Board Thread:Role Ideas (Neutral)/@comment-30255850-20171015211902/@comment-28112409-20171024082219

Polypies73 wrote: I see you fancy addfire vertroyer(I’m definitely completely ignoring what jally said about you not intereseted in love). Please don’t kill me and my family, I take back what I said. You better start locking those doors.

I'm actually gonna properly review the role, hopefully Cat sees this and didn't give up on feedback amidst the argument.

Everyone has said this before me, and the goal is what makes this just another Surv. An NB that needs to survive is already there and serves that purpose well enough with the 4 vests, adding another NB of the same goal would kind of be obsolete, wouldn't add much to the game.

The first step you can go with for fixing this is changing the goal to something new while still letting the role maintain the ability to select whichever faction he wants to win with, or just have the possiblity of being with any faction like GA.

Obviously, this is not anywhere near a good suggestion after thinking about it, but why don't you make the goal something like this: Witness a murder, then choose to join or go against the murderer. Live long enough to see the murderer's faction lose/win depending on what you choose.

You are given the name of the murderer when you see him do it, so why not use it? Regardless of who the murderer is, the choice allows you to join whatever faction you want. If you are against the murderer, you just have to live longer than the murderer's faction does. So if you and your enemy faction both die in the same night, you'd lose. If the enemy faction dies out completely one night, and you live the next day, you'll be notified with a message that you won.

This is not the best suggestion because choosing to win with the murderer is basically turning it into a Surv, but I can't think of anything better.