Board Thread:Role Ideas (Mafia)/@comment-34337013-20181208092724/@comment-37648484-20181214094817

Bovajan wrote: Oslonicl wrote: Faraday242 wrote: Oslonicl wrote: Name: Traitor I know this is not a very unique role name, but when you dig into it you'll be amazed.

Color: Dark Red if  are the main evils, Dark Purple if are the main evils.

Unique?: Sort of. There can only be two traitors in a game, and that is if Mafia and Coven both exist.

Summaries:

Mafia-Aligned: You are the Godfather/Mafioso's's [depends on existance of Godfather or not] younger brother, yearning for the Mafia to take over.

Coven-Aligned: You are an archmage, only declined from the Coven due to gender and not power, yearning for the Coven to accept you.

Attack: Powerful, but only against the "opposing factions"

Defense: Basic

Abilities: Search for your allies. If you visit a Stone Gazing Medusa as a Coven Traitor, you will not die. If you visit an Alerting Veteran in any case or a Stone Gazing Medusa as a Mafia Traitor both of you will die.

Attributes: Once you find all of your "faction" (Mafia for dark red, Coven for dark purple), you will become the Traitoreigme for Mafia, and the Traitarchmage for Coven.

Traitoreigme is a 3-shot Vigilante with a Powerful attack aligned with the Mafia. You do NOT lose your Basic defense. Mafia Killing now. If the Mafioso diese, you become the Traitoso, who is the same as Traitoregime but with infinite shots.

Traitarchmage is also a 3-shot Vigilante for the Coven with a Powerful attack, but without the Basic defense and with Astral. When you get the Necronomicon, you gain Basic defense again and Astral, as well as infinite shots. This would help town more then it hurts, which is the opposite of what NE would

​want. ah yes, a role that works with evils helps town It helps town because it kills the other evil factions so town doesnt have to ​​​​​​ YEAH SO WHAT YOU KEEP ANSWERING WRONG THINGS