Board Thread:Role Ideas (Neutral)/@comment-72.201.29.68-20170512142415/@comment-204.43.204.110-20170513013945

Precisely. Going down the list,

Mafia: Spy now has the sole ability to see who was the actual Mafia target, giving it a buff it needed. Also, Mafia has an active competitor who they need out of the way, and will need to make sure it doesn't get down to 1v1 (NKs beat GF in 1v1 draws)

Arsonist: Someone would have needed to already have died from Arsonist ignition, which occurs late game.

WW: Noobs would be the only ones who clone WW and attack on new moon nights. Experienced players will attack on Full Moons so that they stay hidden.

Vig: Raises all sorts of witch shenanigans claims, and experienced copycats will save their suspicious Vig kill until late game. Killing the Vig as Vig also raises theory of Witch killings. Also makes theoretical Transporters a claim.

Jailor: Jailors tend to save their executions, and can't kill N1. Furthermore, should they be still alive, Jailor can proceed to jail them.

SK: If there is a Serial Killer, you can ask to be jailed and say to put it in the will, and when the Jailor does not die, you are proven innocent. Furthermore, TIs will say you are a Jester, and if you act that way, you can pull it off. Especially beneficial as this requires you to be Any or have the Any as an SK, a situation so unlikely that you can pass undetected. By not killing anyone as copying SK, you can let them handle your dirty work and continue after they've died.