Jailor

The sun had set already. The people of the Town moved along the paths and streets of a lamp-lit Salem after the town's afternoon meeting.

One figure, his hand moving to turn the doorknob to his house, had suddenly found himself in a blindfold and handcuffs. He was surprised enough to drop his keys. Then, he was hauled away under the cover of darkness.

He would not be in his bed that night, nor out doing his own duty. Instead, he would find himself tossed into a pitiful jail cell. Stone walls, a small cot, and a bucket were the only material inside.

After many minutes, the barred window of the cell's only metal door came a voice in a sovereign tone. "What is your role in this mess?"

The figure, alone in the cell, sweats and looks from the cell door back up towards the bars. The voice sounds again, compelling and potent in its ultimatum, "Make your claim, or you will die here."

Handcuffed and nervous, he calls out, "I-I'm the Doctor! I was only trying to heal someone!"

It didn't work. The so-called Doctor could hear the sound of a gun being taken out of its holster. That sovereign voice of the Jailor sounded again, but this time, his masked face could be seen behind those rusted bars.

"...I had a visit from Doc' yesterday. He dropped his keys on the way out." The masked Jailor raised the cuffed figure's doorkeys, teasingly jingling them.

"It wasn't you."

Then, the door opened. The pistol aimed. And the cuffed Serial Killer never saw the light of day again.

Stats
Role Name: Jailor

Alignment: Town Killing

Abilities: You may choose one person during the day to jail for the night.

Attributes:


 * You may anonymously talk with your prisoner.


 * You may choose to execute your prisoner.


 * The jailed target can't perform their night ability.


 * While jailed, the prisoner is safe from all attacks.

Goal: Lynch every criminal and evildoer.

Win Conditions:
 * Wins with the Town
 * Wins with Survivors
 * Must Kill the Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Must kill Vampires
 * Must kill Witches
 * Must Kill Werewolf

Special Attributes: Unique Role, Ignores Night Immunity, Roleblocking

Notes:


 * Click on the Sun Icon during the day phase to select a person to jail a target that night.
 * A jailed target is immune against direct attacks (except your execution and suicide) and cannot be doused, incinerated, blackmailed, controlled, roleblocked or transported.
 * Jailing a target will make you visit (observable by Lookouts) and roleblock them at night.
 * If you jail a Serial Killer and don't execute them, they will attack you and any other roleblockers visiting them.
 * When this happens, you will receive a different message: "You were attacked by the Serial Killer you jailed!"
 * If you jail a Werewolf during a full moon and don't execute them, they will attack you and everyone else who visits the Werewolf.
 * Both situations above apply even if the Serial Killer or Werewolf leaves the game when in jail.
 * You will not be notified of any visits to your target. However, your target will be notified if someone tried to attack, douse, blackmail, control, transport or roleblock them.
 * If a Witch controls you into targeting your prisoner, you will be forced to execute them.
 * Your execute ability is restricted:
 * You cannot execute on the first night, even if if you are controlled by a Witch.
 * You only have three executes.
 * If you execute a Town Member, you lose your remaining executions.
 * You cannot execute if you are roleblocked.
 * If you execute your target, any other attacks on them will be listed the next day as causes of death.
 * If a dead Medium seances you, you will listen and talk to both your prisoner and the Medium at the same time.

Actions
Sun Icon: Pick any target to jail them for the night.

No night action: Release target after the night.

Target Self: N/A

Target Other: Execute target.

Secondary Target: N/A

Strategy
Geôlier
 * Keep track of your jailed targets in your will, and write them there before the night begins. If you jail the Serial Killer and die, the Town will be able to know the possible Serial Killer's identity. Same with the WW but it can be a bit dodgy at times.
 * Write down any claimed roles in your will immediately, before the night ends, just in case you die that night.
 * Do not reveal yourself unless you are protecting a proven Town member, since you are a high priority target for Mafia, Serial Killers, and Arsonists. If anyone else claims to be Jailor, they are lying, since your role is unique.
 * When you jail someone, make sure to ask their role. If the jailed target claims a role like Investigator or Sheriff, get all the information you can. Your target will be notified when you decide to execute them. Executing first can make many evil roles panic and you can execute them If you believe they are bad.
 * Consider using a code word. If you tell your prisoners a code word, and you are voted to the stand, you can say this code word to win votes to save yourself and remain anonymous. If the townies trust this person that will defend you, they will usually be more than willing to vote you innocent. Likewise, if you say your code word, and you are not defended by the people whom you told your code word to, you can use that as suspicious evidence to tell to a medium, if there is one, if you are lynched. A well-hidden code word in a sentence will enable you to tell your ex-prisoners that you are the jailor while keeping other people unknown to your role. You can use ex-prisoners and any other person's reactions to that code word and votes as a way to tell what side they are on. If you know an ex-prisoner to be an ally, bait yourself to be put up to the stand and gather some evidence! Keep in mind that evil roles you may have jailed can steal your code word, risking you revealing your role and becoming a target for killers, or letting an evil role get away. Another way is to make a sentence, then give each person you jailed but not executed a word that's part of the sentence. You can use that when you're about to get lynched. Type out the sentence and those that are part of the sentence will be able to know you're the jailor. That way, even if the evil roles gets a word, they can't use it when they get lynched since they would have to type an exact sentence to be able to win innocent votes. Just make sure the sentence isn't that obvious or simple, make it obscure enough so that people can't make up a sentence that might have enough words to save themselves. Another advantage to code words is that it can sometimes let you verify someone's claim of being a Medium; if a townie you previously gave your code to has died, and someone you're jailing for the first time claims to be a Medium, they should be able to get the code from the dead... provided they haven't logged out.
 * Keep track of Mafia killings and Arsonist douses. If no one is doused or killed, there is a good chance your target is kill-capable Mafia or an Arsonist. Beware that if Mafia has both Mafioso and Godfather alive, you will be unable to block them from killing by jailing either one of them. Many times Mafia will not kill in order to have jailors believe that the last person they jailed was a killing role so that you would rejail and execute or lynch.
 * If you execute someone, be sure to state the reason or evidence for doing so in your Death Note or Will.
 * If the Mayor reveals himself you can jail him in-case a Serial Killer, Arsonist or the Mafia targets him, since a revealed Mayor is a high priority to those roles due to the increased voting power. Note that if you both are revealed, a witch can make you execute the Mayor.
 * You are not control immune. Never state who you are going to jail aloud, or you may be controlled by a Witch to execute, or not execute your prisoner.
 * The Jailor can act as a protection role, as the prisoner is immune to being attacked. The Jailor can use this to the Town's advantage by jailing those that need to be protected, such as a revealed Mayor. However do this at your own risk, as you might get attacked, missing the chance of possibly executing the evil roles.
 * Executing someone if they claimed a role that a previous target claimed is a good way to not only kill a Town member, but also lose your remaining executions, making you not much of a threat to anyone you jail. Rather, have a confirmed investigative role investigate both targets. Execute the one that was lying. Remember - it's okay to defer executions! Keep in mind that if you jail two people and they both claim the same role, the first person isn't always telling the truth!
 * There is no need to waste time jailing and killing a confirmed Executioner or a Jester, unless they are distracting the town.
 * Be wary of people who claim neutral roles, as these can be either werewolves and similar roles or they could be telling the truth. Survivors sometimes backstab the town, so keep this in mind. If you execute a role like survivor, you may have wasted a execution that could have been used against a mafia member.
 * Never say what your targets claimed because you will attract unwanted attention(Mafia attention). Beware of what you believe!
 * Mafia and evil neutrals tend to use easy lies such as Medium or Lookout. This goes for everyone you jail but always ask what they have learned to make sure.
 * If you manage to jail a Mafioso and there is no Godfather, you should keep them alive, continually jailing them, while the town safely finds the remaining mafia. Do not use if there is a serial killer, since the serial killer can kill you at any time.
 * In addition to asking players their roles, you may ask them to produce some documental proof that they are genuine. For example, you may ask a player who claims an Investigative or Supporting to produce their last wills in jail. This allows you to not only consolidate all town leads, but you can use proven town wills to find the fake wills and narrow down your targets.
 * A Jailor may decide to execute at the start of the interrogation to put more pressure on their targets, and then release the execute button if the target has satisfied the Jailor's tests. The player should not use this tactic if they have a low-end computer prone to freezing as they will not be able to take back their decision for the rest of the night, risking losing all of their executions.
 * Sometimes you might want to be cautious about what you write in your will; reporting claims for important roles like doctors and investigators there could expose them to the Mafia. Generally, though, you should write as much as possible, since preserving information will help the town more than it helps the Mafia. The Town needs that information to win; the Mafia doesn't.