Board Thread:Role Ideas (Neutral)/@comment-33245478-20171028185228/@comment-33380803-20171030010601

TheRealRC wrote: Alignment: Neutral (Chaos) why is this not nk?

Description: A masked Townie who works in pure darkness.

Sheriff: Your target is not suspicious.

Investigator: No result.

Consigliere: Your target likes to stay hidden at night. They must be a Shadow Traveller.

Attack: Basic (Powerful after 2 kills)  Defense: Basic (Powerful after 2 kills)

Immunities: Night Immunity, Bite Immunity, Control Immunity.

Abilities: You may Rampage at a player's house, killing anyone who visits their target.

Attributes: You can only attack on Full Moon nights.

Actions: Target other: Rampage at house. No Action: Rampage at your house.

Unique Role: Yes

Priority: 3 (higher)

Mechanics: Just like a Werewolf, you Rampage at your target's house, killing anyone who visits. If you stay home, anyone who visits you will die. Also, like a Juggernaut, you gain new abilities with each kill. You are not immune to roleblocks, so your attack CAN be stopped, but only the Escort or Consort will die. You have no investigative result. Just like the Juggernaut, this is a dead giveaway. The Investigator will likely call you out in the morning and you will most likely be lynched. Lookouts or Trackers cannot see you visit anyone.

Strategy: You have a combination of all Neutral Killing roles with the exception of the Arsonist. You are a very powerful role that must be reckoned with, so the Town, the Mafia, and the other Neutrals will likely side against you. Don't choose a name that is controversial or that stands out. Because you have Basic Defense, a Mafioso or any other Killing role will discover you have Immunity to Basic attacks. They will likely call you out the next morning, meaning that you are done for. Get Neutral Benigns or Neutral Evils on your side, because you can only win with them. Get yourself targeted on Full Moon nights only. Because you can't kill on odd-numbered nights, an Investigator will likely visit you and call you out the next morning. One strategy is to bait people into visiting you. Refer to the Veteran strategy to use it, but only get yourself targeted on Full Moon nights. If it becomes clear that a Shadow Traveller is in the game, the town will think that any baiting attempt is considered suspicious. Try and attack Survivor claims if you have a Powerful attack available, because their bulletproof vest won't stop it. Another role you want to attack are confirmed Investigators/Consiglieres. Both results are giveaways to your role, and they will call you out the next morning. Escorts/Consorts are your next priority. Because only they can die if they roleblock you, and your name is posted in their Last Will, the Town will call you out the next morning. Your priorities change as you gain your new abilities. First, start picking off confirmed Townies. Once you have your Basic Defense available, start killing members of the Mafia/Coven, since only the Godfather is immune to your attacks (before you get your Powerful attack, in that case he will die). After getting your Powerful Attack, start picking off Neutral Killing roles, because they are your biggest threat. Werewolf strategies work well with this role, but be wary not to attack the same target as a Werewolf, or you will both die. A Veteran will shoot you if you visit him (if on alert), but you will also kill the Veteran. Lookouts and Trackers will NOT see you visiting someone, so only visit someone that multiple people are likely to visit, hiding your role. If the other person still survives, call them out the next day as Shadow Traveller. The Town will likely believe you and lynch that person, wasting a day of voting. However, if the person's role is a Town role and the Jailor is still alive with executions, you're screwed.

Dealing with Shadow Travellers: If there is a confirmed Investigator or Consigliere that has found the Shadow Traveller, lynching him/her is easy. One way to deal with a Shadow Traveller is to ask for a Town Protective to guard you. If the Bodyguard dies and his target survives, then there is a confirmed Shadow Traveller. It can especially be narrowed down by a Tracker. If a Tracker follows someone and discovers that the Bodyguard died and he/her didn't die, then it is safe to say that the tracked person is a Shadow Traveller. A Lookout can follow the same strategy.

Trivia: If an Amnesiac remembers Shadow Traveller, it will start at the level the Shadow Traveller was before it died.

Is this literally a ww that has no investigative result, and can be upgraded to have higher attack/defence? I think this is much too similiar to the other nk’s.