Board Thread:Role Ideas (Town)/@comment-35798431-20180627074513

Bio: Erick Stalling was a great captain at the seas. Erick and his crew traveled around the world, searching and taking any treasures they find. Any treasures they found in the wilderness they would take back to a museum in England. Erick and his crew made some serious profit. Erick had an eagle eye and was very accurate with his pistol, any pirates who tried to plunder his boat were shot in head. One day, Erick and his crew stumbled upon a town. The town invited them in for a drink. Erick asked to speak with the mayor, the mayor accepted. Erick wanted to do a little trading, so the mayor pulled out a huge ruby. Something like that would be a fortune in England. So he offered 1 ton of solid gold to the mayor. The mayor accepted his trade. After the business was done, him and his crew walked back to the boat and prepared to head off. One of the crew members went down to the bottom of the ship, Erick followed him. The crew member had lit a match to the gun powder storage room. Erick shouted”What are you doing!?” By natural instinct Erick jumped out the nearest window into the water. The ship exploded and went up in flames. Killing the crew. Erick was gravely wounded. The doctor rushed down and took Erick back to his house. It was revealed by the medium that the crew member had been witched, which is why he lit a match to the gun powder. The mayor offered him a home in the town. Erick settled down, heartbroken from his crews death, he swore to end crime. So Erick grabbed his favourite pistol and became devoted to protecting the town. Summary: A heartbroken sea captain who wants to end crime by helping others. Attack: Powerful, Defence: None, Alignment: Town(Protective) Ability: At night, you can “follow” someone. If your followed target tries to attack someone, You will shoot them, dealing a powerful attack and saving the victim. If you shoot someone with a rampage ability, you will kill them but you will die as well. You have tokens, if you want to “follow” someone it will cost you a token, you cannot “follow” anyone if you have no tokens. You will start off with one token, but will gain one token every time the town kills an evildoer(your kills don’t count). Attributes: RB immunity Invest results: Sheriff: NS, Invest: Vig, Vet, Mafioso, Captain.

I think this would be a great edition, I added the token system so it wouldn’t be a buffed version of the tracker. I got carried away by the bio a bit but I think this is my best role idea yet. I would love to see this in the game! Tell me if you agree! 