Board Thread:Role Ideas (Town)/@comment-2607:FB90:7A5D:E010:79D9:A7FF:741:E819-20190210183046

Name: Arcane Enigma

Alignment: Neutral Killing

Summary: You are a scholar who uses their knowledge for power.

Attack: Choose from 3 attacks each night.

Defense: Basic

Priority: Unsure what this refers to.

Abilities: - Attune to a school of knowledge each night. - Each different attunment will provide a different ability to use on the target.

Attributes: - You can not attune to the same school in successive nights. - Each attunement yields different investigative results. - Can be role blocked.

Mechanics: - Every night, you may choose from one of three schools of knowledge to attune to.

- Ice attunment: Your target will receive the message “your blood runs cold” at the end of the night. They will be “frozen”, making unable to talk during the day. They will only be able to say “I am freezing.” if put up on the stand. They will die the night after if they are not healed.

- Fire attunment: Your target will incinerate into flames, killing them, and burning their last will. Their role will still be shown upon death. This attack will be “powerful”. Arsonists are immune to fire attunment.

- Dark attunment: You will call upon the darkness to support you. For the day and night after you choose the dark attunment, you will gain the highest defense. A Jailor will use an execute on you and it will be used, but you will not die. If you are put on the stand, you will be hung and your role will be revealed, as well as your will, but you will appear back alive the night after. You cannot attune to another school of knowledge for the night after you choose dark attunment. You will appear as not suspicious to sheriffs while attuned.

Investigation Results:

- Sheriff: For targets affected by ice and fire attunment, as well as the Arcane Enigma themselves: Your target is suspicious.

- Investigator:

Ice attunment: You and your target will give the results of: Serial Killer/Arcane Enigma/Doctor/Disguiser.

Fire attunment: You and your target (if they are checked the night they die) will receive the results of: Bodyguard/Godfather/Arsonist/Arcane Enigma.

Dark Attunment: You will give the results of: Medium/Janitor/Retributionst/Arcane Enigma.

- Consigliere: (Recieves the same results for the affected targets and the Arcane Enigma).

Ice attunment: Your target has a cold heart, they must be an Arcane Enigma! Fire attunment: Your target radiates a burning heat, they must be an Arcane Enigma! Dark attunment: Your target has dark forces protecting them, they must be an Arcane Enigma! No attunment: Your target is a student of secret knowledge, they must be an Arcane Enigma!

In summary/gameplay:

- The Arcane Enigma chooses from three schools every night to use the knowledge of. Each school grants him a different ability and changes investigative results. You can not choose the same school twice in a row. - Dark attunment seemed the most difficult to balance, so I thought It would be best to make the Arcane Enigma unable to choose a school for the night after, leaving them vulnerable for that day. This makes dark attunment risky, as you will be revealed after you are shown to not die. This is a more practical end-game choice to make. - This role adds a lot of elements into the game. Players can pretend to be chilled on the stand or claim that the Arcane Enigma changed their investigative results, like a framer. - The role is interesting enough to keep people from leaving after rolling a neutral killing role, since it has abilities that can make up for the lack of teammates. - Thank you if you went through all of this. I love neutral killing and wish more people found it exciting to play. I know this post was a lot of information, but this was my first time posting here and I was unsure how to condense it. 