Board Thread:Role Ideas (Mafia)/@comment-39238316-20190423173257/@comment-36963837-20190423184314

BlackbloodXZ wrote: This is a really weird idea I had when thinking of new roles, and it is kind of complex in some aspects. For all I care, this could never be in the game but it is a cool concept so I am going to share it anyway.

Gambler

Alignment: Mafia (Support)

You are an avid risk taker, willing to gamble away his life for a win.

You have a 5% chance of dying each night. '''RNG is heavily frowned upon, especially if it causes death to the player. They could die N1.'''

Day Ability:

-You can choose to take control of a player the entirety of a day. This means taking control of whatever they say, their votes and the ability to use their day ability (if they have one) as they wish. They will lost complete control. '''The infamous pre-1.5 had this similar, if not exact, ability. The reason it was removed was because players could say anything in chat and cause the target to be falsely banned/accused if profanity was said.''' -You can also control your own avatar while your target's too. Which means both of you will be able to speak and vote at the same time. This is awfully complex and would require a fair amount of coding; see the guidelines section in Making New Roles . -If you choose to use this ability, your chances of death will increase from 8% to a 25% (1/4) chances of dying that night. More RNG. Your chosen target will have a 50% (1/2) chance of dying that night. '''Target-effects should never have RNG. Effects should be guaranteed if not obstructed by another role’s ability (,, etc.).''' If you survive your odds return back to normal with an extra cost. -Your chances of dying increase by 3% every time you use the day ability. Which means, after surviving the 25% (1/4) odds of survival, your odds will now be 5+3 = 8%. '''ProLifeTip: never show your calculations unless they are blatantly not obvious where the result came from. Oh, and more RNG.''' -A target cannot be controlled  is not known for using magic, like the or . twice per game. -You will not be able to use your day ability if your odds of death will surpass or equal 18% as a result of 3% increase each night after using the day ability. A player should never roleblock themself/prevent themselves from doing anything.

Night Ability: oh that was just the day section

-You can only use this ability once per game like the Retributionist. -You and your chosen target will play the roulette of death. This ability must be triggered before the 30 second mark, so you and your target can see a live rolling of the roulette. The roulette is based completely on luck. Yeah about that… -One of the two players will have a 100% chances of death that night, while the other will have a 0% odds of death that night. -The person who has a 0% odds of death that night will also have immunity from every single attack except Pestilence if Pestilence is not one of the players. -Players playing the roulette will be role blocked for the night. -Every single role except the Pestilence (and obviously mafia roles as you can not target mafia) can be killed via the roulette. However Pestilence will be role blocked for the night and cannot target anyone, nor will they kill anyone visiting them for the night. '''yeah no RNG/luck should be permitted whatsoever. This does not favor strategy/deception in the slightest.'''

Passives: -You do not turn into the Mafioso by default, but you get an option to turn into it as you wish when all kill capable mafia is dead including Random Mafia slots and Mafia Support/Deception roles that can convert into Mafioso. You remain the Gambler even if all mafia members die. there should always be a to attack every night. However note that once you turn into the Mafioso you do not have the option to opt back into the Gambler. the player would have too many options to do every night

Advantages:

-This role is completely for attempting to maintain a Mafia majority. attempting -It is recommended to use the day ability only when absolutely necessary, as if the controlled role does not die by the 50% (1/2) odds, the town will know there is a Gambler. -The day ability can be used on a confirmed town role, to take lead of the town and deceive them to take them off the path of the mafia and hang the wrong person. It can also frame them of being a scum when their push appears to be innocent. -You can control a Jailor for example, to Jail another member and not a member of the mafia to help the Jailor stay out of the mafia's path. This however helps the Jailor know that the JAILED person is not indeed mafia unless you play reverse psychology. -Using night ability, the Gambler can now turn into luck- their last weapon when the are faced head on with a Neutral Killer or someone with immunity which mafia can not face. It can also hold it's own against the Pestilence and role block it and if the mafia have numbers for example in a 2v1 case, they can pull off a majority vote the next day.

This is heavily RNG-based, again supporting no strategy/deception for the and having a risk of -1 member each night. It is maniacally complex and would be difficult to implement with every attribute you have listed. It also includes some broken effects, such as the pre-1.5.

1/10. Would scrap.