Board Thread:Role Ideas (Neutral)/@comment-38965982-20190507214106/@comment-30757827-20190508192021

-It's still rare you're gonna know who the evils are in 3 nights before the town does, but this isn't that big of an issue.

-Make the goal exactly witch's goal, don't have the other goal. It just makes it confusing. It's like a executioner where either you want them hanged or you can just have them win. It doesn't make sense.

-If you can only do it once, the only way you're gonna affect the town is by matching the important roles with the evil roles, which yes, this will discourage jailors from coming out, but playing the role itself won't be that skillbased once the jailors learn to stay in, as you practically just have to guess in the first 3 nights.

-After you've chosen, the rest of the game you just sit back and watch, not doing much. The most you'll do is just try to confuse the town and make it harder for them to win, but since you don't have any powers, the role is like a NK that can only kill once, and doesn't have any defense.

'''Verdict: Still Revamp. '''Ok ok ok i got an idea of how to make it better: make it so that you select two people, and then if one gets lynched, the other one dies, but make it so that A. you can do it whenever you want and B. you can't change the match or make more matches until the current match dies. This makes the role a lot more skill based, and for the rest of the game you try not to get caught, as you can still cause mischief.