Board Thread:Role Ideas (Neutral)/@comment-30154040-20170105021243/@comment-29253708-20170117151554

Addfire wrote: FirePyre wrote: Proposed Sheriff Rework which is designed to counter the nerf it would recieve from a possible exe change:

The Sheriff can detect any role with the ability to kill people, and it reads them as having "Suspicious activity". This means all the NK's, the GF and Mafioso, all the TK's, the Vamps, and the BG. I like that. But then it kinda becomes a weaker investigator...

I like it too.

But if you pair it with an Investigator, you only have a few Investigation results that will really work with it.

BG, GF, Arso, and Vig, Vet, Mafioso, for an example, all six roles have the ability to kill.

But with a result such as Surv, Witch, VH, it confirms them as VH or not VH.

Another example is Med, Retri, Janitor. None of those roles can kill. Same thing for LO, Forger, Amne, etc.

Will this change the current results for Sheriff? (Mafia, SK, and WW on full moon nights?)