Board Thread:Role Ideas (Neutral)/@comment-35813313-20180814055218

Role: Robber

Alignment:

Attack: None

Defense: None

Unique Role: Yes

Description: You are a hoarder who sneaks into homes at night and steals valuables. (Will change)

Attributes: None

Abilities: Select a player during the day to rob during the night.

Mechanics: If you select a player during the day, you will attempt to rob the player by picking the right lock.


 * A menu will pop up (like the ) with /five/ locks. Once you choose a lock, the menu will close.
 * Your target will know you are attempting a robbery.
 * If you click the right lock, your robbery will be successful.


 * At the end of the night, you will know if your robbery was successful.
 * If your robbery is successful, you steal an item that prevents your target from doing their night ability (essentially roleblocking the player for the rest of the game).
 * People who you have stolen from will not be able to do their night ability unless they are able to get their item back. Every night after a successful robbery, the target will have a menu of /five/ buttons to choose from. If they press the right button, they win their possession back.
 * Targets will not get this menu the night after they get robbed.

Example:

Player 1: Robber

Player 2:

Player 3: Member

Player 1 targets Player 2, who is interrogating Player 3. Player 1 successfully robs Player 2, who is now unable to interrogate. Player 2 receives the results from that night, but will not be able to interrogate anyone else unless they are able to take the item back from Player 1.

Special Cases:


 * If you visit a, the Veteran can choose to go on alert, which will kill you.
 * If you visit a, a on even nights, a  that is stone gazing, a , or an , you will die regardless of the outcome of your robbery. The robbery will not count.
 * Like the, you can still win beyond the grave.
 * If you visit a Trapped target, you will trigger the trap without dying.
 * If you visit a player guarded by a, you will die regardless of the outcome. However, unlike the Neutral Killing roles, the robbery will count if successful.
 * You cannot successfully rob a or an . The lock menu will appear, but all /five/ locks will be fake.
 * If you successfully rob a, the will still be able to jail targets. However, the  will be unable to execute.


 * Your target is not suspicious.


 * Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, or Actor.

/ : Your target has played many roles in their lifetime, and continues to act offstage. They must be an Actor!

Goal: Have three items at a time. (If you have three items and lose an item, you still win the game.)

Wins With: Anyone

Must Kill: N/A

(this is a WIP ahaha) 