Board Thread:Role Ideas (Town)/@comment-27910165-20170325043338/@comment-32487879-20170326175817

Welp, seeing what you guys said... I'm gonna see this shit for myself.

Ramerion wrote: Now, TP is one alignment that DESPERATELY needs a new role. It is one of the most important alignments in ranked gameplay, and does not have enough diversity. TOO TRUE MATE Town Protective is an extremely important role that Town needs to win.Yes, I do know that Town doesn't ALWAYS need a TP to be alive. Yes, I know that Town has an extraordinarily high win rate. That is why the TP alignment (and of course other alignments) needs more diversity and balance. '''Thank you for acknowledging that! Now I feel like this will be interesting!'''So here is one TP idea that I am fond of.

Name - (I lowkey have no fucking idea)

me fucking neither

Alignment: Town (Protective)

Abilites: Choose one person a night. They're neighbors will will be "transported" to their house

Alright, so as you said before, if you target 3, 2 and 4 are healed, and you die in place of 3, with them being RB'd. Interesting.

Attributes:

-If anyone attacks your target's neighbors, they will be healed.

Seems legit mechanics wise, but lore wise?

Who the HELL would do that?

I'll explain in the bottom what I mean.

'''The point tho, is that mechanics wise? Seems balanced. Lore wise? Hoo boy...'''

-If anyone attacks your target, you will die. Your target, however will survive. They will be roleblocked that night.

Goal: Lynch every criminal and evil-doer.

Immunities:

-None.

Seems legit.

Investigative Results:

-Sheriff: Not suspicious.

<p style="font-weight:normal;font-size:14px;">-Investigator: (Also no fucking idea)

<p style="font-weight:normal;font-size:14px;">'''How about keeps to themselves? So Surv, VH, and WItch?'''

<p style="font-weight:normal;font-size:14px;">-Consigliere: (Also no fucking idea)

<p style="font-weight:normal;font-size:14px;">"Your target will die for their target. They must be a ___!"

<p style="font-weight:normal;font-size:14px;">Extra info:

<p style="font-weight:normal;font-size:14px;">-This does not work like a bodygaurd. If your target is attacked only you will die. YOUR target will be roleblocked.

<p style="font-weight:normal;font-size:14px;">'''So... if your target is attacked twice... you're screwed, and all you did was delay the ineviable..'''

<p style="font-weight:normal;font-size:14px;">-If your target's neigbors are attacked, they will be healed. That is all.

<p style="font-weight:normal;font-size:14px;">Wins with:

<p style="font-weight:normal;font-size:14px;">-Town

<p style="font-weight:normal;font-size:14px;">-Survivors

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">Tell me what you guys think.

Just imagine, one guy's like: "Hey, you wanna chill at my house tonight?"

"Sure. I'll bribe your neighbors with meds."

(later that night)

"AH I'M GETTING ATTACKED"

"I'LL SAVE YOU"

(5 secs later) "NOooo my TP- why did you have to die? Why didn't you give me meds?"

And his final words? "Be...cause of...

game... mechanics..." THE END

Anyways, good job mechanics wise, and seems... fairly interesting.

My rating?

ACCEPTED BY DEVS

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