Board Thread:Role Ideas (Neutral)/@comment-38161154-20190119234939

Role Name: Helper (help)

Alignment: Neutral Evil

Attack: None

Defense: Basic

Unique: Yes (actually idk if it should be or not, feel free to comment opinion on that)

Abilities: Give somebody protection at night. This means giving them specific immunities, such as Escort, Witch and Detection. You also give them basic defense. Your protection will not work if the person is not evil. (Evil as in all mafia + neutrals, specifically designed to help NK win more)

Immunities: None (you can't select yourself to give immunities to)

Mechanics: Select one target at night to give them Basic defense, Escort, Witch and detection immunity. If the evil role is shot by a vigi then they will NOT get a notice that said 'Your target's defense was too strong!'. Your protection will not work if the target is town, but it will if neutral/mafia/coven.

How to win as this role: You win with all neutrals/mafia/coven.



Sheriff: Your target is suspicious

Investigator: Doc/Disg/Sk/PM/Help

Consigliere: Your target only wants to help the evil roles. They must be a Helper.

Notes: This role was specifically designed to help the evil roles, especially NK. Arso has detection immunity, but it still is way to hard to find. WW and SK can also be found by sheriff and being jailed and not exed (also SK vs escort/consort), so this was designed mostly for NK. I have, in my year of playing ToS (this account is much younger), never won a single game (or come close to) winning as a WW. Only once as an SK and only twice as an Arso. Therefore, I thought a little help could be provided, and yes the Mafia gets some help too ;) 