Board Thread:Role Ideas (Town)/@comment-2001:E68:544C:D6EF:B5C5:2183:99A8:8014-20180408144455

Name: Idealist/Peacemaker (I'm have made this role maybe few months ago or a year ago & scrapped for being too OP. I have no idea why suddenly I decide remake & revive this role but it was nowhere to be found. If it is an unnecessary revive then I'm sorry. Old concept still apply but I'm trying to balance the role.)

Alignment: Town Protective

Game Information/Background: A divine devotee and a dreamer who hopes peace for the town despite knowing it is somehow impossible.

Attack: None

Defense: None

Unique Role: Yes

Abilities: Version 1: Give Basic Defense to ALL THE TOWN. Version 2: Give Invincible Defense to EVERYONE.

Attributes: Only 1 use. Version 1: ALL THE TOWN will know if they are protected at the beginning of the night. Version 2: EVERYONE only knows if they are protected at the end of the night.

Mechanics: Version 1: Press the Sun Icon during the day. They are inform: "You feel safer than usual." when the night begins.Version 2: Click the box beside your name at night. They are inform: "You found solace in the night." at the end of the night.

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be Medium, Janitor, Retributionist or Idealist/Peacemaker

Consigliere/Witch: Your target imbued with holy magic. They must be Idealist/Peacemaker

Goal: Lynch every criminal and evildoers.

Anything Else: Version 1: IMPACTs: TI- Provide these fragiles another safe night to search for information. TP- Meh. Just rest. Townies are safe anyway. If they might protect evils if they do. TK- Veteran is not paranoid that night, *cough* WW*. Vigilante can give a safe guess. Jailor, just ask the jailee if they are protected. It is a Yes-or-No question, 1/2 chance the evils might answer correctly. Still ask their role just in case. However, it only provides BASIC defense so everyone is still vulnerable to Execution. TS- Transporter & Escort might mess with TI if they are nosy. Mafia- Y'all kill every night. Sleep for 1 night won't lose you a game, babe. Mafia Support & Mafia Deception could still do their job normally. Neutral- Does not affect them much, most of them have Powerful attack & above or ability that does not involve killing. I give town only Basic defense because I don't want to mess with NK killing routine especially WW who can only kill on Full Moon. Same as Mafia Killing, SK kills every night so it wouldn't cost them much. Coven- COUNTER THESE WITCHES' KILLING MECHANICS VERY HARD. Don't worry, they still have A FLUMMERY TON OF FANCY MAGIC RIGHT?

Version 2: IMPACTS: Version 2 fits more to the background of this role that I was inspired of, that I want a very simple & peaceful night in Salem for once where no killings occur. (I KNOW THIS ISN'T TOWN OF SALEM WITHOUT KILLINGS) Doesn't affect anyone much in term of strategy as the message only appear at the end of the night. TI investigate as usual. TP protect as usual. TK still be wary of their own abilities. TS being TS. Mafia being sly as usual. Coven would still be the same as Version1. Neutral might have disadvantages. Counter Pestilence & Arsonist & WW. Jester wins anyway if they are lynched & haunting is just a bonus.(It actually helps Jester as people are not afraid of lynching any possible Jester & counter evils' jester fake claim, narrowing down evils' claim) USES OF ABILITY WILL STILL BE CONSUME.(e.g. Vig's bullet, Jailor's execution, Vet's alert etc.) 