Talk:Roles/@comment-5498154-20150906031709

Role: Preserver

Alignment: Town (Support)

Summary: You are a mystical being who has powers over time itself.

Abilities:

Click the sun icon during the day to extend the day.

Special Attributes:

Your effect resolves when the day 'ends'. After that, the Day will revert back to the Discussion phase. An additional lynching may occur. The day number will not change.

You may only extend the day twice.

You may only extend the day once per natural day.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target is a keeper of time. They could be a Preserver or Moderatist.

Consigilere: Your target is a keeper of time working for the Town. They must be a Preserver.

Goal: Lynch every criminal and evildoer.

You win with the Town and Survivors.

You must kill the Mafia, Serial Killers, Arsonists, Witches, Vampires, and the Werewolf.

You may spare anyone else.

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Role: Moderatist

Alignment: Neutral (Evil)

Summary: You are a malicious time wizard working against the Town.

Abilities: Select yourself during the night to extend the night.

Special Attributes:

Your effect resolves after the night 'ends'. After that, the Night will have all its effects take place, then the night restarts. Everyone may preform their night ability again if they wish (except the Jailor).

You may only extend the night twice.

You may only extend the night once per natural night.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target is a keeper of time. They could be a Preserver or Moderatist.

Consigilere: Your target is a keeper of time working against the Town. They must be a Moderatist.

Goal: Live long enough to see the Town lose the game.

You win with the Mafia, Serial Killers, Arsonists, Vampires, and the Werewolf.

You must kill the Town.

You may spare anyone else.