Board Thread:Role Ideas (Town)/@comment-94.110.50.159-20170311233311/@comment-33007077-20170315203009

Well, I probably should start by doing what I came here in the first place to do: Review this role.

Detective

Town (Investigative)

Abilities: -Choose a house to check its neighbourhood for clues at night. You will be able to deduct if a member of the mafia lives there, or in any adjacent house. The notification will be the same.

​So a buffed type of spy?

Attributes: -You will be able to hear the mafia talking at night, but only if you've found (e.g. clicked it or an adjacent) a mafia hideout. The mafia will not know whether they can speak privately or not, and it gets revoked when said mafia member dies until you find another hideout.

​This is kind of a change and buff.

Goal: Lynch every criminal and evildoer.

Neutral Killing roles cannot be found or otherwise affected by this one, and the Investigator sees Detective, Blackmailer, Jailor. The Blackmailer loses his ability to whisper as it is no longer needed to balance out the Spy. [personal suggestion]

'''It nerfs spy claims for bmer. That reminds me. Does this role have the ability to read whispers.'''

So yeah...I guess perhaps this role would indeed buff Town a little, but tbh i think it's only because Spy is such a handicap. Its only real ability, seeing who the mafia visit, has -at least in my experience- very rarely been useful.

'''​I don't think the spy needs change ever since the change. This is kind of a changed role and depening on how you look at it UP or OP. '''