Hypnotist

Messages
The following messages are available to the Hypnotist:
 * You were transported to another location.
 * Someone occupied your night. You were role blocked!
 * You were attacked but someone fought off your attacker!
 * You were attacked but someone nursed you back to health!
 * You feel a mystical power dominating you. You were controlled by a Witch!
 * You were poisoned. You will die tomorrow!
 * You were attacked but someone protected you!
 * You were poisoned but someone nursed you back to health!
 * Someone tried to poison you but someone fought off your attacker!
 * You triggered a trap!
 * You were attacked but a trap saved you!
 * A trap attacked you but someone nursed you back to health!

Strategy

 * You are a wildcard to your team, with the ability to manipulate messages people receive. This can help with claiming specific roles, though that isn't to say if you select the wrong message, your presence is revealed.
 * Claiming to be a may not be a bad idea - if you hypnotize someone to think that they were attacked but healed, they will most likely say something along the lines of, "Thanks, Doctor," the next morning. Whispering them saying, "You're welcome," will make them feel indebted to you and more likely to support you in the event you are accused.
 * While claiming to be an may seem unintelligent because you cannot directly role block someone, your hypnosis can cover that for you. Reinforced by the fact that most people claim they were role blocked.
 * Be wary of, however, as anyone who role blocks them will die. Although they can hardly call you out on it, a smart SK will know you are a and attack you.
 * Additionally, remember that if you send a fake roleblocking message to someone whose ability produces obvious results (such as any investigative), they'll immediately know it was a fake.
 * Finally, since s can already pretend to be an, Town members tend to be more suspicious of this claim than others.
 * Of course, if there is an then you are fairly limited in your claimspace (same for any other evil role).
 * Claiming can be a good idea if you claim that you transported someone that was killed or claim to have been transported yourself. Usually, the town will have no idea this was the work of a . It works even better if your target freely shares they were transported.
 * Making Investigatives think they were controlled by a can be useful, since it makes them doubt their investigative results.
 * You can use your hypnotism to eliminate claimspace that a Town member needs in order to get them lynched - for instance, making it appear that there's a occupying Town Support so people won't believe a  claim.  When using your ability in this way, try to target someone talkative and trusted so they'll volunteer the falsified information on their own, or Town members whose votes you particularly need to lynch the victim.
 * You can manipulate s using your poison message; most doctors will immediately heal anyone who claims to be poisoned. This can be used to lure them into an  or just to keep them away from whoever the Mafia is actually attacking.  Make sure that there's a doctor present first, or it will be obvious there was a Hypnotist when the target fails to die to poison.
 * You can also use your poisoning messages to pretend to be a yourself.  Send someone a poison message; then, when they ask to be healed, send them the cure message.  Later, you (or anyone else in the ) can claim to be the doctor who healed them without fear of being contradicted.
 * Your message might seem useless at first (because the town will immediately be suspicious if no bodyguard dies), but it can be utilized by claiming to be a Bodyguard who was saved by a .  Better yet, you can have another Mafia member pretend to be the  who healed you (whispering you as soon as the next day begins), which will discourage other evils from attacking either of you.  The catch is that you risk outing two Mafia members if either of you gets caught.
 * Remember, you can manufacture false claims for anyone in the, not merely yourself; you can also prepare them, share them in the Mafia chat, and have whoever needs them use them when pressed. It's a good idea to prepare an excuse or two for other  members in advance, using messages to prepare things that anyone can claim if pressed.
 * When manufacturing fake claims for the entire mafia, roles that only produce occasional messages (such as or ) are more useful than ones that would be expected to produce them every night (like  or .)  You can still fake 'noisy' roles by making most of your visits be to dead people, but it's more risky, and other Mafia members are unlikely to prepare the detailed fake will this requires - whereas "if you get in trouble, claim Doctor and say you healed this guy" is much easier to remember and fall back on.
 * When using messages to set up fake claims, it's useful to send them to people who are unlikely to die (and who the Mafia isn't going to want to kill for a while), such as s - after all, if the person who received your message dies, it's going to be wasted. Be cautious about relying on s, since they may lie about your messages in order to get killed themselves.
 * The wide variety of messages available to the Hypnotist means that Town members rarely suspect any one of them. Convoluted or unlikely claims (such as a  who was healed or a  who happened to heal someone) are actually more likely to be accepted, since a Hypnotist making those claims is even more rare.  Fantastic claims are also more likely to make an impact on the town, whereas common ones might simply be ignored.
 * If your killer is jailed or being roleblocked, you can use the attack messages to fake attacks and reduce suspicion against them.

Trivia

 * The may become a unique role.