Mayor

After a long, stressful campaign, one candidate is selected to lead the town. This candidate is the Mayor, and after settling a few problems, he goes off to one of his three vacation homes and relaxes until he is called back because of a problem the people cannot fix. After observing and gaining information as a "regular" townie, he reveals as the Mayor and uses his mastery of politics to successfully lynch a Mafia member.

Sadly his reign is short-lived. He knows that his childhood rival, the Godfather, must be in the Town of Salem and surely will try to kill him as he hears of this. The Mayor cannot get the Doctor to heal him due to money issues and later, late at night on his first day back, his fears are confirmed. The Godfather, along with his Disguiser and Janitor have come to kill him.

Stats
Role Name: Mayor

Role Alignment: Town Support

Ability: You may reveal yourself as the Mayor of the Town by use of the Sun Icon.

Attributes:
 * Once revealed, your vote weight is increased to 3.
 * Once revealed, you cannot be healed by a Doctor.

Goal: Lynch every criminal and evildoer.

Special Attributes: Unique Role

Actions
Sun Icon: Reveal yourself as the Mayor.

No night action: Nothing

Target Self: N/A

Target Other: N/A

Secondary Target: N/A

Voting: [only after revealing] Your vote weight counts as 3 instead of 1.

Strategy

 * Don't reveal unless you need to prove your role, need the additional votes, or plan to direct the town early on.
 * Do a large amount of deduction. When you reveal at about Day 4 or 5, someone must be lynched in order for the town to win (unless it's a mafia majority). When you reveal, there will only be roughly 8-10 players left alive. This allows for you to cross out possible roles from the players already dead in the graveyard.
 * If you are one of the last townies left (preferably with a Town Protective) and they need 3 votes in order to vote someone up, then reveal and lynch your suspect. Then ask the Bodyguard (if there is one) to protect you (or Jailor jail you) and slowly eliminate the remaining baddies.


 * If the role list contains some protective roles, you could consider a day 2 or 3 reveal. This way you either bait killing roles into attacking you, wasting their kill for that night or you scare them off, because there is a high chance that you are protected by a Bodyguard. After that, you can effectively lead town until you are eventually taken out. Don't forget to include a "lynch list" with your suspects in your last will to help town, even after your death.
 * Consider a Day 1 Reveal. Jailors do not yet possess their execution power yet, and the Werewolf will not be active. This guarantees your survival until Day 2, as a jail saves you from all danger. Be sure to ask the Jailor his identity, as since you are revealed, he will not lie (unless he's gamethrowing, in that case, report him). Also, seeing that you are jailed Night One will spook many evil roles into not attacking you until all Town Protectives and the Jailor are dead.


 * Before revealing, write the names of each player in your will, one per line. That way, once you reveal and are flooded with role claims, you can fill in each line quickly and keep up. This also makes it easy to see who has not claimed a role, which ought to make them suspicious and give you some names to share with a confirmed Town member, such as Jailor.


 * When revealed, immediately have everyone whisper you their roles. This gives you a chance to find who is suspicious and who is not. Example: If all Town Investigative roles are dead and someone tries to claim another Investigative role, obviously this person is guilty or the Random Town.


 * People who don't tell you the roles should also be suspicious as well. It is also handy to update your last will to write how many possible roles are left:
 * Example: 1i,2p,1s (1 investigative, 2 protective, 1 support). So if two people try to claim investigative roles, you know for certain one of them is guilty.


 * Being able to lynch a person single-handedly later in the game makes it especially important to keep track of the clues. This can make it worthwhile to copy-and-paste last wills to the chat so that they can be read completely later on.


 * Asking for protection from a Bodyguard or Jailor after being revealed can keep you from being attacked, even if you are actually vulnerable. Also if in jail, be sure to get the identity of the jailor so you can get to work with them and know one person's role for certain.


 * Accusing a known Neutral Benign role and voting innocent can be helpful later in the game. The mafia tends to vote guilty!

Maire 市長 Burmistrz
 * Be careful if an Investigator calls you out thinking you are a Godfather. However, unless you are unprotected, this is not a problem.