Board Thread:Role Ideas (Neutral)/@comment-27910165-20170525012545/@comment-31256456-20170525015429

Ramerion wrote: Now, I know what you guys are going to say... This is a buddy-RNG role...

uh oh

Hear it out.

Name - Hunter

Alignment: Neutral (Chaos)

Abilites: Hunt for the Huntee each night.

Attributes:

-If the Huntee dies by any why except you, you will become a Serial Killer or Jester. (decide)

make it default serial killer, having a choice is strange and would take extra effort.

-If there is a Hunter in the game, the NB must be a Huntee.

'''Interesting... I'll see if this works.'''

-On night 2, you will get 3 random names. 1 of them is the Huntee.

-The town will be notified that you have found the Huntee, and they won't be able to lynch anyone that day.

-The next night, the Huntee will be given 3 random houses to hide. You gets the same 3 options to attack.

-When you attack a house, you will attack the person there. You will also kill the Hunter  if they're hiding there.

pretty sure you meant Huntee on that phrase

 If they are not there, they hav e escaped.

Goal: Find and kill the Huntee.

Attack Value :

 -Basic

<p style="font-weight:normal;font-size:14px;">-Unstoppable (Only against the Huntee)

<p style="font-weight:normal;font-size:14px;">Defense Value:

<p style="font-weight:normal;font-size:14px;">-Basic

<p style="font-weight:normal;font-size:14px;">Immunities:

<p style="font-weight:normal;font-size:14px;">Investigative Results:

<p style="font-weight:normal;font-size:14px;">-Sheriff: Your target is not suspicious.

<p style="font-weight:normal;font-size:14px;">-Investigator: Your target owns weapons. They could be a Veteran, Vigilante, Mafioso, or Hunter.

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;font-size:14px;">-Consigliere: Your target can not give up the thrill of the hunt. They must be a Hunter!

<p style="font-weight:normal;font-size:14px;">Extra info:

<p style="font-weight:normal;font-size:14px;">-This is a unique role.

<p style="font-weight:normal;font-size:14px;">-Much like Executioner, you win no matter what as long as you complete your goal.

<p style="font-weight:normal;font-size:14px;">-If the Huntee is jailed when you are picking places to attack, the Jailor's house will be 1 of the three shown.

<p style="font-weight:normal;font-size:14px;">-You have to find the Huntee every time after he escapes. This way you can only attack every other day.

<p style="font-weight:normal;font-size:14px;"> Wins with:

<p style="font-weight:normal;font-size:14px;">-Everyone except the Huntee.

<p style="font-weight:normal;font-size:14px;">I think that this role is very unique as it makes you literally hunt for your target before you can kill them. And you only have a 1 in 3 chance of actually killing him. (Sorta like the Pirate mechanic.) It's also unique as it pauses the lynching mechanic, but also makes up for it in the fact you have a high chance of killing at lease 1 person each time you attack the Huntee.

<p style="font-weight:normal;font-size:14px;">The problem with this is that it confirms the nb and the any as soon as one is revealed, which confuses the town...

<p style="font-weight:normal;">Name - Huntee

<p style="font-weight:normal;font-size:14px;margin-top:0px!important;">Alignment: Neutral (Benign)

<p style="font-weight:normal;font-size:14px;">Abilites: Hide from the Hunter.

<p style="font-weight:normal;font-size:14px;">Attributes:

<p style="font-weight:normal;font-size:14px;">-If you are in the game, the Any will be the Hunter.

<p style="font-weight:normal;font-size:14px;">-If  the Hunter dies, you will become a Survivor with 2 vests.

<p style="font-weight:normal;font-size:14px;">-When the Hunter finds you, the town will be notified. The town won't be able to lynch anyone that day.

<p style="font-weight:normal;font-size:14px;">-The next night, the You will be given 3 random houses to hide. The Hunter gets the same 3 options to attack.

<p style="font-weight:normal;font-size:14px;">-If the Hunter does not attack the house you hide in, you have escaped.

<p style="font-weight:normal;font-size:14px;">Goal: Live until the end of the game.

<p style="font-weight:normal;font-size:14px;">Attack Value

<p style="font-weight:normal;font-size:14px;"> -None

<p style="font-weight:normal;font-size:14px;">Defense Value

<p style="font-weight:normal;font-size:14px;">-Powerful

<p style="font-weight:normal;font-size:14px;">Investigative Results:

<p style="font-weight:normal;font-size:14px;">-Sheriff: Your target is not suspicious.

<p style="font-weight:normal;font-size:14px;">-Investigator: Your target sticks to the shadows. The must be a Lookout, Forger, Amnesiac, or Huntee.

<p style="font-weight:normal;font-size:14px;">-Consigliere: Your target must hide in order to live. They must be a Huntee!

<p style="font-weight:normal;font-size:14px;">Extra info:

<p style="font-weight:normal;font-size:14px;">-This is a unique role.

<p style="font-weight:normal;font-size:14px;">-If you are jailed the night you are picking a place to hide, you get no option, and must hide at the Jailor's.

<p style="font-weight:normal;font-size:14px;"> Wins with:

<p style="font-weight:normal;font-size:14px;">-Everyone.

<p style="font-weight:normal;font-size:14px;"> Before you say the Huntee is a Survivor rehash... just understand this role will only be in the game if there is a Hunter, which is still unlikely. You have Powerful defense, which will protect you from everything except Unstoppable attacks. (Jester haunt, Jailor execution, Pestilence Rampage.) But you have someone who is legitimately hunting you and only you. His goal is to kill you, and the only way to avoid him is to, well, hide.

<p style="font-weight:normal;font-size:14px;">

not bad, but high chance for huntee to die generally.

It's kinda boring and wouldn't be worth to program just for the sake of a simple minigame.

mixed on this one.