Board Thread:Role Ideas (Town)/@comment-39530373-20190521003130/@comment-38965982-20190522011657

I still wouldn't suggest keeping this, simply because of the general concept is not good for the game. I cannot stress this enough- no matter how much you tweak this role, the simple fact that it can convert evils into townies willl make it a bad role idea. If all the Mafia are alive night four but the Masons choose to convert one of them, that new Mason will end up revealing his former Mafia teammates as evil, and therefore the Masons would be able to get rid of a whole evil faction by themselves, four out of the six evils in Ranked (this also works on Vampires, except that the faction might not completely die out since Vampires themselves are a conversion role). This makes the role extremely overpowered, and although this situation won't occur that often, the devastating affect it has makes it unbalanced.

The Masons are easily confirmed just by if another person claims Mason with you and if a person gets converted into a Mason on night four, and although you can fake the role easily (assuming other Masons don't call you out as fake), that means you'll be put under suspicion first when no one gets converted night four, and since other evils might also claim Mason with you to seem more confirmed, over time all it does is give away the whole Mafia for one fake role claim. Since Masons turn other roles into Masons instead of just changing factions to Town, that means they can confirm themselves by turning an important, confirmed townie into a Mason, confirming the Masons as town and still letting the converted townie do their night ability.

Like I said, no matter how you fix it, as long as it is a role that turns evils into townies, even just one per game, it should not be put into the game.