Victory

This page is a list of the different types of victory messages in Town of Salem.

Most commonly, a win is achieved for a faction (,, or any  and  role) once there are no living members of the other factions (killed, lynched or converted). Some and  roles may win independently of any faction because they have different goals.

A win may occur at the beginning of the day (after the nightly deaths have been announced) or after a successful lynch. The suicide (by leaving) of the last opposing player will not immediately trigger a victory. If all remaining faction members die at the same time, it is a draw by wipeout.

If there are no deaths in two consecutive days late in the game (days 5-7), a draw by timeout will occur despite opposing factions being left alive.

A kingmaker occurs when two opposite factions are left alive with one non-faction role, like a or. One simple occurrence would be a and a  left alive with a. The game will not end with a stalemate until either a draw by timeout occurs, or the choose which faction to help lynch the opposing faction.

A stalemate may occur when only two players are left alive who are unable to kill or lynch the other (e.g. a versus the ) or one can prevent the other from killing indefinitely (e.g. an  versus an ). In most cases, this will not lead to a draw, but to an automatic victory for one of the remaining factions. This win normally goes for the faction with the lowest win rate. In one rare case, however, a will draw against an.

Faction Victory
A faction victory is achieved for either the, , or any  role if at least one member of one faction is alive while all members of the other factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.

Victory
This will occur when the Town is the last standing faction alive when all members of the, , , and  (excluding the ) are dead. If a  is alive with a, the game will continue until one of them is killed. The game will also not end if there is more than one . A will win in a 1v1 situation against only a.

Victory
In a one versus one situation, any member win automatically against an  or the  without executions. Additionally, the wins automatically against a.

Victory
In addition to killing or lynching, can also win by converting the last  member to a. In a one versus one situation, a will automatically win against a, but will be forced to draw with an.

Victory
In a one versus one situation, a wins automatically against a, the  (without executions), the , the , or a. This is due to its low win rate.

Victory
In a one versus one situation, an wins automatically against an, the  without executions, a , the , the , a  or a. An will also automatically win against most roles that have no way to stop the  so that the game does not drag on for an unnecessary amount of time.

Victory
Most deadlocks do not occur with the, as they will kill role blockers, kill and bypass Basic defense. In a one versus one situation, the wins automatically against the, the , a , the  or a.

Non-Faction Victory
If all remaining faction members die in the same night, one of the following victory messages will appear. The message does not mean that all players with that role have won. Additionally, these roles may also win during a faction victory, even without their own victory message.

Victory
A Victory is the result of at least one  surviving when all faction members are dead. This commonly occurs in Vigilantics, however, Vigilantics has been removed. Only the living will win. do not win during victories or during any draw, even if there are no  left alive. If the have a majority over any rivals, the game continues unless either side is lynched or killed. In any situation with an alive, the game will continue unless either role dies. In a 1v1 situation against a without bullets, the  will win.

Victory
A Victory is the result of at least one  surviving during a wipeout. Only the living will win. can win during any faction victory. also win in the event of a Draw.

Victory
An Victory is the result of at least one  winning by having lynched their target on an earlier date. Winning by becoming a and being lynched does not apply. The does not have to be alive to win. can win during any faction victory or a draw.

Victory
A Victory is the result of at least one  winning by being lynched on an earlier date. If anyone besides the wins, their victory message will appear instead. can win during any faction victory or a draw. This also occurs, in certain conditions, if the is lynched and haunts a player with a certain role that causes a deadlock to be broken (e.g the  is haunted while being the last member of the ).

Victory
A Victory is the result of no faction winning except for multiple  roles during a wipeout or elimination of all factional roles. Any non-factional neutrals that are alive will have their win screen shown. If multiple neutrals are alive, and at least one of them has won, this win screen will appear despite the fact that some alive neutrals have not won.

Victory
The will win when they are the final faction alive and all rivals have been killed. Stalemates are not tested yet, but it is assumed a should win against some  roles, like  and

Victory
This occurs when the is the only independent faction that has won the game when all others have died, and has not yet infected everyone. The win screen used to appear when the won overall.

Victory
This occurs when the is the only independent faction that has won the game, excluding all  and  roles along with the.

Victory
This occurs when the is the only independent faction that has won the game, excluding outsider.

Victory
This win screen will appear when only the wins the game when another role that has failed to complete their goal has lived while being the target of the. This occurs during a draw or a wipeout where the Guardian Angel's target survives but does not win, meaning they fail their goals. The only roles that can do this are  and, however, an can remember themselves as a  or  and fail, still granting the  a victory, depsite neither a  or  being able to be the starting target of the.

Victory
This will occur when only the achieves their goal during a wipeout or draw.

Lovers Victory
The Lovers Victory can only be achieved if one wins with their lover in the Lovers Mode, while they are the last players alive. They must be different factions, however, such as two pairs of lovers with one being a and a  and the other a  and an. Only these two pairs will win. If a faction of lovers has a majority, such as three of the lovers in a two pair are, then only the and that lover will win along with any outsider  roles.

Draw
A Draw occurs in two different situations. In both cases, only, , , , and can win provided they fulfilled their win conditions. An or any  that survive a draw will not win.

Wipeout
A wipeout occurs when all players and factions are dead. This means no members of the, , , , or any are alive. Those that complete their goal but are dead will have their win screen shown instead, and all other players will receive a loss. 1 Only possible if the applied the poison the night before.

2 Only possible if the applied the poison the same night.

Timeout
The game ends because there have been no deaths for two consecutive days. There will be a notification on the preceding day when this is about to happen. If the bite the last non-  member on a night where the game would otherwise end in a draw, the game will end in a  victory, not a draw. Some matchups will cause the stalemate detector to end the game immediately, preventing a draw.

Stalemate
In the event that the final two players happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players or factions. If a was lynched during the day, the game will not end the same day, because a 's haunt can break any deadlock (unless the  haunts, in which case  will survive). Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw. The list for roles is not finished.

J If the has executions left, the stalemate detector will not grant an automatic victory to their opponent, and the game will continue.

V The stalemate detector is bugged and will not grant an automatic victory to the, allowing the remaining member to force a draw.

Note: The Stalemate detector has not yet been implemented for the. For example, a with the  will draw with a.