Board Thread:Role Ideas (Neutral)/@comment-32149991-20180220001444/@comment-33380803-20180221082325

MeowBDS wrote: The Wolf Whisperer

-You are an unhinged cultist who worships wolves.

Unique: Yes

Goal:

-Help the Werewolf win

Oh boy that’s not a good sign.

Wins with:

-Werewolf, Survivor, Witch, Pirate and Guardian Angel.

Abilities:

-At night during full moons, you may speak to the Werewolf, but he cannot speak back to you.

NK night hat is weird but I spose it makes sense for the role.

-At night during non full moons if you gained recognition, you can plant 1 bait in someone's house. you have 2 baits.

Attributes:

-Cannot be killed by Werewolf.

-If you are visited by Werewolf, you gain recognition, in addition to nobody being killed by ww that night. So to get bait you need WW to get no kills n2 ok. -Once you gain recognition, you can put bait down.

-During full moon, Werewolf will attack its desired target's house, in addition, it also attacks the baited house.

Example:

Night 2: There is a Full Moon!

Werewolf visited you! You calmed the Werewolf.

Night 3:

You planted the bait at Blah's House!

Night 4:

"Hey, It's me again, dont attack blah, cuz I already put bait there.

Investigating Results:

Investigator: Escort, Transporter, Consort, Hypnotist, or Wolf Whisperer

Don’t really see the correlation here.

Sheriff: Your target is a Wolf Whisperer!

Consig/Witch: Your target has a shrine full of dog figures. They must be Wolf Whisperer!

Immunities:

-Defense: None

-Offense: None

Rarity:

-Has a 50% chance of appearing when there is Werewolf Nah you’d just add it to NC.

Eh it’s not a bad concept, but it’s not really necessary and doesn’t help WW much, it’ll just give him an extra rampage at n6, but by then he’ll either be dead or have won. And buddy roles aren’t great.