Talk:Roles/@comment-70.246.228.140-20141125034438

Here's an idea that I came up with with a few friends.

Role: Rebel

Alignment: Neutral (Benign)

Summary: A young individual who will stand up for THEMSELF.

Story: Never agreeing with the laws of the city, the rebel ran away, hoping to be alone. Stumbling across Salem, the rebel stayed for a while, but with the coming of the mafia, she must put her stubborness down, pick her brass knuckles up, and find her will to survive.

Goal: Live until the end.

Win Conditions: Live with mafia, town, survivors, witches, and arsonists.

Abilities:

-At night, you may choose to stay awake. You can only defend yourself for four nights, though. (The idea behind this was having three brass knuckles. Kinda compared to the veteran's watch.)

-If someone visits you that night, they will get a message saying "You have been roleblocked." for the people trying to investigate you, and "Target is immune." for those trying to kill you. You will also get a notification on who visits you that night. The only people who you can't avoid are the serial killers.

-The catch with this is that the NEXT night, your target will be roleblocked again, regardless of who he or she visits. The idea behind this was that they were beat up pretty badly by the rebel, and they need a day to recover.

Special Attributes:

-The ONLY PERSON who can divert an arsonist by being on watch.

-Is immune on watch, or just confuses people to think that they're roleblocked for two nights.

Sheriff: Suspicious

Investigator: (We tacked it on to a pre-existing one.) Your target lives alone. They could be a rebel, a survivor, or a witch.

Consigliere: Your target is a runaway. He/She must be a rebel!

Let me know what you thought! Is it too OP or too underpowered? Or is it just boring?