Board Thread:Role Ideas (Town)/@comment-36288154-20180823132621/@comment-35420390-20180827162140

S0mepersonyoukilled wrote:

You do have a strong point, so I could either turn this this into a TK, or TP

If you think I should go with the TP route I'll remove the part where the target will know who are the Archer's protected allies, and either (3 maximum protected allies) or (4 maximum allies, and you can choose 2 players to be marked as your protected allies), you only have 3 arrows, so you can only protect your allies 3 times, you also have an auto vest (Like the witch)

'''For the route, I think you should give him the ability to choose 1 (or 2) protected allies, and 5 (or 4) adjected players that can't visit that player. If you successfully protect someone you will have to wait a night to do so again'''

If the TK route, then the Archer will only choose one player to mark as their target (Day ability) and during the nigh phase that player will be threatened not to visit anyone, if they do however you will attack both your target, and the player they visited, you still retain your Powerful attack.

Good idea, but I think you will have to drop the powerful attack, or give a one-time-use think so you can only successfully do this once.