Board Thread:Role Ideas (Town)/@comment-34703140-20190402050728/@comment-38965982-20190402192756

"You agree that a self-confirming townie doesn't make for a good game, right? Just because examples of it are present in the game doesn't make it a good thing." That means there is something very wrong with the game or something wrong with your mentality.

I will list here every single way a townie can confirm themselves:

Saving a player as Town Protective with no cc's, or spotted by a Lookout doing so. Shooting/exeing someone as Town Killing (or staking, I suppose). Interrogated+roleblocking someone to prove yourself as Escort. Retri and Mayor (self-explanatory). Medium can gain useful info from the dead proven to be right. Spies can see when someone was affected (but not dead) by another faction than what they could be fake-claiming as. Lookout's/Trackers spot visits by townies that aren't confirmed. Transporter transports 2 confirmed townies who confirm, so no hypnotist. Sheriffs/Invests/Psychics who actually find information (and not just doused, framed, hexed, or dead players).

All town roles can be self-confirming. 10 of those 19 give actual information said by the game that can confirm them. (Transporter, Retri, Mayor, Jailor, Vigi, Vet, VH, BG, Crus, Trapper). I left Escort out of there b/c of Consort, although a Sheriff could easily tell which one they are.

You're missing the point, Addfire. Just because it can be easily confirmed doesn't mean it's bad. The balance isn't that bad, and although there isn't that much potential, considering the only townies he can assist are Town Killing (and, as the mighty doge pointed out, it helps more evils than townies), the idea itself is pretty good.