Board Thread:Role Ideas (Other)/@comment-38801580-20190407201657

'''I know this is a lot to read, so take your time. It’s bold because I copy and pasted it. '''

'''The Cult has two factions, Cult Killing and Cult Support. Once all Cult Killing members are dead, a Cult Support member will get the Cult Necronomicon. The color that the faction members appear as in role-lists is tan. '''

Cult Killing Roles:

Cult Leader

Summary: You are the leader of a Cult who can convert others to your side.

Cult Killing

Attack: Basic

Defense: None

Is Unique

Priority:6(conversion) 5(killing)

'''Abilities: Convert someone to the Cult. You must wait a night between conversions. Those who you convert will keep their same abilities. You cannot convert Jesters, Executioners, Mafia members, Coven members, Guardian Angels or Survivors. You can have a maximum of two converted players. After you have two converted players, you will deal a Basic attack instead. If the entire cult consists of converted people, all of them will be dealt an Unstoppable attack. (This is so the game doesn’t just keep continuing once the town has eliminated the whole cult except for like, a single converted Doctor who can’t kill anyone.)'''

Attributes: Speaks in Cult Night chat, Spy immune

'''Mechanics:  Trying to convert someone who you cannot convert will do nothing. You can convert Neutral Killing roles. Converted Vigilantes and Jailors no longer lose their abilities after killing a townie. It will be revealed that someone was a Cult Member when they die.'''

Converted players appear exactly the same to the Investigator, but not to the Sheriff.

Messages:  

'''They died because they failed their Cult. (Converted Cult Member dying because all other Cult members are dead.)'''

'''They were killed by a Cult Leader. (Message when being dealt a Basic because the Cult already has two converted members.)'''

Sheriff: Your target is suspicious.

Investigator: Your target could be a Framer, Jester, Vampire, Hex Master, or Cult Leader

'''Consigliere/Witch: Your target converts others to their secret society. They must be a Cult Leader!'''

Goal: Kill all who would oppose the Cult

Silencer

Summary:  You are a talented killer who can frame others for someone’s murder.

Cult Killing

Attack: Basic

Defense: Basic

Not Unique

Priority: 5

'''Abilities: Select someone to kill. You can then choose to make it appear like the body was killed due to another cause.'''

Attributes: Speaks in Cult Night chat.

'''Mechanics:  You can fake every single type of death in the game, no matter how ridiculous it would look in the context of the game or the role list. The only exception is suicide by leaving.'''

'''Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.'''

Investigator:  Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Silencer.

'''Consigliere/Witch: Your target frames other people for their murders! They must be a Silencer.'''

Cult Support Roles:

Demonologist

Summary:  You harness demons and monsters for the Cult.

Cult Support

Attack: None (Powerful with Cult Necronomicon)

Defense: None

Is Unique

Priority: 2(Repelling visitors)/5(Attacking people)

'''Abilities:  Summon a demon at another player’s house. The demon will cause all visits to fail against that player unless they are role block immune or Astral. You will even stop Cult member visits. With the Cult Necronomicon, every odd night, your demon will also Rampage at the player’s house, dealing a Powerful attack to your target and anyone who TRIES to visit that player. '''

Attributes: Speaks in Cult Night chat, Control Immune

Mechanics: The message for being scared off by a demon is “A demon patrolled your target’s house so you stayed home.”  

The message for dying to a demon is “You were attacked by a demon!”  

'''If you die from an indirect visit to a Rampaging demon, the demon will still cause your visit to fail, but you will be attacked anyway. The Demonologist visit is NOT Astral, and you will die to an alerting Veteran or a Pestilence (who is role block immune) attacking your target.'''

Sheriff: Your target is suspicious

Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader, or Demonologist

Goals/WinsWith/MustKill: Same as rest of Cult

Priest

Summary:  You are a priest who gains power from sacrificing to the gods.

Cult Support

Attack: Powerful/None

Defense: Powerful/None

Not Unique

Priority: 5

'''Abilities: Choose someone to Sacrifice at night. You can choose a member of the Cult, but you cannot choose yourself. If that person dies by lynching the next day, you gain Powerful Defense, a Powerful Attack, and the ability to Rampage at your house and another person’s house. You will still be able to choose a sacrifice for the next day. With the Cult Necronomicon, you will be able to deal a Powerful attack to a player every night but keep your original Sacrifice ability.'''

Attributes: Cult Night chat, receives Cult Necronomicon when all Cult Killing are dead.

'''Mechanics:   The town doesn’t know if you successfully Sacrificed. Selecting a target to sacrifice is Astral, and it is not affected by Controls, transportation, or demons. A Coven Leader can control you if you’ve gained your Rampage abilities, but they will still die from visiting you.'''

'''Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.'''

Investigator:  Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Priest

'''Consigliere/Witch:  Your target sacrifices to gain power. They must be a Priest.'''

Disrupter:

Summary:  You are an evil manipulator who makes people believe that they are someone else.

Attack: Basic/None

Defense: None/ Basic

Is Unique

Priority: 2

'''Abilities:  Select two non-Cult members at night. Whoever they choose to visit will be swapped. Staying at home counts as visiting yourself. Once you receive the Cult Necronomicon, you only select one target, and you deal a Basic attack to them and whoever they visit. This can cause you to kill your faction members, so be careful.'''

Attributes:  Cult Night chat, receives Cult Necronomicon when all Cult Killing are dead, Control Immune, role-block immune

'''Mechanics:  The two people who you visit will have their targets switched. Witches/Coven Leaders only visit their first target. You can’t disrupt a Transporter since they visit two people. There is no message for being disrupted. The Witch takes priority over disruption.'''

'''Messages:  They were killed by a Disrupter. This happens whether the kill happened from a direct attack from a Disrupter with the Cult Necronomicon or just being visited by someone who was disrupted.'''

Investigator:  Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Disrupter.

Sheriff:  Your target is suspicious.

'''Witch/Consigliere:  Your target makes people follow the actions of others! They must be a Disrupter.'''

Librarian

Summary:  You are a brainwashed bookworm who reads everyone’s wills.

Cult Support

Attack: Basic/None

Defense: None

Not Unique

Priority: 4

Not Unique

'''Abilities: Choose a player to research. You will be able to read the will they had at the end of that night. You will read the will that the Forger forged on them if they are forged. You will not read any will if they were Stoned or Cleaned. With the Cult Necronomicon, researching is now Astral as well as dealing a Basic attack. If you kill them, you will hide their will but not their role from the town.'''

Attributes: Speaks in Cult Night Chat, Control Immune

Priority: 4

'''Mechanics:  At the end of the night, you will see a small Last Will button beside someone’s name, similar to the Last Will button of a player in the graveyard. You can view their last will that way. Their name and this button will stay in the bottom right corner for the whole game, even if they die. Researching them again will change the information shown to match the most current will. The message displayed to the town when the Librarian kills someone is “They were killed by a Librarian.” '''

'''If you kill someone with the Cult Necronomicon, Will Stolen will be written next to their name in the graveyard. Their corpse can still be brought back by a Retributionist or reanimated by a Necromancer.'''

You WILL be fooled by a Transporter, and the Last Will button will appear by the name of whoever you tried to research, regardless of who’s will you actually read.

Sheriff: Your target is suspicious.

Investigator:  Your target could be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Librarian.

'''Consigliere/Witch:  Your target reads old documents. They must be a Librarian.'''

'''Achievements Cult Leader'''

Secret Society: Win one game as a Cult Leader

Brainwashing: Win 5 games as a Cult Leader

Propaganda: Win 10 games as a Cult Leader

Society of Societies: Win 25 games as a Cult Leader

God Bless Us: Convert Pestilence

Not Convincing: Fail to convert someone

Silencer

Shhh!: Win one game as a Silencer

Unusual Deaths: Win 5 games as a Silencer

Deceiver of the Town: Win 10 games as a Silencer

Expert Killer: Win 25 games as a Silencer

Yeah right!: Have two Jailor executions on the same night

False Prayer: Pretend to kill someone as a Crusader

Confused: Make it appear that someone who is not a Vigilante die of guilt

Demonologist

Summoner: Win one game as a Demonologist

Deal with the Devil: Win 5 games as a Demonologist

Servant of Satan: Win 10 games as a Demonologist

Demonic Commander: Win 25 games as a Demonologist

I’m Scared: Summon a demon

Haunted House: Summon a demon at the same person’s house 4 times in a row.

A Dark Art: Die to your own demon

Priest

Faithful: Win one game as a Priest

Religious: Win 5 games as a Priest

Sacred Town: Win 10 games as a Priest

Temple of the Cult: Win 25 games as a Priest

Sacrifice: Sacrifice someone

Holy War: Sacrifice a Priest

Disrupter:

Manipulation:  Win one game as a Disrupter

Switchy-switchy:  Win 5 games as a Disrupter

Control from the Shadows:  Win 10 games as a Disrupter

Disrupted!:  Win 25 games as a Disrupter.

My bad:  Cause one of your faction members to die with the Cult Necronomicon.

'''Where do I go?:  Be disrupted, controlled, and transported on the same night. This is earned at the end of the game.'''

Librarian

Bookworm: Win one game as a Librarian

Avid Reader: Win 5 games as a Librarian

Literary Agent: Win 10 games as a Librarian

Bibliophile: Win 25 games as a Librarian

Can’t Put it Down!: Research the same person’s will 3 days in a row

Fanfic: Copy and paste someone else’s will into your own and have it be revealed when you die  