Sheriff

Mechanics

 * You will know if your target is a, but only during a Full Moon night.
 * You cannot find Detection Immune roles, such as the, , , all roles, and the  during a non-Full Moon night.
 * If your target was framed in the same night, they will show up as a member of the.
 * An 's gas will have no effect in your interrogation.
 * If your target is a, they will show up as a member of the , no matter which role or person they may have disguised as. The , however, is fooled by whoever he disguises as.

Note: The, , , and 's results will only be found in the Town of Salem: The  expansion.

Strategy

 * Unlike the, you can only directly determine whether your target is suspicious or not, and not just their possible roles. Sharing information and discussing with the will allow you to narrow the pool of suspects:
 * If the finds a possibly suspicious role (e.g. a,  or ), you should interrogate that person to prove their guilt or innocence.
 * If the finds a certain  (by process of elimination), you will not need to interrogate that person, since they are confirmed and you would waste a night.
 * If the finds a full detection immune role list (e.g. a,  or ), you will not need to interrogate that person either because, just like above they will all appear the same. (In the Coven expansion, it is Bodyguard, Godfather, Arsonist, or Potion Master, meaning you might want to check in case they are a Potion Master.)
 * If the finds a,  or , you should put doubt on your interrogation results, since your target may have been framed. However, if they show up as "not suspicious", then they are either a  or , and a  or  should kill them.


 * If you're lucky enough to find the or a member of the /Coven early in the game, it would be best to stay silent and keep it in your Last Will until about Day 3 or 4. Some  (depending on the Game Mode and the players' skill levels) might think that you're an  if you accuse someone anytime before then because this is a common strategy that  use.
 * If you suspect a player of being the, remember to check them on a Full Moon night. Otherwise, they will appear as "not suspicious".
 * A little-used strategy is to coordinate with the, as they can provide confirmed non-members of the by who the  visits (as the  cannot visit their own members) and therefore, you might want to ignore interrogating these people since they could have Detection Immunity, an example is the.


 * Careful, multiple evil roles have Detection Immunity, such as the, and will appear as "not suspicious". Beware of whom you trust!
 * At any given time, there can only be one . Therefore, when a dies, anyone you investigated up until (and including) that night who came up not suspicious cannot be a member of the . Note that they could still be an, , or ; and people you investigate after the 's death could be a  who has been promoted to.


 * Careful, framed players will appear to be a member of the, so never be too quick to judge who is evil or not. If you aren't sure, check the same person the next night (although this might not be worth it, it is usually better to gain new information that night instead of doing a re-check, unless there is a confirmed ). If the does not frame the same target again, your results will change. There are some Framers that will frame the same target for a few nights in a row, so it's very hard to know if your information is true or not. However, in Ranked, if the  slot is dead or known to not be a , it is safe to accuse anyone that shows up as a member of the . The chance of there being a  in the Any slot is low enough that the risk is worth it. Keep in mind that it may be a good idea to ask a confirmed  who the  visited, as they will usually be able to see who the  might have framed.


 * If a controls you, you will be forced to check a different target without knowing who it is. Hopefully, the  will reveal their actions in their Last Will, so then you can find out who you were forced to interrogate the night you were controlled.
 * If a transports your target, you will interrogate someone else entirely without you knowing! If the  reveals their Last Will, you will know who you interrogated that night! However, if you see that you were controlled or if your target says they were transported the next day, then don't trust the information that you have been given as it is most likely false.
 * Don't reveal your role to the too early, and don't accuse someone if they came up as /Coven or Serial Killer right off the bat. Instead, wait a little longer, which gives you more time to find other evil roles and keep yourself anonymous. Accusing someone too early or sometimes the wrong person can cause players to think you're an  or even a  who found a  role. Always accuse when you have enough info, and don't reveal too late either, as doing so when important  roles are dead will mean nothing.
 * Careful, many evil roles tend to claim to be a Sheriff, so if you are pressed to claim a role, you could get lynched regardless of what you say by an aggressive . Be sure to have a well-written Last Will to improve your odds, but it is no guarantee.
 * If you are certain the only roles left are Detection Immune roles, such as the and, don't give up! If people trust you, you can direct the . It is safe to not visit anyone though (unless there's a  or a  protecting you) because you might run into a  who's on alert (if there's any).

Shérif