Board Thread:Role Ideas (Town)/@comment-33167183-20180318090619/@comment-33669539-20180322124815

Betimawesome wrote: Alignment: Town Killing

Summary: You are a paranoid townie who is addicted to Psycho. (lmao wut)

Attack; Unstoppable Defense: None (Powerful when kidnapping attackers) (You will also kidnap arsos dousing you.) TK should not have defense, and only basic attack

Attributes: Roleblock immunity.

Control immunity.

You can only use your ability 3 times.

Abilities: Chose wheather or not to trap your attackers (like a vet except only kills 1 attacker, including vig)

If you decide to trap, one person who attacks you will be taken away.

The next day, an announcment will be made "The (attacker), (name) has gone missing! (Example: The mafioso, john hathorone has been taken away!)

You will kill your attacker, the following night. (basically you take your attacker to your house and carve them?)

Goal: lynch every criminal and evildoer.

Investigator: Your target could be a doctor, disguiser, serial killer, potion master, or kidnapper.

Sheriff: Not suspicious.

Consigliere: Your target is a paranoid drug addict, they must be a Kidnapper.

Wins with: Town, non witch NE, Neutral benign, pirate.

Must kill: Maf, Cov, Sk, Ww, Arso, Jugg, Pest, PB, vamps.

(If the drug thing is too much we can make that more kid friendly somehow) Jailor/Vet rehash. Found from here
 * Night Immune Town - Any Town role that is night immune.
 * Combination Role - Any role that is a combination of other roles.