Board Thread:Role Ideas (Town)/@comment-33075715-20180913233405/@comment-35195751-20180914013112

Heron the Mudkip wrote: Name: Hero

Alignment: Town (Protective) Good

Role block immunity '''ehm.... no, thats really OP....'''

Control immunity maybe....

Attack: None     Defense: None Good

Summary: You are a seemingly norman citizen with superhuman abilities.

Unique: Yes ''' Good. Jeez can you imagine 2 of these things?'''

Abilities:

-You may protect someone at night.

-Choosing to protect someone gives them Invincible defense. '''The only advantage that has over Powerful (Every other TP) is a jester haunt and arsonist.... Thats kind of an Arsonist Hardcounter.'''

-Your protection overrides Astral attacks. Ok

Attributes:

-You may only protect someone three times. Mixed feelings about this tbh, its unique but it would suck if the only TP was a Hero...

-You can only protect someone on Full Moon nights. '''What???? WHY'''

-You cannot protect yourself. Fair

-You cannot prevent a Jailor execution. ok

-If your target was visited by a killer (regardless of their faction), the killer will receive this message: "The Hero was protecting your target, but you caught a glimpse of their identity! They are either , , or ." '''I dunno, giving the killer the identity makes this really UP since not even the TARGET gets it. But the clue thing is almost useless unless the attacker gets lucky'''

-If your target was visited by a killing role, they (your target) will receive the message: "You were attacked, but the Hero saved you!" THIS needs to confirm the Hero's identity

Investigator: Your target could be a Bodyguard, Godfather, Arsonist, Crusader, or Hero. This might be the only town role to fit under Framer/Jester/Vamp/Hex tbh

Consigliere/Witch: Your target is an admired savior. They must be a Hero. IMO the summary for Hero made for a better investigative result, but thats just my opinion. Okaaaaay a couple things


 * A limited usage TP is going to screw with any game that has a TP slot


 * Why can it only heal on full moons? It reduces the amount of healing it can do for pretty much no reason. Also as a side note the Hero will get slaughtered by the WW if its target is attacked by one.


 * Theres really no real advantage to invincible defence over powerful defence but this one cant confirm itself easily, doesnt have infinite protecting, and cant even protect themselves. This is REALLY weak compared to the other TPs and thats assuming you remove the full moon thing


 * This isnt really any fun to play as. Three uses of a moderate ability only on full moon nights, actually consider how this would play out...

HERO WILL

N1-Putting my heals away

N2-Healing Jailor claim

N3-Jailed, Jailor feels sorry for me

N4-Healing Mayor, unsuprisingly no one attacked

N5-I wonder if its too late to become a Crusader instead...

N6-Healing Nobody because I was lynched for claiming a role I cant confirm


 * The only town roles with limited uses should be reasonably powerful. Jailors, Veterans, and Rets are some of the most powerful roles in the game. A hero can protect a guy with marginally better protection than a doctor... but only a few times. All the other roles can easily confirm themselves too, theres is almost nothing stopping an Arsonist or Godfather from claiming Hero.


 * A townie that grants invincible defence, but has three uses? My god! its a buffed Firefighter!!!

KILL IT WITH REJECTS