Board Thread:Role Ideas (Town)/@comment-34855529-20180306014112/@comment-34855529-20180307000731

ok, after everyone's input, i decided to make it like this:

Faction: Town

Abilities:  Can lock someone in for one night, or create a lock if no target is selected during the night. Must create a lock to lock someone in. The lock is unlocked by the morning.

Objective: Lynch and Kill every criminal and Evil-doer

The locksmith can lock one person in for one night, preventing them from visiting or being visited (essentialy a role-block, but with a different message saying "Your door is locked!") the person's door is unlocked by the next morning. People that target this person (exept for the roles i describe below) will recive a message "your target's door was locked!" and will go back home. The lock is "unlocked" by the morning (and is used up, forcing another to be made).

Mechanics/Tech:

-If you visit an Escort, or a Consort, you get roleblocked.

-Any attack that is considerd a "Rampage" can "Smash Down their door" and is therefore immune to the lock's effects.

-Jester's attack can go through.

-Invest/Consig can still get results even if their target is locked (not sheriff tho). Lookout can still get results no matter what (he looks from his house).

-Vetran/Surv will still use the alert/vest even though they are locked in. Vetran WILL kill the locksmith, and the lock will not be placed.

-Witch/Coven leader can still control a person if their target is locked, though there really is no point. If the Witch/Coven Leader is locked, they can still preform their spell from home.

-Jailor has the ability to unlock doors, and can bust his way out of a locked door, but cannot unlock another person's door.

-You CAN lock yourself in.

-Arso douses and burns HOUSES, so he can still visit and do his/her thing.

-Consig can unlock houses.