Board Thread:Role Ideas (Neutral)/@comment-107.0.124.173-20171212172849/@comment-166.137.240.30-20171212222635

SpacedefenderX wrote: 107.0.124.173 wrote: A little idea that I came up with.

Now prepare for this idea to be destroyed from limb to limb. Role: Fugitive

Alignment: Neutral Evil

Summary: You escaped the law after being physically and mentally tormented by the Jailor. You now seek vengeance.

Goal: Kill the Jailor to achieve your vengeance.

Attack: None

Defense: Basic

Abilities: You can hear the Jailor chat. You will not know the name of the person that the Jailor jailed. By Night 3 you will be able to visit people at night. If you visit the Jailor you will do a basic attack on them. If the Bodyguard or Crusader is protecting the Jailor you will be killed by them. You cannot be affected by traps. If the Jailor is killed by someone else at night or if the Jailor is hung during the day you will become a Jester. If you are jailed at night you will not see if the Jailor is executing you or not. You can click yourself if you are jailed. If the Jailor does execute you and you clicked yourself you will kill the Jailor and the execution will fail. If you succeed at killing the Jailor you'll get a message saying:

You have successfully killed the Jailor by your own hands!

When you kill the Jailor or you and the Bodyguard kill each other the town will see in the day: (insert name) was killed last night. They were brutally beaten down by a Fugitive.

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or a Fugitive.

Consig/CL: Your target has pure hatred against the Jailor that's unrivaled. They must be a Fugitive!

Once you succeed in killing the Jailor you have won the game and you are free to siding with anyone. So as the Fugitive you want to use your social deduction skills to determine who the Jailor is but you also have to be careful if the TP is on the Jailor as well. The Fugitive can only spawn when the Jailor is in the game and it's not confirmed that he's going to show up in the Neutral Evil, Random Neutral, or Any slot. Well time to wait for criticism! Ok, lets do this one at a time

No basic defense, it only has to kill a role, or make it just make the defense one time like the witch

Second, this is a jailor hardcounter, not much but it is made to fight jailor, which is frowned upon a lot

Third, it shouldn't stop jailor execution, since it just needs to be jailed after N3 1. I think the Fugitive should probably have a witch kind of Basic Defense. That should be don't just to make the other evil roles sus when you don't die to an attack. 2. Well the Vanpire Hunter is a Vampire hard counter so I don't know why people complain about hard counters. The Jailor is one of the most powerful roles in the game so making the role more challenging to use by adding the Fugitive to counter him. 3. Yeah the Jailor and the Fugitive should kill each other if that happens. The Fugitive still wins since he kills the Jailor so there's no use for him to stay in the game anymore. I made this role because once the TP know who the Jailor is no one is going to try to attack him unless it's a really dumb Werewolf. The Fugitive can make the Jailor 2nd guess themselves with who they have jailed. If they execute they can risk getting themselves killed by the Fugitive. Town is really powerful anyway so I wanted to make a role that can knock a strong role down a peg.