Board Thread:Role Ideas (Town)/@comment-37965801-20181229001636

Alignnment: Town Killing

Abilities: Able to set up a sentry gun at a target's house which will kill any target who visits with a weapon.

Immunities: No defence

Powerful attack

Mechanics: Can set up a sentry gun at any target's house which lasts for 2 nights (including the night it was set up). If a sentry gun has been set up at that targets house, any person who visits the target that has a weapon (mafioso, GF, SK, Arso, WW, BG, Vigi - does not apply to jailor) will result in the sentry gun being alerted, and all those who have visited the target will die. If only people without weapons visit the target, the sentry gun will not fire. If the sentry gun shoots on the first night, the sentry gun will blow up and not stay for the second night. The target who was protected with the sentry gun will stay alive unless a werewolf attacks. Only 2 sentry guns can be used across the game, the sentry gun blows up after the second night. Only one sentry can be built per target.

Goal: Lynch and kill all evildoers.

Wins with: Town Survivor

Must Kill: Mafia Vampires Arsonist Serial Killer Werewolf Witch/Coven Plaguebearer/Pestilence Juggernaut

Investigative Results: Your target could be Sentry, Jester or Mafioso

Consigliere: Your target sets up machinery to defend others. They must be a Sentry. 