Board Thread:Role Ideas (Rework)/@comment-108.52.44.198-20190206022456

Framer

I know there's been talk like "frame works until investigated" etc. etc. etc.

THAT TAKES NO SKILL AT ALL. ToS is based on skill, and being framer is no exception. You want to try to predict when TIs are going to investigate someone, and not be like "Hey I'm just gonna sit here and frame one person per day until they're all framed! YAY!"

The new framer would literally make TIs useless. Their abilities all just fail and come up as "framer/jester/vampire" or "suspicious" so how do they know which one to trust and which one not to trust? Also, this give framer (and the rest of the maf) WAY TOO MUCH claimspace.

Forger

There's been suggestions like "forgery is permanent" etc. etc. etc.

Again, THAT TAKES NO SKILL. Having a permanent forgery is just like taking away their last will for the ENTIRE F*CKING GAME (and if you're a good forger, possibly spread false information). Not only is that OP, that will drop town win rates by like 99% because the last will is literally their source of information. You might as well just cut off the chat too.

Doesn't the current forger take away their last will as well? Well, yes, but the old forger has to base his forges off of mafia kills, so if there's a jailor with 6 TPs on him, then the current forger can't forge and expect a good result (only wasted one of his three forges). But the new forger can just forge the jailor, and whenever he dies (like an arsonist ignite or pestilence rampage) the forged will will show up. THAT MEANS THE JAILOR IS VIRTUALLY USELESS except for executing, meaning he becomes a buffed vigilante, and I don't think that's what BMG meant to do.

Although I must mention I do like the part where you can edit the fake will at daytime. That's a good idea.

Just because something is UP doesn't mean you have to buff it until it's OP. Think about the consequences! 