Board Thread:General Ideas/@comment-27128035-20190813051443/@comment-33307613-20190817220254

BobbytheBlobby wrote: Jailor
 * Remove Retributionist I'd be down for that, though, it'd be better if we could find a replacement/overhaul for it rather than just removing it.* Make Medium unique I see what you're trying to do (prevent cross-confirmability among multiple Mediums), but making the Medium unique just prevents evildoers from claiming it. One way to balance it would be to remove its ability to participate in the dead chat and instead receive an ability that provides information about the dead.
 * Transport notifications are removed As much as I would like to do this, this would screw over a lot of games due to incompetent players that don't keep wills/don't speak up.
 * Spy needs a rework. I would remove Maf Visits for the time being and add a limited day ability that allows them to close on the Mafia. Whether Mafia should get a notification about it or not is up to debate. Yes on removing Mafia visits, no on giving it an ability that allows it to "get closer" to the Mafia. The Mafia is supposed to be a deceptive faction, and making a role that counters it directly defeats the purpose of it.
 * Non-unique are capped at a maximum of 3. I'd be alright with that actually.
 * Completely rework the role list to: I honestly don't think there is anything wrong with the current role list; the only things that cause problems are the roles themselves (particularly the Town Support alignment).

Town Protective

Town Investigative

Town Investigative

Town Killing

Town Random

Town Random

Town Random

Town Random

Godfather

Mafioso

Mafia Random

Mafia Random

Neutral Killing

Neutral Evil
 * Allow Consigliere to see who their target is visited by in addition to seeing their role. Allows them to fake Lookout better. I'd rather implement the Osservatore.
 * Multiple roleblock messages are removed. Multiple roleblocks result in one roleblock message I don't see why this is necessary.
 * Framer now frames someone as a selected role for the night. Framer needs to be able to trick all Town Investigatives, not be very slightly better at tricking the Investigator.
 * Rework Disguiser. Selecting a target will keep their disguise on until a new target is reselected. Targetting a member of the Mafia removes their disguise, but hides them from Lookout/Sheriff checks. The Disguiser has always been a role whose ability only helps themselves. While this would be an okay buff, it's still a bad role.
 * Rework Forger. Forger can now also change their target's role flip. Limited to 2 use. I tried making a nerfed version of this and, while there were few replies on each post, nobody was in favor of it. Link 1. Link 2.
 * Witch doesn't have to live to win, they just need to see no more than two non-Townies lynched at day (excluding themselves). I think the current Witch is quite alright, honestly. As long as the main evildoers get buffed (Mafia and Neutral Killing), it will be in excellent shape.
 * Jester has an ability to frame themselves, limited to 2 uses. Jester should have one-time death immunity. I've never been a fan of the Jester being able to frame themselves (it makes it rather simple to get caught). As for the death immunity thingy, I guess I'd be okay with it.
 * Executioner has an ability to frame their targets, limited to 2 uses. They should also have one-time death immunity instead of permanant. They lose this upon victory I dislike the Executioner being able to frame their target for the same reason as the Jester. I like the death immunity change, but the Executioner should automatically know the role of their target when the game begins.
 * The full moon appears on the first night, and again on the third, and so on. ​​​​​​​Yes.

Let me know how you think these changes are. I've done this to buff weak Mafia roles, nerf powerful Town roles/confirmable Town roles, and allow for more ways for investigatives to obtain fake results. In addition, this removes a lot of the CC meta and the nasty TP/LO meta. I think every one of these changes would help the state of the game (maybe the NE and Spy ones are unnecessary though and could hurt Town too much). I want to reduce the Town's 75-80% win rate to about 50-55%.