Board Thread:Role Ideas (Town)/@comment-39067078-20190612154354/@comment-28092296-20190615162240

The penalty for healing multiple people should be harsher than getting roleblocked, I feel. Think about how frustrating getting roleblocked could be. Many people complain about getting roleblocked, even when them getting roleblocked didn't/wouldn't heavily impact the game. When you protect somebody and they get roleblocked, it's not their fault for being attacked by somebody else and protected/roleblocked by somebody else. But, they would still be punished for what they had little to no control over.

Instead of roleblocking your targets, punish the Farmer for doing 'too well' and being too good at protecting people. Add some cooldown penalty or some form of "strike" system, where if you heal too many people your character dies or something. That way, you aren't punishing your targets for the Farmer not only just doing his job but doing well at it, and you aren't letting the Farmer run loose without and counterbalance to his abilities.