Talk:Roles/@comment-40.140.35.187-20160807043526

This was based off an idea I heard earlier

Role: Enigma

Alignment: Neutral (Benign)

Abilities: You can hear all chat during day and night, including Medium chat, Jailor, Prisoner, Vampire, Mafia, and whispers. The chats are colored according to alignment to make it easier to tell apart (Whispers - Purple, Medium - Gray, Jailor - Green, Prisoner - Orange, Vampire - Dark Green, Mafia - Red.)  During any day, you can choose to "ally" with an alignment. If you do not cancel this before the day ends, that night you will have the choice to pick a side. You can choose to be any alignment, so long as that alignment is in the game. For instance, you will always be able to remember a Town or Mafia role in Ranked lists, but usually not Vampires, since it is rare for Neutral Chaos to be included. Choose a side wisely, you can use the information you obtained from the chat to help you. Perhaps a Jailor has revealed themselves to their prisoner, which allows you to remember a mafia role and take out the known jailor.

Attributes: You must pick a side to win. You have no immunities. On the night you pick a side, and every night after that, you will no longer hear any chat.

Investigator: Your target knows your deepest secrets. They could be a Spy, Jailor, Blackmailer or Enigma.

Consigliere: Your target spies on everyone. They must be an Enigma.

Once an Enigma picks a side, their choice is revealed to the town:

Town: An enigma has joined sides with the town!

Mafia: An enigma betrayed the town and joined the mafia!

Neutral Evil or Benign: An enigma became a nonviolent neutral!

Neutral Killing and Chaos:

Serial Killer: An enigma became a cold-blooded killer!

Arsonist: An enigma wants to burn the town to the ground!

Werewolf: An enigma howls to the full moon!

Vampire: An enigma is thirsty for blood!