Board Thread:Role Ideas (Neutral)/@comment-38113970-20190124000612

Name: Sider

Alignment: Neutral Evil

Attack: None

Defense: None

Ability: Choose a Fraction to side with and help them to victory.

Attributes: You cannot side with Town. The Town will know who you side with.

Mechanics: When you side with a fraction you play a role for that fraction.

Mafia: You will convert to any non-killing Mafia role.

Serial Killer: You can talk to the Serial Killer at night. If the Serial Killer gets killed, you get killed and you will kill the attacker, just like a Bodyguard. Each night you may check someone for their exact role. If the Serial Killer dies, you'll become the next one.

Werewolf: You can talk to the Werewolf at night. Each night you may leave fur at a player's house to trick the Investigator and Sheriff. It will last until the target is investigated or checked. If the Werewolf dies you'll become the next Werewolf.

Arsonist: You can talk to the Arsonist at night. You can douse a player each night, but you cannot detonate. If the Arsonist dies you'll become the next Arsonist.

-Investigative Results-

Investigator: Framer, Vampire, Jester, or Sider.

Sheriff: Your target is innocent (Suspicious after you sided)

Consigliere: Your target is conscious about choosing sides, they must be a sider! 