Board Thread:Role Ideas (Neutral)/@comment-31293687-20170213191044/@comment-26234016-20170213203047

I got to this role first!

http://town-of-salem.wikia.com/wiki/Thread:119616 ZedKiller13 wrote: Bleushock wrote: Potential Role: Assassin

Hello, fellow townie's this is an idea I've had

for a role, it is an Assassin as the title clearly states but is unique in design.

Alignment: Neutral Killing

Summary: The assassin is a trained hitman who will kill any role, and one immune each night if hired

Goal: Kill any mafia or town based on who you side with (side note you must choose at the beginning who to side with and can't change mid-game your name will become red or green based on your choice)

Ehh, can be hard to code.

I just don't think it's nessecary (the color change)

Unique: Yes

Obviously

Immune: No

A Neutral Killing that isn't night immune?

And your problem with that is?

Abilities: Communicate with one player at night to decide whether or not to kill someone if that person hires you (You can not kill the person you communicate with that night) you communicate with someone by clicking the box next to their name.

'''So a tag role. BMG doesn't allow, and we have some rules for this.'''

tag role? I didn't even know that was a thing...

Attributes: The assassin is a hire-able Neutral who will kill anyone and stay alive or one immune and die(This is repeated in a nightly cycle unless you killed an immune).

That's a description, not an attribute.

well I myself am not sure what to out in the attributes!

Wins with either town or mafia

<p style="font-weight:normal;font-size:16px;">'''So it should be like this: Town, Mafia. This is broken because if they become Mafia, they can't work with a Witch, and either way, they can't win with a Survivor...'''

I think surv is given. But that's a fair point.

<p style="font-weight:normal;font-size:16px;">Investigator: Your target sticks to the shadows. They must be a Survivor, Vampire Hunter, Witch or Assassin.

<p style="font-weight:normal;font-size:16px;">Consigliere: Your target has a target. They must be an Assassin!

<p style="font-weight:normal;font-size:16px;">Sheriff: Your target is a member of the MAFIA!

<p style="font-weight:normal;font-size:16px;">'''Um, an NK shown as Mafia? Even if they side with town?'''

in my original feedback, I suggezted

<p style="font-weight:normal;font-size:16px;"> Mechanics: You must side with town or mafia to win each night you are permitted to contact one person and you and that person will decide whether or not to kill someone else your contact appoints (The assassin's identity will not be revealed to their contact)

<p style="font-weight:normal;font-size:16px;">

<p style="font-weight:normal;font-size:16px;"> Conclusion: I wanna add the immune killing to make this role more unique but if you find that to OP I will change it. overall I really like this role and hope it gets put in the game.

<p style="font-weight:normal;font-size:16px;"> '''Uh yeah. Way too OP.'''

Way to OP role that relies on others to join teams. Buddy roles aren't allowed period, so even with changes...

but it isn't a buddy role! You yourself said that! It's a 'tag role''', whatever that means >_>

I declare this role RUBBISH! Eh.