Board Thread:Role Ideas (Town)/@comment-30499083-20161222154220/@comment-27398195-20161223003750

JustRandom119 wrote: Summary- A skilled mental doctor, who helps their patients become better people. Abilities- Turn an evil role into a town role.

Ok then....

Attributes- You can only do this once. This is irreversable. Serial Killers become Doctors.

I don't think SK should be able to turn

Jesters become Retributionists.

No, not a unqiue role.

Executioners become Sheriffs.

I like this one.

( All the "crazy" roles.)

Goal: Lynch every criminal and evildoer.

Sheriff: Your target is not suspicious

Investigator: Your target is skilled at disrupting others. They could be an Escort, a Transporter, a Consort or a Psychiatrist.

Consigliere: Your target changes lives. They must be a Psychiatrist.

Extra Info: They can only do this once, on one target. If they pick someone who is not a Serial Killer, Jester or Executioner, it wastes their ability. (So you have to be REALLY sure before picking a target.)It ignores night immunity, but Veterans will still shoot you. This would work best if there's like two townies left and an SK and you have suspicions as to who the SK is. You visit them, turn them into a doctor, and town wins. (They get points too!) Or there's a revealed mayor who is not smart and is falling for the jester's tricks. Visit the jester that night and turn them into a Retributionist. Or the Executioner's target is something like spy and the mafia is powerful. Save the spy by turning the Exe into a Sheriff. Underpowered as it can convert three roles, overpowered as it turns those 3 roles into roles for town, and it's only once.

REJECTED