Board Thread:Role Ideas (Town)/@comment-39909776-20190801202749

Role: Protector

Town Alignment: Town Protective

Attack: None

Defense: None

Goal: Lynch all evildoers

Ability: Choose a person every night to Protect and hide and from visitors.

Attributes: - When you Protect Someone, it will cause all visits toward them to fail.

- You have one self-protection

Investigator Results: Your target could be a (Spy, Bmer, Jailor, or Protector).

Sheriff Results: There is no evidence of wrongdoing, your target seems innocent.

Consigliere Results: Your target likes to Protect people from visitors. They must be a Protector.

Mechanics: - If an invest, sheriff, Consig, or Lookout visits a target that is being protected, they will receive the message “Your target was not at home last night!”.

- Any attacks, such as mafia attacks, vig attacks, serial killer and werewolf attacks, will fail of the target is being protected. However, for werewolf, all visitors including yourself will die from the rampage still.

- If a Protector visits a veteran, they will die.

- If an Arsonist douses a protected target, they will receive the same message as the TIs. However, if the arso douses the target when not protected, then the arso ignites on the day they are protected, the target will still die.

- You can still be roleblocked from protecting anyone. 