Board Thread:Debate of The Week/@comment-32881402-20180129202907/@comment-32783587-20180209024426

Gooose wrote: But that's what's fixed when people prefer to play a good game rather than a bad one. You are literally saying, no reason to fix the game. Any step in the right direction is a step in the right direction if you get what I mean. The more swing we take out, the better the game gets. Monopoly is not balanced, chess is 100% balanced. Which one has a better ranked system? Chess of course! People don't like playing ranked when they don't win for being good. Why not just roll a dice at the beginning of the game and determine who wins? If we are going to leave everything to chance, really you are just prolonging dice rolls rather than playing a game. You are right when you say that swing still exists, but there is no problem with limiting this. I am a Moderator for TG, where we create and test roles, and I can conclude from the mock trial games that we have held that Town (Power) is extremely swingy and hurtful, and from my experience being there I can conclude that everything can be fixed with some time and effort, your lack of effort is why there will be no change. Is a 50% better than a 25% on a test? They are both failing, sure, but 50% is without a doubt better. The same rule applies to Town of Salem.

i know youre going to win this, but how does town power create swing? and i dont want an essay, just answer. also what is tg?

and some swing is still good. no swing means the best players will win every time. so if you suck at the game, your stats will say that you REALLY suck. and winning every time isnt really that fun, you have to have some losses to make it interesting