Board Thread:Role Ideas (Other)/@comment-209.249.55.162-20190303214132

This new faction is based around the pirate being the captain. Please reveiw this role because I spent a lot of time on it. Thank you.

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Pillager Captian (Pillager Killing)

Summary -- Ye be a pirate who founded a crew t' pillage th' town.

Attack -- Powerful

Defence -- Basic

Day Ability -- Choose a player to plunder

Night Ability -- Plunder that player

Passives/Restrictions -- Roleblock immunity, Controll Imunity, Talk to Pillagers at Night.

Investigator --  Your target could be a Vigilante, Veteran, Mafioso, Ambusher, or Pillager Captian.

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target formed a crew to plunder the Town. They must be a Pillager Captian!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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Assasin (Pillager Killing)

Summary -- Ye be an weapon master who scuttles fer th' cap'n usin' a variety o' weapons

Attack -- Basic/Powerful

Defence -- None/Basic

Night Ability -- Choose to use a Crossbow, a Rapier, or a Sword and Sheild.

Crossbow deals a basic atrayal attack. Rapier does a powerful attack. Sword and Sheild does a basic attack and gives you basic defence for the night.

Passives/Restrictions --  You have two of each weapon. Talk to Pillagers at Night.

Investigator -- Your target could be a Doctor, Disquiser, Serial killer, Potion master, or Assasin!

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target is a weapon master working for the Pillagers. They must be an Assasin!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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Marauder (Pillager Deception)

Summary -- Ye be a thief who swabs up all evidence o' a crime.

Attack -- None

Defence -- None

Night Ability -- Choose to rob a player of all clues to their role. The targets investigative results change to: Sherrif--You cannot find evidence of wrongdoing. Your target seems innocent. Investitagator--You dont have enough clues to find out what they do.

Passives/Restrictions -- Only 3 robberies. You may rob another Pillager or yourself. Talk to Pillagers at Night.

Investigator --  Your target could be a Framer, Vampire, Jester, Hex master, or Marauder!

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target steals from people at night. They must be a Marauder!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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Armouror (Pillager Support)

Summary -- Ye be a survivor who joined th' pillagers in hope o' a better life.

Attack -- None

Defence -- None

Night Ability -- Give up to two people vests each night. Each vest gives the person basic defence

Passives/Restrictions --  You may taget another Pillager or yourself. Talk to Pillagers at Night.

Investigator -- Your target could be a Survivor, Vampire Hunter, Amnesiac, Phychic, or Armouror

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target is a turned survivor who shares his vests. They must be an Armouror!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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I will have more ideas shortly. Please tell me what you think about any of the roles. Thank you! 