Board Thread:Role Ideas (Town)/@comment-208.108.127.127-20171130184347/@comment-33824162-20171201045135

This role is very unique and interesting, but there are a lot of flaws and problems.

Say two people died on night 2, and as a time traveler you want to go back a day to revive them. Most of the time in ToS people leave after death, so this can become a problem with the leavers. Making them commit suicide the next day could be a solution.

The second is it makes the town extremely overpowered, as traveling back in time favors the jailor, town investigatives, and the town in general. This gives them more information and basically gives them a free investigation, and can even act like a medium as well for cleaned/stoned roles. A strategy can be used for mayor, who can just reveal himself, have you travel back in time and demand everyone their roles in whisper (mayor was nerfed for this reason). This can also work with any tower member.

If a town lynches the executioners target, reversing back in time will cancel the executioners win, unless you make it where he still gets the win with his target alive. This also runs off with the pirate, since if the pirate already won the game you can cancel his win (unless you still give him the win). Again, same thing with jester. You can prevent these three roles from winning the game.

If a jailor jailed pestilence, horseman of apocalypse and dies, reversing back in time can save him and completely screw up the plaguebearer. There are just so many ways why this role is just broken and overpowered.

I'm sorry my friend, but if I was the person who was going to decide on to approve or reject, I would reject this role.