Mafia

The Mafia have a very simple aim: Kill all who will not submit -- the innocent members of the, all roles, and all. All members of the Mafia can talk to each other at night and know each other's identities. There will always be a or  as long as the Mafia are not wiped out: The member of the Mafia who joined the game lobby first will become a  when there are no  roles left.

The Mafia have the highest win rate besides the. They are typically the second-largest faction, have exact knowledge of their members' identities, can talk privately at night, and always have a guaranteed killer on their team. They can also exploit the Lynching trials by misguiding the to lynch their own during the day or prevent votes by allying themselves with  or  roles. If successful, the Mafia can rapidly gain the majority in the trials, at which point their victory is almost certain.

As of Version 1.3.0, at the start of the game, there will never be more than 5 members of the Mafia (no matter which Game Mode). If there are more than 5 Mafia during the game (due to ), the Mafia window will only be able to display 6 of them.

As of Version 1.5.0, members of the Mafia, with the exception of the, will now be killed upon being visited by a. In the day, the cause of death will be displayed as, "He/She was bitten by a ." This was likely added as a buff to as  were weak against the Mafia before this update. This is due to the entire Mafia having Bite Immunity.

As of Version 1.5.11, the Mafia are informed during the night if there is at least one in the match. Alive members of the Mafia will get the message, "You feel that someone can hear your conversations." if there is a in the match (even if all  are dead, this may change at some point in the future). If there are no, alive members of the Mafia will see, "You feel like you can speak privately."

General strategy

 * Put your name and role in your Last Will, along with other Mafia roles with names of people who aren't members of the Mafia. If you die, the Town might think you're throwing the game and lynch someone who's innocent, helping the Mafia win.
 * It's recommended you only use this as a last resort. However, don't use this strategy often, you will be reported for gamethrowing, and you likely need to change your strategy.
 * It is useful to talk a lot during the day because usually members of the Mafia are very quiet. If you talk frequently, you draw attention, and people who draw attention have 'nothing to hide'.
 * It is good to make up a role in advance in case you are asked or jailed:
 * : Try to be as convincing as possible: Depending on your performance, the might execute you on the spot. Also, the  will typically execute  roles.
 * : The role you claim must match the investigation if the Investigator has already proven their role. So for example, as a, claim to be a or .  is a better claim because if the  believes you are a , they may ask you to shoot known members of the Mafia (but, beware!  is a Unique Role, so if you claim it, you will be busted if another  dies or gets revealed). As a , claim to be an . A  should pick , a Blackmailer should claim to be a Spy and a Janitor should claim Medium. Framers, Disguisers, and Godfathers are less obvious cases. Since the Framer's ability is to make other people appear as Framers, you can claim anything. A Disguiser can claim Doctor but many Jailors will execute the Doctor simply because they will highly suspect them of being a  or a Disguiser. As a Godfather, you can claim to be either a Bodyguard or Executioner to explain your Night Immunity in case you get attacked.
 * Lookout: They will know you are able to visit if they watch you visit someone. In most cases, you can refer to the strategy for Investigators. As a or Framer, you should definitely claim a visiting role which is not noticeable (e.g. targets will know if they are role blocked, but not if they were investigated).
 * Work to identify your allies.
 * Executioners want to lynch a Townie, so it makes sense to support them; be careful about what you claim, since unlike them, you usually have to maintain plausibility even after their target is lynched and revealed as a Townie. If you do claim a Town Investigative role to support them, sometimes claiming to be a second Executioner with the same target after your lies are revealed can be helpful. You can identify Executioners by looking for people who seem to focus on accusing one target, especially if they accuse a non-Mafia of being Mafia; however, be careful, since your night-immune rivals like the Serial Killer, Werewolf, and Arsonist sometimes pose as an to deflect attention. It's a good idea to try and get them lynched after they've hung their "target" or investigate them at night, just in case.
 * Jesters want to be lynched, which wastes the Town's time and (assuming nobody in the mafia votes for them) can kill a town member or possible neutral. You can identify Jesters by looking for people who make claims you know to be false, such as claiming they were attacked on a night you were role blocked. It's best not to kill Jesters; they can distract the Town and Neutral Killing roles.
 * Witches win with you, but can be very dangerous if they're targeting blindly; making contact with them without alerting Spies is very important. Witches often claim Survivor; other evil night immune roles often do as well, but either way it's a waste of time to attack them. You can also signal to witches that you're Mafia by not alerting the Town after you were witched, which (with a competent Witch) decreases the chance that they'll point people at you in the future. The other possible way is telling that the person being witched is a member of the Mafia in the Godfather/Mafioso's Death Note. Additionally, since Witches win with all evil roles and need to last to the end, it can sometimes be worth just calling on Witches to identify themselves if doing so will result in you having a majority.
 *  want to survive, if you identify them, you may try to convince them that the Mafia has a better chance of winning to the if there is no . In return, you can promise them the Mafia won't attack said . In the best case, the  will help you lynch the  or  roles in the late game, result in you having a majority.

During the Day

 * If one of the members of the Mafia is being hanged and you cannot prevent it, vote guilty to avoid suspicion of being Mafia. This will also allow you to point out anyone who abstained or voted innocent as possible Mafia.
 * If you recognize that an is trying to lynch someone, and the lynch vote comes, then vote innocent. This will make it seem more like you're a town. If the other killing roles, like, are dead, and the  mob votes someone and you are sure they will vote guilty, then vote innocent as well (unless the Mafia vote would override guilty).
 * It is important to avoid lynching the too soon. He can help you double the deaths of town members, as well as double your chances of killing any dangerous town members. Try to find out who he is (by noting the people with Night Immunity) but do not reveal it too soon. Towards the end, if many mafia members are alive and you know who the  is, you can lynch him. Otherwise, if you are confident you can win without him, write down in the death note that he is night immune and kill someone else. The death note will be visible to all the town and since both the  and the Mafia want the  dead, it is very likely that the town will vote him up.
 * Remember however to play along with the . Try to behave the same way most members do, so as not to stick out. If for example, many  members are ignoring a will that says a specific other player is the, try not to draw too much attention while pointing them in that direction. This is especially true with your own death notes. If you use the death note to reveal sensitive information to the , don't start shouting about it the next day in the chat. It will make the  members suspect you as the writer of that note.
 * Sometimes, enough Mafia members will stay alive that you have the majority, possibly including a or other . If the  has no  or Jailor left alive, you can easily reveal yourself during the day and lynch the remaining Town members one by one (without wasting time with  or dangerous ).
 * One of you pretends to be the Sheriff. If someone is immune to your attack, then say that they are the . If they are, then you will receive trust from the town, and won't have to worry about getting lynched. Remember, however, that the, Werewolf, and Arsonist are also immune. If you think you've identified the , you can accuse them after a full-moon night, but you have to use the right accusation or the may grow suspicious. Another danger here is that whoever you attacked, they'll know they were hit by the Mafia, and will likely say so on the stand, which could get you hung the next night (or even immediately if the  cares more about hanging the Mafia than an immune.)
 * Try to get the Jester lynched for an extra kill that night. Just make sure the other mafia members don't vote guilty.
 * Sometimes, you'll find out that lynching your own teammate is the only way out. This happens when an Escort (or Jailor) keeps role blocking the only role that the Mafia has, but the votes are not enough to lynch him during the day. To avoid a draw, you might be forced to contribute to the voting and lynch him. For example: PlayerA, PlayerB, PlayerC, and PlayerD are confirmed Mafia and the Escort has role blocked PlayerA for two days and since then, there were no Mafia kills. Since nobody is getting lynched, and the Escort will keep role blocking PlayerA since he's confirmed Mafia Killing, lynch him. This will make one of your teammates get the Mafia Killing role and the Escort will be not sure on who to role block anymore. This can only buy you some time since the Escort could be lucky and role block again the new Mafia Killing, but sometimes it needs to be done to avoid a stalemate.


 * One risky strategy is to pretend to be an Executioner or Jester, and accuse a fellow Mafia member, but with some flaw in your accusation (for instance, claiming to be an Investigator and saying that they came up as Mafia, rather than listing an investigative result that an would receive.) This can accomplish several valuable things; if the  believes you're an, they may assume your target is a  member, whereas if they believe you're a , they may ignore you. Even better, if your target later dies and is revealed as a Mafia, you can use your accusation to say that you're a "confirmed" , which may get some  members to listen to you despite your 'mistakes' earlier on.
 * This is risky, though, since you're calling attention to two Mafia members and could get shot by a Vigilante, executed by a Jailor, or hung by a -unwary for making a bad accusation; alternatively, the  might not notice the flaw in your accusation and hang the accused Mafia anyway.


 * If, during the day, you seem absolutely certain to be lynched, and the Jailor is still alive, consider claiming Jailor. This should only be done when you feel absolutely certain you'll be lynched otherwise since it usually guarantees your execution by the real Jailor the next night; and you can often be caught out if people ask who you jailed. But it has several advantages that can benefit the surviving Mafia:
 * members often reflexively vote innocent on claims, giving the real  a chance to deal with them; because  is unique and the real  can execute fake claims in this manner, even transparently false  claims can sometimes make the  pause due to the sheer rarity of people claiming it falsely. And if the  does let the real  handle it, this forces them to waste a night and an execution dealing with you, which could have otherwise been spent elsewhere. If you have a Consort or Witch on your side, they can even make a guess at the real  to save your life.
 * If you do survive to the night and get jailed, tell the that you are a Veteran trying to bait. Depending on the evidence against you, it may not be sufficient to save your life, but it's the most plausible explanation for why a  member would falsely claim.
 * Sometimes, the real Jailor might reveal to counter-claim you, exposing them to the Mafia.
 * Since is such a powerful claim, you can sometimes push to successfully lynch your main accuser; this also tends to make it more likely that the real  will speak out, exposing themselves.
 * In All Any, the might not even be present, allowing you to claim them safely; since the claim is still so risky, many  members will reflexively accept it regardless of the evidence against you.
 * Do not do this if you are the sole role since it will leave the Mafia unable to kill that night; or if you're the last surviving Mafia member overall, since there won't be anyone to benefit from your sacrifice.

Choosing a target to kill

 * If someone is being accused of being Mafia and they are not, not killing them will waste the 's time investigating them at night or questioning them during the day. On the other hand, killing them may redirect suspicion to the accuser. Even better, killing their accuser may increase suspicion on them; however, it risks wasting one of your kills hitting an Executioner or Jester.
 * If you have someone trying to lynch you, don't kill them too soon. It would be too obvious. However, if you wait too long, then you might get lynched because you let that person convince the town to kill you. Additionally, if they're a genuine Investigator or Sheriff, it might be better for you to simply bite the bullet and kill them as soon as possible even if it gets one of you hung rather than leaving them alive to potentially discover the rest of the Mafia.
 * If there is a Jailor, you can sometimes choose not to kill anyone: it will seem like the jailed person is the or.
 * Try killing the guy who is least expected to be killed. If a guy says "I'm Investigator/Sheriff/Doctor or just any role in fact" Don't kill them. The Lookout might catch you doing it; the Doctor might save them; they may be a Veteran trying to lure you in, and so on.
 * The Mafia benefits by having a complacent or distracted town. Therefore, you should generally avoid killing people who obviously seem to be wasting the 's time with false accusations, off-topic arguments and so on. Often, they'll turn out to be Jesters or Executioners anyway. Conversely, it's often a good idea to kill people who seem too competent or directed.
 * If you get accused and people vote for you, but they don't manage to get you up to the stand, it can be dangerous to kill your accuser; but people are less likely to notice if you kill the voters.

Using the chat

 * In the case that a Spy exists in the round, say things that don't add up. Or, pretend to roleplay as a different player at night. If another Mafia member is doing this, play along. For example, say Hey (player who isn't Mafia's name), kill (player). This way of manipulating the works too well. Just don't screw it up. Don't reveal who you are or any clue about you or the  can call you out the next day. Everything must stay secret.
 * Sometimes you can even cooperate with the Spy. If you found out that a certain player is immune or the Consigliere found a role who both the and the Mafia want dead (such as Arsonist or Werewolf), talk about it in the chat so the Spy can hear. During the day, if you try to get that player lynched, the Spy may contribute to the voting. Same thing applies if you found a confirmed  and both the  the and Mafia want him to survive.
 * A good way of throwing off a is to speak in a style/fashion that does not match how you speak during the day. Using all caps (without spamming), using proper grammar and spelling when you usually don't, all of these can influence a.
 * If you need to refer to members of the Mafia, but want to avoid giving them away to Spies, talk about them using their position in the Mafia window, such as "Mafia #2, do this."

What to do while in Jail if you are the only role:
 * The Mafia's greatest strength is knowing their allies and being able to talk to them privately at night. If someone in the Mafia is being accused of being Mafia, you can team up with the other Mafia to invent "proof" that they are innocent; e.g. claiming that you role blocked your Godfather or Mafioso, have been healed by a Mafia member, having transported them etc. This will cause the remaining town to be unsure who is lying, giving you time (or possibly lynching a Town member) until the town does not have the numbers to lynch you anymore. However, this must be done with care, since if your story falls apart, you might all get revealed. If you don't feel you can defend a fellow mafia member successfully, lynch them anyways so you don't seem suspicious to the rest of the.
 * If you die and the Medium is still alive, then tell him names of people who are Mafia (but really aren't). Since you can still see the Mafia log when you're dead, check first to see who the Mafia are going to kill, and call other people as Mafia. But advanced and experienced players are harder to trick as they don't trust the Mafia. If you name someone as Mafia but then they die, and it's revealed they are town, then the Medium will likely not believe you if you give out false information again.
 * If the jails you, and you are the only killing role in your team ( or ) then you are in trouble. When the next day the  will see that the Mafia hasn't killed, they will jail you again and again, and even execute you if they have the power to do so. If the  is confirmed (because they were resurrected for example) this is even worse, as they will call you out the following day. When jailed, do your usual role claim, and then, at the very beginning of the day, say that: "you were in jail and someone tried to attack you". This might only buy you an extra day (since the  will jail you again just to double check) but you might make the  think you are not the  role. Another Mafia member can also cover for you (by saying 'Thanks, Doc', by claiming to be a  who blocked an attack with their vest, and so on), which may be more likely to be believed; but this is dangerous, since you're exposing another Mafia member to suspicion, and if there's clearly only one  when you claim to have been healed, then they'll know you're lying.