Board Thread:Role Ideas (Town)/@comment-99.229.65.61-20170614102238

Mechanic

Town(Support?)

Summary: You are an engineer who can plant machines at others' houses.

Abilities: Each night, you may build a machine, plant a machine, or use a machine.

Attributes: You can only have one machine out at a time. When you want to move a machine, first you must take one turn to build, then one turn to plant, then you may choose to either roleblock, investigate (you only get their investigative reuslts), or watch them (you get to see who visits them). If anyone visits them with evil intent (arso, attack), even if they are healed, your machine is destroyed.

Sheriff: Your target is not suspicious.

Investigator: Your target sticks to the shadows. They must be a Lookout, Forger, Amnesiac, Coven Leader, or Mechanic.

Witch/Potion Master/Consig: Your target specializes in building multi-purpose machines. They must be a Mechanic!

Notes: This is similiar to Trapper, Escort, Investigator, and Lookout all in some way, but I think it would be useful, and not too much of a rehash nor too OP/UP. Thank you for reviewing this in advance! 