Board Thread:Role Ideas (Mafia)/@comment-38913336-20190512162429/@comment-35195751-20190513171717

GrogFog wrote: Name: Interrogator (needs a better name)

Not here to review names (Unless it's "Torturer" or something)

Alignment: Mafia Support

'''I dunno... MS is a pretty good faction as is'''

Attack: None

Defence: None

Well thats 100% good...

Ability: During the day, the interrogator can choose any player (not Mafia), and force them to target one of three other players (can be mafia)

This is already looking super abusable, but lets move on.

Mechanics: During the day, the Interrogator chooses one player to convince. The interface is like a witch's, but you choose three target in the second section. those three targets are the players that will be the only choices for the player to visit the next night, and they can't stay home.

So the possible targets are randomly generated, AND you have to control somone to go somewhere.

This does not affect a Veteran.

'''Instantly I am confused, why would the Veteran not kill them? I understand them not visiting, but why can't Veteran get his murders in?'''

If a Vigilante gets convinced, they will shoot the interrogator and be roleblocked.

...So never target a Vigilante then

The vigilante will get this message at the beginning of the night: "Someone entered your house and tried to convice you to attack some people. You shot them and have decided to stay home for the night." If the vigi is roleblocked the same night, you will still get the message. Convincing counts as a roleblock, but not as a control. When the Interrogator visits a vigi, at the end of the night they will get the message "You failed to convince your target, and they shot you!" The Interrrogator will then be dealt a basic attack.

(The above blob is reexplaining the Vig part, SKIP!)

If the interrogator tries to convince someone with roleblock immunity, the Interrogator will get a message saying "you failed to convince your target.", and the target will get the message "Someone tried to convince you to do something, but you were not swayed."

'''WaitWaitWait Control immunity AND Roleblock immunity foils this guy? Ok then...'''

When a target is succesfully convinced, they will get the message "Someone has convinced you to do something!" (I know this message needs improvement)

I'm not here to review messages

Investigative results:

Sheriff: Your target is Suspicious

Investigator: Your target could be a Lookout, Forger, Witch, or Interrogator

Witch: Your target convinces others to do their bidding. They must be an Interrogator

Goal: Same as Mafia

Wins with: Same as Mafia

Must kill: Same as Mafia

Why I created this role: I created this role because I think that playing as mafia is pretty boring exccept when you are a consig, and there are a lot of gamethrowing mafia out there,

Ok but how does this role fix that?

so I thought that because witch is a fairly fun role to play, a similar but weaker mafia version would be fun to play, help the mafia in jester and town sided exe games, and overall help stop gamethrowing mafia where everyone leaves night one.

​​​​​​​Ok but how?

Please leave comments on what you think of the role (Even though you are all going to say it's a witch copy and should be scrapped :, and put in any improvements I should make. Ok sweeping aside the long list of mechanics, what does this role do? Lets take a look:

- Jailor, must kill the second target if they are jailed (Potentially cripplingly useful, but only rarely)

- Veteran: Nothing, even if they alerted

- The Vigilante kills you but the Veteran doesn't? What?

- Investigative roles: Investigate the second target without knowing who the second target is. (Slightly useful but not particularly fun for the investigator

- Protective roles: Infinitely doomed to never protect ever again. Arguably even MORE OP since the mafia knows who they're targeting. Hey Jailor, ya probably shouldn't have claimed! (bang)

So does this learn the roles of it's targets too?