Board Thread:Role Ideas (Neutral)/@comment-30395163-20170612071407

The Phantom 3.0 (NK)



The Phantom is a vengeful, and elusive spirit that wishes to end all the townies (Optional0 and a random non townie), others may be spared.



The Phantom may kill a person every night, and gain 1 extra life if he successfully kills his target. He can have a max of 3 lives at a time and will die if the number reaches 0. He does not have night immunity. Special attacks like Pest, ww, jest, and lynches do more the 1 life worth of damage. Lynching takes 3 lives (practically just insta kills him), and the rest mentioned do 2. (you can bump the jester haunt to 3)



Attributes: basic attack



(optional) The Phantom has the special ability to only once  by selecting themselves, phase for a night being immune to all effects (option2( this costs a life)(another option is to make this unable to avoid the jesters haunt since the phantom is still also a ghostly figure)



(optional) The Phantom cannot be role blocked but the escort or consort will be told that the target was immune



Invest result:

 Your target is waiting for the perfect moment to strike they could be the  (tell me if you have a better idea)

Sheriff/Exe/WW/Poisoner/Phantom



<p class="MsoNormal">Sheriff result: NS (optional on full moons the sheriff result could be your target is a is a vengeful spirit they must be the Phantom) (another option is to just make the sheriff always able to identify him)

<p class="MsoNormal">

<p class="MsoNormal">Consigliere Result: Your target is a vengeful maniac they must be the Phantom

<p class="MsoNormal">

<p class="MsoNormal">Unique role

<p class="MsoNormal">(The phantom cannot kill the jailor after being freed).

<p class="MsoNormal">

<p class="MsoNormal">(If you think something is wrong pls give me a way to fix it if possible thank you)

<p class="MsoNormal">

<p class="MsoNormal">Changes from 1.0 things can take more than one life/ an ability to differentiate it from the sk.

<p class="MsoNormal">Changes from 2.0 more optional nerfs to him if you feel he is to op

<p class="MsoNormal">(The phantom cannot kill the jailor after being freed).

<p class="MsoNormal">

<p class="MsoNormal">Notes (How gameplay would look):

<p class="MsoNormal">(Ranked Practice)

<p class="MsoNormal">Just take a moment and think about how a game would work out with this role in the game and place of the NK. <ac_metadata title="The Phantom 3.0"> </ac_metadata>