Bodyguard

The Bodyguard is an ex-cop who was formerly struggling to make a living. But with a psychotic Serial Killer, a mysterious Arsonist, and the Mafia in town, and considering the fact that he was one of the few Town members with a gun, he decided that he could make a pretty penny protecting people. It was definitely a dangerous job, but it was better than starving.

The job paid well – so well that the Mayor offered to pay the Bodyguard personally for protection – and so far, nobody the Bodyguard aided had been attacked. But one fateful night, seemingly so much like every other night he had experienced, would be his last.

It was 1:00 in the morning, and the Bodyguard was standing by the Mayor's house, listening and watching for any strange occurrences.

A bang - the door of the Mayor's house had been forced open. Running footsteps. The click of a revolver.

The Bodyguard sprinted into action. He turned the corner into the house, loaded his own gun, and yelled, “Freeze!” at the Mafioso bolting into the Mayor's study.

The Mafioso had no choice: he turned around and -BANG. The Bodyguard was hit in the heart. But as the loyal guardsman fell, the Mafioso was practically thrown across the room as sprays of pellets pierced his torso.

The Bodyguard knew he would die, as there was no Doctor to be seen. But despite his fate, he had saved a fellow Town member from the Mafia. He had finally done his job.

He closed his eyes, smiled wistfully, and passed into eternity.

Stats
Role Name: Bodyguard (BG)

Role Alignment: Town Protective

Abilities: Protect one person from death at night.

Attributes:


 * If your target is attacked, both you and your attacker will die instead.
 * If you successfullly protect someone, you can still be healed.


 * Your counterattack ignores night immunity.

Special Attributes: Ignores Night Immunity.

Win Conditions:


 * Must kill the Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Must kill Werewolves
 * Win with the Town
 * Win with Survivors

Goal: Lynch every criminal and evildoer.

Notes:
 * You have 1 bullet proof vest like the Survivor, and gain Night Immunity the night you use it.
 * You will not counterattack if anyone attacks you.
 * You can protect your target from one attack during the night and counterattack their attacker.
 * You can counter an attack made by the Godfather, Mafioso, Serial Killer, Werewolf or Vigilante, but not the Veteran, the Jailor or another Bodyguard.
 * You will attack an Arsonist if they attempt to douse your target; however, because the Arsonist does not visit doused targets to incinerate, protecting a doused target will not protect the target from dying.
 * You will not be able to protect your target in the following situations:
 * You will not be able to save your target from suicide.
 * You will not be able to protect a Veteran on alert from an attack by the Werewolf.
 * If your target is jailed, you will not counterattack any attackers or douse attempts.
 * If your target was killed despite you protecting them, you were either controlled or roleblocked or your target was transported or a Disguiser.
 * If multiple killing roles attack your target, you will only kill one of them. Your target will be protected from one attack, but not from any others.
 * A Doctor can prevent you or the attacker from dying. If the Doctor heals your target, they will see that your target was attacked.
 * If you team up with a Doctor, then you can also end up winning by an unlimited amount of healing and protecting for the both of you.
 * Being healed while counterattacking does not allow you to counter a second attacker on your target.
 * If the Werewolf attacks your target directly or indirectly, you will attack the Werewolf but only save your own target from death.
 * If a Witch or Transporter causes you to target yourself, you will use your vest.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: Use your vest, gaining Night Immunity. If already used, do nothing

Target Other: Defend target from a single attack during the night, killing both you and the attacker

Secondary Target: N/A

Strategy

 * The Bodyguard serves as a Town Protective role in Town of Salem. Unlike most other roles, the bodyguard can break night immunity when someone attacks the person you guard at night. With this in mind, a Bodyguard can be critical in taking down a Serial Killer, Godfather, or Arsonist.
 * Many times, the Bodyguard will die early-game, usually taking down a Mafia member or Serial Killer with it. To use the bodyguard most effectively, you should wait a turn to see who else plays a key good role, and guard them. Most likely, a mafia member or Serial Killer will try to attack that member during the night. While you will die in the process, you will eliminate a key mafia member or Serial Killer from play.
 * Find a Doctor (if there is one) and ally with them throughout the game. If both of you continuously select each other, you are both immune and whoever targets the Doctor will die. However, either of you may be prevented from protecting the other by a Transporter, Witch, Escort, Consort or Jailor.
 * A Werewolf also can destroy this pair if it targets the Bodyguard, but he will fail to kill and get killed if he targets the Doctor.
 * Mayor is your priority. After being revealed, they cannot be healed by Doctors and are dangerous to killers, so they are an easy target.
 * Other roles that are usually attacked if known are Jailor and Town Investigative.
 * In All Any, you can claim Survivor on Day 1, use vest the same night, and then secretly Bodyguard others, this allows for you to secretly protect others, while not being a target yourself.
 * Claiming or trying to act like an Executioner. On Day 2, say 'A is Mafia. I'm Sheriff. Lynch him.' This will lead the killing roles to think he is innocent. Then, you guard him and a killing role dies.
 * But you have great chances of getting shot by a Vigilante or killed by a Jailor, since Town Killing usually tries to get rid of who acts like Neutral Evil, because they rarely help Town and some Mafia/Neutral Killing act like them. You can also end up convincing a killer that you're really Sheriff and they will most likely kill you then. And a Consigliere can destroy your game.
 * Remember that you will become the priority of most killing roles if you are revealed, since you can kill them. Having a Doctor, a Jailor, a Lookout or even other Bodyguard to help you is a wise idea.
 * Since a Werewolf and an Arsonist can go through your vest and are at the bottom of your priority list, try the best you can to get them hanged.
 * Try to predict if and who the Vigilante will shoot, protecting his target will result in the death of two townies when it could result in the death of a Mafia or Neutral.
 * If a Retributionist revived someone, the revived person has more chances to be killed. Because of this, you have more reasons to protect them. Another good thing is that you can be sure that Vigilantes won't shoot them, making it impossible to kill a fellow townie.

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