Board Thread:Role Ideas (Neutral)/@comment-34952789-20190831181422/@comment-39067078-20190901223158

My main problem with this role is it is essentially another Survivor, which is overused.

In a sense, this role is just a more convincing survivor with a little more thoughts about when to use it.

If you claim survivor, you can literally go through the entire game with no death.

If someone dies while you have a reflection up, you get a unique kill message.

A confirming Survivor really doesn't allow for much suspicioun and makes games monotonous.

Let's say we had Amnesiac that couldn't self confirm.

The Amnesiac is now under too much presssure because there is no notification that it exists, making it frustrating to play. You can change roles but you absolutely cannot prove it unless that role can self-confirm anyway. This will happen if you attempt to play in any game, and the only ones who will listen to you are the Mafia. Amnesiac is immediately suspicious for the fact that they can't confirm, but their win condition requires them changing roles and fulfilling the role's purpose. They can switch to town anytime they want if things look favorable.

The Survivor is meant to Survive Until the End of the Game (TM). This means they are essentially a beacon for whispers and neutrality.

This survivor can only harm attacks or die, where as the regular survivor will be able to be whispered to by the mafia and vest against their attack to prove it.

This means this survivor is not truly neutral as Mafia and Neutrals will usually always have a method of attack.

How does this apply to Poisoner? Does it reflect the poison or does the attack it deals reflect?