Talk:Roles/@comment-83.6.131.115-20150531150906

TEAM:                                      C U L T I S T ' S

Role:Cultist Leader (Unique)

Abilities:Immune at night. Is able to kill 1 time (SPECIAL KILL - avoids everything)

+ Can kill even Hunter's Leader!!!

Role:Cultist Killer

Abilities:Can kill someone each night,

Role:Cultist Psycho Killer

Abilities:Can kill Serial Killers,GF's,Arso's,Wolf's,immune targets

+ Attacks only at Full Moon (30% of death while attacking WW at Full Moon)

+ Can only attack only 2 times

Role:Cultist Supporter

Abilities:Gives protection to Cultist Psycho Killer (10% of death while attacking WW at Full Moon) - Use only 2 TIMES

Role:Cultist Specialist Killer

Abilities:Can kill every town member ( even veterans on alert) But he can kill only 2 times

+ Can Kill Hunter's Leader

Role:Cultist Specialist Blocker

Abilities:Can block Someone 3 Times (even SK's without dying)

<p style="font-size:14px;line-height:22px;">Role:Cultist Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal Cultist's only 3 times, also NON-Cultist 1 time.

<p style="font-size:14px;line-height:22px;">Role:Cultist Convincer

<p style="font-size:14px;line-height:22px;">Abilities:Can convince someone to join Cultist's! (If u try to convince Mayor/GF/SK/Other killers, u wont be able to convince them)

<p style="font-size:14px;line-height:22px;">+ Only use 2 times. After use of 2 convince's TURNS into Cultist Helper

<p style="font-size:14px;line-height:22px;">Role:Cultist Helper

<p style="font-size:14px;line-height:22px;">Abilities:Helps Cultist Leader to manage the whole team (Secret)

<p style="font-size:14px;line-height:22px;">Role:Cultist Sacrificer

<p style="font-size:14px;line-height:22px;">Abilities:Can sacrifice himself for the Leader or other Cultist's, protecting them from death!

<p style="font-size:14px;line-height:22px;">Role:Cultist Reviver

<p style="font-size:14px;line-height:22px;">Abilities:Can revive someone, killing himself for somebody

<p style="font-size:14px;line-height:22px;">Role:Cultist Defender

<p style="font-size:14px;line-height:22px;">Abilities;Can defend himself 2 times, attacking killing roles, who visit him

<p style="font-size:14px;line-height:22px;">Role:Cultist Specialist Spy

<p style="font-size:14px;line-height:22px;">Abiltiies:Can hear mafia + knows who they visited for only 2 times. + hear whispers 3 first days

<p style="font-size:14px;line-height:22px;">Role:Cultist Summoner

<p style="font-size:14px;line-height:22px;">Abilities:Can spawn Cultist's animals, that will be able to hurt someone (NOT KILL) Hurted person will die after 3 nights later

<p style="font-size:14px;line-height:22px;">+ Can summon max 2 animals

<p style="font-size:14px;line-height:22px;">Role:Cultist Animal

<p style="font-size:14px;line-height:22px;">Abilities:Can hurt someone but not kill. Hurted person dies by 3 next nights. (Game wont end by timeout when someone is hurt!)

<p style="font-size:14px;line-height:22px;">Role:Cultist Engineer

<p style="font-size:14px;line-height:22px;">Abilities:Has ability to build vests (4 nights) and guns to use 1 time (5 nights) Has also ability to build mini vest (3 nights) Prevents from death, but causes to bleed

<p style="font-size:14px;line-height:22px;">Role:Cultist Leader Supporter - Unique

<p style="font-size:14px;line-height:22px;">Abilities:Supports Cultist Leader by giving him 20% chance to gain second vote next day (15% to gain 3 votes!)

<p style="font-size:14px;line-height:22px;">Role:Cultist Fake Town

<p style="font-size:14px;line-height:22px;">Abilities:When Investigated - shows up as Town (RANDOM, NOT EXACT ROLE)

<p style="font-size:14px;line-height:22px;">+ Can talk with his Cultist buddies and is Not Suspicious to sheriff

<p style="font-size:14px;line-height:22px;">+ Can only visit someone 1 time ( SECRET SECRET SECRET)

<p style="font-size:14px;line-height:22px;">Team:                                          C U L T I S T  H U N T E R S

<p style="font-size:14px;line-height:22px;">Role:Leader of The Hunter Team - Unique

<p style="font-size:14px;line-height:22px;">Abilities:You have Very Heavy Armor that protects you from all attacks (even Arso's) You can be killed only by Cultist Speciallist Killer and Cultist Leader.

<p style="font-size:14px;line-height:22px;">Role:Detector

<p style="font-size:14px;line-height:22px;">Abilities:Can check 2 people per every moon to check Cultist activity.

<p style="font-size:14px;line-height:22px;">Role:Hunter

<p style="font-size:14px;line-height:22px;">Abilities:Exists ONLY to kill Cultists. Has 3 attacks.

<p style="font-size:14px;line-height:22px;">If you kill town - you will refuse to kill (wont be able to do it)

<p style="font-size:14px;line-height:22px;">If you kill mafia - you will join TOWN side as a Mafia Hunter

<p style="font-size:14px;line-height:22px;">+ has 2 vests.

<p style="font-size:14px;line-height:22px;">Role:Hunter Protector

<p style="font-size:14px;line-height:22px;">Abilities:Helps Hunter - preventing him from death.Has heavy armor - after attack on him - DIES after 2 nights

<p style="font-size:14px;line-height:22px;">Role:Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal his team, but only 4 times due to low capacity on medicine?

<p style="font-size:14px;line-height:22px;">Role:Supplier

<p style="font-size:14px;line-height:22px;">Abilities:Can search for AMMO (Hunter,other attackers) and MEDICINE (for healers)

<p style="font-size:14px;line-height:22px;">+ is able to find in each house different amount of MEDICINE and AMMO.

<p style="font-size:14px;line-height:22px;">Role:Detector reinforcement

<p style="font-size:14px;line-height:22px;">Abilities:Helps Detector by giving him ability to check someone at normal DAY

<p style="font-size:14px;line-height:22px;">Can use this ability only 3 times.