Talk:Roles/@comment-26248585-20150528003222/@comment-82.44.97.39-20150529095528

When you say 'The killing role's role will be revealed when investigated', do you mean that if an Investigator goes to them they'll know they're SK and not Doc/SK? Or if the Investigator invests you they'll see you saw an SK? I don't see how you would win as this role though? If you have to survive until the end of the game, then logically you'd want to avoid being 'blackmailed' for three turns so you could defend yourself, so you would just stay at home. If I was to change it to make it more beneficial for the player then I'd say:

Role:  Witness - Town Support

Goal:  Lynch every criminal and evil-doer. (Wins with Town, Survivor)

Ability:  Visit one person every night. If you witness your target being killed or your target killing someone, you will be tramatized and will not be able to talk the following day. When you witness a death, an announcement will be made to everyone saying 'Someone witnessed the death of (Name) last night'. After you witness a death, your will is locked until the day you can talk again [To give the killers a chance to kill you without their name being outed]. When up on the stand, you will say 'I am blackmailed.' 4 times, as if you were actually blackmailed (See Story). The killer will recieve a notification saying 'Someone bore witness to your murder'.

Attributes:  None.

Sheriff:  Target is not suspicious.

<span style="padding:0cm;font-family:Arial,sans-serif;">Investigator: <span style="padding:0cm;font-family:Arial,sans-serif;"> Your target is a loner. They must be a Witch, Survivor, Werewolf, or Witness.

<p style="font-size:14px;line-height:16.5pt;"><span style="padding:0cm;font-family:Arial,sans-serif;">Consigliere: <span style="padding:0cm;font-family:Arial,sans-serif;"> Your target fears the deaths of others. He must be a Witness.

<p style="font-size:14px;line-height:16.5pt;"><span style="padding:0cm;font-family:Arial,sans-serif;">STORY: <span style="padding:0cm;font-family:Arial,sans-serif;"> After seeing his buddy lose his life from the mafia, he has been fearing his and other's lives. He never wants anyone to die the way his friend did, so he has set his mind on finding the killer. One night, on his travels, he witnesses the death of another friend. Upon the killer's exit, he sees the shadow of the traumatised man, and threatens to kill him if he ever mentions the sight.

<p style="font-size:14px;line-height:16.5pt;">

<p style="font-size:14px;line-height:16.5pt;"><span style="padding:0cm;font-family:Arial,sans-serif;">I feel this would be better because: It gives him a reason to win (With Town), it allows him to out the name of a killer (It would work because he clicks on the name of either the killer or the killed, they would know who the killer is by the one left alive). If the Town Protective knows you then you're guaranteed to know who the killer was, but otherwise if the consig knows you you're screwed. I don't know if I've changed it too much, but that's how I think it would work. Oh it dosn't work upon seeing an Arsonist douse.