Godfather

Mechanics

 * You can pick a target to attack each night. Your decision overrides whatever choice is made by the (if one exists).
 * If you are role-blocked, then the will attack his own target.
 * If there is a live (and they are not role-blocked that night) then they will do the killing for you. This has the following implications; only the person who does the actual killing will:
 * Be visible to a who watches the target.
 * Get killed by a, or an alerted  at that location.
 * Get an immunity message if the target has Night Immunity.
 * Leave their Death Note behind for the to see in the morning.
 * If a is alive when you die, the  will be promoted to a.
 * If there is no when you die, whichever  joins the lobby first will be promoted to a . They will not be able to become a.
 * You can talk with the other at night.
 * You have Night Immunity, Detection Immunity and Bite Immunity.

Strategy
As the leader of the, it is important for the to give orders to the  and to make the most use out of all of their abilities. It is also important to listen to the and make use of any information that they give you.
 * If you are pressed to claim a role, the most obvious choice is, since that's the only  role in your investigative result. However, a lot of people find that claim suspicious for many reasons, so don't be surprised if they do not believe you.
 * Be cautious about claiming it unnecessarily; the also knows it's your most obvious choice (and it's also the obvious choice for .) During late or even early game, a desperate or aggressive  might lynch you for claiming it if they have no other leads.
 * Claiming to be a is also difficult if an important confirmed  role like the  or  has died at night, since the  would wonder why you weren't protecting them.
 * Of course, if there is only one slot, once the real one dies, you will likely be lynched (despite  or Any ) because  is such a common claim for both the  and the.
 * If there is no in the game, it is a good strategy to tell the  who to kill in case you get role blocked or controlled by a .  A potential strategy with the  and have one of them claim to be a  claiming another member of the  came up as a member of the . This has some benefits. First, the member of the  usually becomes a "confirmed"  so said member of the  that claimed to be a Sheriff has a liable defense. However, this can cause more harm than benefit as someone can call them out through information. It can also lead to the member of the 's death from the  role if it's not an . This strategy is more liable in All Any; in Ranked it is more risky with fewer members of the.
 * If you are jailed on Night 1, try claiming to be an and tell the  if he helps you lynch your target, you will side with the . That would explain your Night Immunity and keep people off your case for a while. Of course, this could backfire if the  chooses to execute you the next night.
 * Tell the not to say their names if there is a, so that you are not accidentally revealing your names. Deception is your greatest power. Use it to throw an  off your scent.
 * If a member of the is not following your orders or acting dangerously (voting against fellow members of the, using names in the night chat), claim to be a  the next day and accuse that person. This might sound like gamethrowing, but it confirms you as a , and the threat can be neutralized. This is called bussing.
 * Occasionally, when facing a, , or , it can be useful for you to bait them into attacking you in order to protect other members of the . This is generally only a viable strategy when you just need one more night or when you already have at least a plurality, since you'll out yourself as a role with Night Immunity in the process. And if you're going to bait by making yourself appear to be evil (generally necessary to bait a ), make sure the is already dead!
 * Remember, while you are generally considered the leader, do not try and be too bossy. The other members of the might not listen to you if you act rude. Also, remember that other members of the  may know more than you, such as a  finding an important  role.


 * If you are attacked, act natural. Most will not say anything during the day if they were attacked. A few carefully worded lies can keep you from being hanged.
 * If attacked by a, you can claim that you're a and used your bulletproof vest. Do not claim you were jailed; a real  would know that you're lying and execute you the next night. Claiming to have been healed by a  can sometimes work too, though if the  dies and kept track of who he healed this could backfire. Also, a  heal would not produce an immunity message, so the  can call you out for that. Claiming to be a  rarely works, since the  has little reason not to lynch a  who has fallen under suspicion, and may even assume them to be a  or  (if there is a possibility of a  role).


 * You could try and claim that you are a on Day 2 and that you attacked one of the members in your  but they were immune. Keep telling the  to lynch them. The  will realize that a  can't shoot on Night 1 and assume you are an  or  and that the person you called out is your target. This strategy helps you in several ways:
 * An has Night Immunity, giving credit to your guise since you have Night Immunity as the.
 * The member of the you called out will be considered a  (Note: if you get outed as  somehow, and people find out your role, then experienced  might think your "target" is also a member of the  since this is a common strategy called "Bussing".
 * You've also now removed suspicion from yourself and another member of the, since most people will ignore an or a  once they've been revealed. Of course, this requires the cooperation of the other member of the . In some cases, however, they'll think you're ratting them out and tell the  you're the  or that you're a member of the . You obviously don't want this to happen, since it crumbles the facade you're trying to build. However, it should be noted that this is dangerous to explain to the members of the  during night 1 if you are notified that there's a  in game.
 * NOTE: In Ranked, this requires the existence of an, , , or Any slot, as long as a slot that could possibly be a that is not the  or a . Otherwise, no one will believe you're the , as it won't be possible. Also, being a supposed  may draw the attention of the , who may jail and execute you just for the sake of killing an evil role.


 * Try to get a non-member of the lynched as early as possible. If it works and they are, you can claim to be an  and you will work with the . If it doesn't work, try to lynch them all game; the  will say you are a bad . If the  you tried to get lynched dies, the  will not lynch you out of fear that you have turned into a.
 * Although claiming often works well, it can work out badly as  often execute people who they believe to be an  or who claim/act like one in case they are a Night Immune evil faking. They could also lynch you, although this is less likely as they may suspect you of being a.
 * One of the quickest ways to lead to downfall for the are Death Notes - if the  is role blocked and you kill someone, leaving a different Death Note, then the  will know that either the Death Note has been changed or, more likely, the person writing it wasn't the same person as the one writing the other Death Note. The easiest way to avoid this is for the  to copy the Death Note of their, so that the  has no idea when one of them has been role blocked.

Dealing with /
Dealing with an : If you are concerned that you may be visited by an, claim when pressed to claim a result, since that is the only  role in your investigative results, and since it is very hard to disprove. You can even claim to have used your bulletproof vest if someone calls you out as being immune. Of course, isn't always the most plausible claim. but if you were investigated it is the only thing you can do. If there is an or you are playing All Any, claim you might be doused.

Dealing with a : A cannot see you as a member of the, but they will most likely call you to the  as being, "Not suspicious.". You should claim any role or any role with Detection Immunity. After that, and make up a fake Last Will if needed. However, if there is evidence mounting against you, (e.g. if the saw you at a dead player's house) there is little you can do.

Dealing with the : Like all evil roles, you should have a claim ready for, if and when you are jailed.
 * The most obvious choice is to claim to be a.
 * Alternatively, you can simply claim some other role, such as or some other role which will be drawn up for easily, and hope that the  hasn't yet cross-referenced your role with the . You may be in trouble if their Last Will is exposed to the, but it's preferable to delay the issue and hope you can win before then than to be executed immediately by a suspicious !

Dealing with the : Once a has been revealed, it's a war between you and him in terms of commanding your faction, as both of you are the leader of your respective alignments. As the, you know the identity of all the fellow members of the and can easily communicate with them at night. However, the faces many difficulties related to these two aspects due to his inability to send or receive whispers and the lack of privacy from belligerent roles during the day. These are the 's biggest pitfalls, which you can use to your advantage.

Immediately trying to kill the is risky, as a  could be protecting them. However, are completely unaffected by. A blackmailed is unable to reason with  roles, instruct other, or reply to them. Thus, the blackmailed is effectively stripped of all his powers except for the triple vote he has. This tactic has its flaws too. However, as the could be protected by a  or, and a  will be able to call out your  if they are present.

Dealing with a : You can whisper and try to convince them that the has a better chance of winning than the. In return, you can promise that you will not attack them. In the best case, the will help you lynch the  or  roles in late game; in the worst scenario, they will simply rat you out to the next  they see.

Dealing with a : The can win with  and it is very common for them to work together but an ill-informed  can cause serious problems for you. If you or a member of the are repeatedly controlled by the, it may be a good time to identify the  as quickly as possible as they could make you kill your fellow.

Dealing with a : A major obstacle in the way of victory is the. The is a wildcard that can make or break the. Using role strategies listed below can stop a. However, as there is little you can do, due to the 's Night Immunity. One small strategy that can assist your victory against is to pretend that you are  and to bait the  to attack you. When the day comes say that you were attacked but you were healed by a ('s usually can't accuse you of being the  without revealing themselves in the same round as their attack, but they will usually do so in their next Death Note, so make sure to get rid of them as soon as possible after being attacked). Because of the 's Night Immunity and the fact that win over  or any 1 member of the  vs  situation, getting a  when there is a small group is vital for a win. A more risky strategy can be done once you find out the due to Night Immunity. Claim to be a and you have been controlling the. Proceed to convince the on how lynching you would not benefit over lynching the. You could also try saying you will side with. It is also possible to claim to be a after finding the, then accuse the  of being the. If you succeed, the added perk of the 's trust is gained.

Dealing with a Rogue : Sometimes, and the  will admit that they are a  role, recognizing they're going to lose, and instead side with the , meaning they will only attack players the  tells them to. Essentially, this is gamethrowing to help the win, and they will target you and members of the  first. Although this is challenging to counter, since it deals with fighting someone suicidal, there are several ways to keep your team intact. If you have a, you should obviously continue to blackmail that killer and convince the to hang them. If you have a, you can role block an constantly. It is also possible to simply remind the they are gamethrowing by not hanging an enemy.

In Conjunction with Roles
While it may be tempting to micromanage the and give orders to everyone, remember that  are a constant danger; even just revealing that you have a  member of a particular type can compromise their ability to claim the  role on their investigative result if the  later reveals this to the. However, you and the will know if there is a  or not. If there is a, try to word your instructions to your as circumspectly as possible (eg. telling them to, "Do their thing." rather than, "Forge that person."), and avoid giving them unnecessary orders if they seem to already know what they're doing. if there is no Spy, you can order your Mafia and ask information.
 * Make sure your is choosing a target every night in case you get role blocked, and listen for feedback on whether they saw an immunity message if their attack was unsuccessful. Also, make sure they leave any important information you want to reveal to the  in their Death Note, such as immunity.


 * If the tells you their results each night, use that to determine who to kill; if they just tell you to kill someone, listen to them. If they discover a  role, you can out them in the Death Note, though sometimes it can be more beneficial for the  to accuse them publicly while claiming, gaining the 's trust. Alternatively, a  will sometimes remain silent to avoid revealing their role and the results they've discovered to a possible ; even if they say nothing, you can still glean information from their actions:
 * If a competent discovered a vital or highly dangerous role (like a  or a  role), they'd usually tell you the next night. Therefore, if the  investigates someone and says nothing the next night, that person's role is probably not very powerful or alarming. This can be used to draw information from a 's visits even after they've died, though remember that you can't deduce anything about someone they visited the night they were killed (since they wouldn't have had a chance to say anything.)
 * As a general rule, you should keep track of who the visits, and avoid killing people the  has visited and remained silent about. In addition to the fact that their role probably wasn't powerful enough for the  to mention, this has the added advantage of rapidly reaching a point where the  knows every role.
 * For the same reason, when the reveals a weak role like, consider passing over them for now and killing targets with unknown roles instead; this will increase your chance of finding more powerful roles like the  or  early on.
 * Conversely, if the has investigated most of the other roles and hasn't said anything, any  role you're searching for is probably among the people they haven't visited.


 * Coordinate with a to silence dangerous  without revealing their wills; if you suspect someone is a, blackmail them every night instead of killing them. While you can also try to get blackmailed targets lynched, be warned that this is a fairly obvious gambit and will often attract suspicion to you, especially once it becomes clear that the person you accused was blackmailed. If there is a Spy in game, don't ask the  for information on whispers - it needlessly lets  know that you have a , and any competent  would tell you if there was important information without being prompted.
 * Similar to the, use your distraction to stop pesky from revealing your 's identities and to suppress dangerous roles. As a last resort, tell your Consort to role block the  if need be, and put the 's name in their Last Will. Be cautious about saying anything in chat that reveals that you have a , since this wwill compromise their ability to claim.
 * Generally speaking, if there is a in the match, interacting with the  should not be done so, since it alerts that  to the existence oof the  and weakens them significantly. If there is no, let the  do their thing unless you need someone specifically to be framed to give you a slight advantage.
 * As with a, you don't generally want to say anything at all to your , since having a known become alerted to the fact that you have one (let alone who they disguised as) will undermine their effectiveness. If you need to tell them to do something, use vague commands like, "Hey, time to do your tthing." or the like.
 * As with and, giving obvious orders to  tends to undermine them if you're overheard by a ; for the most part, you just have to trust them to write the right thing, and you should limit your commands to a vague "do your thing" as much as possible.


 * roles should team up with for the most efficient usage of their abilities. A cleaned Town member can make it easier to lie about roles and can thwart an 's Last Will logs. Since the 's cleaning is obvious, you can order them around somewhat more directly than most roles; but you might want to be a bit circumspect out of courtesy to them if it's not clear they'll want to clean and they haven't yet outed their presence by cleaning previously.