Board Thread:Role Ideas (Coven)/@comment-25595876-20170704193652/@comment-25595876-20170709210711

Alright,i think this nerf makes them atleast little bit usefull

Also,about the alignment...I know Coven is evil and wants to destroy town,but: ENCHANTRESS CAN'T FRICKING KILL! That's the whole point of support roles,to help their faction win,without harming anyone!

Also,the Boogeyman has switched to Coven Support due to it's function/abbilities being changed

Alright,here are the nerfs:

Enchantress:

The name is oficially enchantress

She'll stay Coven Support as i explained why in the top

-Function Change:

Her enchanting doesn't work the next night,but the same night she enchants (so,let's say she decides to enchant her old pal Coven Leader for lending her 10$ to pay for chicken wings,the Coven's power will immediatly be boosted for the night.) I'm not sure how would this work with the Poisoner or Medusa (hence why originaly her enchanting would work the next night).Buttons to visit a player would probably appear to the mdusa (disselecting Medusa would make them dissapear).Poisoner? Not sure.

The cooldown is removed

Consig's result will say "enchants" instead of "enhances"

With Necronomicon,you can choose yourself and another person if you want to kill (can't kill Coven obviously) (this may need a change)

Boogeyman:

Switched to Coven Support due to it's function/abillities changed (can't kill anymore)

Function change:

This role can't kill anymore.Instead,when you visit someone,they will be "so scared" that they won't be able to vote nor speak the next day (judge this to death if you want.It's my role and i can decide how it will work) (There was a horrific monster under your bed,you are tremendously Scared!)

You won't be able to Scare the person anymore after that,as they will get "past their fears" (Your last target has got past their fears about you.You aren't able to scare them anymore!) (squeeze dem manliness out of the WW)

With Necronomicon,your targets won't be able to get past their fears anymore (i imagine Boogeyman becoming even scarier! You know,classic long yellow boyish hair,orange skin,pouty mouth,"i'm watching you Townies" stare...)

Visiting a Werewolf that stayed home and/or Vet that alerted will result in you being killed.

Your scare will fail if your target is watched by GA and Guarded.

Sheriff/Invest/Consig result i'll add later,feeling tired rn

There,nerfed,happy now? And please don't take it on heavy criticism