Board Thread:Role Ideas (Town)/@comment-35195751-20190127232207

Name: Firefighter

Alignment: Town Protection

Game Information/Background: You are a brave townie who cares nothing of danger

Attack: Special

Defense: Special (Basic)

Unique Role: Yes

Priority: (Not sure how this works)

Abilities: You may choose to rescue someone each night. rescued targets will be saved from harmful effects.

Attributes: Roleblocking immunity. Witch Immunity (Subject to Change, any thoughts?)

Mechanics:


 * You may choose one person each night. That target cannot be Roleblocked, Doused, Hexed, Cleaned (To balance Janitor vs Forger a bit),  Witched (Witch still learns target's role), Pirated, or converted into a vampire (They can be killed by one though).


 * Your target can still be Blackmailed, Forged, Hypnotised. Stoned, Transported or Poisoned (Because too subtle for rescuing/Can't really save from Medusa)


 * If Your target is attacked, you will save them. They are unable to perform their night activity and will be saved from death.

Because this is not giving them protection, this will save a person from commiting suicide (Vigilante, Jester Haunt) and unstoppable attacks (Arsonist, Jester again) but will not save them from visiting people who rampage  (Werewolf, Veteran, Medusa, Jugg, Pestilence, Trapped person).

If someone rampages at your target's house, you will save your target, at the cost of your life (Unless saved otherwise)

Note that if that person had been keeping a will, a rampage might still be rather obvious.


 * You may only save up to 3 people, after that you just save them from debuffs


 * If your target is attacked in jail, it will be treated as if you stayed at home and you will get the message "your target was jailed so you went home", keeping your basic defence. (See below)

Defence Mechanics: You start with basic defence, when you save someone from an effect (including dying) you lose your defence for that night.

If you do not choose to save anyone on any given night or select yourself,  you are immune to the debuffs as if you rescued yourself, and you cannot do the same thing the following night.

If you rescue yourself via Transporter/Witch it will be treated as if you stayed home

-Investigative Results-

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Doctor, Disguiser, Serial Killer, or Firefighter (Thoughts?)

Consigliere/Witch: Your target bravely heads into danger without a second thought. They must be a Firefighter.

Goal: Same as Town

--

I know the name has a bit of an infamous reputation, but I honestly couldn't think of a better one. 