User blog:Octometaknight/Scrapped Ideas

This is a list of ideas I scrapped because I deemed them not good enough to enter my list of role ideas. Go ahead; take a look around. You might find something good and make it better. Role: Mechanic

Alignment: Neutral (Benign)

Summary: You are a genius mechanic, working on your probe to find your path in life.

Abilities:

Augment your mechanical probe during the night, giving it abilities.

OR

Use your probe's current augment during the night.

Special Attributes:

You may choose between three sets of augments: Killing, Protecting, and Investigating. Cycle through these with the sun icon.

Your augment fails if you have visitors during the night.

You may go up to 3 levels of augmentation.

Once you choose an augment path, you cannot choose another one.

If you choose the Killing set of augments, your role goal changes.

If you choose the Protecting or Investigating set of augments, your role goal changes.

Subcategory: Augments

Killing:

Level 1: Kill someone at night.

Level 2: Kill someone at night. Your attack pierces night immunity.

Level 3: Select 2 people to kill during the night. Your attack pierces night immunity.

Protecting:

Level 1: Protect someone at night, preventing them from dying.

Level 2: Select 2 people during the night to protect.

Level 3: Select 2 people during the night to protect. You kill any attackers on either of your targets.

Investigating:

Level 1: Investigate someone at night, learning their alignment.

Level 2: Investigate someone at night, learning their alignment and target during that night.

Level 3: Investigate someone at night, learning their exact role, target, and the names of all of their visitors during that night.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target works with machinery. They must be a Mechanic.

Consigilere: Your target works with machinery. They must be a Mechanic.

Goal:

Survive to the end of the game.

If augment is Killing: Be the last person left alive.

If augment is Protecting or Investigating: Lynch every criminal and evildoer.

_______________________________________________________________________ Role: Outcast

Alignment: Neutral(Evil);

Summary: You are the sole worshipper of a single cult, seeking to bring the Liquidator to life to prove yourself.

Abilities:

Kill someone at night

OR

Channel during the night.

Special Attributes:

There may only be one Outcast in the game.

Channeling will increase your channel number by 1 + your number of visitors. (e.g one night + 2 visitors = 3 channel number)

The Liquidator will become active when your channel number reaches 7, and after at least two nights have passed.

A sucessful kill will reduce your channel number by 1.

You will gain night immunity when your channel number reaches 4. However, if you are attacked your channel number decreases by 3.

Your attacks will pierce night immunity when your channel number reaches 6.

If there is no preset/alive Liquidator in the game, you will become the Liquidator when your channel number reaches 9, and you will act as if you had an Outcast with the channel number of 7.

The maximum channel number of the Outcast at any time is always 10.

You are alerted when the Liquidator has awoken.

If the Outcast is roleblocked, your channel number will increase by 1. (regardless of visitors)

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Outcast.

Consigiliere: Your target is attempting to awaken an ancient evil! They must be the Outcast.

Goal:

Have the Liquidator destroy the town.

Wins with the Liquidator and Survivors

You must kill the Town, Mafia, Serial Killers, Arsonists, and the Werewolf.

You may spare anyone else.

Role: Liquidator

Alignment: Neutral(Killing);

Summary: You are an ancient god deprived of power, seeking to be awakened again to see the world in death.

Abilities:

Before awakening:

Put on a bulletproof vest, becoming immune to attacks (2 charges.);

After awakening:

Select two people to kill during the night.

Host a liquidation on the day following your awakening.

Special Attributes:

There may only be one Liquidator in the game at any one time.

You are immune to detection before you awaken.

You will awaken when the Outcast's Channel number reaches 7.

You become detectable after awakening.

You gain night immunity after awakening.

You automatically host a liquidation on the day following your awakening, gaining 3 votes and making all chat and votes anonymous until the end of the day.

Your attacks pierce night immunity after awakening.

The Liquidator will die to fire the following night if the Outcast is lynched or killed.

You will return to the state of before awakening if the Outcast's channel number becomes less than 7.

You may select 3 people to kill if the Outcast's channel number reaches 10. This bonus is removed when the Outcast's channel number reaches 9 or less.

There must be an Outcast in the game for a Liquidator to spawn in the game. (e.g if outcast is not in game, liquidator cannot spawn from randoms)

The Liquidator is alerted when he has awoken.

If you attempt to kill the Outcast, it will register as night immune.

You automatically kill roleblockers after awakening.

Investigation Results:

Before Awakening:

Sheriff: Your target is not suspicious.

Investigator: Your target works with weapons. They could be a Vigilante, Veteran, Mafioso, or the unawakened Liquidator.

Consigilere: Your target is an unawakened ancient god! They must be the unawakened Liquidator.

After Awakening:

Sheriff: Your target is the Liquidator!

Investigator: Your target is a god of death! They must be the Liquidator!

Consigilere: Your target is a god of death! They must be the Liquidator!

Goal:

Live long enough to see the town destroyed in your wake.

Wins with the Outcast and Survivors

You must kill the Town, Mafia, Serial Killers, Arsonists, and the Werewolf.

You may spare anyone else.

______________________________________________________________________

Please find ways to revamp these ideas. You will not be dissapointed.