Talk:Roles/@comment-122.106.130.203-20160519124510/@comment-28112409-20160524173541

I like the role, very creative.

i find the sword part useless tho, we already have vigilantes who can kill non-immune roles with the same punishment. And making it night immune breaking will then make the role sorta OP due to the fact that we have Jailors, Veterans and bodyguards who can break da night immunity.

And the luck part is one of the parts that bugs me most, the only roles that have luck depending on their actions is when a jester does not choose a guilty voter to kill , so game chooses randomly and it's up to luck or who the executioners's target could be out of all the town , also up to luck...

Don't make it up to luck, make it up to choice of what he wants to take , so like.....in da day , let a sun be present(like with jailor,medium,mayor) when he is ready to craft an item and let it just be either sword or shield crafted at day, then used at night.

The sword item is pretty weak like Matt pointed out, so if you wanna buff it, i suggest it gets a bleeding effect, if the role is night immune (except a jailed target), he bleeds out to death after 2 or 3 nights and will be notified if he is bleeding.

logically thinking, blacksmithes dont go to their home and be like : OH! what am i gonna craft today?! i dunno! i'll randomly bang on the thing and hope it's something good! *an hour later* OH! i got a sword! *actually a random metal bar, not even in uniform shape* Huzzah! victory is mine! i can kill baddies now! (you may now imagine a very embarassing moment of what he does with whatever he crafted)

Which is why i truly disagree with the luck part, so change it to be a choice thingie, plz.

...

i'ma walk out da door.....