Talk:Roles/@comment-107.188.28.167-20150119013406/@comment-58.179.38.250-20150121202426

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Role: Sniper

Alignment: Neutral Benign

Ability(s): The Sniper can choose one target every full moon when the night is clear, killing the target and anyone visiting (Including Werewolf). He has 2 Claymore mines, killing anyone who trips them (will only kill the first person who visits, can choose to place two, killing the first two people to visit).

Attributes: Cannot kill the Vampire. If the Arsonist is the target, the Sniper will aim for his stockpiles of gasoline, igniting the house, everyone in it and everyone who has been doused by the Arsonist, including the Sniper himself. When a Sniper chooses to kill his target he will wear a Ghillie suit, becoming invisible to all roles.

Special Attributes: Unique Role, Ignores Night Immunity, Night Immunity (Every Full Moon when in Ghillie Suit)

Has Night Ability?: Yes (Every Full Moon)

Investigation Results:

Sheriff - Not Suspicious

Investigator - Your target works with weapons, he must be a Veteran, Vigilante, Sniper or Mafioso.

Consigliere - Your target is a true marksman, he must be a Sniper.

Notes:

If a Doctor heals a target that is shot by the Sniper the Doctor will be shot, but the original target will be ignored and survive.

If all the town is killed by the Sniper igniting the Arsonist's gasoline stockpiles, the Arsonist will win the game and the sniper will lose despite being able to win with Arsonist's normally.

If the Sniper targets the Vampire, the Vampire will sense his presence and put him in a trance, then have the ability to send him to another target of the Vampire's choosing.

If the Vampire visits the Sniper's target, the Vampire will be immune to the Sniper's attack, but will be roleblocked and forced home.