Board Thread:Role Ideas (Neutral)/@comment-29253708-20171113010002/@comment-33521817-20171113140534

ProfessorArceus wrote:

Thatsmuggamer wrote:

DesertStorm11 wrote: Assassin

Stats:

Detection immunity

Attack: Basic

Defense: Basic

Priority: 4th (following), 1 (highest) (marking), 5 (killing)

Abilities:

- Follow someone at night, marking whoever they visit, and kill your marked target.

Attributes:

- You will kill marked players the night after you mark them.

- If your target does not visit anyone, you will mark them instead.

- Players will not know they are marked.

- You will receive the name of who your target visits.

- Marked targets will be marked until they die. (See “Issues”)

- If you are roleblocked, you will mark your roleblocker instead. If you already had a marked target, they will no longer be marked. (see “Issues”)

Mechanics:

If you are roleblocked by multiple roleblockers, you will only mark one player (specifically the player that joined the game first).

You will visit all of your targets (following, marking and killing).

In the instance of someone visiting two players, you will mark their first target.

Players CAN be marked through jail. - a bit OP, huh.

Protective roles will only protect their targets on the night that you kill their target.

If you are controlled by a Witch/Coven Leader, you will still kill your marked target, but you will be forced to follow the Witch’s second target.

Gameplay Example:

On night one, Tim the Assassin follows Sal the Bodyguard. Sal visits Dany the Medium. Tim sees that Sal visited Dany, and marks Dany. Marking is not an attack, and therefore Sal does not kill Tim.

On night two, Tim follows Kyle the Investigator. Kyle visits Gavin the Blackmailer, who is then marked by Tim. Tim also kills Dany, whom he had marked the night before.

On night three, Tim follows Brianna the Amnesiac, who visits no one. Tim then marks Brianna, because she had not visited anyone. He also kills Gavin, whom he had marked the night before.

On night four, Tim is roleblocked by Kris the Consort. He is unable to kill Brianna, and Brianna is no longer marked. However, Kris becomes marked.

Investigation results:


 * Your target is not suspicious.


 * Your target follows in someone else’s footsteps. They could be a, , , or Assassin.


 * Your target is a hitman who has a very specific kill list. They must be an Assassin.

Issues:

Should the Assassin visit all three targets?


 * If it should only be two, I think it should be killing and following.

Should this role be unique?

While the roleblocking is a serious problem for this role, it’s not unlike a role such as Mafioso being roleblocked and having suspicion instantly cast upon them if the roleblocker comes out.


 * A possible solution to this is making it so the Assassin instantly kills a single roleblocker, and does not mark anyone that night. This makes it so they won’t kill anyone the NEXT night.

If you do not attack a marked target the night after you mark them, should they still be marked? This would help the roleblocker and marking problem.

I know roles with this name have been suggested many, many, many times before, but I think this version and concept of the role is the most realistic and balanced.

If you’re going to say:


 * “this is just an OP Tracker/Poisoner thing” (or something stupid like that),


 * “you shouldn’t make new Investigator results”,


 * anything else that is very obvious,

then don’t bother reviewing.

'''I'm only going to say this... {starts capping} pretty genius idea.'''

ImKurama wrote: I like it Bovajan wrote: Nice

The default here is 'if there's nothing wrong, don't speak'. Not 'you hate it if you don't speak'. If you do care a lot about it and want to express your love for the role, I won't try and stop you. But saying 'This is a genius idea', and 'nice idea' or even just 'nice' is pointless. Desert even gave you issues to talk about! They are feeding you material to talk about, yet you ignore it completely. I'm bad at reviewing but I like the idea. That's why I only said "Nice"