Board Thread:Role Ideas (Town)/@comment-32576568-20180304220507/@comment-34865205-20180305015412

ImKurama wrote: Attack: None

Defense: None

Unique Role: IDK I mean, if it's town investigative, it's probably no.

Ability: Use your brain to figure someone's night ability.

Attributes: You will receive the kind of action your target performs at night. (Vigilante appears as killing, GA appears as Protective)

Mechanics: Any role with any way of killing at night (excluding the Coven Leader/Witch, Trapper, Jester and Potion Master) will come up as: Your target target is not afraid to attack. they must be some sort of killing role! So, this is kind of overpowered, as there are only 3 different TK roles, 2 of which are unique, narrowing down the only good mafioso claim to a vig.

Town Investigatives, the Witch/Coven Leader and the Consigliere will come up as: Your target uses clues to find out their target's possible role. they must be some sort of investigative role!

Town Protectives + GA (excluding Crusader and BodyGuard) will come up as: Your target would protect their own target in any way possible. they must some sort of protector!

Town Support and Mafia Support/Deception (And the PM) will come up as: Your target uses their ability to support their faction. they must be some sort of support role!

Survivors will come up as Consigliere results.

Neutral Chaos and Neutral Evil (excluding Plaguebearer, not Pestilence and excluding Executioner) will come up as: Your target works against the town. they could be Neutral Chaos or Evil!

Okay this is dumb

Investigative Results:

Sheriff: Not Suspicious

Invest: unknown right now

Consig: Your target uses their brain to solve what the mystery of what people do at night. they must be an Analyzer!

Goal: same as town

Must Kill: same as town

I mean, I guess it's okay. You could make it a bit less OP in my opinion, but yeah.