Board Thread:Role Ideas (Coven)/@comment-30131225-20191121065727/@comment-30131225-20191123010756

Quaccanthrope wrote: Secretive Gurl wrote: Name: Phantom

Alignment: Coven Evil

Attack: Powerful a powerful coven other than medusa?

Defence: Basic [Every Non-Full Night] why extra defence?

Unique: Yes

Abilities: Link with a Townie each night.

Goal: Same as other Covens.

Attributes: Each night, you can visit a Townie to Link them with you. How do you know they are townie? You can Link up to 2 Townie. When one of your Link target or yourself die, deal Powerful damage to all Linked target next night after, including yourself. They will know they got Linked with a Phantom. If you die by your ability, Coven members can revive you according to their role. You can only be revived once per game. '''You shouldn’t die yourself, especially because of what Bovajan said. Otherwise it’s a pretty unique Killing method. Can you unlink someone?'''

Necronomicon: You gain Basic defence on every night. Detection Immunity. You can select up to 4 targets. You can visit 2 people each night. Jeez this becomes very powerful You can force to kill yourself and you will revive at the beginning of the night you die. Again what Bovajan said You won’t gain Necronomicon again unless you are the last Coven member left.

[Will revive instantly after one of the Coven members completes their condition]

Revive List -

Coven Leader: Kill 3 Townie and Control 4 Townie

Poisoner: Kill 4 Townie

Necromancer: Reanimate 4 times.

Potion Master: Heal 2, Reveal 2 and Kill 2 Townies. Hex Master: Hex 8 Townie (Dead or Alive) Medusa: Stone 4 Townie.

Remove the whole reviving thing.

Victory conditions:

Same as other Covens

Investigative role result

Investigator-

Escort, Consort, Transporter, Hypnotist, Phantom

Sheriff

Your target is not suspicious

Consigliere

Your target can take someone's life existence by force. They must be a Phantom! The defence is kind of unnecessary and should be removed, and the reviving thing simply doesn’t work. But with those removed, this turns from an overpowered role, to a fairly balanced one. People should know when they are linked to add some spice, and with that, you have a decently balanced coven role. At least how I understand it: you link someone each night, and if one linked person dies, the others do aswell. Without the Necronomicon, it can only have two linked people, and with it, they can have four. Well, to be honest I was testing the self-revive mechanic and looks like that didn't do anything. I remove the defence but instead the Phantom will get defence every full moon night when holding the Necronomicon. People does know when they got Linked with the Phantom. I add new thing to the Role (read it again lol)