Board Thread:Role Ideas (Town)/@comment-25493615-20170717195732

This one might be a bit hard to grasp, so... Please ask me if anything is unclear, but don't just assume stuff!

Role Name: possessed

Alignment: town support

Abilites: at day, you may invite a spirit(dead person) to your vessel, so they can use their ability from the grave.

Attributes: by clicking the sun icon, you may summon a spirit(dead person) into the mortal realm. (Not to be confused with resurrection) They will be notified in beforehand and must accept being summoned before they can use their powers. At night, you may anonymously communicate with any bound spirits, although they can't communicate with other dead people. Once there, spirits may vote on a person to perform their actions on, although only one target can be chosen. To give a better idea of how this works, here are a few examples of what could happen: -The possessed summons the deceased sheriff, whom accepts. That night, the sheriff wants to interrogate player B, but the posssessed thinks Player C is more suspicious and therefore votes for them instead. Since there's a tie, one of the targets is randomly selected and the target and sheriff result is returned to both players. -the next day the possesses decides to summon the recently deceased escort, whom also accepts. However, the sheriff is still there and may still communicate and use his ability. The sheriff still wants to investigate player B but the escort wants to get lycky with person K. The possessed gets to break the tie in this situation by voting for either of the suggested visits, but may abstain to let it decide randomly or vote on someone else to possibly prevent both spirits from using their abilities. It should be noted that if both spirits had voted for the same target, the target would've been both roleblocked and interrogated.

The same ordeal happens with more spirits, so things can get pretty chaotic if the possessed has four spirits in his party.(what I think should be the maximum)

If the possessed no longer desires a certain spirit, they can banish them the same way they'd normally summon one, although the spirit may put up a fight similar to pirates, but they have the option to simply be put away easily.

Unique: maybe?

Attack: certain spirits can attack

Defense: none

Investigation Results (down below):

Sheriff: your target is not suspicious

Investigator: your target is a jester/framer/vampire/possessed/something from coven

Consigilere/Witch: your target is being swarmed by spirits! They must be the possessed

Other Notes: non-visitors, witch, trans, jailor, ret and cleaned targets cannot be summoned.

I also had this idea where spirits can try to forcefully possess someone they think is the possessed by typing /p [player] when they're dead. They can only do this twice however and will most likely be met with the possessed trying to banish them asap.

Also, it could be nerfed by the possessed only being able to summon a spirit the day before a full moon. 