Board Thread:General Discussion/@comment-39067078-20191206211330

Welcome to how to improve the depth of roles.

Just kidding, this is hypothetical, and you are to be reminded so.

This is more of an essay. If you want a better explanation, I'll just make one, but for now, it remains in this form.

Money and ToS. Two things that would be great for several factions and roles, and some things that could be used greatly to balancing Mafia and Coven, who respectively would gain high income and low-mid income.

What would money be used for? Well, I have reason to believe Town would be able to pool money together to buy large things for Town, and even an alternate win condition where they pool together enough money to buy a large structure/objective.

The Worst Types Of Money In ToS Concepts
Unfortunately, I will use examples in this because it's easy to see what went wrong.

The worst types of money in ToS is by far the one that persists over several games. This should never be able to be used in game, and is even worse if there is microtransactions involved.

The second worst is types of money ingame that is out of place and almost usable by no one. These are limited to only a few roles and not useful.

Example - Cove Of Salem

The Cove Of Salem is a faction concept by someone I forgot. It had everyone start with a set amount of money and was very limited in use.

What it did correct - Correct Immersion (Doubloons)

What it did wrong - Not integrated well, role-limited

The Best Types Of Money In ToS Concpets
Well, I have not yet to see one, and the last concept I drafted using it had a complete system rework with every role having their own wages and ways to get money.

The best type is ones that act as an attribute for roles as a depth added.

In "Road To Germany", a draft of a second ToS, had Crusader as is but with a wage of 50 Guldens. This is bad compared to average wages of 100 Guldens or even 250 Guldens for some roles such as Apothecary and Noble, two weaker classes.

The wage adds a layer of depth that distinguishes the fact that Crusader is weaker than a Noble in many settings.

The Apothecary could prepare defense boosts in preparation and administer them any night in any quantity, and uses money to create these expensive remedies that could carry the game when used correctly.

The Noble adds a night ability that uses 200 of the Guldens he gets, and is fairly weak, but people get a new public objective allowing the Noble to do their ability twice on the night where he gets 200 Guldens.

These allow more depth and all roles are integrated. 