Talk:Roles/@comment-71.71.35.232-20150803044220

Role: Poltergeist

Alignment: Neutral Evil

Goal: Get yourself killed by any means and then see to it that someone of Neutral alignment wins.

Summary: Someone who becomes a ghost after death and is able to haunt and then kill those still alive.

Abilities:Haunt someone or kill everyone you've haunted.

Attributes: Targets will know they've been haunted. Death from Poltergeist can't be prevented by any means.

Special Attributes: Ignores Night Immunity, Detection Immunity

Sheriff: Not suspicous

Investigator: Your target is a loner.

Consigliere: This person has an odd aura, they must be a poltergeist.

Story: He was mocked as a child to the point of wanting death. After death he found he took on the form of a ghost. Now he is getting his revenge. He toys with his victim the first night and then strikes later on.

Win Conditions:

Must kill town.

Must kill mafia.

Win with the werewolf

Win with the amnseiac

Win with the serial killer

Win with the executioner

Win with the arsonist

Win with the jester

Win with the survivor

Win with the witch

Win with the vampire

Win with the vampire hunter

(So, while alive they work as a jester and try to get themselves killed, though they are not limited to just being lynched. Once dead they act like an arsonist. They can haunt one person each night or click themself and kill everyone they have haunted. Haunting here is not the same as with a jester. They can win with anyone else that is neutral. If it is only them and town are left alive then town wins and they lose. If everyone is dead then they win. I thought that maybe they could whisper at night, but only spy would be able to hear it? That way they'd have an extra way to look suspicous, but part isn't definite. Anyway, that is my idea. I thought it'd be cool since that'd give retributionist more power, since a poltergeist could be stopped by being brought back to life.)