Board Thread:Role Ideas (Neutral)/@comment-32149991-20170531004854/@comment-31939005-20170531023002

MeowBDS wrote:

Alignment: Neutral (Chaos)You are a twisted and powerful Gatekeeper to the Graveyard and won't allow the nightly deceased to rest until you see the magic number 6 on the ground.

Unique: Yes

Goal:

-Your goal is to have 6 citizens or more seem to die in 1 night.

'''Wow, that is just, wow. Very unique. '''

Wins with:

-No appliances (This role doesn't care who dies, lives, wins, and loses). And no, I dont believe I can explain it in any other way than that.

Your fine with that

-Cannot win when dead

'''Um, okay??? Then put that in with the goal section. I don't know how I would word that though.'''

Abilities:

-You are able to release the animation of all the animated citizens and allow them to rest peacefully. 1 time use.

Wat

-Dead citizens will no longer become animated after you use the ability.

Attributes:

-You will know who dies during the night.

<p style="font-weight:normal;font-size:14px;">Investigating Results:

<p style="font-weight:normal;font-size:14px;">Investigator:  Your target works with dead bodies. They must be Medium, Janitor, Retributionist, Necromancer, or Gatekeeper.

<p style="font-weight:normal;font-size:14px;">Sheriff: Your target is the Gatekeeper!

<p style="font-weight:normal;font-size:14px;">Consig/Witch: Your target has a list of all the dead. They must be Gatekeeper!

<p style="font-weight:normal;font-size:14px;">Immunities:

<p style="font-weight:normal;font-size:14px;">-Invincible

<p style="font-weight:normal;font-size:14px;">'''Um, a little Overpowered right here. I would take this out.'''

<p style="font-weight:normal;font-size:14px;">-Can be witched, but still know who died that night

<p style="font-weight:normal;font-size:14px;">-Can still be infected.

<p style="font-weight:normal;font-size:14px;">Extra:

<p style="font-size:14px;">Animation is a new mechanic developers would have to add in the game and I know that it's probably not going to happen, but I will explain that it is ABSOLUTELY POSSIBLE FOR THIS TO BE MADE. I made this Neutral Chaos for a reason.

<p style="font-size:14px;">OKAY SO HERE IS HOW THE ANIMATION PROCESS IS BROKEN DOWN

<p style="font-size:14px;">PART 1: BASICS

<p style="font-weight:normal;font-size:14px;"> -All citizens who died during the night with become animated.

<p style="font-weight:normal;font-size:14px;"> -Animated citizens will not be shown in the Graveyard. They are still considered dead.

<p style="font-weight:normal;font-size:14px;">-Animated citizens will appear to NOT have died and can chat in the Graveyard.

<p style="font-weight:normal;font-size:14px;">-Animated citizens cannot participate in the voting or use ANY OF THEIR ABILITIES AND ATTRIBUTES, unless they are Guardian Angel and Medium.

<p style="font-weight:normal;font-size:14px;">-Animated Citizens cannot talk in the living chat.

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;font-size:14px;">Okay then, I kind of see where you are going with this...

<p style="font-weight:normal;font-size:14px;">PART 2: NIGHT TIME

<p style="font-weight:normal;font-size:14px;"> -Killers will be able to tell the difference between immunity and animated, although  it will not say that they were animated. Just a regular death.

<p style="font-weight:normal;font-size:14px;"> '''So animated citizens will appear to the rest of the town to be alive still is what you are saying? Okay then... *Reads goal again* OHHH I SEE WHERE YOU ARE GOING WITH THIS!!!!!'''

<p style="font-weight:normal;font-size:14px;">-Citizens will not know if they visited an Animated citizen's house during the night. They will see the action being done as if their target was never animated. This includes EVERY ABILITY AND ATTRIBUTE. Yes, even killing roles, but they will be still seen as alive and can still be picked in the night-time options.

<p style="font-weight:normal;font-size:14px;">-Psychic will also recieve visions as if Animated citizens are still alive.

<p style="font-weight:normal;font-size:14px;">-Retributionist will know who is dead/animated during the night due to their ability showing the dead (Not technically shown, but is still applied).

<p style="font-weight:normal;font-size:14px;">-Retributionist will be able to revive citizens from the animation but do not know the roles of the Animated citizens (Also not shown, but applies). So you could be reviving an evil role.

<p style="font-weight:normal;font-size:14px;">-Same applies with Necromancer. So you could be reviving a good role.

<p style="font-weight:normal;font-size:14px;">-Plaguebearer must still infect the Animated citizens. Naturally, it will be harder because they can't visit anyone due to the absense of abilitities and attributes.

<p style="font-weight:normal;font-size:14px;">'''Meeeehhhhheheheh. I don't really like this part. Plaguebearer is already hard enough to win as, as you must infect the entire town.'''

<p style="font-weight:normal;font-size:14px;">PART 3: DAY TIME 

<p style="font-weight:normal;font-size:14px;">-All day abilities used on Animated citizens still apply, just like night time abilities.

<p style="font-weight:normal;font-size:14px;">-Jailor will not be able to tell who is animated.

<p style="font-weight:normal;font-size:14px;">-When Medium dies, she will know who is animated (given) and can seance only citizens that are not animated.

<p style="font-weight:normal;font-size:14px;">-Pirate will still be able to attack Animated citizens and kill them for booty. If Pirate kills a   non-Animated citizen then they will still die. '''BUT!!!! Pirate's victims will be THE ONLY victims of killers that wil not be animated''' (cuz of confusion and can't pillage the same person twice in order to win).

<p style="font-weight:normal;font-size:14px;">-Animated citizens can still be voted and lynched, and when they are, they are released from the animation spell and appear in the graveyard.

<p style="font-weight:normal;font-size:14px;">PART 4: OTHERS (STILL IMPORTANT)

<p style="font-weight:normal;font-size:14px;">-When/if Gatekeeper dies or activates ability, all the animations will go away and will be shown dead in the Graveyard and will appear dead on the floor as regular deaths.

<p style="font-weight:normal;font-size:14px;">-Gatekeeper cannot win if he died before comepleting his task, including his own body as part of the 6 dead.

<p style="font-weight:normal;font-size:14px;">-Gatekeeper can die and still win if he accomplishes his task before dying.

<p style="font-weight:normal;font-size:14px;">-Gatekeeper can still activate the ability whenever he sees fit, unless he dies.

<p style="font-weight:normal;font-size:14px;">-If people leave the game while animated, the animation still stands unless they are succesfully pillaged and/or the spell is broken.

<p style="font-weight:normal;font-size:14px;">-When Animated citizens are being pillaged, an rng is set up and people can't actually control what they pick to defend with (prevents pirate from taking advantage of people who left the game.

<p style="font-weight:normal;font-size:14px;">-Animated citizens can still be controlled by the witch.

<p style="font-weight:normal;font-size:14px;">-Animated citizens still get to know what happens to them after they die (role blocked, witched, transported, etc.).

<p style="font-weight:normal;font-size:14px;">-There can be more than 6 bodies dead and Gatekeeper can still win.

<p style="font-weight:normal;font-size:14px;">~END OF POSSIBILITES

<p style="font-weight:normal;font-size:14px;">I don't know how to explain in words how this victory and death animations will look like other than what i already explained... but I can visualize it perfectly.

<p style="font-weight:normal;font-size:14px;"> Granted there are bound to be details i missed, but I literally can't do this anymore. I just wanted to do something with my free time, and here it is. I am well aware the rules will say that if it's too hard too program it will be rejected, but I honestly don't care. Hope you enjoy :3

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;font-size:14px;">

I really like this. This is one of the most unique roles I have seen in a while. This might have broken a rule in the forums, but I don't recall that this role did. However, I do find it a little OP as it can do harm to town (because they don't know if they are dead are not), and it messes around with "Did mafia hit someone immune?" This would change up gameplay A LOT, but I guess that is the one part I like about it.

As for how common the role should show up, I don't know. Also, only 6 people. Six people can die in a game and that would be an easy gg. The only time I would see this role being hard is if they don't know how many people have been killed, and they also don't want to be killed, and they need to fine that balance (if that makes sense). Make it so that the Gatekeeper could reck havoc some way or another so that the town has a reason to kill the Gatekeeper.

Also, you forgot your investigation results. Make the Gatekeeper have little claim space if you can.

My verdict: Needs Serious Revisions