Board Thread:Debate of The Week/@comment-28112409-20171018053338/@comment-28859532-20171018224006

Ah screw it... I'm enjoying this way too much

Team Bad Rolelist

I have been playing ranked for a quite a while now, but even with the changes it still feels like the townies are superior. While the 3 RT's might give them a bit more claimspace it often times won't even help them.This is due to the fact that the town has Investigative roles which allow the players to just determine "Ok they are mafia" or "Can only be one of those three roles" without having to actually think about the results because they are just straight forward.

While the Neutral Killing might seem like it would help the mafia out, this often times is not the case. The Neutral Killing could just as easily kill off mafia member, especially in the case of an Arsonist.Sure the chances of them hitting a mafia member are lower, but it happens a lot.

Besides the Investigative roles the town also has Protector, Supporter or Killer on their own, which makes them far superior. Take Veteran for example. Only one bad night is required for the mafia to already be half the amount of players they started with. The Protectives can of course prevent a lot of the killings or even counter them, while a Transporter for example can cause a lot of trouble without the mafia even knowing it.

Especially dangerous for evil roles is the Jailor of course. If they atleast somehow knows what they are doing they will make life for the mafia so much harder; Attacked targets might be jail; the mafia themselves might get jailed and executed. this role is just extremly strong at interrogating while being completely annonymus. The only situation the mafia can really win in, is when they kill a Jailor early.

But when there is a Retributionist (+ even maybe a Medium) and they revive someone there will always be atleast 2 100% confirmed townies, while also regressing the mafia's progress, which of course makes it a lot harder for the mafia.

A tactic that is especially seen in higher elo is "Vote for Role". You just vote up people randomly to get everyone's role as early as possible Then you only have to determine who might be a liar, if they can't confirm themslef via action just get an TI to check them. When you look at the win rates you will notice that town wins almost all games if they use that tactic, since there is basically no counter to that.

Since there is no Any role Survivor or Amnesiac anymore, the mafia can't even get the edge by secretly having a fourth member or suddenly having the Amnesiac remember mafia or even have the Survivor side with them, since now everything is predictable.They are missing the element of surprise. A thing i see a lot after that change is: "Ok, NE is dead basically means: Everything any TIs say is correct" Whereas before there could have easily been another Executioner for example. And since the TI results are pretty straight forward (as said earlier) town won't even have to think to rat out the evils.

Another problem for the mafia are their Investigator results. If you come up as Gf/Bg/Arso you will most likely be hung most of the time, since there is a good chance that person is evil. Even if town loses a BG it wouldn't really be much of a deal, since town has so many members anyway. And if they actually go ahead and claim something different an Investigaot can just bust them super easily.