Board Thread:Role Ideas (Neutral)/@comment-25375217-20170119230915/@comment-33007077-20170119234522

DatNuttyKid wrote: Missed listing detection immunity; added now.

Suggestions on how to make it less jailor-hardcounter? Should I remove the ability to detonate in a jail, the ability to kill jailor's prisoners, both...?​ Both removed would be good.

I didn't want it to be too much like the WW/arso (as you pointed the similarities out already), so I made it non-night immune. Plus, that allows for it to detonate upon night death.'''​ Night immunity as a NK is actually REALLy effective end game. Coz then vigs would just crush if they suspect someone and they are NK. That's why it's good to have night immunity. I have no problem with it being a mix of ww and arso. It just sounds like it.'''

Do I need to make Bombers immune to their own bombs?'''​ You could do that. But it may take some coding. A alternate option is to make it unique. But then it might get a extremely weak win rate.'''

I like my current Consigliere/Witch thing better, it makes more sense gramatically. ​You do you. With these changes, maybe it could make it.