Board Thread:Role Ideas (Town)/@comment-189.122.96.52-20180630000413

Alignment:  Town Protective

Attack: None

Defense: Basic (yeah, I know)

Unique Role: yes

Abilities: You may protect yourself from everything

Attributes: When you are attacked, you will lose your basic defense and everyone will receive a message saying "the fortifier's defense has been broken!" the following day. When you do not have defense, you must spend two nights fortifying yourself. You can lock yourself from the outside world when you have basic defense.

Mechanics: You start the game with basic defense. When attacked, you will lose your basic defense, and spend two nights fortifying (So if you're attacked N1, you must spend N2 and N3 fortifying, and will have basic defense again on N4)

When you have basic defense, you can invite one person: that person will be given basic protection from visits, and will ignore your own basic defense.

When you have basic defense, you can, once per game, target yourself. This gives you powerful defense, and stops visits completely (as if you were jailed), so escorts, consorts, transporters, killers, TIs, etc's abilities will fail. The Arsonist can still douse you, however, and you still die to unstoppable attacks such as the juggernaut and jester's.

You will not be notified of anyone who visits you while you have basic defense.

-Investigative Results-

Sheriff: Your target is not suspicious/You were unable to visit your target!

Investigator: Lookout/Forger/Coven Leader/Fortifier|You were unable to visit your target!

Consigliere/Witch: Your target is adept at protecting themselves from harm. They must be the Fortifier!

Anything Else:

Quotes: "You were unable to visit your target!" "The Fortifier's defenses have been broken!"

This is my first custom role. I know giving townies defense is typically frowned upon, but I hope I managed to make it more balanced, and I am open to criticism. Thank you for reading/reviewing! 