Board Thread:Role Ideas (Rework)/@comment-32994909-20171221154748

After succesfully lynching it's target, Executioner should die the next day.

Do this to avoid the Executioner still being alive and doing what it wants, either siding witih town, messing with town, it should not influence the game after its target is lynched.

Also, an Executioner siding with town should really stop, it's powerful because it has basic defence which prevents it from dying from the Mafia, and allows it to be used as an extra vote. Neutral Evil should NOT help town!

If this is applied, I am thinking the death message should be something along the lines of:

Your accomplished your life goal and now have no reason to live; you passed away in your sleep!

And the message displayed to town the next day should be something along the lines of:

'''Executioner was found dead in his last night. He died in his sleep. We could not find a last will. Executioner's role was Executioner.''' 