Board Thread:Role Ideas (Town)/@comment-36629826-20190506201956/@comment-38161154-20190506211317

ESN 64 wrote: Psychic was a terrible idea, its unbalanced, easily claimable and you don’t even get to do anything, '''I think psych was a great idea. It helped with sheriffs and invests when struggling to find the difference from bg, gf and arso. '''so i present to you something that im sure will be much more enjoyable..... I don't feel enjoyed with role ideas easily, good luck

Forsenics Expert, a town invest role that specialises in analysing corpses corpses are already dead people

No attack or defense (its an invest role why would it get that)

Each night, the Forsenics Expert can examine one dead body, if the body is cleaned or stoned the Forsenics Expert will find out the role of the cleaned or stoned body, and if they investigate a disguised corpse, they will find out that it was a disguiser, it will also identify an amne instead of the role they remembered ​​​​​​​

At first this seems like a straight buff to town (which they don’t need), but this is a very easy invest claim for janitor, consig, potion master and medusa, or just about any evil role that wants to claim that a lynched person was a disguiser, which could help defend the other players who claimed said corpses role. Yes medium does it better but damm it this role has potential, First off- this doesn't replace. This is literally a plain new role. Those two have nothing in common except for "TI."

Second- The point of a  is to clean a body and make their role and will unable to be found. So is the entire point of. They already have a able to easily counter them, along with being able to seance the news out to a confirmed townie if they died before being able to give out the right amount of information. They're already hardcountered by this- we don't need another counter for the entire purpose of their role.

Third- Some say is weak, but this role only makes  weaker than before. In fact, it's almost a buffed without being able to talk to the dead. Yes, I realize I'm partially contradicting myself, but too bad. I personally like for what its worth. While I admit this idea has more ups against than ups  has against it,  is still already here and serves basically as this role, although, yes, it cannot find  and.

Fourth- 's main point is to fool people. You know how? By disguising as a townie. This Forsenics Expert ruins a 's disguise so fast by just clicking on the name of the "townie." It's honestly hard enough to be a good, convincing already (unless you're Vert of course), and this just makes it much harder.

Fifth- When an remembers they're some other role, they're that role permanetely. If its the only, there's no more. They're gone. It copies the abilities, the role, the everything. There's no actual need to find out if somebody was one in the past, because the is gone. Especially if they're dead or alive- no matter what, after they remember a role, no more.

Last (but most definitely not least)- This idea is good on paper (somewhat; I did just write four paragraphs on why I don't like it). But if you think about it, it's only useful late-game. Night one- no dead people. Night two- maybe one or two dead. Or none, if a healed or  didn't attack. Night three- still not many dead. This role will sit around, practically useless, until the later game. And that's not all. What if there isn't any, , or ? Then what's the role got to do? If there's only an, read the above. This role can mostly only serve the same purpose as a in the long run (if no, of course), minus the fact that there's no talking to dead people.

In a conclusion,   I need to be motivated to write this much for my next essay    this role seems fairly good on paper (somewhat)- but I'll stick with, thank you very much.