Board Thread:Role Ideas (Neutral)/@comment-95.95.118.123-20190418223308/@comment-36539941-20190421045343

95.95.118.123 wrote:

THIS ROLE IS MADE USING A TEMPLATE FROM THE TOWN OF SALEM GAME FOURMS, AND THIS IS HERE FOR FEEDBACK BEFORE I POST IT THERE IN THE NEAR FUTURE.

Role Name: Icecaster Nice name

Role Alignment: Neutral (Chaos) NC? Mkay

Abilities: Inflict one person with frostbite every full moon. Slow kills, I see

'''Attributes:  Frostbite will kill the victim with an unstoppable attack the next night, mute them, disable voting, and erase their will, freezing it in ice. This will not affect Torchbearers. If they get voted up, they get anxious and heat up, unfreezing their lips and allowing speech.''' So it kills slowly, but night you attack you're basically gauranteed a kill.

'''Notifications: You feel a sudden chill… Your lips are frozen shut! You will die the next day!'''

'''A draft of cold air whisks across the town. Someone will die of Frostbite tomorrow!'''

'''You are anxious, you begin to sweat. Your lips seem to have un-frozen temporarily! (if you are voted up)''' gets notified if you're in game? That's harsh.

Goal: Freeze/Kill 3 people. So... Earliest you can win is Night 6 or 7 (depending on if the goal is freeze or kill)

'''Win Conditions: You win with Survivors'''

You must kill the Mafia

You must kill Serial Killers

You must kill Arsonists

You must kill Werewolves

You must kill Witches

You must kill the Town You have to kill the ? should be able to side with any role that opposes.

'''Special Attributes: - If someone roleblocks you, you freeze them instead.'''

'''- If this role exists, a Torchbearer can be in the game. [ See below for the Torchbearer. ]'''

- Unique Im assuming that if you get roleblocked on a non-full moon night, nothing happens.

Investigator Results:

'''Sheriff -  Your target seems cold. They are an Icecaster! '''

Investigator - Your target is a Framer, Jester, Vampire, Hex Master, or Icecaster.

'''Consigliere/Coven Leader/Potion Master/Witch - Your target is letting off a freezing aura. They must be an Icecaster! ''' So, you're basically dead once you get investigated. will deny you claiming that you're framed/hexed, gets a special result on you, Evils will want to kill you too.

'''Additional Information: The reason the Coven/Mafia will be able to see who the Icecaster is by investigating them, is for an element of chaos. If they find an Icecaster, they will have to decide if they wish to rat them out, and risk getting hung. Or, stay silent and risk getting frozen.''' Or, y'know, they could claim / to rat them out. Just saying, those are already easy claims for, , and.

Framers have a buff by confusing people into hanging a fake Icecaster via Investigator results.

will typically call this out. Also, if there isn't a, they usually die at night to / anyways.

This role, like the juggernaut, does not have a scroll.

Why not??

'''I think this role could also help out in the All Any game mode. Giving Invest a little more power, giving framer a buff too, and adding an element of confusion to consigliere and the other evil investigative roles that helps with balance. Also, things do need to be shook up a bit in the game, this will help. ''' doesn't need a buff. does, but I don't think this is the way to go about it. How do the evil investigative roles get confused from this?

Lore: You are a mad ice mage, cast out by the Coven and seeking revenge by freezing the entire town. Mkay, very cool.

Now then, onto the Torchbearer.

Role Name: Torchbearer

Role Alignment: Neutral (Benign)

Abilities: 

-Unfreeze frozen citizens at night. Woah. If IceCaster's goal is based off of killing, this role makes it even harder.

Attributes:

'''-If you target the Icecaster, you will kill them, turning into a survivor with however many torches you had, translated into vests. '''

I think just killing them outright would be fine, tbh.

-If your target was not frozen, you Douse them, with no way of removal.

So, it lowkey buffs. Alright.

The other Arsonist would immediately assume a second 's in-game, which changes up their calculations and their decisions on when to ignite, and could lead them to a loss when they find out that the last 2 people they left undoused are both, and that there wasn't a second they could rely on. In trade for a bit of late-game confusion, the gets a few early kills.

-You have only five torches. Only five guesses for who the IceCaster is. Tbh, that's quite a lot. Doing it straight up randomly would give you an approximately 39 % chance of getting the IceCaster, assuming no kills and you don't target the same person twice (1/15 + 1/14 + 1/13 + 1/12 + 1/11). Since the other evil roles will typically give 1 kill per night at the very least, the more reasonable chance would be 49%, and the more people die ( executions,, other evil killers, etc), the higher the chances. If and  both exist, and you do no scum reading, just logical targeting where you don't target the same person more than once, then you get a 76% chance of winning. These are really high percentages, so I suggest making it 3 torches, if this role has to be in the game.

Notifications:

'''-Your torch melted away the ice on (Player Name)! You saved them!'''

-You left your torch outside of (Player Name)’s house, they are now doused!

-You felt the cold aura emerging from (Player Name), you killed the Icecaster!

Goal: Kill the Icecaster and live to see it happen. As I calculated above, this is really easy to get.

Win Conditions: 

You must kill the Mafia

You must kill Serial Killers

You must kill Arsonists

You must kill Werewolves

You must kill Witches

You win with the Town

You win with Survivors

You may spare anyone else

Special Attributes:

Roleblock Immune

Control Immune 

Basic Defence

Unique

Investigator Results:

Sheriff - Your target is not suspicious.

Investigator -Your target is a Bodyguard, Godfather, Arsonist, Torchbearer, or Crusader.

'''Consigliere/Coven Leader/Potion Master/Witch - Your target likes fire at a reasonable level. They must be a Torchbearer! '''

'''Additional Information: This role does break a rule, Role Dependency/Hard Counters - Roles that depend on or exist to counter or copy abilities from roles being generated in the game. Yeah, that one. But, I think of it like a Vampire Hunter, but on the neutral team. Or more of a guardian angel. This role is tough to play as you may get trampled upon by suspicions of your basic defence. I am sorry this exists, but I like it. It also buffs arsonist slightly, which it needs honestly. '''

'''But, I also have another idea for this. Instead of having the Torchbearer exist, doctors are able to save frozen people and figure out who the Icecaster is, by visiting them with their heal.'''

Do tell which one you prefer! Having the save frozen people makes more sense, and would buff, which is kind of needed, seeing as they're the most limited  role (Can't kill, can't be on revealed , really susp results). Sure, kills  75% of the time, but at the end of the day, it is versatile, and, if you co-ordinate with  properly (Take a look at VIP mode), it's really good.

Lore: You are a reformed arsonist, dedicated to helping anyone with your fiery torches.

Final thoughts

These are interesting roles, I will admit. If they get properly balanced, I think they might have a chance of being accepted, but those chances are low (BMG isn't really looking to add new roles at the moment, and these roles don't really fit in right now). IceCaster's a lot like, but without the roleblocking, and confirmed kills rather than RNG-based plundering. Torchbearer has the problem that it's a hard counter, and that it's role-dependent, and while you can argue that is a hard counter, and is role-dependent, it's justified, as  have conversions (turning  into, some of which may be confirmed as ), killing power, and voting power, whereas IceCaster has worse killing power than a.

Suggestions

- Remove Torchbearer

- Give IceCaster a better investigative result so they can claim something. Better investigative results would be those that have easy claim roles, such as, , etc. This is because you can't gather information of your own, so you need a will that's easy to make.

- Judging off of the lore you provided, IceCaster fits better as a role. If you want to switch the alignment :

- Change the goal to "Kill all who would oppose you"

- Let it kill one person who visits them every full moon (1 - 2 confirmed kills / 2 nights)

- Change results to "Innocent" on normal nights, and "Suspicious" on full moon nights

- Give it basic defense

- To make it unique, you could make it so that it doesn't attack on full-moons, but it does attack on normal nights, making it a N1 threat. This would switch it's results to "Suspicious" normally and "Innocent" on full moons. Also, you'd kill one person who visits you on a normal night, rather than full-moon, and you obviously attack on normal nights, not full-moon ones

- You can keep the notified when you attack, it's not going to matter much when they're going to find out the next day, anyways.

- should be able to heal the frostbite only on the night you attack

- You shouldn't mute the player, erase their will, or disable voting. Muting is 's job, erasing wills should be left to and, and disabling voting as a whole other bucket of complications that I don't want to explain