Board Thread:General Discussion/@comment-34762995-20180521181828/@comment-35356104-20180525124125

Polypies73 wrote: but I'm saying its worse than the current one.

Everything I sadi was a generilasiton. I obv don't mean ONLY bad mayors and jailros will auto lose the game. I don't mean ONLY mayor's surviving past n1 will give town the win. '''Generalizing doesn't make a good statement. Meaning that you're not accounting details and possible exception.'''

please you are attacking me now on osmething which is very not so important. '''Because that's what you mentioned. & Sorry for hurting you if I sounds aggresive and showing intention to attack you.'''

there is definitely still a high chance for specfic roles, the only change was 2 RT slots for a mayor and removal of TK. Still 2 TI slots (10/25 chance for at least 1 LO), a garunteed TP, TS (which basically all of which are self-confirming). If there are more RT slots then the chance will automatically be higher right?

Any slots are ridiculousy swingy. I don't think I need to explain this? '''I do explain a lot of time that swingyness isnt necessarily bad. I don't think I need to explain this again?'''

NB's are usually kingmakers or with amne, usually siding town. They were removed for a reason. Still another bandwagon statement. '''"Usually" suggest only a common behavior. They aren't bonded to side with Town but Town MUST side with Town by default. Generalising isn't good, not everyone who plays NB are condemned to side with Town, there are still exception when Town doesn't majority. Scene 1: Town vs Mafia vs Kingmakers. Scene 2: 2 Town vs Mafia. I prefer scene 1. If META can't be solve by now, why not just let Kingmakers decide the winrate? "Usually" Kingmakers side with Mafia because they take pity of their winrate. I see little to no chance of Mafia winning in Scene 2 unless 2 Towns sucks.'''

again, the difference between what is mainly RNG deciding if an importatn townie role dies n1 compared to nto dying is HUGELY swingy. It favours one faction a very large amount.''' Dying N1 isn't RNG. RNG stands for Random Number Generator which is a hardware/ Artificial Intelligence generating a series of numbers to decide the outcome of randomness. And "swingy" isn't define in this context. I'm sure I had already explained "swingy" in my text. Death of an important role does favours a faction but it is an odd, a chance made by players themselves and this is an issue for all game mode regardless of role list setting. Mayor & Retri dying N1 is still possible in current Ranked role list.'''

The idea of having a town that doesn't have majority voting power at the start of teh game I do not like. In this roel list you rely on your mayor to stay alive (and probs jailor sort of) to have pretty much literally any chance of winning. '''I agree this role list needs Mayor to be alive to gain majority. Changes can still be made. There's no need to call off an role list idea just because of the Mayor. And there are also unpredictable element from Any slot or even NB to give Town chance to win. And that's whole point of discussion on how to make a better role list. Since you mentioned "I do not like" it is totally understandable. You may have your own preference so as the others. They don't like existing for their own reason and they propose a change with help of the others. If you feel the Town can hardly win then suggest an idea. Your points above basically have no relation with the role list. If you feel like the existing role list doesn't need change and state it:" I feel like the current role list doesn't need changes because..." but you firstly came in here calling this role list doesn't solve any meta where this idea isn't propose to solve any meta.'''

I believe the role list does not really need to be changed. Buffing mafia and NK roles, removing jest/exe and adding things liek stalker and reducing comfimability of TS's/making them TPow/removing them from ranked are better solutions. ALSO REMOVE SPY AND CHANGE LO. '''​​​​​​​I said: This role list is a temporary solution while working on solutions to counter meta and reworking roles. This whole process is likely to take long. Why not we propose an idea to clear the symptom while thinking of way to pull out the root of all trouble?''' I feel like our debate doesn't start at all. Our points doesn't meet once as if we're talking our own topics. I suggest this debate to stop if we still can't understand each other. It potentially sparks unhealthy fight and creates unnecessary conflict