Board Thread:Role Ideas (Rework)/@comment-35930675-20180908023527/@comment-27575896-20180908024544

TheMayor123 wrote: Arsonist:

- RB immmunity, control immunity.

- You cant be doused- other Arsonists will know you are a Arsonist. Remove the clean off gas feature.

'''The Arsonist has been buffed four different times, it doesn't need more. This also makes it the most powerful Neutral Killing in the game.'''

Werewolf:

- Attack becomes Unstoppable to target but Powerful to visitors. This is to counter the meta.

'''When protected, visitors that are protected by BG doesn't allow the BG to kill them. As in a visitor protected by BG doesn't kill the Werewolf, and it only kills a direct attacker. An unstoppable attack is a bit too much in terms of it makes all TP's useless.'''

Survivor:

- You may talk to someone getting their investigative result if you dont want to vest.

'''Overpowered and not needed. Roles are determined pretty easily.'''

Guardian Angel:

- Three purges.

'''​​​​​​​The GA's protection is already the highest form of protection in the entire game. It prevents an Arsonist ignition and a JAILOR execution. It might possibly block a Juggernaut attack or Jester haunt, too. If those both are true, then it doesn't only give a Powerful defense. It might say heal in terms of preventing poison.'''