Talk:Roles/@comment-25887372-20150618001139

Name: Chemist

Allignment: Neutral (Killing)

Description: A corrupted yet professional chemist who works day and night in their lab to come up with poisons to harm town members.

Abilities:

Poision someone each night.

Place poisions in another person's house. Doing this will make them suspicious to any investigators who investigate them that night. This can only be done three times.

Attributes:

Immune to poison.

Poisoning rips through night immunity unless a Paramedic heals their target.

Investigative Results: Paramedic (Another role mentioned in this post)

Victory Conditions:

You win with Mafia.

You win with Serial Killers.

You win with Arsonists.

You win with Survivors.

You must kill Witches

You must kill Werewolves.

You must kill Town.

Goal: Live to see the town be poisoned.

---

Name: Paramedic

Allignment: Town (Protective)

Description: With an evil chemist in town, the Paramedic strikes back with his life-saving potions.

Abilities:

Heal someone from getting poisoned each night.

Remove poisons planted from the Chemist in someone's house.

Attributes:

Immune to poison.

Victory Conditions:

You win with the Town.

You win with the Survivors.

You must kill the Mafia.

You must kill the Witches.

You must kill the Werewolves.

You must kill the Arsonists.

You must kill the Serial Killers.

Goal: Stop poisoning throughout the town.