Board Thread:Debate of The Week/@comment-28112409-20171101070508/@comment-32881402-20171103205958

Addfire wrote: (In response to Reply #107)

First problem: 'the ideal Godfather'. Perfection is impossible, doubly so in any game of ToS. Yes, it'd be nice if everyone played the best they possibly could, but they don't. The mafia will communicate, yes, but they'll communicate less. On average. My points about role confirmability are about how you'd be able to know who's what role. Yes, everyone would learn that there is, for example, a werewolf, but the Godfather would know that the werewolf is Bob. You cannot possibly deny that this change nerfs NKs. '''Such a minor nerf won't change much. It's still all there in the chat logs. Sure, it might be a different person who attacked your consort, but majority of the time, the chat logs will tell you.'''

I don't understand the 'kill as a janitor' bit. Janitors can't kill? F a c t i o n a l k i l l. The factional kill lets any role kill instead of do their ability.

The factional kill is... interesting... but leaves a lot of open chinks for gamethrowing is all I'm going to say. Especially in classic mode. I don't necessarily take issue with it, but whether I do or do not is irrelevant. Because this is about implementing the change as is. No tweaks, no modifications. I'm on Team No because, while as much as the Mafioso and Faction Kills might entertain me, the Godfather is too much. '''G-gamethrowing? We can't debate about this in theory like this. We'd need to test this on a huge scale before we can talk about gamethrowing, fun and all that.'''

And still, a Night Immune role with a kill per night, veteran, lookout, bodygaurd, and Detection Immunity already, plus a god's-eye-view role is a tad overpowered. '''Not immune to LO or BG. It's a safety net, so it has those immunities. The mafia should share their information anyway. This only affects Consorts and Consigs and is a tiny change.'''