Board Thread:General Discussion/@comment-30604075-20170306084401/@comment-30604075-20170307203342

Addfire wrote: Sondz1911 wrote: So, I have a project I wanna do, is to create the longest role idea ever in ToS history!

Here's a preview:

Role idea: Saboteur



'''Abilities: "Weaken" a person. Attribute changes with target's role.'''

'''Attributes (oh boy...): 3 uses. Ability will "upgrade" every 2 nights so you may want to save it. You can only do this to each player once.'''

Message if you were sabotaged: You were sabotaged! You felt very slow for your work of the night(s).

Investigator: 

N1 and N2 -- Confusing Mess: Investigative results will be 6 roles instead of 3. Lasts 1 night. Will be notified.

,, , , or  - Your target is either skilled at disrupting others or knows your darkest secrets.

,, , , , - Your target has sensitive information to reveal or is not afraid to get their hands dirty.

,, Werewolf , Saboteur, , , - Your target is waiting for the perfect moment to strike or works with the dead.

,, , , or - Your target owns weapons or is covered in blood.

,, , , or  - Your target sticks to the shadows or keeps to themselves

, or  - Your target may not be what they seem. (stays the same for this one)

N3 and N4 -- Paper Shredder: Prevents the investigator for using his Last Will for 2 nights. Will be notified.

N5+  -- Hypnotise: If player 1 was investigated, change to player 15, 14 <-> 2, 13 <-> 3, 12 <-> 4, 11 <->5, 10 <-> 6, 9 <-> 7, If the investigator decided to investigate 8, redirects it to the Saboteur. (Counter Strategy) Lasts 1 night. The Investigator will not be notified that they were sabotaged. So far, it is...

Docile early on, devastating lategame. That's a problem, but not a serious one.

A hardcounter to investigator. Investigators are one of the few roles that don't need to be messed with. Like seriously I think this role is made to hardcounter everything.

That's a problem. A serious one.

REJECTED So, in your first point, about weak early-game, strong late-game, is because it's intended to be like that. Most of the people wold be dead after the fifth night anyways. Not to mention you only have 3 uses of your ability. That's why you want to survive for the longest, to use the maximum potential of your ability

And about the "hardcounter everything". Well yeah how else could I make it longer if it's a single attribute?