Board Thread:Role Ideas (Mafia)/@comment-38965982-20190329212832

I'm reposting+ editing this b/c I have an account now. Sorry if there's clutter in the Role Idea Board now, hopefully the old ones will be left untouched.

Name: The Puppet Master

Alignment: Mafia Deception

Attack: None

Defense: None

Unique: No

Immunities: None

Abilities: Choose a player to replace a puppet with at night.

Attributes+Mechanics:

Attributes-

You have 3 Puppets.

Replacing a player with a Puppet will only be successful if that player dies that night, similar to a Janitor. Otherwise the puppet is wasted.

Once the Puppet Master has successfully replaced a player with a puppet, the fact of the player's death will not be shown to the town the next day, with the exception of the Puppet Master. The puppet will still come out of the player's home at the beginning of the day as if they were the player: the player will not disappear from the game, the puppet simply replaces it. The Puppet can be whispered to, but obviously can't whisper themselves.

The Puppet, being an inanimate object, cannot talk or vote for the dead player: they will look alive but will be essentially useless. The amount of votes needed to put someone on trial will be decided as if the puppet were an actual player: for example, if there were 12 players alive but one of them was a puppet, the number of votes needed to put someone on trial (the closest integer larger than half the alive players) will still be 7.

That night, if the Puppet's original player is a part of an evil faction (such as the Vampires or Coven), is a medium, or is jailed, they will still be unable to speak or act in any way. If the Jailor executes a Puppet that was originally a townie, the Jailor will not lose his executions, but will use one on the Puppet.

The Puppet will only last one day: after that the Puppet will fall apart. It is possible to prevent this by the Puppet Master placing another Puppet on that same target, which would replace the broken Puppet with a fresh one.

Once a Puppet breaks, their dead body will be shown to the Town the next day. The cause of death would be "His/Her replica(s) has fallen apart," as well as any ways the Puppet could have died the night they fell apart (Note: if the Puppet Master's target was doused by an Arsonist, the puppet can still be ignited). As another note, Puppet's do not have any defense: any attack will kill them. The Town will receive the role of the dead player now a Puppet, but will not see their last will, death note, and the player's original cause of death. These are available to the Puppet Master, however. If the Puppet Master has placed 2 or more Puppets on the same target to keep them from being revealed to be dead, all the Puppet's bodies will be shown on the same spot (there would be a special image to allow other players to see that multiple puppets were used) once either the Puppet Master chooses a different target or he runs out of Puppets. If one of these puppets was attacked and died an alternate way, the message shown would be "One of them was also [insert cause of death]. Another was also [insert cause of death]." The order of the causes of death is the order in which they died in.

Basically, he's like a Janitor. And speaking of Janitors, the target will turn up as 'Cleaned' if the Puppet Master delays their death being revealed while the Janitor cleans it up the night they die.

Players will not know if a failed puppet replacement occurred to them, or if it was successful.

If the Puppet Master dies to a rampage attack but their target still dies, the puppet will still work.

Sheriff: Your target is suspicious!

Investigator: Your target is a Sheriff, Executioner, Werewolf, Poisoner, or Puppet Master.

Witch/Coven Leader/Consigliere: Your target replaces the town with those of their own making. They must be a Puppet Master!

I wanted to make a kind of altered Janitor more aimed towards deception than support. Also it sounds like Potion Master.  