Board Thread:Role Ideas/@comment-26832255-20160911153333

I thought a while for a role idea that would be really cool but wouldn't signifgantly change the rules of the game. So, I thought of this one. Almost all roles become useless once they are dead, however, this role won't be useful UNTIL it is dead.

Role: Ghost (But you guys can probably think of a cooler one)

Alignment: Town (Support)

Mechanics: While you're alive you have no day or night abilities. However, once you die, you gain the ability to visit someone's home each night. You select a person to visit during the day. That night, you can speak with them and see who they are visited by. So you kind of become a reversed medium and a lookout, but unlike mediums you can talk with only one person each night.

There are also some other special abilities the Ghost has. If the Ghost visits the house of the same person 3 or more nights in a row, they will be roleblocked from paranoia (unless that person was disguised sometime in between the 3 nights.)  The Ghost can also choose to address all players at once for one night. All players still alive will recieve the message "A ghost has risen from the dead to speak to the living!" and will hear whatever the ghost has to say. However, once this ability is used the ghost loses all his abilities and functions like a normal dead player.

Executioners cannot have a Ghost as their target. If a vigilante or Jailor shoots a ghost they will still get the normal punishment.

Additions to the game: This would (at least in my opinion) make the game more interesting in a few ways. First, jesters become much more dangerous. They can easily claim ghost and say they need to be lynched to use their abilties. Towns now have a chance to make comebacks when a large number of them have died. And killing roles will have to watch who they target.

Tell me what you guys think. If it's good enough I'll post it to the BMG forums 