Board Thread:Role Ideas (Neutral)/@comment-220.255.29.225-20180927120332/@comment-36558623-20180929035724

220.255.29.225 wrote: Name: Fugitive

Alignment:

Game Information/Background: You are a wanted criminal trying to escape the arm of the law.

Attack: None

Defense: None

Unique Role: No

Priority: idk

Abilities: Hide in a player's house each night.

Attributes: If a role visits the house you hid in that night, you will be forced out of hiding. This means that you cannot hide the next night.

Hiding in a player's house prevents any killing roles from killing you that night (no message will be given to the attacker).

When you are hiding, a that interrogates you that night will see you as non-suspicious. If you do not hide, a that interrogates you that night will see you as a Fugitive, and will receive a message saying he has caught you.

If you are jailed by the you will automatically be forced out of hiding at the end of the night due to panic.

You are immune to roleblocks.

Mechanics: You decide to hide in Person A's house tonight. If a non-town visits Person A's house nothing will happen to you. If a town member visits you, you will be forced out of hiding, which means you cannot hide the next night. If you do not hide, any town role that visits your house will catch you, making you gain a strike. Two strikes will cause you to lose (no matter which faction wins in the end).

a.) what if an escort visits them

b.) this is insanely UP

At the start of the night, you will be notified of the number of strikes you've had.

Note:

- If you hide in an alerting 's house you will be killed.

- If you hide in a person's house and that person is a visiting role but does not visit, he will discover you if he is a town (so long as that person did not perform his ability the night you hide in his house). For example, if you hide in a 's house but the does not visit that night he will discover you.

- Non-visiting roles will not discover you if you hide in their house.

Messages:

Message telling you your strike count: You have [strike count] strikes.

When you are selecting a person's house to hide in: You have decided to hide in 's house tonight. When deselecting: You have changed your mind.

When discovered hiding by a town role: You have been discovered and forced out of hiding! (fugitive receives)

When a person forces a fugitive out of hiding: You have found a Fugitive and have forced them out of hiding! ( does not receive said message if he jailed the Fugitive)

Message given the night after you are forced out of hiding: You have been seen by a Town member. You must hide in your own home tonight.

Message given if you are caught (fugitive gets a strike): Someone has found you!

Message given if a person caught the fugitive: You have found a Fugitive and have forced them out of hiding! (this should be the same as the other message, because if it was different then it would become obvious to the person that caught the Fugitive that whoever he visited is the Fugitive.)

-Investigative Results-


 * (when hiding) Your target is not suspicious. (when forced out of hiding) Your target is a Fugitive!


 * Your target could be a, , , Fugitive or !

/: Your target is trying to escape from the Town. They must be a Fugitive.

Goal: Prevent getting caught by the Town and take them down. (ooo rhyme points)

Wins with:, , /, , , , , , , , / (basically any faction but )

Must Kill:

Anything else: This role can be played in both Normal and Coven expansion. I appreciate constructive critism just don't be too harsh thanks! :D

Lore:

The Fugitive wrenched himself free of the Jailor's grasp, dashing away from the cell that detained him as fast as he could. Never again. Never.

He dived into his home, hurriedly throwing aside furniture and other things, eventually settling in the closet that had been standing there for a long time. He silenced his breathing and hugged his legs with his arms. His fear of the prison was coming back to him. Never again, never again. Comfort wasn't a priority anymore. Only escape.

Someone busted his front door down. He could hear the loading of a gun and footsteps. Footsteps that got louder, then softer, then louder again. He could hear things being thrown around, more doors getting kicked down. Until that someone was in his bedroom. The one with the closet he was hiding in.

He held his breath. Never again. No way he was going to return to that confined room known to the Town as "Jail". The footsteps continued to vary in volume. Then the footsteps stopped. Peeping through the tiny slit between the doors of the closet, he saw a figure standing right in front. No. No!

The figure reached for the closet, yanking open the door. The Fugitive, still curled up like a ball, covered his head with his hands, whimpering in fear. Never again!

The Vigilante, having found his target, drew his gun and pointed it at the head of the Fugitive.

Never again. so, this role doesn't have direct issues, but let's remember

executionar - screws ti's

jester - screws voting

witch - screws visiting roles

...

fugitive - is just kinda doing it's own thing.

ne just messes with town, but this role kinda does nothing.

if anything, it should be a neutral benign, but that screws with the roles theme. but you can change that so I guess that's good.

other then that though, with this role it just feels like you're not really doing anything. You try to avoid town, if you don't, you die.