Witch

As a young child, the Witch was used to being bullied. Everywhere she went, she was made fun of. Whether it was her abnormally large nose, her off-shade green skin, or the fact that she carried a broom around wherever she went. The town had completely shunned her. She was banished to the far forests, left to her own devices...and her own magic. Throughout years of being completely alone, she had studied magic day and night, and, with the help of her black cat as a lab rat of sorts, she had learned to make people do whatever she pleased! With her newfound talent, she moved back into the town, taking up residence under the guise of a regular townsperson. The Witch vowed to take revenge on everyone that had ever bullied her. That meant working with those who some may consider evil. To her, they were just allies...allies in the war on taking down the Town of Salem.

Stats
Role Name: Witch

Alignment: Neutral Evil

Abilities: Control someone each night.

Attributes:


 * You can only control targetable actions such as detection and killing.


 * You can force people to target themselves.


 * Your victim will know they are being controlled.

Goal: Survive to see the Town lose the game.

Special Attributes: Roleblock Immunity, Detection Immunity

Win Conditions:
 * Must kill the Town
 * Win with the Mafia
 * Win with Serial Killers
 * Win with Arsonists
 * Win with Witches
 * Win with Werewolves
 * Win with Survivors
 * Win with Vampires

Notes:
 * The following roles are immune to your control attempts:
 * Any role which has no night ability is unaffected. Transporters and Mediums are unaffected.
 * However, roles with no night abilities controlled to visit someone still show up in Lookout results for some reason. (This may or may not have been patched, need confirmation)
 * The Veteran can't be forced to go on alert. You will be shot if they are on alert.
 * The Jailor will be prevented from executing their prisoner and will not lose executions. However, if you control the Jailor to target their prisoner, they will be forced to execute.
 * The Retributionist and Amnesiac will be prevented from using their night ability, since you cannot target a dead player.
 * A Survivor will be forced to use their vest instead of visiting your target.
 * If you send a player to the Veteran while they are on alert, your victim will only be shot if their night ability allows them to target the Veteran themself.
 * You will not die if you visit a Werewolf who chose to stay at home. Instead, you can control them as you wish.
 * If multiple Witches attempt to control the same first target, the witch that selected the action first will have priority.
 * Witches are immune to Vampire bites.

Actions
Sun Icon: N/A

No night action: Nothing

Target Other: Choose to control your target.

Secondary Target: Force your first target to perform their action on your second target.

Target Self: Force your first target to perform their action on you.

Strategy
The witch is an odd and possibly devastating role that has the ability to control someone's action. This can cause events such as a making a Serial Killer kill someone that will make them more obvious, or causing a Doctor to heal them instead of somebody else.


 * If someone reveals they are a Veteran, it's a good opportunity for you to control a person and make them target the Veteran, if the Veteran goes on alert of course.


 * If an Investigator calls you out you are forced into two positions, claim you were transported or are a Survivor (if available). This is why the Investigator is one of your biggest foes, so making sure investigators aren't targeting you is something else to consider.


 * Abuse a Vigilante, if one is revealed, forcing him to kill another Townie, such as a revealed Mayor, will be sure to anger the town and may help you win.


 * If you know who the Jailor is jailing, you can force him to execute their target by controlling the Jailor to target the person in jail.
 * This also works the other way around; if you do NOT want a jailor to execute someone, such as someone in your Friendship, you can force them to target someone else, and they will not be executed.
 * Take note on how those whom you've controlled act. If they are not alarmed by being controlled, or even go out of their way to feign ignorance of your existence, it is very likely that they wish to befriend you.


 * When using your power to try and sound out who people are, remember that your primary goal is to impede the Town and to support evil roles; above all else, you want to avoid harming the evil roles you need to win. Therefore, try to make sure your second target is Town, or at least non-evil.


 * If you find an evil killing role, you have to decide between controlling them continuously or focusing your attention elsewhere. Controlling them continuously has the advantage of ensuring they won't kill you, but it has the disadvantage of mostly wasting your capabilities otherwise (since you're not actually helping them win). If they're Mafia, this can be even worse, since there's a constant risk that you'll make them target their own teammates.


 * Controlling the Werewolf is dangerous, since if they're role-blocked, they'll stay home and kill all their visitors, including you.


 * If you can find who the Serial Killer or the Mafia is it would be best to team up with them because you can win with the Mafia, Arsonist or Serial Killer. Sometimes it would be best to make friends with both to avoid being killed at night. The best way to find out who anyone is is by who you tell your target to kill.
 * Such as if you told person A to target person B. The next day, target B is dead by Mafia. Then you can find a quiet way of talking to them, such as a whisper to target A: "I know what you are we can work together." This has its risks, though. The last thing you want to do is let the spy know who and what you are and who the mafia is if you want to win. If they don't work along with you, then you can always rat them out in your will.
 * It's generally not to your advantage to kill off the Mafia, since you can win with them; however, remember that unlike actual Mafia members, you always lose if you die, and are capable of winning with the serial killer or the arsonist. Therefore, you can kill a Mafia member if you intend to side with the Serial Killer or Arsonist and the Mafia somehow becomes a threat to you -- it isn't gamethrowing provided you legitimately believe killing them increases your chances of surviving. Similarly, since you have no victory condition after you die, it isn't gamethrowing to name them in your will (doing so can even be a useful threat to keep them from killing you.) Part of playing the Witch is about building trust and cooperation with other Evil roles, and having that trust fall apart is a legitimate part of the game. That said, siding with the Mafia is usually your best path to victory, so killing them should be avoided whenever possible.
 * Keep in mind that coincidences can happen. If Person B dies to a Serial Killer, it doesn't automatically mean that Person A is the killer.


 * Investigator, Lookout, Doctor, Bodyguard and Sheriff will not know who they are looking at if you tell them to look at a certain person. For example, if Sheriff A looks at target B, who is Mafia, and Sheriff A is controlled by witch to look at target C (Doctor), the result would be the same as if they were originally looking at target C. For Town Investigative roles, however, because the user knows they are controlled, they will usually end up scrapping the data for that night, regardless of the outcome, since there is no way of finding out who they ended up actually looking at.


 * Using your powers to kill townies is not the only strategy a witch can use! If you discover someone is a Doctor or Bodyguard, have them target you. You guarantee yourself protection every night until your unwilling victim is put out of commission. An added advantage of controlling a Bodyguard to protect yourself is that if the Mafia tries to kill you and hits your bodyguard instead, and the Bodyguard indicated (in their will or in chat) that they were being controlled, then the Mafia will learn that you're a Witch and will avoid attacking you in the future.


 * It is generally a better idea overall to team up with the Mafia rather than the Serial Killer if you have the choice. If it comes down to you, the Serial Killer, and the Godfather, the Serial Killer will likely kill you in order to secure their victory, whereas the Godfather needs you alive in order to lynch the Serial Killer. Provided you haven't been doused, you also have the option of teaming up with an Arsonist; remember that if they do make the mistake of dousing you, and you've identified them, you can prevent them from ever igniting by controlling them every night.
 * If you find a Mafia, abuse them for a couple of nights, and rather than reveal yourself to them, claim that you are Investigator or Sheriff (If there is still a role that could be an Investigator/Sheriff or Investigative Role) and that they are a either a Vigilante, a Veteran, or a Mafioso, or a Mayor or a Godfather, (Or if they are innocent or not innocent). If the town believes you, they will lynch that person, and then believe that you are the Investigator or the Sheriff. Even if another person claims the Investigative Role, if the town believes you enough, they will then lynch that investigator. It's unlikely since that investigator could investigate you, but it's the only choice from there on.
 * The witch is unique among Evil roles in that (unlike the Serial Killer and the Arsonist) you generally need to cooperate with someone else to win, yet (unlike the Mafia) you lack a reliable way to communicate. You should be careful when whispering; not only does this expose you to a Spy, but the simple fact that you're whispering a large amount can arouse suspicion, especially if anyone you're talking to gets exposed. At the same time, your lack of night immunity means you need to alert anyone you intend to cooperate with at some point or you'll likely end up killed by them.
 * The witch's ability to win with any non-town role is one of her greatest assets. You should always declare your role the moment you think the Town no longer has a majority to protect yourself from being killed or lynched, especially if there's an arsonist and you haven't yet been doused. Even when the Town still has killing roles or still has a majority, it can often be safer to declare your role than you might think; first, many people will take you for a jester, and second, you're low-priority from the Town's perspective -- you can't kill directly, and they don't actually have to kill you to win. This doesn't mean it's safe; Vigilantes and Jailors in particular are a huge danger to an exposed witch. But you have to weigh this against the protection you get from the Mafia and from neutral killing roles.
 * This is expecially useful in Ranbow mode where the Town has only two memebers, maximum three counting the "Any" in the role list.
 * Publicly claiming to be a Survivor early on can reduce the chance that you'll get killed at night, and neither Investigators nor Sheriffs can falsify that claim. However, if you use your powers, a Lookout might spot you visiting, so if you're going to use this claim it might be best to hold off on controlling anyone early on. Additionally, Survivor is a common claim by the Werewolf, who both the Town and the Mafia want dead.
 * Acting like a Jester or Executioner is another way to reduce the risk that the Mafia will target you, since they don't need to kill those roles; however, you face the risk of being killed by a Vigilante or Jailor, or hung by a Town that misreads your signal. Additionally, this clashes with your Investigative results; since a Survivor wouldn't generally pretend to be either, Investigators are likely to assume you're a Werewolf.
 * When you're experimenting, never make your victim self-target (unless for achievement purpose). If they're a Mafioso, you'll kill an ally; if they're a Werewolf, you'll kill yourself; and most Town won't have any special effect when self-targeting. The only Town who will really benefit you to self-target (the Vigilante) is even more effective when they target another Town. Additionally, making someone self-target generally gives you less information, since they're unlikely to announce something that would reveal their role... whereas if you make a roleblocker, blackmailer, or arsonist target someone else you can usually figure it out based on their victim's reactions; and of course if you make a Godfather or Serial Killer target someone else, it's usually immediately obvious, whereas nothing will happen if you make them target themselves.
 * You can make a known or suspected Arsonist self-target in order to make them ignite, which can be useful if you think they've mainly doused Town and not Mafia. However, if you have been doused yourself, you should make Arsonist target someone else every night to prevent him from igniting his victims including you.

Friendships
For example: If you found the Godfather, Serial Killer or Arsonist and wanted to make sure they do not attack you if you stop controlling them, you would probably whisper ( /w (name or number) (message) ) them not to attack you. However if there is a spy lurking around, then you would have to be a lot more careful in what you whisper, especially if someone is a proven Spy.

This is because if spy discovers you whispering to someone suspiciously, then they may record it in their will, thus when they die you will be under suspicion. If the spy is proven, and you control the serial killer or godfather or arsonist to attack them, then they may be protected and not die (Doctor protection), wasting a night or you would lose your killer (Bodyguard protection). Additionally if the spy is proven they will probably have no qualms in just telling the town what you whispered. If what you whispered is even slightly suspicious most smart towns will simply jump the gun and attempt to have you lynched which is quite annoying to deal with.

However, most of the time if you can see that there are only 2 Town Investigatives and none of them are spy then you may want to whisper, as it will help guarantee your friendship with a killing role, leaving you time to create havoc amongst the rest of the town. If you are checking the role list for spies then make sure to also check Random Towns and Anys. However factor in that most of the time taking the risk is important and very beneficial to you.

Whispering to a killing role that you have found is incredibly beneficial and most of the time they will accept your help. After all, you both have basically the same goals in mind and killing roles are usually alone, with the exception of Godfather unless all of the Mafia have died, thus partnering with you ensures them your support and another vote, which can be devastating.

However in the unlikely event that the killing role that you have found decides, "Lets kill the witch!", then you may want to "inform" them that their names will be in your will, along with their roles and also the reason why you believed they were bad. This will most probably either enrage them and make them kill you out of spite, in which case you may as well screw them over, or make them cooperate, a bit of a dodgy unwanted friendship but needed.

Who you choose to control and when is very important.
You want to ensure as many Town die as possible and that your killing friend is not suspected. As a witch more attention to the roles is needed as you need to ensure that your friends survive.

For example: You have found the Godfather early in the game (this rarely happens but this is an example) and you know who the rest of the mafia is. If one of the mafia eg. Blackmailer and Consigliere are found out by an investigator then you may want to attempt to destroy their plan or ensure that town forgets about it.

You can do this by telling Godfather to attack someone who was supporting the investigator/sheriff's accusation and you, yourself can control a doctor to heal the accused, this ensures that a) the Investigator/sheriff's accusation is weakened and you can simply brush it aside without too much suspicion and b) The accused is not shot by a Vigilante.

The reason why you should not be attacking the investigator/sheriff themselves is that this generally enrages Town more and most people will make the connection that whom they have accused has killed them to try and get rid of any suspicion. The investigator/sheriff may become a martyr and in most likelihood the accused will get lynched.

Dangers
Witch can be incredibly powerful and incredibly damaging however it is up to you to use your mind and figure out what to do. However be aware of potential dangers.

Spy: Does it really need to be said? Spy can quickly and easily take you out if you're not careful. One suspicious whisper towards a potential ally and Spy will call both you and them out, if not directly, then in their Last Will. Even if you avoid getting lynched by claiming Survivor, if there's a good Vigilante in that game, they will shoot you, and you will die. Since your only way of getting in contact with an evil role is whispering, the Spy is potentially the biggest threat to a Witch's success, as while a Lookout can be discredited as an Executioner if you're lucky, and an Investigator may be fooled by a Survivor claim if there is no Vigilante in game, a Spy is quickly and easily proven through the "Spy test", leaving you and your potential ally up the creek without a paddle.

Lookout: If you have been consistently controlling a Town Protective role to heal yourself then a smart lookout might visit the Town Protective to see who has been visiting them. Ignore this danger if the lookout is stupid, the Protective role has not been saying they are getting repeatedly controlled and if you desperately need protection that night.

Veteran: Pay attention to who this role has killed and guess/estimate how many alerts they have left. If they have used all 3 then do not bother will them as they cannot do anything anymore and are not worth your time. However if they have confirmed their role as Veteran, they do not have any alerts left and Town trust them then it will be best to kill them off and ensure a Protective role does not guard them. This way you will have more leverage and a better chance to convince town that you are good.

Accusers: As a witch it is hard to claim a role and be able to go with it because when investigated you are a Survivor, Witch or Werewolf so to prove your role you may be asked to use a vest and block a vigilante attack. Unlikely, but it may happen. Medium is always a safe role to claim as the dead cant speak unless revived however Mediums are uncommon and Investigators see you as a survivor. If you claim survivor, yet seem to be working against Town, then the likelihood is that you will be lynched anyway, because you will seem to be a Survivor that is cheering for evil, and if evil do not realize that you are witch, then you are most likely dead. If accused there is generally not much that you can do except claim survivor and pray that Town are not out for blood, so try not to annoy everyone openly... Good thing is that witches are unlikely to be accused as they are not suspicious in the eyes of a Sheriff and an Investigator may not wish to spend time on you because they have bigger fish to fry.

Early game: You are most vulnerable early game because you do not know any roles and you will be discovered immediately if someone simply points out that there is a witch. In early game pay attention to how people act and what that may mean their role is. Discovering an important role early is your precious key to winning the game, so use whatever you can to protect it (without getting yourself lynched obviously). However if there seems to be solid evidence that your killing role has been discovered...It would be smarter to add to the prosecution and completely ignore them. Early game is when most witches will fall short.

Last Will: In your Last Will you can keep a record of who you control and what, however if discovered make sure you either delete it completely or edit it so that it seems like a town member is evil. Otherwise you may end up screwing your friends over. This is, however, not a rule, since you only win when you're alive at the end of the game. This means that, once dead, you can do whatever you want.

Sorcière