Talk:Roles/@comment-26277319-20150409014012

Fortune Teller (Neutral Bengin)

Backstory: After spending fifteen years teaching herself phychology of the human mind, the fortune teller has had her tent for years, children have been rushing in to get their fortunes read. But, now forced into hiding because of the recent mafia uprising, the fortune teller now uses her abilities for her own good, every night going to her tent and seating herself behind her crystal ball, moving her hand around the crystal, inside, she sees he face of her target. Using her telepahic powers, the fortune teller speaks.''' "Oh dear, my friend. It seems your luck isn't going to be that great, tomorrow night." '''The next night, her target sits on his couch, slumped over and too tired to move. That night, instead of putting on a vest like he intended, he was brutally murdered.

Abilities: Can choose to curse or bless their target three times. Blessing/curdsing gives their target a single-night buff/de-buff.

Attributes: 

-Your target will know whether they were cursed or blessed

-You can Curse OR Bless three times

-Those who do not have a night ability and are cursed will be muted the next day. When put up for trial, they will say "I am cursed"

Effects (Blessed):

Bodyguard/Doctor- Will have temporary, one-night immunity while guarding/healing,

Escort/consort- Will be able to roleblock two people the next night

Killing roles- Will be able to kill/douse at two houses the next night

Jester- If put up for trial, every guilty vote will be doubled, while innocent votes stay the same

Investigator- Temporary consig abilities

Lookout- Will be able to has a weapon, but will not say what weapon

Mayor- Next day, when they vote, they will have four votes instead of three

Medium- Will be able to reveal themselves like the Mayor would, proving their innocence

Retributionist- Will be able to bring their target back from the dead for a single night and talk to them.

Sheriff- Will be able to tell if their target has a weapon, or is Ww (Basically know if their target is a possible sk/vet/vig)

Transport/Spy- Single night immuntiy

Jailor- If they execute a townie, they will not lose their remaining executions, and cannot be killed by a jailed sk/ww

Veteran- Automattically go on alert without wasting one of their remaining alerts

Vigilante- Given an extra bullet

Blackmailer- Can Blackmail two people

Consigliere- Can see two people's roles

Janitor- Given an extra clean

Disguiser- Cleans the will of the victim, not the role

Mafioso- Cannot be commanded by godfather.

Amnesiac- Can temporarily be an unique role, but only for one night/day

Executioner- Guilty votes for their target will be doubled

Survivor- Single night-immunity without using a vest

Witch- Temporary night-immunity

Affects (Cursed):

For most it will prevent them from using their role. (Medium will not be able to talk to the dead, jailor will not be able to execute, etc.)

Jester, and others witout night roles will be muted. This includes Survivors and such.

If there is a way you think I can improve this, please alert me!