Board Thread:Role Ideas (Mafia)/@comment-33245478-20171112200345

 Alignment: Mafia Support



Role-block Immunity

Attack: None

 Defense: None

 Unique; Priority: 2

 Sheriff: Your target is a member of the Mafia!

 Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Dealer.

 Consigliere: Your target makes deals with others. They must be a Dealer.

 Summary: A corrupted Townie who makes deals with others to target a specific person.

 Abilities: Day: Choose a target to make a deal with. Night: Carry out the deal, depending on which role.

 Attributes: If there are no kill capable Mafia roles left you will become a Mafioso. You cannot deal with Witches or Plaguebearer/Pestilence.

 Goal: Kill anyone who will not submit to the Mafia.

 Wins With: Mafia, Witches, Survivor, Pirate, Guardian Angel.

 Must Kill: Coven, Plaguebearer/Pestilence, Juggernaut, Serial Kiler, Town, Werewolf, Arsonist, Vampires

 Mechanics: This role can carry out deals with other targets. If your role is a killing role (e.g. Vigilante, Serial Killer), you can have them kill whoever you want, but you will die in two days. If your role is an investigative role (e.g. Lookout, Sheriff), you can have them investigate/watch whoever you want, but your exact role will be revealed to the Town, similar to a Mayor's reveal. If your role is a protective role, then you can ask them to protect you for 2 nights, but then you cannot be protected at all for the remaineder of the game. Roles with a higher priority or roles that do not require them to visit a target are unaffected. If your target dies while the deal is being performed (or the night after), your part of the deal will still take effect, but the target's part of the deal will be scrapped. If you or your target is roleblocked during the deal, both parts of the deal will be scrapped.

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<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline"> Strategy: You are a very powerful role with a Witch-like ability that can force your victim to target whoever you want. First things first, never deal with anyone Night 1. You do not know which roles are of what alignment and you don't know what the consequences will be, thus losing a member of the Mafia. One role you want to deal with is a confirmed Vigilante. You can force them to shoot a confirmed Townie, which will result in the Vigliante dying of guilt and you dying as part of the deal, a 1 for 1 trade. Another role you will want to deal with is a confirmed Bodyguard. If you call out a Neutral Killing and the Town does not lynch them, get the Bodyguard on you, because the Killing role and the Bodyguard will both die, a 2 for 0 trade, which can swing the game in the Mafia's favor right away. If you are put on trial, claim Spy, because you know who the Mafia visits and what happens to the victim. However, if there are too many Town Investigative roles in the game, then the Town will put any Spy or Lookout claim as suspicious. If there is a confirmed Dealer in the game, the Town will likely panic because of a "Second Witch". Call someone out and back your accusation up with proof. The Town will most likely believe you and lynch your target, wasting a day of voting and leaving you free to carry out your own plans.

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<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline">Dealer vs. Coven:

<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline">Coven Leader: You will be controlled the night after a successful deal with the Coven Leader. The Coven Leader is free to control whoever he chooses. With the Necronomicon, the Coven Leader will kill you.

<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline">Hex Master: You and whoever visits you will be hexed the night after a successful deal with the Hex Master. With the Necronomicon, the Hex Master will kill you and hex whoever visits you.

<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline">Potion Master: A random potion will be put on you the night after a successful deal with the Potion Master. The cooldown will not take effect, even without the Necronomicon.

<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline">Poisoner: You will be poisoned the next night regardless of the outcome. Claim Spy with your fake Last Will and the Doctor (if there is one) will come to the rescue. With the Necronomicon, you're screwed.

<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline">Necromancer: Whichever dead role the Necromancer chooses, their night ability will be used on you.

<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline">Medusa: No effect.

<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline"> Trivia: If the Dealer tries to deal with Pestilence, then the Pestilence will kill whoever visits the Dealer, along with the Dealer itself. The Jailor will be forced to execute his prisoner if the Dealer targets the Jailor onto the prisoner. If the Dealer targets the Jailor onto someone else, then the Jailor can't execute their prisoner.

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<p style="margin-top:12.0pt;margin-right:0in;margin-bottom:12.0pt;margin-left: 0in;vertical-align:baseline"> Strategy page update will be coming soon. Please leave feedback and happy lynching! <ac_metadata title="Role Idea: Dealer"> </ac_metadata>