Board Thread:Role Ideas (Coven)/@comment-172.75.179.144-20180124012637

Name: Voodoo Master [VM] (Pretty sure voodoo is inherently not related to Coven, plus having ANOTHER Coven name end in "master" seems silly. I wanted "Voodoo Guru," but it sounded like it was trying too hard to rhyme, so I definitely need some name suggestions. Perhaps Legerdemain or Thaumaturgist? Those are both awkward and long though, so doubtful.)

Alignment: Coven [Evil] (I feel like I'll get criticized for redundancy if I include this, but criticized for ignorance if I don't, so do your worst)

Attack: w/out Necronomicon: None - - - - - - - - - w/ Necronomicon: Basic

Defense: w/out Necronomicon: None - - - - - - - - - w/ Necronomicon: None

Unique Role: Yes (See Alignment notes XP)

Abilities: You may create and distribute poppets of players each night.

Attributes: Plant poppets on other players by visiting them. Players that target the player that possesses the poppet will perform their action to the poppet. Actions that are done to the poppet will be done to their corresponding player. You may only have one poppet placed at a time. Poppets remain in place until they are attacked or removed. With the Necronomicon, you may attack poppets yourself and place poppets on members of the Coven. (DEFINITELY needs to be shortened. XD Imagine the role card)

Mechanics: WITHOUT THE NECRONOMICON: At the beginning of the night, the only player you will be able to select is yourself. This will open a menu wherein you select of whom you want to create a poppet. Then, you may place this poppet on anyone other than yourself or a fellow member of Coven (still in the first night). This can be used to: 1) double the likelihood of killing threats. For example, you could create a poppet of a Mayor and plant it on, say, a Tracker. Thus, if the Mayor OR Tracker were targeted to be killed, the Mayor would be killed. 2) This can be used to make Mafiosos or Vigilantes shoot themselves. 3) This will also screw with the investigative results of Sheriffs, Consiglieres, and Investigators. 4) This can be used to visit (but not kill… See below) the Veteran without getting shot.

Mechanics: WITH THE NECRONOMICON: If a poppet is already placed somewhere, the Voodoo Master can choose to “pierce” it. This will deal a basic attack to the poppet’s corresponding player and will count as visiting the player who possesses the poppet. When there are no pre-existing poppets, the Voodoo Master has the ability to create a poppet, pierce it (optional), and place it. Seeing as you have already attacked it, the poppet will be destroyed by the next night. With the Necronomicon, you can also place poppets on yourself and other members of Coven, but only twice in total. This can be used to both deal a basic attack and grant a member of Coven a degree of protection at the same time.

Poppet Life Span: When a poppet has been attacked, it will be destroyed (this includes Vampires). However, it lasts for a whole night even if attacked multiple times. For example, if a poppet of the Mayor is placed on the Tracker and is attacked by the Godfather and the Serial Killer, the Tracker will survive, the Godfather and Serial Killer will attack the Mayor, and then the poppet will be destroyed. If the holder of the poppet (the Tracker in our example) OR the model of the poppet (the Mayor in our example) die, the poppet will disintegrate. If any of the above scenarios occur, there is no cooldown to create and plant another poppet the next night. A poppet can also be taken down by the Voodoo Master by selecting themself. This, however, is the only action that can be taken that night.

Nightly Controls: On the first night, you will be able to create a poppet, then plant it. While your poppet is still planted, your only possible action is to retrieve and destroy the poppet. If a poppet is destroyed the same night that the poppet WOULD have been attacked, the destruction of the poppet occurs FIRST. For example, in our Tracker-Mayor example, if, on night 3, Mafia attacks the Tracker, and, on the same night, the Voodoo Master removes their poppet, the Tracker will be attacked, not the poppet of the Mayor. The night after you remove a poppet, you may create and place another.

Visiting Note: One thing that really needs to be addressed is that, though many roles perform their action to the poppet, they still VISITED their true target. i.e., the mafia that attacked the Tracker, but killed the Mayor's poppet, they still VISITED the Tracker, not the Mayor.

INTERACTION WITH OTHER ROLES: (This part LOOKS complicated, but it’s really just a bunch of technicalities/clarification. Don’t feel obligated to read it unless you’re curious how it would affect other roles)

Investigator, Sheriff, Doctor, Vigilante, Consigliere, Forger, Blackmailer, Hypnotist, Disguiser, Framer, Mafioso, Godfather, Janitor, Coven Leader, Potion Master, Hex Master, Poisoner, Necromancer (w/ Necro), Serial Killer, & Vampire: Perform their abilities on the poppet. Killing roles will kill the corresponding player; disguisers and investigative roles retain the investigative results of the poppet’s role.

SPECIAL CASES OR NOTES:

Lookout: A Lookout will see only who visits their true target, not the poppet. For example, if a Lookout watches the Tracker with the Mayor poppet, the Lookout will see who visited the Tracker, not the Mayor. A Lookout will also see a Voodoo Master plant their poppets, remove their poppets, and pierce their poppets.

Tracker: This role is possibly the hairiest regarding the Voodoo Master. I think that, if the Tracker selects someone who possesses a poppet, the Tracker should track their true target, NOT the poppet. If their target performs their action on a poppet, they receive the message, "[target] visited [name]'s poppet last night.” This way, they know that there is a Voodoo Master in the game (which would be rather obvious, as it's not a subtle role), but also screw with them by not knowing who their target TRIED to visit.

Spy: A Spy will see Mafia and Coven's intended targets. If a Blackmailer tries to blackmail the Tracker with the Mayor’s poppet, the Mayor will be blackmailed, but the Spy will see that the Mafia visited the Tracker.

Jailor: If a player who possesses a poppet is executed by the jailor, they will be executed themselves, NOT their poppet. If a player is in jail, the Voodoo Master cannot plant a poppet on them, but they can retrieve a pre-existing poppet from them.

Veteran: If a player who possesses a poppet is shot by the Veteran, they will be shot themselves, NOT their poppet. If the Veteran’s poppet is attacked while the Veteran is on alert, he will not be attacked. (Otherwise, Coven would be able to completely bypass Veteran’s attack) However, if anyone visits the Veteran’s poppet that ISN’T attacking him while he’s on alert, their effects will go through and they will not be shot. (So, a Blackmailer could blackmail the Veteran’s poppet while he’s on alert, but a Serial Killer couldn’t kill the Veteran by killing his poppet)

BodyGuard: BodyGuards will protect their intended targets. Thus, if the Tracker in our example was attacked by the Mafioso, the Mafioso would actually attack the Mayor’s poppet, so he would not be killed by the BodyGuard, as the Tracker is in no danger. However, if the BodyGuard visited the Mayor, he would kill the Mafioso, as the Mayor WOULD be in danger. If a player possessing a poppet is attacked by a BodyGuard, they will die; the poppet will not be attacked and will disintegrate.

Crusader: Crusaders will protect their intended targets. In the same example above, since the Mafioso technically VISITED the Tracker instead of the Mayor, the Crusader WOULD kill him. If a player possessing a poppet is attacked by a Crusader, they will die; the poppet will not be attacked and will disintegrate.

(This difference is simply because BodyGuards are dependent on their target being attacked, while Crusaders are only dependent on their targets being visited; this may be too complicated though, in which case, they would both guard their intended target and, if a killing role visits that target, they are killed)

Trapper: The Trapper ignores the poppet since it is entirely based on physical visiting. If a Mafioso visited our hypothetical Tracker that has the Mayor poppet, and the Trapper had planted a trap on the Tracker, the Mafioso would die. The Tracker would receive the message of protection, not the Mayor.

Transporter: A Transporter cannot cause a Voodoo Master to create the wrong poppet. However, it can cause the Voodoo Master to plant it on the wrong target. If a player with a poppet is transported, they will bring their poppet with them.

Guardian Angel: A Guardian Angel will protect their target; if their target’s poppet is attacked, but the Guardian Angel healed them that night, the poppet will be destroyed, but the Guardian Angel’s target will survive. A Guardian Angel cannot purge a poppet off of their target or purge away a poppet OF their target.

Werewolf: If a Werewolf stays home on a full moon and is visited by the Tracker who possesses the Mayor poppet, the Tracker will die, the poppet will disintegrate, and the Mayor will be fine. If a Werewolf rampages the Tracker’s house, he will attack the Tracker, everyone who visited the Tracker, and the Mayor’s poppet, killing the Mayor.

Pirate: Dueling ignores poppets; plundering someone holding a poppet will instead plunder the poppet. As in our example, if the Pirate duels and plunders the Tracker, the Tracker will be role-blocked, and the Tracker will choose his defense, but the Mayor will die if he loses.

Pestilence: If a poppet of Pestilence is visited, the visitor will die. The rules of being visited and rampaging are the same as those of the Werewolf.

Medusa: If the Medusa is visited while gazing, the visitor (Tracker in our example) will be stoned, the poppet will disintegrate, and the Mayor will be fine. If the Medusa specifically targets the Tracker, the Mayor’s poppet will be stoned, the poppet will be destroyed, and the Tracker will be fine.

Escorts, Consorts, Medium séances, Jester haunts, Arsonists, Plaguebearers, & Ambushers ignore poppets entirely and their abilities are completely unaffected by their presence.

INVESTIGATIVE RESULTS:

Sheriff: “Your target is a member of the Coven!”

Investigator: “Your target could be an Escort, Transporter, Consort, Hypnotist, or Voodoo Master.”

Consigliere: “Your target manipulates poppets. They must be the Voodoo Master.”

Goal: Kill all those who would oppose the Coven

Wins With: Coven, Survivor, Pirate

Must Kill: Town, Mafia, Vampires, Arsonist, Serial Killer, Werewolf, Plaguebearer, Pestilence

Summary Text: “You are a cunning witch with a knack for crafting poppets.”

Nighttime text when killed via poppet: “Your poppet was attacked by [insert Vampire, Mafia, Serial Killer, etc.] You have died!”

Daytime text when killed via poppet: “They were attacked by…” (Daytime text does not specify that they were killed by means of a poppet)

Text when saved by poppet: “You were attacked, but a poppet sustained the blow!”

Nighttime text when killed by a Voodoo Master: “Your poppet was pierced by a Voodoo Master! You have died!”

Daytime text when killed by a Voodoo Master: “Their poppet was pierced by a Voodoo Master.”

Players who perform their action to a poppet are unaware that they are doing so and do not receive a message notifying them.

I’ve never come up with a role before, so feel free to be super, unbelievably brutal. This role seemed really fun to me, but it could be total garbage, so tell me what you think. :D 