Board Thread:Role Ideas (Neutral)/@comment-31680260-20170408232521

Role: Convict

Alignment: Neutral Evil

Goal: Provoke the Jailor into executing you.

You are an escaped prisoner who wants to portray the Jailor as trigger-happy.

Investigator results: Your target keeps to themselves. They must be a Surv/Witch/Vamp Hunter/Convict.

Consig/Witch results: Your target is an escaped prisoner. They must be a Convict.

Can win with: Anyone, as long as they get executed.

Night Immunity: No.

If the Jailor executes you, they will lose their executions. This is intended to balance the Jailor, which I believe is the main reason for Town's high win rate. And it isn't a hardcounter - Jailor can still effectively roleblock people, and talk to them (gain information) at the same time. It also helps Mafia/Neutrals when confronted by a Jailor, as they could appear to be a Convict.

I can understand why people would think this is a Jester rehash - but it's intended to lower win rate for the Town, which is what the "Making New Roles" page states. Jailor is easily the most powerful Town role (in my opinion) and they generally don't have to be careful with their executions.

This could also help with gamethrowing. Anyone who claims SK or GF is going to get executed. And if they're a gamethrowing townie, that screws the Jailor over. Now, anyone who claims SK or GF could be seen instead as an obvious Convict. Jailors will have to decide whether or not they really are a Convict, similar to night-immune role parading as Executioner.

If the Jailor dies, you will become a Survivor with one vest. This is to symbolize the Convict getting over his grudge with the Jailor and wishing to get on with a normal life. 