Board Thread:Role Ideas (Neutral)/@comment-210.86.73.110-20180606055445

Role: Suicider (Neutral Chaos)

Summary: An ex-war Veteran who has grown sick of their cohort hogging all of the fame from the townsfolk, the Suicider has gone mad and is ready to end it - taking the town with them.

Abilities:

-Detonate your house.

Attributes:

-Choose whether or not to detonate your house at night.

-If you choose to detonate, you will blow yourself up along with anyone that visited your house that night.

-During the day, your cause of death will be "S/he apparently commited suicide" with the word "suicide" being in the role's colour. All other deaths will be noted as "S/he was eviscerated by a Suicider".

-This role can be converted, controlled, roleblocked, and transported, unless they detonate in which everyone that visited would have died (akin to a Veteran).

-You cannot detonate if you are in Jail.

-This role is unique, but an Amnesiac can choose to remember it.

Goal:

-Kill two people (not including yourself).

-(If you successfully kill two other people, you must still stay to the end of the game to claim your win.)

-If you detonate and fail to kill two other people, you lost.

Investigative results:

-Sheriff: Your target is not suspicious.

-Investigator: Your target is waiting for the perfect moment to strike. They must be a Sheriff, Executioner, Werewolf or Suicider.

-Consigilere: Your target is a ticking time-bomb. They must be a Suicider! 