Board Thread:Role Ideas (Neutral)/@comment-95.95.118.123-20190418223308/@comment-28092296-20190422004332

Here's a summary of my suggestions:

- Remove Torchbearer. While Vampire Hunter is a hard counter to Vampires, yes, the reason why it is a hard counter (in my opinion) is because Vampires can repopulate and work in groups. Once you let the Torchbearer stay alive until night six (because the only role they are desaigned to oppose are Icecasters and therefore makes the Torchbearer one of those roles that nobody really has an incentive to kill besides the Icecaster), just checking people and having nothing happens gets really boring.

- '''Change the win conditions. Please.''' If you had to take only one of my pieces of advice and impliment it into your role, please make it this one. Killing three people to win means that this role will act like a Pirate, and with the current state of the Pirate, the Town doesn't bother to lynch the Pirate and evil roles don't bother to attack the Pirate, so this role becomes a lot less fun. Just change it to the "kill everybody else" winning conditions.

- Remove the Unstoppable attack for the Icecaster, and replace it with Powerful attack that cannot be removed once you have successfully visited a target on a full moon. If it's left at Unstoppable, the Icecaster can bypass Town Protective roles and stop 'confirmed Town roles'.

- Add roleblock immunity for the Icecaster, as you can only attack every other night and roleblocking therefore becomes much stronger against this role

- Remove erasing people's wills. This seems like a mechanic randomly thrown on, and I think needs to be removed.