Board Thread:Role Ideas (Rework)/@comment-33971717-20171215102156/@comment-33971717-20171215170748

ZedKiller13 wrote: These are some good ideas, but I don't think the Arsonist needs them as much.

1. Giving the Arsonist roleblock immunity can allow the Arsonist to douse two people per night, sometimes. This isn't needed. The Arsonist can douse silently, is extremely hard to locate, and confuses Investigators and Consiglieres. It is also against the Escort and Consort cause that stuff, but that isn't as important. I did this because if Arsonist is roleblock it'll clean all doused target, especially in jail.

2. The only reason the Arsonist is detection immune is because it's an NK. It can still easily be spotted by an Investigator, which is why it has the ability to mask others as such. It would be a good Sheriff buff, but the Sheriff can instantly pin down a member of the Mafia or Serial Killer without any objections. In Ranked, once NE is dead, the Mafia can't defend themselves. Isn't as important. '''If Arsonists is smart they might claim to be doused only thing is after ignite if they found Arsonist alive then it's Game Over. But I felt this isn't a great buff.'''

3. Arsonist does NOT need a rampage ability. It can instantly kill any amount of people per night by itself, and increasing that amount destroys any defense from the Town itself. It removs the point of visiting roles if an Arosnsit is around, as they will just get killed from visiting one person. '''This one is giving Arsonist a lot of kills which is OP. This is why I kept this ability locked until igniting the first one and it only uses 2 of them. Just like Juggernaut. '''

But thanks for the checking my post