Common Player Behaviors

Different players use a variety of different behaviors throughout the day/night phases to help themselves get out of being lynched or killed. These include: why players whisper, suspicious role claims, suspicious behaviors in general, and psychology.

Whispering
Whispering could mean many things:


 * They are sharing their roles.
 * An might ask for their target's specific role, since their investigation leaves them with multiple possibilities (and some may be evil).
 * A will know if their target is "Not Suspicious", which means a high chance of them being a  member.
 * A or  might have seen a visit and will ask their target questions to determine the visitors' roles.
 * A might reveal their identity to a  member that they choose to trust.
 * If their target was attacked, the who healed them might reveal their role to them if the  trusts the person they healed.
 * A might pretend to be an  or contact a  role to gain their vote for the.
 * A might have found a killer or  member and will want to team up with them to stay alive.
 * whispering their roles to a confirmed (e.g, , or revived  member).
 * The whispering a revived  that they were the one that revived them. This is often done before the day phase starts to prove themselves.


 * They are establishing their next target/collecting information. 
 * Sometimes, the can't wait to find out at night what the investigated target of the  was. However, if they converse during the day, they are doing this in plain view of the . This may lead to suspicion and is what some players call a "rookie move". The best way to figure out what they are saying is to whisper them back asking why the whispers. If they fail to answer this will increase the suspicion and therefore will get them lynched.
 * Sometimes, when there is a in game, they might want to find out what a cleaned role was, or a  telling their partners about whispers. Perhaps they may even be asking questions.


 * They are a role who is trying to choose a side.
 * roles, especially, have a hard time choosing a side to play with. This is why they gain information by whispering, because otherwise, they will make each side to assault them with propositions (also by whispering). Keep that in mind before saying something like "These whispers are suspicious".


 * They are exchanging information.
 * If people are whispering around discussion or voting, they could be trying to grasp valuable information or are communicating with fellow players for protection methods.


 * It might not mean anything at all.
 * Some players might be friends just chatting with each other. Others might recognize each others' names from a previous game. Don't assume too much.

Role-claiming
Anybody can go wrong when claiming a role, and it is very easy to claim poorly.
 * There is a role that has Basic or higher Defense, and has been found.
 * Many evil roles tend to claim when they have been found by an investigative role because of the lack of night abilities. The only role that could get away with claiming  (without being one themselves) is a, unless a / saw them in action, or a  visited them.
 * Another common claim is, as their Last Will is very easy to make up. can be an even more common claim in Ranked since many  value good Last Wills. For the  and , this is common because it fits in their investigation result.
 * In the Coven Expansion, a would have a much easier time claiming and covering for their fellow  members, since they can send false messages, and claim something such as  or.
 * Experienced players might go for an claim if they are a  or, or maybe they pull up this wikia for the investigation results.
 * Experienced players might say that they were a wearing a vest or the  if a  attempted to shoot them. Some inexperienced players may go on to say that they were jailed that night, but if the  dies or says that they didn't jail that player, then that player is very likely to be lynched or killed by the.
 * If there are no kills that day, and a suspicious person with a suspicious claim says that they were attacked, it's a high chance they weren't and are actually the or
 *  mistakes and misconceptions:
 * Because many evil roles claim, the real may be lynched if they were asked to reveal their role to the . The a way to prevent the real  getting lynched is by having an investigative role saying "No, that player is a Medium. I checked last night." or that they are "Not suspicious".  used to be able to see dead  during a seance but this was removed. They can also provide actual proof as to who is evil and what the dead are saying, if anything at all.
 * Survivors are another role that gets lynched regularly the moment they reveal because when investigated, they will show up as a, , or . They will most likely get lynched because the reward outweighs the risk (which is very little). is also a common excuse for Night Immunity, and thus is a suspicious claim. There is no clear way to figure out if someone is a  except for a  or.
 * In a Classic Mode game, many players are quick to lynch the second person who claims a role. However, because of the slot in the roles, it is perfectly plausible to have two players with the same roles. However, if there are fewer players in Classic Mode, there will be no  slots, meaning everyone's role is exact.

Suspicious Behaviors

 * Applauding Roles
 * When a member gets killed by a  role, the other  members often say something along the lines of: "Good job !" However this also could be a Town member.


 * Lynch Happy
 * If someone seems too happy to lynch, they may be a or  hoping it will soon be them or their target's turn to die.  tend to vote for their target, then change to fit the Majority, so if someone is voting a specific person without evidence it's probably an.
 * They may be a // member,  or role trying to mis-lynch to get to Majority quicker. If they guilty a lot without evidence this is most-likely the case.
 * They are an aggressive member who wants to kill, or a paranoid player conscious about Evils gaining majority. The aggressive player may guilty without evidence, but the Paranoid player will try to avoid mis-lynches and will either Abstain or Innocent when there is sufficient evidence.
 * They are an unrevealed already trying to take control of the lynches.
 * They could be a thinking that if they push for a lynch, they won't end up on the recieving end of one.
 * They are a  role or trying to end the game.
 * They are a taking control to stop their target from being on the stand.
 * Being too quiet 
 * If a person has not talked at all for a long time in the game and they start to talk right near the end, they might be a or  trying to make themselves fit with the.
 * If a person is not talking at all, or they have nothing to share, they can be either a or a, which are either important roles or hard to claim, or they could be an evil role. However, they could also be an AFK user or just a quiet player in general.
 * If someone claims a role, and does not share any leads for about 5 nights or more, there is a good chance that the person is evil and faking a role.
 * A guilty player can be found especially if said player is good at the game. Look for players with good  (Such as Uriel or Beezlebub) that aren't talking. There is a good chance they have something to hide.
 * If someone has been quiet for a long time, it is safe to assume they are not a or an . However, some  remain completely silent on purpose to get lynched, so keep that in mind.
 * If they've been silent, they could have been Blackmailed by a . Spam voting and un-voting can indicate this, but some people don't do this. If they start talking a day after the is dead, and turn out talkative, this is probably the case. A  can confirm this.
 * Being too talkative
 * If a player spams or talks way too much, they are most likely a or . Keep in mind the person could be trolling  or a talkative person (in character). Many people roleplay when there are no leads, or they are a / role.
 * If someone is trying too hard to act like a, (commentating on things, talking too much, telling what to do, etc.) they are most likely evil. Keep in mind that they still could be a , , , or even an unrevealed.
 * Pointing out New Threats
 * They could be / trying to take the heat off of them with the idea of a new threat.
 * They could be a or  trying to do the same thing.
 * They could just like pointing out the obvious or informing unobservant players. Remember, every suspicious behavior listed can still turn out to be a.
 * They could be a or  trying to remind the  that there are bigger threats than a  role such as themselves.
 * Saying the Obvious
 * Sometimes, evils roles, such as members of the, will say really obvious things such as, "The is dead" or "There is a " to try and seem like they are talking and being useful.
 * While this is usually an evil behavior, this could just be someone who thinks they are being helpful.
 * It is often useful to tell people to contribute to the conversation or stop talking, as this may show you that they stop talking altogether.

Reverse Psychology
One of the best, but also a very risky, strategies to avoid being killed at night or lynched is to use "reverse psychology." This means telling players exactly what you want them to do, knowing that they will do the opposite. If you tell the "please kill me tonight," the  and  roles probably won't go after you, figuring you're useless. Some or  will visit you, proving your innocence. This works extremely effectively with in particular. If you voted guilty or abstained on a and you think they will haunt you, plead the  to kill you tonight, telling him you don't want to live anymore or saying it will make you very happy. The will likely pick someone else just to annoy you, but in reality, this is exactly what you wanted.

Another way to possibly buy yourself a night is to do everything you can to make yourself look annoying and suspicious during the day. Evil roles tend to ignore players they figure will be hanged the following day. The only downside to this is and a. If a has proven himself to shoot randomly or a  executes at will, do not bother trying this, they will likely not be able to see through your plan.

If you are put on trial as an evil role and you have no credible defense, admit to the who you are and tell them everyone you killed, how you killed them and why you killed them, and why this role is stupid. If you are convincing enough, you will be bought one more night and not hanged for the fear of being a.

Bussing
Bussing is a very rare strategy used explicitly by the, , and members, which involves lynching a member of your team on purpose to seem like a confirmed. Bussing isn't against the rules as long as you do this with the intention to win. This is used especially in Ranked, but can also be used in Custom or even Classic mode.
 * A solid claim if you want to bus (or figuring out if someone is bussing) is, , or to hang your target.
 * Since the victim often doesn't say a credible defense on purpose, it is easy to lynch them. From then on, you can act as a "confirmed", which can be game-changing. You can make claims on who is innocent or guilty and people will often listen to you. However, a few experts might catch on, especially in high Elo ranked.
 * The victim is often someone who is not important to the, such as and  with no abilities left. It is also commonly used to lynch  when there are no more  roles left because they are useless otherwise.
 * For, bussing can be used once they have four members, so the can thin out the Town and immediately refill the lost member with a conversion that night (For example, four  and four  are remaining in a game. A  busses another  and gets the latter lynched. Another  is converted to a  that night, so the  now have the majority with one more .)
 * This can also be used on a member of the who is Away From Keyboard, gamethrowing, a bad player, or someone you feel is incredibly likely to be successfully lynched. Counterclaiming them or putting them in a fake 's Last Will as a member of the  (or other evil) can help you win.

Voting for Roles
When all leads have dried up or the  wants to be proactive, players will "vote for role," commonly known as "VFR." They will select a player and vote them up to the stand to make them claim a role and provide a will. While this tactic is often successful, it is also controversial and usually throws suspicion onto the player voting for roles, especially outside of middle/high Elo Ranked. Contrarily, this behavior is expected in Ranked.
 * Normal procedure for VFR is to vote up the first player (number 1) and ask for role, moving down the list. However, most skilled players will instead vote up people who appear suspicious or quiet, instead of voting in a pre-determined pattern. It is incredibly uncommon for someone to vote a random person for role.
 * A revealed will often vote for role any player who has yet to claim a role. Both  and evil roles will vote with them to avoid looking suspicious.
 * If a thinks they may have found an evil role and the player is not responding to their questions, they might simply VFR that player to avoid outing themselves.
 * Evil roles will vote for role if they have reason to want a particular player dead, such as a or a competing evil role. Doing VFR on a  often results in a successful lynch, as both the  and  can safely claim.
 * An might vote their target up for their role to throw suspicion on them and hopefully get them lynched, especially if the  seems inexperienced or lynch-happy.
 * Some players consider VFR to be random lynching and a Suspicious Behavior, but others believe it to be a tried and true method of establishing a full list of claims and outing evil roles.
 * This tactic is less commonly used on someone who has previously claimed a role, usually a, to force them to provide their will. This can be done with the intention of checking the claim's validity or gaining new leads.

Strategy in Ranked
The Strategy in Ranked, also known as the ' Meta' is the most common strategy in Ranked, occuring in almost every high ELO Ranked game. The higher the ELO, the more common it is.


 * Instructions
 * The real will reveal themself on the first day.
 * All, any , or  should visit the  on the first night.
 * (s) would role block the, since they cannot execute on the first night anyway so it would do no harm, in order to confirm themself. wishing to claim  may role block the , but they can be caught by a spy.
 * (s) will confirm themself and all the other roles visiting the  by whispering to the as soon as day 2 starts.
 * (s) will call out and lynch any claims who weren't on the  on the first night.
 * The (s) will immediately whisper to the what happened to them that night, according to their bug, in an attempt to confirm them self.
 * The  will remain protected the entire game, if there is no living, a should swap the  to save them. A  should not swap if there is a confirmed  in the game.
 * When someone is lynched who is suspected to be a, the will vote innocent to avoid being haunted whilst everyone else votes guilty.
 * The real will execute any fake  claims, usually on the second night.
 * The normally attempts to douse the  night 1, and the  attempts to kill the  night 2. Don't visit the  night 2 as a  or any non protective role.
 * Problems and solutions with this strategy 
 * behavior in Ranked is very suicidal, they commonly target the . This is due to little to no incentive to aim to win as {{Neutral Killings} have an extremely low chance of winning, so they prefer to either entertain themself and by going after the, help  win my targetting the  or just get themself killed by a  so they can leave the game.
 * The almost always douses the  on the first night. A  would kill the  over half the time, however, if there is no, the  will usually ignite the next day, killing the , as the  is such a massive asset to the . This gives the  a significantly better chance of winning. However, a  could figure out who the  is in this case by looking through the visits on the  in the first night.
 * The almost always rampages at the 's house on the second night, usually killing all s, half of the time dying to a . This is precisely why  should never visit the  night 2. Sometimes  or  may also be killed, who is trying to stop the  from executing one of their teammates. As any faction, unless you are a  or a, never visit the  night 2 unless you know there is not a.
 * An evil role may claim on the first day, in order to divert protection onto them, leaving the actual  exposed to being killed. The Evils may then attack the other player who claimed  (as they would be the real one) and since the protection may have been diverted onto them, the real  would die. This, however, is a very risky strategy to kill the  and may not be worth it, as the  can easily out you as a fake without even having to execute you on the second night, either by jailing you and then your protection would realise that you are jailed and a fake, or jail someone else and tell them that they are the real, causing them to call you out on the second day which would get you lynched.
 * Issues with the Meta 
 * This is considered a very overpowered strategy, resulting in winning almost all the time. It occurs in almost every Ranked game, and it has come to the point when many evils, especially, just leave the game.

Common Phrases or Quotes

 * "Stupid ."
 * " is !"
 * "Lynch me, I am ." -- or other evils trying to make you believe they are a
 * "Jail and execute ."
 * "Shut up ."
 * "Kill me please, ." -- Bad baiting
 * "I'm  .  on me."
 * Without being called out or providing leads - An even worse baiting. Practically evolution of the above - on top of repulsing, it attracts.
 * Actual member aiming for top clarity strategy (followed by daily findings reports and tons of whispering)
 * Non-, usually aiming to waste actions, survive nights, and/or look more plausible.