Board Thread:Role Ideas (Other)/@comment-27044329-20161118172656/@comment-30105631-20161119210158

Calllack wrote: Rexanator3000 wrote: I presume Sack means kill? What are the win conditions for a sacked apprentice?

Also for an apprentice, I think an apprentances invest result should be thier normal one, and the Artisan should be Maf/vet/vig Sack does NOT mean kill. It means that the apprentice loses their state of being part of the Guild faction. They rejoin their previous faction with the same abilities. This is important since there can only be one apprentice at any given time - if a Jester was converted it would not aid the Artisan very much! The downside of this is that once a Town role is returned to their previous alignment, they will warn everyone that an Artisan is present.

Maf/vet/vig would work well. Adding it now.

@FirePyre, I'm putting it here because "no chaos roles". Uh...

Sack should absolutely mean kill. I have no idea why it wouldn't. The apprentice should, 100% of the time, die if they get sacked. Not only is it better as a gameplay feature, it is also immensely more lore-friendly.

Also, it still belongs in Neutral, but I see your point.