Board Thread:Role Ideas (Mafia)/@comment-31456016-20180321194957/@comment-33669539-20180322124049

GamerSmurf64 wrote: I have this idea for a Mafia Role to help them get a better shot at winning. Here's how the Persauder would work.

Attack + Defence = None

Abilites:

At Daytime, Choose a Player to Persuade. That night, the chosen player and the Persuader will privatley talk (Similar to the Jailor) The Persuader's goal is to get the other player to click the button on their screen to join the Mafia. Once the player agrees, they may choose any Mafia Role except Godfather. The Town will not know of this Role Change, unless the Converter Player is lynched. Once the player joins the Mafia, their Goal changes to the Mafia one.

ALRIGHT, LET ME STOP YOU RIGHT THERE

However, to balance this, if the Chosen Player does not convert to the Mafia, they will know that a Mafia Member Talked to them, and will be given a clue to their identity. The Persuader can choose to kill a non-co-operating player, however. If so, it will show the Standard Mafia Kill dialogue.

I came up with this idea, to address the Mafia's main problem of Lack of Members.

Let me know what you think. Your role has several flaws, starting from the most obvious one:

This was found here You didn't state exactly what kind of clue you'd put.
 * Conversion Role - Any role that converts other people into its own role.

And finally, the reason the Mafia has only 4 members max is because the town's main weapon - and sometimes only weapon - is it's majority. This role seriously upsets this balance, and will not work. Final Mark: EJECTED