Board Thread:Role Ideas (Town)/@comment-30580237-20161123161211/@comment-24675428-20161123222040

Theevilslime wrote: Name: Decoy Alignment: Town-Protective (or should this be considered Support?)

-I think support

Abilities (night): Select a player to visit. Anyone visiting them will target you instead. (this means any Investigative, Protective, Killing, etc. roles will hit you.) (has no effect on the people that get jailed)

-nothing wrong here really

Immunities: Roleblock, possibly also control.

-just roleblock

Goal: The standard Town stuff. You know, lynch every criminal and evildoer. (wins with Town and Survivors)

Investigative results: 

Sheriff: Not suspicious.

-last 2 are fine

Investigator: You target is skilled at distracting others. They could be an Escort, Consort, Transporter or Decoy. (If added on to an old result) (if a new result were to be added, I was thinking something along the lines of the target being suicidal, with one of the other results being Jester)

'''-stay with the old result. i like it'''

Consigliere: Your target distracts those who visit others! They must be a Decoy!

-eh this could be more creative

I was considering the idea of a role that blocks any visits to a selected player altogether, however I think that redirecting those abilities to yourself would be a bit more fair.

-i agree, this is balanced pretty fairly

Pros of this role: -If a player keeps getting repeatedly blackmailed or roleblocked, and you suspect them of being an important Town role, you can get yourself targeted in order to let them speak/perform their action. You are also capable of saving someone's life, but at the cost of your own (unless healed by a Doctor/protected by a BodyGuard, which have double the chance of saving you now, since they will save you when targeting either you or your target).

-i dont get the healing thing In short, well balanced role, needs to have a better consig result and explain the healing thing.

Might be a bit UP, but for the most part I like