Board Thread:Role Ideas (Town)/@comment-32994909-20180405091410/@comment-32942597-20180405140804

JamJamalWiki wrote: I submitted this role before, but it was Mafia Support. I think it might be better as a town. You can coil one person every night. You cannot coil yourself, even if you are controlled or transported into yourself. It just cannot be done. It will not do. You cannot. So like trapper
 * Name: Coiler Weird name
 * Alignment: Town Protective
 * Summary: You are a carpenter who handles trip-wires.
 * Attack: None
 * Defence: None
 * Priority: 1
 * Mechanics

The coiling will give your target Powerful defence for that night. Good

The trip-wire will cause the abilities of most visits against your target to fail. What do you mean by most

They will recieve the message: '''Your ability failed because you stumbled over a trip-wire! ok'''

The trip-wire will not effect:

- transporters

- hex master will necronomicon (the attack will not be able to kill the Coiler's target due to the powerful defence given, but the target will still be hexed.)

- ambusher

- pirate (the powerful defence is still too strong for the pirate to kill but they can still win the duel)

- jailor (the coiling would fail against a jailed target anyway)

- juggernaut with unstoppable attack

- other Coilers

They will recieve the alternative message: '''Someone tried to trip you up but you are immune! Why not:You saw a tripwire and managed to avoid it!'''

Rampaging attacks from the following roles will not fail, but will not be able to kill the target due to powerful defence given. Instead it will attack all visitors including the Coiler.

- werewolf

- pestilence

- juggernaut when it can rampage, but does not yet have an unstoppable attack Ok

They will recieve the alternative message: You stumbled over a trip-wire but you rampaged anyway.

The Coiler will be informed of:

- how many abilities from visits failed successfully (immune visits do not count)

- if someone tries to attack their target

- if someone tries to role block their target

- if someone tries to control their target

- if someone tries to blackmail their target Ok, this seems to be a balanced role, but I think this shouldn't affect blackmailer, since, blackmail uses a letter.
 * Sheriff: Your target is not suspicious.
 * Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel or Coiler.
 * Consigliere/Coven Leader/Witch: Your target trips people over. They must be a Coiler!

Also, coils should have some sort of expiration, such as maybe 2 nights or so.