Board Thread:Role Ideas (Neutral)/@comment-35420390-20190616174914/@comment-35420390-20190622085316

TheRetroPioneer wrote: Targeting investigative roles is pretty random, and while most people on the forums agree on making more claimspace/somehow nerfing TI roles is a good thing, I don't think that your role works.

For starters, the kill all investigative roles mechanic. There's no way for you to find out who the investigative role is, so it's just a matter of randomly attacking people and/or paying attention to who claims Investigator and demands TP on them after lynching a Mafia member and hoping that TP isn't on them, either. '''Well, this is not soemthing i can fix (if by fixing you mean giving the role a way to investigate) since it's not alowed with a Neutral Investigative role. But i agree, this role should have some way to at least get some names.'''

It doesn't make playing as this role seem fair, sicne there's no way for you to find out who to attack. That needs to be fixed.

My other complaint is that this role is essentially a very weirdly formatted Serial Killer. '''Just going to piont out that as the game is now, its (almost) impossible to make a balanced without making it seem like a 'weirdly formatted Serial Killer'. This is because its almost essential to have the role be 'basic attack and basic defence, may attack every night'. Reasoning: Having a with powerful attack, would mean it needed some major nerf and then we have a. Having a with powerful defence would mean it would survive visiting the, visiting a guarded target, survive the  and so on. And having a role without a kpn of 1 would just be a or  rehash...'''

The roles that can investigate are Consigliere, Investigator, Sheriff, Potion Master, Coven Leader and Witch. and, but i see what you're getting at

That means that the three major factions in the game—Town, Mafia, and Coven Leader are your rivals for a lot of your games, as well as the Witch, which makes it feel like a Serial Killer that opposes the Town, Mafia and Coven. '''May I ask in which case the isn't a rival or threat to the,  and ? I would acually say that if (for example) the don't have a  then this role is acually a friend.'''

The fact that you have basic attack and basic defense also makes this role seem even closer to a strange serial killer that does its job not as well. Those three factions might as well consider the Traitor their rival since they risk (some of the time) having the Traitor side agaisnt them. But if its just a normal then they risk him siding against them 100% of the time

In situations where the Mafia/Coven don't have Investigative roles, the Traitor feels more like a Witch with the 'Town doesn't win' goal, except with the ability to attack and not control. Indeed, but since he may attack instead fo controlling he's still a risk / danger and since they don't have investigation roles they will have a hard time finding him to do something about it

I would suggest that you scrap the theme around investigative roles and change it to kill another theme. That would make an entirely new role, but i might just do it since i have nothing else to do

A final issue that I thought of while typing this is that if a Witch/Coven Leader/Consigliere finds a Traitor, they have no reason to sit around and wait for the Traitor to screw up and kill somebody else before trying to attack the Traitor. It doesn't feel very fair. '''Well, they can't do much else other than calling him out, since hes controll immune and has a basic defence. On the other hand calling him out would let him know that 'this is the /  that visited me last night (since he knows all investigative roles that has vosoted him) and may therefore call this out and drag the  /  with him to the grave. And sicne he may show up to the /  as some totally different role they would still have a hard time calling him out'''