Board Thread:Role Ideas (Neutral)/@comment-27910165-20161208210744/@comment-29779988-20161210154818

*Cracks knuckles* Ready for the big guns?

Ramerion wrote: Alignment: Neutral (Evil)

Abilites: Choose one person a night to deflect everything away from them.

'''First of all, here's the issue. This sounds like it's a protective role. Just based on the looks of it. Neutral Evil is supposed to mess things up unless I seem to have a misunderstanding as I continue reading. (I continued reading and saw your point. -1 criticsm point)'''

Attributes:

-Deflects non-attacks back to the visitor that visited. (ex: Janitor visits your target, your target will not be clean, wasting one of the janitor's cleans; Investigator visits your target, they will get results for their own role. Arsonist douses your target, they douse themselves.)

'''Oh I get it! That makes sense. So basically they just want people to use up their roles. But this is almost too similar to witch. Here's the problem.'''

'''1. This, like I said, is too close to witch in a way. +1 criticism point'''

'''2. Based on what you said, this also seems to be harming mafia and other roles, giving other roles a reason to have you lynched just like witch. +1 criticsm point'''

'''3. Arsonist douses your target/douses themselves = a huge decrease in arsonist chances. It's already hard enough to win with. +1 criticsm point'''

Goal: Live to see the town lose the game.

'''Once again, it seems you're mostly causing trouble for your own good. Why is there a need to see town lose the game? It's only even closer to witch (I already gave a point to this already)'''

Immunities:

-Deflecting. (Wait. So there can be more than one of these things in a game? Oh fuck.) +69 criticsm point (just kidding) 

Investigative Results:

-Sheriff: Not suspicious.

-Investigator: Your target is skilled at distracting others. They could be an Escort, Transporter, Consort, or Deflector.

<p style="font-weight:normal;font-size:14px;">'''SWEET LORD JESUS I LOVE YOU!!!!!! YOU ACTUALLY GOT THE INVESTIGATION ROLES RIGHT!!!! YES!!! -5 criticism points'''

<p style="font-weight:normal;font-size:14px;">-Consigliere: Your target protects people with his deflection abilities. They must be a Deflector!

<p style="font-weight:normal;font-size:14px;">Extra info:

<p style="font-weight:normal;font-size:14px;">-Doctor will heal themselves if deflected. This will consume their self heal. They will NOT heal themselves if they have no self heal left. Same with BodyGaurd.

<p style="font-weight:normal;font-size:14px;">'''Okay, so this would also happen to survivor as well. See, once again, it could potentially help neutrals, but the thing is, I had this problem with making a neutral role. EVERYONE has the problem with a neutral role. I'll explain below.'''

<p style="font-weight:normal;font-size:14px;">-You will know what role you deflected, but not who you deflected. (ex: You have deflected a Witch, you have deflected a Sheriff, etc.)

<p style="font-weight:normal;font-size:14px;">'''N. O. NO. Neutral investigators other than witch? Fuck that. Make it vise versa. You will know who you deflected, but not what role you deflected. Witch is already almost overpowered as it is with that buff! +1 criticsm point/fixing point'''

<p style="font-weight:normal;font-size:14px;">-Nothing will happen to killing roles.

<p style="font-weight:normal;font-size:14px;">This is fine.

<p style="font-weight:normal;font-size:14px;">Wins with:

<p style="font-weight:normal;font-size:14px;">-Mafia

<p style="font-weight:normal;font-size:14px;">-Serial Killer

<p style="font-weight:normal;font-size:14px;">-Arsonist

<p style="font-weight:normal;font-size:14px;">-Werewolf

<p style="font-weight:normal;font-size:14px;">-Witches

<p style="font-weight:normal;font-size:14px;">-Deflectors

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;font-size:14px;">Tell me if you want any more information.

<p style="font-weight:normal;font-size:14px;">I do but I will ask it below.

It turns out that multiple people are stating that my help isn't useful (I think it is, but that's what others are saying.) So if you see a + sign, it means it's good. A - sign means that it should be fixed/flat out bad.

+ I can see why this is''' neutral evil. Good alignment, but there are also problems with it.'''

+ It's sort of like thief, but not neccesarily... It can steal the use of something, but it doesn't use it for itself. This is okay.

'''Now the bad part. I'm starting to notice more bad than good.'''

--- This is very similar to witch, bouncing along the lines of being overpowered or underpowered. Mostly underpowered. Your comment above said '"It's anti-town, and it's designed to harm the town." 'But in all honesty, it seems like this role could do more bad than it could do good for roles besides the town.

--- This role doesn't seem to have a challenge. It just seems very easy to win with.

--- Sorry (not sorry it's just the truth) but the role seems boring and I had a hard time understand how it would work in the game.

--- The role lacks specific information. For example, it's missing the fact of''' how it works in the game. For roles in the future, keep in mind of questions someone would ask about your role.'''

====

'''So for my opinion, I think this role is REJECTED. Unless I missed anything.'''