Board Thread:Role Ideas (Town)/@comment-31540897-20170715011221/@comment-30088034-20170715163745

DesertStorm11 wrote:

SpicyJusticeLass wrote: Name: Compass (obv)

Alignment: Town Investigative

Ability: Each night, choose two players to discern their alignments.

Attributes:

- If one of the players is a Must Kill for the other player, you will receive the message "Conflicting!"

- If one player has a goal that lacks killing off a faction, you will receive the message "Mutualistic!" (Guardian Angel, Pirate, NB, NE)

- If the players are part of the same faction, you will receive the message "Cooperative!"

- You can only visit a past target again after three nights. (this simply means that I can't choose player 1 for another three nights, this is specific to players)

So you're screwed late game when there's only a few players left.

- You can't pick yourself as a target. That would be Sheriff.

Goal: Lynch all the non-town baddies (you know)

Invest Results:

Investigator:, , , , Compass

OMGoodness thank you for the templates (you know my pain...)

Sheriff: NS

Consig: Your target has excellent skill in telling relationships. They must be a Compass!

Have fun! Haven't made a role in a while :P So I don't really understand the relation to the name and it's ability.

So... this is still fairly underpowered. Example: A new player finds two people that are "mutualistic", and assumes they are both Town. They both are actually Mafia. The new player searches one of the Mafia and say... a Jailor claim. He believes the Mafia is Town, and therefore he believes the Jailor must be evil. They then lynch the Jailor, but the two Mafia are still alive and can talk their ways out and win the game.

'''Why are you bringing new players into this? It wouldn't take too long to understand this role. Plus, mutualistic means there is a role that doesn't have to kill a certain alignment, not that they're the same faction. If the words are confusing, just change the name. All you have to do is read the wiki to understand the basic mechanics of this. Plus, very new players are bad at any roles. I didn't know how to jail people my first game.'''

This role depends on assumptions. You don't know which person is the evil role of you get "conflicting". Heck, you would get that from a SK and WW. They can't win together. The results you get are vague, and depending on claims, you would just have to lynch and hope at that point.

'''Of course you don't know, but as soon as they die or get confirmed (which happens more than you think, since you check 2 new people each night) you confirm a town or a town rival. lynch and hope situations can ahppenw ith invest too. I do agreethat in all any it would be underpowered, but in tight role lists like ranked or classic, this role might be overpowered'''

REJECTED!