Board Thread:Role Ideas (Neutral)/@comment-30105631-20170925062731/@comment-30105631-20170925075432

Volf049 wrote: Issues: 1. Adds a completely new mechanic that only functions for this role

'''The only reason I added this mechanic was because BMG has already overly complicated everything with basic defense and basic attack and what soever. Trust me, if I could've made this role the way it had been before the Coven Expansion, it would've been much less complex. As it is, this mechanic could be introduced as functioning other roles - I might even make a whole new thread for how Fear Factor works with all roles, not just the clown.'''

2. There's no real reason to do anything other than eat people. Gaining info is useless when you can't win with anyone but yourself

'''Gaining Info is useful in the pursuit of finding out who to kill. This is how it has always been. There is literally a role based entirely around that concept called the Jailor.'''

3. Survivor does NOT need a nerf! It already has a hard enough time winning

Alright, I will amend it so that it can win with the survivor.

4. Overly complex while not really adding anything new to the game, excluding the idea of a role that can't win with survivor(which I actually came up with once but never posted because it was stupid)

All of this is a repeat of what you have already said.

Remember the golden rule of role making: lore<gameplay. Simply put, the lore should be built around how it plays and not vice versa

'''The lore was built around how it plays. And I know this rule, trust me, I do.'''

As such, this role is obl-IT-erated