Board Thread:General Ideas/@comment-39067078-20190928012158

Also based off of the research I did for Mafia and Werewolf of Miller's Hollow:

ToS 2 Is a game similar to the card game Mafia and ToS This is just a proof of concept for now

Base Mechanics
+This game is tailored towards parties. The main mode is "Party mode", which is basically expected you have your friends in a call against each other like an actual game of Mafia or Ultimate Werewolf. This mode in fact does have an announcer, which the host decides who is. The announcer has total control and can be privately messaged, which can't be seen. The announcer announces the deaths and events that happen (ie: Revived) This is completely on a computer, by the way. The announcer announces these messages so you can joke around and do things like "Tom died to Jake because he was walking down the sidewalk... and like... he fell into a hole because he was texting and driving despite walking." The announcer is told everything about who dies. Nothing can be concealed.

--Traits-- Each player will also have a random Trait on top of having a random role. Unique roles ALWAYS have unique traits or locked traits. Traits will be listed below.

--Cards-- Even though this is virtual, there will be a deck of cards in the center. At the beginning of the game, you draw cards instead of a wheel. Those are now your role cards. The non-drawn cards stay in the deck in the center. Certain roles can tamper with these.

--Lynching-- Lynching stays the same as before. You need a certain number of votes to lynch someone, and it cannot be blocked. Lynching reveals the Will and role.

--Selection-- You cannot select via the buttons. Instead, you have to click the physical houses. Odd roles that have several targets (ie: witch) will have the buttons still. However, the rules of houses still apply.

--The House System-- Houses and neighbors are defined. Neighbors definitely matter.

-Death- Upon death, the killer is not revealed.

Phases
There are several phases. Template: (SystemAnnouncer/PrivateAnnouncer) 1) Day Death Announcement (15s/infinite time until announcer passes.) Here, either the game or announcer announces the deaths. 2) Day discussion (45s/infinite time until announcer passes.) Here, everyone discusses. 3) Voting (15s/30s) People vote on who to put on the stand. 4) Lynch (20s/20s) People vote whether or not to lynch. Wills and role will be revealed here if they are lynched, but they may be passed down and another voting phase will happen up to 3 times. 5) Post-Lynch (5s/10s) After a lynch or no-lynch, this transitions into the night phase. 6) Night Phase (30s/Until everyone makes a decision) Night Abilities can be done here. 7) Post-Night Phase (20s/Until everyone makes a decision) After all night abilities are decided, there are certain post-night actions which can affect already-done actions.

Secondary Phases
Every 2 nights is a Full Moon. Every 3 nights is a Blood moon (n3, n6, n9).

Traits
Some traits have limits, such as people. Siblings - Is a trait always given to 2 people. Cannot be given to more than 2 people. These two people know each other's roles but not names. If one sibling visits the other, they will be informed that they are a sibling.

Paranoid - Can be given to a max of 3 people per game. Paranoid players will use their ability on their assailants when they are attacked and killed.

Royal - This role needs an extra vote to be lynched. Limited to 1.

Wrathful - Only able to be given to Killing roles. If this role has the ability to kill, it must on the Blood moon or else it will die.

Rich - Limited to 1. Upon death, you attach the top card of the deck to the will. The card will be confirmed to not be in use. There will be no duplicates of it.

Heroic - Limited to 1. If you are visiting someone who is being attacked, you will use your ability on the attacker.

Drunkard - Limited to 3. You can talk at night and everyone will be able to see it, but you will not be able to see anything they write. Drunkards cannot see each other's messages. The Announcer can choose whether to reward the Drunkard for acting drunk. If there is no Announcer, nothing will happen.

Narcissist - Limited to 5. You must say the name of your role every day at least once. If not, you are roleblocked for 3 nights, essentially rendering you inactive. Very important, but not enough to consider death.

Traumatized - Limited to 1. The first action that happens to you on the first night will be your trauma. You will know what your trauma is. If you are met with the trauma again, you will not be able to speak the following day.

Lawful - Limited to 2. During the night, the announcer asks the player you are visiting if they will allow you to visit. They will not know your name, just that someone is visiting. They may reject you, in which case you do no action.

Neutral - Limited to 1. You may not cast the deciding vote in trials.

Chaotic - Limited to 1. You may not target the same person every night.

Cunning - Limited to 5. Limited to Killing roles. If visiting someone of the opposite faction, you can choose whether or not it should happen the next night alongside your regular kill in the post-night phase.

Ancient - Limited to 1. On full moons, you may not do an action. On blood moons, you can do 2 actions.

Roles
If there is no information in the Attack/Def slot, that means they have none.

Town Roles
-- Sheriff

Summary: The old town’s sheriff, gone into hiding from threats.

Win Condition: You win with town.

Attack:

Defense:

Abilities: At night, choose someone to check for evilness. You will see if they are suspicious.

Mechanics: You cannot see Detection Immunity evils.

Notifications: “You couldn’t find any evidence of wrongdoing. Your target is innocent.” “Your target is suspicious.”  Sheriff- Inno

Precise- Your target is a protector of the town. They must be the Sheriff! -

-- Investigator

Summary: A private eye who is good at identifying.

Win Condition: You win with town.

Attack:

Defense:

Abilities: At night, choose someone to Investigate. You will gain their results.

Mechanics: The results you can get:

Vigilante, Veteran, Mafioso, Pirate, or Ambusher - Your target owns weapons! Medium, Janitor, Retributionist, Necromancer, Trapper, Mortician - Your target works with dead bodies! Survivor, Amnesiac, Medusa, Psychic, Miller - Your target sticks to themselves. Spy, Blackmailer, Jailor, or Guardian Angel - Your target knows your inner secrets. Sheriff, Executioner, Werewolf, or Poisoner - Your target is waiting to strike! Framer, Jester, Hex Master, Scapegoat, Schizophreniac - Your target is illusive. Lookout, Forger, or Witch - Your target stays in the shadows. Escort, Transporter, Consort, or Hypnotist - Your target is great at disturbing people. Doctor, Disguiser, Serial Killer, or Potion Master - Your target is bloodstained. Investigator, Consigliere, Mayor, Tracker, or Plaguebearer - Your target has important information to reveal! Bodyguard, Godfather, Arsonist, or Crusader - Your target isn’t afraid to get your hands dirty! Juggernaut, Golem - Your target is larger than normal in power.

Notifications: “(results)”  Sheriff- Inno

Precise- Your target gets information about people. They must be the Juggernaut.

-- Mortician

Summary: A visiting Mortician, stuck from travelling back due to the amounts of death.

Win Condition: You win with Town.

Attack:

Defense:

Abilities: At night, choose a body to examine. They must be dead. You will reveal to everyone what killed the person during the day. You will reveal to everyone what effects they had during their life.

Mechanics: You will also know if the attacker was controlled. You will know if the target was one of these things: Framed Blackmailed Forged Poisoned Doused, but not ignited

Notifications: “Your target was [effect]” “Your target was killed by a [role].”

 Sheriff- Innocent

Precise- Your target analyses cadavers. They must be the Mortician!

-- Miller

Summary: A farmer on the outskirts of Salem who is considered an outsider.

Win Condition: You win with town.

Attack:

Defense:

Abilities: During the night phase, choose someone to give crops. During the post-night phase, you see everything that happens to them. You can choose one thing to redirect to yourself.

 Sheriff- Suspicious (The Miller is an outsider)

Precise- Your target lives on the outskirts of town. They must be the Miller!

Mafia Roles
Godfather - Basic defense. Basic attack. Talk with mafia at night.

Vote with the mafia on who to attack. You will know of everyone who targeted a mafia member in the Post-Night phase.

Unique - Locked to Cunning trait.

-- Scapegoat (Replaces Survivor) Neutral Benign Summary: The lawyer that is in charge of the gallows, who must lynch.

Win Condition: Live until the end of the game.

Attack:

Defense:

Abilities: You will die if there is a day where no one is lynched, disincluding n1.

 Sheriff- Inno

Precise- Your target is blamed for everything. They must be the Scapegoat!

-- Amnesiac Neutral Benign Summary: An amnesiac trying to find who he is.

Win Condition: Become a role and fulfill the goal of the role you became.

Attack:

Defense:

Abilities: At night, become a role in the graveyard. You cannot choose the role of a unique role. You cannot choose the role of a cleaned target.

 Sheriff- Inno

Precise- Your target doesn’t remember their role. They must be the Amnesiac!

-- Schizophreniac Neutral Benign Summary: A damaged Amnesiac who is delusional.

Win Condition: Change people’s roles until you find a card out of use.

Attack:

Defense:

Abilities:

You are given 3 non-used rolecards at the beginning of the game.

During the day, choose someone to give one of the rolecards. You will be given their previous rolecard and they will turn into the role you gave them.

During the next day, they will get their rolecard back.

You may not swap someone’s role twice in a row.

As their rolecard changed for just that night, their results will change too.

You win by getting a Card that falls out of play, such as being taken by a Rich Trait dead player, or having the player die that night.

 Sheriff- Innocent

Precise- Your target wants the hallucinations to go away. They must be the Schizophreniac!

-- Golem

Summary: An ancient golem who will not crumble without the town.

Win Condition: You win with Town.

Attack: Unstoppable

Defense:

Abilities: On normal moons, you may choose one person to set as your keeper. On blood moons, you may set one person to put as your keeper.
 * Golem is a Unique Ancient locked trait, meaning you actually can’t choose anyone until blood moons, where you choose both of your new neighbors.

Keepers are next to you. They will be set as your left and right neighbor.

Upon death, both people next to you will be crushed by your falling rubble.

You are essentially a town power, the mafia must kill you when they know the two people next to you are not Evil, and are town.

You will make sure that if you are killed, the two people you suspect to be evil die too.

Notifications: “You decided to designate [x] as your keeper.” “It is a blood moon. You may choose two keepers.”

“You were set as a Keeper!”

 Sheriff- Innocent

Precise- Your target is a stone mechanus! They must be the Golem!

-- Yakuza

Summary: A vengeful Yakuza looking to take over a new regime.

Win Condition: Although you are a Mafia, you must be the last one standing from all major factions, excluding Neutrals.

Attack: Powerful

Defense:

Abilities: At night, vote with the Mafia on who to kill. During the Post-Night phase, kill anyone, including a mafia member. It is not gamethrowing if the other mafia out you, as they cannot win with you.
 * You cannot win with the Mafia. They need to manage to out you while not revealing who they are.

You will appear as a Mafioso. They won’t know you’re a Yakuza until you start the kills.

You talk at night in Mafia Chat. You are a Mafia in all aspects. You just can’t win with them.

Notifications: “He/She was killed by the Yakuza.” “You can choose one person to kill.”

 Sheriff- Suspicious

Precise- Your target is an outsider in the Mafia. They must be the Yakuza!

=
THIS IS STILL IN DEVELOPMENT. I AM RELEASING AN INCOMPLETE CONCEPT OF IT IN ORDER TO GET REVIEWS ON THIS CASUAL BASED CONCEPTUAL SEQUEL. 