Board Thread:Role Ideas/@comment-29779988-20160828142200

'''You've likely seen me make some shit roles. I've likely criticized your own shit roles. And now I'm criticizing everyones shit roles. So now it's time for to tell you how NOT to suck at making roles! This is an opinion.'''

Before starting off, it's a good idea to know that making almost a perfect Town of Salem role is practically impossible. Sure, there are some good ones out there, but they already have too much to it. So this is at least an attempt.

Name: Keep this short and simple: Don't write something like Necromancer (SHIT) and keep it easy to understand.

Alignment: Be smart about this. If your role is a townie, keep it a townie. However, also make sure that it really 'aligns' with it (kms) such as if you had a role like... well, lets use one that exsists. The mayor is town support ''because he literally supports the town. ''Just stay smart with it.

Abilities: This area should be short and easy. For example, the doctor heals one person each night. That is it. The rest of his information should go into attributes (Which literally means a quality/feature regarded as a characteristic or quality that is an inheritant part to somebody.) So overall, make it nice and short. 'Make sure to ask yourself 1 question. Does this sound like a role that already exsists in the game Town of Salem?'

Attributes: This part can honestly scare me sometimes. Some people make at least 5 different attributes as a part to their list. 'It can only help you NOT to do that and put it in a 'notes' section. 'In fact, some roles don't even HAVE attributes at all. However if making  a role, note that there are some attributes that must ALWAYS stay with you. For example with mafia, if no kill capable roles are open, you will become a mafioso. You can hear the mafia speak with you at night.

Attributes are the area that I see criticized the most by, and I often notice it. Mostly because I'm the one critizing it. It can be too OP for BMG or can actually just be absolute shit. So if you really want a good attributes section, keep it as short as you can, making a seperate notes area. Overall, just... be careful.

Backstory: Don't even bother. They make me want to bleach my eyes.

Goals: There is only one way to explain. If they're town, keep it THE SAME as town. If they're mafia, keep it THE SAME as mafia. Easy as that.

Investigative roles: Normally, I actually don't see many things wrong here. However, when it comes to the investigator, things just fall apart and make me want to die. To make investigative parts of the role, YOU MUST KNOW WHAT THEY ARE.

This means that for example, say that I wanted a role idea perhaps of Mime (sounds stupid as hell but it needs to work here.) Since mimes often are very quiet, a good place to put them with is Lookout, Forger, and Amnesiac because ''they stick to the shadows. Another good place to put them would be with Survivor, Vampire Hunter, and Witch since they stick to themselves. 'I don't know a single mime that owns a gun. Don't put them with vig, vet, or mafioso. '''

As a whole: Try your best to keep your role out of the toilet bowl. Some can be total shit, and I know because I'm a flat sadist and enjoy criticism to make others suffer. At the same time, some people aren't shitty as hell and I'm not so bad.

'''So remember, you think your role is good? Look at this. Take advice. '''

Rewrite, Replan, Revise.

AND REMEMBER,' Nobody Cares. ~Dong.'''

If you have your own beliefs, questions, concerns, or other dumb  shit, go ahead and ask, but don't expect the nicest reply. 