Talk:Roles/@comment-25607146-20141101004243

Role: Psychopath

Alignment: Neutral Killing

Summary: A Psychopathic killer who murders both their target and themself.

Goal: Commit a murder-suicide using your target's weapon.

Backstory: Mentally unstable, a term the Psychopath knows all to well. Due to their unpredictable attitude, the citizens of Salem agreed upon the idea of locking them away. However, three long months later, the Psychopath managed to find a way out. Slipping away from their confines, the Psychopath found their way to a nearby residence. Breaking into the building, the Psychopath found a weapon that the person living within had stored away. Using that weapon, the Psychopath murdered the owner. With the realization of what had happened, the Psychopath took the same weapon and murdered themself with it.

Has a Night Ability? Yes.

Abilities: Break into someone's house and, if they have a weapon, commit a murder-suicide.

Categories: Unique Role, Detection Immunity, Ignores Night Immunity

Attributes:

-If you break into a house of a role that cannot kill, you will not commit a murder-suicide.

-You must break out of your confines, so you cannot break into a house in Night 1.

-Your attack ignores Night Immunity

Notes:

-If your target is protected by a Bodyguard, your target will live, but you and the Bodyguard will die.

-If your target is healed by a Doctor your target will live but you will die. Your death will appear to the town as a suicide.

-If you target the Veteran while he is on alert, he will kill you and still live.

-Your target will know that their house was broken into.

-If attacked, you will not be able to kill your attacker.

Investigation Results:

Sheriff- Not Suspicious

Investigator-  Your target is a loner. They must be a Survivor, Witch or Psychopath!

Consigliere-  Your target is mentally unstable. They must be a Psychopath!