Board Thread:Role Ideas (Mafia)/@comment-39067078-20190613180235/@comment-30757827-20190621003921

Uniqueness: A mafia that essentially makes a visitor visit them... Seems unique enough to me.

Enjoyment: I don't see much appeal to the role, there's no killing the jailor, no finding out the mafia, no getting lynched as jester, no shooting the mafia, no healing a target that attacked, it's just... investigative roles investigate you instead, you gain protection from TP roles, though you're probably not going to get attacked during the night as mafia, you kill killing roles, though, again, they probably won't be killed at night as mafia, especially since NK has basic defense and this only has basic attack.

Balance: as shown above, the last two parts don't come into play that much, and as for making investigative roles investigate you, uhm... You don't have detection immunity and you're a dead give away to the investigator, which makes you a handicap to the mafia. You're better off doing nothing with this role.

Simplicity: I have no clue what this role is trying to be, which also makes it difficult to give a verdict. It seems to be focused around doing stuff to the visitors of the mafia, but it doesn't make too much sense to me. Also, why are there no investigator results? Did it really need that nerf? If that was meant to be a nerf, remember to make nerfs make sense. You can't just remove something vital to a role, like removing basic defense from an NK, or removing voting from a town role.

'''Verdict: Revamp. '''The role needs to find it's center, which is... "Interacting" with the visitors of a mafia member? Base it off of something like that, what if you make the mafia seem NS to a sheriff, made framer have a real invest result, and made it look like mafia visited them to spy? idk, once again, your role.