Board Thread:Role Ideas (Town)/@comment-2001:1C03:3403:C900:85D:643D:A6CF:9BA1-20180421112354/@comment-26234016-20180502154559

2001:1C03:3403:C900:85D:643D:A6CF:9BA1 wrote: Name: General

Alingment: Town Support

Unique: Yes

Attack: None

Defense: None

Summary: You are the General of this Town aiding your fellow townies.

Abilities: Command one of your fellow townies making them use their abilities more wisely

Attributes: When you command a townie you can make them choose who to target you, each townie has a different effect when you command them

Doctor - when you command the Doctor their heal will not go through if their target is a non-townie (example if a Mafia gets attacked and the Doctor heals them the heal wont go through and the mafia member dies) '''What about Godfather? '''

Bodyguard - (same as Doctor)

Investigator: They will have a shorter investigative result (for example if the Investigator targets someone and they come up spy blackmailer jailor or guardian angel the guardian angel will be removed from the result)

Escort: the Escort's roleblock won't go through if their target is a Townie.

Jailor: The Jailor won't be killed if they jailed a Werewolf/Pestilence/Serial Killer

Lookout: The Lookout will know what the visitor did to their target.

Mayor: Nothing will happen.

Medium: Nothing will happen.

Retributionist: Nothing will happen.

Sheriff: The Sheriff can use his gun to shoot the person he interrogated if they come up as a evil role they will be shot by the Sheriff.

Spy: The Spy will temporarily hear whispers for 1 day.

Transporter: The Transporter can Transport 4 poeple in total for 1 night.

Vampire Hunter: Nothing will happen.

Veteran: The Veteran won't shoot any Townies that visit him.

Vigilante: If the Vigilante shoots a Townie they will instead of dying lose all their bullets.

Crusader: The Crusader will prioritise evil roles over townie roles (for example if a Lookout and Blackmailer visits the Crusader will kill the Blackmailer first) Note: this won't stop the Crusader from killing Townies if only Townies visit his target.

Tracker: (same as lookout)

Trapper: If a none killing role activates the trap it won't be disabled.

Psychic: Nothing will happen.

The General will be notified if Nothing happened.

If nothing happens the General will lose a command he has 3 in total

- Investigative Results -

Investigator: Sheriff, Executioner, Werewolf, Poisoner or General

Sheriff: Your target is not suspicious

Consigliere: Your target leads the Town.

Goal: Lynch every Criminal and Evildoer.

(I know this role is probably overpowered/hard to code I just like sharing my ideas :p) Alright, two things right off the bat:

- Does the general know the roles of the people he commands?

- Do the people who become commanded know that they were commanded?

Answer those and I'll get back to you.