Board Thread:Role Ideas (Other)/@comment-38045493-20190623173113/@comment-28906670-20190706105510

Mr alexis 123 wrote: Competitors ( faction idea )

Notes :

- There must be at least 2 competitor roles in the game. Would they replace neutrals??

- all roles are unique.

- all role have the same investigative results.

- if one of the role from this faction dies, they will get -1 point and all the players from the faction will commit suicide the next night.''' Would a point system be better than just 'outlive the other faction'? Maybe if you had it where the last one from either faction standing wins for the faction it could work. Would they side with town or Mafia?'''

- you will not get the points you earned the night if you die.

- the winner will be announced on the end of the game.

- the roles will not know how many points they get that night.

- they will die if they are bitten by the vampire. '''So vampires can exist alongside them? How many slots will this game have?'''

- all roles are unique and roleblock immune.

- if there is a tie on the most points roles, both of them or three of them draws.

Goal : win with most points.

Dancer ( pc )

Ability :

- distract a player each night.

Atributes :

- distracting an escort or consort gives you 2 points.

- distracting the unrevealed mayor gives you 3 points. '''This point system seems to complicate things. IT tkes away from the whole, 'live or die' aspect of ToS and makes people play for something other than survival.'''

- your ability will fail on a serial killer. ( no point for you 0

- distracting other roles will give you 1 point.

Sherlock ( pc )

Ability :

- guess a player's role each night.

Atributes :

- you may choose a player and guess their exact role that night.

- guessing a player and their exact role gives you 2 point.

- guessing a neutral killing's role correctly gives you 4 points.

- guessing an unrevealed mayor gives you 5 points.

- guessing incorrectly gives you no point.

- you will not know if you guess correctly or incorrectly.

Wisp ( pc )

Ability :

- choose a player to be wisped each night.

Atributes :

- wisping will make all your target's visitor ability fail that night.

- wisping 1 player in a night gives you 1 point.

- wisping 2 players in a night gives you 2 points.

- wisping more than 2 players in a night gives you 3 points.

Investigator results : your target competes with others. They could be a dancer, sherlock or wisp.

Sheriff results : your target is not suspicious.

Consigliere results : your target likes to compete with each other. They must be the competitors. If this were to be implemented, there would be some issues. This is a great concept for a game mode,, but adding roles and point overcomplicates things. The best way to work around this is to have this exist as a game mode, where town roles and mafia roles each had a faction, and you could either win as a town or as a faction, and not knowing who is in each faction will make things really chaotic. The roles are problematic, but if you wanted them, they could work in the game.They wouldn't be very useful, but they could exist.

It is a solid maybe for this one.