Board Thread:Debate of The Week/@comment-28112409-20171002223259/@comment-31680260-20171003234317

DaDeadGuy wrote: Team Mafia

The mafia is more deceptive than the Coven, hiding tracks is more important and more important stuff like Cleaning Important wills, roles, more claimspace (Medusa, who can also kill Basic defense), while the Coven just hang around, getting their poison cured by the doctor (Assuming there IS a Doc, and even so the Necronomicon counters that), controlling a SK into a medusa (1 in 15 chance, assuming SK is in the game. Furthermore, it takes out the SK which is a large threat to Coven), literally killing themselves (So the Mafia are all immune to SK? Aight...) while the mafia discuss in depth and plan,(Depends on the player, and Coven does that too. Arguably more than the Mafia, since the CL can send stuff into the Medusa. The Poisoner can poison someone and then the Potion Master can heal them, confirming the PM as a Doctor.) they cover their tracks much better '''(You've said this a lot, but not gone into detail. Do you mean Janitor? Medusa's got a thing or two to say about that...) and as said before, more subtle, power and stealth are like fuel, power forces the train much further, but runs out quick, stealth keeps the train running, all the way to the end, claimspace makes it even more deceptive(See above Poisoner/PM strategy... Furthermore, both the CL and the PM can reliably claim Investigator. PM does it better.), it hides the mafia to the end. Coven is basically combined (Combined is good dude, two roles in one is a good thing) and nerfed version of mafia (Making a bold statement there, aren't we? It's not nerfed, if anything it's buffed since it needs to reliably deal with more roles than the Mafia (for example, Juggernaut, or freaking PESTILENCE)'''