Board Thread:Role Ideas (Town)/@comment-2001:1C03:3403:C900:85D:643D:A6CF:9BA1-20180421112354/@comment-34797858-20180421135659

2001:1C03:3403:C900:85D:643D:A6CF:9BA1 wrote: Name: General

Alingment: Town Support

Unique: Yes

Attack: None

Defense: None

Summary: You are the General of this Town aiding your fellow townies.

Abilities: Command one of your fellow townies making them use their abilities more wisely

Attributes: When you command a townie you can make them choose who to target you, each townie has a different effect when you command them

Doctor - when you command the Doctor their heal will not go through if their target is a non-townie (example if a Mafia gets attacked and the Doctor heals them the heal wont go through and the mafia member dies) Ok?

Bodyguard - (same as Doctor)Ok?

Investigator: They will have a shorter investigative result (for example if the Investigator targets someone and they come up spy blackmailer jailor or guardian angel the guardian angel will be removed from the result)'''That's just classic results. In coven, this messes over investigator.'''

Escort: the Escort's roleblock won't go through if their target is a Townie.Sure.

Jailor: The Jailor won't be killed if they jailed a Werewolf/Pestilence/Serial KillerSo this not only clears WW/Pest/Sk, this delays this attack?

Lookout: The Lookout will know what the visitor did to their target.

Mayor: Nothing will happen.

Medium: Nothing will happen.

Retributionist: Nothing will happen.

Sheriff: The Sheriff can use his gun to shoot the person he interrogated if they come up as a evil role they will be shot by the Sheriff. ​​​​​​This is not a Tk.

Spy: The Spy will temporarily hear whispers for 1 day.

Transporter: The Transporter can Transport 4 poeple in total for 1 night. This is just chaos.

Vampire Hunter: Nothing will happen.

Veteran: The Veteran won't shoot any Townies that visit him.

Vigilante: If the Vigilante shoots a Townie they will instead of dying lose all their bullets. So the vigilante becomes useless.

Crusader: The Crusader will prioritise evil roles over townie roles (for example if a Lookout and Blackmailer visits the Crusader will kill the Blackmailer first) Note: this won't stop the Crusader from killing Townies if only Townies visit his target.What crusaider should of done in the first place.

Tracker: (same as lookout)

Trapper: If a none killing role activates the trap it won't be disabled.

Psychic: Nothing will happen.

The General will be notified if Nothing happend.

If nothing happens the General will lose a command he has 3 in total

- Investigative Results -

Investigator: Sheriff, Executioner, Werewolf, Poisoner or General

Sheriff: Your target is not suspicious

Consigliere: Your target leads the Town.

Goal: Lynch every Criminal and Evildoer.

(I know this role is probably overpowered/hard to code I just like sharing my ideas :p)