Board Thread:Debate of The Week/@comment-36558623-20191205010244/@comment-2600:1700:6C72:6070:C502:E173:9CFA:1241-20191214144619

Quaccanthrope wrote: Pirate is pure luck. Please back your statement up more gladly, you guys seem to be thinking that for whatever reason rock paper scissors is also intirely luck based(it isn't) but i'm here to defend the pirate

1. theres a pirate and pirate-ee meta: rightnow it seems most pirates use rapier while most pirate-ees use backpedal implying that people are not just picking at random but picking based off of what they and other people have chosen

2. its less random than many other roles: exe - random target, ga - random target, sheriff -  choose a random taret and they might or might not be sus. see my point? but we don't call these random because they have underlying bits of strategy, such as how you acuse your target as exe, or going after more quite or more sus members of the town. pirate picks a random person and tries to predict what the other person will do

3. the pirates have strategies: 1 - pirate someone you've pirated before and their likely to either rechoose what they chose before or choose what neither of you did, 2 - use the option that beats the current pirate-ee meta 3 - choose people you think are evil to remove the chances that town lnch you, prevent that person from killing you, and make the game last longer if you fail giving you more chances to succeed 4 - side with town to make sure you arn't lynched. these are ones off the top of my head and already is more strategic than surv wich is, side with majority or be aggresive and lynch people who want to kill you

4. the pirate-ees have strategies: 1 - ask a friend if your bar was already on the chat box then you can ask whatever friends who can to help decide what to do 2 - choose the option that is anti pirate meta and anti pirate-ee meta 3 - if you are pirated again choose what they chose 4 - tell someone to protect you if your afraid of the pirate, and more like seriously theres quite a few strategies for both

5. the human brain isn't random, when doing something someone will tend to go back to what they know and do something in a formulaic way so you should always expect there to be a meta becaue when someone is pirated they start forming conclusions on what pirates do and refine themselves and when pirates lose they do the same.

I don't understand people who constantly complain about how the pirate is luck or rng based(it can't be this is intirely your stupid descisions there is no number saying ring ring ring, this guy gets fucked). do to the points that i pointed out and the fact that let's be honest most roles have SOME luck based aspect then i think pirate ISN'T MOSTLY luck based.