Board Thread:Role Ideas (Town)/@comment-35885028-20190224003527

This is only the third role idea I have made. It is also the first TP role I have made. This means that some parts of the role may be a bit unbalanced. Critisism would be greatly appreciated.

Role Name — Security (Sec)

Alignment — Town Protective

Attack — Basic

Defense — None

Immunities — None

Summary — A former bodyguard who swears to protect whoever is needed until they die.

Abilities — Choose whoever to guard.

Attributes — You stay on the person you chose until you or the guarded person dies.

Mechanics —
 * You can only guard one person at a time


 * You can not choose a revealed mayor, but will stay on the mayor if the mayor reveals after the choice of guarding them.


 * You can not kill an attacking role unless they have no defense. If the attacker has basic defense, then they can not kill the target, but don’t get killed. If the attacker has powerful or higher defense or if it is an unstoppable attack, then the guard won’t be able to protect the target and the target will be killed.


 * If Werewolf or another rampaging role visits who you are guarding, you will not be attacked unless you just then chose to guarding them or if it is pestilence. Otherwise, you will be able to protect your target from the attacking role, but every other visitor will die.


 * The roles you can kill are Vigilante, Vampire, 0-1 power Juggernaut, Vampire Hunter, Mafioso, Pirate, Medusa (With Necro), Potion Master


 * The roles you can protect against are Godfather, Arsonist (Visit, not ignite), 2-4 power Juggernaut, Serial Killer, Werewolf, Coven Leader (With Necro)


 * You can not protect from attacks that are caused by your target visiting someone, like Veteran or Ambusher.


 * You will be seen as always visiting your target when you’re protecting them.

Messages —
 * After you defend from an attack two times, you get worn out. This means that your attack is weakened until you change targets. In this state you can not protect against basic defense attackers. You will still protect against zero defense attackers, but will not kill them.
 * “Your target was in jail!” [Message received when you try to start protecting someone, but they’re in jail]


 * “You successfully started protecting your target!” [Message received when you start protecting someone.]


 * “You tried to attack your target, but a Security Guard defended them!” [Guarding without killing message]


 * “You tried to attack your target, but you got beaten down by a Security Guard that was defending them!” [Killed by Security message]


 * “Someone tried to attack your target, but you successfully guarded them!” [Message received when you guard without killing the attacker]


 * “Someone tried to attack your target, but you were able beat them down!” [Message received when you guard and kill the attacker]


 * “Your target has died!” [Message received when your target has died, of course]


 * “You tried to guard your target, but you could not fend the attacker away. Your target was attacked!” [Message received when you are unsuccessful when guarding]


 * “Your target was being guarded, but you were able to attack your target anyways!” [Failed guarding message]

Investigative Results —
 * “You have been protecting your target for too long. You became worn out.” [Message received after you defend from two attacks]

Sheriff: Your target seems innocent

Investigator: Doctor, Disguiser, Serial Killer, Potion Master, Security

Consigliere: Your target protects people until they die. They must be a Security. 