Board Thread:Role Ideas (Neutral)/@comment-2601:246:4603:7B00:3D90:D7BC:87:6E37-20171114014912

Name: Believer

Alignment: Neutral Benign

Attack: None

Defense: Basic (None when Second Chance)

Abilities: You may give someone a "Second Chance." Giving someone a Second Chance will refill their ability uses and remove any "Curses" they have had. You retain basic defense until you give someone a second chance. You will know the role of the person you gave "A Second Chance"

Mechanics:

Lets say,

Billy is a Believer

John is a Jailor

Luke is a Spy

John jails Luke, Luke claims he is spy, but John doesn't believe him, he decides to execute him. The following night, John won't be able to execute anymore, as he has killed a townie. Billy decides to give John a "Second Chance." At the end of the Night, John will get his 3 Executions back, and he will be able to execute again.

Trivia / Facts:

- If you give a Vigilante a second chance AFTER he shot a townie, He will still commit suicide, and you will waste your one "Second Chance"

Investigative Results:

Sheriff: Your Target Is Not Suspisious

Investigator: Your Target could either be a Investigator, Consigliere, Witch, or Believer

Consigliere/Witch: Your Target Believes in People, they must be a Believer!

Achievements:

"I believe in you" - Win 1 game as a believer

"It never hurts to try again" - Win 5 Games as a believer

"Keep on trying" - Win 10 Games as a believer

"Second Chance" - Win 25 Games as a believer

"Time to kill" - Give a Vigilante a Second Chance AFTER he killed 3 evils

"More Medicine" - Give a Doctor a second chance (This will refill his self heal)

"Overpowered Machine" - Give a Survivor a Second Chance

Wins with: Your Target's Faction

Must Kill: Whoever your Faction Opposes

Goal: Give someone a second chance, and lead them to victory

(This means that the person you give a second chance, their faction has to win now, If you don't give a second chance, you will lose) 