Board Thread:Role Ideas (Neutral)/@comment-30757827-20190322205511/@comment-38801580-20190331011703

About the thread:

1. Don't just shoot down the idea. You can point out what's wrong with it, but you need to provide helpful feedback, such as suggesting changes. There are roles that are unfixable, but this isn't one of them.

2. I agree with QuothTheRaven131. I have nothing against the idea of a Cultist, but this role just needs a few changes to balance it out.

3.  You guys have talked a lot about the Cult's ability to screw the Town, but no one's considered how easily the Mafia, Coven, Vampires, and Neutrals can take advantage of the Cult. Say your Consigliere located the Cult Leader. If you put that in your Death Note, not only did you just defeat the entire Cult, you have a load of Jesters running around. Either the town's too scared to lynch anyone, which is good for you, or the town begins to stupidly lynch Jesters left and right, giving you the majority quicker. Things go even better if your Coven Leader just found the Cult Leader because the person who you just controlled them into is probably a Cult Member. You just earned yourself a free Jester, who you can easily make a deal with after murdering the Cult Leader.

About the role:

3. Investigation result suggestions: Cult Leader and anyone who is a member of the Cult: Framer, Vampire, Jester, Hex Master, Cult Leader. This makes finding Cult Members a lot easier since they're in an investigation result full of evils. For the Sheriff: Your target is suspicious. This is regardless of whether they're a Cult member or the leader. Witch/Consigliere:  Your target is the leader of a dark society. They must be a Cult Leader. Anyone who is a member of the Cult. Your target used to (insert original result). Now they're part of the Cult. They must be a Cult (Insert role name.) Here's another idea:  Spy can see all visits made by any member of the Cult who isn't the Cult Leader.

4. I like the idea that anyone who dies and was converted will be revealed.

5.  Converted role specifics:  Cult Retributionists will not convert whoever they revive. They have the option to revive a townie or a member of the Cult. Cult Vigilantes have the power to continue shooting and will not commit suicide after murdering a townie. Cult Jailors can continue executing even after the death of a Townie. Cult Mayors look no different from a regular Mayor. Cultified townies can't be converted by a Vampire. They'll be dealt a Basic attack instead.

Cult members do not have Death Notes.

6.  We need a change so that the Cult can do something about Mafia, Coven, Vampires, and Neutrals. Here are some ideas:

If the Cult Leader visits a Mafia, Coven, Vampire, or Neutral, they will be dealt an Unstoppable Attack.

The Cult Leader has the power to Convert Neutral Killing roles to their side (Probably way too OP.)

7.  The Cult Leader has a mystical defense similar to a Witch that grants immunity from one Basic Attack. This makes it much weaker to the other factions. It also causes the dynamic of the Cult to shift once the Cult Leader has lost their mystical barrier. Focus on putting one of the cult TP to be on the Cult Leader.

Cult Leader Strategy:

Best roles to convert:

Jailor:  Arguably the most powerful Town role. They can kill your enemies, role-block important townies without seeming suspicious, and they can jail you on Full Moon Nights to keep you safe from any TI or any killing roles.

Crusader:  They can defend you just like the Jailor, but they can do this on non-Full Moon nights and you won't be role-blocked from converting someone else. You can shift them to more offense by having them visit important townies, and attacking the TP who are on them.

Transporter:  This role is helpful for deception. Transport the Cult Leader with important townies, and have one of your Cult Members claim transported so that you aren't under suspicion for transporting the same person over and over. You can also help protect the Cult Leader from suspicion and attack this way.

Roles to not convert:

Lookout:  There's not really much for this role to do for you. Seeing visits is not a priority for you, and the only real value of this is to gain trust with the Town.

Medium:  Again, the ability to speak with the dead isn't helpful for you. In fact, it's also pretty difficult for a Medium to confirm themselves.

Retributionist:  They're only real use is to confirm themselves as Townies. If they revive a Cult member, they're going to be lynched the next day, so you should really only do this if you desperately need to stall the lynching.