Board Thread:Role Ideas (Town)/@comment-2001:1C03:3403:C900:85D:643D:A6CF:9BA1-20180421112354/@comment-33459116-20180502152410

Summary: You are the General of this Town aiding your fellow townies.

Abilities: Command one of your fellow townies making them use their abilities more wisely

Attributes: When you command a townie you can make them choose who to target you, each townie has a different effect when you command them

Doctor - when you command the Doctor their heal will not go through if their target is a non-townie (example if a Mafia gets attacked and the Doctor heals them the heal wont go through and the mafia member dies) '''This may confirm a non-townie, even if they do die. What if theyre poisoned? Will the heal go through? or will it still ignore them?'''

Bodyguard - (same as Doctor) (same as Doctor)

Investigator: They will have a shorter investigative result (for example if the Investigator targets someone and they come up spy blackmailer jailor or guardian angel the guardian angel will be removed from the result) '''This is good, but I dont know yet if theres something I want to address with it. '''

Escort: the Escort's roleblock won't go through if their target is a Townie. Same as investigator

Jailor: The Jailor won't be killed if they jailed a Werewolf/Pestilence/Serial Killer This severly limits these NKs, I dont like this

Lookout: The Lookout will know what the visitor did to their target. '''OP, and what will happen if multiple people visit? Will he know what every single one does?'''

Mayor: Nothing will happen.

Medium: Nothing will happen.

Retributionist: Nothing will happen.

Sheriff: The Sheriff can use his gun to shoot the person he interrogated if they come up as a evil role they will be shot by the Sheriff. I dont think this should be used for General, it seems more like a independent sheriff buff.

Spy: The Spy will temporarily hear whispers for 1 day. Meh, but I think there should be something to nerf this

Transporter: The Transporter can Transport 4 poeple in total for 1 night. Too much to handle.

Vampire Hunter: Nothing will happen.

Veteran: The Veteran won't shoot any Townies that visit him. That makes him OP, the whole point of Vet is to shoot an visitors, and if only townies visit him, he wastes an alert

Vigilante: If the Vigilante shoots a Townie they will instead of dying lose all their bullets. Meh

Crusader: The Crusader will prioritise evil roles over townie roles (for example if a Lookout and Blackmailer visits the Crusader will kill the Blackmailer first) Note: this won't stop the Crusader from killing Townies if only Townies visit his target. We need this

Tracker: (same as lookout)

Trapper: If a none killing role activates the trap it won't be disabled.

Psychic: Nothing will happen.

The General will be notified if Nothing happend.

If nothing happens the General will lose a command he has 3 in total Will the people being commanded know?

5/10