Board Thread:Role Ideas (Neutral)/@comment-31680260-20170515054029/@comment-31680260-20170516042933

ZedKiller13 wrote: Jallybwan wrote: Role: Messenger

Alignment: Neutral Benign

Goal: I would say "survive to the end of the game" but I feel like that's a Surv rehash. Ideas are appreciated.

Abilities: Deliver messages between two players at night.

Unique: Yes, otherwise it's too complex for the devs.

Night Immune: No

Bite Immune: No

Control Immune: No, but it wouldn't do anything. Messenger has a day ability.

Invest Results: Your target sticks to the shadows. They could be a Lookout/Forger/Amne/Messenger.

Witch/Consig Results: You notice your target running back and forth with a bag of mail on his back. They must be a Messenger!

How the role works:

-Select two people using the sun icon at the top. When the night falls, you will be met with two chat windows, one for each person you selected. The people you selected will also have their own window pop up, which they can chat into. However, only the Messenger can see the other chat window - so whatever the Messenger tells you may not be what the other person said.

- Whoever was selected will know who the other person was.

- The Messenger can chat anonymously to each person using separate chat windows.

- If someone is selected and they already have access to a night chat (Mafia, Jailor, Spy, Vampires, anyone jailed) then a separate window will pop up, one for their normal night chat and one for the Messenger's.

This causes glitches, just have it so the same chat is mixed together, like a Medium seancing someone who is jailed.

- If the messenger is jailed, the people he selected will not get the extra chat.

Example: Player 1 and Player 2 are selected. At night, both will get the extra chat and the message "A messenger is running letters between you and Player 1/Player 2!" will show. Player 1 says "Hey, tell Player 2 that I'm a Vigilante." The Messenger says he will, but says to Player 2 "Hey, Player 1 says he's a Mafioso. Might want to lynch him."

This role gives NB a more active stance, rather than just sitting there like a Surv (Amne sits there until they remember something, at which point they are no longer NB). It also allows for extra deception or information.

Potential Issues:

1. Town Night Chat. While it is possible that two Townies will be selected, they will not know for sure that the other is really Town. So I don't see an issue here.

'''But, it's still Town night chat plus other roles. If he wants to side with Town, he just chooses two confirmed Townies, and there you go.'''

2. Self-confirming: From what I read on the page, this only applies to Townies and Messenger is Neutral.

No, it applies to any role that can help any faction out greatly.

If there's anything else, please do say so :) Technically, the role doesn't do much the first few nights. The role would only be useful to investigatives, Mayors, and BG's/Doctors.

Rejected (although keep it up!)

I love reading your reviews, they're nice and constructive :)

Points to discuss:

'''1. The double chat causes glitches you say? Interesting.''' But if someone already has a Night Chat, then it'll be painfully obvious to a messenger who's Mafia/Vamp. Most townies wouldn't say "Kill Cotton Mather, he's Jailor" or "Why do I always bite Mafia members :(" (True story, I never win as Vamp). And if someone's quiet, then that's a bit suspicious. I'll change the original post though.

2. Gives Town a potential Night Chat: "Confirmed Townie" you say? Meet this BMer who never BM'ed anyone and passed a Spytest. And early on, nobody is confirmed (unless the Mayor is an idiot who reveals day 1) so there's not too much risk in having a night chat. In terms of townies sharing roles privately, if they aren't Town then they have virtually no reason NOT to say "Hey, I'm Doc/Vig/BG/whatever." Late-game this might be a bit more powerful, but that's assuming the Messenger is alive. Also, the Messenger CONTROLS what people hear, only Messengers can hear what BOTH people say. They can deceive both of the people they run messages through and generally cause confusion.

3. Not too useful for most roles: It's not a matter of how useful the ROLE is, so much as it's about how cheeky the PLAYER is. Messengers can hear "Tell the other guy that I'm vig" and tell the other player "The other guy says he's Doc". So it can spread confusion and deceive people all around, which mostly hurts Town, but in the hands of a smart player it can be used to catch out Maf members.