Board Thread:Role Ideas (Neutral)/@comment-31167710-20170217042306/@comment-31167710-20170222184603

Back to address the current points of discussion!

@DesertStorm11: The double kill mechanic: Killing two people at once may sound overpowered (I myself thought so at first), but I believe that it's rather fair. At most, you can still only kill 2 players in 3 turns, compared to the SK's 3. It's still the same amount as the Arsonist of course, but the buffs soon to be implemented for him give benefits of their own (silent douses, framing ability). In addition, the range of your deliveries may ward you off from low detonation times, making it much more difficult to target specific players.

The benifits that Spud has over other killing roles are: 1: Forcing discussion time to be spent on planning a Potato delivery route. 2: Not having to visit the players he ends up killing. 3: Killing 2 players at once.

I recognize that you were already swayed by 'Yes I'm single' to join the side for this change, but I felt this worth addressing for anyone else who still had hangups over it.

@Addfire: Delivery results: Would you suggest cutting the change regarding delivery results, altering it slightly, or leaving it as is? I'll fully admit that it may be just a little too powerful as is. It might be a little better to going back to letting the player know whether their delivery went through, or was stolen.