Board Thread:Role Ideas (Coven)/@comment-28092296-20180922144925/@comment-33167183-20180923164108

TheRetroPioneer wrote: Hex Master: Addresses Issues: Hex Masters are buffed Framers Hex Master is too similar to the Arsonist role

Hexes do not mess around with investigation/interrogation results This leaves Framer with a unique ability, and helps remove the similarities between the Mafia and the Coven faction. People will receive a message when they are hexed; similar to the old Arsonist: “You were hexed!” This is good for creating paranoia, and insures that people still have a way of knowing that a Hex Master is in the game and they may all die in one night.

Potion Master: Addresses Issues: The Potion Master is too similar to the Consigliere The Potion Master’s healing ability

The Potion Master has two of every potion—like how Medusa has three stone gazes. This insures that the Potion Master cannot act like a stronger Consigliere, and helps remove the similarities between the Mafia and the Coven faction. With the Necronomicon, the killing potion has no cooldown, but the reveal/healing potions have a cooldown of three days. The current Necronomicon allows the Potion Master to reveal/heal every night, which is quite powerful and starts to overshadow the Doctor and Consigliere. The Potion Master can still kill every night if the killing potion has no cooldown. Killing every other night/every three nights is a bit rough, especially when the Potion Master is solo Coven.

Medusa: Addresses Issues: Medusa is too similar to the Janitor

Stone Gazing will only hide somebody’s will. (The town will be informed that their will was “taken by the Medusa” or something) This leaves Janitor with a unique ability, but still ensures that Medusas cannot be outed by people leaving who they visited in their last wills

Poisoner: Addresses Issues: Does not address any major problems

Necronomicon changes; Doctors can still heal poisons, however nobody will receive a message stating that they were poisoned This can create paranoia and makes Poisoners harder to spot by Trackers This makes Doctor’s only buff against the Crusader just that much larger

Necromancer: Addresses Issues: Doesn’t address any major issues.

Pestilence corpses cannot kill the Necromancer because that’s stupid and only makes people yell at inexperienced players

Coven Leader: Addresses Issues: Controlling killing roles over and over again

Cannot control the same person twice Since the Coven Leader has the highest Necronomicon priority and therefore will be able to kill people starting night three, most controls will be on a neutral role or a Godfather, forcing them to attack the Coven Leader’s specific target

(Second thought, this should be in the rework section. Well, it's too late now, I guess) Holy hell, This is... 10/10 /support. I dont even need to say anything, this is fantastic.