Board Thread:Role Ideas (Neutral)/@comment-30105631-20170925062731/@comment-26234016-20170926124441

FirePyre wrote: Everyone loves a clown...

Oh phuck no

The Feast: (ability 1)

The Clown can choose one person to consume at night. Eating a person removes all trace of their existence - the next day, it will simply say '''Vertroyer has gone missing. '''No body will be presented, no will either, and no role will be discovered by the other members of the town. The clown cannot leave a death note when he eats people.

'''Does this have anything to do with attacks? Can it eat, say, a '''? or ?

The Entertainment: (ability 2)

The Clown can choose someone at day to "Entertain". He cannot entertain someone and eat someone on the same day. Entertaining people has different effects depending on the amount of people eaten - if no one has been eaten, nothing happens. If 1 person has been eaten, you are blackmailed the next day. If 2 people have been eaten, you are either blackmailed or roleblocked the next day, depending on the Clown's choice. If 3 people have been eaten, you are either, blackmailed, roleblocked, or forced to tell the Clown your darkest secret, again depending on the Clown's choice. Telling him your darkest secret means revealing something you know via your role, E.G. a mafia member telling the Clown someone else who is a member of the mafia or an investigator telling the Clown a person he investigated and the results he got. If any more people are eaten, the options will remain those 3.

How these work:

The Clown's eating does not operate on the same level of killing people. He operates on "Fear Factor". If your fear factor is 1, you are immune to being eaten by the cCown. If your fear factor is 2, you can be eaten by the Clown. If your fear factor is 3, you can be eaten by the clown and your requirement for entertainment goes down by 1, E.G. if the clown has eaten no one he can black mail you, and if he's eaten 2 people then he can do all three of his options. By default, all roles are set to Fear Factor 2.

Oh okay scratch my above question

These are the roles and their Fear Factor:

Fear Factor 1:

,  ,  ,  ,  , , , , , , ,  ,  ,  , ,

Fear Factor 2:

,  ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,   ,

Fear Factor 3:

, ,

Bullying and {{Medium. Why am I linking all those roles? IDFK. Also buffs roles that don't need it, like {{Jailor}},, and. does need the buff though.

'''Fear Factors were decided based on what I thought was right for that character, not based on balance. If anyone would like to create a table of fear factors which they believe to be more balanced, that is fine by me.'''

Well touché

Regardless of Fear Factor, all roles can be entertained.

Attributes:

-The Clown's defense stat is somewhere between invincible defense and basic defense. He cannot be killed at night by anything excluding Pesitlence, a full power Juggernaut, or a Jester. He is immune to all other types of attack, including Bodyguards and Veterans. Just because he can't eat a bodyguard doesn't mean he can't get past one.

-The Clown has no detection immunity. However he is aware if he has been investigated, although he does not know who has investigated him.

-The Clown cannot be role blocked. No adverse affects come upon anyone who tries to roleblock him.

-The Clown is a unique role.

Investigation Results:

Investigator: They can see you watching them.

Sheriff: They can see you watching them.

Consigliere: They can see you watching them.

Yes, this means that the clown can be easily found by an investigator.

Goal: Eat everyone in their way.

Must Kill: Everyone except Survivors.

Priority: 2 (over-rules veteran however) I mean honestly the fear factor just unbalances the game. Tweak that and come back to me.