Board Thread:Role Ideas (Neutral)/@comment-50.205.203.131-20180418193106/@comment-25615841-20180420173728

ZedKiller13 wrote: ''There's a main reason as stated before why we dislike the "Rejected" ability. It's a blatant excuse to me to instantly discourage any future thoughts on role ideas, and it seems like a quick rush to review "every role" for "contribution towards ToTM" a factor not much known about. Destroying imagination never helps anything move forward, now does it? Looking at my reviews, I never utter a single thing that can discourage someone, but rather info on how the role would work itself and how it would play. Raven, you review the role as if ''looking at the card, and not its gameplay. I understand how the use of language can be what discourages someone, but I don't think simply saying that you think the role should be rejected is as bad as some make it out to be. I don't know as I've never actually reviewed my own role, but I don't think I'd be destroying imagination if I literally clarified that Rejected doesn't mean 'you're terrible; stop making roles' and post another few sentances about how you shouldn't stop making role ideas if one gets rejected.

The other point about rushed reviews that don't help much is something I can agree with 100%, though.