Board Thread:Role Ideas (Neutral)/@comment-28278669-20171122204255/@comment-28278669-20171123162237

Hunter roles wrote: Cupcakeaj2 wrote: Role Idea-Kidnapper Alignment-Neutral Killing

Abilities-Choose someone to kidnap each night.

Attributes-The kidnap will "deal a basic attack to the player" (It actually doesn't. The kidnapped player(s) can't talk during the day, can't vote, and can't use their abilities. If the Kidnapper is attacked, he will release (meaning that they can talk during the day, vote, use their abilities again) a certain amount of kidnapped players to survive.

Basic-1

Powerful-4

Kidnapped players can't write in their will.

The kidnapped players can talk to the Kidnapper (The Kidnapper will be anonymous) and other kidnapped players at night and vote for someone to "kill"(kidnap). The Kidnapper will be the deciding vote in a tie. Kidnapped players still have their roles and goals though. They aren't working with the Kidnapper.

If the Kidnapper kidnaps himself, all kidnapped players that voted to kidnap him will be dealt a Basic Attack

Sheriff: NS

Invest: Spy BMer Jailor GA Kdinapper

Consig: Your target has abducted many people. They must be a Kidnapper! It's a cool idea, I give you that, but the problem with this role is that mostly, it's justa nerfed SK, he kidnaps people instead of killing them meaning, he is the only NK that does not actually win against mafia, as when he gets attacked, all the people will be freed, and then lynch the kidnapper. The Mafia deals a Basic attack, meaning only one player gets freed. The kidnapper is the only role who doesn't have full control of what he does, because unlike vampires, not everyone is on their team, so the people will do their best to vote against you, meaning, you probably will end up kidnapping yourself eventually, and you will never be able to stop doing that. One part that helps is that you have a chance to have powerful defence, but when such is the case 2/3 roles that do powerful attack will know that you are a kidnapper and try again, and/or tell the town about your immunity, and of course the kidnapped people will confirm that they were freed. Also, about the townies day thing, I kind of find the logic strange there, sorry to question, but why are they silent? They're kidnapped? even when a blackmailer blackmails them, they can say I am blackmailed (still not sure why you can say THAT when blackmailed though), so people will assume that the person is gamethrowing because they don't even get a chance to explain why it seems that they are afk, Should it be announced that they were kidnapped when they're lynched or get on the stand? and thus  might get reported unfairly. Even the claimroom for Kidnapper is smaller than SK, once investigated, unless they have kidnapped a spy, and the spy willingly tells the kidnapper who the mafia visited, I don't think the kidnapper is getting away with this one. So, my final opinion is this is a nerfed SK that's mechanics hurts more than helps it, and may cause unnecessary trouble.