Board Thread:Role Ideas (Rework)/@comment-37322933-20190116224117

I've already covered, but I'll do it again:

You have two targets, one to disguise as and one to visit. The first visit is Astral, the second is weird. So, you disguise as your first target, and visit your second target.

If a is watching your second target, they see your first target visit and not you.

If a tracks your first target, they seem them visit your second target.

The sees nothing on either of your target.

If your second target has a trap on them, the will know a  visited (changable)

For all other purposes,, , etc., you visit your second target.

If you die that night, you appear as the role of your first target.

Investigation results can change, if necessary.

Essentially, putting the frame+focus idea into.

Now, onto itself:

Choose someone to frame at night. You can change their and  results to that of any other role. You may frame a member of the. Your visit is Astral. You may only frame yourself once.

"Frame" is kinda the wrong term here, but this allows to trick  and  in multiple ways, while  tricks  and.

 rework:

Instead of forging, choose someone at night. You may view their will at the end of the night. This will is the will that would have been displayed should they have died. They do not know you saw their will, obviously.

Otherwise, forgery is normal, except you have a "fake will" button next to your real will that is pasted onto your target.

This makes it a variant, almost, that can get roles, info, and visits, but doesn't always work depending on your target, along with being able to forge. Added in the fake will like Sokol from ToR just for utility.

 rework:

You can't see visits. Instead, your bug will tell you all actions directed against your target. Your ability bypasses jail. You are not fooled by the. Certain actions can be multiple roles, such as or, and even  (your target was investigated!), etc. Talk to me 'bout all the results if you want them.

This removes the op ability of to see  visits, which counters too many roles to count.

 rework:

It really needs one, imo. This one is just experimental, it may be bad. The other ones I'm pretty proud of.

Choose a role to scry into at night.

The first night you scry a role, you will learn the name of someone in the same general alignment as the role. General alignments:

Support: TS, MS, NC, CE

Information: TI, MD, NE

Killing: TP, TK, MK, NK

The second night, you learn the name of two more people with in the same general alignment.

The third night, you learn the name of someone in the same investigative result as the role.

The fourth night, you learn two more people in that investigation result.

The fifth night and all nights after, you learn the name of a person with that role.

You don't have to scry in a row. By "third night" I mean the third time, not night 3 or the third night in a row.

Welp, tell me how they are. I mostly touched the UP Mafia roles and TI in that one. I might make more later.  