Board Thread:Role Ideas (Neutral)/@comment-50.205.203.131-20180418193106/@comment-25615841-20180418195311

50.205.203.131 wrote: Description: You're a theif with a knack for pickpocketing.

bit basic

Attack- None Defense- Basic (or none, idk)

preferably none, its NE?

Abilities- On every full moon night, you may chose to mug somebody for their money. After 3 mugs, you win.

quite similar to pirate

Attributes- When you mug somebody, their defense goes down one point. This doesn't apply for pestilence or people who have a bodygaurd/crusader/doctor. You can still mug after you win.

sounds ok

People you mug know they were mugged.

mhm

People who have no defense, nothing happens, but you still get the mug that counts towards the 3.

eh, doesnt do much

If you get transported you mug the transporter AND the person you were transported with

yeah role's looking a bit OP Investigator: Your taret is a Vigilante, Veteran, Mafioso, Ambusher, Crusader, or Mugger.

3-2-1-1, looks decent

Sherrif: Your target mugs people!

add your target is a mugger, still pretty basic

Consigliere/PM/CL: Your target steals money from the shadows, they must be a mugger!

please no, get something better Main points;

-A lot of the description/results are quite bland, but this can be helped

-Quite similar to Pirate

--Pretty easy to win with, unlike Pirate. You almost always manage to mug someone, which puts you at about 1 mug per 2 nights, while pirate has a 1/3 chance of succeeding which puts him at 1 pillage per 3 nights, and while this isn't that bad, the balance isn't perfect

+Good alignment, and the concept isn't too bad

+Ok mechanics, decent use of the full moon

Ehhhhhh no, let's not IGN