Board Thread:Role Ideas (Town)/@comment-36288154-20180823132621/@comment-36288154-20180827020100

BendBones wrote: S0mepersonyoukilled wrote:

Um yeah that's kind of the role's point you threaten others, the idea is that it doesn't have to be too bold like the Vig who sometimes just straight up shoot you, nor does it have to be like Veteran who is most of the time a sitting duck in a game when it's confirmed, so I kinda wanted a bit of an active TK, but not too aggressive, and play smart, and threaten certain players to not visit your protected allies, I do see that this role is more like a TP, but it doesn't really have to be that as it mainly priotizes threatening enemies like a Jailor, and you don't give defense to them, nor save them from death. Then whats the point of the role? If you don't save anybody, and may only target spesific people, then you will just stop them from visiting that person. Unlike the, you can't kill or , unless they visit your target (and why would they do that?). And unlike the, everyone else will still be able to visit, so you're not actually doing anything. on top of that, you're not sure if your "ally" is good, or if your "target" is evil. You're not even sure if your target is able to visit your "ally". In the end, this role is quite bad at being a and at being a.

So may you tell me how this role can help the ? You do have a strong point, so I could either turn this this into a TK, or TP

If you think I should go with the TP route I'll remove the part where the target will know who are the Archer's protected allies, and either (3 maximum protected allies) or (4 maximum allies, and you can choose 2 players to be marked as your protected allies), you only have 3 arrows, so you can only protect your allies 3 times, you also have an auto vest (Like the witch)

If the TK route, then the Archer will only choose one player to mark as their target (Day ability) and during the nigh phase that player will be threatened not to visit anyone, if they do however you will attack both your target, and the player they visited, you still retain your Powerful attack.