User blog:Spoon King Gus/The Worst Role for This Game

So, recently in my times of playing (I really only play all any, as I enjoy the variety in gameplay it offers), I have disovered a hatred for a certain role. Such a hatred exists out of the role simply being bad for the game (gameplay wise too it's usually ineffective, but that's not my current point), to the extent that I desire it's complete removal from the game. I understand how much removing a role could impact the game, but simply changing this role couldn't work due to the core identity of the role being the toxic portion. Fixing this role would practically be making a completely new role. The role I'm reffering to is the Vampire.

So, what's wrong with vampire? In theory, vampire sounds like one of the most creative roles in the game. Slowly turning (the phrase I will use for biting/converting/infecting) the town until their numbers are overwhelming. But in practice, this fantasy is not only rarely achieved, but comes at a price. Turning someone doesn't just make them a vampire, but it Takes away their role. I don't even know where to begin to describe how awful of a mechanic that is. In a game where there is purchasable content that exists purely to increase your odds of getting a role and then is burned after you get said role, Having your role just get taken away is nonsense. This is such a simple thing, I can barely even describe it. Roles are the foundation of this game, it really is what drives people to play it. The fantasy of being the flawless investigator or the perfect jester (ect ect.) is quite inticing I'd say. Having your role not just taken away, but replaced with something you can't even use the next night should be remarked as unreasonable even without explanation, but it still made it into the game.

Furthermore, Vampires aren't even that great of a role. Perhaps one of the most inconsistent roles to exist in this game, their potential of winning decreasing dramatically when certain events occur, such as a Vampire Hunter being in the game, or one of them dying early revealing their existance in the game. So many things can go wrong so quickly for them, that getting the role even outright isn't fun (although, spy is much worse regarding roles that just aren't fun). This inconcistancy, combined with the whole werewolf thing of "only use once every other night" just makes the role awful. Now, I don't suggest making them able to always bite, because that alone would cause them to dominate near every game they're in. This just shows how the role in it's current state can't have a simple change to become ballanced, further proving the toxicity of Vampire to this game's health.

Finally, Vampires even affect gamemodes that they're not even included in. Anyone remember when Ranked included an Any slot? I would find no surprise if that any slot's removal was at least partially caused by vampire's introduction, as the times they are included in a match, so much changes that, once again, an impossible ballancing scenario occurs. Traditionally, the Any slot was wonderful in Ranked matches. The variety in gameplay didn't cause much of an issue, as the only roles that could occur only in the any slot included Survivor and Amnesiac; two roles I find incredibly fun, due to their extensive win conditions. Some would argue "But, mafia getting an extra member would be unfair in those scenarios!". And, while I won't argue it would dramatically increase their chances of winning, please, take notice of how the any role was Replaced with a mafia role, along with a few other changes.

Do I need to argue any more? I know some people love vampire for the whole "Turn everyone" fantasy, but is that fantasy worth it's toxicity to the game? Feel free to dispute with me. Just be reasonable, or attempt to be.