Board Thread:Role Ideas (Town)/@comment-33768871-20171127063950/@comment-33380803-20171127065732

The wizard is very similiar to a role that is already being tested on the game forums, called the ghost:

Abilities:

- Roleblock someone, scaring away all visiting killers.

Attributes:

- You know if you scared away a visitor.

- You must change targets each night

- Visiting the jail protects both.

- You will be killed if you protect a Serial Killer or turned Werewolf.

- You will soft-counter Werewolf once, before dying to his maul in the second.

Pretty much the same, except has unlimited charges which pretty muhc all TP’s should have.

So overall, your wizard role is a good attempt at a role.

THe marksman is a buffed sk, so as new a new role it’s not so great. Being able to know the alignment of a person you attack with defense is meh, neutral’s aren’t really meant to be able to find roles.