Board Thread:Role Ideas (Neutral)/@comment-27910165-20161208210744

Alignment: Neutral (Evil)

Abilites: Choose one person a night to deflect everything away from them.

Attributes:

-Deflects non-attacks back to the visitor that visited. (ex: Janitor visits your target, your target will not be clean, wasting one of the janitor's cleans; Investigator visits your target, they will get results for their own role. Arsonist douses your target, they douse themselves.)

Goal: Live to see the town lose the game.

Immunities:

-Deflecting.

Investigative Results:

-Sheriff: Not suspicious.

-Investigator: Your target is skilled at distracting others. They could be an Escort, Transporter, Consort, or Deflector.

-Consigliere: Your target protects people with his deflection abilities. They must be a Deflector!

Extra info:

-Doctor will heal themselves if deflected. This will consume their self heal. They will NOT heal themselves if they have no self heal left. Same with BodyGaurd.

-You will know what role you deflected, but not who you deflected. (ex: You have deflected a Witch, you have deflected a Sheriff, etc.)

-Nothing will happen to killing roles.

Wins with:

<p style="font-weight:normal;font-size:14px;">-Mafia

<p style="font-weight:normal;font-size:14px;">-Serial Killer

<p style="font-weight:normal;font-size:14px;">-Arsonist

<p style="font-weight:normal;font-size:14px;">-Werewolf

<p style="font-weight:normal;font-size:14px;">-Witches

<p style="font-weight:normal;font-size:14px;">-Deflectors

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;font-size:14px;">Tell me if you want any more information. <ac_metadata title="Role Idea: Deflector (Revised and moved from the Town thread)"> </ac_metadata>