Board Thread:Role Ideas (Town)/@comment-38352403-20190206023629/@comment-38437171-20190206052640

LordsLadies wrote: Role: Pharmacist

Attack: None | Defense: None | Immunities: None

Alignment: Town Protective

Abilities: Select two players at night to give them pills. '''Two players? thats interesting'''

Attributes: If they are attacked tonight, the pills will delay their death for two nights.''' Okay. That's cool. So it gives them time to tell the town what happened?'''

Doctors will be able to remove a delayed death. So the person surives and they can call for a doctor on them.

Pharmacists cannot delay delayed deaths. :O

Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.

Investigator: Your target could be a Spy, Blackmailer, Jailor, or Pharmacist.

Consigilere: Your target creates pills and works with drugs. They must be a Pharmacist!

Goal: Town Goal Okay. That's a cool role. I don't know if they should be able to give pills to two people every night, and two nights seems like too much. The impression I'm getting is that this is so they can give important info to town.

Jailor: (gets killed by sk they jailed)

Pharmacist: Here's a pill to delay for death so you can snitch on them!

Also what happens if they get attacked again? You said they could keep getting pills. That's why I think it should only last for one night. :)