Thread:DesertStorm11/@comment-32576568-20200221000402

Name: Keymaker

Alignment: ​Town Protective​

Lore: Y'all can make one I guess

Attack: None

Defense: None

Unique Role: Yes

Priority: 5 (giving key) 1 (Highest) (Using key)

Abilities: Craft a key or give it to someone.

Attributes:


 * Crafting takes one night.


 * You can only craft 4 keys throughout the game.


 * Only two players can possess a key at any time.


 * A player with a key can lock themselves in, stopping all abilities that target him from happening. This is a day ability.


 * A locked in player will be roleblocked.


 * Ignores roleblock immunity.


 * If a role visits, they will not perform their ability, but the lock will be destroyed. They will also stay home the next night out of discouragement at their failed action.


 * Astral visitors, ​Spies​, ​Plaguebearers​, ​Ambushers​ and ​Lookouts​ ignore keys.

Mechanics:


 * Let's say we have Player A, the KM, Player B, a townie, and player C, a killing role. Player A gives Player B a key. Player C attacks B on the night he uses his key, Player C and Player B will be roleblocked, and player B will live. Player A then has both of his keys available after recrafting the one that was used. Since Player C still technically visited, a Lookout would see Player C visiting.


 * If controlled when deciding to craft a key, KM will instead be roleblocked.


 * At no point in the game are you told how many keys you have. If you try to craft a key but you've already crafted four, you will roleblock yourself. This will also occur if you try to craft a key while two players have one.

-Investigative Results-

Sheriff: Not suspicious

Investigator: ???

Interviewer: ???

Consigliere/Witch: Your target is a skilled locksmith using their keys to protect others. They must be a Keymaker!

Goal: Same as Town

Wins With: Town

Must Kill: Same as Town

Anything Else:

Messages


 * You have decided to craft a key tonight. (KM making key)


 * You have decided to lock yourself in tonight. (Player using key)


 * You tried to attack your target, but you couldn't get in! (Attacker attacking a locked-in player)


 * You couldn't get into your target's house! (Non-malicious player visiting a lock-in player)


 * Someone tried to get into your house, but they failed! (Locked-in player notified of attempted visit)
 * You've convinced yourself that you are unable to do your job. You can't do anything tonight! (Visitor the next night after encountering a locked-in player) 