Board Thread:Role Ideas (Town)/@comment-5.151.0.126-20180226172615/@comment-33927649-20180301210858

5.151.0.126 Tuinsomatic wrote: Sorry if this has been suggested before. I haven't looked tbh

Alignment: Town Investigative oooh!

Attack & Defence: None

Sheriff: Your target is not suspicious.

Investigator: You target could be a Lookout, Forger, Witch/Coven Leader, Analyst ok, makes sense

Consigliere: Your target is well educated in people's professions. They must be an Analyst.

Summary: A smart investigator who lurks at people's houses.

Abilities: Check a role that visits someone each night. (To nerf if OP, only allow for 3 checks)

do not put limits on TI, this does not seem too OP, however

Attributes: You will see the role of one JUST ONE person who visits your target. '''RNG? not very good...'''

Goal: Lynch all evildoers.

Wins with anyone any other townie would win with blah blah blah blah blah blah blah

Tips: - If you have this role, you'd work really well with a Lookout. If someone is confirmed as a lookout, let them know you're an Analyst and you can both visit the same people at night. (And vice versa ofc) - If someone you visited is blackmailed, you (or a Spy) are their only hope if they get put on trial yay, a lookout buddy

Opinions? I do like the idea of using the trappers ability as a TI

The best use for this is confirming roles, which could be really good in the right circumstances

You could call it swingy, but I think it seems ok

Questions:

1. How does it determine the role you are told (which person is selected?) is it RNG? That may be ok in this case, but it will not be liked by many

2. How would a Doused/Hexed/Framed person be affected?