Board Thread:Role Ideas (Town)/@comment-36558623-20190424013025/@comment-25615841-20190425132736

Faraday242 wrote: RubikJohn wrote: Doge's stats are pretty spot on. The ability is pretty creative and all that, but is still really strong. The RNG isn't the biggest deal imo, it's how much this role autoconfirms and just how much of the role list it can potentially expose. Sure, that latter ability would only unravel over time, and would have the usual utility curve of any TI role, but the fact that you have but a chance to reveal what mafia the game has, or narrow down which roles exist in each alignment only makes it more swingy in my eyes.

A proposal I can think of is keep the role at night/investigate at day mechanic, but instead of receiving a single role, perhaps an alignment would work better? Still unique enough, and no longer has the power to start revealing the entire role list.

Overall, still a really solid role, I would say :P I think that these are very fair points against this role, so I'll go through them one at a time.

I don't think this role is as powerful as people are stating, y'all are overemphasizing the high-rolling potentials. On the first few nights you have almost no chance to confirm towns or find evils. If you are given "Medium" with no claims of Medium, you could potentially be searching for 3-5 nights, and even then, if you switch leads you practically wasted your ability.

'''Yeah, that's true. I'm beginning to reconsider just how powerful this role would actually be in game. As of now, it has the ability to catch out specific players with evil roles, confirm townies and start clearing out the role list as a whole. However, all of these are limited by a mix of luck and skill.'''

The Alignment solution is solid, but I thik that it actually doesn't really solve the problem you were going for, sorry. If someone claims Spy, and your Lead is TI, you can still check this person and confirm their role, as no Sheriff or Lookout would claim Spy. This goes both ways, Mafia and Townies.

'''The alignment solution wasn't aimed at fixing the autoconfirming specific players, but exposing the role list too qiuckly, and having a chance to basically just eliminate the Mafia's ability to deceive early on. It wouldn't be removing the role's utility in targetting players and finding evils, but it would help ensure townies don't have too much of an easy time with the game as a whole.'''

I now realize I'm attacking my own role ._.

The best point against this role is it's swingy nature, which is absolutely true. This problem is more a minor convenience though, not a deal-breaker. If the roles you got for the town are auto-confirmable by nature, i. e. Mediums, Ret, Mayor, then your Mafia detector Reporter would be much better. If your role list is sketchy by nature and Mafia has good claims, i.e, Spies, Docs, Tame Vigs, then your role-confirming Reporter would be much better. Although I don't think many games would tilt so far to one side that it would bust the game or this role. If there are any solutions though, I'm all ears.

That's true, and it can be detriment to the role as a whole, but in a way, I feel like it could also draw out a higher skill ceiling in the role, which would be especially good in counteracting the luck aspect in the role generation, so this role's double utility isn't entirely bad.