Board Thread:Role Ideas (Mafia)/@comment-34762995-20180319181048/@comment-26234016-20180319182059

BlobbleTheDobble wrote: Role: Scapegoat

Alignment: Mafia(Support)

Unique: Yes

Mechanics:

If lynched you haunt someone, but unlike the jester,' '  it's only a basic attack (maybe I should change this)

Abilities:

Each night you will choose a mafia member to protect. During those nights, you will make that mafia member detection immune, and if they are a visiting role, a LO will see you visit their target instead of the mafia member you are protecting. Your target will also appear as good to the psychic. With tracker, if they track the target you are protecting, they will not see them visit anyone. But, BG, Crus, traps, Vet on alert, and rampage attacks will still kill your target.

Sherif: Mafia! Unless you don't protect someone, then you are NS

Invest: Framer, Scapegoat, Jester, Vampire, Hex master

Wih/consig: Your target helps the mafia remain not suspicious, they must be a Scapegoat!

Achievements:

Protection: win 1 game

Not suspicious: win 5 games

Bleat: win 10 games

Got your goat: win 25 games

Whoops: Protect a non-mafia member

It wasn't them: Successfully protect someone from a Town(Investigative)

Close call: Remain Not suspicious to a sheriff by not protecting someone I'm fine with a lot of this, except for...

- How the Scapegoat gives detection immunity. See, the thing is, Sheriff is weak as hell, and anything that nerfs it is... an issue. Psychic is too OP and Lookout wouldn't be hurt too much by the nerf. I'd potentially be able to be swayed in my opinion here.

- The haunting. This just seems like a way to get an extra, easy kill by the mafia. I mean, the Scapegoat is designed to take the blame– and while on one hand, that means that the mafia will have one of its members destined to die, it also means that one member of the mafia gains a lot of protection.

So, it's good except for those two things, and one of those things could be fixed.