Lookout

Mechanics

 * If someone other than you visits your target, you will receive a message: "____ visited your target last night!"
 * You can see visits made (or forced by a Witch) by:
 * Any role that can choose a living target at night, including dead Mediums seancing your target. But not those that can only visit themselves (Survivors and Veterans).
 * Some roles despite not actually visiting will be detectable by the Lookout if a Witch controls them. They include: Medium, Jester, Jailor, Retributionist, Amnesiac and the Werewolf on nights without a full moon.
 * If an Escort, Consort or Jailor forces a Serial Killer or Werewolf to kill them, you will not see the killer visiting their victim.
 * If a doctor decides to heal himself, you will see the doctor visiting himself.
 * If a bodyguard decides to use vest, you will see the bodyguard visiting himself.
 * You will be shot by alerted Veterans if you choose to watch them at night.
 * You will die from a Werewolf if whoever you're watching is attacked by one.
 * You will not see yourself visiting your target, but other Lookouts will.
 * You will not see a visit by an arsonist, if they ignite that night, since they technically "visit themself" when they ignite

Strategy

 * As Lookout, it's important to keep track of what's going on during the day to spot out potential targets for the Mafia/Serial Killer/Arsonist.


 * A good idea if you don't have anyone you think will be targeted is to look at player names, a lot of people will target names that stick out.
 * Since smart players know that Lookouts will most likely hang around names that stick out, it might not be a bad idea to watch someone whose name doesn't stick out very much like "Jonathan Corwin" or "John Hathorne".


 * If someone visited your target at night but said target does not die, you should not be so fast at telling everyone who visited since the visitor could be a fellow town member such as a Doctor, Bodyguard, or Investigator.


 * If your target mentions that they were attacked (but only one person visited them), they could be an immune role lying to seem innocent to the Town. Likewise, if your target is killed and they only had one visitor, either that visitor is a killing role or the target had visited a Serial Killer or Werewolf that night. If your target is alive but doesn't mention being roleblocked, jailed, doused, etc., the person who visited them might be a passive role, such as a Framer or Sheriff.


 * Keep track of who visited who and if that person says something during the day, like "I was doused", or "I was blackmailed yesterday". This way you will know what role the person who visited was.


 * If you are watching a target who is Night Immune getting attacked, they might say nothing about it the next day. For example: Arsonist, Serial Killers and Godfathers rarely expose that they were attacked during the night, so be careful and try to deduct who could be bad or good when reviewing someone's visitors.


 * If you are watching someone several nights in a row and you see the same person visiting them, you might have found a Doctor or Bodyguard. Try to avoid saying this to the Town to avoid Mafia attacking. If your target (protected by a Doctor) claimed that they were attacked and saved, try to deduct who the attacker could have been by viewing their other visitors.


 * If your target happens to visit himself, you may have found a Doctor/Bodyguard that has used their vest or self-heal. If they claim they were attacked the next day, then one of their visitors was a killing role. They could also be an Arsonist setting fire to their targets. If the arsonist attacked that night, be cautious.
 * Remember who claimed to be doused and if you got doused. If you weren't watching who got doused in the night they were, you can be sure that who visited your target is not an Arsonist.
 * If a Witch controls you and you see yourself visiting your unknown target, the Witch has controlled you to target yourself. One of the other visitors you witnessed must be the Witch.
 * Witches may be your worst enemy, so keep in mind if there is any of them in the game. Just because you saw someone visiting someone on non-full moon night, it doesn't mean that they are not the Werewolf.
 * Consider visiting someone who has been blackmailed twice(or more) in a row. The Blackmailer will likely return to the same player to blackmail them again, and if the same person is BM'd again the next day, you can confirm whoever visited them as a Blackmailer. Note that this does not work if two or more people visit the blackmail victim.
 * Sometimes when an important role asks to be watched, you may do it if there's a real chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking said important role, leaving you free to watch others. However, this is a risky thing to do.
 * A smart way to prove your innocence to the Jailor, since lots of evildoers claim Lookout to him, is making the Jailor says who he is visiting the next night and watching the target he chooses. So, in the day, you whisper to who visited the Jailor's target, as it can prove you as the Lookout to them (since you're finding the Jailor).
 * If you identify the Mafia killer and need to make the Town listen to you, one easy way to do so is to ask that any Jailors or Escorts target them; while this hinges on the Town having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping the Mafia killer roleblocked or jailed is more effective than hanging them anyway, since it renders the entire Mafia unable to kill.
 * An Investigator may suspect you of being a Forger or an Amnesiac who plans to be evil once he checks you out. Prepare your will or any other piece of proof to try and prove yourself as a Lookout once he starts asking or accusing you.