Board Thread:Role Ideas/@comment-28286738-20160715103914

role: Rogue (the color is a dark green, and also, only one player can get this role)

alignment: Neutral (benign)

summary: A sly and sneaky loner that tries to survive and protect themselves.

abilities: Backstab somebody that voted against you. (if they canceled, they can't be backstabbed)

attributes: -You will be able to kill somebody that voted against you.

-You can only backstab 3 times.

-While backstabbing somebody, you will be night-immune (if ya visit a veteran on alert, ya ain't havin' none of night immunity. and let's not forget the bodyguard.)

-You can't kill a Werewolf.

- You are immune to roleblocks.

Sheriff: Your target is not suspicious.

Investigator: Your target works with secret information. They could be a Spy, Blackmailer, or Rogue.

(because rogue is immune to roleblocks plus he can remember the person that voted against him, etc)

Consigiliere: Your target hides in the shadows, holding a dagger. They must be a Rogue.

Goal: Protect yourself until the end of the game.

Wins with:                               Must kill:

Town                                       Arsonist

Mafia                                      Serial Killer

Survivor                                   Witch (at all costs)

Werewolf

Vampires

BONUS:

if a transporter transports a person that is about to be killed by the rogue, it's no use, the person will still be killed.

the rogue is immune to roleblocks

the rogue must kill the witch because the witch can waste their backstabs on people that hadn't vote against him, or even worse, they can make the rogue suicide.

when you're out of backstabs, you're a very vulnerable role, just like after a retributionist revives a person

the rogue can kill any role by backstabbing, even when somebody's jail, but he can't attack a werewolf or a veteran on alert.

the rogue will still be killed when trying to kill a person that is protected by the bodyguard.

the rogue cannot be converted.

amnesiacs can still remember that they a rogue even if only a single player can acquire it.

BY the way. if somebody voted against a rogue, the rogue can still stay home at night, not killing the person that voted against them.

We found X dead in their home last night. He was backstabbed by a Rogue.

wow I wrote a book

'''also! somebody (on another page) saw some flaws in the role. i'll be posting my answers right here to solve dem flaws.'''

1- as a rogue, you have to stay quiet, from what i've thought about.. killing somebody that voted you right when the night comes is too fast and they'll catch you easily, so you better wait for 1 (or more) person to vote against you, and other 3 people to vote for another player. this way, theyll think the other person is a rogue, and you can blame it on the person.

2- (remember that the rogue can't kill the werewolf)- well, you must choose wisely who to kill when somebody voted you. like example, you just killed a mafioso! now, town will love you, and the mafia will hate your guts for the rest for your life. so you would better claim that you're a rogue and you will help them kill the maf and the evildoers while they help ya back.

3- (SPOOKY DARK ROGUES HIDING IN SHADOWS HOLDING A BLOODY DAGGER GONNA WATCH YOU SLEEP AHHAAHAHAHAH) well of course they'll vote, because of the random-voting system. (ooh by the way, I think you got it wrong? you can stay at home peacefully if you want to, even if somebody voted against you!)

... also mayors... idk what to say about this... well, what kind of rogue will go for a mayor though?? 1. there can be a bodyguard 2. useless kill 3. the town will hate your guts 4. the mafia will love your guts 5. you can get caught by the investigator since it shows up as rog/spy/bm.

it's on  http://town-of-salem.wikia.com/wiki/Unique_Role

and something that I forgot to point out!!: to live long as a rogue, it is necessary to ally with other roles. like example, the town roles. you'll kill the mafias and evildoers for them and they'll heal you/protect you. (or not :o) 