Board Thread:Role Ideas (Town)/@comment-26494712-20161127022327/@comment-29779988-20161127024600

Llamatopia wrote: Blacksmith " The Blacksmith, forger of weapons, watches the town every day, as people watch come and go to his shop, passing at his gallery of weapons. This loving weapons master is now witnessing his town come to ruins now that tragedy has struck. Knowing possible imminent destruction, he calls his brethren to bring up their arms and fight back against the despicable. {this can be improved}

Alignment : Town Support (UNIQUE ROLE)

Immunities: None

Type : Protections

Priority : 3

Restrictions : 3 Uses

Investigation Results

Sheriff : Your target is not suspicious.

'''Investigator : Your target sparks dangerous activity. They could be a Witch, Vampire, or Blacksmith.'''

'''Ugh. UGH. UGHHHHHHHHHH!!!!!!!! DONOTCREATENEWEXISTINGRESULTSWITHOUTCREATINGANEXISTINGONE!!!!!'''

(Do not create new existing results without creating an existing one!)

Consigliere : Your target is a master of weapons. They must be a Blacksmith.

You could be more original with this.

'''Your target is a molter of foreign town weapons. They must be a Blacksmith! Even though that's hardly any better.'''

Summary : The town's blacksmith who is aiding in the fight against threats.

Abilities : Give a player a weapon, which will be used to attack against an intruder.

'''Annnnnnnnnnnnnnnd this role is sinking down the drain. It already has.... I'll explain once we get to the bottom why this is REJECTED'''

Attributes :''' Choose who to give a weapon to during the day. You may only give a weapon three times. The weapon does not surpass night immunity.''' If you target yourself, you will use up one of your weapons/abilities and the ability will function normally, you will attack anyone that comes'''. If you target yourself, you may only attack one attacker, not multiple {hopefully this can deter some of the OP veteran comments?}'''

'Some simple reasons of rejection... look up for understanding.'

Goal : Lynch every criminal and evildoer.

Wins with : Town, Survivor, Merchant (my other role idea!)

Mechanics ◾ The Blacksmith is a unique role; there can never be more than one Blacksmith in a match.

◾ You will not use your ability if you are role blocked.

◾ The weapon you give is only granted for one night, and does not surpass night immunity.

Strategy

The Blacksmith is a very generous role to play, since they have a high level of support and protection, but can cause havoc just as easily, similar to the Transporter. It is best to save your ability until you can confirm town roles. It is advised not to waste your ability on roles who can protect themselves, or if the person has said they do not need protecting that night, or if your target is baiting.

This is a REJECTED role because it's known as a supplier role. They do not work for the following reasons.'''1. They allow non-killing roles to kill.2. It has already been recommended to BMG before.3. The role would be too complecated to plan out. So THEREFORE THIS IS REJECTED. '''
 * This idea is fairly fresh in my mind, if there are any questions or mechanic/technical issues with the role, please feel free to comment!
 * This may be somewhat an overpowered Veteran. I'm very much open to change to make this role more unique yet keep in line with the other roles.