Board Thread:Role Ideas (Neutral)/@comment-30105631-20170925062731/@comment-25493615-20170925082305

FirePyre wrote: Volf049 wrote: Issues: 1. Adds a completely new mechanic that only functions for this role

'''The only reason I added this mechanic was because BMG has already overly complicated everything with basic defense and basic attack and what soever. Trust me, if I could've made this role the way it had been before the Coven Expansion, it would've been much less complex. As it is, this mechanic could be introduced as functioning other roles - I might even make a whole new thread for how Fear Factor works with all roles, not just the clown.'''

The whole basic-powerful-invincible is honestly just the same mechanics as before but with different names. Night immunity=basic defense, ignoring night immunity=powerful attack etc. Maybe it's because I'm an autistic furfag but the new system is easier to understand IMO.

2. There's no real reason to do anything other than eat people. Gaining info is useless when you can't win with anyone but yourself

'''Gaining Info is useful in the pursuit of finding out who to kill. This is how it has always been. There is literally a role based entirely around that concept called the Jailor.'''

Except the jailor has limited kills, loses its ability to kill if it messes up and can actually win with people. Gaining information is about finding out who can be trusted or not, but to the clown, everyone is evil no matter what. Also, why blackmail or roleblock someone when you could just KILL THEM!!!(except if they're fear factor one, but come on!)

3. Survivor does NOT need a nerf! It already has a hard enough time winning

Alright, I will amend it so that it can win with the survivor.

4. Overly complex while not really adding anything new to the game, excluding the idea of a role that can't win with survivor(which I actually came up with once but never posted because it was stupid)

All of this is a repeat of what you have already said.

No it wasn't. Look again.

Remember the golden rule of role making: lore<gameplay. Simply put, the lore should be built around how it plays and not vice versa

'''The lore was built around how it plays. And I know this rule, trust me, I do.'''

Except it obviously wasn't. You said yourself that fear factor was based around what makes sense for the character rather than balance. If that isn't building gameplay around lore then I don't know what is.

As such, this role is obl-IT-erated

'''This pun makes me happy inside. However it is a misuse of my rating system.'''

How? It's just a normal obliteration with extra pun. I don't want this role in the game, hence why I said OBLITERATED. Also, I was pretty sure vert created the whole REJECTED thing and OBLITERATED was just a variation but I could ve wrong. If I'm not, then I don't think it's fair calling it (your) rating system