Board Thread:Role Ideas (Neutral)/@comment-26494712-20161127171212

Ex-Con (Con)

''" In the beginning, the Jailor and the Ex-Con were close friends, he was a simple townsperson before then, but now after deception and trickery, he is now seen as a horrible man.

The Ex-Con walks down the lonesome, dark road as the starry sky shines down overheard. After long hours of town service, he approaches his house in a complacent sigh. All of a sudden, his hands are in cuffs. He has been seized by the Jailor. For what reason? He knows not. As they walk back to the jailhouse, all that is heard is the scuffling of feet along the gravelly roads. Then, the Jailor only hears one set of footsteps - his own. He turns around to see that the Ex-Con has disappeared, not to his surprise. Then he feels strange - the Jailor pats himself down to find an empty holster -- the gun has disappeared.

The Ex-Con now runs back to his house, knowing that chaos has erupted within the town, and people are desperate to find the culprits. As a truly innocent man with a four bullets, he yearns for even a small taste of justice, as he wishes only to take revenge of the people who cast the life of criminality upon him. The Witch, who controlled him to attack a fellow townsperson; the Lookout, who saw the forced deed and warned the town; the Framer, who cast off to the investigators that he was apart of the Mafia; and the Executioner, who was only successful in getting him criminalized.

Alignment : Neutral Killing (UNIQUE ROLE)

Immunities: Jail Immunity Ignores Night Immunity

Type : Killing

Priority : 2

Restrictions : Cannot kill anyone besides the Witch, Framer, Lookout, or Executioner.

Investigation Results

Sheriff : Your target is an Ex-Con!

Investigator : Your target is waiting for the perfect moment to strike. They could be the Sheriff, Executioner, Werewolf, or Ex-Con.

Consigliere : Your target is a forced criminal. They must be an Ex-Con.

Summary : A former townsperson who has been cast into a life of criminality.

Abilities : '''Choose to visit a person each night. If they are a Witch, Framer, Lookout, or Executioner, you will kill them.'''

Attributes : If you visit someone other than your killing target, you will not attack them.

◾ The Ex-Con cannot be jailed. {You can be discovered by the Jailor by this.}

◾ You will not find out the role of the person you visit -- only if they are one of your killing targets.

◾ If one of your targets visits you, you will attack them, using up one use of your ability.

If all Vampires are dead, you will become a Survivor.

◾ You will only have 1 vest instead of 4.

◾ The transformation is irreversible. You will not turn back into a Ex-Con if an Amnesiac remembers one of your target roles.

Goal : Lynch or kill at least one of your targets.

Wins with : Anyone, but must kill at least one of your targets. (my other role idea!)

Mechanics ◾ The Ex-Con is a unique role; there can never be more than one Ex-Con in a match.

◾ If there is a Ex-Con at the start of the game, there will always be at least one of his four targets.

◾ You will not use your ability if you are role blocked.

Strategy

The Ex-Con is a silent-killer. They lie in wait, and since they have possible value to both mafia and town, you have higher chances of not being lynched or attacked. It is best to visit every night until you find your target. Be aware, though, as you could easily visit the Veteran, or be seen by the Lookout.


 * Some things such as Sheriff results should be precise and straight to the point, so try to avoid criticizing my creativity unless you see absolutely fit. Asking for technical/mechanics improvements.


 * Not sure if four bullets is overpowered -- the other neutral killings could potentially kill even more than four times, whilst the Ex-Con is limited to four and only four certain roles. 