Board Thread:Role Ideas (Town)/@comment-34845574-20180626035907

Spirit (Town Support)

Attack: None

Defense: None

Ability: Pass along a spell throughout the Town during the night.

Attributes: The spell buffs the Town. Only one player can have the spell at a time. Players will know if you casted a spell on them.

Mechanics: Different effects happen when you put the spell on different Town roles.

Bodyguard: Defense changed to Basic Defence when protecting someone.

Crusader: Will only attack attackers, or others doing negative things to a target.

Doctor: Can heal 2 people a night.

Escort: Bypass Roleblock Immunity.

Investigator: Exact results.

Jailor: Will be Investigation results of their target.

Lookout: Has Spy’s Bugging ability

Mayor: Can be whispered to after reveal.

Medium: Can target. Medium will know who killed the player if the player is killed.

Psychic: Can target dead players to get clues on who killed that player.

Retributionist: Can talk with the resurrected at night.

Sheriff: Nothing can throw of your results.

Spy: Has Lookout’s ability.

Tracker: Can track 2 players a night.

Trapper: Can set traps every night.

Vampire Hunter: Knows if one of the previous targets has turned into a Vampire.

Veteran: Only kills Non-Town when on alert.

Vigilante: Powerful attack.

-Investigation Results-

Investigator: Lookout, Forger, Coven Leader, or Spirit

Sheriff: NS

Consigliere: Your target passes a spell among the Town. They must be a Spirit 