Transporter

The Transporter is a mild mannered taxi cab driver within the Town of Salem. They regularly force their farers to enter the cab, using their quick, fast action persuasion, and swap their farers' locations. They can regularly thwart the plans of the Mafia having them attack their own members and leaving them at the gate of a Serial Killer and Arsonist. However, this may also cause more harm than good for the Town by switching their intended targets

Stats
Role Name: Transporter (Trans, TP, tranny)

Alignment: Town Support

Abilities: Choose two people to transport at night.

Attributes:


 * Transporting two people will swap all targets against them.


 * You may transport yourself.


 * Your targets will know they were transported.

Goal: Lynch every criminal and evildoer.

Special Attributes: Roleblock Immunity

Notes:
 * Transporting is ineffective in the following situations:
 * You cannot prevent a Survivor or Veteran from visiting themself (i.e. using a vest or an alert. If you visit a Veteran who is on alert, you will also be shot).
 * You cannot transport targets who are in jail. When you try, you will be notified that one of your targets was jailed.
 * If a roleblocker visits the Serial Killer or Werewolf (during Full Moon), the killer will attack the roleblocker even if you transport them.
 * If your transport causes a target to visit themself:
 * Roles that can target themselves normally will use their personal action (e.g. Bodyguard using vest, Arsonist igniting anyone who is doused).
 * Roles that cannot target themselves normally will use their night ability on themself (e.g. killing, investigating, roleblocking).
 * You are immune to the control of a Witch.

Strategy
The Transporter can be a very powerful role, if they have the right information at hand.
 * In the first few days of a game, it might be best to avoid transporting people, especially in Classic mode where the Town heavily outnumbers the Mafia and Serial Killer. Use this time to gather information about who you should focus on later.
 * Make certain to be wary of the Veteran. If you attempt to transport him while he is on alert, you will be shot. Additionally, everyone who visited your other target will visit the Veteran instead and vice-versa.
 * During the second half of a game, you should be able to identify which players the Mafia or Serial Killer will target, such as a Mayor or Jailor. Transporting valuable roles could save lives. If you have a decent idea of who the opposition are and who they'll target, swap one with the other so that the player attempting to kill your fellow Town member will target themselves.
 * You can transport the effects of guilt from a Jester. This can really help late in the game. Tell everyone not to vote for a Jester and then transport the guilt to a suspected evil role.
 * You can stop an Arsonist from incinerating their targets. If the Arsonist is transported with another target, they will not incinerate but instead douse this target. (However, if the Arsonist attempts to douse that target, they will incinerate everyone instead.


 * If there is an accused or proven Mafia or Neutral killing role, and a Mafia member, you can transport the killer to the Mafia member, and remember: the Godfather can kill their own Mafia members!