Retributionist

Mechanics

 * You can select to revive a Town member during the night phase. To do this, click on the rectangle button located beside a Town member's name on the list. If a button does not appear by a Town member's name then it means that they have left the game and as a result cannot be revived.
 * All players will see a message when your target is revived.
 * You can only revive a target if:
 * Your target is a member of the Town.
 * Your target has not left the game. Other forms of Suicide do not restrict you.
 * Your target has died before the current night, e.g. was lynched this day or died the previous night.
 * Your target will be revived without losing any effects:
 * If your target was doused, they will no longer be doused (NOTE: This is a bug)
 * If they were disguised, they will not revert to their original avatar or name.
 * They will not refresh the uses of their ability, e.g. a Veteran who alerted twice will have only one alert left.
 * You will not lose your resurrection ability if a Witch forces you to make a visit to any target.
 * Your target will be resurrected even if you are killed the same night.

Strategy

 * Overall, the Retributionist's role comes down to figuring out when to revive and who to revive. If you revive someone too early, you might miss reviving a more important role like Jailor later on; however, if you revive too late, the town might already be screwed and they won't be able to do anything. Waiting too long also runs the risk of getting killed without reviving anyone.


 * If there is no consort or witch, it may be beneficial to state your role as a Retributionist the night before you revive someone. This will stop townies such as jailors and escorts from stopping you to revive an important town role and stop the said role from leaving the game. This is crucial if the town is going to lose if this role is not revived. However, if you do not revive the night you claim you are a retributonist, the townies may think you are lying and will lynch you the next day. If you do resurrect the person you say you would resurrect, this ensures that the town will not waste investigating, roleblocking, jailing, or any other crucial action on you.


 * If you revive someone who was doused, they will no longer be doused, regardless of the way they died. This may be a bug.
 * One decent strategy is to claim survivor early in the game. This can at least buy you some time to avoid being killed at night by evil roles, which allows you an opportunity to resurrect someone important. However, the down side is that you may be busted by an Investigator who will probably call you out for lying, shot by a Vigilante who suspects you're evil, transported into danger by a Transporter, or lynched by a Town that refuses to accept your late revelation as a Retributionist.
 * You can reveal yourself to the Town by whispering to your resurrection target immediately when the day starts. Other players will not expect your target to be revived and therefore cannot whisper earlier than you (except if you are a very slow typer). Even if you get targeted, it won't harm the Town much since you already used your resurrection; and most of the time, the evils are more likely to target the person you revived (who probably has a useful ability) over you.
 * Resurrecting someone has several benefits that aren't immediately obvious. The revived character will be a confirmed townie, so they can immediately relay any important information from the dead with no chance of being disbelieved; provided the Medium revealed themselves to them, they can also unambiguously confirm the actual Medium, a role that is otherwise sometimes difficult to confirm.
 * Remember that whoever you revive, they'll be able to bring back information from the dead in a confirmed manner; therefore, if a Lookout dies on the night when they witnessed a killing, or if an Escort or Jailor dies to the Serial Killer, it can be useful to revive someone immediately to learn what they saw.

Who to Revive

 * It's important to revive someone before you die; generally speaking, you should revive anyone who seems like they might be even slightly useful as soon as possible, since the benefit of confirming a Town and setting back the Mafia for a night is worth more than the risk of waiting a bit for a better role that might not die before you do.
 * The Jailor, as the most powerful Town role, is considered by many players to be the obvious choice if available. If they can identify the Mafia killing role, they can stall the Mafia indefinitely or even wrap up the game entirely on their own through executions; but if they can't, remember that they will die quickly unless there's a Bodyguard to protect them.  Given their power, reviving a Jailor is usually an obvious enough choice that you can expect to come under suspicion if you reveal as a Retributionist when there's a dead Jailor you didn't revive.
 * If the town appears outnumbered, revive a Mayor! While the mayor will almost certainly die the next night, if the correct person was lynched then you significantly increase the town's chance of victory.
 * Transporters are a good choice in general and especially in the late game, since they can protect themselves and are more powerful when most roles are known.
 * Reviving a dead Town Protective can work, since they can use their one-shot night Immunity ability the night after they are revived to avoid being killed. Additionally, a confirmed Bodyguard or Doctor can bring you close to a powerful Bodyguard / Doctor or Doctor / Doctor pairing.  However, unlike a Transporter, they cannot protect themselves indefinitely.
 * Resurrecting a Veteran can be useful if you feel the Town has no protectives, since they are capable of protecting themselves and can therefore serve as a confirmed Town which evils will be reluctant to attack. Do this only near the end of the game and if they died early, so they'll likely have alerts left and can force surviving evil roles into dangerous guessing games in the last few nights.
 * Escorts, although seemingly not that powerful, can be great to revive if you think you know who the Arsonist or Godfather is, as they can both confirm for the town who is evil and stop townies from dying at night. If there appears to be no medium and the Escort roleblocked the SK (but did not leave a will as to who they blocked) it might be a smart idea to revive them to get the SK lynched.
 * Resurrect a Vigilante or Vampire Hunter only if the town is fairly certain of an evil role. That way, they will be useful before they most likely die that night.
 * Resurrecting a Vigilante is dangerous if there might be a Witch, because the Witch will control them to kill Town, potentially costing both their lives.
 * Generally speaking, investigative roles are worth a bit less, because they both can't protect themselves and are unlikely to make a big difference late in the game (when most roles are known anyway); the Spy, Medium, Investigator, or Sheriff are roles you might consider delaying on unless there's an immediate need. Reviving an Investigator or Sheriff early on can make a bit more sense, especially if you think there's a protective capable of covering them.