Board Thread:Role Ideas (Mafia)/@comment-32651233-20180706000250/@comment-30739178-20180726184644

JamJamalWiki wrote: Orecreeper wrote: Alignment:Mafia Killing (Now before y'all go crazy,  read the whole thing pls).

'''Mafia Killing! Mafia Killing! Mafia Killing!'''

Attack: Basic

Defense: None

That's reasonable.

Summary: You are a corrupt tracker working for the Mafia.

I don't know if it's very original to have another role in the Summary, but if they did it with Necromancer & Retributionist I suppose it's okay.

Abilities:

- You may stalk someone each night.

Attributes:

- You are control immune.

'''That's too powerful, nobody in the Mafia is Control Immune. '''

- If there are no capable Mafia Killing roles left, you will become a Mafioso.

That's fair.

Mechanics:

- You will have to options to stalk someone and wait for them.

- If you guess where they visit correctly you will attack them.

Woah...

- You will see who they visited at the end of the night (to find visiting patterns).

It's also an Investigative role.

- You will always be the first RM to become a Mafioso. (Maybe should remove?)

Remove this, since it is already capable of killing I see no reason for it to promoted to Mafioso so fast.

- You cannot co-exist with an Ambusher. (Maybe should remove?)

Perhaps it's overpowered with Mafia getting three kills per night, so yes, you might want to keep this one.

- You will not trigger a Bodyguard.

'''Why not? If it's basic attack is stopped by a Doctor/Crusader/Trapper, I see no reason it bypasses Bodyguard. That would create an inconsistency. '''

- You may select the same player for both options, which will kill them if they are a visiting role that decides to stay home/target themself. (Witch/CL and Transporter have 2 options so if you catch them visiting either player you will attack them.

'''So a Doctor/Bodyguard would not die despite targetting themself due to their self-protection, but they will still be attacked. That's fair.'''

- You may not kill non-visiting roles/roles that can only visit dead players.

That's fine, I'm assuming because it cannot select dead players.

Sheriff: Your target is a member of the Mafia!

Investigator: Your target could be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer, ot Stalker.

Consigliere: Your target follows their prey. They must be a Stalker!

Example of how this role may work:

If person A is the Stalker's initial target and the Stalker chooses person B for their second option and person A happens to visit person B, the Stalker will attack person B. '''This is actually quite an original idea! I like it.'''

- It should be interceptable by both a Bodyguard and a Trapper.

'''- An issue with this role is that it's stuck between the Mafia Killing and Mafia Support alignment. The investigative factor of it suggests it should be in Mafia Support, but since it kills it has to be put in Mafia Killing, although it will most likely spend most nights finding out who visited who rather than actually killing anyone.'''

'''- Guessing might be a tough job, but this is actually a good thing because it makes this a more tactical role. For example, watching someone visit a confirmed Townie may suggest they are a Town Protective, allowing you to guess another/the same confirmed Townie to kill them. You can also ask a Town Investigative to investigate someone who is acting suspicious, following them to get them killed.'''

- You should be able to 'guess' upon your own Mafia, this won't affect Spy because you're not actually visiting them.

- Remove the Control Immunity because that's too powerful, if it's controlled its first target should be as the Witch/Coven Leader pleases, but it's 'guess' target should remain the same.

'''- Mafia Killing roles aren't really supposed to be made since it's a rule (which Ambusher breaks) that Mafia should not be able to get an extra kill. But... eh, whatever. I didn't come here to shove out-of-date, broken-by-BMG rules in your face.'''

- Will nerf Tracker, because Tracker claims are not more likely to be not believed.

​​​​​​​

Perhaps the messages for this role should be as followed:

'You have decided to stalk .' (clicking to stalking a player)

You decided to kill them near. (clicking to 'guess' where they will visit)'''

'Your target showed up so you attacked them!' (successfully killing someone)

Your target did not show up. They instead visited .' (not being able to kill your target so you instead find out who they visit.)'''

/support /support

i agree with jamal completely

maybe, REPLACE ambusher with this