Board Thread:Role Ideas (Mafia)/@comment-33307078-20171019143446/@comment-32881402-20171023194731

First of all, don't compare Mafia to NKs. If you always did that, GF would be removed for being an overpowered SK, and Hex master would be removed as an Arso rehash.

This also has little relation to Werewolf. So what, it relies on the same night number? Hell, it doesn't even rely on a night number - it just has to visit twice!

Anyway, Mafia doesn't need more KPN and in games with Random Mafia, this could become a huge problem. It's a Tracker-Mafioso thing which boosts Mafia's KPN.

@ZedKiller13 This is also why you don't balance roles off of individual roles. Mafia is a faction and they are all quite dependant on things. This role is actually very OP since it boosts Mafia's KPN. Since Mafia is a faction, we don't compare the individual roles to individual roles outside the faction; roles like Consigliere and Consort would be removed for being rehashes (and Consigliere being an OP Investigator). They are both excellent additions to the Mafia - without them, Mafia would use a lot less strategy and Mafia's winrate would drop even lower than it is now. I think I'm repeating myself here, though.

Balance is completely reliant on the other roles in the game. This might be your argument against it. You can compare the overall factions, but do not compare the individual roles to eachother. Rolelists, too, come in to play, here. See, Mafia is a minority and are bound to have stronger roles than the Town. Also, all NKs are extremely underpowered (and there's no denying it), so comparing factions to NKs is generally not a good idea. Hopefully some genius can come up with a fix that isn't this.

If you want to continue this, feel free to drop by my message wall and we can have a lil' debate~!