Board Thread:Role Ideas (Mafia)/@comment-39067078-20190904200301

This is the second of the Problematic series.

These are part of the 30 roles of September in my effort to get more people to post role ideas.

Problematic roles are roles which I have not posted because they need definite help

See The Others: Mechanic (Town Protective)

NAME

Houndmaster

Summary

A master of the hunt who loves to scare prey.

Lore 

The Houndmaster grew up in a family of hunters. He was the older brother of the family, one to look up to.

The Tracker, his younger brother, was always charismatic. He immediately took the attention away from the Houndmaster.

Bah, what was this? The Tracker wasn't even the best at hunting. What would he do? Roll a dice for Charisma? The Houndmaster grew spiteful. The Tracker didn't even bother with him anymore.

He would take his toll on the Sheriff. During the day, he threatened the Doctor to be on the suspect or he would die.

The sun quickly lowered as murmuring from both parties arose. Disagreements and lies were being backhanded.

The moon was up, fully lit. The snow crinkled under the Houndmaster's feet, his black mastiffs only illuminated by a simple lantern. The snow continued to fall, his breath steaming in it.

He saw the faint sparks of the Doctor. He knew immediately his prey was close.

"Forward!", he shouted at his hounds. The sound would be enough to frighten anyone.

The hounds picked up speed. The barking started and intensified to deafening.

The Doctor stumbled to his location when he was inside of the house. Know he knew who the Doc was visiting. He could frighten the Doctor any time, and he knew there would be no resistance against a horde of angry dogs.

Win Condition - 

 (Mafia Stuff)

Alignment - 

Mafia Support

Attack -

None

Defense -

None

Unique -

No

Attributes

During the day, you can privately message any player.

*This will not be able to be viewed by anyone else.

*Your name will appear as "Houndmaster" during this.

At night, you can select a player to see who they visit.


 * You will also see the role of who they visit.

At night, you can select yourself to Frighten the player you visited last night. This will astrally control the player to themselves.


 * You can only do this three times.

Mechanics -

At night, you can select a player to chase.

You will see who they visit, and the role of who they visit.

You can select yourself to Frighten the last player you visited.

Frightening a player will force them to visit themselves. You can only do this three times.

During the day, you can select a player to privately chat with them.

You will appear as the Houndmaster.

Strategies:

Threaten players to visit a certain player, either to find out that player's role or force them to do something.

You can scare someone to waste their time.

Notifications -

"Your target visited [x], who is [role]!"

"Your target didn't visit."

"You scared [x]!"

"You have [x] scares left."

"You decided to threaten [x]"

-Investigate Results-

Sheriff -

Suspicious

Investigator - Precise - 
 * Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Houndmaster.

Your target loves to give chase. They must be the Houndmaster!

-Achievements-

Insert Dominace - Scare a player 3 times in a row. Wow. What a bully.

Typical Brother - Scare the Tracker.

Insert Superiority - Find someone visit a Mafia while they die.

Problems Would this take away value of the Consigiliere? Would this have too many mechanics? Would this be too annoying?

We will never know unlesss you help support 