Board Thread:Role Ideas (Neutral)/@comment-25595876-20170805110322/@comment-32421214-20170805133037

Amir999990 wrote: This role (actually a group of roles) is based on something that's in the game's code for the long time but was never added:Cult and Masons

Role Name: Cult/Cult Leader

The actual role in here is the Cult Leader

Alignment: Neutral Chaos

Abilites:Every full moon (due to vamps biting on odd nights,you'll convert on full moon.By their beliefs,people arel ikely to join them on a fresh full moon.) you go out and force players to join your Cult.They become Cultists.

Just like Vamps,there can be 4 people in the Cult.BUT,once there are 4 people,they can do something special:A ritual

If everything is based off of Vampires, it would work

1st Ritual Idea:Once there are 4 people in the cult,you can do a ritual.It will summon Satan (which is actually Cult Leader,but he's "possesed").Other people in Cult die while you get possesed by the devil,gain Unstopable Rampaging attack and a Basic defense."Jonathan Corvin has died today.He died while perforiming a ritual."In another variant of this,nobody dies,but other cult members gain basic defense.Everyone in town will get a message saying "The Devil has been summoned".(optional) If one of the members dies at night,the ritual will fail

Who would be able to join?

2nd Ritual Idea:You gain Powerful attack and Basic defense.Others in cult gain Basic defense and no attack.

So would you attack them to join?

3rd Ritual Idea:You all die,succesfully winning the game.In another variant of this,the Cult Leader can choose one person to kill after that

This might hurt the chances if the Cult Leader decides to kill off its own members.

Attributes: -You're unable to convert same people as Vampires

So that leaves a lot a people to convert....too OP

-(optional) Un-convertable person will die."Jonathan Corvin has died last night.He was sacrificed by the Cult"

What roles are "Un-convertable" though?

<p style="font-size:14px;">-Once the Cult Leader dies,the next Cultist will become the Cult Leader

<p style="font-size:14px;">This is see being to keep.

<p style="font-size:14px;">-Cultists may not be available to put at the start,as one can easily put 3 of them and ritual may begin

<p style="font-size:14px;">Unique:Cult Leader is,Cultist isn't.

<p style="font-size:14px;">Attack:No attack (If gone by first ritual idea,Unstopable Rapmaging.If going by 2nd ritual idea,Powerful.)

<p style="font-size:14px;">Defense: Basic (Cult Leader only)

<p style="font-size:14px;">I find this confusing to how each idea has it

<p style="font-size:14px;">Investigation Results:

<p style="font-size:14px;">Sheriff:Your target is a member of the Cult!

<p style="font-size:14px;">Investigator:TBA

<p style="font-size:14px;">Missing this

<p style="font-size:14px;">Consigilere/Witch:Your target is the leader of a evil secret organization.They must be a Cult Leader! (for the Cult Leader)/Your target is a member of a evil secret organization.They must be a Cultist! (for the Cultist)

Rejected some unanswered questions