Board Thread:Role Ideas (Coven)/@comment-32994909-20171104212147/@comment-32994909-20171107182617

ZedKiller13 wrote: JamJamalWiki wrote: * Extra Information: If your target visits you or a member of your coven, they will die, so be careful when enraging someone. The Coven Leader is a perfect partner as they can determine who your target visits. You will know if your target visits someone, this can help you figure out whether your target is a non-visiting role, eg. Jailor, Retributionist, Veteran, Mayor, Pyschic, etc.Sheriff: Your target is a member of the Coven!Investigator: Your target could be a Spy, Blackmailer, Jailor, Rage  Inflictor or Guardian Angel. Witch/Coven Leader/Consigliere: Your target inflicts rage onto their victims. They must be a Rage  Inflictor. '''The role totally destorys the point of visiting roles, and makes the Trapper and Bodyguard entirely pointless if they have rage. They just kill the Townie they are protecting, so they can't do anything. This is a direct nerf to visiting and especially protecting roles.'''
 * Name: Rage Inflictor* Alignment: Coven Evil* Summary: You are a Vexatious magician who inflicts rage upon your victims.* Mechanics - Without Necronomicon:  You can select anyone, except for yourself and your fellow Coven members. Your target will be enraged for the night, and will deal a basic attack on whoever they visit. Your target's visitee will die, and the following day it will be announced that they were killed by a Rage Inflictor. If your target does not visit, they will not attack anyone. Your target will not be informed that they have been enraged. You will be informed if your target visits someone, if they do not visit anyone you will know.So you give people, focusing on Townies that visit, a Basic attack for the night. Good concept, but this severly makes Townies not wanting to visit at all, and is useless against non-visiting roles, which a lot of roles are.
 * With Necronomicon: The same as above, with the following changes: You can now select anyone, including yourself and your fellow Coven members. If you select yourself, you will get a second option to visit someone to deal the attack onto.You now have the option to kill yourself or fellow Coven members. Hello gamethrowing. This doesn't help the game at all other than basically a rehash of the Necromancer's ability to kill with themselves.
 * Extra Mechanics:  If you enrage a Doctor or Crusader, they will deal a Basic attack to their target, however, their Powerful defence purge will prevent the attack from killing their target. Both the Doctor/Crusader and their target will be notified of the attack, but will not know it was from a Rage  Inflictor (of course). If you enrage a Trapper or Bodyguard, they will deal a Basic attack to their target and their target will die, since they do not provide any defence to their target except against those they attack. A Bodyguard or Trapper will kill any visitor to their target who has been enraged, killing roles they do not normally kill. If you enrage a Transporter, the Transporter will attack none of their targets. If you enrage another killing role, such as a Serial Killer, their target's death message will be doubled. i.e. 'He was stabbed by a Serial Killer. He was also inflicted by a Rage  Inflictor.' A Jailor will not attack their detainee if enraged. A Retributionist will not attack their revived target if enraged. So you make Trapper and Bodyguard entirely useless to protect their target, they just kill the guy they want to protect. 

Also, the Necromancion for this role doesn't do anything imortant other than copying the Necromancer's way to kill and allowing gamethrowing to be possible.

Despite it does have a good KPN, let's say before this role:

'''You have this: Coven Leader, Medusa, Potion Master, and Poisoner. A Possible 2-3 KPN.'''

'''Let's replace Poisoner, CL, Medusa, PM, and RI. A possible 3-4 KPN. Let's say all those kills are Town, and it becomes a 4 dead in one night. 4 out of 9 Town dead. 5 Town left. Against 4 Coven, 1 Plaguebarer, and 1 Pirate, let's say the Pirate plunders a Townie the same night, 4 Town left.'''

'''Town has lost majority. Coven wins in the next few nights. Game ends Day 4.'''

'''That's the problem. You have a 80% chance to get someone killed with this role, adding to the other KPN of the other Coven roles. 5 kills possible each night? Bullshit!'''

Sorry if I didn't make this part clear, but with the necronomicon the Rage Inflictor can select to enrage himself or another member of the Coven, if he selects himself he gets a secondary option to visit someone apart from himself and his Coven. I think you might have misunderstood and thought I meant that the Rage Inflictor can kill anyone including himself, but I meant enrage.

A Trapper is unlikely to actually kill anyone if enraged, they spend a night building their trap and once their trap has been built, they wait until it's triggered.

A Bodyguard may be an issue here, but it's not like a Bodyguard actually survives for long in the game.

Of course, this role does nerf Bodyguard and Trapper, but since Trapper does not visit alot and Bodyguard does not survive for long, it won't have such a huge effect in my opinion.

For the high KPN part, the KPN of a Rage Inflictor is high, but it's not an 80% chance. It is much lower than that, because only 7/18 town roles will be able to carry out the Rage Inflictor's kill. The remaining 11/18 townies that cannot carry out the kill consist of non-visiting townies, the Transporter (it's visits will not carry the Rage), the Spy (astral visits), the Vigilante (the basic attack from the Vigilante makes the basic attack from the Rage Inflictor unnecessary), the Crusader and Doctor (because their Powerful defence given to their target makes it impossible for it to carry a Rage Penetrator kill), and the Jailor (Jailor does not visit it's prisoner, and even if the Jailor did - the Powerful defence the Jailor gives the prisoner stops them from dying.

So this role has only about a 50% to get a kill, there is also a risk factor of their target visiting their own coven. So honestly the actual useful KPN would probably be less than a Poisoner.