Board Thread:Role Ideas (Town)/@comment-30515002-20170613101740/@comment-33007077-20170613103323

Baconmasta343 wrote: Psychologist

Town(Investigative)

Summary: A scientist who can figure out the motives of others.

Abilities. Pick 2 players at night to find out how the first feels about the second.

Attributes. Visit both targets, and find out whether the first can win with the second or not. Framed people will appear as framers, hexed as hex masters, and doused as arsonists.

'''That's OP. Imagine comparing a suspicious person with a Mayor. Additionally, it would confirm too much evils and good roles.'''

I originally considered adding one for they could win together but were not of the same faction, but scrapped that idea.

K

Sheriff: Your target is not suspicious.

Investigator: Your target sticks to the shadows. They could be a Lookout ,  Forger ,  Amnesiac, Coven Leader , or Psychologist.

Consigliere/Witch: Your target knows why people do what they do. They must be a Psychologist!

Any immunities or anything?

Notes: I disagree with how this is a sheriff rehash as sheriffs can find mafia/coven easier, while psychologist (we'll call him psycho for now :]) can just find roles the town wants dead/alive. I also disagree with this being a psychic rehash, as psychics are based on luck, and confirming roles. This is also based on confirming roles, but has a lot more visiting and deduction. For people who think it's UP, it can find many people the town wants alive or dead. For people who think it's OP, it is fooled horribly by Neutrals. I do really respect the users and moderators of this wiki, and anyone is free to do what they like with my role, and I will step down if people think it's not good enough. Thanks for teachin all the noobs like me! :D

It's not a sheriff rehash to me, nor is it a psychic rehash. This role is good, except for the fact that if there is a confirmed town, the psychologist will just use them and then confrim others. That's the only thing pulling me about this role.

I declare this role Eh.