Board Thread:General Discussion/@comment-30105631-20170926153251/@comment-25646419-20170927063054

I'm trying to think off the top of my head. I don't really feel like doing this right now since it's my last night on weekend. I'll come back to edit this later.

Powerful Roles
Transporter - Can protect himself and others. Can verify who he is by whispering to people. Cannot be role blocked. Can cause evils to kill other evils.

Jailor - Can role block and execute people. Can claim Jailor and Town roles will be on you to support you and gather information.

Retributionist - Can revive someone and immediately whisper to the revived person in the morning to confirm the Ret's identity.

Medium - Can gather information from the dead and get feedback from the dead. Trusted people [dead townies] saying "Hey. Notice how so and so has been voting" for example. Mediums can reveal their name to the dead. So in the event there are multiple Mediums and/or a person is revived... the Medium can become instantly confirmed.

Weakest Roles
Amnesiac - If you die night one - you automatically lose. No chance of winning. No protection. This role relies on someone to die and you hoping it's the right faction to join. And yes, there is the plus that you can 'prove' yourself if the town lets you live another night.

Arsonist - Kills slowly. It's not uncommon for doused targets to end up dying to other roles.

Framer - Not usually handy unless you happen to have an Investigator or Sheriff. Even then, you must hope that you frame the right person on the right night. If there's a Spy, he'll out that there's a Framer.