Doctor

With many years at university spent honing surgical precision and biomedical research, the Doctor is an innovative combat surgeon skilled in recovering the most traumatic of injuries – even in just a single night.

When the Doctor retired into a humble life as Salem's local physician, the Mayor became suspicious of his miraculous abilities to heal people in the most critical conditions. He cut funding to the town hospital and threatened to banish the Doctor, out of fear for association with witchcraft. For his corrupt accusations, the good Doctor then swore to never, ever heal the Mayor.

Years later, far past his prime, the Doctor still secretly checks up on the good people of the Town – even if it gets him exiled. The Mafia's assaults and the Serial Killer's stabbings are nothing to the Doctor's medical skills and refined operating techniques. However, a new threat has popped up: the pyromaniac Arsonist.

So much to the Doctor's regret, targets of the Arsonist are beyond his reach. He can do little for patients who have been charred beyond recognition.

Statistics
Role Name: Doctor (Doc)

Role Alignment: Town Protective

Abilities:
 * Heal one person each night, preventing them from dying.

Attributes:


 * You may only heal yourself once.

Goal: Lynch every criminal and evildoer.
 * You will know if your target is attacked.

Victory Conditions:
 * You win with the Town
 * You win with Survivors
 * You must kill the Mafia
 * You must kill Serial Killers
 * You must kill Werewolves
 * You must kill Vampires
 * You must kill Witches
 * You must kill Arsonists
 * You may spare anyone else

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: Use your one self heal, protecting yourself from any incoming damage. If already used, does nothing.

Target Other: Heal targeted player, preventing from dying.

Secondary Target: N/A

Strategy

 * Lay low, and avoid revealing your role unless completely necessary. You can use your ability to secretly protect someone from death, while staying under the Mafia's radar. Don't say anything if you healed someone the previous night, and they say something along the lines of "Thanks Doc!"
 * Keep your self heal for later in the game. There is little chance of the Mafia attacking you early game, especially if you haven't revealed your role. However, as the game goes on, it gradually becomes more necessary to reveal your role. If you have to reveal your role, it is recommended to use your self-heal that night, as the doctor is a nuisance to the Mafia, as well as the Serial Killer.
 * Healing a Bodyguard allows them to kill anyone who attacks their target, without them dying, until you are killed. This also allows you to indirectly provide indefinite protection to a Mayor, who you cannot heal directly, as long as you yourself are not attacked.
 * Healing a Jailor allows them to jail any target without fear of the target being the Serial Killer or Werewolf. (However, if the Werewolf attacks the Jailor directly, you will be attacked as well).
 * Two Doctors healing each other are very difficult to kill, requiring either a Witch (redirecting one Doctor's heal elsewhere),a Consort (stopping one Doctor from healing the other), an Arsonist (Burning both without being able to heal each other) or lynching.
 * A Doctor/Bodyguard pair that are constantly healing/protecting each other is almost impossible to destroy. Like the above, the difference is that the Bodyguard can kill whoever tries to stop the Doctor. A would-be killer will have a 50-50 chance of either failing to kill or being killed themselves. As long as the Doctor is healing the Bodyguard, the Bodyguard will recover from every successful defense.
 * A Werewolf also can destroy this pair if it targets the Bodyguard, but he will fail to kill and get killed if he targets the Doctor.
 * Claiming Executioner can help increase the chances that you will not be killed as a doctor, as the Mafia or Serial Killer would not like to waste their attack on an immune role for the night. The actual executioner usually doesn't speak up, you will be safe. You can usually do this on Day 3 or Day 4. If you claim D2 the town might lynch you because they have no current leads.
 * When claiming Executioner, you can say that "I think its _______" but not saying that he's your target. This helps confirm that someone is town if you know who they are
 * If you do not trust anyone in the game yet, just claim Executioner and tell the town that you won't mention your target. Likewise, if you are going to claim Executioner, you should do it before you're voted up; once you're on the stand, it's very common for towns to hang neutral roles, since it costs them nothing (and can even help them by lowering the vote threshold.)
 * If you know that there is a Serial Killer and Mafia, you heal someone who was attacked and either one didn't kill that night, that usually means you find someone that is not Mafia/SK, which is useful information when that person gets accused.
 * If you know who the Veteran is (like if a veteran goes on Alert Night 1 and someone who died from the Veteran was able to record it in their will) it's a good idea to team up with them. You can tell them you're Doctor and that you'll heal them until you die, while in the meantime the Veteran saves their Alerts for later in the game.