Board Thread:Role Ideas (Neutral)/@comment-39067078-20190517041239/@comment-33521817-20190517121711

Duwiiton wrote: Aesthetic Changes:

When an Executioner target is killed by lynching a special animation will play and the Executioner will execute the lynchee. But then town won't get confused for lynching another townie because they know it's the executioners target

The Witch only gets the prompt to select a second target after they have selected the first one, to prevent confusion. Is this really a problem?

Arsonist gets marks doused people automatically. what

When a Werewolf is active townies will receive a message saying “Awoo!” at the beginning of the night. No. You already get the full moon night thing

Gameplay changes:

WW and SK destroy wills of people who roleblock them. Why?

Arsonist douses roleblockers. '''How. If the roleblocker occupies him for the entire night when does he have time to douse.'''

Survivor doesn’t lose a vest if successful block. '''It would be more logical to lose one if it was a succesful block. I don't think a vest with bulletholes and werewolf claw marks is very effective'''

Jester is able to become a “fool” at night, which frames him and makes his results look like a random role. (2 times limit) To sheriffs, always appears sus when fooled. that gets rid of the strategy

Acting as a fool also allows you to visit a target with no effect. why

Juggernaut only can have basic defense from upgrades, the rest should be attack based.​​​​​​​ but they do only have one basic defense from upgrade right