Board Thread:Role Ideas/@comment-26832255-20160918005125/@comment-28112409-20160919121740

Ulithemuli wrote: The success and effect of this role would depend on the decisions of the other players:


 * 1) Few people attend: This makes it quick to confirm multiple roles.
 * 2) Mostly or only Town: Instant confirm of multiple Townies. Possibly overpowered.
 * 3) Some evils: The evils will have to claim one of the attendee's roles. It is now one word against another - but don't forget Investigators, Sheriffs, Escorts and Jailors who can help with the process. Also seems overpowered.
 * 4) Many evils: Lynch all attendees. GGWP.
 * 5) Many people attend: This makes it more difficult to confirm any specific people, but makes the remaining ones more suspicious.
 * 6) Mostly or only Town: Lynch the rest. GGWP.
 * 7) Few evils: This is the single most balanced outcome of all possible outcomes. It will take some time to determine who of the attendees are evil; it will also be unclear who of the non-attendees is evil.
 * 8) Many evils: This can reveal the types of enemies the Town has to face: Which type of Neutral Evil, which types of Mafia. Reasonably effective. Also, it confirms most of the non-attendees as Town.

All of these sound like plus points, don't they? I find it problematic that you can
 * Confirm multiple Town roles at the same time, giving Town a huge advantage and enabling a whispergame
 * Find multiple evil roles at the same time, which is a free win
 * Reveal randomized Mafia and Neutral Evil roles
 * in a single night, possibly even night one.

Evil roles want to stay hidden while the Town is numerous. The Diplomat can force the entire Town into a reveal scenario where most outcomes are extremely disastrous for all enemies of the Town. I personally consider this overpowered, but I may be exaggerating. You're not exaggerating, iz tru.

Remember that Town has the highest win rate in-game. With the points you mentioned and commented on being possibly OP, this role could tip game balance off.

It needs a good nerf that makes the Diplomat think carefully about when to use his meeting, cuz Werewolves won't be in every single match in addition to the meeting being able to be held on an odd night.