Board Thread:General Discussion/@comment-24675428-20161014023234/@comment-25876622-20161014041142

The page is completely pointless (in my opinion). Here are some arguments.


 * Elo gain is normally determined by your own Elo compared to your opponent's Elo. It compares your personal skill with another player's skill. If you manage to win, you gain appropriate amounts of Elo. ToS is based on high amounts of luck.
 * ToS has teams. These teams do not have the same size each game (Any role). Having a bigger team is luck.
 * These teams do not have the same roles each game. Acquiring a certain role is luck.
 * Some roles do not have opponents (Jester, Survivor). Anyone can be an opponent or an ally. Calculating Elo gains under these circumstances is ridiculous.
 * If you are unlucky, you die early. Only the lucky players survive; hence, only the lucky players contribute significantly to victory.
 * Elo gain/loss supposedly has a base value per role. This role is altered depending on certain factors we are currently trying to determine.
 * The recorded data's distribution is too high. We have recorded Elo gains between +1 and +7 (seven times difference) for the same role and Elo losses between -3 and -14 (11 points difference).
 * There is no reference to any of the recorded data. We do not know the Elo of the player, the Elo of their team, nor the Elo of their opponents; we only know the achieved gain/loss.
 * A mean cannot be calculated and a modal value is unknown. We do not have recorded the number of occurrences per Elo gain/loss, only the value itself.
 * The textual information on the page is inaccurate, speculation, or does not reflect the data found on the page.
 * "The following Elo gain/loss rates are the average" - not true.
 * "the gain ratios won't change very much" - not true.
 * "they will gain Elo based on their previous role" - speculation: Vampire Hunter doesn't even have recorded Elo gains. Who even knows if someone started as VH, turned Vigi, and recorded their gains in the Vigilante line?
 * "if you end up in a game with smart players, your chances of them helping you out and also the chances of them countering smart players in other factions increase" - half true. Your chances of having them in your team increases. Your chances of having them against you increases. Unlike games which allow premade teams in a competitive format, ToS is completely "solo queue".
 * "it is true that playing games with 30 minutes in between each game is less likely to produce good Elo results than playing those games right after another" - speculation. May be true in other games.
 * "If you leave a game before it finishes, you will lose the amount of Elo that you would have lost had you stayed until the end of the match and didn't win the round" - speculation.

I did suggest a manner of improving the page. It would involve actually collecting heaps of data. I don't expect many players to be interested in such a project, and neither am I. Still, the Elo page documents a significant part of the game. It is useless in my opinion, but that is my opinion and does not justify deleting the page completely.