Board Thread:Role Ideas (Town)/@comment-33906419-20181203231808

Name: Cop (or Good Cop Bad Cop)

Alignment: Town (Investigative)

Game Information/Background: A cop with split personalities

Attack: None

Defense: None

Unique Role: Yes

Abilities: Choose a player during the day to interrogate, they will be roleblocked

Mechanics: When you interrogate someone they can choose to reveal their alingment (support, killing, evil, etc.)to you or deny it. If they deny then you will keep them locked up and the next night you will have the option to ask again, or use a basic attack and if they deny then the next night you can ask or shoot with a powerful attack. You can't arrest a target after they tell their alignment. On the 4th night you will attack with a powerful attack and can't choose.

-Example 1-

N1: John denied (rb'd)

D2: Chose to ask alignment instead of basic attack

N2: John stays jailed and denies (not rb'd anymore)

D3: Chose to deal a powerful attack

N3: Attacks

-Example 2-

N1: John reveals as a support (rb'd)

D2: Can't choose John anymore

-Investigative Results-

Sheriff: Your target is not suspicous

Investigator: Your taget knows your darkest secrets, they are a Spy, Blackmailer, Jailor, Guardian Angel, or Cop

Consigliere/Witch: Your target has split personalites, they must be a Cop!

Goal: Town's

Wins With: Town's

Must Kill:Town's

-Messages-

You have chosen to arrest _____

____ helps with their unique abilities, they are a Support

____ has blood on their hands, they are a Killing

____ defends people in need, they are a Protective

____ is purely a threat, they are a Evil

____ is working on their own goals, they are a Benign

____ knows how to sway people's thinking, they are a Deception

____ causes nothing but dread, they are a Chaos

Anything Else: Should this be a TK or stay as a TI 