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Mechanics

 * If you role block a or  (during a Full Moon night), they will stay at home and attack you instead.
 * This will no longer occur if either of the roles is jailed when you roleblock them.
 * Your death message will notify you that you visited the . But if the also chooses to kill you, the message will be the usual "You were attacked by a !".
 * Your death message will not notify you that you visited the ; you will only know that you were attacked by them.
 * You can be protected by a or  from this attack.
 * If there are both a and a  (e.g. in Classic Mode):
 * If you role block the, the will attack their target.
 * If you role block the, the will attack their target.
 * There are multiple roles that are immune to your role block. (e.g., , , , ). They will receive this message if you attempt to role them: "Someone tried to role block you, but you are immune!".
 * If you and one, , or (currently bugged) are the only ones left alive, the stalemate detector will end the game automatically with your loss.
 * If a chooses to duel you, you will still be able to role block someone due to your Roleblock Immunity.

Strategy

 * It is imperative to keep records in your . This is for safety precautions in case the target is a or, because if you role block a  on a full moon night or a  at any time, you will die. Conversely, this means that anyone you've role blocked under those circumstances without dying cannot be one of those roles.
 * You can use this to your advantage and do process of elimination. As long as a or  doesn't interfere, you could make a list of suspects of being the  or  because you haven't role blocked them.
 * If you die by the when you did not visit him you will get the standard message, while if you visit the  you will get a special message ("You were murdered by the  you visited!"). Make absolutely certain to convey this to the  and to every other dead Townie (in case they get brought back by a ). Do this as quickly as you possibly can because once someone has been accused of being a  it is often very easy for them to be lynched, and they may even die the night afterward anyway.
 * To avert this, consider putting, "If I was killed by a, do not lynch them immediately. Give me one night to confirm them to the ." in your . However, some will likely ignore you. Feel free to rage at them in the dead chat if the last player you role block is lynched and isn't the.
 * However, if you died to the you role blocked, you will NOT get a special message, you will only know you were attacked by them.


 * Role blocking the will cause the  to attack the target himself instead of the . Therefore, if you're in a game with both a  and a, and the  dies to a  or  before the  dies, then you should call them out and state what happened. If, for whatever reason, the  doesn't listen, then continue to role block whoever you blocked that night, since they may have been the.
 * Normally, when there is both a and a, the  will leave his  at the target, not the ; but if you role block the , the 's  will be left instead. Therefore, if the 's  changes, it may be a hint that you role blocked the , especially if you role block someone else and changes back the next night.
 * Note that the frequently changes their, so do not accuse them unless you have other proof.
 * If you role block someone and there are no kills the following day, do not immediately assume to have found the . They might have attacked a target with a higher Defense value than their attack value, were jailed, Away From Keyboard (A.F.K), or have simply chosen not to attack. Role block the same person again to check; if role blocking the same target multiple nights results in no  kills every time, it is usually safe to assume your target is the  role.
 * If a finds a possible, you should role block them to keep them from killing anyone and to confirm that they are indeed a member of the.
 * Role blocking early can be useful, since it confirms there is an or, but has the risk of preventing  from protecting and investigating other players. Generally speaking, it's a good strategy to role block on the first night in game modes where the  is likely to have only one killer (because the benefit of role blocking that killer is high enough to outweigh the risk of disrupting a  for a night, and because you want to start narrowing down who the  role is as fast as possible); it makes considerably less sense to do so in game modes like Classic or Ranked where the  is guaranteed to start with both a  and a.
 * Once either a or  has died, the  can only have a single killer; from that point on you should always role block every night. If there are no  roles, finding the  role can often singlehandedly win the game.
 * When you do find and roleblock a sole role, it isn't necessarily a good idea to try and get them lynched immediately; that would just cause a new member of the  to become the killer. As long as you have them blocked, the  can't kill (and it's unlikely you'll get forged or cleaned with the  unable to kill, so even if you do die, they'll probably get lynched when your  is revealed). If you find the, try the same strategy. This will prevent them from killing and allow your  to safely search for the remaining criminals.
 * Remember that, in this situation, if there is a and you are confirmed, you are most likely dead. In this case, you should lynch them or at least put it very clearly in your.
 * Also, remember that the has a higher priority than you and that the  can control you; these things can potentially free a  role who you thought you had pinned down. In particular, the danger of being controlled/witched means you should never announce that you're role blocking the  role unless you intend to try and get them lynched the same day.
 * In most cases, there is no reason to role block someone again if they aren't a killer; but remember that if the current role dies, a new person will inherit the role, and that could be someone you blocked before that point. It might be helpful to put a divider in your  after the point where the  role changed as a reminder that anyone after that point can't be the new  role.
 * If you are plundered by a, make sure to still role block. You may just place a well-timed life-saving role block, your night still isn't a waste yet!
 * In a Ranked game, if the is killed by a  or, this means that the  must've been either jailed or roleblocked.

Trivia
Let Hx = event that coin 1 turns up heads, followed by flip x from Coin 2
 * The 's skin (Candy) has a very striking resemblance to the Disney character Jessica Rabbit.
 * If you are killed by the on the first day, there is only a ~52% chance that you have role blocked them. However, if there is a  (alive or dead with a seance) you can tell them what happened.
 * Proof: Let R = event role blocked Night 1(N1), K = event killed by  N1. P(A) represents the percentage chance that an event, A, occurs. P(A|B) represents the chance that event A happens when we know that B also happens. To understand this, imagine two coins. You flip the first and it comes up as heads. Here's a sample space where possible outcomes from now on are bold -

HH = event heads comes up twice

We want to find P(HH|Hx). Usually, the sample space is equal to 1 and all probabilities are a fraction of 1, the sum of all probabilities, making them equal to themselves and relative to the whole sample space, but there are results in the complete sample space that we want to ignore; these are ones where coin 1 shows tails. To find P(HH|Hx), we can create a smaller sample space within the whole one which only includes results where Coin 1 shows heads, represented in bold. Now we can find P(HH) relative to the smaller sample space, where P(HH) (which is 1/4 relative to the whole sample space) becomes a fraction of 1/2, the size of the smaller sample space (set Hx) when the results have been narrowed down to occurrences within the smaller sample space. This P(HH) relative to the set Hx is equal to P(HH|Hx).

P(HH|Hx) = (1/4)/(1/2) = 1/4 x 2 = 1/2

P(HH|Hx) = 1/2 These two ways are mutually exclusive (there is no overlap between them) so that certain possibilities aren't counted twice.
 * We need to find P(R|K). Like in our example, we want to determine the size of the smaller sample space of the set K, which is equal to P(K). There are two ways that Event K can happen:
 * The role blocked the  . There is a 1/14 chance of this happening in a Classic game assuming nobody leaves the lobby.
 * The did not distract the   and the  killed the  naturally. This is 13/14 x 1/14 = 13/196

P(K) = 1/14 + 13/196 = 0.138 (3 dp) P(R|K) = (1/14)/0.138 = 51.85% (2 dp)
 * P(R) as a fraction of 0.138, making it relative to the smaller sample space of set K, is equal to P(R|K). We already know that P(R) = 1/14.

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