Board Thread:Role Ideas/@comment-86.187.175.56-20160727192624/@comment-28112409-20160731015231

This will be long, took me a lot to go reviewing all your roles, so here we go:

Chaperone

Neutral killers already have a low chance of winning, lowering it further is just worse. If this role gets implemented just cuz consort is maf's version of escort. This will incline adding mafia versions of more town roles and this will tip the game off. We don't want further town roles added to the mafia so we can keep both Factions unique in their ways and not a copy of each other.

(rejected)

Mystic

too OP, previously suggested in the forums in a better alignment and more balanced than this.

(rejected)

Necromancer

This role was suggested before in the forums and was heavily rejected,, this version is far too OP or easy to bust. Which also means....

(rejected)

Servant

Like father like son.

(rejected as well)

Mercenary

A Neutral Killing like this will tip game balance, and it doesn't have enough info to be put in-game.

(rejected)

Recruiter

This role can convert, breaking the role-idea rules. It also doesn't have enough innfo on how conversions would work with all other roles.

(rejected)

That took me a bunch of time, but here's what I think of the roles. No hard feelings, it's how I provide criticism.