Board Thread:Role Ideas (Neutral)/@comment-42.61.71.4-20190820053230/@comment-31256456-20190918061901

ByeGuys wrote:   Story: What was that smell? Oh, another dead body! Delicious!, he thought, licking his lips. The next days, there was no one who died. Well, Ii supposed I will have to kill others myself, thought he. He heard much shouting as he infiltrated the house of the Sheriff, followed by the Mafiaso, and not to forget that Jester. Yum! Suddenly, as he visited the house of the Mayor, he tripped on a trap... "I knew you would come... Vulture​​​​​​​"

Attack: Basic

Defense: Basic

Ability:

Not unique

Priority: 6 (eating), 4 (Killing)

Ability:

VIsits a vicinity (three houses) and eats a random dead person amongst them each night, OR 1 of the person it killed. That person's role and reason of death will not be revealed if so, being seen rather as Eaten. You will also not know his role but will know the reason. Every time you eat someone, your energy level goes up by one up to 3. You can attack people in 1 vicinity up to your energy level, but this uses up your energy. You can also attack and hence use less. You use 1 energy to kill someone. However, after killing with a 3 priority, you can also eat them at a 6 priority, but only if they actually died. If doctor healed them or your attack was not high enough etc., you cannot eat that person (nor kill).

'''Okay, this is an improvement from before. The problems are generally addressed. Now let's think about practical uses for the Vulture. '''

'''The Vulture- confuses the Town, gives away its overall role while doing so. It also kills.'''

'''In a way, this acts as a strange blackmailer where there are benefits to its eating/blackmailing ability but there are limits that should be put on it so people don't focus on you too much. '''

Here's a few things that I would address as of now: 

'''1. A different Invest result? Sheriff/Exe/WW/Vulture gives it large issues with many threats, it would be more sensible to give it an invest result where it can claim more effectively. Yes, Rolespace will be more difficult to narrow down with the Vulture, but still. '''

2. Change Win condition to "Wins with: Vulture/Survivor" and traditional NK Win Conditions

'''​​​​​​​3. For interactions, you should definitely allow the Mafia to also kill. Yes, the kill is higher priority and I understand this gimmick, but every other NK allows it to go in conjunction. As the role has some complicated mechanics already, it is not necessary.'''

Investigation results:

Sheriff: You target is suspicious

Investigator: Your target is a Sheriff, Executioner, Werewolf or Vulture

Exact role: Your target eats dead bodies. He must be a Vulture!

Win con: Be last person alive.

Interactions: If a janitor cleaned him, he will be cleaned and you cannot eat his body. His cause of death will be known to everyone. Since the Vulture kills before Mafia, if the Vulture kills someone, he cannot eat him and the cause of death will be: Eaten by Vulture.

Messages:

You successfully ate (number) people/person!

You successfully killed (number) people/person.

(Name) was killed last night. He was also eaten! (Last Will phase as normal)

Notes: Cause of death will not be revealed but will be obvious - Eaten.

He can never (re)gain more than 1 energy per night now.

Targets in the vicinity when you attack are chosen at random.

I don't think the energy is too difficult to understand: there can be an energy number at the side of the screen or something.

Please leave feedback! I am using the "Response as I Go" Technique as I have already done an overview of the role. By now the goal should be to give suggestions that polish the role rather than give major changes.

Hopefully this is helpful to you. If you have any questions, please ask me!

This review is more brief as I've tried to narrow down the problems into a few smaller ones.