Board Thread:Role Ideas (Mafia)/@comment-31167710-20170203063421/@comment-27398195-20170203064336

Bokkunthechoa wrote: (This is my 2nd time writing this post.  Wikia should really save drafts in-progress.)

Hey there ToS wiki! Here's a role idea that I've been mulling over. I can't promise that it will be suitable for the game as it currently is, and I would appreciate critique on what could be altered to help it fit in. Whether that critique be to give it an extra attribute or execute whichever braincells were responsible for this dribble, please share it.

Role Name: Progeny

Alignment: Mafia Deception (Possibly support depending on how you view it.)

Goal: Kill anyone that will not submit to the Mafia.

Description: A child raised by the Mafia. Wields his youth against the Town.

Night Immunities: None

Abilities: None

Attributes:

-If the Progeny is killed during the night, his killer will commit suicide out of remorse.

'''​NO! NOT THE HARDCOUNTERS TO NK!'''

​NOT THE HARDCOUNTERS!

​AHHHHHHHHHHHHHH

​ *restarts Review role.exe* 

-If there is no GodFather, the Progeny becomes that role. (Priority over Mafioso)

Sheriff Results: Your target is a member of the Mafia.

Investagator Results: Your target may not be what they seem. They could be a Framer, Vampire, Jester, or Progeny.

Consigliere Results: Your target is the child your group has been raising. They must be a Progeny.

Backstory: As an infant, the Progeny was left in a basket on the doorstep of a nice family's home. While this was happening, a mafioso was inside collecting on a gambling debt. After confiscating enough valuables and fingers to pay off the interest, the mafioso discovered the baby on his way out. He took the child home, and raised him to be the next leader of the Mafia.

As it stands, I feel that this role is a bit underpowered. Consider this to be more of a concept than a ready to add-in role. There are four things that I really want to know:

1: Does this role break any rules?

​Hardcountering killing roles

2: Would you say that this is underpowered/overpowered/balanced?

​OP AF

3: Does this seem like a role that would be fun to play as/with/against?

Maybe, Yes, No

4: What would you change?

​Scrap the role because it hardcounters killing roles.

Here are a few ideas that I've thought of, but decided weren't good enough to be part of the core role set:

-Night Ability: The Progeny can visit any other member of the mafia 3 times. If he does so, he takes whatever murder attempts aimed at them, as if they had been targeting him. (Reason for not including: This would basically turn this class into Mafia Bodyguard.)

​Thank goodness

-Day Ability: The Progeny can reveal his role to the Town. When he does so, he is no longer able to be killed by lynching. He keeps this invulnerability until he becomes the GF. (Reason for not including: Seems both overpowered and useless at the same time.  Overpowered in the sense that you're immune to the one thing nobody is immune to.  Underpowered ih the sense that the only way you'll ever get anything out of this would be if a Witch sent a Vigilante after you post reveal.)

​>_>

-Special Attribute: Upon being lynched, the Progeny can target one of his guily voters ala Jester. (Reason for not including: That would make this role a Mafia Jester who you can't kill at night.) ​>_>

Thank you for reading this! Let me know what you think. ​Hardcounters killing roles, which NK has the lowest win rate

REJECTED