Board Thread:Role Ideas (Town)/@comment-34855529-20180502232619/@comment-32881402-20180503155927

Oh trust me, "balance" is he lowest level of hell when you get into it Semantics is the only thing you'll get to discuss before one of you has to go. I just avoid the term now, since it's just long to talk about.

This has several issues, but presents a rather original idea for Town. First off, as just a general guideline, avoid roles which depend on lynches. These roles tend to be very "swingy" (inconsistent) in and of themselves, which can sway the game massively. In this case, the role's ability relies on your target being lynched. This could have a huge impact, as you are a townie yourself, you could be seen as more trustworthy. With 1 less Townie, Mafia basically have the win. D1 9v4v2 (Town Mafia NK+NE) D2 7v4v2 Assume Butcher gets their target d2. D3 4v4v2 Of course this assumes a lot, like NK has a consistent 1KPN, and doesn't attack Mafia, but it's honestly not that rare. At this point, Mafia are likely to gain majority the next day. That's from a purposeful mislynch.

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Also, this role gains very little from mislynching on purpose. The Vigilante can already shoot thrice, and it doesn't need to harm its own Faction. The Vigilante is extremely powerful when used well, as many members of the Mafia don't have Night Immunity and even then, you can find NK and GF through shooting. Unfortunately the killing from this role is very expensive and not very useful. Three shots can bring down 3/4 of the Mafia. After that, you're only going to be hitting immunes, or hitting Townies! That said, the Vigilante is possibly the weakest role, too, as much of its potential is wasted in not knowing who to shoot and worrying about the penalty of shooting a Townie. Randomshooting is more likely to harm town, and late game, chances are that most roles are going to be night immune. I feel like the Butcher would be the same, and the sacrifice is really not worth it.

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But keep going~ We need more creators like you!