Board Thread:Role Ideas (Neutral)/@comment-26234016-20181215141450

A while ago, I made a role called The Reckoner. I was always like, "Oh, I'll make it again, but better!" and I never did. Forgot about it, I guess?

So, without further ado... The Revenant, also known as "I Should Be Preparing For Exams Next Week But I'm Doing This Instead"

Name:  Revenant (the color can change, but that's what I'd like it to be for now)

Alignment:

Game Information/Background: A being that exists for the purpose of revenge

Attack: None

Defense: None

Unique Role: Yes (I think it would just be annoying to have multiple of them in a game)

Priority: Something high but not the highest. Haven't decided yet.

Abilities:

None

Attributes:

Gain power once you die

Mechanics:

- When you are killed, you gain the following traits:


 * Seance: three uses, day ability.


 * Otherworldly Vision: Each night, you will get the names of three people. At least one of those people will belong to the faction that killed you.
 * Note: If you were killed by a role, or the last member of a faction, you will instead get unlimited uses of the 's ability.


 * Powerful Attack: no uses
 * Possession: one use per game- day ability. Send a request to possess someone. If they accept, you can attack anyone but the possessed person, dealing a powerful attack. will see the possessed person visit the victim, not you. The night you possess someone, you cannot use your seance, or receive your otherworldly vision. The possessed person will be able to watch you choose your victim and talk to you, but you can't respond.

-Investigative Results-


 * Your target is suspicious.


 * ,, , , or  Revenant.

/: Your target burns with an inhuman desire for vengeance. They must be a  Revenant !

Goal: Have the faction that killed you lose

Wins With: Anyone but the faction that killed you,, , ,

Must Kill: The faction that killed you

Anything Else:


 * kill the  Revenant.


 * If lynched, the Revenant will want to kill the . If there are no Townies remaining, the  Revenant will want to kill the faction with the most surviving members. If the remaining factions are tied, the  Revenant will want to kill, in order of priority: /,, , , , , ,.
 * Flavor text:
 * Seance: You have been contacted by a spirit from beyond! and You open communication with James Bayley.
 * Otherworldly Vision: Either Mary Eastey, Giles Corey, or Ann Sears allies themself with the one that killed you.
 * Investigation: Cotton Mather is either a Spy, Blackmailer, Jailor, or Guardian Angel.
 * Possession: You have allowed a spirit to enter your body. and Your soul is housed in another person's veins.

Purpose/Reason:

Well, the most obvious reason is I wanted to improve on my old role. But I think this role will help with a few things:

It discourages random lynching. With the  Revenant in play, townies who try to VFR or random lynch will suffer.

It discourages randomly killing. All factions would now have to be more cautious about killing, especially the Town, which is notorious for randomly killing at night. This likely indirectly would help out Survivors, Amnesiacs, Pirates, and the like, who suffer the most from factions attacking willy-nilly.

It keeps dead players involved in the game. The does as well, but inadvertently has the habit of focusing on, because they can't trust non-Town roles and non-TIs simply aren't as helpful. On top of that, once the Medium dies, they only have one Seance and then they are forced into irrelevancy. The  Revenant 's existence makes all dead players relevant, except dead players of the faction that the  Revenant was killed by.

I recognize that the role has a lot of flaws. For instance, roles and  often don't have the option of being cautious, and need to act quickly. This role, when turned against NKs especially, would be pretty difficult to get around. I'm not fully sure how to fix that.

However!

One of the big things about role reviewing is that the reviewer also needs to be able to suggest fixes to the role. If this role is unable to be fixed, fine, but I don't think it is. Consider this a challenge, something to tickle your brain for a bit.  