Talk:Making New Roles/@comment-32025426-20170516161953

Role: Betrayor (Neutral Killing) (I think this role is unique because it too strong, but depends on you guys).

Abilities:

- Choose one kind of attacks availible in the game to kill a person.

Attributes:

- At night, you can choose a kind of attacks that exist in the Town except Vampire, Arsonist and Werewolf.

- If you die, you role will be showing up as the attack you used last night.

- If an Investigator invests you, you role will be showing up just like your attack. (Inspired by Disguisers).

- You are immune at night.

Goal: Live to see the Town loses the game. (Inspired by Witches).

Winning conditions:

You win with Vampires, Witches, Survivors, Serial Killers, Werewolf, Arsonists, the Mafia. (Everyone but Town).

Immunities:

Night immunity, bite immunity, detection immunity.

Anf if this be reject, just tell me. (Pardon my English).

Tips: This role can be very strong to Town Investigative, no TI can be able to know his real role.

Sheriff's Investigations: Not suspicious/Godfather.

Investigator's results: Your target has a dark side to hide from the Town. They could be a Betrayor, Framer, or a Vigilante. (Vigilantes always want to bend the law and take their own justice).

Consigliere' results: Your target is a mystery man that always want to hide their identity from the Town. They must be a Betrayor.

Sorry if this too long.