Board Thread:Role Ideas (Town)/@comment-38127112-20190330055921/@comment-23865306-20190331034641

This whole anti-Yami cap thing's got me in a fuzz. I need a break. Let's review a role!



Connortheandroid wrote: Goal: lynch every criminal and evildoer

Alignment:

Summary: a spirit who uses abilities from beyond the grave ''' | God I'm not a fan of this after seeing Victim from Camp Cadaver. But that role had a lot of fundamental problems so maybe you improved the concept.'''

Attack: basic '''| Huh. | '''Defense: none

Abilities: you may protect someones home  | ...TP?

Attributes: to protect you must first be killed during the night  | Gee willikers, Batman, you don't say.

A protected target will have all evildoer visits instantly killed | E X C U S E M E?

You can only protect three times | This is the least to do to balance the thing out.

Protections do not stop deaths | Okay this is actually pretty good.

Messages

“Your target was protected by a phantom!”

“Your target was visited by an evildoer”

“Your attacked target was a phantom!” | What makes this message pop up?

Investigation results


 * you target is not suspiciouss


 * your target is a   or a phantom

/: your target will kill evildoers from beyond the grave, they must be a phantom First thing's first, change this to a TP. Thank you. Anyway, this role is actually kinda good. The fact the ability doesn't activate until after death is a great concept and I think it should be explored more. My main issue is here is that this OP ability will get information from the dead to help influence its decisions on who to protect. Victim had the same issue, but the ability was a roleblock, so it didn't matter too much. I guess the charges and the fact your target still dies if they're attacked does help matters out. I would also make it to where that Phantom cannot use its ability if it is lynched by the Town or killed by a Town Killing role. It must die a noble death. This role gives evils a good claim and these risks and rewards I'm proposing help balance out the mindgames this role could potentially generate. I'm still confused on how the last message shows up in game, though. I'm gonna give you a mild /support​​​​​​​ though this role has some room to improve.