Board Thread:Role Ideas (Neutral)/@comment-31293687-20170213191044/@comment-29253708-20170218054808

Bleushock, I know it's hard to deal with rejection of a role idea you made, but everyone here who has suggested a role, which I think would be about 90% or more of us, has needed to deal with a rejection, even for roles we really liked.

Trust me when I say that you are not the only one who has suggested a role that didn't make it too far. If we reject a role, there's a good reason for it. It can either be too rule-breaking, too hard to code, too OP or UP, doesn't have a good concept, too unoriginal, etc. But when the majority of reviewers reject a role, it's not like we do it just because we don't like it. We've gone through plenty of role ideas, and we are only the beginning.

If you put it on here, you have to remember, the Wiki is an unofficial website for ToS. You would still have to go through the BMG Forum, and trust me, they are VERY critical when critiquing role ideas.

But we still have the experience and know-how to see when a role idea has amazing potential, or won't make it very far.

I know this reply sounds kind of harsh, but that's the truth.

And you still have so many chances to make more role ideas. One role gets rejected? Keep making more! Everyone who keeps trying and thinking will eventually make a good role idea.

Hope this helps. Don't be discouraged just because you failed once. Or else no one would get anywhere. Should you continue to make more roles, I look forward to seeing more suggestions from you in the future!