Board Thread:Role Ideas (Rework)/@comment-28278669-20190307210702/@comment-28278669-20190308210920

Jailor: I guess 2 executions can work as well.

Vampire Hunter: Vampire Hunter only exists wiith Vamps and I don't really care about Neutral Chaos that much.

Vigilante: VIgilante is literally a weaker Jailor in every way. Also, Vigilante should not commit suicide because if it does, that's two Town dead without any relation to the Mafia: The one that got shot and the Vigilante.

Investigatior: Yeah, results should be changed. Idk what to change them to though.

Sheriff: Sheriff is a perfectly fine role.

Spy: Consigilere can just move their results around in their will so whoever they visited on N3 is their N1, etc. Consort is already countered by the Mafia-visit seeing Spy so meh. Also, just kill the Spy or roleblock them if they're telling you to visit someone and get confirmed. Fake spies also exist.

Bodyguard: Oh yeah, Crusader exists. I'll make it so that you can't be saved from death no matter what (unless GA)

Crusader: Why should killing roles be last? If Doctor and Mafioso visit the same person, why should the Doctor die instead of the Mafioso? Yeah, I understand if Town Killing should be last but it's their fault for shooting the same person the Crusader is protecting.

Trapper: Yes, you can build while traps are down. And no, the Trapper rework does NOT make it OP. It still takes two nights to make and place a trap, you can just have multiple traps placed. Besides, with all the visits, your traps will get destroyed within two or three nights anyways.

Medium: It's not that weak. When you're dead, you have a lot of time to look back at the chat log and notice things that people said that otherwise wouldn't have been noticed. While alive, you don't have a lot of time to do that because you have to talk, vote, and use your role. And the more dead players there are, the more people there are to look back and notice things and tell the Medium.

Retributionist: Currently, Retributionist is incredibly overpowered. Therre is no way to kill a revived player unless there is no TP on them. If the TPs are on you, what's stopping evils from attacking the revived player? They don't need to anyways since the revived player will just die in two nights. With this change, Retributionist will be weaker like it should be and it has something to do at night.