Board Thread:Role Ideas (Other)/@comment-33521817-20190926122029

Name: Summoner

Alignment: Cult Leader

Attack: None

Defense: Basic / Changeable

Unique Role: Yes; cannot co-exist with another Cult Leader

Priority: (Optional)

Abilities:

- Summon a demon each night

- Protect a cult member with a demon

Attributes:

- You are control immune

- Choose yourself to summon a demon

- Choose a cult member to protect

- If you have 3 demons, your defense changes to invincible until you use a demon, and you cannot get more demons

Mechanics:

Basically serves as a protective role for the Cult. If you choose yourself, you summon a demon. If you choose one of your cult members, you use a demon to protect them (powerful defense). You cannot co-exist with another Cult Leader.

-Investigative Results-

Sheriff: Innocent

Investigator:, , , , or Summoner

Consigliere/Witch: Your target has access to hell. They must be a Summoner.

Goal: Survive until Beëlzebub is summoned

Wins With: Cult, Survivor

Must Kill: Everyone else

Name: Sacrificer

Alignment: Cult Leader

Attack: Changeable

Defense: Basic

Unique Role: Yes; cannot co-exist with another Cult Leader

Priority: (Optional)

Abilities:

- Mark someone to sacrifice

Attributes:

- Choose a target to mark them

- Choose yourself to sacrifice the first marked target

Mechanics: (How It Works)

If you mark your first target, your attack changes to basic. Marking a second target changes your attack to powerful. Marking a third target changes your attack to unstoppable. Choosing yourself kills the first marked target with the selected attack.

-Investigative Results-

Sheriff: Innocent

Investigator:, , /

Consigliere/Witch: Your target sacrifices people to hell. They must be a Sacrificer.

Goal: Survive until Beëlzebub is summoned

Wins With: Cult, Survivor

Must Kill: Everyone else

Name: Mind Bender

Alignment: Cult Leader

Attack: None

Defense: Basic

Unique Role: Yes; cannot co-exist with another Cult Leader

Priority: (Optional)

Abilities:

- Mind control someone each night

Attributes:

- If you choose a target you mind control them

- You are control immune

- You are told the mind controlled's messages

Mechanics: (How It Works)

Choosing a target makes them use their ability on themselves, though they do not get a message of being mind controlled. You get any messages they get.

-Investigative Results-

Sheriff: Innocent

Investigator:, , ,

Consigliere/Witch: Your target makes people mad. They must be a Mind Bender.

Goal: Survive until Beëlzebub is summoned

Wins With: Cult, Survivor

Must Kill: Everyone else

Name: Beëlzebub

Alignment: Cult Summoned

Attack: Powerful

Defense: Powerful

Unique Role: Yes

Priority: (Optional)

Abilities:

- Drag someone down to hell each night

Attributes:

- You are control immune

- You are roleblock immune

- You cannot vote

Mechanics: (How It Works)

The Beëlzebub is transformed from the Cult Leader when all Cultists have marked everyone. You cannot vote. Every full moon night, if you drag someone down to hell the Cultists recieve basic defense and can vote to kill someone the next night.

-Investigative Results-

Sheriff: Your target is suspicious

Investigator: Beëlzebub

Consigliere/Witch: Your target came from hell. They must be Beëlzebub

Goal: Kill all but those who serve

Wins With: Survivor, Cult

Must Kill: Everyone else

Name: Cultist

Alignment: Cult Follower (don't think this needs an alignment tho, cuz this is the only role in the alignment)

Attack: None (Basic when powered by Beëlzebub)

Defense: None (Basic when powered by Beëlzebub)

Unique Role: No

Priority: (Optional)

Abilities:

- Mark someone with Beëlzebub's blood

Attributes:

None

Mechanics: (How It Works)

Simply mark someone. If everyone is marked, the Cult Leader turns into Beëlzebub.

---WIP FROM NOW ON, HAD TO POST OTHERWISE DELETED

-Investigative Results-

Sheriff:

Investigator:

Consigliere/Witch:

Goal:

Wins With:

Must Kill:

Anything Else: 