Town

The  are the "good" side of Town of Salem. Their aim is to "lynch every criminal and evil-doer", essentially rival factions that harm the. These include: The, the , , , and often the  roles, especially the , who cannot win with. To that end, each innocent townsfolk contributes with varied abilities according to their roles and subalignments, which are categorized into the, , , and alignments.

Compared to the other factions, the 's primary method of elimination is by lynching the evil-doers in trial, due to their relative size in membership, keeping majority of votes and power in numbers, as well as the abundance of intelligence gathering roles. Using the correct information and the ' majority, the evil-doers will be lynched after voting, or killed by a role such as a  or  at night.

This doesn't mean the lack the ability to directly kill their enemies, nor does it mean they are sitting ducks waiting to be killed should the lynching not go as smoothly as planned. The and  roles are there precisely for this reason. But these roles most of the time can't reliably win the game for their fellow, so active and accurate lynchings are still very much desired and neccessary to win games.

It is thus crucial for the to accurately parse the truths from the lies, which their enemies will no doubt spread. It is also important for them to act and not be passive at trials before they lose their voting power to the evil-doers; as innocent die almost every night, their doom draws ever nearer.

List of Roles
Here are the list of roles, each page goes into more detail about what each one does, but a brief description is provided here: 1 Easily confirmable roles

2 Unique roles

Strategies

 * Try to protect the most useful players (eg, Sheriff,, ) once you know who the are. This is helpful as a Late Game Strategy.
 * Any combination of two and/or  is very strong, as each will be protected with Powerful Defense, although it can be broken by the . A - combo is less powerful, however, as,  or  can safely break it if they know who the  is. If you find another , it is always a good idea to protect each other.
 * Always have evidence if you want someone lynched. Otherwise, you will sound like an.
 * If possible, team up with a or ; You can secretly find a  member or  role, then tell your ally to kill them in whisper without needing to reveal yourself to the.
 * If you have any information at all, DO NOT leave the game once you are dead as there could still be a or . If you are dead and a  is alive, they could talk to you at night and you could share your info with them. They could either write the info down in their  or tell the  about it the next day if they survive. (Just in case you die, you should always put important information in your  as soon as you receive it). Also, even if the  is dead, The  could still be provided with info. If the  hasn't used their Seance, then they could still share the info that they have received from you with a trustworthy player via the Seance. If there is no  at all, you should still be sure to ALWAYS share the info that you have with the dead players in the chat. A  might not revive you, but may instead revive another person that has a more important role (for example, the  or the ). This way, that other person who got revived will be able to share the info obtained from you. This works in cases where there is no  in the game.
 * In General:
 * If you think someone is or, don't vote innocent unless there is proof that they are not.
 * Try to stay on topic--unless there is no evidence--especially if everyone else is roleplaying. Town of Salem is not a chatroom, despite how fun roleplaying is. Many evil roles try to sway the topic discussed in chat to distract and ensure their win. Also, by staying on topic, you may catch mistakes that evil people may say in chat that other people may not notice.
 * If there is a, tell them information in chat. This will allow them to lead the to possibly lynch an evil role.
 * Properly prioritizing enemies is essential to victory:
 * The and  are the highest priority throughout the game, as they have the ability to collectively sway the 's vote through deception.
 * Early on in the game, and  are of lower priority as they can harm the  as well as the.
 * generally holds a low priority during the daytime and is usually best lynched if more threatening targets are unknown. The exception is if there is only one known, and they can be role blocked.
 * Late in the game, are of the lowest priority, and should only be targeted if only they and  remain.
 * Late in the game, may be manipulated as a check to the remaining  or, or you may be able to trick an  or  to help vote up the last  or  if said killer is unable to kill the next night. An attentive  can outright exploit this limitation to ensure a  victory.
 * While most roles do not need to be killed in order for  to win, it is often best to do so due to their freedom; they could be an extra vote against the . Usually, the only reason to keep them alive is when the  desperately needs one more vote, and they think they can trust that.
 * Late in the game, if you are the only member left and the two killers remaining can both kill each other, try to avoid choosing winners and hope they do just that. Roles capable of killing each other include:
 * and any non- killing role.
 * and, although may also substitute for either.
 * and any member of the, excluding the.
 * A and any member of the  or  lacking defense. Bear in mind, however, that the  is highly likely to simply bite you, as doing so is in line with their win condition.
 * While you may be lead around by, , or some other confirmed , don't let yourself be blindly led to lynching someone you feel is pretty innocent.
 * A and any member of the  or  lacking defense. Bear in mind, however, that the  is highly likely to simply bite you, as doing so is in line with their win condition.
 * While you may be lead around by, , or some other confirmed , don't let yourself be blindly led to lynching someone you feel is pretty innocent.

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