Board Thread:Role Ideas (Neutral)/@comment-39530373-20190522030941/@comment-30757827-20190607170918

-Fly pls don't steal my verdict meme

-Sand, you still didn't fix the main problem, the downside of the role, if you're attacked you start shooting randomly, relies HEAVILY on rng, maybe you shoot everyone perfectly and win, maybe you shoot the medium and the ret who already used their ability.

-Plus, there's not really a way to guarantee that you won't be attacked, say, night one. This is why we have basic defense, so that NK doesn't have to rely on that luck. But when you start shooting randomly when you're attacked, being attacked by mafia is not something you can really control, so overall, this downside is a downside to the role as a whole.

-The main mechanic of shooting two bullets and saving up is kind of a buffed arsonist in that you can choose two people to shoot in a night, you don't have to worry that they're gonna die before you can kill them. Beyond this, you get a bullet every night, unlike the arsonist which doesn't get to douse when it ignites, which means only being able to shoot two bullets isn't that much of a downside compared to arsonist anyway.

-Most towns have two important townies, with this, no skill required to predict who the TP will be on, just shoot both of them! This is the major upside of the role, and it's a crutch.

'''Verdict: Revamp. '''as an interesting buff of arsonist, the role needs a better downside, one that isn't 100% reliant on RNG