Board Thread:Debate of The Week/@comment-36558623-20191205010244/@comment-205.237.153.138-20191218175644

RubikJohn wrote: GamesManiac wrote: Bobijawsome: Pirate is a strategy-driven role. Action can be rationalized and concluded through tendencies' observation.

Faraday: Pirate is a pure luck-based role. All possibilities are equally possible, as there's no stronger reasoning on either choice. it's somewhere in between? the first encounter is purely luck-based. the subsequent encounters will be progressively less luckp-based, but I wouldn't exactly call it strategy since it completely differs from the rest of the game. this is part of the reason i dislike the role. Ok, i can agree that the first interaction tends to be more or less luck based but the subsequent ones are more plotted out based on the previous ones, but i think these strategies tend to last more than a game or a few, they tend to last about atleast the day, But overall yeah, and i can see why you'd dislike it because it is kind of an intrusion on normal roles, but so is every neutral chaos, vampires bite people and completely change thier roles executioner tries to lynch a town target and jester wants to get himself lynched, that is the point of neutral chaos, they cause chaos and i find it perfectly reasonable that you find it not completely luck based and not completely skill based and i can see that you dislike it.

I'm not saying pirate is completely Skill and strategy based, i just wanna prove to people that it's not completely luck based.

you can hate pirate and i can love pirate but we can hopefully agree that it is niether entirely luck based or skill based.