Board Thread:Role Ideas (Town)/@comment-39432771-20190608091149/@comment-33307613-20190608233701

FlyFlyZ wrote: DragonClaw66 wrote: This role is way too overpowered and is also unnecessary?

(1) Why does it instantly attack an investigated Survivor?

(2) Why does it instantly know when they investigate a Mayor?

(3) If you get two of one type of result (two Town, Mafia, Coven, or Neutral), your targets are instantly confirmed good/evil.

(4) Even if the results are different (Town, Mafia), it's still incredibly easy to determine which is which most of the time.

This acts as an overpowered Sheriff. You can either interrogate two people every night in an attempt to get more information or you can target a confirmed Town member with another player and act as a Sheriff that pierces detection immunity. 1 / 2 - i should make a lore about that 3 - if lawyer is hexed / doused the results change

4 - Why ?

5 - you can do it only 3 times, so its not a overpowered sherif (1) Lore doesn't matter. There is no reason that an attack should be automated against a role that is Neutral Benign (balance-wise).

(2) Again, lore doesn't matter. Being able to instantly know who the Mayor is through investigation only serves to confirm Town more easily, which is not the direction this game currently needs to head in.

(3) Framing and dousing isn't enough to change how strong this role is. What if the Neutral Killing isn't Arsonist? What if the Random Mafias don't spawn a Framer? Even if both roles do actually exist, the chance of framing is still incredibly unlikely. If an Arsonist exists, the Lawyer would be wary about a Neutral result. Think about this from the perspective of the Sheriff. The Sheriff can interrogate a single target every night and learn whether or not the target is evil (with a few exceptions) while having a low change of being framed. The Lawyer can interrogate two targets every night and learn the exact factions of the targets while having a slightly higher chance of being framed. Even without the Mafia, Coven, or Neutral results, the role is oppressive; if two Town results are given to the Lawyer, then... BOOM... two confirmed players.

(4) Receiving a a Town/other result gives the player a 50-50 chance of killing the correct target. Using basic logic and analyzing the claims, most player's will be able to determine which target is evil. If not? It's a 1-for-1 trade, which benefits the Town (that's the entire concept the Bodyguard is based on, after all).

(5) Wait, what? It has three limited uses? Honestly, I didn't notice that, so it isn't as completely broken as I thought, but it's still overpowered. Most ranked games last no more than 7 days. If the Sheriff manages to survive for that entire time up to day 7, they will have interrogated 6 players. If the lawyer survives to 3 days, they will also have interrogated 6 players. Despite it's limited uses, it can still cover just as much, if not more, ground as the Sheriff can.