Board Thread:Debate of The Week/@comment-28112409-20180228113931/@comment-32942597-20180304020250

Jallybwan wrote: SpacedefenderX wrote: Same can be applied to ambusher, you think like a killer '''Actually, Ambusher can be thought of as a reverse-TP. J ust like Crusader! Find someone you think will be visited, and "protect" them, killing that unfortunate TI. Even if you're outed in the process, if it gets rid of an Investigator or a Lookout, that takes down one TI - making the game that much easier for the Mafia. And all this is assuming you get outed - because unlike Crusader, while you do attack randomly, if you can predict who will visit who, you generally don't have to worry about being seen by another visitor.'''

and most of the times, it takes some difficulty to actually find a person who visits alone '''Then Ambusher can stay inactive until it needs to act, and then strike at the perfect moment to take an essential Townie down - swinging the game in favour of the Mafia. '''And how are you sure that you don't get lynched for inactivity, which would have a chance of killing the whole mafia.

And since the ambusher is a visit killer, it is weaker than many killers, due to it relying on visits. '''When a TI is revealed, pay attention to their will. Narrow down the people they WON'T visit, and camp one of the people who hasn't been investigated yet. If both TI's are collaborating, then they'll visit different targets to cover more ground - leaving no witnesses to the Ambusher's attack.'''