Board Thread:Role Ideas (Neutral)/@comment-39067078-20190722104255/@comment-28092296-20190726183831

I'd like to remind you that killing five people is one-fifth of the Town. Roles like Mafioso and Serial Killer can usually accomplish this since they can kill every night (usually, but not always), but since your role can't kill every night and has very specific requirements to increase stress—I'd imagine that most of the stress mechanics will really only come into play when the Town thinks you're suspicious (Investigative roles visiting you, Jailor questioning/executing/roleblocking you, being voted for), so the killing ability is probably going to really see lots of action in mid-to-late game (that's when everyone starts VFR-ing anyway). With this plus the ability to block stress from rising, I doubt that you would be able to pull off killing five people—at max, I'd say two—and winning would become too easy. Make having your stress level increase become easier to do (heck, maybe having it naturally increase as more people die or as the game progresses would be good) and lower the amount of people required to die.

Remove the null ability. The stress meter is enough for somebody to have fun playing as this role, you don't need to add more content. A lot of the roles in Town of Salem are very simple—take Escort, Mafioso and Executioner for instance. They're considered the most balanced roles (usually). The Escort doesn't need an ability to investigate the roles of who they roleblock, nor does the Doctor need an ability to choose how high of a defense value he's going to be giving his heal target. The Abomination doesn't need to 'null' other players, since the stress meter is enough content for one role.

Finally, change this role to a Neutral Chaos role, as the Neutral Benign roles are supposed to appear as non-threatening to all other factions, while the threat of you being able to kill somebody goes against this.