Board Thread:Role Ideas (Town)/@comment-35813313-20180718051136/@comment-35813313-20180720232035

135.0.185.45 wrote: Hey just a thing isn't this an overpoweredly buffed investigator?

Like unless you're bad or watching for vamp bites you usually won't investigate someone twice...

Not only is this an overpowered invest, but it also allows you to switch abilities.

A question: if you select someone who is transed and you trans on to the person you went before, do you get the role again?

Some Nerfs to consider:

Make it more like the psychic, when you select someone 4 roles come up randomly (and one is real) and your ability is chosen RANDOMLY from all of them.

Make it neutral evil and perhaps change the roles only to bad ones.

Make it so that it role blocks them BUT if it is any killing role whatsoever the actor will die. Except for vamp where the actor will turn into a vamp. THIS INCLUDES A VIGILANTE and does not remove any bullets.

Make it so that the actor can only act a certain time period eg once every two nights

Or lastly: only know the investigative results after the night is over and not know the action (basically a witch but for town and a little nerfed)

I feel like this is very much like a witch for town except it doesnt rb (even better for secrecy)

ugh my comment so bad pls dont take this literally i will be much happy if u reply

This wasn't designed quite like an invest; rather, it was more focused on selecting confirmed roles to help the town (hence being Town Support). I could switch the roles around a bit to have the results of the role match the Investigative results to have it less of a TI and more of a TS.

Transporting the Actor's target wouldn't matter as selecting the target is a day ability.

The actor will not learn its target's role at the end of the night.

I could have the Actor select a role day1, have it learn the role N2 (no action), and execute the role N3. Would that be a solid nerf?