Board Thread:Role Ideas (Town)/@comment-84.243.194.150-20190621071517

Name: Thief

Alignment: NK or NE (Same as Pirate, don't know what Pirate is)

Lore: (optional)

Attack: Basic, only on non visiting roles.

Defense: None (basic after 2 succesfull robberies)

Unique Role: Yes

Priority: (Optional)

Abilities: Rob someone each night.

Attributes: - If your target is visiting another target they won't be home and you succesfully rob them, they will notice their valueables are missing when they get back but at least no one got hurt. - If your target is home you will kill your target. (non visiting role, OR a visiting role that didnt pick a target) Your Robbery will still be succesfull. - After killing your target, you will not be able to rob someone the next night. - If you rob a role with at least basic defense AND at least basic attack. Your target will kill you in stead. (example: Godfather, SK, etc.) - If your target is at home and an evil role, you will not kill them and your robbery will fail. - After your first succesfull robbery you will gain basic defense (However trying to rob an evil role with attack&defense will still get you killed)

Mechanics: (How It Works) You Choose your target at night and rob them. You need to succesfully rob 3 people to win. You are a far greater danger to Town than to evil roles since you can kill town and you can't kill evil roles.

-Investigative Results- Sheriff: Suspicious (You're a thief after all) Investigator: Spy, Blackmailer, Jailor, Guardian Angel or Thief Consigliere/Witch: This person takes valueables from other peoples homes, they must be a Thief!

Goal: Succesfully Rob 3 people

Wins With: Anyone

Must Kill: No one

Anything Else: Maybe needs some balancing, choose 3 robberies now but could be better as 2 or 4 idk. Allso could consider 'stealing' something from roles who have a limited amount of something. But havent really figured out yet how that should work, and it's just an option.

Purpose/Reason: A bit of a different take on things, he is a threat to town but it's not really his goal to kill town. I think it's a fun role where you try to slide between town and Evils to get your win. Thinking only about yourself (like a thief). Evils are a danger to you while you are a danger to town. I think it's a bit like the Pirate role but a entirely different take on it. 