Board Thread:Role Ideas (Rework)/@comment-32994909-20180414233510

The following changes should be applied to Necromancer when it reanimates these roles...

I marked the ones which are a bit too powerful/broken in italics, and it may be best if that one was not added.


 * - should receive the message: 'Your Sheriff corpse has revealed that your target is not suspicious/a member of the Mafia/a Serial Killer/a Werewolf.


 * / - should receive the message: 'Your Investigator/Consigliere corpse has revealed that your target is.


 * / - should receive the message: 'Your Lookout/Tracker corpse has revealed that your target was visited by/visited .'


 * - should receive the message: 'Your Spy corpse has revealed that.


 * - be able to rewrite the last will


 * - receive the entire Hypnotist GUI to confuse a player, rather than the only current option: 'You were transported to another location.'


 * - receive the three potions and be able to choose one. However, it should not be able to choose a potion which would be still having its cool down.


 * - use the Trapper to place a trap on someone, HOWEVER, if the Trapper had already placed a trap down, or had their trap triggered the night they died, then the Necromancer should not be able to use the Trapper.


 *  - be allowed to make the Arsonist select himself, igniting all doused targets.


 *  - be allowed to make the Coven Leader control their target into whoever the Necromancer wants. This will never drain the target as a dead Coven Leader can never have the necronomicon.


 *  - be allowed to make the Transporter swap two people. 