Board Thread:Role Ideas (Neutral)/@comment-24.69.197.183-20170617001627/@comment-31895314-20170617153041

24.69.197.183 wrote: Role Name: Anarchist

Abilities: Each night, visit a player. If you visit a Neutral player, you will upgrade them and unlock Night Chat with that player. '''Night chat giver? Don't like the sound of that, but we'll see.''' Attributes: Basic Defense. Immune to Neutral attacks and effects. If visited by a Neutral player, you will upgrade them and unlock Night Chat with the player. Can talk to upgraded Neutrals at night. When killed, all upgrades are removed if possible.

Upgrades:

Amnesiac: Gains Basic Defense after assuming a role. When attacked, lose Basic Defense and convert back to Amnesiac unless healed, bodyguarded, etc. '''Nerfs amne. Imagine if an upgraded town amne was last town. Mafia attacks, amne reverts, amne loses.''' Arsonist: Rampage Dousing OR rampage igniting. (I can't decide.) Bit op for multiple targets Executioner: If you target dies before being lynched, become a Serial Killer. If your target is sucessfully lynched, gain a Basic Attack that has a 1 night cooldown after being used. I like this! Guardian Angel: Deal a  Attack to any attacker when your target is protected. Become a Survivor with 2 Vest if your target dies. Bg rehash. Jester: The Jester's guilt kill is now an Unstoppable Rampage attack. Okay... Pirate: Deal a Basic Attack after successfully plundering a player. Pirate alredy does this. Plaguebearer: When you turn into Pestilence, kill all infected players except Neutral roles and roles with Basic Defense. '''WAY OP. I've never played Conven, but if I remember correctly Pestilence needs to infect all Town. Insta-win for Mafia/Conven/NK''' Serial Killer: Upgrade to Rampage Attack. No. Now its making WW roes out of others. Survivor: Can deal a Basic Attack at the cost of 1 Vest. Vests are automatically used when attacked. I can see how this sorta balances out... Vampire: The Youngest Vampire deals a Basic Attack when the max number of Vampires is reached. The Eldest Vampire gains Basic Defense. Upgrading 1 Vampire affects all Vampires. '''So Vamps have to wait to get theirs? Don't think thats fair.''' Werewolf: Can attack each night. WW and SK are the same thing now. Witch: Deal a Basic Attack against your first target. I can see how this works in some games, but for the most part witches like to figure out roles so they can find the mafia. <p style="font-weight:normal;">Juggernaut: Gains 2 abilities for every kill.

<p style="font-weight:normal;">Sheriff: Your target is not suspicious.

<p style="font-weight:normal;">Investigator: You target could be Escort, Transporter, Consort, Hypnotist, or an Anarchist. I think tere is a better option. <p style="font-weight:normal;">Consigliere: Your target despises law, order, and evil. They must be an Anarchist.

<p style="font-weight:normal;">'They call us Devil worshippers. Savages. Heathens. Psychopaths. Murderers.'

<p style="font-weight:normal;">'We are Rebels. We are Freedom. We are Anarchy.'

<p style="font-weight:normal;">And we are coming for you.... For the most part, it's a thought out role. However, it seems like it just changes all the roles to NK. I find this a big no-no, because some roles NEED to stay passive. Not to mention, damages Mafia win rate when they rely on some roles to help them out. Witch is no good to the mafia when it gains attack.