Thread:DesertStorm11/@comment-32576568-20200221000402/@comment-25615841-20200222130937

yeaah, this is a wall but im gonna review this anyway

this sounds kind of like a doctor nerf/supplier;

The role does more since it stops all visits, not just killing roles, but you have to consider that each protection will happen with at least a night of delay. Considering that crafting 4 keys will take 8 days, and that's above the length of the average game, I don't think Town will get that much utility out of this role. Even being able to save the keys doesn't make this role worth it in my eyes - I'd rather just have a Doctor (or Marshall)

The only way you can really make this role taking a TP slot worth it is by having it do its thing more often. The only way to do that is having it either craft keys or give keys at day. This would make it more similar to other WM roles, and it would probably need another downside.

I can see a lot of use coming out of townies being able to decide when to receive protection though. As cool and original as that is, I wouldn't want to have Jailor die n2 because the KM just couldn't get his shit straight in time :/