Board Thread:Role Ideas (Mafia)/@comment-33307613-20171108164838/@comment-33307613-20171109164630

ZedKiller13 wrote: Increasing the possible KPN of the Mafia is annoying enough. The Ambusher already has a possible 2 KPN, this role can make it 3. Three Townies killed each night destroys their ability to keep majority.

The role is basically a nerfed and buffed ambusher. It kills a certain visitor and can do it thrice, which the nerfed part for Ambusher, while Ambusher can kill infinitely and one person only.

This is to take out proecting roles, like a Bodyguard or a Lookout, without being affected. An Astral, invisible Ambusher that got nerfed. A possible solution to the too-many-Mafia-kills is making it so there can only be one Mafia Killing per game, which evens it out a lot.

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It's meant to be similar to the Ambusher. It can kill a player but it has to choose who that player is going to visit, otherwise nothing happens.

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That's the point of this role. That's also the point of the Ambusher, which is what you're comparing this to. This role can kill Town Protectives that were visiting a specific target.

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The chance of this role actually killing a player every time it uses it's ability is extremely unlikely. You have to choose the correct player and the correct visitor. That requires good Townie-reading. It's not a random guessing role, it's a skill role.