Board Thread:Role Ideas (Town)/@comment-28673115-20161128175430/@comment-29779988-20161128194102

SnokeSloth wrote: You help the townies deal with Stress and their many complications in life.

Alignment:Town (Protective)

Abilities: Visit Someone Every night.

OUTCOMES: A vigilante who has shot a townie will no longer die form guilt

'''God damn it. God damn. it. Here's my issue. Someone who basically gamethrew and shot at random shoots and commits suicide. This role brings them back. They do it. Again. The issue of Vigilante shooting town is made as a punishment. Do you understand how powerful that makes Vigilante? Out of the question. This hardcounters Vigilante suicide, which was made so that while you have power, you can lose that power. Quickly.'''

A dead jester will be roleblocked

'''First of all, how would you even visit a dead jester in the first place? You can't even VISIT them at all! They're DEAD!'''

A witch will be Roleblocked

'''Hard counter to the witch. *Creates checkpoint*'''

A bodyguard will receive Physical Therapy and will not die (If their target was attacked the night the Therapist visited)

'''A bodyguard is made to die almost like a suicide bomber. The target goes down, and so do they. Mission accomplished! (...Unless doctor gets involved...) And it also adds on to towns incredible win rate, which by the way, we need no more of... So no way.'''

A Jailor will regain their remaining executions.

'''No way. This could actually allow for trolls to execute a proven town member again if they already did it once. The idea is similar to what I said about vigilante. The reason the executions are lost so it's a punishment that shouldn't change. So just keep it that way. A role like this isn't a neccesity.'''

Attributes:  IMPORTANT: Once you provide therapy you will o longer be able to do it again.

'''Okay. Sure. So this gives it exactly one time to use it? But still. It hardcounters too many things. I can't say it's underpowered or overpowered. I have my main reason to reject this, however already.'''

You are a UNIQUE Role

You are Witch immune

'''...Yet another issue. You shouldn't even have this...'''

You are Roleblock Immune. This is actually okay...

INVESTIGATION RESULTS (yay my favourite part..!)

Investigator: Your target is Willing to get their hands dirty. They must be Arsonist, Godfather, Bodyguard or Therapist.

Good.

Sherrif:Your Target is not suspicious.

Consigliere:Your target's help for the town is underappreciated. They Must be a therapist

'''What? This makes no sense at all. Based on this, this is INCREDIBLY appreciated. Almost to the point where they'd have to revise boundaries. '''

'''If you want one, try this. Your target just wants others to be happy. They must be a therapist! But even THAT wouldn't work.''' This Role provides a minimal boost to the town, and Townies revealing there roles is useful for most Efficiency Here is why the role is rejected on a main level.

I am aware that game logic is greater than real logic. However, you do have to look at something important. This is a '''therapist. Therapists are supposed to help people stop doing crazy shit, like, oh I don't know, RANDOMLY SHOOTING CRIMINALS '''(Vigilante.)

If you want me aside from the little rant I had, here's the reason. Because the overall idea of the role '''doesn't make sense. '''Yes, I know what it's supposed to do, and I understand it's supposed to be useful, but the issue is that as a whole, the idea doesn't come together. Most of the roles in games don't follow logic (If you're a serial killer, a normal human being, when bitten you cannot become a vampire...) but at the same time, it does. (A vigilante feels too guilty about killing an innocent townie. They kill themselves over it. LOGIC.) It's the logic like THIS that would be taken into consideration.

And now for the small reasons!

1. What I said above.

2. A town protective that not only is a supplier role (well, kinda), allowing use of a used ability for jailor (slightly...) but it can also roleblock. A town protective that can roleblock. Impressive!

3. Some lack of boundaries.