Board Thread:Role Ideas (Neutral)/@comment-39067078-20190517041239/@comment-25615841-20190517172854

Duwiiton wrote:

Gameplay changes:

WW and SK destroy wills of people who roleblock them. '''doesn't really make much sense consistency-wise, and I don't think SK needs it compared to the other NKs. WW is debatable, though'''

Arsonist douses roleblockers. this is an arso nerf in most of early game situations - you just die to whatever ti gets you first :/

Survivor doesn’t lose a vest if successful block. '''Would probably make the role too easy, in all honesty. imo, conservation and planning is like the only reason this role is worth playing and can sometimes be fun'''

Jester is able to become a “fool” at night, which frames him and makes his results look like a random role. (2 times limit) To sheriffs, always appears sus when fooled. '''this one - as someone who is usually a weak jester due to a mix of bad luck and hatred for all of humanity and not a lack of skill at all - pleases me. Kudos'''

Acting as a fool also allows you to visit a target with no effect. see above^, balanced well

Juggernaut only can have basic defense from upgrades, the rest should be attack based. '''What would the rest be? where else can attacks go?''' I'm all for the aesthetic and quality of life changes, not much to be said there.