Executioner

Being an Executioner

 * You are Night Immune.
 * Your target will be decided randomly by the game. Their name is found on your role card, listed in its Attributes section.
 * You may share the same target with multiple Executioners.
 * Your target will always be a member of the, but never the or  because they can automatically prove that they are innocent, causing people to realize that you are an Executioner.
 * If your target is turned into a, you will not become a . Your goal and target will not change.

Winning as Executioner
You only win if your target is lynched while you are alive. After your target is lynched,
 * You remain night immune.
 * It does not matter if you die (by lynching, being executed etc.).
 * You will win even if your lynched target is revived by a Retributionist.
 * You will receive an achievement the first time you get your target lynched twice.

Becoming a Jester
If your target is killed at night, you lose your night immunity and become a.
 * You will become a Jester if your target leaves the match.
 * If your target's body is taken over by a, you will become a Jester.
 * You will not turn back into an Executioner if your target is revived.
 * If there are no Town members or only a Mayor or Spy at the beginning of the game, you will automatically become a Jester on the first day.

Strategy

 * Pay close attention to the wills and claims of others in order to determine just what the holes in the town's knowledge of your target are. If a Sheriff says your target is not suspicious, you can still claim Investigator and accuse them of being BG/GF/Arso; if an Investigator lists them as having a result that includes a possible Mafia role, accuse them of that role (e.g. if they claim to be a Doctor, claim Lookout and accuse them of visiting someone who was killed by the Serial Killer, since doctors and serial killers are part of the same Investigative result.) Occasionally there will be an error or coincidence in a will that you can use to push an accusation against your target, such as them being the last person an Escort visited before being killed by the Serial Killer. Note that while being the last person visited by a dead Investigator is not an indication of anything, many inexperienced towns can still be swayed by it.
 * If you do get your target hanged, you will stay immune, and will win with everyone. Use this to protect yourself by baiting the Town or Mafia to use you as an extra vote.
 * If people figure out you are the Executioner and lynch you, say "Ok, you got me. I'm exe." Hopefully, they will think that you're a Jester and is trying to get yourself lynched. Most people will then vote innocent, therefore you will be off the hook and survive.
 * If the Town finds a Mafia, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the townie about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * You can claim to be an escort that escorted (targets name) and was attacked and healed. This strategy is uncommon and even some more experienced players might believe it, it works really well if your target is a doctor.
 * If you're playing a game mode like Classic where roles are heavily limited, you can claim the same role as your target to throw suspicion on them. The downside, of course, is that you could be lynched instead; but the risk might be lower than you think, since if the Mafia or Serial Killer has discovered that you're an Executioner (e.g. By trying to kill you and hitting your Night Immunity) they will almost certainly side with you, meaning that you only need to split the town a bit in order to win. This naturally won't work if they claim a role that can be easily confirmed. It works best if your target happens to be a Sheriff, since any Investigators who examined you will have seen a Sheriff as one of your possible results. Another advantage to doing this is that if your target dies, you will simultaneously be thrown into suspicion and will become a jester.
 * If you are in a game mode where multiple Arsonists are possible, and your target says they were doused (and you have not yet been doused), you should immediately claim doused yourself. This has several advantages: Arsonists are unlikely to douse you (since they'll think your target was doused.) More importantly, if the arsonist later ignites, you will simultaneously become a jester due to your target's death, and will appear suspicious because you will survive despite claiming you were doused.
 * If you become a Jester, start following the strategies on the Jester page. However, note that there are some Jester strategies unique to playing an Executioner or which start before you actually change roles; in particular, you have the advantage being Night Immune (which is generally limited to evil roles, and therefore extremely suspicious should the town learn about it).
 * If it becomes impossible to get your target lynched, especially if it's because they confirmed themselves as Town, it can be advantageous to start planning your Jester strategy even before they die; your target is, after all, likely to die quickly after being revealed.
 * If it seems like your target is going to get killed at night, then try to lure people into attacking you so they'll see your immunity; if you're lucky, by the time your immunity is revealed, your target will be dead and you'll be a Jester. This carries some risks (you might be lynched before your target is killed, or you might be killed by a Jailor), but since the town almost always accepts immunity as a reason to lynch someone, it can be extremely effective when it works.
 * If you do end up accused as a result of your Executioner immunity after you've already turned into a Jester, claim Survivor (which never saves anyone) or say that you're a Doctor and healed yourself (which will make you look like a Serial Killer and which doesn't match up, since healing yourself wouldn't have produced an immunity message.)
 * Avoid voting up possible Mafia in general. This is unlikely to get you lynched instantly, but it will keep you under suspicion, which can be valuable if you later turn into a Jester.
 * Claiming Lookout and saying that your target was seen killing a dead person can work for a quick win. Hopefully, a REAL Lookout didn't watch the same person.
 * If you target has been quiet the whole game, suggest a random lynch and vote him. Others might side with you, since quiet roles tend to be very evil, like Arsonist or Werewolf.
 * If you're lucky enough, sometimes your target will say or act suspiciously. Even if it is only a single sentence, dwell on it, and do your best to make their actions look as suspicious or evil as possible.
 * Sometimes claiming something so bizarre or out of the ordinary is the deciding factor to get you target lynched. Be creative, but make sure it is possible at the same time. If a medium is dead, say that the medium seanced you and told you your target was evil. Claim that YOU are a medium, and your target is a disguiser who stole someone's identity.

Accusing Your Target

 * If you are playing with more experienced players and want to kill your target on Day 2, don't just say that you are an investigative role. Attempt to use sympathy psychology as well: pretending to be weaker, at risk of death, and giving up. For example, if there is a chance of an Arsonist, say Day 2 that you were doused. Then, say that, since there is no point in you living because of your imminent burning, your role is a Sheriff or Investigator - or even a Consigliere, if you want to go even more risky - and name your target as evil (see next bullet point). If an Arsonist is not a possible role, say it anyway - this will encourage the Mafia or Neutral evils to kill your target (proving they are innocent) and get you lynched! At this point, you will be a jester.
 * If you want to kill your target on Day 2 (for the achievement), pretend you are an investigating town role. For example, you can claim to be a lookout who saw your target visit someone who was killed. You can also say your target is BG/GF/Arso, because "You're the Investigator". You can also claim your target as the Serial Killer, for "You are the Sheriff".
 * NEVER accuse someone on the same day the town has decided to lynch someone. If an Investigator comes forward with information or the town is determined to lynch someone for outside reasons, don't accuse your target of anything. The most important thing about executioner is being paired with a town that is desperate or gullible, and making sure your argument is heard.
 * Alternatively, claim that your target visited the person who got killed by the Serial Killer - people will assume you're the lookout, and lynch your target.
 * If you start accusing your target too early, many players will quickly assume you are an Executioner. Once this happens, it will become far more difficult to lynch your target. However, the longer you wait the higher the chance of your target being proven innocent or being killed in the night.
 * Waiting just until the end of discussion leaves people less time to question your story, however, waiting too late won't give them enough time to vote.
 * This isn't foolproof, but you can accuse the person of something completely random that doesn't exist, or something that does exist, but isn't a common term. For example "_______ is buddying!"
 * Whisper to your target to ask his/her role, then tell the town that he/she is lying (invent proof).
 * If your target is not lynched the day you claim that they are evil, Investigators will likely investigate you or your target and see that you are lying. It is crucial to get them lynched the day that you claim they are an evil role, or you have no chance of winning as an Executioner unless the Mafia has majority vote and decides not to risk killing your target at night for the fear of being a Veteran or a Transporter transporting himself with the Mafia, and then you'll get your target lynched, causing you to win.
 * If you didn't manage to get your target lynched that same day, a Vigilante or Jailor who believed you might kill the townie, causing you to be an obvious Executioner that turned into a Jester.
 * In the worst case scenario, your target could be a townie proven as early as night 1, like a veteran or jailor. If this is the case, the best you can do is hope your target dies and you can become a jester, or wait until evil roles have taken the entire town over and you can convince them to give you a free win.

Siding with the Mafia

 * In expansion to finding two potential suspects, you may confirm the identity of a member of the Mafia by asking them in whisper (however, exposing you to the risk that you are incorrect) and tell them that you will contribute to their votes. During the day, you may figure out that particular member in addition to your target, stating that they claimed a specific role on a specific day (stating a particular day will be more credible) and state it late during the Discussion phase, leaving little time for others to question your story. If you are lucky, that member will have falsely claimed the role you specified, making it seem like you have found two of the Mafia rather than only one. It will be more difficult for the town to lynch the true member of the Mafia, however it will be easier for you to lynch your target with additional votes.
 * If you have found an inconsistency with two people stating the same role, and you are sure that one of them is a member of the Mafia, you may whisper one of them stating that you are the Serial Killer, Witch or Arsonist and to tell them that you will give them an extra vote. If you have picked the incorrect player, you may whisper the other player and tell them to kill your target, saying that they are a member of the town, and that you will actually give them more votes. With luck, the player that you incorrectly whispered will call you out the next day, but by then you will have reverted to a Jester.
 * If the Town finds a Mafia, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the townie about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * Remember, if the game ever reaches a point where your vote and the Mafia's vote combined outnumbers the townsfolk, you can immediately declare your role and ask the Mafia to vote for your target; unless there's a hidden mayor, the town won't be able to do anything about it, and both you and the Mafia will win.

Revealing your Role

 * If you believe evil roles have a majority (or will have one, counting your vote), you can simply declare your role as an Executioner and ask them to lynch your target.
 * Another trick is to wait until someone dies without their name in their Last Will and, if they were killed by Mafia, claim your target is a Disguiser and that you WERE an Executioner and they killed your target. This will either get your target lynched or get them killed at night.

Claiming a role
Voting for your target "randomly" sometimes works. However, your accusation is more effective with a suitable cover story:

Town Investigative

 * Simply claiming on the second day that "I'm Lookout/Sheriff/Investigator and [target] visited someone who died/is suspicious/not suspicious, could be Godfather" can work surprisingly well, especially in All Any mode.
 * If you got your role as a result of being the Neutral Evil role, you can claim you were controlled by a Witch the first night so people will believe that Witch is the Neutral Evil role, and not an Executioner. After the second night, claim you're an Investigative role and found your target to be an evil role. People will be less likely to accuse you of being Executioner if they think that Witch is the Neutral Evil.
 * Pay attention to the details of what exactly your role learns. If you're claiming Investigator, you should list a set of possible roles; if you claim Sheriff, you need to accuse your target of being a Mafia or Serial Killer, and so on. Details that match what an actual member of your claimed role would see will make people more likely to believe you, while vague accusations that someone is evil or accusations that are more specific than your claimed role can determine are more likely to get you spotted as an Executioner.

Lookout

 * Lie about being a Lookout and say that your target visited the person who died the previous night (thereby accusing your target of being a Killing role).
 * If someone is being controlled by a Witch, role blocked or blackmailed for several turns and publicly complains about it, claim that you "looked" at them and "saw" your target visiting them, therefore accusing your target of being a Witch, Consort or Blackmailer. The same works if they claimed being doused. The damaged person will jump on any lead to end their suffering, so you will have at least one supporter.
 * When attempting to get your target lynched, it is more credible to finger out two potential suspects, especially if one is a confirmed role. For example you may pose as a Lookout and claim that two particular people (one being your target) visited someone who had died on a particular night and also state that the player who is not your target is some confirmed role other than Jailor (especially if their role was not explicitly stated and they did in fact visit the dead player), making it easier for you to lynch your target. It is also a good idea to write a false Last Will, in case you are questioned about your role, giving players less time to think about whether to lynch your target.
 * The danger in claiming a Lookout, of course, is that anyone who actually visited the person you say you watched that night will immediately know you're lying; likewise, if you name more than one possibility, any townsfolk you name who didn't visit them that night will know you're lying. On the other hand, claiming Lookout and naming someone as a visitor is one of the few ways to accuse someone with total certainty on turn 2, since a Sheriff's target may have been framed and Investigators usually show more than one possibility.

Investigator

 * Claim you are an Investigator. Lie to the Town members that you investigated your target and claim that your target is a Spy, Blackmailer or Jailor. If your target passes the Spy test, accuse them of being a Blackmailer. If your target is a Jailor, he may either believe you as an Invest and let you live or jail you and execute you. Either way, you won't be able to win as Executioner if your target turns out to be Jailor and you'll have to try and win as Jester somehow.
 * Claiming that your target is a Framer,Vampire or Jester is a bit dicey (since they can claim to have been framed); on the other hand, it's less likely to get you hung in retribution, since you have a legitimate excuse for an error even in the eyes of your victim. It also means that if your target happens to have been framed before, your results will match those of any previous Investigators who looked at them that night; and if the Mafia is smart, they'll continue to frame them going forward.
 * If your target has claimed a role, claiming any investigative result that doesn't match that one can get them hung, though you risk being contradicted by actual Investigators.
 * Investigator is a difficult role to write fake wills for, since you have to identify one person per day and could be found out if you get anyone wrong. On the other hand, this also means that a fake investigator will tends to be more convincing.
 * Claim Investigator and pretend to "investigate" people by asking them for their roles the next day, claiming Investigator. If they seem like a member of the Mafia or a Neutral Killing role, side with them, telling them that you are the Executioner. Tell them who your target is, and make sure that they won't kill your target. If they're town, write what the investigative result for their role would be in your will (do the same for Mafia members and Neutral Killing roles too). A little later in the game, ask your target for their role. When they tell you their role, announce to the town, "Hang [your target]." When they ask you why, say, "I'm Investigator and they came up as [investigative result-anything except Framer/Vampire/Jester because they could claim to have been framed] but they claimed [something different that's not in the result]." Post your will as "proof" if they ask you for it. However, be wary that if you do this too early, people may suspect you of being an Executioner. Also, you won't have enough results to use as "proof" that you are an Investigator.
 * Claiming your target came as Doctor, Serial Killer or Disguiser and there's a high possibility that they are a Disguiser may persuade most players to lynch them especially if there's no Neutral Killing (which means Town has to lynch all Mafia to win). This method will not work in modes which don't have a spot for a Disguiser role (Classic, Vigilantics) and has a low chance of working in modes where Disguiser rarely appears (Ranked, Rainbow, most Custom setups). The best place for it is All Any.
 * Say you are investigator and your target is Mayor or Godfather, since your target can never be Mayor, people will think he is Godfather because he cannot reveal. Be reminded that some experienced players will know your target cannot be Mayor and call you out as Executioner.

Sheriff

 * Claiming to be a Sheriff can work if there are still investigative town roles in play who have not yet in some way been revealed to the town. The Sheriff can accurately pinpoint any non-Godfather Mafia as well as the Serial Killer. Claim your target is either and that you have investigated them. This is especially easy in All Any games, where the Mafia may be numerous and the Town is not aware of what roles are in play and is thus more likely to follow your presumed authority. If you fail to get them hanged on the day of your 'reveal', your Night Immunity will protect you from any killing roles now targeting you. During the next day you may try to fake another interrogation by claiming another Town member came up as innocent, then stress to hang your target.
 * One benefit to claiming Sheriff is that if an Investigator investigates you after you accuse your target, you will come up as "Sheriff,Werewolf, or Executioner", which will help sell your story and gain an additional vote. This may not work if the Framer decides to frame you or if the Investigator realizes that you still may be Executioner or even a Werewolf.
 * The Sheriff is easy to write a fake will for; you can declare anyone you like to be non-suspicious and you're unlikely to be immediately contradicted (since any Town members who knew they were Mafia probably would have come forward already.) Pasting detailed fake wills may help convince skeptical Investigators. It does carry some risk of being caught in a lie by a Lookout, but few Lookouts are alert and clever enough to immediately notice the contradiction.
 * When claiming a Sheriff, you have to choose between whether to accuse them of being a Serial Killer, a member of the Mafia, or a Werewolf.
 * Accusing your target of being a Serial Killer or Werewolf eliminates the chance of them claiming to have been framed, but anyone who jailed or roleblocked them (on a full moon night, for the werewolf) will know you're lying, since doing so gets the jailor or roleblocker killed.
 * Accusing your target of being a member of the Mafia will get you more support from the actual Mafia if your accusation fails to lead to an immediate execution -- a smart Mafia will immediately know you're the Executioner, and they may even frame your target the next night to increase the effectiveness of your accusation, whereas if you claim Serial Killer or Werewolf, the Mafia might think you're telling the truth, deterring them from framing your target and leading them to frame you instead.
 * Accusing your target of being a Mafia member is also less likely to be contradicted by an Investigator, since most investigative groups contain at least one Mafia role.
 * If your target has announced that they're a Doctor, on the other hand, you should accuse them of being a serial killer, since they fall into the same investigative group (and since doctor is a common serial killer claim.)
 * Werewolf is usually a bad accusation, since a sheriff can only detect the werewolf on a full-moon night, so take that into account when accusing; generally, you can only credibly make this accusation the day after an even-numbered night. The only real advantage a werewolf accusation has is that it's a less common accusation and therefore more likely to be believed.

Transporter

 * If the possibility for a transporter exists, a good way to have your target lynched is to claim transporter when a death note calls someone out as immune. Claiming to have transported the accused with your target has the possibility to have them lynched.

Medium

 * If all Town Investigative are dead, you can claim to be a Medium. Say that a dead Investigative has told you that your target is Mafia/a killer/etc. This could just about work as two Mediums cannot see each other in the dead chat. Alternatively, if an Escort or Jailor was killed by the Serial Killer, you can claim they told you they were visiting / jailing your target when they died; or you can claim that a Jailor told you the target claimed a role that now clearly causes a contradiction.
 * If both an Investigative and a Medium have died, you don't even have to claim a role to exploit the Medium's abilities; you can simply say that the Medium seanced you last night and told you who the killer is. This has the advantage that investigative results on you won't matter, and it's an option regardless of what roles you previously claimed (provided they're Town, since a Medium wouldn't Seance an exposed non-townie.) The downside to this is that anyone who was actually seanced by the Medium will know you're lying (and if they haven't yet used their Seance, they can expose you the next night).
 * Also remember that for all Medium-based accusations, you're operating by filling in a blank in the will of a dead player. This is easy if they left a blank or incomplete will, and your claims will be vastly stronger if their entry indicates that they were investigating, distracting, or jailing your target the night they died; but it can be tricky if they left a detailed will and never examined your target.

Vigilante

 * If multiple Town Killing roles are alive, you can claim to be a Vigilante (not before day three). Say that you shot your target and they were immune, which is common among the enemies of the Town. This works best if you can come up with a justification for why you shot them (they were too silent, for instance); if you can't come up with an explanation for why you shot them, the town may grow suspicious.

Escort

 * If the Mafia fails to kill anyone on a particular night, you can claim to be an Escort and say that you distracted your target that night. This will generally only work if there is no Mafioso, though you could try and claim that both the Mafioso and the Godfather were blocked or that the Mafioso failed to vote. You could theoretically use Jailor the same way, but the actual Jailor will immediately know you're lying, since Jailor is a unique role.
 * Note that if the number of available roles are limited to the point where there's only one possible Escort and no Consort (which can happen fairly easily in Classic, if the Random Town is known), then anyone who was actually distracted by an Escort will know you're lying; however, they will hopefully be Mafia members, who will keep quiet.
 * If there's a second Escort, they may pipe up with whoever they distracted (since even if they believe you're a second escort, anyone who was role blocked that night is a possible suspect.) Similarly, the Jailor might think whoever they jailed was responsible. However, if you make the accusation first, you can generally push at least a fairly large amount of suspicion onto your target without coming under scrutiny yourself; using Escort to implicate someone has the advantage of being relatively rare and obscure, so few people are likely to immediately suspect you of being an Executioner.
 * You can't claim to have distracted a Serial Killer this way. Escorts who distract Serial Killers die automatically.

Consigliere

 * A risky strategy is to claim to be a Consigliere and have found a Neutral Killer. This will work better if multiple neutral killers exist. However, you might be lynched first, and you may attract suspicion, since few actual Consiglieres would publicly claim the role when alternatives exist.

Witch

 * Another risky strategy is to claim Witch and say you have found a killer (your target) and you do not want them to win. Since lynching you is less important than lynching a killer, you may be successful.

Vampire

 * If you feel like Vampires are starting to take over the game, you can say outloud that you are a Vampire and you found (insert your target's name) immune to bite. Be careful though since if your target happens to be an Town member converted to a Vampire, Vampires may try to get rid of you as a potential threat.
 * Another threat would be if there was a Vampire Hunter who decides to check to see if you are a Vampire. The next day, the Vampire Hunter will say that you are not a Vampire. This could be a threat if a mayor reveals themselves or there are enough non-vampires to vote you up.