Board Thread:News and Announcements/@comment-32061730-20170520213807

Hey everyone! Game developer Achilles announced new balancing changes expected for 1.6! Achilles also said to expect the update around the date of June 6th! Here are the notes:

"As most of you have heard by now we have a large expansion coming soon called The Coven! While the roles in this expansion will not be in the base version of Town of Salem there are many balance changes that will be coming to both versions.

 Attack and Defense System To help players better understand what attacks will kill which roles we have added a coded system to explain attacks and defense attributes. More info here  http://www.blankmediagames.com/keywords/

 Amnesiac Amnesiac can now remember unique roles!

Dev Notes: Many of the new roles added to the Coven are very powerful and unique. We felt that with the Amnesiac was left in a bad spot without being able to remember unique roles so we changed this. There still can only be 1 alive unique role in the game however. If multiple Amnesiacs try to remember the same unique role 1 of them will be chosen at random and the others will fail to remember. In the event of a Retributionist resurrecting a unique role and an Amnesiac remembering that unique role in the same night, the Retributionist will always take priority.

 Arsonist Arsonist ignite is considered a passive attack, not a visiting attack (dousing is still a visit). This means an Arsonist ignite will now kill a jailed target.

 Jailing Jailing will now make all targeting fail against the jailed target.

Dev Notes: We felt that jailing was too one sided against harmful abilities but did not punish beneficial abilities. Since all targeting will now fail against a jailed target this means Sheriffs, Investigators, Lookouts, etc can not use their abilities on a jailed target. After all the lore is that the person is not at their house and is in the Jailors jail cell! We feel this will make Jailing a little more punishing to the Town.

 Witch The Witch will grow into the Coven Leader in the expansion. We want the Witch in classic Salem to have a similar feel to the Coven Leader so we have removed the ability for the Witch to see the roles of her victims. We have instead given the Witch a special magical protection barrier that will give basic defense against the first attack directed at her.

 Doctor Doctor heal no longer prevents Vampire conversion

 Jester <span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Jester haunt is a passive attack and not a visit. Additionally haunt is not effected by Transportation.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Dev Notes: This is how the ability has mostly been implemented from the beginning. The biggest change to this is that Lookout will not see a Jester haunting their target. We simply wanted to make it clear that since the haunt is a passive ability it can be used on jailed targets (as it always has been) and that it will not trigger BG, Crusader, Ambusher or Traps.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;text-decoration-line:underline;"> Medium <span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Fixed a bug that caused Lookouts to see a dead Medium seance as a visit.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:bold;"> Self Targeting Abilities <span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Code change to prevent special abilities triggered by targeting yourself (ignite, vests, self heal, etc) from interacting with roles that can change your target.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">Dev Notes: Roles such as Witch or Transporter forcing a Doctor to use their self heal or forcing an Arsonist to ignite were a result of how the self targeting logic was implemented and we have now fixed that. This also means roles such as Lookout and Tracker will not see these roles as "visiting themselves" when they use their special abilities.

<span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;text-decoration-line:underline;"> Death Notes <span style="color:rgb(51,51,51);font-family:"LucidaGrande","TrebuchetMS",Verdana,Helvetica,Arial,sans-serif;font-weight:normal;">We have removed all death notes from Town roles. We felt that death notes on Town roles were a powerful tool for Veterans and Jailors to confirm their role so we have removed this ability. Additionally lore wise it seemed weird for Town to leave death notes."

I, personally, am excited. What do you guys think?<ac_metadata title="New Balancing Changes for 1.6!"> </ac_metadata>