Board Thread:Role Ideas (Neutral)/@comment-50.37.85.112-20190119012419

Haunter

You are a maker of chaos who seeks peace for the town.

Alignment: Neutral (Chaos)

Attack: None Defense: None

Unique: Yes, but an Amnesiac can remember the role.

Abilities: None

Attributes:

If you are killed you will become a Haunter's Ghost.

If you are the only one opposing a faction, you will lose.

Goal: See the game become a draw.

-Results-

Sheriff: You cannot find evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, or Haunter.

Psychic: Appears as Evil.

Consigliere/Potion Master/Coven Leader: Your target will force everyone to lose. They must be a Haunter.

Victory Conditions:

You win if the game ends in a draw or if it ends in stalemates. (Survivor, Executioner, Jester, Pirate, Guardian Angel)

Haunter's Ghost

You seek only chaos to make everyone lose.

Attack: Powerful Defense: Dead

Unique: Yes, an Amnesiac cannot remember the role, but they can remember a Haunter and die.

Abilties: Attack someone each night.

Attributes:

You're attack cannot be prevented by a Crusader, Bodyguard, Trapper, or Jailor.

You cannot attack through a Heal or through Pestilence.

If a Necromancer reanimates you you will select the target chosen instead of your target.

Goal: See the game become a draw.

Victory Conditions:

You win if the game ends in a draw or if it ends in stalemates. (Survivor, Executioner, Jester, Pirate, Guardian Angel)

Messages:

You will haunt the town that killed you making no man win! [Message when you die]

You were haunted by the Haunter's Ghost! You have died! [Message when the Haunter's Ghost attacks you]

A Necromaner made you change your plans last night! [When a Necromancer reanimates your corpse]

The Haunter's Ghost has done well and has won the game! [Name] has won. [When the game ends in a draw]

Your target doesn't feel guilt and you could not kill them. [When you attack Pestilence]

Someone protected your target from dying! [When your target is healed]

You were attacked but someone nursed you back to health! [When haunted and healed]

You were attacked but the Guardian Angel watched over you! [When haunted and watched over]

You care not to be haunted for a Horseman feels no love, no pain, no happiness. Someone attacked you but your defense was too strong! [When haunted as Pestilence]

An Amnesiac remembered that they were like a Haunter. [When an Amnesiac remembers your role]

[Name] died last night. He was haunted by the Haunter's Ghost. [Message to town]

Achievements:

Flooding with guilt [Win 1 game as a Haunter]

The ghost of the town [Win 5 games as a Haunter]

No place is safe [Win 10 games as a Haunter]

Remember me [Win 25 games as a Haunter]

Lonely memories [Haunt a Medium]

Undying grattitude [Attempt to haunt Pestilence]

And why are you alive again? [Attempt to haunt a target who was Healed]

You thought you were safe [Haunt a target who was in Jail]

Notes:

-As a Haunter's Ghost, if you feel as if a faction is close to gaining majority, haunt a member of them

-If you remain alive for a long time, don't vote

-Suggest to Amnesiacs to remember your role, as with multiple Haunters a draw is much more likely

-If you are ever in a situation with Pestilence and one opposing faction, you lose no matter what

-Keep alive stalemates such as NB, NE, and pirate. Even if they win, you still win

-Multiple Amnesiacs can remember to be a Haunter, even though it is unique

-A Haunter's Ghost will never appear in the graveyard, so an Amnesiac cannot remember it

-This role also gives some helpfulness to Framer/Vampire/Hex Master, as the invest results have more of a chance to deal a blow if they die 