Board Thread:Role Ideas (Rework)/@comment-33281350-20171108161522

the entire point of the delayed kill is that it is hard for lookout/traker to find, but it actualy isn't, because if they see you visit the night the person is poisoned, they can find you.

my idea is for poisoner to kill 1 night after, or 2 nights after, but the victim will only know the night before they will die.

ex; player 1 is poisoned n1

gets the "you are poisoned" mesage n2

dies n3 