Board Thread:General Discussion/@comment-25493615-20171229104049/@comment-25493615-20171230053347

Well, broken roles have always been a problem, but previous roles that break the game have mostly been failed attempts to balance out other roles, like firefighter. However, I feel like the attack/defense thing caused quite a bit of confusion/a bad theme. I've also seen an increase in roles that prioritise lore before gameplay, which would be somewhat logical in an RPG but is, like, one of the seven deadly sins in rolemaking