Board Thread:Role Ideas (Mafia)/@comment-34718251-20181202180839/@comment-36558623-20181203000345

Thrith wrote: Name: Ritualist/Sacrificer

Alignment: Mafia (Support)

Attack: None

Defense: None

Unique Role: Yes (I think it could be overpowered if it isn't)

MS's are typically not unique, but there's no rule against it, so this is alright

Priority: WIP

Abilities: You may empower a member of the Mafia, if you preform a sacrifice.

Attributes: You may visit a person each night a maximum of 3 times a game. If your target dies, you will sacrifice the corpse, getting the ability to empower next night. The night after the sacrifice, you may give any Mafia member extra Defense and any Mafia Killing member extra Attack. If the are no Mafia Killing roles available, you become a Mafioso.

So the power of this ability would be to find killings, but that typically would only happen with Neutral Killings, and the ability to power up MK's attacks would only help you kill NK's.

Mechanics: So you may visit any person each night (except when you empower). If your target dies, the next day, it'll say "He/She was sacrificed by a Ritualist". If your target doesn't die you loose a sacrifice. The following night a text in red may appear in chat: "Your sacrifice was accepted by the Gods. You may empower". As another option, it could work only on Town members and if your target isn't town it could say: "Your sacrifice was refused by the Gods." In this case it should probably be given more sacrifices, or it could not loose a sacrifice if the target doesn't die. Back to the empowering. You should get two options when you click the button if your target is Mafia Killing (Attack Boost or Defense Boost). Empowering only lasts for 1 Night. For non-killing Mafia roles it would auto-pick defense.

'''The only time powering up Mafia is useful would be killing the NK, which is useful, but defeats the purpose of this role. You find who the NK kills and as reward, you kill the NK, defeating the purpose of your role.'''

As for upping defense, that's a Mafia Protective, which are typically not accepted by BMG

NOTE: The Mafia doesn't have to kill the target. It could be killed by a Serial Killer for example.

Wait, if sacrifices can be killed by Mafia, then this just gives permanent basic defense to the other Mafia players, which is a Mafia Protective and Overpowered.

Investigative Results:

- Sheriff : "Your target is a member of the Mafia !"

- Investigator : "Your target could be a Medium, Janitor , Retributionist or a Ritualist!"

- Consigliere /Witch : "Your target offers sacrifices to the Gods. They must be a Ritualist!" (I forgot if they still make these little texts in front of it.)

Goal: Kill anyone who would oppose the Mafia

Wins With: Mafia, Survivor , Witch (Standard Mafia )

Must Kill: Town , Vampires , Arsonist , Serial Killer , Werewolf (Standard Mafia )

They may spare anyone else This is very well done presentation wise, and I'd love to see more roles from you!

However, this role has problems (mentioned earlier), which could be fixed by making the rewards less powerful and more creative if you get a reward for each kill, or the rewards very powerful if the kills must be non-mafia.