Talk:Roles/@comment-123.3.216.7-20160214162548

Before I am to post this on the forums, I'd like to post my Role concept here.

Role: Bartender (Saloon Keeper, etcetera)

Alignment (Town Protective)

Abilities: -Anonymously protect all that take refuge in the Bar, (Saloon, Etcetera)

Attributes: -People may choose in the day to visit the Bar. This prevents them from using their ability but makes them invincible for that night.

-People can only do this a number of times, depending on the role.

-The Bartender sees everyone that went to the Bar at night.

-The Bartender is a unique role.

-(Optional) If a Werewolf visits the Bartender, everyone at the Bar dies as well as the Bartender. If the Werewolf visits someone at the bar, said person lives, but everyone who visited them dies.

Investigator- Your target is a protector, they could be the Lookout, Bodyguard, Jailor or Bartender! (Get something more creative please.)

Sherriff- Your target is Not Suspicious.

Consigliere- Your target offers refuge to fearful drunkards each night, he must be the Bartender!

I think that with tinkering here and there, this role could add alot to the game. It would be a Protective and and an Investigative. They could pinpoint who is evil judging by who visited them, how many times they did, at what instances they did. I'd like peoples opinions on it, or constructive critisism for it, but I'd love to see it in the game. Thanks!