Board Thread:Role Ideas (Neutral)/@comment-39651156-20190601215958/@comment-39651156-20190612191440

Penove wrote:Role: Abductor '''Like the name is fine, but in my opinion, Gladiator, or Pitboss is better. Do whatever you want though! Your role! Alignment: Neutral Killing Alright, lets see your stuff.''' Goal: Be one of the last two remaining players alive. Waiiiiitttt but thats not how this works... Ability: Abduct 2 people each night and pit them against each other in a fight to the death. (One dies, one survives) Cool concept!---if one of the targets has a bodyguard/crusader/trap on them you die. '''Does one of your targets die? And do you kill the Bodyguard?'''---if one of the targets is jailed, you kill the other one. ---if both have a doctor/ one jailed one healed... Ur really unlucky man.. no kills Attack: basic Question: Is this for the someone is in jail attack?Defense: basicControl immunity<br data-rte-washtml="1" />Both of your targets get role block immunity and control immunity. The roleblocker/controler getting a message that their target wasn't home<br data-rte-washtml="1" />Both of your targets get role blocked<br data-rte-washtml="1" />None of your targets can get attacked by anyone else but you '''Unstoppable Attacks still break through this though, or they should. Maybe if a Juggernaut visits you, and he has Unstoppable attacks, he should kill all three of you?''' <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Atributes: You get to know the surviving person's role <p data-rte-fromparser="true"> How the fight would get it's outcome:<br data-rte-washtml="1" />-1st method: just rng. Worst method in my opinion.<br data-rte-washtml="1" />-2nd method: by ranking every alignment by power, and using rng only when two roles of the same strength fight. The best and most fair one in my opinion Second method all the way, rng is dumb. <p data-rte-fromparser="true"> Example of ranking by power (1 - stronger, 4 - weakest)<br data-rte-washtml="1" />1- maifa killing, CL, medusa, nk, tk and executioner<br data-rte-washtml="1" />2- neutral chaos, tp, potion master and hex master<br data-rte-washtml="1" />3- maifa support, ne(except exe), poisoner and ti<br data-rte-washtml="1" />4- maifa deception, necromancer, ts and neutral benign <p data-rte-fromparser="true" data-rte-empty-lines-before="1">(I think that's all the alignments? Sry if I forgot one..) '''Yes, that is. Also, if there is a tie, MAYBE, you are able to decide to victor and attack the loser with a Basic attack.''' <p data-rte-fromparser="true" data-rte-empty-lines-before="1"><br data-rte-washtml="1" data-rte-line-start="true" />Sheriff: Your target is suspicious! <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Investigator: Your target is a Bodyguard/Godfather/Arsonist/Crusader/Abductor. Good nerf. <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Consig: Your target forces people to fight to the death. They must be an Abductor! <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Fixed that up for you, if you want to use it :P <p data-rte-fromparser="true"> <p data-rte-fromparser="true"> <p data-rte-fromparser="true"> <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Verdict: Minor Fixes I enjoyed this role quite a lot. The concept is original, and I could see this in game and being a real good NK role. The only thing holding it back is the presentation. Little grammar errors here and there. And spacing the text out also makes it more readable if you ever plan to post this to the official forums. Also, you may want to flesh the Ranking by Power out a little, and specify priorities (check the page on this wiki about priority if you don't know about it). But other than that, this is an excelent role, with good feedback that helped you make it amazing. Thanks for posting it here and we are all hoping it is added to the game!

Thanks for the feedback. I will clarify some the things you asked now, as well as update the OP

1. The goal is that way because you can't kill if there is only one target left. cause you can't choose two people to abduct. Maybe this could be changed. I can see the problems with it. I just can't find a workaround that makes sense... and a win for abductor and mafia at the same time is bs because it enables nk teaming up with mafia which is not good and giving the ability to only target one person and only kill them is making the role lose it's identity.

The best solution would be to only let you target one person if there are only two people left. but that sounds lame. "sk - mafia" ending scenario could apply for this. In "abductor - town" or "abductor - ne/nc/nb" abductor would win. but I don't know what to do for "abductor - nk" in "all any" game modes

2. If one of your targets if protected by a bodyguard you kill the bodyguard, you die to the bodyguard and both of your targets are safe. The idea is that on your way to abduct one of your targets you fight the bodyguard and die there in a fight with him, as such both of your targets are fine.

3. Explaining attack (Will change in OP ASAP): The attack value should be None. You don't kill the jailor. The abducted players deal damage to each other. More specifically the winner deals powerful damage to the looser.

4. I was thinking (I don't know why I didn't mention it..) if someone with a rampage ability attacks you, You and the surviving target and all your visitors die.

5. I don't want to do it by priority cause it would make no sense for a transporter to win against a godfather. I will post a new way, a very technical one to be honest, but I think it's the best one I've come up with until now.