Board Thread:Role Ideas (Town)/@comment-39370507-20190511203521/@comment-2601:602:CF80:4695:5509:C7D:9521:46B0-20190603023057

Ambushcharger wrote: Role: Eavesdropper

Alignment: Town(Support) or Town(Investigative)

Attack: None Defense: None

Abilities: Choose one target an eavesdrop on what happens to them at night.

Attributes: Ability can be performed at night. You cannot perform on yourself (unless transporter). You will know whether the mafia attacks at night or not with the message “You heard a gunshot sound”. so if i visit player 1 and player 2 dies to mafia, do i hear the shot? If Coven Leader, it will say “Someone used a mystical power”. After you chose your target, you will know what happens to them at night, (but you will know more than the spy ability). For example, you will know if your target was investigated, seanced, watched upon, guarded, roleblocked. Most importantly, you will be able to see the person’s whisper during the following day.

Sheriff: Your target is not suspicious

Investigator: Your target could be a spy, blackmailer, jailor, or Eavesdropper

How to use this role effectively: If no one is dead by the end of the night. You will know whether the mafia was afk, roleblocked, or they hit an immune. You can also find the neutral(killing). The message you receive may be “You heard a knife stab” for SK, “You heard the sound of animal claws” for WW, “You heard the sound of a can of gas” for Arsonist. the last one is like the only use, this is kinda like a nurfed spy

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