Board Thread:Role Ideas (Neutral)/@comment-31456016-20180321200051

The Merchant cares for only one thing: Money. He'll help Town or Mafia as long as he gets his gold.

Attack + Defence = Basic

Abilities:

At Nighttime, you may choose a player, then choose an item to sell to them. You have 3 items: The Sword, which raises Attack one level, The Armour, which raises Defence one level, and the Orb, which is role specific.

If the Player buys your item, you recieve a gold bag. However, the Merchant can kill an unco-operative customer, but there is a 1/3 chance they drop a gold bag if they have one and kill a customer.

The Merchant's goal is to receive three gold bags before they die. Once the Merchant has obtained 3 gold bags, even if they die afterwards, they have won.

The Merchant can also sell beyond the grave if they have successfully sold the Medium's role specific item, the Orb of Gravely gold to a Medium,

As usual, feedback is appreciated. 