Board Thread:Role Ideas (Town)/@comment-115.134.145.209-20170904043456

Name: Peacemaker (Open to suggestion)

Alignment: Town Protective

Game Information/Background: A devouted preacher who dislikes bloodshed.

Attack: None

Defense: None (Refers to Attributes)

Unique Role: Yes

Abilities: You have 1 chance to grant all the townie Invincible defense.

Attributes: You have 1 chance to activate your Invincible/Powerful/Basic barrier OR You can                       use your ability even you are dead OR No attribute at all

Mechanics: -You may press the "Sun Icon" during the day to activate your ability. -Townies would receive a message: "You are imbued with divine power!" at the                           beginning of the night. -It prevents Arsonist's attack for a night but it does not clear the douse. You                                 might still die if Arsonist ignites the night after. -Jailor's execution fails and consume 1 exection. (Things always come with prices)

-Investigative Results-

Sheriff: Your target is not suspicious.

 Investigator: Your target could be Lookout, Forger, Amnesiac, Coven Leader or Peacemaker.

Consigliere/<span style="color:rgb(191,95,255);">Witch: Your target commune with divine deity. They must be Peacemaker!

<p style="font-weight:normal;font-size:14px;">Goal: Same as Town

<p style="font-weight:normal;font-size:14px;">Anything Else:                                                                                                                               Reason: 1. Town is pretty fragile. They need someone who can give guarantee protection (I've seen a lot of cases where doctor or BG never successfully protect the townie NOT EVEN ONCE despite numerous tries. I've also seen BG died guarding a mafia from Vig and doctor spammed heal on mafia)                                                                                                               2. Buff Town Investigative (Buy some extra time for useful information. They are pretty dead once they revealed themselves to accuse someone. They might need time for comfirmation. They are also safe from veteran)                                                                                                   3. Random Jailor execution and random Vig shoot without consequences (Test their luck. Counter gamethrowing Vig & Jailor. But I wonder if that is really neccessary)                             4. Sleep tight, veteran. (Who knows if they still went alert and killed mafia or NK? But town members are pretty safe)                                                                                                               5. Baiting Mafia/NK (They thought they found SK/WW/Arso/Exe/GF & they went to accuse their target for being immune by claiming Vig without knowing Town went Invincible at night)

<p style="font-weight:normal;font-size:14px;">A little bit OP? Nerf is welcome. (Actually it is meant to counter NK but is it too much for the underpowered mafia?) <ac_metadata title="Town Protective: Peacemaker"> </ac_metadata>