Board Thread:General Discussion/@comment-26234016-20170906203547/@comment-27804907-20170924035032

While I'm not a fan of how Arc phrased any of that post, I do know he didn't mean anything bad by it. He wants to bring ToS's communities together, rather than keeping them split for no reason. I have seen questionable feedback here, just as there's questionable feedback on the forums. Maybe he jumped to conclusions when he saw feedback here, I don't know.

The thing is, creating roles is nearly pointless. Reviewing them is nearly pointless as well. There are what, 49 or so ToS roles? Seeing how the forums alone contain nearly 10k role ideas, adding in role ideas from the wiki, that's probably over 10k. Even if every single ToS role was a community-driven idea, that means only 49 out of literal thousands of role ideas have made it into the game. Even if say one thousand of that 10k is repeats of those 49 roles, which can happen, that's still a depressingly low number. If the Devs had people whose job it was to go through role ideas and pick out what could work, then maybe I could say there's some point. Heck, on the forums, there's the Testing Grounds. They take roles that are deemed at least somewhat balanced, and test them in a ToS-like environment. But from what I know, the Developers don't do anything with the Testing Grounds. If they did, even if it was just one person to check in occasionally to take note on the roles that seem to be performing well, then I would tell you there's a point. But I really doubt there is. Unless the Devs step it up and start working with their community more, there's no real point. Someone mentioned the forum moderators here, but they're barely more qualified than moderators here. They're volunteers, guys and gals who take care of the forums. Them seeing a role idea doesn't mean anything, heck, one of them has their own role idea and if I had to bet, I'd say the Devs haven't seen it.