Mayor

The Mayor is a fairly inactive role prior to revealing. But once revealed, the Mayor gains 2 additional voting power.

Stats
Role Name: Mayor

Role Alignment: Town Support

Ability: You may reveal yourself as the Mayor of the Town.

Attributes:
 * Once revealed, your vote weight is increased to 3.
 * Once revealed, you cannot be healed by a Doctor.

Goal: Lynch every criminal and evildoer.

Special Attributes: Unique Role

Strategy

 * Although the Mayor is not privy to much information, you can still do a large amount of deduction. By the time a Mayor reveals (usually day 4 or 5), someone must be lynched in order for the town to win (unless the mafia have been taking a beating). When you reveal, there will only be roughly 8-10 players left alive. This allows for you to cross out possible roles from the players already dead in the graveyard.
 * If the role list contains a lot of protective roles, you could consider a day 1 reveal. This way you either bait killing roles into attacking you wasting their kill for that night or you scare them off, because there is a high chance that you are protected by a Bodyguard. The following days you can effectively lead town until you are eventually taken out. Don't forget to include a lynch list with your suspects in your last will to help town even after your death.


 * When revealed, immediate have everyone whisper you roles (at the moment, not many people whispering, but this will certainly become part of the meta-game when more experienced players come into the fold). This gives you a chance to find who is suspicious and who is not. Example: If both Town Investigative roles are in the graveyard and someone tries to claim another Investigative role, obviously this person is guilty. People who don't tell you the roles should also be under suspicious as well. It is also handy in the last will to write how many possible roles are left:
 * Example: 1i,2p,1s (1 invest, 2 protective, 1 support). So if 2 people try to claim investigative roles, you know for certain one of them are guilty.


 * Being able to lynch a person single-handedly later in the game makes it especially important to keep track of the clues. This can make it worthwhile to copy-and-paste last wills to the chat so that they can be read completely later on.


 * Asking for protection from a Bodyguard or Jailor after being revealed can keep you from being attacked, even if you are actually vulnerable.


 * Accusing a known Neutral Benign role and voting innocent can be helpful later in the game. The mafia tends to vote guilty!