Board Thread:Role Ideas (Other)/@comment-27044329-20161118172656/@comment-29779988-20161119145821

Calllack wrote: Artisan - Neutral (Chaos)

An able guildmaster who will do whatever it takes to protect his profession.

Disclaimer: '''Yes, this is a conversion role. It is in Other after all.'''

Abilities: - Take on an apprentice during the night. - Sack an apprentice who you do not trust.

Attributes: - You may only ever have one apprentice at a time. - You are immune to being killed at night.

Once the Artisan takes an apprentice, the apprentice will have their winning conditions changed so they will only win with the Guild faction and must kill every other faction. Non-faction roles are exempt.

The apprentice will retain their previous night ability, however. So if the Artisan takes on an Investigator as their apprentice, then the Investigator will still be able to report back each night with results. This is powerful since they can produce a fake will and will show up as being invest/consig/mayor to other Invests still.

In order to balance this, any members of the Guild faction (Guildmaster and Apprentice) will show up as Guild to the Sheriff ("your target is a member of the Guild!").

The following roles will have special effects when conversion attempts are made:

- Any member of the Mafia: immune message.

- Vampire: immune message.

- Serial Killer: the SK thinks they were "roleblocked but someone attacked you!"

- Werewolf on Full Moon: same as above.

- Mayor or Jailor: immune message (they are too closely affiliated with the Town to be convinced).

If the Artisan dies, his apprentice returns to their normal win conditions. If the apprentice dies before the Artisan then that apprentice appears to be their normal role in the Graveyard but will still win with the Guild and not their previous faction.

If the apprentice is an Amnesiac then they can remember any role which would be good for the Guild - extremely useful!

During the Night the Artisan can chat with their apprentice. However, the Artisan's name is "Artisan" allowing the Artisan to safely sack any apprentices with weak roles (e.g. Jester or Survivor apprentice).

When the apprentice selects a target it appears in Guild chat like with the Mafia (e.g. John Proctor has decided to investigate x tomorrow) providing useful info for if the apprentice Escort decides to block a Serial Killer. But the role of the apprentice is provided to the Artisan anyway upon successful conversion.

Investigator results: Your target owns powerful tools. They could be a Vigilante, Veteran, Mafioso or Artisan.

Consigliere results: Your target is an expert in their profession, they must be an Artisan! And I just rejected this.

Conversion role, you say?

N o.