Board Thread:Role Ideas (Town)/@comment-36558623-20181007231247/@comment-26234016-20181018012832

Faraday242 wrote: Name: Scarecrow

Alignment: Town (Protective)

Game Information/Background: (this is the first time I've done one so bear with me)

[Ignoring Lore]

Attack: None

Defense: None

Unique Role: No

Priority: 3

Abilities: Scare people away every night

Attributes: You can scare people off your own property one night.

Mechanics: (How It Works)

- Every night select a player

- Anyone who tries to visit the player you selected will be scared off

- When a player is scared off they do not use their ability

- You may not select the same person twice in a row

- 's are not scared off

-Investigative Results-


 * Your target is not suspicious


 * Your target is not afraid to get their hands dirty, they must be a, , , or Scarecrow

'''Maybe one of the first decent investigator results. Makes Bodyguard a safer claim, buffs Godfather and Arsonist a bit.'''

/: Your target is a terrifying menace because of their scarring past, they must be a Scarecrow

Goal: Lynch all evildoers

Wins With: ,

Must Kill: All else I...

Wow.

I don't know what to say.

This is a pretty well-balanced role in my opinion. It does admittedly have a bit of a negative utility, but honestly I can work with that.

Small things:

- Revealed Mayors shouldn't be able to be affected by this

- Do scared players become notified of what happened?