Board Thread:Role Ideas (Town)/@comment-29936852-20181228141736/@comment-35356104-20181230054718

I'll go straight to the fix suggestion, and write things as simple as possible. Feel free to ask or argue if something doesn't make sense to you:

Remove da investigative part entirely. Firstly, it crosses alignment boundary of TP. The fluidness in alignment transition can be abused. Secondly, it insta-confirms non-killing role. It leaves little to no ambiguity in its investigative result with possible TI META.

Cap the maximal outcome. It is swingy as it is overly open to player's manipulation.

Limit self-protection. For healthy playstyle, we don't encourage a selfish TP. Balance-wise, it takes almost no skill to make yourself an immortal townie.

Make it Unique. Having 1 of this is OP enough.

Optional: Make this role related to magic :) If you feel "security" doesn't fit in the setting of ToS. "Magic" is da best explaination to all illogical things. If you ever have trouble with lore, "magic" is your way to go.