Board Thread:Role Ideas (Town)/@comment-31256456-20170322195935/@comment-31317078-20170323020904

Pokechurin wrote: The Gambler has always been disrespected. He makes dirty trades, never plays fair, and has stolen a ton of gold from everyone. But at heart, he's a townie who wants to help his town. So on a dark night, he went secretly to the GodFather and showed him a trade that he couldn't resist. Little did the GodFather know what was going to happen the next night.

Unique Role: Only one per game

Town Investigative:

You are a dirty gambler who can offer irresistable trades.

Mechanics: When the Gambler goes to any house using his day ability, he is able to talk to the person he visits for the night. Once during the game, you may use your night ability to offer a trade, causing the targeted player to lose his  night ability for the rest of the game, but you no longer can go to anyone's house to talk.

Kinda op but balanced at the same time

If there are no mafia roles that can attack because of this, this trade does nothing. (You get back the unused trade.)

NOTE: You aren't protected by any attacks by going to other people's houses.

Investigator Results: Your target is skilled at disrupting others. (Escort, Transporter, Consort, Gambler)

Consig Results: Your target loves to offer trades. He must be a Gambler.

This could be also considered Town Support because there isn't evidence that can be confirmed by simply talking. Or, even a member of the mafia becuz gambling is bad. it would work that way, actually. IF you think this is game breaking, I can make it so you have 3 trades and the target  isn't able to use your night ability for only 1 night.

Note: if this is a idea that has been used already, then sorry in advance. Like the concept but might need some balancing UNTOUCHED