Board Thread:Role Ideas/@comment-30150155-20161008014955

Blacksmith (Town Protective)

A master metalworker that can create and give bulletproof vests to other town members.

Abilities

When targeting themselves at night they produce two bulletproof vests. (Can store up to four vests)

When targeting other players they give them a bulletproof vest.

The vest does not protect players immediately, they have to target themselves at night to use the vest.

Goals

Lynch every criminal and evildoer

Investigators results 

Sheriff: Your target is considered non suspicious

Investigator: Your target is waiting to strike must be a Sheriff, Executioner, Werewolf or Blacksmith

Consigs: Your Target is metal worker they have to be a Blacksmith

Ability Mechanics

The blacksmith cannot protect themselves, if they self-target they produce more bulletproof vests.

Transporters need to Target themselves two times to use the vest given to them.

If they have a vest given to them and have a self-targeting ability, the self-targeting ability has priority and will be used first before any vests are used. For example a Veteran will use all of their alerts before they can start using any vests given to them.

Pros of blacksmith

The vests can be used when they want, so they can be saved when they feel most at risk.

As players will be notified they received a vest, it is not hard for a blacksmith to confirm themselves.

Cons of blacksmith

They cannot immediately protect other players unlike Doctor and Bodyguard

The Production of vests take extra time.

Unable to protect themselves once like Doctor and Bodyguard. 