Board Thread:General Discussion/@comment-32994909-20180418224137

Chengsa helped me with this thread.

As some as you know, there will be a future update in which there will be changes to the following roles:, , , , , , and.

Me and Chengsha are going to predict what happens to every single role and see how accurate we were when the roles come out.

- there are a lot of suggestions for buffing this role, but I doubt Framer will be able to manipulate Investigative results into whatever they want, as it kind of nerds Framer in a way. For example, if they are investigated the Investigator would think that they can't be framed since an actual Framer would change the result, hence they would think they're evil. Spy is a huge nerf to Framer and almost renders it useless, so...

We think Framer will have astral visits and/or the frame will last for multiple nights, i.e. 2 nights.

- Forger is quite hard to use without Consigliere as you do not really know what someone's role is. So we thought that Forger could be buffed, they could steal someone's will at night and read it, giving them an idea of what they could be. Of course, this might promote the strategy of only including visits rather than the 'role' in their last will, but they cannot clear the will totally as they will have a chance of dying on that.

We think Forger, in addition to forging, will be able to steal someone's last will to read for the night and/or have the ability to read a dead victim's original will (like Janitor) after they die and get forged.

- We think investigative results will change to give roles such as Werewolf, Poisoner, Serial Killer, Potion Master and Coven Leader more claimspace by placing them with more town roles.

- It's very OP, so if this change isn't a nerf then someone will probably get fired. Retributionist is boring after reviving someone, it's basically you just become an extra vote and plus it confirms two townies which is not good.

'''We think Retributionist will die on the same night as the revive their target on, if their ressurection is successful. Hence, Guardian Angel will no longer be able to have Retributionist as a target, and Retributionist will not allowed be the VIP in VIP mode. The death would be Unstoppable, like a Vigilante dying of guilt.'''

- It seems since Serial Killer already has a very high win-rate compared to Arsonist and Werewolf, it does not need a large buff. However, we realised that it is weak in Rainbow and other gamemodes where it must face Arsonist, Werewolf, Plaguebearer and other stronger Neutrals.

We think Serial Killer may get a Powerful attack on certain nights and/or will gain a Powerful attack for one night provided he has attacked a role with Basic defence the previous night.

- This should surely be a buff since Werewolf has the lowest win-rate. On non-full moon nights, the Werewolf cannot do anything which can be boring.

'''We think Werewolf, as a buff, can choose to role block someone on non-full moon nights by 'scaring' them. This will cause their victim to receive the default role block message: 'Someone occupied your night. You were role blocked!' This also stops Escort and Consort from being the only two roles that would be suspected of role blocking someone. If a Werewolf role blocks a Serial Killer, the Serial Killer would counter-attack but discover that the defence is too high, hence the Serial Killer would know that the have been role blocked by a Werewolf.'''

- It's quite unfair the whilst Serial Killer and Werewolf kills its role blockers, Arsonist does not. It is also a nerf to Doctor and Crusader that Arsonist gets killed by a Bodyguard and Trapper, but Doctor and Crusader cannot do anything at all, not even protect from the dousing.

'''We think that Arsonist will douse its role blockers upon being role blocked, by an Escort, Consort or Pirate (or Werewolf but I highly doubt both of these predictions will be true simultaneously) and will also douse the Jailor if it is jailed and not executed. An Arsonist can never ignite if it's being role blocked, however and/or if an Arsonist visits a jailed target, the Arsonist will still douse that jailed target and/or Arsonist can no longer be killed by a Bodyguard or Trapper due to its dousings not being actual attacks and/or Arsonist gets rid of the wills of the victim it kills and/or Arsonist will be notified of who is doused everynight in case they are controlled by a Witch/Coven Leader, their target is transported or their are multiple Arsonists in game.'''

- '''We think Juggernaut should not die when it is controlled into itself, instead nothing will happen and/or Juggernaut will be Control Immune and/or Juggernaut will actually get an investigative result rather than his just being blank which outs him immediately. Possibly a random generated one, OR a fixed one that does not actually include Juggernaut's name in it, but it's the fixed result. For example, everytime a Juggernaut is investigated they come up as Bodyguard / Godfather / Arsonist / Crusader; their name is not included. Since Investigator is getting reworked this is very highly likely.'''

We are excited to see how many of these are accurate, and how accurate they are! 