Board Thread:Role Ideas (Town)/@comment-35026689-20181222210959/@comment-36558623-20181222221955

Jamieawesome wrote: Name: Mage

Alignment: TP

Game Information/Background: (optional) You are a wizard divining your powers to protect others.

Attack: none

Defense: none

Unique Role: no

Priority: 2 I think

Abilities: You may create a magical shield around a player's house.

Attributes: Anybody trying to visit your target will not be able to visit your target. Your target will not be roleblocked.

You will know what happens to your target.

Mechanics: Your target cannot be visited by any players such as Killing roles and any player that visits.

Transporters with one target protected will not take effect. 'One of your targets had a mysterious barrier around them, so you could not transport them!'

Your target can still visit others, the barrier does not provide defence, so they will still die to veterans or bodyguards, but they cannot be killed by visiting roles.

Astral roles will not be affected.

'A mysterious barrier surrounded your target's house. They were protected by a mage!'

Is what you will receive when trying to visit a target

Sample messages

'Somebody tried to attack you last night but a mysterious barrier stopped them!'

'Somebody tried to blackmail you last night, but a mysterious barrier stopped them!'

You get the idea

-Investigative Results-

Sheriff: NS

Investigator: Lookout forger witch/Cl Mage

Consigliere/Witch: 'Your target is a powerful sorcerer protecting others for the town. They must be a Mage!'

Goal:Town goal

Wins With: Regular Town wins

Must Kill: Regular town enemies

Purpose/Reason: This is a TP role that protects from All harmful effects, whilst having a chance to interfere with other TI's for example.

Please give me feedback, and if anything is not clear, ask me i made a role similar to this (Scarecrow ) so I can't think of too many issues.

common criticism of that role is that The Mage would give Invinceable defense and could be a negative utility.