Talk:Roles/@comment-71.199.26.70-20150621025648

Role Name: Enchanter (Still working on name)

Alignment: Neutral (Benign)

Description: You are a magical being who enjoys messing with people

Abilities:

- Enhance someone's ability each night to make it better (the following is each role and its respecitve enhancement. Feel free to skip over and read later).

Town

Bodyguard: Wear a bulletproof vest in addition to protecting somebody (does not subtract from your one bulletproof vest)

Doctor: Heal 2 people instead of 1 person

Escort: Not killed if they escort the SK, role block anyone who visits their house

Investigator: Possible roles of someone narrowed down to one or two depending on their role (basically, they became Consig for a day)

Jailor: Can use interrigation tools on their prisonor to find out their exact role (takes the entire night)

Lookout: Shows exactly what each person who visted did (for example, TownOfSalemPlayer vistited and healed SalemBoy last night!)

Mayor: Can either hire a bodyguard to protect them at night (if there is one) (bodyguard is forced to protect them, even if they chose someone else. It's anonymous who they protect) or can wear a bulletproof vest (if their isn't a bodyguard).

Medium: I don't know yet. Help me think of an idea

Retributionist: Get 1 extra ressurection (only get it for that night)

Sheriff: Can determine Werewolfs, arsos, and other baddies on top of the mafia and SK (only for that night though). Possiblity: Interrigate two people

<p style="font-size:14px;line-height:22px;">Spy: See the name of a random mafia member in the chat bar (only if they talk)

<p style="font-size:14px;line-height:22px;">Transporter: Transport four people? Post some better ideas

<p style="font-size:14px;line-height:22px;">Veteran: Automatically go on alert without losing any alerts (you also don't kill townies)

<p style="font-size:14px;line-height:22px;">Vigilante: If you kill a townie on a night that you are enhanced, you won't die of guilt.

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<p style="font-size:14px;line-height:22px;">Mafia

<p style="font-size:14px;line-height:22px;">Blackmailer: Blackmail two people? Maybe you can talk with your blackmailed victim at night or something?

<p style="font-size:14px;line-height:22px;">Consigliere: Don't know yet. Need ideas

<p style="font-size:14px;line-height:22px;">Consort: Same as escort (also confirmed escort when invested. Still show up as Mafia by sheriff)

<p style="font-size:14px;line-height:22px;">Disguiser: Until forger comes around, you can play around with your victim's will. After that, no idea

<p style="font-size:14px;line-height:22px;">Framer: Reverse frame one (or all) mafia to say that they are townies. Possibly frame 2 people?

<p style="font-size:14px;line-height:22px;">Godfather: If no mafioso, will send another random mafia member (regardless of role) to kill the victim (if no other mafia members, will be protected from vets and static WWs). If there is a mafioso, you can target whoever you want with other mafia member's roles

<p style="font-size:14px;line-height:22px;">Janitor: Free cleaning (only for that night). If you clean someone not going to die, you erase their entire will

<p style="font-size:14px;line-height:22px;">Mafioso: If Godfather: Can override the GF's orders. If no Godfather: Immune to vets and static WWs.

<p style="font-size:14px;line-height:22px;">

<p style="font-size:14px;line-height:22px;">Neutral

<p style="font-size:14px;line-height:22px;">Amnesiac: Can choose to become a random role of someone alive

<p style="font-size:14px;line-height:22px;">Arsonist: Douse and ignite on the same night (too OP? If so, give me an idea)

<p style="font-size:14px;line-height:22px;">Executioner: Have the ability to kill your target at night (will count as an Exe win and won't turn you into a jester. If your target is night immune, you cannot kill them). If the death is successful, it will say "So and So was slain by an Executioner" in the morning.

<p style="font-size:14px;line-height:22px;">Jester: Have the option to turn into an executioner that night, even if not previously one (only for that night)

<p style="font-size:14px;line-height:22px;">Serial Killer: Come up as Doctor to consigs, can maim target instead of killing target (maiming target will cause them to lose the ability to use their role for the remainder of the game).

<p style="font-size:14px;line-height:22px;">Survivor: Either you get a free vest for that night or you can't be targeted by anyone (the button by your name will be missing).

<p style="font-size:14px;line-height:22px;">Witch: Will you tell you what role the first person you controlled is. (For example, if you useSalem Boy to target Town Boy, it will say "you made Salem Boy the Doctor target your victim!" or something to that point.

<p style="font-size:14px;line-height:22px;">Werewolf: If enchanced on a non-moon night, you transform again. If enchanced on a moon night, you are protected from vets and you go through doctor healings.

<p style="font-size:14px;line-height:22px;">Enchanter: You'll be able to enchant everybody so everbody could use their enchantment power (discluding the other enchanter).

<p style="font-size:14px;line-height:22px;">Attributes: 

<p style="font-size:14px;line-height:22px;">-Target will know if they are enhanced

<p style="font-size:14px;line-height:22px;">-You pick your target the day before, kind of like the jailor

<p style="font-size:14px;line-height:22px;">-If an enchanter targets the Godfather, and another enchanter targets the mafioso, a paradox is be created and the enchanters win.

<p style="font-size:14px;line-height:22px;">Goal: Survive to end of the game/mess around with people. Wins with all.

<p style="font-size:14px;line-height:22px;">Investigative Results:

<p style="font-size:14px;line-height:22px;">Sheriff: Your target is not suspicious

<p style="font-size:14px;line-height:22px;">Investigator: Your target possesses magical powers. They are either a Witch or an Enchanter

<p style="font-size:14px;line-height:22px;">Consigliere: Your target loves messing with the natural order of things. They must be an Enchanter: