Board Thread:Role Ideas (Town)/@comment-36558623-20190424013025/@comment-38127112-20190424013931

Faraday242 wrote:

Name: Reporter reported for throwing

Alignment: Town (Investigative) oh boy, another TI, but ok

Attack: None

Defense: None

Unique Role: No

Priority: 4

Abilities: Receive a lead at the beginning of each night, then do your detective work. Alright

Attributes: You may click the Sun Icon to get a new lead. Um, this is the role card, as in this is what people would see when they get the role

Mechanics: (How It Works)

- At the start of each night, receive a role. What?

- Investigate someone, if they are the role that you received you will be notified. OH its kinda like RNG with getting a random role (unless I missunderstood and you can choose what role youre getting)

- Click the Sun Icon to switch your lead. Ok

- If you have solved a lead, you may not get that role again, however, if there is more then one role in the game, you may get the role again. Ok, so this confirms RTs existance

ex.) The Reporter gets a lead there's an investigator, and find out that Cotton Mather is the investigator. However, there is another investigator in the game, so the next night the Reporter gets "Investigator" again. Yep its RNG

-Investigative Results-

Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.

Investigator: Lookout, Forger, Witch/Coven Leader, or Reporter

Consigliere/Witch: Your target is constantly matching people to their leads, they must be a Reporter!

Goal: Lynch all criminals and evildoers

Wins With: Town, NB

Must Kill: All else The main problem is that it relies heavily on RNG, as the role you get is randomized, this doesn’t work for skill, just hope you get an evil role as your result