Board Thread:Role Ideas/@comment-29662205-20160817015331

So i have spent considerable time trying to think up new roles and like vertroyer does (in almost every post on this site) every role i develop seems to have some unbalancing loop hole or a lack of need for it. A big part of this is because you are limited to certain mechanics in the game for example your role either gathers info attacks or defends (you get the picture).

I ask the question what would everyone think about possibly developing a new mechanic to the game that isnt just action? An idea straight of the bat (this is only an example to try an explain what i mean by a new "mechanic" vertroyer dont roast me too hard) but what if every character in the game had 3 items assigned to them. There would be no character that would have the same three items no item would be exclusive too one character (meaning that they wouldnt be given away by one item). So maybe the new role could look at a person at night and then the next day the game would anomylously anounce 2 of the items that character had to the entire game?

I dont know that is probally the worst idea in the world but my point still stands i think if you could develop a new mechanic to the game that would add a bit more depth it would add a tonne more depth to the game and open the door to many more ideas for characters. At the moment a role will either get information or commit a physical action which doesnt lead to much depth when it comes to characters.

Any thoughts on this would be awesome. Obiously if you think this would ruin the game and make it too complicated but i feel if we were to add a new mechanic in just the right way we would be able to bring a much deeper stratergie to ToS. Any ideas for new mechanics also appreciated 