Board Thread:General Ideas/@comment-27128035-20190813051443/@comment-32651233-20191022015810

BobbytheBlobby wrote: Jailor
 * Remove Retributionist nah b
 * Make Medium unique nah b
 * Transport notifications are removed but why
 * Spy needs a rework. Now sees how many town visitors visit someone. Doesn't see Mafia visits anymore k I would say just delete the role from Ranked altogether. It's like the most conditional role ever. It's either completely useless or completely broken.
 * Non-unique are capped at a maximum of 3. no
 * Completely rework the role list to:

Town Protective

Town Investigative

Town Investigative

Town Killing

Town Random

Town Random

Town Random

Town Random

Godfather

Mafioso

Mafia Random

Mafia Random

Neutral Killing

Neutral Evil

Replace one TI with TS.
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better. Consiglieres are meant to be like Invest, they don't need a second claim since they already have a strong initial claim.
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message this is pointless
 * Framer now frames someone as a selected role for the night.still pretty useless. Doesn't change that it's mega luck based still. I have a different idea- make it swap the results of two players.
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Targetting a member of the Mafia removes their disguise, but hides them from Lookout/Sheriff checks. ? Why LO and Sheriff specifically? Why not Invest?
 * Rework Forger. Forger can now also change their target's role flip. Limited to 2 use. I would just let it read the original will of the person. Else the town can just realize when things don't add up with the role list. 
 * Witch doesn't have to live to win, they just need to see no more than two non-Townies lynched at day (excluding themselves). this makes witch less dangerous to the town
 * Jester has an ability to frame themselves, limited to 2 uses. Jester should have one-time death immunity. why? Jester is fine the way it is. 
 * Executioner has an ability to frame their targets, limited to 2 uses. They should also have one-time death immunity instead of permanant. They lose this upon victory again why?
 * The full moon appears on the first night, and again on the third, and so on. It should begin on the second night etc bc N1 is also the time where many roles are essentially ineffective.

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%. I want spy removed from Ranked right now. It's like the worst role to have around. If the Mafia is made up of like Janitors, Disguisers, or Consiglieres (they can just scramble the results they get, and most of the time the spies are too dumb to notice), the role is essentially useless. And for the other roles, it's broken as fuck. We need more consistency with this role, or remove it. Hell, even the old Spy seems better at this point because at least it's not so fucking bipolar in terms of balance.