Board Thread:Role Ideas (Town)/@comment-34969116-20180510183422

Name: Mime

Alignment: Town Protective

Attack: Changeable

Defense: Changeable

Unique Role: No

Abilities: At night guard someone's house, if someone tries to visit your target you will perform the same action on the that they tried to perform on their target. (details below) You will also gain the same defence level as the player that visits your target (details below) You can also choose on one occasion to stay at your home and give yourself the same ability.

Attributes: None

Mechanics: When guarding someone you will inflict the following on anyone who tries to visit your target

Escort/consort - roleblock them instead (this will fail because of their immunity but you get the idea)

Mafioso/Godfather/Serial killer/Vigilante - Deal a basic attack

Werewolf/pestilence - Deal a powerful rampage attack (this will kill your target as well)

Arsonist - Douse them instead

Evil status roles (bmer, janitor, poisoner etc) - inflict the status on them instead

Jugg - dependable on their power level but do an according attack

Witch - Controls the witch (not to any location)

Town roles besides mentioned - No effect

Your defence will also change depending on who is visiting your target - for example you will gain a basic defence if a serial killer attacks your target, because of this you will die if a mafioso, vigilante or werewolf attacks as their attack value is high than their defence.

-Investigative Results-

Sheriff: Your target is not suspicious

Investigator: Bodyguard, godfather, arsonist, mine

Consigliere/Witch: Your target copies people, they must be a mime

Goal: Lynch all criminals and evildoers

Wins With: Standard for town

Must Kill: Standard for town

Notes: Though the mime inflicts status such as poison onto the visitor them mime is still affected by the status effect (the mime will be poisoned) Unsure about this but should the mime commit suicide if they mirror a vigilante and are healed. if I have missed anything do tell me. 