Board Thread:Role Ideas (Rework)/@comment-71.194.235.163-20190118022423/@comment-37322933-20190118023856

First, SK has the highest winrate among NKs, if I'm correct.

K, the converting idea is an automatic no, going to the next one.

K, the whole thing is faction based. Werewolf is an NK. NKs are loners that sometimes have friends but shouldn't know who they are, and definitely shouldn't be able to infect people. That stuff is for NCs. While infection could work, not as an NK, which appears regularly in Ranked games.

You're just turning it into a faction, which isn't right, considering the Werewolf is a Neutral Killing that's strong, so it's supposed to have to fend for itself.

The Werewolf has Basic defense, Powerful attack, and Rampage. It doesn't need to be in a faction. I would prefer a different buff.

Sorry, I personally dislike this kind of idea, and I honestly don't think it would work. You're just making another faction, which isn't what we want for a Neutral Killing role. This idea might work elsewhere, but not for the Werewolf. Although, I appreciate your 8-page google doc.