Board Thread:Role Ideas (Neutral)/@comment-34703140-20190202064444/@comment-23865306-20190205170242



UltraSeBOSStian wrote: Role Name: Fugitive | Breaking the law

Alignment: Neutral Evil | We need more of these, especially since Witch is gone from NE in Coven.

Attack: None  | mk

Defense: Powerful | Hold up what

Unique: Yes | This doesn't look good

Abilities: None | WHAT

Attributes: None | WHAT?!?!?!

Goal: Survive to a stalemate.| HOOOOOOOOOOOOOOOOOOOOOOOOOOO BOY

Note: everyone except Surv, Exe, Jest, pirate, ga, etc (if they complete their goals) will lose in the case of a fugitive win. | wh--

Wins With: everyone technically  | good googly moogly...

Sheriff Results: (you guys decide, idk)  | I mean if you're not gonna take the time to decide if he should be inno or not to the Sheriff...

Investigator Results: Survivor, Amnesiac, vampire hunter, medusa, psychic, or fugitive (let me know if you disagree) ''' | 3 neutral, 2 townies, 1 coven. Why would you ever kill this result?'''

Consigliere / Witch Results: Your target is criminal hiding from the law, they must be a fugitive. The win condition is SUPER hard to pull off. Do you know how rare stalemates are? The fact he has no abilities except his vote makes it even harder. Living to the end without any ability, any security from the lynch pole or the Jailor, just yourself against the world with nobody on your side. Not only is this a boring role to play as, it's an almost guaranteed loss. It's a unique win condition but it is nearly impossible to get that wincon. If you can add abilities to help it to that wincon, then I would reconsider, but right now this is a /nosupport​​​​​​​ for me.