Common Player Behaviors

Different players use a variety of different behaviors throughout the day/night phases to help themselves get out of being lynched or killed. These include: why players whisper, suspicious role claims, suspicious behaviors in general, and psychology.

Whispering
Whispering could mean many things:


 * They are sharing their roles.
 * An might ask for their target's specific role, since their investigation leaves them with multiple possibilities (and some may be evil).
 * A will know if their target is "Not Suspicious", which means a high chance of them being a  member.
 * A or  might have seen a visit and will ask their target if they were role blocked, jailed etc. to determine the visitors' roles.
 * If their target was attacked, the who healed them might reveal their role to them if the  trusts the person they healed.
 * A might pretend to be an  or contact a  role to gain their vote for the.
 * A might have found a killer or  member and will want to team up with them to stay alive.
 * whispering their roles to a confirmed (e.g, , or revived  member).
 * The whispering a revived  that they were the one that revived them. This is often done before the day phase starts to prove themselves.


 * They are establishing their next target.
 * Sometimes, the can't wait to find out at night what the investigated target of the  was. However, if they converse during the day, they are doing this in plain view of the . This may lead to suspicion and is what some players call a "rookie move". The best way to figure out what they are saying is to whisper them back asking why the whispers. If they fail to answer this will increase the suspicion and therefore will get them lynched.


 * They are a role who is trying to choose a side.
 * roles, especially, have a hard time choosing a side to play with. This is why they gain information by whispering, because otherwise, they will make each side to assault them with propositions (also by whispering). Keep that in mind before saying something like "These whispers are suspicious".


 * They are exchanging information.
 * If people are whispering around discussion or voting, they could be trying to grasp valuable information or are communicating with fellow players for protection methods.


 * It might not mean anything at all.
 * Some players might be friends just chatting with each other. Others might recognize each others' names from a previous game. Don't assume too much.
 * Spytests.
 * When someone claims, many people will whisper a string of numbers to each other. The person claiming , if they are really a (or ) can see these numbers and repeat them in full public view, proving their innocence.
 * However, Spies can no longer see whispers - only s can. So if someone asks for a spytest to prove their innocence, and pass, they are a.

Role-claiming
Anybody can go wrong when claiming a role, and it is very easy to claim poorly.
 * There is a role that has Basic or higher Defense, and has been found.
 * Many evil roles tend to claim when they have been found by an investigative role because of the lack of night abilities. The only role that could get away with claiming  (without being one themselves) is a, unless a  saw them in action, or a  visited them.
 * Another common claim is, as their Last Will is very easy to make up. can be an even more common claim in Ranked since many  value good Last Wills. For the  and , this is common because it fits in their investigation result.
 * Experienced players might say that they were a wearing a vest or the  if a  attempted to shoot them. Some inexperienced players may go on to say that they were jailed that night, but if the  dies or says that they didn't jail that player, then that player is very likely to be lynched or killed by the.
 *  mistakes and misconceptions:
 * Because many evil roles claim, the real may be lynched if they were asked to reveal their role to the . The only way to prevent the real  getting lynched is by having an investigative role saying "No, that player is a Medium. I checked last night." or that they are "Not suspicious".  only see dead  during a seance.
 * Survivors are another role that gets lynched regularly the moment they reveal because when investigated, they will show up as a loner, which means the player is a, , or (This information is now outdated). They will most likely get lynched because the reward outweighs the risk (which is very little).  is also a common excuse for Night Immunity, and thus is a suspicious claim. There is no clear way to figure out if someone is a  except for a  or.
 * In a Classic Mode game, many players are quick to lynch the second person who claims a role. However, because of the slot in the roles, it is perfectly plausible to have two players with the same roles.

Suspicious Behaviors

 * Applauding Neutral Killing Roles
 * When a member gets killed by a  role, the other  members often say something along the lines of: "Good job !"
 * Being too quiet 
 * If a person has not talked at all for a long time in the game and they start to talk right near the end, they might be a or  trying to make themselves fit with the.
 * If a person is not talking at all, or they have nothing to share, they can be either a or a, which are either important roles or hard to claim, or they could be an evil role. However, they could also be an AFK user or just a quiet player in general.
 * If someone claims a role, and does not share any leads for about 5 nights or more, there is a good chance that the person is evil and faking a role.
 * A guilty player can be found especially if said player is good at the game. Look for players with good avatars that aren't talking. There is a good chance they have something to hide.
 * If someone has been quiet for a long time, it is safe to assume they are not a or an . However, some  remain completely silent on purpose to get lynched, so keep that in mind.
 * Being too talkative
 * If a player spams or talks way too much, they are most likely a or . Keep in mind the person could be trolling  or a talkative person (in character). Many people roleplay when there are no leads, or they are a / role.
 * If someone is trying too hard to act like a, (commentating on things, talking too much, telling what to do, etc.) they are most likely evil. Keep in mind that they still could be a , , , or even an unrevealed.

Reverse Psychology
One of the best, but also a very risky, strategies to avoid being killed at night or lynched is to use "reverse psychology." This means telling players exactly what you want them to do, knowing that they will do the opposite. If you tell the "please kill me tonight," the  and  roles probably won't go after you, figuring you're useless. Some or  will visit you, proving your innocence. This works extremely effectively with in particular. If you voted guilty on a and you think he will haunt you, plead the  to kill you tonight, telling him you don't want to live anymore or saying it will make you very happy. The will likely pick someone else just to annoy you, but in reality, this is exactly what you wanted.

Another way to possibly buy yourself a night is to do everything you can to make yourself look annoying and suspicious during the day. Evil roles tend to ignore players they figure will be hung the following day. The only downside to this is and a. If a has proven himself to shoot randomly or a  executes at will, do not bother trying this, they will likely not be able to see through your plan.

If you are put on trial as an evil role and you have no credible defense, admit to the who you are and tell them everyone you killed, how you killed them and why you killed them, and why this role is stupid. If you are convincing enough, you will be bought one more night and not hanged for the fear of being a.

Bussing
Bussing is a somewhat common strategy used explicitly by the, , and members, which involves lynching a member of your team on purpose to seem like a confirmed. Bussing isn't against the rules as long as you do this with the intention to win. This is used especially in Ranked, but can also be used in Custom or even Classic mode.

Strategy

 * A solid claim if you want to bus (or figuring out if someone is bussing) is, , or to hang your target.
 * Since the victim often doesn't say a credible defense on purpose, it is easy to lynch them. From then on, you can act as a "confirmed" Townie, which can be game-changing. You can make claims on who is innocent or guilty and people will often listen to you. However, a few experts might catch on, especially in high Elo ranked.
 * The victim is often someone who is not important to the, such as and  with no abilities left. It is also commonly used by  when there are no more Town Investigative roles left because they are useless otherwise.
 * For, bussing can be used once they have four members, so the can thin out the Town and immediately refill the lost member with a conversion that night (For example, four  and four Townies are remaining in a game. A  busses another  and gets the latter lynched. Another Townie is converted to a  that night, so the  now have the majority with one more .)
 * This can also be used on a member of the who is Away From Keyboard, gamethrowing, a bad player, or someone you feel is incredibly likely to be successfully lynched. Counterclaiming them or putting them in a fake 's Last Will as a member of the Mafia (or other evil) can help you win.

Common Phrases or Quotes

 * "Stupid Town."
 * " is mafia!"
 * "Lynch me, I am " --Bad
 * "Jail and execute "
 * "Kill me please mafia" --Bad baiting