Tracker

As a role, the Tracker can select a player every night to follow them and seeing who that player visits, the opposite of a.

Mechanics

 * The can select one target at night to see who the target visits.
 * If the target does not visit anyone or visits themselves, the will receive no notification.
 * If the target does visit another player, the will see "Your target visited [other player's name]!"
 * You will not know the action performed on another player if the target visits another player, unless it is revealed the next day, such as they were killed, poisoned, ect.

Strategy

 * Try and track suspicious players; this could potentially reveal that they visited a role that died the next day. Just make sure they aren't a baiting.
 * The is mostly a team player that works with other roles to find out the roles of people being tracked. Try to find other  and  to track down evil roles that don't kill immediately.
 * If you know who the is and you think that you have found a, then it may be a good idea to whisper who the  targeted. This way, the  could heal the poisoned player. Of course, most players will say that they are poisoned so this strategy may not be useful. However, if the player is blackmailed, this will work as an effective backup plan.
 * If you track the same person each night and they keep visiting different targets, try to communicate with a or  to see the target's investigation results. If the people that are being visited show up as an, then the person you are tracking is an.
 * The is essentially a reverse, so strategies for that role work well for this role - simply inverted.
 * If you find an, try tracking them. If they die the next day from a , you know who the  is.