Talk:Roles/@comment-50.129.81.162-20140913075824

The Vampire, Hunter, and Werewolf would really be best if the Mobfia and Serial Killer were taken out of the games that they're in (so, it would be an entirely different play style).

In this play style, The Hunter can kill Vampires and Werewolves.

The town would win when there are no more werewolves or vampires.

The werewolves win when there are no more vampires.

The vampires win when there are no more werewolves.

The game would start out with one hunter, one werewolf, and one vampire.

The vampire has to feed off a target each night or die, and when they feed they turn their target into a vampire, unless their target is the hunter or a werewolf, in which case they die.

The werewolves have no control over who they attack, and when they attack someone that person dies, unless the doctor heals tha person or a retrobutionist raises them, in which case the person becomes a werewolf. The werewolf can smell the hunter and so will stay away from them and attack others. If a werewolf attacks a vampire, the vampire dies.

Vampires can't feed off of werewolves (because the werewolves kill them) so the Vampires need the hunter to kill the werewolves for them, or they need to hang th werewolves.

Each day the hunter chooses to craft a silver bullet or steak which he can then use the following nights. If the hunter uses a steak or silver bullet on a non-vampire or werewolf, then the person dies. If the hunter uses the silver bullet on a werewolf, the werewolf dies. If the huner uses a steak on the vampire, the vampire dies. If the hunter shoots the vampire, the hunter dies. If the hunter steaks a werewolf, the hunter dies.

I would also add in a new class called priest. The priest can craft holy water during the day which he can give to someone to protect themselves that night from vampires or bless them to protect them from werewolves. The priest is immune to vampire and werewolf attacks.