Board Thread:Role Ideas (Neutral)/@comment-30797436-20170731094721/@comment-32421214-20170731130315

TheBestPal Gaming wrote: This is just an idea we can work on together :)

Abilities - Charm someone every night.

Attributes - When you charm someone, they will be notified. Charmed players do not know who the Charmer is and who each other are.

Charmed Players win with each other. They can also visit each other and kill each other. However when a charmed player visits the charmer the following will happen:

If a charmed player attacks the Charmer, this message will be displayed to them: "You could not attack your target, they were too charming!"

If a charmed player investigates the Charmer, this message will be displayed to them: "Your target is charming and is the person of your dreams..."

Also if charmed players get bitten by vamp they will just die Immunities - Bite Immunity, Control Immunity

'''You just contradicted yourself. Bite Immunity(which doesn't exist anymore) is being immune to Vampire bites.'''

Special - Unique Role

Investigator (uncharmed) - Lookout, Forger, Amne, Coven Leader, Charmer

Consig (uncharmed) - Your target charms people, they must be a Charmer

Sheriff (uncharmed) - Your target is not suspicious

Goal - Charm everyone who would oppose you.

Wins with - Charmer, Charmed People, Survivor, Guardian Angel, Pirate, Witch

Let me know what you think :) and what to change. Rejected makes it possible to get an easy win with people being charmed and winning together