Board Thread:Role Ideas (Neutral)/@comment-29493275-20170303213932/@comment-27398195-20170303215142

Garabic wrote: The Lyncher

NK

Immunities:

Night immune

Bite immune

Abilities:

If no one was lynched during the day, you may kill someone that night. The attack goes through night immunity. The person you killed will be found on the gallows.

The town will NOT be able to use the gallows the day after you killed someone.

After killing someone you must wait 1 night before you can kill again. Witch has no affect if you can't kill.

If the gallows have been used you may not kill that night

Reason be is because that could end up being your kill so your killrate would be in reason with the speed the town lynches people.

Invest results: Sheriff:your target is a Lyncher! Invest:your target sticks to the shadows result Consigliere:your target uses the gallows to kill, they must be a Lyncher

It's killrate is within reason of its ability to make the gallows unusable and the towns ability to lynch someone when you havn't killed. ​Okay, let me tell you how bad of a killng role this is.

'''​You kill somebody N1, the instant second you do that, you are most likely never going to be able to kill again. And your "kill rate" is basically if Werewolf couldn't kill visitors, town will pretty much lynch every day, and you will only have 2 kills if you are lucky. Sure, you can say you don't kill N1 and wait until a later night, but because town's main way of killing is via lynching, you probably won't even be able to kill at all or have 1 time to kill. And because you kill on nights 1,3,5 and 7 (as most games end day 8), Town can wait until D3 and then ask for information. Town has no real sense of panic from this role except doing a lynch on those days, other then the panic from SK, WW and even Arso.'''

​This role is so easy to counter, it isn't even funny.

​REJECTED.