Board Thread:Debate of The Week/@comment-28112409-20180228113931/@comment-32942597-20180302010929

MewSeeko wrote: SpacedefenderX wrote: I have to say Crusader is better

Sure it can kill allies, but others time, you can take down a evil while protecting your target. This works a lot in the town's favor, as most roles focus on dealing with the killing roles(BG and Doc), you can cut the memory feeding to the executing file. As to the friendly fire effect, if a Crusader is played right, it can avoid most town visits and pick off lonely mafia members. Another thing to add is how the others react to the roles flaw. Ambusher would get lynched, dying and wasting the mafia a vote, while crusader will get yelled at, but mostly won't be lynched.

A thing I always wanted to point out is a mechanic called rampage, sure it is rare, but when attacked by a rampage, ambusher dies without actually doing stuff, while the Crusader would still save his target, and usually this is enough to win.

Although you're right, a Crusader is still a Town Protective role, meaning the people who play it, THINK like a Town Protective (obviously). Meaning, if there's another possibilty of Town Protective, then you'll have a way lower chance of catching the evils, since you'll think the same way as other Town Protectives, possibly killing them in the process. Even if you'll try to pick off other people, you'll probably run into some other townies along the way, especially important ones like a Transporter, who should avoid Town Protective due to having the power to switch targets entirely. Same can be applied to ambusher, you think like a killer, and most of the times, it takes some difficulty to actually find a person who visits alone, And since the ambusher is a visit killer, it is weaker than many killers, due to it relying on visits.