Board Thread:Role Ideas (Town)/@comment-37322933-20190804233932/@comment-30757827-20190821040037

i didn't want to review a role with a creator that stated they gave up on it but ehhhHHHHHHHHHHH

Originality: The role is very similar to, kills the attacker and dies too,  kills all the visitors, they are all quite different. This just predicts what type of damage, but it still just heals them. Nobody dies, the only thing different is that you can heal anything if you guess what will attack them.

Enjoyment: "Hehe, town just lynched me, I'm gonna haunt the " nope "oh ok that's fun and fresh, eliminating the one thing my role does." "Hehe, I'm gonna ignite the and the " nope "oh ok, guess this already underpowered role is undermined by dis dood," it's also not too fun for the Gardener when the success rate of healing is, at best, halved.

Balance: There are 3 roles in a classic game with unstoppable attack. : It's a town role, why would you heal their target, they're good. : only uses their ability once, so congrats, you saved one person. : You can only save one person in an arso genocide, so even if you could perfectly predict when the arso genocide was gonna happen, you save one person out of 5. Out of those 3, is in every game, but you dont need to heal their target generally, as for the other two, while already weak, there's a 1/3 chance that you'll get a  and a 1/3 chance for, making, like, a  50% chance that this role will be useful in a game. The drawback to all of this, as mentioned in Enjoyment, is essentially halving the success rate. I don't know about you, but halving the success rate in exchange for getting to heal against 3 roles, one of them you dont need to heal against, the other two you save maybe one life with, if you're lucky, with there only being about a 50% chance that one of the semi-useful roles will be in the game, doesn't seem like too fair of a tradeoff to me.

Simplicity: You have to memorise each plant and all the roles it heals against, doesn't seem like an afternoon well spent to me.

'''Verdict: Literally the same thing you said idk why i even made this. '''AKA scrap. IDK guess i was just bored or wanted some practice. But yeah, the role is weak, not fun to play against, nerfs, is similar to , relies on two roles being in the game, and requires memorisation of all the plants.

Moral: Dont make roles that rely on other roles being in the game... IDK what this is i just think if I'm gonna make a review for a role who's maker gave up on it, i might as well have a lesson... And the lesson is that if a role relies on another role being in the game, it's called "Role-dependant"