Board Thread:Role Ideas (Town)/@comment-35744521-20190220114759

Name: Houndmaster

Alignment: Town

Game Information/Background: Write this for me I’m lazy.

Attack: None

Defense: None

Unique Role: Nah

Priority: Dunno

Abilities: Choose a one or two target(s) during to night to send over your hound(s).

Attributes:

- You get to know the number of barks at the end of each night

- If you only select one target, the other hound would stay at your house.

- You cannot send hound to a revealed mayor

- Rampage Immunity

Mechanics: (How It Works)

The hounds would bark a number of times depending on the alignment of the target

Neutral: None

Town: Once

Coven/Mafia: Twice

If a hound stays behind, it will bark depending on visitors:

Example 1:

Houndmaster sends hounds to target A & B

Dogs bark Two times

Either both are town or one is mafia/coven one is neutral.

Example 2:

Houndmaster sends hounds to A & B

Dogs Bark Three times

One is town and one is mafia/coven

Example 3

Houndmaster sends hound to A

Dogs bark twice

1. A is mafia and noone/neutrals visited you

2. A is town and one town visited you

3. A is neutral and a mafia/coven/two towns vsited you

-Investigative Results-

Sheriff: NS

Investigator: Sheriff, Exe, WW, Poisoner or Houndmaster

Consigliere/Witch: Your target trains hounds to do their bidding, they must be a houndmaster!

Goal: Lynch every criminal and evildoer

Wins With: Town, Survivor

Must Kill: The Usual

Pros: Good claim for Exe and WW, Works well with LO, Results can be manipulated by mafia/coven, Easily "Confirmed" but Easy claim

Cons: Sending one hound to Jailor and One hound to other 

Honestly this fit Free DLC very well but I'll understand if it's only in Coven.

 