Board Thread:Role Ideas (Neutral)/@comment-34845574-20180621094848/@comment-25615841-20180621192433

Kinh The King wrote:

Name: Tranquilest

not only am I not sure if this is a real word, but it doesn't really fit the tos theme, as there werent actually tranquilizers in 1693 Attack: None figured

Defense: None

Abilities: You may tranquilize another player.

alrighty

Attributes: Tranquilizing has different effects depending on how long you hold your syringes for. You can get different effects by using them on yourself.

'''thats swingy, and can really change the outcome of the role's ability drastically. still, its a new mechanic, which is good.'''

Mechanics: Using the syringes the day they have been made will Roleblock your target, this bypasses roleblock immunity (Doesn’t apply for Veteran). If you use it on yourself, than you’ll do a basic attack to a random person.

I like the way you balance it with a random attack, since you could potentially hurt a friendly, but I dont like the rb immunity bypass.

Also its worth noticing that most players would probably use the basic attack almost always.

Using the syringes the night after they were made will roleblock the target (doesn’t bypass roleblock immunity), and all visits to that target will fail, and they are “blackmailed” for the day. If you use it on yourself, than you’ll deal a powerful attack to someone of your choice.

Sounds like a useful enough ability.

Using the syringes 2 nights after they have been made will make the player deal a Basic attack to a random person, they don’t perform their original night ability, and they can’t talk the next day. If you use this on yourself, than you’ll get to target 3 players, one to roleblock, one to kill (Basic), and one to blackmail.

Using the syringes 3 nights after they have been made will make the player deal a Basic attack to 2 chosen people, they don’t perform their original night ability. If you use this on yourself than you’ll do a Unstoppable Attack to a random person, you’ll also gain permanent Basic Defense.

'''Again, great balance. I like it.'''

Using the syringes 4 nights after they have been made will make the player deal a Powerful attack to a 2 random people, they don’t perform their original night ability, and they are roleblocked the next 2 days. If you use this on yourself, than you’ll get to rampage at 2 houses.

Very powerful, but it makes sense

If you wait until the fifth night, the syringe will not change and you’ll make a new syringe.

Fair enough.

-Investigative Results-

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Tranquilest

2-1-0-2.

Well balanced enough, though it does kind of fuck over spy.

Sheriff: Your Target is not suspicious.

please, no. we've nerfed sheriff enough

Consigliere: Your target holds on to a deadly serum. They must be a Tranquilest!

That's pretty basic, which I see in a lot of role ideas, but you can easily fix it :P

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Main Points:

-Lore. It's not the most important thing, of course, but at least it isn't a hacker role, but you've gotta notice the premise of this role is flawed, since, agani, there werent tranquilizers in 1693

+It is original, which is great. There isn't any other role which has it's ability change the way this one does, and the role does bring something new to the table.

++Balanced. I like how every aspect of the role has a sort of counterweight, and I think you did a great job with the balancing overall.

I'd give it a

Sure why not/10 IGN

Just remember that it really isn't easy to get your role to be approved my many, so if it doesn't get into the game, don't be too discouraged because very few actually do. Even with that I have to say that your idea is better than quite a lot of the roles out there :P

If you haven't already, please take a look at this page, it helps a lot when creating roles: http://town-of-salem.wikia.com/wiki/Making_New_Roles