Death

In Town of Salem, "death" is the removal of a character from the game, either in night by a killing role, during the day by lynching, or by leaving (which marks the player as "apparently committ[ing] suicide"). If you die, you will be unable to talk to anyone alive, however you will be able to speak with other people that stay in the game that are also dead, and with the Medium at night.

Death at Day
Players that die during the day are lynched, or voted to be killed by the other members of the town. Whether this was a completely random scenario (often called a "random lynching") or the evidence being against the player varies each time, and it is almost impossible to be certain which one it is. (One must also take into account that an Executioner may be attempting to get his target lynched.) Usually, instinct is the best ability to use at this time, but mob hysteria will most likely take over at a certain point in time.

Death at Night
Players that die during the night have been killed by a killing role (such as the Mafia, Serial Killer, Vigilante, or Arsonist--assuming the player has been doused). Players killed at night may have also visited a Veteran whilst they were on alert, been executed by a Jailor that jailed them, or visited a player being protected by a Bodyguard. Death at night can be prevented by a Doctor healing the player on the night they were attacked.

Night Immunity
Players that have Night Immunity (this is currently the Serial Killer, Godfather, Arsonist, and Executioner, with the Survivor having the ability to be immune 4 nights of his/her choosing) cannot be killed by killing roles such as the Vigilante or Mafioso/Godfather. However, they can be killed by a Jailor's execution or by visiting a player that is protected by a Bodyguard that night.

Suicide
No players actually commit suicide. If, during the time the dead are announced to the town, it marks someone as having "committed suicide," this means they left the game at some point. This is usually frowned upon, especially when players with roles deemed particularly useful (such as Mayor or Doctor) leave.

Notifications of Death
Depending on what kills someone and how it is done, several different messages will appear whilst the dead are announced to the town. There are two different message categories which appear: who died (with a unique message to how brutally they were killed depending on how many things which would kill someone occurred to them last night), and what killed them. Some examples follow:
 * Player was killed last night. || He was stabbed by a Serial Killer.
 * This notification appears when one killing act occurs on the player.
 * Player was brutally murdered last night. || He was shot by a Vigilante. He also died from guilt over lynching the Jester.
 * This notification appears when two killing acts occur on the player.

As of yet, it is unknown what appears when four killing acts occur on the player.
 * Player was slaughtered last night. || He was executed by the Jailor. He was also stabbed by a Serial Killer. He was also incinerated by an Arsonist.
 * This notification appears when three killing acts occur on the player.