Board Thread:Role Ideas (Town)/@comment-35195751-20190127232207/@comment-35195751-20190216174559

Abilities: You may choose to rescue someone each night. rescued targets will be saved from harmful effects.

'''LiKe A dOuSE? (yes Zombie)'''

Mechanics:

(Yeah kinda)
 * You may choose one person each night. That target cannot be Poisoned, Doused, Hexed, Cleaned (To balance Janitor vs Forger a bit),  Witched (Witch still learns target's role), Pirated, or converted into a vampire (They can be killed by one though).
 * do i need an explanation as to why this seems why too op?

(Fox pointed out the issue)
 * Your target can still be Blackmailed, Forged, Hypnotised. Stoned, Roleblocked or Transported  (Because too subtle for rescuing/Can't really save from Medusa)
 * roleblocked seems a bit weird to not save from but okay.

(Sorta, the way it would work is they only get RB'd if they get attacked)
 * If Your target is attacked, you will save them. They are unable to perform their night activity and will be saved from death.
 * so...a roleblocking doctor?

Because this is not giving them protection, this will save a person from commiting suicide (Vigilante, Jester Haunt) but will not save them from visiting people who rampage  (Werewolf, Veteran, Medusa, Jugg, Pestilence, Trapped person).

'''NO. why would you want to give jester a hardcounter? why does jester even need a hardcounter?'''

(How is that a hardcounter? Jester still WINS, they just don't kill a person)

(Also this counts as a save, so its 1/3 "Heals" they can perform, just so people don't get too complacent around Jesters)

If someone rampages at your target's house, you will save your target, at the cost of your life (Unless saved otherwise)

Note that if that person had been keeping a will, a rampage might still be rather obvious.


 * You may only save up to 3 people, after that you just save them from debuffs
 * fair enough

(Yeah ok, fixing)
 * If your target is attacked in jail, it will be treated as if you stayed at home and you will get the message "your target was jailed so you went home", keeping your basic defence. (See below)
 * fair enough..but basic defense?

Defence Mechanics: You start with basic defence, when you save someone from an effect (including dying) you lose your defence for that night.

a town role should NEVER EVER have defense.

(Actually you might be right about this, I suppose this could cause some rather nasty drawing, will rework)

If you do not choose to save anyone on any given night or select yourself,  you are immune to the debuffs as if you rescued yourself, and you cannot do the same thing the following night.

'''​​​​​​​so you're FORCED to choose someone? if u dont choose does it choose someone random?'''

(Sorta, you don't self-debuff (so to speak) the following night, but I suppose an afk person could just do nothing) this role seems way, way too OP. First, it has Basic defense until it does its job, then it loses it for ONLY THAT NIGHT. (Well techinally it cannot utilize its defence two nights in a row) Next, it stops basically everything. besides some mafia effects, a coven effect, and a roleblock for some reason. it even stops suicides, but not fucking roleblocks? lol (Honestly I just envisioned the role as a debuff provider originally, then realized that was really UP) Yeah maybe this does need a bit of reworking, thanks for the review

My comments are in parethesis BTW