Board Thread:Debate of The Week/@comment-28112409-20171002223259/@comment-31680260-20171003040004

SpacedefenderX wrote: Sorry, back on the topic Coven is actually weaker in certain ways, for example you use your Control in to Medusa strategy, BOOM, it was the sk, now Medusa is dead. '''But so is the SK. One huge threat to Coven is gone. And the townies wouldn't know the SK is gone.'''

Next we go with potion master, if you don’t want to reveal, then use reveal and healing. BUT what will you use healing for on the first days?So you basically have 2 days of boredom unless you use healing, then you have 1 day (You might as well heal on the off chance one of your Coven mates gets attacked.)

Now for Necro, it seems like a good role, but what if you attack a town, and there was a crusader or bg or maybe he/she wa jailed, corpse wasted (So what? You can make another one. Better than dying like a Mafioso would.)

Coven leader:Can’t really argue with this one, since it is pretty much witch+godfather if there they have the Necronomicon, before getting the Necronomicon, what if you try to control a veteran on alert? Dead CL (Same goes for literally any role except Pestilence.)

Poisoner:About this poisoner, I have to say, if the doc is alive, then it is pretty much useless, since they can cure, and Basic Defense cancels out all poison effects, so they won’t even bother telling everyone (Most doctors will whisper to their target saying "you're welcome" to confirm themselves. Go for someone who whispers to a healed target. Even if they don't, all my other points about Poisoner vs Doc still stand.)

So in general, Coven actually lacks a good stable role (Versatility > Stability), everything is unpredictable (Versatility > unpredictability), so 1 wrong move, and you die, 1 wrong target, whole team dead, 1 wrong strategy, well, you know where I am going (Same goes for any faction...)