Talk:Roles/@comment-5498154-20150406170235

Role: Outcast

Alignment: Neutral(Evil);

Summary: You are the sole worshipper of a single cult, seeking to bring the Liquidator to life to prove yourself.

Abilities:

Kill someone at night

OR

Channel during the night.

Special Attributes:

There may only be one Outcast in the game.

Channeling will increase your channel number by 1 + your number of visitors. (e.g one night + 2 visitors = 3 channel number)

The Liquidator will become active when your channel number reaches 7, and after at least two nights have passed.

A sucessful kill will reduce your channel number by 1.

You will gain night immunity when your channel number reaches 4.

Your attacks will pierce night immunity when your channel number reaches 6.

If there is no preset/alive Liquidator in the game, you will become the Liquidator when your channel number reaches 9, and you will act as if you had an Outcast with the channel number of 7.

The maximum channel number of the Outcast at any time is always 10.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Outcast.

Consigiliere: Your target is attempting to awaken an ancient evil! They must be the Outcast.

Goal:

Have the Liquidator destroy the town.

Wins with the Liquidator and Survivors

You must kill the Town, Mafia, Serial Killers, Arsonists, and the Werewolf.

You may spare anyone else.

Role: Liquidator

Alignment: Neutral(Killing);

Summary: You are an ancient god deprived of power, seeking to be awakened again to see the world in death.

Abilities:

Before awakening:

Put on a bulletproof vest, becoming immune to attacks (2 charges.);

After awakening:

There may only be one Liquidator in the game. (exception when Outcast becomes Liquidator)

Select two people to kill during the night.

Host a liquidation on the day following your awakening.

Special Attributes:

You are immune to detection before you awaken.

You will awaken when the Outcast's Channel number reaches 7.

You become detectable after awakening.

You gain night immunity after awakening.

You automatically host a liquidation on the day following your awakening, gaining 3 votes and making all chat and votes anonymous until the end of the day.

Your attacks pierce night immunity after awakening.

The Liquidator will die to fire the following night if the Outcast is lynched or killed.

You will return to the state of before awakening if the Outcast's channel number becomes less than 7.

You may select 3 people to kill if the Outcast's channel number reaches 10. This bonus is removed when the Outcast's channel number reaches 9 or less.

Investigation Results:

Before Awakening:

Sheriff: Your target is not suspicious.

Investigator: Your target works with weapons. They could be a Vigilante, Veteran, Mafioso, or the unawakened Liquidator.

Consigilere: Your target is an unawakened ancient god! They must be the unawakened Liquidator.

After Awakening:

Sheriff: Your target is the Liquidator!

Investigator: Your target is a god of death! They must be the Liquidator!

Consigilere: Your target is a god of death! They must be the Liquidator!

Goal:

Live long enough to see the town destroyed in your wake.

Wins with the Outcast and Survivors

You must kill the Town, Mafia, Serial Killers, Arsonists, and the Werewolf.

You may spare anyone else.