Board Thread:Role Ideas (Neutral)/@comment-28584683-20181026063010/@comment-36558623-20181027215806

HerbivoreTheCarnivore wrote: Name: Archaeologist

Description: You are an explorer possesed by the spirit of an ancient pharaoh.

Alignment: Neutral Killing

Attack: Basic

Defense: Powerful (first attack), Basic (second attack), None (third attack onwards)

Unique Role: Yes

Abilities choose to curse players at night.

Attributes:

You cannot attack night 1

You have two types of attacks:

- Your first attack is a basic attack against your target. Visitors to your target are alerted that an archaeologist has visited.

- Your second attack can only be used once per game, and only on a full moon. Attacking a player will curse them and up to 2 visitors, changing their investigation results to yours. Consigs and Potion Masters will see a cursed target as an Archaeologist. Sheriffs will see their target as suspicious. The curse takes priority over any investigation. The effect lasts 2 nights.

how do you decide the two visitors?

Results:

-Sheriff: Your target is possessed (Archaeologist)!

-Investigator: Medium, Janitor, Retributionist, Necromancer, Trapper, or Archaeologist.

-Consig/Coven Leader: An ancient spirit resides in your target. They must be an Archaeologist.

Goal: Kill everyone who would oppose you.

Wins with: Survivor, Pirate, Guardian Angel

Other notes: If the first attack against an Archaeologist is a powerful attack, the basic defense is skipped and the Archaeologist will have no defense for the second attack. Unstoppable attacks will still instantly kill an Archaeologist. this role is just a reskinned SK. Every NK must introduce something unique to the table, a different KPN or a special ability no one does, but this just kills every night a curses (esentially douses) two people.

needs to be more original.