Board Thread:Role Ideas (Neutral)/@comment-37304843-20181026031446/@comment-36558623-20181026040622

Sjm10000009 wrote: Summary: A constant risk-taker, the gambler loves his chances.

Alignment: Neutral (evil)

Abilities:

-Each night, select a player to bet on their death.

-If the player dies the following morning, you gain a night immunity the next night.

-If your target does not die, you owe them a favor.

-If you owe three consecutive favors, you will die the next morning from guilt.

-You cannot select the same player twice in a row.

-While on night immunity, you can't gamble that night.

Goal: Watch both factions fall (win with anyone except the town/mafia).

neutral evils are supposed to win with mafia

Sheriff: Your target is not suspicious.

Investigator: Your target is confident. They could be a mayor, godfather, or gambler.

mayor - invest/consig/mayor

godfather - bg/gf/arso

Consig: Your target is obsessed with the odds. They must be a gambler.

'''the exe makes every TI claims look sus. the jest makes every lynch questioned. the witch blocks town from using their ability effectively.'''

if anything, this is more an inconvenience for the mafia because the gambler doesn't need to do anything the next day.

'''the idea is pretty good, but it doesn't really fit in an alignment. needs rework.'''