Board Thread:General Ideas/@comment-27128035-20190813051443

Jailor Town Protective Town Investigative Town Random Town Random Town Random Town Random Town Random Town Random Godfather Mafioso Mafia Random Mafia Random Neutral Killing Neutral Evil
 * Remove Retributionist
 * Make Medium unique
 * Transport notifications are removed
 * Spy needs a rework. I would remove Maf Visits for the time being and add a limited day ability that allows them to close on the Mafia. Whether Mafia should get a notification about it or not is up to debate.
 * Non-unique are capped at a maximum of 3.
 * Completely rework the role list to:
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better.
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message
 * Framer now frames someone as a selected role for the night.
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Limited to two uses.
 * Rework Forger. Forger now sees the original will of their target and can change their role. Limited to 1 use.
 * Witch doesn't have to live to win, they just have to defeat the Town. They lose their temporary death immunity
 * Jester has an ability to frame themselves, limited to 2 uses.
 * Executioner has an ability to frame their targets, limited to 2 uses.
 * The full moon appears on the first night, and again on the third, and so on.

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%. 