Board Thread:Role Ideas (Coven)/@comment-30757827-20171215175206/@comment-171.6.99.21-20171217080504

RedDeathNick wrote: This role is basically a reverse blackmailer for coven, but let's try this anyway

DEAFENER

Alignment: Coven Evil (but it would be coven deception if that was an option)

Immunities:

Attack: none

Defense: none

Immunities: Detection immunity (with the necronomicon)

Investigation results:

Sheriff: Your target is a mamber of the coven!

Investigator: Your target is skilled at disrupting others, they could be an Escort, Transporter, Consort, Hypnotist, or Deafener

Consigliere: Your target uses magic to make people go deaf. They must be a Deafener!

Game information:

Summary: You are a witch with the power to make people go deaf.

Abilities: Each night you may make someone go deaf

Attributes: When someone is deaf, they cannot hear any chat the next day. Players will know when they are deaf. Players are only deaf for one day, and then the magic wears off (maybe with the necronomicon it lasts forever? 2 days?)

Victory conditions:

Wins with: Coven

Must kill: Town, Mafia, Vampires, Arsonist, Serial killer, Werewolf, and Plaugebearer/Pestilence

Neutral: Pirate, Survivor, and guardian angel.

Feedback is appreciated maybe consider thinking of ways to make it better or maybe just the idea is terrible and it's gonna die no matter what... and also you don't know me

Necronomicon

After they're deaf they will suicide because they can't handle it after 1 night and it's only basic damage. Every full moon you can make people both deaf and can't talk but they won't suicide. You Gain Basic Defense every 4 days that last 1 time. So if you're attacked your barrier will break. If you still have barrier after 4 day it become invincible defense for 1 time. If you have invincible defense for another 4 day, you gain astral until your barrier breaks.