Board Thread:Role Ideas (Neutral)/@comment-4998588-20161202045506

Role: Quisling

Alignment: Neutral (Evil)

Immunities: Night Immunity; Bite Immunity; Detection Immunity

Summary: A creepy little girl who wants a killer to win.

Abilities: Check one person each night to see if they are a Neutral Killer.

Attributes: (+trivia stuff)

-This role is unique(?)

-This role is Bite Immune.

-This role is Night Immune.

-This role is Detection Immune.

-If you visit a Neutral (Killing) role, you will receive a message of what role they are. If you visit someone who isn't one, you will not receive any message. Also, if you visit a Werewolf staying at home, they will not kill you. When you visit a Neutral (Killing) role, Sheriffs and Investigators visiting your target will instead receive results of your role. Consiglieres are unaffected by this.

-If you visit the same person a Neutral (Killing) role visits, a Lookout watching your target will only see you visit. A Werewolf will not kill you if they visit the same target.

-You can select the Moon button to speak to every Neutral allignment role for that night. You can only use this once. They can only read your text, but none can speak to you. You cannot broadcast while in jail. (This ability can be removed if it unbalances the role.)

-You can still die if a Werewolf targets you directly or if an Arsonist douses and ignites you.

-If all Neutral (Killing) roles are dead, you become a Jester.

Goal: Survive to see a Neutral Killer win the game.

Wins with: Survivor, Witch, Serial Killer, Werewolf, Arsonist

Investigative Results

Sheriff: Your target is not suspicious.

Investigator: Your target may not be what they seem. They could be a Framer, Vampire, Jester, or Quisling. (I don't really know about this one.)

Consigliere: Your target secretly helps killers. They must be a Quisling.

This was a hastily idea thrown together. It has lots of flaws, but there probably is room for improvement. Any thoughts? 