Board Thread:Role Ideas (Rework)/@comment-2A02:8084:4EC0:6380:7D43:FA33:B150:A2A7-20171119024925

I think since the poisoner has to wait 1 night for their kill to go through, they should have powerful attack and basic defence. As this will allow them to survive some attacks, sk, mafia, and others. Also it will kill roles with basic defence like GF, Plauguebearer, NK's.

It will still be healable if it is powerful and not unstoppable, but it will kill other roles and let them survive for longer. And maybe with the necronomicon, it should either not show a notification, or kill them that night.

Also a cool cosmetic is if the notification instead said "You were offered a delicious pie from a neighbouring town member, you accepted it. You start to feel dizzy and nauseous later that night, you feel... weak, you have been Poisoned!" 