Board Thread:Role Ideas (Town)/@comment-81.107.166.153-20170815144644/@comment-33073414-20170815153742

p81.107.166.153 wrote: Name: Blacksmith

Description: A craftsman who only wants to arm the town

Alignment: Town Protective (?)

 Attributes


 * Each night, decide to craft either a sword, shield, or padlock.
 * Select one person each night to donate one of your creations to.

 Extras/Info


 * A sword will give any role a basic attack for one night. If a blacksmith gives someone a sword, they will be able to kill for one night only no matter their role.                                                                                                                     Will this affect their current night ability(if they had one?)If not, how would BMG implement this.
 * A shield gives any role basic defense for one night. If a blacksmith gives someone a shield, they will be able to defend themselves no matter their role.
 * A padlock cannot be given to anyone else and only the blacksmith can use it. When someone is targeted with a blacksmith's padlock, it means they cannot leave their home for one night, and they are roleblocked. It also means nobody can visit them.                                                                                                                                    If blacksmith were to place a padlock on an escort, consort, this would crash the game, because they are RB immune, so either you'd have to change it so RB immune characters manage to "bypass" the lock or something else.
 *  A Blacksmith has no defense, but he can use any of his/her creations on him or herself

 Messages

If someone is killed by a person using a blacksmith's sword:

If you try to attack someone, but they have a shield:
 * You were killed by someone using a blacksmith's sword!

If your house was padlocked by the blacksmith:
 * Your target's defense value was too high.

If you try to attack someone who has a padlock on their door:
 * You have been locked in by the blacksmith. You are roleblocked!


 * Your target's defense value was too high.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:14px;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;font-weight:normal;"> More Messages


 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;"> Sheriff:  Your target is not suspicious.
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;"> Investigator:  Your target wears a mask. They could be a Blacksmith, Doctor, Disguiser, Serial Killer, or Potion Master.
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;"> Consigliere:  Your target forges metal. They must be a Blacksmith!                                                                         Could use a bit more creativity.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;font-size:14px;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;font-weight:normal;"> Achievements

<p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">The "win x games as a blacksmith" need better creativity excluding the last one.
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Apprentice Craftsman: Win a game as a Blacksmith
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Seasoned Craftsman: Win 5 games as a Blacksmith
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Master Craftsman: Win 10 games as a Blacksmith
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Iron Man: Win 25 games as a Blacksmith
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Betrayal: Be killed by your own sword after donating it to someone else
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Better Than One: Donate a sword to a serial killer This is a problem. If blacksmith were to give it to the serial 
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">and receive the achievement, they would know who the SK is, and therefore able to out them the next day. Either change the achievement or propose a change(like they receive it at the end of the game.)
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Locked In: Use a padlock on yourself Very easy.
 * <p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Oh, The Irony!: Use a padlock on an escort or consort Refer to the Extras/Info slot to see what i wrote on this.

<p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">

<p style="margin-top:0.357143em;margin-bottom:0.357143em;line-height:1.42857em;font-size:1em!important;">Credit to Ejakaterina on Reddit for the idea!

It has potential,but needs changes.

I'm not that important tho,wait for someone else to come in with their elder knowlegde.

AWATING CHANGES