Talk:Roles/@comment-122.56.205.249-20150613152429

Role: Armorer

Alignment: Town(Support)

Abilities: Can visit a place at night unlimited times. You also get the secondary option of taking weapons with you, which can be used up to 3 times. If a Townsfolk were to die that night by visiting the same place you visited, you save them. If you have weapons on you, you kill whoever attacked the townsfolk or yourself while visiting that place. If you save a Townsfolk or get attacked at the place without weapons, you die.

Other Notes: Despite carrying weapons or not - if it is a full moon and you visit a werewolf, both you and any visiting townsfolk will die. If you do carry weapons, the werewolf is also killed. The Armorer can use weapons if he is not travelling anywhere. This will cause any attackers who ignore Night Immunity to get shot also - but does not work on those who do can not kill Night Immune targets.

Attributes: Has night immunity - this is due to him living in his armory.

Sheriff: Your target is not suspicious.

Investigator: Your target is a protector. Is either Bodyguard, Jailor, Lookout, or Armorer.

Consigliere: Your target is heavily armed. He must be an Armorer.

Background Note: Is the more offensive version of a Bodyguard. More vulnerable to attacks if he wanders to another house. Is immune at night if he chooses not to visit a house. Can still be targetted by those who ignore Night Immunity.

Made by LAStorm, what do you think?