Death

In Town of Salem, "death" is the removal of a character from the game, either at night by a killing role, during the day by lynching, or by leaving (which marks the player as "committ[ing] suicide").

If you die, you will join the graveyard, where you are unable to talk to anyone alive. You may, however, continue to speak with anyone else sent to the graveyard during both day and night, and with any living Mediums at night.

If you are a member of the Town, a Retributionist may revive you from the graveyard.

Death at Day
Players that die during the day are lynched, or voted to be killed by the other members of the town. Whether they were picked randomly (often called a "random lynching") or due to any evidence varies each time, it is almost impossible to be certain which one it is. (One must also take into account that an Executioner may be attempting to get his target lynched, while other roles may try to frame factions that their win conditions require be eliminated.) Usually, instinct is the best ability to use at this time, but mob hysteria will most likely take over at a certain point in time.

Death at Night
Players that die during the night commonly have been killed by a killing role (the Mafia, any Neutral Killer, or Vigilante). Players killed at night may have also visited a Veteran whilst they were on alert, been executed by a Jailor that jailed them, or attacked a player being protected by a Bodyguard. Most causes of death at night can be prevented by a Doctor healing the player on the night they were attacked.

Night Immunity
Players that have Night Immunity cannot be killed by killing roles such as the Vigilante or Mafioso/Godfather. However, they can be killed by a Jailor's execution, visiting a player that is protected by a Bodyguard that night, an Arsonist's ignition (assuming they have been doused beforehand), visiting a Veteran while they are on alert, or being attacked by a Werewolf.

Suicide
Suicide commonly means that the player left the game at some point. This is usually frowned upon, especially when players with roles deemed particularly useful (such as Mayor or Doctor) leave. If a Vigilante shoots a member of the Town, they will be forced to commit suicide (without quitting the game). Additionally, a Jester can choose to haunt a living person if they get lynched, which will be described as haunted rather than "killed by Jester".

Notifications of Death
Depending on the circumstances of death, several different messages will appear whilst the dead are announced to the town. There are two different message categories which appear: who died (with a unique message to how brutally they were killed depending on how many different causes of death there were), and what killed them.

Numbers of Killing Acts
Suicide by leaving the game also counts as a separate cause of death. The brutality messages for more than three causes of death are also "slaughtered".
 * Player was killed last night.
 * This notification appears when one killing act occurs on the player.
 * Player was brutally murdered last night.
 * This notification appears when two killing acts occur on the player.
 * Player was slaughtered last night.
 * This notification appears when three or more killing acts occur on the player.

Possible Notifications
List of all possible Death Noticifations sorted by order of them:


 * They apparently committed suicide.
 * A player who left the game.
 * They were also executed by the.
 * They were also shot by a.
 * They were also killed by a.
 * They were also killed by a.
 * They were also staked by a.
 * They were also killed by a member of the.
 * They were also incinerated by an.
 * They were also stabbed by a.
 * They were also mauled by a.
 * They also died from guilt over lynching the.
 * They also died from guilt.
 * A Vigilante who shot a Town Member last night.
 * They also died guarding someone.
 * A Bodyguard who targeted the same person as a killing role