Talk:Vampire/@comment-50.89.4.166-20150302014526/@comment-190.83.160.74-20150305003204

The first two are overpowered (and I'm not sure about the last one)... I mean, the Priest literally has the power of the Retributionist and more! But your Priest idea did give me an idea of my own... How about the first night-immune Town role?

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Role Name: Saint

Role Alignment: Town Support

Abilities: Escape death at the hands of the wicked through protection received from a higher power.

Attributes: Summary: A pure-hearted man with divine protection from the acts of the unrighteous.
 * You cannot be killed at night (excluding the Jailor's execution and Jester's haunt).*

Goal: Lynch every criminal and evildoer.

Special Attributes: Unique Role

Win Conditions: Investigation Results:
 * Must kill the Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Must kill Witches
 * Must kill Werewolves
 * Win with the Town
 * Win with Survivors
 * Sheriff: "Your target is not suspicious."
 * Investigator: "Your target has experience with special powers that allows them to find death less frightful. They must be a Retributionist or a Saint."
 * Consigliere: "Your target is a holy man who does not fear death. They must be a Saint." (Or, alternatively: "Your target cannot die at night, except at the hands of a man of judgment or by the weight of their own sins. They must be a Saint." But the latter is a bit wordy, I know.)
 * Then again, since this is such a special case of night immunity, one might want to play around with it further, such as making the Saint vulnerable to the Vigilante's shot but not the Jailor's execution. Let's see the Jailor finally having met his match! It certainly makes more sense, one would think, since the Vigilante is known to be a more righteous character than the Jailor, what with how the Vigilante will die of guilt from killing a Townie but the Jailor won't and all.

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But how about it? Finally, a Town role with night immunity; but, since Town roles have to be intentionally made less powerful than Mafia and Neutral Killing roles, that's all that the Saint would have to his name. No special day or night ability; at night, the Saint but says his nightly prayers and sleeps soundly in his bed, as people were made to do at night, unless he's been hauled off to jail or just played a role in killing an innocent but insane person in the preceding day's events.

Actually, perhaps the Saint should be given a special vulnerability whereby, if the Saint has voted guilty on a Jester who ends up being lynched, the Saint will definitely die of guilt upon the following night, whether or not he is selected by the Jester. That Jester may have no other choice than to select the Saint then or the Saint may be an extra victim of the Jester's haunt if he isn't the target whom the Jester otherwise selected. Again, it would fit the character and all.

With the suggestions that I layed out in the original file, though, the Saint's ability is simply as if he were jailed every night - but the Jailor, if one exists in the game, doesn't need to do anything to protect the Saint. I'm unsure, though, of whether the Saint should win in a face-off against a Mafia or Neutral Killing role or the latter should. Probably the latter; but maybe the Saint deserves to have a win secured under those conditions merely as compensation for the Hell that it would cause the Town from the role's introduction onward to have all those players proven to be night-immune to be claiming Saint? :P You decide!