Board Thread:Role Ideas (Rework)/@comment-30088034-20170310020643/@comment-30154040-20170315015455

Yes I&#039;m single wrote:

ZedKiller13 wrote: However, removing the will idea becomes a half-janitor or a Neutral Forger. Both are rejected cause game balancing reasons.


 * The half-janitor is a bit of a stretch.... and plus, we need more will removals. As ppl are saying, the biggest problem for ww from escort's and consort's will. and werewolf. (guys, we gotta keep the rules in mind. no mixing together roles, [janitor + ww])

The Wereolf only needs a minor buff, not something that changes it or entirely/modifies it too much.

(yeah, too big, and werewolf could become the new arsonist)
 * true, true. But still, it needs to have an acceptable winrate.

Throwing the meat is a bit OP in situations where if a Jailor and only Bodyguard and Mayor are alive. Either one of these will die in that way, and in general if you get 3 kills by throwing meat and 2 kills somewhere else, 5 kills in one night? No.
 * you don't get 3 kills from throwing meat... it's just one extra kill each full moon.
 * (I see where you went wrong tho, Zed. No, werewolf does not kill anybody who visits the person who got meated.)

Investigative results in any way possible are a no. We have too many for each faction right now.


 * I agree. way too op
 * (One of the rules is no neutral investigatives. Werewolf is neutral. so, that would break the rules.) 

I do have an idea though. If an Escort or Consort roleblocks someone on a full moon night, you attack them along with your regular target.But only them die, and not anyone visitng the Escort included.


 * What, how is that a mino change? hardcounters the HELL out of escort and consort. n to the ope
 * (Well, maybe, if they roleblock a werewolf's NEIGHBORS...)

See text in parenthesis for reply