Board Thread:Role Ideas (Neutral)/@comment-37304843-20181026031446/@comment-45.50.100.114-20181026035046

Sjm10000009 wrote: Summary: A constant risk-taker, the gambler loves his chances.

Alignment: Neutral (evil)

This is missing the Attack, Defense, and Unique Role parts of the role format.

Abilities:

-Each night, select a player to bet on their death.

-If the player dies the following morning, you gain a night immunity the next night. ''' Any night immunity like role-block or control or just death immunity? If it is Death immunity, what defense is given to the Gambler?'''

-If your target does not die, you owe them a favor.

-If you owe three consecutive favors, you will die the next morning from guilt.

-You cannot select the same player twice in a row.

-While on night immunity, you can't gamble that night.

Goal: Watch both factions fall (win with anyone except the town/mafia).  Since it can't win with Town or Mafia, it heavily relies on Neutral killing to win.'''   Since its ability only makes it death-immune, it can't do much on its own, and instantly dies when the neutral killing dies. For Clarification, does the Gambler has to survive as well?'''

Sheriff: Your target is not suspicious.

Investigator: Your target is confident. They could be a mayor, godfather, or gambler.  Don't make your own investigation results.

Consig: Your target is obsessed with the odds. They must be a gambler. This role needs revision, but also seems underpowered since it can't kill or use manipulative abilities. It also is a nerfed survivor since it relies on others dying to not die, and can not win with town or mafia, relying on the Gambler to win with Neutral killing or have a wipeout happen.