Board Thread:Role Ideas (Rework)/@comment-28092296-20180720100555

Problems:

Poisoner is essentially a delayed Mafioso/SK.

Doctor is too harsh of a counter to Poisoner.

Doctor claims are invalid when a Poisoner is in play.

Rework Ideas:

Suggestion #1: Poisoners can now fake a poison. In addition to the target they poison, the can send out a fake message stating that a certain target was poisoned. This can open credibility for Doctor claims, saying that they "healed the wrong target". This also reinforces BMG's idea of claiming that you are poisoned. When you ultimately don't die from poison, you can say that "the poisoner tricked me."

~OR~

Suggestion #1 Alternative: The Necronomicon ability has been changed. Poisoners can choose to hide their poisons. There will be no poison message to their target, or a spy. They still will recieve messages telling them that they were cured. This adds an element of surprise and paranoia, with nobody knowing who is going to die the next day with the knowledge that most TP roles cannot save them. With the ability to still be able to send out poisoned messages, Poisoners can force doctors to visit people in order to heal them (and force GA's to use their protections), leaving Doctors vulnerable to Ambushers and Rampaging roles, as well as making sure that Necromancers can better use zombies with Powerful attack without worrying that their target gets healed. 