Board Thread:General Ideas/@comment-39067078-20190915203504

I was never planning on getting this idea out, because I feel like this would only benefit a few roles and would have to be added to base game as an update.

Basically, you will have an official neighbor. The game detects which houses you pass by, which houses you are physically next to, and will order the player list by who is your neighbor.

https://docs.google.com/presentation/d/14cZhfzKeCQXgpB-yfnWogN9yieIWpTHXPq2Z0849kgI/edit#slide=id.p

This is a small diagram of how it will look. The segments of the sidewalk exist. (It also shows my inability to align)

I think many roles could be created with this mechanic (Role that forces someone to be visited by their left or right neighbor depending on which direction they went last, roles that see who walks on a sidewalk, role that attacks someone on a sidewalk)

To get to a house, you must cross every sidewalk until you get to your target house.

My main problem with this is that it has limited usefulness, and we couldn't even see it's true potential until roles were made that utilized it effectively.  