Talk:Roles/@comment-26424764-20150523045251

Role: Cult Leader [Neutral Evil] (Unique)

Abilities: 

-Select one person each night. The next day, that person will be informed that they have been invited to join the cult. The person will have the option to accept or reject the invitation that morning (a default yes if they do not choose by the end of the day).

-Continue doing this until you have three Cult Minions.

-The members of the Cult will be aware of who each other are (similar to the Mafia Box). Each Cult Minion's role shows beside their name in the 'Cult Box'.

-A Cult Leader has the ability to blackmail Cult Minions, and to roleblock Cult Minions.

-The members of the Cult will be able to chat privately at night. *If a Cult Minion is a Jailor, a Medium, or a member of the Mafia, his messages will appear in both message boxes*

-Cult Minions lay down their lives before the Cult Leader. If the Cult Leader is attacked, a Cult Minion will die as a martyr for him. *If a Cult Leader visits a Veteran, the Cult Leader will die*

-The Cult is disbanded if the Cult Leader is killed, and the Cult Minions resume their original goals.

-While in the Cult, the members objectives are to be the last ones alive.

-Cult Minions perform their original roles throughout the whole game.

Wins With:

-Cult Minions

-Survivors

Kill:

-Everyone else

Story: The Cult Leader grew up as a servant to a cruel government official. He watched in pain as his family and friends were abused by his rule. As he grew older, convinced others that the only way to end the injustice they faced, was to follow him. His followers performed a cryptic ritual and oath promising to do as he says till the day he dies. Few would accept him as their leader, but enough to followed him to get rid of the rest.