Board Thread:Role Ideas (Town)/@comment-2607:FB90:7A5D:E010:79D9:A7FF:741:E819-20190210183046/@comment-50.37.85.112-20190210185141

2607:FB90:7A5D:E010:79D9:A7FF:741:E819 wrote: Name: Arcane Enigma

Alignment: '''Neutral Killing This is the Town board. For Neutral board, click''' here.

Summary: You are a scholar who uses their knowledge for power.

Attack: Choose from 3 attacks each night.

Defense: Basic

Priority: Unsure what this refers to.

Abilities: - Attune to a school of knowledge each night. - Each different attunment will provide a different ability to use on the target.

Attributes: - You can not attune to the same school in successive nights. - Each attunement yields different investigative results. - Can be role blocked.''' ok, on board, we'll see about the invest thing tho. Could be like disguiser.'''

Mechanics: - Every night, you may choose from one of three schools of knowledge to attune to.

- Ice attunment: Your target will receive the message “your blood runs cold” at the end of the night. They will be “frozen”, making unable to talk during the day. They will only be able to say “I am freezing.” if put up on the stand. They will die the night after if they are not healed.''' Making doctor better than crusader. I like this. Similar to a Poisoner, but different. Couple of questions:'''

Does having defense prevent this?

Does gaining defense (such as a Coven Leader, Mafioso, Amnesiac, or Juggernaut) prevent this?

Does being protected prevent this?

- Fire attunment: Your target will incinerate into flames, killing them, and burning their last will. Their role will still be shown upon death. This attack will be “powerful”. Arsonists are immune to fire attunment.''' hmmmmm. I think they should have 1 time per game, that if they know someone's an arsonist, they can still kill them. HOWEVER, maybe just prevent Arso being immune entirely.'''

- Dark attunment: You will call upon the darkness to support you. For the day and night after you choose the dark attunment, you will gain the highest defense. A Jailor will use an execute on you and it will be used, but you will not die. If you are put on the stand, you will be hung and your role will be revealed, as well as your will, but you will appear back alive the night after. You cannot attune to another school of knowledge for the night after you choose dark attunment. You will appear as not suspicious to sheriffs while attuned.''' I'm sorry. Evil retri's are not allowed. This is bad. You'd just die right after. I'm sorry, but i do not like this one bit. Good concept, except for the lynching part. I don't think evils should have Invincible defense. '''

Investigation Results:

- Sheriff: For targets affected by ice and fire attunment, as well as the Arcane Enigma themselves: Your target is suspicious.

- Investigator:

Ice attunment: You and your target will give the results of: Serial Killer/Arcane Enigma/Doctor/Disguiser.

Fire attunment: You and your target (if they are checked the night they die) will receive the results of: Bodyguard/Godfather/Arsonist/Arcane Enigma.

Dark Attunment: You will give the results of: Medium/Janitor/Retributionst/Arcane Enigma.

- Consigliere: (Recieves the same results for the affected targets and the Arcane Enigma).

Ice attunment: Your target has a cold heart, they must be an Arcane Enigma! Fire attunment: Your target radiates a burning heat, they must be an Arcane Enigma! Dark attunment: Your target has dark forces protecting them, they must be an Arcane Enigma! No attunment: Your target is a student of secret knowledge, they must be an Arcane Enigma! I'm fine with Consig/PM being affected with their target appearing as whatever, but CL should ALWAYS know the exact role NO MATTER WHAT.

In summary/gameplay:

- The Arcane Enigma chooses from three schools every night to use the knowledge of. Each school grants him a different ability and changes investigative results. You can not choose the same school twice in a row. - Dark attunment seemed the most difficult to balance, so I thought It would be best to make the Arcane Enigma unable to choose a school for the night after, leaving them vulnerable for that day. '''Don't give Dark atunement Unlynchable defense. Nothing should have that. '''This makes dark attunment risky, as you will be revealed after you are shown to not die. This is a more practical end-game choice to make. - This role adds a lot of elements into the game. Players can pretend to be chilled on the stand or claim that the Arcane Enigma changed their investigative results, like a framer. - The role is interesting enough to keep people from leaving after rolling a neutral killing role, since it has abilities that can make up for the lack of teammates. - Thank you if you went through all of this. I love neutral killing and wish more people found it exciting to play. I know this post was a lot of information, but this was my first time posting here and I was unsure how to condense it.''' This is a good idea overall. If this is your first time, than I really think you could make good ideas in the future.'''

Some things need to be specified:

A> What attack does Ice do.

B> This is actually pretty darn OP. Not even including the poor Invests, however, a Powerful attack every night is VERY powerful.

Possible suggestions:

A> Make the Dark Enigma possibly another killing thing. I am /nosupport​​​​​​​ with Unlynchable defense.

B> The fire thing is a bit op. It can deal a Powerful attack a wipe out a will. Try to make it a bit better.

C> Specify what attack the Ice attack is.

Ranking from best to worst:

Ice

Fire

Dark

Overall, a great start!