Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-26234016-20171102220659

ProfessorArceus wrote: Addfire wrote: DesertStorm11 wrote: Team Yes TacticalThe Godfather himself gains an intense advantage from this. He knows all feedback. If a target was immune, he knows it that night rather than the next night when the Mafioso actually tells him. He can automatically know the roles the Consigliere gets, or what happened to that Consort that suspiciously died to the Serial Killer. You can know if someone was controlled into a Veteran instead of assuming that they weren’t.

'''Godfather is buffed enough already. Repeating myself for the umpteenth time, I say that this removes communication and teamwork, while making the team dependant on the godfather and making other roles less useful.'''

Nay, faith, let me not go into meta. This does not remove teamwork at all. It's an incredibly small buff and Mafia will still have to communicate ideas. A very popular concept that is often associated with this is lengthened phases. See there'd be the same communication, but sometimes the Mafia would gather a little more information. It doesn't discourage teamwork; people must still discuss what should happen. The Mafia chat still exists - the Godfather just works as the 'commander' or 'head' as it should be. It's a safety net that still has power. '''Again, quit with the safety-net talk. Don't sugarcoat what it is: it's a crux. The Godfather is the most practically powerful mafia role as of now. It is night immune, and chooses who the mafia kill. With the update, the Godfather no longer needs to care about any of their teammates, because they know everything already. '''

Plus, your second-to-last point brings up an important tidbit that I'll talk about below.

The Mafioso also becomes much more powerful. He’s the wildcard in the game. Being able to copy another Mafia’s role I think is exactly what the Mafia needs. It opens up another mystery spot.

'''AGAIN again, I agree. You win here (imo). ''' This buff to the mafia counters NKs. Without this, there's at least some doubt over whether or not the did in fact roleblock the /, giving those roles at least some sense of secrecy. With the buff to the mafia, that secrecy is gone, nerfing the weakest faction even more.

Mafia need NKs to win. Almost always, Mafia is extremely dependent on NKs. Only stupid Mafia would out the NKs. And this is gone exclusively to the mafia. Town will still be slightly unsure. Ultimately, Town is the decider in killink NKs. All NKs have a defense so Mafia are helpless against them. '''First, don't balance based off of intelligence. Not all Mafia are smart. I've seen a lot of mafia out NKs. Your last two sentences are a tad bit unclear, but I'll try to figure out what you're saying, correct me if I'm putting words in your mouth. '''

'''- First you say that Town is the decider in killing NKs. To that, I say, mafia roles are designed for their secrecy - this doesn't change with the update. Update or no, mafia is easily able to manipulate from the shadows. They can influence the town extremely easily. '''

'''- Second, you say that NKs have a defense so Mafia are helpless against them. This is not true in the slightest. Mafia are usually the first to find the NK, and once they do they can simply claim an Investigative role and lynch. '''

Y- yay?