Board Thread:Role Ideas (Jokes)/@comment-94.110.50.159-20171115003920

If the game has a Hex Master and a Necromancer, the two may (must both actively) choose to work together to summon a Demon. This process takes two nights after the decision night to complete, so three in total, and both the Necromancer as well as the Hex Master cannot perform their normal roles in those two nights. The Coven then choose a target for the Demon to possess. This will be decided by the Coven Leader. If there is no Coven Leader or they have died, the Necromancer will choose. If the Necromancer has died, then it will be a random Coven member. A gamewide notification of a Town member getting possessed will pop up, much like when Pestilence is summoned.

When possessed by the Demon, the target joins the Coven as the Demon Host. If the target is a Vampire or Mafia, they still join the Coven. This will make it so that the Coven must be very careful in deciding whom to possess; as the Mafia or Vampires will instantly notice a member of their own simply vanishing.

Name: Demon Host

Attack: None (Powerful with Necronomicon) | Defense: None

Attributes: -If killed by a Town member at night, you will show up as your former role during your funeral, therefore making a Vigilante die of guilt or the Jailor lose his executions. This stops being the case when gifted with the Necronomicon.

Abilities: You may choose a player to Terrify during the night. This will prevent said player from talking, voting, and using their role the next day and night. When gifted with the Necronomicon, you will deal a Powerful attack in addition to this; so if your victim survived your attack, they will still be unable to talk, vote, and use their ability.

Win Conditions: Coven win

Sheriff result: Your target is a member of the Coven!

Investigator result: Framer, Vampire, Jester, Hex Master, Demon Host

Consigliere result: Whatever creature lurks inside this body is no longer human. They must be a Demon Host. 