Talk:Roles/@comment-9434717-20151022173013

Role: Merchant

Alignment: Town Support

Summary: A wandering trader who sells and buys items.

Abilities: Trade one night ability and switch it with a single person that night for another one.

Attributes: You have 3 random townie night abilities to start out with, excluding executing, haunting, or killing in any way, as well as jailing. Each night, you can either use one of these abilities, or trade with another person, switching one of their abilities with you. If the target has no night abilities(Medium) or is a killing role(Jailor or Vigilante), you will keep your ability.

The target gets a message saying "A merchant has come to barter!"

Investigation:

Invest: Your target works with weapons. They are a Vigilante, Veteran, Mafioso, or Merchant!

Consig: Your target barters with people. They must be a Merchant!

Sheriff: NS

Story: The merchant was sitting in his home, reading the newspaper, when he saw the ad. He almost instantly stood up, put on his best suit, and packed up his items. For he was going to a better land with more opportunity. When he arrived, everyone seemed nice, but the advertisement left out one crucial detail...

Goal: (Really?)