Board Thread:Role Ideas (Mafia)/@comment-33927649-20180226201644/@comment-33307078-20180301202035

NoCarbonRequired wrote: Name: Drunk

Alignment: Mafia Support '''I say NC. because why mafia?'''

Attack: None

Defense: None

Unique Role: No

Priority: 2 (probably)

Abilities: Select a player at night and cause them to target a player that is 2 numbers higher (wraps around) than the original target (unaffected by dead people), in this case, they will not be told. However, this may seem too OP so ability usage may need to be adjusted. I would like a way that made them unsure of who they visited but still tells them they got drunk.

I thought about it causing a random target but that is RNG so >:( it's crazy enough as is.

Attributes: Role block Immune nope, witch immune.

Mechanics: (How It Works)

-Investigative Results-

Sheriff: Your target is a member of the mafia!

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Drunk, or Poisoner! (could be added to the Lookout’s results instead) lookout makes sense.

Consigliere/Witch: Your target has a bottle of alcohol and a slant to their step. They must be a Drunk! And a slur in the voice.

Goal: Same as Mafia

Wins With: Same as Mafia

Must Kill: Same as Mafia

Anything Else:

Drunk immune roles-Jailor, Veteran, Retributionist, Transporter, Drunk, Coven Leader, Necromancer, Pirate, Pestilence, Guardian Angel, Psychic, Survivor, All Neutral Killings.

I am thinking of having Medusa (by gazing at home and losing a gaze) attack the Drunk, might change.

Should an Amnesiac be forced to remember a drunk if they try to remember but get targeted by the drunk?

Yes, I understand this is similar to a witch. If that's all you wanted to say, B E G O N E!