Board Thread:Role Ideas (Neutral)/@comment-35836120-20180703133817/@comment-25615841-20180705185111

S0meguyyoukilled wrote: Name: Seer

Alignment: Neutral Benign

have fun with the goal

Attack: None

Defense: None

nice for an NB

Unique Role: No

soudns good

Abilities: Guess a player's fate/ Use a mystic guard yourself, or use it on someone else

sounds investigative

Attributes: You can guess a player's fate if either they: Live or Die or Visited

nANI

'''alright, it'd be nice if you explained the role first. also, good'''
 * You can still guess a player's fate you have previously guessed

not bad, though I'd suggest you consider removing the visited option.
 * Live means (They successfully lived through a night without getting visited) Die (Attacked, and died the same night) Visited (They were visited without being attacked)

'''so, a reward? that's new. you might as well just make it a vest though'''
 * Successfully guessing a player's fate, will give you a mystic guard (Works like a vest, but also protects the user from negative effects).

Mechanics: You visit a person, guess they live, next day they lived (without being visited) you gain a mystic guard, now you're safe.

'''so.. you can do this? you dont have to? also, you could easily just tell the town you're seer, and guess the jailor lives every night'''

-Investigative Results-

Sheriff: "Your target Is not suspicious."

no. no. we're not nerfing sheriff any more

Investigator: "Your target could be a Lookout, Forger, or Witch/Coven Leader, or Seer."

1-1-1-1. Kind of kills Lookout

Consigliere/Witch: "Your target has unique, and mystical abilities, able to mentally guess other's fate, they must be a Seer."

now that is good!

Goal: Successfully guess 5 fates.

'''Pirate rehash. You can check out the full point on why this needs to be changed in the link at the bottom of this post'''

Wins With: Everyone else.

Must Kill: None to be exact.

okay

Anything Else: I should probably remove the part where a mystic guard can protect a player from negative effects.

yeah, it does kind of make the role near invincible, but getting rid of it would make the role to UP, so you'd have to add something else. Main points:

+So, off the bat the role is new. It has an original ability, since no other role can do this and pretty much every aspect of this has never been suggested before :D +Nice and simple, which I can appreciate. New players wouldn't have a problem with understanding the role, which is perfect. -One thing that it could use is balancing. My recommendation is that you get rid of the role's temporary immunity and think of something else that could help/protect it. -The only other improvements I see that are available are; the goal, which is kind of major seeing as this is specifically prohibited, and maybe the investigator and sheriff results, though these are all easily fixable.

Overall, I'd give it a peRHAPS/10 IGN

Liked your other idea(s), and it's easy to tell you know what you're doing, but regardless; here, if you need it :3

http://town-of-salem.wikia.com/wiki/Making_New_Roles