Board Thread:Role Ideas (Neutral)/@comment-31167710-20170217042306/@comment-31167710-20170217212207

Thanks for the response! Let me clarify the issues that you've brought up, and see what could be done to really better this idea:

#1: It should either always go through night immunity, or never go through: Upon rereading this post, i fully agree. I personally side with always going through.

#2: The Investigator results should be changed: Alright, here are two possible alternatives:

-"Your target keeps to themselves.  They must be a Survivor, Vampire Hunter, Witch, or Spud."

-"Your target sticks to the shadows.  They must be a Lookout, Forger, Amnesiac, or Spud."

If you aren't a fan of either of these, then please let me know which result you'd prefer. As for the Overhauled Investigator, that came from me seeing people on the BMG forums using it. I'll remove it from here.

#3: It isn't immediately obvious how this role works: Perhaps merging the last attribute into the 2nd ability would clear things up.

"You can throw Potatoes to any player within range. The range is the detonation timer plus 2. Players carrying Potatoes at the start of the night will be able to deliver them to players within two houses of theirs."

Personally, I might also change the night immunity line into this:

"The last player to receive a Potato when the detonation timer reaches zero will be killed.  Delivery and detonation pierces night immunity."

If any of these changes would greatly improve this suggestion, should I update the original post to include them?