Board Thread:Role Ideas (Neutral)/@comment-2001:1C03:3403:C900:6D0E:252E:145C:99D5-20180425022809/@comment-35356104-20180425081300

Ok, I'm a little bit tired so I'll do a simple review. This is an Underpowered

Barbarian: Powerful attack, Basic defense, Rampage, kills anytime but needs cooldown
 * Powerful attack, Basic defense, Rampage, kills on full moon night

Comparison with other : In a scene where no other killing role exist. Kills is counted after N4. Additional effects count.

If Barbarian kills 3 people on N1, then they can only kill on N5. Killed 3 for the first 4 nights


 * Killed 4 people in total for first 4 nights


 * If WW kills 3 people on N2, they can attack on N4. If WW only kill 1 person on N4, then the total kills for first 4 nights would be 4


 * Ignite N4 with 3 person doused with framing. Guarantee 3 kills with Unstoppable attack


 * Start killing on N2. 3 kills after N4 with extra buff

Points of improvement:
 * 1) Avoid same killing pattern as the other
 * 2) Design new attribute that have not exist yet while maintaining balance
 * 3) Do not recycle existing idea and modified them