Board Thread:Role Ideas (Rework)/@comment-33167183-20181127014041

- Can not be seen by spies. Affects Psychic, framed targets appear as evil. Now that I think of it, There's really no way to make it affect and. The perma frames don't change that it only affects two roles.

- Is no longer in the game. Fuck this role. Every rework I see is either making it a, Making it like old, or making it OP as fuck. People are just gonna say "what's wrong with that". Old disguiser sucked, even if we add a replay thing for reports. I mean, The thing is somewhat reasonable, but do we have to remove a role just to make this one work? Why not just remove the problematic role and be done with it?


 * God-... I don't know to improve it. Majority of have zero idea what they are doing. The role is not easily believed.

- Knows cleans,  target, and if  target was immune.

- There is no need for more time to type will, or an alternate! Use notepad or your real last will to prepare! Learn thier role! NO NEED TO CHANGE!

and - Can we just make NK immune to RB instead of attacking? Am I the only one who thinks this?

Oh god, here we go. I've suggested that it doesn't attack if >1 person visit, but people said that wasn't good. So I have a few ideas. Only one, not all

-Keep my previous idea, doesn't visit if two or more people visit the target, no one learns name.

-Does not reveal name to attackers or.

-Can only attack investigatives and protectives, no name reveal. 