Talk:Roles/@comment-173.20.197.118-20150301215446

Engineer (similar to a role I've seen earlier with my own twist)

Town Protective

Abilities: You start the game with 3 fortifications, if you target a house at night you use one of your fortifications to give the target night immunity, this last for four turns. You may not fortify a house on the first night. If you are given night immunity this way you will be notified with "Last night someone fortified your house". You may fortify any target except for yourself and the revealed mayor, you fully intend to get payed when this is over and the mayor won't pay up. If you fortify a person who has night immunity, it will say "Looks like they don't need my help" and you won't expend a fortification. Fortified houses are immune to all attacks except for the arsonist's fires and the werewolf has a fifty-fifty chance of breaking in. You may target a fortified house to refortify it for no extra cost, this sets the countdown back to five turns, removes any gasoline from dousing and notifies the target with the same message (note: if you fortify the mayor who reveals later, you may not refortify their house).

Story: Ever since you were a child you've been building things, when you were seven you built a catapult which launched the teachers desk into the woods, and after a spanking you built her a better one. When you were twelve you designed a bridge and sent it to santa, through pure luck it ended up in the hands of a architectual engineer who promtly tried to hire you, dad refused. After helping around the office for a nine years, dad still disapproved, you were dared to design a better bomb, you did. After a long lecture from the police, then coast guard, then variuos government agencies, they confiscated the designs and the device and question after paying you a hefty sum, what were you going to do with a bomb anyway. With your newfound wealth you decided to design whatever you want and tinker to your hearts content.

There was one problem, you now had two beefy men following you werever you go and inquireing about everything you do. So you decided to skip town. After knocking out the two men with a more questionable device you drive your car into salem, woundering what you should build next. After a string of murders you decide to challenge yourself. These men are profesionals, why not test my craft against theirs? How hard could building a few locks, renforcing a few doors, and putting in a couple of panes of bullet-proof glass be? Let's make it more even, you think, I'll also sneak in durring the dead of night to do my work...