Veteran

The Veteran laughed in the darkness. Afraid of the dark, no way. Afraid of the monsters in the bed? The man with his hand on trigger of a gun laughed nervously. He wasn't scared of anything he had told himself. Sure he was a past war time hero, but he was so used to ambushes and life threatening situations that it made the man simply neurotic. His trigger finger twitched at simple shadows, heartbeat quickened with every little sound. Yes, he was this scared of death. How could he not, seeing so many die in horrible ways. All he knew from being kidnapped and miraculously escaping his enemies was that there was no mercy. His thoughts suddenly stopped at the sound of a door creaking open. Sweat began to show on his face as the steps started to become louder as it headed his way. Heart pounding like crazy, he lifted the gun up to the door. Suddenly the door opened and he pulled the trigger. The stranger had dropped and so had his sense of worry. It was done. It was over.

Stats
Role Name: Veteran (Vet)

Alignment: Town Killing

Abilities: Decide if you will go on alert.

Attributes:


 * While on alert you cannot be killed at night.


 * If anyone visits you while you are on alert they will be shot.


 * You can only go on alert 3 times.


 * You are immune to role blocks.

Special Attributes: Unique Role, Ignores Night Immunity, Roleblock Immune

Win Conditions:
 * Must kill the Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Must kill Witches
 * Must kill Werewolves
 * Win with the Town
 * Win with Survivors

Notes:
 * If someone who visits you is healed by a Doctor, they will not die.
 * In most cases, killing your visitor will not stop them from using their night ability:
 * If a Transporter transports you while on alert, the Transporter will die but the transport will still occur.
 * POSSIBLE BUG: When a Framer and an Investigator visit you while on alert, you will appear to be a Framer and the Investigator will not get shot. (The Sheriff will get shot, despite you appearing to them as Mafia.)
 * If a Blackmailer blackmails you while on alert, you will still be blackmailed.
 * If an Arsonist douses you while you are on alert, you will still be doused. This only matters if there is another Arsonist, or the Arsonist was healed.
 * If a Werewolf decides to visit your house while you are on alert, you will kill the Werewolf, but the Werewolf will still kill you. Anyone else that visits your house will be killed by both you and the Werewolf.
 * If a Bodyguard visits you while on alert, they will not protect you from the Werewolf.
 * A Witch cannot control you to use an alert or prevent you from doing so.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: Choose to go on alert, killing anyone who visits you that night.

Target Other: N/A

Secondary Target: N/A

Strategy
The Veteran can be a tricky class to master since you only have 3 alerts and, during those alerts, you can do more harm than good.


 * The Veteran is arguably one of the most powerful Town roles, with the ability to defend him/her self at night with a well placed alert that ignores Night Immunity.


 * Using an alert Night 1 might feel tempting, but more often than not it will just end up being a waste of an alert. However, it may be a good idea if you are first or last on the town order. Sometimes this backfires and kills a townie, but often it results in the death of a Mafia member, Serial Killer, or Arsonist.
 * Even if you go on Alert on Night 1, on the off-chance you take out a mafia member, do not go on alert on Night 2! Mafia now knows who you are! Going on alert on the next night has many more chances of damaging the town, especially if they don't know who you are! This is also true no matter which night you go on alert. If you kill a mafia member, do not go on alert the next night.


 * The trickiest part of being a Veteran is anticipating if and when you will be attacked and not wasting your alerts for nothing.


 * If you have a name that stands out or is controversial, people may try to attack you on early in the game.
 * If you have chosen a terrible or controversial name that sticks out, you can take advantage of this fact and choose to reveal that you are the veteran after the first night. Use the usual tactics to get yourself targeted night 1. You can engage in role collection similar to a Mayor by announcing your name and role in your death note, regardless of who you killed on the first night; and then actively whisper each player in the game demanding their roles. You are completely protected by attacks for the first three nights should you choose to use up all your alerts at once. You will also grab a lot of attention allowing other town members such as Investigative roles to become hidden amongst the attention you gain. This tactic heavily relies on how much trust you gain in the town (for example, people will have very little faith in you if you kill a lot of Town members on the first night). Also, people will become more distrustful of your legitimacy as you cannot be confirmed as easily as a Mayor. Members of the Mafia will become more tempted to attack you to silence you the more initiative you take during the day.

Prove You are a Veteran

 * If you manage to kill, for example an Investigator who wrote in their Last Will who they visited, you can prove that you are the Veteran and make your voice count for a lot during the day since you are a confirmed town member.


 * A way to prove that you are a Veteran is to put your name on your death note, if you are very suspicious, even though you are sacrificing your cover. This may not work, however, since if you were to prove that you were a Veteran would a killing role least likely visit you. At the same time however, this means you have the town's trust, and people will be more likely to divulge information to you, allowing you to help the Town Investigative identify the evil roles.

Saving Alerts

 * Think logically! Everyone has their own play style but unless you bring attention to yourself early on or have a name that stands out, you have a smaller chance of being attacked in the beginning of the game because of all the potential targets. Aside from some unlucky deaths, you'll find that saving alerts in the beginning boosts your survivability up later in the game when baddies have fewer targets to choose from and they will more likely choose you.


 * If your role is known, try to have 1 alert left if you are locked in a 3 player stalemate. Also, never abstain as you are more likely to lynch the last evil-doer than to shoot them later that night, as they can coax you into wasting all of your alerts.


 * You should always try to save one alert for as long as possible, for when you think you will be targeted.

Make Yourself a Target

 * Sometimes its a good idea to say you are an important Town role like a Town Protective role, or a Town Investigative role. This might result in Killing Roles coming after you. This mostly works in the early rounds because the baddies don't really know any information during that period and they want get rid of the good roles. Be careful, though! If there is a Consigliere, he might investigate you, reveal your role to the Mafia, and write in their will if you decide to save your alert for the night.


 * One way of not wasting your alerts for nothing is to make yourself a target for the bad guys by saying something like "Stop roleblocking me you illiterate idiots!" or "I think I know a Mafia member but I'm gonna double-check in case of a Transporter". Using the second one, you should try to say it just a few seconds before the day ends so no one has time to question you about it. Using something like the first one might make a Doctor or Bodyguard come and visit you, so be careful.
 * If someone says "Thanks Doctor for healing me last night" or similar, say "No problem." and go on alert.


 * Another tactic for making yourself a target is to behave like a Jester on Day 1 or somewhere near the end of Day 2. Randomly accuse someone in the Town for no good reason (But don't say that you don't have a good reason) or ask to be killed, then go on alert. Sometimes, on the off chance that the person you accuse is an enemy of the Town, they will attempt to kill you so they don't have to worry about getting randomly lynched. However, this strategy is very risky and may lead to Vigilantes attempting to shoot you and Investigatives come visit you.


 * A good strategy to use is to speak on day 1 (the 15 seconds). Strangely, whoever speaks this day is usually visited. This may be because the killing roles believe that the louder people will be the ones accusing them, so they want to get rid of them first or because they have no other info to go with. Go on alert, you could get a Killing Role.
 * Be chatty. Most evil roles are usually quiet during the game. On the inverse, most town roles are usually talkative during the game. Joining in conversations a lot will not go unnoticed by mafia and neutral killing roles after some time, and one of them may visit. Prepare an alert on a day when you've been extremely chatty, as it's likely a killing role will try to attack you to try and shut you up. Making yourself look and sound like a Town Investigative role is a good way to draw killing roles to you, but may also bring real Town Investigatives to check you, so be careful not to do it. If you know a verified Town Investigative role, whisper to them that you're a Veteran. They'll usually realize you're trying to kite attention to yourself and leave you alone, so they can focus on other suspicious players.
 * Being chatty does not mean be annoying. If you are too annoying, the town will consider you a Jester and killing roles will ignore you, preferring not to waste a night targetting a believed Jester. Take an active part in conversations when you have something interesting to say, not just for the sake of it.

What to do once you are found out

 * Once you are found out as a Veteran, it is very recommended to save your alerts until very late into the game, because if you are found out, it is extremely unlikely that a Killing Role will visit you. Saving them to the end of the game will help the town greatly, especially if you end up one-on-one versus a mafia or neutral killing role.
 * If you run out of alerts, DON'T QUIT! You still help the town with votes.

Veteran vs Killing Role

 * Veteran vs Mafioso (Godfather or Serial Killer) is something that happens quite often if a Veteran manages to survive until the end. In this case the Veteran needs to guess when the killing role will visit and the killing role needs to guess when the Veteran is not on alert and kill it.
 * In most of these scenarios the Veteran has only one alert left and the game won't last more than 3 days beacuse of the game timeout mechanic.
 * Sometimes the killing role won't risk to attack you until the very last night, where it's either a draw or a win of one of the two parts, trying to make the Veteran waste any alerts left.
 * As a Veteran you can try to make the killing role speak by talking to him or voting him. If he doesn't answer, he's either away form keyboard or wants you to believe that, so you will not go on alert. In this case, think how much experience you think that player has. If you think he's quite experienced it may be good to use your alert now.
 * You can act the same way as a Veteran. Stay silent to make the killing role believe you won't go on alert. Most of the times staying silent will make the other player doubt on what to do (going on alert or not/attacking or not).
 * Arsonists and Werewolves are a bit different. When confronting an Arsonist you need to guess when he would douse you and go on alert (unless you are already doused, in which case there would be nothing to do). Werewolfes only attack during Full Moon so can stand still if not on Full Moon. Dependin on the cases, there might be one or two Full Moons during the 3 nights that you need to survive.

Vétéran