Coven Leader

Mechanics

 * The selects two people per night. The first target is controlled and uses its night ability on the second target. You will also see the role of the player you control.
 * Like the, the Coven Leader only visits their first target, not their second.
 * You will see anything that happens to the person you control (for instance, if they are intercepted by a, , or ; you will also be told the role that intercepted them).
 * The is immune to role blocks, like the.
 * With the Necronomicon, you deal a Basic attack to your first target only.
 * If the with the Necronomicon controls a  to visit themselves, both the Coven Leader and the  will die.
 * If an remembers the role of, they will not automatically gain the Necronomicon if another  member possess it. They will have to wait until that  member dies.
 * The is very similar to a, except you control people's actions, and only with the Necronomicon will you deal a Basic attack and gain Basic defense. Therefore, some  strategies may work well with this role.
 * Unlike the, if the controls a  on Night 1, the  will not shoot.

Controlling a target - Effects on different roles
If Visit is yes, then a can see the  first target visit the second target, even if the visit does nothing.

If Veteran is yes, then the first target can be controlled and can be attacked by visiting a who is on alert as the second target.

If Werewolf is yes, then the first target can be controlled and can be attacked by a who is the second target during a Full Moon night. 1 Note: The will not be detected by a  or forced to visit a  or, but his  can be, assuming the  is not role blocked. If the is role blocked, the  can be detected by a  and die to a  or.

2 Note: If the is not role blocked, the  will not visit the  target. If the is role blocked, the  will be able to control the. The can be detected by a  and die to a  or.

3 Note: If the youngest is controlled, the youngest  can be detected by a  and die to the. If any of the other alive are controlled, none of the  will be detected by the  or die to a  or.

4 Note: The will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the and the  himself.

Strategy

 * Claim to be an to the  and look up possible results as you know the true role of your first target.
 * Controlling a and make them heal other  members or yourself could benefit your team. That isn't to say your Necronomicon could kill the  or a  may accidentally use their stone gaze to kill him.
 * You may control a target to visit . Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the and  roles. Their wills will be useless and they prevent the  to revive the victims. It is also much better if the role isn't revealed yet to the, in order to have more claim space for other roles. Be careful if you control  as it would be harmful to.
 * A works the same way as the, so think like you are the  from Classic when it comes to writing wills, making claims, etc. However, keep in mind that unlike the , you kill those who you control when taking the Necronomicon and you house permanent basic defense. You are also allied with teammates, therefore you should be wary about what judgement to make, no longer being alone.
 * The might be your best toy to kill off the Mafia and Townies.

Лидер Ковена