Board Thread:Role Ideas (Coven)/@comment-30131225-20171002083252/@comment-115.133.56.18-20171002104047

FirePyre wrote: Secretive Gurl wrote: Name: Puppeteer

Alignment: Coven Evil

Defence: None

Attack: Basic

Abilities: Bind a Townie soul with your puppet.

Attributes: You start with 3 puppets and 2 needles. Every odd night, select a Townie to bind their soul with your puppet. If that person got doused, this will unbind your puppet and you will know about this. Every full moon night, you can choose to kill your target (puppets) or select a member of the Coven to apply their poison etc. Example: You choose the Potion Master, the potion type will be decided by the Potion Master. Needle have 2 nights cooldown.

What do the needles do though?

I get that with puppets you can either kill them or choose a member of the coven to use their ability on them, but what do needles do?

Necronomicon buffs: Detection Immunity, needle now doesn't have a cooldown, you start with 4 puppets and 3 needles. Your attack now become Powerful but will reduce your puppet and unbind 1 living puppet. Puppet has 2 nights cooldown. So the Necronomicon more like changes the balance of the role slightly as opposed to buffing it.

Win with: Same as other Coven

Lose with: Same as other Coven

Investigation Results:

Investigator: Medium, Retributionist, Janitor, Necromancer, Trapper or Puppeteer.

Sheriff: Your target is a member of the Coven  or Your target is not suspicious (Necronomicon buff)

Consigliere and Coven Leader: Your target master the art of binding people's souls. They must be the Puppeteer.

ok. I think that this role needs to have more stuff explained, and the actual Necronomicon buff needs to be more of a buff.

Overall, I don't really like the concept of this role. It is original, but I just don't like it, and I think it's kind of powerful. It feels like a nerfed werewolf with some other special abilities that depend on its team mates. It's not that it's a bad role, it's just a role that I don't like whilst recognising it is still good.

For now, this role needs to be explained more, we need to know what needles do (puppets ofc can be stitched to people and can have effects done to the people via the puppet), and also the Necronomicon needs to be more of a buff, as said before. The needles does the killing obviously. Werewolf rampage a Townie house and kill multiple people. I did think about the Necronomicon buffs like this: You can choose to kill, silent or disable that player to write wills or lose their protection the next night. (add the above buffs here) this is superannuation 030