Board Thread:Role Ideas (Neutral)/@comment-34797858-20180505203125/@comment-35010010-20180506155727

MemeDaddy1233 wrote: Name: Thief K Summary: You are a Thief who steals information on who to side with. K

Unique?: No K

Attack: None K

Inmunity: None K

Priorty: 6 A lot of this is beginning to look like the, which also has a pirority of 6.

Abilities: Visit someone every night and pickpocket them. ​​​​​​​K

When you pickpocket someone, you will gain their goal. You will know your new goal and they will know who you are. You win if either you or the player you pickpocket win. If you pickpocket noone, your goal stays the same. So, this role basically swaps goals each night until they find a goal they prefer, I assume?

Day Ability: (One use) Pickpocket someone during the day. They will know who you are, you will know your new goal and the town will receive the message saying so. This is basically like the, but this role swaps goals practically constantly until they may find a goal they find fitting.

If you pickpocket someone who changes their goal(Now or later on), then your goal will change aswell. '''So, this role keeps a connection between everyone they've visited like this? I find that a bit ridiculous. Or, if their goal changes as you are sided with them then ONLY will your goal change? Basically, does this role have long-term connections between previous targets or no?'''

Attributes: None (Unless you have the same goal as an or a, which your target's target will appear in your Attributes card.) K

Investigative Results: Your target could be a ,,, or a Thief. K

Sheriff: Your target is not suspicious. K

///: Your target pickpockets others to follow in the (Current alligment) footsteps. They must be a Thief. K

Wins with: Anyone I assume this changes if the player's goal is changed.

Must kill: Noone I also assume the same thing happens as stated just above regarding the Wins with conditions.

Goal: Take on a new Goal and complete the new goals requierements. I assume this means that the goal only relates to the current goal, ignoring past goal(s), which works, I guess.

Messages:

Your target wishes to kill all evildoers. They must work for the.

Your target wishes to kill all who won't submit to the. They must work for the. '''Will this role figure out all of the is? If so, then it could be gamebreaking.'''

Your target is part of a secret cult. They must work for the. Same thing with the issue.

Your target works with witchcraft. They must work for the.

Your target will convert all who oppose them. They must work for the. Same thing with the and  issue.

Your target simply wants to live. They must work for the.

Your target looks in the graveyard. They must work for the.

Your target owns many bloody blades. They must work for the.

Your target howls at the Moon.They must work for the.

Your target has a burning passion. They must work for the.

Your target has the potential to become an unstoppable force. They must work for the.

Your target looks at (Their Target)'s house every night with the hopes that they die. They must work for the.

Your target is watching over (Their Target) and protects them from harm. They must work for the.

Your target pickpockets others in hopes of finding new purpose. They must work for the Thiefs. '''This brings up a question I have. If a Thief pickpockets another Thief which already has successfully pickpocketed someone, will both Thiefs have the same goal as the targeted Thief? Also, would the Thief pickpocket another Thief who is pickpocketing, gaining the new goal or gaining the target Thief's previous goal up until that night? These questions may sound confusing, but, hopefully, they'll make enough sense to be answered.'''

Your target is mentally insane. They must work for the.

Yer target owns many weapons 'n hunts fer gold. They must work for the.

Your target spreads the black plague. They must work for the.

Your target is a god among men. They must work for ,Fourth Horseman of the Apocalypse. Would a dead Thief then rely on the to win, or would they have their previous goal instead?

You saw (Player Name) pickpocket you.

A Thief has pickpocketed (Player Name). Summary: This role is an interesting alternate version of the, however, it's a decent role overall!

It does break a rule to making roles, though, which I have copy and pasted below: You may want to work on this issue.
 * Buddy Role - Any role that requires another specific person to survive to win.

Pros: Unique alternate concept of the, and it works for the most part.

Cons: Breaks a rule to making roles, can also have their identity revealed quickly due to their targets knowing who they are and a message being publicly displayed each day if this role successfully pickpocketed someone.

OVERALL RATING: 7/10!

Suggestions: Please make adjustments I pointed out in this review. Thanks!