Board Thread:Role Ideas/@comment-30602244-20161009221902/@comment-25876622-20161010015631

Rexanator3000 wrote: It's not in every vamp game, so either the game is balanced way FOR vamps or way AGAINST vamps. VH is a hard counter to Vampires. This has already been an issue on this board - don't create a role that is a hard counter to another role.

Without the VH, the Vampires are about as strong as the Mafia:
 * Team which knows each other and can talk at night
 * Convert one target every 2 nights instead of killing one target each night
 * Can be discovered by Investigator
 * Detection Immunity against Sheriff (++)
 * Can't be watched or read by Spy (++)
 * No utility night abilities (---)
 * Start with fewer members (-)

Here's a suggestion, I haven't thought about it too much:
 * 1) Combine the Vigilante and Vampire Hunter into one role. Let's call it the Ninjasnipergod or something.
 * 2) You have 2 bullets and a cross.
 * 3) Visiting a target makes you shoot and kill them as usual.
 * 4) If your target is a Vampire, you will stake them instead and not use a bullet.
 * 5) You are immune to Vampire bites.
 * 6) If you are visited by a Vampire, you will not stake them. You will know you were attacked by a Vampire. (No, you do not know their name.)
 * 7) If you shoot a Town member, you will put away your gun out of guilt (lose all bullets), but not commit suicide, because that would be idiotic. You can still stake Vampires, but you will not be bite immune anymore. Instead, a bite will outright kill you.