Board Thread:Role Ideas (Town)/@comment-30499083-20171001223922

Name: Wizard

Attack: None

Defense: Basic

Alignment: Town Protective

Abilities: Remove your own defense and cast it to another for one night.

Attributes: If you are attacked by two or more different attacks, you will still die. Your defense only protects against the first attack. You grant your targets basic defense. You can only do this three times.

Unique: Yes

Sheriff Results: Your target is not suspicious

Investigator Results: Bodyguard/Godfather/Arsonist/Crusader/Wizard

Cosigliere/Coven Leader/Potion Master: Your target uses magic to protect others. They must be a Wizard.

Extra Info: Bascially, its an immune townie which both saves townies without risking town death, but it also makes a good Neutral Killing claim, making people suspect wizards. The dying to multiple attacks is to prevent players using the wizard's basic defense to save themselves and never protecting anyone. The way to kill a wizard doing this as an evil role, is basically use logic. It would be easy for coven, (PM using kill potion while CL drains him, he will die to one attack) or mafia (Mafioso attacks him while ambusher figures out where he might visit that night). Wizards will still die to only one attack that is higher than basic.

​I feel like this could be fixed, but its on a good-ish path. 