Board Thread:Role Ideas (Neutral)/@comment-31671594-20170331164937/@comment-29253708-20170331182342

Saltypatrixxx wrote: Wrote this up but wikia decided not to post it, so here it is again.

Role: Cultist

Alignment: Neutral (Killing)

Don't think I've ever seen a NK Cultist before

Attributes: Night Immunity, Partial Detection Immunity (On full moon nights)

Abilities: Choose on person every non-full-moon night to induct into your cult. The next night, this person will kill themselves and whoever they visit. If they are jailed, they will themselves and kill the jailor, same with roleblockers. If they do not or cannot visit, they will kill one person who visits them. If they aren't visited, they will kill only themselves. If they visit you, they will kill only themselves.

'''Interesting, kinda like that Spud role someone made a while back. PRESS F IF YOU REMEMBER THE SPUD ROLE'''

If you are jailed or roleblocked on a non-full-moon night, you will induct your jailor or roleblocker. If it is a full moon night, things will proceed as usual.

Hm so opposite of the WW

When inducted, a player's role, goal, and alignment will stay the same, and they will not know they have been inducted, but the next night they will kill whoever they visit, along with themselves.

So, yeah. That's pretty much it. I think this would be good since it kills by proxy like the GF does, making it immune to LOs, BGs, and all the rest, but it has less control over who it kills, and the way it kills is tough to do since the game tends to be pretty unpredictable.

'''Well hopefully it will be killed by BG's/Veterans and seen by LO's when it visits to convert a person ._. Or else this will be rejected. (Hardcounters those role)'''

Anyway, thanks. I like this idea! Definitely one of the more unique Cultist roles I've seen.

This role is ACCEPTED!