Board Thread:Role Ideas (Rework)/@comment-36558623-20181014210828/@comment-33307613-20181016222447

I'm not posting in role links (with color) anymore because every time I do it the roles change to the Sheriff link... strange...

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Retributionist, Mayor, Jailor - You're right in thinking that roles should not only be based around the thoughts of the players (it should be about balance as well), but... I don't know. The TOS community can be so difficult.

Forger - I have no idea. Obviously it needs a buff/rework, I just don't know what it could be.

Blackmailer - I'm rethinking this, and I actually think it has potential. But Spy still needs to be reworked. Seeing Mafia and Coven visits is overpowered.

Werewolf - http://www.blankmediagames.com/phpbb/viewtopic.php?f=50&t=20013

Name: Werewolf

Alignment: Neutral Killing

Abilities: - Kill player(s) each night. - Gain two charges every 3 nights. (1, 4, 7...)

Attributes: - Killing multiple players, you are role block immune. - Killing a single player, you will clean them, but not be informed their information. - You cannot kill the night following a clean kill. - You will appear not suspicious nights you cannot kill. - You cannot kill multiple people night one.

Stats: Attack: Basic Defense: Basic

Goal: Kill anyone who would oppose you.

Win Conditions: You must kill the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists You must kill Werewolves You win with Witches You win with Stalkers You win with Gossipers You win with Malpractitioners You win with Survivors You may spare anyone else.