Board Thread:Role Ideas/@comment-29669939-20161001181310/@comment-29669939-20161001184313

Dongarinos wrote: ChickenPieNuggetz wrote:

No offence but your arguments aren't really valid. Okay okay now I'm not tired, so I'll ACTUALLY look at it.

1.) This is almost an underpowered witch for the purpose of it can technically only control one target, one of them being yourself. However, a witch is harder to work with because they can end up controlling mafia and benefitting from it. This role can almost do the same thing, but now it benefits someone else.

2.) You said for one of your examples that it can throw off an investigator. But as Vertroyer stated, it's awfully close to a framer. If you want to keep this role idea, other than giving it false information, maybe it should do something else as well. As for what, I don't know.

3.) This can be quite useful for throwing off investigators, lookouts, and other roles, but for consigiliere's, I don't know if you said this, but since they're not town, they should also get the exact role that you have.'

4.) It's still a neutral role... That's hard to work with.

Biggest piece of advice: Maybe add a little bit more too it, as in like what they can do with their magic, and then you might actually be okay.

Now you're giving advice, I'll look into.

Thx for feedback .3.