Board Thread:Role Ideas (Neutral)/@comment-32010711-20170514212657/@comment-32487879-20170514214837

ThePacoqueiro wrote: • Arms Dealer: Neutral (Benign) • Abilities: Choose someone during the day and they will be equiped with a gun and a bulletproof vest during the following night (and ONLY during the following night) • Attributes: -Equipped targets become night immune for that night only. -If an equipped target is attacked during that night, they will shoot the attacker (this counterattack does not bypass night immunity). -If the equipped target is a kill capable role, their kill message will be changed for that night. [More explanations down below] -You may not equip yourself.
 * dear god
 * so they get a kill and a heal >_>
 * YEAH THAT'S A KILL AND A HEAL
 * SO VETERAN MECHANIC
 * KILLS

- Equipped targets will get a notification in the beginning of the night saying they're equipped. • Goal: Have at least three satisfied clients by the end of the game. [More explanations down below] •  Details:
 * >_>
 * The fuck?

- When equipped targets are attacked, they counter attack the attacker. If the attacker is killed like this, their death message will be the Arms Dealer's death message. HOWEVER, if an equipped target is a kill capable role and kills someone in the night he's equipped, the death message displayed will be the Arms Dealer's.  -  Night Immunity: No.

- Bite Immunity: No.

- Unique?: Yes.

- Investigator Results: Your target keeps to themselves. They could be a Survivor, a Vampire Hunter, a Witch or a Arms Dealer. - Consig/Witch Results: Your target offers illegal guns without asking questions. They must be an Arms Dealer! - Death Message: "You were shot by an Arms Dealer's rifle! You have died!"/"[playername] was shot by an Arms Dealer's rifle"
 * Seriously? Three neutrals?
 * Dear god

<p style="font-weight:normal;">• Things that count towards your goal:

<p style="font-weight:normal;">- If your equipped target is attacked, but survives due to the night immunity they gained from being equipped, they count as a satisfied client. If he was already night immune, it does not count.

<p style="font-weight:normal;">- If your equipped target kills their attacker with the counter attack they gained from you, they count as a satisfied client (Even if they don't survive being attacked). If they counter attack but the attacker doesn't die due to being night immune, they do not count as a satisfied client.

<p style="font-weight:normal;">- If your equipped target is a kill capable role and kills someone the night you equipped them, they count as a satisfied client. If they choose the same target as the bodyguard and die, they won't count as a satisfied client.

<p style="font-weight:normal;">- Satisfied clients remain as satisfied clients even after death.

<p style="font-weight:normal;">- Even if you die as the Arms Dealer, you'll still win if you have three DIFFERENT satisfied clients by the end of the game. Just equipping the Mafioso/SK every night won't work towards your win condition.

<p style="font-weight:normal;">• Other explanations:

<p style="font-weight:normal;">- If you equip an SK/WW on full moon night and they're jailed and not executed, they will probally not be suspected, since the death message shown will be yours.

<p style="font-weight:normal;">- If you equip the Godfather, they won't become a satisfied client if they send the mafioso to do the killing.

<p style="font-weight:normal;">- If the equipped target is a veteran, 1: The Arms Dealer isn't shot, since they visit the veteran before they get a chance of choosing whether to alert or not. 2: If the veteran goes on alert, he will still shoot anyone else that enters his home (which goes through night immunity). If he doesn't, he will only counterattack those who try to attack him (which doesn't go through night immunity).

<p style="font-weight:normal;">- The Lookout will see the Arms Dealer visiting his target (since LO can see Jailors hauling their targets to jail, this would make the most sense).

<p style="font-weight:normal;">- If multiple people attack an equipped target, all of them are counter attacked. Can we ban this role for being too OP?

Thanks.


 * Rejected. Grants temporary immunities and kills, buffing Town more than other roles.