Board Thread:Debate of The Week/@comment-28112409-20171002223259/@comment-30105631-20171003012542

Anons unite wrote: Jallybwan wrote: Anons unite wrote: Team mafia.

Both of them have about the same killpower. For the coven, it can vary drastically bewteen nights. On some nights, like when abilities are referesing, you get no kills (Only applies to Potion Master, and only without the Necronomicon), and on some nights you get over 3. However for the mafia, it's usually a 1 kill (Average of 0 and 3 is around 1.5, which is better than Mafia... and that's assuming the Coven gets no kills, which is rare.). This consistency allows the mafia to prepare gooder on what's going to come, but for the coven, it's unpredictable, so you're not entirely sure on how it will play out. (False. You can pretty much always plan for AT LEAST one kill, and any other kills won't throw the plan off no matter what it is - extra kills are a bonus.)

if one has the necronomicon, it becomes more powerful, but without it, their abilities can take a pretty long time to kill. '''At least the Coven GETS the Necronomicon. Mafia doesn't get jack flummery.'''

no no no there are other roles that have their ability referesh like poisoner (not exactly a refresh but just a night with no kills) and hex master without necro.

'''There is no role, even the Necromancer, that is completely useless for the Coven. And the Coven's kill count might not be as reliable as the mafia's but they do kill more.'''

also i'm not saying it's equal chances for each. you can't take the average of that. 0-2 are much more likely, and 2 is a lucky kill. and my point with the coven is that it makes it more difficult because you dont know how many kills you get, who kills who.... it can get confusing. Though i have only played coven in the ptr.

Again, you still get more kills with the coven, and unpredictability works both ways - the town won't be able to rely on a definite amount of kills either, unlike with the mafia.