Board Thread:Role Ideas (Neutral)/@comment-50.37.85.112-20190226164003

Haunter

You are a maker of chaos who seeks peace for the town.

Alignment: Neutral (Chaos)

Attack: None Defense: None

Unique: Yes

Abilities: None

Attributes:

If you are killed you will become a Haunter's Ghost.

If you are the only one opposing a faction, you will lose and the game will end.

If you are lynched you will not become a Haunter's Ghost, but can still win.

Goal: See the game become a draw.

-Results-

Sheriff: You cannot find evidence of wrongdoing, your target seems innocent.

Investigator: Your target could be a Framer, Vampire, Jester, Hex Master, or Haunter.

Psychic: Appears as whatever NE appears as.

Consigliere/Potion Master/Coven Leader: Your target will force everyone to lose. They must be a Haunter.

Victory Conditions:

You win if the game ends in a draw or if it ends in stalemates. (Survivor, Executioner, Jester, Pirate, Guardian Angel, Amnesiac)

Haunter's Ghost

You seek only chaos to make everyone lose.

Attack: Powerful Defense: Dead

Unique: Yes, an Amnesiac cannot remember the role, but they can remember a Haunter and die.

Abilties: Attack someone each night.

Attributes:

You're attack cannot be prevented by a Crusader, Bodyguard, Trapper, or Jailor.

You cannot attack through a Heal or through Pestilence.

If a Necromancer reanimates you you will select the target chosen instead of your target.

You cannot attack the first night you are a Haunter's Ghost.

Goal: See the game become a draw.

Victory Conditions:

You win if the game ends in a draw or if it ends in stalemates. (Survivor, Executioner, Jester, Pirate, Guardian Angel, Amnesiac)

Messages:

You have decided to wait a day before flooding guilt over the Town. [Message when you are first dead]

You were lynched, thus you have no guilt to spread. [Message when you were lynched thus cannot become the Haunter's Ghost]

You will haunt the town that killed you making no man win! You have died! [Message when you die]

The Haunter's Ghost will seek revenge across the Town! [Message when the Haunter dies]

You were haunted by the Haunter's Ghost! You have died! [Message when the Haunter's Ghost attacks you]

A Necromaner made you change your plans last night! [When a Necromancer reanimates your corpse]

The Haunter's Ghost has done well and has won the game! [Name] has won. [When the game ends in a draw]

Your target doesn't feel guilt and you could not kill them. [When you attack Pestilence]

Someone protected your target from dying! [When your target is healed]

You were attacked but someone nursed you back to health! [When haunted and healed]

You were attacked but the Guardian Angel watched over you! [When haunted and watched over]

You care not to be haunted for a Horseman feels no love, no pain, no happiness. Someone attacked you but your defense was too strong! [When haunted as Pestilence]

An Amnesiac remembered that they were like a Haunter. [When an Amnesiac remembers your role]

[Name] died last night. He was haunted by the Haunter's Ghost. [Message to town]

Achievements:

Flooding with guilt [Win 1 game as a Haunter]

The ghost of the town [Win 5 games as a Haunter]

No place is safe [Win 10 games as a Haunter]

Remember me [Win 25 games as a Haunter]

Lonely memories [Haunt a Medium]

Undying grattitude [Attempt to haunt Pestilence]

And why are you alive again? [Attempt to haunt a target who was Healed]

You thought you were safe [Haunt a target who was in Jail]

Notes:

-As a Haunter's Ghost, if you feel as if a faction is close to gaining majority, haunt a member of them

-If you remain alive for a long time, don't vote

-Suggest to Amnesiacs to remember your role, as with multiple Haunters a draw is much more likely

-If you are ever in a situation with Pestilence and one opposing faction, you lose no matter what

-Keep alive stalemates such as NB, NE, and pirate. Even if they win, you still win

-Multiple Amnesiacs can remember to be a Haunter, even though it is unique

-A Haunter's Ghost will never appear in the graveyard, so an Amnesiac cannot remember it

-This role also gives some helpfulness to Framer/Vampire/Hex Master, as the invest results have more of a chance to deal a blow if they die

Strategy: Try to play more passive until it begins to appear as though killers or town is really figuring out who to kill. Once that happens, start killing from the winning faction. If you have figured out who the Plaguebearer is, try to haunt them before they become Pestilence. You cannot draw with Pestilence in the game if there's one other faction, so Plaguebearer is definitely a high priority. If there is a Guardian Angel, try to not be on them as they might protect, leaving that night useless. If a Doctor or Potion Master is frequently on a target, do not attack them. If someone is poisoned, being on them is useless. 