Board Thread:Debate of The Week/@comment-36558623-20191205010244/@comment-36558623-20191217011553

ZedKiller13 wrote: Gonna have to disagree with Faraday there. For starters, it isn't directly rock paper scissors, as Scimitar doesn't beat Chainmail, Rapier doesn't beat Backpedal, and Pistol doesn't beat sidestep.

Scimitar beats Sidestep, or Rock beats Rock. alright, it's not identical to rock paper scissors, got it. '''but like- does it really need to be for the comparison to stand? you still need to predict what the other does to win, which you just can't do.'''

Prediction is a huge factor in this role. There is no "people have been choosing sidestep a lot, I better do scimitar". That factor doesn't exist, as anyone can choose anything at any time. thank you.

That's about the only luck part of the role. Based on some influences and through common use, a majority of the people may simply choose Backpedal most of the time. That factors in on the "right is the right way" point. Pirate uses rapier a lot? Staying in the middle feels good, rather choosing an outside path.

A Serial Killer that needs to win the duel may go for Sidestep or may stick with their usual choice.

A Veteran might go for Chainmail knowing the Pirate is gonna die anyway.

The Coven might use sidestep if they know there's a Potion Master that can save them. '''i don't understand. do different choices have different effects? if not, why would this context in any way change their choice.'''

The circumstance of the situation and the natural outlook on the choices themselves affect which option they choose. Rock Paper Scissors can be pattern-based, people can follow a pattern. But the difference is each one beats a different option. 1 beats 2, 2 beats 3, 3 beats 1. For Pirate, however, 1 beats 1, 2 beats 2, and 3 beats 3 for Pirate. '''again though, how is that different. it's just more difficult for a conclusive answer, like you still need to predict.'''

There is some luck. But the ability to decide how they will react and the current situation occuring will change that reaction outcome.

you haven't proven to me why it isn't complete luck.

Plus, you get one choice and you can't change it. RPS you can change your mind halfway through the hand coming down and the outcome. Can't do that here. '''most of the time that just results in an awkward like three finger amalgam. rps is pretty quick. less time to think, less time to change your mind.''' you didn't prove to me why it isn't just a slightly tuned rps.