Board Thread:Role Ideas (Town)/@comment-32149991-20180705165218/@comment-25615841-20180705181338

MeowBDS wrote: Bell-Ringer

-You are an alert member of the town who has very sharp senses.

looking good so far, though alternatives for the could be considered

Unique: Yes

interesting

Goal:

-Help the Town

yeah yeah

Wins with:

-Town and the other win-with-everyone neutrals.

cool, lets get into the juicy stuff

Abilities:

-During the day, pick a person to set up bells at their house.

trapper?

-At night, choose to go outside and listen OR stay and ring the big bell after Night 3 (one time use).

'''alright, at least it'll fit on the role card. gonna need some explaining though'''

Attributes:

-If you listen, you know whether the person left their house and/or people visited them AND doing this action does not mean you visited their house, so tracker will read that you didn't visit anybody, and all the other implications that go along with it.

'you can replace all of the last but with its astral''. sounds like something half way between the other TIs maybe change the alignment?'''

-The person who's house is belled will know their house was belled at the beginning of the night.

'''why? this just nerfs the role and lets evils not attack so they can claim medium or whatever. they shouldnt get a warning. this doesnt happen when a tracker uses their obility, or spy, or lookout, so why would it change here?'''

-If the person stays in their home and the bell rings, they will know someone visited them, and if they leave the house, they won't know that someone visited them visitited them.

'''so... it buffs the person as well? that's new.'''

-Whoever enters the house that is belled, will know at the end of the night that the house they visited was belled.

wHYYYYY 

-If an attacker attempts to enter your target's house, they will hear the bells and escape without killing their target, this also implies that if the tracker chooses to follow the attacker, it will say that tey didn't visit anybody.

'''again, astral. '''

-No one will know whether or not that attaker visited the house other than the Bell-Ringer, the person who stayed in their house and the attaker.

-This only happens once, if the same attacker visits a belled house again, it will no longer affect the attakcer.

-Once the night is over, the bells are retrieved by the Bell-Ringer and the bells must be placed at someone's house again.

-If you decide to stay home and play the big bell, everyone in the game will know that you are the Bell-Ringer and everyone who visited you that night.

-Once they ring the big bell, they can no longer be whispered to.

'''um, this is supposed to fit on the tiny role card in the corner. you have like 9 huge bullet points. anwyays'''

Example:


 * 1

Day1:

You placed the bell at blah's house.

Night 1:

You decided to go outside and listen attentively.

The bells rang at blah's house!


 * 2

Night 1:

You heard ringing. Someone belled your house!

You decided to stay home.

The bells rang, someone visited you!


 * 3

Night 1:

You decided to attack blah.

You heard bell's ringing and was alarmed! you decided not to enter your target's house.


 * 4

Night 1:

You decided to visit blah.

You heard bells ringing. The person's house you entered has bells at its door! / END

There are many other examples, but you get the jyst.

yeah that sounds pretty good

Investigating Results:

Investigator: Framer, Vampire, Jester, Hex Master, or Bell-Ringer.

1-1-1-2. Preferably not, since townies dont really belong in this result, but okay..

Sheriff: Your target is innocent

Not suspious*

Consig/Witch: Your target has many bells in their house. They must be Bell-Ringer

extremely basic, this can be improved.

Immunities:

-Defense: None

-Offense: None

good good

Rarity:

-Regular rarity, like the mayor.

wut Main points:

+I like the balancing you've done. The role is neither too OP nor is it too UP. It's just the right strength for a town role and I think it will be able to do its job perfectly.

+This role is really original. I love how it's placed half way between trapper and lookout, and it offers some cool new mechanics. My only recommendation is to maybe simplyify it a bit. One way you could do this is by making the role have just one ability, but buffing that one, seeing as currently it has two different options.

-So, this role is pretty complicated. If it takes you a huge wall of text and a long exmaple to explain it, then most new players won't be able to understand it's many attributed and mechanics. Even to me, the role is pretty blurry.

-And lastly, a few other small things: The alignment could be changed to TI, which I'd strongly recommend. Also, the consig result and perhaps even the investigator result. Other than that, it's perfect :3

Overall, I'd give this a

sure/10 IGN

I doubt you need much help, looking at how much work you put into this. It has paid off, it's a seriously good role, so even if it doesn't get into the game, you shouldn't get discouraged.

Also, by the off chance that you haven't seen this yet; http://town-of-salem.wikia.com/wiki/Making_New_Roles

Oh, and kudos for the layout and all of that, always really nice to see a role that doesn't destroy your eyes :3