Board Thread:Role Ideas (Neutral)/@comment-32466207-20180425160454/@comment-35356104-20180426052028

I don't want to upset you, but I gotta be honest: Some points are problematic from my perceptive. is an alignment that shouldn't harm. It is for some reason. They are the third party where they are flexible of taking side and should never pose any threat to any faction/alignment/role by nature. and are free taking side, but 's case, they aren't necessarily need to win by protecting their target and went against faction their target opposing, they're also backup with 's goal. However, Hermit is hardcountering alignment of killing, such as and. Although fulfilling the criteria of being where they have total freedom of taking side, but Hermit is designed only to counter night-killing, harming roles that possessed the power of killing. You did mentioned the case of, how about passive killing like ? Is consider as an attacker? Most importantly, the major victim would be and. They kill every night, while can hardly shoot without proof. Hermit definitely shows some signs of inclining towards certain faction and alignment, not mentioning the issues that you must lynch someone to win, making it less likely to be a.

Taking in some practical measures and simulation: Without knowing your target's attacker, how are you suppose to know who to lynch? Making this role heavily relies on and. Even though you are given clue of attacker, you only have 1 day to lynch them and also nobody dies! Who is going to trust a possible frame job? Claiming that you are Hermit is a bad idea, is always black-listed by both  and evil as they are outsider that might pose threat against any faction if they take side, secondly this is evil's favorite alignment to claim. Claim and ? These roles wouldn't know if their target is attack. Claim ? knows they are being attacked but wouldn't know who their attacker is. Possible strategy for Hermit is already declining.

Goal: Healing 2 targets is managable for a, but lynching 1 target is already hard enough for an. If you remove the "Must Kill" thing, this role would be easy to win with. META: Just work with evil, asking them to attack the target you heal. As long as the evil is not lynched, it is just a delayed kill and not really affecting their killing routine much. Also making this role inclining towards evil.

I'm maybe a little straightforward with my words, in fact I totally mean no harm. This idea is nice thought-through despite there are aspects left omitted. This role is potentially good, but it doesn't seems to fit correctly in the purpose of alignment to me. Good try overall!