Board Thread:Role Ideas (Neutral)/@comment-31953669-20170731182022/@comment-24675428-20170801000423

KarpToEndAllKarps wrote: Role Idea: Famine Alignment: Neutral Chaos

Okay, NC is a very hard Alignment to get accepted in

Abilities: N/A (start) Can kill one target and block another (evolved)

woah that's powerful

Atrributes: If Famine is in the match, Town will recieve a message each night until Famine dies. On N6, if Famine hasn't been killed, Famine evolves. After evolution, you can select 2 targets. The first target is dealt an Unstoppable attack, and the second target is Hunger Blocked. Roles that are role-block immune aren't immune to Hunger Block.

make sure this has high priority

Attack: None (start) unstoppable (evolved)

Defense: Basic (start) invincible (evolved)

Sherriff: NS

Investigator: I honestly have no idea

Consig/Witch: Your target is ushering in an era of starvation, they must be Famine! (start) Your target has ushered in an era of starvation. They must be Famine! (evolved)

Messages: They were destroyed by Famine (killed directly). The hunger prevented you from doing anything! (hunger blocked)  Food is plentiful. (N1) Food is a bit scarcer then usual. (N2) Meals are shrinking. (N3) You start to feel weak. (N4) The hunger is unbearable. (N5) The Famine brings the Town to it's knees. (N6)

Extra Notes: If Famine attacks Pestilence or vice versa, both die. Okay so heres the problem

This is literally Jugg but it gets Necronomicon instead of kill bonuses.

The change is not significant enough to warrant a new role