Board Thread:Role Ideas (Neutral)/@comment-30105631-20170930081146/@comment-29253708-20170930154545

Alrighty, I am here :P

FirePyre wrote: If it's in a word, or if it's in a book

You can't get rid of the Babadook

Alignment: Neutral Chaos

Ability: The Babadook haunts anyone who learns his identity. This happens one of three ways:

1. If any role with investigative capability visits the Babadook and receives his results, then they are haunted. These roles are:

The Sheriff, the Investigator, the Consigliere, the Witch, the Coven Leader,

Kinda wanna say this hardcounters, but it's more of a softcounter, so it's fine.

2. The Babadook can send his poem book to someone. If that person stays home with the book in their possesion for any reason, IE being role-blocked or transported with your target, then they will read the book. Reading the book will cause the Babadook to haunt you. If you visit someone and you haven't read the book, you will pass the book to them. You will not know if you have received the book, but you will know when you have read it. I actually love this.

3. Once you have discovered the existence of the Babadook, you are permanently blackmailed unless you choose someone at day to whisper the knowledge of the Babadook too. Doing this will mean that they have learnt of the Babadook. You will still be haunted, but you will no longer be perma blackmailed.


 * My only question of this is: How will the game know that the person was whispering about the Babadook specifically? Couldn't they just whisper and say pretty much anything? If you had a filter (like you had to say one specific thing in order to not be blackmailed), then this would take quite a lot of coding...

4. If you die, all people that have possessed the book but did not read it will be haunted. This can exceed the cap on maximum possible haunted people. After this, no one new may be haunted, as you are dead.

Love it

Mechanics: Each night, the Babadook can give a new book to someone new, although that book may still be passed off as with the older one. Alternately, he can frighten any of his haunted victims. The Babadook's goal is to frighten at least three of his victims twice. The Babadook can frighten a victim once, which role-blocks them, and if he frightens them a second time they kill themself. If the Babadook dies, he can still frighten people and work towards attaining his goal, but it is not possible for anyone new to be haunted.

Unsure of this

'''You are aware if you have been haunted. You are not aware of possessing the book unless you read the book. Any role that stays home, even if it has an ability that it would use at home IE the veteran, will read the book if it is in their possession.'''

Attributes:

-The Babadook is unique.

-The Babadook has basic defense.

-The Babadook is role-block immune.

-The Babadook is control immune.

-The Babadook can only haunt five people at any given time, unless they have previously possessed the book and the Babadook has died.

Investigative results:

Sheriff: Your target is the Babadook! Now that you know who they are, they will haunt you till your dying day.

Investigator: Your target is the Babadook! Now that you know who they are, they will haunt you till your dying day.

Consigliere: Your target is the Babadook! Now that you know who they are, they will haunt you till your dying day.

Goal: Frighten 3 people to death

Notes:

-If someone with possession of the book visits the Babadook, the book is returned to the Babadook's possession. You cannot read the book as the Babadook.

-If the Framer frames the Babadook, it has no effect on the Investigation results received.

Meaning he is frame immune, if I'm reading that right?

-The Babadook's ability to frighten people to death, similarly to a Jester's guilt, is an unstoppable attack that can only be blocked by a Pestilence's defense. I actually love this idea. It's a sort of Arsonist/Bomber thing that is actually fairly balanced and creative.


 * My only big question is on the blackmailing. Having them be able to whisper is not really effective, because it's not like someone would just decide to stay blackmailed. If they could whisper anything, they just say "Hey" and boom cured. If they had to whisper a certain phrase such as "There's a Babadook." then 1) some players might misspell it and fail a lot, and 2) it would take a huge block of coding just to have the filter for it to not work if they say something else.

After saying that, I don't really know how to solve it. Everything else I love about this role, but that's kind of the deciding factor on whether or not this is accepted.

'''If a discussion could open up on the blackmailing bit, that would be great. Refer to bulleted paragraph(s) in this post.'''