Talk:Roles/@comment-83.6.41.205-20150705141009

TEAM:                                          C U L T I S T ' S

                                            (Evil, can be allied with Mafia)

Role:Cultist's Leader - Unique

Abilities:He can reveal himself as a Mayor (he has some % chances to gain extra votes by support by Cultist Leader Supporter) You will have a message: You have earned x votes!

+. Has secret power to kill 1 time (SPECIAL KILL - avoids everything)

+ Can avoid heavy armor of Hunter's Leader and kill him.

Role:Cultist Killer

Abilities:Can kill someone each night,

Role:Cultist Psycho Killer

Abilities:Can kill Serial Killers,GF's,Arso's,Wolf's,immune targets

+ Attacks only at Full Moon (40% of death while attacking killing roles at Full Moon)

+ Can only attack only 2 times

+ If he visits non - killers - he will refuse to kill them (he has somehow good heart)

Role:Cultist Supporter

Abilities:Gives protection to Cultist Psycho Killer (10% of death while attacking at Full Moon) - Use only 2 TIMES

Role:Cultist Specialist Killer

<p style="font-size:14px;line-height:22px;">Abilities:Can kill every town member ( even veterans on alert) But he can kill only 1 time

<p style="font-size:14px;line-height:22px;">+ Can Kill Hunter's Leader

<p style="font-size:14px;line-height:22px;">Role:Cultist Specialist Blocker

<p style="font-size:14px;line-height:22px;">Abilities:Can block Someone 2 Times (even SK's without dying)

<p style="font-size:14px;line-height:22px;">Role:Cultist Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal Cultist's only 3 times, also NON-Cultist 1 time.

<p style="font-size:14px;line-height:22px;">Role:Cultist Convincer

<p style="font-size:14px;line-height:22px;">Abilities:Can convince someone to join Cultist's! (If u try to convince Mayor/GF/SK/Other killers, u wont be able to convince them)

<p style="font-size:14px;line-height:22px;">+ If you try to convince killing roles - you have 60% of death that night

<p style="font-size:14px;line-height:22px;">+ Only use 1 time. After use of 1 convince TURNS into Cultist Helper

<p style="font-size:14px;line-height:22px;">Role:Cultist Helper

<p style="font-size:14px;line-height:22px;">Abilities:Helps Cultist Leader to manage the whole team (Secret)

<p style="font-size:14px;line-height:22px;">Role:Cultist Sacrificer

<p style="font-size:14px;line-height:22px;">Abilities:Can sacrifice himself for the Leader or other Cultist's, protecting them from death!

<p style="font-size:14px;line-height:22px;">Role:Cultist Reviver

<p style="font-size:14px;line-height:22px;">Abilities:Can revive someone, killing himself for somebody

<p style="font-size:14px;line-height:22px;">Role:Cultist Defender

<p style="font-size:14px;line-height:22px;">Abilities;Can defend himself 2 times, attacking killing roles, who visit him

<p style="font-size:14px;line-height:22px;">+ Has 50% of death while SK visits him.

<p style="font-size:14px;line-height:22px;">+ Has 70% of death while WW visits him (He will kill WW)

<p style="font-size:14px;line-height:22px;">+ Has 30% of death while mafia visits him (Godfather/Mafioso)

<p style="font-size:14px;line-height:22px;">+ Has 25% of death while Vigilante visits him (to shoot him)

<p style="font-size:14px;line-height:22px;">Role:Cultist Specialist Spy

<p style="font-size:14px;line-height:22px;">Abiltiies: + Can hear mafia and know who they visited - use only 2 times

<p style="font-size:14px;line-height:22px;">+ hear whispers 3 first days

<p style="font-size:14px;line-height:22px;">+ You see what Jailor says to the jailed person - use only 1 time

<p style="font-size:14px;line-height:22px;">+ You will see what Medium says to the dead ones - use only 2 times

<p style="font-size:14px;line-height:22px;">+ You will be able only to do 1 thing per night (not everything in one)

<p style="font-size:14px;line-height:22px;">Role:Cultist Summoner

<p style="font-size:14px;line-height:22px;">Abilities:Can spawn Cultist's animals per 3 nights -  that will be able to hurt someone (NOT KILL) Hurted person will die after 3 nights later

<p style="font-size:14px;line-height:22px;">+ Can summon max 2 animals

<p style="font-size:14px;line-height:22px;">Role:Cultist Animal

<p style="font-size:14px;line-height:22px;">Abilities:Can hurt someone but not kill. Hurted person dies by 3 next nights. (Game wont end by timeout when someone is hurt!)

<p style="font-size:14px;line-height:22px;">Role:Cultist Engineer

<p style="font-size:14px;line-height:22px;">Abilities:Has ability to build vests (4 nights)

<p style="font-size:14px;line-height:22px;">+ bullets to use 1 time (5 nights)

<p style="font-size:14px;line-height:22px;">+ build mini vest (3 nights) - prevents from death, but causes to bleed

<p style="font-size:14px;line-height:22px;">Role:Cultist Leader Supporter - Unique

<p style="font-size:14px;line-height:22px;">Abilities:Supports Cultist Leader by giving him 20% chance to gain second vote next day (15% to gain 3 votes!)

<p style="font-size:14px;line-height:22px;">Role:Cultist Fake Town

<p style="font-size:14px;line-height:22px;">Abilities:When Investigated - shows up as Town (RANDOM, NOT EXACT ROLE)

<p style="font-size:14px;line-height:22px;">+ Can talk with his Cultist buddies and is Not Suspicious to the sheriff

<p style="font-size:14px;line-height:22px;">+ Can only visit someone 1 time ( SECRET )

<p style="font-size:14px;line-height:22px;">Team:                                    C U L T I S T  H U N T E R S

<p style="font-size:14px;line-height:22px;">                                             (Neutral/Working with town)

<p style="font-size:14px;line-height:22px;">Role:Hunter's Leader - Unique

<p style="font-size:14px;line-height:22px;">Abilities:You have Very Heavy Armor that protects you from all attacks (even Arso's) You can be killed only by Cultist Speciallist Killer and Cultist Leader.

<p style="font-size:14px;line-height:22px;">+ If Cultist Sp. Killer and Cultist Leader will die - you wont be able to die at night:

<p style="font-size:14px;line-height:22px;">- you will be able to die only by hanging  (OP)

<p style="font-size:14px;line-height:22px;">Role:Detector

<p style="font-size:14px;line-height:22px;">Abilities:Can check 2 people per every moon to check Cultist activity.

<p style="font-size:14px;line-height:22px;">Role:Hunter

<p style="font-size:14px;line-height:22px;">Abilities:Exists ONLY to kill Cultists. Has 3 attacks. Can have more if Supplier finds ammo.

<p style="font-size:14px;line-height:22px;">If you kill town - you will turn into Jester next day

<p style="font-size:14px;line-height:22px;">If you kill mafia - you will join TOWN side as a Mafia Hunter

<p style="font-size:14px;line-height:22px;">+ has 2 vests. (even if hes Jester)

<p style="font-size:14px;line-height:22px;">Role:Hunter Protector

<p style="font-size:14px;line-height:22px;">Abilities:Helps Hunter - preventing him from death.

<p style="font-size:14px;line-height:22px;">+ After attack on Hunter while protecting him - Hunter dies after 2 nights (bleeding)

<p style="font-size:14px;line-height:22px;">+ After attack on Hunter Protector - dies after 3 nights (Has heavy armor)

<p style="font-size:14px;line-height:22px;">Role:Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal his team, but only 4 times due to low capacity on medicine

<p style="font-size:14px;line-height:22px;">+ Can heal more times if he gets Medicine from Supplier

<p style="font-size:14px;line-height:22px;">Role:Supplier

<p style="font-size:14px;line-height:22px;">Abilities:Can search for AMMO (Hunter,other attackers) and MEDICINE (for healers)

<p style="font-size:14px;line-height:22px;">+ is able to find in each house different amount of MEDICINE and AMMO.

<p style="font-size:14px;line-height:22px;">+ when you visit killing roles House:

<p style="font-size:14px;line-height:22px;">- 60% of death while visiting WW at full moon (0% when there wont be full moon)

<p style="font-size:14px;line-height:22px;">- 45% of death while visiting SK

<p style="font-size:14px;line-height:22px;">- 30% of death while visiting Mafia (GF/Mafioso)

<p style="font-size:14px;line-height:22px;">- 0% of death while visiting Town (even vig's)

<p style="font-size:14px;line-height:22px;">- 80% of death while visiting Veteran

<p style="font-size:14px;line-height:22px;">- 35% of death while visiting Arsonist

<p style="font-size:14px;line-height:22px;">Role:Searcher - Unique

<p style="font-size:14px;line-height:22px;">Abilities:Can search for Ammo and Medicine. Modified version:

<p style="font-size:14px;line-height:22px;">- 0% of death while visiting everyone

<p style="font-size:14px;line-height:22px;">- 10% of death while visiting veteran

<p style="font-size:14px;line-height:22px;">Role:Detector reinforcement

<p style="font-size:14px;line-height:22px;">Abilities:Helps Detector by giving him ability to check someone at normal DAY

<p style="font-size:14px;line-height:22px;">+ Can use this ability only 3 times.

<p style="font-size:14px;line-height:22px;">Role:Cultist Victim

<p style="font-size:14px;line-height:22px;">He joined the Hunter's team, but... he was victim, tortured by Cultist's....

<p style="font-size:14px;line-height:22px;">+ not able to talk at normal day - because hes too scared of Cultist's,...

<p style="font-size:14px;line-height:22px;">+ gives clue's to Hunter's team on Cultist's (TOS will have to add it by themselves :/  )

<p style="font-size:14px;line-height:22px;">+ he can prevent death, but only 2 times by hiding in his house.

<p style="font-size:14px;line-height:22px;">Role:Special Spy

<p style="font-size:14px;line-height:22px;">Abilities:Knows 3 random role's of the Cultist team + he knows 2 random names

<p style="font-size:14px;line-height:22px;">+ he cant talk with the hunters in their chat because he is watching all the time Cultist's

<p style="font-size:14px;line-height:22px;">+ he can only talk in the day:

<p style="font-size:14px;line-height:22px;">- be aware of Cultist's spies! they will hear the whispering!

<p style="font-size:14px;line-height:22px;">Team:                                            M A Y O R   S U P P O R T ' S

<p style="font-size:14px;line-height:22px;">Role:Enforcer (Idea by CarrotPiggie)

<p style="font-size:14px;line-height:22px;">Abilities:When Mayor reveal, he reveals with him. Has 2 votes!

<p style="font-size:14px;line-height:22px;">- Can make a force lynch on somebody, but only 1 time.

<p style="font-size:14px;line-height:22px;">+ Life of the Person who is forced lynched depends on Enforcer choice.

<p style="font-size:14px;line-height:22px;">- Cant force lynch Mayor ( dummies would do that )

<p style="font-size:14px;line-height:22px;">Role:Majoralist

<p style="font-size:14px;line-height:22px;">Abilities:Can speak with Mayor  every night. When he doenst speak with Mayor, he can watch Mafia, BUT ONLY 2 times - cant talk at normal day

<p style="font-size:14px;line-height:22px;">- If he goes on trial, he will only say: "Im innocent! Ask the Mayor!"

<p style="font-size:14px;line-height:22px;">- he will know who mafia visited

<p style="font-size:14px;line-height:22px;">- he will see what mafia says

<p style="font-size:14px;line-height:22px;">- he will be able to see 2 random people from Mafia List (i know OP)

<p style="font-size:14px;line-height:22px;">- If Mayor dies, well, good luck with this role. ..

<p style="font-size:14px;line-height:22px;">Role:Mayor Psycho Fan

<p style="font-size:14px;line-height:22px;">Abilities:When Mayor Reveals, he will go straight to the Mayor house and protect him.

<p style="font-size:14px;line-height:22px;">- while someone attacks Mayor and hes protecting him - this role dies, but killer wont die.

<p style="font-size:14px;line-height:22px;">+ When Mayor Psycho Fan dies by protecting Mayor - killer will bleed. Bleeding target will die after 2 nights

<p style="font-size:14px;line-height:22px;">+ Has 50% to avoid death, (when he is attacked, not when hes protecting Mayor )

<p style="font-size:14px;line-height:22px;">+ Can talk with Mayor

<p style="font-size:14px;line-height:22px;">+ He wont cause bleed on Mayor Support's and Townie's, who visit Mayor to give him som.

<p style="font-size:14px;line-height:22px;">Role:Mayor Supporter

<p style="font-size:14px;line-height:22px;">Abilities:Gives Mayor 40% to gain Fourth vote. + build for Mayor vests. He can build vest per 3 nights, which will protect the Mayor from death

<p style="font-size:14px;line-height:22px;">- If Mayor Supporter goes to Mayor house to give him vest's, he wont be attacked by Mayor Psycho Fan:

<p style="font-size:14px;line-height:22px;">+ If you go to Mayor's house to give him vest's, you wont be able to work that night

<p style="font-size:14px;line-height:22px;">Role:Mayor Healer

<p style="font-size:14px;line-height:22px;">Abilities:Can heal Mayor 2 times. Can get extra supplies (MEDICINE) from Supplier (Cultist Hunters)

<p style="font-size:14px;line-height:22px;">- When Supplier goes to Healer's house - Supplier gives to Healer 1 amount of medicine:

<p style="font-size:14px;line-height:22px;">+ When Supplier goes to Healer's house, he wont be able to work that night

<p style="font-size:14px;line-height:22px;">T E A M:                                            T O W N I E S

<p style="font-size:14px;line-height:22px;">Role:Firefighter

<p style="font-size:14px;line-height:22px;">Abilities:Can prevent Arso's douse:

<p style="font-size:14px;line-height:22px;">+ Can also prevent Arso's ignite (if he knows whos the exact Arsonist)

<p style="font-size:14px;line-height:22px;">Role:Detective

<p style="font-size:14px;line-height:22px;">Abilities:Can check 2 people at night for their role, but only 3 times.

<p style="font-size:14px;line-height:22px;">+ Cant speak at normal day

<p style="font-size:14px;line-height:22px;">+ Can only whisper to the Mayor (if he reveals) - because he will know hes town 100%

<p style="font-size:14px;line-height:22px;">+ His clues to the role cant be framed

<p style="font-size:14px;line-height:22px;">+ If he goes on trial: he will say "Im innocent!

<p style="font-size:14px;line-height:22px;">Role:Firefighter Helper

<p style="font-size:14px;line-height:22px;">Abilities:Knows who is the firefighter

<p style="font-size:14px;line-height:22px;">+ can talk with Firefighter

<p style="font-size:14px;line-height:22px;">+ he will be able to investigate 1 person each night for Arsonist activity:

<p style="font-size:14px;line-height:22px;">- can also detect Transporter

<p style="font-size:14px;line-height:22px;">- can also detect Witche's,Exe's,Jester's Survivor's and Amnesiac's(familliar to Sheriff)

<p style="font-size:14px;line-height:22px;">- can't detect Neutral Killings (except Arsonist)

<p style="font-size:14px;line-height:22px;">+ when he speaks with Firefighter - both Firefighter and F. Helper cant do their job

<p style="font-size:14px;line-height:22px;">Role:Collector

<p style="font-size:14px;line-height:22px;">Abilities:Can check dead, cleaned people (By Janitor) for their exact role and will + death note.

<p style="font-size:14px;line-height:22px;">- able to do it 3 times

<p style="font-size:14px;line-height:22px;">Role:Priest

<p style="font-size:14px;line-height:22px;">Abilities:Convince Cultist's to join Town:

<p style="font-size:14px;line-height:22px;">- able to do it 2 times

<p style="font-size:14px;line-height:22px;">- if you try to convince Unique roles - you will have 50% of death that night

<p style="font-size:14px;line-height:22px;">- if you visit Cultist's - you will be able to convince them to town:

<p style="font-size:14px;line-height:22px;">+ they will be able to choose town role (not Unique)

<p style="font-size:14px;line-height:22px;">- if you visit Non-Cultist killing roles like SK,GF - you will have 80% of death that night

<p style="font-size:14px;line-height:22px;">Role:Momo-Combo

<p style="font-size:14px;line-height:22px;">Abilities:You can choose 2 people at night to protect from death per Every Moon:

<p style="font-size:14px;line-height:22px;">- Protection will prevent death, but wont kill the killer

<p style="font-size:14px;line-height:22px;">- Able to do it 3 times

<p style="font-size:14px;line-height:22px;">- If you will know that you protected Non-Town, you will turn into Random Neutral:

<p style="font-size:14px;line-height:22px;">+ for example: (Witch,Survivor,Jester) but cant become Neutral Killing (Arso,SK,WW)

<p style="font-size:14px;line-height:22px;">Role:Combo-Momo

<p style="font-size:14px;line-height:22px;">Abilities:You will know who's Momo-Combo:

<p style="font-size:14px;line-height:22px;">- Can Support Momo-Combo by giving him ability to protect at Normal Day

<p style="font-size:14px;line-height:22px;">+ Able to do it 3 times

<p style="font-size:14px;line-height:22px;">- Can protect Momo-Combo, preventing from death, but wont kill the killer

<p style="font-size:14px;line-height:22px;">+ Able to do it 2 times

<p style="font-size:14px;line-height:22px;">- Can visit Mayor and talk with him, but you wont be able to support/protect Momo-Combo that night

<p style="font-size:14px;line-height:22px;">+ Can visit Mayor only per 3 nights, you wont be attacked by Mayor Psycho Fan

<p style="font-size:14px;line-height:22px;">Role:Thrower

<p style="font-size:14px;line-height:22px;">Abilities:Can throw a little box with message to somebody with special thing in it :

<p style="font-size:14px;line-height:22px;">+ Able to do it 3 times

<p style="font-size:14px;line-height:22px;">+ You can write your own message

<p style="font-size:14px;line-height:22px;">+ The secret thing will prevent killing

<p style="font-size:14px;line-height:22px;">- target wont be able to kill next 2 nights

<p style="font-size:14px;line-height:22px;">- Serial Killer is immune to messages

<p style="font-size:14px;line-height:22px;">+ Immune to roleblocks

<p style="font-size:14px;line-height:22px;">+ You can decide if the special thing can be with the message in a box (wont prevent killing)

<p style="font-size:14px;line-height:22px;">

<p style="font-size:14px;line-height:22px;">Role:TownGator - Unique

<p style="font-size:14px;line-height:22px;">Abilities:Specialized in detecting Cultist's and Mafia's

<p style="font-size:14px;line-height:22px;">+ Works like Sheriff:

<p style="font-size:14px;line-height:22px;">- can detect Mafia: "Your target is a member of the mafia!"

<p style="font-size:14px;line-height:22px;">- can detect Cultist's: "Your target is a Cultist!"

<p style="font-size:14px;line-height:22px;">Role:EvilGator - Unique

<p style="font-size:14px;line-height:22px;">Abilities:Specialized in clues between Town/Mafia, Cultist's/Hunters

<p style="font-size:14px;line-height:22px;">+ Works like invest, but is much better:

<p style="font-size:14px;line-height:22px;">- If your target is Mafioso - it will be Vig/Vet/Mafioso

<p style="font-size:14px;line-height:22px;">- If your target is Leader - it will be Hunter's Leader/Cultist's Leader

<p style="font-size:14px;line-height:22px;">- If your target is Mayor - it will be Godfather/Mayor

<p style="font-size:14px;line-height:22px;">Team:                                                N E U T R A L S

<p style="font-size:14px;line-height:22px;">Role:Sider (Evil)

<p style="font-size:14px;line-height:22px;">Abilities:Can make alliance between Cultist's and Mafia.

<p style="font-size:14px;line-height:22px;">+ Able to do it after he reveals message to whole town:

<p style="font-size:14px;line-height:22px;">"Tommorow is a great day, where Cultist's and Mafia can become together

<p style="font-size:14px;line-height:22px;">If you want to be together - come to my house - (Player's name)

<p style="font-size:14px;line-height:22px;">- After revealing message he will reveal himself too = he will be lynched to death (probably)

<p style="font-size:14px;line-height:22px;">- Next night Godfather and Cultist's Leader will meet each other in Sider's house

<p style="font-size:14px;line-height:22px;">- If Godfather and Cultist's Leader agrees to alliance - they wont see name's of allianced team - next day the following message will appear:

<p style="font-size:14px;line-height:22px;">"Cultist's and Mafia are now together!"

<p style="font-size:14px;line-height:22px;">- If one of Leader's doenst agree to alliance, next day the following message will appear:

<p style="font-size:14px;line-height:22px;">"Cultist's and Mafia are in war!"

<p style="font-size:14px;line-height:22px;">- Everyone will be able to visit Sider's house - so GF and Cultist's Leader might be easy target for town that night

<p style="font-size:14px;line-height:22px;">- If GF/Cultist's Leader wont come to Sider's house at night - it will mean War (roleblocking too)

<p style="font-size:14px;line-height:22px;">Role:Mouser (Neutral Killing)

<p style="font-size:14px;line-height:22px;">Abilities:Able to put cheese in somebody's house.

<p style="font-size:14px;line-height:22px;">+ able to do it 3 times

<p style="font-size:14px;line-height:22px;">+ after that you are able to release hundreds of mouses to go eat the cheese

<p style="font-size:14px;line-height:22px;">+ mouses that go to somebody's house will also eat the target and anyone who visits house

<p style="font-size:14px;line-height:22px;">+ Lookout will see who the target was visited - with extra message

<p style="font-size:14px;line-height:22px;">- "Your target was visited by (names) last night. He was also visited by hundreds of mouses!"

<p style="font-size:14px;line-height:22px;">- To mouses immune is ONLY Hunter's Leader (very heavy armor)