Board Thread:Role Ideas (Neutral)/@comment-46.197.82.96-20180114194552/@comment-46.197.82.96-20180115113644

Octometaknight wrote: So you can win on Night 2, and you're incredibly likely to win on Night 2. Then after the crazy person attacks, you become useless. It's too simple, too easy to win with, and generally wouldn't be fun to play or fun to try and counter. Then making someone crazy should pop up a menu similar to a pirate plunder. Both the target and the Kidnapper will select things. If the Kidnapper wins, target becomes crazy. If the target wins, the target will be immune to kidnaps for the whole game so the Kidnapper is forced to kidnap another person.
 * sigh*