Board Thread:Role Ideas (Coven)/@comment-39067078-20190911234250

The Problematic Series of roles is the 30+ roles I promised for September in an attempt to get people to create more roles.

'''These roles, as said, are roles with problems that I cannot put my finger on. A sense of “Would this even be useful?” '''

They are posted in the order of Town, Mafia, and Coven.

Extra Note: Vertroyer pls no roast

See the other Problematic Roles:

Mechanic (Town Protective)

Houndmaster (Mafia Support)

NAME

Empath

Summary

A strong pyschic with the ability to control emotions.

Lore 

The Pyschic glared.

The Tracker glared too.

The Pyschic linked their minds. She saw everything that happened to the Tracker; subconscious, active-mind, and everything he felt.

She knew how to control it. The mindspace was fluid, gel, and gas at the same time. The anxienty, melancholy, and shame moved to the back, placing useless memories at the front. It was all until she decided that the Tracker would feel the power of another roleblock, maybe another frame.

She concentrated.

The Tracker, at first unaware, quickly gained a pain in his head. He stumbled and fell while attempting to walk the path in the woods.

"S-stay away!", the Tracker yelled at seemingly nothing. He was rolling around with his hands on his head.

The Pyschic enjoyed this. She could get revenge on anyone she wanted, and no one would no. While she hummed, a woman came out behind her.

The Coven Leader grinned with malicious intent. "That's quite good. Would you like to join us, young Pyschic?", the Coven Leader pruned.

"Yes, and I am the Empath."

Win Condition - 

 (Coven Stuff)

Alignment - 

Coven Evil

Attack -

None (Basic with Necronomicon)

Defense -

None

Unique -

No

Attributes -

At night, choose someone to associate.


 * Targets remain associated until you ruminate them

Selecting an associated target again repeats all the actions that happened to them while they were associated.


 * If they were associated for more than 3 days, you will only do the first 3 days of activity

Necronomicon: Associated Targets will become guilty and gain your investigation results.

If an Associated target is visited by an evil, they will die.


 * You are included as an Evil. Just a reminder.

Mechanics -

At night, choose someone to associate.

They will be associated permanently unless you ruminate them.

Ruminating a target repeats all actions that were done to them while they were associated.

If the associated target has been associated for more than 3 days, it will only ruminate the first 3 days.


 * This is to encourage players to ruminate their targets instead of wasting it.

You cannot Ruminate control, transportation, or astral actions.

You can ruminate things done by a dead player.

When ruminating investigations, you will receive the results.

Notifications -

"You associated [x]."

"You decided to make [x] ruminate."

"You remembered everything that happened to you." "(Investigation Results)" "(Actions that happened to Ruminated target)"

-Investigate Results-

Sheriff -

Suspicious (Innocent with Necronomicon)

Investigator -

Escort, Transporter, Consort, Hypnotist, or Empath.

Precise - 

Your target makes you feel like you're gonna have a bad time. They must be sans an Empath!

-Achievements-

Sans - Ruminate someone and kill them.
 * Requires them to be attacked and healed yesterday, but not healed today.

Problems: Rumination too stronk.

Obvious sans joke.

Repeating town actions is weaker than just repeating a poison, but one is much more common than others. 