Witch

"Were done with you bossing us around" yelled the kids as they pushed the her off the playground. After this fateful day life for the witch was a sad one. As she grew older she developed green skin and an abnormal nose. Her freakish looks only gave the town an excuse to mock and ridicule her. Wanting to seek friendship and acceptance the Witch search for something to make her wanted in the town and one day she(or so she thought) found that item, a spell book with the abilities to heal. She presented this new found magic to the town but instead of the intent of healing, it took over the victims mind. Once seeing this the town raced her out of the village telling her to never return to Salem, effectively banish her. Years passed and now the Witch returns to Salem, acting as a normal townie just trying to live a normal life by day, but by night she sneaks into her house and opens up the dusty spell book from years past but this time she did not intend to heal, but to harm. She recites some few words from the book and selects the name of a resident in the town to bend them to her will. The with smiles knowing that she has some poor fool under her control to help her in the destruction of the people who exiled her all those years ago

Stats
Role Name: Witch

Alignment: Neutral Evil

Abilities: Control someone each night.

Attributes:


 * You can only control targetable actions such as detection and killing.


 * You can force people to target themselves.


 * Your victim will know they are being controlled.

Goal: Survive to see the Town lose the game.

Special Attributes: Roleblock Immunity, Detection Immunity

Win Conditions:
 * Must kill the Town
 * Win with the Mafia
 * Win with Serial Killers
 * Win with Arsonists
 * Win with Witches
 * Win with Werewolves
 * Win with Survivors

Notes:
 * The following roles are immune to your control attempts:
 * Any role which has no night ability is unaffected. Transporters and Mediums are unaffected.
 * The Veteran can't be forced to go on alert. You will be shot if they are on alert.
 * The Jailor will be prevented from executing their prisoner and will not lose executions. However, if you control the Jailor to target their prisoner, they will be forced to execute.
 * The Retributionist and Amnesiac will be prevented from using their night ability, since you cannot target a dead player.
 * A Survivor will be forced to use their vest instead of visiting your target.
 * If you send a player to the Veteran while they are on alert, your victim will only be shot if their night ability allows them to target the Veteran themself.
 * You will not die if you visit a Werewolf who chose to stay at home. Instead, you can control them as you wish.

Actions
Sun Icon: N/A

No night action: Nothing

Target Other: Choose to control your target.

Secondary Target: Force your first target to perform their action on your second target.

Target Self: Force your first target to perform their action on you.

Strategy
The witch is an odd and possibly devastating role that has the ability to control someone's action. This can cause events such as a making a Serial Killer kill someone that will make them more obvious, or causing a Doctor to heal them instead of somebody else.


 * If someone reveals they are a Veteran, it's a good opportunity for you to control a person and make them target the Veteran, if the Veteran goes on alert of course.


 * If an Investigator calls you out you are forced into two positions, claim you were transported or are a Survivor (if available). This is why the Investigator is one of your biggest foes, so making sure investigators aren't targeting you is something else to consider.


 * Abuse a Vigilante, if one is revealed, forcing him to kill another Townie, such as a revealed Mayor, will be sure to anger the town and may help you win.


 * If you know who the Jailor is jailing, you can force him to execute their target by controlling the Jailor to target the person in jail.
 * This also works the other way around; if you do NOT want a jailor to execute someone, such as someone in your Friendship, you can force them to target someone else, and they will not be executed.


 * If you can find who the Serial Killer or the Mafia is it would be best to team up with them because you can win with the Mafia, Arsonist or Serial Killer. Sometimes it would be best to make friends with both to avoid being killed at night. The best way to find out who anyone is is by who you tell your target to kill. Such as if you told person A to target person B. The next day, target B is dead by Mafia. Then you can find a quiet way of talking to them, such as a whisper to target A: "I know what you are we can work together." the last thing you want to do is let the spy know who and what you are and who the mafia is if you want to win. If they don't work along with you, then you can always rat them out in your will.


 * Investigator, Lookout, Doctor, Bodyguard and Sheriff will not know who they are looking at if you tell them to look at a certain person. For example, if Sheriff A looks at target B, who is Mafia, and Sheriff A is controlled by witch to look at target C (Doctor), the result would the same as if they were originally looking at target C. For Town Investigative roles, however, because the user knows they are controlled, they will usually end up scrapping the data for that night, regardless of the outcome, since there is no way of finding out who they ended up actually looking at.


 * Using your powers to kill townies is not the only strategy a witch can use! If you discover someone is a Doctor or Bodyguard, have them target you. You guarantee yourself protection every night until your unwilling victim is put out of commission.


 * It is generally a better idea overall to team up with the Mafia rather than the Serial Killer if you have the choice. If it comes down to you, the Serial Killer, and the Godfather, the Serial Killer will likely kill you in order to secure their victory, whereas the Godfather needs you alive in order to lynch the Serial Killer. You also have the possibility of teaming up with an Arsonist but may be difficult as with the Serial Killer. Be sure to remind them that they will win with you alive and it isn't worth the round to kill you.
 * If you find a Mafia, abuse them for a couple of nights, and rather than reveal yourself to them, claim that you are Investigator or Sheriff (If there is still a role that could be an Investigator/Sheriff or Investigative Role) and that they are a either a Vigilante, a Veteran, or a Mafioso, or a Mayor or a Godfather, (Or if they are innocent or not innocent). If the town believes you, they will lynch that person, and then believe that you are the Investigator or the Sheriff. Even if another person claims the Investigative Role, if the town believes you enough, they will then lynch that investigator. It's unlikely since that investigator could investigate you, but it's the only choice from there on.

Friendships
For example: If you found the Godfather, Serial Killer or Arsonist and wanted to make sure they do not attack you if you stop controlling them, you would probably whisper ( /w (name or number) (message) ) them not to attack you. However if there is a spy lurking around, then you would have to be a lot more careful in what you whisper, especially if someone is a proven Spy.

This is because if spy discovers you whispering to someone suspiciously, then they may record it in their will, thus when they die you will be under suspicion. If the spy is proven, and you control the serial killer or godfather or arsonist to attack them, then they may be protected and not die (Doctor protection), wasting a night or you would lose your killer (Bodyguard protection). Additionally if the spy is proven they will probably have no qualms in just telling the town what you whispered. If what you whispered is even slightly suspicious most smart towns will simply jump the gun and attempt to have you lynched which is quite annoying to deal with.

However, most of the time if you can see that there are only 2 Town Investigatives and none of them are spy then you may want to whisper, as it will help guarantee your friendship with a killing role, leaving you time to create havoc amongst the rest of the town. If you are checking the role list for spies then make sure to also check Random Towns and Anys. However factor in that most of the time taking the risk is important and very beneficial to you.

Whispering to a killing role that you have found is incredibly beneficial and most of the time they will accept your help. After all, you both have basically the same goals in mind and killing roles are usually alone, with the exception of Godfather unless all of the Mafia have died, thus partnering with you ensures them your support and another vote, which can be devastating.

However in the unlikely event that the killing role that you have found decides, "Lets kill the witch!", then you may want to "inform" them that their names will be in your will, along with their roles and also the reason why you believed they were bad. This will most probably either enrage them and make them kill you out of spite, in which case you may as well screw them over, or make them cooperate, a bit of a dodgy unwanted friendship but needed.

Who you choose to control and when is very important.
You want to ensure as many Town die as possible and that your killing friend is not suspected. As a witch more attention to the roles is needed as you need to ensure that your friends survive.

For example: You have found the Godfather early in the game (this rarely happens but this is an example) and you know who the rest of the mafia is. If one of the mafia eg. Blackmailer and Consigliere are found out by an investigator then you may want to attempt to destroy their plan or ensure that town forgets about it.

You can do this by telling Godfather to attack someone who was supporting the investigator/sheriff's accusation and you, yourself can control a doctor to heal the accused, this ensures that a) the Investigator/sheriff's accusation is weakened and you can simply brush it aside without too much suspicion and b) The accused is not shot by a Vigilante.

The reason why you should not be attacking the investigator/sheriff themselves is that this generally enrages Town more and most people will make the connection that whom they have accused has killed them to try and get rid of any suspicion. The investigator/sheriff may become a martyr and in most likelihood the accused will get lynched.

Dangers
Witch can be incredibly powerful and incredibly damaging however it is up to you to use your mind and figure out what to do. However be aware of potential dangers.

Lookout: If you have been consistently controlling a Town Protective role to heal yourself then a smart lookout might visit the Town Protective to see who has been visiting them. Ignore this danger if the lookout is stupid, the Protective role has not been saying they are getting repeatedly controlled and if you desperately need protection that night.

Veteran: Pay attention to who this role has killed and guess/estimate how many alerts they have left. If they have used all 3 then do not bother will them as they cannot do anything anymore and are not worth your time. However if they have confirmed their role as Veteran, they do not have any alerts left and Town trust them then it will be best to kill them off and ensure a Protective role does not guard them. This way you will have more leverage and a better chance to convince town that you are good.

Accusers: As a witch it is hard to claim a role and be able to go with it because when investigated you are a Survivor, Witch or Werewolf so to prove your role you may be asked to use a vest and block a vigilante attack. Unlikely, but it may happen. Medium is always a safe role to claim as the dead cant speak unless revived however Mediums are uncommon and Investigators see you as a survivor. If you claim survivor, yet seem to be working against Town, then the likelihood is that you will be lynched anyway, because you will seem to be a Survivor that is cheering for evil, and if evil do not realize that you are witch, then you are most likely dead. If accused there is generally not much that you can do except claim survivor and pray that Town are not out for blood, so try not to annoy everyone openly... Good thing is that witches are unlikely to be accused as they are not suspicious in the eyes of a Sheriff and Investigator may not wish to spend time on you because they have bigger fish to fry.

Early game: You are most vulnerable early game because you do not know any roles and you will be discovered immediately if someone simply points out that there is a witch. In early game pay attention to how people act and what that may mean their role is. Discovering an important role early is your precious key to winning the game, so use whatever you can to protect it (without getting yourself lynched obviously). However if there seems to be solid evidence that your killing role has been discovered...It would be smarter to add to the prosecution and completely ignore them. Early game is when most witches will fall short.

Last Will: In your Last Will you can keep a record of who you control and what, however if discovered make sure you either delete it completely or edit it so that it seems like a town member is evil. Otherwise you may end up screwing your friends over. This is, however, not a rule, since you only win when you're alive at the end of the game. This means that, once dead, you can do whatever you want.

Sorcière