Board Thread:Role Ideas (Town)/@comment-213.127.74.134-20190824051218/@comment-39464582-20190828223726

TheRetroPioneer wrote: Please nerf the Invicible defense. This role is very unfair to Serial Killers, Arsonists, Werewolves, Witches, most solo Coven players/Coven teams that end up with all but one of them dying, solo Mafia players/Mafia teams that end up with all but one of them dying and (sometimes) Vampires. This is because since the only way to kill this role is by voting them (and they're a Town role, so they aren't going to be voted anytime soon), solo-evil roles cannot use Town of Salem's two main methods of killing to win in a 1v1 scenario against this role: lynching and night-killing.

The problem with the defense given to this role is that it isn't awarded for high skill or good behavior—it's automatically given. Roles in Town of Salem require you to run some kind of risk when you get defense—whether it be limited uses, trading firepower or being a solo faction member. Some examples: Veteran has limited alerts, the Juggernaut must kill (I think two) people (and all Neutral Killing roles risk the chance of having a death note reveal them, even with their defense buffs), the Town is reliant on TP roles to keep them alive, and so forth. There's risk involved in the defense system.

Your role does not possess that kind of risk. It's an automatic system where you cannot die at night. You aren't given the high defense value for being a skillful player or getting a role that has defense as a counterbalance to some kind of nerfing mechanic(s), just for triggering a prerequisite in the game's coding. Having your one unique ability of getting invincible defense be in the hands of the roles that can kill at night and the game's programming but not in the hands of the player that is the Ghost makes this role seem quite boring. Relating to this, you also lose the ability to talk because someone else decided to attack you, which you have almost no control over. That's unfair.

I'd suggest awarding this role defense for the player being skilled (or at least having player involvement). For example, you could have a system where you get temporary defense for guessing who's dying at a certain night. You could also have this role require a more interesting way to keep your high defense; have the player do something to award them with defense and not automatically give it to them. There is something called stalemate, Example: When a and  is alive, the  wins. Same when there is a and a. Same when there is a without executes and. Check the stalemate page for more info here