Board Thread:Role Ideas (Neutral)/@comment-37618241-20190204125854/@comment-37421692-20190204182935

Mmknightx wrote: Name: Linker

Alignment: NE*

Game Information/Background: (Mysteriously disappeared) ? Attack: None/Varies(Link victim) '''attack variation for an NE? lets see how this goes''' Defense: None/Varies(Link TP's target) whats with all the varies, I find it hard to take this role seriously Unique Role: Yes (To prevent 'A link B with himself and B link A with himself')** k, this is starting to sound like something I genuinely hope its not Priority: After transporter but before anyone else. can we have a specific number? Abilities: Link: Anything that happened to first target will happen to the second target and vice-versa. '''oh god. no. not this.''' You can Link yourself. ok Attributes: None

Mechanics: (How It Works):

Linking will cause almost anything that happened to a target to happen to another taget. For example.

A linked B and C. B get attacked. C will get attacked too. '''ouch, 2 KPN. 3 KPN if there is an sk. that's an instant majority loss for town on D2 in ranked.''' Things that will be linked. - Protection including self-heal self-vest(BG on B and ghost BG will be on C too) - Attacking(See example above. Not article 'example above') - Frame - Blackmail - Douse/Hex - Normal Roleblocking (Ghost escort/consort!) k Things that won't be linked - Jail/Duel - Witching - Investigator/Consigliere/Sheriff/Witch result - Natural defense(Link GF and Sheriff, if GF get attacked, sheriff wll die) '''why not investigating? also I don't like the GF sheriff thing because it doesnt make a lot of sense because the first target doesnt die.''' Special.

- Lookout/Spy result. Lookout will see "ghost" visit on the other target Ex. A linked B and C. D is a Lookout who is on B and E is a Lookout who is on C. D result: U(Mafioso) A(Linker) R(SK) S(WW) M(BMer) J(Jugg) visited D last night! E will get D's result without A(Linker). Linker will visit first target. ow this is confusing Spy will see "ghost" mafia visit For Ex. NotMaf(Mafioso) try to kill Jane(Lookout). GoodGuy(Linker) link Jane and hUmeow(Jailor). GoodGuy will see Mafia visit both target. k Tracker is not affected because he is a tracker. that's it? Witching will make you select first target on their wish. alright -Investigative Results-

Sheriff: Inno ok Investigator: Lookout/Forger/Linker/Witch/Coven Leader k Consigliere/Witch: Your target make magical bonds to people, they must be Linker. cool Goal: See town lost. that's witch then Wins With: Same as Witch note: when you have to mention something like "same as [role]," its usually not good. Must Kill: Same as Witch

Note: what? Edit 1: Correct some info. Alright, this is a huge mess of a role. So first of all, this seems like some sort of Witch that can grant Mafia/NK 2 KPN, which is incredibly overpowered since it can easily make town lose on day 2. Secondly, this also has no capability of being able to communicate with either mafia or nk at all, so its usefulness is also very conditional and swingy.
 * This may be changed to TS but it can be negative utility.(Linking attacked target and cause double death)
 * May use Transporter solution (lobby order)

That aside, one question still holds. If a vigilante shoots an evil linked with a town, will the vigilante commit suicide over the guilt?

Overall, this role is very messy and swingy, being overpowered or barely useful. I give this a 3/10 for effort.