Board Thread:Role Ideas (Neutral)/@comment-32487879-20170322213851

Role: Perisher

Alignment: Neutral Killing

Abilities: Curse a person each night, causing them to die two nights after.



Attributes:

- Curses will only fail if the Perisher is roleblocked. Otherwise, it will always hit the target. This means bypassing night immunity, jailing, doctor's heal, bodyguard protection, etc. Basically priority of a Jester Haunt.

- The Perisher doesn't have its own investigative results. Instead, it appears as a Witch.

- Targets will be notified on the night they die, with the message "You feel a sinking feeling in your stomach".

- Perishers do not visit their target. This means they do not affect the Bodyguard, Lookout, Veteran, or Werewolf.

- They're night immune.

- Perishers can curse others within jail.

- Cursed mediums cannot seance when dead.

- Retributionists, Mediums, and Witches all die the same night they're cursed.

- Amnesiacs and Retributionists cannot remember/resurrect a target who died by curse.

Investigative Results:

Investigator: Your target keeps to themselves. They could be the Survivor, Vampire Hunter, or Witch.

<p class="MsoNormal" style="line-height:normal">Witch/Consigliere: Your target casts spells on people. They must be a Witch!

<p class="MsoNormal" style="line-height:normal">Goal: Kill everyone who would oppose you.

<p class="MsoNormal" style="line-height:normal">Wins with: Survivors

<p class="MsoNormal" style="line-height:normal">Must kill: Town, Mafia, Witches, Serial Killers, Werewolves, Arsonists, Vampires

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<p class="MsoNormal" style="line-height:normal">First off, I am fairly aware of how it is slightly similar to an Arsonist. However, there are some differences:

<p class="MsoNormal" style="line-height:normal">1. Arso chooses when to ignite. Perisher doesn't.

<p class="MsoNormal" style="line-height:normal">2. Doused targets are not notified. Cursed targets are notified on the night they die.

<p class="MsoNormal" style="line-height:normal">3. Arso visits targets, but Perisher doesn't.

<p class="MsoNormal" style="line-height:normal">4. The investigative results of doused targets are changed. Cursed targets, however, are unaffected.

<p class="MsoNormal" style="line-height:normal">5. Arso cannot douse/ignite in jail. Perisher can.

<p class="MsoNormal" style="line-height:normal">6. Arso is confused with doused targets. Perisher is confused with Witches.

<p class="MsoNormal">Now I’m a rational person. I am open to suggestions. If there is one thing that’ll set apart from another role, keeping it alive, then ask it. I myself, in fact have a few questions:

<p class="MsoNormal"> 1. Does the curse’s permeability seem too OP?

<p class="MsoNormal"> 2. Two days, one day, or dependent on number of players still alive?

<p class="MsoNormal"> 3. Does it fit well that the role fits under another role’s name (the Witch)?

<p class="MsoNormal"> 4. I’ve been debating about the role’s end goals. Should witch be included, or should they die? Because in a sense, they’re enemy sorcerers, and therefore adds more pressure onto the Perisher.

<p class="MsoNormal"> 5. Should certain roles have immunities/immediate deaths?

<p class="MsoNormal"> 6. Do the specific actions towards Medium and Retributionist seem overkill?

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<p class="MsoNormal" style="line-height:normal">Note, that I’m not asking the not-visiting, since I think that’s a key component of what makes it special, and unique from the other roles. *shrugs*

<p class="MsoNormal" style="line-height:normal"> <ac_metadata title="Role Idea: Perisher"> </ac_metadata>