User blog:FirePyre/Some Quick Role Concepts

These are concepts which aren't being fully fleshed out into roles, they're just things that could potentially  be fully fleshed out into roles.

Possessor:



 Neutral evil role, choses people to control who they vote for (a second tab appears during the voting phase). Main differences to normal buying votes role are that this one can make the possessed person vote differently to themselves, make them not vote at all, and the standard buying votes idea is not a mafia role but an NE one.



 Implanter 2:



 3 time use ability. Mafia Support. Chose to implant someone at night. Instead of jailing them at day and then implanting them as the ability used to do, the new version will only implant them. Implanting means that when the target is killed it has a werewolf effect, killing them and all their visitors.



 Trophy Killer:



 NK who kills like the Serial Killer. He may choose to “disguise” as his victims, but he can’t kill the night he disguises. Disguising has the same mechanics as the post-1.5.9 disguiser. Trophy Killer can only disguise as people he has already killed.



 Cleanser:



<p class="MsoNormal"> TP role. Does not protect their target from death, but will protect them from all negative effects such as blackmailing, role blocking, cleaning, etc.

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<p class="MsoNormal"> Innkeeper:

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<p class="MsoNormal"> TP role. Has 3-to-5 use ability. When used, all people who visit him cannot die. Innkeeper can’t protect himself from death.

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<p class="MsoNormal"> Tipper:

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<p class="MsoNormal"> Mafia support. Can either spike a person or boost them. Cannot use both abilities the same night. Spiking will take away any night immunity or temporary night immunity they have for that night and the next one, as well as make them unprotectable by TP. Spiking a role means they can do their ability twice in one night.

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<p class="MsoNormal"> Rallier :

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<p class="MsoNormal"> Rallies people to his cause. Is part of the witch faction, and can communicate with the witch at night. Whenever he rallies someone, they get the option to stay with the rally or leave. If they leave they will be role blocked the next two nights. If they stay they will essentially be converted, but will have no abilities. Rallying has no effect on non-town roles.

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<p class="MsoNormal"> Intelligence Officer:

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<p class="MsoNormal"> Neutral Evil. Has consigliere abilities. Every time he investigates someone, he finds out their exact role and everyone in the town gets a notification saying their role. He can talk to the NK at night. His goal is to survive to see the NK win the game.

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<p class="MsoNormal">That's all I have so far. I'll be back with more soon.

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