Board Thread:Role Ideas (Neutral)/@comment-36963837-20181231191446/@comment-37618241-20190101034943

TheInterestedDoge wrote: In September was when I posted my first role idea, which was found to be overpowered and broken. Yet I want to fix it for edits for my sanity (I’m a persistent fellow).

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Name: Sniper/Hitman OK

Alignment:    OK

Game Information/Background: In another Town, far far away and more hostile than the insanity of Salem, there lived an assassin for hire, who enjoyed executing their targets. After a huge failure of their latest mission, they ran into hiding. Yet they found that they possessed a constant impulse... for murder. He began to hallucinate and vision scenarios where he would attack someone he had known, whether it be a random encounter or a close relationship. He would be commanded by higher figures to execute targets. Soon, however, his delusions became a reality. Interesting

Attack: Powerful (when sniping); Basic (on alert) Good

Defense: None (when sniping); Basic (abstain/alert) Nice trade off

Killing Unique | Priority 1/Astral | Roleblock/Detection immunity

Abilities: Snipe your “target”, or go on alert at home.

Attributes:

- When sniping, you deal a powerful attack to only your target, and gain Astral. You have no defense. Make sense

- When on alert, you shoot anyone attacking you with a basic attack, and you gain a basic defense. So you don't kill everyone like vet.

- You have one bullet and two alerts. This is limiting.

- If any member of the visit you at any time, you will befriend the  and no longer have the ability to win with them. '''What!? This makes no sense.'''

Mechanics:

- Taking no action in a night grants you two bullets. OK OK

- Your snipes give you the Astral ability. Make sense

- You cannot be blackmailed. Hardcounter BM!

- If is ever summoned, you gain 3 bullets and permanent basic defense. Your attacks will be unstoppable. Why?

-Investigative Results-

Your target seems innocent. [Normal]. Your target is suspicious [Insane/]. Poor sheriff



//: Your target is an elite sharpshooter who’s kills are enjoyable. They must be a Hitman.

Goal: Execute everyone on your imaginary target list. Is that kill anyone who oppose you?

Wins With: ; ; ; (when neutral). NK suppose to be solo not with Mafia unless you befriend them

Must Kill: ; (when intruded); ; ; ; ; /; ;.

Anything Else: This role was originally designed to be a Special role, similar to the in the chance of receiving it. It has the design of an inverted, if you will, fused with. It has the unique ability to join the on a rare occasion, and has minor attributes that are designed to fit the persona of the character.

Messages:

(Death:) You were shot!

(Healed:) Someone attempted to shoot you but failed! You WIP?

(Alert:) You were shot by the target you attacked!

- As the Hitman, in the day the death results (e.g. “shot by ) Sniping results will show as “shot by a ”, or “killed by a member of the ”. A similar process occurs when on Alert; “they were killed by a ”, or “they were mauled by a ”. If is summoned, the messages will instead say: “they were executed by a Hitman ”.

Reviewing:

I take as much criticism as possible in any tone of emotion, Vert.

Upon further analysis I have found that my role was severely underpowered and warped (I believe it still is). I have made a few changes to make it slightly more balanced whilst maintaining a list of attributes appropriate to the storyline/lore of the subject. I recommend you attempt to make recommendations to balance this role for my sanity. This role is good one but I would I like to change these.

- Ability to win with Mafia This make no sense when they befriend you and you can't win with them.

- Sheriff nerf

- This hardcounter BMer until you change ability to win with Mafia

- Almost limited kill and delay. Which is not good for NK but it make different from SK.