Board Thread:Role Ideas (Neutral)/@comment-38454927-20190208001045

Name: Parasite

Alignment: Neutral Chaos

Attack: Basic

Defense: None (when you are without a host you gain basic defense)

Unique Role: Yes

Abilities: You may control each your host into killing 2 times.

Attributes: The first person to visit you will become your host. After a host is dead the next person to visit you will become your host. The longer you stay on your host, the more information you will get on them (no information gained when controlling a host)

Mechanics: (How It Works) After gaining a 'host' the parasite can control them into killing 2 times. On a night when the host is being controlled, any attacks targeting the Parasite kill the host, and any attacks targeting the host kill the parasite. (Think transporter)

-Investigative Results-

Sheriff: Your Target appears innocent; when controlling their host, they will appear suspicious

Investigator: Investigator, Consigliere, Mayor, Tracker, Parasite, or Plaguebearer

Consigliere/Witch: You target is bound to another player! They must be a parasite.

Goal: Live to see 2 your hosts die (maybe)

Wins With: Everyone

Must Kill: 2 Hosts

Anything Else: The 'host' will not know they have picked up a parasite until they are controlled. A basic defense blocks parasite. If a Parasite makes the host attack themselves, both will die.

When a target is controlled, they will get the message: "Your actions have been hijacked! You must have picked up a parasite."

Messages when parasite gains information: "Your target is a member of the ______!", "Your target's name is ______!", "Your targets role is _______!”

Suggestions are appreciated. 