Board Thread:Role Ideas (Neutral)/@comment-39067078-20190831123129

NAME

Elitist

Summary

A hustler looking to one-up everyone else in fancy ways.

Lore 

The Elitist knew what was going on.

Blackmailer was being questioned.

The Town was as pathetic as ever. He offered his services of agility and dexterity and they refused to bat an eye!

He would show the Mafia too. He could join if he was good enough, unless the maniacal dictator decided otherwise.

He went up to the Blackmailer's door.

The Blackmailer, as always, was heading to the Investigator.

He followed.

The rustle in the tree?

It was him.

The breaking of twigs? It was him.

The Blackmailer arrived. He could now steal the scene.

He slipped into the Investigator's house and silently relayed notes.

His grin of victory was so apparent the Blackmailer just went back home.

In victory, he decided to celebrate through the night.

Morning broke.

The Investigator attempted to signal he was blackmailed with his hands.

The Lookout, however, already knew.

Win Condition - 

 Live to see the Town lose

Alignment - 

Neutral Evil

Attack -

None

Defense -

None

Unique -

No

==Attributes==


 * Control Immune


 * Roleblock Immune

You get one auto-vest.

Night Ability
At night, choose someone to mock.

Mocking someone will allow you to see who they visited.

While Mocking, you will perform their ability on the target for them.

Day Ability
During the Day, you can select the "Day Ability" Button to get a menu of three tricks.

(Ingame, no text is displayed and there are only pictures. When highlighted, they will show you what it does. )

You can only use abilities once per game.

1] Sneak

Portrait: Shadow consuming a trophy (Backhand reference at narcissism)

You do the target's action astrally.

2] My Way Only

Portrait: A trumpet next to a trumpet decorated with silk and paints.

You may select a second target at night. You instead perform the ability on that target.

3] Sabotage

Portrait: A hammer and anvil (Reference to monotony)

If your target attempts to do the same action the next night on the same person, they will be dealt a basic attack.

Mechanics -

While you attempt to Mock someone, they will infact not visit anyone.

You will appear as if you are visiting two people. The person you are mocking and their target. This allows for a suitable transporter claim if you really want to.

While mocking someone,''' they will only know they were mocked if they were evil. '''

Neutral Benigns will also know they were mocked.

Your three tricks are one use. Use them wisely.

If you visit someone who visits more than one person, you will appear as if you are visiting 3 people.

You will still use your ability like normal, meaning you still perform their task and do whatever they do. (But better, pizzazz.)

Notifications -

"You were roleblocked!" "You were mocked!"

"You decided to be sneaky."

"You decided to take over."

"You decided to sabotage."

"[x] visited [y]"

"You mocked [x]"

"You mocked [x]. Your visit was astral." "You mocked [x]. You visited [z] instead of [y]."

"You mocked [x]. If they visit the same target the next night, they will die."

"[x] fell for the sabotage! You attacked someone!"

-Investigate Results-

Sheriff -

You can't find evidence of wrongdoing. Your target is innocent.

Investigator - Precise - 
 * Escort, Transporter, Consort, Hypnotist, or Elitist.

Your target is skilled yet petty. They must be the Elitist!

-Achievements-

Parry this you filthy casual - Mock a crusader and kill him. (Only possible through sabotage, you can't attack him as he didn't visit your target.)

Tri-State Area - Mock a spy. (PERRRRRY) 