Board Thread:General Discussion/@comment-30604075-20170306084401/@comment-26234016-20170307164440

Sondz1911 wrote: So, I have a project I wanna do, is to create the longest role idea ever in ToS history!

Here's a preview:

Role idea: Saboteur



'''Abilities: "Weaken" a person. Attribute changes with target's role.'''

'''Attributes (oh boy...): 3 uses. Ability will "upgrade" every 2 nights so you may want to save it. You can only do this to each player once.'''

Message if you were sabotaged: You were sabotaged! You felt very slow for your work of the night(s).

Investigator: 

N1 and N2 -- Confusing Mess: Investigative results will be 6 roles instead of 3. Lasts 1 night. Will be notified.

,, , , or  - Your target is either skilled at disrupting others or knows your darkest secrets.

,, , , , - Your target has sensitive information to reveal or is not afraid to get their hands dirty.

,, Werewolf , Saboteur, , , - Your target is waiting for the perfect moment to strike or works with the dead.

,, , , or - Your target owns weapons or is covered in blood.

,, , , or  - Your target sticks to the shadows or keeps to themselves

, or  - Your target may not be what they seem. (stays the same for this one)

N3 and N4 -- Paper Shredder: Prevents the investigator for using his Last Will for 2 nights. Will be notified.

N5+  -- Hypnotise: If player 1 was investigated, change to player 15, 14 <-> 2, 13 <-> 3, 12 <-> 4, 11 <->5, 10 <-> 6, 9 <-> 7, If the investigator decided to investigate 8, redirects it to the Saboteur. (Counter Strategy) Lasts 1 night. The Investigator will not be notified that they were sabotaged. So far, it is...

Docile early on, devastating lategame. That's a problem, but not a serious one.

A hardcounter to investigator. Investigators are one of the few roles that don't need to be messed with. Like seriously I think this role is made to hardcounter everything.

That's a problem. A serious one.

REJECTED