Board Thread:Role Ideas (Town)/@comment-120.148.94.190-20181106063746/@comment-36558623-20181106145930

120.148.94.190 wrote:

'''welcome to the wiki! hope you make an account and join this awesome community.''' Summary: You are a skilled mechanic who can divert attention away using decoys.

Attack: None

Defense: None

Alignment : Town Support/Protective

Probably make this protective

Unique?: No

Abilities:

Deploy a construct at someone's house each night, protecting them from the first action/attack.

'''how is this decided? are attacks prioritized over investigations? is it by priority?'''

Attributes:

Deploying a construct at someone's house will protect them from the first action before being destroyed.

You will know what happens to the construct in the target's house. (Slaughtered/Roleblocked/Investigated etc.)

Sheriff (Including construct): Your target is not suspicious.

Investigator (Including construct): Bodyguard, Engineer, Godfather or Arsonist.

good choice, this alignment needs help

Consig/Witch: Your target creates constructs. They must be an Engineer!

Goal: Lynch every criminal and evildoer.

Wins with: Town, Neutral Benign

Must Kill: Everyone else

Notes: 

- The way the role works is by deploying a construct in someone's else, they are protected ONLY by the FIRST action taken against them. This makes it more effective at higher priority abilites than lower ones (like Mafioso/Vigilante). So if multiple visitors arrive at the target, the construct protects only the action taken against the target first.

- Deploying a construct doesnt work against attacks from the Veteran, Werewolf (You'd be dead), Arsonist, Bodyguard, Jester or the Jailor.

- A Vigilante wont commit suicide shooting a construct, but loses a bullet in the process.

- If a target is also protected by a bodyguard, the construct is destroyed first (if not already used by a non-lethal action)

- The Engineer role can protect against almost all actions in the game! [Some Attacks, Roleblocks, Framed, Vampire Bites, Investigations, Cleans, Forgery, Disguises (will instead take the role of the Engineer)]  - Vampires can still bite again the next day, and Janitors/Forgers will lose a copy of their ability count.

- The construct has no effect on Lookouts or Witches.

- You cannot deploy a construct to your own house (Unless you've been transported).

Possible Changes (Just possible additions that may or may not be suitable since it could affect gameplay so im not sure about these but it doesnt hurt to mention since the role could be OP or too weak):

[Gameplay Tweak]:

The ability works against the Doctor's Heal and the Survivor's bulletproof vest, instead of stacking with each other. (Doesn't Include Self-heals)

[Interaction]:

If the Transporter targets someone protected by an engineer, the construct stays in the target position and will instead protect the new arrival. OR: The transporter will receive a message saying that their targets could not be transported, and the construct is used.

[Possible Nerfs]

The construct will not protect against the Sheriff, and the player's identity will still be revealed to them.

this is not a nerf, the sheriff and engineer are on the same side so more informatio for the sheriff is good.

You do not know what happens to the construct each night.

You only have a limited amount of constructs to deploy.

The Engineer is a Unique Role.

[Possible Buff]:

The construct stays at the targets house until it is used, and you can deploy constructs in other houses in the meantime! (A buff to this could be that more than one contruct can be deployed, up to 2.)

this is too similar to a Trapper

You can only deploy a construct to your own house ONCE.

This should be implemented because constructs aren't very powerful and all TP's have the abiity to protect thmeself once. This role is great! But it needs to be clarified/redone.

I am going to assume that the Construct will give a target Invinceable defesne? Because the target is actually attacking something else?

Invinceable is very powerful, and the Engineer might need a small nerf to actually be balanced.

Also, there should be a list of priority, if an Investigator and Sheriff both visit a house with a Construct, who will be blocked?