Board Thread:Role Ideas (Town)/@comment-33521817-20190925074709/@comment-25615841-20190925125713

When you attempt to give a unique townie a veil will give you the roleblocked message.

---> Attempting to give a unique townie a veil will give you the roleblocked message.

I think the main reason TP roles are hard to make, and there have thus been little is because all of them give temporary defense. The reason for this is because permanent defense on town is broken. Even with the unique role countermeasure, this role has too much potential. There are still plenty of Town roles that would break with permanent defense. For example, any TP with defense would make the game usually unwinnable for evils. Transporter is not unique. Vigilante is not unique. All Mystic has to do is click on a vigilante claim night one, and there's a Serial Killer playing with Town (let's be real, no town role is gonna be usually killing more than 3 evils in one game). I just feel like this role would quickly gain the same reputation Ret has in the gmae if it were implemented as is.

I'm thinking about what would happen if instead of permanence, veils provided defense for 2 or 3 nights. On the night the veil is placed, the recipent should not be protected. A cooldown of 1 night should be in place between veils. If anything, it would make sense to just have the option to void a veil and wait a night to play a new one for a maximum of 2/3 (undecided) days. The same would occur if the recipent died before the veil wore off.