Board Thread:Debate of The Week/@comment-28112409-20190613035024/@comment-28092296-20190621213636

Can I just add on to everything that has been said and hope that nothing that I'm going to say was repeated?

I think that if we removed Town Investigative roles the game would be better.

Evidence in Town of Salem is essentially irrelavent. You listen to whoever claims Investigator first, hang the guy they were accusing, and if the Investigator was a late claimer, they are automatically discredited and called evil. I've had games where I gave somebody the wrong Investigative results without claiming Executioner/Jester, got them hanged, and that was enough proof for me to avoid questoining/getting VFR'ed. Town of Salem is really oriented around who do you trust the most and not the night mechanics. Another example of evidence not working in ToS:

I'm betting that we've all had situations where people trust survivor claims to no end until it becomes painfully obvious where there's 5 people left and 4 confirmed townies that the Survivor is lying. There was no evidence that the person claiming Survivor was legitimately Survivor, however, [most of the] Town trusted them because of speculation (probably because they claimed d1 and that confirms them according to ToS logic).

Not only that, but the original Mafia party game is about paying attention to what people say and figuring out who seems quiet/otherwise suspicious, not randomly rolling a role with a special ability to figure out who's evil and who's innocent. [At least for me,] Mafia the party game was fun because I was trying to deduce who was guilty based upon how they acted and speculating on whether or not they were lying. The style of Mafia fits with the ToS playerbase, who consist of people that usually use what people say rather than what evidence is available to deduce killers. Investigative roles are just too swingy and incompatible for what the players act like in ToS (especially in ranked mode).