Werewolf

Rain pours and lightning flashes through the sky as a skinny teenage boy pushes open a wire gate to a dark trail surrounded by trees. He holds his books close to his chest, glancing around for danger. The boy hears footsteps behind him and spins around, but sees nothing but darkness. Turning around again, he bumps into three tall teenagers staring down at the him. They throw him to the ground, and throw his backpack and books across the wet grass. The boy wails for them to stop, but they don't listen. They kick him over and over, until one of them pulls him up by the shirt. He feels blood dripping down his face as he is thrown back towards the fence. His body is filled with fear, but rage as well; as he wipes the blood off of his face, he notices that his hand is covered in a thick layer of hair. The boy glances up at the sky: the full moon is caught in his gaze, and he lets out a loud howl.

Stats
Role Name:Werewolf (WW, Were)

Alignment: Neutral Killing

Abilities: Transform into a Werewolf during the full moon.

Attributes:

Goal: Kill everyone who would oppose you.
 * You cannot be killed at night.
 * As a Werewolf you will attack your victim and anyone that visits them.
 * Your attack goes through night immunity.

Special Attributes: Unique Role. Night Immunity. Ignores Night Immunity.

Notes:
 * You will transform into a Werewolf every Full Moon. This occurs every two nights, starting on the second night, i.e. during nights 2, 4, 6, ...
 * Everyone will receive the message "There is a full moon out tonight." Only you will receive the message "The light of the full moon has caused you to turn into a rampaging Werewolf!"
 * A sheriff will be able to detect you.
 * If it is not Full Moon, multiple things change:
 * You will appear to be not suspicious to a Sheriff.
 * You will not attack the Jailor or roleblockers.
 * You cannot choose a target. Even if a Witch controls you, you will not attack anyone.
 * During Full Moon, you can visit a target or yourself:
 * If you visit a target, you will attack your target and anyone who visits them.
 * If you select nobody or yourself, you will stay at home and attack anyone who visits you.
 * If a Bodyguard protects anyone you attack (directly or indirectly), you will attack each other, but only the Bodyguard's direct target will be saved. You will die as well in the process.
 * If you attack the Veteran while they are on alert, both of you will die (unless a Doctor heals either of you).
 * Bug: If you attack the revealed Mayor, they can be healed by a Doctor.
 * Certain roles can effect your visits:
 * If you are jailed but not executed, you will attack the Jailor in retaliation, including everybody else who is visiting the Jailor that night.
 * If you are roleblocked by an Escort or Consort, you will stay at home and attack anyone who visits you (including the roleblocker).
 * If a Witch or Transporter forces you to visit yourself, you will not attack yourself, but stay at home, attacking anyone who visits you (including the Witch or Transporter).
 * If a Witch controls certain non-visiting role to visit your target, you will also attack them. This applies to the Medium, Retributionist, Amnesiac and Jester.

Win Conditions:
 * Must kill Town
 * Must kill Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Win with Witches
 * Win with Survivors

Actions
Target Self: Kill all visitors to your house during the night.

Target Other: Kill target and target's visitors.

Strategy
The Werewolf is similar to the Serial Killer since they both work alone (most of the time) and kill targets directly, but there are major differences:
 * Bodyguards are dangerous; If they guard your target or any of your target's visitors, a Bodyguard will kill you. Make them your first priority.
 * Investigators will call you out, since their investigation result can't be a Town member.
 * You can only kill every second night. If you don't manage to reduce the Town's and Mafia's numbers quickly enough, you can be found by an Investigator, Sheriff, Escort, Consort, Jailor, Consigliere, or the Mafia Killing attacking you during a full moon night. Try to maul as many foes as possible every full moon.

You should

 * Target people the Town is getting suspicious of, they will most likely be visited a lot. They will often be jailed, roleblocked, investigated or framed, and are unlikely to be protected by Bodyguards.
 * Consider staying at home. If a Doctor visits you, you can claim to have been attacked by the Werewolf and healed by the Doctor. You will also kill anyone attempting to investigate or attack you.
 * Beware that if you stay at home, then the game mechanic interprets that as you visiting yourself. In that case, if a Bodyguard visits a live werewolf at night, then both of them will die.
 * Try to get a lot of attention at you if you're doing it, you'll most likely kill Investigators, Doctors, Sheriffs, Consiglieres and others visiting you.
 * One downside to this is that anyone who visits you might name you in their will. If just one person does so, you'll be all right (because they could have been the one the Werewolf targeted), but if multiple people do and you aren't visited by a doctor, then your status as a werewolf will be obvious.


 * Never act like a Jester, it will make you an obvious target to the Town Killing. Also, if the real possible Jesters die and it isn't a full moon, you can only wait death.

If your target was...

 * If your target was jailed, you will kill the Jailor and the Town will likely suspect the jailed target of being the Werewolf.
 * If you kill Escort or Consort, that effect will be the same with the townies.
 * If your target was investigated, roleblocked or framed, you will kill these dangerous roles without needing to know their identities.

Behavior with other roles

 * Serial Killers will rarely attack suspicious targets. If you want to kill the Serial Killer, try to predict who they will attack next.
 * Try to get Witches, Survivors and Executioners to help you, when the game is ending, it's really hard to win without an ally. Claim that it's hard to win as Werewolf, people usually will get compassionate.
 * You have a leg-up on the Arsonist: If you keep attacking targets who aren't doused, you may coincidentally kill the Arsonist directly or indirectly. Furthermore, the Arsonist will usually save their incineration until the end, giving you plenty of time to kill them even if you get doused yourself.
 * Doctors, Lookouts and Transporters are not dangerous. If they heal, watch or transport your target, they will die.
 * Although Veterans may end up killing you, they're not that much of a problem. Consider them as the last ones to kill.

Loup-garou狼