Board Thread:Role Ideas (Neutral)/@comment-31198880-20170201185440

This is my first role, so please excuse any mistakes in formatting. Also, this may be a weaker survivor, but I feel like this could really help neutral killings, and maybe nerf town.

Role: Tank: A war vet who has spent his post-military life trying to live another day

Alignment: Neutral Benign or Neutral Evil

Abilities:

The tank's unique ability is that he can live any one attack. However, the tank can then only win with the faction that attacked them. For example, A is the Tank, B is the Serial Killer, and C is the Investigator. B attacks A night 3, and now A can only win with the Serial Killers. This takes away the luxury of the Tank being able to flip like a Survivor could. This also adds the gameplay aspect of balancing trying to be attacked before you have a faction and trying to claim you haven't been attacked after you have a faction.

 Mechanics:

When you are attacked, you will receive a notification noting which faction you have been forced onto. You will NOT know the name of your attacker, only their role. Your attacker will also receive a notification that the Tank has agreed to side with them in exchange for his life. The attacker would obviously then know your name and role.

The roles that can force you into choosing a side are: Arsonist, Serial Killer, Werewolf, Godfather, Mafioso, and Vigilante*

If an arsonist tries to douse you, it will be treated as an "attack", and when the arsonist ignites, you will not be ignited. (You are never doused by an arsonist if you still can be forced into a faction)

If you are attacked by multiple factions in one night, a priority check will occur and you will have your faction chose by that order. I would think order would be from highest to lowest priority: Arsonist, Werewolf, Serial Killer, Mafia, Town*

Something I thought of that I think would bring some interesting mechanics into the role. Maybe the Tank couldn't side with town at all (obviously removing the starred parts about priority or viglante being able to force your faction choice), most likely turning this role into a Neutral Evil. In the case of the Tank not being able to become town, if a viglante shoots him, he would die if he had already taken a faction, and if not, the immune message would be seen by the viglante.

Another thing I thought of was if the Jailor jails and executes you BEFORE you have had your faction chosen, it would cost him two bullets, as you obviously live any first attack. I also debated having it where if jailor executes you and you have been put into a faction other than town, it costs two bullets, and if you were sided with town, it would be only one, and the jailor wouldn't lose executions, but I thought it was a little unrealistic and maybe OP (This jailor stuff would keep the role Neutral Benign most likely).

Attributes:

- Temporary night immunity

- Not unique

- When you have your faction chosen, you do not gain any abilities or become the role that attacked you, you stay as a Tank.

- If you have a faction chosen for you, you DO need to survive to the end, as the main purpose of the role is to live on through any means necessary.

- If you are not attacked and/or do not have a faction chosen for you, you cannot win, even if you survive

Messages:

(Tank after being attacked): "You were attacked by a [Role], but they spared you in exchange for your cooperation!"

(Attacker who targets a Tank): "Your target agreed to work with you in exchange for their life!"

Investigative:

Sheriff: Not suspicious

Investigator: Lookout, Forger, Amnesiac, OR Survivor, Witch, Vampire Hunter

Consigliere: Your target will side with anyone to ensure his own safety. They must be a Tank!

Goal: Have the faction chosen for you win the game

Please review and hopefully you can give some feedback for me that I can use for this and future roles! 