Talk:Arsonist/@comment-32.208.124.201-20150817012107

So in my most recent game, I found out that if an arso tries to ignite and they are transported, the person they swap with will be doused instead of an ignite happening. And that's how my town took out the last arso, since 2 out of the 3 of us left were doused and they said they did try to ignite. It was me the transporter, a lookout, and an investigator, and I kept transporting myself and the arso, and I kept getting doused with no ignites happening, even though arso said he tried to ignite. Other confirm that this wasn't just a bug and add this important piece of info to the wiki page if it's true, since I didn't see it.