Board Thread:Role Ideas (Coven)/@comment-39067078-20190806200945/@comment-34703140-20190809104928

Duwiiton wrote:

NAME

Raindancer

Summary

A spirited dancer who causes floods and famines. Famines?

Lore 

(optional NERRDSSSS)

Win Condition - 

 (Insert coven conditions)

Alignment - 

Coven Evil

Attack -

None (Basic with Necronomicon) good

Defense -

None

Unique -

No

Attributes -

Role-Block Immune okey

Playstyle

Raindancers are supposed to be able to stop investigations if you know someone is getting investigated tonight, but they don't have the upsides of a Framer or Hex Master where no one knows it's a frame.

The raindancer is also specifically meant to help effectors, because currently they are pretty weak (cough cough HexMaster)

Mechanics -

During the night, you may call a rainstorm up to three times. Your house or another’s 

Rainstorms apply [Drenched] effect to everyone who is visiting. I’m intrigued

[Drenched] players will always get wrong results for investigation. Keep in mind that while some of these roles don't visit, they will still get these results.

Sheriff sees everyone as suspicious.

Investigator gets your results.

Spy sees as if they were causing a rainstorm.

Tracker and LO will see as if they visited themselves.

If a [Drenched] player gets another effect, the results may vary. Ooooohhhhh noooo

Poison - Causes the poison to become the same as a Necronomicon Poison.

Hexed - Spreads the hex to the next person the [Drenched] person visits.

Frame - The Framed target will not be able to say their will. It will appear to themselves as if they did, but it will not show up. Interesting, but borderline game breaking, and how would the game detect their will, they could just make a small change

Hypnotized - The target will have whatever effects they were hypnotized into believing happen to them.

Arsonist - The target is cleaned upon death.

Blackmailed - The target is unable to say "I am blackmailed."

No role should give varying effects, it’s just too confusing.

Necronomicon Effects

The Raindancer is able to harness the High Tide that happens on Full Moons. On Full Moons, you cause floods. Anyone who is visited by more than 2 people dies. You now have infinite Raindances, but can only use them on Full Moons. If you didn't use your 3 raindances from earlier then you can still use them. Ok, works

Notifications -

(To self) You decided to start a raindance. (To self) You changed your mind.

(To everyone) A rainstorm has started!

(To everyone) "He/She was killed by a flood."

(To visting people) You got Drenched!

(To flood kills) You drowned.

(To participants in flood kills) By opening the door, you let too much water in.

-Investigate Results-

Sheriff - Suspicious (Innocent with Necronomicon)

Investigator -

Precise -  Your target is always wet Your target channels water. They must be the Raindancer!
 * Sheriff, Executioner, Werewolf, Poisoner, or Raindancer. (Your target is waiting for the right moment to strike)

-Achievements-

I'm so wet  Get out of my hosue - Flood yourself.

Water doesn't put out gas fires - Die from an Arsonist

Rainy Day for us all - start a raindance the night Pestilence awakes A bit powerful rn but could work, I’d say: being drenched lasts until it makes an effect. Just remove the varying effects.