Board Thread:Role Ideas (Coven)/@comment-30131225-20180506044947/@comment-35010010-20180506152818

Secretive Gurl wrote: Name: Puppeteer K Alignment: Coven Support This breaks a wiki rule for making roles, which I have copy and pasted below: Please change this role's alignment to .
 * Please avoid making any roles in the scrapped Coven Support alignment. For now, only make them for Coven Evil and don't make any references to the Coven Support alignment.

Defence: None K

Attack: None K

Ability: Weave Townie souls into your puppets. K

Attributes: You start with 3 puppets. Each night, you can weave a single Townie (even Coven members), soul into your puppet. Weaved Townie gains Basic defence until they got attacked. If weaved Townie got attacked, their soul is consumed and lose their Defence. Interesting. You will know if your weaved targets got attacked and give them the normal Bodyguard message while Coven members will get a different message (cuz phuck Town). I assume members would be aware that the Puppeteer saved them. You can't weave the same person (and Coven members) twice after being attacked. K Ater consumed 3 souls, you gain Basic Defence and Attack. Additionally, you can choose to weave another soul or attack them. '''This simply makes what you said earlier, "You start with 3 puppets." meaningless. Also, this role's mechanics seem basically like a rehash of the for the. This breaks a rule for making roles, which I have copy and pasted below:''' This role doesn't mention, but it's safe to assume that it applies in that area too.
 * Re-hashes - Mafia/Neutral versions of Town roles or vice-versa.

During Full Moon night, you can unweave a single Townie soul without visiting them (3 uses ) and they will receive this message - "A Puppeteer just unbound your soul". If you weave the same person again (before they got attacked) you will deal (put here your Attack) to your target. '''This seems like a weaker version of the, as it must visit a player, then visit them again, as long as they weren't attacked, to get a kill. Also, if a is ressurected by a, could this role target them or not?'''

Necronomicon buffs - You have 5 puppets, have unlimited unweaving souls, Making "You have 5 puppets," pointless again. you can now have Powerful Attack or Power Defence(choose one of them) after consumes 4 souls, Seems fair. Detection Immunity. (this ability only available if you possess the Necronomicon) "this ability only available if you possess the Necronomicon" Well, this is the buffs section you wrote. After your death, if you consume at least 6 souls, kill 1 Townie and ignore their Defence (works on EVERY PHUCKING ROLE CUZ FUCK BALANCE) '''By "Townie" do you mean a  role or anyone exlcuding  members? Also, I assume the selected "Townie" doesn't need to be weaved to be killed. This mechanic seems quite similar to a, but it doesn't seem similar enough to be called out on.'''

Spehcial note - Ya can't weave a Townie soul thats already have Defence. Like GF, All NKs and other roles. '''This simply makes thie role an anti- role, which is pretty ridiculous, as the 's enemies are not limited to roles. Also, this makes roles with any defense (almost) totally invulnerable to this role, which seems quite weak for it.'''

Speahcial Messages -

Weave Death - (player name)'s soul got plucked off by a Puppeteer last night.

Dead Death - (player name) got killed by the wrath of trapped souls!

Coven members spehcial messages - (if a puppteer choose to weave their soul) Your body was protected at the cost of your soul!

Investigation Results -

Investigator - BG/GF/Arso/Crusader/Puppeteer '''Only the 's result? Please fill in other investigative results, too.'''​​​