Board Thread:Role Ideas (Neutral)/@comment-39067078-20191015021254

==Basic==

War is not a set role. You must transform into him, like Pestilence.

NAME

Soldier

Summary

A young soldier in vacancy, caught in the struggle.

Lore

The Soldier kicked down the door. The boom of thunder and pressure of rain fell down behind him, assisting him as the general, shouting at everyone in the town to hurry up.

The old medium, however frightened, would not succumb to the shooting. She listened. She was determined to not die today, as her old hands prepared a glass of fine milk. In reality, the Soldier had a plan. He always did.

The days passed. More and more of the town got lynched, and the ones who did not listen to him were shot on sight.

On the 6th day, the sun burned with red and black. Cannons sailed overhead, the boom sounding just as demanding as the thunder, but the rain was never water.

It rained bullets. Too many. The skeletal soldiers doing this saluted as War, Horseman of the Apocalypse rose from the Lynching post. However, he did not act.

All he had to do was wait.

The clock was ticking. Was he?

Win Condition - 

Cannot inately win, you must transform into War, Horseman of the Apocalypse.

==Stats==

Alignment - 

Neutral Chaos

Attack -

Powerful

Defense -

Basic

Unique -

No

==Gameplay==

Attributes -

-Roleblock immune.

-Control Immune.

-Detection Immune, except for nights when you shoot people.

-You transform into War, Horseman of the Apocalypse when at least 2 (3 depending on circumstances) warstruck people have been lynched.

-Shooting a roleblock/control immune role will count towards the count.

-If there is at least 1 roleblock or control immune role in the game, you need to have 3 warstruck people be lynched.

Mechanics -

At night, choose someone to covet.

They are forced to quarter you, which roleblocks them and you learn their role.

If they are roleblock/control immune, you shoot them with a powerful attack.

Any target you successfully covet becomes Warstruck, which tells you who they visit every night. You essentially become their mom.

Notifications -

"He/She was shot by the Soldier." "Your target's occupation is obvious. They are a [role]." "There is someone here who will not quarter you. You must strike 3 people."

==Investigative Results==

Sheriff -

Innocent

Investigator -

Vigilante, Veteran, Mafioso, Pirate, Ambusher, Soldier, or War.

Precise - 

Your target is a child of War. They must be the Soldier!

-Achievements-

The Christmas Truce - Be controlled into someone who dies that night from another reason.

I kill faster - Lynch a warstruck Plaguebearer

==Basic==

NAME

War, Horseman of the Apocalypse

Summary

You are the harbringer of destruction, looking to end the town by combat.

Win Condition - 

 Go 3 rounds without any faction winning, or 2 rounds without anyone dying at night.

==Stats==

Alignment - 

Neutral Chaos

Attack -

None

Defense -

Invincible

Unique -

Yes

==Gameplay==

Attributes -

-If there are other Soldiers, they can no longer become War.

-Everyone's Defense and Attack become basic attack and stamina defense.

Stamina Defense acts as unstoppable at first. When it is hit, it goes down to powerful, then to basic, then to none.

People with an attack higher than basic will retain their attack.

Mechanics -

At night, just sit and watch.

You win by going 2 rounds with no night deaths or 3 rounds without any faction winning, reminder.

People need to team up regardless of faction to kill each other, as the only way to win is by 2 nights of no death, or 3 days of no one winning.

This means people need to coordinate in order to kill, or no one will die.

Lynching still works.

==Investigative Results==

Sheriff -

Your target is War, Horseman of the Apocalypse!

Investigator -

Vigilante, Veteran, Mafioso, Pirate, Ambusher, Soldier, or War.

Precise - 

(TBD)

 