Board Thread:Role Ideas (Neutral)/@comment-33872613-20171205132633/@comment-33872613-20171206124931

Honeybiscuit967 wrote: Ohotimaro wrote: Name: Fairy You are a mystic fairy, enraged by the way the town treats your kind.

Alignment: Neutral Chaos (could be NE i am not sure.)

Attack: None

Defense: Basic

Unique Role: Yes

Priority: 1

Abilities:You may choose to enchant someone every night.

Attributes: When someone is enchanted they will follow you to the woods,they will be roleblocked but they will also get an invencible defense during the night. You may not enchant yourself to the woods. Every full moon night your target will tell you their role.



Mechanics: Well this is very simple: you choose someone at night and they will be "transported" to the woods, which roleblocks them and give them an invencible defense(because attackers will visit people at home but they will not be there therefore they cant die), you cant enchant someone who is jailed and if someone tries to investigate someone you enchanted they will fail. Also Lookouts and a Spy's bug will be able to see you visiting your target. Enchanted targets will get the regular roleblock message but wont get the attacked message because they are in the woods and the attacker went to their house. If someone with a powerful attack and  rampage decides to attack your target you die but  your target lives. Any attacker that attacks your target will get the regular your target was too strong to kill message. And finally on every full moon night you get the consig results showing your target's role.

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be an Escort, Consort or a Fairy.

<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-weight:normal;line-height:normal;">Consigliere/Witch: Your Target is  beatiful and mystic woman. They must be a Fairy.

<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-weight:normal;line-height:normal;">Goal: Live long enough to see the town lose.

<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-weight:normal;line-height:normal;">Wins With: Everyone that is not town.

<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-weight:normal;line-height:normal;">Must Kill: Town.

<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-weight:normal;line-height:normal;">Wel this is the first time i am posting and  i am not sure if this would be UP or OP but please share your opnions with me. A witch can make townies turn against each other.

A fairy can rb people.

A witch can make townies kill each other.

A fairy can't. A fairy will accidentally prevent kills.

A witch can find important town roles and reveal them to the mafia.

A fairy can't find any roles.

A witch can find the mafia and tell them who to target.

A fairy can't.

A witch can find NK's and reveal them to the mafia.

A fairy will die to a SK or WW.

A witch can claim invest, survivor, even VH.

A fairy can claim escort and rarely transporter.

A fairy has no way of telling the NK's not to target them.

This role needs changing.

Changes:

The invest results make sense tbh.

Defense is good.

Let them know the roles of the people they RB.

This role is weak, but with changes, can be balanced. Thank you for  reviewing my role, just wanted to clarify a thing: A fairy wont die to SK because she has basic defense and the SK has a basic attack. I guess you are right about  letting the Fairy know the role of the person she RBed on every night, it could be used to claim investigator and you  can now give info to the mafia.