Board Thread:News and Announcements/@comment-25646419-20170516210939/@comment-27398195-20170517213331

Yami riku wrote: Throwing in a quote from a programmer:

https://www.reddit.com/r/TownofSalemgame/comments/6boca7/rantish_with_the_release_of_the_coven_expansion_i/dhorux4/?context=3

We haven't fully communicated our balance changes to the classic roles, since they are still being tested and evaluated. However, here is a working list of some of the role changes that should be going up on the PTR today:

Meh Find this one weird, you shouldn't be in your house when jailed, therefor, you shouldn't be ignited. Well, this makes sense Yay? Yay '''Yes! Finally''' '''Oh great... More jailors and mayors...''' isn't that normal? not bad, I guess So hailor can't die from WW... So an auto-vest So basically renaming it
 * Doctor no longer heals vamp conversion
 * Arsonist ignores jailing when igniting
 * Jailing puts players in Jail (blocks all direct visits, not just harmful one)
 * Changed self targeting logic. Self visiting is no longer a “visit” won’t show to lookout/tracker, and won’t trigger bodyguard/trapper if it is a harmful visit.
 * Arsonist ignite is no longer a harmful visit to himself (won't trigger bodyguard or trapper)
 * Witches and transporters can no longer affect the following "visiting" abilities: Bg vest, Survivor vest, Doc self heal
 * Amnesiac can remember unique roles, doing so blocks a retributionist or another amnesiac, however. Unique is still unique among living players.
 * Attacking jailed players now gives the same message as attacking players with a defense value to high for you to kill.
 * Medium seance, Jailor jailing, and Jester haunt won't be seen by Lookout anymore
 * Jailing no longer counts as a visit.
 * Reverted change to Witch that allowed her to know the role of players she controls. She now has a mystical barrier that protects her from the first attack she is dealt.
 * Immune message changed to defense value to high for you to kill.