Board Thread:Role Ideas (Neutral)/@comment-4998588-20161123175121/@comment-4998588-20161130000710

Addfire wrote:

TheVinnyLord wrote:

UPDATE 1: Changed Night Immunity to permanent; added Detection Immunity when you do not kidnap.

Role: Matchmaker

Alignment: Neutral (Killing)

Immunities: Night Immunity; Bite Immunity; Temporary Detection Immunity

Summary: A psycho obsessed with matching and killing couples.

Abilities: You may choose someone during the day to kidnap and match up with another during the night.

Attributes: (Technically this is mixed in with extra trivia stuff) - This role is unique.

Good.

- This role is Bite Immune.

Thats allowed, I guess...

- This role is Night Immune.

- This role is Detection Immune if no one is kidnapped.

- If the person you match up with your victim is of the same allignment, you will kill both of them. This goes through Night Immunity.

Isn't that really likely to happen?

- Your kidnapped target is not roleblocked. If they use a non-visiting ability, such as reviving, alerting, putting on a vest, or remembering, it will still go through, albeit not affecting the Matchmaker. Visiting abilities will do nothing unless they are targeted at the Matchmaker, and charges will not be consumed in that case. The exceptions to this are Escorts, Consorts, Werewolves, and Transporters. Escorts/Consorts will automatically roleblock the Matchmaker, preventing them from pairing that night. If the Matchmaker fails to match a Werewolf with another Neutral, the Werewolf will maul them. Transporters can switch themselves out of being matched.

- You cannot kidnap a Jailor, Godfather, or other Neutral (Killing) roles.

- When your target is kidnapped they will receive the message "You were drugged and kidnapped by the Matchmaker!"

- If your kidnapping target was jailed, you will not kidnap them.

- When you try to kidnap a Jailor, Godfather, Neutral (Killing) roles, or a jailed person, you will receive the message "You could not kidnap this person!"

- When your targets are killed, they will receive the message "You were matched and poisoned by the Matchmaker!"

- If a Bodyguard protects one of your victims during a successful match, you will be killed.

Goal: Match up everyone who would oppose you.

Wins with: Survivor, Witch

(Really the win condition is that you'll alive and no possible pairings can be made, not counting other Neutrals and yourself. I might have made a mistake with the "Wins with" part, then.)

Investigative Results Sheriff: Your target is a Matchmaker!

Investigator: Your target sticks to the shadows. They could be a Lookout, Forger, Amnesiac, or Matchmaker.

Consigliere: Your target wants to match and kill people. They must be a Matchmaker.

Too generic

Eh, it was a lame idealio I thought of. Probably going to have lots of balance issues and flaws. I'll leave it up to you guys to shoot them down, along with myself! This role is too strong... Just throwing that out there... If you took away night immunity Id look over it again. I've been thinking about the Night Immunity. Yes, killing two people at night is strong, but you have the chance of wasting a night. It would be very hard for a Neutral Killing role (which usually has to win on their own) to survive without Night Immunity. Still, it's a debatable subject on balance.