Board Thread:Role Ideas (Neutral)/@comment-34845574-20180709131056

There are two ways to win with this role. Making Friends or be the Last One Standing. You have to choose how you win the match by Day 2.

Making Friends:

Attack: None

Defense: None

Ability: Visit other's to make an attempt on friendship.

Attributes: Your chances of making friends will vary depending on who you visit. (I know RNG, don't care.) You know the roles of your friends (But they won't know each other's). You may talk to them at night.

Mechanics: Your chances or making friends start at 25%. Depending on who you visit, it will either increase or decrease. NK and NE will increase our chances by 15%. Mafia, Coven, Vampires will increase your chances by 10%. TP, TS, Veteran, and Vampire Hunter will Increase it by 5%. Jailor, Vigilante, and TI will decrease it 5%. All other roles will have 0 effects.

Goal: Survive for 2 days after making at least 2 friends.

Investigation Results:

Sheriff: Your target is not suspicious.

The Last One Standing

Attack: None (Varies by attack)

Defense: Basic

Abilities: Perform a random attack every full moon night.

Attributes: None

Mechanics: You can randomly perform 1 out of 5 attacks each full moon night. you will be notified about which attack you're going to be doing.

- Long Shooting: Do a Powerful Astral attack to someone, destroying all TP if there is any.

- Bombing: Basic Rampage attack, even if the target is jailed.

- Spell Casting: Unstoppable Attack. Last Will will be erased. All visitors are silenced during the day.

- Hypnotics: Basic attack, his/her role will not be revealed. All visitors are witched to themselves.

- Obliteration: Powerful Attack, Last Will erased. Roleblocked.

Investigation Results:

Sheriff: Your target is a Loner!

Investigation results of both:

Investigator: Your target could be a Lookout, Forger, Witch, or Loner.

Consigliere: Your target had been pressured to choose sides. They must be a Loner! 