Board Thread:Role Ideas (Town)/@comment-109.151.125.62-20180311153320/@comment-34762995-20180509143430

109.151.125.62 wrote: Name: Lawyer Alignment: Town Investigative Attack: None Defense: None Unique Role: Yes

Abilities: At night visit someone and take their will. uh what Once someone's will is taken it can be viewed anytime you wish oh ok cool however it will not be updated if the visited player changes their will. makes sense

Attributes: None

Mechanics: At night the lawyer can select who they visit for example number 4. Once the night ends a button will appear next to that player in the players box which will show the player's will when clicked. '''ok cool. This is a very easily self - confimable role through.'''

 Investigative Results  Sheriff: Not suspicious

Investigator: Lookout, Forger, Witch/Coven Leader or Lawyer '''Leader? what?'''

Consigliere/Witch: Your target spends time looking through people's personal files, they must be a lawyer. ok

Goal: Lynch every criminal and evildoer.

Wins With: Town, survivor, pirate, guardian angel

Must Kill: Mafia, Coven/Witch, Serial Killer, Werewolf, Arsonist, Vampire, Plaguebearer/Pestilence Juggernaut

Notes:

This role is useful as though it does not directly confirm people's roles it is very useful for looking for mistakes in people's arguments and finding out the roles of others (such as looking at the will of a invest) ok cool!

Small disclaimer: I don't know if anyone has thought of this role before but people don't accuse me of copying if someone has suggested a similar role. Well this is a pretty neat role. I cant find much issue with it but here are some changes

-The lawer themselves can't have a will

​​​​​​​- SK, and WW on a full moon will atack a lawyer if they try to steal a will

+ If the person dosent have a will, it will say: "Your target dosen't have any documents on them!"