Board Thread:Role Ideas (Town)/@comment-24.228.227.4-20180714173724/@comment-35968268-20180805034407

24.228.227.4 wrote: Name: Mailman

Alignment: Town Investigative

Game Information: Shows the sheriff's name you shouldn't know the sheriff's name.

Attack: None

Defense: None

Unique Role: Yes

Ability: You may work with the sheriff to see

Attributes: You can talk with the sheriff each night knowing their name. When you found an evil role, you can't chat in the morning. If there are no living sheriffs left, you become a sheriff. what if no sheriff's to start with?

Mechanics: You see the person doing their action, but you don' know their role unless they kill somebody or do something evil. However, you stay silent when you find an evil role because you don't want to to reveal it.''' really helps executioners, and what is "evil"? Is it like a witch, or an Arsonist?'''

Investigative Results:

Sheriff: Same results as sheriff.

Investigator: Your target is either a Sheriff, Executioner, Werewolf, Poisoner, or Mailman.

Consiglier/Witch: Your target works with a sheriff. They must be a Mailman.

Goal: Lynch every criminal and evildoer.

Wins with: Town, Survivor, Pirate, and Guardian Angel

Must Kill: Mafia, Vampires, Arsonist, Serial Killer, Werewolf, Witch/Coven, Plaguebearer/Pestillence, Juggernaut

Nothing else

'''If someone fake claims sheriff, Mailman and all the sheriffs will know... That is way too overpowered. The whole point is to not know other people's roles at the start. Instead, you already know a confirmed person.'''