Board Thread:Role Ideas (Other)/@comment-209.249.55.37-20190317222747/@comment-32576568-20190317232317

209.249.55.37 wrote: This new faction is based around the pirate being the captain. Please reveiw this role because I spent a lot of time on it. Thank you. (Thing in parenthisies are extra notes to help you understand the content).

Addition-- Pirate Ship. When the Pillager Captain dies, the Pirate Ship will be summoned the next day to avenge the captain. The Piratee Ship will give a bonus to a Pillager and give them a bonus. When that Pillager dies, it goes to the next Pillager.

Message: A pirate ship arrives at th' harbor t' avenge th' cap'n! Th' pillagers are now more powerful!

Order: Sorcerer,  Assasin, Kidnapper, Marouder

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Pillager Captian (Pillager Killing)

Summary -- Ye be a pirate who founded a crew t' pillage th' town.

Attack -- Powerful

Defence -- Basic

Day Ability -- Choose a player to plunder (Just like a Pirate Duel) thx for clarify lol

Night Ability -- Plunder that player

Passives/Restrictions -- Roleblock immunity, Controll Immunity, Talk to Pillagers at Night.

Investigator --  Your target could be a Vigilante, Veteran, Mafioso, Ambusher, or Pillager Captian.

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target formed a crew to plunder the Town. They must be a Pillager Captain!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires) Seems alright.

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Assasin (Pillager Killing)

Summary -- Ye be an weapon master who scuttles fer th' cap'n usin' a variety o' weapons

Attack -- Basic/Powerful

Defence -- None/Basic

Night Ability -- Choose to use a Crossbow, a Rapier, or a Sword and Shield.

Crossbow deals a basic astral attack. Rapier does a powerful attack. Sword and Shield does a basic attack and gives you basic defence for the night. (Sword and Shield are the same item) Why astral?

Passives/Restrictions --  You have one of each weapon. Talk to Pillagers at Night.

With Pirate Ship -- The crossbow can now be used more than once! Which ones can be used multiple/infinite times?

Investigator -- Your target could be a Doctor, Disquiser, Serial killer, Potion master, or Assasin! '''LOL Rip. ngl I would put this in Spy/Blackmailer/Jailor/GA'''

Sherrif -- Your target is innocent.

Consiglier/Coven Leader/Witch -- Your target is a weapon master working for the Pillagers. They must be an Assasin!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires) Make this control immune pls

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Kidnapper (Pillager Support)

Summary -- Ye be a thief who be an expert at plunderin' scallywags.

Attack -- Basic

Defence -- None

Night Ability -- Kidnap Someone. Kidnapping them role blocks them and makes all people targeting them fail. (Like a Jailor) '''Can't this just be a Pillager Why Jailor mechanics? This faction is a already pretty powerful.'''

Passives/Restrictions --  You may not kidnap the same person twice in a row. Talk to Pillagers at Night. That's fair.

With Pirate Ship -- You may target yourself to deal a basic attack to the last person you kidnapped.

Investigator -- Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Kidnapper!

Sherrif -- Your target is suspisous.

Consiglier/Coven Leader/Witch -- Your target takes people away at night. They must be a Kidnapper!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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Marauder (Pillager Deception)

Summary -- Ye be a thief who swabs up all evidence o' a crime.

Attack -- None

Defence -- None

Night Ability -- Choose to rob a player of all clues to their role. The targets investigative results change to: Sheriff--You cannot find evidence of wrongdoing. Your target seems innocent. Investitagator- You dont have enough clues to find out what they do.

Passives/Restrictions -- Only 3 robberies. Make infinite, this seems too much like a framer. You may rob another Pillager or yourself. Talk to Pillagers at Night.

With Pirate Ship -- Robbing someone twice in a row does not use a second robbery and does a basic attack to them.

Investigator --  Your target could be a Framer, Vampire, Jester, Hex master, or Marauder!

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target steals from people at night. They must be a Marauder!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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Socereer (Pillager Support)

Summary -- Ye be a witch who uses yer magic t' help th' Pillagers

Attack -- None

Defence -- None

Night Ability -- Cast a spell on another player. Distration spell roleblocks them, Healing spell gives them Powerful defence, and Poison spell poisons them (Like the poisoner). A Potion Master rehash?

Passives/Restrictions --  You must wait between nights before using another spell. You have a barrier that gives you basic defence the first time you are attacked. Talk to Pillagers at Night. '''​​​​​​​Witch + Potion Master? LOL'''

With Pirate Ship -- Your Barrier does not where off and you do not have to wait between nights when using spells.

Investigator -- Your target could be a Medium, Janiter, Retributionist, Necromancer, Trapper, or Soccerer

Sherrif -- Your target is suspicious.

Consiglier/Coven Leader/Witch -- Your target is a witch who joined the Pillagers. They must be a Sorcerer!

Goal -- Kill all who stands in the way of the Pillagers! (Mafia, Coven, Town, All NK, Pestilence, and Vampires)

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I will have more ideas shortly. Please tell me what you think about any of the roles. Thank you! Questions:

How many of these are roleblock immune?

Do any of these have/gain detection immunity in any way?