Board Thread:Role Ideas (Neutral)/@comment-31390760-20180608200336

Role Name: Rouge

Alignment: Neutral Killing

Immunities: N/A Attack: Basic Defense: None

Unique role

-Ability Stats-

Type: Killing, Manipulation

Priority: (Deceiving) 3 (higher, above Consigliere) (Attacking) 5

Uses: Unlimited

-Investigation Results- Investigator: "Your target could be a Framer, Vampire, Jester, Hex Master, or Rouge.” Sheriff: “Your target is a member of the Mafia!” / (If all Mafia is dead) “Your target is a Rouge Mafia Member!” Consigliere: “Your target was in the Mafia before, they must be a Rouge."

-Game Information- Summary: A former worker for the Mafia who wants to fulfill the Mafia’s goals with the other murderous opposers.

Abilities: Deceive a player to tamper with their results. Attack one player with a basic attack every full-moon night.

Attributes: When every Mafia member is dead, you will loose your deceive ability and you can now attack every night. [Note] If an amnesiac comes back as a mafia/coven member after all the mafia/coven members are dead, the Rouge will not regain their deceive ability and they will still be able to attack every night.

Goal: Survive to see the Town and Mafia loose the game.

Wins With: Rouge, Serial Killer, Werewolf, Witch, Survivor, Guardian Angel, Pirate, Arsonist, Juggernaut, Plaugebearer/Pestilence

Must Kill: Town, Mafia, Coven

-Mechanics- Every night you may deceive a player. When you deceive a player, their results will be tampered with. Investigation results when they are deceived will be Framer, Vampire, Jester, Hex Master, or Rouge. Interrogation results when they are deceived will show that your target is a Rouge Mafia Member, even if any Mafia roles are still alive. Spy results when they are deceived will show that any non-killing, Janitor, or Forger role activities go to the Rouge. Lookout results when they are deceived will say that only the Rouge visited the player they chose. (This, of course, can backfire horribly, but it can also give you claim space) Psychic results when they are deceived will show 3 totally random players for evil and 2 totally random players for good. (This means that all the players could be good or evil. There can be 2 evils for one result.) Tracker results when they are deceived will say that the player they targeted visited the Rouge. (Like Lookout deceives, this can backfire horribly) Consigliere results when they are deceived will not appear, and will say “You find yourself unable to trust your target. You were not able to investigate them tonight.” Other roles that are not listed can not be affected by deceives.

On Full-Moon nights you may also decide if you want to attack a player with a basic attack instead.

-Other Information- Spies will receive who a Rouge visits, but they will show up as a Mafia visit. An Amnesiac are able turn into a Rouge.

[This is my first role idea I have made so it might not be that good. If you would like to review this role that would be fine.] 