Board Thread:Role Ideas (Neutral)/@comment-31966679-20190730201606/@comment-34703140-20190811003916

MilkyWay90 wrote: Name: Escalationist

Alignment: Neutral Killing

Lore: (optional)

Attack: None wait what??

Defense: None

Unique Role: Yes

Priority: (Optional) usually 5 but well see

Abilities: Gain Energy, Gain Defense, or Attack tor Natsuki?

Attributes: Control Immune

Mechanics: You may:

1. Gain 1 Energy:

Every night you may gain one Energy in order to attack.

2. Gain Defense

You may Gain Defense every night. This upgrades your Defense (None -> Basic -> Powerful) can you get invincible

If you get attacked your Defense resets to None. Oof, a little (very) weak.

3. Attack / Attack Visitors

1 Energy - Rampage Basic Attack at your target.

2 Energy - Basic Attack and Clean all your visitors.

3 Energy - Rampage Powerful Attack at your target.

4 Energy - Unstoppable Attack and Clean all your visitors

After attacking your visitors, you lose all your energy. woah

-Investigative Results-

Sheriff: Your target is suspicious! Should probably change upon current defence

Investigator:, , , or Escalationist '''uhh.. why?? It’s already really weak'''

Consigliere/Witch: Your target gains power by the night. They must be Escalationist!

Goal: Kill all who oppose you

Wins With: ,

Must Kill: Everyone else

Anything Else: This is in Classic (and Coven DLC too) This is incredibly weak. It would either get 1 kill every 2 nights with no defence, or get a lot of defence only for it to all go away and attacks are just wasted.

Maybe defence should just go down a level upon being attacked, can go up to invincible, and will give detection immunity at powerful or above

Energy should go down each attack, not completely reset, and maybe this should have two abilities on full moons.

And definitely change the invest result.