Board Thread:Debate of The Week/@comment-28112409-20190613035024/@comment-36558623-20190618175124

i agree with most of what you said, but i think you forgot to mention a few things.

First off, like you said, it only takes one active townie and a bunch of sheep to direct a town. This means that every stupid who is a member of this town, even people who directly conflicted with the town, like someone who refused to vote when it was needed or failed to adequetely use their ability, climb. Doesn't matter the skill in which you played, every winner get's the same elo.

Also, in regards to town, besides like three, your role doesn't matter. If you get ret, even though it's the most busted role in the game, the player doesn't have to do anything. There are a few roles that can be better with a skilled player behind it, but almost no roles that require a good player (besides maybe tk's). A doctor/jailor could be the game winner if a genius was opperating them, but if a sheep was just doing what the one active player told them to do, they'd be perfectly acceptable as well.

In your notes about mafia, i agree it takes a miracle to win, but I don't really agree with the methods. Honestly, in 95% of cases, i think it's best just to stay quiet. So often, the town will lynch the first person they find as slightly suspicious, so if mafia shows their face by saying something, they will usually be lynched. Besides, if mafia claims early there's a good chance that the role won't fit in the list established usually by day three.

I think that if you have an sk who doesn't throw as your nk and an average ne, along with no throwers in mafia, then you can win pretty easily. All you have to do from there is not speak, hope town doesn't lynch you by d1, avoid almost all TI's and hope you aren't numbers 1-6. i'd call that a miracle.

i think overall we agree though.