Board Thread:Role Ideas (Town)/@comment-39370507-20190525024155/@comment-35356104-20190531064814

No.. Supplier role can't be balanced. Supplier is a total dependant role, its productivity is responding to outer factors which is not in control capability of this role. Firstly, presence of role with limited use. This role can extra powerful when a lot of role as such present in-game, otherwise it can be no place at times. As for your 3rd point on "why this role isn't OP" section, if a Ranked is matched without Janitor & Forger, it basically has no consequences. And.. the rolelist is decided by RNG! Meanwhile, whether the target make proper use of the supply, it is not in your manipulation. This role only push up the limit of others' potential, make a good cause of this role or not relies on others' ability. If a TP wasted extra self-defense for nothing, then this role basically contributes nothing, but if they manage to protect themselves with the extra self-defense, and the momentum loss of evil faction is credited to you. In a nutshell, both RNG & others' ability are the swingy (inconsistent) factors in this role, which is a taboo for competitive role that emphasizes on stability in progression and performance.

And.. role that reacts supplier? TI, no. Adding self-defense limit for TP, but not Crusader & Trapper. TK, I'm sure Vig & Jailor rarely go out of use, except Vet who wish to alert as many times as possible and that can backfire really hard. TS, that broken thing and probably seance Med. Sum up everything here, BG, Doc, Broken Thing & Vet are the top beneficiary, while Jailor, Vig & Med can hardly make use of supplier's potential. Only 7 out of 19 Town roles are benefit, while only 4 roles can fully take advantage of its expanded capacity. It is very situational to be useful. On addition of other faction roles with limited use, 2 Mafia (Janitor & Forger), 1 Coven (Medusa), and 2 NB (Survivor & GA), only 12 out of 49 roles react to Supplier. Its utility is far more limited from universal view based off the population.

Lastly.. breaking balance of balanced roles or worsen the unbalanced one, and balance of overall. It is the inherent problem of Supplier role, which can't be fix regardless of tweaks. Yours version of supplier is still okay at the expenses of target pool and uses limitation. But I've seen a lot of creators basically gaps off the roles in terms of performance, creating conditional extremities of OP & UP, in order make supplier effective in general. How is it breaking balance of overall? Take yours as the example, is supplying Retri on the level as supplying TP? Never. TP is can useful with extra, but Retri is guaranteed to be useful with extra. The difference of level between supplied Retri & supplied TP is much more obvious, where supplied TP still have to predict an attack, while supplied Retri effortlessly cover what TP is capable of. Is supplying GA the same as supplying Survivor? Not even close. GA's protection is far more superior than Surv. No matter how many vests are supplied for Surv, they are still in Basic defense, while all-purpose protection of GA is totally a different case. Without accounting Jailor's Unstoppable attack in this calculation, on a game with average length of 7 days, 3 protections for GA cover (3/7)x100%= 42.8% of the game, while original restriction of GA with 2 uses cover only 28.5%. That 1 extra actually worth 14.3% for GA's game. But for Surv progression with extra can't even be calculated like GA, cause there are a lot factors that can't be prevented by its bulletproof vest to an extent that those factors are not safe to ignore. The explaination goes the same to Janitor & Forger. 4 cleaned roles free up claimspace for almost half of the Town and locked RT in ambiguous, in compare to 4 roles without will with more or less important info(conventional play of Forger by clearing up the will instead of forging it), Forger isn't going to help much with Mass Role Call late game, while Janitor can cover the field of Forger with extra benefit. 3 different factions, but things are the same. Some roles are OP for 1 extra supply, but extra for some are insignificant, so things can be very unbalanced. But yours is not that serious, I have seen some universal supplier, they can react to every role to avoid being a conditional role, and some default one especially for Mafia, like if that role dies, every member gets buff. Holy. In compare and contrast, the great disparity among the roles creates an inclination where skills are less in play, the dominance of the game is decided by the potential of default ability. Sadly to say, this issue can't be solved.

Fun fact: I had observed 2 types of supplier role so far, one promotes equity, another promotes equality. I have 1 cent, you have 3 cent. In equity, I got 1 cent, you got 1 cent, so I have 2 cent in total, you have 4 cent. But in equality, I earn 3 cent, you earn 1 cent, so both of us has 4 cent :) Your supplier role would be equity. Anyway, both are problematic in the same area but in different manner. Don't try supplier concept.