Board Thread:Role Ideas (Neutral)/@comment-27835295-20171225211656/@comment-26234016-20180105160227

Gee add, how come your mom lets you review THREE roles?

Gking10 wrote:

Taxidermist

Alignment:  Neutral/Killing

Attack: Basic

Defense: Basic

Unique Role: No

Priority: 5

Abilities: Set someone on display each night, or restock your supplies.

Attributes: Your targets appear to still be alive.

If you fail to kill for any reason during a night. all your victims will be revealed.

Mechanics: You use your needles to attack targets.

If you succesful kill your target, they will still appear to be alive.

If you are attacked, the target is attacked, you fail to kill for one night, or you are lynched, your targets will be revealed as dead.

Targets will be Stuffed and not have their roles revealed.

If a stuffed person leaves, they will die the next night, and it will be revealed they were stuffed.

You start the game with 3 needles.

You can select yourself to reset you needle count to 3.

So, your presence is guaranteed to be revealed by night four?

When you do not have needles, you are immune to detection.

Death Message: (Player Name) was stuffed by a Taxidermist.

-Investigative Results-

Sheriff: With Needles: Taxidermist ; ​Without Needles: Not Suspicious

Investigator:   Medium, Janitor, Retributionist, Necromancer, Taxidermist, or Trapper.

'''Three evil, powerful roles, three town roles. Could be better, could be worse.'''

Consigliere/Witch: Your target holds thred and needle in hand. They must be a Taxidermist!

*thread

Goal: Kill all the oppose you.

Cannibal

Alignment:  Neutral/Killing

Attack: Varied

Defense: Varied

Unique Role: None

Abilities: Harvest someone's organs, and use them to feed yourself.

Attributes: Eating organs will lower your Hunger.

Hunger increases your attack but lowers your defence.

If you reach maxium hunger, you will die of starvation.

Mechanics: You begin the game with Level 0 Hunger. Every night you hunger increases in level.

Level 0: No Attack, Powerful Defence. Detection Immune.

Level 1: Basic Attack, Powerful Defence. Detection Immune.

Level 2: Basic Attack, Basic Defence.

Level 3: Powerful Attack, No Defence.

Level 4: Powerful Attack, Rampaging, No Defence.

Level 5: You will die of starvation at this point.

Succesfully killing your target will give you organs.

Selecting yourself will use an organ to heal yourself and lower your hunger by 1 level.

Death Messages: (Player Name) was consumed by a Cannibal.

(Player Name) died of starvation.

-Investigative Results-

Sheriff: Hunger Level 0 or 1: Not Suspicious. Hunger Level 2+: Cannibal

You sure like those 'sometimes detection immune, sometimes not' roles, eh?

Investigator: Survivor, Vampire Hunter, Amnesiac, Cannibal, Medusa, or Psychic.

Consigliere/Witch: Your target hungers for flesh. They must be a Cannibal!

​Bomber

Alignment:  Neutral/Killing

Attack: Unstoppable

Defense: Basic

Unique Role: No

Abilities: Set a bomb at someone's house, build bombs, or detonate.

Mechanics: Targeting someone will set a bomb at their house, rigging them.

Targeting yourself will bring up a pop-up where you can chose to build a new bomb or detonate the bombs.

You start with 2 bombs.

If you are witched into yourself, you will build a new bomb.

Detonating will cause an Unstoppable, Rampaging attack at all rigged houses.

Detonating will set off all bombs, even the ones you did not place.

Death Message: (Player Name) was exploded by a Bomber.

-Investigative Results-

Sheriff: Not Suspicious

Investigator: Vigilante, Veteran, Mafioso, Pirate, Ambusher, or Bomber.

Consigliere/Witch: Your target is an expert in explosives. They must be a Bomber. Alright, one at a time.

Taxidermist

I really like this role, because it has an interesting mechanic of not having the dead player appear dead. Of course, you could assume that a player is dead if they talk a lot and suddenly stop, OR there's a blackmailer...

I do think that the hiding roles aspect of the Taxidermist isn't needed. It just makes the Taxidermist a little too overpowered for my liking. The invest results are okay, but could be better. The consig result has a spelling error.

I also like the fact that the Taxidermist can be detection immune, which adds some strategy.

If I was in BMG, and this role was changed a little, I would ACCEPT this.

Cannibal

The Cannibal needs an overhaul on the Hunger Levels. While this is an interesting mechanic, starvation should set in a little quicker. Maybe starvation happens at level four? Rampaging is level three? Also, it shouldn't have an unstoppable attack.

I also don't think that this role would ever be detection immune. That is too much.

The investigation and consig results are fine.

This role needs a lot of work, but it could probably eventually get accepted.

Bomber

This role only has one redeeming factor, and that is that it has no defense. Even so, what the hell. It's an arsonist with limited kills, but also quicker and better a little (aside from the defense).

The invest and consig results are fine. But that isn't even an issue right now. This role... I'd like to see suggested fixes for this, but it'd be difficult as all hell.