Talk:Roles/@comment-121.54.58.243-20150314161644/@comment-186.247.223.52-20150314212119

Won't work. Unless you make a game with a lot of neutral killings, it'll be hard to win because they are all alone. They hardly win on a standard custom setup and all any games. You don't know them and they can kill you at night. Your injections may backfire if you injet on a mafia/town. You may still be executed/lynched/killed by any killing roles.

It's also overpowered in its own way. Arsonists may burn a town in no time, everyone knows how op are 2 arsos. To some extent, same for SK. Werewolf gets the big hit since he will be virtually able to attack every night if he gets injected before full moons, so he can kill more than the others. There are other things to consider, but you get what i'm saying.

If we compare it with a witch, she can make someone protect her, control the killing role so that he doesn't attack you, mess town investigations or maf/neutral killing's side if you already sided with someone, etc. The chemist has no protection, he can neither protect himself or control the killing role and, unlike the witch, he can't side with mafia (and mafia plays the bigger role among enemies).