Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-39067078-20191109144630

This is a FOG, or Fleshed Out Gamemode, which I made a page on and why they're a very good practice for creativity on this wiki.

This includes new roles.

Basic Mechanic Changes
-The Mafia can no longer talk to each other at night.

-The Mafia win if they are the last one standing, basic reminder.

-This keeps Mafia anonymous to each other.

Basic Role Setup
I will be detailing the context in which these roles are in.

This takes place more or less in a setting where the Mafia have already won. The Mafia are majority and dangerous to each other.

Godfather 1

Underboss* 2

Mafioso 3

Mafioso 4

Hypnotist 5

Mafia Support 6

Mafia Support 7

The Neutral Killings are opposing all factions like normal, and should quicken the game.

Arsonist 8

Werewolf 9

The remaining town serve as the primary enemy. Both the Vigilante and Doctor can kill (The Doctor requires the Malpractioner to be alive to kill, detailed later)

Vigilante 10

Doctor 11

The main enemy of the game is the Malpractioner and Insurgent, being the ones harmful to everyone. They're like undercovers and rival gangs who hate the Mafia. I use Insurgent instead of Yakuza as it fits a little better.

Malpractioner* 12

Insurgent* 13

If you couldn't tell, this game turns into a blood fest very quickly. The Mafioso are an unrestricted TI with only the Underboss being able to contain them and the pressure of the Malpractioner, Insurgent, Vigilante, and Doctor will seize them. This is a quick setup, lasting between 1 - 5 rounds.

The things that slow it down are the Vig and Doctor not knowing either, and the Werewolf and Vigilante being spotted pretty quickly.

Probitied Roles
These roles cannot appear no matter what.

Consigiliere

DIsguiser

The Underboss
'''

=Basic=

Underboss

Summary

The manager beneath the Godfather, trying to keep things together. =Stats= Alignment -

Mafia Support

Attack -

None

Defense -

None

Unique -

Yes

=Gameplay=

Attributes -

Once per game, you can select your day ability.

The day ability will powerfully protect everyone that night.

Mechanics -

At night, choose someone to cover.

Covered targets have Powerful defense and you will prevent them from attacking.

Notes -

Since the doctor does not inately attack, the doctor can bypass him.

His mass heal may actually immediately end the game.

=Investigative Results= Sheriff -

Suspicious

Investigator -

Precise -
 * Sheriff, Executioner, Werewolf, Poisoner, or Underboss

Your target has to keep the Mafia together. They must be the Underboss!

.'''

The Malpractioner
'''

=Basic=

Malpractioner

Summary

A doctor who snapped and is looking for revenge. =Stats= Alignment - Neutral Killing

Attack -

Powerful

Defense -

Basic, One time

Unique -

Yes

=Gameplay=

Attributes -

Mechanics -

At night, choose someone to euthanize. They will be powerfully protected this night and be deal a powerful attack the next night. They will be notified they were euthanized.

During the day, you can choose to instead Spike everyone. Spiking causes any healing given to instead be an attack of the same level of healing. (Ie: Powerful healing turns to powerful attack, basic healing turns to basic attack.)

It will turn attacks to protection of the same level of the attack. (ie: Powerful attack turns to powerful protection)

Footnote: I just realized I used healing. It's protecting.

=Investigative Results= Sheriff -

Suspicious

Investigator -

Bodyguard, Godfather, Arsonist, Crusader, or Malpractioner

Precise -

Your target kills people under a false pretense. They must be the Malpractioner!

.'''

The Insurgent
'''

=Basic=

Insurgent

Summary

A rival organized crime member, looking to remove the Mafia from the throne. =Stats= Alignment -

Neutral Chaos

Win Con -

You win immediately as soon as the Mafia are all gone. Alternatively, you can also win if you are the last one alive.

Attack -

None

Defense -

None

Unique - yes

=Gameplay=

Attributes -

Mechanics -

At night, choose someone to control. You will know their role.

When controlling someone, they still make their original action. You just make them have a secondary visit of your choice.

=Investigative Results= Sheriff -

Suspicious

Investigator -

Precise -
 * Escort, Transporter, Consort, Hypnotist, or Insurgent

Your target is making errands. They must be the Insurgent! .'''  