Board Thread:Role Ideas (Neutral)/@comment-72.82.245.221-20171128213827/@comment-173.61.186.40-20171205222707

ProfessorArceus wrote: A choice in killing method is a nice idea, but it does add a great deal of swing to the game. This isn't necessarily bad, but if you have two different, unique mechanics, we would prefer it if you separated the roles, as it's then possible to balance.

That aside, the role, well, doesn't work. It's even more swingy due to its lack of defense value [making it vulnerable to Mafia attacks], which its 2KPN does not balance [due to the swing]. Since it's a win-loss situation at death, it is pretty much mandatory for Neutral Killing roles to have some form of defense.

Its 2KPN is objectively better than the 1 Powerful attack, as Powerful attacks are only useful against the Godfather. Since you'll be using the Powerful attack, you'd know that you'd be targetting the Godfather. Knowing that they are the Godfather can be from 1 of 2 things; you hitting them with a Basic defense, or them acting scummy. If it is the former alone, then it is best to keep them alive in many situations, as the Mafia's kills help NKs win [by taking out the Town]. If it is the latter situation, keep them alive so they can work as a free-pass from lynching since they are acting scummy. Killing 2 people means that you take out players twice as fast as the Mafia and you can kill Mafia members who have no defense value.

Its limited win condition does not balance this role in the slightest, as the only role that might pose a threat [compared to other NKs] in Ranked [the mode we balance off of] is the Witch. The chances of it rolling are 1/3 and it forces it into a Mafia wincon, harming the Witch further.

Keep up the role ideas, though. You had an interesting concept that, unfortunately, did not work. At least you're creative ~ keep trying! Thank you for the feedback on my role idea