Talk:Werewolf/@comment-2600:8805:A000:7BB:AD62:5FDD:9CFF:A46B-20170910190443

I personally think ww is the hardest role to win with and I've personally never done it, even though I love this role. If I'm correct, ww has the lowest winrate and a lot of people really hate it because of how difficult it is. So I propose this to make winning a ww easier (in certain situations): make ww a non-unique role and give them permanent powerful defense. I know, I know, this is probably going to be rejected, but hear me out, ok? I know this wouldn't impact gamemodes where only one or two nks is possible, but it would help for other ones. Also, some people would say this could lead to half the town getting killed one night, but honestly, how often do you maul more than one or tow and occasionally three people as ww? You'd have to get really lucky. Also, giving wws powerful defense would mean they would not accidentally kill eachother, because ww has a powerful attack. And because no role (aside from ones in the coven expansion) have permanent powerful or higher defense, if a ww directly attacked another ww, the attacking ww would know that becasue he got an immune message, which he wouldn't have gotten if his target was healed, that the player he attacked must be a ww and they could team up, winning easily. So what do you guys think? This is probably an awful idea, but I'd like to see what you have to say.