Board Thread:Role Ideas (Town)/@comment-36709870-20180825234202/@comment-32329805-20180826000244

Aamora wrote:Alignment: Town ProtectiveSummary: You're Lawyer trying to Protect the just Defense: None Attack: none (only emotional damage) Ability: Protect someone during the day Attribute: During the day you can protected a player from being lynched '''Interesting. Is this just for the day or forever? If it's forever it's OP.''' if they are a Townie, If the lynched character is mafia or evil,your Defense will fail and you will lose your ability for the next day. But that's kinda OP. You'll instantly know that the evil role you targeted is evil, and it confirms townies as well. You will not be revealed from defending ? If you defend a disguiser they will be lynched but you will not lose your ability '''If you defend a disguiser they won't be unlynchable for the day but you won't lose your ability*. Same problem as the "Evils won't work lololol"''' If you fail your defense twice, you will lose your ability. You'll still find 2 evils which is still way too much for a Town Protective. Sheriff: your target is not suspicious. Investigator: Bodyguard, Consort, or Lawyer That is not a result... Consigliere: Your target is Defends with words, They must be a lawyer ​​​​​​​Assuming Goal is Town.  It's a quite interesting concept, to be honest. However, there are a few features that makes it fall short. I suggest removing the "Evils can't be protected lololo" feature and changing the Investigation result to one that actually exists [I suggest Lookout, Forger, Coven Leader. or Lawyer]. Good job, though!