Board Thread:Role Ideas (Mafia)/@comment-38965982-20190330195959/@comment-34941899-20190402135649

QuothTheRaven131 wrote: Name: The Saboteur

Alignment: Mafia Support

Attack: None

Defense: None

Unique: No

Immunities: None

Abilities: Use scraps from the dead to sabotage the town.

'Scraps... interesting name.'

Attributes+Mechanics:

Every night, you can visit someone to gain scraps (salvage). You can only gain scrap from a person once. If there are multiple saboteur's, and one salvages one person, the other saboteur can still salvage that person.

You can carry up to 4 scrap.

Ok

Each night you can visit someone to gain scrap. You can only gain scrap from live players, and can only gain 1 scrap from each player. Players will not be notified when you gain scrap from them.

When you gain 2 scrap, you will be able to sabotage the next night. You can choose to either sabotage The Noose or Firearms: sabotaging the Noose prevents anyone from being lynched the next day, while sabotaging Firearms roleblocks any Town Killing. The Saboteur selects themselves at night to sabotage.

'Oh no no no no. Don't mess with the voting. 2 of these saboteurs can cancel voting for say 3 days in a row in late game when they alternate between noosing. Lynching is very important. Don't. Take. It. Away.'

After sabotaging The Noose, the following message will appear at the beginning of the next day: "Someone has sabotaged the Noose last night!" That day, the voting phase will still occur, but no one may actually vote.

Ok

When sabotaging Firearms, the Town will not receive a message on such, but any Town Killings (with the exception of the Vampire Hunter would receive a message "Someone has sabotaged your firearm!" regardless if they attempted to use their ability that night or not. All roles affected must spend the next night fixing their firearm, preventing them from using their ability that next night as well. This doesn't preventing the Jailor from jailing, but it does prevent him from executing.

Ok

Note: If a Veteran alerts the night the Saboteur disables Firearms and the Mafia attacks the Veteran that night, neither of them will die- the Veteran will lose his Powerful attack due to the Saboteur, but b/c he is still on alert, he retains his Basic defense. Also, Veterans can still alert the night they are fixing their weapon: however, as mentioned before, they only gain basic defense, and do not attack anyone who visits them.

'This seems way too op man. You can wreck the game, disabling voting'

Sheriff: "Your target is suspicious!"

Investigator: "Your target is a Medium, Janitor, Retributionist, Necromancer, Trapper, or Saboteur!"

Consigliere/Witch/Coven Leader: "Your target uses mechanical parts to deteriorate the town. They must be a Saboteur!"

Goal, Wins With, Must Kill: Standard Mafia Goals

I thought the idea might be interesting to have a character who can deny certain actions, like a long-term escort (except he has a major cooldown).