Board Thread:Role Ideas (Neutral)/@comment-71.83.196.154-20180515050811/@comment-35356104-20180517034457

GodfathersFather wrote: This role is HELL (Sorry for the swearing but it is necessary) of OP. It can start as Maf and then switch to town and tell everyone who one. As for the alignement it should change to it should be faction that’s it’s on(Support) rather then NB. However Neutral Chaos may work. It has a very cool ability thoug and introduces the question kill the Double Crosser it convert them. I think it should see maf chat anonymously. Finally it screws over afks and makes blackmailer even more powerful by he can make people look like Double Crosser I guess that’s fair. Finnally as for aiding with Neutrals when it double crosses it should pick players name and get their win condition so that way it can pick a Neutral but also have a margin of error aiding for wrong team. Can it talk when on trial? Could also lead to game throwing and then a quick swing of sides. Also it needs a night ability as waiting around in maf side and ghosting is no fun. It is tough to think of one. Can maf kill them while they’re have them on their team to prevent being double crossed? This role is UP in terms of utility. The / members' name are censored, this role can do nothing but voting. It isn't necessary to change alignment, changing the goal is already sufficient. It may start as NB and end as NB, the goal is the only matter that affect its winning condition. It should gives &  freedom to get rid of this role at will without facing consequences. I don't like the idea of preventing TK's execution when this role is free of taking side. "I'll start off with so TK can't kill me. Yahooo! Oooohh.. I'm about to lose, I'll change side then." Easy-win, but, we don't call a role OP judging from the difficulty of winning. Just saying, role fluidity isn't a good instrinsic quality to start with. This role doesn't introduce the question mentioned, it already existed along with other NB, nothing new. Nobody knows which faction  intends to side with, which faction does 's target belong, what role does planning to take. It's the best not to call anything fair or unwise when only the mere existence of certain role works along with some mechanic. moreover, it can be countered by just like generic "BMer being Bmed" strategy. I like the idea of picking winning condition by selecting player's name, but this doesn't solve issue of easy win thoroughly. It can easily find faction once they gain majority mid-late game especially during the uprise of VFR and Jailor META. Talking or showing indication is a must during Defense phase, other than that are mostly unacceptable. I also support idea of being able to kill Doublecrosser. Although evil would most likely to kill a much more impactful role, but it won't hurt to have more adjustability.