Board Thread:Role Ideas (Town)/@comment-35121393-20190914030837/@comment-39067078-20190914140931

Okay. Another Herbalist, here we go.

First off, granting temporary basic defense until attacked is really, really annoying for every other faction in the game. Not only does it give the option of some townies basically having a witch auto-vest, it improves the best faction in the game.

The Thorny Bush is also pretty annoying. Factions have to attack someone three times just to kill them.

Fussy me aside with the odd formatting that doesn't cover the attributes section, the wierd interactions with roles are really unnescessary.

The 5% chance to save someone from an Arsonist is pretty useless and RNG is always a no. The PB interactions generally seem useless and it seems like flavor addon not for effect or gameplay, but for realism and lore, which makes this character feel like a slug.

Imagine that a Townie is a meal. The Mafia and Neutrals are trying to take bites out of them, and usually can eat them in one bite.

Now this role comes along, which doesn't prevent them from eating like the Doctor can, but fills them with more food.

This gets annoying, and 2 night charge can't save it from allowing someone to take 3 nights to kill.

The Arsonist save is extremely annoying, especially when an arsonist already takes 2 nights to kill at least 1 person, but now there's a 5% chance the Herbalist comes in and starts filling it with more food.

Basically a summary of the wrongs in this role: -RNG involved

-Flavor interactions are useless and don't add anything to the game

-Takes too long to do anything

-If something happens, becomes extremely OP

-Worse than both Trapper and Doctor unless the mafia ignore you.

-Extremely frustrating to play for all factions