Board Thread:Role Ideas (Mafia)/@comment-32994909-20171021125536

There needs more Mafia Support, there is currently too much Mafia Deception. Here's my idea:

Coiler (Mafia Support)

Unique: No

Attack: None

Defence: None

Summary: You are a coiler who handles trip-wires.

Priority: 1

Sheriff: Your target is a member of the Mafia!

Investigator: Your target could be a Spy, Blackmailer, Jailor, Coiler or Guardian Angel.

Witch/Coven Leader/Consigiliere: Your target places trip-wires. They must be a coiler.

Mechanics: You can place a trip-wire three times.

You can visit anyone to place a trip-wire on them, including other Members of the Mafia, you cannot trip-wire yourself.

The trip-wire will cause any non-Mafia visits against your target to fail, it will produce the message: 'Your ability failed because you stumbled over a trip-wire!

All visits against your target will fail, except other members of the Mafia, the Jailor and the Transporter.

The trip-wire will only last one night.

Ways of how this role could be used:


 * eg. a Mayor revealed. The coiler could place a trip-wire on the Mayor which will cause all Town Protective and Lookout visits to fail, the Godfather can select the same target and successfully kill the Mayor.


 * eg. the town asked a Vigilante to shoot your Mafioso, you could place a trip-wire on your Mafioso causing the Vigilante's visit to fail. (The Vigilante would have to out himself and get Town to believe that he stumbled over a trip-wire.)


 * eg. your Godfather keeps getting roleblocked or witched, trip-wire your Godfather to stop the pesky Escort/Coven Leader/Witch.

Further information:

You cannot trip-wire yourself even if you're transported or witched into targeting yourself.

A transporter is completley unaffected by the trip-wire.

Your trip-wire will fail if your target is jailed.

If you visit a Veteran or Medusa on alert or stone-gaze alert, you will die, any other Mafia visits will die, a Transporter would die, but your trip-wire will save anyone else who visits them. (because their visit would fail, whilst yours, your other members of the Mafia and the Transporter's won't)

If a Werewolf/Pestilence/Juggernaut rampages at a target who has trip-wire on them, their visit would partly fail, but they will still kill anyone whose visits did not fail, i.e. the Coiler's, other members of the Mafia, the Transporter's.

Trip-wire will not stop astral attacks, such as an Arsonist's ignition or a Hex Master with necronomicon's attack,

The trip-wire does not provide any defence whatsoever.

Please review carefully and don't yell REJECTED without a proper reason, and I don't want to hear a stupid one such as 'tHiS iS bAsIcAlLy MaFiA PrOtEcTiVE' because it's not, if you read it carefully. 