Talk:Roles/@comment-27740544-20160205191506

stats
 Role Name:  club leader

Role Alignment: Town  Support

Abilities: Attributes: Goal: Lynch every criminal and evildoer. Special Attributes :  N/A ===Notes===
 * You may add people to the night chat.
 * You can chat with people in the night chat anonymously.
 * Only club leader knows who is who.
 * role block immune
 * Click on the sun icon during the day phase to choose who you add to night chat.
 * you can add anyone including mafia

Actions
Sun Icon: add someone to your night chat

Night action: you can kik out someone from chat

Target Self: N/A

Target Other: N/A

Secondary Target: N/A

OTHER 

MAFIA: if you add mafia in your night chat they can read an talk in both chats at the sime time, making them usless in both chats or reavilling themselfes to town.

MEMBERS: there are no names in th night chat, club leader will be adressed by their role's name and members will be adressed as member1/ member2/ member3

<p style="font-size:14px;line-height:22px;">MEDIUM: medium will be adressed as medium to prevent weakning town

<p style="font-size:14px;line-height:22px;">VAMPIRES: if you add a vampire in your chat they will see both chats at the same time making them silent or reavilling themselfs to the town

<p style="font-size:14px;line-height:22px;">DEATH: if club leader dies, and there are no other club leaders in the game, the night chat will be deactivated for everyone.

<p style="font-size:14px;line-height:22px;">''why I suggest this role? ''

<p style="font-size:14px;line-height:22px;">When I am in a mafia group ( how bad the group might be) I never lose because we can work together.

<p style="font-size:14px;line-height:22px;">For town is it impossible because you don't have a save chat. I don't think this is op since every role can be added to the chat. As for vampires and mafia, they can choose to ignore mafia chat to be less suspictius in 'town night chat'.