Board Thread:Role Ideas (Town)/@comment-76.174.12.30-20190404051502/@comment-38127112-20190405214557

76.174.12.30 wrote: Investigator/Psychic/Amnesiac - Your target does a lot of thinking during the night. There should be at least one evildoer in a result, amnesiac isnt really bad, also in normal game its confirmed investigator

Lookout/Veteran/Blackmailer/Medusa - Your target is paranoid. Lookout is way too hard to claim, so is veterab

Sheriff/Forger/Mayor - Your target works with papers. Ok

Transporter/Mafioso - Your target asks questions later. Two results, in a coven game its confirmed transporter and mafioso has no claim

Werewolf/Executioner/Trapper/Poisoner - Your target values time. Executioner cant get people lynched this way, as trapper has no way of pushing someone to be lynched

Spy/Ambusher/VampireHunter/Necromancer - Your target is covered by the night. Pretty good

Tracker/Vampire/Medium/SerialKiller/Disguiser - Your target is a little creepy. Meh

Jailor/Consigiliere - Your target will have the truth. Oh come on, two again and consigliere has no claim

Vigilante/Framer/GuardianAngel/Jester/Bodyguard - Your target isn't afraid. This ruins framers framing results

Doctor/Arsonist/Potionmaster/Janitor/Plaguebearer - Your target has their hands covered. Ok but way too many evils

Hexmaster/Pirate/Witch/Survivor - Your target is a bit in the past. Ruins hex masters framing, also in a normal game confirmed witch

Escort/Consort/CovenLeader - Your target spends time with other people. Coven leader has no claim

Juggernaut/Godfather/Crusader - Your target is powerful. Ok

Retributionist/Hypnotist - Your target is extrasensory.hypno has no claim

Rest TBA tomorrow Most of these results just confirm evildoers, you might as well just make the investigator learn his targets exact role, the entire point of the investigator is to limit claim space for evildoers not instantly confirm them as evil