Board Thread:Role Ideas (Other)/@comment-208.52.182.156-20190902213014

New Faction: The Lair Night Chat: Yes General Mechanic: When the King of the Lair dies and no Assassins are alive, all other roles can be promoted to King of the Lair. (Just like the Mafia)

ROLES:

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Name: King of The Lair Alignment: Lair Evil Attack: Basic Defense: Basic Unique Role: Yes

Summary: You are the supreme leader of the Lair.

Mechanics: Each night you can decide to kill someone. If there is an Assassin alive, they will kill the target instead of you. If you die, the oldest Assassin will take over and be promoted to King of the Lair. Results: Your target is suspicious. Your target could be an Investigator, Consigliere, Mayor or King of the Lair. Your target is the ruler of the Lair. They must be the King of the Lair.

Goal: Kill everyone who does not serve the Lair.

Name: Assassin Alignment: Lair Evil Attack: Basic Defense: None Unique Role: No

Summary: You wield a spear and will kill anyone you are ordered to by your King.

Mechanics: Follow the King of the Lair’s orders. If the King of the Lair dies you will take their place. Results: Your target is suspicious. Your target could be a Doctor, Disguiser, Serial Killer or Assassin. Your target serves the King of the Lair. They must be an Assassin.

Goal: Kill everyone who does not serve the Lair.

Name: Ornithologist Alignment: Lair Scientific Attack: None Defense: None Unique Role: No

Summary: You are an expert in bird knowledge who uses their wings and eyes to inform the Lair.

Mechanics: Each night, you can send out either an Owl or an Eagle to target a player. You have 2 of each bird. Sending an Owl will track the player, telling you the names of the targets they visit. (Like Tracker) Sending an Eagle will tell you the names of your target’s visitors. (Like Lookout) You do not visit anyone at night, the birds do. An alert Veteran will not kill a visiting bird. Results: Your target is suspicious. Your target could be a Lookout, Forger, Ornithologist or Witch. Your target keeps birds as pets. They must be an Ornithologist.

Goal: Kill everyone who does not serve the Lair.

Name: Entomologist Alignment: Lair Scientific Attack: None Defense: None Unique Role: No

Summary: You are an evil biologist who takes advantage of people’s fear of large amounts of bugs.

Mechanics: You may choose to infest someone’s house with bugs at night. You have three infestations left at the start of the game. Your target won’t know if their house has been infested unless they are a fellow member of the Lair. Infestation anonymously stops any of your target’s visitors from using their night ability on them. This lasts for one night. However, any attacks stronger than Basic will not be stopped by infestation. You do not visit your target, the bugs do. A Veteran’s alert will not prevent infestation from occurring and you will not be attacked. Results: Your target is suspicious. Your target could be an Escort, Transporter, Consort or Entomologist. Your target knows a lot about insects. They must be an Entomologist.

Goal: Kill everyone who does not serve the Lair.

Name: Captor Alignment: Lair Evil Attack: None Defense: None Unique Role: Yes

Summary: You are a master interrogator who holds Townies captive to get their information.

Mechanics: Choose to capture someone during the day. Your target will know they’ve been captured. Captured targets cannot be visited or attacked. Your target will have two options: Mercy or Accept. Choosing Mercy will reveal your role and what you did on one night of the Captor’s choice. Choosing Accept will not reveal anything to the Threatener, but prevent you from performing your night ability or talking the next day. If you are on trial the day after you were captured, you can only say “I am captured.” You cannot capture the same person twice. Results: Your target is suspicious. Your target could be a Spy, Blackmailer, Jailor or Captor.

Goal: Kill everyone who does not serve the Lair.

Name: Sacrificer Alignment: Lair Evil Attack: None Defense: None Unique Role: Yes

Summary: You want to be killed at night for the greater good of the Lair.

Mechanics: If you are dead, you will still be able to talk in Lair chat at night, instead of the dead chat. You can still hear everyone else who’s dead, however. Once you are dead for any reason other than being lynched during the day, you may bless a Lair member every night. You only have 3 blessings once you die. Blessing will buff your target. The buffs depend on which Lair role your target is: King of the Lair: Gain Powerful attack and Powerful defense. Assassin: Gain Powerful attack and Basic defense. Ornithologist: Eagle will reveal the roles of all your target’s visitors, while Owl will give both your target’s role and the role of the person they visit. Entomologist: Infested targets will deal a Basic attack to any visitors. Captor: Reveal what your target did on two nights of your choice if they choose Mercy. Mute your target for an extra day if they choose Accept. Results: Your target is innocent. Your target could be a Framer, Vampire, Jester or Sacrificer. Your target wishes to be killed. They must be a Sacrificer.

Goal: Kill everyone who does not serve the Lair.

NEW MESSAGES: (...for example names, I’m using John Hathrone).

General: You were promoted to King of the Lair! The Sacrificer has successfully been killed! You were blessed by the Sacrificer! Assassin: None. Ornithologist: The Eagle saw John Hathrone visit your target! The Owl saw your target visit John Hathrone! Entomologist: (visiting target) You couldn’t concentrate because your target’s house was infested. You were roleblocked! (infested Lair member) An Entomologist infested your house. Captor: John Hathrone has chosen Mercy. John Hathrone has chosen Accept. (captured target) You chose Accept. You cannot speak tomorrow! You chose Accept. You cannot speak for the next two days because the Captor was blessed! You chose Mercy. You let some of your secrets slip! You chose Mercy. You let more of your secrets slip because the Captor was blessed! Sacrificer: You have successfully gotten yourself sacrificed! You have 3/2/1/0 blessing(s) left.

Gamemode: The Lair of Salem. Role list:

Jailor Town Investigative Town Support Town Protective Town Killing Random Town Random Town Random Town King of the Lair Sacrificer Lair Scientific Lair Evil Random Neutral Random Neutral

Let me know what you think. 