Board Thread:Role Ideas (Neutral)/@comment-30154040-20170105021243/@comment-25368137-20170126175510

HAWAIIANpikachu wrote:

Rocketlauncher22 wrote: Catch this link!

https://strawpoll.de/556wc3a We don't need to buff the survivor, it has more than a 50% win rate, last heard.

But anyways.

"Make survivors win if other survivors survive"

While being almost impossible to use, it takes away the point of the survivor, to SURVIVE.

"Make survivor night immune."

4 vests is generally 1/2 the average game that you need to protect.

"Make a survivor guilt if lynched."

So basically a jester

"Different night abilities"

See "night immune"

"Both 4 and 5"

So basically a buffed jester. Way too buffed.

If we analyze all those changes in a row:

Won't EVER DIE assuming no Werewolf/Arso/Jailor ever visits him (remember, jailing is a visit.) and does their abillities, and assuming nobody votes him, he's never going to die unless he clicks the leave button.

Survivor Guilt is basically the same thing as Jester's Haunt, except... the name is different!

Having different night abillities wouldn't make sense. What would he do? his goal is to survive, what would he do, hide behind someone's house and survive anything that happens in his house? No real use.

Survivor's guilt and different night abillities. The legendary Jester that wins with everyone, wins by not being lynched, wins by being lynched, and has more abillities. Way too good. Tell me, if this happened, how would you lose as Survivor assuming you've never been attacked by night immunity pierces?

If town susps you and votes you, you kill a guilty voter and win.

If town leaves you alone, you win by being there.

If a draw happens, you win by existing.

The Survivor imo is ALREADY good for what he is, and any of those proposed changes would make him an even bigger "easy to win" role.