Victory

This page is a list of the different types of victory messages in Town of Salem.

Most commonly, a win is achieved for a faction (,, or any  and  role) once there are no living members of the other factions (killed, lynched or converted). Some and  roles may win independently of any faction because they have different goals.

A win may occur at the beginning of the day (after the nightly deaths have been announced) or after a successful lynch. The suicide (by leaving) of the last opposing player will not immediately trigger a victory. If all remaining faction members die at the same time, it is a draw by wipeout.

If there are no deaths in two consecutive days late in the game, a draw by timeout will occur despite opposing factions being left alive.

A kingmaker occurs when two opposite factions are left alive with one non-faction role, like a or. One simple occurrence would be a and a  left alive with a. The game will not end with a stalemate until either a draw by timeout occurs, or the choose which faction to help lynch the opposing faction.

A stalemate may occur when only two players are left alive who are unable to kill or lynch the other (e.g. a versus the ) or one can prevent the other from killing indefinitely (e.g. an  versus an ). In most cases, this will not lead to a draw, but to an automatic victory for one of the remaining factions. This win normally goes for the faction with the lowest win rate. In once case, a will draw against an.

Faction Victory
A faction victory is achieved for either the, , or any  role if at least one member of one faction is alive while all members of the other factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.

Victory
If there is at least one alive who still has bullets left, the  will not win until all  are dead as well, unless the  has shot a  member the night before. In this case, will win. This commonly occurs in Vigilantics. In a one versus one situation, a will win automatically against a, but will lose against a. This is due to the being unable to kill himself and this would lead to a draw.

Victory
In a one versus one situation, any member win automatically against an  or the  without executions. Additionally, the wins automatically against a.

Victory
In addition to killing or lynching, can also win by converting the last  member to a. In a one versus one situation, a will automatically win against a, but will be forced to draw with an.

Victory
In a one versus one situation, a wins automatically against a, the , the , or a. This is due to the victory rates in the main article.

Victory
In a one versus one situation, an wins automatically against an, the  without executions, a , the , the , a  or a.

Victory
Most deadlocks do not occur with the, as they will kill role blockers, kill and bypass Basic defense. In a one versus one situation, the wins automatically against the, the , a , or a. However, a can force a draw by healing themselves when the  attacks. Since the cannot attack on two consecutive days, this will cause a timeout.

Victory
Note: This Victory can only occur in the Town of Salem: The  expansion, where the  is implemented.

This is essentially the same circumstance as a  victory. However, "lone  vs. " has not been tested yet. It is assumed that members will win against the  and a  if there is a  with the Necronomicon. However, a with executions will win against all  in a 1v1 situation.

Non-Faction Victory
If all remaining faction members die in the same night, one of the following victory messages will appear. The message does not mean that all players with that role have won. Additionally, these roles may also win during a faction victory, even without their own victory message.

Victory
A Victory is the result of at least one  surviving when all faction members are dead. This commonly occurs in Vigilantics. Only the living will win. do not win during victories or during any draw, even if there are no  left alive. If two exist against one, the game will continue unless that  is lynched. If not, the game ends in a draw for a loss for everyone, except and victorious  and.

Victory
A Victory is the result of at least one  surviving during a wipeout. Only the living will win. can win during any faction victory. also win in the event of a Draw.

Victory
An Victory is the result of at least one  winning by having lynched their target on an earlier date. Winning by becoming a and being lynched does not apply. The does not have to be alive to win. can win during any faction victory.

Victory
A Victory is the result of at least one  winning by being lynched on an earlier date. If anyone besides the wins, their victory message will appear instead. can win during any faction victory. This also occurs, in certain conditions, if the is lynched and haunts a player with a certain role that causes a deadlock to be broken (e.g the  is haunted while being the last member of the ).

Victory
A Victory is the result of no faction winning except for  and  (both at the same time). If anyone besides these two roles win, their victory message will appear instead, excluding the. This victory message is very rare, as this does not happen very often.

Lovers Victory
The Lovers Victory can only be achieved if one wins with their lover in the Lovers Mode, while they are the last standing, or pairs of lovers that are all completely different factions all survive (AKA there is a and  pair is still alive with a  and  pair, only the pairs will win)

Victory
This win screen will appear when only the wins the game when another role that has failed to complete their goal has lived while being the target of the, such as a  (who failed to be lynched), an  (who failed to get their target lynched), an  (who failed to remember), or a  (who failed to plunder two players). In this instance, the 's target will lose as they did not complete their goal.

Victory
This was the old win screen when the had won as the, or by being the last person alive before they became.

Victory
This occurs when the is the only independent faction that has won the game. By default, the will win against every single role by stalemate, except for a revealed  during the day, who will lynch the.

Victory
This occurs when the is the only independent faction that has won the game. The will lose against a role that can kill them the following night, such as a, which will cause a Draw.

Victory
This will occur when only the achieves their goal during a wipeout. If a is lynched the day before while the  successfully plunders another player and the  haunts the, the  will have their win screen shown over the  win screen. This occurs because the stalemate detector does not activate when a is lynched.

Draw
A Draw occurs in two different situations. In both cases, only, and  can win provided they fulfilled their win conditions. An surviving a Draw will not win. will also lose in a draw.

Wipeout
All remaining, , , , roles and/or  die in the same night.

Timeout
The game ends because there have been no deaths for two consecutive days. There will be a notification on the preceding day when this is about to happen. If the bite the last non-  member on a night where the game would otherwise end in a draw, the game will end in a  victory, not a draw. Some matchups will cause the stalemate detector to end the game immediately, preventing a draw.

Stalemate
In the event that the final two players happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players or factions. If a was lynched during the day, the game will not end the same day, because a 's haunt can break any deadlock (unless the  haunts, in which case  will survive). Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw.

J If the has executions left, the stalemate detector will not grant an automatic victory to their opponent, and the game will continue.

V The stalemate detector is bugged and will not grant an automatic victory to the, allowing the remaining member to force a draw.

Note: The Stalemate detector has not yet been implemented for the. For example, a with the Necronomicon will draw with a.