Board Thread:Role Ideas (Town)/@comment-36005676-20180731030854/@comment-34797858-20180801205658

MCKlassik wrote: Alignment: Town Support

Coven Exclusive: Yes

Unique: Yes

Attack: Powerful ( keep reading! I’ll explain it ) What?

Defense: Powerful ( keep reading! I’ll explain it ) What?

Summary: You are a retired coach that does anything to help the Town!

Mechanics: You are given different abilities based on the number of nights ) And you will know which ability is available at the beginning of the night and what that ability does!

Only on Nights 1, 4, 7, 10, ... you are given the ability Basketball Night! It means that you are given Powerful Defense just for those nights! Townies do not need Powerful defence.

Only on Nights 2, 5, 8, 11, ... you are given the ability Football Night! It means that you can click on yourself show your will to a Random Townie! ( You will not be notified on who you give your will to ) The receiving person will get the message, A coach has showed his will to you! And then you will be able to see his will at the end of the Night! The receiving person will be able to look at his will until the beginning of the next night! So

1. This can basically confirm you if you put your name in your will.

2. RNG.

Only on Nights 3, 6, 9, 12, ... you are given the ability Baseball Night! It means that you can deal a Powerful Attack to anyone! '''Powerful attack? This can kill .'''

Note: The numbers used are based on the length in my games! It can go on longer! PS, failure to do these abilities mean you cannot do it again until the abilities cycle back! Obviously.

Ex: If I forget to do my Bsaketball Night on Night 1, I can’t heal anyone until Basketball Night cycles back at Night 4!

Abilities: Your abilities change each night

Attributes: None

Goal: Lynch every criminal and evildoer!

Sheriff: Your target is not suspicious

Investigator: Your target could be Investigator, Consigliere, Mayor, Coach, Tracker, or Plaguebearer. ​​​​​​​ The investigator is 6 roles, and two of them are easily confirmable roles.

Consigliere: Your target does anything to support their team! They must be a Coach! 3/10, this is stupidly overpowered.

Now, I do like the idea that you get to do something different each night, but all 3 are overpowered.

1. Gives yourself Powerful defence which can stop a.

2. Confirms yourself provided you put your name in your will.

3. Does a powerful attack to anyone. This can kill.

What I do suggest for you to do is to keep the original concept but completely change what you do in the three nights.