Board Thread:Role Ideas (Neutral)/@comment-32799508-20170811204441/@comment-30792518-20170811224834

Akitsune Lune wrote: Name: Shaman (Working title; subject to change)

Alignment: Neutral Evil (To be honest, my original idea for the role would make MUCH more sense as a neutral chaos because they're about as chaotic as it gets, but I know the whole NC thing...)

Abilities/Attributes:

Similar to a witch in the background sense, some kind of magic-user. They pick someone at night, and that person's role basically goes haywire and becomes a random effect.

Rng, you can't do this

I.e. If they picked the werewolf by accident, the werewolf, instead of killing someone, would have a random effect on the person. It could be healing. It could be investigating. It could be watching for visits.

This role might be totally crazy and game-breaking but I feel like with the appropriate work, it could actually have the potential to be a super fun role to play.

Here's some more specific details:

The person won't be specifically told what their effect was, but the shaman's target should at least get some sort of message indicating that a shaman was messing with them.

The shaman's goal should be to eradicate the town, at the very least, but I don't know if that should also mean that they have to be alive for it.

Debuff ideas:

-They also have to get rid of the mafia, for whatever reason. (In other words, they have to force a NK win. But how would that work without an nk in the game? Hmm, I'd have to sit on that one.)

-They do have to be alive to win, like a witch.

-There are only certain effects that the shaman's target can get. (Like, healing, attacking, roleblocked, and interrogating.)

I think that the effect should only be the effect of a role currently in that game to avoid awkward situations, like a doctor pirate-duelling the mayor (lol I'd pay money for that one.) or the vigilante giving the plague to everyone who visited the mafioso and releasing Pestilence without a pb in the game...

That would just... not work.

The role wouldn't have to be alive...

OR OOOOOOOH.

Maybe like a neutral role that 'steals' other people's roles? Am I being stupid? Is this already in the game? I feel like it is.

Copycat, neither possible.

Okay, but here's the idea:

Night one, Shaman visits, I don't know, the vigilante.

Then Night Two, the Shaman can use the vigilante's power! I don't know if the vigilante would be like, roleblocked night one? Or if they would get a message saying 'A shaman leeched your holy justice-bearing powers blah blah blah'

That whole 'stolen power' thingamajazz would only work the one night after they stole it, and they wouldn't be able to target the same person twice, so they would be a really effective early-game role but then later on, they would be less useful. Though if they were on the mafia's side, they'd be able to do two kills in one night, which is a little overpowered, however if I took my own earlier suggestion of the person they steal from being roleblocked...

Then it'd be more like they stocked up their power to unleash twice in one night, but the shaman would choose one of the targets.

To be honest, these ideas are so different, I feel like they should have two different roles, but what are your thoughts?

Role idea 1- The shaman makes the target's effect go 'haywire', in other words, their effect is not what it normally would be. (The mafioso accidentally investigates his/her target, the doctor uses a vigilante shot on the jailor, the sheriff heals the mafia)

Role idea 2- The shaman 'steals' their target's power the first night, then uses it on someone else the second night.

Opinions? Suggestions?

Woopsies, forgot the technies:

Investigator: Escort, Transporter, Consort, Hypnotist, or Shaman

Sheriff: Your target is not suspicious

Consigliere: For role idea 1 - Your target is a powerful magic-user that distorts other people's powers! They must be a shaman! For role idea 2 - Your target is a powerful magic-user that steals others' powers! They must be a shaman!

Role summary: (If they were to have the 'mafia-feud' I suggested and Role idea 1) You are a powerful magic-user working against the town and mafia by distorting others' powers.

Without mafia-feud: You are a powerful magic-user working against the town by distorting others' powers.

Role idea 2 with mafia-feud: You are a powerful magic-user working against the town and mafia by stealing others' powers.

Role idea 2 without... well, you get the idea :P.

you are working very detailedly, I LIKE IT

though, it seems that you haven't read this one: http://town-of-salem.wikia.com/wiki/Making_New_Roles

see this and think closely on your chooses

Roro