Board Thread:Role Ideas (Neutral)/@comment-35995282-20180626165618

Name: Runaway

Alignment: Neutral Benign

Summary: You are a runaway who steals others identities to make it out alive.

Attack: None

Defense: None

Unique Role: No

Abilities: Choose one person to identify as. After night four, you may select yourself and run away.

Attributes: None

Mechanics: Identifying as someone means that investigators, sherrifs and consiglieres see your targets results, not yours. If you perform no action, you will appear as a Runaway. After night four, you can run away.

-Investigative Results (if there is no action)-

Sheriff: Your target is a Runaway.

Investigator: Framer, Vampire, Jester, Runaway, or Hex Master.

Consigliere/Witch: Your target runs away from the problems they face. They must be a Runaway.

Goal: Run away from the town.

Wins With: Everyone

Must Kill: No one

Anything Else: Running away behaves like dying. Your last will is left behind and you can not be interacted with. However, you may not speak with the medium. 