Board Thread:Role Ideas (Neutral)/@comment-31841299-20170509125457/@comment-31841299-20170512160756

ZedKiller13 wrote: Glorified Surgeon wrote: Neutral Killing.

Night ability: Poison somebody each night.

The poison takes effect over a course of 2 nights after you poison them.

Highly Delayed Neutral Killing

First night there are no effects but they will get the message "You've started feeling strange."

GJ, you now automatically exposed yourself to the Town without deaths.

Second night they will be unable to use their abilities and will die at the end of the night. (Poison ignores night immunity. Death by poison is delayed to balance this out.)

So a HIGHLY nerfed Werewolf.

Night Immune: Yes.

Bite Immune: Yes.

Control Immune: No.

Unique: No.

Death Message: You have died from a lethal poison. (Player) has died from poison.

Invest Results: Your target is waiting for the perfect moment to strike. They must be a Sheriff/Executioner/Werewolf/Witchdoctor.

'''Boo! TWO Neutral Killings in one result? Sheriff is FUCKED!'''

Consig Results: Your target is an expert of poisons and strange medicines. They must be a Witchdoctor!

Can win with: Witches, Survivors, and other Witchdoctors.

Optional: The Doctor is given the ability to discover if their heal target has been poisoned or not. Highly nerfed Werewolf rehash ish, and the worst possible investigative result.

Rejected. Changed some of the stuff to make it less like the other NK roles. (Hope you're happier with it now Zed.)