Board Thread:Role Ideas (Mafia)/@comment-38593192-20200219083045/@comment-38593192-20200219161523

RubikJohn wrote: ^ This is as accurate is it's gonna get. It might work for seasoned veterans, but throwing this into ToS might pose a problem for newer players. Also, good look fitting this all on a role card. It's not the greatest issue, but it would be hard to play this without having to look it up.

With that said, I think this would be better if it was just a framer rework. It would make the role do something! It's confusing and hard to follow, but that's exactly what mafia needs. It shares a mechanic with hex master and plaguebearer, but in reality it's quite different as it doesn't kill.

Right now, I feel like this role isn't too strong as it's not as exponential as Plaguebarer -- I only have one question about this: if a painting is passed on, will the original target still be affected? If not, I don't think there's a need for the mechanics point " The effects aren't permanent until the Painter has died"

Also, the goal should be changed to the Mafia goal. I will try to summarize the core parts.For now. No the original target isn't affected by the painting unless they died before it was passed on or they didn't get to pass it,Also for the part of the "effects aren't permanent unless the Painter has died", I just wanted it to keep decieving the Town while dead if ir felt a little UP in your guys opinion of it. The Goal that i gave in the Expected Gameplay wasn't really it's actual goal,It was just a guideline on how you should play as this role and how i built it on how it should play out as if it was the META playstyle for Rank