Board Thread:General Discussion/@comment-34762995-20180521181828/@comment-33380803-20180525113356

but I'm saying its worse than the current one.

Everything I sadi was a generilasiton. I obv don't mean ONLY bad mayors and jailros will auto lose the game. I don't mean ONLY mayor's surviving past n1 will give town the win.

please you are attacking me now on osmething which is very not so important.

there is definitely still a high chance for specfic roles, the only change was 2 RT slots for a mayor and removal of TK. Still 2 TI slots (10/25 chance for at least 1 LO), a garunteed TP, TS (which basically all of which are self-confirming).

Any slots are ridiculousy swingy. I don't think I need to explain this?

NB's are usually kingmakers or with amne, usually siding town. They were removed for a reason.

again, the difference between what is mainly RNG deciding if an importatn townie role dies n1 compared to nto dying is HUGELY swingy. It favours one faction a very large amount.

The idea of having a town that doesn't have majority voting power at the start of teh game I do not like. In this roel list you rely on your mayor to stay alive (and probs jailor sort of) to have pretty much literally any chance of winning.

I believe the role list does not really need to be changed. Buffing mafia and NK roles, removing jest/exe and adding things liek stalker and reducing comfimability of TS's/making them TPow/removing them from ranked are better solutions. ALSO REMOVE SPY AND CHANGE LO.