Board Thread:Role Ideas (Neutral)/@comment-26494712-20161127171212/@comment-26494712-20161128045726

Ulithemuli wrote: What's a role filter? When did Vertroyer say anything about xyz or abc? When did Llamatopia ever yell? Anyway...


 * Neutral Killing, wins with everyone: This is an issue. Your role can only kill four different roles, and you become a Survivor (and win) immediately after killing a single target during the entire match. You will then no longer be a threat to the Town (and the Mafia), which will indirectly buff the Town.
 * Jail immunity: How would this work? Does the Jailor receive a message at the start of the night, informing them of the failed attempt? Honestly, it's not like the Jailor would care - after all, you can only kill the Lookout.
 * Kill on visit by Witch, Lookout, Framer: This makes it much easier for you to win. Isn't it easy enough to win, considering you only have to kill or lynch a single target while being night and jail immune? Not even the Town has any real reason to lynch you, since you can kill an annoying Witch or Executioner.

TL;DR very weak, indirectly buffs Town, too easy to win with. Here are some suggestions:

Thanks for reply! I don't even see the need as to why some staff need to give their opinion on whether a role is rejected or not. This isn't BMG, and as I saw somewhere BMG doesn't even come here. So yes, based on their knowledge, a role could have an extremely high chance of being rejected, so I don't see where they have the almighty power to refuse or accept a role. (Sorry, the above statement was me ranting a little bit!)
 * Not Neutral Killing: ToS balances power between the Town, the Mafia and the Neutral Killing. The Ex-Con poses little threat, which tips the balance heavily in the Town's favor. Maybe change the Ex-Con's alignment?
 * More killing ability: Same reason as above, but instead of changing the alignment, make the Ex-Con more threatening. For example, broaden the range of roles which can be killed to one per alignment (you can pick).
 * Jail immunity: It isn't an issue because the Jailor has better things to do than lynch someone who can only kill a (possibly inexistent) Lookout. If you make the Ex-Con more threatening, the jail immunity would need a second look.

With your first point - I agree. There are games as to where winning would be extremely easy. However, isn't it a common assumption that Survivors will team with the Mafia? I could always change the goal that they should kill three of their four targets. It would make sense, and should there be a game where not three of their targets are available, they would become a Survivor, playing the game from there.

Second point! Jailor Immunity. The message could go along the lines of, "Your could not jail your target." It wouldn't be a roleblock or anything of the sort. They can only kill the Lookout, but the lookout is still a role. Potentially, it could deceive town and side with the mafia, and vice versa. If the Ex-Con is found by the mafia, would they not care because he can only kill the Framer? I don't really know. This is probably where my inexperience in-game comes in, but for the most part it makes sense to me.

Third Point! Ex-Con's could cause chaos during discussion. Misleading both town and mafia alike. Killing an annoying executioner could be of some worth, seeing that maybe the town needs the 'already-won- executioner, or the mafia could team with the executioner to help lynch their town target. I think of many scenarios in where the Ex-Con is of great value to both town and mafia, and could deceive both of them. Also, the Ex-Con can die very easily. Lynching is quite normal, I've had many "possible survivors" be lynched, and they have only night immunity when they choose so, up to two times, as they would lose if they did it all three times.

Yes, as for the suggestions, it is very hard to come up with the roles. I didn't choose the Framer, Lookout, Executioner, and Witch blindly, it had to fit in with his storyline and his title as an Ex-Con. I could alter it so he could attack the Jailor, though. There are so many factors that come into mind when creating a role, thanks for suggestions and i'll continue to develop the role.

So far, I give multitudes of Kudos to Ulithemuli for posting a casual, non-hostile, and productive comment.