Mafioso

Mechanics

 * Each night, you can pick one person to vote to kill; however, if there is a and they pick someone else, their decision will override yours, and you will attack their target instead.
 * Regardless of whether there is a or not, and regardless of their actions, you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
 * Be visible to a who watches the target.
 * Get killed by a, or  on alert at that location.
 * Get an immunity message if the target is immune. Note that if the does the attacking, the  will not get an immunity message for ordering an attack on an immune target.
 * Leave their Death Note behind for the to see in the morning.
 * If you are role blocked (or if you die, or if there is no ), the will perform the kill personally and will be subject to all of the above instead.
 * If the dies during the game, you will be promoted to, rendering Night Immunity, Bite Immunity, and Detection Immunity. You cannot become the  if there was none in the beginning of the game.
 * If you die and there is no living, any last will become the new . If there are multiple , whoever joined the lobby first will become the new.
 * (Known Bug) If a controls you, you will still attack the target of the.

Strategy

 * As the, your job is to kill anyone who would oppose the member of the without getting caught.
 * If the dies, you will become the new leader of the . So, if it appears that  will die or get lynched soon, you should start to take control.
 * If there is no, you will lead the instead. Do not take coordination for granted.
 * Communication with the is of utmost importance. You should alert the  the next night if your target was immune in order to avoid the  repeatedly ordering you to attack the same target; remember, if you don't tell them, the  has no way to distinguish between a target who was immune and a target who was healed by a, or been transported by a , although that is more obvious.
 * The and you should always both choose a target. If one of you are role blocked, the other will attack instead.
 * Death Notes can be important to discuss with the, as it is the that gets left at the feet of the target, and not the . Death Notes revealing who is Night Immune may help the , and possibly the , in lynching a  or  role. You can also call out someone for being immune when they aren't in hopes that the  lynches them.
 * If the is jailed, make sure to attack that night to throw suspicion off of him. Nothing screams, "!" more than no deaths when someone is jailed.
 * If no roles are able to attack (jailed, away from keyboard, etc.) claim that you were attacked and that you were healed or keep a pattern that follows the night that no member of the  attacked.
 * Alternatively, once or twice in a game you may want to not attack for one night, as this will bring suspicion onto whoever was jailed/role blocked, and can even get them lynched if they claim a role like or . This will work even better farther into the game if a  or  is still alive, but this trick will usually only work once if the  discovers that the player is innocent. Be careful; the downside to this trick is that you're slowing down your killing and giving the  roles more time to catch you, so only do it if you're confident the confusion it will cause is worth it. You can also do this and claim that someone is immune in your Death Note when you didn't even attack them.
 * With a Death Note, try a different personality than how you usually type to throw off suspicion. If possible, mimic another person's personality and typing. (Spelling errors you wouldn't usually make, poor grammar if you use good grammar normally, etc.)
 * Another option is to not leave a Death Note at all, so if someone is role blocked, nobody looks suspicious. It also has the advantage of not revealing anything in the Death Notes themselves.
 * Remember that if you are jailed or role blocked, the 's Death Note will be shown when the target is killed, not yours. If your Death Notes are different in some distinct fashion, or if you don't normally change your Death Note, this can tip whoever role blocked you off to the fact that you're the . You can avoid this by using the same Death Note as the, by both leaving it blank, or by constantly varying it.
 * In general, if there is no, your main responsibility is leading the . If there is a , then work with them along with the rest of your team.
 * A risky strategy - on Night 1, write in your Death Note " is immune!" Smart will recognize that the  could not have known that Night 1, and therefore be more inclined to believe you are . Bonus points for spelling your name wrong.
 * Of course, this may have the opposite effect and draw unwanted attention to yourself. Consider using this to deflect suspicion onto other players.

Role Killing Priority;
In the, you are the main enemy. You will most likely not be sided with over a if a  or  is forced to pick between you and them in a 1 v 1 v 1 situation. Therefore, you need to know which people to kill.

The
This role can kill all of the, including the , unless there are four of you. This also role blocks you, making it potentially the most dangerous role to face.

and
They can either call you out or paralyze the. A is far less dangerous as they can side with you, but if they want to side with another role they could potentially call you out as a sign of alliance. also win in a Stalemate.

The
If kept until late game, this role can potentially turn the tides on the whole. Try to take them out before it's too late.

These roles have the power to take out the vast majority of the in one fatal swoop. They are rather dangerous, but you can manage to trick them into killing themselves by hitting a.

They can make you hit a Team Mate and win against you in a 1 v 1 situation.

roles
These roles can also take out the. Keep them in until they start to kill the members. Taking out one of these roles can falable to double the kills per night early on though. the devil is coming 666

and the
These are your main enemies in battle for supremacy over the, and have a team to fall back on. They can also take out huge chunks of the, so take them out. Keep the balance though, as too many can always spell trouble. These are easier to face in a Kingmaker situation, and so are less dangerous than .666

These roles can catch you red handed. The may be valuable enough for miss lynches if you have a, but they can catch the  anyways so it's best to get rid of them. can trap you in a box if asked to claim, so get them out early.666

These roles can stop you from getting the higher priority targets, or potentially kill you. Take them out if you think they're on an important role.

Other
These are either lethal or harmless depending on intelligence and information. You need them dead to win.

and
These aren't so dangerous, but can side against you. Always keep this in mind.

Claiming a Role
Your investigative results are either, , , , or.
 * is your easiest claim, though if there's someone acting like a or otherwise obviously evil, the  might expect you to shoot them. And since it is very well known for a  to claim, you might be lynched or executed by a.
 * is a unique role; if there's a in your game, they'll likely call you out as soon as you try to claim it, and if they die you'll be immediately exposed. On the other hand, the dangers of claiming make it much more convincing if you're willing to take the risk, and you're less likely to be visited out of fear of being shot.
 * If you claim to be the, be wary of recording in your fake Last Will that you used alerts unless you are relatively certain that no one visited you. Having no alerts in your Last Will looks very sketchy, but claiming to have alerted when someone claims to have visited you is almost certain death. Claiming you are going for the Not Paranoid (Win without going alert all game) Achievement for the might work, but this leaves you possibly vulnerable to rival  roles coming to kill you. It is also okay not to keep a Last Will because some  don't.
 * If you have no, claiming to be a can be dangerous, since an  and the  will know that that claim indicates a possible  and will likely try role blocking you. Claiming  might discourage , but won't discourage the . In that situation, you should avoid claiming if at all possible, and may want to claim outside your Investigator results if necessary.
 * If you plan to or already have claimed to be a, you should at least write a fake will to support your claim. Keep writing each day that you have not shot anyone. Putting in some other info as to why you did not shoot that correlates to actions that happened in the course of the game will make this will much more believable. If a has shot an evil role, but did not claim it, make sure to kill, clean/forge them and use their success to "Confirm" yourself as . This could backfire with a  however.
 * A major problem for claims is the fact that the  may ask you to shoot someone, and failing to do so may result in being lynched. A way around this is to claim you did indeed shoot this person, and they were immune. Hope they are actually Night Immune to ensure your prolonged existence.
 * In Ranked, if is a  and the Any slot is a, you can claim to be a , ensuring you will not be shot by a . You may want to make sure that  is not , either through a  or another confirmed claim, but if  knows this you have a higher chance of being lynched.
 * Claiming inside your investigative results can be a bad way to play, and other strategies may need to be adopted.
 * Although dangerous if it backfires, you can claim something such as a and throw the  under the bus (if none of  roles are ) and thus be considered a "confirmed ". And in this way, you will gain the 's trust. Before when you write in your Last Will the names of your fellow  members, so the  will believe you more and let you live, tell your  friends to prepare their Wills and a role to claim, and experienced players will claim a better role that may help the  more. One such example would be  ('s cover),  or  (Remember to say who your target is, bonus points if it's another Mafia member). However, this may be seen as gamethrowing, and should be discussed with the other . This strategy is called bussing.

Мафиози