Board Thread:Role Ideas (Neutral)/@comment-28584683-20190318073457/@comment-25185068-20190319010642

HerbivoreTheCarnivore wrote: Name: Fallen Angel

Coven-only role

Attack: Basic Duh.

Defense: Powerful '''​​​​​​​Guessing this is mainly for the. '''

Unique Role: Yes

Abilities:

- Choose to watch over someone at night (day ability) Interesting for a NK to have a day ability

- Choose to attack somebody at night

Attributes:

- You may only use your day ability at the start '''What do you mean here? '''

- The player you select will receive the message "You feel a dark presence watching over you" at the beginning of the night. If the player visits another, they will be dealt a basic attack. The other player, or the one you watched? They will not be attacked if they perform an action on themselves. You may not select the same player two nights in a row. This action is considered astral and will not affect Jailors/Pirates. You will not receive a message if your target's defense was too strong to kill. If the player is controlled by a Coven Leader, they will still be attacked. A bit weak, but a buff in the next bit will help.

- Once the Necronomicon is in play, you will gain the ability to directly attack someone at night. This attack is not astral. The selected player and anyone who they visit/visits them will receive the message "You felt a dark aura surrounding you." Instead, why not make it that the following night, they get the "You feel a dark presence watching over you'''" line as to allow for the visit to now be a gamble. If you don't like that, then maybe make them appear as sus with the dark aura message.'''

- You will gain detection immunity and role block immunity once the Necronomicon is in play Personally never really liked Detection Immunity, I do agree with the RB immunity tho.

- You retain your immunities and night ability even if all coven members have died.

Goal: Kill everyone who would oppose you

Investigation Result: Spy, Blackmailer, Jailor, Guardian Angel, or Fallen Angel Not a bad result.

Sheriff: Suspicious (until Night 3)

Consigliere/Coven Leader: Your target was cast down from the heavens. They must be a Fallen Angel Nice.

Other: Killing a Guardian Angel projects the message "A battle between light vs dark breaks erupts in the town" to all living players, similar to Juggernaut vs Pestilence (The Guardian Angel will die while the Fallen Angel lives). All in all, not a bad role, it is on the weaker side of a NK, but with 1-2 buffs, it would be really fun to play as.

Also, this has no relevance to the role, but fallen angels aren't necessarily evil, as they are just angels that have sinned and were then thrown out of heven for said sin. Though the way you have it set out is fine, this is more like a fun fact.