Board Thread:Role Ideas (Town)/@comment-34337013-20190420203958

Herbalist

Description: You are a man of herbs, protecting innocent townies with your herbs in order to make sure that people remain safe.

Abilities: Make a concotion every odd night. Give someone the concoction every even night.

Attributes: The concotion is made via RNG (bad I know). You are told what concotion you can use. Once per game, you may drink one of your concotions.

The message for recieving a concotion is 'Your concotion is a [CONCOTION] potion.'

The 'rarity' is how common it is: something with rarity 5 is more likely to appear then something with rarity 1.

Concotions:

Lifeforce - Gives your target Invincible defense until they are attacked. - Message to target: You drank a pink liquid contained in a heart-shaped bottle. You have been given Lifeforce! - Rarity 1

Deathweed - Deals a Basic attack to the target. - Message to target: You drank a purple liquid and felt nauseous. You were killed by a Herbalist! - Rarity 2

Death Message: 'They were (also) killed by a Herbalist's Deathweed Potion.'

Healing - Acts like a heal. - Message to target: You were given an enchanting red liquid. You were healed by a Herbalist! - Rarity 3

Thorns - Kills the attacker(s) of the target. The target still dies when attacked though. - Message to target: You were given a yellow liquid that tasted like a cactus. You were protected by a Herbalist! - Rarity 4

Lesser Healing - Acts like a heal. - Message to target: None - Rarity 5

RNG decider: Lifeforce, Deathweed, Deathweed, Healing, Healing, Healing, Thorns, Thorns, Thorns, Thorns, Lesser Healing, Lesser Healing, Lesser Healing, Lesser Healing, Lesser Healing

Yes, repeats are included

- You could not find evidence of wrongdoing. Your target seems innocent.

-, Herbalist, , ,  