Disguiser

Mechanics

 * You can disguise yourself as any target who died the same night, even if they were not killed by the Mafia.
 * This also applies to Vigilantes who commit suicide or targets who are killed by Neutrals.
 * You cannot disguise yourself as someone who leaves the game before the night ends. You will not lose a disguise when attempting this.


 * If you disguise, it will take effect after the night ends.
 * You will not change your role when disguising yourself.
 * Any visits to you will take place as normal, e.g. you will still be killed by a Serial Killer.
 * Starting the next day, your name, position, and character will be swapped with your target's.
 * Note that this means that the death report the next morning will show your victim's death using your old name, position, and character, but their role and will.
 * Your victim will end up in the dead chat under your old name, and will therefore immediately know they were disguised (and what your new identity is.)


 * If there are no kill-capable Mafia roles left you will become a Mafioso.
 * You can talk with other Mafia at night.

Deciding to Disguise

 * Disguising is very risky, since there are many ways to be caught. Don't do it unnecessarily; often, it is better to not do it at all. In particular, be aware that:
 * If you lack a Janitor or Forger to remove the will of your target, you will usually be caught immediately, since it's normal for people to write their own name and role in their will; the moment that will pops up, everyone will know you're a disguiser, and you'll be hanged.
 * Even if you have a Janitor or a Forger, you can be easily caught by a Medium (who will learn your new identity from the person you killed), a Spy (who will be suspicious after seeing three Mafia visit someone who seems to survive, especially if whoever died that night was cleaned or left a blank will), or a Retributionist (you will be exposed as soon as they revive anyone, not just your victim, since any revived player will be able to report that your victim said you were an impostor.)
 * Disguising exposes you to many extremely high-risk dangers, and has almost no inherent reward. Therefore, only disguise if you have something specific to gain from it.  If you lack a specific reason to disguise, then disguising is worse than useless.  You are very likely to go through the entire game without having a good opportunity to disguise.  This is normal.  Don't disguise just for the sake of it; you'll gain nothing and will very likely get caught and killed.
 * Killing and impersonating the person revived by Retributionist might be a good way to gain Town's trust - unless your nature as Disguiser is exposed, they will trust you completely on the account of "you" already dying and having "your" role publicly announced.
 * If your Consigliere finds out a Jester, disguising as him can make you virtually undetectable. As Jesters have a funny tendency to put other people's names in their will or not to write anything. If they actually put their own, it can be explained as a typical Jester frame-up. However, this strategy actually works less well on a less experienced Town, as they're likely to lynch you anyway.
 * Never disguise on the first night unless you have a good reason to. It's usually not worth it. It is recommended only use your ability when people start to suspect you.
 * If you must disguise without a Janitor or Forger to protect you, your best bet is to disguise as a known or likely Jester, since they often don't leave a coherent will; as an added advantage, known Jesters are unlikely to get lynched. Of course, the drawback to this is that it requires that the Mafia waste a turn attacking a Jester; and even Jesters sometimes name themselves in their will, so it is not risk-free.
 * If you disguise using a Forger for your cover rather than a Janitor, then the Town will see your old identity die and display the role of your target. You can use this to your advantage to discredit Investigators, Sheriffs, and Lookouts who have made accusations against you; one viable option if your target was a Town is to accuse the investigative of having been an Executioner, say that they're now a Jester, and ask for a Vigilante to shoot them.
 * You can disguise as someone who has quit the game and committed suicide as a result; you will know this is an option due to the brackets around their name. Your Janitor or Forger can protect you just like any other death; if you're forced to disguise without one to protect you, disguising as someone who quit might be an option, since such people are less likely to leave wills.  An added advantage of doing this is that your victim won't be in the dead chat to out you.
 * Some people suggest deliberately failing a disguise in order to trick the Spy or Lookout by producing a "fake" visit. Do not do this unless you are absolutely, 100% certain that you will benefit. It is tempting to many players because Disguisers are often so useless and because they want to click buttons and feel like they're accomplishing something, but visiting unnecessarily has several downsides and no upside for you:
 * You waste one of your disguise attempts.
 * If the target dies to someone else (like the Serial Killer or Vigilante) you might end up disguising as them accidentally, which will almost certainly out you and get you lynched. This is by far the most significant outcome of visiting someone the Mafia is not killing, and it is pure downside.
 * Visiting someone confirms to the Spy that they are not a Mafia member. This is, for most spies, the only thing they care about when it comes to visits; you are not tricking them.  You are giving them information unnecessarily.  This is by far the most likely outcome of such a visit, and it is pure downside.
 * On a full moon night, you are exposing yourself to the Werewolf unnecessarily; and on any night, you are exposing yourself to the Veteran unnecessarily.
 * There are numerous Mafia visiting roles (in fact, every Mafia role is visiting!) Therefore, you're not actually tricking the Spy at all - they are not going to conclude anything from a random visit except the minimum size of the Mafia and the fact that your target is not Mafia, both of which you'll have needlessly given them information about.
 * The only situation where it is even remotely worth considering visiting someone who the Mafia is not trying to kill is when you know for certain that someone is going to be roleblocked by an Escort, since the visit might trick a Spy into concluding the Escort is a Consort. Even in the extremely rare situation where you have all that information, it is risky and unlikely to work, since any visiting Mafia member could do the same thing, and since the chance of your ruse working is vanishingly small compared to the numerous significant downsides listed above.

Acting as Other Roles

 * You could also try to accuse people and try to get them lynched. Once you do get them lynched, switch into someone else's body and repeat the process again. You may also protect other Mafia members by doing this. (Note: Remember, you only have 3 disguises. Use them wisely.)
 * When disguised as someone distinguishable than the rest of the Town, try to impersonate that player's mannerisms and vocabulary, as someone might notice something off.
 * If you suspect a Vigilante might kill you, kill and disguise yourself as a Town. There, at the very least, you can kill a Vigilante by using the fact Vigs die when they kill Towns.

Wills Info

 * Be careful who you try to impersonate. Disguising yourself as a known Town Unique Role will almost certainly get you publicly lynched, and some people will even include their names in their wills, making your disguise a failure.
 * Players often (but not always) put their own name into their wills, which will very often lead to you getting lynched the very next day (because the victim's name and will do not match up). If you manage to avoid getting lynched, try to disguise again ASAP before more players become aware of you.

Working with Janitor

 * You are very dangerous with a Janitor, due to his ability to clean the victim's Last Will and Role, preventing the Town from making a connection between the dead body and your new identity. However, the drawback to it is the fact that if you visit a Veteran who is on alert, each of you, Janitor and Mafia Killing get shot down, dealing a huge blow to the Mafia. The Spy can also notice that there are three visits to a same person, leading that a Disguiser is in their action.
 * Do not disguise as the revealed Mayor if you don't have a Janitor. When "you" die, it'll say that you were the Mayor rather than the (chat) revealed Mayor. This will make it obvious that the revealed Mayor was killed by the Mafia and they'll lynch you. If you have a Janitor to prevent this, disguising as a Mayor will leave you without their three votes, making it rapidly obvious to observant Town members that you're a Disguiser or Vampire the first time you vote. You can sometimes last a little while by remaining quiet and not voting, but eventually people tend to catch on.
 * If you want to disguise and you have a Janitor on your side, make sure you and your Janitor partner target the same person. The game will then make it so the Janitor cleaned who you used to be, and you are free to enjoy your new body.

Working with Forger

 * Forger is not as helpful as Janitor to the Disguiser under most circumstances, but combined with a Consigliere, a good Forger can make a disguise almost undetectable. If the Consigliere has someone's role, Forger can put your name on their will, and compose a realistic looking will to throw suspicion on other people.
 * However, this strategy requires a lot of coordination in night chat, meaning the presence of a Spy can blow this entire plan to hell if they sound the alarm about it the next day. This will make those in that Will be seen as "confirmed townies" and drastically lower the chances of succeeding, making this strategy very high risk.

Dealing with Disguisers
(Note that the above strategies require critical thinking, and they rely on the Mafia making a "smart move" in disguising as confirmed townies.)
 * If you, as a townie, suspect the presence of a disguiser, use the below tips to help you identify the Disguiser:
 * "Confirmed Townies" - If someone is confirmed as a townie (spy/mayor/others) or is revived, whisper them a passcode and/or your role. If you suspect them of being disguised, the next day, ask for your role/passcode to be whispered back to you. If they fail and you are trusted enough, you can get the disguiser lynched!
 * "Revealed Mayors" - If you suspect a revealed Mayor has been disguised, call them out. Most of the time, they and their mafia friends will all vote against you quickly, thinking themselves safe from suspicion. However, if said person is a disguiser, you can point out to the Town that their vote is no longer worth three votes like a real mayor's is. If your town is competent, this can be enough to get the Disguiser lynched. (If you are wrong and not trusted, you are dead.) If you point out who voted against you immediately after as well, this can get the entire Mafia under suspicion.
 * If you are a certain Town role, you can use the below strategies to catch and kill Disguisers.
 * You as the Jailor - Always give a person-unique password to everyone you jail (and release). If you suspect an ex-prisoner of turning Disguiser, re-jail them and ask them for their password. If they cannot tell you their code, or worse, they say someone else's code, execute them. If they end up being mafia, execute the other person whose password the Disguiser used, as the Mafia will have usually spread your codes around in order to avoid suspicion.
 * If this happens, see if you can collaborate with a Spy in order to catch this exchange at night.
 * You as the Spy: If two mafia (or more) visit the same target, but another ends up dead, the person visited has become a disguiser. This is by far the most concrete tip, as proving yourself a Spy is easy. However, due to Disguiser being a "weak" role, consider whether it is worth exposing yourself to kill a disguiser.
 * As you can hear the Mafia at night, use their conversation against them. If someone is being accused of being a disguiser, they will most likely panic or give some indicator at night. The mafia may give out false info, but most of the time, this can confirm a mafia's guilt.
 * Escort/Investigative Team - If you suspect someone of being a Disguiser, call them out, get a Town Investigative to check them out, and roleblock them. Although this requires trust among townies, this strategy prevents the disguiser from switching bodies overnight, and the Investigative role will be able to pinpoint them and get them lynched.
 * Especially note if someone is cleaned the next day. If your target is suspected enough by the other townies, the mafia usually tries to relocate them as fast as possible. This is not concrete, but it can serve as an indicator. Again, Spies can be a great help, as the mafia will most likely panic at night if you are right.
 * Also, if you are a medium it's easy pickings, ask the dead and they will probably say they're disguised.