Board Thread:Role Ideas (Town)/@comment-31500510-20180909000953/@comment-36558623-20180909180409

Witherhuntress wrote: Thanks for the comments Faraday, I will use them next time I make a role, but as I was reading your comments I think you were a little confused on what I meant.

you're welcome, thank you for taking it as constuction critism, as it is

1) I was thinking of making this Neutral Benign so that way its not in immediate danger of being killed by Maf/Neutral Killing and that way Town isn't overpowered.

a.) this is on the town-ideas board so my bad for assuming it is town and a town investigative as it says on the role

b.) this makes it a Neutral Investigative which is looked down upon

2) The ability to view wills would be destructive to all evils/town depending on which way the Paperboy sides, but at the same time its useful for Town to confirm roles or seeing who has multiple wills. Or for Maf/Neutral Killing to find the Jailor.

'''yeah it's op, we know. The game shouldn't be heavily decided based off of a neutral role, people don't like survivor/exe/jester showdowns'''

3) The Paperboy wouldn't have the ability to look at Cleaned/Stoned wills because the names that appear in the graveyard are just who he used his ability on (Like Janitor being able to view the Cleaned Wills), by the off chance the person he checks is Cleaned/Stoned he should be unable to view their will.

ah, this was unclear, thank you for clearing this up

4) I was also thinking that he should be able to view wills every other night starting from Night 2 so that Werewolves are actually a problem to them.

yeah maybe this would make it better less problems, but the main problems are still here.