Board Thread:Role Ideas (Rework)/@comment-25493615-20180201142824

The pirate itself isn't necessarily underpowered. However, the duel aspect of it all isn't a good mechanic because there is simply no point to it! It's borderline RNG, isn't funny, barely has any strategic value and obviously is just there for some stupid gag. I have yet to meet anyone who actually likes the pirate, so let's rework it!

Instead of the whole rock-paper-scissors shenanigans, the pirate initiates a reverse werewolf attack, in which the target dies unless he gets any visitors. This would add a layer of strategy to the pirate, and would probably make him a bit more fun to play. To balance it out a bit, he should probably keep his roleblock immunity, as well as requiring more kills in order to win(maybe 3, idk)

Example:

A is pirate, A visits B, C visits B as well, so B survives.

A is still pirate, A visits B, nobody else visits B, B dies and A gets closer to his goal

I also think pirate should be NE. I'm pretty sure BMG just made pirate NC because they knew that the role was shit, but at least now it'd be... somewhat balanced? Idk, tell me what you think! 