Board Thread:Role Ideas (Town)/@comment-98.196.96.29-20180110000909/@comment-26234016-20180110145135

98.196.96.29 wrote: Name: Sterilizer (Ster/Steril)

 Alignment: Town Protective

 Ablilities: You may choose to sterilize someone each night, cleaning them of all evil non-killing effects.

 Attributes: If you are visited by an arsonist, plaguebearer, poisoner, or hex master, then in addition to you becoming doused/infected/poisoned/hexed, your sterilizer will become infected. This causes anyone you visit to become doused/infected/poisoned/hexed. You can clean your sterilizer by selecting yourself, but you can only do this once.

 '''That is a hell of a negative utility. I mean, dang. '''

 Mechanics:

 - The evil roles whose effects get cleaned off by a sterilizer are the janitor, blackmailer, framer, forger, consort, hypnotist, disguiser, consigliere, arsonist, plaguebearer, medusa (only the stoning part, not the attacking part), poisoner, hex master, witch, coven leader (only the controlling and investigate parts, not the attack dealt with the necromonicon), potion master (only the investigate and heal potions, not the attacking potion), and vampire (only the conversion part, not the attacking part).

 The negative utility makes sense now...

 - If one of the afore-mentioned roles visits the sterilizer's target, then they will get the notification "Your ability failed because your target was sterilized". However, the sterilizer's target will not recieve a notification.

 - Even if a non-(immediately) killing evil role such as the arsonist, plaguebearer, poisoner, or hex master had already used their ability on a target a previous night, it will still be wiped away by the sterilizer if he visits that target.

 - If an arsonist, plaguebearer or hex master visits a sterilizer, he will not know that his sterilizer has been infected (he will obviously know that his sterilizer has been infected if a poisoner visits).

 - When the sterilizer sterilizer himself, it works just as if does when he sterilizes other people, just with the added bonus of your sterilizer getting cleaned.

 Sheriff: Your target is not suspicious.



 Investigator: Your target could be a Sheriff, Sterilizer, Executioner, Werewolf, or Poisoner. (this might not be the best one but I like it because it would make sterilizer a very good claim for poisoner in a similar way to how spy is a great claim for blackmailer)

 Consigliere/Witch: Your target cleans other people. They must be a sterilizer.

<p style="font-weight:400;font-size:14px;"> Wins with/Must kill: Same as the other townies.

So it's... really powerful? But it also has a really sucky negative utility? I don't really know...

I like it, but it should be nerfed. I'm not sure how– maybe make it suspicious to the sheriff, or put it in a worse investigation bracket. Maybe make it not be able to stop one or two of the effects, like framing or consig's investigation.

NEEDS REVISION