Board Thread:Role Ideas (Neutral)/@comment-30371817-20181205115523/@comment-28112409-20181206062053

This role is aimless and has no proper concept behind it.

This is literally just a Witch with perma-basic defense and no consig ability. The only real difference is just that you have to swap the position of your targets to achieve literally the same effect.

The fact that the win condition is identical to the Witch's doesn't help at all.

Neutral Evils need to have some sort of direction or synergy as to how they can actually harm the Town. Take a look at the 3 current roles we've got.

Executioner is given their target, so they know who they're working around for a win. They also know that they can become Jesters, so they can prepare for their plan B.

Jesters know that they need to lynch themselves.

Witch's goal is pretty broad and there's no direction given from the goal on how to win since there are a million ways it could happen, but her ability gives her the exact role of who she controlled and this gives her a better direction and more information on what she can do to win and to also identify allies to forge alliances with.

What direction does this role have? Randomly throwing your ability at everyone until you find a role that can help you? Good like finding that. Witch used to be like that and they buffed her ability to also know the exact role of who she controlled for a very good reason.

This role brings nothing new to the table as a Neutral Evil, it is just a worse Witch. It's boring, there's no proper idea or concept behind it and there's no need for it.