Board Thread:Role Ideas (Neutral)/@comment-34969116-20180311212245

Name: Possessor

Alignment: Neutral evil

Attack: None

Defense: None

Unique Role: No

Abilities: On one night (you choose which) you can possess someone. Once you have done this your body will appear in game to be dead the following day however you will instead be inside the host you chose the previous night. When inside your host you can talk to them during both day and at night. The host will seem as a framer/jester/possessor to invests and a possessor to witches and consigs however you can also provide them with a +1 defence on one occasion (up to powerful so you still can't escape the jailor)

Attributes: None

Mechanics: Night 2 you decide to possess 5. The next day you will appear dead saying something like 'their life moved on to another' and you will be able to talk to your host. From here you can give them advice and your will can be used to store extra information. If at night you fear your host might be attacked you can use your defence up to protect them however this may look suspicious and your host could be called out. If your host is killed at night or is lynched then you lose it will also say something when that person dies in chat such as: A soul has moved out of it's host and was forced to go where it belongs.

-Investigative Results-

Sheriff: Not suspicious

Investigator: Framer/jester/possessor (host also gets these results)

Consigliere/Witch: Your target is a parasite looking for a victim, they must be a possessor.

Goal: Possess someone and have them survive till the end.

Wins With: Everyone

Must Kill: Depends who you possessed

Notes: A witch can force you to possess someone.

You will not possess someone if you are roleblocked

If someone tries to kill you the same night that you possess someone you will possess that person but it will still say you were killed by x the next day (as you sorta die when you possess)

If the game ends before you possess someone you lose. 