Board Thread:Debate of The Week/@comment-28112409-20190613035024/@comment-28112409-20190618085410

DragonClaw66 wrote: Daddy Vert wrote:

(A lot.) How about this one: the rampage mechanic (attacking all visitors) is unbalanced. All roles with the mechanic should be moved to Neutral Chaos or reworked so that they do not have it. For reference, all roles with rampage are Werewolf, Juggernaut (level three or higher), and Pestilence. D a d d y   V e r t, lol

But yeah, the rampage mechanic has been a pretty interesting discussion. I really don't get why it exists on Werewolf or Juggernaut. Werewolf is just a really awkward killer for having to depend on this mechanic to satisfy his role as an NK. SK has the best kill consistency and response speed out of the bunch and Arsonist covers killing in bursts way better, so why is an awkward mix like the Werewolf there? Even if you got multikills with the mechanic, that's very easily negated by the one night wait and this raises the bar to 3 kills per full moon night, which is absurdly unlikely and heavily dependent on outright luck.

Juggernaut doesn't benefit that much from a rampage either considering you get to use it in night 5 at the earliest​​​​​​​. What're you gonna do with a rampage in night 5 when the smashing majority of visitors are whittled down or you're very likely dead? That also needs some serious adjustment.

Pestilence I'm not too concerned about, considering that the absolute night invincibility and killing power is the main attraction for a role oriented more towards casual players. There are people who still enjoy the role, so I say it's really a win in my book.