Board Thread:Role Ideas (Neutral)/@comment-35420390-20180721195536/@comment-33171735-20181214105847

BendBones wrote: Just bear whit me here, okay? ok

Name: Hitman

Alignment: fine

Summary: You're a high ranking criminal who pay others for killing. good

Defence: basic Fair enough

Attack: none ok

Unique: yes yup

Ability: choose someone during the day to mark them for death. ok Attributes: You may not mark someone day 1. fair

A mark last 2 nights. ok

The target will not know they are marked the first night, but the second night they will get a message. seems fair

If your target is killed there is a 1 night (not day) cooldown before you can mark someone again. If the mark wore off you may place a new the following day. Good

During the night, you may choose someone to interrogate (like the ). The interrogation will result in you knowing if your target is good or evil, whit evil roles being all roles that have to kill to win. This bypasses detection immunity. Good

A message will be shown to all evil roles (non--roles except ) the following day telling them: "The Hitman have placed a bounty on a *role of target*!" ok

A marked player will be killed if they visit a evil role (any non- roles except ) or if they visit the same person as a evil role. yeah, ok

Investigative results:


 * Your target is not suspicious. ok

,, , or Hitman. (1-0-3-1, ik ik) ehhh, needs change
 * Your traget is waiting for the perfect moment to strike. They must be a


 * Your target places bounties on people to get them killed. They must be a Hitman. ok

Goal: Live to see the lose. Yurp

Messages:


 * Someone offered money to see you dead. You have been marked for death! Marked target at the start of the second night of the mark.


 * Someone who was marked for death visited you so you attacked them! A evil role being visited by a marked target.

Over all it's good
 * Someone who was marked for death visited your target so you attacked them! A evil role visiting the same person as a marked target.