Board Thread:Role Ideas (Neutral)/@comment-85.255.235.93-20170409155342

The Earthshaker is a unique neutral killing/neutral chaos role with night immunity, role block immunity, temporary detection immunity, control and transport immune and immune to its own earthquake. Its goal is to live to see the town completely destroyed.

To the sheriff, you will appear as not suspicious for the first few days (maybe 3), then you will appear as an earthshaker. To the invest, you will appear to be 'sticking to the shadows' (lo/forg/amne/es) and to a consig/witch, they will receive the message, "Your target shakes the earth, they must be an EarthShaker".

Starting from night one, you will start shaking the earth. After about 10-12 days, the earthquake you create will wipe out the remaining players, making you the lone survivor.

You will effectively visit yourself every night. You are not attacking yourself when you visit yourself. Everyone will receive a notification, "Someone has started an earthquake" on night one. Every night after that until the town is destroyed OR you are killed, the message will be, "The magnitude is getting stronger". There will be a notification about the earthquake during the daytime, similar to the draw notification, but it will instead inform everyone that the town will be destroyed if the EarthShaker is not lynched or killed the next night. The earthquake itself has lowest priority. 