Board Thread:Role Ideas (Town)/@comment-100.33.245.234-20171228165109/@comment-33877233-20171229015007

100.33.245.234 wrote: Name: Paladin

Alignment: Town (Killing)

Attack: Basic

Defense: None

Unique Role: Yes

Abilities: Smite one person in the night time

Attributes: You have one smite. When you smite a role, if it is evil, you gain back your smite. If not, you lose your smite permanently. Vampires cannot convert you, but you will not attack a vampire who tries. You cannot be revived. Attacking someone with temporary protection wastes your smite.

Mechanics: While being similar to the vigilante, the main difference is in their kill. If a vigilante is revived, they come back with bullets. You cannot be revived. Your ability to constantly kill as long as you attack evils is very useful, more so than the vigilante. However: if you miss once, or if your target is healed, jailed, or vested, you are now only an extra vote.

Investigative Results:

Sheriff: Your target is not suspicious

Investigator: Your target is a Sheriff, Executioner, Werewolf, Poisoner, or Paladin

Consigliere/Witch: Your target is divinely sanctioned to eradicate evil. They must be a Paladin!

Goal: Same as town

Must kill: same as town

Wins with: same as town Very similar to vigilante except you cant be revived, lose your kill similar to vigi when you hit a good guy but dont commit suicide. This seems like a vigilante alteration (buff/nerf)