Board Thread:Role Ideas (Neutral)/@comment-2402:800:6314:5DBB:5033:883F:FD75:4482-20191206161744/@comment-35356104-20191207060151

Hello there~ I think you can create an account so you won't have to mention the creator everytime you make a role. And if someone replied to your thread, you will get notification too.

You did mentioned some expansion role there, I guess you know the existence of. It's kinda controversial to rehash because the need of the same role in another faction is questionable, and it has too few commercial value. I did mentioned somewhere else that roles exist for operation & commercial purposes. When you create a role, do think whether the role contributes the productivity of the faction. If not, think if the role is appealing, fun or unique which contributes to the diversity of the game. Rehash is not something big to call off an idea, just a lil debatable.

I think the role is very lore-based. There're mechanic unexplained to the game balance, and they're pretty random balance-wise. The attack should be Unstoppable when it bypasses Powerful defense, but why Crusader is the exception? Why attack is not consider a visit? What's the good of knowing number of visitor, and doesn't it adversely affect Sniper as it can't detect LO? What can the "hearing gunshot" notification do? Announcing jailee helps the role in what way? Well.... Things are somewhat realistic but unfeasible due to balance reason. But for the first attribute is very well done, it ensures KPN. RB immunity is also good, astral is okay too. KPN & survivability is everything for NK. Try to build attributes only on these aspects, others are consider redundant.

The best balanced possible of this role is, take whatever Amb has, adding your first attribute and rb immunity. The reason I suggest to take the mechanic of "Alerting visitor of its identity" is to trade-off the solid killing power. This role can easily take down any confirmed Town, and also an effortless TP hunter. I can basically press on the same confirmed Townie throughout the game and kill off all TP & LO, and reach to kill the target eventually without needing to go through the whole process of tracking down the TP who is constantly on their target. How easy, and that's broken. Not really sure about the attack value, but both Powerful & Unstoppable is acceptable for me. The idea of attacking random visitor is intervening direct attack. So... a lil buff in attack value is somewhat fair to balance out the inconsistency.