Board Thread:Role Ideas (Town)/@comment-36709870-20181028011004/@comment-36558623-20181028013843

Aamora wrote: Name: The Tavern-Keep

Alignment: Town (Support)

Summary: Youre a Tavern Keeper who owns a tavern

i thought they were a Tavern Keeper who owned a gas station.

Defense: None

Attack: None

Unique: Yes

Ability: Choose to Call a Party

Attributes:

-Day ability: you can select 4 players into the Tavern

-They will be able to talk to each other and they will be Semi-Roleblocked( Any Characters That Visits cannot visit, but Roles such as Disguiser, Retri, and Veteran Still can still Use ability as they dont Visit)

no. when you allow different roles to talk to eachother at night it creates many problems.

a.) for roles like mafia or jailor, it nerfs their communication.

b.) you can share information with less clustering

c.) this allows some roles to easily directly communicating without whispering (which should not be allowed)

d.) this could block GF and Mafioso on the same night

e.) this allows information to be spread before the day even starts.

-All characters in the bar loses their defense

f.) nerfs some roles

- You cannot repeat who you pick for the Party Twice in a row (Ex. If you picked 1 for party one, You cannot pick One again.)

- The Chosen Players Will be able to talk to each other

- you can only do this twice

Sheriff: Your target is Not Suspicious

Investigator: Your target is a Escort, Transporter, Tavern-Keep, or Consort.

Consigliere/Witch: Your target will call for a drink from sun down till up, They Must be a Tavern-Keep

Win with: Town