Board Thread:Role Ideas (Neutral)/@comment-11119749-20180730121405/@comment-34797858-20180730153754

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AlFas wrote: '''DISCLAIMER: The following role idea is originally proposed by a friend of mine under the name of GeoPap in the game. Since he has no Wikia account, I assume it is reasonable to submit the thread under my account, while giving proper credit. (Nice, you're giving credit.)'''Pre-Reader Notice: After checking the rules thoroughly, this suggestion breaks the rule "Copycat", however I reckon it's balanced enough to not matter that much.

Basic Information

 * Name: Thief
 * Alignment:
 * Description: You are a man with a huge addiction to stealing items from others.

Stats

 * Attack: None
 * Defense: None

Ability
Visit others in the night to try to steal something. There are some roles that you cannot steal from.

Attributes

 * The items you steal may be only activated in the next night, or you can return the item back to its original claimant.
 * If you have no stolen items you may select yourself to escape giving you Powerful defense. You can only escape twice. (Powerful defence is a lot, and this is basically two self heals. I suggest you only have one.)

Goal
Survive to see the Town lose the game.

Investigation Results

 * Your target is not suspicious.
 * Your target could be a Spy, Blackmailer, Jailor, Guardian Angel or Thief.
 * Your target is wearing weird clothing with a lot of space. They must be a Thief!


 * Steal their magnifying glass. This gives the Thief the opportunity to bug someone like a Spy in the following night. (Ok.)
 * Steal their badge. This gives the Thief the opportunity to interrogate someone like a Sheriff in the following night. (Ok.)
 * Steal their magnifying glass. This gives the Thief the opportunity to investigate someone like an Investigator in the following night. (Ok.)
 * Nothing. (You can do what the lookout does.)
 * Nothing. (You can do what the tracker does.)
 * Nothing. (Ok.)


 * Steal their gun and one bullet. If the Vigilante has no bullets left, the Thief steals nothing. (Ok.)
 * Steal their gun. You may go on alert the following night, regardless of the remaining alerts of the Veteran. (Ok.)
 * Nothing.
 * Steal their gun. This gives the Thief the opportunity to kill someone in the following night. (So a better ?)


 * Steal their bulletproof vest. This gives the Thief the opportunity to use it for themselves. (Whats the point when you have two self heals?)
 * Steal their healing potion. This gives the Thief the opportunity to use it to someone or themselves in the following night. (Ok.)
 * Nothing. (Steal their sword and "protect" someone the following night.)
 * Steal their trap. This gives the Thief the opportunity to set a trap in the following night. (I'm not sure about this one.)


 * Nothing.
 * Nothing.
 * Nothing.
 * Nothing.
 * Nothing.


 * /: Steal their gun. This gives the Thief the opportunity to kill a person in the following night. The attack will appear as if it was made by the Mafia. (What about the ?)


 * Steal their cleaning equipment. This gives the Thief the opportunity to clean someone in the following night. (Ok.)
 * Steal their pen. This gives the Thief the opportunity to change the will of someone accordingly. (Ok.)
 * Steal their framing equipment. This gives the Thief the opportunity to make someone appear as a member of the Mafia. (Ok.)
 * Nothing.
 * Nothing.


 * Steal their magnifying glass. This gives the Thief the opportunity to investigate someone like a Consigliere in the following night. (Ok.)
 * Nothing.
 * Nothing.


 * Nothing.
 * Nothing. (You steal their vest for consitency.)
 * Nothing.


 * Steal their hypnotizing scroll. This gives the Thief the opportunity to control someone in the following night. (Ok......)
 * Nothing.
 * Nothing.


 * Steal their gas. This gives the Thief the opportunity to douse someone in the following night.
 * Steal their knife. This gives the Thief the opportunity to kill someone in the following night.
 * Nothing.
 * Nothing.


 * Nothing.
 * Steal their last target's item. If the Pirate has successfully plundered one of his targets, the Thief steals the items of the last plundered target, otherwise the Thief gets nothing. (Alright.)
 * Nothing.
 * Nothing.

This role breaks 2 rules. And really, I don't think this role brings anything new to the table.There isnt much this role would do in game. I would give this a 6/10.
 * Nothing. (Wait, shouldnt this control someone just like the ?)
 * Nothing.
 * Nothing.
 * Nothing.
 * Steal their poison. This gives the Thief the opportunity to poison someone in the following night. (Ok.)
 * Steal one of their potions. This gives the Thief the opportunity to use that potion in the following night. The potion is unavailable to the Potion Master at that time. (Do I choose or is this RNG?)
 * Copycat - Any role that uses other role's night abilities. This can also have similar qualities to Amnesiac.
 * Overly Complex Role - If it would take way too long to program, it's probably not worth suggesting. (If the role is complicated, this doesn't count. The rule applies only to the programming process of the role.)