Talk:Roles/@comment-92.13.163.135-20151020133349

(I’m just going to warn you now – this is a bit long XD) Role name: Foreseer Summary: A powerful psychic who can foresee exactly what occurs during the night. Role Alignment: Neutral Benign/Evil (technically evil since they do not want to win with everyone.) Abilities: Visit one person during the night to foresee exactly what occurs to them. (In other words, a more powerful Lookout.) Attributes: Once you use your night ability, you must then rest for two days before performing it once again. During your visits, you are night immune. However, during the period of two days, you are not night immune. (I would like to think this is due to powerful psychic powers protecting the Foreseer from attacks, but is vulnerable when these powers need recharging.) You MUST use your ability (not including the two days cooldown) in the space of three days, otherwise your powers will lose control and eventually kill you. (I’m putting this down so that people cannot just become an immune role that wins with the majority of roles.) Special Attributes: Night immunity (partially) Win Conditions: Must kill the Town (the Foreseer sees them as corrupt.) Wins with Mafia Wins with Serial Killers Wins with Arsonists Wins with Witches Wins with Werewolves Wins with Survivors Goal: Survive to see the Town lose the game. Notes: When you visit someone, you can see messages such as – “[Insert Name Here] healed your target during the night”, or “[Insert Name Here] tried to kill your target, but the target survived”. Also, you are able to see a bit of what the target was doing from messages such as – “Your target stayed at home, but decided to use a vest to protect themselves”, or “Your target did not decide to stay at home that night”. If the target did not stay at home, you don’t actually get to know where they went and what they did. If you visit a Veteran, you do not get killed if they were on alert since you are not physically present to be shot. However, you can still be killed by a Jailor or Werewolf when you are night immune (and of course killed by everything else when you are not immune during the two days). When you have used your ability, for the next two nights a message will say – “You have decided to rest to regain your energy.” When you have finally regained your energy, a message will say – “Your powers are back to full strength.” After the third night of not using your ability, you will be treated to the message – “Your powers are no longer in your control! You foresee your upcoming death!” This role is not immune to role-blocks, so if an Escort/Consort were to role-block the Foreseer for three nights, then the Foreseer will die. Investigation Results: Sheriff: Your target is not suspicious. Investigator: Your target is a loner. They must be a Witch, Werewolf, Survivor or Foreseer. OR Your target works with secret information. They must be a Spy, Blackmailer or Foreseer (maybe?). Consigliere: Your target can see future events. They must be a Foreseer. Story: From as long as she could recall, the Foreseer had an unusual talent to foresee events that were going to happen. And when they did happen, she would always sigh knowingly and look over to those who had caused it. In Salem, she knew all too well the corrupt system of the Town, how the Mayor swindles money out of the hard-workers and how the Jailor simply believes himself to be Justice itself. Yet, the one thing she despised the most about the Town was their association of what was ‘good’ and what was ‘evil’. Their answer was that they were ‘good’ and everyone else that did not fit was immediately classed as ‘evil’. The Foreseer, of course, knew better than that mentality. From the things she had foreseen in the past, the Godfather only wanted to get rid of the corrupt Mayor and protect his Mafia family, being the only family he had left. The Serial Killer had several issues growing up and, neglected by the Town, turned to crime. The Arsonist’s entire family was killed by the flames due to faulty housing produced by the Town and so wants revenge. Even the Werewolf, who did not choose to be what he is, was isolated by the Town for being ‘different’ and so decided to go down the path of vengeance. She recalled warning the Town about these forewarnings, but they shrugged and laughed them off. And when they did occur, they shunned her, believing her to be a Witch. If it was not for the help of the Mafia, along with several events caused by the Serial Killer, she would be dead. And so, she turned her back on the Town, deciding that those who want to change the fate of the town should listen in hopes of the current, corrupt Town falling altogether. (I know that this is probably not perfect – just an idea I had. I tried my best to make it as balanced as possible ;-; However, this could also be a role for Mafia, but instead of the cooldown, immunity and consequential death, it would work similar to Janitor and Disguiser where they only have three chances to perform their ability. But yeah, think of it what you will lol XD)