Talk:Roles/@comment-151.224.54.198-20150330164155

Role: Convict.

Goal: Don't get hung. If you don't die by the end of the game, the town loses, and you win.

Can win with: Mafia, Serial Killer, Arsonist, Survivor, Amne, Witch.

Alignment: Neutral Benign. (we need another!)

Abilities: The town is alerted to the presence of a convict. At the start of the game, you are given a 'protector'. They will agree to protect you. This person is a townsperson who can win with the convict, and loses if you die. You can choose to hide in their houses during the night (chosen during day) or during the day (chosen during night). If the protector dies and you are hiding in their home, you will steal their identity, much like a disguiser, and the will you have written will be the one for the dead body, rather than yours.

Attributes: Immune at night. Can whisper with their protector without being detected by everyone else. Can survive being lynched once (it says, the convict escaped getting lynched!)

Story: Hunted for miles across farmland, the convict fled for his life. The torches flickering in the distance. He didn't deserve this. He'd done nothing wrong. They were lynching the wrong man. Finally, he saw a cottage. he burst through the door, and the man looked at him from his chair, and saw the flickering torches outside the window. The man nodded knowingly, and ushered the convict into the cellar, where he survived the night. Hopefully, he could survive for a while longer.