Board Thread:Role Ideas (Neutral)/@comment-30558809-20170129034607/@comment-27398195-20170129041412

MilkyMooMoo wrote: Unique Role, 1 per game.

Ability: Haunt a player on Non-Full moon nights excluding Night 1.

Attributes: When the player you controlled is interrogated or investigated, you will be identified as a ghost. If no one is being controlled, you won't.

Alignment: Neutral Evil

How It Works: On Day 3, 5, 7, 9, 11, etc. you can haunt someone. The player you haunt will be identified as a ghost. The player will not know they're a ghost. You can control the actions of the player, but the player won't know.

​So basically a nerfed witch.

You can also say things, and it will look like the player you haunted said it instead.

​So basically a disguiser.

The player can't see what you say, and the player can still chat.

​Oh, like that won't be easy to spot then...

When interrogated/investigated when you haunt someone, you will be identified as a Ghost.

​>_>

When you didn't haunt someone, you will be identified as a jester.

​Hard countering investigative roles?

The information the player gets at the end of night is hidden from you. When the player gets attacked, you die as well, although the other players don't know you died.

​So basically you are now an AFK player, goody

You can haunt someone again after.

​>_>

Goal: Live to see Town lose.

Sheriff: "Your target is not suspicious" when you haven't haunted anyone. The haunted player will get the results "Your target is haunted!"

Investigator: "Your target is a Framer, Jester, or Vampire." The haunted player will get the results "Your target is haunted!" or maybe no results.

Consligere: "Your target seems two faced, they must be haunted!" ​Basically a  pre-1.5 disguiser and a witch

​REJECTED