Board Thread:Role Ideas (Neutral)/@comment-30105631-20170128121805/@comment-33007077-20170128122633

FirePyre wrote: The Specialist: A mercenary who kills for money.

Alignment: Neutral Evil

Ability: The Specialist has a 3 part ability. Here's how it works:

Part 1: When the Specialist is in the game, he automatically confirms himself on the role list - it will change whatever spot he fills to read "the Specialist" and at night the name will have a little tag next to it, allowing people to select it. Selecting it means that they are requesting to "hire the Specialist". You may only request to hire the Specialist twice. You can only hire the Specialist once.

Part 2: During the day, the Specialist can choose who to work for. This is done by clicking the sun icon, at which point a list of names is brought up. These are the people who have requested to hire the Specialist. He may choose one person only.

Part 3: If you successfully hire the Specialist, then you may no longer use your normal night ability. Instead, you may pick one person to kill. If you choose to kill someone, the Specialist will carry out the kill for you. This means that, for example, if a Lookout watches a person you killed, then they will see the Specialist visit them, and not you. You may also select yourself: doing this will make the Specialist kill the last person who hired him. If you try to make the Specialist kill himself, nothing will happen.

'''This is gonna take some coding. Also, NE can kill? I thought you already had to be victorious in order to do so.'''

Mechanics:

The Specialist operates on a "money" system. Here's how money works:

Town Investigative will pay you 2 money for killing someone. Any other town role will pay you 1 money except for unique town roles, which also pay you 2 money.

Neutral Benign pays you 3 money. Neutral Evil and Neutral Killing pay you 1 money.

Mafia Killing pay you 2 money. Other mafia roles pay you 1 money.

Attributes:


 * - The Specialist is unique.


 * - The Specialist is not night immune. He is, however, role block immune.


 * - The Specialist will kill through night immunity. He will not kill through transportation or protection. If his target is transported with someone else, the Specialist will "detect" something was wrong and not shoot. He will still be payed.


 * - If the Specialist is asked to kill himself, he will still be payed. He will, however, not shoot.

Investigation Results:

Investigator: Your target sticks to the shadows. They could be a Lookout, Forger, Amensiac, or Specialist.

'''Yay. Now lookouts are suspicious.'''

Sheriff: Your target is a Specialist!

Prepare the death train.

Consigliere: Your target lives off blood money. He must be a Specialist!

Again, prepare the train.

Goal: Get seven money. Doing so will cause you to win with any faction, regardless of whether you survive till the end of the game or not.

To me, this seems like a NB more than a NE.

Any and all feedback is appreciated. Thanks for reading! Imo, this role will need some tweaking. I give 3/10. Short for...

...wait for it...

REJECTED!