Board Thread:Role Ideas/@comment-173.64.68.9-20160920220418

 Role idea : DOOR OPENER

Alignment; Neutral Evil

Politely open someone;s door each night asking if they want to buy your scam. Their door will be "open" for the night.



If your target is town, they will have a 5% chance of being turned into a forger, but you won't know if they will. If your target is mafia,  they will give you 1 bullet later, which can shoot townies only. This bullet doesnt ignore night immunity, but you will use it in place of opening a door. If you shoot mafia, they wont die and will waste it.

If your target is a Serial killer you die, AND they get to kill their original target. Same with arso except with dousing. Arso igniting doesn't matter. If it is a Werewolf, you will die BUT they still get to go to their original target. If your target has a forger, you will kill them and they will die a slow, bloddy death.

If a neutral killing douses/kills your target, you will die also.

If your door is open, you are roleblocked, and town can't go to you (except for lookouts,). Their message will be, their door is open. you can't do tha

If you visit someone, you can't visit them again.

Lookouts can see you watching.

You can be roleblocked from doing this, or witched to someone not yourself.

You can be bitten and can die to Vet/Ww/

Goal : Survive to see the town lose the game.

Invest results :

Sheriff : not sus

Invest : Not sure which one to do. Maybe the disrupting others?

<p class="MsoNormal">Consig : your target is a scammer and hates forgers. They must be a door opener.

<p class="MsoNormal">Wins with Any neutral, Mafia IF THEY DONT HAVE AN ALIVE FORGER. If they do, you have to win with a neutral.

<p class="MsoNormal"> <ac_metadata title="Role Idea!"> </ac_metadata>