Board Thread:Role Ideas (Neutral)/@comment-71.15.200.192-20180903211743

Name: Director

Alignment: Neutral (Evil)

Game Information/Background (why not): There was once a young boy who lived in Salem, making a small profit as a puppeteer to support his starving family. Later the Town he lived in found him to be gifted in the dramatic arts, and was about to attend higher education. However, the Coven Leader saw an opportunity to use this ability, and gave the boy mystical powers which he could barely control. Soon, he found himself being able to command small armies to do whatever he said. Yet the Town, Mafia, even Coven soon found themselves scurrying about to put an end to this bewitched human-puppeteer, forcing him into hiding. He never actually acknowledged the trail of bodies and blood he had left behind the scenes...

Attack: None

Defense: None

Unique Evil | Priority 3[?] | Roleblock, Detection, and Control Immunity

Abilities: Control a series of targets to target each other.

Attributes:

- Each night, select a target and learn their role. You may perform this at least twice, and not over four times.

- After choosing your characters, select yourself [or a Night Icon?] to coordinate where they will act. [Example: If you chose a Vigilante, Amnesiac, and Werewolf, you can make the Vigilante attack the Amnesiac whilst the Werewolf is rampaging at the Amnesiac’s house (the amnesiac can Remember a role, as well).]

- You will become a Jester if all, or all but one of your targets die while you are coordinating the act.

Mechanics:

- You can learn any role from any target, and control it the way it would be used personally. [You can make a Consort roleblock a Serial Killer, if you wish.]

- You may either randomly use a target without knowing it’s role, or investigate it and then use them.

- After choosing your characters, each night you will coordinate the ability/abilities for one player. [Vigilante shoots Witch N4, Janitor cleans Witch N5, etc.]

- When all characters’ acts are plotted and none have died the complete act will be executed the following night.

- If all but one (or all) of your chosen characters die before the final act occurs, you will become a Jester.

- If you have (e.g.) a Medium as your target, you can force them to Seance another when they die. You can also perform Day acts such as Jail, and Reveal a Mayor. Jesters can also haunt when they are hung.

'’-Investigative Results-''

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Lookout, Forger, Witch, or Director.

Consigliere/Witch: Your target is magically gifted and can control multiple people simultaneously. They must be a Director.

Goal: Successfully act out a play.

Wins With: Anyone.

Must Kill: Anyone, if they need to.

Anything Else: The biggest, fattest flaw I see in this is the Investigative influence. This may enable to let the Director gamethrow, etc., and I am awaiting the direct criticism you all have to offer on ways gamethrowing and blunt cheating can be prevented in this scenario. 