Pestilence

Mechanics

 * You are equipped with a Powerful attack and an Invincible defense. You rampage at any house you visit each night, and will attack anyone who visits you.
 * Your Invincible defense means you can not be killed at night at all. You will bypass even the highest of attacks, such as an ignition, an assault by a fully-powered up, a  execution, and even a  haunt.
 * Since you only deal a Powerful attack, anyone protected by any form of protection, such as from a, , , or will survive.
 * The only way you can die is through being lynched during the day, so if the whole is against you, (or any other faction that has the voting majority and is against you) you will most likely die. Utilize the support of any roles that do not oppose you to keep yourself from being lynched.

Strategy

 * Your main enemy is the due to them having the largest majority most games, the second are the, , and the . The third is the  roles because they are likely loners, although they don't show much threat considering they can't do much of anything to you.
 * You are an extremely powerful killing role, with a Powerful attack and Invincible defense. You also ignore role blocks and controls, unlike all of the  roles.
 * While you can bait people into visiting you the same way a does, this carries a lot of risks. First, if too many people have you as the last target in their, the  will likely realize you're ; and second, knowing that Pestilence is present, the Town will likely view any attempt at baiting as suspicious.
 * As with the, strategies are compatible with this role due to the similar mechanics - potentially even more so, due to 's higher capacity for destruction.
 * When you become, the entire will receive a message about your evolution, and that will probably send them panicking as they try to find you.
 * The message the receives is "A plague has consumed the  summoning, Horseman of the Apocalypse!"
 * Use this to your advantage. Start accusing people of being for one reason or another, and the  will probably believe you and lynch that person, wasting one day of voting.
 * However, back it up with fake proof and claims. Sometimes, it's also preferable to not accuse anyone and just go with the flow, as more experienced players may catch on. You also have to be careful thag the information is accurate, and you don't make yourself look suspicious in the meantime.
 * Another option is to claim to be a role that found someone that might be . This method gives your lead credibility but will put you under suspicion when the  realizes you were wrong. To avoid this, remember to claim that you investigated the person you are going after BEFORE they "became" .  kills anyone who visits them, claiming otherwise will make it obvious that you are lying and it might even get you lynched. However, this may work as a  strategy.
 * Always talk during the day, making suggestions that could "help" to find, but don't be too talkative. This way, you do not look suspicious during the day, and you can go on with your nightly killings as an unstoppable force. However, do not exessively talk so that you draw so much attention, or look like someone who is trying too hard not to be suspicious.
 * One strategy is to act as a . The only way to be killed as is to be lynched - and people want to refrain from lynching . As of version 2.3.0,  can now haunt voters who abstain too, so it may be effective to keep acting like a  if you get on trial. Refer the  page for strategies regarding this.  may be desperate to try and find the . However, this may backfire as the  could take the chance and attempt to lynch you.
 * If you don't know who to kill at night, just kill someone with a name that sticks out, such as some that don't make any sense, are intended to mock a person or faction, or are about a controversial topic; essentially one that's the most likely to be visited by. You can also pick a default name because most people place suspicion on default names for virtually no reason other than that they were too slow. Another strategy for who to kill is to look back on the night you infected the most, and go to kill that player, as people could still be visiting and you could take out a huge chunk of the . This strategy also works for the.
 * Trying to get yourself confirmed as, , or is a good idea as the  will most likely not investigate you. However, you are considered a threat to the mafia or any evil so asking for a  when confirmed as a  is a good idea as they will most likely attack you blowing your cover. Executioner is another great claim as it gives you the immunity defense.
 * Don't kill any roles that are harmless to you, such as, , or an , unless the  wants to join an opposing faction. However, if these roles show signs of wanting to vote against you, do not hesitate to kill, but make sure they aren't the only ones against you. Otherwise, you could be lynched.
 * Gaining the support of roles such as is a big help for you, especially later in the game. They can give you extra votes, which can keep you from being lynched.
 * Remember, you can still be lynched. Claiming to be an or a  is a bad claim if the  is notified of you being summoned due to these roles sharing investigative results.PestilenceRemember.png

Dealing with Pestilence

 * If you have identified a likely before they transformed, lynching  is easy.
 * Otherwise, while 's ability to kill anyone who visits him is extremely powerful, it is also his sole weakness. Carefully read the wills of anyone who died to, and try to figure out who he targeted. From this, you can deduce if anyone targeted him (and died as a result.)
 * Additionally, once has transformed, anyone who was visited and who didn't immediately die cannot be . This can be used to rapidly narrow down the list of possible culprits.
 * kills both anyone who visits his target and anyone who visits himself. As a result, it is usually best to avoid unnecessary visits while is active, especially if you are  and there is little people left.
 * , and  may be exceptions.
 * If you are a, in your will write "Kill!" next to the names you execute. This way, if you die from jailing , the Town will know who the is.
 * Because of the fact that  does not die when their lover dies, you can carefully look at who claimed who was their lover, and deduce if they died along with their lover or not, if they haven't, they are the ​​!

Trivia

 * If you turn into in Lovers Mode, and your lover dies, you will receive the message, "You care not for a lover, for a Horseman feels no love, no pain, no happiness."IMG_1829.jpg]]
 * The outfit worn by the in the wikia origin story is likely inspired by the outfit commonly worn by doctors in the Second Pandemic of the Black Death (1348-1352) for these reasons: the black wax cloth was covered with oil because it was believed that this would make it so the plague could not stick to them, and the mask (bearing the appearance of a bird's beak in the case of the doctor) was filled with fragrant herbs because it was believed that disease was caused directly by foul-smelling air, which would be filtered out by the herbs.
 * The message can appear during the day if all but one person is infected, and the last uninfected is lynched.
 * There used to be a bug where the was able to kill  considering if they stayed at home. A link to a video is here: https://www.youtube.com/watch?v=nGswmAZ_jxw

Reference:

 * (Link to bug update)

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