Board Thread:Role Ideas (Mafia)/@comment-33927649-20180226201644/@comment-34784235-20180301214733

NoCarbonRequired wrote: Name: Drunk  Crack open a cold one, m8

Alignment: Mafia Support

Attack: None

Defense: None

Unique Role: No

Priority: 2 (probably)

Abilities: Select a player at night and cause them to target a player that is 2 numbers higher (wraps around) than the original target (unaffected by dead people), in this case, they will not be told. However, this may seem too OP so ability usage may need to be adjusted. I would like a way that made them unsure of who they visited but still tells them they got drunk. '''Very luck based, as you have to hope each role is where you want it to be. RNG..... '''

​​I thought about it causing a random target but that is RNG so >:(  As stated above, RNG anyway.

Attributes: Role block Immune Imagine the poor escort/consort otherwise.....

Mechanics: (How It Works)

-Investigative Results-

Sheriff: Your target is a member of the mafia! ''' He's drunk! He's a member of organised crime!'''

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Drunk, or Poisoner! (could be added to the Lookout’s results instead)

Consigliere/Witch: Your target has a bottle of alcohol and a slant to their step. They must be a Drunk!

Goal: Same as Mafia

Wins With: Same as Mafia

Must Kill: Same as Mafia

Anything Else:

Drunk immune roles-Jailor, Veteran, Retributionist, Transporter, Drunk, Coven Leader, Necromancer, Pirate (Already has his rum), Pestilence, Guardian Angel, Psychic, Survivor, All Neutral Killings.

I am thinking of having Medusa (by gazing at home and losing a gaze) attack the Drunk, might change.

Should an Amnesiac be forced to remember a drunk if they try to remember but get targeted by the drunk?

Yes, I understand this is similar to a witch. If that's all you wanted to say, B E G O N E!

Okay. As we have some RNG......

'''R-R-R-REJECTED! '''