Talk:Roles/@comment-75.173.167.9-20160616213021

I have many ideas, but lets see how many i get through. First up is the Diplomat

The Diplomat is like an amne, in the way they cant win untill they ally themselves with a faction. They are otherwise a very unique class, as they can, using a daytime ability, meet with another faction anomyously once per night. This functions kind of like the jailors ability, but with less power from the Dip(Diplomat). They can also as an alternate daytime ability set up a Diplomatic Mission, which will that night cause every faction to not use there nightime abilities and instead get an option to attend. They dont have to attend, but anyone who doesnt will be known to the whole town. Anyone who does attend roles will be made clear to the whole town, HOWEVER, they wont know which role belongs to who. NOTE, if there is a WW present at the Mission, and it is a full moon, 5 random people at the meeting will die. Lastly, at night they'll be given the choice to ally themselves with a faction. NOTE, they WILL stay a diplomat, just adopt the alignment and goals of that faction, and if that faction allows, they will speak to the others at night. They can still meet with there own faction, though doing so's useless if they can already speak at night.