Town

Townies are the "good" side to Town of Salem. Their aim is to kill all "criminals and evil-doers", which are rival factions that harm the Town. These include: The, , and roles (The  needs to be lynched if a  with bullets left is still alive). To that end, each innocent townsfolk contributes with varied abilities according to their roles, which are categorized into the, , , and alignments.

Compared to the other factions, townies' primary method of elimination is by lynching the evil-doers in trial, due to their relative size in membership, as well as the abundance of intelligence gathering roles. Using the correct information and using townies' majority, the evil-doers will be lynched after voting.

This doesn't mean townies lack the ability to directly kill their enemies, nor does it mean they are sitting ducks waiting to be killed should the lynching not go as smoothly as planned. The and  roles are there precisely for this reason. But these roles can't reliably win the game for the townies. Active and accurate lynchings are still very much desired and needed to win games.

It is thus crucial for the townies to accurately parse the truths from the lies, which their enemies will no doubt spread. It is also important for them to act before they lose their majority to the evil-doers, as innocent townsfolk die every night, their doom draws ever nearer.

List of Town Roles
Here are the list of town roles, each page goes into more detail about what each one does, but a brief description is provided here: 1 Easily confirmable town roles

2 Unique town roles

Strategies

 * Try to protect the most useful players (eg,, , ) once you know who is a town. This is helpful as a Late Game Strategy.
 * If you are a and you know a proven  (or Vice-versa) you may try to team up with them so you can heal them and they can guard you (or Vice-Versa). This will make an almost invincible team.
 * Always have evidence if you want someone lynched, otherwise, you will sound like an.
 * If possible, team up with a or : You can secretly find a  member or  role, then tell your ally to kill them without needing to reveal yourself to the Town.
 * If you have any information at all, DO NOT leave the game once you are dead. There could be a or . If you are dead, and a  is alive, then they could talk to you at night and you could share your info with them. They could either write the info down in their wills or tell the town about it the next day, if they survive. Also, if both you and a  are dead, you could still provide them with info. If the Medium still hasn't used their 1 seance, then they could share the info that they have received from you with a trustworthy player via the seance The  could resurrect you. This way, you will be able to share the previously obtained info with the town yourself while being alive. Be sure to ALWAYS share the info that you have with the dead people in the chat. The reason for this is that the  might not revive you, but instead revive another person that has a more important role, for example the . This way, that other person who got revived will be able to share the info that he obtained from you. This works in cases where there is no  in the game.
 * If you think someone is, don't vote innocent unless there is proof that they are not.
 * Try to stay on topic, unless there is no evidence or everyone else is roleplaying. Town of Salem is not a chatroom, despite roleplaying being very fun. Also, by staying on topic, you may catch mistakes that evil people may say in chat that other people may not notice.
 * If there is a, tell them in chat. This will allow them to lead the town to possibly lynch an evil role.
 * Don't reveal your role unless you are asked by someone you can trust, such as the Jailor (when jailed), the revealed, or a revived townie.
 * If there is a, tell them in chat. This will allow them to lead the town to possibly lynch an evil role.
 * Don't reveal your role unless you are asked by someone you can trust, such as the Jailor (when jailed), the revealed, or a revived townie.

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