Board Thread:Role Ideas (Neutral)/@comment-71.15.200.192-20180903211743/@comment-71.15.200.192-20180906230525

If you’ve seen my other posts, you know I’m a persistent fella.

Name: Director

Alignment: Neutral (Evil)

Game Information/Background (why not): There was once a young boy who lived in Salem, making a small profit as a puppeteer to support his starving family. Later the Town he lived in found him to be gifted in the dramatic arts, and was about to attend higher education. However, the Coven Leader saw an opportunity to use this ability, and gave the boy mystical powers which he could barely control. Soon, he found himself being able to command small armies to do whatever he said. Yet the Town, Mafia, even Coven soon found themselves scurrying about to put an end to this bewitched human-puppeteer, forcing him into hiding. He never actually acknowledged the trail of bodies and blood he had left behind the scenes...

Attack: None

Defense: None [Maybe basic? BC it takes a while to set up?]

Unique Evil (partial Chaos) | Priority 3[?] | Roleblock, Detection, and Control Immunity

Abilities: Stage a play, and let it play out successfully.

Attributes:

- Each night, select a target and learn their role. You may perform this at least twice [bc you can ONLY allow your targets to attack your selected targets], and not over five times.

- After choosing your characters, select yourself [or a Night Icon?] to coordinate where they will act. [Example: If you chose a Vigilante, Amnesiac, and Werewolf, you can make the Vigilante attack the Amnesiac whilst the Werewolf is rampaging at the Amnesiac’s house (the amnesiac can Remember a role, as well).]

- You will become a Jester if all, or all but one of your targets die while you are coordinating the act.*

Mechanics:

- You can learn any role from any target if they have a night ability, and control it the way it would be used personally. [You can make a Consort roleblock a Serial Killer, if you wish.]

- You must investigate characters of your choice before - After choosing your characters, each night you will coordinate the ability/abilities for one player. [Vigilante shoots Witch N4, Janitor cleans Witch N5, etc.]

- When all characters’ acts are plotted and none have died the complete act will be executed the following night.

- You cannot select yourself as a target for any of your other targets.

- A standard Witch or Coven Leader cannot control your selected targets during the Final Act.

- If all but one (or all) of your chosen characters die before the Final Act occurs, you will become a Jester.*

- You cannot control, but can target the following roles: •Jailor •Mayor •Medium (•Hypnotist? - Possibly choose a random Hypnotic act?) •Pirate(? - Uses a Day icon to choose their targets and must choose from three…) •Pestilence (•Vampire? - In case they need to wait for their teeth to grow.) •Executioner •Jester •Juggernaut(? - Chaotic? Or just because the Jugg. is as of now a bit UP?) (•Witch/Coven Leader? - A bit tricky.)

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Lookout, Forger, Witch, or Director. [OR Survivor, Amnesiac, Medusa, etc.?]

Consigliere/Witch: Your target is magically gifted and can control armies with a thought. They must be a Director.

Goal: Successfully act out a play.

Wins With: Anyone.

Must Kill: Anyone, if they need to.

Messages:

(Final Act - Target:) A mystical rush flows through your veins; you were controlled by the Director!

(Final Act - Bystander (with over four Targets):) A gust of wind gives your spine a chill, as you hear mystical chaos erupting throughout Salem.

11/10 Achievements:

Audition: Win one game as the Director.

Local Film: Win five games as the Director.

Broadway: Win ten games as the Director.

International Film: Win twenty-five games as the Director.

Large Audience: Have other people visit all of your targets in the Final Act.

B-Movie: Have only two targets in your Final Act, commencing on Night Five.

Overrule: Have all of your targets be in the same faction (excluding Neutrals).

Failed Actor: Have all of your selected targets die before the Final Act for five straight games. [similar to pirate]

Double Feature: Perform the Final Act twice in one game.

Anything Else:

Frankly, I’ve never thought about how coding would work in any of these role ideas. I now understand that this idea is now troublesome to manifest into a reality.

Also, since this seems like a Buff Witch, would it make sense for them to steal the Necronomicon [11/10 spelling] and gain Astral when investigating (loses it when they start coordinating)? I’m prepared to hear more thoughts if one may have any.


 * If you do care about the lore, this is because they are to be a perfectionist, and if anything about anything they are to do had messed up, they would have to punish themselves; in these circumstances, the failure of the final Act would result in their death. :{|