Board Thread:Role Ideas (Mafia)/@comment-32329805-20180508170420/@comment-35010010-20180508201230

WolfiZee wrote: Assassin K ​​​​​​​ K

Unique, Semi-Astral I read up on what you meant by "Semi-Astral", it seems interesting.

Powerful Attack, No Defense K

- If a person survived a or  attack, you may attack them the next night.

- You may do this Twice.

I would call this out as an independant role, however, it can't exactly target anyone unless they were attacked by the  already.

'''But that isn't the issue. My problem with this role is that it can ONLY target people who survived a attack, and ONLY the night after. This role takes no effort or strategy with their abilities other than the fact that they can decide to attack or not attack a target once every so often the fails to kill a target, which seems ridiculous to me, as they're likely going to attack the target, due to it being their only choice, as the attacked target may be a  evildoer that had a defense or the  with the. This role defeats the purpose of the 's evil enemies possibly having a defense. The only way I could see this role being helpful and balanced is if the original target was healed the first time, and their role didn't have a defense. I can't think of a way to fix this issue, unfortunately.'''

- You will retain your Semi-Astral attacks once being promoted to  (However, you WILL NOT retain your Powerful attack.)

Goal - Kill anyone who will not submit to the

Wins With -

Must Kill -, , , , , , ,

You may spare anyone else

Semi-Astral: You will not trigger mechanisms of the, , and Rampaging Attacks, however, you will be effected everything else (, , , etc.). K

- Your target is a member of the !

- Your target could be a, , , , or Assasin. K

- Your target finishes off killings for the. They must be an Assassin! Summary: This role seems gamebreaking overall. If a role is supposed to have a game-long defense to make it stand a chance against the, this role defeats its purpose.

Its options are also very limited, as it can choose whether to attack or not attack a 's original target, which they're likely to attack.

It's notable that this role is a limited-uses role, more specifically, being able to only attack twice as this role. That part seems somewhat balanced, but I'm not exactly sure about it.

Pros: This role's concept could be balanced with some tweaking.

Cons: Gamebreaking role that defeats the purpose of the 's enemies having a game-long defense.

OVERALL RATING: 5/10

Suggestions: I'm really not sure. Sorry!