Board Thread:Role Ideas (Rework)/@comment-34703140-20190602044201/@comment-36963837-20190603184002

I came here believing you were about to reduce the TP regulations on these roles, but instead you nerfed them into oblivion. they had us in the first half, not gonna lie



Now, especially for the, killing the is a mere sacrifice/trade-off for the , and is easier for a , , etc. to navigate around. Protecting the does absolutely nothing with a, assuming you’re including them in this, and potentially has a similar null effect with the. is now a trade-off role, as well. At this point, instead of depending on other besides the, you’re needing a  more than ever; it would be useless to protect the  and the  should focus on the  or someone else of high priority.



This nerfs the. Their poison is now most likely ineffective and can only distract some is they are uncoordinated. They now must rely on the when RNGesus (?) decides to assist them, which, if the  hasn’t died in 4 nights, would take 5+ nights of no activity if  can persevere. This also trashed the idea of poisoning a target as a .