Board Thread:Role Ideas (Town)/@comment-37174991-20181126221527/@comment-36558623-20181127041251

Shupik wrote: Name: Armorer

Armorer is not a great name, Warrior, Protector, or Shieldmaster may be better

Alignment: Town Protective

Attack: None

Defense: None

Unique Role: False

Abilities:

You may put Armor onto people at night.

Attributes:

·         Armor takes one night to forge.

·         Armor gives Basic Defense and will break after an attack.

'''This is a UP Trapper, as far as I know. (I do not play coven)'''

·         If you put armor on yourself you may not armor others until you take it off.

This is good, but gives town a sort of permanent defense for selfish players

Mechanics:

·         Your target will not know when they are armored. (Not sure about this, feedback please)

not the most pressing issue, but I'd say no. 

If you want yes, making their priority much worse just to have a slight downside

·         You will not know when someone with armor is attacked.

·         When attacking someone with armor it will appear their defense is too high.

·         Taking armor off yourself takes a night.

'''how would they do this if they did not know? or is this for you?'''

·         The night after taking armor off yourself you don't have to forge new armor because you still have it.

·         If you are healed by a doctor, then you will use your armor first (The idea is that the doctor only comes to you after you are attacked.), and you will not be notified of the doctor, and the doctor will not be notified of you being attacked.

so they have a higher priority

·         If your armor is not sufficient protection from your attacker, then the doctor will heal you like normal, but you will still lose your armor.

·         If you are protected by a bodyguard, the bodyguard will fight of your attacker and you will keep your armor.

·         If a bodyguard fights off an attacker, but there is another attacker, you will use your armor. (Which is attacked by the bodyguard is determined however BMG determines which one is attacked by the bodyguard, which already exists.)

·         A trap would also protect first.

·         A crusader’s protection would also protect first.

​​​​​

-Investigative Results-

Sheriff:

Your target is not suspicious.

Investigator:

Your target could be a Bodyguard, Godfather, Arsonist, or Armorer.

Consigliere/Witch:

Your target puts armor on people. They must be an Armorer.

Goal: Lynch every criminal and evildoer.

Wins With: Town, Survivor, Pirate, Guardian Angel

Must Kill: Mafia, Coven/Witch, Serial Killer, Werewolf, Arsonist, Vampire, Plaguebearer/Pestilence, Juggernaut

Anything Else: Should I turn this into a more bullet proof vest based things to follow with the current style or keep everything as armor?

Do you think this is a good role? Please give feedback on anything that you think is UP or OP. Thank you! Great job being an active role maker! Really great to have you around, especially because you are open to constuctive critism!

As for this role, it seems a lot like a Coven role, sorry.

To fix it I'd try to seperate it's ability enough from Trapper, although currently it is a weaker version of that.