Talk:Roles/@comment-35356104-20180506132329/@comment-25646419-20180517213920

Yeppp. It's interesting seeing the same role names but with different ideas of how they'd word. June 3rd, 2014 - This guy had a Necromancer idea which seems to be spot on with how it is in the game now. Other ideas in his thread:

"Necromancer - Witch Support The Necromancer role is to use abilities from the grave (can only select support, invest or protective town roles) during the day to use that night."

"Alchemist - Witch Protective Alchemist’s make potions to heal other witch’s, (similar to doctor) but can only heal a witch 3 times (including themselves, they cannot select somebody who isn‘t a witch) if a player is transported to a witch’s house that the Alchemist has chosen to use a potion on it will kill any other role (including night immunities)"

"Supreme - Witch Leader This is the current role of the Witch but because it’ll be the leader of them the name should be changed."

"Vampire - Neutral Evil A Vampire’s goal is to take over the town, the vampire each night has the ability to bite another player, the player will still have their role but with be sided with the vampire. Vampire’s rule the night so it should have night immunity, The Vampire only wins if all living members of the town are infected, however, if players lynch the vampire or the Vampire is killed by a vet/bg the other players are freed and continue their normal role. While it seems a little op the Vampire has a major weakness which is fire, if an arsonist burns the original Vampire all players that are currently Vampires will die as well."

They had Werewolf and a couple of other ideas in there too! www.blankmediagames.com/phpbb/viewtopic.php?f=53&t=3549&p=34351