Arsonist

Lurking within the shadows of Salem lies a tortured soul. Hoarding gallons of fuel used in fire-breathing stunts from his failed circus performing career, the Arsonist's mind only remembers the murderer who killed his entire circus. His psyche broken, the Arsonist lights a match in one hand and carries a fuel tank in the other. He is ready to act upon his shattered morality's view of what's right.

Stats
Role Name: Arsonist

Abbreviation: Arson, Arso, Ars

Alignment: Neutral Killing

Abilities: Douse someone in gasoline or ignite all doused targets.

Attributes:


 * Targets will know they are doused in gasoline.
 * Death from fire can't be prevented by healing or night immunities.
 * If you do not choose an action at night you will clean yourself.

Goal: Live to see everyone burn.

Special Attributes: Night Immunity, Ignores Night Immunity, Detection Immunity

Note(s): You will win with other arsonists, witch, and survivor. You will win a stalemate versus Godfather, Serial Killer and Jailor.
 * A jailed target can be saved from being doused and ignited.
 * You are able to ignite people that have been doused by other Arsonists.

Strategy
As an Arsonist, you are the number one target for the mafia, town, and Serial Killers.

Always douse people who you think are low-priority targets for the Mafia and the Serial Killer.

Somebody just revealed himself as the Sheriff? Chances are this player will be dead the following day without you intervening.

Only ignite your targets to deal the game finishing blow. The more players are alive the easier it is for you to slip through unnoticed. Be aware that doesn't mean every player (for the exception of yourself) needs to be doused. The Arsonist wins in all one vs one situation BUT against the Jailor, he can still execute him if he jailed him. Also, the Mayor can hang the arsonist with his voting power.

If you have the feeling things will get rough the following days, you shouldn't douse anybody for one night and then claim to be doused instead. Sometimes this helps you get just a little bit of extra time to finish up the game. (If you ignite your douses after claiming to be doused, it'll be obvious you lied.)

If you narrowly escape a lynch, but people are still suspicious, it might be better just to ignite that night in case they do lynch you the next day. Also if you're attacked (but of course, you're immune) and you can't claim a role that will cover up your immunity, it might be better to ignite the following night before your attacker reveals your immunity in your death note.

Keep track of the people you have doused to avoid messing up at your game-finishing ignite.

Roles like the Survivor or the Witch can win together with you. Don't waste your time dousing them, as they can be very useful later in the game.

Witches can make or break you as an arsonist; If a witch is doused, they will likely stop you from igniting your targets and ruin the game for you. However, if the witch is not doused, they will likely be willing to work with you and help you ultimately win the game.

An idea is to start at the bottom of the list, and work your way up. Or, just write you you've doused in your last will.

The Consigliere is a dangerous threat to the Arsonist. They will be notified that you are the Arsonist when they investigate and now you have an entire Mafia aware of your identity. Consorts, Blackmailers and Framers will make your life Hell after the Consigliere has found you.

The Investigator can really destroy your chances of winning if you are found, as it is very hard to lie and pretend to be a transporter. When this happens, you might want to claim that you were transported last night and claim another role. This can buy you another day to ignite your targets if there is no consort/escort.

'''The Transporter will be the bane of your existence, if he's lucky. '''

Try to be chatty enough not to be suspect of the Town but quiet enough not to be noticed by the Mafia.

Avoid dousing names that are popular, famous, or controversial. These names will generally have bodyguards or lookouts on them, which will result in your death.

IMPORTANT: If there is another arsonist ingame or you somehow douse yourself, you can clean the gas off of you by not dousing or igniting anyone. If you do not do this, you will die the next time you or another arsonist lights their targets.