Board Thread:Role Ideas (Neutral)/@comment-34703140-20190713232906/@comment-31966679-20190728051112

Sandinmymuffin wrote: MilkyWay90 wrote: Quaccanthrope wrote: Role Name: Orb Master

Summary: You are a blind wizard who lets his orbs lead the way.

Alignment: Neutral Chaos/Neutral Evil Killing NE?

Attack: Basic

Defence: None (Basic until first attack)

Unique: Yes

Abilities: Pick a player to use an orb on.

Attributes:


 * You win with either Mafia, Coven, Vampires, Arsonist, Serial Killer, Werewolf, or Juggernaut (they must be ingame). You do not know which. Role-dependent, RNG, and could result in gamethrowing (harming the faction that you are siding with. Game throwing??? H Sorry, I meant this role may most likely be negative utility.
 * If your target is not on your team, they will be poisoned.
 * If your target is on your team, they will be healed.
 * You will not know whether you poisoned on or healed your target.

Goal: Win with the faction you were selected. (You and your team win if you are the last one standing) So you change your team's goal?​​​​​​​ no i dont think thats what he ment You and ​​​​​​​​​​​​​YOUR TEAM win (Your team's goal gets changed to being the last one standing)

Sheriff Results: Your target seems innocent. ​​​​​​​*not suspicious *Your target seems innocent

Investigator Results: Lookout, Forger, Orb Master, or Witch/Coven Leader.

Consigliere/Witch Results: Your target is guided by mystical orbs, they must be an Orb Master.

This role has to find whose team they are on who claims poisoned/healed, and if they(who claimed poisoned) die, it can rule out an entire faction. It may never find the team but slowly lead their team to victory anyway by killing all who oppose.