Board Thread:Role Ideas (Other)/@comment-32149991-20170706234221

I like this idea. I'm copying Cupcake. Gatekeeper ( Neutral Chaos ) ( Revised )   You are a twisted and powerful Gatekeeper to the Graveyard and won't allow the nightly deceased to rest until you see the magic number 5 on the ground...

Unique: Yes

Goal:

-Your goal is to have 5 citizens seem to die all in 1 night.

Wins with:

-Everyone

-Cannot win if you died before the goal is performed.

Abilities:

-You are able to release the animation of all the animated citizens and allow them to rest peacefully.

-Dead citizens will no longer become animated after you use ability or comeplete your Goal (Back to regular game-play).

Attributes:

-You will know who dies during the night (Can be blocked during the night, and witched).

-If you win, you stay Gatekeeper and can no longer use ability.

Investigating Results:

Investigator:  Your target works with dead bodies. They must be Medium, Janitor, Retributionist, Necromancer, or Gatekeeper.

Sheriff: Your target is the Gatekeeper!

<p style="font-weight:normal;">Consig/Witch: Your target has a list of all the dead. They must be Gatekeeper!

<p style="font-weight:normal;">Immunities:

<p style="font-weight:normal;">-Defence: Powerful

<p style="font-weight:normal;">-Offence: None

<p style="font-weight:normal;">Rarity and Priority:

<p style="font-weight:normal;">You can decide Priority.

<p style="font-weight:normal;">Extremely Rare (like, Juggernaut and Plagubearer Rare).

<p style="font-weight:normal;">Extra:

Animation is a new mechanic developers would have to add in the game and I know that it's probably not going to happen, but I will explain that it is ABSOLUTELY POSSIBLE FOR THIS TO BE MADE. I made this Neutral Chaos for a reason.

OKAY SO HERE IS HOW THE ANIMATION PROCESS IS BROKEN DOWN

PART 1: BASICS

<p style="font-weight:normal;"> -All citizens who died during the night with become animated.

<p style="font-weight:normal;"> -Animated citizens will not be shown in the Graveyard. They are still considered dead.

<p style="font-weight:normal;">-Animated citizens will appear to NOT have died and can chat in the Graveyard.

<p style="font-weight:normal;">-Animated citizens cannot participate in the voting or use ANY OF THEIR ABILITIES AND ATTRIBUTES, unless they are Guardian Angel and Medium.

<p style="font-weight:normal;">-Animated Citizens cannot talk in the living chat.

<p style="font-weight:normal;">-Animated citizens cannot talk in Night-time chats other than the Graveyard chat, whiych others part of their team would notice their absence or speech and use of ability.

<p style="font-weight:normal;">PART 2: NIGHT TIME

<p style="font-weight:normal;"> -Killers will be able to tell the difference between immunity and animated, although  it will not say that they were animated. Just a regular death.

<p style="font-weight:normal;">-Citizens will not know if they visited an Animated citizen's house during the night. They will see the action being done as if their target was never animated. This includes EVERY ABILITY AND ATTRIBUTE. Yes, even killing roles, but they will be still seen as alive and can still be picked in the night-time options.

<p style="font-weight:normal;">-Animated citizens will be able to see if they got killed again, but any further deaths after their death and becoming animated are not shown or is effective once the spell is released (Like being cleaned and/or stoned).

<p style="font-weight:normal;">-Janitors and Medusas kill/clean are effective if they kill the the citizens, THEN they become animated, but Town Investigative will still be able to find their roles/ investigations as if they weren't dead.

<p style="font-weight:normal;">-Psychic will also recieve visions as if Animated citizens are still alive.

<p style="font-weight:normal;">-Retributionist will know who is dead/animated during the night due to their ability showing the dead (Not technically shown, but is still applied).

<p style="font-weight:normal;">-Retributionist will be able to revive citizens from the animation but do not know the roles of the Animated citizens (Also not shown, but applies). So you could be reviving an evil role.

<p style="font-weight:normal;">-Doctors and Potion Masters will not be able to heal Animated citizens back from their animated state.

<p style="font-weight:normal;">-BodyGuards and Crusaders and Trappers can still protect and set trap under Animated citizens, and can still die/kill if succefully protected. They also become Animated citizens if the animation spell isnt release that night.

<p style="font-weight:normal;">-Same applies with Necromancer. So you could be reviving a good role.

<p style="font-weight:normal;">-Plaguebearer must still infect the Animated citizens. Naturally, it will be harder because they can't visit anyone due to the absense of abilitities and attributes.

<p style="font-weight:normal;">PART 3: DAY TIME 

<p style="font-weight:normal;">-All day abilities used on Animated citizens still apply, just like night time abilities.

<p style="font-weight:normal;">-Jailor will not be able to tell who is animated.

<p style="font-weight:normal;">-When Medium dies, she will know who is animated (given) and can seance only citizens that are not animated.

<p style="font-weight:normal;">-Pirate will still be able to attack Animated citizens and kill them for booty. If Pirate kills a   non-Animated citizen then they will still die. '''BUT!!!! Pirate's victims will be THE ONLY victims of killers that wil not be animated''' (to limit confusion and they can't pillage the same person twice in order to win).

<p style="font-weight:normal;">-Animated citizens can still be voted and lynched, and when they are, they are released from the animation spell and appear in the graveyard.

<p style="font-weight:normal;">PART 4: OTHERS (STILL IMPORTANT)

<p style="font-weight:normal;">-When/if Gatekeeper dies or activates ability, all the animations will go away and will be shown dead in the Graveyard and will appear dead on the floor as regular deaths.

<p style="font-weight:normal;">-Gatekeeper has to be alive until his task is comepleted.

<p style="font-weight:normal;">-Gatekeeper can die and still win if he accomplishes his task before dying (Just like Executioner).

<p style="font-weight:normal;">-Gatekeeper can activate the ability whenever he sees fit, unless he dies.

<p style="font-weight:normal;">-If people leave the game while animated, the animation still stands unless they are succesfully pillaged and/or the spell is broken. Them committing suicide is still added though.

<p style="font-weight:normal;">-When Animated citizens are being pillaged, an rng is set up and people can't actually control what they pick to defend with (prevents pirate from taking advantage of people who left the game early whilst animated).

<p style="font-weight:normal;">-Animated citizens CAN STILL BE CONTROLLED BY WITCH.

<p style="font-weight:normal;">-Animated citizens still get to know what happens to them after they die and become animated like any other non-dead citizen. (role blocked, witched, transported, etc.).

<p style="font-weight:normal;">-There has to be 5 bodies dead and Gatekeeper will win.

<p style="font-weight:normal;">~END OF POSSIBILITES

<p style="font-weight:normal;">I don't know how to help you visualise this in words how death animations will look like other than what i already explained... so make due with it? I don't know. Once the spell is released and Animated Citizen dies, it won't show that he was ever animated.

<p style="font-weight:normal;">You shouldn't have to use the word animated too often, i just used it a lot as a foot holder for explaining all these situations. Harborer ( Neutral Benign ) <p style="margin-bottom:1em;margin-top:0px!important;"> -You are an expert on nothing, and everything.

<p style="font-weight:normal;">Unique: No

<p style="font-weight:normal;">Goal:

<p style="font-weight:normal;">Stay alive until the end of the game.

<p style="font-weight:normal;">Wins with:

<p style="font-weight:normal;">-Everyone

<p style="font-weight:normal;">Abilities:

<p style="font-weight:normal;">-During the day, you can choose use the abilty of any role that visited you last night on someone else.

<p style="font-weight:normal;">-Your choice will be done at night.

<p style="font-weight:normal;">Attributes:

<p style="font-weight:normal;">-You will know what ability was used on you at night.

<p style="font-weight:normal;">-You are role block immune and witch immune if you use those specific abilities during the day.

<p style="font-weight:normal;">Investigating Results:

<p style="font-weight:normal;">Investigator:  Your target may not be what they seem. They must be Framer, Vampire, Jester, Plaguebearer, or Harborer.

<p style="font-weight:normal;">Sheriff: Your target is not suspicious.

<p style="font-weight:normal;">Consig/Witch: Your target has a knack for many things. They must be Harborer!

<p style="font-weight:normal;">Immunities:

<p style="font-weight:normal;">None

<p style="font-weight:normal;">-Defense: None

<p style="font-weight:normal;">-Offense: None Grave Digger ( Neutral Evil )   <p style="margin-bottom:1em;margin-top:0px!important;"> -You are a greedy person who is addicted to raiding graves.

<p style="font-weight:normal;margin-top:0.4em;">Unique: No

<p style="font-weight:normal;">Goal:

<p style="font-weight:normal;">Live until you steal the possesions of 5 dead townies.

<p style="font-weight:normal;">Wins with:

<p style="font-weight:normal;">-Everyone but town.

<p style="font-weight:normal;">Abilities:

<p style="font-weight:normal;"> -During the night, you will choose steal from a dead town member.

<p style="font-weight:normal;"> -That role you stole is now accesable to diguise as.

<p style="font-weight:normal;">-During the day, you will choose which role you stole to disguise as.

<p style="font-weight:normal;">Attributes:

<p style="font-weight:normal;">None

<p style="font-weight:normal;">Example:

<p style="font-weight:normal;">Day

<p style="font-weight:normal;">You have chosen to become BodyGuard for the night

<p style="font-weight:normal;">Night after choosing Bodyguard and consigulaire visits you

<p style="font-weight:normal;">Your target protects people, they must be BodyGuard (not looking up the actual thing).

<p style="font-weight:normal;">Investigating Results:

<p style="font-weight:normal;">Investigator: Framer, Jester, Vampire, Poisoner, or Grave Digger.

<p style="font-weight:normal;">Sheriff: Your target is the Grave Digger!

<p style="font-weight:normal;">Consig/Witch: Your target has the power to abuse the town. They must be Blamer!

<p style="font-weight:normal;">^(can't think of a better one for now).^

<p style="font-weight:normal;">Immunities:

<p style="font-weight:normal;">None

<p style="font-weight:normal;">-Defense: None

<p style="font-weight:normal;">-Offense: None

<p style="font-weight:normal;">Rarity:

<p style="font-weight:normal;">-Dunno.

<p style="font-weight:normal;">Extra:

<p style="margin-bottom:0px!important;">-If a town member you stole from gets revived, you can no longer use that role to diguise as, and you lose all the possesions you stole from them. The Cannibal ( Neutral Killing )   <p style="margin-bottom:1em;margin-top:0px!important;"> -You are a psycopath who likes the taste of flesh.

U nique: No

<p style="font-weight:normal;">Goal:

<p style="font-weight:normal;">-Kill all those who oppose you.

<p style="font-weight:normal;">Wins with:

<p style="font-weight:normal;">- Cannibal, Survivor, Witch, Pirate and Guardian Angel.

<p style="font-weight:normal;">Abilities:

<p style="font-weight:normal;">-During the Night, you must choose who to visit.

<p style="font-weight:normal;">Attributes:

<p style="font-weight:normal;">-Visit one person twice, and you eat that person.

<p style="font-weight:normal;">-Eaten people cannot be revived by a Retributionist/Necromancer.

<p style="font-weight:normal;">-Person visited will know they were visited by a Cannibal.

<p style="font-weight:normal;">Example:

<p style="font-weight:normal;">#1

<p style="font-weight:normal;">Night 1

<p style="font-weight:normal;">You visited your target.

<p style="font-weight:normal;">Night 2

<p style="font-weight:normal;">You visited your target.

<p style="font-weight:normal;">You ate your target!

<p style="font-weight:normal;">#2

<p style="font-weight:normal;">Night 1

<p style="font-weight:normal;">You were hauled off to jail

<p style="font-weight:normal;">You ate the Jailor!

<p style="font-weight:normal;">#3 (Someone else)

<p style="font-weight:normal;">Night 1

<p style="font-weight:normal;">You were visited by a Cannibal.

<p style="font-weight:normal;">Night 2

<p style="font-weight:normal;">You were visited by a Cannibal.

<p style="font-weight:normal;">You were eaten!

<p style="font-weight:normal;">Investigating Results:

<p style="font-weight:normal;">Investigator: Medium, Janitor, Retributionist, Necromancer, Trapper, or Cannibal (Eh a bit lengthy, but it suits the investigation).

<p style="font-weight:normal;">Sheriff: Your target is a Cannibal!

<p style="font-weight:normal;">Consig/Witch: Your target has human skin everywhere. He must be Cannibal!

<p style="font-weight:normal;">Immunities:

<p style="font-weight:normal;">None

<p style="font-weight:normal;">-Defense: Basic

<p style="font-weight:normal;">-Offense: Powerful

<p style="font-weight:normal;">Rarity:

<p style="font-weight:normal;">-As rare as Serial Killer

<p style="font-weight:normal;">Extra:

<p style="font-weight:normal;">-I was thinking it could have a hunger attribute in which it had to eat or die, but I scratched it off.

<p style="font-weight:normal;margin-bottom:0px!important;">-That sums it up I suppose... The Jynx ( Neutral Chaos )   <p style="font-weight:normal;margin-bottom:1em;margin-top:0px!important;"> -You are a trickster who plays cruel jokes of life and death.

<p style="font-weight:normal;"> U nique: Yes

<p style="font-weight:normal;">Goal:

<p style="font-weight:normal;"> -Get 3 of your jynxed targets to be put on trial.

<p style="font-weight:normal;">Wins with:

<p style="font-weight:normal;">- Everyone

<p style="font-weight:normal;">Abilities:

<p style="font-weight:normal;">-During the night, you must choose who to jynx.

<p style="font-weight:normal;">-Only a total of 3 people can be jynxed at a time.

<p style="font-weight:normal;">-You commit suicide if you succesfully comeplete your goal.

<p style="font-weight:normal;">Attributes:

<p style="font-weight:normal;">-You cannot jynx yourself

<p style="font-weight:normal;">-If the jynxed person is put on trial, you get to choose during the defence:

<p style="font-weight:normal;">Guilties -> Abstains               Guilties -> Innocents

<p style="font-weight:normal;">Innocents -> Guilties     or     Innocents -> Abstains

<p style="font-weight:normal;">Abstains -> Abstains             Abstains  -> Abstains

<p style="font-weight:normal;">Conditions:

<p style="font-weight:normal;">-People won't know that they were jynxed.

<p style="font-weight:normal;">-Once Judgement is over, It will tell the town that the person on trial  has been jynxed.

<p style="font-weight:normal;">-If a jynxed person is deemed innocent due to the jynx, then that person can no longer be put on trial.

<p style="font-weight:normal;">Example:

<p style="font-weight:normal;">I really don't want to.

<p style="font-weight:normal;">Investigating Results:

<p style="font-weight:normal;">Investigator: Framer, Vampire, Jester, Hex Master, or Jynx.

<p style="font-weight:normal;">Sheriff: Your target is a Jynx!

<p style="font-weight:normal;">Consig/Witch: Your target has a stash of voting boxes. They must be Jynx!

<p style="font-weight:normal;">Immunities:

<p style="font-weight:normal;">None

<p style="font-weight:normal;">-Defense: Basic

<p style="font-weight:normal;">-Offense: None

<p style="font-weight:normal;">Rarity:

<p style="font-weight:normal;">-As rare as Witch The Fascist ( Neutral Killing )   <p style="font-weight:normal;margin-bottom:1em;margin-top:0px!important;"> -You are a high class townie who hates and suppresses opposition.

<p style="font-weight:normal;"> U nique: No

<p style="font-weight:normal;">Goal:

<p style="font-weight:normal;">-Kill all those who oppose you.

<p style="font-weight:normal;">Wins with:

<p style="font-weight:normal;">- Fascist, Survivor, Witch, Pirate and Guardian Angel.

<p style="font-weight:normal;">Abilities:

<p style="font-weight:normal;">-During the night, you will choose anyone who doesn't abstain during a trial during the previous day.

<p style="font-weight:normal;">Attributes:

<p style="font-weight:normal;">-Every night you get a bullet (Starts with 0).

<p style="font-weight:normal;">-You can use however many bullets you want to use during the night.

<p style="font-weight:normal;">-You can only shoot those who guiltied or innocented during any trial of the previous day.

<p style="font-weight:normal;">Example:

<p style="font-weight:normal;">#1

<p style="font-weight:normal;">Night 4

<p style="font-weight:normal;">You have obtained a bullet.

<p style="font-weight:normal;">You now have 3 bullets.

<p style="font-weight:normal;">Day 5

<p style="font-weight:normal;">Trial results: 3 guilty, 2 innocent, 7 abstains.

<p style="font-weight:normal;">Night 5

<p style="font-weight:normal;">You decided to shoot Blubbykins

<p style="font-weight:normal;">You have decided to also shoot MinyBat

<p style="font-weight:normal;">You attacked your target

<p style="font-weight:normal;">You attacked your target

<p style="font-weight:normal;">You have obtained a bullet.

<p style="font-weight:normal;">You now have 2 bullets.

<p style="font-weight:normal;">Investigating Results:

<p style="font-weight:normal;">Investigator: Vigilante, Veteran, Mafioso, or Fascist.

<p style="font-weight:normal;"> Sheriff: Your target is a Fascist!

<p style="font-weight:normal;">Consig/Witch: Your target has a list of all those who voted. They must be Facsist!

<p style="font-weight:normal;">Immunities:

<p style="font-weight:normal;">None, but if witched, then you only get to shoot 1 target, which is witch's target.

<p style="font-weight:normal;">-Defense: Basic

<p style="font-weight:normal;">-Offense: Basic

<p style="font-weight:normal;">Rarity:

<p style="font-weight:normal;">-As rare as Serial Killer

<p style="font-weight:normal;">Extra:

<p style="font-weight:normal;"> -This idea ended up some what like Slasher, but I assure you it was unintentional.

<p style="font-weight:normal;margin-bottom:0px!important;"> -It nerfs town to a degree, but also technically debuffs 4 maf games, which are absolutely nasty to deal with. <ac_metadata title="LIST OF ALL MY NOT REJECTED ROLES"> </ac_metadata>