Board Thread:Role Ideas (Neutral)/@comment-31167710-20170512213704/@comment-27398195-20170512235951

Bokkunthechoa wrote:

I HAVE RISEN,

​Welcome back!

AND I'M BACK WITH A BRAND NEW SURVIVOR CLONE!!!

​>_> No.

​We'll see.
 * Note, not actually a clone of the Survivor.

I'm actually just adapting a role from the game "One Night Ultimate Werewolf".

​Oh great...

(specifically from the Daybreak expansion) In that game it's on the villager's side, but I think it works better here as a Neutral. A townie that confirms townies isn't really something most folks would appreciate...

'''​Yep. Role revealers are bad concepts.'''

Role: Revealer

Allignment: Neutral Benign

Description: A mystic who reveals the role of another townie

Unique?: No

Night Immunities: None

Goal: Survive until the end, after using your ability

Wins With: Anyone, as long as he has used his ability and lived until the end.

Abilities:

-You have 1 reveal. At night, you may select any other player. You will learn their exact role.

Attributes: 

-If a revealed target is town, a message will display their role during the day.

​Oh great, we're still confirming town >_>

If they are not, then a message will display that the Revealer discovered a non-town.

​Softcountered(similar to Hardcountered, but it's not on purpose) by lookout.

​Hope I don't need to explain why.

-Players will be informed when you have visted them, regardless of whether or not their role is revealed.

​By your name or your role?

-If you try to reveal a Serial Killer or a Transformed Werewolf, they will kill you. (I'm adding this in advance, to prevent the inevitable "nerfs NKs even more" complaints.)

'''​Nerfs NKs. Won't stop me from saying it.'''

Special:

-Revealed players cannot send or receive whispers. (this could prevent the inevitable "whisper roles to the confirmed townie").

​Thank goodness.

-Revealed players cannot be healed. (eh, I'm half-for/half-againstthis one. I'll go with the majority's opinions)

​Nah, I say we don't need this.

Investigation Results:

-Investigator: Your target has sensitive information to reveal. They could be an Investigator, Consigliere, Mayor, or Revealer.

  -Alternative: Your target is waiting for the perfect moment to strike. They could be a Sheriff, Executioner, Werewolf, or Revealer.

​I say this one.

-Witch/Consigliere: Your target is brewing a spell of revelations. They must be a Revealer!

-Sheriff: Your target is not suspicious.

Messages:

When the Revealer uses his ability:

To the Revealer: "You've casted your spell of revelations! You now know that your target was a ___!"

To the revealed: "You've been the target of a magical investigation. A Revealer has discovered your role!"

​Oh, that answers an above question

To the town after going through all of the deaths:

If the target was Town: "X's role has been revealed!  They are a/an ___!"

If the target was not Town: "A Revealer targeted someone last night, but their malice protected them from being revealed!"

Purpose:

The Revealer is in an interesting position. If he uses his power right off the bat, then basically anyone could claim his role. The simple solution would be "I'll just anounce the name of who I reveal the day before. Simple!", but that only works if you end up revealing a townie. If they don't get revealed, then you're going to have to work hard to get the town on your side. Then, there's the mafia. If you say, "I'm gonna reveal him", then the mafia/other evils might just kill you to frame them as the killer. Even if you find a mafia, it may not be wise to reveal them. They might be spiteful, and slay you for your actions. If they take the majority, and they've reached the point where their enemies will be eliminated through votes (only enemies are a Vet and an SK), there's no good reason to keep you alive.

Also, it should be noted that the Revealer has a nice opportunity to lie to the town. If he finds a Serial Killer, he could tell the town that they were a Jester to keep him safe. Alternatively, he could lie about even using his ability. This could be done to give the evils a majority, or to get someone you suspect to be mafia on the stand.

As a Revealer, you are playing with fire. The mafia hates you, because you can easily find them for the town; and the town hates you, because it's difficult to verify your info. Your job as a Revealer, is to balence out the hatred that you will inevitably receive. You can make the Mafia happy by not revealing who you... revealed, but that will only lead to the town being against you. You can make the Town happy by finding a Mafioso for them, but you won't be winning any favors if the mafia takes the majority. Your goal is to minimize the amount of enemies you have.

Alright, that's all. I await your critiques! ​Role revealer, which buffs town.

​And even worse is that it nerfs NKs.

​If you find the NK, you can simply rat them out to lynch, the town will like you, as you removed a killer from the game, giving them more time to find the mafia, and the mafia will like you, as you removed a killer that can probably kill them.

'''​And the rule that "if you visit SK/WW you will die" nerfs them even more, as if you get roleblocked or jailed and SK attacks the roleblocker/jailor or you are the SK. Unless you are either easily confirmible or already confirmed, you're screwed. This gives the WW and SK another thing to possibly get screwed over by.'''

'''And it buffs town by either confirming a townie instantly or an evil role. You can say that, on day two, you will reveal "X's" role and ask for Doc/BG to protect you, making it so the only ways possible to die is either by the arsonist or the jester. As the town's going to protect you for that night to confirm someone as either guilty or innocent.'''

​Rejected.