Board Thread:Role Ideas (Mafia)/@comment-33521817-20191001084905/@comment-30739178-20191002025336

Bovajan wrote: Name: Cloaker cool Alignment:  cool

Lore: (optional) oh

Attack: None good

Defense: None good

Unique Role: No sure

Priority: 2 alright

Abilities: Cloak someone each night nice cool simple good

Attributes:

Cloaking makes the target's ability astral '''alright. (is this coven exclusive? cuz astral is only mentioned in-game in coven)'''

Mechanics: (How It Works)

so basically you can make people's ability astral. This can be used in multiple ways, such as a mafioso that can evade a TP or LO, or framing a townie (someone visits someone who had LO on them, next day they claim to be an investigative role and investigated their target, though the investigative's ability was astral so the LO didn't see it and the investigative gets hanged

nice example, i like

-Investigative Results-

Sheriff: Suspicious cool

Investigator:, , , , Cloaker 2-2-1 is good

Consigliere/Witch: Your target is a master of stealth. They must be a Cloaker. nice

Goal: mafia goal

Wins With: mafia stuff

Must Kill: mafia stuff

Anything Else: Might make it have limited uses yeah 3 uses, maybe up to 5 idk I love the idea! Seems pretty stronk so limited uses are cool. The backfire on town is cool I guess. I like the investigative result, nerfs spy a bit, so that's cool.

Is there room for it to do anything other than counter LO/Tracker though? There isn't much utility outside of that, so if there's no LO/Tracker it's pretty useless.