Board Thread:Role Ideas (Neutral)/@comment-36029821-20180702040429/@comment-25615841-20180703175651

Nemid wrote: Alignment: Neutral Chaos

have fun making a balanced goal

Attack: None

Defense: Powerful

uh oh

Unique Role: Yes

sweet

Abilities: Sell power in exchange for souls

is this a supPLIER I SMELL

Attributes: During the day, select one person (excluding yourself).

okay..do you have to?

During the following night, their attack and defense increase by 1 level (Attack never increases past Powerful, and defense never increases past Basic)

that's a supplier rawr xDDD

Collect the souls of any who are killed by your targets.

that's new though, sounds decent thus far

You win if you collect 4 souls

'''that's an actually good goal, which is rare. the downfall of neutral ideas is usually the goal, so it's great to see you got this right'''

Mechanics: During the day, choose one person. That person's attack and defense increase by 1 during the night (but never past powerful) and they become roleblock immune.

'''for the entire game? sure not, just the one night, right? also is the rb immunity really necessary?'''

Your target will receive a message at the beggining of the night saying "Your soul has been linked to the devil!"

not bad

All roles that have a manner of killing work as normal, only with their increased stats.

alright

If your target does not normally have a manner of killing, they get 2 options during the night for each player: the first does their normal action, and the second deals a basic attack to that player.

sounds good enough, though really heccing powerful

Roles that have two options by default (like the transporter) are not affected by the Devil.

'''trans, witch/cl. okay.'''

Roles that have no visiting night action and no method of killing gain the ability to visit and deal a basic attack.

If someone is killed by the attack of your target, their regular death quote ("was killed by a member of the mafia" "was shot by a vigilante" etc) plays, with an addon stating "empowered by the Devil". If they do not have a normal death quote, the quote becomes "Was slain by the Devil's power". You will get the souls of anyone killed by your target.

perfect!

The empowerment lasts 2 day (So if empowered D1, they'd have the buff N1 and N2, and it'd be gone by D3). If your target has not given you any souls during the nights they were empowered, they will be dealt an  Unstoppable attack (at the end of N2, in the example), and you will take their soul. The death quote becomes "Had their soul taken by the Devil". If they die by other causes, such as being mauled by a Werewolf, during this period, you will not take their souls.

make it 1 holy shit

If a mafia non-killing is empowered, they will receive the defensive bonus, but will not be able to kill. Instead, any kills done by the Mafioso/Godfather will count towards the soul total

'''nice addition, I like, though I just noticed how much text this takes. If you want it on a role card, it's gonna need to be shorter'''

You will be notified when you gain a soul, and get the name of the person whose soul you stole ("You have taken the soul of ___")

nice

A dead player whose soul has been stolen cannot be revived by the Retributionist. A dead Medium whose soul has been taken cannot perform a seance.

nice nerf to ret

You will visit the person you chose during the day the following night. The Lookout, Tracker, Bodyguard, Crusader, Pestilence and Werewolf will activate their respective efects/get their respective notifications.

great

An empowered plaguebearer will still pass the plague onto a player they visit that has basic defense if they try to attack them.

okie

-Investigative Results-

Sheriff: Your target is the devil!

good thing we're not nerfing sheriff.

also that'd be funny to see lol

Investigator: Your target could be a Lookout, Forger, Witch/CL or the Devil

1-1-1-1. Pretty much phucks the l/o which is ehh

Consigliere/Witch: Your target consumes mortal souls. They must be the Devil!

'''decent, actually. again, another thing a lot of people struggle with'''

Goal: Take 4 souls from citizens of Salem

yesiree

Wins With: N/A

Must Kill:N/A

'''what? it should be applicable''' Main points:

+Straight away, bonus points for originality. Loving how fresh this is, and the way is combines certain mechanics. Vewwy nice!

+Balance seems good enough, provided the effect from this role only lasts one night.. This would be way OP and would mainly buff town if that wasn't the case.

+I wanna drop another plus just because of how good this is in general. The name and lore make sense, and so do all of the even smaller things. It even fits into the game nicely, it just buffs the town's enemy, which would give the town a motive to kill the devil. I also like the fact tha he has no defense, and that even the alignment is perfect. Kudos just for all of that :3

-Suppliers - Any role that gives any forms of protection or bullets to another role. These are rejected since it mainly buffs Townies. This does include roles that give the Necronomicon earlier than night three. And yeah, I know it wouldn't buff town unless the effect was permanent, but I still think this is worth posting. Other than that, the only other problem I see is the invest result :P

Overall, I'd give it a

goid star/10 IGN

this is going on my wall (will credit :3)

aaand that's it, you're experienced :P