Board Thread:Role Ideas (Town)/@comment-34845574-20180626035907/@comment-28092296-20180626054552

Some abilities that need to be fixed:

"Investigator: Exact results" Change this. Needs to be weaker.

"Doctor: Can heal 2 people a night." Hm...this is a bit too strong. You can cure poison/heal a confirmed town, or even heal two confirmed towns!

"Escort: Bypass Roleblock Immunity." I mean. roleblock immunity was put in the game for a reason. This looks somewhat okay.

"Jailor: Will be Investigation results of their target." I am confuzzeled.

"Mayor: Can be whispered to after reveal." Big no-no. That leads to situations where people get massed-VFR'ed: in other words, a lot of people are put on trial and questioned.

"Medium: Can target. Medium will know who killed the player if the player is killed." Medium is considered a town suppport role. Man, you just created a Town Investigative role.

"Psychic: Can target dead players to get clues on who killed that player." Personal opinion, they already have enough to deal with x)

"Vampire Hunter: Knows if one of the previous targets has turned into a Vampire" That's a weird decision, considering Vampire Hunter can also kill the Vampires.

"Spy: Has Lookout’s ability." Hm...I don't really see a reason here, unless you explain this to me. :P

"Tracker: Can track 2 players a night." I assume the Tracker will know who is who, right? haha

Let me give you some advice that will be helpful in creating a role: Generally, people don't like roles that buff other roles, especially the town. Why? Because every role is already (somewhat) balanced as it is. When you add a role that buffs an already-balanced role, you create roles that are unnecessarily powerful.