Board Thread:Role Ideas/@comment-26832255-20161004042739

A 4th Neutral Killer? Don't worry, I haven't gone nuts yet

Role: Sniper (but you guys will come up with a better name, right?)

Alignment: Neutral Killing

Description: A paranoid recluse who thinks the world's out to get him.

Mechanics: You're night immune and Bite Immune. Kill someone once every other night, starting with night 1, night 3, etc. The Sniper has 1 major ability that makes it stand out from the field. This is the fact that you have the highest night priority. Meaning that your action is performed before anyone else's. Normally a transporter is given this honor, because anyone who visits his targets will be swapped. It is not the case with the Sniper. So, if his victim isn't night immune, he is a goner. Think of it this way, the shot happens before anyone else is able to do anything. So a Doctor heals the victim or a Bodyguard protected him? Too bad, he already died. A transporter swapped him? Too bad, he already died. An Escort roleblocked you? Too bad, he already died. A witch controlled the Sniper? Too late, the deed is done. If you fail to kill someone on the night you have the oppurtunity, you can try again the next night.

Goal: Be the last faction standing. You win with other Snipers.

Problems: In some ways it's OP, in some ways it's UP. The Sniper has the ability to literally wipe out anyone who isn't saved by a Jailor, so this is problematic for the Town and basically anyone. With that being said, you can only kill once every other night, so if a dominant faction is left behind late in the game, you're screwed.

Catch: Maybe a part of the role if it's relevant enough. If you manage to shoot a Jester, you will commit suicide the next night. Like Vigilante suicide it is unpreventable and you will lose your ability. (The Jester does not win.) 