Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-26234016-20171102225948

(In response to Reply #107)

First problem: 'the ideal Godfather'. Perfection is impossible, doubly so in any game of ToS. Yes, it'd be nice if everyone played the best they possibly could, but they don't. The mafia will communicate, yes, but they'll communicate less. On average. My points about role confirmability are about how you'd be able to know who's what role. Yes, everyone would learn that there is, for example, a werewolf, but the Godfather would know that the werewolf is Bob. You cannot possibly deny that this change nerfs NKs.

I don't understand the 'kill as a janitor' bit. Janitors can't kill?

The factional kill is... interesting... but leaves a lot of open chinks for gamethrowing is all I'm going to say. Especially in classic mode. I don't necessarily take issue with it, but whether I do or do not is irrelevant. Because this is about implementing the change as is. No tweaks, no modifications. I'm on Team No because, while as much as the Mafioso and Faction Kills might entertain me, the Godfather is too much.

And still, a Night Immune role with a kill per night, veteran, lookout, bodygaurd, and Detection Immunity already, plus a god's-eye-view role is a tad overpowered.