Board Thread:Role Ideas (Other)/@comment-28998921-20181123024827/@comment-36558623-20181123051004

BenjaminFreeLife wrote: Developer: Role Alignment: Technocrat  (Head) Attack: Basic Defense: Basic Ability: Each night, you may develop someone. The next night, whoever they visit dies. If they don't visit anyone, they themselves will die. This won't affect Technocrats.

'''so it can't kill n1? that's a little weak.'''

also, if town catches on to who you've been Developing, then you could kill all of them.

Proxy: Role Alignment: Technocrat  (Support) Attack: None Defense: None (Powerful, if on Protection Mode) Ability: Your job is similar to a bodyguard's. If you choose to go with a Technocrat and they are a gazing Medusa, alerting Veteran, a Werewolf at home or a person that is protected by a Bodyguard of Trapper, you will die instead for them. In the graveyard, your role will be the Technocrat's role. This takes effect any night. Twice during the game, you get an option to protect yourself. While you are protecting yourself, you cannot protect anyone.

Protective evils is a looked down upon, but this is a new faction so i guess it works.

Distributor: Technocrat  (Support) Attack: None Defense: None Ability: Upon the first visit for distribution, the target will be notified they've been visited and you (the Distributor) will know who they visit. The second time, they won't be notified and you can see who they visit and who visited them.

this is great.

Technician: Alignment: Technocrat (Deception) Attack: None Defense: None Ability: Each night, choose someone's house to fix. While fixing their home, you will add a security camera. The next after that, you will figure out what they have done. For example if this was a serial killer, it would say, "Your client had walked out with a bloody knife!" or if it was a mafioso, "Your client walked out with a gun!". For the result, this applies to anyone with a gun. Therefore, not exactly revealing the role of the target.

this seems like a weaker consigiliere.

Bomber: Role Alignment: Technocrat (Killing) Attack: Powerful Defense: Basic Ability: You may bomb anyone, unless someone visits your target or you get visited. If you are visited 2 times in a row by someone, you will bomb that person. Bombing cleans the persons role. 3 uses only.

just making sure, a use counts only if it goes through

Troll: Role Alignment: Technocrat  (Deception) Attack: None Defense: None Ability: Each night, swap 2 non-technocrat's investigation results or choose one of your team members to show up as Not Suspicious to a Sheriff.

'''seems like a transporter to results, and specifically nerfs sheriff. the 'Distubutor' is an indirect counter, because it's easy to claim'''

Hacker: Attack: None Defense: None Ability: You have 3 nights. On the first night, you can visit someone. On the second night, you will learn their role. On the third night, you have an option to reveal their role.

'''to what? the town? this is also a weaker consigliere'''

Note: I don't have any invest results yet, and I'm sorry if my idea disappointed you.

'''ideas will never dissapoint! i sincerily make more edits! You seem to be like a very old member of the community, and I'd be very happy to see if you returned!''' keep in mind, I haven't played coven, any suugestions I make about originality could come from coven and I don't know

seems pretty good, but needs to be developed more. specifically I think the idea seperates itslef from Mafia by having a possible 2 KPN if players use skill, but it has some weaker roles finding other stuff.

i do think some roles need a buff and that the faction needs one or two more roles.

overall pretty good!