Board Thread:Role Ideas (Town)/@comment-112.200.109.160-20190601012158/@comment-34703140-20190601014941

112.200.109.160 wrote: SETTLER alighnment: neutral benign Attack: none immunities: detection Defense: none type: information, unique

Sheriff result: You cannot find evidence of wrongdoing. Your target seems innocent Investigator result: your target could be escort, transporter, consort, hypnotist, settler Consigliere: your target likes to explore. They must be settler

Goal: lynch every criminal and evil doers should be town, why is this nb?

Abilities: you can MOVE to other player's house Attributes: -you will not die if you move to other player's house and attacked -You can hear the jailor and detainee, medium and dead, mafia or coven conversations if you visit one of them

So day ability then

The conversations will only show identities such as jailor,detainee;medium, dead; mafia, and coven

'''If you visit someone and you hear coven or mafia, you know they are evil. I would suggest making them not know who is saying what, no identities.

Expanding on that, players should know they have a settler, so if they are mafia they can say ‘hello, medium here’ and the mafia will play along'''

Whatever happen to the player that you visit will also happen to you except getting killed by bodyguard and veteran

Ok, decent balance

If a person visited you but you use your night ability shouldnt it be a day ability There will be a message given "there's no person in the house you visited" But tp will not receive this message such as doctor and bodyguard

If you visited a serial killer, werewolf and jaggernaut in fullmoon, alert veteran, pirate (chances), vampire, pestilence targeted or killed player. Youll die

Story: she was an explorer that left her town to discover new cities and she went to salem but then she realised that she cant get out of this chaotic town unless she can survive and stop those who threat her life

This could be good with some changes, definitely ti, not nb 

TRICKSTER alignment: town support Attack: none immunities: control, roleblock why, is it necessary? Defense: none type: manipulation, not unique

Sheriff result: You cannot find evidence of wrongdoing. Your target seems innocent Investigator result: your target could be framer,vampire, jester, hex master, or trickster no town should be in this result Consigliere result: your target is best at making others traumatized. They must be trickster

Goal: lynch every criminal or evil doer

Abilities: you will trick a person each Attributes: your tricked target will become vulnerable and weak making the player lose his immunities, attack ,and defense

Interesting idea, but just counters nk, which is definitely not needed.

But serial killer is immune in tricks that will show "you tricked ‐‐‐ but your target is immune"

Why sk in particular?

You were also immune in tricks Doc can repel tricks why?

Story: hes a psychologist and he had a doctor friend skilled in curing trauma that moved in yown of salem so he visited this town and stayed because he feels like there's something wrong

Pls correct if you think something is off also sorry if my grammar might not be good

This just makes nks Attackable, which is definitely not needed

I like the settler idea, but it’s seems a bit powerful. Read my suggestions on that.