Board Thread:Fun and Games/@comment-31126981-20170402000155/@comment-27910165-20170402233608

Master role reviewer here!

Didthisformakingroles wrote:

I'm finally back, and I'm ready to start a fairly ambitious task of trying to create a new role for every alignment. (Bro, it's not gonna work) I'm going to try to complete Neutrals first, then Mafia, then town. I know it's pretty annoying having multiple roles and most of them are filler. So, I'm going to focus on a single alignment until one gets in, and then I'll move on to the next one. First on the chopping block is Neutral Killing. Alright, let's go.

The Historian (A more powerful role I've made)

Alignment: Neutral Killing

Attribute: Kill everyone your target visited in past nights (Interesting. What happens to people who don't have visiting roles...? Or actually, what happens if you target a Transporter?)

Abilities:

Can't attack on night one. (Good.)

Kill everybody they visited prior nights. For example:

John Willard has visited Ann Hibbins, Samuel Sewall, and Giles Corey. John Willard won't die but because in history he has visited these three people, they die. (Very unique, I like it. One question: do you also kill the person they visit that night as well?)

Night Immunity

Sheriff: NS

Investigator: Your target knows your darkest secret, they must be Spy, Blackmailer, Jailor, or Historian (You would be kills immediately, since these three roles can confirm themselves.)

Consigliere: Your target is researching who you've been visiting, they must be Historian.

Win Conditions: Wins with Survivors Witches, and Historians (Not Unique)

Balance: I personally don't think this role is as overpowered as it looks. Honestly, when I came up with it I just forgot about it because it is way too overpowered (which it kinda is) but there are a handful of roles that don't visit anyone. Spy, Medium, Mayor, Veteran, and Retributionist would all lead to a useless night for the Historian. Then again on night six they ideally knock out six - three people depending on who they visited in nights past. I think this would lead to town having to be more aggressive in the beginning because 1/4 times they get the Historian who is very weak in the early game but enormously destructive in the late-game. Anyway, I think this is a clever concept so I will be defending it below. So yeah, hope you enjoy Now, It's time to fix the problem I saw above. Theretically, it's like you have people dousing for you, then when you select them, they ignite. So, In my opinion, here are some changes.

Every other night you do your ability. You also have the choice to select yourself (Once) which would kill everyone you visited. (This would kinda solve the above problem.)

After that (And changing the invest result,) this would be a good role.

As of now this role is BEANED