Board Thread:Role Ideas (Neutral)/@comment-9434717-20170510220059/@comment-31167710-20170512221459

Hmm... My only problem is that the hoard seems to do nothing of value. There's no advantage or disadvantage to holding it. That's probably what you were going for, but that makes the whole hoard fiasco completely separate from the rest of the game. I see a few ways you could remedy this:

Option #1: Make it so that passing the hoard roleblocks the person you give it to. They have to stay home to attend to the hoard.

Option #2: Hey, there are a lot of neat things in this hoard... Maybe you could refill limited use abilities on whoever you give it to.

Option #3: If the player holding the hoard is killed, the killer steals the hoard. You can now only win if they win.

These are just really quick ideas on how to add more depth to this role. I hope that you consider some of them, and come up with some of your own.