Board Thread:Role Ideas (Neutral)/@comment-32329805-20180414033537

Merchant

Neutral (Benign)

Basic Attack, No Defense

(UNIQUE)

- You will deal a basic attack to those who attack you.

- You may choose to target a person during the day. They will have an extra reservation ability (For whatever their role says)***. They will have a maximum of 2 reservation abilities (Only 1 of them can be used at a time). Reservation abilities allow them to do 2 abilities at once***.

Sheriff - Your target is not suspicious.

Investigator - Your target could be a Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Merchant.

Consigliere - Your target sells items to townsfolk for a living. They must be the merchant!

Wins With - Everybody

Now for the bottomless well of asterisks.

First off, you may NOT sell an extra ability to any horseman. They will kill you and they do not get any extra abilities. Plaguebearers, however, get an extra infect.

Second off, if a target has a limited number of abilities, they are only capable of getting 1 extra ability. No more then that.

Third off, there are some exclusions. Mediums get a special ability (Only activates when there are 2 more or less town then any other faction [For example, it will activate with 6 town & 4 mafia. It WONT activate, however, if there are 6 town and 4 random neutral killings]). What it does is that it can, for 1 time only, see who killed a specific person. They can target a dead person during the night, and recieve the informaion right before day starts (Like literally every other role). Psychics get a good AND a bad vision at the same time. Trappers get a free trap, Werewolfs get to have 1 extra attack they can use during non-full moons which deals a basic attack with nothing special. Disguisers get an extended disguise which lasts for the night after they disguise, and the day after that, as well. Everything else just... doesn't get anything. 