Board Thread:Role Ideas (Rework)/@comment-28278669-20200210185612

This is probably going to not get seen because nobody reviews entire factions but whatever

Weeeeeeeeeeeeeeeeeeeeeee

Also I didn't do investigation results because I'm lazy.

They have the same goal as Mafia and Coven.

Soulcatcher

Role: Soulcatcher

Alignment: Soul (Head)

Abilities: Select a player at night to mark their soul.

Attributes: Every third night, select a marked player and a non marked player to suck their life force, dealing an Astral Basic Attack to both of them.

If the majority of alive non-Soul players are marked, you must attack.

If there are no marked players, you can mark two players. (You cannot kill even if it’s your killing night).

Upon your death, a random alive Soul member will become the Soulcatcher.

Spiritualist

Role: Spiritualist

Alignment: Soul (Deception)

Abilities: Select a player at night to do a ritual on them.

Attributes: If they die tonight, their death will not be shown until you perform a successful ritual on somebody else.

You have 4 rituals.

When they show up as dead, their will will be erased.

Wandering Spirit

Role: Wandering Spirit

Alignment: Soul (Support)

Abilities: Pick a player at night to bother.

Attributes: They will unknowingly be forced to visit you.

You are immune to negative effects and attacks that you redirect.

You cannot bother the same player multiple nights in a row.

Possessor

Role: Possessor

Alignment: Soul (Deception)

Abilities: Select a player at night to possess them.

Attributes: They will not receive any night notifications tonight.

They will receive all night notifications that the previous player you possess would’ve received.

Mist

Role: Mist

Alignment: Soul (Support)

Abilities: Surround a player with mist at night.

Attributes: If any player visits them, your target will be roleblocked tonight and the next night.

If nobody visits them, you will mark them if you visit them again.

If nobody visits them and they’re already marked, you will still roleblock them tonight.

Reaper

Role: Reaper

Alignment: Soul (Support)

Abilities: Select a player at night to prepare to reap their soul.

Attributes: If they die tonight or the next day, you gain one soul.

During the day, you may spend one soul to empower an ally.

When you empower an ally, they will be able to use their ability twice the following night.

Each ally can only be empowered once.

Mystic

Role: Mystic

Alignment: Soul (Support)

Abilities: Each night, ask the moon about two players.

Attributes: You will narrow down their sub-alignments to two or three options.

Killing/Protective, Investigative/Deception, Support/Evil/Benign

Haunter

Role: Haunter

Alignment: Soul (Support)

Abilities: Choose yourself at night to haunt your visitors.

Attributes: The next night, they will all unknowingly visit themselves.

You have 3 haunts.

You are immune to roleblock.

Fanatic

Role: Fanatic

Alignment: Soul (Support)

Abilities: Select a player at night to place a stake by their house.

Attributes: If both of you are alive two nights later, your target will be unable to have Defense that night and the next. (If you target a player N1 and you’re both alive N3, your target won’t be able to have Defense on N3 and N4)

You have two stakes.

Poltergeist

Role: Poltergeist

Alignment: Soul (Support)

Abilities: Select two players at night to swap them.

Attributes: All players visiting one will instead visit the other.

Your swap is silent.

Your targets cannot both be Soul.

 