Board Thread:Role Ideas (Coven)/@comment-28092296-20180430193405/@comment-26234016-20180430195105

TheRetroPioneer wrote: Coven (Evil)

You are a supernatural being infused with mystical power.

Attack: None

Defense: None

Abilities: Stalk a player once per night.

Attributes: Stalking a player will only take effect the following night.

- Players will know they have been stalked the night they take effect. '''So I stalk Fred on Night One, Fred learns that he was stalked Night Two and the effects of stalking take place on Night Two. '''

Stalking:

Stalking a player will lower their temporary defense values.

- If the player is being protected, their protector's defense value will be lowered (Ex: Crusader is protecting the Mayor and giving them powerful defense; Mayor gets stalked and the next night the crusader only gives basic defense to the Mayor. Jailed targets only receive basic defense, etc.). 'Protectors' will be notified that their target was being stalked ("Your target was being stalked by a Parasite and you could not give them powerful defense.") (This wouldn't happen to Guardian Angel (since they don't visit), but can happen to the Potion Master). Stalking a player means a player being healed from poison will not work.

'''I mean, Coven is already pretty powerful. So hardcountering  and buffing is an interesting choice. '''

- A player vesting will only be able to protect against one attack.

- A player on alert will receive no defense for that night (But they will still alert and otherwise function normally). The same concept applies to other roles, as well.

- Vampire Hunters will still receive defense when they are attacked by a Vampire.

- 'Natural' defense (such as Serial Killer's basic defense) will not be changed.

Stalking is counted as a harmful visit (See Necronomicon Ability).

Necronomicon Ability:

You can choose to attack one player per night for a Basic Attack instead of Stalking someone. Stalks are now Astral, but attacks aren't. Detection immunity. '''Alright, looking at this role I was originally a little worried that a Coven role that couldn't kill would be an issue, but you dealt with that. '''

Investigation Results:

Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel, or Parasite.

Sheriff: (Stock Coven interrogation results)

Revealing: Your target is a supernatural being working in the Coven. They must be a Parasite.

Immunities: (Detection Immunity with Necronomicon), Convert immunity, Control Immunity

I was debating changing the role name to "Stalker" or re-name the Stalking ability to "Infest", "Infect" or "Host".

'''Either go with Infest or change the role name, although 'Stalker' isn't too strong and I think there's a role going through the works with that name currently. '''

This was to counter Doctor's ability to hardcore counter Poisoner, and gives Doctor claims a reason not to visit targets dying from Poisoner.

This role can't kill and stalking may become a bit too situation-specific; the necronomicon ability looks balanced. I don't have a lot of issues with this, except the name/ability name is a little inconsistent and also nerfing doctor while buffing PM feels icky.