Board Thread:General Discussion/@comment-35877119-20180710235422/@comment-35877119-20180711091855

JamJamalWiki wrote: ZeDieN1Masta wrote: Crusader is a good role (Dodge hatchets), here's why (Take out the flashlight and confuse Jally before he got me)

1/It phuck up the Jailor meta

Now, both Crusader and other TP will ask "Is there another TP?" or "Is there a Crusader?". Situation like that is risky, because both the Jailor and the Crusader need protection to do the work. So 1 mistake and Jailor will be the first in the graveyard (Started 2 generators, mad play to avoid Jally)

'''This doesn’t make Crusader a good role, whilst the Jailor Meta is quite boring/repetitive, it still gives Town a very high win rate. So by your logic, Crusader ‘phucking up the Jailor Meta’ nerfs Town, making it a bad role.'''

No, Crusader does no actually phuck up the Jailor meta, it just make the Jailor hesitate to reveal, because if the Jailor reveal, it will happen like I said above

2/It make SK and WW to play seriously

In Ranked, most SKs and WWs will attack the Jailor as soon as they can, and with the Crusader, they can buy the Jailor sometimes. For an example, the Jailor-Crus-Doc combo is a good combo, unless the Doc dies ;-;. SKs and WWs now realise SK have 2/4 chance of failure, 1/4 chance of death and 1/4 chance of sucess, and WW have 2/4 chance of killing Doc and Crus and 2/4 chance of death. So SKs and WWs now won't "Tower dive" anymore, but they will as soon as the TP dies (Started 2 more generators, save Meg, and dodge those hatchets)

'''Doctor can do the same thing? It’s not like Crusader can kill Serial Killer or Werewolf, its attack will either be wasted or kill another visitor: most likely another Town Protective or the Lookout whose on the Jailor.'''

The Werewolf attack will be able to kill the Crusader, like a Doctor, but unlike Doctors, most of the time the Werewolf will only kill the Crusader, so it ends up better than the Doctor in the Werewolf situation.

3/It is the NK detector

Like Escort/Consort it can detect NK. In the Jailor meta, most NK will attack the Jailor, or douse him, the Crusader mechanics let you know if NK attacked your target, or douse him. And if the Crusader manage to find out there are no Arsonist, the Godfather will automatically lose all claim space. (Powered up last generator, open the exit gate)

'''First of all, the Jailor Meta mostly only exists in Ranked, so Crusader and Godfather cannot be in the same game. Second, Bodyguard kills the Arsonist and Werewolf hence does a much better job, and Crusader does not do a very good job of ‘detecting’ Werewolf when its killed by it. It can detect Arsonist, true, but how would this even matter? The only situation it helps is if a Lookout is watching, and does not get attacked by the Crusader, but this is extremley niche.'''

'''The Jailor meta do not exist in Classic, a gamemode that most people will avoid, unless they're new. But in Coven, even in Classic have the line "Jailor here, TP/LO on me". The Jailor meta have became well known, and it is use most of the time, even in Custom.'''

                Sk                       WW                     Arso

BG​​​​​​​          Dies (JD)              Dies(JD)              Dies(JD)

Crus        Alive                   Dies(JD)             Alive and alert the Town(JD)

(JD means Jailor will likely get killed the next night)

'''​​​​​​​As you see, the Jailor will likely to die the night, except for Crus/SK case, Jailor will be alive. And in another case, leaving the Jailor die but Crusader able to live on is kind of better than a 2-1 trade.'''

'''Determinating a Neutral Killing role helps the Town what to expect, they can prioritize the Neutral Killing whenever needed, pushing the Town to their limit to claim early. Sure, VFR favors evil, but letting evils claim late is also a bad idea.'''

I know the post gonna trigger some people, and I have another reason but Jally is about to get me so BOIIIIIIIIIII (Run through the exit gate, all 4 survivor are alive)