Board Thread:Role Ideas (Town)/@comment-104.34.119.236-20190510021832/@comment-39416759-20190510234229

RedDeathNick wrote: -The only reason you would give it to someone else is if A. you trust someone else more than yourself (which makes the role not fun to play) or B. you want them to use the alert, which if that's the point of the role, why not just use ?

'''This role is not coven only. Also that why I have it so you can’t smith while having a weapon yourself'''

-No suicide from choosing wrong, making it a lot better than.

fixed in the revamp

-I don't see the point of the role. It seems like a bunch of different roles mashed into one. Roles should have a basic(ish) purpose and mechanic, but this can give to someone else, not give to someone else, alert, or shoot.

'''Wut? I’m not sure I understand '''

'''Verdict: Revamp. 'If you streamlined it so that it just made it so the person your target visits is attacked, made it so they aren't told they got a weapon, make it make and give weapons in the same night, and finally made it an evil'' role, it could be good. There are other ways you could make it good for town, but i'm too lazy to think of them.

P.S This is way better than most people's first roles, and that's not just me lying to encourage you, it actually is.

Thank you!