Board Thread:Role Ideas (Rework)/@comment-33601385-20181006065739/@comment-36558623-20181008012101

ZedKiller13 wrote: Okay, so, most of these aren't exactly good whatsoever just due to the amount of realization it takes with an NK role and what their exact purpose is.

Serial Killer

If the sk chooses not to attack they have detection immunity but will still appear as an sk to sheriff if they attack

'''This is honestly useless entirely. This is basically forcing the SK to not attack whatsoever just to stay "Not Suspicious". In Ranked-type games, this will destroy your lead entirely. The odds of a Sheriff finding you as a Serial Killer anyway early game is slim.'''

Werewolf

The Werewolf rampages like pestilince meaning everyone visiting them will die

The werewolf has role block immunity so it will kill the escort/consort/pirate and still attack his target

1. The lore logic fits well and this is a decent addition.

'''2. This isn't neccessarily a buff as it is a nerf. Sure, it can net a guarenteed 1.5 KPN if an Escort/Consort/Pirate is in the game, plus other visitors, but it essentially ALSO forces it to get lynched quickly. This only allows an extra kill or visit, but it doesn't prevent the fact that you would still be quickly lynched anyway following someone's will.'''

Arsonist

Can douse jailed people

Will douse roleblockers

cannot be roleblocked while igniting

An Arsonist being able to douse jailed people has nothing directly related to lore, and is extremely overpowered anyway since it basically renders it impossible to block its douses period, making it the strongest role in the game that can kill even if there is a delay.

Dousing roleblockers has no point; if you are already found out this has no effect and forces every NK MINUS Juggernaut to be lynched quickly if an Escort roleblocks somone and die to Arsonist soon after.

'''See above, also this is EXTREMELY overpowered. It also forces a glitch with a Pirate in terms of roleblocking, since igniting presses a button, but a Pirate removes all buttons unless they are immune to roleblocks. This basically renders it roleblock immune, which is insanely overpowered.''' sk - yeah, after thinking about this for another three seconds I realized this isn't the correct change.

ww - i still like it

arso - arso needs an Extremely OP buff, it sucks rn, jailed targets should die in some way. but yeah it would become a little OP with this change

i still like these changes though