Board Thread:Role Ideas (Town)/@comment-29936852-20181228141736/@comment-35890342-20181229231449

This role seems pretty balanced expect:

Auto-protection? That seems quite overpowered in protecting as all other tp has to choose what to do/protect. Make it manual by selecting yourself to protect your “secured” targets- it makes the role less potent as a tp and more balanced. Make it 4 protections(see why below)

Secure 1 and track 2 to not autocofirm with a tracker in-game.

The other part is that as I comprehend it, you are saying that if someone has security and an attacking person with tracker on them attacks a person eith security, the attack does not go through but killer lives. This is not great as if let’s say, you’re in the final 4 (keeping with your mechanic, if following my suggestions, this wouldn’t be the case) with 2 townies and 2 evils. You place security on yourself and townie and tracker on both evils. That seems a bit unbalanced and quite bad for the evils, so I would suggest you would be only able to secure yourself ONCE only. The other one would be that allow the attack to go through and would say one of the tracked attacked. To add a thing to make this not seem too bad of a nerf is to say if your target was attacked if you placed security on them and didn’t protect.