Board Thread:Role Ideas (Rework)/@comment-28278669-20190307210702/@comment-33029617-20190405132408

Here's a small little buff I'd add to the SK.

'''-Attackers wouldn't receive a message stating that their target's defense was too strong to kill. 'The reasoning behind this is that SK already has many things that can get it identified. With Witch, being attacked doesn't show your defense because it's hidden. This makes it seem as if either the Witch was healed by a Doctor or Self-Healed as a Doctor. This would overall give the SK a better chance at claiming Doctor who happened to self-heal or claiming healed, which would make being attacked at night not so deadly for it. It also gives Mafia the chance to accuse someone the Doctor healed as a SK.''

I don't really like the buff for the WW. I think that attacking N1 wouldn't let them claim Executioner/Sheriff/Anything they wish on D2. Also the cleaning mechanic is already used on two different roles, and it doesn't really suit the Werewolf (Unless you were stating that they were mauled so badly it was impossible to identify them). BlankMediaGames doesn't support reusing mechanics in roles, so I think there should be something unique for the Werewolf. Then again coming up with something for the WW is pretty difficult anyways.