Board Thread:Role Ideas (Other)/@comment-25595876-20180313214710/@comment-34797858-20180320163508

Amir999990 wrote: (yes,i realize many people tried to make something from the unused Cult in the game's localization files,but...meh)

Basically,this is my idea to revive the Cult as a Faction rather than a seperate role.I'm looking forward to be revived by Vertroyer (for the first time in my life),as his word appears to be holy on these forums XD

I'll try to update it with new roles,can't think of much right now :P

Alignments:

-Cult Power:This alignment contains the leading power(s) of The Cult,aka the most powerful roles.Every role should be unique to avoid overpowering stuff.Roles in this alignment are Cult Leader and Sacrificer.

-Cult Support:All roles that can directly and indirectly support the cult go here! The roles in this Alignment are Cultist,Ritualist and Possesor

Name: Cult Leader

Alignment: Cult (Power)

Game Information/Background: You are the leader of a secret demonic Cult

Attack:None (or Basic in a different scenario.You'll have to read the mechanics)

Defense:None (or Basic in a different scenario.You'll have to read the mechanics)

Unique Role:Yes

Abilities:Kill a person each odd night/Convert someone each odd night '''​​​​​​ Convert someone each night? * Pulls the Conversion role Alarm.'''

Attributes: /

Mechanics: So,at the beggining of the game,you'll be presented with a choice:Either be a Killer or a Converter.If you choose Killer,you can kill every odd night.If you sucessfully kill 3 persons,you'll get the message saying "Lord of the underworld is pleased with the sacrifices,you were granted Astral attack!",which gives you Astral attacks.Choosing Converter will allow you to convert people into Cultists.If you sucessfully convert 3 people,you'll recieve a message saying "Lord of the underworld is pleased with the worshipers,you were granted Basic Defence!",granting you Basic defence. Ok.

Sheriff:Your target is a member of the Cult!

Investigator:Framer,Vampire,Jester or Cult Leader ​​​​​​ Same as Framing/Hexing someone, thats kinda unreasonable.

Consigliere/Witch:Your target is a leader of the secret evil organization.They must be a Cult Leader!

Goal:Establish a powerful satanic Cult

Wins With:Witch,Jester,Executioner,Survivor,Pirate,Guardian Angel,Cult

Must Kill:Everyone else

Name:Sacrificer

Alignment: Cult (Power)

Game Information/Background:You're a evil cult member yearning to sacrifice people!

Attack:Unstopabble (3 uses)  So cult jailor?

Defense:None (or Basic in a different case.Read the mechanics)

Unique Role:Yes

Abilities:Lure someone away every full moon and sacrifice them to the lord of underworld

Attributes: -When a Mafia member,Coven member or a Vampire member gets lured away,they will recieve a message saying "(player name) Has been kidnapped by The Cult!"

-You don't have a choice whetever to use your ability or not.Once someone is kidnapped,it means instant death to them

Mechanics:Every full moon you may choose who to lure away (day ability) and sacrifice them.Your target can chat with you,but you can't reply to the conversation.When you sacrifice 2 people sucesfully,you will be presented with a message saying "Lord of the underworld is pleased with the sacrifices,you were granted Basic Defence!" Cult jailor.

Sheriff:Your target is a member of the Cult!

Investigator:Your target could be Spy,Blackmailer,Jailor or Sacrificer... No, because you can't tell the difference between a sacraficor and a jailor.

Consigliere/Witch:Your target feeds the underworld with sacrifices,they must be a Sacrificer!

Goal:Establish a powerful satanic cult!

Wins With:Witch,Jester,Executioner,Survivor,Pirate,Guardian Angel,Cult

Must Kill:Everyone else

Name: Cultist

Alignment: Cult (Support)

Game Information/Background: You're a worshiper of the satanic cult!

Attack:None

Defense:None (Basic in a different scenario.Read the mechanics)

Unique Role:Nah

Abilities:Support the cult in any way you can!

Attributes: /

Mechanics:You are a evil version of the "Townie" role from SC 2 Mafia if Cult Leader chooses to be a Killer.If he chooses to be a Converter,then you vote who to Convert (they are converted into a Cultist).When/If the cult leader recieves Astral attacks/Basic defence,you recieve Basic defence(too) Ok.....

Sheriff:Your target is a member of the Cult!

Investigator:Lookout,Forger,Witch or Cultist Doesnt matter since the cult leader is a conversion role.

Consigliere/Witch:Your target is the worshiper of a evil secret organization,they must be a Cultist!

Goal:Establish a powerful satanic cult!

Wins With:Witch,Jester,Executioner,Survivor,Pirate,Guardian Angel,Cult

Must Kill:Everyone else

Name: Ritualist

Alignment:Cult (Support)

Game Information/Background: You're a gifted cultist with the power to protect your fellow members!

Attack:None

Defense:None

Unique Role:Yes

Abilities:Preform a ritual on a fellow cult member each night to protect them from dangers

Attributes: -Every ritual has a 1-day cooldown

-You can't use any on yourself

Mechanics:As a day ability,you can chose to preform a ritual on a cult member.You have 2 Rituals-ritual ofProtection,which will grant the member basic defence during the night.Ritual of detection Immunity,which makes the member NS at the night.If you sucesfully save a member from dying/getting found 2 times,you'll recieve a message saying "Lord of the underworld is pleased with the help you give to the cult,you are granted the Ritual of Backfire!" which unlocks a third ritual you can do,Ritual of Backfire,meaning everything that happens to the member you preformed it on will happen to the person that's visted him (Invest will Invest himself,Witch will Witch herself to herself,Transporter will be transported with the second/first target,etc.The defence other roles have still works,so Pest can't kill himself for example) ​​​​​​ So better potion master?

Sheriff:Your target is a member of the Cult!

Investigator: Doctor,Disguiser,Serial Killer or Ritualist

Consigliere/Witch:Your target preforms rituals at night,they must be a Ritualist!

Goal:Establish a powerful satnic cult!

Wins With:Witch,Jester,Executioner,Survivor,Pirate,Guardian Angel,Cult

Must Kill:Everyone else...

Name: Possesor

Alignment:Cult (Support)

Game Information/Background: A talented cultist with the power of looking trough someone's eyes!

Attack:None

Defense:None

Unique Role:Yes

Abilities:Posses someone each night and see who (aka which faction) visited them Pointless.

Attributes: -You cannot visit a fellow Cult member

-You have to wait a night before visiting the same person again

Mechanics:Each night you may visit someone and see which faction visited them.Once the Cult Leader has gained Astral attack/Basic defence,you'll earn the "power of fear".With this,every time you visit a person,they'll recieve a emssage saying "Control over your body has been taken over by a evil presence,you couldn't do anything!" which counts as a roleblock. So this is a pirate then.

Sheriff: Your target is a member of the Cult!

Investigator: Invest,Consig,Mayor or Possesor

Consigliere/Witch: Your target can see trough others' eyes,they must be a Possesor!

Goal: Establish a powerful satnic cult!

Wins With: Witch,Jester,Executioner,Survivor,Pirate,Guardian Angel,Cult

Must Kill:Everyone else Cult leader; Converson role.

Sacraficer: Evil Jailor

Cultist: Alright

Possesor: Pirate.