Board Thread:Role Ideas (Neutral)/@comment-31167710-20170217042306/@comment-31167710-20170217232631

@HAWAIIANpikachu

(Note: Suggested improvement have been implemented at this point.)

 Spud is immune to death by produce, A.K.A, his own bombs.

 I'm going to run the math to see how accurate your 6 kill figure is, but I feel that a bit more explanation may be necessary before that.

Spud has to spend every other night arming a potato. The following nights, he will deliver it to another player. That potato will only detonate after the amount of rounds it has been set for has passed.

Example of Detonation timer 1:

N1: You've decided to arm your Potato for 1 turn.

N2: You've delivered your Potato to Player_3.

N3: A new Potato is armed, AND, whoever Player_3 throws his Potato to will be killed by your starchy explosive.

Arming Potatoes is independent of the quantity of Potatoes held by other members of the town. The same applies to delivery. You could technically have a player get killed by two Potatoes at once, if whoever is holding one delivers his to the same person as your zero timer meal.

That DOES bring up a question that I've yet to consider, however. What happens if one player holds more then one Potato at a time? The answer that I've decide on is, that player will treat both Potatoes as one. Whoever they select to deliver their Potato to, will be visited twice by that player and receive both Potatoes. This won't occur often, but it is important to note.



On the transporter's interaction with Spud, I see your point. I'd be willing to change results into the transporter receiving the Potato. The only question is, should they be first or last? Any other place would feel wrong, given how the transporter functions. I'll go with last for now, as otherwise this role might end up causing too much trouble for them.