Board Thread:Debate of The Week/@comment-28112409-20180228113931/@comment-31680260-20180309054210

Addfire wrote: The thing is, Crusader isn't nearly as much of a negative utility as Ambusher is. The reason? There are more townies than mafia. Stunning and brilliant deduction, I know, I recently learned how to count, but I'm pretty sure that the crusader- which can kill townies- hurts its team less than the ambusher, which after using its ability is practically guaranteed to die. I've addressed this already - do keep up, dear Addfire!

The mafia has four to five members on a good day. In Mafia Returns, the gamemode where Ambusher is most commonly found, there are four mafia, including the Ambusher. What does that mean? After the ambusher kills one person– ONE PERSON– the mafia's chance of winning drops by 25%. '''Once again, you don't HAVE to visit until later in the game, when there are less people. It's a clinch-role, designed to tip the balance. It was never meant to carry the Mafia like the Consigliere.'''

Sure, the Crusader kills townies. Sure, that's bad. But in Mafia Returns, there are eight townies. If the Crusader kills one of them? The town's chance of winning drops 12.5%– meaning Crusader has exactly half the impact that Ambusher does. '''Until it kills another, which is quite possible - if not likely. Therefore, unless you're VERY lucky (or just don't do anything, making you basically a Citizen), Crusader will hurt Town equally (if not more, considering it doesn't die after one or two kills) as much as Ambusher hurts Mafia.'''

'''PLUS, this is assuming whoever sees the Ambusher can convince the other Townies that they're not Executioner. Good luck with that unless you're already confirmed.'''

And now, I have to do that quote-chain thing where I look at Jally and turn back his sass to a manageable level. Aw hell naw!