Board Thread:Role Ideas (Town)/@comment-34016986-20180101180059

Name: Blacksmith

Alignment: Town (Support)

Attack: none

Defense: none

Unique Role: yes

Abilities: Build a weapon for a random town member for 2 nights.

Attributes: You have 2 builds. If the target of one of the people who recieve the weapon is immune, you get a second chance to build a better sword. This means that the next weapon you build is grants the reciver a powerful attack. However, you can only do this once if the target of the reciever of a normal weapon is immune, as well as the person reciving the buffed sword can only use it the next night, and then it, "breaks from being too powerful."

Mechanics: You have 2 times that you can build a weapon for a townie. However, you don't know who you are giving it to. The person who recieves the weapon recieves a message stating, "A Blacksmith forged a weapon for you!" The person will then be granted a basic attack, which they can use any nights after having a Blacksmith forge one for them. However, when they use the basic attack, they cannot use their role's ability that night. If the town member attacks a person with basic defense or higher, they get the message, "The Blacksmith's weapon wasn't powerful enough to kill your target."

Investigative Results:

Sheriff: Your target is not suspicious.

Investigator: Your target is a Veteran, Vigilante, Mafioso, or Blacksmith.

Consigliere/Witch: Your target builds weapons for the town. They must be a Blacksmith!

Goal: Same as town

Must kill: same as town

Wins with: same as town  </ac_metadata>