Board Thread:Role Ideas (Town)/@comment-32852564-20170815174331/@comment-32852564-20170821193602

ZedKiller13 wrote: LunarBlackSun wrote: Name: Familiar Summoner

Alignment: Town Investigative

Attack: None

Defense: None

Unique: No

 Abilities: Send a Familiar to someone's house to see if they fight back

Attributes: Every night you can send a Familiar to someone's house to 'Attack' them.

 Mechanics: The Familiar will 'pretend' to attack them. The way they react depends on their attack.

If they have no attack "Your target ran away!"

If they have basic/ powerful attack "Your target fought back your Familiar!" (Vigilante, VH, Veteran, WW on a Full Moon, Coven with Necro, Mafioso, Gf, SK,  Etc.)

'''Also, Familiar should be dead since they have no defense. And does this remove one of their abilities, like Vigi losing a bullet or Potion Master using a kill potion?'''

 If they have unstoppable attack "Your target killed your familiar!" (Jailor, Arsonist, Hex, Pest, Jugg with 4 kills)

'''Destroys claimspace for these roles, and makes them waste a night or get to double use their abilities? For say, you visit jugg who has Rampage. He kills you and everyone visiting the Familiar AND his own target?'''

If somebody is framed, The Framer will attack the familiar, making it seem they have basic/powerful attack (the Framer can't actually attack but just to make it seem more believable)

So the person you choose HAS to be framed.

If somebody is hexxed, The HexMaster will fight your familiar to make it seem the target has basic/powerful attack (Same with Framer)

<p style="font-weight:normal;font-size:14px;">'''Hex Master has an unstoppable attack, as you mentioned when all living Town members minus the Coven have been Hexed. AKA meaning this doesn't fit right if you include it in the "Your Familiar was killed".'''

<p style="font-weight:normal;font-size:14px;">If somebody is doused, The arsonist will douse and light up your familiar to make it seem the target has unstoppable attack

<p style="font-weight:normal;font-size:14px;">So your making the arsonist ignite all of his doused targets too?

<p style="font-weight:normal;font-size:14px;">Of course, You'll just get the Normal messages

<p style="font-weight:normal;font-size:14px;">Hexxed/Framed "Your target fought back your Familiar"

<p style="font-weight:normal;font-size:14px;">Doused "Your target killed your Familiar"

<p style="font-weight:normal;font-size:14px;">It's just to add a reason on how Framing,Hexxing and Dousing would mess up FS

<p style="font-weight:normal;font-size:14px;">If you target a WW on a non-full moon night, They'll get the message that the target ranaway. If a Vampire gets targeted on a night in which they can't bite, They'll run away. <p style="font-weight:normal;font-size:14px;">-Investigative Results-

<p style="font-weight:normal;font-size:14px;">Sheriff: Your target is not suspicious.

<p style="font-weight:normal;font-size:14px;">Investigator: Escort, Transporter, Consort, Hypnotist or Familiar Summoner

<p style="font-weight:normal;font-size:14px;">Consigliere/Witch: Your target enjoys summoning Familiars and frightening people with them. They must be a Familiar Summoner

<p style="font-weight:normal;font-size:14px;">Goal:

<p style="font-weight:normal;font-size:14px;">Wins With: Same as Town

<p style="font-weight:normal;font-size:14px;">Must Kill: Same as Town

<p style="font-weight:normal;font-size:14px;">Anything Else:

<p style="font-weight:normal;font-size:14px;">If UP: The Familiar roleblocks the target

<p style="font-weight:normal;font-size:14px;">'''Oh, it isn't underpowered.It's way overpowered. Also, this is a copy off of Escort/Consort/Jailor.'''

<p style="font-weight:normal;font-size:14px;">Alternative route: To everybody but LO, Framer, Arsonist and maybe some other roles that I can't remember, It'll appear as the target isn't home/jailed

<p style="font-weight:normal;font-size:14px;">So you basically destroy any claimspace for those roles, especially if evil.

<p style="font-weight:normal;font-size:14px;"> Edit: Changed the unstoppable attack results Extremely overpowered, destroys claimspace for roles, is a rehash of the Boxer, and confusing for people to learn which roles are in which category.

'''Like this. Jailor and basically every other high prority evil have unstoppable attacks. Welp, if Jailor dies, anything you get with that result is automatically evil unless they try claiming Jailor. Which is impossible if the other is dead. If it isn't, they just get executed.''' Q1: '''Also, Familiar should be dead since they have no defense. And does this remove one of their abilities, like Vigi losing a bullet or Potion Master using a kill potion?'''

''A1: That's the Familiar Summoner. Not the Familiar itself. It's just like a cosmetic thing.''

And no. It does not remove an ability.

Q2: '''Destroys claimspace for these roles, and makes them waste a night or get to double use their abilities? For say, you visit jugg who has Rampage. He kills you and everyone visiting the Familiar AND his own target?'''

A2: Jugg kills anybody who visits their target. The Familiar Summoner targeting somebody counts as a visit

Q3: So the person you choose HAS to be framed.

A3: Well yeah. It's like that with every TI. A Framer has to be visiting that target aswell to make them seemed frame. The Framer fighting is a just a cosmetic thing to answer how it would frame them

Q4:  '''Hex Master has an unstoppable attack, as you mentioned when all living Town members minus the Coven have been Hexed. AKA meaning this doesn't fit right if you include it in the "Your Familiar was killed"'''

'''A4. I put it as basic/powerful since the Hex Master has a basic attack with the necro but good idea. I'll change it in a moment.'''

Q5: So your making the arsonist ignite all of his doused targets too?

A5: No. It's a purely cosmetic thing to answer how dousing would affect the Familiar Summoner's results.

Q6:  Extremely overpowered, destroys claimspace for roles, is a rehash of the Boxer, and confusing for people to learn which roles are in which category.

'''A6: It got inspirtation from the Boxer. And the new people only need to learn which roles have basic, powerful or unstoppable attack. '''

Q7:  '''Like this. Jailor and basically every other high prority evil have unstoppable attacks. Welp, if Jailor dies, anything you get with that result is automatically evil unless they try claiming Jailor. Which is impossible if the other is dead. If it isn't, they just get executed.'''

Which is why I'll be changing the Hex'd results as you suggested. Thus making this role only a powerful tool against Jugg since If you visit Pest, Ya die.

( I put it as a Q/A to make it easier to answer some of the things)