Board Thread:Role Ideas (Town)/@comment-31593562-20170325022042

Mystic Role - Town Support

After hearing about the Medium's death, the Mystic begins his journey to Town of Salem. Upon his arrival, chaos and destruction are being spread. The town's last moments are arriving, and investigators are trying their best to finally lynch at least one of the psychopaths who are ravaging the land. During his first night in the town, the Mystic concentrates all of his attentions in a meddlesome Investigator who is trying to discover who the Mafia's feared leader is. The investigator approaches the criminal mastermind and, as he is about to unveil who the Leader of the Organized Crime is, the Mystic's vision goes dark. The Investigator is no more. The other day, the town reunites only to reveal the Investigator's dead body. The last person he investigated? According to his will, it was an incredibly friendly elderly citizen who would never harm a fly. But, thanks to his powers, the Mystic remembers all of his visions and points a finger at the old man: "Lynch the godfather before it's too late."

Alignment: Town (Support)

Abilities: You can see what your target sees at the end of the night.

Attributes: If a witch takes control of your target, you will fail to see what he sees. You can't hear the whispers that your target hears. (That would ruin the game if your target is a vampire or a member of the mafia, for example)

Investigation Results:

Investigator: Your target knows a lot about the dead. They could be the Medium, Janitor, Retributionist or Mystic.

Sheriff: Your target is not suspicious.

Consigliere: Your target has supernatural visions. They must be a Mystic.

Wins With: Town, Survivor

Must Kill: Mafia, Vampires, Arsonist, Serial Killer, Werewolf, Witch.

I believe this is an interesting idea for a role and I would like to see you guys' opinions.

Let's say, for example, that you are the Mystic and you decide to watch an Investigator one night. When the night is over -- that is, when players finally get to murder / investigate / etc -- eachother, you can see all of the messages that your target received. So, if you are watching the investigator and the following happen: The investigator is attacked and healed and discovers that his target is either Spy, Blackmailer or Jailor, then you will receive all of these messages without being aware of who attacked / healed your target or who your target was investigating. This can also help in the detection of killing roles. If, for example, you decide to see through a mafioso's eyes (let's assume you don't know he's the mafioso yet) and the mafioso votes to kill person X. You won't receive a message telling you that your target voted to kill someone, because that doesn't happen at the end of the night. Instead, if the mafioso is successful, he won't receive any messages, which will leave you clueless. If, however, at the end of the night, the mafioso attempts to attack someone who's immune, you'll get the message saying your target attempted to attack an immune player.

I'm sorry if my explanation was bad, english is not my main language. But anyways, I'd like to know your opinions.  