Board Thread:Role Ideas (Town)/@comment-220.255.29.225-20180930093853

Name: Botanist

Alignment:

Game Information/Background: You are a plant lover who wields magic.

Attack: None

Defense: None

Unique Role: No

Priority: 3... I guess

Abilities: Plant a seedling at someone's house at night.

Attributes:

You can only plant a seedling at your house once.

You will know if a protected player is attacked. (you will not be notified if a protected player is killed by an attack)

Your seedlings will provide the target and all its visitors (excluding you) with Basic Defense.

Mechanics:

Every night you can plant a seedling at someone's house.

When you plant a seedling, the seedling will bloom and give the person you planted it at Basic defence for the night. Seeds will disperse to anyone who visits your target (excluding you), providing them Basic Defense as well. However, if a Killing role visits your target they will not enjoy this protection.

The above is also true when you plant it on yourself, but you can only plant on yourself once.

If you plant a seedling in an alerting 's house, you, along with all the other visitors will die, as the 's Powerful attack goes through the Basic defence you provide. (same goes if you plant a seedling at the house of a who stayed at home, or if a  visited your target that night.)

If a swaps your target with another person, you will plant a seed at the other person's house instead, and the  will also have protection for that night.

If the target has a higher defense value than Basic their defense value will be unaffected by your seedling.

Messages:

When selecting a target: You have decided to plant a seedling at 's house tonight.

When deselecting a target: You have changed your mind.

When target (or anyone who visited the target) is attacked but saved by a Botanist: You were attacked but a Botanist's fruit saved you!

When Botanist's target (or anyone who visited your target) is attacked and saved: Your fruit saved someone! (will appear multiple times if multiple people are attacked and saved)

Extra note: Is this OP? If it is maybe it could be such that after planting seeds twice you have to wait a night before you can plant again? If it's UP then perhaps it will give a Powerful defense to the target but only a Basic defence to the visitors.

-Investigative Results-


 * Your target is not suspicious.


 * Your target could be a, Botanist, or !

/: Your target works with magic and plants. They must be a Botanist!

Goal: Lynch every criminal and evildoer.

Wins with:, , ,

Must kill: Basically same as Town

I think this role would fit in better if it was only playable in the Coven expansion, what do you think? (rip I don't have Coven)

Achievements:

Seed - Win 1 game as a Botanist.

Seedling - Win 5 games as a Botanist.

Sprout - Win 10 games as a Botanist.

Botany - Win 25 games as a Botanist.

Glorious Bloom - Successfully protect your target at night.

Dispersal - Successfully protect a visitor to your target at night.

At Least I Tried - Have a protected target die from an attacker (possible through, , etc)

Collateral Repair - Successfully protect multiple targets in the same night.

Self-growth - Successfully protect yourself.

Lore:

As a young girl, the Botanist had a love for plants, spending hours staring at and analysing plants. Her parents were the typical townsfolk, but the Botanist was different from them - she had the power of magic. Every day, she would use some of her special magic to fertilise her sprouts, causing them to emerge into enourmous and beautiful plants in a short period of time. Her parents, however, did not support her. To them, plants were useless. They would throw out any plants she had grown.

After she had grown up, the Botanist decided to use her magic - and her plants - for something else. She used her powers to give her plants the Gift of Life, allowing them to mystically protect anyone who ate their juicy fruits. She became the town's new protector, spreading plants, magic and joy to all. 