Board Thread:Role Ideas (Neutral)/@comment-25595876-20191025221349/@comment-44236982-20191025234605

While I do have to agree with Duwiiton, I'll go through this and dissect it with you so that you can take some pointers from it.

{Bold = means this is something that I liked

Italics are things that I found problems with.
 * Asteriscs are there to use evidence to support claims.*}

Name: Poltergeist

Alignment: Neutral (Killing)

Attack: Astral (Basic)

Defense: Basic (Normally),None (Full Moon)

'[My problem with this is the fact that Werewolf was like this prior to updates past the 1.3.0 version, making Werewolf the lowest winning role in the game and easy to kill. In otherwords, it's basically giving this role such a low chance to win that it's almost a pointless role to begin with. However, the fact you have it as a non-unique role DOES make it so that there can be more than one and essentially not as horribly off as the werewolf.]'

Unique Role: (unsure about this one,probably not)

'''{Normally I'm not a fan of this because the only non-unique killing role out there is werewolf and well- I don't know. I can't say I like this, but it also doesn't make me angry.}'''

Abilities: Attack someone each night without getting noticed.

Attributes:

-On Full Moon nights,the radiance of the moon weakens your spiritual body,weakening your defence.

{I would advise that in the future, you don't include a role that makes it so that getting killed is easy because it would set this role as one that would be so pointless that trying to win as one doesn't do much.}

-You cannot be Roleblocked nor Controlled.

'''{As far as I'm currently aware, if this is in any way similar to a Serial Killer this basically gives them such a high leverage it's directly putting two other roles in a useless state. Any role that does that isn't one to consider having in the game. The only thing close to this is a Vampire Hunter because they directly look for vampires. But they then get one Vigilante bullet that they can use on someone else, meaning they're also liable to help town in other ways. Even if they help themselves in this case, try not to make roles that will directly prevent the gameplay of one specific role (in these cases witch, escort, consort).'''

Mechanics: You may kill someone each night,similar to the SK (duh),but unlike 'em,your attack is astral,meaning that you won't get detected by a Lookout nor a Spy.Your major downside (which isn't shown in any NK roles as of now) is that,during Full Moon nights,you lose your defence,making you vulnerable to potential attacks from other killer roles.You are immune to roleblocking,as well as being controlled by a Witch/Coven Leader (I'll add some of my own "Logic" to this part:As a ghost,you teeeeeeechnically don't quite have a mortal body,therefore can't be roleblocked.Being a ghost as well,you have no living vessels,and being magical in a way,you can't get controlled)

'''{I know I sound hypocritical right now. It's not what you said that I'm liking, it's the THINKING process. Putting some logic into this can actually really help you to make a better role and everything does make sense. Unfortunately, my criticism is coming from past issues and implementation problems. But don't stop using this kind of thinking!}'''

Sheriff:You cannot find evidence of wrongdoing.Your target seems innocent.

Investigator:Your target could be a Framer,Vampire,Jester or Poltergeist

Consigliere/Witch:Your target is a angry spirit,they must be a Poltergeist!

Goal: Kill anyone who would oppose you!

Wins With:

'''{My main issue with this is that as it is a neutral killing role, there is no reason that it is able to win with anyone that isn't a survivor, jester, amnesiac, executioner, pirate, or witch and that's it. That and considering they're immune to being controlled, that wouldn't give the witch much of a reason to side with you during gameplay. It's directly preventing them from taking action on you (as said earlier) and therefore- I guess my point is that the whole deal of not being controllable isn't something I would've kept.}'''

Witch

Pirate

Guardian Angel

Survivor

Jester

Executioner

Amnesiac

Must Kill: Everyone else!

Anything Else: Nyeh

Final Thoughts; Unfortunately, the current state of this role right now makes it look like a pre 1.3.0 Werewolf in the fact that this role has the same issue werewolf did before it was made permanently immune. If they're dead, they already died and should be immune in the first place according to your logic. There is a lot of work to do but if you can find a way to make it so that it has unique and interesting gameplay, my opinion may change.