Death


 * In Town of Salem, "death" is the removal of a character from the game, either at night by a killing role, during the day by lynching, or by leaving the game (which marks the player as "committing suicide").
 * You may also die by other means than stated above (ie. if a bites a member of the, they will die) (except for the ). You may also die from a 's haunt or if you are a  and shot a fellow  (and they die), you will commit suicide (not by leaving the game) the following night.
 * If you die, you will join the graveyard, where you are unable to talk to anyone alive. You may, however, continue to speak with anyone else sent to the graveyard during both day and night, and with any living, at night.
 * If you are a that hasn't left the game, a  may revive you from the graveyard.

Death at Day

 * Players that die during the day are lynched, or voted to be killed by the other members of the town; once someone has been voted guilty, they die the moment their Last Words timer expires.

Death at Night

 * Players that die during the night commonly have been killed by a killing role (the, any , or ). Players killed at night may have also visited a whilst they were on alert, been executed by a  that jailed them, or attacked a player being protected by a . Most causes of death at night can be prevented by a  healing the player on the night they were attacked.
 * When a player dies overnight, their screen flashes red, their role card (displayed on the top right corner of the screen) disappears, and the chat will notify how you died (,, etc.) and underneath that, you will receive the notification, "You have died!"

Basic Defense

 * Players that have Basic Defense cannot be killed by killing roles such as the, , or a role. However, they can be killed by a 's execution, attacking a player that is protected by a /that has a trap placed at their house by a  that night (respectively), visiting a / while they are on alert/using their Stone Gaze (respectively), being plundered by a , an 's ignition (assuming they have been doused beforehand), being hexed by a  (assuming every non- member has been hexed, too), or being attacked by , Horseman of the Apocalypse, , or.

Powerful Defense

 * Players that have Powerful Defense cannot be killed by killing roles such as the, , , or a role. However, they can be killed by a 's execution, being hexed by a  (assuming every non- member has been hexed, too), an 's ignition (assuming they've been doused beforehand), or being attacked by a fully powered up.

Invincible Defense

 * Currently, only, Horseman of the Apocalypse has Invincible Defense. Players that have Invincible Defense can survive ANY attack at night. The only way they can be killed is by being hanged in the Day.

Basic Attack

 * Players that have Basic Attack can kill roles with no Defense, such as the, , or any role (excluding  and ).

Powerful Attack

 * Players that have Powerful Attack can kill roles with Basic Defense, such as every and  role (excluding ).

Unstoppable Attack

 * Players that have Unstoppable Attack can kill EVERY role, except, Horseman of the Apocalypse.

Suicide

 * Suicide commonly means that the player left the game at some point. This is usually frowned upon, especially when players with roles deemed particularly useful (such as, , and especially ) leave. If a shoots a  and they dies, the  will be forced to commit suicide (without quitting the game). Additionally, a  can choose to haunt a living person who voted guilty on them, (and they get lynched) which will be described as haunted rather than being killed.

Notifications of Death

 * Depending on the circumstances of death, several different messages will appear whilst the dead are announced to the . There are two different message categories which appear: who died (with a unique message to how brutally they were killed depending on how many different causes of death there were), and what killed them.


 * Note that if a player is killed, then all killing roles that targeted them that night will be listed as causes of death, even if some of them couldn't actually kill them or would have normally been prevented. For instance, if a executes their target on the same night that that target is attacked by a, the victim will show up as killed by both the  and the , even though normally being jailed would protect them from the 's attack. This is a confirmed bug - although it has very little effect on gameplay.

Numbers of Killing Acts
Suicide by leaving the game also counts as a separate cause of death. The brutality messages for more than three causes of death are also "slaughtered".
 * Player was killed last night. / We found Player dead in their home last night.
 * This notification appears when one killing act occurs on the player.
 * If the player left the game, the, "We found (player name) dead in their home last night." message will be shown.
 * (Player name) was brutally murdered last night.
 * This notification appears when two killing acts occur on the player.
 * (Player name) was slaughtered last night.
 * This notification appears when three or more killing acts occur on the player.

Possible Notifications
List of all possible Death Notifications sorted by order of them:


 * They apparently committed suicide.
 * A player who left the game.
 * They were also executed by the.
 * They were also shot by a.
 * They were also killed by a.
 * They were also killed by a.
 * When a killing role like a attempts to attack a person who has been protected by a.
 * They were also staked by a.
 * They were also bitten by a.
 * A member of the who was killed by a, as this message only appears when  directly visit a member of the.
 * They were also killed by a member of the.
 * They were also incinerated by an.
 * They were also stabbed by a.
 * They were also mauled by a.
 * They also died from guilt over lynching the.
 * They also died from guilt.
 * A who shot a  last night.
 * This message will also be displayed if a shoots a  and dies to another cause on the same night. This may be a bug.
 * They also died guarding someone.
 * A who targeted the same person as a killing role.

Possible Notifications in the Town of Salem - The Coven (DLC)
List of all possible death notifications sorted by order of them (ONLY in the expansion)


 * They were hexed by a.
 * They were also poisoned by a.
 * They were also killed by the.
 * They were also turned to stone by.
 * They were also killed by the 's Ghoul.
 * They were also drained by a.
 * They were also killed by a.
 * They were also killed by a.
 * They were also ambushed by a member of the . (A bug, but could've been fixed)
 * They were also plundered by a.
 * They were also obliterated by, Horseman of the Apocalypse.
 * They were also assaulted by a.