Board Thread:Role Ideas (Town)/@comment-36558623-20181122213600/@comment-36539941-20181122233942

Faraday242 wrote: Name: Fencemaker

Alignment: Town (Protective)

Game Information/Background: if liked i do

Attack: None

Defense: None

Unique Role: Yes

Priority: 3

Abilities: Build Powerful fences to protect those who do not usually get protection

'''Does this mean that you can't put fences on those with defense? If so, please don't make it have a special message telling Fencemaker that. That's just going to be unfair.'''

Attributes: Build or strengthen a fence every night

Would you recieve a message telling you if a specific fence was destroyed/weakened?

Mechanics: (How It Works)

- Every night build or upgrade a wall

- If someone intended to attack your target but fails, they will weaken your wall.

'''Only attackers will? That's a bit OP. You see, if it was attackers only, then putting a fence on someone is equal to giving them witches one time defense thing. So 1 fence equals 1 live saved, pretty much no matter what. With this, if you manage to simply fence off a few people that live to late game, then evils can't kill anyone. They destroy one fence a night, but you can make a fence every night.'''

- If you build a wood fence, your target will be protected from Investigator, Lookout, Escort, Transporter, Doctor, Mafioso, Consort, Forger, Consigliere, Janitor, Witch, Serial Killer, and Amnesiac

- If you upgrade the wood fence to a stone, your target will be protected from Spy, Sheriff, Bodyguard, Vigilante, Disguiser, Blackmailer, Framer, Godfather, Arsonist (Dousing), and Werewolf

- If you upgrade the stone to metal, your target will be protected from Jailor (Day-Jail), Retributionist, Arsonist (Igniting)

'''Oof. Nerfs Arsonist, Blocks Jailor and Retributionist. Completely un needed in my opinion.'''

- Jester is the only role that may completely ignore all walls.

- If a player is lynched and their wall is still intact it may protect them from a Retributionist or Amnesiac inadvertently.

- You may not build for yourself

-Investigative Results-

Sheriff: Your target is Not Suspicious

Investigator: Your target is an Escort, Consort, Transporter, Hypnotist, or Fencemaker

​​​​​​​Remove Hypnotist, it's Vanilla EXCLUSIVE.

Consigliere/Witch: Your target has mastered the craft of building walls

Goal: Lynch all criminals and evildoers

Wins With: Town, NB

Must Kill: All else

Anything Else: This is a Vanilla EXCLUSIVE role, no coven whatsoever. Is this too much of a negative utility? should it be moved to NC or should it only block killing roles? It's a nice concept, and it's pretty good. However, it could use some improvements.

- Just remove the metal tier. First off, it nerfs Arsonist, which has possibly the lowest winrate in-game. Secondly, it's a town role that can straight up block a jail. Nothing in the game should be able to do that. Third, it also blocks Retributionist. Nothing should block a Revive, as that is Retri's only purpose, and it can only do it once.

- Make it so that if people even so much as visit a fenced off target, the fence downgrades one level. Making only attackers be able to weaken a fence just ensures that at one point in time, FenceMaster can have everyone alive fenced off and prevent Evils from killing at all, no matter who they target. However, if multiple people visit a fenced off target, it should still only go down 1 level, as if it went down multiple, the utility of this would be seriously limited.

- Apart from that, it's pretty good.

Playstyle

- It's going to play a lot like BG/Doc, and will mainly build fences randomly until a townie gets confirmed, at which point, it will stay on said townie and hopefully tell town to never visit said townie.