Investigator

Mechanics
When investigating someone, the receives a notification depending on the target's role.

Here are the roles that are tied together and the message when investigating them:


 * ,, or - Your target is skilled at disrupting others.
 * ,, or - Your target has sensitive information to reveal.
 * , or  - Your target is waiting for the perfect moment to strike.
 * , or  - Your target owns weapons.
 * , or  - Your target sticks to the shadows.
 * , or  - Your target knows your darkest secrets.
 * , or  - Your target is covered in blood.
 * , or  - Your target is not afraid to get their hands dirty. (Note: You will also get this message if the person you investigated was doused)
 * , or  - Your target works with dead bodies.
 * , or  - Your target keeps to themselves.
 * , or  - Your target may not be what they seem. (Note: You will also receive this message if your target was framed)

Surviving as an

 * Always consider if it's worth exposing yourself as an . Once other players know you are an, you will become a target. But if you know that you have roles, revealing yourself as  early and giving everyone information about suspicious bad guys can help the  win.
 * Make sure to do your best not to reveal who the are, as you could end up making them a target for kill-capable  and . However, simply posting that someone is good may lead experienced evil players to conclude that the said person is important (e.g. you put that someone is a confirmed Townie.)


 * Doing the math for a given Role List can give the a much greater insight. Take Ranked Mode and the result ',  or ' as example: (Ignoring Any, as it has neglectable influence, and assuming the  has already been identified)  can only appear as, as 1 of 7 roles, with 14%. A  can occur as one of the  slots. There are 5 Support roles, so on the first role there is a 80% chance that there is no . If the 'locked role' was  or , the next slot has a 75% chance of not being  (3/4), otherwise a 80% (4/5). This results in a total chance of 62% of 'two not-', aka 38% for '1 or 2 mediums'. If you now take the 14% of  and the 38% for , and scale them up to a sum of 100%, you get the exact chance that an investigated / is role X. In this case, its 26% for said person to be a  and 74% for said person to be a Medium. Note that his values are exclusively correct the moment you get the investigation result on Night 1. Every single revealed role changes the ratios (i.e. if a target is cleaned, the chance for a  in the game raises from 17 to 100, turning the investigation odds to 60% /40% ).
 * A less complicated and precise version of the math strategy is simply counting the kinds of roles left and seeing which has a higher probability. For example, if someone is "//". However, both roles has been already dead. Thus, there is a higher chance the person is  since the slot of being  or  in the  slot and Any slot is much smaller. However, beware that the townies you accuse of being evil might be actually filling the  and Any slot.


 * The is much more powerful in Classic Mode due to not all the roles being available. If you, for instance, get the  /  /  result, then they are a, as only the  is available in Classic Mode. Use this to your advantage to ensure your survival and the cohesion of the town's votes and kills by forming a whisper network.
 * Always investigate people who claim any roles that seems suspicious. Many like to pose as, , or even !


 * If there is a - work together. At daytime, discuss with each other about who you are both going to visit. At night, both of you choose the same person. For example, if the 's investigation says your target is not suspicious and yours says that they are the,  or , that person is definitely a.
 * However, this can backfire, as a, , , , or can interrupt your plan. Also, if you both visit a  on alert, both of you will die. A  can also use your information to help the mafia.
 * This could be a waste of time in some games, because there won't be many leads for the following time, but it does work and is doable.
 * Because there may be in the game, the  can try to trick real  to make townies think they are  instead. To avoid this, make sure you wrote your will properly and in the exact order of your investigation result. Writing investigation results in a different order may lead townies to think you are a poorly-played.
 * Write the best will you can. You can make or break a game depending on your will. Consider leaving out important roles though, as the mafia will probably target them the second they get their hands on your will.
 * If you receive a result with possible good and bad roles, try to ask the person their role. For example, if you received something like ",, ", ask the person their role. If they say a role you didn't get, for example, that they are a or refuse to reveal, they might be a  or  keeping themselves non-suspicious.
 * You should write down any claims people make about their roles, and investigate them later; catching someone lying about their role is an easy way to determine that they're evil.

Dealing with Results

 * Even if you find a or  on Night one, don't immediately tell  about it. Claims on the first two days make anyone seem like an, and even if you manage to hang the player, the  or  will try to attack you as soon as possible, preventing you from discovering more. It is best to wait, writing everything in your Last Will and whispering to known . You can decide to reveal yourself on Day 3 or later, but a Day 2 reveal is generally unwise.
 * A can be the downfall of an  since they wipe out wills, revealing them only to the mafia (or possibly the ). If this is a threat to you, try to find good roles. Finding a  or a protector and whispering your findings to them will allow the  to retain your findings after you being cleaned, if the person you whisper to is trusted by the other Townies. This works especially well with the ; an informed  is a lethal one.


 * Remember to record the roles people have "claimed" in your Last Will, not just what you discover through your investigation; catching lies is one of your main roles. Under most circumstances, members have no reason to lie about their roles.


 * Someone appeared to be ",, or "? Take account if there was any death by or . If there wasn't, the person is a  or a  who decided to just shoot people with enough proof. Also, most games (Classic Mode and Ranked Practice) just have one , so if there is a known , it's easy to see the.
 * If there's no in the Graveyard, and  dies, investigate that player again. If their results don't change, they're a proven townie to you. If their results changes, it's obvious they're  after recently being promoted.


 * If someone is shown as ", or ", remember that they might be framed. If you're unsure, you can visit them later to see if you get the same result.
 * However, know that sometimes the will frame the same person throughout the entire game. If you do think that he is getting framed, tell a  to check him and see if anyone visits him, as you check him again.
 * Framed people always come up as to a . Therefore, if a  investigates someone and finds them not suspicious the same night that you investigate them and get a result of ",, ", then they must be a  or ; they cannot have been framed.
 * If it's impossible for there to be a, it is dangerous for the to lynch them, since they might be a . However, a  or  can bypass this by executing or shooting them; provided it's impossible for there to be a , there's no risk of them being a  member.

Fake-Claiming
is a relatively easy role to fake-claim (in terms of difficulty to, it is comparable to ), as many townies will out themselves and their role to throw suspicion onto someone else or even get someone lynched. It is an especially powerful fake-claim as well because people expect evils to claim easier fake-claims, and you can throw suspicion onto someone claiming, , or another hard-to-prove, easy-to-claim role, and in some cases, force mis-lynches.

Be on the lookout for people trying hard to get someone lynched, especially as Sheriff, as they may be an. If someone announces "X is mafia" in a binary fashion, they are probably, or fake-claiming. Pay attention to people whispering a lot, and asking for roles, as this is common for trying to narrow down results (you may use this strategy to your advantage if you prove yourself as . Claim you are narrowing down Investigative results, and they will most likely go along with it.). Silent Players are most likely the, , or trying to stay under the radar, but they may be just a player who is normally silent.

Another useful tool for fake-claims is when  out themselves as their role to try and get someone lynched. If the lynch is not successful, or suspicion is cast on them for bussing, you can "confirm" their claim. A problem with this is that when the person dies, though, if their role was false, you may be outed as a fake.

One way to fake claim as investigator is by using the graveyard. Use the graveyard to get their roles and scramble up when you investigated them so you can have investigated them on different nights when they were alive. Of course, smart townies will see that your will lists only dead townies and may call you out. Another way of doing this is through a mix of graveyard and claims. When someone claims it normally is what is in their invest result so you should be safe there. But if you are not sure, just list them as framed or doused.

Trivia

 * Previously, before the 1.5 update, there were different investigative results.