Talk:Roles/@comment-63.88.13.250-20150309160414/@comment-26109054-20150310110821

Role: Keysmith (Town Protection)

Story: You are a person that can craft any keys for any house in Salem, but one day someone broken into your house and took the spare keys of someone else's house to get in and kill them. So you decided from now on that you would go around locking people's houses to protect them from the dangers of night.

Abilities:

-Can choose someone to protect via locking they door

-You visit that person's house and they will know that you have locked their door for protection. {The Keysmith as came to protect you via locking your door}

-Can lock your own house three times

-While the Door is locked, you and your target are immune to attacks expect againest the Werewolf which will break down that door but only kills you.

-When someone visits your house it will say {There is no one home, they must be the Keysmith}

-Arso can kill you when you return home at night if he as doused your house

-On the night of the full moon is only when you go out to protect others

If Investigated:

-Sheriff: Your target is not suspicous

-Invesitgator: Your Target is a protector. They must be a Jailor, Lookout, Bodyguard or Keysmith

-Consigliere: Your target can get into anyone's house with keys. They must be the Keysmith

Wins with Town


 * MrAnything01's idea about this! You like?