Board Thread:Off-Topic Posts/@comment-32848372-20171020204236/@comment-35199255-20171027144025

Obey. That was the only word he understood. Though he may seem like your average everyday townie, the story behind his grin is a grim, horrible and ghastly tale. That man is only known as the Mafioso. He dreams of only one thing; a brighter future for his whole family, especially for his beloved Godfather. Just to achieve that dream, he will murder anyone his Godfather wishes. Whether it be the Mayor that once stood in the Godfather's way, an Investigator who tracked down the Arsonist, or even a Werewolf who killed the Survivor that promised to stand by his side... he just doesn't care. Anyone who isn't on his side is deemed an enemy to the Mafia. But... what if the Godfather was killed? Well... let's just say a replacement is already waiting. (credit)

Contents
[hide]#Mechanics
 * 1) Strategy
 * 2) Role Killing Priority;
 * 3) The Jailor
 * 4) Escorts and Pirates
 * 5) The Mayor
 * 6) Vigilantes
 * 7) Transporters
 * 8) Neutral Killing roles
 * 9) Vampires and the Coven
 * 10) Town Investigatives
 * 11) Town Protectives
 * 12) Other Town
 * 13) Neutral Benign and Neutral Evil
 * 14) Claiming a Town Role

MechanicsEdit
==Strategy Edit==
 * Each night, you can pick one person to vote to kill; however, if there is a Godfather and they pick someone else, their decision will override yours, and you will attack their target instead.
 * Regardless of whether there is a Godfather or not, and regardless of their actions, you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
 * Be visible to a Lookout who watches the target.
 * Get killed by a Bodyguard, Werewolf or Veteran on alert at that location.
 * Get an immunity message if the target is immune. Note that if the Mafioso  does the attacking, the Godfather will not get an immunity message for ordering an attack on an immune target.
 * Leave their Death Note behind for the Town to see in the morning.
 * If you are role blocked (or if you die, or if there is no Mafioso ), the Godfather will perform the kill personally and will be subject to all of the above instead.
 * If the Godfather dies during the game, you will be promoted to Godfather, rendering Night Immunity, Bite Immunity, and Detection Immunity. You cannot become the Godfather if there was none in the beginning of the game.
 * If you die and there is no living Godfather, any last <span style="color:rgb(73,169,208);">Random  <span style="color:rgb(221,0,0);">Mafia will become the new <span style="color:rgb(221,0,0);">Mafioso . If there are multiple <span style="color:rgb(73,169,208);">Random  <span style="color:rgb(221,0,0);">Mafia, whoever joined the lobby first will become the new <span style="color:rgb(221,0,0);">Mafioso.
 * (Known Bug) If a <span style="color:rgb(191,95,255);">Witch controls you, you will still attack the target of the <span style="color:rgb(221,0,0);">Godfather.
 * As the <span style="color:rgb(221,0,0);">Mafioso, your job is to kill anyone who would oppose the member of the <span style="color:rgb(221,0,0);">Mafia without getting caught.
 * If the <span style="color:rgb(221,0,0);">Godfather dies, you will become the new leader of the <span style="color:rgb(221,0,0);">Mafia. So, if it appears that <span style="color:rgb(221,0,0);">Godfather will die or get lynched soon, you should start to take control.
 * If there is no <span style="color:rgb(221,0,0);">Godfather, you will lead the <span style="color:rgb(221,0,0);">Mafia instead. Do not take coordination for granted.
 * Communication with the <span style="color:rgb(221,0,0);">Godfather is of utmost importance. You should alert the <span style="color:rgb(221,0,0);">Godfather the next night if your target was immune in order to avoid the <span style="color:rgb(221,0,0);">Godfather repeatedly ordering you to attack the same target; remember, if you don't tell them, the <span style="color:rgb(221,0,0);">Godfather has no way to distinguish between a target who was immune and a target who was healed by a <span style="color:rgb(69,191,0);">Doctor, or been transported by a <span style="color:rgb(69,191,0);">Transporter, although that is more obvious.
 * The <span style="color:rgb(221,0,0);">Godfather and you should always both choose a target. If one of you are role blocked, the other will attack instead.
 * Death Notes can be important to discuss with the <span style="color:rgb(221,0,0);">Godfather, as it is the <span style="color:rgb(221,0,0);">Mafioso  that gets left at the feet of the target, and not the <span style="color:rgb(221,0,0);">Godfather. Death Notes revealing who is Night Immune may help the <span style="color:rgb(221,0,0);">Mafia, and possibly the <span style="color:rgb(69,191,0);">Town, in lynching a <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Evil or <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Killing role. You can also call out someone for being immune when they aren't in hopes that the <span style="color:rgb(69,191,0);">Town lynches them.
 * If the <span style="color:rgb(221,0,0);">Godfather is jailed, make sure to attack that night to throw suspicion off of him. Nothing screams, "<span style="color:rgb(221,0,0);">Mafia!" more than no deaths when someone is jailed.
 * If no <span style="color:rgb(221,0,0);">Mafia  <span style="color:rgb(73,169,208);">Killing roles are able to attack (jailed, away from keyboard, etc.) claim that you were attacked and that you were healed or keep a pattern that follows the night that no member of the <span style="color:rgb(221,0,0);">Mafia attacked.
 * Alternatively, once or twice in a game you may want to not attack for one night, as this will bring suspicion onto whoever was jailed/role blocked, and can even get them lynched if they claim a role like <span style="color:rgb(69,191,0);">Vigilante or <span style="color:rgb(69,191,0);">Veteran. This will work even better farther into the game if a <span style="color:rgb(69,191,0);">Jailor or <span style="color:rgb(69,191,0);">Escort is still alive, but this trick will usually only work once if the <span style="color:rgb(69,191,0);">Town discovers that the player is innocent. Be careful; the downside to this trick is that you're slowing down your killing and giving the <span style="color:rgb(69,191,0);">Town <span style="color:rgb(73,169,208);">Investigative roles more time to catch you, so only do it if you're confident the confusion it will cause is worth it. You can also do this and claim that someone is immune in your Death Note when you didn't even attack them.
 * With a Death Note, try a different personality than how you usually type to throw off suspicion. If possible, mimic another person's personality and typing. (Spelling errors you wouldn't usually make, poor grammar if you use good grammar normally, etc.)
 * Another option is to not leave a Death Note at all, so if someone is role blocked, nobody looks suspicious. It also has the advantage of not revealing anything in the Death Notes themselves.
 * Remember that if you are jailed or role blocked, the <span style="color:rgb(221,0,0);">Godfather's Death Note will be shown when the target is killed, not yours. If your Death Notes are different in some distinct fashion, or if you don't normally change your Death Note, this can tip whoever role blocked you off to the fact that you're the <span style="color:rgb(221,0,0);">Mafioso . You can avoid this by using the same Death Note as the <span style="color:rgb(221,0,0);">Godfather, by both leaving it blank, or by constantly varying it.
 * In general, if there is no <span style="color:rgb(221,0,0);">Godfather, your main responsibility is leading the <span style="color:rgb(221,0,0);">Mafia. If there is a <span style="color:rgb(221,0,0);">Godfather, then work with them along with the rest of your <span style="color:rgb(221,0,0);">Mafia team.
 * A risky strategy - on Night 1, write in your Death Note " is immune!" Smart <span style="color:rgb(69,191,0);">Townies will recognize that the <span style="color:rgb(221,0,0);">Mafioso  could not have known that Night 1, and therefore be more inclined to believe you are <span style="color:rgb(69,191,0);">Town. Bonus points for spelling your name wrong.
 * Of course, this may have the opposite effect and draw unwanted attention to yourself. Consider using this to deflect suspicion onto other players.

Role Killing Priority; Edit
<p style="font-weight:normal;font-size:14px;">In the <span style="color:rgb(69,191,0);">Town, you are the main enemy. You will most likely not be sided with over a <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Killing if a <span style="color:rgb(69,191,0);">Townie or <span style="color:rgb(200,200,0);">Survivor is forced to pick between you and them in a 1 v 1 v 1 situation. Therefore, you need to know which people to kill.

The <span style="color:rgb(69,191,0);">Jailor Edit
<p style="font-weight:normal;font-size:14px;">This role can kill all of the <span style="color:rgb(221,0,0);">Mafia, including the <span style="color:rgb(221,0,0);">Godfather, unless there are four of you. This also role blocks you, making it potentially the most dangerous role to face. ===<span style="color:rgb(69,191,0);">Escorts and <span style="color:rgb(219,173,89);">Pirates Edit=== <p style="font-weight:normal;font-size:14px;">They can either call you out or paralyze the <span style="color:rgb(221,0,0);">Mafia. A <span style="color:rgb(219,173,89);">Pirate is far less dangerous as they can side with you, but if they want to side with another role they could potentially call you out as a sign of alliance. <span style="color:rgb(69,191,0);">Escorts also win in a Stalemate.

The <span style="color:rgb(69,191,0);">Mayor Edit
<p style="font-weight:normal;font-size:14px;">If kept until late game, this role can potentially turn the tides on the whole <span style="color:rgb(221,0,0);">Mafia. Try to take them out before it's too late.

<span style="color:rgb(69,191,0);">Vigilantes Edit
<p style="font-weight:normal;font-size:14px;">These roles have the power to take out the vast majority of the <span style="color:rgb(221,0,0);">Mafia in one fatal swoop. They are rather dangerous, but you can manage to trick them into killing themselves by hitting a <span style="color:rgb(69,191,0);">Townie.

<span style="color:rgb(69,191,0);">Transporters Edit
<p style="font-weight:normal;font-size:14px;">They can make you hit a Team Mate and win against you in a 1 v 1 situation. ===<span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Killing roles Edit=== <p style="font-weight:normal;font-size:14px;">These roles can also take out the <span style="color:rgb(221,0,0);">Mafia. Keep them in until they start to kill the <span style="color:rgb(221,0,0);">Mafia members. Taking out one of these roles can false confirm the accuser as <span style="color:rgb(69,191,0);">Town. They can be valuable to double the kills per night early on though. ===<span style="color:rgb(123,136,103);">Vampires and the <span style="color:rgb(191,95,255);">Coven Edit=== <p style="font-weight:normal;font-size:14px;">These are your main enemies in battle for supremacy over the <span style="color:rgb(69,191,0);">Town, and have a team to fall back on. They can also take out huge chunks of the <span style="color:rgb(221,0,0);">Mafia, so take them out. Keep the balance though, as too many <span style="color:rgb(69,191,0);">Townies can always spell trouble. These are easier to face in a Kingmaker situation, and so are less dangerous than <span style="color:rgb(172,172,172);">Neutral <span style="color:rgb(73,169,208);">Killing. ===<span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Investigatives Edit=== <p style="font-weight:normal;font-size:14px;">These roles can catch you red handed. The <span style="color:rgb(69,191,0);">Sheriff may be valuable enough for miss lynches if you have a <span style="color:rgb(221,0,0);">Framer, but they can catch the <span style="color:rgb(221,0,0);">Mafia anyways so it's best to get rid of them. <span style="color:rgb(69,191,0);">Investigators can trap you in a box if asked to claim, so get them out early. ===<span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Protectives Edit=== <p style="font-weight:normal;font-size:14px;">These roles can stop you from getting the higher priority targets, or potentially kill you. Take them out if you think they're on an important role.

Other <span style="color:rgb(69,191,0);">Town Edit
<p style="font-weight:normal;font-size:14px;">These are either lethal or harmless depending on intelligence and information. You need them dead to win. ===<span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Benign and <span style="color:rgb(172,172,172);">Neutral  <span style="color:rgb(73,169,208);">Evil Edit=== <p style="font-weight:normal;font-size:14px;">These aren't so dangerous, but can side against you. Always keep this in mind.

Claiming a <span style="color:rgb(69,191,0);">Town Role Edit
<p style="font-weight:normal;font-size:14px;">Your investigative results are either <span style="color:rgb(221,0,0);">Mafioso , <span style="color:rgb(69,191,0);">Veteran, <span style="color:rgb(69,191,0);">Vigilante, <span style="color:rgb(219,173,89);">Pirate, or <span style="color:rgb(221,0,0);">Ambusher.
 * <span style="color:rgb(69,191,0);">Vigilante is your easiest claim, though if there's someone acting like a <span style="color:rgb(244,159,208);">Jester or otherwise obviously evil, the <span style="color:rgb(69,191,0);">Town might expect you to shoot them. And since it is very well known for a <span style="color:rgb(221,0,0);">Mafioso  to claim <span style="color:rgb(69,191,0);">Vigilante, you might be lynched or executed by a <span style="color:rgb(69,191,0);">Jailor.
 * <span style="color:rgb(69,191,0);">Veteran is a unique role; if there's a <span style="color:rgb(69,191,0);">Veteran in your game, they'll likely call you out as soon as you try to claim it, and if they die you'll be immediately exposed. On the other hand, the dangers of claiming make it much more convincing if you're willing to take the risk, and you're less likely to be visited out of fear of being shot.
 * If you claim to be the <span style="color:rgb(69,191,0);">Veteran, be wary of recording in your fake Last Will that you used alerts unless you are relatively certain that no one visited you. Having no alerts in your Last Will looks very sketchy, but claiming to have alerted when someone claims to have visited you is almost certain death. Claiming you are going for the Not Paranoid (Win without going alert all game) Achievement for the <span style="color:rgb(69,191,0);">Veteran might work, but this leaves you possibly vulnerable to rival <span style="color:rgb(69,191,0);">Town roles coming to kill you. It is also okay not to keep a Last Will because some <span style="color:rgb(69,191,0);">Veterans don't.
 * If you have no <span style="color:rgb(221,0,0);">Godfather, claiming to be a <span style="color:rgb(69,191,0);">Vigilante can be dangerous, since an <span style="color:rgb(69,191,0);">Escort and the <span style="color:rgb(69,191,0);">Jailor will know that that claim indicates a possible <span style="color:rgb(221,0,0);">Mafioso  and will likely try role blocking you. Claiming <span style="color:rgb(69,191,0);">Veteranmight discourage <span style="color:rgb(69,191,0);">Escorts, but won't discourage the <span style="color:rgb(69,191,0);">Jailor. In that situation, you should avoid claiming if at all possible, and may want to claim outside your Investigator results if necessary.
 * If you plan to or already have claimed to be a <span style="color:rgb(69,191,0);">Vigilante, you should at least write a fake will to support your claim. Keep writing each day that you have not shot anyone. Putting in some other info as to why you did not shoot that correlates to actions that happened in the course of the game will make this will much more believable. If a <span style="color:rgb(69,191,0);">Vigilante has shot an evil role, but did not claim it, make sure to kill, clean/forge them and use their success to "Confirm" yourself as <span style="color:rgb(69,191,0);">Town. This could backfire with a <span style="color:rgb(69,191,0);">Medium however.
 * A major problem for <span style="color:rgb(69,191,0);">Vigilante claims is the fact that the <span style="color:rgb(69,191,0);">Town may ask you to shoot someone, and failing to do so may result in being lynched. A way around this is to claim you did indeed shoot this person, and they were immune. Hope they are actually Night Immune to ensure your prolonged existence.
 * In Ranked, if <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Killing is a <span style="color:rgb(69,191,0);">Vigilante and the <span style="color:rgb(255,255,255);">Any slot is a <span style="color:rgb(221,0,0);">Disguiser, you can claim to be a <span style="color:rgb(69,191,0);">Veteran, ensuring you will not be shot by a <span style="color:rgb(69,191,0);">Vigilante. You may want to make sure that <span style="color:rgb(73,169,208);">Random  <span style="color:rgb(69,191,0);">Town is not <span style="color:rgb(69,191,0);">Town <span style="color:rgb(73,169,208);">Killing, either through a <span style="color:rgb(221,0,0);">Consigliere or another confirmed claim, but if <span style="color:rgb(69,191,0);">Town knows this you have a higher chance of being lynched.
 * Claiming inside your investigative results can be a bad way to play, and other strategies may need to be adopted.
 * Although dangerous if it backfires, you can claim something such as a <span style="color:rgb(69,191,0);">Sheriff and throw the <span style="color:rgb(73,169,208);">Random <span style="color:rgb(221,0,0);">Mafia under the bus (if none of <span style="color:rgb(69,191,0);">Town  <span style="color:rgb(73,169,208);">Investigative roles are <span style="color:rgb(69,191,0);">Investigator) and thus be considered a "confirmed <span style="color:rgb(69,191,0);">Townie". And in this way, you will gain the <span style="color:rgb(69,191,0);">Town's trust. Before when you write in your Last Will the names of your fellow <span style="color:rgb(221,0,0);">Mafia members, so the <span style="color:rgb(69,191,0);">Town will believe you more and let you live, tell your <span style="color:rgb(221,0,0);">Mafia friends to prepare their Wills and a role to claim, and experienced players will claim a better role that may help the <span style="color:rgb(221,0,0);">Mafia more. One such example would be <span style="color:rgb(69,191,0);">Investigator (<span style="color:rgb(221,0,0);">Consigliere's cover), <span style="color:rgb(69,191,0);">Escort or <span style="color:rgb(172,172,172);">Executioner (Remember to say who your target is, bonus points if it's another Mafiamember). However, this may be seen as gamethrowing, and should be discussed with the other <span style="color:rgb(221,0,0);">Mafia. This strategy is called bussing.