Board Thread:Role Ideas (Town)/@comment-33030792-20170914141448/@comment-28112409-20170915100846

I don't even see why this role is a Town role. It does an action that affects all the players in the same way and the user of the role has no control over it.

Even if this became a neutral, what good goal would you put for it?

The problem with this role is that its ability and its goal have no good correlation. I don't see how throwing parties and giving everyone a Night discussion phase helps Town win, but more importantly, I don't see how this role is even fun to play.

I suggest changing the role up a bit, in a way where the user of the role can actually try and use some skill when on his quest to reach his goal, that way, you'd have a more properly structured role.