Retributionist

Silently pacing around from one end to the other, his gaze falls over the fallen of the town, silently pondering what would be there in the afterlife. As he was talking with some of the victims, together with the town Medium, his mind keeps dwelling off to an old tome he had with him for many years, one he was ever given by a white witch when he was only an acolyte. In a small burst of light, his eyes widen as he remembers the book clearly, and walks over to one of the dead bodies. As he opens the old tome, he holds his other hand over the head of one of the bodies, with a clear white light emitting from it. "I am sorry to disturb your rest, my old friend, but it is not yet your time."

Stats
Role Name: Retributionist (Ret/Retri/Retrib)

Role Alignment: Town Support

Abilities: Revive a dead Town member.

Attributes: You may only resurrect one person.

Goal: Lynch every criminal and evildoer.

Special Attributes: Unique Role

Notes:


 * The Town will get a message when your target is revived.
 * You can only revive if your target is a Town member, was not cleaned by a Janitor, has not left the game, and has died before the current night, e.g. was lynched this day or died the previous night.
 * You will not lose your resurrection ability if a Witch forces you to make a visit.

Strategy

 * Overall, the Retributionist's role comes down to figuring out when to revive and who to revive. If you revive someone too early, you might miss reviving a more important role like Jailor later on; however, if you revive too late, the town might already be screwed and they won't be able to do anything.


 * If there is no consort or witch, it may be beneficial to state your role as a Retributionist the night before you revive someone. This will stop townies such as jailors and escorts from stopping you to revive an important town role and stop the said role from leaving the game. This is crucial if the town is going to lose if this role is not revived. However, if you do not revive the night you claim you are a retributonist, the townies may think you are lying and will lynch you the next day. If you do resurrect the person you say you would ressurect, this ensures that the town will not waste investigating, roleblocking, jailing, or any other crucial action on you.


 * If you revive someone who was doused and ignited by an Arsonist, they will still retain the property of being doused.

Who to Revive

 * Anyone who is revived is good. Don't be afraid to revive. If nothing else, at least try to revive someone before your demise.

Town Protective

 * Reviving a dead Town Protective is usually good idea, knowing that they will probably use their temporary night Immunity ability the night after they are revived, because most people remember their roles. Keeping Town Protectives can be crucial to a win as Town.
 * If your demise appears imminent, it may be beneficial to resurrect the next best option.

Escort

 * Escorts, although seemingly not that powerful, can be great to revive if you think you know who the Arsonist or Godfather is, as they can both confirm for the town who is evil and stop townies from dying at night. If there appears to be no medium and the Escort roleblocked the SK (but did not leave a will as to who they blocked) it might be a smart idea to revive them to get the SK lynched.

Mayor

 * If the town appears outnumbered, revive a mayor! While the mayor will almost certainly die the next night, if the correct person was lynched then you significantly increase the town's chance of victory.

===