Board Thread:Role Ideas (Town)/@comment-85.97.113.94-20180813145523/@comment-85.97.113.94-20180814172537

BendBones wrote: 85.97.113.94 wrote: Alignment: Town (Protective)

Attack: None

Defense: None

Summary: You are a key holder that can lock a person in their house. okay..

Abilities:

- You may lock someone in the morning.The person will be locked for the night. you have 3 locks. So a that role blocks people during the day but may only do this 3 times?

Attributes:

- If two Locker's lock the same person, they will not get locked. Why?

Mechanics:

- Locked players will not be able to use their abilities if the ability requires the player to get out of their houses(Witches can control, but sherrifs cant investigate). So it hurts more than it helps since all roles thta have astral visit are evils?

- The people that visit the locked person will not be able to use their abilities.(Doctors can't heal,Vigilante can't shoot etc.) '''So it also protects? hmmm'''

- Targets will know they have been locked. Okay

Investigation Results:

- Sheriff: Your target is not suspicious.

- Investigator: Your target could be a Escort, Transporter, Locker or Consort.

- Consigliere: Your target locks people to their houses. They should be a Locker! This was really basic, can't you be a little bet more creative?

Overall: I don't think so / 10

This is my first time posting and my first time making a role. I probably should have made this into a neutral evil role since like you said, It hurts town more than it helps. But there is a reason that you can only use it 3 times. Think about if you could bodyguard someone without putting your life on the risk. Its kinda like that.The reason somebody doesn't get locked if 2 lockers lock them is because it would put the person that is locker into risk about claiming locker but not working. It would make them suspicious. But still, I should have made this into a NE role.