Board Thread:Role Ideas (Town)/@comment-33303864-20171028161322/@comment-26234016-20171028200337

Kozani wrote: Name : The Drunkard

Alignment : Town Investigative?

BackGround : You are a retired watchmen submitted into a life of drunkenness.

Attack : None

Defense : None

Priority : 3

Abilities :

-The drunkard may "intoxicate" themselves.

-The drunkard may only use this abilitiy five times.

Mechanics :

-If a drunkard intoxicates themselves, they will see the name of everyone who left their house.

-The drunkard will not be able to see who those players visited, or who visited who.

-As well as the name of everyone who left their house, a random name will also be put in the list of names the drunkard sees. (if every single player leaves their house, the drunkard will not see another random name added)

Attirbutes :

-If a drunkard intoxicates themselves, but is transported with someone else, that person will instead be intoxicated which will count as a roleblock.

-If noone goes out, the drunkard will still see a random name.

Sheriff : Your target is not suspicous.

Investigator : Your target could be a lookout, forger, amnesiac, drunkard, or coven leader.

Consigliere / Witch : Your target is an inebriated lay-about, they must be a drunkard.

Goal : Kill all evil-doers.

Wins With : Town, Survivor, Guardian Angel, Pirate.

Must Kill : Mafia, Coven, Serial Killer, WereWolf, Arsonist, Vampire, Pestilence, Juggernaut

Pretty simple role idea, I dont know if its good, probably not. This is...

Kinda really underpowered?

I'm not sure how to fix this, but it seems like it wouldn't help at all. Literally all you learn is whether or not someone is a killing role.