Board Thread:Role Ideas (Neutral)/@comment-32942597-20171120152854/@comment-32881402-20171121190019

This is an extremely swingy role. Its second ability relies on visits, which cannot be calculated well. This is the main reason I dislike the role. Because of this swing, it can very easily be extremely underpowered or extremely overpowered. This cooldown thing functions as a nerf, but as far as this role goes, it's an attempt to "balance the unbalancable". It's the swing which can't be relied on. Admittedly, the recharge mechanic is a nice idea, though it can prove very weak if there is a player that you must kill. Ultimately, it's down to the recharging mechanic restricting the role in desperate situations, and the second ability, being extremely swingy.