Board Thread:Role Ideas (Neutral)/@comment-36558623-20181022031957

Name: look up buddy

Alignment: Neutral (Evil)

Game Information/Background: (optional) no

Attack: None

Defense: None

Unique Role: No

Priority: 2

Abilities: You will overkill those who have recently suffered from attacks.

Attributes: If any of your targets die, their role and will won't be revealed to anyone. Not even you.

Mechanics: (How It Works)

- There will be five buttons, 1 (players 1-3), 2 (players 4-6) 3 (players 7-9) 4 (players 10-12) and 5 (players 12-15)

- If any of the people in your button die you will increase their attack by one (basic ---> powerful ---> unstoppable)

- If you beat someone that night, you gain basic defense that night.

- If you beat someone, their will and role are both not revealed to the town.

-Investigative Results-

Sheriff: Your target is Not Suspicious.

Investigator: Your target must be a Medium, Janitor, Retributionist, or Street Fighter.

tbh, I feel like BG/GF/Arso or Sheriff/Exe/WW works better, but that would make 3 evils in 1 result, which is UP for those roles.

Consigliere/Witch: Your target only fights those who are already defeated, they must be a Street Fighter.

Goal: Beat four people.

Wins With: Evils

Must Kill: Town

Hungry for more? these are mostly un-reviewed. Detective, Tactician , Gravedigger, Revenant, Historian

Also, this role could be re-worked into a Town (Protective) that selects 1-3 targets. if someone dies they deal a powerful attack to the attacker and bash them. if there's more then one attack, the street fighter kills someone with higher priority. (seems to similar to bg rn though so i made this from that) 