Board Thread:Role Ideas (Neutral)/@comment-35323827-20180818155233/@comment-32881402-20180818200015

Don't get me wrong - every NK is a modified SK. After all, the SK is the most consistent and reliable NK which is ideal for most environments. But this SK is modified in a way that makes it incredibly swingy. This means that its performance can be changed drastically by something relatively small and often out of the role's control. For example, you accidentally kill the Godfather on night 1. This not only harms a faction which works in your win condition (though this should be changed, as NKs should not work with anyone else aside from NEs) but also means you any kill the next night, giving town a huge advantage. There are many more issues but the most obvious one which flaws this role the most is the swing, caused by the inconsistent KPN (the delay from killing more powerful opponents). But NKs are by far the hardest roles to come up with, so keep trying and maybe you'll end up with something better! The game needs more variety!