Board Thread:Role Ideas (Town)/@comment-33666694-20171116100605/@comment-26234016-20171116162624

Volf049 wrote: That nerf still doesn't do anything to nerf it. In fact, it might actually BUFF it, because now it's a TP too.

The real reason this is OP is best explained with an example; Adam is killed by mafia n1, n2 you investigate Adam and get the names Bert, Carl and David, and Eric is killed the next night. Since it's the same killer, you could just investigate that person too and get both the mafioso plus two new names. Now that I've pointed this out I believe most of you will understand where I'm going with this.

You'd be able to catch a new killer every other night, as long as somebody wasn't saved or one of the innocent people popped up twice. Not only that, but you'd require NO ADAPTION whatsoever. This strategy could only fail if, as I mentioned before, one of the old names popped up twice or someone kept roleblocking you because you're literally the most overpowered TI ever.

Even if this was fixed, it would still be a buffed psychic, and that one is already OP. The mafioso/gf/nk nerfing and RNG factor really puts the nail in the coffin for me. As such, I EJECT this role because we don't use "rejected" anymore. You can only check 1 dead person