Board Thread:Role Ideas (Neutral)/@comment-26494712-20161127171212/@comment-24675428-20161128051020

OKAY HOLD ON HERE

Not everything sounds more hostile in text form, you are very against some of us here, and the fact that you are doing this incites more anger in tjem, which makes you more angry, which continues the cycle.

Lets face it, your role kills random roles for no reason who dont need to be nerfed. It is a counter to roles who dont need to be countered.

If you made it counter Town, who has the highest winrate, or made it kill more than just 4 people, then this role would be better to swallow.

That said, no you did not yell, yes, Vert could have been more explicit in what he meant, yeah, Addfires response was kinda unwarrented.

However, dont fight against a Med becuase of their Modship. People were behind that decision, and it would be an uphill battle.

My advice to you is, move on. Take the people who are jerks and leave them. Haw gave you a good review and i will try to, and i dont think you should respond to this too heavily becuase I think this is easily avoided.

Llamatopia wrote: Ex-Con (Con)

" In the beginning, the Jailor and the Ex-Con were close friends, he was a simple townsperson back then, but now after deception and trickery, he is now seen as a horrible man. 

The Ex-Con walks down the lonesome, dark road as the starry sky shines down overheard. Attempting to assimilate back into town from a long term of imprisonment, and after long hours of town service, he approaches his house in a complacent sigh. All of a sudden, his hands are in cuffs. He has been seized by the Jailor. For what reason? He knows not. As they walk back to the jailhouse, all that is heard is the scuffling of feet along the gravelly roads. Then, the Jailor only hears one set of footsteps - his own. He turns around to see that the Ex-Con has disappeared, not to his surprise. Then he feels strange - the Jailor pats himself down to find an empty holster -- the gun has disappeared.

The Ex-Con now runs back to his house, knowing that chaos has erupted within the town, and people are desperate to find the culprits. As a truly innocent man with a four bullets, he yearns for even a small taste of justice, as he wishes only to take revenge of the people who cast the life of criminality upon him. The Witch, who controlled him to attack a fellow townsperson; the Lookout, who saw the forced deed and warned the town; the Framer, who cast off to the investigators that he was apart of the Mafia; and the Executioner, who was only successful in getting him criminalized.

Alignment : Neutral Killing (UNIQUE ROLE)

Immunities: Jail Immunity Ignores Night Immunity

PLEASE NO JAIL IMMUNITY, this is the easist way to tell who you are and leaves nothing to chance.

Type : Killing

Priority : 2

Restrictions : Cannot kill anyone besides the Witch, Framer, Lookout, or Executioner.

Investigation Results

Sheriff : Your target is an Ex-Con!

Not sure it needs this nerf, seems fine without

Investigator : Your target is waiting for the perfect moment to strike. They could be the Sheriff, Executioner, Werewolf, or Ex-Con.

i like

Consigliere : Your target is a forced criminal. They must be an Ex-Con.

BEAUTIFUL!

Summary : A former townsperson who has been cast into a life of criminality.

Abilities : '''Choose to visit a person each night. If they are a Witch, Framer, Lookout, or Executioner, you will kill them.'''

'''SIGH..... this is unneccisary. why these 4 roles?'''

Attributes : If you visit someone other than your killing target, you will not attack them.

◾ The Ex-Con cannot be jailed. {You can be discovered by the Jailor by this.}

◾ You will not find out the role of the person you visit -- only if they are one of your killing targets.

◾ If one of your targets visits you, you will attack them, using up one use of your ability.

If all TARGETS are dead, you will become a Survivor.

◾ You will only have 1 vest instead of 4.

◾ The transformation is irreversible. You will not turn back into a Ex-Con if an Amnesiac remembers one of your target roles.

not sure how i feel about this

Goal : Lynch or kill at least one of your targets.

too easy to win

Wins with : Anyone, but must kill at least one of your targets. (my other role idea!)

Mechanics ◾ The Ex-Con is a unique role; there can never be more than one Ex-Con in a match.

◾ If there is a Ex-Con at the start of the game, there will always be at least one of his four targets.

◾ You will not use your ability if you are role blocked.

fine

Strategy

The Ex-Con is a silent-killer. They lie in wait, and since they have possible value to both mafia and town, you have higher chances of not being lynched or attacked. It is best to visit every night until you find your target. Be aware, though, as you could easily visit the Veteran, or be seen by the Lookout.


 * Some things such as Sheriff results should be precise and straight to the point, so try to avoid criticizing my creativity unless you see absolutely fit. Asking for technical/mechanics improvements.

idk, i dont think NKs should be limited in kills, tho ill make an exception becuase it makes sense given the context. The biggest question I have is why those 4 roles?
 * Not sure if four bullets is overpowered -- the other neutral killings could potentially kill even more than four times, whilst the Ex-Con is limited to four and only four certain roles.

Why not other roles, like Uli said?

This is too selective imo, and isnt needed in ToS as it is rn