Board Thread:Role Ideas (Town)/@comment-34797858-20180508200313/@comment-31722163-20180509123629

MemeDaddy1233 wrote: Name: Detective

Alligment:

Unique: No. GOOD

Summary: You are a detective, making connections to others.

Priorty: 4

Abilites: Choose 2 people at night to see if they're Connected.

Atributes: None.

Mechanics: Check 2 people each night if they are Connected. People who are Connective share the same alligment with the other person, people who aren't Connected have different alligments.Cool

You may not target a revealed. Makes Senese

doesnt appear connected to fellow members and are connected to  members. Alrighty-o

All members with the  dont appear connected to other  members and are connected to  members. Alrighty-o

Framed targets appear connected to members and other Framed people and not connected to. Alrighty-o

Hexed targets appear connected to members and other Hexed people and not connected to. Alrighty-o

All appear connected to each other. Aight...

appear connected only to the same. Same with. ​​​​​​​This does seem okay, but may make Nk weaker.

Investigative results: Your target could be a, , /, or Detective.


 * Your target is not suspicious.


 * Your target uses connections to make judgements on their targets. They must be a Detective.

Goal: Lynch all evildooers.

Wins with: Towns goal.

Must kill: Towns goal.

Messages:

Your targers appear to not be connected to each other.

Your targets appear to be connected to each other. Hmmmm, seems good on some points, but it is kinda useless unless you have a confirmed townie/mafia/coven