Executioner

Being an Executioner

 * You are Night Immune.
 * Your target will be decided randomly by the game. Their name is found on your role card, listed in its Attributes section.
 * You may share the same target with multiple Executioners.
 * Your target will always be a, but never the or  as they can easily prove their innocence and get you lynched.
 * If your target is converted into a, you will not become a . Your goal and target will not change.

Winning as Executioner
You only win if your target is lynched while you are alive. After your target is lynched:
 * You retain your Night Immunity.
 * It does not matter if you die in any way.
 * You will win even if your lynched target is resurrected by a.
 * You will receive an achievement the first time you get your target lynched twice. (via getting them lynched after they're resurrected by a .)

Becoming a Jester
If your target is killed at night, you will lose your Night Immunity and become a.
 * You will become a if your target leaves the match.
 * You will not become a once you have lynched your target.
 * You will not turn back into an Executioner if your target is revived.
 * If there are no or only a  and/or  at the beginning of the game, you will automatically become a.

Strategy

 * Pay close attention to the Last Wills and claims of others in order to determine just what the holes in the 's knowledge of your target are. If a says your target is not suspicious, you can still claim to be an . Accuse them and say that you investigated said target and the investigative results that showed up for you were, , or ; if an  lists them as having a result that includes a possible evil role, accuse them of that role (e.g. if they claim to be a , claim to be a  and accuse them of visiting someone who was killed by the , since  and  are part of the same investigative result.) Occasionally, there will be an error or coincidence in a Last Will that you can use to push an accusation against your target, such as them being the last person an  visited before being killed by the  or them being the last person to be jailed and the  died to the . Note that while being the last person visited by a dead  is not an indication of anything, many inexperienced  can still be swayed by it in Classic.
 * If you do get your target hanged, you can win with everyone. Use this to protect yourself by baiting the or  to use you as an extra vote.
 * If people figure out you are the Executioner and put you on trial, say something along the lines of, "Okay, you got me. I'm the Executioner." Hopefully, they will think that you're a and are trying to get yourself lynched. Most people will then vote innocent. Thus, you will be off the hook and survive. However, since most  nowadays just abstain instead of voting, this tactic might not be so lifesaving anymore.
 * If you are pressured to claim a role, you may just tell the truth, side with the majority and before the majority wins, ask for your target to be lynched. You may also say you can be an extra vote so they can focus on lynching the true evil roles while your target gets lynched near the end of the game. Note that this may not work if you are jailed.


 * If a finds a member of the, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the member of the  about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * Wait until later in the game, especially if not many evils are dead. The will get desperate and should have a better chance of believing your claim. However, this could backfire as they might know who the other  are due to process of elimination and might lynch you instead even if there are bigger targets.
 * Use everything you can to get them lynched starting with the accusation. After you accuse your target, make them claim their role and use other possible roles they could be and use that to your advantage. Do this by taking what they claim and accuse them of being a similar, evil role. For example, if they claimed and they posted their Last Will, try to make them look like a  or . This is extremely effective if they defended an evil role.
 * You can claim to be an that role blocked your target and was attacked and healed, then claim they are the . This strategy is uncommon and even some more experienced players might believe it. It works especially well if your target is a.
 * If you're playing a game mode such as Classic Mode where roles are heavily limited, you can claim the same role as your target to throw suspicion on them. The downside, of course, is that you could be lynched instead; but the risk might be lower than you think, since if the or  have discovered that you're an Executioner (e.g. By trying to kill you and discovering that you have Night Immunity) they will almost certainly side with you, meaning that you only need to split the  a bit in order to win. This naturally won't work if they claim a role that can be easily confirmed. It works best if your target happens to be a, since any  who examined you will have seen a  as one of your possible results. Another advantage to doing this is that if your target dies, you will simultaneously be thrown into suspicion and will become a.
 * If you become a, start following the strategies on the page. However, note that there are some  strategies unique to playing an Executioner which start before you actually change roles; in particular, you have the advantage of having Night Immunity (which is generally limited to evil roles, and therefore extremely suspicious should the  learn about it).
 * If it becomes impossible to get your target lynched, especially if it's because they confirmed themselves as a, it can be advantageous to start planning your strategy even before they die; your target is, after all, likely to die quickly after being revealed.
 * If it seems like your target is going to get killed at night, then try to lure people into attacking you so they'll see your Night Immunity; if you're lucky, by the time your Night Immunity is revealed, your target will be dead and you'll be a . This carries some risks (you might be lynched before your target is killed or you might be executed by a ), but since the almost always accepts Night Immunity as a reason to lynch someone, it can be extremely effective when it works.
 * If you do end up accused as a result of your Night Immunity after you've already turned into a, claim to be a (which almost never saves anyone) or say that you're a  and healed yourself (which will make you look like a  and which doesn't match up, since healing yourself wouldn't have produced a Night Immunity message.)
 * Avoid voting up possible members of the in general. This is unlikely to get you lynched instantly, but it will keep you under suspicion, which can be valuable if you later turn into a.
 * Claiming to be a and saying that your target was seen killing a dead person can work for a quick win. Hopefully, a REAL  didn't watch the same person. However, this is such a common strategy that people will probably not believe you, especially early game. At best, they will ask for more proof, which you cannot give.
 * If you think it's easier to win as a, or if your target gets confirmed, a good strategy is just to remain silent until your target dies, or even better, gets hanged. You have Night Immunity, so it shouldn't be difficult to survive unless you're called out as immune.
 * If your target has been quiet the whole game, suggest a random lynch and vote him. Others might side with you, since quiet roles tend to be evil, like an or.
 * Remember that important roles usually remain silent, too. If someone claims  or  on the stand, the  will likely pardon them and put you up instead.
 * If you're lucky enough, sometimes your target will say or act suspiciously. Even if it is only a single sentence, dwell on it, and do your best to make their actions look as suspicious or evil as possible.
 * Sometimes claiming something so bizarre or out of the ordinary is the deciding factor to get your target lynched. Be creative, but make sure it is possible at the same time. If a is dead, say that the  seanced you and told you that your target was evil.
 * If your target is a and they accuse someone of killing someone, ask them if anyone else visited them. If they say no, then say they are an Executioner and you also visited the target. Players may believe you and lynch your target.
 * Sometimes you don't even have to accuse your target, especially in modes with confirmed role lists, like Ranked or Classic. Simply getting your target up on the stand, either through luck, pushing for the to vote for roles, claiming they are too quiet or not quiet enough, then counterclaiming their role claim, can get them lynched.


 * If you want to kill your target on Day 2 (for the achievement), pretend you are a role. You can also say your target is a //, because you're the "". You can also claim your target as the  as you're the "". Remember that this is surprisingly common Executioner behavior, and an experienced player might call you out.
 * As an add-on to above, Day 2 claims are highly suspect to the other players, as this is obvious Executioner behavior. The longer you can go without your target dying or being confirmed town, the more "helpful" your claim will be.
 * NEVER accuse someone on the same day the has decided to lynch someone. If an  comes forward with information or if the  is determined to lynch someone for outside reasons, don't accuse your target of anything. The most important thing about being an Executioner is being paired with a  that is desperate or gullible, and making sure your argument is heard.
 * A good tactic is to wait (normally about halfway through discussion time) and see if has any leads that day. If they don't, all the attention will be focused on you, giving you more time to prove why your target is guilty. Remember that even if the  is silent, you shouldn't reveal on Day 2 unless you're aiming to get an achievement.
 * If you start accusing your target too early, many players will quickly assume you are an Executioner. Once this happens, it will become far more difficult to lynch your target. However, the longer you wait, the higher the chance of your target being proven innocent or being killed in the night.
 * Waiting just until the end of discussion leaves people less time to question your story, however, waiting too late won't give them enough time to vote.
 * This isn't foolproof, but you can accuse the person of something completely random that doesn't exist or something that does exist, but isn't a common term. For example "_______ is buddying!"
 * Whisper to your target to ask his/her role, then tell the that he/she is lying by inventing proof).
 * If your target is not lynched the day you claim that they are evil, an will likely investigate you or your target and see that you are lying. It is crucial to get them lynched the day that you claim they are an evil role, or you have a very low chance of winning as an Executioner unless the  has majority vote and decides not to risk killing your target at night for the fear of being a  or a . In that case, your only hope is usually only if your target gets killed at night and you win as a.
 * If you didn't manage to get your target lynched that same day, a or  who believed you might kill the, causing you to be an obvious Executioner that turned into a.
 * In the worst case scenario, your target could be a who is proven early in the game. If this is the case, the best you can do is hope that your target dies so that you can become a, or wait until evil roles have majority and you can convince them to give you a free win.
 * Achievements are a surprisingly compelling argument. If you claim to do something having to do with an achievement, especially if you can remember the name of the achievement, it can convince Townies that you are not lying.
 * Using achievements also appeals to the previously mentioned sympathy psychology. For example, claiming to be an or  on Day 1 and asking to be witched to yourself "for the achievement", then claiming that you were actually, was witched to yourself, and that your target visited you is a good claim. Beware that if your target has info or day abilities a  would not have (-testing,  with valid information, ), then this can backfire on you.
 * In Ranked, You can claim to have been witched day 2 to make people think the  slot is a . This will relieve pressure of being called out as Executioner, so you don't have to claim only roles, and you can claim a  role if either the  or  is dead and there were no  kills. You can claim  and say, "I have role blocked (your target) and there isn't any  kills!" or, "I am a, I have transported myself with (your target), and got the "Stop Hittin' Yourself!" achievement for making (your target) attack themselves!"
 * Another idea is to wait until your target has claimed a role, then counter claim saying you are that role. For example, if your target is a, and they claim it, you should counter-claim with a will, hoping to get them lynched.

Siding with the

 * In expansion to finding two potential suspects. You may confirm the identity of a member of the by asking them in a whisper (However, exposing you to the risk that you are incorrect) and tell them that you will contribute to their votes. During the day, you may figure out that particular member in addition to your target, stating that they claimed a specific role on a specific day (stating a particular day will be more credible) and state it late during the Discussion phase, leaving little time for others to question your story. If you are lucky, that member of the  will have falsely claimed the role you specified, making it seem like you have found two of the  rather than only one. It will be more difficult for the  to lynch the true member of the  and it will be easier for you to lynch your target with additional votes.
 * If you have found an inconsistency with two people stating the same role, and you are sure that one of them is a member of the . You may whisper one of them stating that you are the, or  and to tell them that you will give them an extra vote. If you have picked the incorrect player, you may whisper the other player and tell them to kill your target, saying that they are a member of the , and that you will actually give them more votes. With luck, the player that you incorrectly whispered will call you out the next day, but by then you will have reverted to a.
 * If the finds a member of the, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the townie about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * Remember, if the game ever reaches a point where your vote and the 's vote combined outnumbers the 's, you can immediately declare your role and ask the to vote for your target; unless there's a hidden, the  won't be able to do anything about it, and both you and the  will win.
 * If your target is a confirmed, siding with the Mafia is your most likely way to win. The Town is unlikely to lynch a confirmed Veteran; but the Mafia is probably going to want to lynch them rather than risk hitting an alert, so all you have to is survive until the Mafia reaches a majority.

Revealing your role

 * If you believe evil roles have the majority of votes (or will have one, counting your vote). You can simply declare your role as an Executioner and ask them to lynch your target. They will normally listen to you and give you the win.

Claiming a role

 * Voting for your target "randomly" sometimes works. However, your accusation is more effective with a suitable cover story. Therefore, coming up with the best role to claim in a specific scenario, and making the ideal type of accusation increases your chances that the lynches your target.


 * Simply claiming on the second day that "I'm the // and [target] visited someone who died/is suspicious/not suspicious, could be " can work surprisingly well, especially in All Any mode.
 * Pay attention to the details of what exactly your role learns. If you're claiming to be an, you should list a set of possible roles; if you claim to be a , you need to accuse your target of being a member of the or , and so on. Details that match what an actual member of your claimed role would see will make people more likely to believe you, while vague accusations that someone is evil or accusations that are more specific than your claimed role can determine are more likely to get you spotted as an Executioner.


 * If someone is being controlled by a, role blocked or blackmailed for several turns and publicly complains about it, claim that you "looked" at them and "saw" your target visiting them, therefore accusing your target of being a , or . The damaged person will jump on any lead to end their suffering, so you will have at least one supporter.
 * When attempting to get your target lynched, it is more credible to finger out two potential suspects, especially if one is a confirmed role. For example you may pose as a and claim that two particular people (one being your target) visited someone who had died on a particular night and also state that the player who is not your target is some confirmed role other then  (especially if their role was not explicitly stated and they did, in fact, visit the dead player), making it easier for you to lynch your target. It is also a good idea to write a false Last Will, in case you are questioned about your role, giving players less time to think about whether to lynch your target.
 * The danger in claiming a, of course, is that anyone who actually visited the person you say you watched that night will immediately know you're lying; likewise, if you name more than one possibility, any Townie you name who didn't visit them that night will know you're lying. On the other hand, claiming and naming someone as a visitor is one of the few ways to accuse someone with total certainty on Day 2, since a 's target may have been framed and  usually show more than one possibility.
 * If your target was cleaned as well, claim that 2 people visited, one being your target, and one being a random person. Do not be eager to lynch your target; since it will make you an obvious Executioner, but let someone else do the voting first. You can also say, "It doesn't matter who we lynch first." to make people vote for your target or the other person. This is a 50% chance that your target will be lynched, if any lynchings happen for your accused. But if the other person turns to be a or, your target will be hanged for sure! (But in this scenario, it is nearly certain your target will be a target of )


 * Claiming that your target is a, or  is a bit dicey (since they can claim to have been framed); on the other hand, it's less likely to get you hanged in retribution, since you have a legitimate excuse for an error even in the eyes of your victim. It also means that if your target happens to have been framed before, your results will match those of any previous  who looked at them that night; and if the  is smart, they'll continue to frame them going forward. Also claiming " support" is an easy way to fool the town into thinking that they're helping a . Saying you'll take hit is an rather easy way to get your target hanged on Day 2, Jester support is one of the easiest ways too get your target hanged. You can even say that it's a random guess and the  will trust you sometimes! However it's best to say "I'm  and I think that he's , , . I think they're ! Let's support the ."  And when the Town says "They're not " You can say one of these things: "Oh, I just won! So no need to kill me!" or keep playing as ,  but you just say "Oh, I just won!" So you don't get hanged later for trying to play a lie. But when you're trying to lie as , you should say: "They we're framed" But if you're not, say "I won" Once then, you're done, because you win with EVERYONE after your target lynched, and you shouldn't try to get yourself killed if you still want to play the rest of the game. (Note: This strategy is almost impossible to work against experienced players, and should only be used against new players to the game.)
 * If your target has claimed a role, claiming any investigative result that doesn't match that one can get them hanged, though you risk being contradicted by actual.
 * is a difficult role to write fake Last Wills for, since you have to identify one person per day and could be found out if you get anyone wrong. On the other hand, this also means that a fake will tends to be more convincing.
 * Claim to be an and pretend to "investigate" people by asking them for their roles the next day, claiming . If they seem like a member of the  or a  role, side with them, telling them that you are the Executioner. Tell them who your target is, and make sure that they won't kill your target. If they're, write what the investigative result for their role would be in your will (do the same for members of the  and  roles too). A little later in the game, ask your target for their role. When they tell you their role, announce to the , "Hang [your target]." When they ask you why, say, "I'm  and they came up as [investigative result-anything except // because they could claim to have been framed] but they claimed [something different that's not in the result]." Post your Last Will as "proof" if they ask you for it. However, be wary that if you do this too early, people may suspect you of being an Executioner. Also, you won't have enough results to use as "proof" that you are an.
 * Claiming your target came up as a, or  and there's a high possibility that they are a  may persuade most players to lynch them especially if there's no  (which means  has to lynch all  to win). This method will not work in modes which don't have a spot for a  role (such as Classic) and has a low chance of working in modes where  rarely appears (Ranked, Rainbow, most Custom setups). The best place for it is All Any. This may not work as the 1.5.9 rework of the , which allows  to look like other people's roles.
 * Claim that you investigated your target one night and then you investigated them the next night and a different result came up may work. The town may think that your target is a . However, this may not work, as most will keep disguising as one target until they die. Also, an actual  may prove you wrong.


 * Claiming to be a can work if there are still  roles in play who have not yet in some way been revealed to the . The  can accurately pinpoint any non-  as well as the . Claim your target is either and that you have investigated them. This is especially easy in All Any games, where the Mafia may be numerous and the  is not aware of what roles are in play and is thus more likely to follow your presumed authority. If you fail to get them hanged on the day of your 'reveal', your Night Immunity will protect you from any killing roles now targeting you. During the next day, you may try to fake another interrogation by claiming another Town member came up as innocent, then stress to hang your target.
 * Avoid accusing someone on Day 2 as many people will see you as an executioner and ignore you. Instead, bring up your lead on Day 3 in order to make your claim more believable.
 * One benefit to claiming is that if an  investigates you after you accuse your target, you will come up as a, , or , which will help sell your story and gain an additional vote. This may not work if a  decides to frame you or if the  realizes that you still may be Executioner or even a.
 * The is easy to write a fake Last Will for; you can declare anyone you like to be non-suspicious and you're unlikely to be immediately contradicted (since any  who knew they were Mafia probably would have come forward already.) Posting detailed fake Last Wills may help convince skeptical . It does carry some risk of being caught in a lie by a, but few  are alert and clever enough to immediately notice the contradiction.
 * When claiming Sheriff, remember to stay calm and not use caps when accusing someone. This way, the town is more likely to believe you as Sheriff instead of an eager Executioner looking to lynch their target.
 * When claiming a, you have to choose between whether to accuse them of being a , a member of the , or a.
 * Accusing your target of being a or  eliminates the chance of them claiming to have been framed, but anyone who jailed or role blocked them (on a full moon night for the ) will know you're lying, since doing so gets the  or role blocker killed.
 * Accusing your target of being a member of the will get you more support from the actual members of the  if your accusation fails to lead to an immediate execution -- a smart member of the  will immediately know you're the Executioner, and they may even frame your target the next night to increase the effectiveness of your accusation, whereas if you claim your target is a  or, the  might think you're telling the truth, deterring them from framing your target and leading them to frame you instead.
 * Accusing your target of being a member of the is also less likely to be contradicted by an, since most investigative groups contain at least one Mafia role.
 * If your target has announced that they're a, on the other hand, you should accuse them of being a , since they fall into the same investigative group (and since is a common  claim.)
 * is usually a bad accusation, since a can only detect the werewolf on a full moon night, so take that into account when accusing; generally, you can only credibly make this accusation the day after an even-numbered night. The only real advantage a  accusation has is that it's a less common accusation and therefore more likely to be believed.
 * If you do find a before they make killings ( or, will most likely work on ) you can whisper to a random person that your target is the  after you anticipate that the  makes kills. If you are successful, then whoever you whispered will see that the  kills after you whispered them, so it can sometimes make you gain their support.


 * If the does not have a clear idea of who to lynch early on, you can claim Psychic and claim that your target was revealed in a vision alongside two other people. You can then proceed to try and,"prove" that your target is the evil one. If you have named evils in your vision, they will push suspicion onto the other people in your announcement to divert suspicion from themselves. Even  that you mentioned in your,"vision" will start to accuse one another of being the evil one. Avoid being too obvious that you are aiming to get your target lynched, instead go about,"proving" the other two people, so that  feels that by logical deduction, your target must be the evil one.
 * If you wait until after a Full Moon, you can use the reverse. You can claim that two players came up as good, your target and another person. For this to work, you should name your target and a confirmed, such as a revealed or a  that confirmed themselves through other means. Tell the  that since the confirmed  is the good person in your vision, the other player (your target) could be evil. Just as before, don't make it too obvious that you are aiming to get them lynched, just push enough suspicion on them that  feels the need to vote them up without you spamming it.


 * Claiming that you are a that followed your target to the house of a player who died the night before can work if there are still  roles in play that have not yet been revealed.
 * You should customize your accusation to what evils are in play. For instance, if someone claims to have been dueled by a, state that you tracked your target last night and that they visited the dueled player.
 * Similarly, if someone has made it clear that they have been repeatedly controlled, role blocked or blackmailed, you can state that you tracked your target and you saw them visit the controlled/role blocked/blackmailed person over the course of one or more nights, thereby accusing your target of being the //. The damaged person will usually jump on any lead to end their suffering, so you'll have at least one supporter.
 * If there are no deaths one day, and in the morning someone goes,"Thanks Doc!", say that you followed your target and that they visited the healed person, thereby accusing them of being the killing role. The actual killing role that attacked the healed person will help place suspicion onto your target do divert attention off of them and onto the unsuspecting.
 * If an announces to the  that a player showed up as a ,, or a, use this to your advantage and accuse your target of visiting the person the  is posting results about. Accuse them of being the  attempting to frame an innocent . If the person the  investigated is actually a ,,  or a , they will happily side with you and accuse your target of being a , as for the  and , it helps to push a lynch on a , whereas if it is a , it helps draw suspicion onto them, and if it is a  they will want to divert suspicion onto your target to gain another night to infect people.
 * If your target has publicly claimed any non-visiting role, you can announce that they are lying as you tracked them last night and that they in fact visited someone. This works amazingly if your target claims to be a  but you claim that you tracked them to a cleaned player, accusing them of being the . Since  is a common claim for  avoiding suspicion, your target will be under immense suspicion.
 * If someone was turned to stone by the before night 3, you can say that you tracked the player to your target, thereby accusing your target of being the . This plan will backfire if someone actually visited your target the night you claimed you tracked and wasn't turned to stone. This plan might also not work if it is known that the  is the last  member alive and that they possess the Necronomicon, as the  might think that the  visited the person specifically to turn them to stone.
 * Be careful when saying that you tracked a player. If a was watching the person you claim your target visited and didn't see them visit, they will out you as an . This also works if they watched your target and did not see you visit them. They will know that you are an  fake-claiming.


 * If the possibility for a exists, a good way to have your target lynched is to claim  when a death note calls someone out as immune. Claiming to have transported the accused with your target has the possibility to have them lynched.


 * If all are dead, you can claim to be a . Say that a dead  role has told you that your target is a  member or a . This could just about work as two  cannot see each other in the dead chat. Alternatively, if an  or  was killed by the, you can claim they told you they were visiting/jailing your target when they died; or you can claim that the  told you the target claimed a role that now clearly causes a contradiction. Of course, if there actually is another , they may accuse you of not being correct on what the dead said.
 * If both a role and a  have died, you don't even have to claim a role to exploit the 's abilities; you can simply say that the  seanced you last night and told you who the killer is. This has the advantage that investigative results on you won't matter, and it's an option regardless of what roles you previously claimed (provided they're, since a  wouldn't seance an exposed non-.) The downside to this is that anyone who was actually seanced by the  will know you're lying (and if they haven't yet used their seance, they can expose you the next night).
 * Also remember that for all -based accusations, you're operating by filling in a blank in the Last Will of a dead player. This is easy if they left a blank or incomplete Last Will, and your claims will be vastly stronger if their entry indicates that they were investigating, distracting, or jailing your target the night they died; but it can be tricky if they left a detailed will and never examined your target.


 * If multiple roles are alive, you can claim to be a  (not before day three). Say that you shot your target and they were immune, which is common among the enemies of the . This works best if you can come up with a justification for why you shot them (they were too silent, for instance); if you can't come up with an explanation for why you shot them, the  may grow suspicious.

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 * An EXTREMELYrisky strategy is to claim that you are the . If one day there were no kills, claim that you jailed your target, but that you want to conserve your executions for other evil roles. Alternatively, you could claim that your target claimed an impossible role in jail but that you cannot execute them because you keep being role blocked or witched, implying that your target is a member of the  but a  or a  is preventing you from executing them, then ask the  to lynch them.
 * This strategy should only ever be used as either a last resort if no other claim will work, or if you have a grand master plan to use this strategy from the beginning of the game.
 * Only ever attempt to use this if the game mode means that the presence of the is either unlikely or impossible, such as in All Any or in a specific Custom mode setup with no . Alternatively, if you have allied yourself with the  and that they have cleaned the, allowing you to claim it in safety.
 * There are many ways this could backfire. If there is actually a, they will jail and execute you immediately. They might also call you out during the day. Also, many will doubt your  claim if no one has claimed to have been jailed recently, or if you produce a fake  will that is called out on during the day.
 * The only advantage that claiming as an  brings is that this claim will be so unexpected that many  might believe it on the basis of how extremely rare an evil role claims to be the, and so will believe your claim and lynch your target.


 * If the fails to kill anyone on a particular night, you can claim to be an  and say that you distracted your target that night. This will generally only work if there is no, though you could try and claim that both the  and the  were blocked or that the  failed to vote. You could theoretically use  the same way, but the actual  will immediately know you're lying, since  is a unique role.
 * Note that if the number of available roles are limited to the point where there's only one possible and no  (which can happen fairly easily in Classic, if the Random is known), then anyone who was actually distracted by an  will know you're lying; however, they will hopefully be  members, who will keep quiet.
 * If there's a second, they may pipe up with whoever they distracted (since even if they believe you're a second , anyone who was role blocked that night is a possible suspect.) Similarly, the might think whoever they jailed was responsible. However, if you make the accusation first, you can generally push at least a fairly large amount of suspicion onto your target without coming under scrutiny yourself; using  to implicate someone has the advantage of being relatively rare and obscure, so few people are likely to immediately suspect you of being an Executioner.
 * You can't claim to have distracted a this way.  who distract  die automatically.


 * A risky strategy is to claim to be a and have found a  role. This will work better if multiple  exist.
 * However, you might be lynched first, and you may attract suspicion, since few actual would publicly claim the role when alternatives exist. Experienced  may also see through your act as an Executioner, and a  may choose to jail and execute you.


 * Another risky strategy is to claim and say you have found a killer (your target) and you do not want them to win. Since lynching you is less important than lynching a killer, you may be successful.
 * As is the case with, you may be lynched first or killed by the or.


 * Another risky strategy is to claim . Whisper your target and pretend to be a, and ask for their role. If they believe you and whisper back with whatever role that they are, claim that you are the  and that your target just admitted to being an evil role. Customize what you say they,"claimed" with what role they said they were. For instance, if your target whispered to you with , claim that they claimed to be a . Say that you hate playing as a  and that you want to become a  since it is easier to win as.
 * Do not use this strategy if you are unsure of a potential, as they will immediately out you as an and reveal what your target actually claimed in the whisper.
 * This strategy may backfire. It may lead to immediately calling you out as an  and lynching you first. It could also lead to the  executing you for claiming a  role. The  may also demand that you prove that you are a  by watching over your target the next day. Since it is announced to the entire  when a  watches over someone, they will know you are lying. Also, the real  might counter-claim you and call you out on it, if one exists in the match.


 * Another risky strategy is to claim that you are a . Say that you dueled your target and won the duel, but that they didn't die, thus accusing your target of being a role with Night Immunity.
 * Note that this will only work on inexperienced, as any experienced player will immediately call you out with the fact that the attack is Powerful, and so would kill even a role with Night Immunity.


 * If you feel like are starting to take over the game, you can say out loud that you are a  and you found (insert your target's name) immune to bite. Be careful though, since if your target happens to be a  member converted to a,  may try to get rid of you as a potential threat.
 * Another threat would be if there was a who decides to check to see if you are a . The next day, the  will say that you are not a . This could be a threat if a  reveals themselves or there are enough non-vampires to vote you up.


 * The reverse is that you can claim, and that said in chat to bite someone, (who you visited the next night,) and that person did not die, meaning that the person the  'visited' was immune.
 * As with the above, this only works when are confirmed to exist.
 * An actual might call you out because they didn't hear the  say they would bite your target, and some players might point out that some  try to trick  into thinking they bit someone who wasn't bit.
 * A real may even call you out, but this would be very rare, as a  would not want to reveal their own identity.
 * This is most likely the rarest and least used tactic, as are very rare in Ranked Practice and Ranked. They will most likely appear in All Any or Custom games.

After winning
Executioner has the unique ability that they can win before the game ends and live to see it. This means you are a confirmed Executioner, but because you already have your victory, you most likely will be left alone. While you no longer need to try and win, there is still much you can do.
 * Perhaps the most useful thing you can do is outright side with another faction based on how well they play or other motives. They may remember you in other games and you can use this time you were an Executioner and sided with them to get them to side with you in the future.
 * It may seem like a fun idea to mess with the other players by spamming or harassing other players in general, but this can and most likely will get you reported and thus banned or suspended. There are other ways to have fun, just because you only are in the game to get the rewards for winning does not mean you should mess up the game.
 * If you want to have some fun, if you manage to get your target lynched, if you don't claim Executioner success you might still be attacked by the or even have accusations thrown at you to divert attention from others onto yourself and keep the game spicy.

Trivia

 * In Version 0.8.1, a could no longer be an Executioner's target.
 * In Version 1.3.0, a could no longer be an Executioner's target.
 * In Version 1.5.8, a could no longer be an Executioner's target.  could once again become an Executioner's target, due to  receiving the ability to read whispers in Version 1.5.0.
 * If your target is killed and you are turned into a, and your target is revived by a , you both could be bitten by and end up working on the same team.