Board Thread:Role Ideas (Town)/@comment-38648550-20190507143438

Role: The Mysterious Ghost (Or ‘The Genie’, I just thought ‘The Mysterious Ghost’ sounded better)

Alignment: Town Support

Attack: None | Defense: None | Immunities: Roleblock Immunity

Unique: Yes

'''Abilities: Choose someone during an even day. '''

'''Attributes: The person you chose will be able to ‘make a wish’ during the night. They can choose between ‘+1 attack’(none to basic, basic to powerful, etc.), ‘+1 defence’, ‘+1 ‘supply’. If they choose ‘+1 attack’ they will keep the ‘+1 attack’ until they visit someone, then they lose it. The ‘+1 defence’ will last until they are attacked. The ‘+1 supply’ will only be possible for roles that have ‘supplies’, for example a veteran, jailor or vigilante. You may not visit the same person the next even day (so if you visit ‘Johnson’ on day 2, you may not visit him on day 4, but you may visit him on day 6). The effects stack (so if ‘Johnson’ is a jester and he chose ‘+1 defence’ on day 2 and hasn’t been attacked and he chooses the ‘+1 defence’ again on day 6 he will get a powerful defence). You will not be notified what your target chose (<-- this may not be ‘realistic’, but being notified what your target chose would make it easy to confirm some roles, especially if it is so that only people with a basic attack or higher can choose the ‘+1 attack’(see the end of the page)).'''

Sherrif: Your target is not suspicious (innocent).

Investigator: Lookout, Forger, Coven Leader or The Mysterious Ghost

'''Consigliere/ Witch: Your target grants person wishes. They must be the Mysterious Ghost!'''

Goal: Town Goal

(To prevent gamethrowing it could also be so that only roles that already have a basic attack or higher can choose the ‘+1 attack’) 