Board Thread:Role Ideas (Neutral)/@comment-30154040-20170416002158

Damn, this is my 3rd time writing this.

Flamesman: Neutral(Evil)

Abilities:

Every non-full moon, you may prime somebody.

You know who the arsonists are.

You may clean gasoline off of yourself.

Attributes:

The Arsonist will not know who you are.

They will know there is a Flamesman in the game.

Additionally, they will know who is primed.

If there is no arsonist in the game, you are a Jester.

When somebody is primed, they will be doused right after the Arsonist ignites.

Primed people keep their investigative results.

You will know if you are doused.

On a non-full moon, you may clean yourself off by selecting yourself.

If the Arsonist dies, you have to ability to ignite on Full Moons.

However, this still only kills doused people, and you can still only prime people.

If nobody is doused and the Arsonist is dead, you become a Jester.

You will be seen by the Lookout, but you will not die to Bodyguard. You will also die to the Veteran.

You are bite immune, but not night immune.

Investigator Results: Your target is waiting for the perfect moment to strike. They must be a Sheriff, Executioner, Werewolf, or Flamesman!

Sheriff Results: Your target is a Flamesman!

Consgliere / Witch Results: Your target readies people for a quick douse. They must be a Flamesman!

Goal: Survive to see the town burn. (Note: Like the arsonist, as long as Arsonist wins, this role wins.)

Wins with all the people Arsonist does.

I tried not to make this a buddy role, but I feel this is still a buddy role, and also has role dependency. I expect it to get rejected. 