Board Thread:Role Ideas (Neutral)/@comment-2001:1C03:3403:C900:90C3:B8B4:5580:826D-20180503165532/@comment-30739178-20180503171532

2001:1C03:3403:C900:90C3:B8B4:5580:826D wrote: Name: Cultist k Alingment: Neutral(Evil) k 

Summary: You are a former-Townie that has joined a Cult to eradicate the Town k

Abilities: Each night you may perform a ritual on someone debuffing them k

Attributes: The debuff will only work on Townies and has a different effect for each alingment ​​​​​​​kinda OP

Killing roles will have their attack brought down by one stage k

Investigative roles will have a wrong investigation result Sheriff: Poeple will look suspicious Investigator: They will get the Framer,Jester,Vampire,Hex Master result Psychic: Only  evil poeple will appear in their good vision what about on odd nights Lookout: Won't be able to see who visited their target Tracker: Will make it look like they visited someone else Spy: Can't see who mafia/coven visits then it's obvious they were tampered with, maybe a false bug?

Protective roles: Their protection will be completly nullified do they get a message?

Support roles: Escort: Their roleblock will fail Transporter: Will fail to transport '''so this bypasses rb immunity? '''Mayor: Immune Retributionist: Immune

Medium: Will lose their seance if you used your ritual on them the same night they died k

- Investigative Results -

Investigator: Framer, Jester, Vampire, Hex Master or Cultist k

Sheriff: Your target is not suspicious k

Consigliere: Your target has held a grudge against the Town. They must be a Cultist k

Goal: Survive to see the Town lose same as witch then

P.S BlobbleTheDobble is my new waifu ewww (even though gamesmaniac is made of higher quality) k that's good basically a more complicated witch, needs to have an effect on everyone for balance purposes