Board Thread:Debate of The Week/@comment-28112409-20171007164459/@comment-32994909-20171010200207

KarpToEndAllKarps wrote: JamJamalWiki wrote:

KarpToEndAllKarps wrote: Team Trash DLC

while some of the new roles certainly bring some new and interesting mechanics, after playing a few games with each of them you realize that gimmicks run rampant in the expansion.

Also, the Necronomicon is a major RNG mechanic. Just sayin'

Coven Leader This is literally just a factional Witch. ''But oh! The necrono- ''shut up. Coven Leader's Necro buff is boring and lazy. Great job, BMG, you made a Witch who deals an attack. Bra-hecking-vo.

Potion Master Why in the world does an evil role have to heal? What? I have literally only gotten value out of the heal once, and that was because of good luck and a stupid town. That leaves 1/3 of the PM's nights as value-free.

Hex Master This is just a poorly designed role. "Hey, what if we made a blatantly better Framer?" Jesus.

Poisoner Poison is an interesting mechanic in theory, but it really is kind of boring. Also, shoutout to the LAMEST NECRO BUFF IMAGINABLE.

Necromancer This role is comically situational.

Medusa This is a decent role, but I'd argue it's stronger than it really should be.

Psychic RNG

Crusader RNG

Trapper This role is alright.

Tracker It's just a reverse Lookout. Of course, a role like this is solid for finding Medusa, but still..

I've not been able to play Hypnotist or Ambusher because Coven Custom and Mafia Returns never have people in them, but Ambusher seems UP and Hypnotist seems OP

Guardian Angel Buddy role. Seriously, does BMG even care anymore?

Juggernaut Making a role that can almost never come up in play is kind of stupid because that person can die at any time

'''Pirate and Plague are pretty cool roles, but the most of the others are pretty terrible. I regret buying the expansion.'''

Also, I notice how Raven made the point that many roles are just better versions of other roles.

That's not a good thing This better not be your real opinion It is

are you gonna give reasoning as to why I'm wrong or just get mad at me for having an opinion?

Uhhh you're kind of too critical, I mean Pyschic and Crusader are not really RNG, Pyschic is not really different from the other Town Investigatives in terms of luck (Crusader is kind of RNG though but not completely)

Tracker is not just good for Medusa, you can literally find any killing, controlling or roleblocking role.

Hex Master has actually got a whole new thing which is Astral attacks, really cool, so it's not just a Framer-type role.

I don't know how Poisoner is boring, but I'd agree that the necro buff is barely even a buff.

Necromancer is cool because you can use Town Protectives on yourself, or a Werewolf to rampage at someone's house. Ambusher underpowered?! Why does every role that seems overpowered, people call it unpowered, and vice versa? I think it's just me.

Potion Master - this is useful, in VIP mode you can heal whichever one of your Coven is pirated, and plus the town normally yells at the Vigilante to shoot a confirmed Coven, so you can heal them too.

Coven Leader, they just needed a new name for Witch, it is a gang of witches after all. No need to roast that role.

Wait, you said Pyschic and Crusader are RNG, but you said Pirate is good? Pirate is literally 100% RNG

Guardian Angel is amazing because it's funny when people don't know how it works and then try to lynch a confirmed evil and can't because it's protected.

Juggernaut is not that rare, I got it on like my first few games.

And come on, no need to call out BMG, they are trying their best.