Board Thread:Role Ideas (Town)/@comment-2001:1C03:3403:C900:9CCF:9DCD:1E70:910A-20180426162448/@comment-33459116-20180502130006

2001:1C03:3403:C900:9CCF:9DCD:1E70:910A wrote: Name: Coward

Alingment: Town(Investigative? Not sure)

Summary: You are a Coward that does everything they can to stay alive. (not a townie-survivor don't worry)

Attack: None Defense: None

Unique: Yes

Abilities: Each night you can stay awake and see who visits you

Attributes: - When a killing role visits you you will beg for mercy and they won't be able to attack you (doesn't work on the Serial Killer or Pestilence) The killing role will get a message saying "You felt pity for the Coward, you let them live." the Serial Killer/Pestilence will get a message saying "The Coward begged for mercy but you relentlessly killed them" This severely limits a lot of killing roles, but does this affect delayed killers like Poisoners and Arsos as well? - You will get a message saying "Player1 has visited you and tried to kill you!" if they tried to investigative you you will get a message saying "Player2 has visited you and tried to investigative you." etc etc. Confirming them seems OP, especially for a townie

- You can only stay awake 3 nights. I dont know how to respond to this, seems balanced? - Investigative Results -

Investigator: Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic or Coward

Sheriff: Your target is not suspicious

Consigliere: Your target is scared of everyone. They must be a Coward.

Goal: Lynch every criminal or evildoer

~Inspired by the Veteran and my personality~

P.S I love you gamesmaniac (i want a bodypillow of you) ew Im on mobile, no bully for mispell

This role severly underhands all but 2 killing roles, and all investigative roles, possibly

3/10