Board Thread:Role Ideas (Town)/@comment-28278669-20170710180529/@comment-31895314-20170710205419

Cupcakeaj2 wrote: Role-Scarecrow

Alignment-Town Protective

Okay.

Abilities-During the night, you may plant a scarecrow at someone's house.

Attributes-Everyone who visits your target will instead visit a different randomized player that is not themselves, you, or others that have been scared away.

Op. Make it so they can not visit the original target or themselves only.

They will be informed that a Scarecrow had scared them away.

You have 4 scarecrows.

'''TPs have infinite uses, but can only use one on themselves. One self-heal, one vest.'''

Sheriff-NS

Invest-Look Forge Amne CovenL Scare

Consig-Your target plants scarecrows wherever they want! They must be a Scarecrow!

Could use some work

Goal-Town Goal Good role. Needs some work, but it can be fixed. However, it most likely would do more damage than good. Random selection would only frustrate the TIs, and would have very little to no effect on the Mafia/NKs. They would still kill, but they would have a different target.

Verdict: REJECTED