Board Thread:Role Ideas (Rework)/@comment-38127112-20190509011646/@comment-36963837-20190509032951

a new is different than a unique

The main issue here is that, without automatic upgrades/after kills, the later abilities are increasingly rare to retrieve, and can now fucc you over similar to an. Another difficulty here is lore, as the idea of the 's upgrades are caused by their constant "training" from each assault, and more reliant on strength rather than disguise or discretion for themselves.

Albeit I do support some of the "enhancement" attributes–


 * 1) Fast first 2 upgrades assuming you select "enhance" N1.
 * 2) Support for the idea of disguising the, but, again, does it cooperate with the lore/purpose of the ?
 * 3) The first half is fine, yet the 2nd part I disagree with. This doesn't support much besides making sure they didn't heal themself or help their faction.
 * 4) A bit powerful. I'd rather reorganize attack/defense upgrades and place one here.
 * 5) A powerful defense in exchange for the unstoppable attack– this I don't support, for this removes the legendary VS  battle.

I am neutral with the investigation result change.

This reworks the role in a large amount of ways it becomes unfamiliar. Although I do see some of the enhancement attributes as helpful for such a rare and endangered role, they do not suit the attire the has had. Potentially reroute some of the enhancements to where you're buffing (slightly) the benefits of each assault?