Board Thread:Role Ideas (Town)/@comment-34703140-20190124061639/@comment-37322933-20190124134732

TheOnlyFoxCat wrote:

UltraSeBOSStian wrote: Role Name: Resistance Leader (this will get criticism, if any attention at all) hmm ok The RL was an eldest child of four children and grew up around the rise of the Mafia. His parents were dedicated in stopping the Mafia until one day they were killed and their wills were forged, leaving him and his brothers with nothing. But he would not give up there. The resistance Leader figures out who may or may not be town and invites them into the resistance. oo 

Alignment: Town Support

Attack: None

Defense: None

Unique: Yes ooooooooook

Abilities: Invite town members into the resistance to see who each other are. so like consigliere that invites town members into the mafia, but instead its town members into a resistance with the group chat/voting

So like a Mason from Vanilla Mafia.

Attributes:

'''Does it have to be one of the 'vision' names? Assuming not.'''
 * At the start of each night you get two names, one will be a town. hm, like a psychic
 * On full moons you may vote to invite one person into the resistance, if they are town they will join. what about the-

Not an amazing nerf when put into Town instead of Mafia.
 * If you invite a non-town member, they will learn your name. oh ok                               so also like Ambusher

Resistance Mechanics:

Every full moon the resistance votes on who to invite. like a trial?

'''Like the vampires voting on who to bite. '''

If the person invited is not town they will learn the name of someone who voted to invite them. Like I said, this nerf might not be as strong as you intended.

The resistance functions like a faction, the town members keep their roles and are able to see and chat with one another. '''Does the invited person, if town, get a message? '''

obviously they do.

Plus if a med is there, it might be a lil hard to talk with dead.

admittedly.

Goal: Lynch all mafia and evildoers (ik that’s wrong) i normally just put 'same as town'

Wins With: town, survivors

Must Kill: Neutral, Mafia, coven yeah just put 'same as town' for these, makes life easier

Sheriff Results: Your target is Innocent. there's flavour now, don't worry 'bout it tho--

Investigator Results: Mayor, Resistance Leader, Coven Leader, Godfather. thats made up-

if ya wanna know invest results then go here. 

'''Agreed. That result is kind of bad, as it pairs up the Mayor and RL, two pretty confirmable roles, with the CL and the GF, two important evils.'''

Consigliere / Witch Results: Your target is a Leader (mayor getting jealous) for the town, they must be a Resistance Leader. overall, this seems like an interesting role. Maybe for the consig results, they may think that its a mayor. '''... that's ridiculous and makes no sense. Just make consig see it as consig.''' The first part, if im not wrong, is the exact same as the mayor's result. Maybe it should be like 'your target works with the Resistance. They must be a Resistance Leader.' or something like that. K, that would be fine. This also may seem OP on paper, but in reality it actually feels more UP.

'''No. It's actually pretty OP, since it can confirm townies. In fact, if it tries to recruit and evil, it'll just claim out loud "Hey, I recruited this guy and it failed!", so then them knowing your name doesn't do anything, and they are confirmed as non-town. Obviously, all the people you've already converted can confirm you.'''

There's already a psychic who gets visions, an invest/sheriff who narrow down roles, and it puts you in a lot of danger if you invite a non-townie.

No, it doesn't. You should just claim.

Plus, all it does is make people commune together at night and add people to commune with. It also can instantly confirm a townie, which is more on the OP side, along with confirming mafia/neutrals/coven which can really screw them up.

exactly, it's overpowered.

Plus, as already stated, if you have the exe's target in the resistance, then the exe is gonna have FUN.

k, I guess?

To be honest, if i had any ideas on improvements, i would share them, but I personally don't know what to add. This was a great role idea, im just not sure it will work.

Foxy, you might've not totally read the role right, but it's aight.

This role can be really overpowered. It'd be the kind of role that would just claim outright, since that negates whoever it tried to recruit getting its name. In fact, it can purposefully target suspicious people since it can confirm them if they're town or confirm that they're evil.