Board Thread:Role Ideas (Mafia)/@comment-30131225-20180117084505

Name: Gambler

Attack: None

Defence: None

Alignment: Mafia Support

Abilities: Gamble with Town each night.

Attributes: At the beginning of N1, select current in-game team that you suspect them to win. If your chosen team did win the game, replace their win with mafias. If your chosen team lose the game or completely obliterate (aka they all die), you will commit suicide the next day. From N3 and so on, select 2 Townies to gamble with. They will start with 1, 2 and 3 numbered cards. You can change the cards order on N2. Each card has different effects. Like - 1: If you vote Guilty or Abstained during today trial, you will receive 1 Guilty vote during your future trial. 2: If you have Role Block and/or Control Immunity, remove that Immunity for 1 night. 3: If you use your ability next night, you can't use your ability again for the next night. You can't gamble the same person twice in a row.

Investigative results -

Investigator - Escort/Consort/Transporter/Hypnotist/Gambler

Sheriff - Your target is a member of the mafia.

Coven Leader/Witch/Consigliere - Your target is the trump card for the Mafia members. Your target must be Gambler! 