Talk:Roles/@comment-94.216.204.200-20150227234659

Role Name: Trapper

Alignment: Town Killing

Abilities: Choose a target to go on hunt for two consecutive nights once.

Attributes: Goal: Lynch every criminal and evildoer.
 * Choose a target (by clicking at the sun) at day once to go "on hunt" in the woods this night and prepare a trap (preparation night) that kills your target and all your and your target`s visitors the next night (trapping night).
 * You are immune to role blocks and while "on hunt" you cannot be killed at night (with the exception of a Jester's haunt).
 * At second night (trapping night) you ignore Night Immunity of your target and all persons visiting you or your target resulting in all visitors` and your target`s certain death.
 * Your target will not survive trapping night under all circumstances.

Special Attributes: Unique Role, Ignores Night Immunity, Roleblock Immune

Win Conditions: Notes:
 * Must kill the Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Must kill Witches
 * Must kill Werewolves
 * Win with the Town
 * Win with Survivors
 * First night after clicking the sun["You choose to be on hunt for `xyz`"/"You have changed your mind"] at day, to choose a target for the hunt, is called "preparation night" and you will get a note at beginning of the night "You prepare yourself to hunt `xyz`". When you survive preparation night you will get a note "You successfully made a deadly trap!" . The next night is called "trapping night" and you will get a note at beginning of the night "Your target will die tonight by the trap you set".
 * When you are jailed "on hunt" (preparation night one or trapping night two) the Jailor gets a note ("You could not find your target") and doesn`t jail anyone instead.
 * When being targeted at preparation night your visitor gets a note ("You could not find your target") at the end of that night.
 * When being targeted at trapping night your visitor gets a note ("You ran into a deadly trap! You have died.) at the end of that night.
 * If your target is jailed or transported at trapping night, your target will still die at the end of trapping night.
 * If your target is healed by a Doctor and/or protected by a Bodyguard at trapping night your target will still die and the Doctor and/or the Bodyguard will also die to the trap.
 * Your target will be get a note "You feel being hunted!" at the beginning of trapping night.
 * Your target can still perform his night ability on trapping night for the last time.
 * When you die at preparation night (ONLY possible by a Jester's haunt) or get lynched after preparation night your target and all of your target`s visitors will still die next night.
 * At trapping night you can only die by an Arsonist's ignition, a Jester's haunt, the Werewolf's attack, or a hunted Veteran on alert.
 * If you accidentally hunt a Veteran, you will also die at trapping night if the Veteran is on alert.
 * If you hunt a Werewolf and trapping night is on full moon, both you and the Werewolf die.
 * If you hunt a disguiser, you are not tricked by his disguises and he will die after trapping night.
 * If a hunted Doctor uses his self heal, or a hunted Bodyguard or a hunted Survivor use their vests they will still die at the end of trapping night.
 * You can go on hunt 1 time in total.
 * It is only possible for your target to survive when you get lynched on the same day you selected a target. In this case there won`t be a preparation night and no trap will be set.
 * Remember: Your target is not able to avoid death under all circumstances once preparation night has started!

Ingame: Narkolepto