Talk:Roles/@comment-78.77.129.159-20150331195512

Jihadist (Neutral Evil)

Background: As young the Jihadist lived happy with his dad, his only family. He never had the chance to meet his mother and he didn't got any other relatives than his father. He was bullied by the town kids, and he was also, like his father were, an outcast. The only one the Jihadist played with, as young, was his dad and eventaully he learned from his dad how do craft firework as his dad worked at a firework shop.

When the Jihadist were almost a man, the great fire of Salem happened. The fire was big disaster, as many houses were burned and many people from the town died. When the fire had been extinguished, the town people were starting to search for what had caused the fire. After some searching, the people found out there was a match which had started the fire. All the eyes of the town were lying on the Firework Crafter. The town were sure it must have been him who started the fire, he was the only one with enough knowledge of fire to be able to start such a masive fire. As his father were forced to the gallows, the Jihadist tried to save him and convince the other town people that his father was innocent of the fire. Nobody from the town were listening to him, no one was deffending his father, and eventaully his father got lynched. The Jihadists heart were brocken, as his only family died. When he came home from the dramatic event, he used his knowledge of black powder to build a big bomb, which took the whole night to build. The next day he was preparing himself by choosing a target to blow up on the night. As he wanted to die, his only thoughts where to bring down one of his fathers executioners with him to the grave.

Abilities: Preparing a bomb one night to blow up someone and his neighbours.

Attributes: If the bomb is built, you must choose a target, if you don't you will blow up yourself and your neighbours. Your explosion ignores Night Immunity on your primal target and the ones who visits him, but not if the neigbours or their visiters Night Immunity. You will only target the house, if the one who lives there is jailed or transported he or she will survive.

Goal: Blow yourself up and only bringing town members with you. You also need to atleast take down one town member.

Notes: If you are controled by a witch and are targeting someone else or roleblocked when building the bomb, you will need to build the bomb one more time. If a witch makes you target yourself, then you will start building the bomb. You only blow up the houses next to the primal house. (If the targeted house is 7, then house 6 and 8 will be affected by the bomb. If house 8 is allready dead, then only house 6 will be affected) If you visit a veteran on alert or somebody who is guarded, you will die without triggering the bomb. If an arsonist dies of the explosion, all his doused target will catch fire. If an arsonist sets you on fire, your neighbors will be affected by the explosion. When Jailed, you can build the bomb. But the jailor will know that you builded one. If jailed when the bomb is built, all who visits the jail will die.

You will not win if you kill a non-town member with your explosion.

Sheriff: Not suspicious.

Investigator: Your target smells of gas. They must be a Transporter, an Arsonist or a Jihadist.

Consigliere: Your target want to blow things up. They must be a Jihadist.