Board Thread:Role Ideas (Rework)/@comment-38127112-20190509011646/@comment-38127112-20190509044641

TheInterestedDoge wrote: a new is different than a unique I know, I was just pointing out that if a roles gonna be in the game then it should be balanced

The main issue here is that, without automatic upgrades/after kills, the later abilities are increasingly rare to retrieve yeah, but the abilities you do retrieve are much stronger, and can now fucc you over similar to an  might change that. Another difficulty here is lore, as the idea of the 's upgrades are caused by their constant "training" from each assault, and more reliant on strength rather than disguise or discretion for themselves.

Albeit I do support some of the "enhancement" attributes–


 * 1) Fast first 2 upgrades assuming you select "enhance" N1. Well yeah, you have to “enhance” N1
 * 2) Support for the idea of disguising the, but, again, does it cooperate with the lore/purpose of the ? The juggernaut is a role that gets more powerful as they go on, so kinda
 * 3) The first half is fine, yet the 2nd part I disagree with. This doesn't support much besides making sure they didn't heal themself or help their faction. Yeah, it mainly just helps with their kill, can be useful for things like: revives, all kills, roleblocks, transports, or anything that can be useful when the target dies
 * 4) A bit powerful. I'd rather reorganize attack/defense upgrades and place one here. Hmm
 * 5) A powerful defense in exchange for the unstoppable attack– this I don't support, for this removes the legendary VS  battle. Yeah, its changed now

I am neutral with the investigation result change. Alright

This reworks the role in a large amount of ways it becomes unfamiliar. Although I do see some of the enhancement attributes as helpful for such a rare and endangered role, they do not suit the attire the has had. I mean, they still upgrade themself and stuff Potentially reroute some of the enhancements to where you're buffing (slightly) the benefits of each assault? I personally think that choosing to kill or “enhance” is better, rather than killing and then getting a small buff