Board Thread:Role Ideas (Town)/@comment-66.65.103.157-20191028010248/@comment-2604:2000:4F91:EB00:F085:127F:9AC4:CDC1-20191028194513

Ok. My idea for this role was to be a counter to evils who claim TP, Lookout, Spy, Escort, or any role confirmable by someone asking for TP/LO. (WK = Watchkeeper btw)

One change I would make that would make the strategy I'm about to describe actually work out is to give WK how many visits any listed player had, rather than at least two.

So let's assume that the following scenrio had a WK in the game with that additional ability.

Let's say this happens:

D1: Jailor asks for TP/LO

N1: Player A (doc), Player B (spy) and Player C (spy) visit Jailor.

D2: Player D and E also claim spy, with a will that states having bugged Jailor.

D2: Watchkeeper comes out and says that Jailor was visited three times, so either one or two of the spies are lying.

This role is meant to be kind of weak on its own. Watchkeeper gets significantly stronger with agressive evils who claim early in the game, something that Town doesn't really have a good solution for, as Town likes to hang, let's say, one of the three TP claims early on to "confirm" that the other two are evil. However, rather than depending on luck that Town doesn't accidentally lynch the actual TP, the WK could control that, at least a little bit. I think WK is best described as a Lookout with more, but less informative abilities.

Change your mind?