Board Thread:Role Ideas (Town)/@comment-26444418-20161213223034/@comment-27398195-20161214102430

II Finale II wrote: (entire thread got auto-deleted... ugh)

I know that feel bro.

Seer

You are a mysterious figure with a flair for magic.

=Abilities=

- Each night you may scry a person.

Okay

- You will know what effects have been placed on them(eg. Guarded, Jailed, Attacked, Doused, Controlled, Interrogated, etc). You will not, however, know who visited them. If nothing has happened, no message will be displayed.

So it's basically a lookout, that sees what and not WHO visited them...

- You may scry as many times as you want.

- You will not die to the if you visit them.

- Your target will not know they have been scryed.

=Messages=

"You have decided to scry [player name] tonight."

"Your target was [insert actions]!"

=Investigation Results=


 * Your target is not suspicious.


 * Your target sticks to the shadows. They must be Lookout, Forger, Amnesiac, or Seer.

So it's a lookout that sees what roles visited that person.
 * Your target is skilled in magic. They are a Seer!

I see a problem with this role though.

It removes claim space.

If there is a doctor and bodyguard claim and both claim to at one point visited X. You can simply look at that person and find out who and who is not lying.

If the bodyguard or doc visited, but not both, you lynch the one that is lying and the other one is confirmed.

If both are telling the truth, then you have the infinite Doc+BG combo and a gone Random town and/or any from the rolelist.

If both are lying, then there goes two evils roles.

So for this reason, I must reject it.