Board Thread:Role Ideas (Neutral)/@comment-30612389-20161127064022

Role Description: Perform random actions to create confusion and chaos

Alignment: Neutral Chaos

Immunities: Bite Immunity, Role block immunity.

Priority: (Depends on the action)

Restrictions: 4 uses at night.

Investigation Results:

Sheriff: Your target is not suspicious

Investigator: Consigliere: Your target has lost control over himself. They must be a Psychopath.
 * Escort, Transporter, Consort or Psychopath - Your target is skilled at disrupting others. OR
 * Framer, Vampire or Jester  or Psychopath  - Your target may not be what they seem. (Note: You will also receive this message if your target was framed)

Summary: An ill citizen who can't control himself.

Abilities: Perform a variety of random actions against others.

Attributes: Choose a target to perform one of the following actions; Kill (Ignores night immunity), Heal, Roleblock, Blackmail and Protect (same effect as BodyGuard).

You can't choose what action you are about to perform.

You will be notified about what action you performed.

You can only visit a person four times.

If you select yourself, you will perform a random action on yourself. (This could get yourself killed, healed, blackmailed, etc..)

If you don't select anyone you will not perform any actions at night unless controlled by a Witch.

Goal: Live to see the town lose.

Wins with: Everyone besides Town.

Must kill: Town.

Mechanics:

Select a person to perform a random action.

Killing: Stab someone to death, ignoring night immunity and killing everyone who visits your target. (same as Werewolf)

Heal: Heal your target to prevent them from dying. (same as Doctor)

Roleblock: Distraction blocks your target from using their role's night ability. (same as Escort)

Blackmail:  Prevents one person from speaking during the next day each night. (same as Blackmailer)

Protect: Protect one person from dying at night, killing their attacker and dying with him. (same as Bodyguard)

If you kill someone at night as a Psychopath, the message that will be displayed the following day is

PLAYER(victim) was found dead in their home last night.

He was killed by a Psychopath

etc...

If the Psychopath dies protecting someone at night, then the message that will be displayed the following day is;

PLAYER(Psychopath) was found dead in their home last night.

He died protecting someone.

etc...

You may only go crazy four times

Tbh i don't think alot of people will like this but i find it as a fun chaotic role, there are alot of things that i'm willing to change to this role too.  