Board Thread:Role Ideas (Town)/@comment-3560733-20170118023602/@comment-30088034-20170119020332

Azrael the Sorrowful wrote:

Yes I&#039;m single wrote: -sigh- aszreal, HOW was Firepyre no help to the discussion? he clearly stated it was bad, WHY it was bad, and HOW to make better. You can't expect a response in paragraphs just because you typed in paragraphs. Grow some thicker skin and take an insult, my friend. You didn't say THAT crap to addfire JUST because he agreed with your first idea. you're a grudge holder, too.

But that's beside the  point. I actually am ok with this idea becaus it nerfs sheriff and therefore nerfs town, but sheriff is just an awful role as is, lol! it counters some roles but it's op to others. I say just give it an overhaul. Removing it would buff town, so that's out of the question. How i would overhaul this ive no idea Pretty much all he said was that he didn't like my idea and didn't agree with it. In no way does that help the discussion. He didn't give a counter suggestion, ways to build on or alter what I have or anything. Simply put, that's how constructive criticism works. I understand that he doesn't like my idea, and that's fine. I'm not upset about that; however, coming in and simply telling me that and then "declaring" he doesn't like the idea doesn't help anything. Constructive criticism comes counter points and ideas, which he didn't provided. So, before you go around claiming I can't take an insult and I need to grow thicker skin; why don't you educate yourself on something this simple first?

'''other points and ideas? like what? friendship bracelets? what else could he have added? he states why it was bad, and how it was better. so instead of throwing a dictionary at me and trying to define what "constructive criticism" means, asnwer my questions, please. By the way, "declaring" is his thing. He obviously means it as a joke. Also, he kind of did it... "''' If it was me I'd give a complete overhaul to Sheriff's mechanics, but it's not me, although I suppose it could be. Maybe I should give a Sheriff rework a try..." '''but that's not even the worst of it. let's compare posts:'''

fire's post:

So... are we trying to nerf the Sheriff here? I think that's what this is, and considering he is already a super garbage TI role...

If it was me I'd give a complete overhaul to Sheriff's mechanics, but it's not me, although I suppose it could be. Maybe I should give a Sheriff rework a try...

Anyway, it's a nice idea, but it's essentially a nerf to a role that needs buffs (I can't believe I'm saying this about a town role, btu I am...), so I can't call this especially good.

I declare this rework has been TORCHED.





add's post:

 So:

Imho, the sheriff is THE WORST town role.

Unreliable at best, because it can't find the godfather, sk, ww, jester, or executioner, and usually when it does find one of very few roles it can find, it's called an executioner.

I'd like to just scrap the sheriff.



'''and as i expected... boom! all the hate goes to firepyre! even though he actually REVIEWED THE REWORK! (btw no hate on addfire, i agree with him) But why? oh right, because he "torched" your last idea too.'''



I do however agree on your assessment here which is why I made this thread. The Sheriff role as it stands is in a weird spot. It is powerful in the fact that it can outright know if someone is Mafia (besides Godfather) or SK and is only really countered by a Framer and the fact that Exe is a Sheriff claim and builds off the fact that Sheriff knows outright the guilt of someone. So, an overhaul would be great, I agree.

'''yup. in conclusiom, very op or up. balance, BMG, balance.'''

I actually had a suggestion to my thread on the BMG forum that I quite liked. Their idea was to, instead of just saying they were suspicious or not, instead to give levels of suspiciousness. Pretty much on a 0-3 scale, it would declare, based off of their home that you inspected you'd be given a level of suspiciousness where things like a Medium would score a 0, while a SK would score a 3. In fact, I'll just quote what they said.

AegonSnow wrote:

Some roles would naturally be more suspicious than others. Like so:

result: Not suspicious at all (Suspicious Level=0)

Town: Medium, Veteran, Mayor, Retributionist

Neutral: Jester, Survivor

result: Slightly Suspicious (Suspicious Level=1)

Town: Transporter, Lookout, Sheriff, Jailor, Bodyguard

Neutral: Executioner, Amnesiac

Mafia: Disguiser, Framer

result: Suspicious(Suspicious Level=2)

Town:Spy, Vigilante, Escort, Investigator, Doctor

Neutral: Witch, Arsonist, Werewolf (not Full moon)

Mafia: Consort, Janitor, Consigliere

result: Extremely Suspicious (Suspicious Level=3)

Neutral: Serial Killer, Werewolf (full Moon)

Mafia: Mafioso, Godfather This would not be a terrible way to overhaul the role. It would keep to the same theme of the current role but would allow you to make the role more well rounded. I do however think that the Godfather, due to the fact that a leader of a mafia organization would try to not be incriminating and would keep his hands clean, should be moved to 0 from 3.

'''that's actually a really good idea, I mean it's kind of what sheriffs do. Only problem is it still hard countering sk and ww. My idea is to make it 0-2, so it's more roles each, but less counter to nk's.'''