Board Thread:Role Ideas (Neutral)/@comment-33971717-20180105093405

Summary - Your an alive corpse who got resurrected from a failed retributionist.

Ability - You will get to infect a player with your virus every night.

Attributes    - All Zombies will vote who will be infected. - Oldest Zombie will visit the target. - Can read Zombie chat.

Immunities - Detection Immunity                                                                                                                                  - Attack : Basic                                                                                                                                          - Defense : None

Priority - 5

Type -  Manipulation (Non-Unique)

Investigation Results

 Sheriff- Your target is not suspicious. Investigator- Your target could be a Framer, Vampire, Jester, Hex Master or Zombie. Consigliere- Your target is an undead who infect with a virus. They must be a Zombie.

Mechanics                                                                                                                                                - You can only infect anyone with none defence. Oldest Zombie will visit the target.

- If there is a tie vote during the night. The first vote on target will be infected.

- There can't be more than 4 Zombies. Therefore, you cannot infect more players.

- If your target is from (Mafia, Coven, Vampires.) and has no defence they will be killed instead of infected.

- '''Infected players won't know if they infected. Infection would take an extra day and later turn them into Zombies. '''

'''- Infected players can still do their role's ability before they turn into Zombies. (Expect Amnesiac.)'''

- Infected players cannot win their own role's goal even if all Zombies are dead.

- If your Infected player dies their dedicated role will appear instead of saying " 's role was a Zombie."

- Zombies will rot away after 3 days from infection or at the start.

''Bold Mechanics are there as a special mechanic for Zombies. Some of having advantages and disadvantages to balance and to be different from Vampires. ''

Goal- Infect everyone who would oppose you.

Note- Zombies act like Vampires but infect differently, just like poisoner effect, it takes a day to turn them into Zombies. Even if all Zombies die there is hope for the infected player to win, unlike Vampires who lose if all of their teammates die. However, since Zombies would be OP having a second chance, I've added another mechanic that makes them rot after 3 days which balances out the role. 