Board Thread:Role Ideas (Neutral)/@comment-38045493-20190515155548/@comment-27575896-20190520173012

@Natriam Lore is not a requirement and is optional. The lore is community organized and made.

This role is way too complicated to be put in an environment like Ranked, though could actually get kills done. The issue is, it’s a guaranteed 2KPN at maximum, combined with the Mafia, that’s 3 KPN. The Town cannot kill 5-6 evils if three of them die each night.

This role automatically kills itself if you are afk, or if you are jailed. You stated you don’t kill the Jailor, but you kill yourself if you don’t kill anyone. That means if you get jailed you lose. That’s bullshit.

There’s a reason why ToS has no roles with two KPN, especially on the Neutral side. It’s too gamebreaking and chaos causing in games that shouldn’t be chaos and rather strategy. And before you call bullshit on me, the Werewolf is only a .5 KPN due to waiting a night, and it’s SITUATIONALLY able to kill more than one. The Arsonist is a .5 KPN via dousing, but can kill more than one by waiting. The Juggernaut only goes to a .5 to a 1 KPN guaranteed. The Pestilence is a 1 KPN, but can kill more.

And the Serial Killer has a steady 1 KPN with the bringing of risks.

If you want to make a good NK role, start with something that has between a .5-1.5 KPN. That’s the first step.

The next step is make it balanced. It’s investigative result puts Lookouts at more risk, but kills everything else entirely.

Being roleblock immune with a 2 KPN is bullshit. Being control immune is standard due to two targets, but if the 2 KPN is thrown out being control immune should be tossed.