Board Thread:Role Ideas (Town)/@comment-32136213-20170528190714/@comment-32487879-20170528212052

ConlinBryant44 wrote: Any suggestions you have would be greatly appreciated

Abilities: Every second night, he may visit 1 person to play a game of cards with. He chooses this person the day before. Visiting an SK or GF gets you killed. Its a simple shuffle and keep track of the card ordeal. The person you visit has to choose that card. A correct guess gives the LG an Ace Card. He may only carry one, but must visit and play the mini game every even numbered numbered night to keep it. You can also choose who you want to challenge to a Duel during the day (except on Night 1). Duels begin first thing in the morning. The LG and the Challenged face off in an RPS fashion. Loser dies. Ties end in both participants deaths. If LG kills a non-Town role, he gains Night Immunity for the next night. If LG kills a Town role, he loses the ace card, the Townie gets revived instead. If he dies in the duel and has an Ace card, he can burn it to revive himself. Ace card gives the user Night Immune
 * Uhh...only SK or GF? This sounds like you've only played classic o-o
 * hold up hold up what you lost me
 * Just make it a day ability >_>
 * PIRATE MECHANICS REHASH
 * So...why a Townie? This role is more likely to be negative utility now. And is omniscient killing.

The duel is public. Losers role and will are revealed. Lone Gunman is revealed.

Unique: Yes

Sheriff: Not susp

Consig: Your target owns a pair of dueling revolvers, they must be a Lone Gunman! Investigation results: Your target owns a weapon! The must be a Mafioso, Vigilante,Veteran, or a Lone Gunman. Sounds complicated, uses Pirate mechanic, and can never mess up...
 * nvm

GG


 * IT IS REJECTED