Talk:Crusader/@comment-34797858-20180309172437/@comment-33927649-20180313194026

The problem with that is it will not work that well

First, we can assume this role is designed to be able to kill things like the and the  (w/o the Necronomicon ofc). However, it also must provide defense in order to actually be a "useful" TP. To balance for this (while also being lazy) BMG used RNG to attack one visitor per night. (with a shitty basic attack)

However, there are so few evil roles that matter and can actually be killed (3 in ranked/mafia returned, since and / can't be killed for the most part) that it really is only helpful as a protective layer.

Giving it the ability to only attack if an evil role visits the target would suck as

1. The odds of an evil role and a town role visiting the same target are low, extremely buffing, I would even say too much.

2. The crusader would devolve into a better, providing powerful defense while also occasionally killing some evils (max of 3). This would make it too overpowered, but only slightly.

3. IT WOULD STILL USE RNG REEEEEEEEEEEEEE