Board Thread:Role Ideas (Other)/@comment-50.37.87.54-20190105050941

Name: Leader

Party (Leader)

You are the leader, sending your party to battle.

Attack: Basic

Defense: None

Unique: Yes

Abilities: Kill someone and become the Master.

Attributes:

After you kill once, you will become the Master.

If you do not successfully kill, you will attack again the next night.

You may talk to others in your party at night.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Lookout, Forger, Coven Leader, Leader, Master, or Seancer.

Consigliere/Potion Master/Coven Leader: Your target knows how to lead a Party. They must be a Leader.

Goal: Kill all who are not in your party.

Name: Master

Party (Leader)

You have mastered how to lead the party and will use stronger skills than before.

Attack: Basic

Defense: Basic

Unique: Yes

Abilities: Attack someone every night.

Attributes:

You may not attack someone the first night you are a Master.

You will appear as a town member to a sheriff.

You may talk to others in your party at night.

Results

Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Lookout, Forger, Coven Leader, Leader, Master, or Seancer.

Consigliere/Potion Master/Coven Leader: Your target has mastered the art of leading a party. They must be a Master.

Goal: Kill all who are not in your party.

Name: Engineer

Party (Wild)

You are a crazed engineer with the desire to hunt others.

Attack: Basic

Defense: None

Unique: No

Abilities: Make traps and put them to good use.

Attributes:

You may place either a Rat-sniffer, Plunger Sucker, or Save Your Savior.

A Rat-sniffer will find out the faction and alignment.

A Plunger Sucker will drain your target's life, making them kill themselves.

A Save Your Savior will heal your target. You may do this on yourself.

You have access to all traps at the beginning.

You must spend days building traps after you have placed a trap.

You may talk to others in your party at night.

If there are no other capable roles you will become the Leader.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Bodyguard, Godfather, Arsonist, Crusader, Engineer, Sniper, or Doused.

Consigliere/Potion Master/Coven Leader: Your target makes traps. They must be an Engineer.

Goal: Kill all who are not in your party.

Name: Mystic

Party (Support)

You are an Enchantress who desires to party.

Attack: None

Defense: None

Unique: No

Abilities: Spy on a target each night.

Attributes:

You will know if that target speaks to someone.

You will know who your target visits.

You will know what happens to that target.

You may talk to others in your party at night.

If there are no other capable roles you will become the Leader.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, Mystic, or Deathcaller.

Consigliere/Potion Master/Coven Leader: Your target knows what you do at night. They must be a Mystic.

Goal: Kill all who are not in your party.

Name: Barricade

Party (Support)

You are a master at keeping people in, and others out.

Attack: Basic

Defense: None

Unique: No

Abilities: Force someone to stay in their home at night.

Attributes:

Your target can still do their ability, as long as they do not visit.

If your target visits, even if they cannot be role blocked, you will block them.

If you block someone twice you may attack them.

You cannot block the same person twice in a row.

Visitors trying to visit the target will not be able to do so.

You may talk to others in your party at night.

If there are no other capable roles you will become the Leader.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Escort, Consort, Transporter, Hypnotist, Barricade, or Wicken.

Consigliere/Potion Master/Coven Leader: Your target protects and kills others. They must be a Barricade.

Goal: Kill all who are not in your party.

Name: Forgetter

Party (Deception)

You make others forget what they were doing last.

Attack: None

Defense: None

Unique: No

Abilities: Force someone to not know what has happened to them.

Attributes:

Choose a target each night.

On that target, it will say "You forgot what happened last night".

It will not say anything else in the chat log, including things that use roles.

If a Spy bugs your target nothing will appear.

You may talk to others in your party at night.

If there are no other capable roles you will become the Leader.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner, Forgetter, or Elder.

Consigliere/Potion Master/Coven Leader: Your target makes other people forget they were there. They must be a Forgetter.

Goal: Kill all who are not in your party.

Name: Deceptor

Party (Deception)

You are a master at convincing others things are not as they seem.

Attack: None

Defense: None

Unique: No

Abilities: Make people think a target was killed a way they weren't.

Attributes:

Select a target. It will show a bunch of ways a target could die.

Select which way you want it to seem like they died.

If they die, it will put the way you made them say they died.

This stands even if they are attacked multiple times (unless they left the game).

You may talk to others in your party at night.

If there are no other capable roles you will become the Leader.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, Deceptor, Hatchling, Framed, or Hexed.

Consigliere/Potion Master/Coven Leader: Your target knows things are not always as they seem. They must be a Deceptor.

Goal: Kill all who are not in your party.

Name: Weatherman

Party (Wild)

You can control acts of grace and destruction.

Attack: Basic

Defense: None

Unique: No

Abilities: Use acid rain.

Attributes:

You may only use acid rain 2 times.

Acid rain deals a Basic attack to the target.

If the target has defense, you will lower their defense (unless Pestilence).

After the night they will gain their defense back.

You may talk to others in your party at night.

If there are no other capable roles you will become the Leader.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, Weatherman, or Excalibur.

Consigliere/Potion Master/Coven Leader: Your target controls the forces of nature. They must be a Weatherman.

Goal: Kill all who are not in your party.

Name: Swamp Queen

Coven (Evil)

You are the ruler of what you lived at long ago.

Attack: Basic

Defense: None

Abilities: Cover someone with Swamp Muck each night.

Attributes:

After they are covered with Swamp Muck you will attack them.

With the Necronomicon, when they are covered once with Swamp Muck you will attack them.

Swamp Muck makes it so your target cannot attack this night or the following night.

If you do this to a Serial Killer or Werewolf they will attack you instead.

If you die, all cases of Swamp Muck are gone.

You may talk to the other Coven at night.

Results

Sheriff: Your target is suspicious. With the Necronomicon: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher, or Swamp Queen.

Consigliere: Your target makes sure you aren't moving anywhere. They must be a Swamp Queen!

Goal: Kill anyone who will not submit to the Coven.

Name: Will Weaver

Coven (Evil)

Attack: None (Basic with the Necronomicon)

Defense: None

You are a mage who can swap documents quickly and quietly.

Abilities: Replace a target's last will each night.

Attributes:

You may only replace a will 3 times.

If the target dies you will not replace their will.

You may use a purple will up top (instead of a deathnote) to write your replacement.

Players will know their will has been replaced and must remake it.

With the Necronomicon you have infinite replacements, and if your target dies you may still use the replaced will.

With the Necronomicon you will deal a Basic attack to your target.

Results:

Sheriff: Your target is suspicious. With the Necronomicon: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Will Weaver.

Consigliere: Your target could make you lose your will. They must be a Will Weaver!

Goal: Kill everyone who will not submit to the Coven.

Name: Rascal

Mafia (Support)

Attack: None

Defense: None

You are a sightseer with the gift of knowing roles in this town.

Abilities: You will know what roles are/aren't in the game.

Attributes:

At night, select a role from the list.

You will know if that role is in the game.

If it is in the game, you will know who said person is.

You may talk to the other Mafia at night.

If there are no more capable roles left, you will become the Mafioso.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Rascal.

Potion Master/Coven Leader: Your target has the gift of knowing if you are in the game. They must be a Rascal!

Goal: Kill anyone who will not submit to the Mafia.

Name: Swapper

Mafia (Deception)

You make people misinterpet your findings.

Attack: None

Defense: None

Abilities: Make it look like someone visited someone else.

Attributes:

Select a target and make them "visit" the second target.

The player will actually visit their selected target, but to Lookouts and Tracker's it will appear like they visited your target.

You will visit your first target.

You may talk to the other Mafia at night.

If their are no more capable roles left, you will become the Mafioso.

Results

Sheriff: Your target is suspicious.

Investigator: Your target could be a Medium, Janitor, Retributionist, Necromancer, Trapper, or Swapper.

Potion Master/Coven Leader: Your target makes things appear not as they are. They must be a Swapper.

Goal: Kill anyone who will not submit to the Mafia.

Name: Sniper

Neutral (Killing)

You are talented in mastering futuristic arts.

Attack: Powerful

Defense: Basic

Abilities: Set up a Sniper Lodge at another player's house.

Attributes:

You may not attack until your Sniper Lodge has been set up (at another player's house)

Once set up, you may Snipe people. This ability is Astral.

If the target the Sniper Lodge is set up at dies, you must spend the next night replacing your Lodge.

You may move your Sniper Lodge even if it is set up.

Results

Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent. (While setting up your Sniper Lodge): Your target is suspicious.

Investigator: Your target could be a Bodyguard, Godfather, Arsonist, Crusader, Engineer, Sniper, or Doused.

Consigliere/Potion Master/Coven Leader: Your target can attack people without drawing attention. They must be a Sniper!

Goal: Kill all who oppose of you.

Name: Hatchling

Neutral (Chaos)

You are new and don't remember what happened to you.

Attack: None

Defense: None

Abilites: Befriend someone.

Attributes:

You can only befriend dead players.

When you befriend someone, you must win with that faction.

You may not befriend a Neutral (that isn't a Vampire)

Befriending doesn't change your role. It simply makes it so you only win with that faction.

You have a mystical barrier that grants you Basic Defense after you befriend someone.

After you choose to befriend, you must survive the night, and then you must do anything to have that to have your befriended faction win.

Results

Sheriff: Your cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, Deceptor, Hatchling, Framed, or Hexed.

Consigliere/Potion Master/Coven Leader: Your target is only a possible ally until they've decided. They must be a Hatchling!

Goal: Befriend a faction and have all who oppose that faction die.

Name: Deathcaller

Neutral (Benign)

You have made it your duty to figure out who dies and when.

Attack: None

Defense: None

Abilites: Choose someone to see if they die at night.

Attributes:

If your target dies/gets lynched you will give yourself a chain.

You may change your target every night.

You must do this 3 times to win.

Results

Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, Mystic, or Deathcaller.

Consigliere/Potion Master/Coven Leader: Your target wants to correctly guess who dies. They must be a Deathcaller.

Goal: Earn 3 chains.

Name: Elder

Town (Investigative)

You are the oldest and wisest among the town who knows people's factions.

Attack: None

Defense: None

Abilities: Figure out what faction someone is.

Attributes:

During the day, you may select a player and then a faction.

If the faction is the correct faction, it will say "An Elder has revealed that [Name] is [Faction]!"

If the faction is not the correct faction, it will only say "Your target could not prove to be that faction"

If you are wrong, it will not tell the whole town that.

You may only do this twice.

Results

Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner, Forgetter, or Elder.

Consigliere/Potion Master/Coven Leader: Your target can sense what faction someone is in. They must be an Elder!

Goal: Lynch every criminal and evildoer.

Name: Excalibur

Town (Protective)

You know your way around dangerous people.

Attack: Basic

Defense: None

Abilities: Protect someone each night.

Attributes:

If your target has attack you will attack them instead of protecting them.

If you attack a town member you will no longer be able to protect.

You will know if you protected your target.

You will not know if you attacked your target.

Results

Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, Weatherman, or Excalibur.

Consigliere/Potion Master/Coven Leader: Your target will kill or protect, they must be an Excalibur.

Goal: Lynch every criminal and evildoer.

Name: Seancer

Town (Support)

You are able to choose who to talk to day and night, the living or the dead.

Attack: None

Defense: None

Abillities: At night, decide whether you can see dead chat or alive chat.

Attributes:

If you see dead chat, you can still see voting/still vote.

If you see dead chat, you can speak to the dead.

You may not speak during the night.

Results

Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Lookout, Forger, Coven Leader, Leader, Master, or Seancer.

Consigliere/Potion Master/Coven Leader: Your target must choose the dead or living. They must be a Seancer.

Goal: Lynch every criminal and evildoer.

Name: Wicken

Town (Protective)

You have used the herbs around you to heal the sick.

Attack: None

Defense: None

Abilities: Protect a target each night.

Attributes:

Grant your target Basic Defense

Your target cannot be role blocked or controlled.

You will cure your target from poison (if the poisoner doesn't have the Necronomicon).

You will undouse/unhex your target only if they were doused/hexed that night.

Results

Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be an Escort, Consort, Transporter, Hypnotist, Barricade, or Wicken.

Consigliere/Potion Master/Coven Leader: Your target heals and saves the sick. They must be a Wicken!

Goal: Lynch every criminal and evildoer.

So my sanity is questionable now. However. I do want you to put careful thought into rewiewing this.

Thank you! Do you think the Party Expansion might get added to Town Of Salem? 