Board Thread:Role Ideas (Neutral)/@comment-36558623-20181109144823/@comment-36539941-20181111214600

It would nerf infecting to a point where you'd only use infecting when you think you're going to die, so that your infections actually carry over to when you can kill the infected (when you die). Had you infected anyone 3 nights prior to your death, you'd lose out on those infections, and thus a night wasted, when you could've used Chomp to kill. This would make Chomping more early game, and Infecting more late game, when you think you're going to do in the next 3 nights.