Board Thread:Role Ideas (Neutral)/@comment-36558623-20180816014736/@comment-36558623-20180818175533

GamesManiac wrote: Its killing power is lacking of independency. Whether it can kill or not is totally decided by external factors (player's common behaviour, META, norm, playstyle, etc.) where it has no power to control the occurence that fulfills its condition to attack. What if element that benefits this role goes away someday?

Seeing this role from different perspective, this role feeds off the current trend of VFR, the stronger the voting game, the stronger its killing power. So it incurs fear of voting, thus eliminating VFR culture and bringing positive impact towards the game. Ironically, once its purpose to oppress VFR is fulfilled, its killing power is greatly reduced. It is designed to win or solely to handle VFR? Both.