Board Thread:Role Ideas (Neutral)/@comment-71.197.156.116-20181014003353/@comment-36558623-20181015234828

71.197.156.116 wrote: So before we talk about this idea of mine, let me explain how I gotten the idea. Way back when I suggested a role called the Scammer, A neutral chaos role whose sole purpose in life was to make money of the poor residents of town of Salem by exploting ones own intelligence. Intelligence is kind of like Defense in a way. Except that this defends you from none physical attacks like mind games. Looking back on the role now It seems like a really stupid idea. But I liked the idea of someone who made money so much I wanted to improve on this concept. This lead to the creation of a merchant

Now me as a person i'm one for "balancing" ideas too much. So most of the roles I create are really underpowered. So do expect this role to be no different

even though you are aware of your discretion, I will still fault you for it later, i know this is not what you meant, but I'm just letting you know.

I also am incapable of creating a complete idea by myself so I leave it to the replies to help me with creating things im strugling with completing. So I would apreciate it if you could help me here aswell.

here to help!

Now enough reading. Lets actually do this:

Name: The Merchant

Role: Neutral Benign

Background: Life growing up for the merchant was really difficult, he grew up in poverty for most of his childhood, yet his parents never gave up. The merchant's dad taught him enginerring and crafting. One night the merchant, now living on his own was tinkering with some random scrap he found until he created something really intriguing. He tried selling it and to his suprise it worked. He then went on to making a semi-stable buissness. He saved enough money to buy a house and makes enough money to support his familly. However after the economy crashed his buissness closed. However taking after his parents, he never gave up. Now he wants to rebuild his buissness and rebuild the economy.

Attack: None

Defense: None

Unique Role:  (What do you think? yes or no?) yeah probably

Priority: 5?

Abillities: 1. Create A Product. 2. Sell A Product

Attributes: (Again, What atributes should this guy have?)

attributes should just be very simplified ideas of the role, or things that are not very complicated 'fun facts'

blank blank and blank are all various items the merchant can create

Mechanics: During the day. He is pretty much just a vote. During night he can create products and put them into his stockpile or he can sell one of the products to a fellow member of the salem community. How does this effect the person he is selling the object to I dont know (please help me). During the first night he can choose to either to sell things kindly or agressive. If he picks kindly he doesn't sell objects as often but he needs less sells to win because the town will like him and be willing to support him. He he chooses to be agressive he will sell objects more often but he needs more objects to sell because the town will distrust him and think he is just another lunatic wanting to make a profit.

'''so, this has not happened but is interesting. making a role where you can choose your strategy, however, assuming the products are good for roles, people will usually choose more products, more selling. '''

Sherrif: NS

Investigator: (Help me) Your choice

Your target (is not afraid to get their hands dirty, they) must be a Godfather, Bodyguard Arsonist, or Merchant!

Your target (is skilled in disrupting others, they) must be an Escort, Consort, Transporter, or Merchant!

Consig/Witch: Your target is a determined father who wants to rebuild the economy. He must be a Merchant!

Goal: Sell 2 objects (Kind) Sell 3 Objects (Aggressive)

Wins With: Everyone

Must kill: The weeds in his garden (No one)

Anything Else: Tell Me What You Think. Is he a decent role or do I need to work on him Needs work, but never fear, Faraday is here.

So, before i get into fixing, there are a few vague things that I will just assume

create an object every night - aggressive (meaning you should make the objective 4 sells)

create an object every full moon - passive

so, here are my ideas -

Gray Trenchcoat - gain detection immunity for one night of your choice

Glass Cup - listen to whispers on a day of your choosing

Royal Crown - gain an extra vote on a day of your choosing (must choose previous night)

Crystal Ball - talk to a dead player at night (decide at day)

Lucky Socks - increase you defense at night for one night

Black Sunglasses - see all who visits you on a night of your choosing

Simple Gun - kill one person who visits you on a night of your choosing (based on priority) (decide during the night)

Rusty Spoon - use your ability whenever you are jailed

Ugly Clothes - roleblock immunity

Baked Goods - On a night of your choosing, anyone who visits your neighbors (i.e if you are 12, if 13 and 14 are dead you neighbor is 15.) will visit you instead

Fancy Letter - Make someone visit you on a night of your choosing.

Strong Lock - Let only two people visit you on a night of your choosing (based on priority)

I made twelve, and I assume this is how it would work.

During the day, the Merchant will have a Sun Icon that will present three pieces of loot. At night, based on the strategy you chose, you will be able to sell the one you chose. At the end of the night, they will select yes or no on your offer. Goods will not appear twice in a row, and someone can only have two gifts at a time. At the beginning of the night, you may select which gift you would like to use.

so, i like this reworked role a lot, but it would be a nightmare to code, and overall very complicated.

but I don't want the role to be RNG based.

so yeah, this would be fun, but it was also kinda break the game, making some roles much more valueable in comparison to other roles in the game.

so problems for others:

less complicated to play and code

less important as a role in general