Board Thread:Role Ideas (Town)/@comment-35948279-20180622233626/@comment-35356104-20180624140551

No, honey. I'm not saying it has tendency to side with Town for easier win, I meant its ability utilize better for Town. I'm aware that every faction offer incentives to side with and risk it is signing up for. Siding with Town increases the chance of dying at night, siding with Mafia is declaring a war against Town, jail and their gallow. Yes. I know that. It is just that it brings more stronger positive impact for the Town better than siding with evil faction. What it gives to the Town isn't equivalent to what it gives the Mafia/Coven.

Buffing its attack value is not necessary. A bunch of evil Basic Defense attackers (GF, CL, Jugger, WW, Arso & SK) will be added to its victim line-up, making it more Town-dominant. Siding with Mafia/Coven only protect them from 4 NK & Vigi and cancel off the trade with BG. While most of the evil die by lynching & Jailor execution where it has no power to prevent the occurence. It is very OP in BG case, but other than that it has almost nothing to offer as an evil protective. A lil bit conditional to be useful siding with evil.

Maybe you should give Defender other sort of protection besides buffing defense value when siding with evil? Like GA. Powerful defense has better use on Town, while vote protection is mainly for the evil. It benefits every faction equally.