Board Thread:Role Ideas (Mafia)/@comment-26444418-20161130060501/@comment-29779988-20161203001419

II Finale II wrote: Thief

You are a well trained criminal who steals a person's main belonging each night.

'''Ah shit... I've seen this before. Every time I see it, it's usually for a neutral role. How it would work exactly is difficult. It's a mafia role, which is fine... I haven't particuraly seen one for the mafia, so let me see what it would do. '''

Abilities:

- Each night you may 'steal' a or  player's item(eg. Gun for Vig or Vet), which will effectively roleblock them for two nights(i.e Night you stole the item, night after when you can use it)

'''Hold the fuck up. Not only do you roleblock a role for two nights, but you also get to USE the item? Here are the issues with this.'''

'''1. Mafia already has a role that can roleblock, thus having no use. This is the main reason a role like this is rejected.'''

'''2. It allows a non-killing mafia member to kill. Unless you made it an entire mafia decision to use the item, then that would be a different story. '''

- You can use that item the following night'''. The item will be returned to the player after you are finished with it.'''

I'll explain the issue with it down below.

Attributes:

- You can steal as many times as you want.

I don't have a problem with this...

- If you steal from a player who dies the following night, you can still use their item.

'''I... guess that's okay...?'''

- You cannot steal from (except for ),, (except for ),  members, , , ,  and. If you do happen to use your steal on them, the game will notify that the steal has failed. You can only steal from each person once.

- Attempting to steal from the will result in death.

'''Serial Killer is already in a position that is bad enough as it is. There isn't a need for this. You should recieve the same message as anybody else.'''

- Witching will make you select their target.

This is okay.

- Veteran's Gun will work the same way as the Vigilante's Gun. Likewise, Bodyguard's vest will work like a Survivor's vest.

'''I object to this. What should happen is that while you tried to steal the Veteran's gun, even if they don't alert, they should shoot you out of surprise. It gives the town an idea there's a veteran, and also the mafia an idea of who the veteran is.'''

- If your item kills a player, the display message will list that a Thief has killed them.

'''Once again, I cannot stress enough about how a non-killing role shouldn't gain the ability  to kill. I also need to mention that you shouldn't change it to a mafia killing role.'''

Messages:

"You have decided to steal off [Player's Name] tonight."

I'd change it to "You have decided to steal from [Player's Name] tonight

"You have changed your mind."

"Your [insert item name] was stolen off you by a Thief!"

'''Make it simpilar. "Your [insert item name] was stolen by a Thief!'''

"You have found your item!"

'''"[insert player name] died last night. He was shot by a Thief." - Example of a gun use.'''

"You were shot by a Thief!"

You get the point of why this is an issue.

Using the item will display the normal messages for that particular role.

Investigation results:

Sheriff: Your target is a member of the Mafia!

Investigator: Your target sticks to the shadows. They must be Lookout, Forger, Amnesiac, or Thief.

Consigliere: Your target can steal from other players. They are a Thief!

Goal: Kill anyone who will not submit to the Mafia.

Item List:


 * Badge What does this do?

/: Gun


 * Stake

/: Bulletproof Vest


 * Medicine


 * Spellbook Nope.


 * Gas Can

'''Do you understand the issue that if you were to steal gasoline from the arsonist, you could douse someone? Shortly after, the arsonist could BURN everyone? You just helped the arsonist, not the mafia.''' Thief has been rejected for a long time.

The idea does give mafia a lift, but the fact that it can steal items doesn't work.

Someone tried before to have a role that could steal uses, but I never saw the outcome of it. You could try that.

But otherwise, this role is rejected.