Board Thread:Role Ideas (Town)/@comment-38965982-20190331190837

Name: The Architect

Alignment: Town Protective (idk yet)

Attack: None

Defense: None

Unique: No

Abilities: Place walls outside a person's home at night.

Attributes+Mechanics:

You have an infinite number of walls.

Similar to the Trapper, you must take a night building a wall before you can place it the next night.

The night you place a wall down on someone's house, people can still visit them. However, after you place a wall on someone's house, people cannot visit them temporarily. The walled player can still visit, though. Walled players CAN be jailed.

Any players who attempt to visit a walled player will receive the message "Your ability failed because your target was walled."

If any Mafia Killing, Coven with their killing power, Neutral Killing, or Neutral Chaos visited a walled player, they will knock down the wall but not attack their target: "Your target's home was surrounded by a wall, so you knocked it down!"

If a rampaging role rampages at a walled player, they will only tear down the wall, and not attack the target. However, they can still kill other visiting players through their rampage ability.

The Architect will be notified when one of his walls topples: "The wall around [Player]'s home has been toppled!"

When a wall topples, the Architect cannot restore it to build another wall. He can place another wall on top of it, however. However, he cannot place multiple intact walls on one player.

Sheriff: Innocent.

Investigator: Your target is a Medium, Janitor, Retributionist, Necromancer, Trapper, or Architect!

Consigliere/Witch/Coven Leader: Your target is an exceptional builder who attempts to fortify others. They must be an Architect!

Goal, Wins With, Must Kill: Standard Town goals

This is a kind of improvised Trapper, I guess, where the Architect has more protecting potential than the Trapper but no killing potential.  