Board Thread:Role Ideas (Town)/@comment-79.180.150.47-20170817201235/@comment-32421214-20170818133043

79.180.150.47 wrote: Name: Puzzler The name sounds like a NC or NE

Alignment: Town Investigative

Attack: none

Defense: none

Unique: yes

Abilities: Solve puzzles to discover evils

I like the ability.

Attributes: in nights, you get a puzzle to complete that reveales the face of a player with an evil role. you have to wait a night after successfully discovering evils.

'''You do know people have their characters being the same. This only would work if everyone has an unique characters(where everyone has a different character).'''

Mechanics: the roles that count as evil are   mafia, coven, natural killing, natural chaos and witch. the puzzler has only the night time to complete the puzzle. the puzzler has to wait a night after successfully discovering evils, similar to vampire's bites.

At games only work if there's opposing groups

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: your target could be a Investigator , <span style="color:rgb(221,0,0);">Consigliere, <span style="color:rgb(69,191,0);">Puzzler , <span style="color:rgb(69,191,0);">Tracker, or <span style="color:rgb(207,255,99);">Plaguebearer.

<p style="font-weight:normal;font-size:14px;">Consigliere/Witch: your target discovers evils by solving pazzles. they must be a puzzler.

<p style="font-weight:normal;font-size:14px;">Goal: lynch every criminal and evildoer.

<p style="font-weight:normal;font-size:14px;">Wins With: same a town

<p style="font-weight:normal;font-size:14px;">Must Kill: same as town

Rejected Attributes is meaningless