Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-31891864-20180102065557

Allignment: Neutral Chaos

Abilities: Each night, you visit a person and stay in their home. You behave as if you passively are also the person who's home you reside in. For example, if you visit a player named Cyan and they get stabbed by a Serial Killer, you also are stabbed by the Serial Killer. If an Investigator visits the house, they'll also discover there is a Bandit in their home that night.

Effectively, this means that if you're targeted by a Serial Killer, but you go vandalize Cyan's house, the Serial Killer wont kill you. Rather than saying that their target's defense was too strong, they get no message (Or, perhaps, you could change "You're target's defense was too strong" for everyone to "You're attack on [PLAYER] failed!")

When you visit a player's house, you then are told their exact role (Since, you know, you're in their house).

If the player is outside of their home while you visit them (As in they choose to go interact with another player), they will not know a bandit visited them.

If you visit a player who decides to stay home that night, or if you visit a player that can't actually leave their home at night (Jester, Medium, non-full-moon Werewolf, ect.), they are alerted that a Bandit visited their home. If you or another bandit visit their house again and they catch you (by staying home), the person who was the Bandit is caught, and the bandit's name is told to the person who was visited twice.

If the person who you visit happens to be a killing role (that can actually visit other houses), such as a Serial Killer, Mafioso, Godfather, Vigilante, or a Werewolf (full-moon), and they decide to stay home that night, then you are promply killed. If a killing role knows there is a bandit, especially if there are very few players left, they might just stay home. Watch out!

A few exceptions: If you visit an Arsonist or a Plaugebearer, you are instead doused/infected (Although it makes more sense if the arsonist is lighting the houses on fire... this isnt necessary if the devs don't like it). If you visit a killing role that can't actually leave their home (Jailor and Veteran in mind here), then you're alive and they know a bandit visited them. Visiting them a second time, however, will get you killed.

If there are multiple Bandits, they can speak with one another in chat during the night. To discuss who to visit and who not to visit.

Bandits can win with Witches, Survivors, and their fellow chaotics, the Vampires! If they are bit by a vampire, the vampire is simply told that they're bite couldn't kill, and Bandits will not die.

Bandits need to select a person to hide each night. If they don't select a player/select themselves, then they will stay outdoors for the night, exposing themselves to weather, dangerous wildlife, and extreme temperatures. This will use one of 3 self visits. If they stay outside a 4th time, they will die from exposure to the elements. Truly, this is the worst role to go afk in. (If you don't like the AFKers killing themselves, you can change the elements thing to only if you select yourself, and not selecting anything randomly selects who you visit).

You're essentially a little weasel, an Investigator who isn't afraid to break into a house to find out what you want. And you're also homeless. But hey, its hard to kill someone when you don't know where they are! 