Board Thread:Role Ideas (Town)/@comment-32576568-20200214185537

Name: Keymaker

Alignment:

Lore: Y'all can make one I guess

Attack: None

Defense: None

Unique Role: Yes

Priority: 5 (giving key) 2 (player locking themselves in)

Abilities: Craft a key or give it to someone.

Attributes:


 * Crafting takes one night.


 * Only two players can possess a key at any time.


 * A player with a key can lock themselves in, roleblocking all visitors.


 * A locked in player will be roleblocked himself.


 * Ignores roleblock immunity.


 * If a kill-capable role visits, they will fail to kill, but the lock will be destroyed.


 * Astral visitors and ignore keys.

Mechanics:


 * Let's say we have Player A, the KM, Player B, a townie, and player C, a killing role. Player A gives Player B a key. Player C attacks B on the night he uses his key, Player C and Player B will be roleblocked, and player B will live. A Lookout would still see C visiting B. Player A then has both of his keys available after recrafting the one that was used.


 * If controlled when deciding to craft a key, KM will instead be roleblocked.

-Investigative Results-

Sheriff: Not suspicious

Investigator: Medium, Janitor, Retributionist, Necromancer, Trapper, or Keymaker.

Consigliere/Witch: Your target is a skilled locksmith using their keys to protect others. They must be a Keymaker!

Goal: Same as Town

Wins With: Town

Must Kill: Same as Town

Anything Else:

Messages


 * You have decided to craft a key tonight. (KM making key)


 * You were given a key! (Player recieving key)


 * You have decided to lock yourself in tonight. (Player using key)


 * You tried to attack your target, but you couldn't get in! (Attacker attacking a locked-in player)


 * You couldn't get into your target's house! (Non-malicious player visiting a lock-in player)


 * Someone tried to get into your house, but they failed! (Locked-in player notified of attempted visit) 