Board Thread:Role Ideas (Neutral)/@comment-32421214-20180321222652/@comment-32421214-20180321230426

DesertStorm11 wrote: I actually find this underpowered, actually...

The conversion rate could be extremely high, yet the odds of you dying (and therefore losing) get high in the end-game as well.

Think of it this way:

Let’s say you have some Support, Investigative, and Protective roles in the game.

Investigative roles that visit you will join your Glob and receive your Investigative result. If they suspect you as evil, they will likely lynch you even tho they’re part of the Glob and just don’t know it.

Alternatively, when an Investigative role claims, they’ll be a target to evils. Let’s say they die, and you need someone to visit you. Investigatives will likely not visit you again for the entire game.

Support roles vary. Escort and Transporter can visit you once or multiple times. But they are less likely to be protected compared to Investigatives, and therefore can die quickly, making your timer start again.

If a Protective such as a Bodyguard dies while protecting you, yes, you’re saved, but once again you have to work to get yourself visited.

Chances are that you’ll get lynched early or be screwed over because of the suicide-mechanic.

What should it have instead to make it less UP