Medium

She waits until night falls, then gently takes out her crystal ball. Murmuring to it her secret words, foreign to others' ears but warmly familiar to her own. The opaque clouds swirling within the glass clear away to reveal a shining, translucent orb of clarity.

The town has called her foolish many times for meddling with "fake magic," but they know not of the true nature of her powers. They say dead men tell no tales, but that isn't true for the Medium.

As she moves her hands lightly over the gleaming crystal, words from the souls of the dearly departed begin to appear before her. She sifts through their words, carefully looking for any snippets of information that may help the Town. Her eyes light up – the town Sheriff had found a member of the Mafia, but had not been able to tell the Town before being stabbed by the Serial Killer at large.

The next morning, she informs her fellow townspeople of the Sheriff's final discovery. The Mafia member is hanged and the townspeople cheer, but this victory does not come without a price. She is shot the next night by the Mafia, come to seek revenge for their brother's spilled blood. Her life may be over, but her job is not.

In one final, miraculous act, the next night is spent by the Mayor of Salem speaking to the Medium – from beyond the grave – through her seance. As she shares with him the final pieces of information gleaned from the dead, the Medium knows she can rest easy. The Town will be all right in the end.

Stats
Role Name: Medium (Med)

Role Alignment: Town Support

Abilities:


 * When dead, speak to a living person at night.

Attributes:


 * You will speak to the dead anonymously each night you are alive.
 * You may only speak to a living person once.

Goal: Lynch every criminal and evildoer.

Notes:
 * The dead will see your name as "Medium".
 * When talking to the dead, you do not hear other Mediums.
 * When you are dead, you may click the sun icon to "seance" a living person once.
 * When performing a Seance, the dead can not hear you.
 * If your target is jailed or a member of the Mafia, they will hear and speak to both you and the Jailor / Mafia members.
 * If you are jailed, you will hear both the dead and the Jailor; however, only the Jailor will hear you.

Actions
Sun Icon: [only when dead] Choose to Seance a living player once.

Night action: Speak with the dead.

Target Self: N/A

Target Other: N/A

Secondary Target: N/A

Strategy

 * As Medium, your main job is to relay what the dead are saying back to the living.
 * By giving your name to dead town members and asking them to check the names of other potential mediums you can find who in the town you can trust.
 * As a medium, you are capable of many useful things:
 * You are one of four (Amnesiac, Medium, Janitor, and Spy) roles that are able to figure out cleaned roles.
 * You can find out what happened to people before they died.
 * You can find out people's last Will entry before they died.
 * You get everyone's thoughts on who is good/bad.
 * You can talk to other Mafia/Neutral members to possibly get some more information.
 * Be careful of any dead mafia member who explicitly reveals the other living mafia member's name (with added fuel like "he is game throwing or AFK"), there is a high possibility that is actually a lie.
 * Be sure to ask Investigative roles who they investigated lastly before they died, this will clear up confusion and gain more information.
 * If you die, do not quit, even if you are dead on Night 1. You are still able to speak to a living person once through your Seance.
 * Don't use your Seance immediately after you die. Save it until you have enough useful information and give it to a trusted ally.
 * Do not talk to a living player until you have some information, and make sure you trust them before telling someone this.
 * Important: Your job in the Town is to carry on discussion after people die. It's beneficial having dead players discuss freely without any doubts once you're dead.
 * To prove you're a Medium and not a Janitor pretending, ask the dead for some information that another Town member might know. This will prove your innocence and remove suspicion.
 * Don't always trust what a cleaned victim tells you, they could be a Neutral character or possibly even a Mafia member. Ask the deceased for proof before you tell everyone that someone is guilty. The dead can still be wrong or lie to prevent gamethrowing.
 * It's a good idea to reveal your identity to the dead. They would cross you off the suspect list and, if there is another Medium, they'd know you're innocent as well.
 * Also, if there is a Retributionist, who he/she revives will know that you're a townie. But remember that if the revived one reveals that you're the Medium, you will become the target of Mafia and some Neutrals.
 * If there is another player claiming medium, ask the dead if they hear two seemingly different voices. if they do not, you know the other player is lying.
 * If it turns out there are two mediums, you can use your seance to a third trusted person to make sure people don't think the second medium is fake once you've died.
 * When you are dead as medium you can lie to the dead Mafia member. You can claim that you have wasted your Seance and then after about 30 seconds later ask him/her who are the last Mafia members. You have to convince him/her that you have used your Seance. Remember, he/she can still be lying or not telling who are the mafia. If you manage to get information then use your Seance for a trusted Town member and tell him/her the information.

Trivia

 * The "Medium's Curse" is the popular belief that Mediums will be killed in on the first night when their role is basically useless, despite the player not having revealed their role. Players will usually refer to it whenever it occurs, but not mention it if a Medium stays alive for multiple days, though if a Medium is one of the last alive, they might say that the "Medium's Curse" has failed or struck at last.
 * The "Hogan Scenario" When two Mediums are in the game, and their miscommunication causes a snafu during the day. The name comes from a character who was a second medium, the quote from his defense portion "You're stupid brothers!"