Talk:Roles/@comment-5498154-20150916021058

Things to remember when making roles:

Your role needs to affect the game somehow.

Your role MUST have an alignment.

If your role looks overpowered/underpowered to you, it looks overpowered/underpowered to everyone else. Give it appropriate buffs/nerfs to balance it. A counter-role is an example of this.

If you decide to create a role to counter a role you've created in order to balance it, keep in mind your counter-role is also a role and needs the ability to stand on its own as well; it cannot be used solely to counter a specific role or it will be useless in games where the role it counters doesn't exist.

Your role's ability/attributes should primarily be geared toward achieveing its goal. Should you decide to make a supporting role for a different alignment (e.g a Neutral Benign role that investigates players with the goal of surviving counts as having an ability that is clearly not aimed at its goal), you must have it directly help itself before it can have the power to help other alignments.

A backstory is completely optional.

Your role cannot cancel out the purpose of another, existing role (e.g SuperDoctor removes the entire point of Doctor).

Your role cannot cause another existing role to become overpowered due your role's existence either (e.g Serial Killer Helper may cause Serial Killer to become too overpowered.

Refrain from editing the roles in investigator chains in Investigation Results (e.g Your target works with knives, they must be a Doctor or (role name) removes Serial Killer from any investigation results, which breaks the balance the Serial Killer has).

Game Logic > Role Logic. Think about how your role will affect the game. The effect your role has on the game being balanced is a higher priority than the effect coordination with your role's name/backstory (e.g a role with the name Priest with the power to summon God and win the game may be psychologically correct in terms of role logic, but wrecks the game in game logic).

If you can, try to explore new territory of role creation that hasn't been seen in other roles.

There you go, some role-creation pointers. Stay smart, people.