Board Thread:Role Ideas (Neutral)/@comment-35420390-20180506084135

Name: Martyr

Alignment:

Summary: Your a man willing to die to make the lose.

Attack: None

Defence: None

Immunities:

Abilities: Search for the /  /  (basically a sheriff but you get to know all the evils like jester and so on)

Attributes: Your targets can still be framed / hexed. After your death the person you choose to strengthen must survive for you to win. If you are killed at night by the /  / {Coven}} you will lose, since your "team" just killed you not making you a martyr. But if you're killed by a / lynched you will be able to strengthen a person after death, giving them a stepp up on their attack and defence for the rest of the game. If they have no attack they won't gain one but their defence will rise twice and they will gain a astiral visit (also for the rest of the game). You must strengthen someone the following night after your death.

Investigation results:


 * ,, , or Martyr. Alternative: Saint or Martyr (check out Saint , also posted by me)

Sheriff: Your target is a Martyr

Consigliere: Your target is a person will to die for the evils. They must be a Martyr.

Goal: Make the town lose (and if you died, see the person you strengthen win) 