Talk:Roles/@comment-5498154-20150915020406

Role: Cultist

Alignment: Neutral (Evil)

Abilities:

Convert a player to a Stump at night. You start with 4 charges, and gain 1 for every Stump that dies.

OR

Kill all living Stumps at night, then activate effects based on the number of Stumps you've killed on the same night.

Special Attributes:

List of effects {

1 Stump: Attacks all players make will pierce night immunity tonight.

2 Stumps: Sucessful kills players make will be cleaned tonight.

3 Stumps: Nobody can be lynched the next day.

4 Stumps: All players will kill their targets tonight, regardless of their role. All players killed by this effect will show up as being killed by the Cultist. }

Effects do not stack.

You may speak with dead Stumps at night.

You cannot convert the Mafia or Night Immune players to Stumps. (Includes Bodyguard Vest and Survivor Vest, along with default night immunity.)

You may not convert anyone protected by a Bodyguard to a Stump.

There may only be one Cultist in the game.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target converts others to their cause. They must be a Cultist!

Consigilere: Your target converts others to their cause. They must be a Cultist!

Goal: Live long enough to see the Town lose the game.

You win with the Mafia, Serial Killers, Arsonists, Vampires, and the Werewolf.

You must kill the Town.

You may spare anyone else.

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Role: Stump

Alignment: Neutral (Evil)

Abilities:

None

Special Attributes:

You cannot be killed at night.

After you die, you cannot speak with the dead or the Medium.

You can speak with the Cultist at night after death.

You cannot spawn from randoms inside of the game or be in the role list before the game begins.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target does not remember their role. They could be an Amnesiac or Stump.

Consigilere: Your target is merely a shell of their former self. They must be a Stump.

Goal: Live long enough to see the Town lose the game.

You win with the Mafia, Serial Killers, Arsonists, Vampires, and the Werewolf.

You must kill the Town.

You may spare anyone else.