Board Thread:Role Ideas (Neutral)/@comment-24.150.90.57-20180522232632

Well you know how there is the Plaguebearer role in the Coven expansion? Why not add the rest of the four horsemen into the mix? All final forms of the Four Horsemen will have Unstoppable attack and Invincible defence.

Reaper (precursor of Death) is a sentient role with basic defence who selects one town member at night. If they die by any means except for committing suicide, they now gain powerful defence. If they do it two times in total, they become Death. Death can reach havoc by killing anyone who visits them, a person they choose and a random person that visits the selected target (sorta like how a crusader or ambusher works, except the target being visited dies as well).

Warlord (precursor of War) is a killing role that acts like a serial killer at first, who has basic attack and defence and can visit a person each night to slay them. If the target player doesn't die - from their defence being too high or because they were healed or protected - they evolve into War. War selects a person each night and kills them and the players next to them on the list (for example, if they visit player 12, players 13 and 11 would be killed as well).

Starver (precursor of Famine) will act similar to an executioner. Each night they pick a target that must be hung the following day. If they are not lynched, then they cannot be picked again at all and a new target must be picked. If the target is successfully lynched, then they become Famine. As famine, they act like a mix between a poisoner and a plaguebearer. They can visit a player each night and make them starve themselves, acting like poison where they die a day after they've been visited. However, anyone who visits the starved player becomes starved as well until all players starve and die. Starvation can be removed only when Famine is lynched. 