Board Thread:Role Ideas (Mafia)/@comment-32994909-20171021125536/@comment-32994909-20171023204329

Addfire wrote: JamJamalWiki wrote: There needs more Mafia Support, there is currently too much Mafia Deception. Here's my idea:

Coiler (Mafia Support)

Unique: No

Attack: None

Defence: None

Summary: You are a coiler who handles trip-wires.

Priority: 1

Sheriff: Your target is a member of the Mafia!

Investigator: Your target could be a Spy, Blackmailer, Jailor, Coiler or Guardian Angel.

Witch/Coven Leader/Consigiliere: Your target places trip-wires. They must be a coiler.

Mechanics: You can place a trip-wire three times.

You can visit anyone to place a trip-wire on them, including other Members of the Mafia, you cannot trip-wire yourself.

The trip-wire will cause any non-Mafia visits against your target to fail, it will produce the message: 'Your ability failed because you stumbled over a trip-wire!

All visits against your target will fail, except other members of the Mafia, the Jailor and the Transporter.

The trip-wire will only last one night.

Ways of how this role could be used:


 * eg. a Mayor revealed. The coiler could place a trip-wire on the Mayor which will cause all Town Protective and Lookout visits to fail, the Godfather can select the same target and successfully kill the Mayor.


 * eg. the town asked a Vigilante to shoot your Mafioso, you could place a trip-wire on your Mafioso causing the Vigilante's visit to fail. (The Vigilante would have to out himself and get Town to believe that he stumbled over a trip-wire.)


 * eg. your Godfather keeps getting roleblocked or witched, trip-wire your Godfather to stop the pesky Escort/Coven Leader/Witch.

Further information:

You cannot trip-wire yourself even if you're transported or witched into targeting yourself.

A transporter is completley unaffected by the trip-wire.

Your trip-wire will fail if your target is jailed.

If you visit a Veteran or Medusa on alert or stone-gaze alert, you will die, any other Mafia visits will die, a Transporter would die, but your trip-wire will save anyone else who visits them. (because their visit would fail, whilst yours, your other members of the Mafia and the Transporter's won't)

If a Werewolf/Pestilence/Juggernaut rampages at a target who has trip-wire on them, their visit would partly fail, but they will still kill anyone whose visits did not fail, i.e. the Coiler's, other members of the Mafia, the Transporter's.

Trip-wire will not stop astral attacks, such as an Arsonist's ignition or a Hex Master with necronomicon's attack,

The trip-wire does not provide any defence whatsoever.

Please review carefully and I hope you like my role! Pros:

- Helps hiding mafia members, confusing TIs

- Actually, counters basically all visiting roles... might even be a con because of the caliber of countering

- Once the ability happened, the identity is revealed

- The fact that you get literally tripped, that's honestly hilarious

Cons:

- See above. Literally all non-mafia visitng roles are nerfed by this.

Okay, this role is way too powerful, even with only three uses. Maybe buff some roles by giving them the ability to avoid the coils, but as it is now the role will mess to much stuff up. I don't think this can be fixed, but...

Maybe role-block immune roles should be able to avoid coils? They could also get a message, such as 'You jumped over a trip-wire.' So that they know a Coiler has placed his trip-wire there without being affected, which would really nerf this role.