Board Thread:Role Ideas (Neutral)/@comment-34969116-20181207185340

Name: Relic Keeper

Alignment:  Neutral Killing

Attack: Basic

Defense: Basic

Unique Role: No

Abilities: At night give someone a cursed relic, the relic will be passed from player to player based on visiting and you can select yourself at night to cause the relic to explode and deal a basic rampage attack to whoever has the relic at the time. Upon detonation it takes one night for a new relic to be crafted.

Attributes: If you are roleblocked or jailed and have the relic then the relic is given to the roleblocker or jailor respectivly.

Mechanics: On day one you are given a relic which can be given to anyone or kept to yourself (do nothing to keep the relic to yourself). Players will be notified if they are given the relic and will likely want to get rid of it as soon as possible. The relic will be passed from player to player by visiting or if they do not visit then the relic is given to the first visiter to them.

When you detonate the relic the rampage attack is dealt at the house that the relic holder is at (if X with the relic visits Y the rampage attack is delt at Y's house to both X and Y)

You can detonate the relic when your holding it and it will deal a basic rampage attack to any visitors to you.

Holding the relic will cause you to appear as a relic keeper to sheriff/consg/witch

If you die at night whoever is currently holding the relic will be delt a basic rampage attack and the relic will be destroyed.

-Investigative Results-

Sheriff: Your target is a Relic Keeper

Investigator: Medium, janitor, retributionist, relic keeper

Consigliere/Witch: Your target holds dangerous relics, they must be a relic keeper.

Goal: Kill all who would oppose you

Wins With: Surv, witch, GA, pirate, jester, exe

Must Kill: Everyone else

This role is a slower killer than others but has the combined ability to strike fear into townies that get the relic, throwing off their ability to do their job and putting you at an advantage. 