Board Thread:Role Ideas (Neutral)/@comment-34797858-20180515153819

Name: Connector

Alignment:

Attack:  None

Defense:  None

Unique Role: No

Abilities: During the day, select two people to connect.

Attributes: None

Mechanics: You will see connected chat, but cannot speak in it. Connected people can speak to each other and see all actions taken against them. Connected players will view each other as "Connected", you will know their true names, but you won't know any actions taken against any of the connected.

Example: Connector connects one and two.

(Connectors vision):

1: What is up?

2: Dram alert nation.

1: I'm your host.

2: Killer MemeStar.

1: Lets get roight

2: Into the news!

(1's vision):

1: What is up.

Connected: Dram alert nation.

1: I'm your host.

Connected: Killer MemeStar.

1: Lets get roight

Connected: Into the news!

2's vision.

Connected: What is up?

2: Dram alert nation.

Connected: I'm your host.

2: Killer MemeStar.

Connected: Lets get roight

2: Into the news!

-Investigative Results-

Sheriff:  Your target is Not Suspicious.

Investigator:  Your target could be a Framer, Vampire, Jester, Hex Master, or Connector.

Consigliere/Witch: Your target uses old telephones wires to allow others to communicate in private. They must be a Connector!

Goal: Survive.

Wins With: Everyone.

Must Kill:  Noone.

Messages:

You heard the connected player (All actions against them.)

Example: 2 gets doused and framed.

You heard the connected player got doused and got framed.

Spy: Your target has connected with an anonymous receiver.

Spy: Your target has heard that someone was (All actions against the connected player.)

Example: 2 gets doused and framed.

Spy: Your target has heard that someone was doused and framed. 