Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-39067078-20191106010349

This is a FOG. For more info, read the page I made about it.

None of these roles can appear in any other gamemode due to extreme inbalance.

Setup -

Town Investigative

Town Investigative

Jailor

Town Protective

Town Protective

Town

Town

Town

Coroner (FOGR)

Mafioso

Consigiliere

Janitor

Scandal (FOGR)

Neutral Evil

Disallowed Roles (FOG Mechanic)

Crusader (Almost acts as a Neutral Chaos with how much death happens)

Godfather (Unfair to Scandal, I can't have attack above powerful as to not kill Neutral Evils but I don't want Godfather immune.

The base idea and feel: Everyone is looking for the Scandal. The Scandal is an identity thief and the Coroner is an investigator of suspicious deaths. The only threat posed is the Mafioso, who does not upgrade to Godfather because there is no TK.

The two town protectives keep you on edge and the scandal has to sneak his way through.

The FOGRoles:

Scandal
'''

=Basic=

Scandal

Summary

A notorious identity theft, taking advantage of a weakened town.

Win Con -

Make 3 kills, and eliminate all TI. =Stats= Alignment -

Neutral Chaos

Attack -

Basic

Defense -

Basic (One Time)

Unique -

Yes

=Gameplay=

Attributes -

You can read the will of cleaned players.

You know the role of cleaned players.

If you make a kill as anyone else other than the Scandal, the victim is not cleaned and they are marked as "Killed by the Scandal"

Mechanics -

At night, choose someone to kill.

Your kills will be cleaned.

On a successful kill, you become that role in every way, and gain the ability to use their ability the next night.

The next night you cannot kill.

--Day--

During the day, you can press the day button to decide if you don't want to change identities.

This keeps your old identity and replicates the will from the cleaned target you are identity thieving as.

You have to eliminate all TI. Make sure to kill oftenly, but the TI will be on to you if you're wrong on how you change.

=Investigative Results= Sheriff -

Suspicious (Innocent as soon as disguised)

Investigator -

Precise -
 * Framer, Vampire, Jester, Hex Master, or Scandal

Your target wants to be someone else. They must be the Scandal!

-Achievements-

I identify as attack helicopter - Disguise as a Mafia, and talk in Mafia Chat.

Don't worry! I won't help you - Execute someone as the Jailor.

.'''

Coroner
'''

=Basic=

NAME

Coroner

Summary

The retired sheriff, in charge of investigating suspicious deaths. =Stats= Alignment -

Town Investigative

Attack -

None

Defense -

None

Unique - Yes

=Gameplay=

Attributes -

You can see the role of the first cleaned target.

Mechanics -

At night, choose someone to trail.

You will find if they have changed attributes.

This includes changing who they talk to or if they have different investigative results than Day 1.

Mafia Deception will bug you off because of how they change people's attributes frequently.

=Investigative Results= Sheriff -

Innocent

Investigator -

Precise -
 * Lookout, Forger, Witch/Coven Leader, or Coroner

Your target investigates the unknown. They must be the Coroner! -Achievements-

Take the job, kid - Find a Sheriff who hasn't had their attributes changed.

Suspicious yet stable - Find a suspicious target who hasn't had their attributes changed. (You will be told this at the end of the game as to not reveal a suspicious target)

.'''  