Board Thread:Role Ideas/@comment-26336673-20160802202607

So I'm actually being quite serious about this, and I might actually put this in the BMG forum. First, though, I decided to put it here! I know a lot of people actually put zombie roles as suggestions, but you should think of mine. So here it is.

Alignment: Neutral Chaos

Immunities: Bite Immunity, Detection Immunity

Special: Unique Role, Bites Roleblocker

Ability Stats:

Type: Manipulation

Priority: 1 (If it visits a veteran the veteran turns into a zombie)

Actions:

Target self: convert one person to zombie if person visits

Target other: convert target to zombie

No action: convert one killing role to zombie if killer visits

Investigative Results:

Sheriff: Your target is not suspicious

Investigator: Your target likes to approach people. They could be an escort, consort, or zombie.

Consigiliere: Your target feeds on brains. They must be a zombie!

Game Summary:

Summary: A hungry zombie whose life goal is to die converting someone else. (Anything better guys?)

Abilities: Convert others to zombie at night; die when someone else is converted

Attributes: When you bite someone, you die while the target becomes a zombie; you will appear to be a town member to the sheriff

Goal: Keep the zombie line alive at any cost

Wins with: Mafia, Arsonist, Serial Killer, Survivor, Vampire, Werewolf, Witch

Must kill: Town

Additional Info:

From what I see:
 * If you do not understand, if a roleblocker visits a zombie, the roleblocker turns into a zombie. If a killer targets a zombie, the killer turns into a zombie.
 * If multiple people visit the zombie at once while the zombie is defending, this is the order of priority: escort>consort>jailor>investigator>sheriff>lookout>consigiliere>bodyguard>doctor>vigilante>serial killer>werewolf>arsonist>mafia support/deception (if more than one visits zombie, server will choose)>witch>mafia killing (am I missing anyone who could visit other people?)
 * That being said, if the zombie is not taking any action, this will be the order: jailor>vigilante>serial killer>werewolf>arsonist>mafia killing (I'm hoping I'm not missing anyone)
 * If a zombie does not choose anything, the zombie will not die and no one will be converted.
 * If a zombie chooses to bite themselves, the zombie will act like a werewolf and bite one person who visits them (see above for priorities).
 * If a killing role targets a zombie, the killer will turn into a zombie, and the zombie will die
 * There can ONLY be one zombie at any point in the game (or none if no one was chosen to be the zombie).

Suggestions:
 * The greatest weakness of a zombie is the lookout. If the lookout sees someone turning into a zombie, or if the lookout sees the zombie converting someone, the lookout can immediately call the zombie out.
 * Zombies can only be lynched; any attempts to kill them will turn the killer into a zombie.
 * I dunno if the zombie seems overpowered or underpowered. While a zombie is safe at night, it can be easily hanged by day if the lookout sees them.
 * If there is no lookout, the investigator will be the next great threat, since it can see that you are a zombie, and if no one was being roleblocked, the investigator can call you out.


 * The sheriff can know you are a zombie?
 * A zombie cannot convert mafia members, but it can be immune to any mafia attacks?
 * A zombie cannot convert vampires, but it can be immune to any bites?
 * A zombie can only choose every odd night? 