Board Thread:Role Ideas (Town)/@comment-23.237.16.27-20190228170900

Ill make a description of how he came to be... or whatever that is later.

Attack: None | Defence: None

Type:

Goal: Town Goal

Abilities: Go where the Sheriff wants you to go. If you find suspicion at the house you go to, you will mark it. If an Investigator goes to a marked house, it will say when it was marked, and that it was marked, and who it was marked by (So they can confirm the deputy) You will be alerted if you are visited by the mafia.

If a Spy visits a marked house, the Spy will know it is marked.

You will not know who the Sheriff is, but he will know who you are.

If the Sheriff dies, you will be instantly promoted to Sheriff

If there are more than one Sheriffs, a deputy will randomly be assigned to one of them

If a Framer visits the marked house, you and the Sheriff will be alerted. (To confirm that they were framed)

You can only be roleblocked, if the Sheriff is roleblocked and you don't choose a place to go, or you are roleblocked, and the Sheriff doesn't choose a place to go.

Neutral Evil Roles will also be marked.

Sheriff (If witched): You can not find evidence of evildoing. Your target seems innocent

Investigator: Your target is a Sheriff, Executioner, Werewolf, Deputy, or Poisoner

Consigliere: Someone occupied your night, you were roleblocked! (even though they were not)

Witch: Your target marks suspicious people, they must be a Deputy! 