Arsonist

Lurking within the shadows of Salem lies a tortured and unhappy soul. Hoarding gallons of fuel used in fire-breathing stunts from his failed circus performing career, the  Arsonist' s mind only remembers the murderer who killed his entire circus. His psyche broken, the Arsonist lights a match in one hand and carries a fuel tank in the other. He is ready to act upon his shattered morality's view of what's right.

Stats
Role Name: Arsonist (Arso/Arson)

Alignment: Neutral Killing

Abilities: Douse someone in gasoline or ignite all doused targets.

Attributes:


 * Targets will know they are doused in gasoline.
 * Death from fire can't be prevented by healing or night immunities.
 * If you do not choose an action at night you will clean yourself.

Goal: Live to see everyone burn.

Special Attributes: Night Immunity, Ignores Night Immunity, Detection Immunity

Win Conditions:
 * Must kill the Town
 * Must kill the Mafia
 * Must kill Serial Killers
 * Must kill Werewolves
 * Win with Arsonists
 * Win with Witches
 * Win with Survivors

Notes:
 * You will win a stalemate versus Godfather, Serial Killer and Jailor (if they have no executions left).
 * A jailed target can be saved from being doused or ignited.
 * A Retributionist can revive a target you incinerated, but they will still be doused.
 * A Veteran will be doused even if on alert. This only matters if there are at least two Arsonists in the game.
 * If a Bodyguard protects your target when you are dousing, you will kill each other. (Unknown: sometimes, the Bodyguard will kill you if they protect you while you ignite.)
 * Arsonists are a teamwork unit with other Arsonists. While they do not automaticly know who is their companions, they are not a unique unit, can ignite fires that fellow Arsonists prepared, and can win together if only the Arsonists [+ Survivors, Witches, Jesters, Executioners and Amnesiacs] are alive.

Actions
Sun Icon: N/A

No night action: Clean yourself from any doused gas, from the current and previous nights.

Target Self: Ignite all doused houses.

Target Other: Douse targeted house.

Secondary Target: N/A

Strategies
As an Arsonist, you are the number one target for the Mafia, Town, and Serial Killers.

Always douse people who you think are low-priority targets for the Mafia and the Serial Killer.

Somebody just revealed himself as the Sheriff? Chances are this player will be dead the following day without you intervening.

Only ignite your targets to deal the game finishing blow. The more players are alive the easier it is for you to slip through unnoticed. Be aware that doesn't mean every player (for the exception of yourself) needs to be doused. The Arsonist wins in all one vs one situations except against the Jailor (if they have executions left), Mayor (they can hang you with their voting power) or Veteran. The Werewolf and the Bodyguard (their attacks bypass your Night Immunity) are able to kill you at the same time as they die, which may result in a draw.

If you have the feeling things will get rough the following days, you shouldn't douse anybody for one night and then claim to be doused instead. Sometimes this helps you get just a little bit of extra time to finish up the game. (If you ignite your douses after claiming to be doused, it'll be obvious you lied.)

If you narrowly escape a lynch, but people are still suspicious, it might be better just to ignite that night in case they do lynch you the next day. Also if you're attacked (but of course, you're immune) and you can't claim a role that will cover up your immunity, it might be better to ignite the following night before your attacker reveals your immunity in your death note.

Keep track of the people you have doused to avoid messing up at your game-finishing ignite. (A great way of doing this is keeping everything on your will.)

Roles like the Survivor or the Witch can win together with you. Don't waste your time dousing them, as they can be very useful later in the game. also, if you can you should team up with the Jester, promise to hang him if he votes with you so you can get the Mafia and Serial Killer hung faster.

Witches can make or break you as an Arsonist; If a Witch is doused, they will likely stop you from igniting your targets and ruin the game for you. However, if the witch is not doused, they will likely be willing to work with you and help you ultimately win the game.

An idea is to start at the bottom of the list, and work your way up. Or, just write you you've doused in your last will. [Be sure to not skip yourself as you go up the list. E.G: When it is your night to be doused, don't douse anyone that night and say you're doused the next day, like said above.]

The Consigliere is a dangerous threat to the Arsonist. They will be notified that you are the Arsonist when they investigate and now you have an entire Mafia aware of your identity. Consorts, Blackmailers, and Framers will make your life Hell after the Consigliere has found you.

The Investigator can really destroy your chances of winning if you are found, as it is very hard to lie and pretend to be a Transporter. When this happens, you might want to claim that you were transported last night and claim another role. This can buy you another day to ignite your targets as long as there is no Consort/Escort there to roleblock you.

Try to be chatty enough not to be suspect of the Town but quiet enough not to be noticed by the Mafia. [It is a very hard balance, but mostly try to participate in conversations, but don't accuse anyone of anything.]

Avoid dousing names that are popular. Famous or controversial names will generally have BodyGuards  or Lookouts on them, which will result in your death.

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