Investigator

The Investigator carefully selects the person in question and sneaks off to the house of the accused at night. Peeking in through a open window, he is stunned to see knives lining the walls of the house, blood-stained and gleaming in the moonlight. That's all the investigator needs to see before he hurriedly departs. He is convinced he has found a Serial Killer and calls him out the next day. The "Serial Killer" panics and quickly claims he is a doctor doing his job. With the help of the Town, the "doctor" is quickly lynched, and the Town crowds around the person as they look for hints of his role. Medical files fall out of the pocket of the dead body. Medication is loosely held in the dead man's hands. One person slowly looks up and points an accusing finger at the Investigator before loudly and clearly stating: "Lynch him."

Stats
 Role Name  : Investigator (Invest, Inv)

 Role Alignment  : Town Investigative

 Abilities  : Investigate one person ea

 Attributes  : None.

 Goal  : Lynch every criminal and evildoer.

 Notes  : When investigating someone, the investigator receives a notification deuuuending on the target's role.

Here are the roles that are tied together and the message when investigating them:


 * Bodyguard, Jailor, or Lookout - Your target is a protector.


 * Transporter or Arsonist - Your target smells like gas.


 * Doctor or Serial Killer - Your target works with knives.


 * Consort or Escort - Your target is a manipulative beauty.


 * Investigator or Consigliere - Your target gathers information.


 * Godfather or Mayor - Your target is a leader among men.


 * Sheriff, Retributionist, or Executioner - Your target seeks justice.


 * Spy or Blackmailer - Your target works with secret information.


 * Veteran, Vigilante or Mafioso - Your target works with weapons.


 * Disguiser or Jester - Your target enjoys tricking people.


 * Janitor or Medium - Your target works with dead bodies.


 * Framer or Forger - Your target is good at forging documents. (Note: Framed players will appear to be a Framer)


 * Amnesiac - Your target does not remember their role.
 * Survivor, Werewolf or Witch. - Your target is a loner.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: N/A

Target Other: Find a clue to your target's role.

Secondary Target: N/A

Strategy

 * Always consider if it's worth exposing yourself as Investigator. Once other players know you are an Investigator, you will be a target. But if you know that you have Town Protective roles, revealing yourself as Investigator early and giving everyone information about suspicious bad guys can help Town win.
 * Make sure to do your best not to reveal who the Townies are; you could end up making them a target for kill-capable Mafia and Serial Killers. However, simply posting that someone is good may lead experienced evil players to conclude that the said person is important (Ex. you put that someone is a confirmed townie. The mafia might suspect that you found a protector, like the bodyguard/jailor/lookout, all of which are very important). Simply omitting their mention in your will would not give the person the trust they need/deserve. Always weigh benefit/reward in situations like this.
 * Janitors can be the downfall of an Investigator since they wipe out wills, revealing them only to the mafia (or possibly the Spy). If this is a threat to you, try to find good roles. Finding a Spy or a protector (bg/lookout/jailor) and whispering your findings to them will allow the Town to retain your findings after you being cleaned, if the person you whisper to is trusted by the other Townies. This works especially well with Jailors; an informed Jailor is a lethal one.
 * If you find the Amnesiac, you can whisper to them and tell them that you know that their role and it will be included in your will. This can usually force the Amnesiac to chose a Town role. However, the person might instead choose a mafia role if the town is weakened.
 * If a player you investigated could be good or bad (e.g. Medium/Janitor), sometimes it may be worth it to ask them for their role. If they claim a role that isn't what you got or refuse to give you this info, then they are likely the evil role of the 2 or 3. However, if they are evil and survive the day, you are most likely dead.
 * This is somewhat of an advanced tactic, but record who peoples roles are, and who they "claimed" to be as well in your will, an Arsonist or Transporter claiming Medium on night 2 is a pretty good sign they're a fake.
 * The Investigator is much more powerful in Classic Mode due to not all the roles being available. So if you investigate someone who appears to be a "leader among men", chances are that they are a Godfather. Also, if someone is accused of being evil and you find out that he is "a manipulative beauty", then they are definitely an escort. Use this to your advantage to ensure your survival and the cohesion of the town's votes and kills by forming a whisper network.
 * If there is a Sheriff - work together. At daytime, discuss with each other about who are both going to visit. At night, both of you choose  the same person. For example, if the Sheriff's investigation says "Your target is the Serial Killer." and yours says "Your target works with knives. Your target is a Doctor or Serial Killer", that person is definitely a Serial Killer (Or the other way around, the Sheriff:"Not Suspicious". Investigator: "Your target works with knives, your target is a Doctor or Serial Killer. That person is a Doctor.) Although this does not work in discerning a Mayor from a Godfather, calling a mayor out is usually enough to make him reveal, but only risk revealing a mayor if there are protective roles left (or even a jailor).
 * However, this can backfire, as a Transporter, Witch, Escort, Consort, or Jailor can interrupt your plan. Also if you both visit a Veteran, both of you will die.
 * This could be a waste of time in some games, because there won't be many leads for the following time, but it does work and is doable.
 * Consider an omission of a townie's role in your will. If they are a high priority target for the Mafia or the Serial Killer, such as the Sheriff or the Jailor, you may put them at risk if you die.
 * Doing the Math for a given Role List can give the Investigator a much greater insight. Take Ranked Mode and the result 'Medium/Janitor' as example: (Ignoring Any, as it has neglectable influence) Janitor can only appear as Random Mafia, as 1 of 7 roles, with 14%. Medium can occur as one of the Town Supports. There are 5 Support roles, so on the first role there is a 80% chance that there is no medium. If the 'locked role' was Mayor or Retri, the next slot has a 75% chance of not being Medium (3/4), otherwise a 80% (4/5). This results in a total chance of 62% of 'two not-Mediums', aka 38% for '1 or 2 mediums'. If you now take the 14% of Janitor and the 38% for Medium, and scale them up to a sum of 100%, you get the exact chance that an investigated Janitor/Medium is role X. In this case, its 26% for Janitor, 74% for Medium. Note that his values are EXCLUSIVELY correct the moment you get the investigation result on N1. Every single revealed role changes the ratios (f.e. if a target is cleaned, the chance for a Janitor in the game raises from 17 to 100, turning the investigation odds to 60%Janitor/40%Medium).
 * A less complicated and precise version of the math strategy is simply counting the kinds of roles left and seeing which as a higher probability. (Ex. Someone is a consort or escort. One town support role in Ranked is dead, but no mafia. Thus, there is a higher chance the person is mafia since there are two opportunities for the person to be consort and only one to be escort). Beware random towns and any slots.