Talk:Elo/@comment-27.32.62.52-20160508153112/@comment-25646419-20160509191653

^ By chance, do you have any references which specifically say they'll change how Elo is distributed? I don't even remember anymore if they're going to rework the Elo system itself.

From posts I've seen in the past multiple months, it sounds like more of reworking the roles themselves (starting in Version 1.5.0), reworking the matchmaking queue, and possibly reworking the role list in Ranked.

And then also a plan to make the end game lobby directly show how much Elo you have instead of your current Elo + how much you've lost or won that round. (Reference)

And then thoughts to maybe rename the Elo system since they use somewhat of the same formula but it's not exactly like the sort of thing you'll see in a 1v1 such as chess. (Reference)

I can't 100% guarantee this (no reference) but I feel like in a Twitch stream within the past 2 months or so, the community manager admitted that Ranked is not balanced but that the way the Elo system functions is correct.

Here's a thread from January of 2016 where a person was upset that they had received +1 Elo point for winning as a Werewolf. The community manager responded with, "If you didn't win much for winning with the WW that means your Elo was drastically higher than those you were playing against." (Reference)

If this is all true, then it feels like the queue would have to be longer to try to select players with closer Elo.