Vampire

She had never envisioned her life like this, and she never asked for it. One night, many moons ago she was bitten. Merely a Lookout at the time, she became much more ever since. To some it was a blessing, and to some, a curse; she hadn't decided yet. But she knew it was a full moon, and she knew that meant she needed to feast. Skulking through the alleys of Salem, the Vampire stumbled across the Escort, paying a visit to a nearby home. The Vampire felt bad for her, but she must feed. She lunged out at the Escort, reaching her prey before it even knew what was going on. Sucking the life out of her, she left the mangled, lifeless corpse in the alley. The Werewolf's howl could be heard in a nearby home, but that didn't concern her. She was really on the Lookout for the Vampire Hunter, who reeked of garlic. He would be carrying his stakes and holy water, as the Vampires would be active this full moon, but it was for naught. The Hunter was too late to save the Escort, so soon enough he'd have another problem to worry about. She morphed into a bat and took off into the air, looking down on the town below. As the faint beams of the sun began to peek out, she looked down upon all the residents of Salem, her soon to be meals.

Stats
Role Name: Vampire

Role Alignment: Neutral Chaos

Ability: Convert others to Vampires at night.

Attributes:
 * Vampires vote at night to bite a target.
 * The youngest vampire will visit the target at night.
 * You must wait 1 night between conversions.

Goal: Convert everyone who would oppose you.

Win Conditions:


 * Win with other Vampires
 * Win with Witches
 * Win with Survivors
 * Must kill the Town
 * Must kill the Mafia
 * Must kill Serial Killers
 * Must kill Arsonists
 * Must kill Werewolves

About Vampires

 * You are not Night Immune.
 * You will know the names of other vampires and can talk to them at night. A Vampire Hunter will be able to listen to you.
 * At night, Vampires can vote which player should be bitten. Biting a player causes them to turn into a Vampire the next day.
 * If there is a tie, the target will be chosen at random among the targets with the most votes.
 * If there are four Vampires, the Vampires will not be able to bite another victim until there are less than four Vampires.
 * The Vampire who has been turned last will be the one who visits and bites the target. They are known as the "Youngest".
 * If the Youngest Vampire is roleblocked, no one can be converted that night.
 * You cannot turn Mafia members, Witches, players with permanent Night Immunity, or the Vampire Hunter.
 * A vested Survivor or a self-vested Bodyguard will transform into a Vampire if bit.
 * If you attempt to bite a mafia member, witch, or immune role, you will get a notification of them being immune to your bite.
 * Visiting or being visited by the Vampire Hunter will cause you to die from being staked in the heart.
 * Visiting the Vampire Hunter when he's being jailed, executed, or roleblocked will not prevent the Hunter from killing you.
 * Visiting the same target the Vampire Hunter goes to on the same night will not get the youngest vampire nor the target to die to the Vampire Hunter.
 * If you try to bite a Veteran on alert, you will be shot and killed. The Veteran will not be converted.
 * If you try to bite a person protected by a Bodyguard, the Bodyguard will kill you (and die in the process.) Your target will not be converted.
 * If you target a person being healed by a Doctor, the conversion will not go through.
 * The target will receive a message that they were attacked but healed back to health.
 * The Doctor will receive no message about their target being healed.
 * If you target a person who is in jail, the conversion will not go through.
 * If a Vigilante who shoots a town member is converted in the same night in which he fires, he won't die of guilt. He cannot be saved the next night; he needs to be turned just as he shoots a Town member.

How Vampires Affect Other Roles

 * If an Amnesiac is bit by a Vampire the same night he tries to remember a role, he will become a Vampire. The bite gets priority.
 * If a Bodyguard protects a Vampire and that Vampire is visited by the Vampire Hunter, the Bodyguard will kill the Vampire Hunter (and die in the process.) Note that, provided either of them kept up-to-date wills, this will usually make the vampire's identity obvious.
 * If an Executioner's target is converted into a Vampire, the Executioner will remain as his current role with the same target.


 * If a revealed Mayor is converted into a Vampire, he may be easily exposed as his vote will only count for 1 instead of 3.
 * If a Vampire Hunter eliminates all Vampires, he will turn into a Vigilante with 1 bullet. Should an Amnesiac remember that he is a Vampire, the Vigilante will not turn back into a Vampire Hunter. He will also be able to be converted into a fellow Vampire.

Which Roles to Convert & not to Convert

 * The most important thing is to find targets you can convert, and to avoid ones you can't. Never try to bite anyone you suspect of being a Mafia member or anyone with permanent Night Immunity, such as an Executioner.
 * Your highest priority are once confirmed Town roles that cannot visibly confirm themselves, such as Retributionist, Medium, Lookout, Doctor, Bodyguard. They can lead remaining Town members to false direction.
 * Around the transition to the late game it may be helpful to convert semi-confirmed roles such as Escort and Transporter. If someone starts to ask why nobody is blocked/transported, Vampires may pretend one of them has been blocked/transported.
 * Consider converting Jesters, Survivors and Amnesiacs around the middle of the game when their roles are confirmed.
 * Town Killing roles such as Jailor and Vigilante are double-edged swords. They can kill Mafia and/or Neutral Killing roles (enemies hereinafter), but they also can kill Vampires. It is advisable to keep them intact until they start to suspect Vampires.
 * Sheriff and Investigator can help at finding enemies, so consider biting them after enemies are dead.
 * Do not convert revealed Mayor or confirmed Spy until Vampires will have majority afterwards. Their identity can be immediately re-confirmed during the day (Mayor's vote would be counted as 1 instead of 3, Spy wouldn't hear whispers anymore).
 * It's advisable not to convert Veteran as he may be on alert and Vampires may lose one of their members.
 * Try to spot and avoid Vampire Hunter as the youngest Vampire will be staked after visiting him.
 * Do not attack people who attract too much attention, they may be watched by Lookout, jailed or killed. Try to predict who will not be attacked. Visiting completely silent people is not a very good idea either as they are often enemies.
 * If someone acts like a Jester, do not visit him immediately because he may be killed by Vigilante/Jailor or, even worse, he may be a Veteran trying to bait enemies in.

General Tips

 * Your ideal situation is a game where Vampires have no obstacles (besides arbitrary 4 vampires cap). That means enemies and Vampire Hunter should be eliminated at all costs as soon as possible.
 * If you spot Vampire Hunter, all vampires should try to lure Town into eliminating him without revealing his true identity. For methods to do so see tips for Executioner.
 * Extra caution must be taken, however, since he can simultaneously test and kill you if he suspects you're going after him; using whispers to a Mayor or discussion with the Jailor is the best way to throw him into suspicion.
 * You probably want to make him appear to be the Godfather, since it's in his role group; saying that you're a vigilante who shot him when he claimed Vampire Hunter and found he was immune might work. This is easiest if no vampires have been detected yet.
 * If you do manage to get a Vampire Hunter killed, immediately claim Executioner by thanking the town for giving you a win; this will make them less likely to conclude that you're a vampire. Remember, Vampire Hunters are not unique, so if there's a second one, they're likely to after anyone who seemed too aggressive about killing the first.  (Falsely claiming that Vampire Hunters are unique, however, can sometimes work to get additional ones hung.)
 * Since Vampire Hunter can hear Vampires talking to each other at night, it's recommended to keep night discussions to a minimum and, if you absolutely have to, alter your writing style (that includes spelling, usage of emoticons, word capitalization etc.) Advanced players may imitate other players' writing style to trick Vampire Hunter into wasting their visits on non-Vampires.
 * If Vampires' target was immune to biting, always write it down in your will. As soon as you die, the suspicion may raise about the person you mentioned as immune-to-biting roles are always unhelpful to Town.
 * For that matter, you can pretend to be a Vigilante who couldn't shoot a person at night and found they were immune (try not to claim it after Mafia have not killed, you may be mistaken for Mafia Killing). Be careful though, Mafia may start to hunt for you. If your target was indeed a Mafia member, it is recommended to ask for protection since you are a "confirmed Town role".
 * If Vampire isn't included in role list and you happened to be one, try to hide as long as possible. The only way Town can learn about presence of Vampires is through Vampire or Vampire Hunter dying. If neither of these events occurred, Town is usually unsuspectful until it's too late to resist.
 * If Vampires have 4 members and there are only several Town roles left, Vampires don't have to lynch them in order to win. Vampires may lynch one of their members, convert one of Town roles next night and then repeat the process until all Town roles are converted to vampires. The same relates to Neutral Evil roles such as an Executioner (you should lynch his target to allow him to win, even if it's a fellow Vampire), a Jester (you should lynch him) or a Witch (she just wins with Vampires, so spare her).
 * A known bug: a Disguiser who used his ability on a killed Vampire, appears as a Vampire in Vampire's box. Be careful: if the person you've never bitten suddenly appears amongst the deads in the Graveyard, it means they were disguised and their will should be examined.
 * Vampires have much more leeway to lie in their will than most other roles. Remember, your goal should be to help the vampires win even after you die; spreading confusion or getting the Town to focus on hanging non-vampires helps with this.
 * You can put a non-vampire's name at the top of your will; this may make them look like a failed Disguiser and get them lynched. To reinforce the ruse, claim you were disguised in the dead chat and to the medium, if one exists.
 * You can claim to have been any role you like prior to being turned into a vampire; use this to try and get a non-vampire lynched by putting together a false will with a list of visits. Claim to have been a Sheriff and list random non-vampires as Mafia.  Claim to have been a Lookout and say you saw a non-vampire visit someone the night they were murdered.  Claim to be an Investigator and accuse someone of a suspicious role list, like Arsonist / Transporter.  You can even claim to have been a Spy, though this is less likely to work (since spies have more trouble accusing directly, and since any genuine spy can out it as a lie.)
 * You can accuse anyone you like of being immune to conversion; this has two benefits, since it both throws them under suspicion and makes everyone think that there are fewer vampires than there really are.
 * Even very transparent ruses are often surprisingly effective, since if your will implies that a non-Mafia is guilty of something, both the Mafia and the Vampires will use it as an excuse to hang them, and will probably only have to convince one or two Town.