Talk:Roles/@comment-24.156.213.190-20150330011758

Role name- Mermaid

Role alignment- Neutral Good

Story- The water flows from her hair in droplets; her cerulean blue eyes sparkling. She tilts her head, her ears pricking for the sounds of the Werewolf's howl or the Witch's laughter. She had been floating here, in this spot under the waves, watching the Town for a few days now. A curious group, constantly bickering with each other and making wild accusations. She had snorted in disgust, reaching the assumption that humans just made up reasons to kill off each other...but, then it dawned on her. The Townsfolk were being plagued. Evil Mafia and Witch's, Werewolves and Seriel Killers...they formed deceitful words and attacked the innocents. Even Survivors and Amnesiacs were only interested in themselves, and readily joined evil to save their own skins. Town was helpless. "Fine," she decided. "If those townsfolk cannot find their voice, they can have mine."

Abilities- Use your powerful songs to save the desperate Townspeople! They're counting on you!

- Can sing each night. Target of your song gains Night Immunity for that night. If that target is attacked that night, you must rest the next night and cannot sing.

- If you target yourself, you fill your lungs and let the whole Town hear your sweet melody. For that night, everyone is captivated and cannot use their Night ability. You may do this only once, however.

-- Like her evil counterpart, the Witch, the Mermaid is immune to Roleblocks and Transports.

-- A Mermaid is Immune to an Arsonist's Ignite, for obvious reasons.

Goal- Wins with Town, but must survive

Investigative results:

Sheriff- NS.

Investigator- Your target is not human. They must be a Werewolf or a Mermaid.

Consigliere- Your target has enchating songs. She must be a Mermaid!

Chat messages: 

                          You hear a gentle song on the night breeze.

You were attacked but your wounds close as the song gives you strength!

You sing a sweet lullaby to your target.

Your target was attacked! You pour your very soul into your song in an attempt to save their life!

You gather your strength and sing desperatly!

A powerful aria fills your ears. It courses through you and your mind reels from the power of the assault!

You were killed by the Werewolf you visited!

A bullet whizzes past your head! That Veteran was on Alert!

You watch in horror as the Veteran you visited blows the head off another person! You flee the scene, trying                               very hard to forget.

You shot and killed a Mermaid! Your heart's pounding fills your ears, and all you can see is red! You load your                             gun with a special bullet you've been saving for some time now.

Notes:

Mermaids are designed to be an exact counterpart to the Witch. A Mermaid wins by surviving with the Town. She is immune to petty human distractions (Roleblocks) and wagons don't do well underwater (Transports). This also explains a Mermaid's unique immunity to an Arsonist's Ignition.

-- If a Mermaid uses her Song on a Werewolf who chooses to stay home, she is slain for her efforts.

-- If a Mermaid uses her Song on a Veteran who chooses to go on Alert, she is NOT slain for her efforts, but if anyone else does get killed on the same night, she cannot sing the next night as she recovers from the shock.

-- If a Vigilante shoots a Mermaid, he does not commit suicide, as she is not Town. Instead, he is overcome with rage, having been misled into killing an innocent creature. The following night, the Vigilante's attack can pierce Night Immunity.

-- If a Jailor executes a Mermaid, he does not lose his remaining executions as she is not Town.

-- If you attack a creature protected by a Mermaid's song, you get the message "Target was immune to your attack" as normal.

-- A Mermaid is a Unique Role, thus cannot be remembered by Amnesiacs.

-- Mermaids can not be resurrected by Retributionists.

-- Mermaids are not Night Immune (aside from Arsonist's Ignition)