Board Thread:Role Ideas (Town)/@comment-34969116-20181114192852

Name: Colonel (Town Protective)

Alignment: Town Protective

Attack: None

Defense: None

Unique Role: Yes (probably for the best)

Abilities: At night select someone to enlist and send them to someone else's house to guard them.

Attributes: None

Mechanics: The first player you choose is who you are enlisting and the second player is who will be protected.

When a player is enlisted they act as a meat sheild against incoming attackers however they will also (if possible) perform their role's ability in context of the role (see below), anyone can be enlisted except revealed mayors however you will fail to enlist a transporter or veteran and if you attempt to enlist a werewolf on the full moon or a pestilence you will die.

Role abilities:

Killing roles: Such as Vig etc will attack the attacker - a vig will die dude to having no defence, a vampire hunter will only attack the attacker if they are a vampire and will survive the encounter with said vampire. If you attempt to enlist a serial killer then the serial killer will kill you, an arsonist will douse the attacker unless they are already doused in which case they will ignite the attacker (only the attacker not anyone else who is doused)

Town Protectives: They will simply guard the chosen player as they usually would

Town Investigatives: They will perform their action on the attacker such as investing them, watching their house etc

Escort/Consort: Since a guarding escort/consort may be over powered they will just act as a meat shield unless anyone has any better suggestions

Other mafia roles: Perform their ability on the attacker (achivement for a Jan being enlisted into cleaning someone, disguiser will disguise as the attacker and die)

Day ability roles/non target roles: Simply act as a meat sheild

You get the idea they perform their ability on the attacker.

-Investigative Results-

Sheriff: Your target is not suspicious

Investigator: Lookout, Forger, Witch, Colonel

Consigliere/Witch: Your target is a charismatic military leader, they must be a Colonel

Goal: Lynch all evildoers

Wins With: Standard for town

Must Kill: Standard for town

Notes:

If enlisted you will recive a notification saying you were enlisted.

When you enlist someone and send them to someone's house a lookout will see the enlisted target visiting the player you sent them to.

You can enlist yourself however you cannot make people guard you.

Witches will simply act as a meat sheild when enlisted however they can still control people, if a witch controls a Colonel then the Colonel will enlist themselves onto the witches' target.

On roles that cannot use their abilities on others such as retributionist, they can still perform their abilities even if they are guarding someone.

On possible idea to stop gamethrowing is that the Colonel will commit suicide if they enlist a town member and send them into an alerting veteran. (I would like to think the Colonel and Veteran are old friends and the Colonel wouldn't want to live with the guilt of making their friend commit murder)

Any issues or ideas please post below, perhaps this is witch-like? I personally think it's different enough. 