Board Thread:Role Ideas (Town)/@comment-96.241.80.84-20170930144017/@comment-30105631-20170930145310

96.241.80.84 wrote: Name: Locksmith

Alignment: Town Support or Town Protective not sure

Attack: None

Defense: None

Unique Role: No

Abilities: Lock someones door three times

Attributes: When you lock someones door the person cannot leave their house and no one can enter

Mechanics: (How It Works)

On the night you want you select someones door to lock. If someone visits you it will say "the door is locked." A locked door can be broken through by having 2 people attacking it for ex SK and Mafia. If you try to leave your house while the door is locked it will say "Your door is locked"

-Investigative Results-

Escort, Transporter, Consort,Hypnotist, or a locksmith

Sheriff:

Your target is not suspicious

Investigator:

Isn't this the same as the Investigative results?

Consigliere/Witch:

Your target is a master of forging keys. They must be a locksmith

Goal: Lynch every evildoer

Wins With:

Town

Must Kill:

Maf,SK,WW, you know its a town role

Anything Else:

Yes I am aware this is like a escort or consort but it stops anyone from leaving there house and anyone visiting This seems like a buffed Escort that could be more of a detriment to the town than a benefit, and it doesn't work as a non-town role because Neutral Escorts are pretty valueless and the mafia already has an escort/consort role.

Acknowledging similarities doesn't remove them, and on a fundamental level, this role simply cannot work in the current game.