Board Thread:Role Ideas (Neutral)/@comment-39651156-20190601215958/@comment-39651156-20190607183457

MilkyWay90 wrote: Lokplart wrote: Role: Abductor Alignment: Neutral Killing

Goal: Be one of the last two remaining players alive.

Ability: Abduct 2 people each night and pit them against each other in a fight to the death. (One dies, one survives)

---if one of the targets has a bodyguard/crusader/trap on them you die ​​​​​​ Unnecessary, just make the defense none

---if one of the targets is jailed or protected by doctor, you kill the other one. Why?

---if both have a doctor/ one jailed one healed... Ur really unlucky man.. no kills

Attack: basic

Defense: basic

Control immunity

Your targets get both roleblock immunity and control immunity. The roleblocker/controler getting a message that their target weren't home

Atributes: You get to know the surviving person's role

How the fight would get it's outcome:

-1st method: just rng. Worst method in my opinion. Agreed

-2nd method: by ranking every alignment by power, and using rng only when two roles of the same strength fight. The best and most fair one in my opinion RNG still (in some cases), and the "power" would require too much programming to be worth it. '''-3rd method: using a -like dialogue option. This would need a day ability though.'''

Example of ranking by power (1 - stronger, 4 - weakest) Completely arbitrary

1- maifa killing, CL, medusa, nk, tk and executioner

2- neutral chaos, tp, potion master and hex master

3- maifa investigative, ne(except exe), poisoner and ti

4- maifa deception, necromancer, ts and neutral benign

(I think that's all the alignments? Sry if I forgot one..)

Sheriff: sus, invest: bg/gf/arso/crusader/abductor. Consig: your target is someone who abducts people. They must be an abductor '''​​​​​​​Like the sheriff and invest results. The consig result sounds awkward. Maybe change it to "Your target gathers death fights. They must be the Abductor!"''' Nice role idea, just needs some fixing! I don't understand why do you want to make the defense to None? This role kinda needs basic defense, for the same reason all nk need it.. Also this role basically role blocks two people each night and also kills one of them. As such I saw the need for some more punishing interactions.. like if one of your targets has an aggresive type of protection (bg, trapper, crusader) you should die..

As for why if one of your targets is healed/jailed you kill the other one? I do agree that healed doesn't make much sense but jailed does. Because from a common sense perspective, you already have the other one abducted so if you didn't manage to abduct the second one, you'll just kill them yourself. I'll remove the "if healed".

Also, yeah, while I agree this would need a day ability with something like the pirate (Which is what I had initially). That would make the transporter, escort and veteran completelly useless against you, which is not fun for anyone.. a day ability would make it too overpowered.