Board Thread:Role Ideas (Coven)/@comment-38965982-20190329212340/@comment-38965982-20190331222453

First thing, as clarification, all Coven roles gain detection immunity with the Necronomicon, so it would make sense for The Spirit to have that as well.

I get what you mean about there not being a such thing as "Coven Deception." But that's something that can change, it's not necessarily fixed. If you want it to have killing potential, what do you suggest? I'll add it to the Necronomicon upgrades (I do want to keep The Spirit deception based).

I also get what you mean about the reporting and gamethrowing- after all, pretending to be another player is a pretty sensitive subject. Should I make it so the Town is notified the day that someone is possessed? (Although they wouldn't know who, of course). Any other suggestions would really help.

I'll remove the roleblocking part.