Board Thread:Role Ideas (Town)/@comment-2001:E68:544C:D6EF:B5C5:2183:99A8:8014-20180408144455/@comment-32942597-20180409022806

2001:E68:544C:DCC1:79CD:FC45:9647:D6DE wrote: SpacedefenderX wrote: Version 1 is too Op, no question, it pretty much makes evil have to target each other in order to kill.''' I'm pretty sure evil faction like Mafia & Coven can't kill anyone, but they still have a bunch of utility kits to use. As it only provides BASIC defense, other evils like Arsonist, WW, Pest don't really need to target other evil to kill.''' Version 2 is kinda better, as th notification comes last, but it can also cause major confusion, as killing roles would see others as evil, and may screw up the town. '''I'm sorry, I might have overlook something but I don't get your point. A attacked B. Everyone receives message: " You found solace in the night." A also receives message:" Your target's defense is too high to kill (or whatsoever)" Next day, A:" Hey guys! B is immune. His defense is too high. I'm Vig!" Everybody: *cough* We thought nobody can kill last night?''' Thanks for your feedback! What I meant in the second version is that sometimes, the evils are found after they are found to be immune, but in that case, you attack, but only know who is immune at the end, so the evils could easily get away