Board Thread:Role Ideas (Neutral)/@comment-31680260-20170428082957/@comment-31680260-20170505042008

HAWAIIANpikachu wrote:

Point 2: This is true. What we could change is that it bypasses jail-immunity or Doc heals, so then it's a lot more useful. I'll put this on the original post as a potential option. (Getting past Jail immunity seems a bit unfair, but it almost follows the same mechanics as SK breaking out of jail and attacking the Jailor, except reversed. And Jailor is arguably the most important Town role, so whoever they jailed probably isn't as important - so it won't hurt the Town too badly. I welcome opinions on this)

​No, we should not make it pierce jail immunity, maybe doctor's heal tho?

Point 3: It does depend on other kills - that was intended as part of the role. It adds a certain level of skill requirement, and makes other killers think really carefully about who they attack. As for the "nerfed SK" part, see Point 2 for a way to possibly get around that.

​But the killers really don't have to care as the only way that the nerco can kill them is if one of the TKs die and they Nerco finds out that you are immune. Well the Doc's heal doesn't matter if TP is a BodyGuard (disregarding RT and Any). That's why I suggested the "ignores BG" thing.

I still think it's balanced, because if Haw says it's UP then adding something slightly OP (not by much) would balance it almost perfectly. It's not a hardcounter either - BG still protects their target no matter what, the victim will not die at all. And to say going through Doc heal is OP would be like saying Arso is OP (do the math)

And if we go with the "ignores BG" rule, it nerfs BodyGuard. Haw, you said it was OP in your review right?

I think everyone agrees that piercing Doc heals is ok. The issue up for debate is this: '''When it attacks someone who is protected by a BG, neither the victim, the BG, or the Necro will die. Is this balanced?'''