Board Thread:Role Ideas (Town)/@comment-3560733-20170119162929/@comment-27398195-20170119163851

''After giving it a bit of thought, here are my ideas. First of all, make it so that the Transporter cannot target themselves; this would make the first problem entirely gone.''

​That won't do much except to build with my own two hands.

''Second, make it so people do not know they were transported. ''

​Uhhh, no, an evil claim is that they were transported.

''It would add a lot of confusion and would REQUIRE that transporters and town (investigative) roles keep very good wills up to date, which should be happening anyway, to relay proper information. ''

But the town wouldn't know there was a transporter in the first place to relay information with.

Lastly, just make it so when a transporter swaps to people (A and B), if A was the target of a mafia attack and B is another mafia member, when the mafia then attacks B instead B simply does not die as tOhey're on the same team and the mafia's kill that night is then wasted.

​Thank you, I find this acceptible.

''It still removes the power to kill for a night and gives the Transporter a good amount of potential information based on the outcome. ''

Ok