Board Thread:Role Ideas (Coven)/@comment-24.0.94.153-20190328222259

Attack: None          Defense: None

Abilities: Every night you can choose players to gain information on.

Immunities: Control Immunity (Like Transporter, visits multiple targets)

Attributes:

At night, you can choose 3 players and a piece of information you want to learn about them. Like the Potion Master, you cannot choose the same piece of information every night, although you CAN choose the same targets every night. These visits are always astral, and do not count as physical visits.

If one of your targets is jailed, it doesn't prevent you from gaining information on them.

With the Necronomicon, your information-gathering will randomly roleblock one of your targets and attack one other. These two targets cannot be the same. You will still have a cooldown on information though. You will also gain detection immunity (that's a given).

The three pieces of information you can see are the player's immunities, set defense value, and direct opposition.

Immunities: You see whether your target has detection immunity, roleblocking immunity, and control immunity. Townies do not have detection immunity: they simply are innocent. If someone has detection immunity, they are automatically evil.

Set Defense Value: You see whether your target has no, basic, powerful or invincible defense. Pretty self-explanatory. If a Doctor heals the player you see (or gains any other form of protection), you will not see them as having Powerful Defense: the set defense value is the one they have all game (ex. SK has basic, Mayor has none, Pestilence has Invincible). If the Seer has the Necronomicon and if they check 3 player for defense, they will not attack any player with a defense of Basic or higher. If you have already checked one of those players for defense and they have Basic or higher and then check them for another piece of information, you will still not attack them as you know the attack will be useless.

Direct Opposition: You can see the faction that is the most direct threat to the faction your target is. Town's direct opposition would be the Mafia/Coven, while members of all other opposing factions while have Town as their direct opposition. Special messages will pop up for Neutral Evil's and Neutral Benign's (with the exception of the Witch, whose direct opposition is Town and isn't even in Coven): for Neutral Evil's, the message will be "Your target seems to have their own agenda," while the message for Neutral Benign's will be "Your targets seems to have no opposition."

Sheriff: Your target is suspicious!

Investigator: Your target is a Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Seer!

Coven Leader/Consigliere: Your target has a second sight used to see information on others. They must be a Seer! 