Board Thread:Role Ideas (Neutral)/@comment-112.198.83.124-20180114131412

Name: Tracer

Alignment: Neutral Killing

Game Information/Background: (Not that good though XD)

“Traces” are magical auras a person has. These things aren’t fixed to a person. Some particles of these “traces” slowly detach from a person as they replenishes it. These particles settle in a place for a period of time, mostly around 8 to 12 hours before finally disintegrating, although some traces could stay for a week. By sensing these traces, you could know where one person goes, efficiently tracking him/her. Having the ability to sense these particles are extremely rare but powerful. One person in Salem has this ability, and he became was known as their best Tracker. Unfortunately, this newfound popularity led to his tragic downfall. One night, the Mafioso assaulted their house. He shot his wife and their children. The Tracker barely survived, albeit wounded, and due to these wounds, he wasn’t able to track the culprit. The next morning, the Tracker asked the Sheriff to help him find the culprit, but the Sheriff stated that he still need to find the Serial Killer before focusing on his family’s murder. The Tracker then asked for the Mayor’s help, but dismissed him as soon as he enters, saying that he needs to focus more on his job as a Tracker. He asked for help to many other people, including the Vigilante, but they all turned him down. Angered by these present things, he started find ways to track the culprit. He studied more about his ability as well, and he learned that he can use these “traces” to solidify and mold these particles in order to kill them. Having more traces result to more powerful attacks. From a Tracker, he becomes a Tracer. With this newfound power, he started killing people in Salem, hopes that he could avenge his family’s murder.

Attack: Depending on the number of visitors the target has

Defense: Basic

Unique Role: Yes

Priority: 5

Abilities: You may choose to attack a player each night.

Attributes: Your attack strengthens as the number of visitor your target have increases.

Mechanics:

When you visited a player, you apply these things depending on the number of visitors that player have that night (including you):

1: Marks the target (When visiting targets that are already marked, your visit will be counted as two)

When marking a target: “There are only few traced in this house so you just increased the amount of traces here.”

2: Basic Attack

3: Powerful Attack

<p class="MsoNormal">4+: Unstoppable Attack

<p class="MsoNormal">When visiting a jailed target, the attack fails.

<p class="MsoNormal">"Your ability failed because your target was in jail!"

<p class="MsoNormal">

<p class="MsoNormal">-Investigative Results-

<p class="MsoNormal">Sheriff: Your target is not suspicious.

<p class="MsoNormal">Investigator: Your target could be a Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Tracer.

<p class="MsoNormal">Consigliere/Witch: Your target senses the people’s aura. They must be the Tracer.

<p class="MsoNormal">

<p class="MsoNormal">Goal: Kill everyone who would oppose you.

<p class="MsoNormal">Wins With: Tracer, Survivor, Witch, Pirate, Guardian Angel

<p class="MsoNormal">Must Kill: Town, Mafia, Vampires, Arsonist, Werewolf, Serial Killer, Coven, Juggernaut, Plaguebearer/Pestilence

<p class="MsoNormal">Anything Else: My first role idea so I don't know if too OP/UP/balanced XD <ac_metadata title="Role Idea: Tracer"> </ac_metadata>