Board Thread:Role Ideas (Town)/@comment-96.241.80.84-20170930144017/@comment-32852564-20170930190226

96.241.80.84 wrote: Name: Locksmith

Alignment: Town Support or Town Protective not sure

Attack: None

Defense: None

Unique Role: No

Abilities: Lock someones door three times

Attributes: When you lock someones door the person cannot leave their house and no one can enter

Mechanics: (How It Works)

On the night you want you select someones door to lock. If someone visits you it will say "the door is locked." A locked door can be broken through by having 2 people attacking it for ex SK and Mafia. If you try to leave your house while the door is locked it will say "Your door is locked"

-Investigative Results-

Escort, Transporter, Consort,Hypnotist, or a locksmith

Sheriff:

Your target is not suspicious

Investigator:

Isn't this the same as the Investigative results?

Consigliere/Witch:

Your target is a master of forging keys. They must be a locksmith

Goal: Lynch every evildoer

Wins With:

Town

Must Kill:

Maf,SK,WW, you know its a town role

Anything Else:

Yes I am aware this is like a escort or consort but it stops anyone from leaving there house and anyone visiting This role has been suggested millions of times.

It's pretty much Jailor but cannot speak to your target or execute.