Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-2001:8003:1861:3C00:A82B:D51F:70E0:30DF-20180730104918

The Accountant - Mafia Deception

Unique: Yes (because two accountants are way too OP)

Attack: None

Defence: None

Mechanics: The accountant cleans the books of fellow mafia members, but as a trade-off, the godfather loses his detection immunity for that 1 night.

Attributes:

- You cannot be roleblocked

- You cannot clean yourself

- Other than those the accountant still has the regular Maf  attributes(night chat, conversion to Mafioso, etc)

Investigator results - Accountant, Merchant or Lawyer

Sheriff results - Your target is a member of the mafia

Goal: Same as Maf

Must kill: See above

The Merchant - Town Support

Unique: Yes(Same reason as Accountant)

Attack: None

Defence: Basic

Mechanics: The merchant resupplies anyone back to normal, for example, if a merchant visits a vigilante with no shots, a merchant can refill his bullets and any other role with a limited use, exceptions being all TPs, Medium and Retributionist. His other ability is to "upgrade" certain roles, for example, giving a lookout a pair of binoculars so when he observes a target it won't count as a visit, however, he cannot upgrade the same person twice and the merchant can only upgrade 3 times.

- Upgrades

Investigator - See through a framer's frame

Sheriff - Will label evil roles with detection immunity as "Suspicious" like the Godfather, Jester, Werewolf on odd nights, Executioner, Lawyers with suspicious/mafia clients and all coven roles with the access to the Necronomicon

Lookout - see example above

Vigilante - Better Gun, gives a powerful attack

Veteran - Ability to recognize the Bodyguard(he shares the same background as the veteran)

Medium - Grants the ability to know who killed the Medium even with multiple attackers, as well as the roles of good guys to seance(can remedy to med curse if administered properly)

Doc - Grants the ability to clean a douse, and turn the powerful defence into an invincible defence

Spy - Get to see whispers

Jailor - enhanced interrogation techniques(can look at the jailed person's will) and any none killing role can watch the interrogation

Bodyguard - Cannot die if there is a single attacker and can take on multiple attackers but dies if he does. death message will say "InsertNameHere died an honorable/honourable death protecting someone" when taking on multiple attackers.

Transporter - On top of swapping locations of two players the transporter can just hide a player by selecting just one player. Hiding them makes them immune to attacks but the message displaying the targets strength will not appear, however, a werewolf can still kill a hidden player.

Retributionist - the retributionist's revive will give the revived role an upgrade provided they are listed above.

Attributes:

- None

Investigator Results - Accountant, Merchant or Lawyer

Sheriff Results - Not Suspicious

Goal: Lynch every evildoer

- Spare anyone else

The Lawyer - Neutral Benign

Unique: No

Attack: None

Defence: None

Mechanics: Same as the executioner, but with a few key differences. Instead of lynching the client(Lawyer's equivalent of a target) the client must be saved at all costs from getting lynched; the client will know who their Lawyer is and if the client dies in the night, If the client gets lynched then the lawyer will die from the guilt(much like a vigilante when it shoots a townie) the lawyer gets a new client and they get notified and the Lawyer's client cannot be a Jester. The message of becoming a lawyer's client is "There is a Lawyer willing to protect you"

Attributes

- You cannot be roleblocked

- If your client dies in the night, you will have a new client

- If your client gets lynched then you will die from the guilt

Investigator Results: Accountant, Merchant or Lawyer

Sheriff: Not Suspicious

Upgraded Sheriff: Suspicious(Mafia client)

Suspicious(Coven Client)

Suspicious(Sus Client)

Non Suspicious(Town Client)

Goal: Protect your client from getting lynched at all costs

- You must spare everyone else regardless of faction

Pls Comment 