Board Thread:Role Ideas (Neutral)/@comment-30088034-20161223011028/@comment-33007077-20161223232939

Yes I&#039;m single wrote:Alignment : nk. (before you bitch, idk why you ppl hate nk role ideas! it somehow makes the whole faction weaker or something? pls explain why



           ABILITIES: choose two people to tie up at night.



you can also kill a pair only THREE TIMES... but  it can be at any time you want.

'''First off: Limited killing. This needs to be changed.'''





Attributes: if one person dies and they are tied, the other person they die with will die as well.

the pairs will be shown in a box (similar to vamp and maf members) and you can click them to kill both of them in a pair. remember you can only do this THREE TIMES. most of your work is when other people kill the pairs. (it will say, killed by an acrobat)



only the first target you click will be notified that they are tied (to cause more chaos but it might be op, you tell me)

'''Kinda overpowered. If one person says 'I got tied', then other people are gonna be alert.'''

if mafia kills one of the targets, then they will BOTH die, for example. however, the death message will say "tied by an acrobat" to the town, so town doesn't know who killed the pair. this hinders town because they won't know who would kill who, but it might be very op.

'''I find this a bit overkilling. Imagine this: You tie a arso and someone else. Arso douses the other dood you tied. You tie more ppl. Arso douses those guys. Arso ignites: DEAD DEAD DEAD DEAD DEAD DEAD! Nights taken: Three'''

once you tie 2 people once, you can't tie them again.

<p style="font-weight:normal;">I guess it's to stop the fools.

<p style="font-weight:normal;">does it go through night immunity? YES, your attack will. but other people's attacks will depend on who attacked them. (lets say mafia attacks someone in a pair, but the other person is sk. only the one person will die, and the death message will go back to normal (they were killed by a mafia!)  however, if they attack an sk in a pair, NO ONE WILL DIE. but if a role that goes through night immunity visits one, then they will both die regardless of night immunity (sounds confusing but sorry couldn't word it better.)

<p style="font-weight:normal;">unique role(also might change)

<p style="font-weight:normal;">lookouts will see you visit BOTH targets.

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<p style="font-weight:normal;">escort and consort will stop you no matter what you do.

<p style="font-weight:normal;">trans can swap who you tie, but not who you kill.

<p style="font-weight:normal;">And then you can end up tying yourself

<p style="font-weight:normal;">you can die to vet/ww if you visit them, same as normal.

<p style="font-weight:normal;">if one gets doused/ignited/mauled, the other will too.

<p style="font-weight:normal;">a witch can control you, but you will not do anything, but will not use up an ability.

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<p style="font-weight:normal;">Immunities: (detection immunity. night immunity, bite immunity)

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<p style="font-weight:normal;">sheriff : ns (might change)

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<p style="font-weight:normal;">Invest: i would day not afraid to get their hands dirty but there are too many evil roles there so, disrupting others.

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<p style="font-weight:normal;">consig help as usual

<p style="font-weight:normal;">'''Your targets likes to make people suffer the same fate. They must be a acrobatic.'''

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<p style="font-weight:normal;">goal: kill anyone who opposes you.

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<p style="font-weight:normal;">win with jester exe surv witch acrboats.

That about sums it up. Still...

'''REJECTED! '''But...

I think this is open for a good change at least. Remove the limited tying mechanic, and a few more things, like if one person dies to ww, so does the other. This is gonna need some fixing if this has a chance of entering bmg.