Board Thread:Debate of The Week/@comment-28112409-20171018053338/@comment-31256456-20171023143723

So clearly poly hasn't read my whole paragraph I wrote about ti, winrates, atmosphere and other topics. nb is balanced, it doesn't favor one or the other, nc is somewhat balanced. winrates doesn't mean anything when there is no strategy involved. only ti can actually do anything whereas ts tp tk all support ti, not help finding info. So the game is now centralized on "how quick can mafia claim ti" and "can ti convince town" rather than each role being useful. It creates a unfair game. I'm lazy to type the rest because clearly no one is going to read my past paragraphs or this one. Wins are often too quick, either mafia destroys everyone, nk destroys everyone, or town kills everyone in a matter of seconds, there are practically no comebacks after mafia gets 4 kills.