Board Thread:Role Ideas (Neutral)/@comment-31167710-20170217042306/@comment-26234016-20170222133314

Bokkunthechoa wrote: Changes have been implemented, awaiting response:

Change #1: Detonation now kills the players who started AND ended the night holding the Potato: This change has the immediate effect of doubling the amount of players killed by the Spud in a standard 8 day game. It also has an impact of trashing a few potential strategies against the initial method. By killing both players, holding onto a Potato is now incredibly dangerous. Previously, it was safe, as the only players who could be killed by it would be whoever you deliver it to or whoever visits you. Now, while they're still threatened by it, holding a Potato is just as risky (if not more). Whether this is for better or worse will be determined by reviews. If the general concensus is that this was a bad change, then I will do away with it in favor of a different fix.

While I can see the raisoning behind this (get it?), it seems a bit OP. I'd like the amount of people who die to increase, but this way you become too powerful...

Change #2: If the player holding a Potato doesn't select a player to deliver their produce to, they automatically target the first player clockwise from them: This was necessary to add because of the previous change. Without this, it would be commonplace for members of the Town to hold on to their produce, so that the number of players killed would be reduced. This addition quickly negates such a strategy from blossoming. If the previous change is revoked, this may be as well.

'''This seems the most chaotic and balanced so far... I like it!'''

'''Change #3: Players are not informed whether they successfully delivered their Potato or if it was stolen. They're simply told whether they are rid of the produce, or if they've been killed by it:''' This is a minor change that favors evil roles (specifically Spud). This makes the situation of Potatoes returning to Spud and being disarmed less revealing, and simply adds an extra layer of uncertainty to the pool of information the Town possesses.

'''Wait... Okay that kinda makes sense? But it's a bit too complex for the layman player.'''

These changes should buff Spud up to viable levels if I did them correctly. If something is wrong about the current state of the role, please let me know. I have plenty of different ideas on buffs, nerfs, and minor tweaks. If you have any questions, I'd be happy to try and answer. You may even think of something that I failed to consider. Please tell me if the current state of this role is OP, UP, or juuuuuuust right. Might need a bit more tweaking...