Guardian Angel

Mechanics

 * The may find their target in their role card in the "Attributes" section.
 * If a dies, they can still watch over their target even though they are dead.
 * The 's target may be anyone from any faction, however, it will never be themselves.
 * You may share the same target with multiple .
 * During the night phase, the may select to protect their target.
 * The 's protection can stop multiple attacks on the target.
 * The 's protection cannot stop "Unstoppable" attacks such as a haunt from a . However, it can stop an attack from the, due to the having only a Powerful attack, and it can stop a  execution, despite it being an unstoppable attack. However, this is likely a bug.
 * The target being protected will receive a notification at the end of the night, stating, "The was watching over you!"
 * Players who attack a protected target will receive the same notification that they would if the target is healed, meaning players without a naturally high defense will not be shown as having said defense.
 * A protected target who was attacked will receive a notification, stating, "You were attacked but the saved you!"
 * The 's protection also purges the target, removing any negative effects, including an 's douse, 's hex or a 's poison, including incurable poison. A target who is doused and protected on the same night will end up not being doused.
 * At the start of the day, the entire town will see a notification, stating, "The has protected [target's name]."
 * If a target is protected at night, during the next day's voting phase, their target can not be voted up to trial.
 * If the 's target dies at night, the will become a  with no vests.
 * If the 's target dies then gets revived by a, they do not become a again.
 * However, if the  is dead when their target is revived, they are still able to win if their target survives.
 * If the 's target is lynched, they do not become a until the next day. If the game ends on the same day their target is lynched, they lose.
 * If the is controlled by the, they will use a protection on their target, no matter who they were controlled into.
 * The  will die when bitten by a instead of being converted.
 * will win in the event of a draw if their target is alive. Their target, however, will lose if they haven't completed their win condition.
 * ,, and other cannot be the target of the . The exception to this is an  who later picks any of these roles.
 * Passively suicidal roles, including  and, can be a 's target. This may be a bug, and your protection cannot stop a from shooting themselves due to guilt.
 * The 's visit is Astral, meaning it is not affected by roles which kill via visits, such as the, , or.
 * The  can have the VIP as their target in VIP mode.

Strategy

 * You can still win if your target loses in the event of a draw. Try to use watch over the night after the game displays the message "If nobody dies tonight the game will end in a draw".
 * If you die (even on Night 1), DO NOT leave the game. You can still use your abilities while you are dead, and you can still win.
 * If your goal is to keep your target alive, you may not want to watch over them on Night 1. This will tell the town that there is a, which they can work around if they wanted to kill the certain person to make you and/or prevent scenarios where that target is guilty but cannot be voted, and it wastes one of your ability uses. There is also a very low chance that your target will be killed by an evil force, so it would be pointless to protect your target then.
 * In addition, your target could be an evil role themselves, making it far less likely that they will be targeted or harmed, including factions, removal abilities, immunity, healing, etc.
 * It would expose your target. Factions opposing your target will plot to kill them immediately before you could even protect them. It would be hard to predict when someone will try to kill your target.
 * On the other hand, if your goal is to win, watching over your target Night 1 is a viable strategy:
 * It immediately confirms to the Town that there's a, making it much more likely that you'll be believed later on if you have to claim your role.
 * It reduces the claim-space available to evils, making the game end sooner and helping you win (whether your target dies or not.)
 * Sometimes, the fact that they're a confirmed protecting them may help your target live longer, since killers may be less likely to randomly target them if there's a chance you could use the second protection that night. It also provides near-absolute protection from a, who will have little reason to waste a night poisoning your target when they know you'll just heal them, and reduces chances of being doused and hexed due to the idea that the  can remove both
 * If your target dies, you lose all your protections and become a with no vests - and no way to prove yourself. You're in a much better position if you used one of your protections prior to this since you've proven that there was a  in the game.
 * An extremely effective strategy to keep yourself alive and known to the is to claim  Night 1, then protect your target. You will confirm yourself easily, and even if your target is evil, they will most likely lynch your target and force you to become a . It confirms yourself and makes you less of a target since you can win with any faction once you become a.
 * Communicate with your target to find out their role so that you can work together with your target. The role that they have can also change when to use your ability.
 * As with the, you want to get the game done as quickly as possible with your target ending up as a victor. Make choices that speed up the game faster. This way, your target will have a higher chance of surviving.
 * If suspicion is ever thrown on your target, protect them and spend the day defending them, as well as watching over them.
 * Watching over your target reveals that you are a and are a threat, so killing your target to make you  gains a higher priority.
 * If a is present and alive, try to paint the accuser as an  while following up on other leads and goading the  to execute the accuser. If they do so, they will lose their ability to execute, which can be a major boon to your evil ally.
 * If a is not present, simply counterclaim the accuser and try to get them lynched. Work with your evil target, perhaps even whisper them to inform them of your role if it's safe -- their faction will see you as an asset towards achieving a majority.
 * If there is a after you have died, convince them to protect your target. The extra help can allow your target to last longer in the game.
 * Note that you must never lynch your target, under any circumstances. This is gamethrowing, even if you want to win as . Some people believe that it is okay if you wish to win as ; this is false. While you are still, you must protect your target at all costs.

Dealing with Guardian Angels

 * When a is protecting a person of an opposing role/faction, try to trick the  into using their ability at the wrong time so that you can waste their protections and get their target killed easier.
 * Keep in mind that killing the does not always work, as the  can still use their ability from the grave.
 * If you are a, you can force the to use their charges by making them self-target/target themselves.
 * Always remember that if a 's target dies, they become a with no vests; in practice, this means they can win with anyone. Even if a  is opposing you, killing their target will sometimes give them the opportunity to switch sides.
 * You can force a to join and help the  as a . Your lynching power may force them to help you out if they become a.
 * On the other hand, if a is protecting a killer and  has a slim majority, you must lynch the  -- this will prevent the killer from having a voting majority the next day.

Trivia

 * Prior to Version 2.1.5, could not be added more than once in custom role lists despite not being a Unique Role.