Board Thread:Role Ideas (Coven)/@comment-118.189.118.178-20180223055943/@comment-32942597-20180302192018

118.189.118.178 wrote:

• Faction: Coven (Evil)


 * Unique Role


 * Abilities:


 * You are able to create a vortex of air outside a target’s house.
 * Any effects (good or bad) which happen to the target are diverted.
 * Effects will transfer to a random player in the Town. Even Coven members may be affected. Only you will not be affected.
 * Attributes:


 * Your visits are completely hidden from Lookouts or Trackers. (Astral)
 * With the Necronomicon, you take the life force from your first target, dealing a Basic attack.
 * You are not immune to role blocks.
 * You may not transfer any effects which affect the Coven, including yourself.
 * Statistics:


 * Attack: Basic 
 * Defense: None
 * Win Conditions: 


 * Wins with Coven
 * Wins with Survivor, Pirate, Guardian Angel
 * Must kill everyone else
 * Investigatives: 


 * Investigator: Your target could be a Bodyguard, Crusader, Arsonist, Godfather, or Aeromancer. (May change based on req’s)
 * Sheriff (no necro): Coven member, (necro) not suspicious.
 * Consigliere: Your target manipulates the air. They must be the Aeromancer.

I'm going to try to post a role every now and then, if you'd allow me, thanks!

So a coven diverter, thats a new, it should have something to stop that from getting out of hand, since this could cause major chaos, among town and the coven.

I suggest that it be diverted to visitors and the visited, like target 1's effect are randomly placed on target 2's visitors and who he visited.