his target and his self are given Powerful defense, cures Depression.

Bodyguard - Can counter Witch controls

Godfather - Sees if Mafioso's target is guarded by BG, jailed, healed, vet alert, or immune.

Mafioso - Can do anything that the mafia members that aren't in the game can do, at the cost of killing if no GF (For example, if theres a framer, consigliere, and janitor, the mafioso can forge, roleblock, or blackmail at the cost of his killing ability)'

Consigliere - Has the option to disguise as target

Janitor - All Maf can see will/role

(I'm not changing arso/ww/sk)

PB/Pest - Infecting is astral, unstoppable attack. on pest

Jester - Automatically hangs herself on night five if not attacked in any other way, stops the game, auto-wins. Witch Barrier. (If they die in any other way on N5 it's lose. If they die by lynching they don't win.)

Executioner - Can visit someone at night an see if they can win with goodies or not.

Witch - Barrier blocks douses, detection via sheriff.

Pirate - Witch barrier

Survivor - Can choose a player. If said player is a killer who tries to attack them, it fails, regardless of their attack value

Amnesiac - Witch Barrier

If you disagree with any, let me know how I can change.

Also with Jester, I really wanna keep the auto win mechanic. Maybe make it a night later? Most ToS games don't last that long tho.

(Jesus, Pirate, Jester, witch, amnesiac all have witch barrier ffs)  