Talk:Roles/@comment-99.170.244.172-20151219223455

Pupeteer (Neutral Chaos/killing)

Abilities: Kill someone at night and turn their body into a puppet.

Attributes: Can only have one puppet at a time. Puppets retain their original abilities. You can make your puppet speak by typing /p and then what you want them to say. Your puppet can vote. If your puppet leaves the game, the game will not inform the players (except the puppeteer) that they've left, and you can still use them. At night you can destroy your puppet. On the same night, you may carve a new one out of someone else. In the morning after you do that, it will say the old puppet was carved by a pupeteer. If your puppet is a killing role, it will say the target was killed by a puppet. Pupeteers can kill Werewolves on full moons.

Goal: Kill everyone who would threaten you.

Notes: Puppets cannot be bitten by vampires. Vampires can not become puppets. Puppets cannot be killed by the mafia, serial killers, or jesters (you can't haunt an empty husk.) If your puppet is a Werewolf, they remain in whatever form they were in when you killed them (so if they weren't transformed, they can't do anything, but if they were, your puppet is extremely overpowered.) If your puppet is a vigilante, they still only have 3 bullets, but don't die of guilt over killing townsmen. If your puppet was a vampire hunter, they become a vigilante, same rules as vigilante except with 1 bullet. If your puppet is a veteran, they protect you instead of themself. If your puppet is a survivor, they protect you instead of themself (they just don't kill your visitors.) If your puppet is an arsonist, people will still say they're doused by an arsonist, but when your puppet ignites, it will say that they were killed by a puppet. If your puppet was a mayor, you can still reveal and get the 3 votes. If they revealed before you carved them, you still get the 3 votes. Your puppet cannot be healed at night, but can be protected by a bodyguard. If you die, your puppet dies too.

Investigative results:

Investigator: Your target works with bodies. They must be a Medium, Janitor, or Pupeteer.

Investigator (For puppet): Your target doesn't remember their role. They must be an Amnesiac or Puppet

Consigliere: Your target works with strings. They must be a pupeteer.

Consigliere (For puppet): Your target is an empty husk. They must be a puppet.

Sheriff (Both): Your target is not suspicious

Wins:

You win with Puppeteers, Puppets, Vampires, Witches, and Suvivors. You must kill everyone else.