Board Thread:Role Ideas/@comment-30105631-20161002104834/@comment-30105631-20161002211927

Dongarinos wrote: Hmmm.... Let me see here... This might work. It's alright. 1.)  Here's what I think. This gives mafia a HUGE boost killing off two targets that aren't needed. So maybe what you could do instead is that if the mafia doesn't kill anyone that night, THEN you blow them up, so that way it's balanced. Unless the idea is to give mafia that huge boost.

'''As said before, you don't decide when to kill implanted targets. Even if you put a bomb in someone, you aren't the one that blows them up. They only go boom if the mafia as a whole decides to kill them - this prevents it from becoming way too overpowered. Besides, this mechanic is still just like the werewolf. You may highlight the one or two times where the mafia gets five people in one night, but realistically that would be very rare, and that's not even taking into account the chance of actually getting the Implanter on your team.'''

2.) The fact that everyone that visits their target also gives it a huge boost it doesn't need. So maybe just like a jailor, you could only do it once or three times (I just read that you can do it twice). If anything, three times would be more useful.

'''That's kind of the point though. As said before, more often than not that effect will be useless, but when it does work it will be amazing and very helpful to the mafia. Besides, it is still possible to commit suicide by implanting. If you torture someone already implanted on the same night he is detonated - you die. If the mafia sends a framer or a forger the same day they detonate the bomb - the framer/forger die. Two uses seems fair to me, but if you think three then that's alright.'''

3.) You should not be able to implant anybody until that implanted target dies. Along with that, what happens if you implement the jailor.

'''I absolutely agree with this. I don't believe that the implanter should be able to implant any targets until the explosive one dies, but that just makes it more strategic - for example, implant someone at the very beginning, plant suspicious roots and begin to build them up as the bad guy, and then late game everyone will visit them for suspicious activity and the mafia can just go BOOM.'''

'''Also, yes, you should be able to implant the jailor. If the jailor IS implanted then he and his prisoner die, as well as anyone who visits him.'''

4.) What do you mean by 'collective target?' 

As stated before:

Implanter has implanted XXRANDOMNAMEXX

Godfather has decided to kill XXRANDOMNAMEXX

Mafioso has voted to kill XXRANDOMNAMEXX

XXRANDOMNAMEXX = Collective Target