Talk:Roles/@comment-99.250.174.156-20160207233848

I'm making some role ideas and these are the first 2 of the 3 Town Investigatives out of the 23 roles that I have but these are the only ones I actualy wrote their whole information:

Role Name: Deputy Role Alignment: Town Investigative Story Summary: You're a Sheriff who deals with dead bodies. Attributes: -Can investigate any dead person to see who last visited them. -Can't see if the person did bad but can see who did good (Healing, Investigating, etc.) except for Witch and Werewolf. Special Attributes: -Can't die from the Vigilante. Wins With: Townies Wins By: Lynching all criminals and evildoers. Additional Information: You can see things that have left evidence behind like a Witch's voodoo doll, etc. What it means by evidence is clues that they were there so you can trace it to PlayerName. Sheriff: Your target is not suspicious. Investigator: Your target handles dead bodies, they could be a Retributionist or a Deputy. Consigliere: Your target investigates the dead, they must be a Deputy!

Role Name: Detective Role Alignment: Town Investigative Story Summary: You're a clever Investigator turned Detective to solve recent murders. Attributes: -Investigate 1 person each night to find their role alignment. Special Attributes: -Can't die from Veteran -Can't die from Vigilante Wins With: Townies Wins by: Lynching all criminals and evildoers. Additional Information: None Sheriff: Your target is not suspicious. Investigator: Your target searches homes for clues of their role, they could be an Investigator, Sheriff or Detective. Consigliere: Your target is good at finding murderers, they must be a Detective!

You can really change what you want...but here is the rest of the list of roles I have so far!:

Town Of Salem Roles: Town Roles: Investigative: -Deputy: Visits dead persons house to figure who were the last people to visit him/her. Can't tell what they did when they visited. -Detective: Learns the catagory of the person that they visited (Town Protective, Mafia Deception, etc.). Can't die from Vigilante or Veteran. -Librarian: Can read any players last will to figure out a clue to their role. Immune to investigations. Protective: -FireFighter: Protects target from being doused or burned that night. Can't be burned by Arsonist. -Officer: Arrests target/removes target from 1 round. If Mafia/Serial Killer attacks target, the attacker will be arrested instead, protecting the victim. -Secret Service Officer: Protects any Townie from attacks of any kind. Can't protect any Neutral or Mafia members. Can choose to wear a bulletproof vest. Support: -Blacksmith: Can create 1 extra item for any role with a use limit (Vigilante's Bullets, etc.). Can forge items 3 times. Can choose to forge a weapon for protection. -Artist: Can create 3 pictures from information given from a surviving victim (attacked but healed, etc.). Lists out all people alive with the looks described in the picture. -Psychic: Warns target about what will happen to them. Sends target into hiding roleblocking them and preventing them from being attacked or investigated. Killing: -Ninja: Can choose 5 times if they want to attack someone. Ninja chooses a target and can privately talk with them. Asks person who they should kill that night. Talking target remains annonymous. -Armed Detective: Investigates target to find their exact role. Can choose if they want to kill that target the following night. -Kung Fu Master: Can choose to have a fight with any Non-Townie. 50-50 percent chance that the Master can lose or win. If they lose, they die. If they win they kill their fighter. Attacks ignore immunity. Mafia Roles: Deception: -Convincer: Convince anyone who visits your target that they are evil. The Doctor won't heal them, the investigative role will see them as a random evil role like Vampire, Serial Killer, etc. -Mime: When you are investigated, you're investigator gets confused and can't investigate you. If you pick yourself, you can see upto 3 times who they visited the last night. -Guide: Redirect first target to do what they did on the second target. If they investigate them, they will see them as your role. All other things happen as normal. Support: -Debater: Choose 3 times who to debate into the Mafia. The Debaters target can become any Non-Killing Mafia role. -Eavesdropper: Can listen in on either the Jailor's or the Medium's conversation. The Eavesdropper will choose during the day which conversation to listen in on. -Torture Artist: May choose to torture any Non-Mafia person to figure out what they would do that night. For example, "Your target planned to kill!" but can't see if they had good intentions. Killing: -Assassin: Can choose to assasinate any confirmed Townie every night. Can't kill Non-Townies. Night Immune. -Armed Consigliere: Can choose to investigate anyone except Mafia members to see their role. If your target is a Town Investigative, Neutral Benign or Town Protective you will go to kill them that night. Your attacks ignore immunity. -Gunman: Can choose upto 3 nights to shot any confirmed Townie. Night immune and attacks go through night immunity. Neutral Roles: Benign: -Coward: Can choose upto 3 times to put their fate on someone else. This includes investigation, death, etc. Who it happens to is random. -Skeptic: You can see right through all disguises and see the true role of cleaned dead people. Can also see whispers. You can learn so much but making people believe you is the hard part.