Board Thread:Role Ideas (Neutral)/@comment-24747190-20190710223600/@comment-173.79.188.38-20190712223702

LordExxan wrote: Name: Cultist

Alignment: Neutral Evil

Attack: None

Defense: Basic I don't see the reasoning behind this

Unique Role: Yes good

Priority: 4  No comment; I haven't studied priorities yet

Abilities: Convert players to the cult at night. ok

Attributes: You start out as a member of the cult. Well, no duh.

Mechanics: On moonless nights, you can select a target to induct them into the cult permanently. If you are roleblocked, you will indoctrinate your roleblocker. ​​​​​​​I'd suggest removing the roleblocked thing to make it less complicated

Players will know that they have joined the cult. Their role remains the same.

You know who is in the cult.

When 40% (or more) of the players alive are in the cult, all cult members win and all other players lose. This includes dead cult members. '''All other players? Even ? That doesn't make sense. Also, why 40%?'''

Investigative Results:

Sheriff: Suspicious

Investigator: Your target could be a Lookout, Forger, Coven Leader, or Cultist.

Consig/Witch: Your target worships demons. They must be a Cultist.

Goal: Convert people to your cult.