Board Thread:Role Ideas (Coven)/@comment-34845574-20180628144001/@comment-25615841-20180628210350

Kinh The King wrote:

'''quick note on the name, force fields didnt exist back in 1692. Yeah, lore isn't too important, but if it was compeltely irrelavent we'd already have a hacker role'''

Attack: None

Defense: None

'''no stats? oh boi'''

Abilities: You may create force fields around people's houses.

sounds like a doctor so far 

Attributes: Players won't know if they have been fielded. Visitors of fielded targets are forced to target themselves. Force Fields can block up to 3 visitors before breaking. It takes 1 day to make Force Fields Orbs. With the Necronomicon, you no longer have to wait to use Force Fields, and Force Fields can hold up to 5 visitors before breaking.

'''good luck fitting that on a role card. anyway, what does break mean? does it completely lose its ability, or does it just not account for anybody else who visits the target?'''

Mechanics: Targets won't know they have been fielded, but they will know if it breaks. If a Transporter decides to transport two fielded targets, the Transporter will be roleblocked. A Jailor will be roleblocked if it tries to jail a fielded target.

'''roleblocked..? That would make it seam like theres a escort/consort/hypno even when there is it.. do you we really need this?'''

-Investigation Results-

Investigator: Your target could be a Lookout, Forger, Coven Leader, or Force Fielder.

1-1-2-0. pretty crooked, the lookout would get hanged really often :/

Sheriff: Your target is a member of the Coven! (NS with Necronomicon)

okay

Consigliere: Your target puts Force Fields around another's home. They must be a Force Fielder!

'''Weak. Sounds like little thought was put into this, no offense'''

--Messages--

Your target had a force field. You have targeted yourself.

Your Force Field broke.

'''so you do get told. right''' Main points:

+The balancing seems reasonably well done, especially with the necronomicon. Good job on that :P

+I do have to say it's original, at the very least. No other role does anything like this, and though I've seen other roles with similar suggestions, but this is pretty good overall

-Yeah, yeah, lore doesn't matter, but I'd still suggest you chang the name of this role and change the name of it's ability etc. You don't have to get rid of the mechanics, but I'd suggest improving the flavour.

-Other than that, the only other problems are only small, and can easily be fixed. I'd change the consig result, and maybe some small things regarding the ability, but other than that it's perfect.

Overall, I'd give it a

eh maybe/10 IGN

Anyway, even if this doesn't get accepted by too many people, do keep in mind that it is very rare for someone's role to actually get implemented into the game. You still did a pretty good job :D

If you haven't already, please take a look at this page, it helps a lot when creating roles: http://town-of-salem.wikia.com/wiki/Making_New_Roles