Board Thread:Role Ideas (Town)/@comment-32651233-20180721020825/@comment-35813313-20180721050815

Orecreeper wrote: Alignment: Town (Support) '''Can this be NE instead? This feels more NE to me.''' Attack: None

Defense: None

Summary: You are a mystic who can change who people are. Interesting.

Abilities:

- Day- Select someone to talk to each night. Will the target be roleblocked?

- Night- Decide whether or not to reform someone.

Attributes:

- Role-block immunity.

- You only have 2 reformations. This better be unique.

Mechanics:

- Reforming changes someone's role will swap their role to another one in the same alignment randomly. (For instance if you reform a Medium, you can turn them into a Transporter). '''RNG is heavily looked down on by BMG. You need to change this.'''

- If there is a unique role in the game, you may not change another person's role into that role until the person with that role is dead. If it doesn't exist, you may turn someone into that role.

- Your reformation works with evils also. However, you may not turn a Mafioso into a Godfather or vice versa if both already exists in the game. ​​​​​​

- A role like Executioner who has already completed their win condition will not win if their role gets changed and they do not satisfy their new win conditions. '''No. I don't like this idea at all. It's really, really hard to win as an Executioner in Ranked (if you have a competitive Town), and the Executioner most definitely earned their win.'''

- You may stop a Vigilante death by changing the Vigilante's role the same night they die from guilt. '''Again, don't like this idea. Mafia rely on the Vigilante dying, and having them being saved instead of facing the consequences of shooting a town.'''

- Talking to someone works like a Medium's seance, and your name will be replaced with "Fortune Teller". ​​​​​​​So...basically a Jailor.

- You may only reform someone the night you talk to them.

- Talking to someone counts as a visit, and you will be vulnerable to rampage or Veteran/Medusa. You also may not talk to someone who is jailed.

- Dying the same night you change someone's role will cause the process to fail.

Messages:

- "A Fortune Teller has reformed you! You have become a !" -Reformation message.

- "A Fortune Teller is communicating with you!" -Message you get at the beginning of the night from communication with a Fortune Teller.

- "Your target was jailed so you could not talk to them!" -Message recieved at the beginning of the night when your target is jailed.

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader, or Fortune Teller.

Consigliere: Your target can manipulate others' destinies. They must be a Fortune Teller! In all honesty, I don't like the idea. Sorry for being harsh, but BMG is specifically against RNG-inducing roles. Sorry, but there really isn't any way to fix this role. I would say to toss it. It really is a good idea, however. If BMG introduces a bit more RNG, I would definitely see this as a potential role.

We all face rejections, so don't be discouraged. I can see that you do design well-balanced roles, so I hope to see more roles from you in the future.