Board Thread:Role Ideas (Neutral)/@comment-40043068-20190705193741/@comment-35890342-20190705195524

X1AnonymousX2 wrote: Name: Assassin

Alignment: Neutral Killing

Lore: (optional) The Assassin first came upon Salem as an renowned Mafioso. Nothing could withstand the subterfuge and swift ambushes of the Assassin. Yet talent doesn't come cheap, soon the Assassin was running the mafia bankrupt his hefty paycheck. Soon the richest man in Salem, the assassin was known to never fail a mission. Yet in a midnight excursion to eliminate the Witch, the Assassin forgot all about his mission, instead fascinated with the bubbling cauldron of purple goo boiling over the hearth. When the Godfather refused to pay the assassin his paycheck citing his failure against the Witch, the Assassin swore vengeance and fled among the town. The Godfather ordered his Consigliere to find him the traitor, but as the Assassin returned home from a failed ambush against the Godfather, from the shadows the Assassin notice another figure lurking around his house. The next day the Consigliere was no more, and the Godfather sipped tea no wiser on the whereabouts of the assassin, yet the shadows are everywhere and nobody could have prevented the Assassin from slipping a little witch's goo in the Godfather's tea. Today, no shadow is safe for the Assassin creeps in every corner skulking around the town searching to ameliorate his lost paycheck, those who have been unlucky enough to walk in on the Assassin's search have never been seen again.

Hey, not bad.

Attack: Basic

Defense: Basic

Unique Role: No

Priority: 1

All killing roles should have a priority of 5.

Abilities: You may choose to poison one person every day You may choose to ambush one person as they leave their house every night

Attributes: Your poisons take one day to take effect. Poison can be removed by Heals. Poisoned targets cannot talk during the day Poison deals a powerful attack Assassinate any investigators/consiglieres wandering around your house

Mechanics: (How It Works) The Assassin is a neutral killing role that potentially has two attacks every night/day cycle. The poison ability is similar to that of the coven poisoner except it is more potent in order to ensure the role's viability. In addition to the poison attack the Assassin is able to use a basic attack against any chosen target if they leave their house. This would mean the poisoner never visits the target's house as the attack occurs while visiting, making the assassin immune to a plethora of roles such as the lookout, bodyguard, and medusa. The ambush attack cannot harm anyone who doesn't leave their house or chooses not to.

-Investigative Results-

Sheriff: Your target is suspicious

Investigator: You were assassinated by an Assassin while wandering in the dark

Consigliere: You were assassinated by an Assassin while wandering in the dark​​​​​​​

Witch: Your target hunts among the shadows. They must be an Assassin

Goal: Kill everyone who stands in your way

Wins With: NB, NE

Must Kill: Town, Mafia, Coven, NK

Anything Else:

Purpose/Reason: (Optional) While not mandatory by any means, it is a big help to show the reason of the role's creation. Town is too forgiving in ranked and ranked practice. Having a role that has a higher per turn kill rate with two weaker attacks will balance the unfairly high town win rate. The Assassin adds utility to the bmer and doctor, while bypassing many of the normally oppressive town roles. This role is hopefully more interesting than dead duck wws and arsos and might encourage less nk suicides.

'''Yes, it may, but the main problem about Town in Ranked/RP is that the rolelist is too much in town's favor. If you have an aggressive town, evils have almost no chance of winning. What BMG needs to do is either balance the roles or fix the rolelist. ''' First of words, this concept is alright, I'm not going to go into automatically yelling "this role is a combined rehash of two roles".

This role wil be heavily targeted once it's killed someone, and can be easily given out by Invest/Consig.

I like how you made this role for more of balancing reasons to town in Ranked/RP, but the chances of this role spawning in say, classic is 1/4 and coven 1/5. Town usually doesn't think too much of those kinds of odds. Coven was a definite huge barrier to the Town in the DLC, much more than the Mafia will ever be in terms of wiping Town out. In Coven, Town usually has a lower winrate if the Coven aren't played by newbies. Perhaps instead of taking two mechanics in other roles, possibly try at a new mechanic that the Town could be worrying about.

This role most likely wouldn't work in Coven gamemodes, to be perfectly honest. It overlaps with other roles and just creates a boring redundancy, but in Classic it might fit better.

I would say give this role a slight remake in abilities and we might have a good NK role in the making!