Talk:Vampire/@comment-50.89.4.166-20150302014526/@comment-11976389-20150308133921

Really like the Slave idea. A few suggestions to it:
 * After you are freed, you become a more "free" role than a townie, like Amne, Surv, or Jester.
 * Or, maybe, exe-style win - after you're freed your role is still "Slave", and you won regardless of the outcome (your need to survive should be specified).
 * The voting part: you can vote, but you are forced to vote with your master.
 * The vote or change of the vote happens immediatly if the timer is at 3 or less, or 2 seconds after master voted.
 * If it's the latter, then only the last masters choice matters (e.g. master is bmd and quickly votes and abstains twice - you will do only the last choice, which is abstaining)
 * If you are killed at night and freed, your attacker will see this like you were healed by Doc.
 * At night you are always visiting your master. Lookout will see this. If your master is Vet, he won't shoot you on alert. If a Werewolf attacks your master - are you freed because you died at night or do you get a new master, because the old one died?

Some expansions of the role:
 * Your master is notified at the start of the day that he inherited a Slave.
 * You either know your master's role/alignment/name or you know nothing except you being free or enslaved.
 * Your original master is always evil (mafia+nk+witch).
 * If the master is killed, your new master is the one who visited the old one in the night he died (e. g. your master is a Blackmailer, in one night he bms an Escort, and is killed by SK, interrogated by Sheriff and watched by Lookout - SK, Lookout and Sheriff have equal chances to inherit you, Escort can't inherit you.)
 * If your master is haunted by Jester or burned by Arso, and noone visits him - you are freed.
 * You win if your master wins (can be very OP).