Board Thread:Role Ideas (Neutral)/@comment-36164641-20180903083006/@comment-36558623-20180904135946

ItsDan18 wrote: Role Name: Fairy

Alignment: Neutral Benign

Attack: None

Defense: None

Ability: Boost someone's power every night.

I've had ideas like thes in the past but have never acted upon them, I am excited to see this role.

Attributes: None.

Unique?: Yes Yeah this makes sense, like what would the buff to Fairies be

Mechanics: Every day you can choose to boost a or  role's power. NOTE: YOU CAN ONLY BLESS SOMEONE ONCE AND YOU CANNOT BLESS THEM EVER AGAIN.

List of what happens to certain alignments and roles:

can find anyone with detection immunity. Frames and Hexes will not fool him.

's results will narrow it down to 2 roles.

This already getting to hard-to-code-terrotory.

What would the two roles be?

's results will show both Evil and Good.

will be able to see whispers the next day.

This seems much less powerful compared to the others

will see the roles of the visitors, but not their names.

will see the role of who the tracked person visited. This seems much more powerful compared to the others

will not die by jailing the or the .*

This is more like a hard counter to Serial Killler or Werewolf.

will see 3 people who can be a.

I actually really like this for a small buff to VH

will have a Powerful attack instead of a Basic.

will have a Powerful attack instead of Basic.

can place 2 traps.**

will  actually be useful  deal a Poweful attack instead of a Basic attack.

will give Invincible defense instead of a Powerful defense.

will not die if they succesfully protect someone.*** These are all substantially more powerful then the TI buffs

will not die if they roleblock the or a .****

Again, this seems more like a Hardcounter to SK and WW then a buff to Escort

's revived target will have a Basic defense for one day.

will have a Basic defense for that night.

'''God damn these roles are powerful enough as is. It makes sense for them to have a buff, but maybe it should be less substanstial then others. Like Mayor gets 4 votes instead of 3 and/or Ret is immune to roleblocks that night'''

will be able to seance twice.*****

'''Wait, but all other roles it has been a one-night buff... why is it different for this role? Perhaps it can use the ability of a fallen townie who left the game or something?'''

will no longer die by transporting the .****** Hardcounter to WW instead of buff to Transporter '''also, is this immunity for the rest of the game? or just the night that it is used'''

will have a Basic defense if they remember a role.*******

this should be "when" they remember a role, this is much less powerful then some other roles if it's not "when".

will have an extra Heal and Purge.

will have an extra vest. '''More permanent effects, I feel that the ones that are granted permanent benefits will always be better then the one-night gifts. Which is unbalanced.'''


 * They will not know if they were a or a, however. Also, they will still die to jailing.


 * If they are building a trap while you boost their power, nothing will happen.


 * If no one tries to kill their target while you boost their power, nothing will happen.


 * The will not know that they  the  or a, however.


 * The will only get 2 seances if they die the night you boosted their power.


 * The will not know if they transported a, however.

If the lookout watches who you boosted will they see you?
 * If the decides to not remember a role that night, nothing will happen.

NOTE: IF YOU ATTEMPT TO BOOST A MAFIA OR COVEN OR OTHER NEUTRAL ALIGNMENTS, YOU WILL DIE BECAUSE OF ATTEMPTING TO BOOST THE POWER OF AN EVIL ROLE. '''No. This role was too complicated to code anyway, but this crosses the line. Only boosting town is completely unfair, Neutral Benigns are Neutral roles. The Survivor just wants to live. The Amnesiac can be on either side. I don't play Coven so I don't know if this is how it works but I assume that the Guardian Angel can have mafia or town as their target.''' '''This either has to be a Town Aligned Role, in which case it's very OP, or it needs to be able to buff mafia/coven/nk/ne. Even if it did do one of those things and fixed the buffs there were problems with, this would be too hard to code anyway.'''

INVESTIGATION RESULTS

Results: Your target is not suspicious.

Results: Your target can be a, , , or Fairy.

// Results: Your target boosts the power of certain roles. They must be a Fairy.

Achievements:

Corrupt Fairy: Attempt to boost an Evil role's power.

Town Fairy: Only boost  roles' powers.

Neutral Fairy: Only boost roles' powers.

Kind Fairy: Boost both and  roles' powers. Add the three standard ones like  "Still Learning" - Win one game as fairy "New Wand"- Win five games as fairy "Flower Power" - Win 10 games as fairy "Won't be tinkered with" - Win 25 games as fairy '''also, don't end every achievment with "fairy" it gets boring and repetitiive quick. Use a referense to famous fairies (i.e tinkerbell). Or maybe a phrase that usually involves fairies in some way (i.e flower power). Or maybe just something that fairies do (i.e get wands).'''

MESSAGES:

(Boosting a player) "You have chosen to boost [target name]'s power." (day)

(Cancelling) "You have changed your mind." (day)

(Successfully boosting an Evil player) "You have boosted an Evil person! You feel your magic draining!" "You have died!" (start of night)

(Successfully boosting a Good player) [Nothing will happen.]

[The target will not be notified if they are boosted.]

Making a role that does nothing during the Night Phase could be very boring, it could work though under the rigth circumstances The effort here is bleeding out. But as I said in my review, I can't give it a good review based on it being too town focused.

Even if all these changes were fixed this is too hard to code.

It's pretty good, but you can do better.