Board Thread:Role Ideas (Neutral)/@comment-32651233-20180813001812/@comment-34403911-20180817234547

ZeDieN1Masta wrote: Orecreeper wrote: Summary: You are a obssessed cultist who wishes for everyone to die.

Attack: Unstoppable

Defense: None

Abilities:

- Perform a ritual on someone each night.

Attributes:

- If your target dies with a ritual on them, your alter will gain one charge. So it depends on killing role?

- Five charges will activate the final ritual, dealing an unstoppable attack to everyone in the town. This is kinda UP

- Rituals last 3 nights. Still UP

Mechanics:

- As explained from the attributes, you may perform a ritual on someone each night lasting 3 nights. If they die in the 3 night period, your alter will gain one charge. 5 charges will deal an Unstoppable attack to everyone.

Goal: Kill everyone with your final ritual.

Wins with: Survivor, Guardian Angel, Pirate, Witch

Must Kill: Everyone else.

Investigation Results:

Sheriff: Your target is a Ritualist!

Investigator: Your target could be a Sheriff, Executioner, Werewolf, or Ritualist (or Poisoner in Coven).

Consigliere: Your target worships a fallen angel. They must be a Ritualist! This role falls into: PROS AND CONS
 * Role Dependency - This role that requires killing role to be in the game.
 * Limited Neutral Killing - This role is limitted to kill and it reduces its usefulness. Mafia/Coven will have to do the job for you. Otherwise, it's your game over

PROS

- Understandable

- Good results

CONS

'''- Every game now usually ends very quickly. So this role is have a predictably low winrate'''

'''-umm really? if the game ends early it actually benefits the ritualist as more people get killed. Let's say, on average, 4 people win in the end (speaking from all any here). '''

So its on average 7 nights.

- Depends on killing roles