Board Thread:Role Ideas (Other)/@comment-30848627-20161225194225

So, i have that neat idea for the new Pirate Faction! The roles basicly work like the one of the arsonist. Prepare and action. The faction could also be renamed to Cultists and the Role Names changed. They also work a little diffrently wich whold make the game more unqiune if the faction whold be in.

I have an idea what the Pirates have todo to win!

'''Their crew mates have to 'Plunder' every townie or mafioso. If they got all, they won for themselves and can side with anyone.'''

Here does the first come: Role: Drunk

Alignment: Pirate Support

Abilities: Prepare a drink party for 1 other player.

Attributes:

- Drink Party that heals and blocks you and another player

- Needs one day preperation, target get notified

- You can talk with your target.

Special Attributes: Cannot be healed by doctor.

If it is an Were Wolf at Full moon or Serial Killer, he will get killed.

Sherrif: You target is part of the Pirates!

Investigator: ???

Consiglere: Your Target loves to drink beer. They must be an Drunk.

You have to steal all gold from the town and Mafia.

Role: Plunderer

Alignment: Pirate Stealing

Abilities: Prepare a drink party for 1 other player.

Attributes:

- Plunder Town's and Mafia's belonglings that causes an role-block.

- You can too plunder 2 dead people.

Special Attributes: 

- When Town and Mafia got plunderd, he wins and turns to an Drunk.

Sherrif: You target is part of the Pirates!

Investigator: ???

Consiglere: Your Target loves to plunder houses. They must be an Plunderer.

You have to steal all gold from the town and Mafia.

The Captin and others will be added by the creators of Town of Salem, but im sure it will never get there since this is only an little idea. 