Board Thread:Role Ideas (Town)/@comment-37447096-20181113204630/@comment-36558623-20181114022326

Onehappypepper wrote:  Name:   Mercenary 

Attack:  Powerful      Defense:  None           (Unique) 

'''woah. this looks very official.'''

 Summary : You are a skilled veteran, hired to rid the town of evil doers.

 Ability : Carry out the 's orders at night.

role dependency, you must have a mayor to have this role

 Attributes :

-If the has not gave you a target, you may prepare for an attack by selecting a player at night.

Mafioso/Godfather similarities here

-by preparing for an attack, if a player visits you, you will deliver a basic attack.

-You may attack any target the Revealed has selected at night, delivering a Powerful attack only if you choose to visit them.

-If the dies, you will become a  with one Alert.

 Goal :   Lynch every criminal and evildoer.

 Wins with : ,,,

 results: Your target is not suspicious.

 results: Your target could be a ,,,, or  Mercenary

 results: Your target is hired by the Mayor, they must be a Mercenary !.

 Attack messages :

''' You were killed by the Mercenary you visited! '''

''' You were attacked by the Mercenary you visited but your defense was too strong! '''

''' You were killed by a Mercenary! '''

 How the Mercenary works :

When a mayor is not revealed, a Mercenary may choose any player at night, if that player visits they will be attacked with a basic attack. Once a mayor has revealed however, at night if they have chose targets, those players are the only availabe targets that the mercenary can visit. If the mayor clicks the mercenary themself, nothing will happen.

'''First of all, pre-reveal this is a vigilante that doesn't have to bank on the risk of death. if they fail, no consequencs. this would make it easy to gamethrow, and also very powerful'''

Second of all, this is like a Mafioso for town, it wouldn't be fun to have your choice stipped away.

relies on mayor too much, and is a more powerful vigilante

 Name:  :  Priest               (unique)

Attack:  None      Defense:  None 

 Summary : You are a man of the lord, determined to keep evil at bay.

 Ability : Bless a players house at night to prevent attacks.

 Attributes :

-Bless somones house at night to deter visits from a, Necromancer's Ghoul  or. Blessings grant immunity from certain attacks.

this is hardcountering certain roles

-Blessing can remove Hexes, and Prevent somone from being controlled by a

-on a night, you can choose to pray once, becoming immune to one attack.

'''immune? as in invinceable'''

-Praying removes a Hex and prevents you from being controlled by a  but removes the blessings.

 Goal :   Lynch every criminal and evildoer.

 Wins with : ,,,

 results: Your target is not suspicious.

 results: Your target could be a ,,,, or  Priest

 results: Your target is a man of the lord, they must be a Priest !.

 Priest Messages :

Someone tried to attack you but a priest's blessing detered the monster !.

Someone tried to controll you but you were saved by a priest's blessing !.

'''Someone tried to attack you but the Lord was watching over you !. '''

'''Your blessing has saved "Johnathan Corwin" from a Vampire's bite !. '''

'''Your blessing has saved "Johnathan Corwin" from a rampaging Werewolf !. '''

Your blessing has saved "Johnathan Corwin" from a Necromancer's ghoul !.

Your blessing has saved "Johnathan Corwin" from a Rampaging Juggernaut !.

Your blessing has cured the poison from "Johnathan Corwin's" system !.

Your blessing has snapped "Johnathan Corwin" from a Witch's spell !.

''' Your attack failed due to a priest's blessing !. '''

''' Your attempt to control "Johnathan Corwin" failed due to a priest's blessing !. '''

''' Your Ghoul was vanquished by the Lord's unmatched power !. '''

 How the Priest works :

Blessings do not protect, , , , , , , , , , ,  and .

Blessings can protect against ((Depending on if don't have necronomicon))  ​​​​​​,, ,  Necromancer's Ghoul , ,  ((Stage 1 maximum))' and .

Upon visiting somone to bless, if you visit someone that the  visits, the blessing will take place but the  Priest will still die to the .

When a blessing happens, it deters the enemy, making the blessed immune that night. Players will be told when a blessing has saved them. this role only protects from certain things, therefore it would be completely useless in some games

This is a random town thingy I made, I am new to creating roles so tell me how I can help improve it, ect ect.

'''wonderful! you will always have someone to review you role, and you will make perfect roles soon.''' Currently, the roles presented here rely too much on certain other roles.

Mercenary - Mayor

Priest - Necromancer, Vampire, Werewolf.

What I would do:

Mercenary - During the day, the Mercenary decides a player. That player may select someone to have the Mercenary kill, or no one at all by selecting themself

Priest - Select someone each night to prevent them from attacking