Board Thread:Role Ideas (Town)/@comment-28092296-20180407143823/@comment-32994909-20180408204432

TheRetroPioneer wrote: [You are] an enforcer of the law, policing the streets at night.

Alignment: Town (Protective)

Unique Role Flag: Yes

Immunities: None

Abilities:

- Choose to protect a player at night. Protecting a player gives them Basic Defense.

'''Why does it provide Basic defence? The target will have no protection against Powerful attacks, making this a bit situationally weak against Werewolf and other roles. All Town Protectives should provide Powerful defence.'''

- You have one vaccine. (See "Vaccine" section)

Attributes:

- Protecting a player blocks any attributes that happens to them at night. (This works similar to purging, but it gives the target control immunity, roleblock immunity, converting immunity, etc.*)

- You know what roles visit your protected target**. '''Oh. Wow. I guess it balances out here, this is way too OP.'''

- You know when your target is attacked.

Investigation Results:

Investigation Results: Your target is a Sheriff, Executioner, Werewolf, Poisoner or Patron***.

Interrogation Results: Your target is not suspicious.

Revealing Results: Your target is an enforcer of the law. They must be a Patron.

Vaccine

Vaccines give the target basic defense and purges them.

Additional Notes:


 * I don't know yet which specific night abilities should be blocked, some help? =S. Should this thing purge? Should this thing remove poison?


 * The idea that you know what roles visited your target helps give the role a 'larger' significance, and you can determine what roles you blocked.


 * These investigation results were paired with Executioner and Werewolf to help explain their immunity with the vaccine—it's hard to be a convincing Sheriff, and there's no 'immune town' there.

- Should this thing be Unique?

- Anybody have a better name for this role? I don't feel like "Patron" fits well...

- Your target recieves a message for every ability that you block. (Ex: "Somebody tried to roleblock you but they were chased off!) It provides Basic Defence which is underpowered, but has the really overpowered ability to block all attributes and know who visited their target. All Town Protective roles should provide Powerful Defence, so I think you should buff the defence to Powerful, and nerf the other side. Maybe making it so it blocks all attributes but does know what roles visited the target, because that makes it a buffed Trapper.