Thread:Jallybwan/@comment-27575896-20180426144712

 Why The Crusader Can Be Useful 

1. It's meant to be a half-Doctor.

The Crusader is like it is in order to protect the roles that do amazing jobs in the background. Let's say the Jailor is being protected by a Bodyguard, who is being protected by a Lookout. You guard that Lookout if nothing else can protect it, granting them Powerful defense and attacking those who attempt to do them harm, while the Lookout sits there in contempt.

2. It's meant to kill the evil roles preventing the Town from doing anything.

Roleblockers, controllers, pirates, hexers, framers, cleaners, ect. It's a Town Protective role that can wipe out the side-members of the Mafia or Coven or Neutral Chaos. It may not be able to kill a lot of direct attackers, but if it can diminish the other members of an evil faction, then it still lowers their majority vote from the Town overall.

3. Communication.

The only reason why the Crusader is directly hated on is because there is a lack of communication for who visits what. It kills Townies because it isn't managed correctly. It kills evils when communication is used and the Crusader isn't taken as another Bodyguard.

4. It doesn't need a self defense system.

Town Protectives have self defense systems in order to survive a crucial night so they can lynch an evil the following day. The issue is, if nothing can guard that protective, evils won't hesitate to just attack again and kill them. The Crusader doesn't need much against that. Most of the time even, Protectives use their self defense and nothing happens, where it's gone forever and they lost a day of protection for another Townie. The Crusader can protect each night, but at the right time when needed.

5. It's actually better than a Doctor.

A Doctor can heal itself once and prolong the game if they successfully protect someone. Well, the Crusader can do just that, but it can also easily kill the opposing attacker. If the attacker has Basic defense, then it's just protecting his target and prolonging the game, but it also gives a notice that the target was attacked, so the Crusader is confirmed as evils don't generally claim Crusader, like ever. Doctors have a generally slightly harder time to be belived, since anyone can claim healed when attacked and you can't disprove it, unless you are a Spy, but that relies on the odds of bugging.

 Summary 

Despite the fact that the Crusader can't kill those with defense, and that it has just as an easy chance of killing a Townie as killing an evil, it relies on communication in order to succeed. If correctly used, it can demolish the non-killing roles of other factions, diminishing their overall vote and influence on the game. It seems terrible because it kills Townies as the Crusader had no idea who was going where, but if he does have an idea, he can protect them and not kill a Townie. The RNG factor isn't that great, but if multiple evils visit one protected target, RNG is your best bet.

'''Despite its negative reputation, it was made to get more influence and communication throughout the Town, and to serve as a combination of Town Protective AND Town Killing. That's better than a Doctor.'''

Oh, also, it doesn't die when it kills an evil. The Bodyguard does that. And it still takes another day if a Ret is alive to get them back up. The Crusader can take out two evils in two nights and still live. 