Board Thread:Role Ideas (Neutral)/@comment-2604:6000:1114:492D:4D7:2B6:96D9:A76A-20190622031815/@comment-34703140-20190626064924

2604:6000:1114:492D:4D7:2B6:96D9:A76A wrote: On odd nights, the Risk Taker chooses 3 people.

Totally Random: '''ohhhh noooo, rng (randomness) is really looked down upon. TOS is a skill based game and rng can be very frustrating. Imagine 4 players left, all of different factions, and one is the risk taker. Who wins is then completely luck based''' - One person will be dealt a basic attack - One person will be roleblocked - Nothing will happen to the third(maybe healed instead)

The Risk Taker has no defense. The Risk Taker can't effect themselves.

If the Risk Taker fails to choose 3 people: then nothing will happen. If there isn't at least 3 other people, then the remaining others(not the Risk Taker themself), will each have a 1/3 chance of getting each outcome.

Yes, this would be very confusing with witches, transporters, werewolves. I have no clue how that would work. But I think they would visit all 3 people no matter what. Also, how do you even pick three people in the game?

This can't interfere with Werewolf though because Risk Taker Only attacks on odd nights.

Questions: - Should there only be 2 targets, 1 basic attacked, the other nothing -2 targets, 1 basic attacked, the other roleblocked

Please Respond and tell me thoughts/comments :)

Yes I bet someone will say this is overpowered. '''What is the goal anyway? Wins with nk, witches, and survs?''' Verdict: Scrap. The whole point of this role is rng, which is a horrible mechanism.

I would suggest visiting the making new roles page for help with making roles.