Talk:Roles/@comment-108.237.12.254-20141224092745

Dunno if this'll be any good, but here goes. Role: Apothecary Alignment: Neutral Killing Goal: Kill everyone who would oppose you. Has Night Ability: Yes Abilities: Poison someone each night. Attributes: -Targets die within three days (Targets who are usually night immune die in six).-Targets cannot be healed by a Doctor. -Targets will know they have been poisoned and how many days they have left before they perish. Special Attributes: Night Immunity, ignores Night Immunity, Detection Immunity. Sheriff: Not suspicious. Investigator: Your target works with remedies. They are either an Apothecary or a Doctor. Consigliere: Your target utilizes venomous substances. They must be an Apothecary. Backstory: Sitting alone in the deeper parts of their infamous clinic, the ex-Doctor sits with a bottle of whiskey and a disdainful mind wrought with contempt. It wasn't like they didn't try. It wasn't like they didn't care. They tried their best to help, and they felt every death like a bullet shattering their rib cage, but did it matter? No, sir. No, they were only an incompetent, apathetic, travesty of a medic, weren't they? Because how could they let so many of their patients die? Eyeing the translucent green liquid filling the vials lined almost dauntingly at the counter, it was obvious the only problem worth debating. How could they let so many of these fools live? Side Notes: -You can win with Arsonists, Witches, and Survivors. -Not immune to a Jester's wrath, a Jailer's execution, or a Werewolf's attack. -You will still die upon trying to poison a Veteran on alert. -Apothecaries can poison each other. However, they cannot poison themselves. -You cannot be healed by a Doctor or protected by a Bodyguard. -A Retributionist will be unable to revive a target you poisoned. *feel free to post it in any forum, but please don't take the credit*~writingdesk