Board Thread:Role Ideas (Town)/@comment-32651233-20180922001041/@comment-36558623-20180922173653

Orecreeper wrote: Summary: You are a visionary helping to rid the the town of evils.

Attack: None

Defense: None

Unique: No

Abilities:

- Choose a faction to have a vision about each night.

Attributes:

- Your vision will reveal a role in the faction you chose that is in the game.

- You may not get the same person's role twice.

- Revealed mayors cannot show up in your vision.

- Disguisers will show up in your vision if they disguise in a different alignment.

Mechanics:

[SEE ATTRIBUTES]

- If you get the same role twice, it means two people in the game have that role. Same with three, four, etc.

- You do not know who has the role you recieved from your vision.

Example:

- You have decided to have a vision about the Town tonight,

- Your vision has revealed that a Transporter is in the town!

Another:

- You have decided to have a vision about the Neutrals tonight.

[Disguiser disguises as a Jester].

- Your vision has revealed that a Jester in the town!

Investigation Results:

- Sheriff: Your target is not suspicious.

- Investigator: Your target could be a Lookout, Forger, Coven Leader. or Mystic.

- Consigliere/Witch: Your target has a vision-giving crystal ball. They must be a Mystic. Thematically, this seems similar to Psychic, although the role itself isn't very similar.

So here are my main issues:

an easy strategy could be built where you just check town protective and town investigative then call a role call, which is an easy win. this role takes up a TI already, meaning it doesn't leave much space for evils to claim.

i think the point of this role should be to find out who the rm's and ne's are, not confirming town easily which is a huge problem in the current meta.

needs work, but has a good concept.