Board Thread:Role Ideas (Other)/@comment-39067078-20190604232234

FLOREN DEMOCRACY

A large kingdom of plants who got their civics worked out. They have intentions unknown to anyone.

(Floren Kingdom is a play on the "Plant Kingdom", which you should have learned a while ago)

Win Conditions: Be the last ones standing.*


 * You may win with Neutral Benigns, Neutral Chaos, but not Witch.


 * Floren roles may not be the target of Executioners.

Lore:

Soybeans, a magnificent plant able to disguise as meat. Little did the human world know that there are others able to do that.

In a time where conflict and chaos are about, the humans know little about the city lurking beneath them. The discovery of soybeans is the first step for them to discover the others, and they must not.

The agents are dispatched. They will make sure of that.


 * MEANT TO BE IN GAMES WITH MAFIA/COVEN, NOT SOLO

Theme: Reluctance

(Other factions must now choose carefully about who they attack or what they say, they may end up dead)

Crown Imperial (Kaiser's Crown)

Alignment: Floren Power

Lore:

The Crown Imperial. A tall flowering lily, standing out to all. A diplomat to her tribe, an outsider to her people.

Pushing the flowers out of her face, a man attempts to stab her.

One of her petals fall down, and she scoffs. Calmly, she back to her assigned house, a shocked expression on the man's face.

It will take a lot more than that.

Attack: None

Defense: Unstoppable (x3)

Unique Role: Yes

Abilities: During the day, choose someone to Veil.

Attributes:

Talk to Floren chat at night.

Everyone knows who you are.

You have 3 automatic defenses. (Petals)

Significantly harder to lynch.

Mechanics:

During the Day, everyone can see "IMPERIAL" next to your name tag.

During the Day, everyone must vote you to have you lynched. EVERYONE. This makes you hard to lynch but opposition won't be forced into stalemate.

During the Day, choose someone to VEIL. You choose their name, plus 3 others.

During the night, the VEILED person may only target those three people.

You may be attacked if all your defenses are gone.

Your defenses dissapear as soon as your are attacked by ANY attack. Even basic attacks will destroy one.

-Investigative Results-

Sheriff: Your target is the Crown Imperial!

Investigator: Your target is the Crown Imperial!

Consigliere/Witch: Your target is the Crown Imperial!

Achievements:

What's so hard to understand, people?: Be investigated 3 times and jailed.

Here's my crew: Choose your veil victims to be your faction.

Wrong gender: Be roleblocked by a consort or escort.

Nightshade

(Based on Belladonna nightshade)

Alignment: Floren Killing/Floren Protection

Lore:

Belladonna was onced laughed at.

"What are you going to do, throw a tomato at me?"

"Your stems are as small as your brain."

"You surely are a potato."

This continued for a while. All she could do was hide under her leaves.

All changed when she was recruited by the Floren Bereau of Insurgency (FBI).

The true potential was unleashed. Given enough water, anything was possible.

She rose to the top. Her poisons, deadly and silent. If there was a task you needed done, Belladonna had it done.

Medicine? Assassination? Easy.

Under the cover of darkness, the nickname "Nightshade" had been rightfully earned.

Attack: Powerful

Defense: None

Unique Role: Yes

Abilities: Every Full Moon, gain the ability do deal a Powerful Attack or a Powerful Heal.

Attributes:

Talk in Floren Chat at night.

Takes 3x longer for poison to kill.

Mechanics:

Every full moon, a screen will pop up similar to Potion Master's. It will let you deal a powerful attack or powerful heal. The powerful heal also reveals if the target was effected in any way (frames, forge, blackmail, etc...)

Poison will take longer to kill for the fact that this is a POISONOUS plant.

(You're able to kill every full moon because of high tides, heals represent Belladonna used as medicine.)

You can instead deal a basic attack each night up to 3 times.

-Investigative Results-

Sheriff: Suspicious

Investigator: Sheriff, Executioner, or Werewolf (Your target is waiting for the moment to strike)

Consigliere/Witch: Your target is highly poisonous. They must be a Nightshade!

Achievements:

Toxic: Kill a jester

That's a no-no: Attempt to save a Floren from an Arsonist ignite.

I'm not edgy: Heal someone successfully, then kill them.

Cactus

Alignment: Floren Investigative

Lore:

The sheriff thought he was so special. Out from the west, and good with knowledge. He's wrong.

The cactus, lying in wait, learns what the person he's looking at likes to do. He always does.

Until the sheriff tried to research him. The cactus, holding a grudge, takes it as a moment to do exactly what he wants.

The next morning, the sheriff was still recovering from those pricks.

Attack: None

Defense: None

Unique Role: No

Abilities: During the Night, choose someone to stand watch by. You will get results based on their hobbies.

If you are investigated, the person who investigated you will be "pricked". Being pricked prevents you from using your day ability, talking, or voting the next day.

Attributes: Talk to Floren Chat each night

Mechanics:

During the night, choose a target. You will get a results based on what they do.

These will be helpful so you know what to expect from them.
 * Vigilante, Mafioso, or Ambusher. Your target has probably killed someone. (Killers)
 * Medium, Serial Killer, Veteran, or Plaguebearer. The voices won't stop. (Two incredibly dangerous and two will be dangerous later.)
 * Werewolf, or Psychic. Your target enjoys full moons. (Lets you know if your target is moon based.)
 * Doctor, Retributionist, Guardian Angel, or Bodyguard. Your target has someone's back. (Lets you know if your target might stop your kills)
 * Pirate, Jester, or Crusader. Your target is a loose cannon. (Your target may be harmful for town unintentionally.)
 * Necromancer, Janitor,or Amnesiac. Your target oftenly visits the graveyard. (Lets you decide who to kill incase of these)
 * Godfather, Mayor, or Coven Leader. Your target is a leader. (Lets you know if your target is important)
 * Trapper, Tracker, Medusa, or Lookout. Your target makes visiting dangerous. (Lets you if your target is pretty important when it comes to visiting)
 * Survivor, Vampire Hunter, or Executioner. Your target cares about something else. (Lets you know if you really need to bother this person)
 * Spy, or Blackmailer. Your target knows. (Lets you know if your target monitors what your actions)
 * Investigator, Consigliere, or Jailor. Your target should be nowhere near you. (Lets you know if your target is a role seeker)
 * Poisoner, Potion Master, Arsonist or Hex Master. Your target abuses plants. (Lets you know if your target is slowly dangerous).
 * Vampire, Disguiser, Framer, Hypnotist, or Forger. Your target thinks they can trick you. (Lets you know if your target is deceptive.)
 * Escort, Transporter, or Consort. Your target is bothersome. (Lets you know if your target can interfere with your plans)
 * Juggernaut - Your target doesn't own a house.

After being investigated, your investigator will get the notice "You've been pricked!". This allows for time so you can dispose of those who know you're the cactus.
 * -Investigative Results-

Sheriff: Suspcious

Investigator:  Bodyguard, Godfather, Arsonist, or Crusader. (Your target is not afraid to get their hands dirty.)

Consigliere/Witch: Your target is staring straight at you. They must be a cactus!

Achievements:

We meet again...: Prick the sheriff and have the sheriff die the next night.

Think you can fool me?!: Investigate any role with "Your target thinks they can trick you." and have them successfully lynched the next day.

There wasn't much to start with anyway: Investigate a juggernaut.

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ATTENTION:

THIS FACTION IS NOT DONE.

I'll finish in about 3 hours, this is just a preview. Don't review it yet, but feel free to leave comments on how it's going right now or what you want. 