Board Thread:Debate of The Week/@comment-28112409-20171002223259/@comment-31680260-20171002234449

Pokechurin wrote: Mafia.

Coven has a low amount of kill tools, and the roles are very mixed and varied. '''Being mixed and varied is a good thing, and the Mafia only has three roles that can kill. The Coven has all six roles able to murder in their own ways.'''

Let's see what mafia has, and what coven has.

Mafia: Arsenal of deception for disguising mafia and making them less suspicious, and confuses the town Major roles that can completely ruin town and can keep cover for mafia, preventing town from getting crucial info. Role that can allow double kill per night, and a consistent kill every night

Coven: Gimmicky leader who can't even kill until necronomicon or a surprise vigilante/other (Controlling stuff into Medusa, which is a guaranteed role in Ranked. Also, the Necronomicon is activated fairly early in the game.)

Okay potion master that is very easy to catch out (doc claims, the end) and doesn't have a consistent use (Doc claims are fine for the Potion Master. It can actually heal people to prove itself. And consistency doesn't matter when you have versatility, not in this case.)

A veteran but easy to find out is evil (Medusa's hardly "easy to find out", especially since most of its kills come from the CL controlling her victims to its home. And when she's got the Necronomicon, NOBODY is safe.)

And a bunch of gimmicks and risky roles that don't work well. (This isn't a valid argument. Actually explain WHY they don't work well.)

Overall, coven relies too much on the town on making mistakes rather than playing well. They RELY on the town. (We'll see how that argument holds up when the Medusa busts down your door and wipes you out without a trace of what you were...) Necromancer, for example, works only with good roles in graveyard, and is still gimmicky. (Framer relies on the Town. The TI's, for example. It's literally useless without an Investigator or a Sheriff.)