Vampire Hunter

Basics

 * If there is a at the start of the game, there will always be at least one.
 * The is not a Unique Role; there can be more than one in a match.
 * You can visit other players at night. If your target is a, you will kill them.
 * Visiting the same target the goes to on the same night will not lead to the youngest  nor the target being staked by a.
 * If a visits you at night, you will not be turned into a, but instead you will be notified of their visit, and you will attack them, killing the.
 * If you are role blocked and visited by a, you will still attack the.
 * If you visit a on the same night that they visit you, they will be listed as killed by a  twice.
 * You can read the chat at night. You will hear it even if you are dead.
 * If a is protecting a, the  will kill you if you attack the.
 * If a is jailed, you will not be able to stake them as all visits to a jailed target will fail.

Turning into a

 * Once all are dead, you will become a.
 * You will only have 1 bullet instead of 3.
 * The transformation is irreversible. You will not turn back into a if an  remembers that they were a.
 * Bugged: If you were an and become a  after all  are dead, you will not turn into a.

Strategy

 * If you become a, follow the strategies on the page, but remember that you only have one bullet.
 * Check down the list, and then if you end up checking everyone, check them all again. They might have been turned since you checked them, perhaps even as you were checking them.
 * If the are talking, pay attention to what they are saying. may lie to fool you; since the worst they can generally accomplish is making you waste your visits.
 * If they mention that someone is immune to their bite, it's most likely true. Write it down in your Last Will, but remember that calling them out reveals you as well.
 * If the argue over who to convert or discuss their victims, this can often reveal who they've turned into a . This is a much more common mistake than you would think, since  need to vote on who to convert. Pay attention to what they say; even if they don't name exact names, you can often figure out what they're arguing over based on context.
 * Try to figure out talking by comparing their writing style to that of players in day chat. Pay attention to the usage of emoticons, word capitalization, spelling, etc.
 * If the stop talking after several nights of discussions, it may mean that there is only one  left.
 * Try to figure out who the are most likely to turn and focus your visits on them.
 * Look over the list of people to convert on the page, and follow that yourself when deciding who to investigate.
 * can only convert roles without Basic defense. If you suspect someone falls into any of these categories, skip them. Even if it's not true, they're less likely to be, since the will probably have reached the same conclusion as you and avoided visiting them.
 * Anyone who was confirmed as a could be possibly converted by a, especially if they are an important role.
 * and are frequented targets for, since they're convertible and unlikely to be protected.
 * If a has only one vote and can whisper or is receiving whispers, this means they've been turned into a . (However, in this case, the  will often notice and lynch them for you.) Conversely, as long as the  has three votes, and can't send or receive whispers, they are not a . A good way to always be sure is attempting to whisper to the  during each start of the day. If you successfully whisper to them, then they were converted into a.
 * A or 's bulletproof vest provides no protection from . If someone claims to have used their bulletproof vest against a 's conversion and not have been converted, they're lying.
 * Pay particular attention to the Last Wills of . Anyone who was visited by a confirmed may have been converted into a . (And if you are certain the visit was when the visitor was already a  and they weren't turned into a  themselves, then they are likely evil and should be called out.)
 * Try and bait in:
 * "I hate my role, can a convert/bite me?" sometimes works, although experienced players may suspect you to be a, in which case they are less likely to attempt to bite you.
 * Claiming or acting like a  can occasionally lure a  into trying to bite you. However, it carries a high risk of getting you lynched by the, executed by the , or shot by a . Therefore, this is best saved until near the end of the game when it's possible evil roles are near a majority.
 * Claiming near the very last night (ideally at the very end of the day when there's not enough time for you to be lynched) can sometimes swing a  victory by luring the  to attack you while making the  ignore you and target the  instead, hopefully turning you into a  in time to swing the game with your final bullet.
 * A will kill you (and you will kill them) if you visit a  they're protecting. However, in this case, whoever you were trying to stake is confirmed as a . Always list your visits in your Last Will, especially your most recent one, so people will know who the  is in that situation.
 * A can heal  you tried to stake. If you get a message saying you staked someone, but no  shows up dead the next day, it means a  accidentally healed a . You may want to reveal to alert the  to this, though most  will be reluctant to reveal themselves just to expose a . You could also try targeting the  again (assuming you targeted them rather than them visiting you). However, the  may heal them a second time, incorrectly assuming that they were targeted by an evil role.
 * When you become a, consider not revealing this fact until you use your bullet. While are harmless to everyone but ,  present a direct threat to the ,  and , all of which will hunt for you as soon as they know your new role. You may not want to shoot right away, so it's better to lull evil roles into thinking you are still a . However, if a  or  checked you and it became public, shoot the next night.
 * Remember that your ultimate goal is for the to win, not simply to kill the . This means that under some circumstances (when you need the ' votes in order to keep the  from getting a majority), you might be better off waiting to kill confirmed.
 * will occasionally try to be "merciful" by biting surviving so everyone can win together. You can exploit this kindness to eliminate them even when outnumbered four-to-one. Since there is a maximum of four, they'll have to lynch one of their own and reduce their numbers to three to free up a spot to convert you. If you then stake anyone other than the youngest on the night they attempt to convert you, you can eliminate two  in one night, leaving the last one remaining without the majority needed to lynch you and letting you stake them on the following night. Note that this requires both knowing what night they'll attempt to convert you and either luck or knowledge of who the youngest  is; if you're planning to use this strategy, you might want to discreetly probe for that information.
 * If someone claims a role and makes an accusation against someone that turns out to be incorrect, but the target is actually someone with Bite Immunity (a role with permanent Basic, Powerful or Invincible defense), it is very likely that the accuser was a  who incorrectly guessed at their target's role because they were unable to turn them with a bite.  You should generally try and stake the accuser the next night.

Bugs
If you died as a and are resurrected by a  after all  are dead, you will not turn into a.

Trivia
Prior to Version 2.0, had Death Notes. This allowed them to be easily confirmed by revealing who they are in their Death Note.

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