Board Thread:Role Ideas (Neutral)/@comment-31770642-20171106165316/@comment-33380803-20171107095109

ZedKiller13 wrote: BulbasaurRepresent wrote: ALL CREDIT TO https://www.reddit.com/r/TownofSalemgame/comments/7b4g7l/role_idea_bombmaker/



Attack: Basic, Defense: Basic

Alignment: Neutral Killing

Abilities: You may visit a player each night and place a bomb at their house. The bomb is triggered when the bombed player is visited by anyone on following nights, Rampaging at the house with a basic attack.

This is legit just the Trapper, just a different version.

Attributes:

So you win against ALL stalemates in some curcimstances. Goal: Kill everyone who would oppose you
 * You can visit a bombed target to trigger the bomb yourself.
 * You can only have up to two bombs planted. Planting a third bomb will remove your first planted bomb.
 * Your bombs do NOT disappear on your death.
 * If the triggering of your bomb would result in a draw, you will be credited the win instead.

Wins with: Bombmaker, Survivor, Witch, Pirate, Guardian Angel

Special:

Investigative results:
 * You are immune to roleblocks
 * Your targets will not know that they have had a bomb planted at their home.
 * Bombed targets will come up as their normal role for investigative purposes (though the visiting investigative role will likely die)

So Sheriff is nerfed more, and the Lookout is beyond screwed over in Ranked. Additional info/discussion:
 * Sheriff: Your target is not suspicious.
 * Investigator: Lookout, Forger, Amnesiac, Coven Leader or Bombmaker
 * Consigliere: Your target crafts bombs to murder people. He must be a Bombmaker!

Compared to other NK roles, the Bombmaker has the potential to be extremely successful (to the point of almost being a WW without the night limit) or weaker than an arsonist in several ways (only 1 basic attack per two nights). Just like WW/Arso, it can only kill starting from n2, and no NK kills by day 3 now can mean either an arso or a bombmaker.

Based on the invest results, the obvious fake claim is LO, though it could get you into trouble if you were supposed to watch a person where a bomb goes out.

The bombmaker makes for a great team with a witch, as the witch could control townies into your bombs while you plant another.

If the post-death interactions cause balance issues, they could be removed altogether. Alternatively, the bomb limit could be enforced by making the bombs only last for 2 or 3 days, in order to reduce the impact of a bombmaker post-death. Another possibility with the timer solution would be to remove the second visit-trigger interaction, and make bombs go off automatically after a couple of days.

<p style="margin-top:0.357143em;margin-bottom:0px;font-size:14px;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;font-weight:400;">

<p style="margin-top:0.357143em;margin-bottom:0px;font-size:14px;line-height:1.42857em;color:rgb(34,34,34);font-family:verdana,arial,helvetica,sans-serif;font-weight:400;">ALL CREDIT TO https://www.reddit.com/r/TownofSalemgame/comments/7b4g7l/role_idea_bombmaker/

So a Trapper like role that makes Sheriff more useless and gives the Lookout a much harder time in Ranked.

Ask the person to change it a lot, it's a good concept, but we have had ideas here before like this and it doens't go great. I mainly agree with this analysis and i’d also like to say the the inv results aren’t to great.