Executioner

Being an

 * You will receive a target at the start of the game. Trick the into lynching your target.
 * Your target will always be a . It cannot be a or.
 * You have Basic defense.
 * You must lynch your target while being alive.
 * If your target dies at night, you will become a and remain a  for the rest of the game, even if your target is revived.
 * If your target is converted into a, you will remain as an with the same target.

General

 * Pay close attention to the and claims of others in order to determine just what the holes in the 's knowledge of your target are. If a  says your target is not suspicious, you can still claim to be an . Accuse them and say that you investigated your said target and the investigative results that showed up for you were, , or . If an  lists them as having a result that includes a possible evil role, accuse them of that role (e.g. if they claim to be a , claim to be a  and accuse them of visiting someone who was killed by the , since  and  are part of the same investigative result). Occasionally, there will be an error or coincidence in a  that you can use to push an accusation against your target, such as them being the last person an  visited before being killed by the , or them being the last person to be jailed and the  died to the . Note that while being the last person visited by a dead  is not an indication of anything, many inexperienced  can still be swayed by it in Classic.
 * Subtly hint at being an on Day Two. Ask someone random for their role. After they make a claim, simply say: "Hmm, okay", then ask for protection. If they try to lynch you, or ask for your role, claim . Tell them the role they claimed corresponds with your investigation results. Since it's only Day Two, they will most likely believe you, or at the least, let you live. After that, you can try to get your target lynched on Day Three. Ask your target for their role, and claim they're lying. Convince  your target is actually //, and point out it's too risky to allow them to live, considering there's a 2 in 3 chance they're dangerously evil.
 * If people figure out you are the and put you on trial, say something along the lines of, "Okay, you got me. I'm the ." Hopefully, they will think that you're a  and are trying to get yourself lynched. Most people will then vote innocent. Thus, you will be off the hook and survive. However, since most  nowadays just abstain instead of voting, this tactic might not be as lifesaving anymore. However, this will probably backfire in Ranked as many Serial Killers, Arsonists, Godfathers, and other Basic Defence roles may claim it. If someone claims Executioner, lynch them.
 * If you are pressured to claim a role, you may just tell the truth, side with the majority and before the majority wins, ask for your target to be lynched. You may also say you can be an extra vote so they can focus on lynching the true evil roles while your target gets lynched near the end of the game. Note that this may not work if you are jailed, depending on the.


 * If a finds a member of the, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the member of the  about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * Wait until later in the game, especially if not many evils are dead. The will get desperate and should have a better chance of believing your claim. However, this could backfire as they might know who the other  are due to the process of elimination and might lynch you instead even if there are bigger targets.
 * Use everything you can to get them lynched, starting with the accusation. After you accuse your target, make them claim their role and use other possible roles they could be and use that to your advantage. Do this by taking what they claim and accuse them of being a similar, evil role. For example, if they claimed and they posted their, try to make them look like a  or . This is extremely effective if they defended an evil role.
 * You can claim to be an that role blocked your target and was attacked and healed, then claim they are the . This strategy is uncommon and even some more experienced players might believe it. It works especially well if your target is a.
 * If you're playing a game mode such as Classic Mode where roles are heavily limited, you can claim the same role as your target to throw suspicion on them. The downside, of course, is that you could be lynched instead. However, the risk might be lower than you think, since if the or  have discovered that you're an  (e.g. By trying to kill you and discovering that you have Basic Defense) they will almost certainly side with you, meaning that you only need to split the  a bit in order to win. This naturally won't work if they claim a role that can be easily confirmed. It works best if your target happens to be a, since any  who examined you will have seen a  as one of your possible results. Another advantage to doing this is that if your target dies, you will simultaneously be thrown into suspicion and will become a.
 * Sometimes, remaining silent and voting your target on Day Two can get everybody else to vote for them.
 * If you become a, start following the strategies on the page. However, note that there are some  strategies unique to playing an  which start before you actually change roles. In particular, you have the advantage of having Night Immunity (which is generally limited to evil roles, and therefore extremely suspicious should the  learn about it).
 * If it becomes impossible to get your target lynched, especially if it's because they confirmed themselves as a, it can be advantageous to start planning your strategy even before they die. Your target is, after all, likely to die quickly after being revealed.
 * If it seems like your target is going to get killed at night, then try to lure people into attacking you so they'll see your Night Immunity. If you're lucky, by the time your Night Immunity is revealed, your target will be dead and you'll be a . This carries some risks (you might be lynched before your target is killed or you might be executed by a ), but since the almost always accepts Night Immunity as a reason to lynch someone, it can be extremely effective when it works.
 * If you do end up accused as a result of your Night Immunity after you've already turned into a, claim to be a (which almost never saves anyone) or say that you're a  and healed yourself (which will make you look like a  and which doesn't match up, since healing yourself wouldn't have produced a Night Immunity message).
 * Avoid voting up possible members of the in general. This is unlikely to get you lynched instantly, but it will keep you under suspicion, which can be valuable if you later turn into a.
 * If you think it's easier to win as a, or if your target gets confirmed, a good strategy is just to remain silent until your target dies, or even better, gets hanged. You have Night Immunity, so it shouldn't be difficult to survive unless you're called out as immune.
 * If your target has been quiet the whole game, suggest a random lynch and vote him. Others might side with you, since quiet roles tend to be evil, like an or.
 * Remember that important roles usually remain silent, too. If someone claims  or  on the stand, the  will likely pardon them and put you up instead.
 * If it doesn't seem like the is going to random lynch, bring up that they were silent. If it's later in game, people will find this a reason to lynch someone.
 * If you're lucky enough, sometimes your target will say something suspicious or act suspiciously. Even if it is only a single sentence, dwell on it, and do your best to make their actions look as suspicious or evil as possible.
 * Sometimes claiming something so bizarre or out of the ordinary is the deciding factor to get your target lynched. Be creative, but make sure it is possible at the same time. If a is dead, say that the  seanced you and told you that your target was evil.
 * If your target is a and they accuse someone of killing someone, ask them if anyone else visited them. If they say no, then say they are an  and you also visited the target. Players may believe you and lynch your target.
 * Sometimes you don't even have to accuse your target, especially in modes with confirmed role lists, like Ranked or Classic. Simply getting your target up on the stand, either through luck, pushing for the to vote for roles, claiming they are too quiet or not quiet enough, then counterclaiming their role claim, can get them lynched.


 * If you want to kill your target on Day Two (for the achievement), pretend you are a role. You can also say your target is a //, because you're the "". You can also claim your target as the  as you're the "". Remember that this is surprisingly common  behavior, and an experienced player might call you out.
 * As an add-on to above, Day Two claims are highly suspicious to the other players, as this is obvious behavior. The longer you can go without your target dying or being confirmed, the more "helpful" your claim will be.
 * It's usually a bad idea to accuse someone on the same day the already has a lead. If an  comes forward with information, or if the  is determined to lynch someone for other reasons, they may simply ignore you.
 * However, there is one advantage to accusing at the same time as someone else: If the genuine accused a  or  member, that person, and their allies, will usually leap at the chance to push the 's attention on to someone else. Therefore, especially when you think the  or  is near a majority, it can be worthwhile to contradict a genuine accusation against them with a false one of your own in hopes of allying with them. This tends to be less effective when the  accused a  or other  role, since they're not going to have any allies to help.
 * A good tactic is to wait (normally about halfway through discussion time) and see if the has any leads that day. If they don't, all the attention will be focused on you, giving you more time to prove why your target is guilty. Remember that even if the  is silent, you shouldn't reveal on Day Two unless you're aiming to get an achievement.
 * If you start accusing your target too early, many players will quickly assume you are an . Once this happens, it will become far more difficult to lynch your target. However, the longer you wait, the higher the chance of your target being proven innocent or being killed in the night.
 * Waiting just until the end of discussion leaves people less time to question your story. However, waiting too late won't give them enough time to vote.
 * This isn't foolproof, but you can accuse the person of something completely random that doesn't exist or something that does exist, but isn't a common term. For example "______ is buddying!"
 * Whisper to your target to ask his/her role, then tell the that he/she is lying by inventing proof.
 * If your target is not lynched the day you claim that they are evil, an will likely investigate you or your target and see that you are lying. It is crucial to get them lynched the day that you claim they are an evil role, or you have a very low chance of winning as an, unless the  has majority vote and decides not to risk killing your target at night for the fear of being a  or a . In that case, your only hope is usually only if your target gets killed at night and you win as a.
 * If you didn't manage to get your target lynched that same day, a or  who believed you might kill the, causing you to be an obvious  that turned into a.
 * In the worst case scenario, your target could be a who is proven early in the game. If this is the case, the best you can do is hope that your target dies so that you can become a, or wait until evil roles have majority and you can convince them to give you a free win.
 * Achievements are a surprisingly compelling argument. If you claim to do something having to do with an achievement, especially if you can remember the name of the achievement, it can convince that you are not lying.
 * Using achievements also appeals to the previously mentioned sympathy psychology. For example, claiming to be an or  on Day 1 and asking to be witched to yourself "for the achievement", then claiming that you were actually, was witched to yourself, and that your target visited you is a good claim. Beware that if your target has info or day abilities a  would not have (-testing,  with valid information, ), then this can backfire on you.
 * Another example would be to say "I transported myself with _____ and got the "Stop Hitting Yourself" achievement!"
 * In Ranked, You can claim to have been witched day 2 to make people think the  slot is a . This will relieve pressure of being called out as, so you don't have to claim only roles, and you can claim a  role if either the  or  is dead and there were no  kills. You can claim  and say, "I have role blocked (your target) and there isn't any  kills!" or, "I am a , I have transported myself with (your target), and got the "Stop Hittin' Yourself!" achievement for making (your target) attack themselves!"
 * Another idea is to wait until your target has claimed a role, then counterclaim by saying you are that role. For example, if your target is a, and they claim it, you should counter-claim with a will, hoping to get them lynched.
 * Your overall way of winning is having a propelling argument, so you need a good enough number of people to believe you. An 's best help for winning is the.
 * Be detailed in your accusations. One of the telltale signs of a bad is when they make an accusation without the details that a normal Town making the same accusation would give - a Sheriff or Investigator claim who says the target is "bad" but fails to reveal exactly what result they got, for instance.

Siding with the

 * In expansion to finding two potential suspects. You may confirm the identity of a member of the by asking them in a whisper (However, exposing you to the risk that you are incorrect) and tell them that you will contribute to their votes. During the day, you may figure out that particular member in addition to your target, stating that they claimed a specific role on a specific day (stating a particular day will be more credible) and state it late during the Discussion phase, leaving little time for others to question your story. If you are lucky, that member of the  will have falsely claimed the role you specified, making it seem like you have found two of the  rather than only one. It will be more difficult for the  to lynch the true member of the  and it will be easier for you to lynch your target with additional votes.
 * If you have found an inconsistency with two people stating the same role, and you are sure that one of them is a member of the . you may whisper one of them stating that you are the, or  and to tell them that you will give them an extra vote. If you have picked the incorrect player, you may whisper the other player and tell them to kill your target, saying that they are a member of the , and that you will actually give them more votes. With luck, the player that you incorrectly whispered will call you out the next day, but by then you will have reverted to a.
 * If the finds a member of the, you may want to quickly side with them and try to counter whatever the accuser might be saying, then whisper to the member about how you saved them, and you want to side with them, and to do so, they must help with lynching your target.
 * Remember, if the game ever reaches a point where your vote and the 's vote combined outnumbers the 's, you can immediately declare your role and ask the to vote for your target. Unless there's a hidden, the  won't be able to do anything about it, and both you and the  will win.
 * If your target is a confirmed, siding with the Mafia is your most likely way to win. The is unlikely to lynch a confirmed , but the  is probably going to want to lynch them rather than risk hitting an alert, so all you have to is survive until the  reaches a majority.

Revealing your role

 * If you believe evil roles have the majority of votes (or will have one, counting your vote), you can simply declare your role as an and ask them to lynch your target. They will normally listen to you and give you the win, unless they see you as a possible threat.
 * Remember, you are still a, even if it is . If you risk trying to side with the , and try to help them, and then later in the game ask to lynch your target, there is a chance the will listen to you.  However, this depends on the  and how they react- whether they kindly listen and since they have the clear win lynch one of their own willingly, or refuse and lynch you instead. However, you may also be left in the dust helping the  but your target not being lynched. Do not count on this working- they may not believe you and lynch you instead.

Claiming a role

 * Voting for your target "randomly" sometimes works. However, your accusation is more effective with a suitable cover story. Therefore, coming up with the best role to claim in a specific scenario, and making the ideal type of accusation increases your chances that the lynches your target.


 * Simply claiming on the second day that "I'm the // and [target] visited someone who died/is suspicious/not suspicious, could be " can work surprisingly well, especially in All Any mode.
 * Pay attention to the details of what exactly your role learns. If you're claiming to be an, you should list a set of possible roles; if you claim to be a , you need to accuse your target of being a member of the or , and so on. Details that match what an actual member of your claimed role would see will make people more likely to believe you, while vague accusations that someone is evil or accusations that are more specific than your claimed role can determine are more likely to get you spotted as an.


 * If someone is being controlled by a, role blocked or blackmailed for several turns and publicly complains about it, claim that you "looked" at them and "saw" your target visiting them, therefore accusing your target of being a , or . The damaged person will jump on any lead to end their suffering, so you will have at least one supporter.
 * When attempting to get your target lynched, it is more credible to figure out two potential suspects, especially if one is a confirmed role. For example, you may pose as a and claim that two particular people (one being your target) visited someone who had died on a particular night and also state that the player who is not your target is some confirmed role other then  (especially if their role was not explicitly stated and they did, in fact, visit the dead player), making it easier for you to lynch your target. It is also a good idea to write a false, in case you are questioned about your role, giving players less time to think about whether to lynch your target.
 * The danger in claiming a, of course, is that anyone who actually visited the person you say you watched that night will immediately know you're lying. Likewise, if you name more than one possibility, any you name who didn't visit them that night will know you're lying. On the other hand, claiming  and naming someone as a visitor is one of the few ways to accuse someone with total certainty on Day 2, since a 's target may have been framed and  usually show more than one possibility.
 * If your target was cleaned as well, claim that 2 people visited, one being your target, and one being a random person. Do not be eager to lynch your target, since it will make you an obvious, but let someone else do the voting first. You can also say, "It doesn't matter who we lynch first." to make people vote for your target or the other person. This is a 50% chance that your target will be lynched, if any lynchings happen for your accused. If the other person turns to be a or , however, your target will be hanged for sure! (But in this scenario, it is nearly certain your target will be a target of )
 * On the first day, if you plan on claiming, claim or  and ask to be witched into yourself for the achievement. On the second day, "reveal" that you are actually a  and you saw Your Target visit you. People will assume they are the.
 * Remembering the achievement names makes your case more compelling. If you claim, ask for 'I Look Good!', and if you claim , ask for 'Who am I?'.


 * Claiming that your target is a, or  is a bit dicey (since they can claim to have been framed). On the other hand, it's less likely to get you hanged in retribution, since you have a legitimate excuse for an error even in the eyes of your victim. It also means that if your target happens to have been framed before, your results will match those of any previous  who looked at them that night; and if the  is smart, they'll continue to frame them going forward. Also claiming " support" is an easy way to fool the  into thinking that they're helping a . Saying you'll take a hit is an rather easy way to get your target hanged on Day 2, Jester support is one of the easiest ways too get your target hanged. You can even say that it's a random guess and the  will trust you sometimes! However it's best to say "I'm  and I think that he's , , . I think they're ! Let's support the ." When the  says "They're not " You can say one of these things: "Oh, I just won! So no need to kill me!" or keep playing as , but you just say "Oh, I just won!" So you don't get hanged later for trying to play a lie. But when you're trying to lie as , you should say: "They were framed" But if you're not, say "I won". Once then, you're done, because you win with EVERYONE after your target lynched, and you shouldn't try to get yourself killed if you still want to play the rest of the game. (Note: This strategy is almost impossible to work against experienced players, and should only be used against new players to the game.)
 * If your target has claimed a role, claiming any investigative result that doesn't match that one can get them hanged, though you risk being contradicted by actual.
 * is a difficult role to write fake for, since you have to identify one person per day and could be found out if you get anyone wrong. On the other hand, this also means that a fake  will tends to be more convincing.
 * Claim to be an and pretend to "investigate" people by asking them for their roles the next day, claiming . If they seem like a member of the  or a  role, side with them, telling them that you are the . Tell them who your target is, and make sure that they won't kill your target. If they're, write what the investigative result for their role would be in your will (do the same for members of the  and  roles too). A little later in the game, ask your target for their role. When they tell you their role, announce to the , "Hang [your target]." When they ask you why, say, "I'm  and they came up as [investigative result-anything except // because they could claim to have been framed] but they claimed [something different that's not in the result]." Post your  as "proof" if they ask you for it. However, be wary that if you do this too early, people may suspect you of being an . Also, you won't have enough results to use as "proof" that you are an.
 * Claiming your target came up as a, or  and there's a high possibility that they are a  may persuade most players to lynch them especially if there's no  (which means  has to lynch all  to win). This method will not work in modes which don't have a spot for a  role (such as Classic) and has a low chance of working in modes where  rarely appears (Ranked, Rainbow, most Custom setups). The best place for it is All Any. This may not work as the 1.5.9 rework of the , which allows  to look like other people's roles.
 * Claiming that you investigated your target one night, and that you investigated them the next night and a different result came up may work. The may think that your target is a . However, this may not work, as most  will keep disguising as one target until they die. Also, an actual  may prove you wrong.


 * Claiming to be a can work if there are still  roles in play who have not yet in some way been revealed to the . The  can accurately pinpoint any non-  as well as the . Claim your target is either and that you have investigated them. This is especially easy in All Any games, where the  may be numerous and the  is not aware of what roles are in play and is thus more likely to follow your presumed authority. If you fail to get them hanged on the day of your 'reveal', your Night Immunity will protect you from any killing roles now targeting you. During the next day, you may try to fake another interrogation by claiming another  member came up as innocent, then stress to hang your target.
 * Avoid accusing someone on Day 2 as many people will see you as an and ignore you. Instead, bring up your lead on Day 3 in order to make your claim more believable.
 * One benefit to claiming is that if an  investigates you after you accuse your target, you will come up as a, , or , which will help sell your story and gain an additional vote. This may not work if a  decides to frame you or if the  realizes that you still may be  or even a.
 * The is easy to write a fake  for. You can declare anyone you like to be non-suspicious and you're unlikely to be immediately contradicted (since any  who knew they were  probably would have come forward already.) Posting detailed fake  may help convince skeptical . It does carry some risk of being caught in a lie by a, but few  are alert and clever enough to immediately notice the contradiction.
 * When claiming, remember to stay calm and not use caps when accusing someone. This way, the is more likely to believe you as  instead of an eager  looking to lynch their target.
 * When claiming a, you have to choose between whether to accuse them of being a , a member of the , a , or a member of the.
 * Accusing your target of being a or  eliminates the chance of them claiming to have been framed, but anyone who jailed or role blocked them (on a full moon night for the ) will know you're lying, since doing so gets the  or role blocker killed.
 * Accusing your target of being a member of the will get you more support from the actual members of the  if your accusation fails to lead to an immediate execution -- a smart member of the  will immediately know you're the, and they may even frame your target the next night to increase the effectiveness of your accusation, whereas if you claim your target is a  or , the  might think you're telling the truth, deterring them from framing your target and leading them to frame you instead.
 * Accusing your target of being a member of the is also less likely to be contradicted by an, since most investigative groups contain at least one Mafia role.
 * If your target has announced that they're a, on the other hand, you should accuse them of being a , since they fall into the same investigative group (and since is a common  claim).
 * is usually a bad accusation, since a can only detect the werewolf on a full moon night, so take that into account when accusing. Generally, you can only credibly make this accusation the day after an even-numbered night. The only real advantage a  accusation has is that it's a less common accusation and therefore more likely to be believed.
 * If you do find a before they make killings ( or, will most likely work on ), you can whisper to a random person that your target is the  after you anticipate that the  makes kills. If you are successful, then whoever you whispered will see that the  kills after you whispered them, so it can sometimes make you gain their support.
 * Usually claiming they are a member works well if the  takes up most of the role list. This is also good in VIP mode, and usually you will be able to get your target lynched. The downside is if they claim something that does not have a possible  in the investigative result, you will be deemed an, , or another evil role pretending to be an  to avoid being lynched.
 * The biggest disadvantage to claiming is that it's, by far, the most common strategy  use; this tends to mean it gets more scrutiny than other accusations.


 * Claiming can be much more effective than it seems at first. As a phony, you can only reveal that your target is one of three possible evils, and only after odd nights, but there are a number of ways to turn this to your advantage.
 * Naming a member who died that night as one of the three potential evils immediately narrows it down to two (and isn't particularly uncommon, so few people will grow suspicious.)
 * If you're desperate, and two members died on an odd-numbered night, you can even name both of them alongside your target, but this is implausible enough that most  will grow suspicious.
 * You can use your even-numbered nights to do the reverse and imply other people you named are good, especially by using the same trick mentioned above - name two people, one an evil who died that night, and the other one of the three people who you named previously.
 * Claiming to be a gives you the ability to avoid directly stating the conclusion that your target is evil. Even when you've falsified results that leave no other option, it's often best to let other people realize that themselves if possible. Pretending you didn't realize that your visions collectively imply your target is evil both makes you look less like an  and will let any other  members who spot it feel clever, which can lead to them being more committed to getting your target lynched than if you just dropped the solution on them.
 * People have a tendency to grow suspicious of anyone who appears in two "evil" Psychic results, even if there's still other options in each night. This can get your target lynched even if you don't actively try to narrow the possibilities down to one person.
 * Claiming has a number of other advantages:
 * A, like an , is non-visiting; therefore, you can't be caught by , , , and who notice you didn't visit your target when you claimed to, or by  who might 'helpfully' reveal your target was transported.
 * It's more common for genuine to reveal their results on day two (and every day thereafter), People are less likely to get suspicious when you do so when compared to,  and the like.
 * A always receives results. People tend to be suspicious of a  or  who claims to have gotten lucky on the first night, but there's no reason to be suspicious of a  - and while your phony results will form an unlikely coincidence that rapidly implies someone is evil, this is harder for people to recognize.
 * Frequently, random events can end up helping you - if one of the other people you named dies or gets confirmed, your target will look extremely suspicious.
 * When you only have two people who could be evil (having named a third person who died the night before), those two are often going to be compelled to try and vote against each other, making it more likely that your target will be lynched. Additionally, while your target can't be a or, the other person potentially could be.
 * Any evils who are in the results you named will be motivated to push the guilt on to someone else, like your target, and if they're part of an evil team, everyone else on their team is likely to help.
 * When you screw up, it's often easier to explain - it's extremely unlikely for none of your targets to be evil. Even when your efforts to get your target lynched fail on a particular night, you'll often be free to keep going with more visions on later nights, whereas other claims will tend to make you look like an obvious.
 * If your target dies at night, it will often end up making you look suspicious by contradicting your visions, and since is a more indirect way of accusing them, people may not realize you're an  who has now become a . Even if you don't look suspicious immediately, your phony psychic results will usually get contradicted eventually, making the backup plan of getting lynched as a  much easier.
 * However, there are a few disadvantages to consider, too:
 * If one of the other people you name coincidentally does happen to be evil, and gets exposed as such, you'll be sent back to square one. This does carry some advantage (it makes you look like a genuine ), but can delay your goal of getting your target lynched.
 * is generally slightly slower than other methods of accusing. Unless you make an extremely implausible claim or get very lucky in terms of how the reacts to your vision, it's not likely that you'll get your target lynched on Day 2.
 * To use a claim effectively, you usually have to reveal on Day 2, then continuously state results and take center stage every day thereafter until your target is lynched. This can make you a target for killing roles, and while your immunity protects you from some of them, it won't protect you from a, , or other attacker with strength greater than Basic.
 * This can sometimes work to your advantage. If your immunity is hit after you publicly claimed to be a, your attacker may conclude that you're an and work to help you. On the other hand, they might conclude you're a rival killer and expose you to the.
 * It can also result in you getting roleblocked, which puts you in a bind. If you were roleblocked by a, you can freely keep revealing results without saying anything about it (although a who kept an eye on you might realize something is up). If you were roleblocked by an , however, stating that you got results that night will out you as a fake. Someone roleblocking a  claim is probably a , but it's hard to be certain.


 * Claiming that you are a that followed your target to the house of a player who died the night before can work if there are still  roles in play that have not yet been revealed. Another thing that could be problematic is if someone points out that there was more than one visitor at the said murdered person's house.
 * You should customize your accusation to what evils are in play. For instance, if someone claims to have been dueled by a, state that you tracked your target last night and that they visited the dueled player.
 * Similarly, if someone has made it clear that they have been repeatedly controlled, role blocked or blackmailed, you can state that you tracked your target and you saw them visit the controlled/role blocked/blackmailed person over the course of one or more nights, thereby accusing your target of being the //. The damaged person will usually jump on any lead to end their suffering, so you'll have at least one supporter.
 * If there are no deaths one day, and in the morning someone goes,"Thanks Doc!", say that you followed your target and that they visited the healed person, thereby accusing them of being the killing role. The actual killing role that attacked the healed person will help place suspicion onto your target do divert attention off of them and onto the unsuspecting.
 * If an announces to the  that a player showed up as a, ,  or , use this to your advantage and accuse your target of visiting the person the  is posting results about. Accuse them of being the  attempting to frame an innocent . If the person the  investigated is actually a ,,  or a , they will happily side with you and accuse your target of being a , as for the  and , it helps to push a lynch on a , whereas if it is a , it helps draw suspicion onto them, and if it is a  they will want to divert suspicion onto your target to gain another night to infect people.
 * If your target has publicly claimed any non-visiting role, you can announce that they are lying as you tracked them last night and that they in fact visited someone. This works amazingly if your target claims to be a  but you claim that you tracked them to a cleaned player, accusing them of being the . Since  is a common claim for  avoiding suspicion, your target will be under immense suspicion.
 * If someone was turned to stone by the before night 3, you can say that you tracked the player to your target, thereby accusing your target of being the . This plan will backfire if someone actually visited your target the night you claimed you tracked and wasn't turned to stone. This plan might also not work if it is known that the  is the last  member alive and that they possess the Necronomicon, as the  might think that the  visited the person specifically to turn them to stone.
 * Be careful when saying that you tracked a player. If a was watching the person you claim your target visited and didn't see them visit, they will out you as an . This also works if they watched your target and did not see you visit them. They will know that you are an  fake-claiming.
 * If a seems to be present, you can claim that you saw your target visit a dead person; the only roles to do so are  and, and  are generally obvious when they act. Therefore, this allows you to accuse your target of being the.
 * If the clearly acted last night, claim your target visited someone who would have produced that result - such as the dead  if there was a  attack that night. Otherwise, claim they visited a dead person whose role wouldn't produce any obvious result (such as an, , or .)
 * This accusation has the advantage of reducing the risk of being caught in a lie by a, since naturally they can't have watched the dead person.


 * You can use a claim to misdirect other accusations at your target. For instance, if a  accuses someone of being  or, you can claim  and say that you transported the accused Mafia member with your target.
 * You can also use this to redirect an accusation of immunity in.
 * The original target of the accusation will usually be happy to support your claim that they were transported, since it lets them avoid suspicion, but there is still some risk (if they were actually, they may speak up and say they weren't transported despite the cost to themselves.)
 * Your target will obviously know they weren't transported, but their protests normally won't mean much (since naturally that's what a guilty person would say.)
 * One advantage to this strategy is that it works on days when someone else made an accusation, when you'd usually want to avoid making your play.
 * Another advantage is that the spontaneous nature of your reveal and the large amount that will be going on (between the accuser, the original target, yourself, and your target) means that the will rarely think to ask for the detailed  will that you would normally be expected to provide when claiming.
 * Most of the time, this trick guarantees at least one supporter for your accusation (the person who was originally accused); and if they're actually or, it will tend to get you the support of the rest of their faction as well, who will be eager to push for a mislynch in order to protect their buddy.


 * If all are dead, you can claim to be a . Say that a dead  role has told you that your target is a  member or a . This could just about work as two  cannot see each other in the dead chat. Alternatively, if an  or  was killed by the, you can claim they told you they were visiting/jailing your target when they died; or you can claim that the  told you the target claimed a role that now clearly causes a contradiction. Of course, if there actually is another , they may accuse you of not being correct on what the dead said.
 * If both a role and a  have died, you don't even have to claim a role to exploit the 's abilities; you can simply say that the  seanced you last night and told you who the killer is. This has the advantage that investigative results on you won't matter, and it's an option regardless of what roles you previously claimed (provided they're, since a  wouldn't seance an exposed non-.) The downside to this is that anyone who was actually seanced by the  will know you're lying (and if they haven't yet used their seance, they can expose you the next night).
 * Also remember that for all -based accusations, you're operating by filling in a blank in the of a dead player. This is easy if they left a blank or incomplete, and your claims will be vastly stronger if their entry indicates that they were investigating, distracting, or jailing your target the night they died; but it can be tricky if they left a detailed will and never examined your target.
 * Generally speaking, a claim is strongest when exactly one night has passed since an  died (especially if their will says they were going to investigate your target.) After all, an Investigative with valuable information would usually pass it on as soon as they could, and a  would usually reveal it at the first opportunity.
 * You can also relay false accusations from dead evils accusing your target of being a rival killer - especially from a dead, but an accusation of immunity from a dead killer can also be effective, especially if they failed to kill on their final night. This carries some risk that the will refuse to believe the words of a dead non-, but generally speaking such accusations are taken seriously.


 * If multiple roles are alive, you can claim to be a  and say that you shot your target only to discover that they were immune, which is common among the enemies of the.
 * Remember, a cannot shoot night 1, so you absolutely cannot make this accusation until Day 3 at the earliest. Even then, a Vigilante who shot at the first opportunity is going to seem a bit suspicious.
 * This strategy generally requires that you come up with a justification for why you shot them (they were too silent, for instance); if you can't come up with an explanation for why you shot them, the may grow suspicious. However, it could be possible to claim a misclick that you did not notice, which could convince the  to lynch the target anyway, or at least relieve some suspicion.
 * Another risk to this is that the may assume you're actually an evil killing role yourself, since such roles often claim  to make immediate accusations. You should particularly avoid this strategy if an evil killer missed their kill last night, since it will look like you're them.
 * also frequently use this strategy to make accusations against people they failed to turn, so it's not a good idea in a game with.


 * An EXTREMELY risky strategy is to claim that you are the . If one day there were no kills, claim that you jailed your target, but that you want to conserve your executions for other evil roles. Alternatively, you could claim that your target claimed an impossible role in jail but that you cannot execute them because you keep being role blocked or witched, implying that your target is a member of the  but a  or a  is preventing you from executing them, then ask the  to lynch them.
 * This strategy should only ever be used as either a last resort if no other claim will work, or if you have a grand master plan to use this strategy from the beginning of the game; otherwise, the real will easily counter-claim you if it seems your lynch is likely to work, and execute you at night if it doesn't.
 * Usually, this is only a viable strategy when the game mode means that the presence of the is uncertain, such as in All Any or in specific Custom Setups.
 * You could also use it if you believe the has been cleaned by a  or stoned by a, but be careful, since if you've concluded this, other people may have as well.
 * There are many ways this could backfire. If there is actually a, they will jail and execute you immediately. They might also call you out during the day. Also, many will doubt your  claim if no one has claimed to have been jailed recently, or if you produce a fake  will that is called out on during the day.
 * Never ever claim to be the and that you have jailed your target, and then proceed to accuse them of being a,  or , as the  will immediately call your bluff, as all three of the aforementioned evil roles kill the  if jailed and not executed.
 * The only advantage that claiming as an  brings is that this claim will be so unexpected, that many  might believe it on the basis of how extremely rare an evil role claims to be the, and so will believe your claim and lynch your target.


 * If your target claims to be the, counter-claim them. Use anything you can to your advantage to,"prove" how your target's claim is false and that they are an evil masquerading as the . Calling out even the tiniest of things that hinder your target's argument could be enough to convince the to lynch them.
 * If they don't have a and they respond with,"Why would I keep a will as ?", call them out on this by saying that this,"proves" that they are evil.
 * You could still claim to be the, even if your target does not claim . If there is a dead in the graveyard, and multiple  roles are unlikely, and your target is claiming to be the , say that they cannot be the  because you are the  and so you fill the  slot.


 * If the fails to kill anyone on a particular night, you can claim to be an  and say that you distracted your target that night. This will generally only work if there is no, though you could try and claim that both the  and the  were blocked or that the  failed to vote.
 * Note that if the number of available roles are limited to the point where there's only one possible and no  (which can happen fairly easily in Classic, if the Random is known), then anyone who was actually distracted by an  will know you're lying; however, they will hopefully be  members, who will keep quiet.
 * If there's a second, they may pipe up with whoever they distracted (since even if they believe you're a second , anyone who was role blocked that night is a possible suspect.) Similarly, the might think whoever they jailed was responsible. However, if you make the accusation first, you can generally push at least a fairly large amount of suspicion onto your target without coming under scrutiny yourself; using  to implicate someone has the advantage of being relatively rare and obscure, so few people are likely to immediately suspect you of being an.
 * You can't claim to have distracted a this way.  who distract  die automatically.


 * If your target claims to be a visiting role, claim that your target's is false because you visited the same person as they did on a certain night and so you would of killed them had they really visited your target, as the  kills a visitor to their target at random. Claim that therefore, your target is lying as they couldn't have visited the same target as you on the same night and survived. This works even better if your target also claims to be a  as it will appear that you are the  and that they are lying.
 * This plan will backfire however if multiple people visited the person you said you guarded and no one died to a . Also, the real might call you out.


 * If your target claims to be a visiting role, claim that your target's is false because you constructed a trap at the same person's house on the same night they claimed to have visited. Claim that since a 's traps trigger regardless of the alignment of the visitor, but that your traps weren't triggered, your target is lying about visiting them on that night. This works even better if your target also claims to be a  role, as you can claim to be the true  and expose their "false will".
 * This plan will backfire however if multiple people visited the person you said you constructed a trap at and none of them triggered a trap. Also, the real might call you out.


 * A risky strategy is to claim to be a and have found a  role. This will work better if multiple  exist.
 * However, you might be lynched first, and you may attract suspicion, since few actual would publicly claim the role when alternatives exist. Experienced  may also see through your act as an, and a  may choose to jail and execute you.


 * This strategy mainly revolves around you being called out for being immune at night. If the attacks you at night and outs your immunity in a  the following day, you could theoretically claim to be the, but that your  teammates have discovered that your target is the  (other immune roles work fine). Emphasize how lynching the  first is preferable to lynching you first, and it may just work. However, this is ultimately a 50/50 on who gets voted first, and you will almost certainly die the following night by the 's hand for claiming to be the.
 * The effectiveness of this strategy is increased if a is confirmed to be in the game, either through deduction or because it is on the role list. You can claim that your  found them as the . This strategy could also work if there are multiple evil-doers present. For instance, if multiple  roles are in the game, you could accuse your target of being any of them if you get called out for being immune.


 * Another risky strategy is to claim and say you have found a killer (your target) and you do not want them to win. Since lynching you is less important than lynching a killer, you may be successful.
 * As is the case with, you may be lynched first or attacked by the or.


 * Another risky strategy is to claim . Whisper your target and pretend to be a, and ask for their role. If they believe you and whisper back with whatever role that they are, claim that you are the  and that your target just admitted to being an evil role. Customize what you say they,"claimed" with what role they said they were. For instance, if your target whispered to you with , claim that they claimed to be a . Say that you hate playing as a  and that you want to become a  since it is easier to win as.
 * When whispering your target for a claim while pretending to be the, you can also claim , pretending you wanted to narrow down your results.
 * If your target asks why you didn't protect them night 1 for proof, you can claim you're saving the protects until your target needs them.
 * This strategy may backfire. It may lead to immediately calling you out as an  and lynching you first. It could also lead to the  executing you for claiming a  role. The  may also demand that you prove that you are a  by watching over your target the next day. Since it is announced to the entire  when a  watches over someone, they will know you are lying. Also, the real  might counter-claim you and call you out on it, if one exists in the match.


 * Another risky strategy is to claim that you are a . Say that you dueled your target and won the duel, but that they didn't die, thus accusing your target of being a role with Night Immunity.
 * Note that this will only work on inexperienced, as any experienced player will immediately call you out with the fact that the attack is Powerful, and so would kill even a role with Night Immunity.


 * If you feel like are starting to take over the game, you can say out loud that you are a  and you found (insert your target's name) immune to bite. Be careful though, since if your target happens to be a  member converted to a,  may try to get rid of you as a potential threat.
 * Another threat would be if there was a who decides to check to see if you are a . The next day, the  will say that you are not a . This could be a threat if a  reveals themselves or there are enough non-vampires to vote you up.


 * The reverse is that you can claim, and that said in chat to bite someone, (who you visited the next night,) and that person did not die, meaning that the person the  'visited' was immune.
 * As with the above, this only works when are confirmed to exist.
 * An actual might call you out because they didn't hear the  say they would bite your target, and some players might point out that some  try to trick  into thinking they bit someone who wasn't bit.
 * A real may even call you out, but this would be very rare, as a  would not want to reveal their own identity.
 * This is most likely the rarest and least used tactic, as are impossible in all game modes except for Custom, Rapid, and All Any. Only use this tactic in those three areas, and only in Custom or Rapid if  are confirmed to exist.


 * As the, you know who and  visits. If they were no  deaths, you can claim  and say that / visited your target and didn't die, accusing your target of having Night Immunity (i.e. ) This is a good strategy since Spy always gets results. You can be counterclaimed by an actual  saying that / didn't visit your target or a  saying that they protected your target and they weren't attacked. You also may be asked to provide a will of who the / visited and who you bugged and what happened to them.
 * You can also claim that you saw your target clean the gas off of themselves. Since is the only role that cleans the gas off of themselves, you're accusing your target of being an . A / can counterclaim you saying that you didn't visit your target, or a  saying that your target isn't anything but ///.
 * It is also possible to claim your target was attacked but was immune, which accuses your target of being a, , , , with the Necronomicon, ,  after their second kill, , or another . Evils might recognize you as an  and might even write in their  that your target was immune, helping your target get lynched, although most evils will believe you to be a  and might attack you instead.

After winning
has the ability that they can win before the game ends and live to see it, similarly to a. This means you are a confirmed, but because you already have your victory, you most likely will be left alone. While you no longer need to try and win, there is still much you can do.
 * Perhaps the most useful thing you can do is outright side with another faction based on how well they play or other motives. They may remember you in other games and you can use this time you were an and sided with them to get them to side with you in the future.
 * While you have already won the game, don't upset or annoy other players to the point of it being reportable. Stay calm and organized, and choose the side you want to win later on if the situation comes up.
 * If you want to have some fun, if you manage to get your target lynched, if you don't claim success you might still be attacked by the  or even have accusations thrown at you to divert attention from others onto yourself and keep the game spicy.
 * You can also be evil and attempt to force a draw so you stand as the only victor. This isn't reportable, but you will get yelled at and probably hated for doing so, unless a draw will occur if only you can do something.

Trivia

 * In Version 0.8.1, a could no longer be an 's target.
 * In Version 1.3.0, a could no longer be an 's target.
 * In Version 1.5.8, a could no longer be an 's target.  could once again become an 's target, due to  receiving the ability to read whispers in Version 1.5.0.
 * If your target is killed and you are turned into a, and your target is revived by a , you both could be bitten by a and end up working on the same team.

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