Board Thread:Role Ideas (Rework)/@comment-37889585-20181231064509/@comment-28112409-20181231101010

This buff is not required. SK is already a fantastic NK role, it doesn't need much changes.

The purpose of an NK is to deter the town and enable the mafia by preventing steamrolls, and SK is one of the better roles for it because it can kill every single night. Along with the mafia, this totals up to 2 KPN, which is very threatening to the town. With the running jailor meta and protectives being occupied with the jailor, there is a great pressure from the evils onto the town that the jailor could be unable to catch up with.

All in all, SK does its job. I don't see why the buff is consequently needed. The game already acknowledges that NKs are hard, taking only 1 elo away from you if you lose and giving you about twice a dozen when you win.