Board Thread:Role Ideas (Mafia)/@comment-33254000-20181214130929/@comment-28112409-20181214162259

horrible* suggestions* You are a fallen Bodyguard* faith* in the town* Sheriff:* suspicious* in the Town* Kill* sounds*

With your horrifying crimes against the English language on the side, the role isn't OK contrary to your beliefs.

The alignment is wrong. If this role can directly attack people, it should be a Mafia Killing, not a Support. I will not review this role as a Support, but as a Killer. Screw you if you're not happy with it.

You already know that it breaks the two-kill-per-night rule but you still think it'll be OK, so let me explain why breaking the rule is worse than you think. Let's talk Ambusher. He breaks the rule, but he's fine. He's got very good risks and handicaps on him compared to a Mafioso. He relies on visitors and his name is revealed to all the visitors of his target when he commits the kill including the player he killed, allowing mediums and retributionists to also counter him alongside the other roles. Lots of risks for a good reward of getting a double kill within a night or even more.

Ambusher has several limits on him that prevent him from being brokenly overpowered, but still rewarding an excellently done play. This is why Ambusher made it into the game and not all the other horrid ideas for Mafia Killing. He takes up a slot and offers a different type of value that overall turns out balanced.

Now we look at Hitman, who can just freely attack people every 2nd night. He has no interesting gimmicks to him, he just starts a shooting in the name of Werewolves and more Werewolves for no logical reason whatsoever. That alone makes this role an objectively better killer than Ambusher because it only has a time gap instead of real risks that can stop it, and this turns mafia into a Town-melting machine. Mafia should not be a machine that melts Town's numbers this fast as Coven and the NKs accompanying mafia in pretty much every match already contribute or do that role. NKs with mafia that have over 1 consistent KPN is going to be a disaster in terms of balance.

Breaking through vests is the most pointless addition ever and just breaks the Attack-Defense system. Vests provide basic defense, the Hitman has a basic attack, so therefore the Hitman should not be able to break through the vest. Even if this did pass by, what's the point? You can kill a BG that vests and a Survivor that vests, things that almost never happen in the game at all and especially in Ranked.

Then you have the actual "Support" part of the role, which is vesting the allied mafia. What use do you get out of this? Vig shots, SKs... maybe Vampires if you're playing a mode with them. That's about it. Good luck guessing which one of your two mafia will get attacked on which night, it's not like the vigilantes or the SKs will openly say "Hey there, I'm gonna fill your friend's arsehole with 162 bullets/knives tonight haha XDDDDDDD roflmaololxdfortnitedefaultdance".

Even if you did successfully vest them, that only makes them suspicious in the eyes of the Town as they are immune, which is very commonly associated with being an NK or being a GF and you bet they will be outed as immune one way or another. The use of this vest is way too situational, way too rare and overall useless compared to the other supports the mafia roster offers, so this role wouldn't work as a Support even if you removed the killing part. More importantly, why in hell can a "Mafia Support" kill? Even more importantly, why does a Mafia Killer have utility on the side other than killing?

This role isn't even worth being called a BG rehash. That's an insult to BG, an actually good role. The purpose of this role is unclear and very weak, it doesn't address any of mafia's major problems nor does it open new venues for them in terms of deception, the utility and concept of the role wasn't thought out and the result is hot steaming garbage.