Board Thread:Role Ideas (Neutral)/@comment-31680260-20170428082957/@comment-27575896-20170502205932

Jallybwan wrote: Neutral Killing: Necromancer Night Ability: Control a dead body to attack someone at night.

'''Ranked?RP trouble for the waiting for Mafia to kill. However, if they GET killed, there you go/'''

Night Immune: Yes. NK should ALWAYS be Night Immune.

Bite Immune: Yes, same reason as Night Immunity.

Control Immune: Yes - Necromancers have to target a dead person to control, and then a living person to attack. Witches would force the Necromancer to visit the target directly, which would do nothing.

Unique: Yes. Too confusing otherwise.

Death Message: You were attacked by a zombie! You have died! / was shredded by a Zombie.

Invest results: Your target works with dead bodies. They must be a Medium/Retributionist/Janitor/Necromancer. (Townie, Unique, Mafia, NK)

Consig/Witch results: Your target can force corpses to do their dirty work. They must be a Necromancer!

Cannot control someone being revived by a Ret that night.

Zombies do NOT ignore Night Immunity.

If a Bodyguard saves someone from death by Zombie, they will not die protecting their target, but the Necromancer will not die either.

Kinda nerfs the bodyguard, plus it should be where the BG kills the Necro since it does that for every other killing role.

Can only force a dead body to attack someone once, then they must attack using another body. This is because the body dissolves due to the magical energy, also for balancing the Killing Body rule (see below)

'''Nerfs it highly in Ranked/RP. I'd suggest it can be used twice or something.'''

Lookout will see the Necromancer visit the target.

Yes.

Veterans on alert will kill the Necromancer.

''' Same thing, yeah, change the BG. This is good.'''

As for Werewolves who visit the Necromancer's target? Honestly, I think I should leave this to the role-reviewing champs. I think the Necro should be killed, although I am but a lowly misspelled jellybean :)

'''Allow this! This buffs the Werewolf a lot. So, make it so if a Werewolf visits the necros target, the Werewolf kills the Necro!'''

Dead players will be informed that their body was controlled. "You have the odd notion that your old body isn't where it was buried..."

''If the body you controlled was a Killing role (Jailor, TK roles, Godfather, Mafioso, other NK's), then the Zombie CAN go throught Night Immunity (the Zombie already knows how to kill). I still believe this is balanced, as here are the max amount of Killing Roles in a game: (Jailor counts, but they will almost always be revived by a Ret so they kinda don't matter that much)''

'''Works in Ranked/RP, but Custom and All Any is chaos. I don't suggest this.'''

''Jailor, Veteran (TK), Vigilante (RT), Godfather, Godfather (Originally a Mafioso) Mafioso (originally the Random Maf) and any other NK role (Any). That makes a total of 7, but that is the BEST case scenario and you're only guaranteed the Jailor, the TK, and the two Mafia Killers. Plus, you can only control a body once. So you only go through immunity for one night.''

Can win with: Witch, Surv, Necromancer (but it's unique, so doesn't matter)

Backstory: I don't really have anything to go with it, but maybe it could have something to do with the Retributionist. Also, as Spicy said, backstories don't matter unless this role gets accepted.

This is the new and improved version of the Necromancer, because the old post was confusing af :P Change some stuff up, and I say ACCEPTED!