Thread:GemxFan/@comment-27398195-20190602030349/@comment-27398195-20190602032710

Role idea:

Jury (Neutral Chaos) Name: Jury Alignment: Neutral Chaos Lore: "JUSTICE" Attack: None Defense: None Unique Role: Yes Priority: None Abilities: Your Target has 3 nights in which they cannot be voted and lynched You can only protect one person from lynching. The target will know that they are protected by a Jury. Your target is immune to forges for the rest of the game. Your target is immune to all investigations for 3 nights. Your target is unable to whisper. Your target will be roleblocked the same night he was defended.

Attributes: You cannot be forged by a Forger You cannot whisper to other players. If your target was killed before the 3 nights ended, you will become a Survivor with 0 vests. You can see who was framed/blackmailed/controlled everyday. Mechanics: -Investigative Results- Sheriff: You cannot find any evidence of wrongdoing, your target seems innocent. Investigator: Your target could be Lookout, forger, witch, jury Consigliere/Witch: Your target will put justice or defend those of their choosing, they must be a Jury Goal: Kill all who would oppose your target. Wins With: The Team you defended. Must Kill: All opposing factions to your target. Anything Else: You cannot defend someone on the first night If they die, and have defended someone before, they will appear to be a random non-unique TI/TS role. Retri can rez them, and might confirm them as being a "town" Cannot be converted by a Vampire Cannot defend a revealed mayor, if you defend a mayor, and they reveal, their defense will expire, however you still win with their alignment.

Purpose/Reason: Just to exist really. This can counter a exe, or pretty much render them useless for like 3 nights.