Bodyguard

Vest
You have 1 bulletproof vest and gain night immunity the night you use it.
 * You will not counterattack if anyone attacks you.
 * Like the Survivor, your vest provides no protection against being turned into a Vampire. You can protect others from vampires, but not yourself.
 * If a Witch or Transporter causes you to target yourself, you will use your vest.
 * If you used a bulletproof vest and get transported, you will protect whoever you were transported with, leaving you open to attack (assuming you weren't double transported by one Transporter).

Protection - normal counterattack
You can protect your target from one attack during the night and counterattack their attacker. You will die if this happens.
 * You will counter an attack made by a, , , , or.
 * If you guard a, an Escort or a Consort who has roleblocked a Serial Killer or Werewolf, you can save your target and kill the Serial Killer or Werewolf.
 * You will attack an if they attempt to douse your target. You will not attack an Arsonist who is incinerating their targets, regardless of whether you were guarding their targets or the Arsonist themselves.
 * If you protect a Vampire, you will counter a 's attack.
 * If there are multiple Bodyguards protecting a target, the Bodyguard who selected the target first will get priority in protecting said target.
 * If there are also multiple attackers, each Bodyguard will take out a separate attacking role.
 * If you visit a who stayed home that night, you will kill them (effectively "protecting" them from themselves), even if they didn't attack anyone else.  You will die in the process as usual.

Protection - abnormal
You will not be able to protect your target in the following situations: A can prevent you or the attacker from dying. If the Doctor heals your target, they will see that your target was attacked. If the Werewolf attacks your target directly or indirectly, you will attack the Werewolf but only save your own target from death.
 * You will not counterattack an attack made by the, the or another Bodyguard.
 * You will not counterattack another Bodyguard dying from killing their own target's attacker.
 * You can protect another Bodyguard from being attacked, but not if they are attacked only because their own target was attacked. Only can prevent this Bodyguard from dying.
 * You will not be able to save your target from suicide, including a 's haunt.
 * You will not be able to protect a on alert from an attack by the Werewolf.
 * If your target is jailed by the, you will not counterattack any attackers or douse attempts.
 * If a attacks a jailed target and you guard them, both you and the  will be mauled by the Werewolf. However, the Werewolf will survive, along with the target.
 * If multiple killing roles attack your target, you will only kill one of them. Your target will be protected from one attack, but not from any others.
 * If none of the above apply, at least one of the following may have occurred:
 * You were controlled by a to visit a different target. You will have received a message.
 * You were roleblocked by an or . You will have received a message.
 * Your target switched with another by a . You will not know if this happens.
 * Your target was a who switched their identity with a different victim.
 * If you team up with a Doctor, then you can also end up winning by an unlimited amount of healing and protecting for the both of you.
 * Being healed while counterattacking does not allow you to counter a second attacker on your target.

Strategy
Garde du corps Lífvörður
 * The Bodyguard serves as a Town Protective role in Town of Salem. Unlike most other roles, the bodyguard can break night immunity when someone attacks the person you guard at night. With this in mind, a Bodyguard can be critical in taking down a Serial Killer, Godfather, Werewolf or Arsonist.
 * Many times, the Bodyguard will die early-game, usually taking down a Mafia member or Serial Killer with it. To use the bodyguard most effectively, you should wait a turn to see who else plays a key good role, and guard them. Most likely, a mafia member or Serial Killer will try to attack that member during the night. While you will die in the process, you will eliminate a key mafia member or Serial Killer from play.
 * Find a Doctor (if there is one) and ally with them throughout the game. If both of you continuously select each other, you are both immune and whoever targets the Doctor will die. However, either of you may be prevented from protecting the other by a Transporter, Witch, Escort, Consort or Jailor.
 * Mayor is your priority. After being revealed, they cannot be healed by Doctors and are dangerous to killers, so they are an easy target.
 * Other roles that are usually attacked if known are Jailor and Town Investigative.
 * In All Any, you can claim Survivor on Day 1, use vest the same night, and then secretly Bodyguard others, this allows for you to secretly protect others, while not being a target yourself.
 * Claiming or trying to act as an Executioner. On Day 2, say 'A is Mafia. I'm Sheriff. Lynch him.' This will lead the killing roles to think he is innocent. Then, you guard him and a killing role dies.
 * But you have great chances of getting shot by a Vigilante or killed by a Jailor since Town Killing usually tries to get rid of who acts like Neutral Evil because they rarely help Town and some Mafia/Neutral Killing act like them. You can also end up convincing a killer that you're really Sheriff and they will most likely kill you then. And a Consigliere can destroy your game.
 * Remember that you will become the priority of most killing roles if you are revealed, since you can kill them. Having a Doctor, a Jailor, a Lookout or even another Bodyguard to help you is a wise idea.
 * Since a Werewolf and an Arsonist can go through your vest and are at the bottom of your priority list, try the best you can to get them hanged.
 * Try to predict if and who the Vigilante will shoot, protecting his target will result in the death of two townies when it could result in the death of a Mafia or Neutral. Even if you think the person who will get shot is a towny, protecting them will result in both your death and the vigilante's.
 * If a Retributionist revived someone, the revived person is more likely to be attacked, since they're a confirmed Town. Because of this, you have more reasons to protect them. Another good thing is that you can be sure that Vigilantes won't shoot them(unless a Witch or Transporter interferes), making it impossible to kill a fellow townie.
 * If you want to catch an Arsonist, focus on guarding people who haven't been doused yet. Simply protecting the same person repeatedly is often sufficient, since most Arsonists will want to douse nearly the entire town before igniting and will therefore get to whoever you're protecting eventually.