Board Thread:Role Ideas (Town)/@comment-39067078-20191023003006/@comment-44236982-20191026003632

'''Before anyone tries to shove a knife down my throat: I have not been around long enough for me to understand how many new forums have been out there. I was a moderator once as Dongarinos, but as of now many things in my life have changed and I am not of the best state of mind. Please cut me some slack, as I'm just trying to help and do what I did those years ago.'''

==Basic==

NAME

Coroner

Summary

An investigator who dwaddles in Coven magic as a hobby.

Win Condition - 

 Lynch all Evildoers

'''{Fair enough. I see too many people with town roles try and change this. Thank you for just keeping it the same.}'''

==Stats==

Alignment - 

Town Leader

'''{If I'm understanding correctly, Town Leader is an alignment you came up with. Before I got into any form of critique I wish I kind of knew more about what they would be capable of doing, what roles would have this alignment or any kind of source that would show me your thought process through this. I just don't really know if I have a spot to necessarily work with here. Not saying it's bad! I just don't know anything about it other than that they have an unstoppable attack.}'''

Attack -

Unstoppable''' {H U H. No what- what *is this* why would you do this to me champ. Please god no. You're making the Vigilante cry.}'''

Defense -

None

Unique -

Yes

'''{Good choice. I feel like it could be argued in a similar manner as mayor because of the amount of power that they have.}'''

==Gameplay==

Attributes -

'''{So they basically don't have any. Kinda like LO, Sheriff, whatsohaveyou. I can't really argue for against this in anyway so, yeah. I guess this is fine.}'''

Mechanics -

At night, choose a dead person to demand.

You will revive them, but the person listed as your second target will die that night from an unstoppable attack.

'''{Basically you're giving them the following gimmic then: you're reviving them (retributionist) but at the same time you're killing someone else. To me that doesn't make sense. First of all, think about the role of a "town leader" and what a coroner does in the real world. Their goal is to understand why people die- they don't want MORE people to die in this process. I just don't really understand the choice here, but I'm gonna give it a chance.}'''

This essentially acts as a life transfer, but more temporary.

The following day, they can act as normal.

After that day, they will die and the person that you listed as your second target originally comes back.

''Basically: Choose two targets. First one comes alive, second one dies.''

First one acts as a normal player and the second acts as a normal dead person.

The next night, the first original target dies and the second comes back.

{It is a neat concept and it would be rude to basically say "wow this is such SHIT" because it actually isn't. It's a concept I actually have never seen before but this one comes down to the problem of a couple of things.

1.) This is being given a lot of power if you can do this three times. A retributionist can only do this once when they're even lucky enough to live. Let alone the fact that this is also a process that takes a long time. Even if this is the process throughout one day, you're basically giving the dead person the same power as the medium... if they choose to stay alive in the first place.

'''2.) And what is to happen if this person is a mafia member who can't be brough back? You're basically stating that by bringing back the townie and killing a mafia member they were able to resurrect a town with virtually no consequence of their actions and they can't go back as being dead. I just can't see that working.

3.) What is to happen if the person you just killed chooses to leave the game? You can't just bring them back, and this would mean you're either just now killing two towns people OR you're just bringing someone back- again- with only a small consequence.}'''

You can only do this 3 times.

The day they return, you can instead force them to stay and kill the second target, as to not be worse than jailor.

'''{I do like that you explained this and there are parts of this that I actually do like. First of all, you're giving the player variability and more options kind of like how a werewolf can choose to stay at home or how an arsonist can clean themselves. I do appreciate that. However, this is a problem surrounding implementation. How would all of this actually work in the game?'''}

Notifications -

"You decided to demand [x]."

"You decided to use [y]'s soul to bring [x] back."

[public announcements]

"[x] was brought back from the dead!" "[y] was killed to bring back the dead."

[To targets]

"You were brought back to be interrogated!"

'''"You were killed to bring back someone!" "You will now return back to the dead." "You will return to the living realm."'''

[Public - When the dead go back]

'''"[x] was killed by the Coroner." "[y] was returned by the Coroner!"'''

'''{I appreciate that you go in depth on how this would be implemented into the game. I will say it's a lot of reading and a lot of people aren't willing to deal with that amount of information- especially newcomers. Is there any way to modify the role so that new players would understand what the role can do a little more?}'''

==Investigative Results==

Sheriff -

Innocent

Investigator -

Medium, Janitor, Retributionist, Necromancer, Trapper, or Coroner!

Precise - 

'''Your target is a paranormal investigator. They must be the Coroner!''' {'''All of this is very fitting. I like it.}'''

-Achievements-

Guess I'm Just Better At Your Job - Select both a Retributionist and Investigator as your targets.

Great Decisions - Revive someone, only to have them kill someone else the night they return.

'''My final thoughts in general: It is definitely a very different idea and not like one that I've ever heard before to have someone who can basically juggle roles into question. However, I think the process of having them directly be able to bring them back to life is a tad bit bizarre, especially since I don't see how it would work. I think that you can definitely work with it and if you can find a way to make it implementable while still easy to understand it would definitely be something I'd look at.'''