Werewolf

Passive Effects
You will transform into a Werewolf every Full Moon. This occurs on every even-numbered night (i.e., during nights 2, 4, 6, ...).
 * On these nights, everyone will receive the message "There is a full moon out tonight." Only you will receive the message "The light of the full moon has caused you to turn into a rampaging Werewolf!"

Attacking a target
During Full Moon, you can visit a target or yourself:
 * If you visit a target, you will attack your target and anyone who visits them.
 * If you select nobody or yourself, you will stay at home and attack anyone who visits you.
 * If you are staying home, you will see at least one message of attacking someone. This is the game registering that you are "attacking yourself".
 * If your target is jailed, you will not be able to kill them, but you will attack any visitor, including the Jailor.
 * While your attacks ignore Night Immunity, your target can still be saved by a Bodyguard (who will kill you), a Doctor, a Jailor, or a Transporter; however, in all of those cases, the Town member saving them will die.

Effects of other roles

 * If a visits you when you are staying at home, they will attack you and they will die.
 * If a visits your target or anyone you attack indirectly, they will attack you; however, only the Bodyguard's target will be protected from your attack.
 * If your target is jailed and a protects them, they will not attack you, but you will attack the Bodyguard.
 * If an or  visits you while you are not in jail, you will stay at home and attack anyone who visits you (including the role blocker).


 * If a jails but does not execute you, you will attack the Jailor and everybody visiting the Jailor.
 * If you attack a while they are on alert, you will attack each other. Both of you can be healed by a Doctor, but not protected from a Bodyguard.
 * If a or  forces you to visit yourself, you will not attack yourself. You will stay at home, attacking anyone who visits you (including the Transporter or Witch).
 * If a controls a Medium, Retributionist, Amnesiac or Jester to visit your target, you will attack them.
 * If you stay at home but a controls you to attack someone else, you will not attack the Witch.
 * If you attack an while they are incinerating you, you will both die.

Strategy
The Werewolf is similar to the Serial Killer since they both work alone (most of the time) and kill targets directly, but there are major differences:
 * Be careful of Spies; if the Mafia know you have Night Immunity, they can potentially call you out saying why you didn't die. If so, then you are in great danger if you claimed to be a role without any form of Night Immunity.
 * Bodyguards are dangerous; if they guard your target or any of your target's visitors, a Bodyguard will kill you. Make them your first priority.
 * You can only kill on every even numbered night (Full Moon). If you don't manage to reduce the Town and Mafia numbers quickly enough, you can be found by an Investigator, Sheriff, Escort, Consort, Jailor, Consigliere, or by a night killer or Vigilante shooting you and discovering your immunity. Try to maul as many foes as possible every full moon.

You should:

 * Target people the Town is getting suspicious of, they will most likely be visited a lot. They will often be jailed, role blocked, investigated or framed, and are unlikely to be protected by a Bodyguard.
 * Try to figure out what people are doing so you can target your attacks for maximum kills. If you suspect that a Lookout is watching someone, an Investigator is investigating them, a Transporter is moving them, an Escort is blocking them, or a Blackmailer is repeatedly blackmailing them, attacking them can get both them and their visitors at the same time.
 * Some of these people will come out and say (such as an Escort declaring that they role blocked someone last night and will do it again after finding no kills.) Others you have to infer from context; if someone signals that they were blackmailed by clicking votes repeatedly, for instance, attacking them might let you kill a repeat blackmailer.
 * An alternate strategy is to hide throughout the game. If you claim to be an Executioner and visit yourself every night, then, assuming no one visits you, you can attack out of nowhere during endgame.
 * Note this is unlikely to work in game modes where there is only one Neutral Killing slot and the Any slot isn't a Neutral Killing role.
 * And claiming Executioner can get you lynched by the Town or executed by the Jailor. Unless the Town needs extra votes, you should be wary of claiming it.
 * Consider staying at home. If a Doctor visits you, you can claim to have been attacked by the Werewolf and healed by the Doctor. You will also kill anyone attempting to investigate or attack you, which can prevent them from telling anyone what they learn unless there's a Medium or Retributionist who resurrects them.
 * Beware that if you stay at home, then the game mechanic interprets that as you visiting yourself. In that case, if a Bodyguard visits a live Werewolf at night, then both of them will die.
 * Try to get a lot of attention at you if you're doing it, you'll most likely kill any Investigators, Doctors, Sheriffs, Consiglieres or any others visiting you.
 * One downside to this is that anyone who visits you might name you in their will as the next person they're visiting. If just one person does so, you'll be all right (because they could have been the one the Werewolf targeted), but if multiple people do and you aren't visited by a Doctor, then your status as a Werewolf will be obvious.
 * It's generally a bad strategy to act like a Jester, as that will make you an obvious target to the Town Killing. The Jester will be shot and killed but you will appear to be immune at night, which generates suspicion.
 * Targeting a revealed Mayor carries some danger, since a Bodyguard can still kill you, but if you're sure there's not a Bodyguard in the game, it can be an effective way to get a Transporter, Lookout, Jailor, or anyone else visiting the Mayor that night.
 * If you get attacked, you could be in trouble, since whoever attacked you is very likely to call you out for your Night Immunity in their next Death Note or Last Will. There's no perfect way to deal with this.
 * One option is to immediately claim Survivor and say you vested. Survivor is a common Werewolf claim, and the Town loses little by hanging one, so this may not work, but if you're going to do it it's better to do it before you're accused rather than after. However, since Patch 1.5 this violates your investigative results.
 * Another option is to immediately start acting like an Executioner, which might discourage them from calling you out and could make the Town dismiss the accusation if they do; but this risks getting you hung as an Executioner or executed by the Jailor.
 * Alternatively, you could act as an Executioner from the start (accuse someone day 2). This does risk getting hung as Executioner or being executed by the Jailor, but has the advantage of being a consistent claim throughout the game. However, this could potentially backfire if your target isn't Town.
 * If the next night is a Full Moon night, you can claim to be a Sheriff or Lookout, accuse someone of being Mafia, then kill them yourself, which will both explain your Night Immunity (by making it look like you were an Executioner) and make people assume you've become a Jester, causing them to ignore you; as a side benefit, accusing someone may make people visit them, netting you additional kills. And if they do coincidentally turn out to be Mafia, then the Town is likely to believe you're are what you actually claimed and ignore Mafia Death Notes saying you're immune.
 * A third option is just to say that whoever called you out is lying, if they're likely Mafia or a Serial Killer. Unfortunately, the Mafia and Serial Killer have an incentive to truthfully call out rivals with Night Immunity, so they tend to be believed.
 * Staying home reduces the risk of being called out as immune by a Serial Killer or Vigilante (since if they visit you on a full moon night where you stay home, they'll die before they can tell anyone, Mediums aside), but doesn't provide protection from being outed by Vampires or the Mafia unless you're lucky enough to eliminate them entirely that night; any survivors will see that you were unaffected by the attack and know to out you.
 * Under certain limited circumstances, it can be advantageous to claim to be a Witch. The Witch is not a target for the Mafia (so they're more likely to focus on someone else, possibly hanging a Survivor claim or an actual Witch in your stead) and, while they're an enemy of the Town, they're less of a danger than your actual role. Survivor is such a common claim for Werewolves that both the Mafia and Town, when seeking a Werewolf with no other leads, are very likely to hang a Survivor claim over a Witch one. If it's nearing the end of the game and the Town needs to hang a killer immediately to win or the Mafia just gained a majority, claiming Witch can sometimes buy you the small amount of time you need to win. Note that this will not work if your Night Immunity has already been discovered. Make sure you claim before you are voted up or are receiving votes, because you are less likely to be put down from the stand as a Witch than a Survivor.
 * If you see someone who said, "Investigator or Sheriff, this person is very suspicious. Please check them tonight", or "Escort please role block this person tonight", it is a good idea to attack that person who are going to be visited by those roles. Since they are less likely to be protected by a Bodyguard, watched by a Lookout, or healed by a Doctor, you might be able to kill some people, even the important Town Investigative or Town Support roles, and keep suspicion away from you for some time, unless your status already discovered.
 * Generally speaking, you should focus on killing the "factions" of Vampires and Mafia more than focusing on killing Town. With a few exceptions, the Town is not a huge threat to you and will have trouble identifying you; but it is flatly not possible for you to win if the game comes down to you against multiple Mafia or Vampires. Additionally, both have a high chance of identifying you by attacking you; you should try to eradicate them as quickly as possible.
 * On the other hand, since Mafia members cannot visit other Mafia members and Vampires cannot visit other Vampires, you're more likely to get those factions as "incidental" kills if you target high-profile Town.

If your target was...

 * If your target was jailed, you will kill the Jailor and the Town will likely suspect the jailed target of being the Werewolf.
 * If you kill an Escort or Consort, that effect will be the same with the townies.
 * If your target was investigated, role blocked or framed, you will kill these dangerous roles without needing to know their identities.

Behavior with other roles

 * Serial Killers will rarely attack suspicious targets. If you want to kill the Serial Killer, try to predict who they will attack next.
 * are dangerous to you, since you can attack multiple people at night, you have a much higher chance of hitting someone who a Bodyguard is protecting, thus resulting in your death. Even if you stay at home, any Bodyguards who visit you will kill you.
 * Try to work with Witches, Survivors and Executioners.
 * You have a leg-up on the Arsonist: If you keep attacking targets who aren't doused, you may kill the Arsonist directly or indirectly. Furthermore, the Arsonist will usually save their incineration until the end, giving you plenty of time to kill them even if you get doused yourself. Therefore, if you're doused (or just want to kill the Arsonist), keep note of who else has claimed to be doused, and focus on the ones who haven't. You might even ask the Town who was doused each morning; this is normal behavior for a number of roles, so it's unlikely to make anyone suspect you.
 * The Escorts and Consorts are dangerous to you because they force you to stay home, killing all visitors; if one visits you and puts you in their will, you may come under suspicion.
 * Sheriffs are somewhat dangerous; if they interrogate you on a full moon night, they'll see you're a Werewolf. Fortunately, few Sheriffs remember this fact, and few Townies remember to check a Sheriff's will with that in mind, so a Sheriff who interrogated you on an odd-numbered night and found you Not Suspicious may provide a degree of protection for you. Be sure to use this if the suspicion falls onto you.
 * Investigators are moderately dangerous as well; your Sheriff/Executioner/Werewolf result provides some protection, but you could get called out if all the Town Investigatives are revealed or if the Town is hunting a Werewolf in particular.
 * Doctors, Lookouts or Transporters are not dangerous. If they heal, watch or transport your target, they will die. However, a Lookout can be dangerous if there is a Medium or Retributionist. That way, they could inform the Town of who the Werewolf is.
 * Veterans may end up killing you on chance, so attempt to identify them as soon as possible. If one is identified, consider them as the last ones to kill, to increase the likelihood that they waste their alerts or get killed by someone else.
 * Serial Killers are less dangerous to you than they are to most other roles, since they can't kill you at night; but they can still call you out for your Night Immunity, so it's worth trying to eliminate them if you can figure out who they are. If one accuses you of being immune, remind the town that they would be taking advice from a Serial Killer, who doesn't have their best interests in mind.

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