Board Thread:Debate of The Week/@comment-36558623-20191205010244/@comment-25615841-20191218174702

GamesManiac wrote: Bobijawsome: Pirate is a strategy-driven role. Action can be rationalized and concluded through tendencies' observation.

Faraday: Pirate is a pure luck-based role. All possibilities are equally possible, as there's no stronger reasoning on either choice. it's somewhere in between? the first encounter is purely luck-based. the subsequent encounters will be progressively less luckp-based, but I wouldn't exactly call it strategy since it completely differs from the rest of the game. this is part of the reason i dislike the role.