Board Thread:Role Ideas (Neutral)/@comment-37242837-20181020001038/@comment-37242837-20181020095400

Faraday242 wrote: Chairleg0 wrote:

'''Welcome to the wiki! The community here is wonderful and I'm sure you'll have a great time if you stick around, doing anything from making roles to playing games!''' The Hitman (neutral killing)

The Hitman hasn't heard his own name in so long he almost forgot it everywhere he goes it's just a new day, new name, same lies. He once was a man high up in the ranks of the mafia he had it all, money stolen straight from innocents, the power to make anyone who displeased him have an unfortunate accident but as they say all great things must come to an end and when the godfather decided he'd become too big for his boots was fast becoming a liability he knew what to do. The next morning as the town awoke in a panic seeing 2 bodies on the ground. the man who'd been sent to kill the hitman and the man sent to cover it up. Standing among the bodies calm however was the hitman. The godfather tried again the next night overseeing the whole thing himself that time but the hitman was one step ahead missing from his house was his sniper rifle, his jacket and the man himself the message he left behind read "hello I know it's you and I know you shan't have to worry about me much longer but I do have one last thing to ask of you... Turn around" As the godfather spun he saw it the shine of a gun barrel from a window across the street. He hit the floor barely alive.

Tldr betrayed by the mafia the hitman now lives killing for money and influence anywhere he is sent death soon follows.

Ability: each night choose someone to kill delivering a basic attack with your sniper rifle. You do not have to visit someone's house to kill them (oesnt get killed by bodyguard or seen by lookout)(if people don't like the unintended bodyguard NERF then it could be that the bodyguard blocks the attack but still doesn't kill the hitman essentially turning him into a doctor for that attack the person protected would receive the notification "you were attacked but someone blocked the attack") he also doesn't die to veteran however the veteran survives the shot

let bg's ability fails, it doesn't work on arso and an NK needs all the help it can get.

seems good so far

Attack: basic

Defense: none

all NK's have Basic defense, so give this one Basic as well.

Investigator results: Vigilante, Veteran, Mafioso, Hitman (the "your target owens weapons roles) + the coven roles but I only play classic so I don't care

i don't play coven either.

Sheriff results: your target is not suspicious (working with the godfather watching people get called out around you, you learn how to cover up the truth or you die simple as that)

detection immunity is fine.

Consigliere/witch: your target kills from afar they must be a Hitman!

Is not like serial killer he does not kill the jailor or escort/consort who role blocks him

that doesn't make this unique enough

This thought came about while thinking about how the three neutral killing in the game are different the serial killer is the most consistent but easiest to find (by sheriff, lookout, jailor, escort and consort) while arsonist is hard to find in comparison but potentially the most devastating (I'm well aware that is the very optimistic view) and werewolf is somewhere in between this role removes the basic defense all neutral killing have making himself vulnerable while he lines up his shot through his window but he can't be stopped by lo BG etc. this role doesn't change much from being a Serial Killer, it takes away what made an SK unique (killing jailor and escort) and replaced them with not being hit by BG or LO, which is probably better because those roles are very powerful and SK's attack is easily realized in the last will, but nevertheless, the SK is in the game, not the Hitman.

What would happen if you stripped all of the lore and fancy interactions with each role.

Check someone every night to see if they are mafia ---> sheriff

Check who visits someone every night > lookout

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NK's:

Kill someone each night --> Serial Killer

Kill all who visits your target every other night --> Werewolf

Douse people then kill them all on a night of your choosing --> Arsonist

Kill someone each night --> Hitman

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It feels like a solid basis, and it seems you have a good grasp on how to create a good role, so perhaps reworking could be done to perfect the role.

I'll let you work on that, but it's your role, so whatever change you feel is neccisary I'll be glad to give rework or advise on.

But again, welcome to the wiki

I wanted to make it so it didn't just rely on some gimmick and was simply solid on his own so I decided to go with the first of my ideas however I had two versions of this idea that one was the most fleshed out and another I've been giving a bit more thought since sharing my other idea where he had an unstoppable attack every 2 nights (still without having to visit) so you'd have to choose your target as wisely as possible this would also stop people from claiming super important roles day 1 because traditional town protective can't save them only transporter or a role block of some kind (escort/consort/witch) this would make it so you need to think ahead and consider: who is top of the mafia's priority list, who is likely to call you out, who is the biggest thorn in your side this would make important town shut up and think about their actions because a cocky jailor would get shot and until they know it isn't a hitman they'd have to be careful about revealing and anything to shut up a jailor and NERF him a bit is welcome imo.

Thanks for the criticism and the warm welcome I'm always willing to change the roles so long as it keeps the same sort of vibe (for this one it's the not having to visit to kill). As long as it keeps that sort of base idea intact to some extent I'm happy to tweak it to whatever people think would be a better role.