Board Thread:Role Ideas (Neutral)/@comment-35420390-20180430103945/@comment-35420390-20180501083127

GamesManiac wrote: Nice, bud! You seems to understand alignment better this time :) Personally, I strongly suggest a role should have independent ability but not vary differently to certain situation and a Town should never ever change faction by themselves. This role is a quarter Amnesiac who can only turn into another killing role while maintaining faction except SK. Fluidity of this role is described as "swingy" which is a potential game-changing threat. You're abusing to-be-solid win rate, adding variables that is too hard to account in measuring the balance of overall gaming. Speaking of SK issue, you're gaping SK whose win rate is already higher than other NK. Having another without Basic defense seems balance? No. Having another SK multiplies the killing power by 2 times. 1 SK could kills 3 person in 3 nights, 2 SK kill 6 person in 3 nights and so on. You will achieve average 3 deaths per night together evil faction which is totally unbalanced, far more than issue of basic defense that only revolves around the question whether this can be killed at night or not. Can I say SK is guaranteed to win if a Psychopath turned to his side? Nothing is guarantee, but the chance is doubled. That's the case for SK thing. This is understandable, i'll change

About adapting killing power of attackers, it is OP and UP just like what you had stated. Indeed, witnessing a kill is definitely hard (but isn't that hard at the same time with that INFAMOUS JAILOR REVEALING META) but the rewards are also potentially game-changing. Let's go through one by one:


 * 1) Unstoppable attack can bypass every protection and immunity. No. Having another Town with unstoppable attack granting Town too much night killing power and defeating the purpose of lynching. If you keep witnessing a Jailor with that META, you will pretty much get an attack whether from evil or jailor themselves. My original idea whas that once you had withnessed something, thats it. You can't withness more. This mean that you only have 1 unstoppable attack and just remember that it will be just the same as an basic if used on a townie or mafioso.

Unstoppable attack for Town should be only 3. Not more than that.
 * 1) The only way to get rampage attack is by resurrection because they will die seeing a rampage attack. '''i really need to start writing all info down -__- i think the psychopath should have an astiral visit, till he withnesses an attack. Its not too bad right?
 * 2) 2 Alerts? No. Original Veteran only has 3 uses. This is copy-cat role but it has half more alerts than the original one. I'll change it to 1 alert Even Ammesiac can't remember Unique role. The same goes to Vigilante.  but the psychopath is just way to useless with just one basic attack. First he have to withness an attack by vigi or mafia and then he have only 1 attack? the this role is compleatly useless
 * 3) Witnessing a TP killing changes this role's alignment. Same problem with fluidity issue still exists even though it's not that serious. One more BG for Town could be a serious plot twist. sure, i'll change it Btw, you better pray you don't get killed by Crusader. astiral withnessing
 * 4) Poisoner? Arsonist? Nothing else to say on this one. Just a little bit weird to see Town having such power. understadable, but i don't get why this is OP, if he just delivers a basic attack (insted if powerful) then its actually a okay trade right? he can't kill every night, and his posion can be healed, and with arso Powers he can't douse more that 2 people and if deliverd a basic attack its useless against SK an GF and doctor heal and so on