Board Thread:Role Ideas (Mafia)/@comment-2.84.240.100-20170516110106/@comment-32029945-20170517044354

2.84.240.100 wrote: Poisoner (neutral killing) (unique)

You are an insane chemical engineer who wants to see everyone die

Abilities: Each night you can visit a target and give them a poison.

Attributes: If a target is poisoned at night they will die the next night. Targets do not know they are being poisoned. If a poisoned target is visited, they will spread the poison to those who visit him.

I would remove the thing about visitors also getting poisoned, and replace it with this:

you can choose potion strength to kill in either one, two, or three nights after poisoning. this makes the role more similar to arsonist rather than ww but you won't waste a night executing your targets. What it trades in for this is that doused (or in this case poisoned) targets don't have TI results skewed, as well as the fact that the poisoner has a limit of three-night delay while arso doesn't have this

If you die the targets find the cure in your secret labs and won't die.

You are immune at night, but the sheriff can detect you

it doesn't need that nerf

Goals: Win to see everyone dead

investigator results: your target is waiting for the perfect moment to strike! they are a sheriff executioner werewolf or poisoner (easy claim, NE that can be a claim, and two NKs so not perfect but best one I could find)

consigliere/witch: your target uses chemicals to strategically kill his targets! they must be a poisoner!

sheriff: not suspicious