Talk:Roles/@comment-173.213.144.199-20150405004708

Role: Sociopath

Backstory: The Sociopath smiles as he sits down with the Sheriff to have a chat. The Sheriff interrogates him on his whereabouts during the full moon last night, if he visited the poor woman that was covered in gas, or if he had hired the Escort to murder her in cold blood. The typical questions. The usual ruses. "I was asleep. Your Lookout can verify this. I hadn't visited anyone last night." The Sheriff thanks the Sociopath for his time and sees himself out. The Sociopath waits until he sees the Sheriff drive away from him in his buggy before walking down to his basement. He smiles, looking at the fresh corpse. "You're going to the Town Square," he says, smirking, holding one foot of the body.

Alignment: Neutral Killing

Goal: Survive to see both Mafia and Town lose.

Abilities: Kill one person each night.

Attributes: Lookouts will not know that your target visited you, or you visited your target if they're watching you. If someone tries to roleblock you, you will kill them instead of your target. (If you are jailed and Jailor doesn't execute you, you will not kill the Jailor.)

Investigative Results:

Sheriff: Your target is not suspicious.

Investigator: Your target is a loner. They could be a Survivor, Witch, Werewolf, or Sociopath.

Consigliere: Your target is an elegant killer. They must be a Sociopath.

Wins with Jesters, Executioners, Arsonists, Witches, and Werewolves.

Sociopath is not a unique role, and Amnesiac can choose to become a Sociopath if they wish.

If you have any ideas, please add them!

This is my third idea! My other two were Actor and Maniac.

~BeastieBree