Board Thread:Role Ideas (Neutral)/@comment-39667780-20190602142454

'Name: Resonator'

'Alignment: Mafia Support '

'Lore: Not gonna do it now.'

'Attack: None'

'Defence: Basic'

'Unique Role: No'

'Priority: None'

'Abilities:'


 * 'Pick two targets to resonate at night '
 * 'It will tell you if they are the same type of role or not.'

'Attributes:'
 * 'You will appear to be a town member to the Sheriff. '
 * 'If all mafia killing roles die, you will be promoted to a mafioso .'
 * 'You may talk with the other mafia at night.'
 * 'You are immune to role blocks and witches .'
 * 'You may not resonate your own mafia or dead people.'

'Mechanics: (How It Works):'
 * '(eg. {dont resonate} Your Targets do not resonate. {resonate} You feel a shockwave as you realize, your to targets resonate with power!)'
 * 'There are 4 class types. Town, Mafia , Neutral , and in the expansion, Coven .'
 * 'It will compare them, if they are the same, it will tell you, if not, it will tell you it didn’t resonate.'
 * 'A lookout will not see you visit the second or first target.'
 * 'A tracker will see you not visit anyone either'

'-Investigative Results-'

'Sheriff : You cannot find any evidence of wrong-doing, your target seems innocent.'

'Investigator : {Classic} Your Target is could be a Lookout, Forger , Witch , or a Resonator'

'{Coven Expansion } Your Target could be a Lookout, forger , Coven Leader , or a Resonator'

'Consigliere /Witch : Your Target loves to compare people for the help of the pure annihilation of the Town, they must be a Resonator'

'Goal: Kill all who will not submit to the Mafia'

'Wins With: '
 * 'Mafia'
 * Survivors 
 * Pirate 
 * 'Witches'

'Must Kill:'
 * 'Town'
 * Serial Killers 
 * Arsonists 
 * Werewolves 
 * Vampires 
 * Plaguebearers 
 * Pestilence 

'Anything Else:'

'''- Tell me if it is all a little confusing or not complete, and tell what you need more information on. I'm not a video game designer, bare with me.'''

'Purpose/Reason: Its purpose is to help the mafia find townies or evils like vampires or witches, to help confirm a victory.'

 