Board Thread:Role Ideas (Neutral)/@comment-71.15.200.192-20180828050849/@comment-24.209.136.253-20180829022154

this is a kinda cool role exept for a few things

1) A NK should never become a mafia member, but he supposedly could be allies with them, much like the witch

2) A BMer should not recieve a message basically stating they are the Hitman (Sniper), but it could just fail without leaving a message. But, if the Hitman speaks the next day, it would reveal that he was either transported, or he is the Hitman, but it should not blatantly tell the BMer that it is the hitman.

3) The "Spree" ability is too powerful, honestly it should just be removed.

4) The TP should still affect him, the Protective role simply dies if he is on alert.

5) Suggestion: The Hitman should have 2 bullets and 2 alerts. (Bullets are used to snipe and alerts are ... alerts.) Every time an evil role dies(Mafia, Coven, NE, NC, NK), he gets another alert. Every time a town role dies, he gets another bullet. He gets nothing if a NB, such as a survivor, dies.

Overall, cool concept but these changes would make it more balancing.