Board Thread:Role Ideas (Town)/@comment-28092296-20180821004331

You are an sickly and old military conscript Guard - Town (Protective)

Attack: Powerful Defense: None

Abilities: Protect a target once per night Your visits heal and purge your target. You will attack one attacker that visits your target.

Attributes: As more people visit your target, you will grow weaker. Automatically, if nobody visits your target after three days, you will lose an ability.

“Growing Weaker” Attribute: As more people visit your targets, you will grow weaker. After one person visits your target, your purging ability will be traded for a curing ability. You will now attack visitors at random, instead of just attackers. After the second visitor, you curing/healing ability will be removed. Your defense will be stripped to basic. After the third visitor, you will no longer be able to attack any attackers. After the fourth visitor, your defense will only protect your target from one attacker. You can no longer heal a revealed Mayor. After the fifth visitor, Protective roles (except for Guardian Angels) will only give you basic defense. Poison cannot be cured on you.

Investigation Results: Sheriff: NS Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader or a Guard. Reveal: Your target is an ex-conscript. They must be a Guard.

Potential Crusader Rework idea: This role could work as an idea for a Crusader re-work, since it makes you weaker as time goes on. Similarly to how Crusaders are considered overpowered Doctors, this idea could balance out Crusader by slowly making them less powerful over time.

Goal: Same as the Town 