Board Thread:Role Ideas (Other)/@comment-34797996-20180914221332/@comment-32651233-20180915003428

TheMonoOne wrote: DISCLAIMER: I don't know if someone has thought of this idea or a similar idea, so please bring that to my attention if that is so. Also, just read through this list, see what you like and don't like, and please don't give stupid comments. This is an IDEA not an actual update.

(Also huge post ahead)

This discussion is about a new Weather Mechanic/DLC that could be added into Town of Salem.

In this, there will be some new mechanics, a new faction with some new roles.

New mechanics:

A game of Town of Salem can now have weather!

There are several new weather types that can happen. These include: Fog (N), Cloudy (N), Rainy (N&D), Storm (N), Frost (N), Heatwave (D), Blue Moon (N&D), and Normal.

Fog (Night Only, Very Rare): Fog will prevent ​​, ​​, ​, ​​, ​​, ​​, and ​​ from using their ability. Also, ​​ and ​​ who use the Unstoppable Attack that night will only deal a Powerful Attack. This is a very powerful weather system so it is very rare for it to happen naturally.

Cloudy (Night Only): A cloudy night will prevent from transforming, should it happen on a full moon night.

Rainy (Night and Day): This will prevent, , and from using their ability. This will also prevent from choosing a target during the day.

Storm (Night Only): This will prevent, , and from using their night abilities.

Frost (Night Only): This will prevent and  from using their night abilities.

Heatwave (Day, Rare): This will prevent from choosing a target. As this is powerful, it is rare for it to happen naturally.

Blue Moon (Night and Day, New Moon Only, Rare): This will allow to rampage on a non-full moon night. This is only possible on new moon nights (AKA non-full moon).

Normal (Night and Day, Default): Default weather system, this happens more than 50% of days. This is the system used by the game currently. It is also the system used in non-weather DLC matches or matches where weather is disabled.

The town will only be informed of weather after the night has passed. Day events will be announced at the same time.

New Faction: Weathermen New Roles: Weather Master

Alignment: Weathermen Support

Attack: None, Defense: None

Abilities: You may control the weather at night.

Attributes: You may only control the weather twice. You may talk to the other Weathermen at night. You cannot be roleblocked. If there is no Weathermen Killing, you will become a Summoner. You may not summon Rare Weather Patterns.

Win requirements: Kill everyone who opposes you.

(Kill Maf, SK, Jugg, Pesti, Vamps, Town, Coven, etc.)

(Win with: Surv, GA, Amne, Pirate)

Invest: LO/Forger/Witch or CL/Weather Master

Consig/CL/PM: Your target forms a bond with the atmosphere. They must be a Weather Master.

Meteorologist

Alignment: Weathermen Support

Attack: None, Defense: None

Abilities: You will recieve a vision about the next weather system.

Attributes: You may talk with the other Weathermen at night. If there is no Weathermen Killing, you will become a Summoner.

Win requirements: Same as the rest of the Weathermen

Investigator: Spy/Bm'er/Jailor/GA/Meteorologist

Consig/CL/PM: Your target can predict the future. They must be a Meteorologist.

Summoner

Alignment: Weathermen Killing

Attack: Basic, Defense: None

Abilities: You may choose to kill someone every other night.

Attributes: If you have killed 2 people, you will transform into a hurricane.

Win req: Same as Weathermen

Inv: BG/GF/Arso/Crus/Summoner

Consig/CL/PM: Your target can control storms to kill on command. They must be a Summoner.

Death message: He/she was washed away by a Summoner.

Hurricane

Alignment: Weathermen Killing

Attack: Basic, Defense: Basic

Abilities: You may choose to kill someone every night.

Attributes: None

Win req: ...

Inv: Same as a Summoner, Inv cannot tell the difference between a Hurricane from a Summoner

Consig/CL/PM: Your target has mastered the art of striking storms. They must be a Hurricane.

If the hurricane dies, another Weathermen will become a summoner, and so on.

Again, this is an idea. If it is broken, I honestly understand. If it is stupid, I honestly understand. However, I don't want unhelpful comments. So be smart, and enjoy what I have presented to you.

I might update this in the near future with more roles and features. I mean its an unique idea but it makes the game more luck-based than it should be, as a game like Town of Salem should depend mostly on your skill level. For example, a transporter needs to transport someone with a godfather to stop them from killing in a 2v1 situation. But then it rains and he cant use his ability.