Board Thread:Role Ideas (Custom Game Modes (Setups))/@comment-33756381-20180211204210

Name: War

Alignment: Neutral(Chaos)

Background: The second horsemen of the apocalypse sent to rage war on the town.

Attack: None (You will see why)

Defense: Powerful

Unique Role: Yes

Priority: Destroy everything that could oppose you.

Abilities: Make two people fight at night.

Attributes: During the day pick two people to fight at night. (Like the pirate except you don't fight) Whoever loses the fight will die.(If both people pick the same thing they both die) After 5 people have died in your fights you are given a Powerful attack with rampage.

Sheriff Results: Your target is NS

Investigator Results: (I'm not sure with this one)

Consigliere, Witch, Potion Master, Coven Leader Results: Your target is a mystical god sent to bring war, he must War!

Goal: Destroy everything.

Wins With: (The same as Plaguebearer/Pestilence)

Must Kill: (The same as Plaguebearer/Pestilence)

Other Things: The Jailor can stop people from fighting as well as the pirate. When the 2 people are fighting nothing can effect it including TPs, TSs, and anything else. People with a Basic defense can still be killed in a fight.

(I'm probably forgetting I couple of things, so I'm ready for the criticism. 