Board Thread:Debate of The Week/@comment-36558623-20191205010244/@comment-36558623-20191216053513

2600:1700:6C72:6070:C502:E173:9CFA:1241 wrote: Quaccanthrope wrote: Pirate is pure luck. Please back your statement up more gladly, you guys seem to be thinking that for whatever reason rock paper scissors is also intirely luck based(it isn't) but i'm here to defend the pirate '''rock paper scissors would be like the first day of psych class. like, it's something like a 51% chance that men do rock and the same for woman and paper. that's not strategy, if you flip a coin 100 times you won't get 50/50.'''

1. theres a pirate and pirate-ee meta: rightnow it seems most pirates use rapier while most pirate-ees use backpedal implying that people are not just picking at random but picking based off of what they and other people have chosen

i would have no way of confirming or denying this.

2. its less random than many other roles: exe - random target, ga - random target, sheriff -  choose a random taret and they might or might not be sus. see my point?

'''ish. you sited two examples who's challenge is random, exe and ga. i disagree because these roles still require strategy. even if you got something pathetically easy to accuse, you still need to come off as not sus. besides, your other example, sheriff, is like the anthises to luck. you need to weed out evils every night, and sure, occasionally you will get a sus n1, but that's like 1/6 of the time, so it's not completely based off of luck.'''

but we don't call these random because they have underlying bits of strategy, such as how you acuse your target as exe,

so we agree, cool.

or going after more quite or more sus members of the town. pirate picks a random person and tries to predict what the other person will do

predict'. it's rock paper scissors. there isn't real strategy in rock paper scissors.'''

3. the pirates have strategies: 1 - pirate someone you've pirated before and their likely to either rechoose what they chose before or choose what neither of you did,

'''how do you know this. even if this was true, that takes two nights. that's a large if, too. it doesn't even matter if that's true or not, as soon as people realize this it'll just go back to rock paper scissors. imagine if eveyone found out that when you played two out of three, the person would always choose the thing they won with/lost to the first time they played. everyone would just stop doing that. '''

2 - use the option that beats the current pirate-ee meta 3 - choose people you think are evil to remove the chances that town lnch you, prevent that person from killing you, and make the game last longer if you fail giving you more chances to succeed 4 - side with town to make sure you arn't lynched. these are ones off the top of my head and already is more strategic than surv wich is, side with majority or be aggresive and lynch people who want to kill you

1.) surv and pirate aren't in ranked, so judging their strategies isn't valid.

2.) a surv has vests, that he must perserve every day, along with balancing a fake claim or maintaining town trust, like a shady politician. the latter may be similair to pirate, but pirate doesn't have the luxury of self-protection. he has a dice roll.

4. the pirate-ees have strategies: 1 - ask a friend if your bar was already on the chat box then you can ask whatever friends who can to help decide what to do 2 - choose the option that is anti pirate meta and anti pirate-ee meta

'''like.... do you realize your describing rock paper scissors.'''

'''for the pirate - choose rock, many people have been using scissors lately. or do scissors anticipating them using paper because rock is common.'''

'''for the victim - choose paper, pirates often choose rock nowadays and it's a good counter. do rock, you'll probably tie worst cascenario, but best cascenario you'll predict the counter to your counter, scissors.'''

3 - if you are pirated again choose what they chose 4 -

how would you know what they choose.

tell someone to protect you if your afraid of the pirate,

every attacking role

and more like seriously theres quite a few strategies for both

5. the human brain isn't random, when doing something someone will tend to go back to what they know and do something in a formulaic way so you should always expect there to be a meta becaue when someone is pirated they start forming conclusions on what pirates do and refine themselves and when pirates lose they do the same.

this is just bullshit

you're applying psychology to a 30 second game where two people roll dice and if one person ties or is higher they win, there isn't underlying psychology to each round, and even if there was, it wouldn't be universally useful because everyone has a different brain.

I don't understand people who constantly complain about how the pirate is luck or rng based(it can't be this is intirely your stupid descisions there is no number saying ring ring ring, this guy gets fucked). do to the points that i pointed out and the fact that let's be honest most roles have SOME luck based aspect then i think pirate ISN'T MOSTLY luck based.

'''i don't like to complain, because it solves nothing and spreads negativity. obviously that philosophy contrasts heavily with what i've bashed rn. but i'd just like to say, even though I don't play coven, i think it's just accepted that pirate is a luck based role.'''

'''every role has luck. the faction and role you get is luck. '''

​​​​​​​whatever though, you do you.