Board Thread:Role Ideas (Town)/@comment-35813313-20180718051136/@comment-32994909-20180718163333

Slugkitty wrote: Name: Actor

Alignment: Town Support

Attack: None

Defense: None

Unique Role: No, but rare to have two Actors (this is so it’s hard to confirm a person as an Actor)

'''It can only be unique or not. It cannot be 'rare'.'''

Attributes: None

Description: Once a famous play actor, you moved into Salem for a silent recluse from fame; however, the recent evil activity calls for a hero, and only you can play the part.

Abilities: Select a player during the day to do something similar to their ability during the night. '''Day ability? Neat.'''

You will choose a new target each night.

You will not learn your target's role.

Your investigative results will match your target’s role.

You can choose the same target once per round.

If you choose a player who has a limited amount of times they can use their abilities, you will not know how many times they can still use their ability nor will you use up one of their turns. (Ex. Choosing a Veteran with 3 alerts left will only show that you have 1 alert left, and you will not use up the Veteran’s alert.)

During the night, your Attributes Card will not change.

If you select a:

,, , , , --  with 1 bullet (you will get a notification at the beginning of the night saying you have a bullet left) (you cannot shoot your target)

-- with one vest left

/ --

, --

, --

--

--

--

,, Actor, , , , , , on odd nights -- no action

-- No action, but you will die at the end of the night.

on even nights -- with 1 alert (you will get a notification at the beginning of the night saying you have 1 alert left) (however, you will die at the end of the night, but you won't kill the  unless the  visits you)

--, but if you choose a dead player, you become that player for the rest if the game. Like a, you cannot remember evil roles.

-- with 1 alert, but a  on alert will kill you.

The rest -- same attributes as the target

Notifications:

--If you learn to be a, you will get the notification that you have a bullet left.

--If you learn to be a, you will get the notification that you have a vest left.

If you learn to be a, you will get the notification that you have 4 vests left.

Example :

The and a  both die Night 1. The proves themselves early on by reviving the dead Jailor, and the Actor learns the  role in order to revive the dead. The had already claimed that they were a  that would be on the  for the rest of the game, and the now-confirmed Actor decides to see if the  really is a. The Actor discovers that the is actually an evil role because the  turned into a  that night, and puts this in their will before dying to the. The next day, the lynches the.





/ : Your target has played many roles in their lifetime, and continues to act offstage. They must be an Actor!

Goal: Goal

Wins With: Same as

Must Kill: Same as

Advantages:

--Act as any confirmed roles (,, etc.) to help protect another confirmed role.

--Easily confirm/deny roles with the help of an.

Disadvantages:

--Can only learn a target's role once.

--It’s hard to confirm an Actor role unless the Actor stumbles across the. This role can turn into an easy claim if the  switches roles a lot.

Notes:

--You won’t learn your targets’ roles.

--A will see you as a member of the  or a  if you have learned either the  or the {{Serial Killer} (unless you have learned the role of a disguised ). If your target is framed, you will appear as Framed as well.

--A Witch or Consigliere can easily trick you by claiming to be an Investigator. If you find an evil role, the Witch or Consigliere can reassure you that your target is actually the role you learned.

Achievements:

--Underground: Win your first game as an Actor.

--Rising Star: Win 5 games as an Actor.

--Trailblazer: Win 10 games as an Actor.

--Broadway: Win 25 games as an Actor.

--Too Powerful: Learn the role of a. (earns the achievement at the very end of the game, regardless of who wins.)

--Carrying On A Legacy: Remember a role by learning the role of an.

--Freelance: Learn the roles of half the players. (The formatting is weird and I'm somehow unable to fix it. Apologies.) This is quite complex!

'''Question, for example, if you select a Sheriff in the day phase, can you mimick the ability of the Sheriff? Or can you only select a Witch in the day phase to mimick the ability of the Sheriff?'''

This does really fit in the alignement of Town Investigative or Town Support, it's mostly investigative but it mimicks the ability of its target, so I guess it has to be a Town Support.

The role itself is too powerful; it's similar to Investigator, but it has less broad results, making it easier through the process of elimination to determine what your target is.

If you put more results in the same mimicking action, and include , , Actor,, , , , ,  somehow (e.g. Guardian Angel/Trapper could be the healing action, Disguiser, Framer and Janitor could be investigative, perhaps? Arsonist and Werewolf should just be attacking.

'''Then this role would be better, but it seems really hard to balance. Few roles should allow it to attack, such as only Neutral Killing, Vigilante and Mafia Killing. Limiting the attacks sounds like a good idea.'''

The idea of taking someone's ability and using it someone else is a slight rehash of Witch, but if you had broader results and every role does something, and balance it, then this could work!

I