Board Thread:Debate of The Week/@comment-28112409-20171002223259/@comment-31680260-20171004051657

Unrealname123 wrote: Team Mafia I don't got much time, but mah pass by. Just saying that Coven's style of playing are way seperate, except when a Coven Leader combined with Medusa. Plus, the Coven killrate is extremely low, since before night 4, (False. We've established that Coven gets more kills than Mafia, even before Night 4.) and still only slightly better then mafia after Necronomicon, (A lot better, actually. Pretty much every problem with each role is fixed through the Necronomicon.) and gonna take like 5 days to reach the amount where both side's equal. (If you're talking about majority, the Coven will reach it much faster than the Mafia.)

As for Mafia, they has a more co-op style of playing (You're the one who referenced the CL + Medusa strat, which is teamwork. PM can heal someone who's poisoned to claim Doctor. Teamwork. The list goes on.), like the Forger, the Janitor (Janitor relies on a killer, Medusa can kill all on her own. And with the Necronomicon, she doesn't even rely on people visiting her.), the Consigliere, the Consort and etc. What does Coven has ? Coven Leader: Cannot kill until day 4. (Night 3, and she can kill through the Medusa.)  Hex Master is extremely slow and won't give a dam effect and probably gonna be dead until games end. Hex Master permanently frames anyone they hex. Poisoner is a way delayed kill Oh nooo, one night, such delay... And the Poisoner bypasses Lookout through the delayed kill., pretty much still not a night mare because Unique''' That works both ways, it means you're not stuck with two Poisoners. Have fun with your two Framers (Desert tells me two is good, but only until the TI's die.), and a Doctor has twice a chance of stopping them then a Mafioso. (That's what the Necronomicon is for - Necro'd poison doesn't give a flummery about Doctors) Medusa is passive, still waiting for Coven Leader to drive someone there way, (What a surprise, the Necronomicon fixes it!) and if Coven Leader get a non-visiting, you lost a screw gazed. (Most roles have some sort of visiting night immunity. You can compare that to hitting an immune as Mafioso.) Once the CL begins killing ( and, let's say lucky enough to survive ), you are nearly useless. (Having the CL die means the Medusa gets a chance at the Necronomicon, at which point it becomes a Powerful Mafioso with added Janitor effect.) Necromancer is almost a nerfed witch clone, and only has one kill instead of two compares to the Witch (Um... Witch can't kill unless it finds a killing role. But once again, with the Necronomicon, the Necromancer can make ghouls. If anything, it's a BUFFED Witch clone.), Plus, he can only use each courpse one time, sợ that's way nerfed. (That's funny. When MY Necromancer idea was reviewed, you said it was balanced, I believe.)'''

Potion Master is seemingly the most valueble role in the Coven, but only one is just not enough. But... each thing has a 3 day cooldown. (Cough, Necronomicon, cough. Even with a cooldown, it's potent enough to wreak some serious havoc on the Town.)