Board Thread:Role Ideas (Rework)/@comment-28278669-20190307210702/@comment-31583987-20190429123305

Cupcakeaj2 wrote: I don't have time to do all of them so I'll add the rest later.

'''so im back. Ik its been awhile, but everything in my life has stabilized itself, and I just got back into ToS'''

=Make Town Power/Town Leader an alignment=

Jailor, Mayor, Retributionist, Transporter

Absolutely agree.

==



- You cannot jail the same person twice in a row.

Yeah, agree



- You do not see Vampire night chat.

How about removing the role?



- If you shoot a Town member, you will not commit suicide. Instead, you will lose all of your bullets.

'''I don't like this personally, I think the suicide mechanic fits with Vigilante as an appropiate punishment for making a mistake. However, I think that a Vigi who is controlled shouldnt commit suicide imo.'''



- No changes

==



- Change the results



- No changes



- Remove it

'''Yeah I agree. I love faking Psychic as Executioner, but I agre.'''



- You can find Juggernaut (not fully powered), Witch (without barrier), and Jester.

'''I think Jugg should only be able to be found once fully powered up. The rest I can get behind.'''



- You will know the roles of all non-Town who visit the player you bug.

'''No. This nerfs Consig/Consort into the ground. I am also assuming you are removing the ability to see Mafia or Coven Visits?'''



- No changes

==



- No changes

'''Man, Doc needs some buffs. Personally, I think Doc should be able to heal Mayor.'''



- You cannot be saved from death when you kill someone.

'''Yeah. Doc/BG is an overpowered combo if both are confirmed.'''



- You will attack visitors with the following priority list: Coven Evil, Mafia Killing, Neutral Killing, Town Killing, Mafia Deception, Mafia Support, Witch, Town Support, Town Investigative, Town Protective.

'''How about just removing this role? I think Crusader is boring to play and punishes Town.'''



- Select yourself at night to build a trap. You start with zero traps and can hold as many as you want.

- Select a player at night to place a trap at their house. Traps last until they're destroyed or triggered.

- You may select an already trapped player to destroy the trap.

- If you die, all traps will be destroyed except for the oldest one.

'''This is OP. Trapper needed a buff, but this is too much. Maybe reduce the max trap number to 3 or something'''

==



- No changes



- You cannot receive whispers but you can send them.

Agreed



- You have infinite seances but cannot seance the same player twice in a row.

'''This would make Medium either OP or UP. Sometimes the dead know just as little as the living.'''



- The revived player will only be revived for two days and two nights.

- You will know all notifications that the revived player receives.

- You can talk with the revived player at night.

'''Eh. This is a bit harsh. I personally think Retri is fine where it is if you keep it in Town Power.'''

==



- You can pick a Mafia member at night to make them attack someone else.

- The chosen Mafia member will still do their normal night ability.

- You will know all night notifications that your Mafia receives.

'''This is great imo. This removes the boring Mafioso role and allows one to use afk players as a resource. '''



- Remove it

YES



- Remove it

I disagree, I personally like Ambusher just fine.

==



- Your target cannot rescind their vote or change it for 5 seconds.

I think Blackmailer is fine where it is.



- No changes



- No changes



- You may, instead, remove all night notifications a player gets, except for invesigation results.

Hypnotist is UP anyways, does it really need the rework?

==



- You have only three disguises but they last until you switch targets.

- Your target will appear as their Mafia counterpart in Investigation results when they die. If there are none, they will appear as Disguiser. This effect lasts until you switch targets.

Probably one of the best Disguiser reworks I have ever seen.



- No changes



- Your target will appear to visit the Mafia's kill target to the Lookout and Tracker.

- You have Astral visits.

You're doing some good by the Mafia my good sir.



- No changes

==



- No changes

'''Usually people try to buff or nerf SK here. '''



- You will douse roleblockers.

- Igniting bypasses roleblock.

I agree with the dousing, but I don't think igniting should bypass roleblock



- If you only kill one player, you will clean them but you will not know their role or will.

- The full moon is every odd night.

'''So WW can attack Night One? I don't think so. The cleaning change is nice, but perhaps the player you target would be cleaned.'''



- The full moon is every odd night.

- You gain Basic Defense after the first kill.

- You gain the ability to attack every night after the second kill.

- You gain Rampage attacks after the third kill.

- You gain Unstoppable and cleaning attacks after the fourth kill.

'''Attack everynight should be kill one. Cleaning is unnessecary'''

==



- If you are lynched, instead of killing someone who didn't vote innocent, no one will be able to be lynched the next day.

Jester is fine where it is.



- No changes



- No changes

==



- No changes



- Select a player at night to protect.

- You will grant them Unstoppable Defense for that night and grant them lynch immunity.

- If they get voted up, they immediately get pardoned.

- You cannot protect the same player twice in a row.

- If the last person you saved from death wins, you win as well.

'''Yes. GA is so boring to play, so I like having this rework.'''



- Select a player each night to hide behind.

- All of your visitors will visit the person you hid behind instead.

- You start off with one use and gain another when you don't use your night ability.

'''​​​​​​​So Survivor can now sacrifice other players to save itself? Genius. This is assuming that SK, WW, Pest and Jugg would attack the survivor'''