Board Thread:Role Ideas (Neutral)/@comment-38045493-20190521011219/@comment-35051747-20190522015035

Trouble maker ( neutral evil ) (should probably make a better name no offense)

Goal : survive to see the town loses.

Abilities :

- swap two players without them noticing. (transporter but the transportees can't see you? go on...)

Atributes :

- you may swap two player's location twice. (Twice?!)

- when you swap, all players who visits your target will instead go to your next target and vice versa. (mhm)

- your targets do not know they are swapped. (got that already)

Investigator results : escort consort transporter hypnotist or troublemaker.

Sheriff results : your target is suspicious. ( if you swap players that night ) (that's pretty unique.)

Consigliere results : your target swaps without anyone noticing. They must be a troublemaker.

I have a few things to say about this

I can literally make a book out of this role called "How To Confuse the Town". Because the people you transport have no idea they're being transported. Just as bad as the Arsonist buff (where only Arsonists could see they were doused). I feel this role could probably be added to the game with a couple nerfs. The Sheriff result is interesting though. If you swap players you'll be found suspicious. That intrigues me. I'm confused when you said you could swap a player's location twice. What? That's like transporting Guy1 and Guy2, then swapping them to make it Guy2 and Guy 1, transporting it once again to make Guy1 and Guy2, if you get what I'm saying. And unlike most of everyone's role ideas, your investigator results actually makes sense. Anyway nice idea dude, I'm giving it a solid 7/10.