Board Thread:Debate of The Week/@comment-28112409-20171018053338/@comment-30154040-20171021171040

Addfire wrote: Polypies73 wrote: Aren’t there 13 town roles that aren’t jailor or vamp hunter?

4 ti, 2 tp,5 ts,2 tk = 13 town roles.

And there are 7 mafia roles. And 8 neutrals. Lol. What maths have you been using? If we consider the fact the nb usually sides with town(which it does), we pretty much get 15 v 13. OBJECTION!

There's actually only one Town Killing (Vigilante, because Vet and Jailor are unique and you can't get VH from the any slot), 4 Town Investigative, 2 Town Protective, and 3 Town Support (Mayor and Ret are unique).

So yeah 11 town roles. OBJECTION!

You're both wrong!

The Unqiue roles have a chance of NOT showing up in the RT/TK/TS slots, and they could show up in any, which gives town the edge! But if they DO show up in those slots, then it gives non-towns the edge! But you have to think who executioner, jester, survivor, and amnesiac will side with! Considering that Executioner will most often have to side with Non-town, Jester's kill is random(more town in the game, higher chance to kill Town, but can kill mafia if mafia is winning), Survivor most likely siding with town because they ARE the any, and they don't want to get lynched, and Amnesiac is just a wild card... THE ANY WILL SUPPORT WHOEVER IS LOSING HALF OF THE TIME, AND THE OTHER HALF OF THE TIME, IT SUPPORTS TOWN!

ANY, MORE OFTEN THAN NOT, WILL SUPPORT TOWN!