User blog:Smartiepants5x/ToS Role Idead: Vendor

(I know I posted this as a comment somewhere else, but whatever)

Role: Vendor (Neutral: Benign)

Summary: The genius inventor keen on becoming the monopoly and richer than everyone in town

Abilities:

-Choose one person at night to sell your merchandise to

-They will be to occupied with your sales pitch to perform their night ability. Maximum of two roleblocks per target

-You will also sell to any non-killing roles that visit your target ( i.e. Lookouts, Sheriffs), though they will not be roleblocked

-Visiting your target a second time will allow you to enhance your product, making them immune from killing roles, but killed by non-killng roles

-If there are two vendors and the other has already visited your target, enhancing the product will cause it to explode, killing you, your target and anyone that visited your target.

Attributes:

-This role is roleblock immune

-This role is detection immune

-This role cannot buy from other vendors

-Cannot sell if your target has been jailed. You will recieve message. "You could not give your target a sales pitch."

-If your target has been jailed, they will not know you atempted to sell to them

-Selling twice to roles with permanant night immunity will have no effect, other than selling to whomever else visits them (including yourself if you decide to visit them again)

-Visiting someone three times will cause the product to explode, no matter what

<p style="font-size:14px;line-height:22px;">Goal: Live to see everyone enjoying whatever it is you sell

<p style="font-size:14px;line-height:22px;">Investigation Results:

<p style="font-size:14px;line-height:22px;">-Sheriff: Your target is not suspicious

<p style="font-size:14px;line-height:22px;">-Investigator: Your target enjoys tricking people. They must be a disguiser, jester or vendor

<p style="font-size:14px;line-height:22px;">-Consigliere: Your target has the monopoly on useless junk. They must be a vendor

<p style="font-size:14px;line-height:22px;">Achievements:

<p style="font-size:14px;line-height:22px;">-Don't Get High Off Your Own Supply : Sell to yourself

<p style="font-size:14px;line-height:22px;">-Risky Business : Be killed by your taget, (via roleblocking a serial killer or visiting a veteran on alert)

<p style="font-size:14px;line-height:22px;">-Version 2.0 : Succesfully enhance your product

<p style="font-size:14px;line-height:22px;">-Eureka! : Sell your product to everyone in the game

<p style="font-size:14px;line-height:22px;">-Deagles at Dawn : Fight another vendor to the death at the end of a game.

<p style="font-size:14px;line-height:22px;">Win Conditions:

<p style="font-size:14px;line-height:22px;">-Vendors can win with any role except other vendors. If the game is left to only vendors, they will fight to the death the next night, and the following morning both will be dead, leaving the game to end in a draw. If at the end of the game no one living has been sold your product, you will lose.

<p style="font-size:14px;line-height:22px;">Extra:

<p style="font-size:14px;line-height:22px;">-If someone dies due to you enhancing your product, you can leave a receipt. Basically a death note, but to let people know that there is a vendor in the game, or it could just be a death note if the BMG staff are to lazy to implement a new note.

<p style="font-size:14px;line-height:22px;">-I never mentioned exactly what the product is beacause the ambiguity should be part of the fun, though I'd imagine that the vendor sells crappy vacuum cleaners.