Board Thread:Off-Topic Posts/@comment-31583987-20190107155454/@comment-33307613-20190107203450

(1) The same thing you do after you get your target lynched as an Executioner. Nothing. The purpose of this change is so that the Town contains roles that can counter all of their opponents instead of just one.

(2) The Vampire doesn't have to be unique, the change was really meant for the Vampire Hunter.

(3) ---

(4) The eldest Vampire should have immunity so that a Vampire Hunter cannot single-handedly destroy them. The Vampire Hunter can out them as immune on the following day anyway (they want Vampires dead and so does the Town).

(5) I just don't understand why the Vampires should get increased KPN once they gain the maximum possible number of Vampires. It's a nerf that doesn't harm the Vampires too much anyway.

(6) The same possibility was open when the Spy could hear the Mafia chat, but it was removed because it was unfair. Without the ability to communicate openly, the Vampires will have a very difficult time winning because of multiple possible scenarios (the most likely would be conflicting claims). Communication in an evil faction (which is completely necessary) is much more important than misdirection (which the Vampire Hunter will most likely doubt).