Godfather

The Godfather leans back in his chair, a cigar puffing out amongst his accomplices. "So? Any idea who should fall tonight?" The Consigliere speaks up. "The man on 5th Avenue, the one with the limp. He's our Investigator. He's the one we should take out." The Godfather nods his head slowly, and then glances towards the two men sitting on his right. One's hands are scarred, burned by the acid he uses. The other has a revolver strapped to his waist. Both men glance at each other, and then look back towards the Godfather. "Then it's done," the Godfather says, removing the cigar from his mouth and pressing its end into a small portrait of the Investigator. He spends the rest of the night brooding over the table of the remaining portraits. Suddenly, a knock is heard at his door. He stands up, covering the portraits and paperwork. He opens the door, and there stands the Sheriff. Known as a well established businessman, he shakes the Sheriff's hand and sends him on his way. He goes back to his chair. Gunshots ring out at 5th Avenue, and a smile spreads across the Godfather's face.

Stats
Role Name: Godfather (GF)

Role Alignment:

Ability: Kill someone each night.

Attributes:  Goal: Kill anyone that will not submit to the.
 * You can't be killed at night.
 * If there is a, he will attack the target instead of you.
 * You will appear to be a Town member to the.
 * You can talk with the other at night.

Special Attribute: Unique Role, Detection Immunity, Night Immunity

Win Conditions: Note(s):
 * Must kill the
 * Must kill s
 * Must kill s
 * Must kill es
 * Win with the
 * Win with es
 * Win with s
 * If the is alive at the exact moment the  dies, the  will be promoted to.
 * If both the and the  die in the same night, whoever is promoted to  will instead become the . This requires an, , , or  to kill the Godfather, as they are the only ones who can do so at night while a  exists.

Actions
No night action or roleblocked: Do nothing. If there is a, they will attack their chosen target.

Target other ( alive and not roleblocked): Force the to attack your target while you visit nobody.

Target other (no or roleblocked): Attack your target yourself.

Strategy
The is the 's version of the. It is important for the to give orders to his  and to make the most use out of all of their abilities. It is also important to listen to your and make use of any knowledge that they give you.
 * One strategy that works surprisingly often is to claim or  Day 2, and say that you hate your role and want to be lynched. People will think that you're  and leave you alone. Beware of an  though, as they could easily get you lynched.
 * Tell your not to speak names if you are uncertain if there is a, so that you are not accidentally revealing your names. Deception is your greatest power. Use it to throw s off your scent.

Clever tactics: Claim that you are a on Day 2 and that you attacked one of the members in your  but they were immune. Keep telling the town to lynch them. The town will realise that s can't shoot on Night 1 and assume you are an and that the person you called out is your target. This strategy helps you in several ways:
 * If you are attacked, act natural. Most s will not say anything during the day if they were attacked. A few carefully worded lies can keep you from being hanged.
 * If attacked by a, claim that you were immune because you were taken in by the . Also claiming to have been healed by a can work. Both of these strategies are risky because they rely on the  or  either being silent or unknown, or on them being killed in the same round you were attacked. Claiming to be a  and wearing a vest also works, but is still risky.
 * s are night immune, giving credit to your guise since you have night immunity as the
 * The member you called out will be considered a  member, since the 's target is always a ie, and though it goes without saying:
 * You've now removed suspicion from yourself and another member of the, since most people will ignore an and a  once they've been revealed. Of course, this requires the co-operation of the other  member, and in some games as , they'll think you're ratting them out and tell the town you're the  or that you're.
 * You obviously don't want this to happen, since it crumbles the façade you're trying to build. However, it should be noted that this is dangerous to explain to members during Night 1, as any  listening in can call you out the next day.
 * NOTE: This requires the existence of an, , or slot. Otherwise no one will believe you're the , as it won't be possible.
 * When/If you're asked to reveal being the, type has revealed themself as the Mayor! . this might trick a new player into not voting against you, which can be enough to not get you lynched. However this won't work on experienced and advanced players.

Dealing with ies/s
Dealing with an : If you are found out by an, there is very little you can do to claim that you are a , as you cannot reveal properly. The only real strategies are to try and create enough confusion to whether you are not lynched or claim that you have been transported. Sometimes, you can stay alive by saying that you are but you don't want to reveal so that  can still heal you. (As s cannot heal a revealed ) If you have found an via  or them revealing to the, you can have  members blackmail, roleblock, and even clean and disguise as them. Due to how easily they can find out the entire, s must be dealt with quickly to help ensure a victory.

Dealing with a : A cannot see you as a, but they will most likely call you to the  as being "not suspicious". You should say any Detection Immune role after that, and make up a Last Will if needed. However, if there is evidence mounting against you, for example, if the saw you at a dead player's home, there is little you can do.

Dealing with the : A useful strategy that can get you out of a situation such as being jailed is claiming you are a. When ordered to reveal, say that you are trying to get the achievement of winning while not revealing. Note that this only works sometimes and requires the ie to be alive, anonymous, and/or silent. Or, if you are to claim this first, most people would assume that the ie is lying, making you survive for at least another day. This strategy works well if you are 1 of the last 3 people alive.

Dealing with a : You can whisper and try to convince them that your team has a better chance of winning than the. In return, you can promise them not to attack. In the best case, the will help you lynch the  or s in the late game; in the worst case, they will simply rat you out to the next  member they see.

Dealing with a : The can win with es and it is very common for them to work together but an ill informed  can cause serious problems for you. If you or your members are repeatedly controlled by the  it may be a good strategy to identify the  as quickly as possible.

Dealing with a : A major obstacle in the way of 's victory is the. The is a wildcard that can make or break the. Using  role strategies listed below can stop a. However, as there is little you can do, due to the 's Night Immunity. One small strategy that can assist your victory against s is to pretend that you are and to bait the  to attack you. When the day comes say that you were attacked but you were healed by a ('s usually can't accuse you of being the  without revealing themselves in the same round as their attack, but they will usually do so in their next Death Note, so make sure to get rid of them as soon as possible after being attacked). Because of the 's night immunity and the fact wins over, getting a  when there is a small group is vital for a win.

In Conjunction with Mafia Roles

 * Tell your who to kill and listen for feedback from the next night if their attack was unsuccessful. Also sometimes having them leave clues that throw off curious  in Death Notes is an important thing to discuss. Be careful not to misuse or antagonize them; an angry  may name you in their Will as the.


 * Listen to the 's report every night and ask them to keep a record of their investigations in their will. A good strategy is to have your masquerade as an  or  and attempt to assist the  in lynching any s and s. Then, when the  loses many people, have your  call out a ie such as a,  or , and hang them before they can do any harm.


 * Coordinate with a to lynch any unwanted . During the day, ask the blackmailed target to tell you their role and when they don't respond attempt to lynch them. This works best in conjunction with a.


 * Similar to the, use your distraction to stop pesky s from revealing your 's identities. As a last resort, tell your to role block the  if need be, and put the 's name in their will.


 * For the best strategies to work, you must have them disguise themselves as a proven  member. If someone's role is confirmed as, kill them and assume their persona. Try to remind your  to play the part of whatever role they are pretending to be and assist them during the day by keeping them talking.


 * The is a very difficult role to play. You should direct who they frame. In conjunction with other deceptive  members, s can assist with the lynching of almost any role, but in Classic games, where the only other  roles are the  and the, they have very little use.


 * roles should team up with s for the most efficient usage of their abilities. A cleaned member can make it easier to lie about roles and can thwart an 's Last Will logs.


 * The s may not cooperate with the, as something may go wrong about the 's plan because of the two role's opposite objectives. You may use a to frame someone directly, by putting in false information to mislead the  when the target has died.

Most importantly, be in command of your . The is a small team of powerful players that dynamically shape the game's outcome and it is your role to guide their actions.