Board Thread:Role Ideas/@comment-29642635-20160815135752/@comment-28112409-20160815172847


 * claps*

Detailed role idea, very good. You're pretty much the first guy who made a role idea so neatly made. So you deserve a detailed review as well.

First's first, let's start with the goodies.

The pacifying mechanic is really nice (to some extent) and could prove helpful in certain situations. The role itself seems a bit balanced in some stuff. And you asked for a nice buncha suggestions, discussion and info on how it works. Magnificent bro!

You have done well so far reading this. But beyond this sentence, you will see the harshest of criticism. If you're not ready, close your computer and never open this page again.

Now...this is where my red eye saw some horrid stuff from the role.

The role hardcounters the Serial Killers and Jesters, and hardcountering is known to be a REALLY bad concept.

This role falls under the "converter" category btw since it can change roles of people, even if it's just SKs and Jesters.

You know why SKs are immune to vamp conversions? cuz they have a LOW win rate, that's why. The Psychologist that you suggested hardcounters what already has a low win rate, which makes it bad.

And what's the importance of countering a Jester? It doesn't help Town that much. Jesters can sometimes help Town as well and they don't always get lynched =T

The worst part of the converting mechanics in this role is that it turns you to a Survivor with 1 vest(really?). Survivor is the most hated role in the whole game and has the strongest stigma against it. It's dumb to make a powerful SK turn into such a hated and powerless role or making a Jester turn into such.Conversions are bad in general, try not to mess around with them because people always make horrible roles with them =T

Conclusion? Your role has potential, but it needs a massive overhaul and fixing.

What I suggest:

-Fix or completely remove(preferably remove) the whole conversion mechanic in the role because it tips game balance and was badly put out.

-Town Protectives should be able to protect from most killing threats. This role only protects from SK and Vig.... which is useless. It belongs in the Town Support alignment.

-Don't give it bite immunity....just don't.

-Give the role a good use, it's basically useless right now and doesn't contribute to the town but an abysmal support.

Unlike most role ideas, I didn't Nope yours out the window..... yet. It would be such a waste for all this work and thought to be wasted on bad concepts. I really wanna see this role being properly tweaked.

Good job mate!