Board Thread:Role Ideas (Neutral)/@comment-30792518-20170716194432/@comment-29253708-20170717163145

Rororoee wrote:

something

Alignment: Neutral-(help!)

Immunities: None

Attack: powerful

Defense:  None

 unique

Ability stats:

Type: Killing

Priority: 5

Uses: unlimited

Investigation results:

Sheriff: Your target is not suspect (should he?)

Investigator:  , , , or    (something)

 Consigliere: Your target is confused about his morals  They must be a (something) !

<p style="font-weight:normal;font-size:16px;">Game information:

<p style="font-weight:normal;font-size:16px;">Summary: A normal citizen who needs to kill to achieve morals

<p style="font-weight:normal;font-size:16px;">Abilities: Every night you can attack a people

<p style="font-weight:normal;font-size:16px;">Attributes:   when you kill 2 of the same faction in a row, you become another role

That's really easy

<p style="font-weight:normal;font-size:16px;">when killing 2 townies, you'll become war

So you'll become war very often

<p style="font-weight:normal;font-size:16px;">when killing 2 maf/coven/nk/ne/nc, you'll become peace

'''In Ranked, there is 4/75 chance (That might be very wrong idk), that you'll kill two Mafia in a row. That's extremely low. There is only one NK in Ranked, so killing them is useless to you.'''

<p style="font-weight:normal;font-size:16px;">when killing nb, you'll become if you killed like your previous faction but if you killed nb as first, you gain nothing

Mk...

<p style="font-weight:normal;font-size:16px;"> Goal: choose your morals and accomplish its views

<p style="font-weight:normal;font-size:16px;">

<p style="font-weight:normal;font-size:16px;">war

<p style="font-weight:normal;font-size:16px;">Alignment: Neutral Killing

<p style="font-weight:normal;font-size:16px;">Immunities: None

<p style="font-weight:normal;font-size:16px;">Attack: powerful

<p style="font-weight:normal;font-size:16px;">Defense: Basic

<p style="font-weight:normal;font-size:16px;"> unique

<p style="font-weight:normal;font-size:16px;">Ability stats:

<p style="font-weight:normal;font-size:16px;">Type: Killing

<p style="font-weight:normal;font-size:16px;">Priority: 5

<p style="font-weight:normal;font-size:16px;">Uses: unlimited

<p style="font-weight:normal;font-size:16px;">Investigation results:

<p style="font-weight:normal;font-size:16px;">Sheriff: Your target is not suspect (should he?)

<p style="font-weight:normal;font-size:16px;">Investigator:  , , , or    <span style="color:rgb(230,230,0);">(something)

<p style="font-weight:normal;font-size:16px;"> Consigliere: Your target is confused about his morals  They must be a <span style="font-weight:normal;color:rgb(230,230,0);">(something) !

<p style="font-weight:normal;font-size:16px;">Game information:

<p style="font-weight:normal;font-size:16px;">Summary: A citizen who chose to kill and annihilate the town

<p style="font-weight:normal;font-size:16px;">Abilities: Every night you can attack a people

<p style="font-weight:normal;font-size:16px;">Attributes: When killing 2 of your may spare else, you doubt your morals making you (something) again.

Mk...

<p style="font-weight:normal;font-size:16px;"> Goal: Destroy all orders

<p style="font-weight:normal;font-size:16px;"> must kill: maf, town, coven

<p style="font-weight:normal;font-size:16px;"> may spare all else

<p style="font-weight:normal;font-size:16px;"> something

<p style="font-weight:normal;font-size:16px;">Alignment: Neutral-(help!)

<p style="font-weight:normal;font-size:16px;">Immunities: None

<p style="font-weight:normal;font-size:16px;">Attack: powerful

<p style="font-weight:normal;font-size:16px;">Defense:  None

<p style="font-weight:normal;font-size:16px;"> unique

<p style="font-weight:normal;font-size:16px;">Ability stats:

<p style="font-weight:normal;font-size:16px;">Type: Killing

'''Well that would determine its alignment then, wouldn't it? <_<'''

<p style="font-weight:normal;font-size:16px;">Priority: 5

<p style="font-weight:normal;font-size:16px;">Uses: unlimited

<p style="font-weight:normal;font-size:16px;">Investigation results:

<p style="font-weight:normal;font-size:16px;">Sheriff: Your target is not suspect (should he?)

<p style="font-weight:normal;font-size:16px;">Investigator:  , , , or    <span style="color:rgb(230,230,0);">(something)

<p style="font-weight:normal;font-size:16px;"> Consigliere: Your target is confused about his morals  They must be a <span style="font-weight:normal;color:rgb(230,230,0);">(something) !

<p style="font-weight:normal;font-size:16px;">Game information:

<p style="font-weight:normal;font-size:16px;">Summary: A normal citizen who needs to kill to achieve morals

<p style="font-weight:normal;font-size:16px;">Abilities: Every night you can attack people or defend them, giving them powerful defense

<p style="font-weight:normal;font-size:16px;">Attributes:  When killing 2 of your can win with list, you doubt your morals making you (something) again.

<p style="font-weight:normal;font-size:16px;"> Goal: kill all criminals and evil-doers.

<p style="font-weight:normal;font-size:16px;">can win with: Town, Survivor, Pirate, Guardian Angel.

<p style="font-weight:normal;font-size:16px;">must kill all else. On average (Ranked), this role will kill more Town than everything else. It's very unbalanced in what it becomes.

I would also suggest a name like "Moralist".

REJECTED!