Talk:Spy/@comment-31188881-20171210100733/@comment-31188881-20171211172842

There are also some roles that I'm terrible at too, it doesn't matter if you're bad at it since nobody can be perfect at everything. The problemis, most players are used to learning who evils are right away instead of trying to think. Thus, most people complain about how useless the Spy is without trying to play with it when in fact, it's a role that can change the game's results.

And about its strenght...

Mafia Visits

-Anyone who was visited by Mafia are confirmed to be non-Mafia members. It can be prett useful since you can use process of elimination.

-Normally, claiming Town roles as Consigliere and Consort is pretty easy. However, you can immediately out those claims as well as proving which Investigator or Escort claims are actually telling the truth. Also, if they try to claim that they investigated or roleblocked a Mafia member to deflect suspicion on them, you can easily call them out since they won't be visited unlike the other targets.

-You're basically making Framers useless.

-You can find out who the RMs are by using some logic. This info is more useful than it sounds. Want an example? Let's take Ranked Practice as an example! The one that Mafioso (or GF) visits will die so we will focus on the RM visits. Some visits leave obvious results such as being RB, BM etc and this way, you can confirm what RM is. If the target doesn't complain about anything the next day, you can deduce that the RM is a role that doesn't leave obvious results after a visit such as Framer or Disguiser. If one RM isn't visiting, you can deduce that they're a role that prefers to stay hidden for a while such as Blackmailer or Forger.

-Mafia can use some small strategies. For example, a Consigliere can find Jailor N1 and command the GF to kill him N2. In this case, you'll see that Jailor was visited at N1 by a Mafia role that doesn't leave obvious effects after a visit and was killed N2. This is a huge hint about RM! Same goes for when a Forger forges Sheriff's will in the way they want via a Consigliere. This can really fuck up the Town unless someone is there to see through it! In sum, try to think what the Mafia was trying to achieve by visitng those people.

-You're extremely powerful combined with a Lookout! If A is visited by Mafia and Lookout sees someone visiting A, then that someone is definetely a Mafia member. And vice versa, if you see that A wasn't visited by Mafia when a Lookout sees someone visiting him, then that someone isn't Mafia! And if you prove they're neither NK nor NE, you'll have a proven Townie! I know it's written there but I've proved a Townie like that before.

-You can see if a Mafia member was jailed or RB. Although this strategy is risky, if Mafia visits decreases one time for no reason, this would hint that a member of Mafia was jailed or RB. This is especially true in case of a Consort, Consigliere, a Blackmailer who takes action everyday etc.

That's all I thought for now. Of course, there are more details you can find out with Mafia visits with some more logical thinking.

Bugs

-Bugs shows you all the notifications your target gets. Therefore, if your target gets a notification special to their role, then you'll instantly know what they are. For example, seeing their target was attacked is special to Doctor and attacking their RB'er is special to SK etc. There are countless examples to this. You just need to choose who you'll bug carefully.

-You can immediately out night immune roles. You can also save someone who was healed by a Doctor or uses their bulletproof vest in case Mafia accuses them to get someone innocent lynched.

-You can see if the Escort died to SK they visited or not. You can do this by either bugging the Escort or their client.

-You can immediately out if someone lies about the night action that happened to them.Townies has no reason to do that but this is pretty common among Mafia especially if they're experienced players. For example, one of them can claim to be healed on a night that Mafia misses their kill on intention both to prove one of their comrades as Doctor and prove themselves as non-Mafia. Or a player would claim to be Retributionist when they're under pressure and claim that they were RB when they fail to revive someone.

Those are all I thought about for now. Spy is a really ahrd role to master at but once you do, you can turn the game around in your favor.