Board Thread:Role Ideas (Mafia)/@comment-36558623-20181016230526/@comment-28092296-20181028235526

Faraday242 wrote: TheRetroPioneer wrote: Faraday242 wrote: TheRetroPioneer wrote: Faraday242 wrote: i have changed this to having only 5 counters Most roles aren't counters to five roles, and when they are, it's almost never their core mechanic. Countering specific roles either makes gameplay boring or gameplay too easy but it makes TI a harder role to play, and makes more skill involved. even if the Tactitian isn't in the game, roles like the Spy and Sheriff have to take into account if it is there. This brings up a point that contradicts my original point and your current point: People don't really care about taking things into points. Town of Salem isn't a deep game. The first piece of evidence that is presented is usually the piece of evidence that people will believe, Even so, it's not like hiding things from a Lookout involves a lot of stealth. Either your role does something flashy like roleblocking or it's a killing or killing-assosiated role that visits people that will appear as 'killed by the mafia'. yeah it's not a deep game, but having a role like this can make it a deeper game. players who are actually good at the games as TI can usually solidify a win for other decent townies, but this will make everything more difficult for that. To make this game a deeper game the players need to be involved more. There's plenty of deep strategies you can do.