Board Thread:Role Ideas (Town)/@comment-28092296-20190825002253

You are an inspector with access to government documents

Huntsman - Town (Investigative)

Attack: None

Defense: None Abilities:


 * During the day, you may decide to begin reading documents about a certain faction (Mafia, Coven or evil Neutral Roles (NKs, Pb/Pest, Vamp, Witch)).
 * At night you will be given clues as to who a specific role is.

Attributes:


 * You can only read documents if you aren’t already following clues about a certain suspect. (The day ability can only be used if the player isn’t already reading documents)
 * You cannot track the same faction twice in a row.

Reading Documents:


 * The night after the player has chosen which faction to follow, the game will randomly choose a role from that faction for the player to track down (Ex: The player chooses to look into the Mafia faction, so the game could say: “You are tracking down a Mafioso.” or “You are tracking down a Framer”).
 * At the end of every night, the Huntsman will be given a hint as to which other player has the role that the game has the Huntsman tracking.

Other Attributes: - Witches can only be tracked down if there are no other evil factions left alive to oppose the Town (since tracking an individual Witch down means they lose regardless of the state of their allies) - If there are multiple Neutral Killing roles alive of the same faction (Ex: Two Serial Killers), the game will target them before targeting NK roles/[Plaguebearer] with no allies - Plaguebearer cannot be targeted night one, since it takes time for the Pestilence ability to go into effect. A Plaguebearer on its own cannot do any harm whatsoever. - All Coven members will become prioritized (they are targeted first) over a Necromancer that has no dead bodies that are usable/only bodies that are useful for trap sweeping and/or a Hex Master that hasn't killed someone or attacked with their Necronomicon Ability yet. - If there are four Vampires alive, they will automatically be targeted ahead of all other Neutral roles
 * For example, if John Hathorne was the Mafioso, then the game would give hints like “Giles Corey is not your target’s neighbor” or “your target didn’t say anything yesterday”
 * If the Huntsman’s target dies, then the Huntsman will be able to use their day ability again and choose a different target
 * If the Huntsman fails to catch a target with no allies (there’s a lone Serial Killer or a lone Mafioso left) and the Huntsman has been tracking that target for 3 nights, the game will force the Huntsman to pick a different alignment the next day to look into tracking down somebody else.

''This following section isn’t super important; it’s just for people that want to suggest changes/add hints. In parenthesis are the requirements for the hint to trigger.''

List of Potential Hints:


 * “Player x isn’t your target”
 * “Your target isn’t Player x or Player y” (At least 13 people are still alive)
 * “Your target was unharmed last night” (The target wasn’t attacked that night)
 * “Your target didn’t speak in chat yesterday” (At least four people didn’t say anything in chat yesterday)
 * “Your target barely said anything in chat yesterday” (At least four people said 1-4 lines in chat yesterday)
 * “Your target doesn’t vote” (The Huntsman has been tracking for 2+ nights; the target hasn’t voted someone on trial yet)
 * “Player x is a killing role” (The Huntsman has been tracking for 5+ nights;this hint cannot trigger twice)
 * “Player x isn’t the target’s neighbor” (The Huntsman has been tracking for 3+ nights)
 * “Your target is on the west side of the town” (At least 4 people occupy houses #7-12)
 * “Your target is on the east side of the town” (At least 4 people occupy houses #1-6)
 * “Player x’s neighbors are both not the [targeted role]” (The Huntsman has been tracking for 4+ nights; someone’s closest neighbors are neither the target)
 * “Your target has a short name” (The Huntsman has been tracking for 5 nights; at least three people have names with 6 characters or less)
 * “Your target is inactive” (The target hasn’t voted, spoken or used their abilities for 2+ days)
 * “Your target has received the Necronomicon” (The target got the Necronomicon that night/the day before)
 * “Your target has turned into a [targeted role]!” (The target changed roles, i.e. they were promoted to Mafioso)
 * “Your target backstabbed their teammate” (The Huntsman is tracking down a member of the Mafia, Coven, or a Vampire; The Huntsman’s target voted “guilty” on their teammate and/or voted them onto trial)
 * “Player x is your target!” (Filler text if there is only the Huntsman and their target left alive)
 * “The [targeted role] has committed suicide!” (Filler text if the Huntsman’s target commits suicide midway through the night)

Goal: (Town Winning Conditions) Investigative Results:

Investigator: Your target could be an Investigator, Consigliere, Mayor, Tracker, Plaguebearer or Huntsman

Sheriff: Your target is innocent

Reveal: Your target uses government documents to hunt their enemies. The must be a Huntsman.

Other Stats:


 * This role is control immune
 * If a Vampire Hunter exists, the Huntsman won’t target the Vampire faction unless there are no other evil roles from the Neutral faction left
 * The Huntsman will have an icon on the player’s UI where they can open a list to see what each hint is saying, in case the player is confused on a hint’s meaning)

Already Known Problems: (I know these problems exist already, so don’t give a dumb comment about these problems existing in my role unless you have a suggestion to change it or are here to provide some kind of new insight)


 * There’s RNG in this role. The point of the RNG aspect was to prevent people from targeting ‘valuable roles’ (players would target roles like Consigliere, Plaguebearer and Arsonist first), however the fact that RNG is needed to balance this role is a problem
 * This role takes a long time to explain to new players.
 * Some of the hints are unbalanced. Please give suggestions for new hints!!!
 * Targeting the same person over and over again is like a Town Executioner. I would argue “no”, since the Huntsman is looking at someone’s target and identifying who it is rather than lynching a target with (most likely) made-up evidence like the Executioner. Since the Huntsman doesn’t know who has the evil role they’re targeting, they can’t die, put in their will who their target is and have that other person be hanged. I can see where this argument is coming from, though.  