Board Thread:Role Ideas (Town)/@comment-30580237-20161123161211

Name: Decoy

Alignment: Town-Protective (or should this be considered Support?)

Abilities (night): Select a player to visit. Anyone visiting them will target you instead. (this means any Investigative, Protective, Killing, etc. roles will hit you.) (has no effect on the people that get jailed)

Immunities: Roleblock, possibly also control.

Goal: The standard Town stuff. You know, lynch every criminal and evildoer. (wins with Town and Survivors)

Investigative results: 

Sheriff: Not suspicious.

Investigator: You target is skilled at distracting others. They could be an Escort, Consort, Transporter or Decoy. (If added on to an old result) (if a new result were to be added, I was thinking something along the lines of the target being suicidal, with one of the other results being Jester)

Consigliere: Your target distracts those who visit others! They must be a Decoy!

I was considering the idea of a role that blocks any visits to a selected player altogether, however I think that redirecting those abilities to yourself would be a bit more fair.

Pros of this role: -If a player keeps getting repeatedly blackmailed or roleblocked, and you suspect them of being an important Town role, you can get yourself targeted in order to let them speak/perform their action. You are also capable of saving someone's life, but at the cost of your own (unless healed by a Doctor/protected by a BodyGuard, which have double the chance of saving you now, since they will save you when targeting either you or your target). 