Board Thread:Role Ideas (Town)/@comment-39067078-20200109002653

==Basic==

This was based off of my mini-challenge to populate more interesting roles while not having time to create scripted ones by using a random-class-name generator.

NAME

Pharmacist

Summary

An herbalist with the professional sheen of a doctor.

Win Condition - 

Lynch all evildoers.

==Stats==

Alignment - 

Town Killing

Attack -

Basic/Powerful

Defense -

None

Unique -

No

==Gameplay==

"The Pharmacist is a powerful herbalist who's main purpose is to protect people, but they may decide to kill people with overdoses as well."

Attributes -

In the playerlist sidebar, there will be a number.

The number will represent how many drugs you have perscribed a player already.


 * This will not count if you were controlled into perscribing a player or another Pharmacist did it.


 * You can accidentally kill people if another Pharmacist has already gaven them drugs.

Mechanics -

At night, choose 2 people to perscribe. It may also be the same person twice.

They will receive "1 drug dosage" and gain basic protection that night.

Drugs are safe until you reach "3" on the dosage list, where they will take a basic attack every night.


 * They will not die the night you perscribe them the 3rd as you give them basic protection.


 * The attack is astral.

On level "4" on the dosage list, you will take a powerful attack every night.


 * The attack is astral.

Once per game, you may give yourself one dose. This should not be lethal unless other pharmacists perscribe you.

If you kill a Townie, you can only give a dose to one person per night. Do it again and you lose the ability to give doses at all, and just exist to tell the other Pharmacists who has perscriptions already.

Interactions - 

Doctor's Heal -

A Doctor will remove all doses from a target if they are at a lethal stage.

Bodyguard -

A Bodyguard cannot prevent deaths via Pharmacist.

Crusader -

Crusaders will kill the Pharmacist regardless as long as they both visit the same target.

Trapper -

Trappers cannot stop you.

Retributionist -

Reviving a target removes all doses.

Notifications -

"You were perscribed a dose of drugs!" "You overdosed! You will receive a basic attack every day until a Doctor removes it." "You have a heavy overdose! You will receive a powerful attack every day until a Doctor removes it."

"You perscribed [x] and [y]."

"You perscribed [x]."

"[x] has an overdose."

"You killed a townie! You may perscribe 1 person per night." "You killed a townie! You have lost your license."

"[x] died by overdose."

==Investigative Results==

Sheriff -

Innocent

Investigator -

Lookout, Forger, Amnesiac or Pharmacist

Chosen to give Forger a different, if yet terrible claim. Claimable to forge people's wills on if they were perscribed. You can pretend to be a good Pharmacist who doesn't kill.

Precise - 

Your target handcrafts herbal remedies. They must be the Pharmacist! 