Board Thread:Role Ideas (Coven)/@comment-28092296-20180713090617/@comment-32994909-20180713153642

TheRetroPioneer wrote: You are a spell caster with a magical ability to make objects out of thin air.

Attack: Powerful

'''Powerful attacks are usually only for roles with a rampage ability, otherwise they hard-counter the few roles with basic defense. Maybe nerf this to basic?'''

Defense: None

Abilities:

Choose somebody to mark at night

Select yourself at night to cast a strength spell.

Attributes:

If anybody visits you while you are visiting somebody, you will die.

That seems too underpowered, if using its ability may cost it its life, then a player may not use its ability at all, which would make this role boring.

You can only cast 3 strength spells

Marking Ability:

Marking somebody at night means they are susceptible to your attacks.

After three nights, you will attack everybody you have marked.

If you are visited while you are marking somebody, you will be attacked and you will die.

You can avoid dying by selecting yourself at night before visiting. This will cause you to not die, regardless of visitors. There is a maximum of 3 spells.

'''I think this is way too heavy of a gamble, it is not based much on strategy predicting if someone will visit you or not, but rather luck. It’s not like Veteran or Werewolf, were the visitor(s) die, but any visitor will cause you to die. '''

Necronomicon Ability:

Selecting yourself at night will also directly attack your target for a basic attack.

You have unlimited visits with the strength ability.

Sheriff: Coven

Investigator: Bodyguard, Godfather, Arsonist, Crusader, Conjurer

Reveal: Your target can summon objects for their own use. They must be a Conjurer.

Immunities:

Unique Role

Convert Immunity

Additional Notes:

Here’s a link to a document for a neutral idea of this role: https://docs.google.com/document/d/1hDZq8dgqyaCmsVYG_RnUUcTT84hREXz_j5POkBaunck/edit

I know that I put “Unique Role” underneath “role immunities”.

Whilst this is an interesting idea, dying as a penalty is too much and unneccessary, it’s not like the penalty of killing a Townie as Jailor/Vigilante, as they choose who to attack.

'''However, if you choose a lesser penalty (such as being role blocked for a cerain number of nights, or role blocked for the number of nights equivalent to how many visitors you get) then this mechanic COULD work. I can see it encouraging certain strategies, such as either claiming Veteran, laying low but not too low, or attempting to confirm/claim yourself as a mediocre/weak Town role, one that is not strong enough to attract Town Protective, but shoos off Town Investigative, or using the ability when you know Town is too busy with ther players.'''

Overall, this role has potential.