Board Thread:Role Ideas (Coven)/@comment-34845574-20180604033853/@comment-28092296-20180604223116

Hm. A Potion Master-y idea...I don't know. You used some mechanics that make this role like a more powerful poisoner-escort-blackmailer-forger, and I like that. But, you didn't make any sort of counter balance. In fact, I feel like you've made multiple roles out of one.

This role is too overpowered. Picture being permanently roleblocked in a game setting...or being able to bypass forms of protection to easily kill a revealed Mayor. That isn't balanced, man!

The standard Fire Whirl idea seems a bit underwhelming, too. They could always just put spaces in between every word they say.

A good idea for a role, but this fails to meet several role requirements:

- Your necronomicon ability must guarentee this role the ability to consistantly kill every night, plus one other attribute. You did pass the 'consistant kill' mechanic (See Fire Gaze), but you added four new attributes instead of one.

- You cannot incorperate random chance that players don't have full control over. "The Power you perform is random, there is a 25% chance for each."

- You can't make a role that effects how somebody uses the voting system/chat system. "Fire Gaze: The day after a Fire Gaze, 1 or 2 words will be replaced with * when they talk."

- "Smashing: They are roleblocked and not able to talk for the day." See above.