Board Thread:Role Ideas (Rework)/@comment-38774872-20190512190816

=The Survivor Problem:= It is a largely inactive role that relies on the favor of the majority role (usually Town). The Vigilante, Jailor, etc. have no real issue in killing Survivors, as it's a common enough claim for evils. Unless you're playing All Any, you are at the whim of killing roles and majority, and whether you win is largely out of your control. =Major Rework:= Survivor now has a day action to talk to a living player at night. This is very similar to the Jailor's day action, except the target is not roleblocked, granted any defense, or able to be executed. During this, the Survivor remains anonymous; however, the Survivor has a button next to their name that they can click to reveal their identity to the target.

The Survivor revealed that they are 'Deodat Lawson. '

If this day action is taken, the Survivor cannot use a bulletproof vest. Additionally, they now only have 3 vests instead of 4.

=Edge Cases and Fine Details:= The Survivor is considered to visit their target. LOs on the target will see such.

A Survivor visiting a Veteran who alerts that night will not be killed.

If the target is visited by a Werewolf during the full moon, the Survivor will be killed.

Visiting a Jailor who jails that night or a person who is jailed will fail.

If the Survivor is jailed, they will not talk to their target.

These could be subject to change in order for the role to make more sense.

Visiting a Survivor who also visits that night will fail.

=Benefits of This Rework:= Survivors retain the ability to work with many factions.

Survivors are now more active in the game.

Being a useful tool for many factions, Survivors are less likely to be killed. 