Board Thread:Role Ideas (Neutral)/@comment-30105631-20170925062731/@comment-25493615-20170925120821

FirePyre wrote: Volf049 wrote:

FirePyre wrote:

Volf049 wrote: Issues: 1. Adds a completely new mechanic that only functions for this role

'''The only reason I added this mechanic was because BMG has already overly complicated everything with basic defense and basic attack and what soever. Trust me, if I could've made this role the way it had been before the Coven Expansion, it would've been much less complex. As it is, this mechanic could be introduced as functioning other roles - I might even make a whole new thread for how Fear Factor works with all roles, not just the clown.'''

The whole basic-powerful-invincible is honestly just the same mechanics as before but with different names. Night immunity=basic defense, ignoring night immunity=powerful attack etc. Maybe it's because I'm an autistic furfag but the new system is easier to understand IMO.

'''If you find it easier to understand, then that's great, because that makes reviewing roles easier for you than it does for me creating them. Also, you seem to think that I'm personally attacking you - I'm not. I'm just in this for fun and also to create a good, original role.'''

Looking back, I can see why you thought that. It's just the way I speak. Calling myself a furfag or autistic is common habit and was meant more as a joke, but yeah.

2. There's no real reason to do anything other than eat people. Gaining info is useless when you can't win with anyone but yourself

'''Gaining Info is useful in the pursuit of finding out who to kill. This is how it has always been. There is literally a role based entirely around that concept called the Jailor.'''

Except the jailor has limited kills, loses its ability to kill if it messes up and can actually win with people. Gaining information is about finding out who can be trusted or not, but to the clown, everyone is evil no matter what. Also, why blackmail or roleblock someone when you could just KILL THEM!!!(except if they're fear factor one, but come on!)

'''The example was only to bring up the point that some killing roles work best with information. Any SK or Arso lover will tell you that the one thing they wish they could do with that role was know who people are at any given time without having to piece it together based on clues obtained in the day time. Knowing who to prioritise is very useful. '''

But I don't think alot of people would waste a potential kill to do that though. Also, jailor is still a bad comparison because people CHOOSE to give info to them and all, and they have to figure out who to jail based on that.

3. Survivor does NOT need a nerf! It already has a hard enough time winning

Alright, I will amend it so that it can win with the survivor.

4. Overly complex while not really adding anything new to the game, excluding the idea of a role that can't win with survivor(which I actually came up with once but never posted because it was stupid)

All of this is a repeat of what you have already said.

No it wasn't. Look again.

'''Oh, right. You said that you once came up with an idea that cannot win with a survivor. That is literally the only thing said in this paragraph that is not something already brought up, and it adds no merit to the conversation.'''

I didn't say that before. What I said is that the role is very complex but doesn't add much new gameplay or anything.

Remember the golden rule of role making: lore<gameplay. Simply put, the lore should be built around how it plays and not vice versa

'''The lore was built around how it plays. And I know this rule, trust me, I do.'''

Except it obviously wasn't. You said yourself that fear factor was based around what makes sense for the character rather than balance. If that isn't building gameplay around lore then I don't know what is.

'''You are right. The Fear Factor was based on what I think fits for the characters. However, not only was this the only part that was based on lore as opposed to balance, I actually genuinely think that the roles I laid out were balanced and fair, and unless you can convince me otherwise, I do not believe that there is anything wrong with my Fear Factor system.'''

Let's see...

fear factor three is basically pointless with the roles present. "Oh, I'm just gonna keep blackmailing this medium instead of doing anything else the entire game!" Etc. also, the roles in fear factor 1 can really mess up the entire game for the clown because, worst case scenario, a standard ranked game could look like this:

Jailor, TI, sheriff TI,another sheriff TP, doctor TK, vigilante TS, retributionist RTx3, sheriff, bodyguard, vigilante GF, Maf, -in this scenario, the only person you can eat RM, janitor RM, disguiser NK, you(the clown) NE, jester

In this case, you can eat one person then you need to get the godfather killed somehow(because you sure as hell can't) ans then you could potentially chomp the other two mafias down too. But then what? Now you'd have to rely on a shit ton of deception to even have a chance of winning because you can't actually kill anyone.

As such, this role is obl-IT-erated

'''This pun makes me happy inside. However it is a misuse of my rating system.'''

How? It's just a normal obliteration with extra pun. I don't want this role in the game, hence why I said OBLITERATED. Also, I was pretty sure vert created the whole REJECTED thing and OBLITERATED was just a variation but I could ve wrong. If I'm not, then I don't think it's fair calling it (your) rating system

This variation was coined by me.

Sill, calling it a 'rating system' isn't the best. It works under the same rules as verts REJECTED but under a different name.

How do you think I could improve this role? What should I add/take away, and don't say this role cannot be repaired because I know an unrepairable role when I see one and even if this one is broken, which I currently don't think it is, it can easily be fixed.

Nuke it from orbit.

Jk, but some easy fixing would be to remove or heavily alter the fear factor stuff. Also, the whole thing with what can and can't kill it could be summed up with it having powerful defense. Sure, pestilence couldn't kill it then and arso suddenly could, but aside from that it's the same thing. Also, no other role has powerful defense atm so that could be interesting to see.

Still, the idea at large is kinda non-ideal and I personally think fixing it would basically be a 50-90 percent redo