Board Thread:Role Ideas (Mafia)/@comment-28278669-20170813234244

Role-Frightener

Alignment-Mafia Support

Abilities-Choose a player to pretend to be and a player to frighten.

Attributes-The frightened player cannot visit the player you pretended to be (they will be informed that they're frightened of that person)

If you frighten someone that is already frightened by someone else, the person that they're frightened about will change.

Their fear will remain if you become Mafioso but it'll be removed when you die.

Sheriff-MAFIA

Invest-Look Forge Amne CovenL Fright

Consig-Your target gives people a fear about someone else! They must be a Frightener!

Role-Liar

Alignment-Mafia Deception

Abilities-Choose two players at night. Neither of them can hear each other's messages or whispers anymore.

Sheriff-MAFIA

Invest-Invest Consig Mayor PB Track Liar

Consig-Your target lies to people about others! They must be a Liar!

Role-Echo

Alignment-Mafia Support

Abilities-Choose someone to be an echo of.

Attributes-All whispers from and to them will be forwarded to the rest of the Mafia.

Sheriff-mafia

Invest-Look Forge Amne CovenL Echo

Consig-Your target echoes what people say. They must be an Echo!

Role-Ambassador

Alignment-Mafia Support

Abilities-Choose someone during the day to offer to let them side with the Mafia. (They can only win with you)

Attributes-They will Be informed that an Ambassador has offered to let them side with them.

If they aren't Town or they do their action, they'll reject the offer. Otherwise, they'll accept it.

You can do this once.

Sheriff-MAFIA

Invest-Surv VH Witch Medusa Psychic Ambassador

Consig-Your target speaks and offers people to join the Mafia's cause. They must be an Ambassador! 