Board Thread:News and Announcements/@comment-25646419-20181212134658/@comment-35356104-20181218062850

@TheRoyalOwl I get your point, and I'm more interested to know how to measure a change and determine its necessity in consideration of All Any. Is there any specific way like studying META of a role and overall gameplay, players' common behaviour on certain role, strategy against a role, interaction like synergism and rivalry, adaptation of a role in all kind of possible situation, and etc.? How to overcome the challenge to weigh a rework/buff/nerf under an ever-changing setting and layout? How much experiment to take to actually decide a change?