User blog:GhostyFlareEruption/(Roleplay) Heroes of Salem

Sturtie
"The mafia will spill blood once more." the Godfather said on the stool at the noose. "In 100 years will we return and slay every single person who won't submit."

"Enough." the Mayor said. "May god have mercy on your soul, Nikolai."

The Mayor kicked the stool, and watched as the Godfather struggles for air. The only thing left was the Godfather's will.

Will:  In 100 years will we return and slay every single person who won't submit.

100 Years Later

You have moved in the Town of Salem. There has been rumored about a notorious crime force roaming around the town.

"MURDER!" Someone shouted.

You and a few other people run to the shout. You see someone dead on the floor. He has a gunshot to the head.

"So the will was true?" Someone asked.

This town isn't safe anymore

What's this about
It's sort of like Town of Salem, but you actually get to move around and stuff. Of course, everyone's favorite alignments, Town, Mafia, and Neutrals are here.

Phases
Free Roam - Do whatever you want (except do anything bad)

Discussion - Talk with everyone

Voting - Vote on who should be lynched

Night - Use your night powers, as crimes are easier to do in this phase

Free Roam
The free roam phase is where you get to walk around the map freely. You cannot kill, kidnap, or do anything else bad. You can feel free to talk to people or something else. After some time, a discussion phase will happen. Please not that everyone is forbidden to talk in discussions (I had some pig on the main thread do this)

Discussion
The discussion phase is where everyone is forced into the town center and have a talk with one another. You are NOT allowed to leave the town center. After some time, a voting phase will happen

Voting
The voting phase is where everyone votes for who should go on stand. More than half the town must vote someone in order for them to be on stand. The voted person will have time to speak and defend themselves. Then, the town votes on their fate. If guilty, they are lynched and their role is revealed (and their will) and the Night phase begins. If innocent, the person gets off stand and everyone continues voting. If no one is voted for lynch once enough time passes, it will be Night.

Night
The night phase is where you get to do your night powers. Everyone is put back in their houses. You can roam around in this phase. Not everyone is active at night, so you can do what you want.

Everyone may do one direct assassination, but the mafia may only do one direct assassination. Arsonist's douse and ignition counts as one.

Spy
CIA Training - Each night phase, you will listen to the Mafia's radio and know who they just visited

Secrets in the shadows - Each free time, you will hear everyone's conversations.

Goal: Lynch every criminal and evildoer

Sheriff
Enforce the Law - Each night phase, you may visit someone's house and investigate around. You will know if they are part of the Mafia, or a Serial Killer (or a Coven member without Necronomicon or Wereolf on full moon nights) or not.

Wild West - You start the game with a Flintlock and Musket Ball

Goal: Lynch every criminal and evildoer

Investigator
Detective Work - Each night phase, you may visit someone's house and investigate around. You will gain three possible roles of what they could be

Goal: Lynch every criminal and evildoer

Investigator Role List:
Sheriff, Executioner, or Werewolf - ​Your target is waiting for the perfect moment to strike

Spy, Blackmailer, or Jailor ​- Your target knows your darkest secrets

Investigator, Consigliere, or Mayor ​- Your target has sensitive information to reveal

Lookout, Forger, or Amnesiac ​- Your target sticks to the shadows

Vigilante, Veteran, or Mafioso - ​Your target owns weapons

Doctor, Disguiser, or Serial Killer ​- Your target is covered in blood

Survivor, Witch, or Vampire Hunter - ​Your target keeps to themselves

Medium, Janitor, or Retributionist - ​Your target works with dead bodies.

Escort, Consort, or Civilian - Your target doesn't seem to do difficult tasks.

Bodyguard, Godfather, or Arsonist (or doused) ​- Your target is not afraid to get their hands dirty

Framer, Vampire, or Jester (or framed) ​- Your target may not be what they seem.

Coven Expansion Results

 * Vigilante, Veteran, Mafioso, or Pirate - Your target owns a firearm.
 * Investigator , Consigliere, Mayor, or Psychic - Your target has sensitive information to reveal.
 * Lookout, Forger, Amnesiac, or Coven Leader - Your target sticks to the shadows.
 * Escort, Transporter, Consort, or Hypnotist - Your target is skilled at disrupting others.
 * <span style="color:rgb(69,191,0);">Trapper, <span style="color:rgb(221,0,0);">Ambusher, <span style="color:rgb(191,95,255);">Medusa, or <span style="color:rgb(191,95,255);">Poisoner - Your target lies in wait.
 * <span style="color:rgb(69,191,0);">Bodyguard, <span style="color:rgb(221,0,0);">Godfather, <span style="color:rgb(238,118,0);">Arsonist, or <span style="color:rgb(191,95,255);">Potion Master (or doused) - Your target is not afraid to kill.
 * <span style="color:rgb(69,191,0);">Spy, <span style="color:rgb(221,0,0);">Blackmailer, <span style="color:rgb(69,191,0);">Jailor, or Guardian Angel - Your target knows your darkest secrets.
 * <span style="color:rgb(69,191,0);">Doctor, <span style="color:rgb(221,0,0);">Disguiser, <span style="color:rgb(0,0,128);">Serial Killer, or <span style="color:rgb(69,191,0);">Crusader - Your target is covered in blood.
 * <span style="color:rgb(200,200,0);">Survivor, <span style="color:rgb(69,191,0);">Vampire Hunter, <span style="color:rgb(191,95,255);">Witch, or <span style="color:rgb(69,191,0);">Tracker - Your target keeps to themselves.
 * <span style="color:rgb(221,0,0);">Framer, <span style="color:rgb(123,136,103);">Vampire, <span style="color:rgb(244,159,208);">Jester, or Plaguebearer/Pestilence - Your target may not be what they seem.
 * <span style="color:rgb(69,191,0);">Sheriff, <span style="color:rgb(172,172,172);">Executioner, <span style="color:rgb(116,74,38);">Werewolf, or <span style="color:rgb(191,95,255);">Hex Master - Your target seeks justice for what was done to them.
 * <span style="color:rgb(69,191,0);">Medium, <span style="color:rgb(221,0,0);">Janitor, <span style="color:rgb(69,191,0);">Retributionist, or <span style="color:rgb(191,95,255);">Necromancer - Your target works with dead bodies.

Lookout
Watching You - Each night phase, you may visit someone's house and place a hidden tripwire trap. This trap will show you who went to this person's house.

Goal: Lynch every criminal and evildoer

Bodyguard
I'll save you - Each night phase, you may select someone. If you are near that person and they are about to get attacked, you will take the hit and retaliate.

Backup Plan - You start with a loaded Six Shooter and Bulletproof Vest. The bulletproof vest can be equiptted for one night and you will gain Basic defense.

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer <h4 style="font-weight:normal;">Doctor Medic - Each night phase, you will have a doctor bag. This bag can be used to save someone's life. You can use on yourself once.

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer

Jailor (Unique Role)
Detained - Each day, you may choose someone to detain. That person will be tossed in a hidden cell in your house. At night, you both will communicate in the cell for the rest of the night. Your prisoner is safe from any attacks and can't perform their nighttime abilities.

Judge, Jury, and Executioner - You may choose to execute your target (using a Unstoppable attack). You have three executions. You can not kill on the first night and you will lose them if you execute a townie

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer <h4 style="font-weight:normal;">Veteran (Unique Role) Marine - You have a shotgun with four slugs

Can't forget - Three times, you may go on alert. On alert, you have Basic and will shoot anyone who visits you. However, you can not leave your house on alert

Mucho Strength - Your attack power is Powerful

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer

Vigilante
Militia - You have a revolver with three bullets

Quickshot - You will have the first strike if you shoot someone.

Overbearing Guilt - If you kill a townie, you will commit suicide the next night.

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer

Vampire Hunter (only exist if there are vampires)
On Guard - You have a wooden stake and a bag full of garlic

Discovery - Each night phase, you may visit someone's house and investigate around. You will know if they are a vampire or not.

Studying hard - Each night phase, you will listen to the Vampire's radio.

Back Attack - If a vampire attempts to bite you, you will counter the attack.

Back in the Army - Once all the vampires die, you will become a vigilante with one bullet

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer

Civilian
Good ol' Townie - You have no defining attributes or abilities

Goal: Lynch every criminal and evildoer

Mayor (Unique Role)
Powers - Each discussion and voting phase, you may reveal yourself as mayor. Your vote will count as three. However, the doctor can not heal you

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer <h4 style="font-weight:normal;">Medium Crystal Ball - You have permission to read and talk on the Dead Chat at night.

Coming Back - If you are dead, you may choose one person during the day. You will now open up a communication with that person. If they are Mafia or Vampires (or Coven), what they say will be relayed to both the radio and you.

Goal: Lynch every criminal and evildoer

Retributionist
Second Chance - Once, you may choose a dead townie to revive. They will be brought back to life.

Goal: Lynch every criminal and evildoer

Escort
<p dir="ltr" style="font-weight:normal;margin-top:1em;margin-bottom:1em;"> Too Dazzling - Each day, you may select someone. That person will be unable to use their night abilities and will be forced to stay at home (note that they will not be able to get the notification unless they attempt to use their ability or they attempt to leave home).

<p style="font-weight:normal;">Goal: Lynch every criminal and evildoer

Godfather (Unique Role)
<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Knowing the Family - The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Taking Charge - You have a Ruger and a .44 Clip

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Do my bidding - If there is a Mafioso, select someone. That person will be forced to be targeted by the Mafioso.

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Mastermind's tricks - You will appear Not Suspicious to the Sheriff

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Vest on - You have Basic defense.

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Goal: Kill anyone who will not submit to the Mafia <h4 dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Mafioso (Unique Role) <p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Knowing the Family - The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Taking Charge - You have a Ruger and a .44 Clip

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Following your footsteps - ​If the Godfather dies, you become the next Godfather

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Goal: Kill anyone who will not submit to the Mafia <h3 dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​​Mafia (Deception)

​Disguiser
Knowing the Family ​- The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

​​Mask on - ​Each night, you may visit someone's house. You will disguise yourself as their role using some junk items they may have. The Investigator will see your results as who you disguised as and upon death that night or execution next morning, you will look like the role of whom you disguised as

​Goal: Kill anyone who will not submit to the Mafia

​Framer
​Knowing the Family - ​The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

'''I was Framed! '''​- Each night, you may visit someone's house. You will manipulate information at that house, making the Sheriff think that person is Mafia or that person is Framer, Vampire, or Jester to the Investigator. That isn't to say if you're too slow, they will get the right results.

​Goal: Kill anyone who will not submit to the Mafia

​Janitor
​Knowing the Family - ​'​The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio.

Wiped - ​You have three cleans. You can use a clean on a dead person during the night each night. That person's role and will won't be shown to the town and only you will know.

​Goal: Kill anyone who will not submit to the Mafia

​Forger
<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Knowing the Family - The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Switch ​- You have three forgers. You can use a forge on a dead person during the night each night. You will now be able to rewrite their last will.

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Goal: Kill anyone who will not submit to the Mafia <h3 dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Mafia (Support)

Consigliere
<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Knowing the Family - The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Ex-Detective - ​Each night, you may visit someone's house and investigate around. You will know the exact role of your target.

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Goal: Kill anyone who will not submit to the Mafia <h4 dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Blackmailer <p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Knowing the Family - The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Hush - ​Each night, you may visit someone's house. That person will be sent a mysterious letter that will force them to be quiet for Discussion and Voting. The blackmailed target can still vote.

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Secrets in the shadows - Each free time, you will hear everyone's conversations.

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​Goal: Kill anyone who will not submit to the Mafia <h4 dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">Consort Knowing the Family  - The other members of the Mafia are (players and roles). You all may communicate at night at any time on a radio

Too Dazzling - Each day, you may select someone. That person will be unable to use their night abilities and will be forced to stay at home (note that they will not be able to get the notification unless they attempt to use their ability or they attempt to leave home).

​Goal: Kill anyone who will not submit to the Mafia

<h3 dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;">​​Neutral (Benign)

​Amnesiac
​Finding out who I am ​- Each night, you may visit the graveyard and look at all the dead people. You may choose to remember as a role, then it will be announced that an Amnesiac remembered they were a (your role you selected). However, you can not remember as cleaned role.

Goal: Remember who you are and complete those role's objectives

​Survivor
​Wartime strive ​- Each night, you may put on a bulletproof vest. You are given Basic defense. However, you can only use the vest four times.

​Goal: Survive until the end of the game.

​Witch
Controlled ​- Each night, you may control someone. That person will know they are being controlled and you can do whatever you want with them.

It's Magic - You have a magical barrier that will give you a Basic defense until someone attacks then. Then, your defense is now back at None.

Beauty is a beast - You are immune to role blocks

​Goal: Survive to see the Town lose

​Executioner
Want you hanged ​- Your target is (player that is a town role except Mayor and Jailor). You must get them lynched. If they die at night, you will become Jester

​Little toy for my friend - ​You start with a iron battle axe

Vest On - You have Basic defense

​Goal: Get your target lynched at all costs

​​Jester
​One more trick - ​If you are hung, you may select someone to kill. That person will be attacked by a Powerful attack.

​Goal: Get yourself lynched by any means nessesary

​Serial Killer
Psychopath ​- You start with a kitchen knife

Vest On -  You have Basic defense. ​Goal: Kill anyone who would oppose you

​Arsonist
Burn, burn, burn ​- Each night, you may douse someone or ignite your doused targets. A douse and ignition will take a direct assassination. Your ignition deals Powerful damage.

Vest On - You have Basic defense.

​Goal: Live to see everyone burn

Werewolf (Unique Role)
​Awooooooo - ​Each two nights, you will transform in a savage werewolf. Your smelling sense has improved, helping you track someone.

Vest On -  You have Basic defense.

​Goal: Maul anyone who would oppose you

​Vampire
​Among the undead - ​Each night, you may bite someone. If they are Mafia, they will die. If they are Town, they will be converted and you will have to wait a night before you can bite again. If there are two or more, everyone votes on who should be bit next (the Youngest Vampire is the deciding vote to a tie). The youngest Vampire will be forced to bite them.

Goal: Convert anyone who would oppose you. Coven Expansion Roles

Hex Master
Knowing the Outcasts - The other Coven members are (players and roles). You may communicate at any time during the night

Necronomicon - On the fourth night, the Necronomicon will rise. If a Coven Leader is present, they will get it first. If not, a random Coven member gets it. If whoever has Necronomicon dies, it is passed to another player

Hex with a flex - Each night, you may visit a player and hex them. They will not know they are hexed. If all non-Coven roles are hexed, the hexed players will be attacked by an Unstoppable attack. If you have Necronomicon, you no longer need to visit players in order to hex them

Goal: Kill anyone who will not submit to Coven.

Poisoner
<p style="font-weight:normal;">Knowing the Outcasts - The other Coven members are (players and roles). You may communicate at any time during the night

<p style="font-weight:normal;">Necronomicon - On the fourth night, the Necronomicon will rise. If a Coven Leader is present, they will get it first. If not, a random Coven member gets it. If whoever has Necronomicon dies, it is passed to another player

Not bad right now, lethal then - Each night, you may poison a player. This player will then die from poison the next night. Players will know they have been poisoned. However, healing will cure poison and the only way for healing to not work is if you have Necronomicon

<p style="font-weight:normal;">Goal: Kill anyone who will not submit to Coven. <h4 style="font-weight:normal;">Medusa <p style="font-weight:normal;">Knowing the Outcasts - The other Coven members are (players and roles). You may communicate at any time during the night

<p style="font-weight:normal;">Necronomicon - On the fourth night, the Necronomicon will rise. If a Coven Leader is present, they will get it first. If not, a random Coven member gets it. If whoever has Necronomicon dies, it is passed to another player

<p style="font-weight:normal;">A hideous creature - Each night, you may activate gaze and turn all visitors to stone and attack them with a Powerful attack. Their last will and role will not be shown. However, you don't know about their role and will and you can only use the gaze twice. Additionally, you are forced to stay home if you use a gaze.

<p style="font-weight:normal;">Goal: Kill anyone who will not submit to Coven. <h4 style="font-weight:normal;">Necromancer <p style="font-weight:normal;">Knowing the Outcasts - The other Coven members are (players and roles). You may communicate at any time during the night

<p style="font-weight:normal;">Necronomicon - On the fourth night, the Necronomicon will rise. If a Coven Leader is present, they will get it first. If not, a random Coven member gets it. If whoever has Necronomicon dies, it is passed to another player

<p style="font-weight:normal;">Reanimate - Each night, you may control a dead corpse to use their ability on a player. Once you control a corpse, they can't be controlled again. If you have Necronomicon, you can repeadedly control the same dead corpses and even if whoever you control can't attack, they will.

<p style="font-weight:normal;">Goal: Kill anyone who will not submit to Coven. <h3 style="font-weight:normal;">Coven Evil

Coven Leader
<p style="font-weight:normal;">Knowing the Outcasts - The other Coven members are (players and roles). You may communicate at any time during the night

<p style="font-weight:normal;">Necronomicon - On the fourth night, the Necronomicon will rise. If a Coven Leader is present, they will get it first. If not, a random Coven member gets it. If whoever has Necronomicon dies, it is passed to another player

<p style="font-weight:normal;">Controlled  ​- Each night, you may control someone. That person will know they are being controlled and you can do whatever you want with them. If you have Necronomicon, you will also deal a Basic attack to who you control and get Basic defense

<p style="font-weight:normal;">Goal: Kill anyone who will not submit to Coven. Knowing the Outcasts  - The other Coven members are (players and roles). You may communicate at any time during the night <p style="font-weight:normal;">Necronomicon - On the fourth night, the Necronomicon will rise. If a Coven Leader is present, they will get it first. If not, a random Coven member gets it. If whoever has Necronomicon dies, it is passed to another player.

<p style="font-weight:normal;">Complete Alchemy - Each night, you may use a heal potion, reveal potion, or attack potion. Each potion has a three night cooldown. The heal potion heals whom you select. The reveal potion shows the role of whom you selected, and the attack potion deals Basic damage to whom you selected. With Necronomicon, your potions no longer need a cooldown

<p style="font-weight:normal;">Goal: Kill anyone who will not submit to Coven.

Tracker
Stalker - Each night, you may select someone and place a tracking device secretly. At the end of the night, you will know who they visited (if they visit themselves, do nothing, or are a Jailor, you will see that they visited no one)

Goal: Lynch every criminal and evildoer

Psychic
All seeing eye - On non-full moon nights, you will recieve a vision of three players. One of the three players are evil. On full moon nights, you will recieve a vision of two players. One of the two are good

Goal: Lynch every criminal and evildoer

<p dir="ltr" style="line-height:1.38;margin-top:6pt;margin-bottom:8pt;"> MORE INFO SOON