Werewolf

Mechanics

 * You can only attack every Full Moon, which is on every even-numbered night.
 * When attacking someone, you deal a Powerful attack to the homeowner and all their visitors.
 * If you choose to do nothing, you will stay at home and attack anyone who visits you.
 * If a or  controls you even if you stay home or not, you will attack the target of their choice.
 * You cannot be controlled or transported into attacking yourself, if you target yourself via controlling or transportation, you will simply stay home.
 * If someone is controlled into visiting your target, you will attack them.
 * If you are jailed on a Full Moon and aren't executed, you will attack the . If a  is protecting or a trap is on the, you will be killed.
 * If you attack anyone who has been jailed, you are notified they aren't home, but you rampage at their house anyway.
 * If you are roleblocked by an, , or  on a Full Moon, you will be forced to attack them.
 * Unlike, a role blocker (including the if they didn't execute you) will not receive a special message upon being killed by you, hence they cannot guarantee if you are a  or not.
 * If a visits you on a Full Moon night, he will discover you as a.
 * If you don't select any option during a Full Moon, you will automatically stay at home and anyone who visits you will be attacked.

Strategy
The is similar to the  since both usually work alone and kill targets directly, but there are major differences:
 * are slightly dangerous. If they guard your target, they will kill you, despite your Basic Defense. Thus, you should make them a priority.
 * You can only kill on every even numbered night (Full Moon night). If you don't manage to reduce the and  numbers quickly enough, you can be found by an, , , , , , a night killer, or a  attempting to shoot you and discovering your Basic Defense. Try to maul as many foes as possible every Full Moon night.

You should:

 * Target people the is getting suspicious of as they will most likely be visited by a lot of people. They will often be jailed, role blocked, investigated or framed, and are unlikely to be protected by a.
 * and other roles reliant on attacking visitors make an exception here.
 * Try to figure out what people are doing so you can target your attacks for maximum kills. If you suspect that a is watching someone, an  is investigating them, a  is moving them, an  is blocking them, or a  is repeatedly blackmailing them, attacking them can get both them and their visitors at the same time.
 * Some of these people will come out and announce leads (such as an declaring that they've role blocked someone last night and will do it again after finding no kills). Others you have to infer from context. For example, if someone signals that they were blackmailed by clicking votes repeatedly, for instance, attacking them might let you kill a.
 * An alternate strategy is to hide throughout the game. If you claim to be an (preferably by legitimately trying get somebody hanged) and visit yourself every night, then, assuming no one visits you, you can attack out of nowhere during endgame. This strategy will have a higher chance of working in Any mode, since roles are random.
 * Note this is unlikely to work in game modes where there is only one slot and the Any slot isn't a  role, because claiming to be an  can get you lynched by the  or executed by the . Unless the  needs extra votes, you should be wary of claiming said role.
 * Consider staying at home. If a visits you, you can claim to have been attacked by the  and healed by the . You will also kill anyone attempting to investigate or attack you, which can prevent them from telling anyone what they learn unless there's a  or  who resurrects them.
 * Try to get a lot of attention directed at you if you're doing it. You'll most likely kill any, , , or any others visiting you.
 * One downside to this is that anyone who visits you might name you in their as the next person they're visiting. If just one person does so, you'll be alright (as they could have been the one the  targeted), but if multiple people do and you aren't visited by a, then your status as a  will be obvious.
 * Another downside is that you're not always going to kill someone that Full Moon. Visiting someone almost guarantees you will kill one person, if not more.
 * It's generally a bad strategy to act like a, as that will make you an obvious target to the roles. The  will be shot and killed, but you will appear to have a higher Defense value than said  role's Attack value at night, which generates suspicion.
 * Targeting a revealed carries some danger, since a  can still kill you, but if you're sure there's not a  in the game, it can be an effective way to get a, , or anyone else visiting the  that night.
 * If someone accuses you, you should stay at home, as will likely visit you that night since suspicion is being cast on you. However, if the accuser is still alive, they could still lead a lynch against you.
 * If accused, you could also attack the accuser, but this carries the risk of getting suspicious of you from their death. Also, a  could also be on them. However, if the accusation isn't all that big, say, they ask for a role or start showing suspicion of you, feel free to attack them as the risk is lower. This can be harder to use in game if the  accusing is claiming a  role and says your investigation result.
 * If you get attacked, you could be in trouble, since whoever attacked you is very likely to call you out for having a higher Defense value than the attacker's Attack value in their next or . There's no perfect way to deal with this.
 * One option is to immediately claim and say you vested.  is a common  claim, and the  loses little by hanging one, so this may not work, but if you're going to do it, it's better to do it before you're accused rather than after. However, this violates your investigative results.
 * Another option is to immediately start acting like an . It fits in with your investigation results and might discourage the from calling you out. It could also make the  dismiss the accusation if they do, but this risks getting you hung as an  or executed by the.
 * Alternatively, you could act as an from the start (accuse someone Day 2). This does risk getting hung as  or being executed by the, but has the advantage of being a consistent claim throughout the game. However, this could potentially backfire if your target isn't.
 * If the next night is a Full Moon night, you can claim to be a or, accuse someone of being a member of the , then kill them yourself, which will both explain your Basic Defense (by making it look like you were an ) and make people assume you've become a , causing them to ignore you; as a side benefit, accusing someone may make people visit them, netting you additional kills. And if they do coincidentally turn out to be , then the  is likely to believe you are what you actually claimed and ignore the 's  saying you have a higher Defense value than the  role's Attack value.
 * A third option is just to say that whoever called you out is lying, if they're likely or a . Unfortunately, the  and  have an incentive to truthfully call out rivals with a higher Defense value than their attacker's Attack value, so they tend to be believed.
 * Staying home reduces the risk of being called out as having a higher Defense value than an attacker's Attack value (ie. a or  since if they try to attack you on a Full Moon night where you stay home, they'll die before they can tell anyone,  aside), but doesn't provide protection from being outed by  or the  unless you're lucky enough to eliminate them entirely that night. Any  will see that you were unaffected by the attack and know to out you.
 * Under certain limited circumstances, it can be advantageous to claim to be a . The is not a target for the  (so they're more likely to focus on someone else, possibly hanging a  claim or an actual  in your stead) and while they're an enemy of the, they're less of a danger than your actual role.  is such a common claim for  that both the  and , when seeking a  with no other leads, are very likely to hang a  claim over a  one. If it's nearing the end of the game and the  needs to hang a killer immediately to win or the  just gained a majority, claiming  can sometimes buy you the small amount of time you need to win. Note that this will not work if your Basic Defense has already been discovered. Make sure you claim before you are voted up or are receiving votes, because you are less likely to be put down from the stand as a  than a.
 * If you see someone who said something along the lines of, " or, this person is very suspicious. Please check them tonight", or " please role block this person tonight", it is a good idea to attack that person who are going to be visited by those roles. Since they are less likely to be protected by a , watched by a , or healed by a , you might be able to kill some people, even the important or  roles, and keep suspicion away from you for some time, unless your status is already discovered.
 * If you are pressed a role, is usually your best bet. It fits in your investigation result and is hard to disprove. However, since  is such a common claim for  (and any other evil role), you might get lynched on the spot. Make sure to have a fake  to back your claim up.
 * Generally speaking, you should focus on killing the "factions" of and  more than focusing on killing . With a few exceptions, the  is not a huge threat to you and will have trouble identifying you; but it is flatly not possible for you to win if the game comes down to you against multiple members of the  and/or . Additionally, both have a high chance of identifying you by attacking you. You should try to eradicate them as quickly as possible.
 * On the other hand, since members cannot visit other  members and  cannot visit other, you're more likely to get those factions as "incidental" kills if you target high-profile.

If your target was...

 * If your target was jailed, you will kill any one who visits your target. The target and the will not be affected.
 * If you kill an, or  because they role blocked you on a Full Moon, the  will suspect you.
 * If your target was visited, you will attack the target and all visitors.

Behavior with other roles

 * will rarely attack suspicious targets. If you want to kill the, try to predict who they will attack next.
 * Note that just like the, it is not a bad idea to keep the alive, until mid-game or possibly Night 4 where a moderately large portion of the other players are dead.
 * Try to work with, and . These are your only possible allies and can help you with votes.
 * You have a leg-up on the : If you keep attacking targets who aren't doused, you may kill the directly or indirectly. Furthermore, the  will usually save their incineration until the end, giving you plenty of time to kill them even if you get doused yourself.
 * As of the current version of Town of Salem, you should try and use ' results to figure out who isn't doused, and who is.
 * The and  are dangerous to you because they force you to stay home, killing all visitors. If one visits you and puts you in their, you may come under suspicion.
 * are somewhat dangerous. If they interrogate you on a Full Moon, they'll see you're a . Fortunately, few remember this fact, and few  remember to check a 's  with that in mind, so a  who interrogated you on an odd-numbered night and found you not suspicious may provide a degree of protection for you. Be sure to use this if the suspicion falls onto you.
 * are moderately dangerous as well. Your /// result provides some protection, but you could get called out if all the  are revealed or if the is hunting a  in particular.
 * , or  are not very dangerous. If they heal, watch, or transport your target, they will die.
 * A can be dangerous if there is a  or, or if there's a Protective role that aims to save the  from death. That way, they could inform the  of who the  is.
 * may end up killing you on chance, so attempt to identify them as soon as possible. If one is identified, consider them as the last ones to kill, to increase the likelihood that they waste their alerts or get killed by someone else. If you visit an alerting, both of you will be dealt a powerful attack.
 * are less dangerous to you than they are to most other roles, since they can't kill you at night; but they can still call you out for having a higher Defense value than their Attack value, so it's worth trying to eliminate them if you can figure out who they are. If one accuses you of having a higher Defense value than their Attack value, remind the that they would be taking advice from a, who doesn't have their best interests in mind.

Trivia

 * The was added into the game in Version 0.8.0 which was released on December 3rd of 2014, making it the 30th role to enter Town of Salem.
 * Prior to Version 0.8.1 which was released on December 7th of 2014, players who attacked the on a night where there was a full moon would not receive a notification stating that the  was immune to an attack.
 * Prior to Version 1.3.0 which was released on November 7th of 2015, the had no defense on nights where there was no full moon, which made the  easy to kill on odd numbered nights.
 * Before this buff was added, the Werewolf had the lowest win rate out of the 33 roles which were in the game during that time period. After this change was implemented, the had the second lowest win rate in the game, with the  having the lowest.
 * Prior to Version 2.1.0 which was released on September 5th of 2017, an alive would not automatically win when the only other player alive was a . This made it possible for the game to end in a draw if the  attacked on a night where the  decided to go on alert.

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