Board Thread:Role Ideas (Town)/@comment-27552918-20170505201201

This is more of a concept idea rather than a role idea since the role itself breaks a few rules.

Alignment; Town (Killing)

Immunities; RoleBlock and Control Immunity (Only when killing)

Goal; Lynch every criminal and evildoer

Sheriff; Your target is Not Suspicious!

Investigator; Your target is waiting for the perfect moment to strike, they could be a sheriff, executioner, werewolf or a protestor

Consigliere; Your target seeks retribution, they must be a protestor!

Abilities; During the night, select yourself and everyone will receive a message saying that you will kill tonight (You cannot change your mind, once youve decided to kill, you cannot take the decision back). Players vote on who to kill and the person with the most votes will be attacked by the justifier (A vote button will appear to all town members next to everyones name and they use it to vote). Only members of the town are able to vote on who to kill that night. The Mayors votes will count as 3 in this case aswell. (3 uses)

If you kill a member of the town, you will die of guilt (like vigilante)

Gameplay;

The protestor decides to kill tonight. Everyone receives a message, 'The protestor has decided to kill someone tonight'. Members of the town will now vote on who the protestor should kill in addition to using their abilities. Everyone will be notified on who is being voted. When someone votes to kill someone else, the message will look like this,  'A town member has voted to kill someone'/'The mayor has voted to kill someone'. During the end of the night, the person with the most votes dies. If that person was town, then protestor dies of guilt the next night. 