Talk:Roles/@comment-27209460-20151113173035

Role: Telepath

Allignment: Town (Investigative? (Up for debate))

Summary: You are a grief-stricken woman, skilled in the art of mind reading.

Abilities: Choose someone during the day to read their mind at night

Attributes:You can see what your target says and who they visit. You cannot see what role they perform while visiting their target. You cannot see the names of people your target is talking to. You can hear what your target is hearing.Your target will not be aware that you are reading their mind.

Special Attributes:Immune to the veteran’s trap (see notes) Sort of ignores detection immunity

Investigation Results:Sheriff: Your target is not suspicious. Investigator: Your target works with secret information. They could be a spy, blackmailer or a telepath. Consigliere: Your target can read minds. They must be a telepath.

Goal: Lynch every criminal and evildoer. You win with the town. You win with survivors. You must kill the mafia. You must kill serial killers. You must kill arsonists. You must kill werewolves. You must kill vampires.

Backstory: From an early age, the telepath could hear voices that no one else around her seemed to be able to hear. As a child she would try and tell people about the voices she could hear, but adults would give her worried looks and tell her she was imagining things, the other children would laugh and call her a freak. It was not until the age of 9 that she realised the voices she was hearing were people’s thoughts. After realising this, she began using this to her advantage.

In early adulthood, the telepath would use her skills to perform cheap street magic- card tricks where she would read her target’s mind for their chosen card. But this only earned her spare change, so allowed herself to be hired by people she'd been running from for a while- the mafia. Years passed and she rose up in the ranks of the mafia, reading the minds of those they believed were conspiring against them. Although she never agreed with their goals, the money was plenty worth it… until the day came when the mafia wanted to kill the only person who understood her and her unusual powers. Her friend, a medium from her childhood, died because she could not argue against her mafia family. This was the turning point for the telepath; she slipped away in the deep of night, and sought out some of the people who could help her rid her grief over her friends’ death.

Notes: -Partially immune to roleblocks. The telepath can still see their targets conversation during the night, but if they get roleblocked they are unable to see who their target visits. -If jailed the telepath is ‘out of range’ of their target so cannot hear their conversation or see who they visit. -She is immune to the veteran’s trap because she can read the mind of the veteran and foresee his alert, so can avoid the attack. -When listening in to conversations, you only know the name of her target. All other participants in the conversation appear as ‘Voices’. -If your target visits someone who was attacked by a Werewolf you will not die. However, if the Werewolf attacks your target, you will die.