Board Thread:Role Ideas (Town)/@comment-33303864-20171011160338

Name : The Magistrate (Abbreviated Magi / Magis)

Alignment : Town Investigative

Game BackGround : You are a stickler for authority with an intense dogma towards the law and its enforcement.

Attack : None

Defense : None

Unique Role : Yes

Priority : Medium/High

Abilities :

-Every night the Magistrate may "Analyze" a specific person, once analyzed the Magistrate will see who their target visited last night, if their target did not visit anyone they will get the message "Your target visited noone last night" (The Magistrate cannot analyze and probe in the same night)

-Every night the Magistrate may "Probe" a specific person, onced probed the Magistrate will either get the message "Your target is probably not involved in criminal activites"  or "Your target is clearly involved in criminal activites" (The Magistrate cannot analyze and probe in the same night)

-During the day the Magistrate can click on a sun button which allows him to accuse a certain person of committing illegal activites, once a name is chosen the next day a red message will appear saying "(Player Name) has been accused of committing illegal activites!" the Magistrate has three accusations to use in the entire game. (if the Magistrate accuses someone who turns out to be a true-townie, he will lose the rest of his accusations)

-Once the Magistrate has lynched all of his targets (Vigilante, Jailor, Mafioso, and Godfather) he will immediatly lose all of his accusations and that ability will instead be replaced with a new ability. The Magistrate may now reveal himself to be a Magistrate which increases his voting power from one to two. (while he is revealed he may not be whispered to, healed, or guarded)

Attributes :

-If the Magistrate accuses someone who is not a Vigilante, Jailor, or Evil Role, once that person dies and is revealed to be none of those roles the Magistrate will immediatly lose all of their accusations.

-If the Magistrate accuses someone and then dies the following night, the next day their accusation will still be messaged to every player.

-If all of the Magistrates targets have been lynched and his accusation ability has been turned into a reveal ability, if one of his targets is revived the Magistrate will get back his accusation ability but will have no accusations left no matter how many they ended with upon the killing of all their targets. (If the Magistrate has already revealed themself, upon the revival of one of their targets they will lose their two votes and be reverted back to one vote. This applies for all other abilities lost and gained from having all targets killed)

<p style="font-weight:normal;">-If a the Magistrate lynches the Jailor and Vigilante, but the town still wins, the Jailor and the Vigilante will also win. (This does not work in reverse)

<p style="font-weight:normal;">Mechanics :

<p style="font-weight:normal;">-During nights, the normal player name listing will be there with two boxes right next to each one, very similar to the transporters night action prompt. The first column will be for "Analyzing" and the second column will be for "Probing"

<p style="font-weight:normal;">-During the day a sun symbol will appear inbetween the "will" button and the "exit" button. Clicking on the sun symbol will reveal another list of names, the Magistrate can choose one to accuse for committing illegal activites. Once all of the Magistrates targets are dead and his ability switches, clicking on the sun symbol once will reveal you as the Magistrate.

<p style="font-weight:normal;">-Investigation Results-

<p style="font-weight:normal;">Sheriff : Your target is not suspicious.

<p style="font-weight:normal;">Investigator : Your target could be a Investigator, Consigliere, Magistrate, or Tracker

<p style="font-weight:normal;">Consigliere / Witch : Your target works as a pedant law-enforcer, they must be a Margistrate.

<p style="font-weight:normal;">-Win Conditions-

<p style="font-weight:normal;">Goal : Lynch everyone who does not submit to the law.

<p style="font-weight:normal;">Wins With : Town (As long as the town has lost both the Jailor and the Vigilante)

<p style="font-weight:normal;">Must Kill : Jailor, Vigilante, Mafia, Neutral-Killers, Coven

<p style="font-weight:normal;">

<p style="font-weight:normal;">I've always found it strange how the fact that vigilantes are actively supported by sheriffs, surely an entity that prides itself in being outside the law and attempting to shoot civilians would be discouraged by law-enforcers right? also the idea of the jailor is a bit wild, i mean the description tells us that he is a rogue prison guard that captures random towns-folk and threatens them with death!

<p style="font-weight:normal;">Surely the point of the vigilante is that he works without the confines of the law, thats why they are often protrayed in the media with masks because revealing their true identity would cause them to be jailed for criminal offenses. So i simply introduced a new releastic role that keeps track of those who think that noone keeps track of themselves.

<p style="font-weight:normal;">And, if you think that the town would just lynch the Magistrate because he is nothing but a neusance to their most useful roles, then ill tell you that he can reveal the roles of the godfather and mafioso while other roles (like sheriff) cant. <ac_metadata title="New Role : The Magistrate"> </ac_metadata>