Werewolf

The Werewolf was born into a life of luxury. Like a magnet, wealth and prosperity flocked to his family name, and by the time he became an adult he was on the path to a happy, comfortable life. But, late one evening, when he was out tampering in the garden, a wild beast emerged from the woods and began chasing him. He fled as fast as he could, but the creature soon had him in its claws and had bitten him. The change was almost immediate, and that night the full moon coaxed him into a hideous bestial form of fur, claws, and gnashing teeth.

His family was horrified by what he had become, and after he wept himself to sleep that night, they fled to a new home, hoping to leave their monstrosity of a son behind. When he discovered this, the Werewolf, now in his human form, seethed with anger, but knew there was little he, a gentle and diminutive man, could do. That is, until two nights later, when the full moon mysteriously rose once again. His wild veins filled with rage, the Werewolf hunted down his family and tore them to pieces, along with the neighbors who had come to pay them a visit. Since that day, he has stalked the streets of Salem, with each full moon unleashing his fury on all who dare reject him.

Stats
Role Name: Werewolf (WW)

Alignment: Neutral Killing

Abilities: Transform into a Werewolf during a Full Moon.

Attributes:

Goal: Kill everyone who would oppose you.
 * Every Full Moon, you will transform into a Werewolf. You can choose to target a player, killing the player and anyone who visits, or you can choose to stay at home and kill anyone who visits your house.
 * You ignore Night Immunity.
 * When jailed on a Full Moon, you will kill the Jailor if he chooses to not execute you.
 * Both the Doctor and the Bodyguard can protect your target (or any of their visitors) from death. Only the Doctor's/Bodyguard's direct targets will be saved.

Special Attributes: Unique Role. Night Immunity when transformed. Ignores Night Immunity.

Notes:
 * If you are jailed and not executed during a Full Moon, you will attack the Jailor and everyone visiting them.
 * If you are roleblocked by an Escort or Consort during a Full Moon, you will stay at home and attack anyone who visits you (including the roleblocker).
 * If a Witch or Transporter forces you to visit yourself during a Full Moon, you will not attack yourself but stay at home, killing anyone who visits you (including the Witch or Transporter).

Win Conditions:
 * If a Bodyguard protects anyone you attack, they will attack and kill you, but only the Bodyguard's direct target will be saved.
 * If you attack the Veteran while they are on alert, both of you will die (unless a Doctor heals either of you or a Bodyguard protects the Veteran).
 * Must kill Town
 * Must kill Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Win with Witches
 * Win with Survivors

Strategy
The Werewolf looks and acts like a normal person to the Town, however, every two nights there will be a Full Moon. When this occurs, the Werewolf transforms and is able to visit someone's house. Anyone that visits the same house as the Werewolf will be killed, including its original occupant. If the Veteran is on alert and is visited by the Werewolf, everyone who visits that house will die, including the Veteran and Werewolf.

E.g.: If everyone visits player 1 on the first killing night of the full moon, and the Werewolf also chooses to brutalize player 1's house... everyone will die in victory for the Werewolf.


 * The Werewolf can be controlled by a Witch.


 * Despite contrary belief, Werewolves can NOT turn their victims into other werewolves. The Werewolf is a unique role, and, as such, can not be duplicated.


 * The Werewolf will be immune to Vampire and Vampire Hunter transformations.


 * If a Werewolf is transported on a Full Moon, the Transporter and their other target will die, as well as anyone visiting the other player.


 * The Werewolf can only effectively kill every two nights and, at the same time, is prone to being killed every second night. Veteran traps and Bodyguards make the life of the Werewolf even harder. You should pay attention to who is acting weird because if someone seems suspicious,  they will most likely be visited.


 * One of more balanced custom games that includes werewolf is 8 Town members, 3 mafia, 2 neutral evil, 1 neutral benign (harder mode is with evil) and werewolf. Werewolf with any other neutral killing may end the game at Day 4 (which usually means town loses and it's no fun to play  imbalanced games.)


 * The death text for a Werewolf is "He/She was mauled by a Werewolf."

During the night of a full moon, a message will appear in the chat log which says, "There is a full moon out tonight." When you are a Werewolf, on a full moon this text will appear, "The full moon has caused you to turn into a rampaging Werewolf!"

Loup-garou 狼