Board Thread:Role Ideas (Neutral)/@comment-71.197.156.116-20181017011803/@comment-37242837-20181020004219

The only way this would work properly is if the red card idea was scrapped and the required amount of stuff to sell is flipped and altered slightly so aggressive players could win a couple days before passive players but it's more likely someone will turn the offer making it more risk/reward. One thing that's good tho is most all of the buffs/rebuffs are worth it in different situations it's kind of like gambling is this gonna work out well for me or is the downside gonna get me killed a pretty good ideas imo