Board Thread:Role Ideas (Other)/@comment-209.249.55.37-20190317222747/@comment-33521817-20190405071317

76.174.12.30 wrote: This faction kind of sucks.

I Normally give Normal criticism but there were so many spelling mistakes that I have to give you Harsh.

Pillager Captain - Okay. Assassin - This is such a bad idea. Not only does Astral Attacks literally break the game, but high defense and attack aren’t okay. Why are astral attacks bad and why are high defense and attack bad

This is an absolutely horrible idea, I will see that this won’t happen again.

Kidnapper - That’s kind of situational. It’s jailor but with 15 jails (Ranked Practice). I also assume you can execute. That’s horrible and broken. Change it so that you can’t execute and it’s all good. how is killing someone broken

Maurader - Literal Garbage. Select your team, and make all of them non-detectable. This is horrible. If you select your team, you can’t get lynched except by luck. Beyond garbage. '''then there are roles like ww on non-full moon nights, arsonists, coven with necronomicon, plaguebearer, vampires, pestilence, pirate, godfather, juggernaut. they all are non-detectable. I actually like the idea. It hides the faction from sheriff, but they are more likely to be called out when found by an investigator.'''

Sorcerer - WTH? THIS DOESN’T EVEN FIT THE PIRATE THEME. Way too strong. Powerful defense to an ally and basic defense Is way too much. No classic roles to my knowledge have powerful defense. '''except for veteran who alerts, someone healed by doctor. but i agree that this shouldnt be in the game since its just a potion master'''

Overall score:

Grammer: 0/10 Balance: 0/10 Fun: -5/10

Overall Score: -70.2/10 ​​​​​​​0+0-5 = -70,2