Board Thread:Role Ideas (Neutral)/@comment-34013628-20180210210636

Shoutout to this thread for giving me the idea to make this role: Thread

Name: Thief Alignment: Neutral Evil Attack: None Defense: None Priority - 0 (Highest Priority) Description: You are a master at stealing, wanting to get all the loot possible Abilities: You cannot be seen by Trackers or Lookouts. You can steal an ability from someone. You are roleblock immune. You can only steal 3 times. Mechanics: Each night you may chose to steal from someone, stealing from them will make them lose an ability they had. Each role gives a different result. You will know who you stole from.

Vigilante - Lose a Bullet Veteran - Lose an Alert Jailor - Lose an Execution Doctor - Lose the Self Heal Bodyguard - Lose your Vest Trapper - Trap will be destroyed Retributionist - Lose a Revive Medium - Lose a Seance Janitor - Lose a Cleaning Forger - Lose a Forge Godfather/Serial Killer/Arsonist/Werewolf/Executioner/Witch/Coven Leader (w/ Necro) - Lose Basic Defense for that Night (They will regain it the following night) Survivor - Lose a Bullet Proof Vest Medusa (Pre Necro) - Lose a Stone Gaze

Any role not mentioned here is "Steal Immune" and they will not be affected. You will NOT lose a steal if you attempt to steal from someone that is Steal Immune.

Investigative Results: Sheriff: Not Suspisious Investigator: Your target is either a Sheriff/Exe/Werewolf or Thief Consigliere: Your target likes to steal, they must be a Thief!

Goal: Live to see town lose the game Must Kill: Town Wins with: Rest 