User blog:Octometaknight/Octometaknight's Complete List of Role Ideas

This is a decently-organized list of all the role ideas I wanted to show everyone. All of these roles have been posted in the Roles page comments section, but are lost in time. This page resurrects them all for everyone to see!

Role: Witch Doctor

Alignment: Neutral (Evil)

Summary: You are a malicious psychic who curses words of the forbidden.

Abilities:

Click on the sun icon at night to make a small text box appear. Enter a word. Your word must not be longer than 8 letters.

Special Attributes:

The first person to say the word you type in will execute an effect based on the number of letters in the word you typed.

3: Your target will be blackmailed for the rest of the day.

4-5: Your target will be blackmailed for the rest of the day and die the following night.

6-7: Your target will be blackmailed for the rest of the day, die the following night, and be cleaned.

8: Your target will be blackmailed, will die the following night, be cleaned, and for the duration of the day, all chat and votes will become anonymous, and your vote counts for 3 votes for the rest of the day. The entire town will be alerted when this occurs. There will not be a trial for anyone voted up the rest of the day after this effect is executed. Instead, they will be lynched immediately.

Only the first player who types the word is affected. Any other players who type the word after the effect has already been executed will yield no effect on them.

The word must be three or more letters long or it will yield no effect.

You will still be blackmailed and killed if you type the word, regardless of the number of spaces between the words. (e.g "he is bl ac km ai le d" will register as "heisblackmailed", so if the word is "blackmailed", the person who said it will execute the effect.)

The message typed to execute the Witch Doctor's effect will not display in the chat box.

You are immune to your own effect (e.g you won't do anything if you say the word).

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Witch Doctor.

Consigilere: Your target binds curses to words! They must be a Witch Doctor.

Goal: Survive and see the Town lose the game.

You must kill the Town.

You win with the Mafia, Serial Killers, Arsonists, Witches, Vampires, and the Werewolf.

You may spare anyone else.

_______________________________________________________________________________________________ Role: Judge

Alignment: Neutral (Evil)

Summary: You are a corrupt court minister who uses the town's greatest weapon against them.

Abilities:

Click the sun icon to open a small bar in the UI. Declare a number between 1 and 5 within. This number is never revealed to the Town. After declaring this number, you call court. This lasts the duration of the day.

Special Attributes:

After calling court, all players will be forced to type in a word inside the chat box that is 1 to 5 letters long. All players who do not type, type multiple words, or type a word with 6 or more letters will be lynched.

There is a 30 second window for posting words during court.

All players who typed a word with the same number of letters as the number you declared will be lynched. There is no limit to the number of lynches that can happen until court ends..

During court, chat is anonymous.

During court, there are no trials.

You may only call court once.

The day ends immediately after court.

Only one Judge may exist per game.

During court, voting is disabled.

The entire town is alerted that you have called court. Chat is disabled for 3 seconds before the 30 second typing window.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target is a court minister! They must be the Judge.

Consigilere: Your target is a court minister! They must be the Judge.

Goal: Survive and see the Town lose the game.

You must kill the Town.

You win with the Mafia, Serial Killers, Arsonists, Witches, Vampires, and the Werewolf.

You may spare anyone else.

_____________________________________________________________________________________________ Role: Possessed

Alignment: Neutral(Benign)

Summary: You are a tortured soul possessed by a demonic force.

Abilities:

Switch your role with someone else's.

Special Attributes

You cannot swap your role with a Mafia member or a Vampire.

You cannot be killed at night.

You cannot swap your role with someone commiting suicide.

Investigation Results

Sheriff: Your target is not suspicious.

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Possessed.

Consigilere: Your target is cursed! They must be a Possessed.

Goal: A Possessed cannot win while they are still Possessed.

You do not care who will win.

_______________________________________________________________________________________________

Role: Attourney 

Alignment: Town (Protective)

Summary: You are a lawyer, working to stop malicious daily violence.

Abilities:

Target someone during the night to defend.

Special Attributes:

If your target is put on trial the next day, all Guilty voters have their votes cut in half at the end of the vote sequence.

The entire town will be alerted that all guilty votes are halved as soon as the voting sequence starts.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Attourney.

Consigilere: Your target is skilled in the court of law. They must be an Attourney.

Goal: Lynch every criminal and evildoer.

You win with the Town and Survivors.

You must kill the Mafia, Serial Killers, Arsonists, Vampires, Witches, and the Werewolf.

You may spare anyone else.

________________________________________________________________________________________________ Role: Informant

Alignment: Mafia (Support)

Summary: You are an agent working for organized crime.

Abilities:

Send anonymous whispers to players during the day.

Special Attributes:

You are able to hear all whispers during the day.

You may switch from normal whispers to anonymous whispers by using the sun icon.

Investigation Results:

Sheriff: Your target is a member of the Mafia!

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Informant.

Consigilere: Your target secretly listens in on secret conversations for the Mafia. They must be an Informant.

Goal:

Kill anyone who will not submit to the mafia.

You win with the Mafia and Survivors.

You must kill the Town, Serial Killers, Arsonists, Vampires, and the Werewolf.

You may spare anyone else.

_______________________________________________________________________________________________ Role: Hero

Alignment: Neutral (Benign)

Summary: You are a righteous being who learns knowledge from the dead.

Abilities:

Learn from a dead person at night.

Special Attributes:

Learning from a dead person gives you the first two special attributes from the role the dead person has.

Once you have learned all the attributes the role has, you master the role, you may use that role's ability indefinitely. Click the sun icon to cycle through roles you have mastered. You may do this at any time.

You may not learn from Unique Roles, Amnesiacs, or other Heroes.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target is on a quest! They must be a Hero.

Consigilere: Your target is on a quest! They must be a Hero.

Goal: Survive to the end of the game. (This goal may change. Please leave suggestions.)

You do not care who will win.

________________________________________________________________________________________________

Role: Vaccinator

Alignment: Town (Protective)

Summary: You are a benevolent witch who protects people from specific kinds of death.

Abilities:

At any time, click the sun icon to pull up a menu with resistance types.

At night, protect someone with the selected resistance type.

Special Attributes:

There are three resistance types you may choose: Bullets (Vigilante, Veteran, Mafioso, Godfather), Bleeding (Serial Killer, Werewolf, (Vampire?)) and Fire (Arsonist).

Protecting someone with a resistance type protects them for 2 nights from the selected resistance type. During this time they cannot die from the selected resistance type no matter how many times they are attacked by said resistance type.

Goal: Lynch every criminal and evildoer.

You must kill the Mafia, Serial Killers, Arsonists, Vampires, Witches, and the Werewolf.

You may spare anyone else.

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I WILL add to this later, when I have more role ideas to share. Please be free to audit and criticize as you please!