Board Thread:Role Ideas (Neutral)/@comment-28514142-20180429215255/@comment-28514142-20180430124045

GamesManiac wrote: Um.. So this role serves deception for the evil. I don't know about and other  but  doesn't need more of this. People have been complaining how underwhelming and  are, and yet this role is the combination. However, this issue doesn't make this role powerful than both of them. Since Chemist's acid couldn't stack up, Chemist can only doused 2 person in 4 nights, 3 person in 6 nights meanwhile framed up to 6 person until N6. Just like how the problem is currently facing, the odd of  checking your target is slight. Since I don't understand what is TBD, I don't know if you're making evil look innocent or making innocent look evil or hide both identity. Problem mentioned is still there regardless.

can remove or edit, Chemist can only remove. Editing is deemed more powerful as you can speak your own word with somebody confirmed. Major problem is can hardly write a persuasive  without knowing their role, but still a potential ability comparing to just removing it. Besides that, probability of having your target die is slight: 1/14 after N2, 2/14 after N4 and after N6 you only have chance of 3/14. You also waste your ability if your target is evil who don't have. Comparing to, most of the time their ability is successful as they know who they are attacking and the person they attacked are likely to be a

Conclusion: This role chopped off a part of ability from both  and and combined them together. 3 of the roles mentioned are equivalent in term of mechanic, only difference is that this role work for all evil. I don't know how to feel about this role, let's wait for others respond.

EDIT: I think the same goes to, they are already strong enough. can do the framing every night, astral with and KABOOM at the end of the game. can stoned and cleaned off someone's unlimited time with  (FFS!) This role is balanced, it just weaker compare to. If using as the yardstick, Chemist is so-so. There's a key difference between Framer/Forger and this that you missed.

It's permenant unless you remove it.