Board Thread:Role Ideas (Neutral)/@comment-34531146-20180712212409/@comment-35010010-20180715164830

NeutralEvilKilling wrote: Name: Apprentice Mk Alignment: Neutral (Chaos) or (Killing) I'd put it under the alignment, due to its functions not being entirely killing.

Attack: Depends

Defense: Depends

Unique Role: Not sure yet, but probably : Yes YES.

Goal: Kill anyone who would oppose you. (or something else for Chaos) Seems okay.

Attributes: Learn the abilities of the members of the town. K.

-Investigative Results- Lookout, Forger, Witch/Coven Leader, or Apprentice K.

Sheriff: Your target is not suspicious. Detection immunity may be needed, considering this role is a bit weak with not being able to visit the same person twice.

Consigliere///: Your target studies and learns abilities from the members of the town. They must be an Apprentice! K.

Wins With: Survivor, Guardian Angel, Pirate, 

Must Kill: Everybody else K.

Extra Info & Abilities :

During the night, you can choose to learn a new ability, attack, or investigate (if you can). So this role would receive a screen at the beginning of each night, giving the user the option to either attack, investigate, or learn from someone?

You can’t visit the same person twice '''This is just a severe nerf with this role only being able to visit a same person once. This role should be able to visit a same person TWICE but no more than that.'''

If your target is a Killing role, (Godfather, Mafioso, Werewolf on Full Moon Nights, Serial Killer, Juggernaut, Potion Master if they’re using their attack potion, Vigilante) you will earn one level higher of attack, and at the end of the night you will receive a message, “Your target is a Killing role. You have learned basic attack! (or something like that)” (every time you visit a Killing role, your attack will be highered. Example : If you visit SK N1, you earn basic attack, if you visit a Mafioso N2, you earn Powerful, and etc.) '''This basically works as a pretty powerful investigative result, so the ability for this role to learn INVESTIGATIVE powers should just be removed. Also, what about countless other roles that have the ability to kill? Such as the, , , (but perhaps only if they are igniting that this role visits them), , and countless others!'''

If your target is a Protective role, (BG, Doctor, Crusader, Trapper placing a trap, PM using healing potion, or GA healing their target), your defense will go up a level, and at the end of the night you will receive a message, “Your target is a Protective role. Your defense has been highered! (something like that)” (example is same as Killing but instead for your defense) I think that this role is a bit too powerful with this mechanic, so I'd lower this role's max defense down to "powerful" before its restricted from going any higher.

If your target is an Investigative role, (Investigator, Sheriff, Consigliere, Witch/CL, or PM investing) you will be able to investigate) Level 1: investigative Level 2 : Sheriff results Level 3 : Consigliere/Witch/CL Message : Your target is an Investigative role. You have learned how to figure out other’s roles!” Just remove this. This role is already powerful enough with being informed the type of roles they visit AND gaining an ability type from them.

If you visit any other role, nothing will happen. K. Summary: This role is super inconsistent with how much it wins. It can either win a game with barely any effort, or lose on the spot. So, I suggested various fixes with its mechanics in bold in the quote of this role idea. If I were you, I'd pay attention to them.

Pros: Mechanics are decent, and the concept could work.

Cons: Needs major changes.

OVERALL GRADING: ehh i dunno/10 IGN