Board Thread:Role Ideas (Neutral)/@comment-66.27.46.35-20170118211101/@comment-26234016-20170118230111

66.27.46.35 wrote: This is a raw idea, it's not a full-fledged product but I'd like to see what you guys on the forums think.

Alignment: Neutral (Chaos)

Description: A cult-member who wants to expand his murderous group.

'''Oh noes... I remember seeing this role before (or at least a role by the same name). I hope this isn't it.'''

Abilities:

-You can use your day ability to kidnap a player.

-The kidnapped player can either choose to die as the role they selected or assimilate and become a Cultist.

'''Be logical here. Who would  ever choose die? Seriously.'''

-Players that choose to die will win the faction they were (i.e. a Transporter will win with Town).

-Mafia roles are immune to kidnapping.

'''What about NKs? The Mayor, the Veteran, other REALLY important townies?'''

Goal: Kill and assimilate all others who oppose you.

There would also be another role that would effectively be the Vampire Hunter-equivalent to this group. (I.E. Purifier or something like that). '''No. Do NOT create hardcounters to your roles. Hardcounters are disliked, and the fact that you admit this role needs one proves that this role needs serious work.'''

Comment what you think and/or improvements. I'm sorry, and you will probably never go to us 'guys on the forums' but this role is... It's bad, there's no way to mince words here. This is a bad role. REJECTED.