Board Thread:Role Ideas (Neutral)/@comment-37877986-20181221064854/@comment-37877986-20181222001315

GamesManiac wrote: You're doing amazing for your first time. You have good sense of balance. The aptness of general characteristic of this idea makes it fine fitting in the current NK lineup. However, developers with advise of balancers are heading different trend recently.

Rampage-variant mechanic is not well receive by the community, and WW is facing threat of being replace currently because of that. Although it is open to manipulation of gameplay, but luck still takes a big portion in any related strategy, it's like player's action holds only effort value, and have little to no decisive power that guarantee its effectiveness. Let's say, a baiting WW: "Hey! I'm Sheriff, GamesManiac is Mafia, TI check him plz!", this action is mere effort, you still can't predict anything at this rate, but that's all a WW can do. What's next? Helplessly hope that GamesManiac wasn't jail, and pick up some bonus as well. A rampager can do nothing at the deciding moment but praying RNGesus. Its passiveness makes it quite a luck-based mechanic. But things can happen other way round, remember when WW does absolutely nothing but has a field day rampaged at "Justin B", "Donald T", and GamesManiac. Lots and lots of variable are deciding the outcome, instead of rampage user itself, hence contributing to the inconsistency (swing) of KPN.

And delayed kill can be swingy as well. Think Arso, doused target dies before igniting, as there are too many intervening factors, as many as the possibilities of death in ToS. It has no capability to deal with threat to marked target. Marked target is suspicious, lynched; marked target is Medium, lynched; marked target claimed BG/Vigi, lynched; marked target acts like Jester, shot by Vigi; marked target executed by Jailor who used discretion... Everything that is gonna happen to marked target before Savage goes berserk is decided by third-party, while Savage itself has nothing to sustain this grace-period. Might not be as serious issue as Arso since its grace period is kind of short, but the little problems of it can be here and there, and most importantly it's luck-based, unless it marks N1 and kills N2, but that's gonna be very slow.

I understand the suicidal mechanic is a counterweight, but it may not be the wise choice for NK. Too much of a punishment. In Ranked, NK dies, it loses. I don't know what should be its replacement cause its swing element is too much for me to know how much to balance out.

P.S: I hope I didn't ruin your first-time experience of making role. Please keep it up. You can get better and better with a few more tries.

Hey! Nothing ruined here. :)

I agree with the counterweight - I think Savage should have one though the Suicide mechanic could be slightly extreme. I’m still on the fence whether Marked players should have any effect / punishment as well.