Board Thread:Role Ideas (Neutral)/@comment-36963837-20181231191446/@comment-50.37.87.54-20190104192704

TheInterestedDoge wrote: In September was when I posted my first role idea, which was found to be overpowered and broken. Yet I want to fix it for edits for my sanity (I’m a persistent fellow).

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Name: Sniper/Hitman

Alignment:

Game Information/Background: In another Town, far far away and more hostile than the insanity of Salem, there lived an assassin for hire, who enjoyed executing their targets. After a huge failure of their latest mission, they ran into hiding. Yet they found that they possessed a constant impulse... for murder. He began to hallucinate and vision scenarios where he would attack someone he had known, whether it be a random encounter or a close relationship. He would be commanded by higher figures to execute targets. Soon, however, his delusions became a reality.

Attack: Powerful (when sniping); Basic (on alert) alert?

Defense: None (when sniping); Basic (abstain/alert) this makes sense

Killing Unique | Priority 1/Astral | Roleblock/Detection immunity''' NK rb immune? hm'''

Abilities: Snipe your “target”, or go on alert at home.

Attributes:

- When sniping, you deal a powerful attack to only your target, and gain Astral. You have no defense.

- When on alert, you shoot anyone attacking you with a basic attack, and you gain a basic defense.

- You have one bullet and two alerts. This is limited Neutral Killing

- If any member of the visit you at any time, you will befriend the  and no longer have the ability to win with them.''' this makes no sense. mafia oppose of Neutral Killing'''

Mechanics:

- Taking no action in a night grants you two bullets. I take back the limited Neutral Killing-sort of.

- Your snipes give you the Astral ability.

- You cannot be blackmailed.''' Maybe only blackmail immune when on alert? I mean, even mafia members can be blackmailed.'''

- If is ever summoned, you gain 3 bullets and permanent basic defense. Your attacks will be unstoppable.''' So you deal an Unstoppable attack every night? NO.'''

-Investigative Results-

Your target seems innocent. [Normal]. Your target is suspicious [Insane/].''' I don't like this "insane" thing. shouldn't it just be permanently suspicious?'''

Somehow I doubt that would end well for ya.'''

//: Your target is an elite sharpshooter who’s kills are enjoyable. They must be a Hitman .''' And now you intruded, Consig, so OH SNAP! you just lost a member.'''

Goal: Kill all who oppose of you.

Wins With: ; ; ; (when neutral). '''Absolutely not. It should not be able to side with the Mafia. Mafia knows better than to side with a Neutral Killing.'''

Must Kill: ; (when intruded); ; ; ; ; /; ;. Delete the when intruded part and your golden for a Must kill.

Anything Else: This role was originally designed to be a Special role, similar to the in the chance of receiving it. It has the design of an inverted, if you will, fused with. It has the unique ability to join the on a rare occasion, and has minor attributes that are designed to fit the persona of the character. I like the original role better than the "unique ability to join the  on a rare occasion"

Messages:

(Death:) You were shot!

(Healed:) Someone attempted to shoot you but failed!

(Alert:) You were shot by the target you attacked!''' Since this doesn't get rid of roles/wills, i don't think it should say that. It should just say "You were shot" so then Mediums/rets wouldn't have a dead giveaway of the Hitman.'''

- As the Hitman, in the day the death results (e.g. “shot by ) Sniping results will show as “shot by a ”, or “killed by a member of the ”. A similar process occurs when on Alert; “they were killed by a ”, or “they were mauled by a ”. If is summoned, the messages will instead say: “they were executed by a Hitman ”. '''Oh nevermind i guess. Wait. Sniping results say killed by a member of the Mafia. NO. If this is a ranked game and it's coven, wtf happened with the mafia kill. If this is ranked and classic, wtf happened with 2 members of the mafia killing. I like the vigilante idea. It's smart. It can have a way with working u̶n̶l̶e̶s̶s̶ ̶y̶o̶u̶ ̶"̶v̶i̶g̶i̶l̶a̶n̶t̶e̶ ̶s̶h̶o̶o̶t̶"̶ ̶a̶n̶ ̶i̶m̶m̶u̶n̶e̶. '''

Reviewing:

I take as much criticism as possible in any tone of emotion, Vert.

Upon further analysis I have found that my role was severely underpowered and warped (I believe it still is). I have made a few changes to make it slightly more balanced whilst maintaining a list of attributes appropriate to the storyline/lore of the subject. I recommend you attempt to make recommendations to balance this role for my sanity. I like the way it can disguise sort of as it's kills. What I don't like is the following:

Saying mafia killed it.

The insane pestilence thing

Detection immunity

The death messages, making it apparent there is NOT a Vigilante/Veteran.

(I especially don't like the healed message, it should just be the generic one so people don't reveal that there has to be a Hitman)

Making mafia able to side with. Neutral (Killing) always have the end goal: Kill all who oppose of you. Mafia oppose of you as Neutral Killing. You don't make exceptions with certain killers.

Why would you even want it blackmail immune?

Roleblock immune: Hm, I'm not sure. No other Neutral Killing is roleblock immune. Maybe make it sort of, where it gains bullets if it's roleblocked but doesn't do it's intended ability? (Although I do think when you "alert" you should be roleblock immune).

At first I thought it was limited bullets, it only sort of is. However, if it wasn't, it would be like double the strength of Serial Killer. I like this role idea overall. Just some things weren't the best ideas in my opinion.

Again, no insane pestilence thing. Dealing Unstoppable attacks every night. Just. NO. What if there isn't a Plaguebearer in the first place?