Board Thread:Role Ideas (Town)/@comment-32994909-20180326195547/@comment-28042897-20180329230434

JamJamalWiki wrote: If anyone says this is too similiar to Bodyguard, please look at the similarity between Doctor and Crusader before penetrating my ass. Fitting. Makes total sense. Nice. Nothing to say, this is good. '''This is kind of confusing, since a Jailor will survive when jailing an injured SK, so he will be proven not to be a role that attacks in jail (if everyone in the match forgets about the existence of the Knight). But I think that is fun!''' When both of those come up, a little tip box should appear showing what happens when your specific role is injured.
 * Name: Knight
 * Alignment: Town Protective
 * Summary: You are an aggressive guard who paralyses his unlucky victims.
 * Mechanics:
 * You can choose to defend someone each night.
 * If your target is attacked you will provide powerful defence to your target against that attack. You will injure your target for the following night and will be injured yourself, for the following night.
 * Injuries:
 * When someone is injured the following will occur:
 * All roles with defence will lose their defence for the following night only. For example, if a Serial Killer is injured and then is shot by a Vigilante, he will die. The roles will gain their defence back when they are no longer injured.
 * All attacking roles will not be able to attack for that night, or perform any other abilities they have.
 * A Potion Master will not be able to use any potions nor brew any potions; the cool down for potions will be paused.
 * A Werewolf who is injured will lose their defence the following night. The next full moon they will gain their defence back but will not not be able to rampage and will not stay home and rampage, either. If they are role blocked or jailed they will not attack the role blocker.
 * A Serial Killer who is injured will not attack the role blocker if they are role blocked or jailed.
 * An Arsonist who is injured will not be able to douse or ignite.
 * A Pirate who is injured will not be able to use his Day Ability.
 * When the Knight is injured, he will not be able to defend anyone.
 * You cannot be injured if you were healed by a Doctor, protected by a Crusader or healed by the Guardian Angel.
 * Messages to receive:
 * You were injured by a Knight! - trying to attack someone who is being defended by a Knight
 * You were injured protecting your target! - defending someone as Knight who is attacked
 * ​​​​​​​You were attacked but someone injured your attacker before they could get to you! - the message the target gets when a Knight protects them
 * You were injured but your Guardian Angel saved you! - getting injured but healed by your Guardian Angel on the same night.
 * You were injured but someone protected you! - getting injured but protected by a Crusader on the same night.
 * You were injured but someone nursed you back to health! - getting injured but healed by a Doctor/Potion Master on the same night

Sherrif: Your target is not suspicious.

Investigator: Your target could be a Spy, Blackmailer, Jailor, Knight or Guardian Angel.

Witch/Coven Leader/Consigliere: Your target paralyses his victims. He must be a Knight.

The results seem pretty fitting, but Investigator results should show 1 less role not to over pollute the results.

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Caption: Great, but selfish (you will see why)

'''Rating: 9/10. I really like this.'''

'''This role would have to be a lonely TP, or maybe a match with a Doctor or another Knight, because of the small similarities with Crusader and BG. It cannot coexist with more than.. like.. 2 other TPS. But I like this role, and I like this suggestion.'''

My opinion: Accepted