Board Thread:Role Ideas (Neutral)/@comment-31671594-20170331164937/@comment-27910165-20170331212204

Saltypatrixxx wrote: Wrote this up but wikia decided not to post it, so here it is again.

Role: Cultist

Alignment: Neutral (Killing)

Investigative Results: Investigator - Your Target sticks to the shadows. They could be a Lookout, Forger, Amnesiac, or Cultist.

Sheriff - Your Target is a Cultist!

Consigliere/Witch - Your Target suffers from delusions of grandeur. They must be a Cultist!

                                                                                                    A what?

Attributes: Night Immunity

Abilities: Choose on person every non-full-moon night to induct into your cult. The next night, this person will kill themselves and whoever they visit. If they are jailed, they will themselves and kill the jailor, same with roleblockers. If they do not or cannot visit, they will kill one person who visits them (First of all, I don't like this idea. Second of all, how does the game choose who your inductee kills?). If they aren't visited, they will kill only themselves. If they visit you, they will kill only themselves. (This is a good baby nerf.)

If you are jailed or roleblocked on a non-full-moon night, you will induct your jailor or roleblocker. If it is a full moon night, things will proceed as usual.

When inducted, a player's role, goal, and alignment will stay the same, and they will not know they have been inducted, but the next night they will kill whoever they visit, along with themselves.

When inducting a player, you will still be able to be killed by BodyGuards and Veterans.

So, yeah. That's pretty much it. I think this would be good since it kills by proxy like the GF does, making it immune to LOs, BGs, and all the rest, but it has less control over who it kills, and the way it kills is tough to do since the game tends to be pretty unpredictable.

Anyway, thanks. Okay, first of all, let's do some math. SOMETIMES you will get 2 kills on moon nights with this role. That is, on average, about 1 kill per day. That's even with SK. On the other hand, assuming this doesn't bypass night immunity, you could get 1 or even 0 kills. If you got one kill, that's a 0.5 kill per day ratio. If you get no kills, that's a 0 kill per day ratio.

Yes, I understand WW has 0.5 kpd ratio, but he CAN bypass night immunity AND he has a chance to kill more than 2 people. (Which is the max your role can get at any givin time.)

Same with Arso, who has about a 0.66 (or something) kpd ratio, but again, CAN bypass night immunity and can kill more than two people in one night. (although Arso does it in a more unique way.)

My point is, The absulute MAX kpd ratio this role can get in 1 kpd, making it just a delayed serial killer that has a chance of having one less kill.

I pronounce this role UNDERPOWERED.

Add a few buffs and I'll give it another look.