Board Thread:Role Ideas (Neutral)/@comment-34953801-20180312030823

Role: Mastermind

Unique: Yes

Alignment: Neutral Evil (chaos would be more fitting but we're not supposed to make those)

Description: You are a shady person with the intent of coordinating murders

Attack: None

Defense: None

Abilities: During the day, you may choose to plot a murder with someone at night. At night, predict the death of a player to 'prove' your involvement with the murder.

Attributes: You may speak anonymously with your target.

Investigative results:

Investigator: Spy, Blackmailer, Jailor, Guardian Angel, Mastermind.

Sheriff: Your target is not suspicious.

Witch/Consig: Your target masterminds crimes! They must be a mastermind!

Objective: Prove your involvement with a murder by predicting the death of two (maybe three) players.

Extra information: -When you successfully start a conversation with someone they will receive the message: "A mastermind plans to plot a murder with you!". -You cannot talk to a jailed or pirated player. -A lookout will be able to see you visit your target.

Notes: if you dont like the predicting a murder condition, then it could simply be scrapped and the win condition can be changed to: live to see the destruction of the town. 