Board Thread:General Ideas/@comment-30739178-20190814144530/@comment-35687788-20190819190042

On the Vigilantics topic, there CAN’T be a rework for Vigilantics, as it breaks the rules of code, it’s too fast, and it’s too unfair. There’s 10 Vigilantes & 5 Witches. The game only allows 4 of the same role in a list. This means that if the Witches control 5 Vigilantes into the other 5 Vigilantes, they can win the game day 3, making it too fast of a game. Alongside that, the 5 Vigilantes not controlled don’t even get to play the game. However, none of this matters because Town vs. Witches would result in an immediate Town win. The game requires at least 2 competing factions with members still alive to progress, and Witches are part of the Neutral Evil faction. The only factions that can keep the game going are Town, Mafia, NK, and Vampires, of which only one is present, that being Town. In games with only Town, NE & NB, the game progresses until somebody dies. However, in games with a solo Evil (like solo Mafia/NK), the game progresses until one faction loses all members. If we were to actually rework the Vigilantics gamemode, it wouldn’t be like Vigilantics. There would need to be an anti-Town faction such as NK or Mafia, added. It would no longer be Vigilantes vs. Witches. It’d be Vigilantes vs. Mafia/NK with Witches on the side.

tldr: Vigilantics can’t be reworked without keeping the spirit of the game intact.