Talk:Roles/@comment-112.206.81.72-20150222152748

Let's put some mind games here:

Role: Marshal (Neutral - Neutral)

Story: As deputy of the sheriff, you have the authority to place a bounty on someone.

Abilities: This ability can only be used once. During the discussion phase, place a bounty on any other character for 10 (ten) gold during the game. Other players and the target will be notified and you will reveal yourself to be the Marshal. For every DAY-NIGHT cycle that pass, bounty increases by 5. Bounty is distributed equally (rounded down) to the remaining members of the alligned group. [In case of a lynch, the bounty will always go to the townies regardless of the Mafia-Townie-Neutral ratio]. If you die, then the bounty is off.

Objective: Live longer than the targeted player.

Somehow similar to the Exe except the target is free-for-all and you reveal to everyone who you are. The latter part is necessary. If, for example, the Marshal is killed by the mafia then the townies will have reason to believe that the targeted player is also mafia. Psychology comes up when players weigh the cost-benefit of killing the bountied target. As the game drags on, the number of players go down and the bounty goes up. That you're revealed as the Marshal can both save and screw yourself.