Board Thread:Role Ideas (Neutral)/@comment-38033150-20190129050234/@comment-36558623-20190207021658

DIEZOMBIES199 wrote: Summary: A wizard who's mastered rune magic.

Alignment: Neutral Chaos

Attack: Unstoppable/None

Defense: None

Ability: Affect a player with one of six runes.

Mechanics:

Protection: Grant your target Powerful defense for that night. Can only be used three times. You can recharge this rune by taking no action for 2 nights. You may only recharge once you are out of Protection runes.

'''When would this be useful for an NC? They don't have teammates to heal...'''

Ԁɹoʇǝɔʇᴉou: Deal an Unstoppable attack to your target. Can only be used once. Must sacrifice one rune to recharge. recharing requires the sacrifice of one rune and no action taken for one night.

Wisdom: Grant the target the knowledge of who visits them. Can be used infinitely. Wisdom runes last until the target has at least one visitor, during that time you may not cast new runes and may not retract your choice. Choose wisely.

This is interesting, but it doesn't really help this role, it gives others information not you.

Mᴉspoɯ: Remove any notifications from a target that happened that night. This includes death notifications, but the screen will still flash red. Players with this rune will also not be able to see the chat, and there will be a notification given out server-wide that your target was affected by a Mᴉspoɯ rune; this is to prevent accusations of gamethrowing. Can be used twice. Recharges after 2 nights of no action.

'''This is very powerful, it blocks all information a role receives. Does it block them out from talking too?'''

Either way, this may be a little too strong, but it might be needed with Protection and Wisdom

Strength: Substitue whatever a role's night ability was for the ability to deal a Basic attack. If the role can already do a Basic attack, it will be upgraded to Powerful. If a Vigilante shoots a town member with the buff of this rune, he won't commit suicide. If a Vigilante was GOING to commit suicide and this rune is cast, the Vigilante will still commit suicide. This rune affects the next night.This rune has 3 uses, and charges by taking no action for 1 night.

This is another good idea but effectively roleblocking a role and killing somone is very powerful.

question, do they choose who they kill or do you

I'm going to cover the roles with a day ability now

Jailor: "You decide to attack someone for the night instead of Jailing because of a rune."

Pirate: "Ahoy! The blasted rune be force you to attack! Ye may not plunder!"

Mayor: "The magic of a rune has convinced you not to reveal today! You decide to attack someone tonight,"

These day abilites won't have the Sun icon, and willl recieve the message in the way a Janitor would recieve the role of a Cleaned target.

Sʇɹǝuƃʇɥ: A target with this rune will not be able to use their ability. This bypasses any roleblock immunity. Roles with a day ability will be given a message similar to the Janitor's Cleaned target's role. The sun icon will also not be there. This rune has 1 use, and recharges by taking no action for 2 nights.

no no, rolebock immunity exsists for a reason, you can't bypass this.

Sheriff results: You cannot find evidence of wrongdoing. Your target seems innocent.

Invest results: Doc, Disg, SK, Magician. (Seems out of place, but I want him to have claim space.)

'''as a... doctor? they'll immediatly be suspicious if there is 3 evils in one investigation result'''

Consig results: Your target is experienced with runes. They must be a Magician!

Oh and I forgot to mention, a Magician's visit is Astral.

Goal: Live to the end. (I know, I know I know, "ZOMBIES THIS IS AN NB GOAL REEEE", calm down there TheMayor123, If you have any suggestions as to what a goal this role can have, I would be thrilled to hear it.)

Achievements:

Street Magic: Win your first game as Magician.

Kiddie Party: Win 5 games as Magician.

David Copperfield: Win 10 games as Magician.

Harry Houdini: Win 25 games as Magician.

Third Eye Opened: Successfully use a Wisdom rune three times in one game.

Vanishing Act: Successfully use a Protection rune two times in one game.

Mind Control: Successfully use a Strength rune three times in one game.

Now You See 'em: Use a Wisdom rune to alert someone of 3 or more visitors.

Unneeded Wisom: Use a Wisdom rune on a Veteran that alerted that night.

Do You Wanna See a Magic Trick?: Use a Ԁɹoʇǝɔʇᴉou rune on someone.

He Must Be a God!: Use a Ԁɹoʇǝɔʇᴉou on Pestilence.

Edit 1: Changed Protection to Powerful from Invincible, added acheivements. So, this is a lot of stuff in one role, and it's hard to evaluate Neutral Chaos roles because they're not in ranked.

However, these are my main points.

1.) It needs to have a proper role. Even though you addressed it, the problem still stands, Neutral Chaos, Evil, and Benign all need to have a unique goal in order to make them unique.

2.) It needs to do less. There's SO MUCH in this role, and honestly, the more simple the role works the better. If you need  to have all this in one role, then I guess it might work, but I'd recommend cutting out a majority of the things in this role.

You have a goal, and an ability that helps with that. And cause chaos.