Board Thread:Role Ideas (Neutral)/@comment-25375217-20170119230915/@comment-29253708-20170119234131

DatNuttyKid wrote: Role: Bomber

"oh no" - quote by literally everyone

Alignment: Neutral (Killing)

Immunities: Roleblock immunity

Attributes: At night, you can target any player to plant a bomb in their house. Once a bomb is planted, you will not be able to plant another one but can target yourself to detonate the bomb. When a bomb is detonated, the player who lives in that house and anyone who visits them will be killed. The player targeted will not know that a bomb has been planted in their house.

Special: Bombs can be detonated from jail.

'''Um. Jailor roleblocks you. You can't do ANYTHING in jail other than talk to the Jailor.'''

However, they cannot be planted. The jailor will not know that you detonated a bomb. If you bomb the jailor's house, the jailor's prisoner will also be killed.

'''Jailor's jail protects from EVERYTHING. Including bombs.'''

Bodyguards will kill you (and be killed) if they catch you trying to plant a bomb but cannot stop you from detonating one (and will instead be caught in the explosion). Similarly, Werewolves and Veterans can kill you if they catch you planting a bomb but cannot stop you from detonating one.

'''Do you visit your bomb when detonating? If so, then you SHOULD be killed by a BodyGuard, Werewolf, and Veteran. If not, then it must be similar to Arsonist where you stay home to ignite.'''

Witches will not know if any bombs have been planted already if they target you, and if they target you when no bombs are planted, nothing will happen.

Doctors can heal visitors of a house that is blown up but will not be successful (and will die) if they visit the target. You can be killed by your own bomb thanks to Transporters. If there is another bomber in the game, you will be informed if they plant a bomb in your house and can spend a night not doing anything to defuse it. If you are killed at night and have planted a bomb, it will detonate.

No. Just like Arso (once again), if you die, you won't be able to detonate your bomb, like Arso can't ignite his targets.

The detonation ignores night immunity.

Goal: Blow up the entire town.

Wins with: Bombers, Survivors, Witches

Must kill: Town, Mafia, Vampires, Serial Killers, Werewolf, Arsonists

Investigative Result

Sheriff: Not suspicious.

Investigator: Your target is not afraid to get their hands dirty. They could be a Bodyguard, Godfather, Arsonist, or Bomber.

Oh yay, another evil role with a Town Protective.

Witch/Consigliere: Your target works with explosives. They must be a Bomber. This role idea has been suggested before *cough cough* a lot.

It is WAAAY too much like Arsonist, and is way too overpowered. Yes, the Neutrals need a buff, but this is too much.

Just because I've always wanted to do this, and because someone else way cooler than me will say it anyway:

I declare this role has been INCINERATED.