Talk:Roles/@comment-70.73.180.232-20140812220924

i hpoe you have your reading glasses on because i have alot of suggestions

role: lawyer

neutral-benign

ability: three times per game you can read the person you select's will and if they have one, death note. you cannot be blocked or guarded but you can be jailed and killed at night

goal: survive till the end of the game

investigator: your target is good with documents, they could be a framer or lawyer

sheriff: your target is not suspicious

consig: your target reads wills for a living, they must be a lawyer

win with: everyone as long as they survive

role: assassin

neutral-evil

ability: immune to night death unless hired. once hired by one person will kill the person they select while avoiding both role blockers, bodyguards, night immunity and even the jailor. after being hired the assassin becomes vulnerable for two nights and may not be hired during that time. assassin and clien do not learn each others name and can still kill each other later on. assassins cannot kill without being hired and can be bm'ed, framed or investigated any time. assassin kills are blamed on the person who hired him (vig hired him, it claims vig killed target)

invest: your target deals with knives, he could be a doc, serial killer or assassin

sheriff: your target not suspicious

consig: your target is an expert killer for hire, they must be an assassin

wins with: everyone except the group who killed him (maf killed him, cant win with maf) if alive untill end he wins with anyone.

role: inventor

town-protective

ability: can create machines to scout out houses. must selsect himelf to create a machine. any person that visits the house with a machine at it will be photographed, sending the persons name and role back to the inventor. inventor can only create 3 machines per game. machines break after 2 nights. assassins (see role above) can bypass the machines. inventor cannot create machines when role blocked but can release them onto houses while role blocked. machines are disrupted by magic or liquids so both witches and arsos can slip by unnoticed.

investigator: your target gathers information, he could be a consig sheriff, invest or inventor

sheriff: your target is not suspicious

consig: your target creates robotic survelience, they must be a inventor.

wins with: everyone the town wins with

role: mole

mafia- support

ability: acts as a reverse spy, being able to see who investigators, sheriffs, lookouts and any other town are going each night. he cannot see who is who but can see what roles are doing what. cannot spot witch magic, the inventors bots or anyone who doesnt leave there house for there role, such as vets or survivors. he can hear wispers.

investigator: your target has secret information, they may be a spy, blackmailer, or mole.

sheriff: your target is a member of the mafia

consig: N/A

role: suicider

neutral-evil

ability: can attack one person and kill them and there neigbors in an explosion. if blocked will blow himself up and the blocker, the same goes for if there is a bodyguard, but he will also kill the person in that house, just not the neighbors.if jailed he will have his explosives removed and turns into a jester if he visits the assassin or inventor, they will disarm his explosives. the assassin will be able to send him to one person and blow them up, while the inventor simply makes them an amnesiac. the suiciders corpsewill blow up if killed at night,which will kill the killer. he can also detonate his hung corpse to kill one person who abstained or who voted guilty. he cannot vote in hangings and will detonate automaticaly after 7 nights. if burned by arso he blows up himself, the arso, and all his neighbors within a 2 house radius each way.

investigator: your target smells of gas, they may be a transporter, arsonist or suicider.

sheriff: your target is not suspicious

consig: your target creates homade bombs, they must be a suicider

leave your imput on these. you can even call the ideas stupid if you want, its fine, just tell me why you do or dont like them