Veteran

Mechanics

 * To go on alert, click on the button beside your name on the list of players during the night phase.
 * If someone who visits you is healed by a Doctor, they will not die.
 * In most cases, killing your visitor will not stop them from using their night ability:
 * If a Transporter transports you while on alert, the Transporter will die but the transport will still occur.
 * If a Blackmailer blackmails you while on alert, you will still be blackmailed.
 * If an Arsonist douses you while you are on alert, you will still be doused. This only matters if there is another Arsonist, or the Arsonist was healed.
 * If a Werewolf decides to visit your house while you are on alert, you will kill the Werewolf, but the Werewolf will still kill you. Anyone else that visits your house will be killed by both you and the Werewolf.
 * If a Bodyguard visits you while on alert, they will not protect you from the Werewolf.
 * A Witch cannot control you to use an alert or prevent you from doing so.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: Choose to go on alert, killing anyone who visits you that night.

Target Other: N/A

Secondary Target: N/A

Strategy
The Veteran can be a tricky class to master since you only have 3 alerts and, during those alerts, you can do more harm than good.


 * The Veteran is arguably one of the most powerful Town roles, with the ability to defend him/her self at night with a well placed alert that ignores Night Immunity.


 * Using an alert Night 1 might feel tempting, but more often than not it will just end up being a waste of an alert (statistically, you actually have the lowest chance of being attacked the first night since all town members are still alive). However, it may be a good idea if you are first or last on the town order. Sometimes this backfires and kills a townie, but often it results in the death of a Mafia member, Serial Killer, or Arsonist.
 * Even if you go on Alert on Night 1, on the off-chance you take out a mafia member, do not go on alert on Night 2! Mafia now knows who you are! Going on alert on the next night has many more chances of damaging the town, especially if they don't know who you are! This is also true no matter which night you go on alert. If you kill a mafia member, do not go on alert the next night.


 * The trickiest part of being a Veteran is anticipating if and when you will be attacked and not wasting your alerts for nothing.


 * If you have a name that stands out or is controversial, people may try to attack you on early in the game.
 * If you have chosen a terrible or controversial name that sticks out, you can take advantage of this fact and choose to reveal that you are the veteran after the first night. Use the usual tactics to get yourself targeted night 1. You can engage in role collection similar to a Mayor by announcing your name and role in your death note, regardless of who you killed on the first night; and then actively whisper each player in the game demanding their roles. You are completely protected by attacks for the first three nights should you choose to use up all your alerts at once. You will also grab a lot of attention allowing other town members such as Investigative roles to become hidden amongst the attention you gain. This tactic heavily relies on how much trust you gain in the town (for example, people will have very little faith in you if you kill a lot of Town members on the first night). Also, people will become more distrustful of your legitimacy as you cannot be confirmed as easily as a Mayor. Members of the Mafia will become more tempted to attack you to silence you the more initiative you take during the day.
 * Name yourself Donald Trump and say these words Day 1: "WE WILL MAKE AMERICA GREAT AGAIN!" The all caps part is important. After this go alert first night.

Prove You Are a Veteran

 * If you manage to kill someone, for example an Investigator, who wrote in their Last Will who they visited, you can prove that you are the Veteran and make your voice count for a lot during the day since you are a confirmed town member.


 * A way to prove that you are a Veteran is to put your name on your death note, if you are very suspicious, even though you are sacrificing your cover. This may not work, however, since if you were to prove that you were a Veteran would make a killing role least likely visit you. At the same time however, this means you have the town's trust, and people will be more likely to divulge information to you, allowing you to help the Town Investigative identify the evil roles.

Saving Alerts

 * Think logically! Everyone has their own play style but unless you bring attention to yourself early on or have a name that stands out, you have a smaller chance of being attacked in the beginning of the game because of all the potential targets. Aside from some unlucky deaths, you'll find that saving alerts in the beginning boosts your survivability later in the game when baddies have fewer targets to choose from and they will more likely choose you.


 * If your role is known, try to have 1 alert left if you are locked in a 3 player stalemate. Also, never abstain as you are more likely to lynch the last evil-doer than to shoot them later that night, as they can coax you into wasting all of your alerts.


 * You should always try to save one alert for as long as possible, for when you think you will be targeted.
 * If you are resurrected, but used all your alerts before you died, you will not regain them. However, your voice will still count in day chat as you are a confirmed Town member.

Make Yourself a Target

 * Sometimes it's a good idea to say you are an important Town role like a Town Protective role, or a Town Investigative role. This might result in Killing Roles coming after you. This mostly works in the early rounds because the baddies don't really know any information during that period and they want to get rid of the good roles. Be careful though! If there is a Consigliere, he might investigate you, reveal your role to the Mafia, and write in their will if you decide to save your alert for the night.


 * One way of not wasting your alerts for nothing is to make yourself a target for the bad guys by saying something like "Stop roleblocking me you illiterate idiots!" or "I think I know a Mafia member but I'm gonna double-check in case of a Transporter". Using the second one, you should try to say it just a few seconds before the day ends so no one has time to question you about it. Using something like the first one might make a Doctor or Bodyguard come and visit you, so be careful.
 * If someone says "Thanks Doctor for healing me last night" or similar, say "No problem." and go on alert.
 * A good strategy to use is to speak on day 1 (the 15 seconds). Strangely, whoever speaks this day is usually visited. This may be because the killing roles believe that the louder people will be the ones accusing them, so they want to get rid of them first or because they have no other info to go with. Go on alert, you could get a Killing Role.
 * Be chatty. Most evil roles are usually quiet during the game. On the inverse, most town roles are usually talkative during the game. Joining in conversations a lot will not go unnoticed by mafia and neutral killing roles after some time, and one of them may visit. Prepare an alert on a day when you've been extremely chatty, as it's likely a killing role will try to attack you to try and shut you up. Making yourself look and sound like a Town Investigative role is a good way to draw killing roles to you, but may also bring real Town Investigatives to check you, so be careful not to do it. If you know a verified Town Investigative role, whisper to them that you're a Veteran. They'll usually realize you're trying to kite attention to yourself and leave you alone, so they can focus on other suspicious players.
 * Being chatty does not mean be annoying. If you are too annoying, the town will consider you a Jester and killing roles will ignore you, preferring not to waste a night targetting a believed Jester; worse, Town killing roles are more likely to target potential Jesters, since they increase the vote threshold by being alive and make it harder for the Town to hang actual enemies. Take an active part in conversations when you have something interesting to say, not just for the sake of it.
 * If you are pressed to claim your role in public, it's often advantageous to claim Vigilante and then go on alert the next night. Your investigative results include both Vigilante and Veteran (so this claim is 'safe' in that it won't contradict any previous Town investigators), and since Vigilante is a high-profile target, claiming it will often attract Mafia attention. Additionally, the Vigilante's capability to kill most Mafia directly makes them rate it higher as a threat than Town Protectives tend to, so this claim (unlike claiming an Investigative role) is somewhat less likely to attract Doctors and Bodyguards who you might hit in the crossfire.
 * A good strategy to use when you are veteran is to announce that you 'love Justin Beiber'. Sometimes, the mafia or the serial killer will try to kill you for fun.

What to do once you are found out

 * Once you are found out as a Veteran, it is very recommended to save your alerts until very late into the game, because if you are found out, it is extremely unlikely that a Killing Role will visit you. Saving them to the end of the game will help the town greatly, especially if you end up one-on-one versus a Mafia or neutral killing role.
 * If you run out of alerts, DON'T QUIT! You still help the town with votes.
 * It is possible for a confirmed Veteran to play the equivalent of a Mayor game, demanding the Town whisper you their roles and using this to direct votes; this has the advantage of forcing the hand of evil night killers, who may have to risk hitting one of your remaining alerts in order to kill you. However, without the Mayor's three votes, the town will often refuse to listen to you.

Veteran vs Killing Role

 * In most of these scenarios you have only one alert left and the game won't last more than 3 days because of the game timeout mechanic.
 * Sometimes they won't risk to attack you until the very last night, where it's either a draw or a win of one of the two parts, trying to make you waste any alerts left.
 * As a Veteran you can try to make the killing role speak by talking to him or voting him. If he doesn't answer, he's either away from keyboard or wants you to believe that, so you will not go on alert. In this case, think how much experience you think that player has. If you think he's quite experienced it may be good to use your alert now.
 * Stay silent to make the killing role believe you won't go on alert. Most of the times staying silent will make the other player doubt on what to do (going on alert or not/attacking or not).
 * Werewolves only attack during a Full Moon so you should not waste alerts if there is no Full Moon. In the late game, there may be one or two Full Moons during the 3 nights that you need to survive.

Vétéran