Board Thread:Role Ideas (Town)/@comment-33167183-20180228025702/@comment-33927649-20180301220847

Betimawesome wrote: Summary: You are a trained builder who wants to protect people.

Attack: Powerful  k

Defense: None

Alignment: Town Protective

Attributes: You have three sentries.

Abilities: You can place a sentry at someone's house (excluding yourself) every night.

If your target is attacked, the sentry will save them, but the sentry will explode.

The sentry can kill EVERY attacker who visits your target, at the cost of the sentry being lost. (This includes vigilante and vampire hunter.)  every killer dying could be OP, but I doubt it would happen much

Investigator: Your target waits for a time to strike. They must be sheriff, Executioner, Werewolf, Poisoner, Engineer. fair

Sheriff: Your target isn't suspicious.

Consigliere/Witch/PM/CL: Your target is good at building. They must be an engineer.

Wins with: Town, survivors

Must kill: Muffia, Cuven, Cereal Eaters, Wurewulves, pyrosharks, Punching obsessed maniac, Pre-Disease, Post-Disease, ANNOYING PEICES OF BITING CRAP

(obviously kidding on the must kill, you know what I mean.) I agree with what was said above. It seems a lot like the trapper. Differences are limits, nights usable, and no role revealing. I think it needs work. I suggest trying to think of a more unique TP instead or making it kill all visitors when it is triggered (by attackers) like SCI said