Board Thread:Role Ideas (Neutral)/@comment-30146118-20171230205125/@comment-33808744-20180101131217

KingofHoundooms wrote: Outlander (Neutral Killing)

Summary: An exiled criminal who returned to society for revenge.

Attack: Powerful

Defense: Basic

Unique Role: No

Priority: 5

All good.

Abilities: During the night, place a trap at someone's house.

Attributes: You start with 0 traps. Selecting yourself at night builds a trap. Taking no action at night makes you disarm any traps set at your house (including the Trapper's traps, and not if you're roleblocked.)

Mechanics: You have two buttons for each player but yourself, which you only have one for. The first button is to place a trap at someone's house. The second is to trigger any traps set at that person's house (excluding Trapper traps). If you trigger a trap placed at someone's house, it will deal a powerful attack to them and whoever visits them. Triggering traps is Astral, but placing them isn't. Placing a trap will cause any visiting bodyguards to attack you, and you will trigger trapper traps and die to them.

'''Hm... Seems like a ww that can store up attacks and is astral. I honestly don't see much of a problem though. Will make ww really irrelevant though.'''

Investigator: Forces you into psy or suv claim, but that's fine Sheriff: Your target is not suspicious.
 * Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic,  or Outlander

Consigliere/Witch: Your target builds devices of death. They must be an Outlander.

Goal: Kill everyone who would oppose you.

Wins with:

Survivor Pirate Guardian Angel

Outlander

Must Kill:

Town Mafia Coven Plaguebearer Pestilence Arsonist Serial Killer Werewolf <span style="font-weight:400;font-size:12px;text-align:center;color:rgb(123,136,103);">Vampires

<span style="color:rgb(99,26,53);">Juggernaut

I'm sorry if this feels like a Trapper/Werewolf/Arsonist revamp. I really need a new name for the Outlander's trap though, because that would get confusing. Feel free to critique, and change whatever you may. Alright, this role makes ww completely irrelevant. Two possible (seperate) changes:

1. Remove ww, add this.

2. Change it to a basic rampage attack, instead of powerful.

It just really destroys ww.