Board Thread:Role Ideas (Rework)/@comment-28092296-20180923170723

Doctor: Addresses Problems: The Doctor is too weak compared to the other TP roles.

Doctors can stop Vigilante suicides This does seem contradictory to the point of the Vigilante killing themself, but this does help close the gap in between the Jailor and the Vigilante and makes the Doctor much more valuable.

Bodyguard: Addresses Problems: The Bodyguard–Doctor combo is very strong

Bodyguards can no longer survive attacks by being healed Whenever a Bodyguard survives protecting their target, it can create stupid scenarios where the Mafioso or Serial Killer can’t win because they can’t kill the Doctor or Bodyguard and nobody will vote the combo up.

Coven Roles Crusader: Addresses Problems: The Crusader is a buffed Doctor The Crusader is a stronger Bodyguard

If the Crusader kills somebody, they will be forced to spend the next night at home. This controls the amount of people the Crusader can kill, and also makes the Bg/Doc stand out as roles that can protect every night. This makes the Crusader like the Trapper; except the Trapper has more killing power and has less versatility This punishes Crusaders for protecting confirmed town roles, since arguably the Crusader is the strongest TP role for protecting somebody. Crusaders cannot protect a revealed Mayor This is to help thin the Doctor–Crusader imbalance, and it also makes sense.

Trapper: Addresses Problems: The Trapper can protect people after death, and can create scenarios where the Serial Killer or Werewolf has to to lose because they must trigger a trap to kill their intended target.

Traps ‘decay’ (are removed) after three nights. After that, the trapper must rebuild their trap. Avoids scenarios where the Serial Killer or Werewolf has to to lose or has a great chance of losing because they must trigger a trap to kill their intended target. 