Board Thread:Role Ideas (Town)/@comment-32576568-20200214185537/@comment-38593192-20200215162100

ImKurama wrote: Name: Keymaker ok Alignment:  ok

Lore: Y'all can make one I guess ok

Attack: None ok

Defense: None ok

Unique Role: Yes ok

Priority: 5 (giving key) 2 (player locking themselves in) ok

Abilities: Craft a key or give it to someone. '''So you can't craft a key and give it to someone at the same night.. unless im misunderstanding?'''

Attributes:


 * Crafting takes one night. So like trapper


 * Only two players can possess a key at any time. ok


 * A player with a key can lock themselves in, roleblocking all visitors. So it's manually? how does that work? is there like a special button or something? Is it a day ability. if it's a 2 buttons thing how does it work for Trapper and Witch?If the target dies, do they lose the key?Also this might be a problem


 * A locked in player will be roleblocked himself. ok


 * Ignores roleblock immunity. ok..


 * If a kill-capable role visits, they will fail to kill, but the lock will be destroyed. They will also stay home the next night out of discouragement at their failed kill. So if the attacker fails to kill they're basically "rbed" for 2 nights? Might be infuriating then again it's a unique mechanic that hasn't been shown yet, atleast to me, also if the visitor was not kill-capable will the lock still be destroyed?


 * Astral visitors,, ,  and ignore keys.ok
 * Keys give powerful defense.ok but it's not like you will be commonly attacked since it "roleblocks" visitors

Mechanics:


 * Let's say we have Player A, the KM, Player B, a townie, and player C, a killing role. Player A gives Player B a key. Player C attacks B on the night he uses his key, Player C and Player B will be roleblocked, and player B will live. A Lookout would still see C visiting B I mean how does that work? they are technically are being prevented from visiting but ok. Player A then has both of his keys available after recrafting the one that was used.​​​​​​​that's a bit op, i mean it already feels like a better trapper, it roleblocks the killers by 2 nights, it can rb visitors, it can be used while the KM is dead, it can be used until a evil role visits.
 * If controlled when deciding to craft a key, KM will instead be roleblocked.ok

-Investigative Results-

Sheriff: Not suspicious You mean Innocent?

Investigator: Medium, Janitor, Retributionist, Necromancer, Trapper, or Keymaker.ok

Consigliere/Witch: Your target is a skilled locksmith using their keys to protect others. They must be a Keymaker!ok

Goal: Same as Town ok

Wins With: Town ok

Must Kill: Same as Town ok

Anything Else:

Messages


 * You have decided to craft a key tonight. (KM making key) ok


 * You were given a key! (Player recieving key) Wasn't mentioned, also makes this role way too easily confirmed with not much drawback, (Crusader needs a visitor but the visitor could be town that can make town lose majority, Trapper needs a visitor but the trap is triggered and you need to place it again,Doctor needs a evil visitor, BG needs an evil visitor but he dies, all you need to do is wait for N2 and boom confirmed TP slot)


 * You have decided to lock yourself in tonight. (Player using key) Can we use the key as the KeyMaster?


 * You tried to attack your target, but you couldn't get in! (Attacker attacking a locked-in player)ok


 * You couldn't get into your target's house! (Non-malicious player visiting a lock-in player)ok

One major problem is the Reverse Escort Mechanic Paradox. Where you roleblock someone from visiting but technically they didn't visit so they technically aren't roleblocked since they weren't roleblocked they should visit and so on so forth, maybe make it so that it just prevents their actions from happening and roleblock them the next night, or idk, it's up to you anyways
 * Someone tried to get into your house, but they failed! (Locked-in player notified of attempted visit)ok
 * You've convinced yourself that you are unable to do your job. You can't kill tonight! (Attacker the next after encountering a locked-in player)harsh