Board Thread:Role Ideas/@comment-27972365-20160930223538

 Role Name: Mason

Role Alignment: Neutral Benign

Description: The leader of a group of secretive men.

Goal: Teach everyone about the Mason s.

 Wins with: Everyone

Attributes:

 There will be 3 of this role maximum.

 Every 2 days, the leader (signified as the Cultist ) chooses someone to talk to at night. You will appear as the Mason s to them. If they do not respond to you, they will be blackmailed the next day. If the Cultist does not choose a target, the Mason s can chat to each other at night.

 If you are lynched, you can choose a player that voted for you to be silenced for the next 2 days. While silenced, they will not be able to speak, whisper, or vote. This includes Mafia chat, Vampire chat, the Jailor chat and the Medium s Séance. If they are killed while silenced, this message will appear before any others: ‘They were silenced by a Mason .’ A player will know if they are silenced.

 Special Attributes:

 You are immune to being blackmailed.

 Regular Mason s have 2 vests to protect them.

 Notification text:

<p class="MsoNoSpacing"> Sheriff : Your target is not suspicious.

<p class="MsoNoSpacing"> Investigator : Your target is the leader of a group. They could be a Mayor, a Godfather , or a <span style="color:#C4BD97; mso-themecolor:background2;mso-themeshade:191;mso-style-textfill-fill-color: #C4BD97;mso-style-textfill-fill-themecolor:background2;mso-style-textfill-fill-alpha: 100.0%;mso-style-textfill-fill-colortransforms:lumm=75000">Mason.

<p class="MsoNoSpacing"> Consigliere : Your target secretly talks to people. They must be a <span style="color:#C4BD97; mso-themecolor:background2;mso-themeshade:191;mso-style-textfill-fill-color: #C4BD97;mso-style-textfill-fill-themecolor:background2;mso-style-textfill-fill-alpha: 100.0%;mso-style-textfill-fill-colortransforms:lumm=75000">Mason.

<p class="MsoNoSpacing"> Blackmailer : You tried to blackmail your target, but they were immune!

<p class="MsoNoSpacing"> If no response is given at night: A <span style="color:#C4BD97;mso-themecolor:background2; mso-themeshade:191;mso-style-textfill-fill-color:#C4BD97;mso-style-textfill-fill-themecolor: background2;mso-style-textfill-fill-alpha:100.0%;mso-style-textfill-fill-colortransforms: lumm=75000">Mason poisoned your drink! You have been blackmailed!

<p class="MsoNoSpacing"> If you are silenced after a <span style="color:#C4BD97;mso-themecolor:background2; mso-themeshade:191;mso-style-textfill-fill-color:#C4BD97;mso-style-textfill-fill-themecolor: background2;mso-style-textfill-fill-alpha:100.0%;mso-style-textfill-fill-colortransforms: lumm=75000">Mason has been lynched: The spirit of the <span style="color:#C4BD97;mso-themecolor:background2;mso-themeshade:191;mso-style-textfill-fill-color: #C4BD97;mso-style-textfill-fill-themecolor:background2;mso-style-textfill-fill-alpha: 100.0%;mso-style-textfill-fill-colortransforms:lumm=75000">Mason scares you too much! You have been silenced!

<p class="MsoNoSpacing"> After a silence wears off: You finally get over killing the <span style="color:#C4BD97; mso-themecolor:background2;mso-themeshade:191;mso-style-textfill-fill-color: #C4BD97;mso-style-textfill-fill-themecolor:background2;mso-style-textfill-fill-alpha: 100.0%;mso-style-textfill-fill-colortransforms:lumm=75000">Mason. You are no longer silenced.

Achievements:

<p class="MsoNoSpacing"> Cult Leader: Win one game as a <span style="color:#C4BD97;mso-themecolor:background2; mso-themeshade:191;mso-style-textfill-fill-color:#C4BD97;mso-style-textfill-fill-themecolor: background2;mso-style-textfill-fill-alpha:100.0%;mso-style-textfill-fill-colortransforms: lumm=75000">Mason.

<p class="MsoNoSpacing"> Chatty Man: Win ten games as a <span style="color:#C4BD97;mso-themecolor:background2; mso-themeshade:191;mso-style-textfill-fill-color:#C4BD97;mso-style-textfill-fill-themecolor: background2;mso-style-textfill-fill-alpha:100.0%;mso-style-textfill-fill-colortransforms: lumm=75000">Mason.

<p class="MsoNoSpacing"> Advanced Craftsman: Win twenty five games as a <span style="color:#C4BD97;mso-themecolor: background2;mso-themeshade:191;mso-style-textfill-fill-color:#C4BD97; mso-style-textfill-fill-themecolor:background2;mso-style-textfill-fill-alpha: 100.0%;mso-style-textfill-fill-colortransforms:lumm=75000">Mason.

<p class="MsoNoSpacing"> Speak up lad: Blackmail a player that does not respond to you at night.

<p class="MsoNoSpacing"> Silence, please: Silence a player that got you lynched.

<p class="MsoNoSpacing"> Secret services: Win without any <span style="color:#C4BD97;mso-themecolor:background2; mso-themeshade:191;mso-style-textfill-fill-color:#C4BD97;mso-style-textfill-fill-themecolor: background2;mso-style-textfill-fill-alpha:100.0%;mso-style-textfill-fill-colortransforms: lumm=75000">Mason s dying

Reason for Idea:

<p class="MsoNoSpacing"> I thought that a role that was a slightly nerfed combination of a Jailor, a Blackmailer and a Jester was a seemingly good idea. I might be mistaken, but it has a unique trait that no other role does: blackmail immunity.

Debatable Things in Mind:

<p class="MsoNoSpacing"> Like I said earlier, this role is a combination of a Jailor, a Blackmailer and a Jester. It could be overpowered at times. It could also be classed as a Neutral Chaos role instead of a Neutral Benign role. Finally, I know real <span style="color:#C4BD97;mso-themecolor:background2;mso-themeshade:191;mso-style-textfill-fill-color: #C4BD97;mso-style-textfill-fill-themecolor:background2;mso-style-textfill-fill-alpha: 100.0%;mso-style-textfill-fill-colortransforms:lumm=75000">Mason s don’t spread their teachings around, but do I care? Nah.

<p class="MsoNoSpacing"> Feel free to leave constructive criticism in the comments :)

<p class="MsoNoSpacing"> Side note: My formatting is acting weird :/  <ac_metadata title="Mason"> </ac_metadata>