Board Thread:Role Ideas (Neutral)/@comment-34855529-20180506234118/@comment-27575896-20180507142013

I would advise against allowing a save to be counted from any Unstoppable attacks, as in you will not save your target if they are killed from an Ustoppable attack, and here's why:

The Jailor has limited executions and needs to use them wisely. If your target happens to be evil who gets executed, the Jailor loses an execution and the evil walks free for no reason, saved or not.

The Arsonist needs to conserve and manage their kills and douses constantly to know who is doused or not. A removed kill can easily hinder them considering once they ignite, it's all or nothing. Get lynched or get a win.

The Juggernaut has a hard time by themselves enough due to the fact they only have a maximum Basic defense. The Unstoppable attack allows them to get normal kills each night, and considering they are a Neutral Killing with VERY few allies, they need kills as much as possible.

The Jester gets no possible kills? Seriously? It's the random haunt all over again, makes it pointless role-wise and lore-wise.

I also advise against counting douses, hexes, and the plague removal as saves. That seems too easy especially in a Plaguebearer game. All you need to do is just sit there and wait for Pestilence to be created, then protect some random target and easy win. POISON can be counted, however, as it causes DEATH. I would say to make the role more challenging that any forms of attacks that cause DEATH should ONLY br counted as a save as long as they aren't an Unstoppable attack. Poison is debatable since it's very easy since all you need is to wait for someone to shout "im poisoned" then save them. Maybe it could be changed where you CAN'T save them if they had the Necronomicon.

Lastly, I do feel that selecting any target to protect is a good choice than only one target, since it balances it out. But please, do not protect against douses, hexes, or the plague as those are needed for all of those roles, and do not protect from Unstoppable attacks. (there could be a special message for attempting to save someone who died from an Unstoppable attack, though, since it makes sense lore wise, e.g. "Your target was incinerated to a crisp, they could not be saved." "Your target killed themselves before you had a chance." (Jester) "Your target was pounded into submission, not even you can recognize them." "Your target was found guilty of treason, and executed. You could do nothing to prevent it." )