Board Thread:Role Ideas (Town)/@comment-44459981-20191203094313/@comment-34703140-20191214000157

Superdude333 wrote: Bombsmith Town Killing / Mafia Killing ooh, what do you mean either alignments? Unique – Yes Coven Only – No Attack – Powerful/Basic Defence – None

Results – Sheriff: Town – Your target seems inno Mafia – Your target is suspiciousim intruigued

Invest: Vig, Vet, Maf, Ambush, Pirate, Bombsmith

Pm/witch/consig/cl: Town – Your target is a master of explosives who works for the town! They must be a bombsmith Mafia – Your target is a master of explosives who works for the mafia! They must be a bombsmith

Day Ability – In the first 3 days, you may choose to switch over to the mafia. This change is irreversible. If you do this, it will be publicly announced. Your night ability and win criteria changes. If there is no other mafia, you will be promoted instantly. Otherwise, you will be promoted when all other mafia die. This ability will only work if there are two or less mafia remaining, otherwise you will get a message the message could be exploited in all any

Night Ability – Town: At night, you have two threatenings. If you use one of these, you threaten your target into voting the same target as you the following day. They will be notified of this. You cannot make them vote themselves. They will vote 5 seconds after you. They cannot vote of their own opinion. This threatening will be carried out even if they are in jail. If you are attacked, your bomb will detonate, dealing a powerful attack to you, your attacker, and basic attacks to the people in the houses next door. It will not deal a rampage attack. Doctor can save people, but not crusaders, bodyguards or trappers, as it is an astral attack. Neither of these abilities can happen N1, as you are building your bomb. '''The first ability is interesting, as it gives an extra vote for the town if targeting an evil, but since it only works twice, it won’t often target mafia. '''

However, with it’s second ability it is essentially a self guarding bodyguard, and with its first ability’s message, it can easily confirm itself as bombsmith, then they won’t be hung, and will very rarely be killed, as it kills it’s killer.

Night Ability – Mafia As mafia, you will get two bombs to place in people’s houses. These bombs can be detonated at any time, dealing a powerful attack to them, and basic attacks to the people in the houses next door. Mafia, excluding the godfather, will die in any explosions as well. This ability cannot take place N1, as you are building your bomb '''there shouldn’t be another mafia killing. And although this only gets two uses it gets 6 kills per game.''' Cla$$icthief wrote: voting is town's major killing power, if you mess with this you instantly become one of the most busted roles in the game. besides, wouldn't they just announce to the town that they were forced to vote that, and people would vote you, knowing you voted 5 seconds before? this hinders their vote, and your vote. This is the town’s ability, it would instead confirm them as town Feedback & Flaws: One of my problems with this role is the way it kills neighbors instead of a normal rampage, this confirms it a steady three kills nearly every time, however it brings in a feature that shouldn’t be in the game; if it’s town, the godfather might be willing to sacrifice the mafioso to kill the bombsmith if they are a big problem, however if both other maf members are placed next to the bombsmith, of course they wouldn’t make the sacrifice. Same goes for if a mafia member was next to the jailor.

However this could be an interesting mechanic, people would be able to deduct that since, the bomber hasn’t killed someone, a mafia member might be standing next to them.

Overall, this role is way too overpowered for both mafia, and town, as mentioned above.

Fixing & Tweaking: It’s hard to fix a role when you aren’t sure exactly what you want it to be. This role has many features, and it’s hard for all of them to fit into a balanced role, perhaps you could make multiple roles out of these features, simplicity is key. Do you want:
 * A role that can choose Alignments at the beginning, with two unique sets of attributes?
 * A role that deals with Killing neighbors, to add an extra element into the game?
 * A town role capable of swaying other’s votes?
 * A stay at home bodyguard?

If you want one of these in particular, I would suggest removing some of the other features to nerf it.