Board Thread:Role Ideas (Neutral)/@comment-31583987-20181203155551

Warmonger

Alignment: Neutral Chaos

Attack: None

Defense: Basic

Goal: Spread conflict and become War.

Ability: Instigate one conflict at night between two people of your choosing. A conflict consists of a fight between said individuals. If one target is a killing role, they will attack and possibly kill the other person. If neither target has attack, they will simply be soft-roleblocked, meaning that night abilities with passive effects, such as Medium and Spy will not be totally effected. You will become War if you instigate 3 fights.

Vigilante will still commit suicide if they kill a Townie

The message given to your targets is

You feel an unexplicable rage towards somebody so you attack them!

You were attacked by the (killing role) that you fought!

There is no message when War is summoned, because then nobody would attack.

War, Horseman of the Apocolypse

Attack: Unstoppable

Defense: Powerful

Goal: Destroy all of those who oppose you. Cooperate with your fellow Horseman

Ability: You can only attack if somebody else is attacked that night. If Mafia or Coven attacks somebody, you will attack the attacker, their victim and anyone who visits the attacker.

You cannot attack or be attacked by Pestilence, but you and the other Horseman cannot communicate at night. 