Board Thread:Role Ideas (Neutral)/@comment-31167710-20170217042306/@comment-30088034-20170217235451

Bokkunthechoa wrote: I'm gonna be honest, this is the worst name I could have given this role. It would be pretty easy to change potatos into bombs. However, that would be far less of an entertaining read. Therefore, I give you Spud, the potato farmer.

lol wut

Role: Spud

'''xD, I love the name but it probably won't fly well with BMG! Friggin party poopers....'''

Alignment: Neutral Killing

'''good. we need more nk's. Idk why everyone hates new nk ideas.'''

Description: A potato farmer with explosive produce.

'''wow. just.... wow. '''

Goal: Eliminate anyone who would oppose you.

Wins With: Spud, Neutral Evils, and Neutral Benigns.

Abilities: 

-Arm a Potato every other night. You can set its detonation timer from zero to three turns. Only you will ever be aware of this timer.

-You can throw Potatoes to any players within range. The range is the detonation timer plus 2. Other players carrying Potatoes at the start of the night will be able to deliver them to players within two houses of theirs.

(Example of range: If you're player number 7, and the timer is set for 3 turns, you can throw your Potato to all players between 3 and 11. This range ignores dead players, so if player 4 is dead your range would be players 2 through 11.

'''why would you even set it to any number below 3 then? it takes 3 nights to go off?'''

Attributes: 

-Spud is immune to Roleblocks, Bites, Potato death, and death at night. (Escorts receive a message saying that their target was roleblocked still)

-Delivering Potatoes counts as a visit. Detonation happens automatically, without any visit.

-The last player to receive a Potato, when the detonation timer reaches zero, will be killed. Delivery and detonation pierces night immunity.

but there's more than one person holding a potato at any given time right?

Special:

-If a player in possession of a Potato at the start of the night is visited during the night, their Potato will be stolen. This has priority over delivery, and does not refer to the Spud's initial delivery.

-If multiple players visit a single Potato carryer, the list of who takes the explosive is as follows: Escort, Consort, Investigator, Consigliere, Sheriff, Disguiser, Framer, Forger, Janitor, Vampire Hunter, Blackmailer, Doctor, Bodyguard. Killing roles don't take Potatoes on visit.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">'''so it's like priority... let's say an escort and a framer visit a carryer... the escort would get it? also it helps killing roles, not bad!'''

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-If you are transported, the person you are switched with will end the night with the Potato. This trumps all other methods.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">what if you have no potatoes armed?

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Spud and other players carrying Potatoes deliver produce at night through a moon icon (reskinned sun icon).

huh?

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">Investigation Results:

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Investigator: Your target keeps to themselves. They must be a Survivor, Vampire Hunter, Witch, or Spud.

-Consigliere: Your target is weaponizing potatoes. They must be a Spud.

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">-Sheriff: Your target is a Spud!

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">'''this is all fine. but the invest result is a little dicey. there's only 1 town role, which is extremely rare in ranked!'''

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">Messages:

-Arming Taters:

To Spud: "You've decided to arm your Potato for X turns"

-Delivering Taters:

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">To Spud: "You delivered your Potato to (player_name)."

<span style="color:rgb(33,33,33);font-family:wf_segoe-ui_normal,"SegoeUI","SegoeWP",Tahoma,Arial,sans-serif;font-size:13.3333px;">To Receiver: "You discover a mysterious Potato in your home. It reeks of danger."

-Potato Explosion:

To Receiver: "You were baked alive by a Hot Potato!"

'''lol. I can just imagine a new player getting this message and being like "Wat. the hell. Was BMG drunk?"'''

Purpose: The spud is supposed to be a role that rewards NKs for playing smart, and other players for communicating. With strategic use of detonation timers and range, you can trick the Town into suspecting the wrong people. The importance of allowing anyone who receives a Potato to deliver it to other players is because it adds a layer of strategy. If the Town doesn't communicate, then it's up to chance on who gets blasted. If the Spud doesn't throw erroneous data into the discussion, then the Town can easily protect players from getting mashed.

On the flipside, can you really spare the TP on this guy? Everybody already knows who the jailor is, right? If you aren't on him, then who's going to stop the mafia from killing him? And what if there is more then one potato in circulation? These are the kind of decisions Town will face against Spuds.

I've put a lot of thought into this. Specifically, on how to separate it from the Arsonist or Werewolf without just making Spud a buffed version of them. I'm actually kind of proud of this one, so please be gentle. I'll see about adding a backstory and achivements after gauging the initial reception. I hope that this piqued your interest.

Clarification #1: The player who gets killed by the Potato is the player who ends the night with it. If the night starts with a Potato at detonation timer 0, then it kills the player who receives it. Example: Fartwad starts the night with a Potato. Unbeknownst to him, the detonation timer is at zero. He delivers the produce to Kittymittens. Kittymittens dies that very same night by the Potato's explosion.

does fartwad die?

Clarification #2: If the player holding the Potato is killed, the explosive is removed from circulation. BRAVO!! I can tell you made a lot of time making this role. I do like the idea of potatoes in circulation, spreading (but not too fast.) Great concept.

I'm not 100% sure that I understand the attributes... but it seems a little UP. I mean, it doesn't really even spread, it just gets stolen. And you can only do it once every 2 nights? Hawaiian  is right, but at least it's strat-based.

Still kind of undecided... but I am leaning towards the "accepted" side. Therefore, this role has been UNTOUCHED. but if you answer my questions it could go higher (untouched is 6/10)