Board Thread:Role Ideas (Town)/@comment-37432405-20181111032912

Summary: You are a careful tactician who uses science to aid the Town.

Attack: None

Defense: None

Alignment: Town Support/Protective

Unique?:  No

Priority: 1 (Cryofreeze), 3 (Anti-nade)

Abilities:

Throw an Anti-nade at someone's house each night, increasing defense and reducing offense. Additionally, put someone into cryofreeze.

Attributes:

Throwing an Anti-nade at a target will either increase their defense or reduce their attack power.

- If the target is a non-killing role, increases defense value by 1.

- If the target has killing capabilities, reduces attack power by 1.

Choose someone to cryofreeze at night during the day. Cryofreezing someone will nullify EVERY single visit made against them, however they will not be able to do anything that night.

- Your target will know if they've been cryofrozen.

Sheriff: your target is not suspicious.

Investigator: Sheriff, Scientist, Executioner or Werewolf.

Consig/Witch: Your target works with chemicals. They must be a Scientist!

Goal: Lynch every criminal and evildoer.

Wins with: Town, Neutral Benign

Must kill: Everyone else

Notes:

- Anti-nade will function according to whether the target's role can kill or not. If the target is non-lethal (Regardless of alignment), Anti-nade will increase defenses. Similarly with reducing attack power.

- Cryofreeze will cancel out every single visit made against the target, friendly or evil, regardless of role or attack power level. Those who attempt to visit someone who is cryofrozen at night will act as if they have not visited anyone that night (Ability counts such as forgery and cleaning are not used up) and will not allow the target to talk during night (if they have the ability to do so).

- You cannot use an Anti-nade at someone you've used Cryofreeze on (You shouldn't be doing so anyway).

- Cryofreeze is a day ability.

- You only have 1 use of Cryofreeze.

- You cannot use Anti-nade on yourself (Unless you've been transported).

Possible Changes (Just possible additional changes that may or may not be suitable in the way they affect gameplay, but it wouldnt hurt to mention so since the role could be too OP/Weak):

[Interactions]:

- Cryofreeze vs. Vigilante Suicide: Either 1: Cryofreeze will prevent the Vigilante from committing suicide OR 2: Cryofreeze will protect the Vigilante from all visits, however will still committ suicide (Cryofreeze is used up).

- Cryofreeze vs. Jailor: Either 1: Cryofreeze will also prevent the jailor from jailing the target OR 2: the Jailor prevents the target from being cryofrozen. (Cryofreeze won't be used up and the Scientist will receive a message saying their target was jailed).

- Cryofreeze vs. Werewolf: Either 1: the Werewolf will stay home that night instead OR 2: the Werewolf will rampage at the targets house, attacking everyone else who visits.

[Possible Nerfs]:

- Anti-nade has a cooldown, and can only be used either during a full moon.

- You only have a limited amount of Anti-nades.

- If you use Cryofreeze, you cannot use Anti-nade that night.

- Cryofreeze will not be able to protect against the Jester.

- The Scientist is a Unique Role.

[Possible Buffs]:

- If Anti-nade is used on a target with a non-killing role, Anti-nade will also remove passive debuffs, such as doused, forgery, framing and cleans. (Not active ones such as vampire bites, roleblocking or controlling).

- Anti-nade will also affect players visiting the target (Killing roles would have their attack power reduced before attacking the Anti-nade affected target, making Anti-nade more powerful).

- You will know how many times Cryofreeze blocks a visit.

- If Cryofreeze blocks 3 or more visits, gain an extra copy of Cryofreeze.

- Gain a one-time use ability to Cryofreeze yourself (Seperate from the Cryofreeze ability to use on others).

["In the middle" gameplay changes]:

- Your target will know they were hit with an Anti-nade.

- Choosing someone to Cryofreeze during will happen immediately, preventing your target from being lynched during the day as well as visits in the following night, but they cannot talk or vote (Can only choose to Cryofreeze during discussion phase). The entire town will know that they've been Cryofrozen.

- Just another random idea i thought of like the previous Engineer one... 