Board Thread:Role Ideas (Neutral)/@comment-43858256-20190917213323

Name: Tributary

Alignment: Neutral Evil

Lore: Growing up, the Tributary was religious. When he got older, he became a Lookout. When the mafia came to town, he believed it was a punishment from the gods. Looking through the old scripture, he found the only way to appease the gods was sacrifice. Using his abilities to hide, he snuck into the Sheriff's house, drew his knife, and was ready to complete the ritual sacrifice. Until a knock on the door...

Attack: Basic*

Defense: Basic until first attack

Unique Role: No

Abilities: Basic Attack*

Attributes: Basic Defense until attacked. Astral visits.

Mechanics:

Every night except night 1, you can attempt to sacrifice one player. Your sacrifice succeeds if no one visits that player that night. Your goal is to sacrifice 2 townies. Each time you try to sacrifice, you get one of the following messages:

1. (Target is visited) You were interrupted from sacrificing!

2. (Target is townie) You succesfully sacrificed a pure of heart! 3. (Target is not townie) You succesfully sacrificed someone, but they weren't pure of heart!

If someone else visits your target, they will get the message: You interrupted a sacrifice!

Additionally, if you succeed on a sacrifice, town or not, you must wait a day to sacrifice again.

If there are 4 or less people in the game and you haven't won yet, you get the message:

Times are getting desperate. Anyone will do.

At which point sacrificing anyone will contribute to the total.

Sacrificing 2 townies will win you the game, alive or dead.

-Investigative Results-

Sheriff: Your target seems innocent.

Investigator: Your target sticks to the shadows. Lookout, Forger, Witch/Coven Leader, or Tributary

Consigliere/Witch: Your target is killing townies in the dead of night. They must be a Tributary!

Goal: Succesfully sacrifice two townies

Wins With: Everyone

Must Kill: Noone

Anything Else:

If the target is jailed, they cannot be sacrificed.

The visits are Astral because you are sneaky enough to avoid being caught.

You cannot sacrifice n1.


 * Unsure of power of attack. I've been flip-flopping between all three levels ever since I've been thinking of this. 