Board Thread:Role Ideas (Neutral)/@comment-34962101-20180319051805

I've submitted this before, but I didn't submit it to any specific board so I've decided to submit it here. in:Articles made by the community, Notice templates, Roles =Making New Roles= EDIT COMMENTS (151) SHARE
 * Making New Roles has been made together by the Town. Be wary of anyone claiming the hard work as their own, especially if it's yours.

Town of Salem is a game with many roles and alignments, so many people want to make more to possibly be put into the game! If you want to make an idea, see these tips first to get a general sense on how you might want to make it. These are not strict rules that one must follow to get a working role; generally, however, people in the forums and everyone else will agree with these guidelines, as they balance the game fairly well.

Though this is optional but recommended, post all role ideas in the Wikia Forum, then go to BMG if you get an okay response! This way, BMG will receive better roles. And remember, few people will review your role here in the comments, unlike on our Wikia boards. If you want to get to the Wiki forum, simply go to "Explore" near the top then click "Forum." So please post your new role idea on this Wiki's forms, not this page's comments.

Contents
[hide]#General Rules and Guidelines
 * 1) Specific Roles to Not Create
 * 2) Role Suggestion: Formatting
 * 3) Making Investigative Results
 * 4) Town Roles
 * 5) Town Protective
 * 6) Town Investigative
 * 7) Town Support
 * 8) Town Killing
 * 9) Mafia Roles
 * 10) Mafia Killing
 * 11) Mafia Deception
 * 12) Mafia Support
 * 13) Neutral Roles
 * 14) Neutral Benign
 * 15) Neutral Evil
 * 16) Neutral Killing
 * 17) Neutral Chaos
 * 18) Coven Roles
 * 19) Reviewing Role Idea
 * 20) Note - Read this before commenting

General Rules and Guidelines
Here's a list of what you should try to avoid in your role. Remember, these are simply just rules that will, on usual notices, break the game by themselves. However, if your role breaks one rule but manages to exist fairly balanced, then go ahead! (Note: Some roles in the game break some of these rules, but these apply only for new ideas.)
 * Role Dependency - Any role that requires another role to be in the game.
 * Hardcounters - Any role that exists purely to counter or nerf another role.
 * Re-hashes - Mafia/Neutral versions of Town roles or vice-versa.
 * Night Chat Town - Any Town roles that allow multiple Town roles to chat at night.
 * Slightly Changed Role - Any role that is extremely similar to an existing one.
 * Independent Mafia Killing - Any Mafia Killing role that kills on its own, giving Mafia two kills.
 * Buddy Role - Any role that requires another specific person to survive to win.
 * Conversion Role - Any role that converts other people into its own role. This excludes Vampires.
 * Night Immune Town - Any Town role that is Night Immune.
 * Combination Role - Any role that is a combination of other roles.
 * Self-Confirming Town - Any role that can confirm itself as innocent easily.
 * Evil Retributionist - Any role that can revive Neutral or Mafia roles.
 * Roleswapper - Any role that swaps/changes others' roles.
 * RNG Role - Any role that depends on random chance.
 * Visitor - Any role that has a win condition involving visiting other people. (An example of a bad win condition would be "Visit 6 Townies").
 * Copycat - Any role that uses other role's night abilities. This can also have similar qualities to Amnesiac.
 * Survivor Rehash - Any Neutral Benign role whose only goal is to survive to the end of the game.
 * Neutral Investigative - Any Neutral role that investigates people.
 * Non-Evil Neutral Evil - Any Neutral Evil role that cannot win with the Mafia or (other) Neutral Killings, or can win with the Town.
 * Non-Benign Neutral Benign - Any Neutral Benign that kills.
 * Omniscient Town Killing - Any Town Killing role that can only kill evil roles. (it can't mess up)
 * Omniscient Neutral Killing - These are roles that can only kill Town or Mafia. They are less powerful than Omniscient Town Killing roles but are still bad.
 * Limited Neutral Killing - Any Neutral Killing role that has a limited number of kills or commits suicide.
 * Negative Utility - Any role that hurts its faction more than it helps it.
 * New Alignments - Do not make new alignments or factions to the game. Your role idea should have an alignment that exists in ToS, not a custom-made one by you.
 * Breaking the Trial System - Any role that can mess with the process of reporting players, such as the Pre-1.5 Disguiser. Note: This stipulation is referring to the system of reporting players, NOT lynching players.
 * Town Plus - Any role that actively buffs the Town or nerfs non-Town roles.
 * Day Controller - Any role that controls what another role does at day, E.G. speaking, voting, etc.
 * New roles in the " Town Power" Alignment: - The point of the Town Power suggestion is to reduce excessively powerful roles, not make more of them.
 * Overly Complex Role - If it would take way too long to program, it's probably not worth suggesting. (If the role is complicated, this doesn't count. The rule applies only to the programming process of the role.)
 * Very Very Small Role - Any role that is missing a lot of format needed will not be accepted.
 * Suppliers - Any role that gives any forms of protection or bullets to another role. These are rejected since it mainly buffs Townies.
 * Reverse "Any" - Any role idea that counter reacts with roles's day or night abilities(Ex.Escort robs but it gets counter reacted with the robbing making the person robbed but unrobbed. It would cause an infinite loop causing a crash in the game)
 * No Plagiarism - Any roles that are from a different series (i.e. Jabberwocky as a new Neutral Killing role). We don't want BMG getting sued.
 * Postmortem Lookout - Seeing who visited a dead player, or worse, who killed them, is a bad idea
 * Role Fluidity - Any role that fluidly changes its own role is a bad idea, especially if it changes factions.
 * Mafia Protective- Any Mafia that is copy of any Town Protective or protects Mafia in any way is most likely not going to work.
 * Neutral Killing Robbers - Any Neutral Killing that prevents other factions from killing.
 * Anything messing with the Necronomicon Don't make Coven roles that alter or circumvent the rules of the Necronomicon or that use Necronomicon but are not Coven.
 * Lovers - Any role that makes 2 people fall in love and have them die from their Lover's dead will be rejected because in promotes gamethrowing. This is also just the Lover's Game mode, we don't need a role that is just a Game Mode.
 * Rivals - Similar to Lovers but has 2 people in the boxing ring and they fight each other will be rejected because of it being would cause a lot more chaos than needed. This is also just the Rivals game mode in a nutshell.
 * Automated Role - Do not make any roles that automatically kill/harm their targets. One example would be an Arsonist rehash whose targets instantly die after dousing 3 people. This takes the whole "gameplay" element out of Town of Salem.

Specific Roles to Not Create

 * Firefighter - This role is an Arsonist hardcounter, and would be an omniscient role as it can only specifically conflict with the Arsonist, along with being role-dependent.
 * Werewolf Hunter - Basically the Firefighter of Werewolves.
 * Any "Hunter" - If you make a role that is only designed to kill a certain role, it will get rejected for hardcountering.
 * "Yandere & Senpai" - These two go hand in hand, usually if the Senpai dies the Yandere must kill whichever faction killed it. This is a prime example of a "buddy" role.
 * Cupid - A role that makes two people 'fall in love', IE of one dies so does the other. This role promotes gamethrowing, so it generally gets rejected. This includes if you are the final players and are forced to decide between your Lover and Faction.
 * Hobo - This role is a Survivor, but has to visit other people's houses. Otherwise, it will commit suicide. These get rejected for being a rehash of a Survivor and for similar variations.
 * Vote Buyer - The concept of a vote buyer is that you visit someone, and then the next day use that person's vote for them. This concept is either too overpowered (allowing you to vote someone twice) or too underpowered (making your vote Away From Keyboard while you take over that person's vote). This also breaks the trial system due to "gamethrowing" players.
 * Vote "Stopper" - Same as a vote buyer except instead of controlling people's votes, it stops people from voting altogether. These get rejected for countering Town too much as it takes away their only effective way of killing.
 * Hangman - Any role that takes away the noose during the day. This gets rejected for the same reason as a vote stopper. It's usually best not to make any roles that mess with the voting system.
 * Mafia Transporter - A member of the Mafia that has the mechanics of a Transporter. This gets rejected for being a rehash and usually being overpowered.
 * Postman - Any role that can send private messages to other players. These get rejected for being self confirming.
 * Plague Doctor - A role that can cure one person per night from the plague.This gets rejected due to being underpowered,as an Plaguebearer's disease spreads through visiting and being visited,and making the same person infected again is easy.
 * Nurse - A role that basically copies Doctor but works with Mafia
 * Fighter - A role that pins 2 people together to fight each other in a night. This will most likely to be rejected because it would cause too much chaos and for being a Pirate rehash.
 * Kidnapper/Mafia Jailor - Any roles that is similar to Jailor is an automatic rejection because because it is too OP and would cause paradoxes, like if both of them jailed the same person or Jailor jailing Kidnapper or Kidnapper jailing Jailor or both of them jailing each other.

Role Suggestion: Formatting
Give your role name, alignment, abilities/attributes, win conditions/goal, attack and defense stats, and Investigative Results. Lore is unnecessary, as it all is rejected along with the role itself, being lost in the cold tundra. Down below is an example of a format.

Name: Mercenary

Alignment: Neutral (Chaos)

Game Information/Background: The mercenary strided out of the sheriffs house. He smirked, carrying 500 dollars in his hands. He walked quickly down the street, hoping not to be mugged by a thug or questioned by an authority. He plopped down in his house and got his weapon ready. He didn't want to dissapoint someone who payed such a huge amount. For you see, the sheriff was dissapointed that the local vigilante wouldn't do anything about an obvious evil-doer, Nor did the town listen to his complaints. He had to hire somebody who would do it for him. The next night rolled around, and the Mercenary was finally ready. He got out of his chair, and put on his heaviest coat he had to conceal his weapon. With each step the mercenary took, he felt the excitement going through his body. He hadn't done his job in a while, he almost forgot how good it felt to get the hit done. He knocked twice on his target's door, before the mercenary was greeted with the door opening and the face of his target peeping out, saying "Hello". But before he could finish his sentence, the look of surprise on his face was quickly ended by the bullet piercing his brain.

Attack: Powerful

Defense: None

Unique Role: Yes

Priority: 5

Abilities: On day 3, the mercenary can reveal to any alive player that he is a mercenary. Once he has revealed, the player that he has revealed to gains a day ability where they can choose to one person for him to kill. If he does not reveal to anybody, or the target does not choose anybody, he can use his ability the next day. Once he has completed his task, he must wait 2 days before he can use his ability again.

Attributes: 1: If you reveal to the mafia, they will not be able to attack you or target you (Unless you change sides). 2: If you reveal to arsonist/serial killer/werewolf they will not be able to select you to kill/douse(Unless you change sides). 3: If you reveal to a vigilante they will not be able to shoot you. (Unless you change sides)

Mechanics: Basically explained

-Investigative Results-

Sheriff: Your target is not suspicious. If you sided with mafia or killers: Your target must be a mercenary!

Investigator: Your target is a veteran, vigilante, mafioso, or mercenary!

Consigliere/Witch: Your target murders people for money, they must be a mercenary!

Goal: Murder two people

Wins With: Anyone, as long as the goal is completed.

Must Kill: (((((((two people)))))))

Anything Else: The mercenary sides with killing roles to make up for lack of defense. I also think this role will be able to solve situations where two sides are against each other and one of them are about to lose if they don't make a play quickly. I hope I get a genuine rating (And the story was pretty tough to write) 