Talk:Jailor/@comment-208.102.224.141-20160608055520

I would completely refute the strategy referenced in this article.

Wills are trivial to fake and for most roles are redundant: for example, if one were to claim doctor, it would take no effort at all to list people who have never been attacked, since they will have no indication you did anything; for sheriff, a list of NS names would prove similar; for lookout a list of peoples names and 'nobody visited' will deter a jailor for long enough to kill half the town. In fact, given all the disadvantages wills face as listed in the wiki page, a more seasoned player may have his own method of crafting a will that the jailor won't recognize, causing confusion and resulting in wrongful execution.

The part in this article where it advises to hit the execute button beforehand doesn't help that either. In fact it doesn't help at all. The jailor might have a slow time processing the will and not have time to change his mind, even if given a valid will.

It might be worth it to not use wills at all. They are an unnecessary formality, when what a jailor really needs to know is who to jail next. An investigative role could just say that. His reasoning as to why would give a clue as to what his role is, making the initial 'ROLE!' line irrelevant. There is no need to ask for a role either. Not asking for one will end any confusion mafia may cause by claiming a role, and the expectation that he would have a lead could throw him off and cause him to reveal himself.

This does leave a vulnerability for protective and support roles who have no ability to create leads. A desirable outcome for those would be to not get jailed in the first place. Surely these people would have other people that they trust, people whom they are using their abilities to support. From them, it would be acceptable to ask them who they trust, so that you can too.

My stance has come from experience, from many town losses directly caused by a jailor's poor decision. Not just those who refuse to claim roles (and get ridden for 'gamethrowing'), but those who have roles that are of great benefit, but whose abilities leave little footprint to be proven. The bodies of executed doctors litter the path of my ranked career. My jailing record on the other hand remains fairly free of dead physicians, and 3 for 3 victories that rival or even topple the wisest of ROLE! jailors.

If nobody else wants to I'll draft up an article focused on this leads-based approach to jailing to replace or reside alongside the ROLE! jailing guide you all know and love. Maybe then we can liberate low-ranked players unable to ascend because the jailor wouldn't let them.