Board Thread:Debate of The Week/@comment-28112409-20181230235210/@comment-27128035-20190108055048

Okay. My thoughts on the game are:

- Medium should be unique. I'm open to argument on this one.

- Transported messages should be removed. Transporter shouldn't be a confirmable role. Also consider making Trans unique. Transporter can be pulled off as a mafia claim, but it requires the right timing, the right situation, and some luck. Being roleblockable would be nice too, but it adds complication. If a Transporter is transported by someone else, do they still get roleblocked? What if they transport themselves, would they get roleblocked then if they were targetted? It's not impossible though; if Throne of Lies could do it with their Court Wizard, then Town of Salem can too. - Highly disappointed that framer was nerfed again. I've seen people argue that Framer was OP like that but I doubt it would be. - It would be nice if there was a new mafia role which could act like SC2's Agent. No more "confirmed LOs". - Most of the time, as Framer or Disguiser, when some asks for TP/LO, I just visit them. It's sad that 99% of the time that's really the best move. Maybe a double frame for Framer or revert the buff? Or maybe the framer could visit someone and feed them incorrect results if they are TI. - Spy is a very powerful claim. If there is a Town spy, they can confirm "not-mafias", "immune roles", "frames", and even find NK if mafia hit them. If there are no spies and a Mafia claims spy, then Mafia are in for a treat. My current suggestion is to reduce the number of visits a Spy can see, but I feel like there could potentially be better solutions. -  Consider giving Jester/Executioner some night abilities to frame themselves/their target? As jester, it's boring to wait until you get town's attention and giving this ability to frame can actually help Mafia in some cases (TI find another townie as susp). - Make SK roleblock immune instead of auto attacking Escort. I'm somewhat fine with auto-attack on Jailor staying. Also consider making attacks unhealable. - Change full-moon nights from even to odd nights. WW and Jugg buff. - Vet and their "TP/LO" vet bait should be banned. We all know the vet knows what he is doing, but proceeds with it anyways because he can troll and then hide behind some lame excuse to avoid punishment. - Disguiser needs a big change. Rather than visiting, maybe consider making Disguiser choose their role upon death. I still don't like how Disg needs to die in order to be useful, but it's an improvement. - Make it so Witch just needs Town to lose in order to win. No asshole Mafs are gonna stop you from winning, are they? - Vampire Hunter sucks (complete counter). Why does there need to be a direct counter to vampires? - Make Coven cheaper. More sales, higher playerbase, etc. Do this if the ticket system doesn't work out right.

- Elo system could be improved. How? By setting a defined minimum of how many Elo points you gain from winning as a particular role. No more +1 elo for that hard-earned Arso win, eh? - One could also consider making the role list less specific, removing things such as removing one TI, TS, and TK, and making them all Random Town. More claim space, and it helps combat VFR meta. - Improve the Report system and let users know what they should add in the details. As a jurist, it's must easier for me to look at one particular part of a game for gamethrowing than search the entire report just because they didn't write any details. - As if the community didn't emphasize it enough, the Ret needs a rework. I personally think it needs to be removed, I just don't think that any rework is really that great for Ret. Nevertheless, some ideas for Ret nerfs include: Delay in revive, temporary revival, revival of Disguiser (this won't fix Ret though, Ret will just revive the first person to have a correct will to their role or the Ret would just revive mafia deaths). You could also take Throne of Lies's Death Knight idea and implement it into ToS. - Consider making a Mafia transporter? Might not work too well though; you could get to the Jailor easier and might even be overpowered, but it doesn't kill TP/LO meta. - More Neutral Evil roles. Preferably like Witch but different. Judge in SC2 Mafia was interesting. But I don't want Auditor to make an appearance. - Possible Arsonist Rework: When Arsonist ignites, all their visitors are killed as well. Jailor and Astral visits not included. If this is too OP, then reimplement the douse notification.

- Cool Mayor Rework: It's not realistic, but I think its kinda cool. Let Doctor protect Mayor again and let Mayor be whispered to. Nerf Mayor's vote to 2. And last but not least, Mayor can be either Town or Mafia or Coven! A Mafia/Coven don't know who their teammates are and they have to figure that out. Also, Mayor would count as a Mafia Support/Coven Evil so that in Ranked, it won't end up being 5 Mafia/Coven with 6 votes. All those Vigilante shoot Mayor memers will love this! (I don't really think this rework is a good idea, but I thought it interesting). Mayor is still unique, you can't have more than one Mayor in a game.

Sorry, this list isn't very organized; I just poored all my ideas on this thread.

It's not always easy making these balance changes. Everyone says that town has a high win rate in Ranked. They are right if you are in Diamond/Master elo, but RP and lower Ranked have more balanced win rates.