Board Thread:Role Ideas (Town)/@comment-29936852-20181109195731/@comment-36558623-20181110052959

Saxtremegaming wrote: Role: Security Manager

Alignnment:

Abilities: Give two people security. Put trackers on two people.

Attributes: When you give someone security, you will know if someone with a tracker visits them. You will not know which target with a tracker visited, but you will know which person was visited. You may not place a tracker on yourself, but you may give yourself security. If someone with security was attacked, you will use a protection unless the attacker had a tracker. You have 3 protections.

Immunities: Control Immunity

Mechanics: Your tracker placing is astral, security is not. Both trackers and security last only the night they are placed. If someone with a tracker visits someone with security, they will not be notified that the player they visited had security unless they intended to harm the target. If your target is attacked directly, you will use a protection if the attacker did not have a tracker on them. If they did, you will not waste a protection, allowing you to protect even when you have run out. People will know if they have a tracker on them, but not security unless they were protected. You can choose the same person to track and place security on.

Goal: Lynch and kill all evildoers.

Wins with:, ,

Must Kill:, , , , , , , , , , blah blah blah

Investigative Results:
 * Your target is not suspicious.


 * Your target could be a, , /, or Security Manager.

/CL: Your target masters technology. They must be a Security Manager. 1.) It only has three protections

2.) It know if someone dies under security, one of the tracked people must be evil.

3.) it's too UP as is for not having a very powerful ability.