Board Thread:Role Ideas (Neutral)/@comment-31680260-20170428082957/@comment-27398195-20170506233724

Jallybwan wrote: Neutral Killing: Necromancer

Night Ability: Control a dead body to attack someone at night.

Night Immune: Yes. NK should ALWAYS be Night Immune.

Bite Immune: Yes, same reason as Night Immunity.

Control Immune: No (popular demand)

​Personally, I didn't mind either way, but I think you should say that the attack target gets changed, but not the zombie target.

Unique: Yes. Too confusing otherwise.

Death Message: You were attacked by a zombie! You have died! / was shredded by a Zombie.

Invest results: Your target deals with dead bodies. They must be a Medium/Retributionist/Janitor/Necromancer. (Townie, Unique, Mafia, NK)

Consig/Witch results: Your target summons the dead to do their bidding. They must be a Necromancer! (Thanks to Addfire for the description :D)

Cannot control someone being revived by a Ret that night. (Buffs Ret and makes them more important. Also, if you aren't Jailor or Mayor, Ret probably won't revive you. With the Killing Body rule, TK has a higher chance of coming back in a Necro game)

Zombies do NOT ignore Night Immunity.

If a Bodyguard saves someone from death by Zombie, they will protect their target and kill the Necro (by popular demand)

​And there we go, that's better.

Can only force a dead body to attack someone once, then they must attack using another body. This is because the body dissolves due to the magical energy, also for balancing the Killing Body rule (see below)

Lookout will see the Necromancer visit the target.

Veterans on alert will kill the Necromancer.

Werewolves who visit the Necromancer's target will kill the Necromancer (buffs WW and balances Necro)

Dead players will be informed that their body was controlled. "You have the odd notion that your old body isn't where it was buried..."

If the body you controlled was a Killing role (Jailor, TK, Godfather, Mafioso, other NK roles), then the Zombie CAN go throught Night Immunity (the Zombie already knows how to kill). I still believe this is balanced, as here are the max amount of Killing Roles in a game: (Jailor counts, but they usually get revived pretty quick so it doesn't matter)

Jailor, Veteran (TK), Vigilante (RT), Godfather, Godfather (Originally a Mafioso) Mafioso (originally the Random Maf) and any other NK role except WW (Any). That makes a total of 5, but that is the BEST case scenario and you're only guaranteed the TK and the Mafioso. Plus, you can only control a body once. So you only go through immunity for one night.

Killing Bodies will ignore Doctor heals and kill the target anyway.

​Good

'''Optional: Killing Bodies, when used to attack someone a BodyGuard is protecting, nobody will die. The BG will protect the target, but will not die doing so and will not kill the Necromancer. Here's a message to go with it:'''

"You fought off an undead creature last night, but the controller escaped before you could get them!"

'​I think this is a kinda good buff to this role, as it's balanced in that the zombie is the only one that dies while both the Nerco and BG live to fight another day. (And it also makes sense, logic wise as the zombie knows how to put up a fight)'

Can win with: Witch, Surv, Necromancer (but it's unique, so doesn't matter)

Backstory: I don't really have anything to go with it, but maybe it could have something to do with the Retributionist. Also, as Spicy said, backstories don't matter unless this role gets accepted.

This is the new and improved version of the Necromancer, because the old post was confusing af :P ​I believe this is good now, it's still a little bit like an SK clone, but not by much now.

'''​Congrates, this role is now accepted. (I believe it has a chance at the ToS forums)'''