Board Thread:Role Ideas (Neutral)/@comment-9434717-20170126023815/@comment-27398195-20170126024510

Bkfootball wrote: I've made this post before, but that was around two years ago, and a lot has changed. So I'll try to bring it to light again. I also updated him a little bit.

The Merchant

Role: Neutral Benign

Abilities: You start with 3 random one-use abilities from other roles, with the only exceptions being Godfather, Mafioso, Serial Killer, Arsonist, Werewolf, Vampire, and Amnesiac, as well as every ability that can be used more than once. Each night, you will get a message in chat showing which ability is in each slot. Heal and Self-Heal count as two different abilities.

During each night, you can do two things:

1: Use your ability on someone or yourself if it's a self-ability.

2: Visit someone with an ability selected. Trade that ability with them, trading the one you selected them with with the one that they can use as a role. The person you do this to will get a message that they've been traded with and a message in chat about what ability is in each slot each night.

​So a role converter?

Attributes: If you visit a Godfather, Serial Killer, or a Werewolf on a Full Moon with an attempt to trade, you will die.

​More hardcountering.

If you trade with an Arsonist, Werewolf on a non-Full Moon, Jester, Executioner, Mafioso, Witch, or Any Town Investigative roles, you will get the message "You could not trade with this person."

Any consequences of the abilities will carry over as well. Example: Killing a Townie with the Vigilante shot will cause you to commit suicide the following day.

Goal: Survive to the end of the game. ​Hardcounter GF, SK and WW, and a role converter.

Rejected