Board Thread:Role Ideas (Town)/@comment-36558623-20181122213600

Name: Fencemaker

Alignment: Town (Protective)

Game Information/Background: if liked i do

Attack: None

Defense: None

Unique Role: Yes

Priority: 3

Abilities: Build Powerful fences to protect those who do not usually get protection

Attributes: Build or strengthen a fence every night

Mechanics: (How It Works)

- Every night build or upgrade a wall

- If someone intended to attack your target but fails, they will weaken your wall.

- If you build a wood fence, your target will be protected from Investigator, Lookout, Escort, Transporter, Doctor, Mafioso, Consort, Forger, Consigliere, Janitor, Witch, Serial Killer, and Amnesiac

- If you upgrade the wood fence to a stone, your target will be protected from Spy, Sheriff, Bodyguard, Vigilante, Disguiser, Blackmailer, Framer, Godfather, Arsonist (Dousing), and Werewolf

- If you upgrade the stone to metal, your target will be protected from Jailor (Day-Jail), Retributionist, Arsonist (Igniting)

- Jester is the only role that may completely ignore all walls.

- If a player is lynched and their wall is still intact it may protect them from a Retributionist or Amnesiac inadvertently.

- You may not build for yourself

-Investigative Results-

Sheriff: Your target is Not Suspicious

Investigator: Your target is an Escort, Consort, Transporter, Hypnotist, or Fencemaker

Consigliere/Witch: Your target has mastered the craft of building walls

Goal: Lynch all criminals and evildoers

Wins With: Town, NB

Must Kill: All else

Anything Else: This is a Vanilla EXCLUSIVE role, no coven whatsoever. Is this too much of a negative utility? should it be moved to NC or should it only block killing roles? 