Board Thread:Role Ideas (Town)/@comment-39546200-20191006193653/@comment-34703140-20191122203606

DirtDawg1 wrote: Name: Hunter

Alignment: Town Killing

Attack: Powerful (Changes from powerful to basic if you kill a town member. Then goes to basic to none if you kill a townie again.) ok cool

Defense: None

Unique: Not Unique

Priority: 5

Abilities: Kill someone every other night. '''Hmmm, this seems like a more powerful vigi, since. Vigilantes only have basic attack and die when they shoot a townie, this can shoot way more than three times and doesn’t have as much of a punishment'''

Attributes: Choose someone to kill, then they will die the next night. You start with a powerful attack, but if you kill a townie it becomes basic defense, this is so it has a disadvantage to kill town like with the jailor or the vig so poisoner

Mechanics: So on d2 you choose to kill someone, but you won’t kill them until the next night, because you have to hunt them, which is why it’s called the hunter

Investigative results


 * Not suspicious


 * Your target is a, , , or a Hunter.

/: Your target likes to hunt people down, they must be the Hunter.

Goal: Kill all roles that don’t win with town

Wins with: Town, survivor

Must kill: everyone else.

Purpose/reason: The reason I thought of this is to give a town killing that can’t just kill every night and must be smart about when and who they kill since they can’t kill every night and since they might kill town on accident. That purpose is fulfilled by vig, they have 3 shots, and die when they shoot a townie This is simply a more powerful vig with powerful defence, less punishment, and more than 3 shots. It’s only disadvantage is that it can’t choose the time it shoots; it may only shoot every other night.