Board Thread:Role Ideas (Neutral)/@comment-28092296-20181223120424/@comment-28112409-20181223150000

RubikJohn wrote:

The roleblocking mechanic belongs to so many different roles I wouldn't really accuse this of being a rehash. And by "so many different roles", he means exactly 4 but moving on.

Going out into message walls to ask for feedback and creativity-related help with an NC role, the alignment with the greatest role creativity freedom out of all the others and has a lesser demand for balance. That's how you know you hit rock bottom as a role creator but I digress.

Role's just a buffed survivor, that's literally all it is. There is no real challenge to getting the goal. Just kill 2 people and roleblock another 2. Easy peezy kill me pleazee. So your goal is basically surviving 4 nights and you win, that's pretty much it. It isn't even worthy of being compared to Pirate.

You see, while Pirate does have a set goal, his wins and loses are purely decided on luck. You never know what could happen with Pirate. You could end up anywhere from being a scurvy dog grandmaster who gets his first 2 plunders within the first 2 nights to ending up being a scallywag who doesn't get a single plunder after a game lasting 8 nights. Frank over here is just the same thing every game for the most part.

Pirate is dynamic because the big part luck plays in his plundering means you don't know what could happen, and it makes the role exciting for some to play because they don't know what their game as Pirate will be looking like. Frank is pretty static and will get very boring very quickly. You're not even allowed any freedom in how you want to get your goal. You are forced to do 2 of this and forced to do 2 of that, which is ass in my opinion.

It's an NC role, so there needs to be something really entertaining and unique with Frank that you can advertise to really sell the role to the player. Every one of the NC roles has that and Frank doesn't. What do you do as a Frank? You roleblock twice and you kill twice then you win. That doesn't sound very exciting or appealing to anyone.

I would suggest something, but it's 2 AM and I forgot. The gist of it is that the role's booooooooooooooriiiiiiiiiing. Little to no creativity exhibited in the role idea.