Board Thread:News and Announcements/@comment-25646419-20181212134658/@comment-28112409-20181217060858

TheRoyalOwl wrote: That is not my point. My point is that you can't add something to ranked and expect it to work everywhere else.

And yes there is a lot of RNG, but you can't put some rubbish role that was nerfed because it was op in ranked into all any. It like how they never change ret. Its op in ranked but mostly useless anywhere else. So nerfing it throws off the scale between competition ( ranked ) and playing more for fun ( all any ).

Also not playing ranked isn't a much of a sign of ignorance when you play enough of everything else. That's not a very convincing point, seeing how there's 4 commonly used casual game modes and only 1 competitive mode (not counting Ranked Practice since the rolelist is identical). You can't say ret is mostly useless everywhere else because Classic and any properly built rolelist in Custom says otherwise. This only really applies to All Any, and we already know All Any is the wild card game mode. Balance is irrelevant in All Any, because once again lo and behold, RNGesus still has the wheel and balance can be damned for thinking anyone playing All Any would ever care.

You're refering to All Any as if it's a game mode that should be taken with a degree of seriousness, which doesn't make sense. All Any has 0 priority for balance, people don't play it because the roles in Ranked that are OP are useless here and vice versa, they play it because it's a unique game mode that breaks all the rules of balance and lets you have fun with whatever. When you play All Any, you are signing up for a mode where anything could happen no matter how glorious or underwhelming it is. The fact that it's a casual game mode allows you to leave it earlier than usual as well, and no one would care because it's All Any, a casual game mode where no one cares about anything and you can go nuts with the rolelist. If they did care, they'd be going for other game modes that have some form of structure to them.

The roles that are boring in one casual/competitive game mode do not need to be adjusted for every single competitive and casual game mode to be both fun and somewhat useful, not only is that impossible but it's also unnecessary. If Town roles feel insignificant in All Any, there's still Custom, Dracula's Palace and Classic. If you can't find anything with Vampires, you can go Custom or Dracula's Palace. If you don't want to see Vampires ever standing a chance, there's Custom, Classic and All Any. Every role can have this applied to them, so considering the one casual game mode for the balance/fun of a role is the polar opposite of ideal for the game.

In fact, Custom is the game mode that allows for any specific role list the community desires to be possible. Any role can be made useless or useful in this mode, and it can have somewhat of a direction instead of being controlled completely by RNG. All roles can be made good if they're in the right rolelist. A prime example is having WW in a Custom rolelist that doesn't have 4 mafia and 9 townies, pitting him up in a 13v1. WW sucks so hard in competitive in terms of win rate, but that's not the WW's purpose in Ranked. Regardless, WW can still be enjoyed in a casual game mode, the power of the role and the multikill potential makes him enjoyable in it. If you want to play a game where WW serves balance, you do Ranked. If you want to play WW for fun, you go Custom or All Any, it's as simple as that.

Ranked should be considered first and foremost because it's the only competitive mode while there's 4 casual game modes each allowing the various roles to be as useful as a player wants them to be, they are capable of selecting the game mode they want to play for whatever purpose they wish and they are capable of leaving earlier than waiting all the way till the end of the game and saving themselves time to play more of the game mode since it's casual.

Not playing Ranked is a sign of ignorance in terms of balance still, because none of the other 4 casual game modes show you the proper state of game balance.

Classic only has a limited number of roles with only 1 RT and 1 TK to shake things up. The roles are mostly identified and about half of the other roles the game has to offer will never be seen in this game mode. There's like barely any room for claimspace. The purpose of this game mode, is to be simplistic and the main attraction for any newbies who are still getting a grasp of the game's basic mechanics and commonly seen roles.

Custom does not have a solid, single template to check for how balanced a role is in a rolelist. There's a wide variety of possible rolelists, and none of them consider balance as much as the Ranked rolelist does because they're community made and community directed, there's no elo to consider or care about, and everyone is able to leave whenever they die and no one would really care since it's a casual game mode. Custom's swinginess in rolelists does not make it even a decent game mode to check for how balanced a role is.

All Any, I'm not repeating myself. Anyone who argues for balance based on All Any is braindead.

Dracula's Palace revolves around the Vampire role, which is NC. NCs don't need much of a purpose in game balancing, they just need to be balanced enough to not be overpowered and that's it. Every NC role in-game abides by this rule, they're purely for casual gameplay and purposes. Since NCs are never to be seen in Ranked until a rolelist change that does include them, a game mode that revolves around an NC and has a lot of specific and identified roles in the list does not give any real insight on what game balance is looking like.

So no, there's no justified reason for you moaning about Sheriff and the Arso buff.