Board Thread:Role Ideas (Neutral)/@comment-37432405-20190403121735

Role Name : Anarchist

Summary : You are a psychotic intellectual who enjoys chaos.

Alignment : Neutral (Killing)

Attack : Powerful

Priority : 6 (Throw), 4 (Detenation)

Defence : Basic

Unique? : No (Max. 2 in a match)

Abilities :

- Throw a sticky bomb at a target that will automatically detonate after a certain time, dealing a Powerful attack,

Attributes :

- After a successful stick, the detonation takes 3 nights to activate (After throw, so a N1 throw will detonate once N4 ends).

- Once the bomb detonates, it will deal a Powerful Attack to the target.

- If you are role-blocked while throwing a bomb at someone, you will stick the role-blocker instead.

- Only one sticky bomb can be deployed at a time.

- A stuck target will receive a message saying they've been stuck, and how many nights left before it detonates after each night being stuck.

- You will know if you've stuck someone.

- If your stuck target visits someone the next night, that person will become stuck. This effect will continue in following nights, until the bomb explodes.

- You will know if the bomb had been stuck to someone else by the previous person stuck.

- You will know how many nights before the bomb detonates.

- You can deploy a new bomb once the previous one has detonated/been defused.

Immunities : Role-block, Detection

Sheriff Results : Your target seems innocent.

Sheriff Results (Stuck target at that night ) : Your target is stuck with a sticky bomb!

Investigator Results : Escort, Transporter, Consort, Anarchist, or Hypnotist.

Consigliere/Witch Results : Your target enjoys trepidation. They must be an Anarchist!

Goal : Kill anyone that would oppose you.

Wins with : Anarchist, Witches, Executioners, Jesters, Survivors.

Must kill : Town, Mafia, Serial Killers, Werewolf, Arsonists, Vampires, Coven

Notes :

- With Witches, Transporters and the visiting mechanic, It is possible to become stuck yourself, inevitably being killed.

- A Doctor cannot remove the bomb by healing, but will heal the target if the bomb is due for detonation that night.

- Witches can force an Anarchist to throw a second bomb, even when the first is still yet to detonate!

- A stuck Arsonist cleaning themself will defuse the bomb completely.

- The Anarchist is detection immune, however the sheriff will be able to identify a stuck target!

- Once a bomb is deployed and stuck, you cannot throw another until it has been detonated/defused.

- A bodyguard will kill the Anarchist if they attempt to throw a sticky bomb at a protected target.

- The bomb will not defuse itself if you die before it's detonation.

 Possible Changes : Im not completely sure if this role is balanced yet, so i added buff/nerf ideas to the role so you can see which buff/nerfs together can fit to make the role better.

Possible Neutral/Situational Changes :

- The bomb takes 4 nights to detonate, but the explosion will affect the target AND those who visit them (Sticky bomb gains multi-kill potential).

- The bomb takes 4 nights to detonate, but you can deploy up to 2 sticky bombs at a time.

- Stuck targets will have the same result as Anarchists for the Investigator/Consigliere.

Possible Nerfs :

- The Anarchist is a Unique Role.

- The Anarchist will not know if the bomb had been stuck to a different target, and will only know if the bomb had detonated or been defused.

- The sticky bomb must take an extra night to arm itself each time it is passed on.

Possible Buffs :

- The bomb an be passed on to others by visiting someone OR being visted (Sticky Bomb throw has priority 2, can be passed through either being visited OR visiting someone, which ever action has highest priority) 