Board Thread:Role Ideas (Town)/@comment-36558623-20181122210106/@comment-36558623-20181123195759

BobJeff647 wrote: Faraday242 wrote: Name: Weathermen

Alignment: Neutral (Evil)

Game Information/Background: if liked i do

Attack: None

Defense: None

Unique Role: Yes

Priority: 1

RB immunity should only be given to the roles that either need them or roles that, without RB immunity, could cause paradoxes (Ex : 2 RB each other)

Abilities: Predict the weather each night

Attributes: Select what the weather will be like each night

Mechanics: (How It Works)

- If you choose Sunny, all roles gain detection immunity

Nerfs, please don't do that.

- If you choose Muddy, all roles will have the Framer/Vampire/Jester result from that night

'''Delays results for one night. would most likely just check the same target again if suspicious, or just go on normally.'''

- If you choose Windy, the Spy will not be able to hear the visits for Coven/Mafia

'''This actually does something. Missing one night of visits for a can be a setback, but it won't hurt  that much.'''

- If you choose Foggy, the Lookout will not see Mafia, Coven, or Neutral Killing visits

This only helps evils when are all dead, and  is the role doing the protecting.

- If you choose Rainy, the Tracker will be unable to see a visit

Not really going to do anything, they're going to check same target if suspicious, if not, they just go on.

- If you choose Sandstorm, the Psychic may see anyone in their vision

'''Really powerful ability. usually destroys evils by making them claim. I see this only being used on odd nights.'''

- If you choose Hail, all attacks will increase their power by one

'''I assume that roles with attack power of None don't get upgraded. '''

- If you choose Cloudy you gain Powerful Defense, you may only do this ability once

'''A self heal? Okay then.'''

- If you choose Thunder you attack all who visit you, you may only do this ability once

'''An Alert? I assume it's Basic Attack.'''

- Everyone is notified what the Weather is like that night

-Investigative Results-

Sheriff: Your target is Not Suspicious

Investigator: Your target is an Escort, Consort, Transporter, Hypnotist, or Weatherman

'''​​​​​​​What's it supposed to claim? Then again, you could just use your Anti-TI powers to give yourself infinite claimspace (Muddy = any role), but when asks for your claim, you're screwed.'''

Consigliere/Witch: Your target is on Channel seven, they must be a Weatherman!

Goal: Live to see the town fall

Wins With: All but town

Must Kill: town

Anything Else: It's a nice role idea, but it could use changes.

- Remove Sunny. It nerfs, and also doesn't make sense (Sunny at night?????)

- Change it to. It seems a lot more like a chaos role to me than evil.

- Change the Hail to something else or remove it entirely. Hail can easily be used against you by the Town's TK.

- Either remove Thunder or Cloudy. It really only needs 1 way to protect itself, not 2.

Playstyle -

Most likely going to be spamming random weathers until you find out one of the TI. Then block that TI until you find other TI that are more harmful to evils than the first one (Example : First TI is LO, you use Foggy until you find out that second TI is Spy, then you use Windy). It'll have to lie low to not get busted, and all it can really do is cause one TI to become a  with no vests. done, thanks for the suggestions