Board Thread:Role Ideas (Coven)/@comment-34013628-20180201150038/@comment-107.0.24.194-20180202182709

Bambino86 wrote: Name: Archer

Attack: Powerful

Defense: None

UR: Yes

Description: You are a corrupted master bowman, seeking revenge.

Abilities: You ignore target's transports. With the Necronomicon your attacks become Astral. You can only shoot your bow 4 times

Mechanics: Each night you may choose to kill someone. What it means that "You ignore transports", you aren't transport immune, it's simply the fact that you will still kill your target, regardless if they were transported.

Example:

Person A is Transporter

Person B is Sheriff

Person C is Investigator

Person D is Archer

Person A transports Persons B and C. Person D decides to kill person C. Person C will still be killed, not person B.

With the Necronomicon you get Astral attacks, meaning a Lookout or Tracker won't see you visit your target.

Goal: Kill everyone who opposes the Coven

Wins with: Coven, Survivor, Guardian Angel, Pirate

Must Kill: Everyone else

Achievements:

"Sharpshooter" - Win 1 Game as Archer

"Oldtimer Sniper" - Win 5 Games as Archer

"Quick Eye" - Win 10 Games as Archer

"Nice Aim" - Win 25 Games as Archer

"Silent" - Get a kill with the Necronomicon

"Denied" - Kill someone that was Transported

"Saved myself" - Get transported yourself and by another target, but prevent yourself from dying

Couple notes

1). This hard counters Transporter, so I suggest removing that feature.

2). With Necronomicon, I suggest you get unlimited attacks as well as astral, as it fits other necro buffs.

3). Since I assume you will remove the Transportation counter, it should get another ability/trait, maybe you can also shoot to have a like a delayed shot or something, where you can pick 2 or 3 people and the next night they will die, instead of 1 kill a night.

Voltingshock here, sorry for being away for a while