Board Thread:Role Ideas (Town)/@comment-33245478-20171104173738/@comment-32942597-20171107011840

TheRealRC wrote: Alignment: Town Killing We need more so ok Immunities: Temporary Basic Defense. Powerful attack, No defense. Hmmm

Type: Unique, Killing. Priority: 3 (higher) Uses: 4 IDK ABOUT THIS

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Bodybuilder.

Consigliere: Your target is ripped. They must be a Bodybuilder.

Summary: A retired fighter who works for the town.

Abilities: Decide if you will attack someone at night.

Attributes: When you attack someone, you gain Basic defense. You deliver an Unstoppable WTF, IT SAID POWERFUL UP THEREattack to your target. You can only attack 4 times.Too much I guess?

Goal: Lynch every criminal and evildoer.

Wins with: Town, Pirate, Survivor, Guardian Angel

Must kill: Mafia, Serial Killers, Arsonists, Witches/Coven, Vampires, Werewolves, Juggernauts, Plaguebearer/Pestilence.

Strategy: You are one of the few roles that delivers a Powerful attack, so the Mafia and Neutral Killing roles want you out of the way so they can pick off the other Townies. Veteran strategies work well with this role, but DO NOT BAIT. Any killing role will choose to attack you and either kill you or discover you have immunity to Basic attacks, which will prompt a Jailor to execute you, resulting in the loss of executions and completely screwing up the Town. Do not attack when you have not found any confirmed evils. If there is a confirmed Investigator, whisper to him and ask for his Investigative results. You can use this to your advantage if a Vigilante or any other killing role finds that your target has Basic defense or higher. Tell all the Townies something among the lines of "Don't attack (target's name) tonight. I'll handle this." This will prompt the Jailor into jailing someone else, saving an execution and possibly picking off an evil role. Vigilantes can also save an extra bullet for another night. Nice

I will update the strategy page soon. Please provide feedback. Some mistakes in the role explanation, 4 uses too much, pretty good role in total, but lacks weakness, make it suicide or unable to attack after killing townies, or else a lot of people will gamethrow.

Accpeted but changes needed