Board Thread:General Ideas/@comment-27128035-20190813051443/@comment-30187810-20190818215233

BobbytheBlobby wrote:
 * Remove Retributionist

While I wouldn't be totally opposed, I would prefer a rework of it- for example, Retri dies when reviving, can revive disguisers... etc. This would hurt evils more than help. Medium is now a harder claim. I get that its meant to be to prevent them from confirming each other, but that is highly situational Not a terrible idea, butTad overpowered, makes trans an easy claim and can really screw up Town if transporter doesn't accounce it and ESPECIALLY if they don't keep a Will (or forger/jani). If lots of these are added, it's not needed. If this is added, make Trans unique  at least and don't add so many other Town nerfs.
 * Make Medium unique
 * Transport notifications are removed

A better idea- add a mafia transporter to prevent it from being an easy claim.

Spy needs a rework. Now sees how many town visitors visit someone. Doesn't see Mafia visits anymore

Totally agree. I thought this was a bit UP at first, and though situational it requires strategy and wouldn't screw over blackmailers and framers. Jailor
 * Non-unique are capped at a maximum of 3.
 * Completely rework the role list to:

Town Protective

Town Investigative

Town Investigative

Town Killing

Town Random

Town Random

Town Random

Town Random

Godfather

Mafioso

Mafia Random

Mafia Random

Neutral Killing

Neutral Evil Not sure about this one.... invest usually works good enough. If your spy change is implemented, a tad OP. Otherwise, fine. I guess I agree, though 90% of the time it won't make a difference. We already have Consort to prevent Escorts from being confirmed. Especially if your new Spy change is added. This is better, but it needs another MAJOR overhaul or just a removal.
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better.
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message
 * Framer now frames someone as a selected role for the night.
 * Framer should get a better buff than this. They will almost always choose an Evil role, so it's the same for sheriff anyway. For Investigator, while it makes it less obvious there's a Framer, there still will be Town in the results so many will not call them out for it.
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Targetting a member of the Mafia removes their disguise, but hides them from Lookout/Sheriff checks.
 * Rework Forger. Forger can now also change their target's role flip. Limited to 2 use.
 * Don't know what that means.
 * Witch doesn't have to live to win, they just need to see no more than two non-Townies lynched at day (excluding themselves).
 * If Evils get buffed, witches will also fare better. I like the idea of surviving to win.
 * Jester has an ability to frame themselves, limited to 2 uses. Jester should have one-time death immunity.
 * Death immunity? Yes (as long as it's Basic). Self-Frames? The Investigator will still see Framer, Vamp, Jest, and Sheriff finding Jester as sus just seems like cheap and not a geniune win (even if it wouldn't happen very often.)
 * Executioner has an ability to frame their targets, limited to 2 uses. They should also have one-time death immunity instead of permanant. They lo se this upon victory
 * Again, I disagree with Frames. How do you feel about possibly removing defense altogether, but you are able to see your target's role immediately for better planning.
 * The full moon appears on the first night, and again on the third, and so on.
 * Totally agree. This makes it worth it for the WW to maul "TP lo" claims day one to get rid of Doctor and Lookout, thus making them more vulnurable.

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%.