Neutral Evil

The Neutral Evil alignment consists of three non-factional roles that have varying degrees of conflicting interests against the innocent townsfolk, and wish to have a certain person or group of people killed. Despite that, unlike roles, evil roles do not have the ability to directly kill, and thus, must utilize deception to play properly and win. All Neutral Evil roles have Detection Immunity, adding to their propensity for trickery.

Treachery notwithstanding, it is quite possible to form alliances as Neutral Evil roles. For an example, they could team with the to gather enough votes in trials, with  roles to eliminate opposing voices, or with each other so as to amplify the misinformation that they all wish to spread. Some of them could even team up with the on infrequent occasions, but this is a riskier proposition for both sides of the deal.

Being non-factional, death is an interesting part of the Neutral Evil Alignment; as unlike factional roles, Neutral Evil roles cannot win while dead by way of their faction's victory, for they have none. Thus, the function of death must be specified on a per role basic: To be eligible to win, the must be lynched, the  must kill all {{Townies}, and the  only requires their  or possible  target to be lynched.

The Neutral Evil alignment contains a unique relevance in lynching. Two of its roles, the and the, need to utilize lynch trials to win. These are the only roles to have such stipulations, and their existence and potential presence in the game often leads to disorderly trials. The odd role out here, the, doesn't have to fiddle with the trials to win. But to compensate, the is the only non-factional role that can't win with the. Whatever the role is, if there is a Neutral Evil role in play, it's extra work for the, thereby giving other factions an advantage.