Talk:Roles/@comment-112.203.214.57-20170614092547/@comment-98.114.33.51-20170729204705

Im thinking B should be somewhat implemented, but have it so it would be more likely for you to attack a player who intended to kill your target, but still not guarrentee it. (Like 75% chance that a killing role will be attacked, 25% chance a non killing role will be attacked, assuming there's one of each)