Board Thread:Role Ideas (Rework)/@comment-28278669-20190307210702/@comment-33307613-20190315183653

Serial Killer: The role is mostly balanced, but it should be able to choose whether or not to attack the Jailor.

Arsonist: I like the "douse charge" Arsonist; this Arsonist gains a douse charge every night and can use it to either douse a player or ignite. Roleblocks are less effective because you can stack them. Additionally, this Arsonist also gains a douse charge when one of their doused targets is killed.

Werewolf: I'm not a fan of this role due to the rampage mechanic... and in the Testing Grounds there is a full rework that gives the Werewolf a 0.66 KPN while also giving it utility such as roleblock immunity and cleans.

Juggernaut: I don't no enough about this role to give good judgment.

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Transporter: You mentioned silent transportations in the above quote; this idea is actually in Testing Grounds. It reduces confirmability while also keeping it a very strong role; I like that change.