Board Thread:Role Ideas/@comment-26715110-20160922055023/@comment-25876622-20160923040426

Charliep2 wrote:

-If someone has been targeted by a killing role in the party, it will tell you who attacked them

If someone was targeted by a killing role it will say Player 1 the Serial killer tried to attack Player 2 the next day This is the only thing which makes this role overpowered - it has to be removed. If you remove it, the role seems alright!

This leaves everyone two options:
 * 1) Attend the party - You are protected from every attack, but you are also roleblocked. Escorts and Consorts can't choose.
 * 2) Don't attend the party - you are not protected, but you can still use your night ability.
 * Investigative/Jailor: Should normally not attend. Using their ability to find the evils is crucial.
 * Protective/Killing: Attend if you do not know who to protect/shoot, e.g. early in the game. Do not attend if you need to protect the Jailor or Investigatives, who are party poopers and really have no time to attend a party at night. Do not attend if you know someone who needs to be shot, or if you are a Vet and are sure you could be attacked.
 * No night ability: Definitely attend. You have nothing to do anyway, right? Free protection!
 * Neutral/Mafia Killing: Don't attend. Instead, try to kill someone who also won't attend the party (Investigative/Jailor).

The protection can be used in clutch situations to "skip" one night of killing (provided all remaining Townies go to the party). Therefore, the possibly best time to hold the party is when ...which makes this ability a stronger if used with good timing.
 * 1) Enough Townies are left to lynch someone the next day
 * 2) Every Townie already knows who to lynch the next day

Is there any good reason for all this unconstructive criticism, commenters above me?