Board Thread:Role Ideas (Mafia)/@comment-38965982-20190330195959

Name: The Saboteur

Alignment: Mafia Support

Attack: None

Defense: None

Unique: No

Immunities: None

Abilities: Use scraps from the dead to sabotage the town.

Attributes+Mechanics:

Every night, you can visit someone to gain scraps (salvage). You can only gain scrap from a person once. If there are multiple saboteur's, and one salvages one person, the other saboteur can still salvage that person.

You can carry up to 4 scrap.

You can only gain scraps from:

1. People who have been lynched

2. People who die the night you visit them

3. People who are jailed/roleblocked the night you visit them

If you attempt to salvage someone who doesn't fall under these 3 categories, they will receive a message saying "Someone tried to salvage you last night!" and you will not gain any scraps.

When you gain 2 scrap, you will be able to sabotage the next night. You can choose to either sabotage The Noose or Firearms: sabotaging the Noose prevents anyone from being lynched the next day, while sabotaging Firearms roleblocks any Town Killing. The Saboteur selects themselves at night to sabotage.

After sabotaging The Noose, the following message will appear at the beginning of the next day: "Someone has sabotaged the Noose last night!" That day, the voting phase will still occur, but no one may actually vote.

When sabotaging Firearms, the Town will not receive a message on such, but any Town Killings (with the exception of the Vampire Hunter would receive a message "Someone has sabotaged your firearm!" regardless if they attempted to use their ability that night or not. All roles affected must spend the next night fixing their firearm, preventing them from using their ability that next night as well. This doesn't preventing the Jailor from jailing, but it does prevent him from executing.

Note: If a Veteran alerts the night the Saboteur disables Firearms and the Mafia attacks the Veteran that night, neither of them will die- the Veteran will lose his Powerful attack due to the Saboteur, but b/c he is still on alert, he retains his Basic defense. Also, Veterans can still alert the night they are fixing their weapon: however, as mentioned before, they only gain basic defense, and do not attack anyone who visits them.

Sheriff: "Your target is suspicious!"

Investigator: "Your target is a Medium, Janitor, Retributionist, Necromancer, Trapper, or Saboteur!"

Consigliere/Witch/Coven Leader: "Your target uses mechanical parts to deteriorate the town. They must be a Saboteur!"

Goal, Wins With, Must Kill: Standard Mafia Goals

I thought the idea might be interesting to have a character who can deny certain actions, like a long-term escort (except he has a major cooldown).  