Attribute

Roles may have attributes, altering the way how they are affected by other roles' abilities. Attributes are integral to gameplay. You can find a role's Attributes by looking at their card and reading the "Attributes" section.

Immunity
Immunity refers to one of four types of special attributes held by many roles in the game. They will prevent certain abilities of having an effect. Each of these immunities is entirely beneficial to the character. The four kinds of immunities are Role-block Immunity, Control Immunity, Night Immunity (Defense) and Detection Immunity.

Night Immunity
The, , , Arsonist , Executioner ,Veteran (only while on alert) , Survivor (only with bulletproof vest) , Bodyguard (only with bulletproof vest )  have Night Immunity.

Role block Immunity
Roles with Role block immunity are unaffected by role blocking. The role being blocked will see a message notifying them that someone tried to role block them, an or  will also see a message telling them that they were immune to being roleblocked.

When in jail, you are effectively role blocked. If a or  tries to role block you while you are jailed, you will receive the message: Someone tried to role block you, but you were jailed!

Roles with Role block Immunity
If one of these roles are role blocked, they will receive the message: Someone tried to role block you but you are immune!
 * The, , , , , , , and  are all immune to role blocks.
 * The can shoot and kill the role blocker should they be on alert, and  will kill them automatically.

Roles partially unaffected by role blocks

 * The will still jail their target, but will be unable to execute said target.
 * A or  will be forced to stay at home and instead kill their role blocker, receiving a message: "Someone role blocked you, so you attacked them!"
 * A will still duel and possibly plunder their target.
 * A can still reveal the next day.
 * A will still talk to the dead that night
 * will still perform his haunt if he is roleblocked the night before he died.

Basic Defense
Basic defense is a form of immunity which protects a character from being killed at night from a basic attack. Roles with Basic defense must be lynched during the day or killed at night by roles who have powerful or higher attack strength.

If you attack somebody with basic defense, you will get the message "Your target's defense was too strong to kill!" If they were healed, you get no message.

Roles With Basic Defense
Additionally, anyone who is healed by a //, protected by a or Jailed will be given Powerful defense for the night. and give their targets Powerful defense for one attack.
 * ,, , , - permanent.
 * - permanent, if they do not turn into a.
 * - gained for one night by using a bulletproof vest.
 * - gained for one night by using their only bulletproof vest.
 * - gained for one night by going on alert.
 * - gained when having the Necronomicon.
 * - Basic defense until they are dealt one Basic attack, such as being attacked by a.
 * - Permanent after your second kill

If one of these roles is attacked with a Basic attack, they will receive a message, "Someone attacked you but your defense level is too high!"

Roles Who Ignore Basic Defense

 * - when killing your target's attacker.
 * - when killing an attacker with a trap.
 * - when executing a prisoner (ignores powerful defense).
 * - when visited while on alert.
 * - when using the final hex (ignores powerful defense).
 * - when using a stone gaze on visitors or visiting someone if has the Necronomicon.
 * - when a target is poisoned with no defense, and they gain defense the night after and are not healed (such as a using a vest)
 * - when igniting your doused targets (ignores powerful defense).
 * - when attacking (ignores powerful defense after 4th kill)
 * - when rampaging at a house during a Full Moon night.
 * - when rampaging.
 * - when successfully plundering.
 * - when haunting a guilty or abstaining voter (ignores powerful defense). If a target is not chosen, a guilty or abstaining voter will still die.

Powerful Defense
Powerful Defense is an immunity which protects a player from being killed at night from a powerful or basic attack. Roles who are given powerful defense are unable to be killed at night unless said person is dealt an Unstoppable attack.

Roles With Powerful Defense
There are no roles who have permanent powerful defense. However, all protective roles have the ability to give others powerful defense at night:
 * - Others: when healing their target; Self; when healing themselves.
 * - Others: when protecting their target.
 * - Others: when protecting their target.
 * - Others: when target is jailed.
 * - Others: when a trap is triggered by someone who intends to harm the target. (traps only give Powerful defense against one attacker)
 * - Others - when purging their target.
 * - Others: when using healing potion.

Roles Who Ignore Powerful Defense (i.e. Unstoppable Attack)

 * - when executing a prisoner.
 * - when using the final hex.
 * - when igniting your doused targets.
 * - when attacking/when rampaging(after third kill).
 * - when haunting a guilty/abstained voter.

Invincible Defense
The Invincible defense cannot be killed at night by any means. A Basic, Powerful, or Unstoppable attack will not bypass this defense. The only way to bypass this defense is by lynching said target during the day.
 * Currently, only one role, the, has an Invincible defense. can not be rolled, you have to roll  and infect every living person.

Detection Immunity
Detection Immunity is a kind of immunity of some roles opposing the who can't be detected by a. The will receive the message, "Your target is not suspicious." All other roles, the, the  and  are unaffected.

Roles With Detection Immunity

 * All roles:, ,
 * - also applies if they were originally a.
 * (only on a non-Full Moon night)
 * All roles:, /,
 * Any member of the with the Necronomicon
 * All roles:, /,
 * Any member of the with the Necronomicon

Roles that ignore Detection Immunity

 * - when watching over someone.
 * - when tracking someone.
 * - when trap is triggered.

By far, the best role who can find roles with Detection Immunity is a. Regardless of Detection Immunity, a can still see who visits their target at night, completely effective against roles with Detection Immunity.

Control Immunity
Control Immunity is a kind of immunity which lets a character be unaffected by a /'s attempt to control them. However, they may still be the secondary target.

Roles With Control Immunity
If one of these roles are controlled, they will receive the message: "A tried to control you but you are immune."
 * The, , , ,  and are all control immune.
 * Any role without a night ability is unaffected by a /'s control, however some roles may visit their target, such as a on an odd night.
 * The is control immune and can not be forced to transport someone else.
 * The cannot be forced to alert or prevented from doing so.
 * The will shoot the /, should they be on alert.
 * Any role who is in jail is control immune as long as they are jailed. The / will receive the message, "Your ability failed because one of your targets was in jail."
 * The and  are control immune. The  can only attempt to control them if a  transports them.

Control Resistance

 * The night abilities of certain roles (i.e.  and ) are unaffected by a 's control despite not technically being control immune. They will not be forced to visit a second target since they do not rely on visiting mechanics.
 * If an is controlled onto themselves, the game will announce that an  has remembered being an, and the  will gain the achievement for doing so if not already earned.
 * If an  is controlled into a player on the same night that player dies, the  will be forced to become that players role before it is in the graveyard.
 * The will still jail their prisoner, but an execution will be prevented. If the  is controlled onto the target they jailed, they will execute the target, unless it is the first night.
 * will attack a trying to control them.

Priority
Priority determines which roles do their actions first in what order. Each role with a night ability has a priority labeled 1 through 6, with 1 being the highest priority and 6 being the lowest. For example, if a, which has a priority of 5, attacks a on alert, which has a priority of 1, the  will kill the  before the  can kill the  because it has a higher priority. Note that abilities which take place during the day or are selected in the day will have higher priority than priority 1. Other roles, such as, have priorities yet to be determined because of how long it takes for their ability to take effect. Only one or a few roles, such as, have no ability; therefore, they have no priority.

Special Attributes
There are few attributes which aren't immunities. Below is a list of current special attributes.