Board Thread:Role Ideas (Neutral)/@comment-28584683-20181011065905/@comment-28584683-20181013000243

Faraday242 wrote: HerbivoreTheCarnivore wrote: Game info: You are a glory-hungry warrior raiding others for riches.

Attack: None

Defense: Basic (first attack against them), None

Unique role

Ability: During the night, select a player to raid

Attributes: Raided players are injured. Injured players lose any form of defense they have the next night. If a raided player has no defense, they are role blocked the next night instead. Additionally, you will rampage at your target's house, injuring any visitors and causing them to target you instead. Injured players regain their defense/can use their abilities afterwards.

after what?

Raided players are notified of the attack.

Goal: Succesfully raid and injure a total of 7 players.

-Investigation results-

Sheriff: Your target is a Barbarian!

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Barbarian.

4 evils in one resut....

Consigliere/Witch: Your target chases after riches. They must be a Barbarian. this is a very interesting idea, but it has some major issues.

first of all, the NC faction as a whole wants to cause chaos. This role doesn't really do this, and instead favors town. Roles with defense are (in vanilla cuz i like

GF

NK (x3)

Witch/Exe

all of these roles are evil, so this role doesn't hurt town whatsoever. The Barbarian should cause Chaos, not help town.

Could be fixed though. They regain their defense after losing it for 1 night. Also barbarian does hurt town in a way since players with no defense are role blocked the next night instead.

I should prob change the invest results though.