Board Thread:Off-Topic Posts/@comment-32848372-20171020204236/@comment-35199255-20171027143908

With many years at university spent honing surgical precision and biomedical research, the Doctor is an innovative combat surgeon skilled in recovering the most traumatic of injuries – even in just a single night.

When the Doctor retired into a humble life as Salem's local physician, the Mayor became suspicious of his miraculous abilities to heal people in the most critical conditions. He cut funding to the town hospital and threatened to banish the Doctor, out of fear for association with witchcraft. For his corrupt accusations, the good Doctor then swore to never, ever heal the Mayor.

Years later, far past his prime, the Doctor still secretly checks up on the good people of the Town – even if it gets him exiled. The Mafia's assaults and the Serial Killer's stabbings, even a vampire's bite or a werewolf's rage are nothing to the Doctor's medical skills and refined operating techniques. Despite this, he has one foe he cannot combat: The Arsonist.

So much to the Doctor's regret, targets of the Arsonist are beyond his reach. He can do little for patients who have been charred beyond recognition. (credit)

Contents
[hide]#Mechanics
 * 1) Healing your target
 * 2) Notifications
 * 3) Strategy

Healing your target Edit
You can heal all attacks on your target caused by Bodyguards, Vampire Hunters, the Veteran, Vigilantes, a Mafia  Killing role, Serial Killers, Vampires, the Werewolf, Pestilence, or the Poisoner without the Necronomicon. <p style="font-weight:normal;font-size:14px;">You cannot heal:
 * You can heal a <span style="color:rgb(69,191,0);">Bodyguard who died protecting someone. This makes it so only the attacker dies. This also applies if the attacker is healed and the <span style="color:rgb(69,191,0);">Bodyguard is not.
 * If you heal someone who is visited by a <span style="color:rgb(116,74,38);">Werewolf, you will die but your target will remain alive.
 * Although healing someone gives them temporary Powerful defense, the attacker does not receive an immunity message.
 * Anyone who has been poisoned the previous night by the <span style="color:rgb(191,95,255);">Poisoner if they have the Necronomicon.
 * Anyone that delivers an Unstoppable Attack to the target.
 * Any suicide methods (A <span style="color:rgb(69,191,0);">Vigilante killing themselves from guilt or someone who has left the game).
 * The <span style="color:rgb(69,191,0);">Mayor once they reveal themselves.

Notifications Edit
<p style="font-weight:normal;font-size:14px;">You will be notified if your target was attacked, including a <span style="color:rgb(123,136,103);">Vampire's bite. ==StrategyEdit==
 * You will receive only one notification, no matter how many times your target was attacked.
 * Your target will receive a message about being healed. They will not receive additional messages if they were healed by multiple <span style="color:rgb(69,191,0);">Doctors.
 * You will still receive the message that your target was attacked even if they were protected by a <span style="color:rgb(69,191,0);">Bodyguardor have Night Immunity.
 * You can heal an <span style="color:rgb(69,191,0);">Escort, <span style="color:rgb(221,0,0);">Consort, <span style="color:rgb(69,191,0);">Jailor, and a <span style="color:rgb(219,173,89);">Pirate who role blocked a <span style="color:rgb(0,0,128);">Serial Killer or <span style="color:rgb(116,74,38);">Werewolf (On Full Moon nights). However, you will not see that your target was attacked.
 * You will also not see that your target was attacked if they were attacked by a <span style="color:rgb(69,191,0);">Bodyguard.
 * If someone is successfully healed, their attacker will not get a message of any kind.
 * However, if their target had Night Immunity, the attacker will still get the message saying they are immune.
 * If you heal someone who has Basic or higher defense in any form and they are attacked, you will get a notification that your target was attacked, but the attacker receives no immunity message.
 * Lay low, and avoid revealing your role unless completely necessary. You can use your ability to secretly protect someone from death, while staying under the <span style="color:rgb(221,0,0);">Mafia's radar. Don't say anything if you healed someone the previous night, or if they say something along the lines of, "Thanks Doc!" Even whispering to your target, while it might be tempting, can be dangerous, since the <span style="color:rgb(221,0,0);">Mafia is usually smart enough to kill whoever whispered to someone who is being killed; generally, you should only whisper to your target if you believe they are a <span style="color:rgb(69,191,0);">Doctor  or <span style="color:rgb(69,191,0);">Bodyguard and are trying to pair up with them.
 * Keep your self-heal for later in the game. There is little chance of the <span style="color:rgb(221,0,0);">Mafia attacking you early in the game, especially if you haven't revealed your role. However, as the game goes on, it gradually becomes more necessary to reveal your role. If you have to reveal your role, it is recommended to use your self-heal that night, as the <span style="color:rgb(69,191,0);">Doctor  is a nuisance to the <span style="color:rgb(221,0,0);">Mafia, as well as the <span style="color:rgb(0,0,128);">Serial Killer.
 * As a last resort, you can try and bait killers into attacking you, and self-heal. It could potentially buy the Town an extra night to win.
 * The most important basic strategy for a <span style="color:rgb(69,191,0);">Doctor  is to identify confirmed <span style="color:rgb(69,191,0);">Townies so you can heal them. As an added bonus, anyone who can be publicly identified as a <span style="color:rgb(69,191,0);">Townie is more likely to be targeted by the <span style="color:rgb(221,0,0);">Mafia. When you lack other ideas, people to heal include:
 * Anyone who has voted a member of the <span style="color:rgb(221,0,0);">Mafia up to the stand, or who provided decisive evidence to hang a member of the <span style="color:rgb(221,0,0);">Mafia.
 * Anyone who has been confirmed via their abilities, such as a <span style="color:rgb(69,191,0);">Veteran that was visited on an alert night, or anyone brought back to life by a <span style="color:rgb(69,191,0);">Retributionist.
 * Healing a <span style="color:rgb(69,191,0);">Jailor allows them to jail any target without fear of the target being the <span style="color:rgb(0,0,128);">Serial Killer or <span style="color:rgb(116,74,38);">Werewolf. (However, if the <span style="color:rgb(116,74,38);">Werewolf attacks the <span style="color:rgb(69,191,0);">Jailor directly, you will be attacked as well).
 * Two <span style="color:rgb(69,191,0);">Doctors  healing each other are very difficult to kill. Only either a <span style="color:rgb(191,95,255);">Witch (redirecting one <span style="color:rgb(69,191,0);">Doctor 's heal elsewhere), an <span style="color:rgb(69,191,0);">Escort or a <span style="color:rgb(221,0,0);">Consort (stopping one <span style="color:rgb(69,191,0);">Doctor  from healing the other), an <span style="color:rgb(238,118,0);">Arsonist (burning both without being able to heal each other), a <span style="color:rgb(244,159,208);">Jester haunt or lynching can pass through their defense.
 * If your target was healed, and someone was killed by a <span style="color:rgb(69,191,0);">Bodyguard the next morning, but no <span style="color:rgb(69,191,0);">Bodyguarddied, then you almost certainly healed the <span style="color:rgb(69,191,0);">Bodyguard. Most of the time, you should immediately whisper to them, claim to be a <span style="color:rgb(69,191,0);">Doctor, explain what happened, and ask them to cover you for the rest of the game while you heal them. This creates a nearly unstoppable team.
 * Healing a <span style="color:rgb(69,191,0);">Bodyguard allows them to kill anyone who attacks their target, without them dying, until you are killed. This also allows you to indirectly provide indefinite protection to a <span style="color:rgb(69,191,0);">Mayor, who you cannot heal directly, as long as you yourself are not attacked.
 * A <span style="color:rgb(69,191,0);">Doctor /<span style="color:rgb(69,191,0);">Bodyguard pair that are constantly healing/protecting each other is almost impossible to destroy. This is similar to a <span style="color:rgb(69,191,0);">Doctor /<span style="color:rgb(69,191,0);">Doctor  pair, with the difference that the <span style="color:rgb(69,191,0);">Bodyguard can kill whoever tries to stop the <span style="color:rgb(69,191,0);">Doctor . A killer will have a 50-50 chance of either failing to kill or being killed themselves. As long as the <span style="color:rgb(69,191,0);">Doctor  is healing the <span style="color:rgb(69,191,0);">Bodyguard, the <span style="color:rgb(69,191,0);">Bodyguard will recover from every successful defense.
 * A <span style="color:rgb(116,74,38);">Werewolf will die if he tries to kill any of the pair. If he targets the <span style="color:rgb(69,191,0);">Doctor, he will get killed by the <span style="color:rgb(69,191,0);">Bodyguard. If the <span style="color:rgb(116,74,38);">Werewolf instead targets the <span style="color:rgb(69,191,0);">Bodyguard, the <span style="color:rgb(69,191,0);">Doctor  will be attacked due to him visiting the <span style="color:rgb(69,191,0);">Bodyguard, triggering the <span style="color:rgb(69,191,0);">Bodyguard's protection, thus killing the <span style="color:rgb(116,74,38);">Werewolf and leaving the combination intact.
 * If a <span style="color:rgb(69,191,0);">Jailor jails either the <span style="color:rgb(69,191,0);">Doctor  or <span style="color:rgb(69,191,0);">Bodyguard, the person not jailed will likely be exposed to any attacks. If you self-heal, you can still survive the night unless you were doused and set on fire on the same night or you were role blocked and killed.
 * A <span style="color:rgb(191,95,255);">Witch, <span style="color:rgb(69,191,0);">Escort, or <span style="color:rgb(221,0,0);">Consort can also break this defense by redirecting or role blocking one of the pair.
 * If multiple targets attack the <span style="color:rgb(69,191,0);">Doctor, the <span style="color:rgb(69,191,0);">Bodyguard will kill one but the remaining killer will kill the <span style="color:rgb(69,191,0);">Doctor.
 * <span style="color:rgb(69,191,0);">Transporters can usually confirm by posting a record of who they transported, but healing them after they're confirmed doesn't make as much sense as other confirmed <span style="color:rgb(69,191,0);">Townies, since they'll usually be using their ability to protect themselves afterwards.
 * A common misconception of a good strategy is waiting before you heal anyone right away (on the first night). The argument goes that you could accidentally save an evil role or run into an unexpected <span style="color:rgb(69,191,0);">Veteran. However, this looks very suspicious and you miss the opportunity to get a <span style="color:rgb(69,191,0);">Lookout to confirm you (if they visited the same person), as well as the fact you are more likely to heal a <span style="color:rgb(69,191,0);">Townie.
 * You will know if your target is attacked. This can indicate their innocence in a number of ways:
 * If there was no attacks from the <span style="color:rgb(221,0,0);">Mafia that night, it means your target may have been attacked by the <span style="color:rgb(221,0,0);">Mafia; aside from rare shenanigans of a <span style="color:rgb(69,191,0);">Transporter or <span style="color:rgb(191,95,255);">Witch, that would mean they're not a member of the <span style="color:rgb(221,0,0);">Mafia, since the <span style="color:rgb(221,0,0);">Mafia can't normally attack themselves.
 * If the attack looks like it was from the <span style="color:rgb(116,74,38);">Werewolf or a <span style="color:rgb(0,0,128);">Serial Killer, it can indicate that your target wasn't that role (but, of course, they could still be part of the <span style="color:rgb(221,0,0);">Mafia.) It can be hard to figure out if you've saved your target from becoming a <span style="color:rgb(123,136,103);">Vampire, but that's also another potential cause for the message. (and the messages are indistinguishable.)
 * If you seem to have healed your target from a <span style="color:rgb(116,74,38);">Werewolf's attack, yet survived yourself, this means that they weren't the <span style="color:rgb(116,74,38);">Werewolf's primary target; in other words, it means they're a visiting role and visited the <span style="color:rgb(116,74,38);">Werewolf's target. If the <span style="color:rgb(116,74,38);">Werewolf's target died to the <span style="color:rgb(221,0,0);">Mafia or <span style="color:rgb(0,0,128);">Serial Killer in this situation, and no member of the <span style="color:rgb(221,0,0);">Mafia or <span style="color:rgb(0,0,128);">Serial Killer came up dead, then it's extremely likely you've actually saved an evil role!
 * Of course, if you save the <span style="color:rgb(116,74,38);">Werewolf's primary target, you will die, but the person you healed will survive.
 * If you know who the <span style="color:rgb(69,191,0);">Veteran is (for example, if a <span style="color:rgb(69,191,0);">Veteran goes on alert Night 1 and someone who died from the <span style="color:rgb(69,191,0);">Veteran was able to record it in their Last Will) it's a good idea to team up with them. You can tell them you're a <span style="color:rgb(69,191,0);">Doctor  and that you'll heal them until you die, while in the meantime the <span style="color:rgb(69,191,0);">Veteran saves their alerts for later in the game.
 * If there aren't any confirmed <span style="color:rgb(69,191,0);">Townies (most commonly in early game), it might be useful to heal the most talkative players. These players are typically targeted by the <span style="color:rgb(221,0,0);">Mafia, as they usually are an important role that is trying to figure out who the <span style="color:rgb(221,0,0);">Mafia are.
 * However, if they are an alerted <span style="color:rgb(69,191,0);">Veteran, and you healed them because they were baiting, you will die.
 * If someone you were healing dies anyway (and the cause is something you could have healed, not suicide or an <span style="color:rgb(238,118,0);">Arsonist), it means one of two things has happened:
 * First, your target may have been transported. This means that your heal was redirected on to someone else, and the attack was redirected onto your target. Note that this means that your target wasn't the one who the attacker intended to kill. You can try to confirm this by asking if anyone was transported; if anyone speaks up, they were probably the real target of the attack.
 * And second, if you selected/changed your target just as the night ended, it may not have reached the server in time. This is especially true for low end computers.
 * You could also have been controlled by a <span style="color:rgb(191,95,255);">Witch and redirected onto another target, but it would be fairly obvious as you would have gotten a message. There is a very rare bug that the control message does not show up, though.
 * If you're being controlled by a <span style="color:rgb(191,95,255);">Witch every night, take note if your target is healed (and write what night it happened in your Last Will). After the first night, a <span style="color:rgb(191,95,255);">Witch is probably making you target them, so you may be able to identify them if they're later called out by an attacker as having a defense higher than said killer's attack value.
 * If you are aware of a <span style="color:rgb(191,95,255);">Witch in-game, be careful when stating you are the <span style="color:rgb(69,191,0);">Doctor, as doing so gives the <span style="color:rgb(191,95,255);">Witch powerful defense every night. Under no circumstances should you reveal that you are the <span style="color:rgb(69,191,0);">Doctor unless you ask a <span style="color:rgb(69,191,0);">Transporter to transport you or a <span style="color:rgb(69,191,0);">Lookout to watch you in order to bust the <span style="color:rgb(191,95,255);">Witch.