Board Thread:General Ideas/@comment-27128035-20190813051443/@comment-27128035-20190816050021

Rasengan66 wrote: yeee uwuwuwuwuwu

Assuming this is Classic

BobbytheBlobby wrote: Jailor
 * Remove Retributionist
 * Make Medium unique cool
 * Transport notifications are removed cool 
 * Spy needs a rework. I would remove Maf Visits for the time being and add a limited day ability that allows them to close on the Mafia. Whether Mafia should get a notification about it or not is up to debate.
 * My Spy rework lets it see how many evils and how many Townies visit its target and removes all the other crap, I think it's pretty good.  Actually, I like that too.
 * Non-unique are capped at a maximum of 3. cool.
 * Completely rework the role list to:

Town Protective

Town Investigative

Town Random

Town Random

Town Random

Town Random

Town Random

Town Random''' I don't like this randomness, it makes the town too unbalanced. It'd be better if there were less randoms. I see what you're going for, but if you're nerfing TS, you don't need to change the rolelist too. The rolelist is fine imo. ''' I kinda disagree. I might have went a bit overboard on the Town Randoms though, so I'll put TK and another TI back in. Not for TS though, i hate that.

Godfather

Mafioso

Mafia Random

Mafia Random

Neutral Killing

Neutral Evil
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better. Why don't we just add Osservatore?  Because BMG's new unofficial policy is to add new Town/Mafia roles to Coven only (no offense intended). It's not realistic that a new Mafia Lookout role will be added to regular ToS.
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message cool
 * Framer now frames someone as a selected role for the night. cool
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Limited to two uses. cool
 * Rework Forger. Forger now sees the original will of their target and can change their role. Limited to 1 use. uhhhhh that's fine but I don't really like it only one use is kinda bad, and how does the see the will work exactly? If they can change the role, there's really no need for that, you don't need to make it investigative, too. I'd change this to: Can change role and will, doesn't see will or OG role, 2 uses.  Eh, I wanted to prevent the Forger from causing too much disruption though, but I don't think this will be that bad. I like this actually, so I'll change it.
 * Witch doesn't have to live to win, they just have to defeat the Town. They lose their temporary death immunity and can no longer see their target's role. So Witch can spawn in, do nothing, and randomly win because Evils did? I don't like this, Witch should need to stay alive, plus without autovest Maf or SK can too easily randomly kill them  I dont think Witch should be an evil survivor either, but I think you bring up a good point. I personally want a rework on Witch, one more like Pirate (who I think is an anti-town leaning neut, but not hardcore anti-town). Maybe change its goal to: See no more than two non-town members excluding yourself lynched.
 * Jester has an ability to frame themselves, limited to 2 uses. Jester should have one-time death immunity. I like the auto vest, frame self is fine, but I notice you didn't make the change of Jester stops lynches instead of haunts? I just think that stopping lynches the next day actually hurts the town a lot more, so I'd do that.  Most jesters tend to try and haunt town but this is a good point. A jester for a townie is generally not a bad trade for town. I like this change. I feel that I thought of this too, but seemed to forgotten it.
 * Executioner has an ability to frame their targets, limited to 2 uses. They should also have one-time death immunity instead of permanant. yeah this is cool.
 * The full moon appears on the first night, and again on the third, and so on. Uh, that lets WW kill night one, which is kind of not good? Like I get buffing WW, but I think you should upgrade the role, because N1 attacks are more random and it makes the WW even more swingy and luck based than it already is  Not necessarily a WW buff, but more like a TP/LO meta killer. I didn't really think too well on this one though, BGs would just kill the WW. Perhaps, in contrast, Arso douse should spread to all visitors (while reinstating the douse notifcation for balance purposes).

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%. There are good concepts here, but Rasen has a big problem with random selection and swingyness in the game, and most of my suggestions were based on that. But basically this is really good stuff.

68/79 would pretty much support