Board Thread:Role Ideas (Other)/@comment-34337013-20190306190713

The Rebels are a new faction that are Work-In-Progress: wanted to post it early though. The faction does not exist in any Normal category mode, mostly due to their chaotic nature as a whole.

They must eliminate Town, Mafia, Coven and Vampires. They may spare anyone else.

Those factions do not have to eliminate the Rebels, however the Rebels will lose if they are the only roles that cannot win-win with that faction left - unless the opponents do not have majority yet.

Rebel Killing - 2 Roles

Rebellion Master aka a rebel Godfather - Rebel Killing

Attack: Powerful

Defense: Basic

Abilites: Choose a faction that the Rebels will side with. Kill someone if you have a faction.

Attributes: You will NOT be killed if you do not decide your faction on N1: every member of the Rebels can vote, but you have a 100% 'this is our kill' vote.

Sheriff: Not Suspicious

Investigator: Your target is a Vigilante/Veteran/Mafioso/Ambusher/Pirate/Rebellion Master/Rebel

Consigliere/Witch/Searcher: Your target shouts for their freedom. They must be the Rebellion Master.

Rebel aka a rebel Mafioso - Rebel Killing

Attack: Powerful

Defense: None

Abilities: Kill the Rebellion Master's target. Vote on who to kill each night.

Attributes: You can kill on Night One as opposed to voting.

Sheriff: Your target is suspicious!

Investigator: Your target is a Vigilante/Veteran/Mafioso/Ambusher/Pirate/Rebellion Master/Rebel.

Consigliere/Witch/Searcher: Your target puppets for their leader. They must be the Rebel.

Rebel Support - 3 Roles - WIP Segment

Thief aka a rebel Consigliere Consort combination - Rebel Support

Attack: None

Defense: None

Abilities: Learn someone's exact role. You will roleblock them astrally the next night.

Attributes: If all the Rebel Killing die, you or another member of your faction will become the Rebel.

Sheriff: Your target is suspicious!

Investigator: Your target is a Lookout/Forger/Witch [or CL]/Thief/Prayer

Consigliere/Witch/Searcher: Your target takes out any information they can from a house. They must be a Searcher.

Prayer''' finally a role that isn't just a rehash for the faction... but they're a combo of all the Town Investigatives, right? w r o n g''' - Rebel Support

Attack: Basic

Defense: None

Abilities: Pray on someone every day. At night, you learn who they visited and who visited them, their Investigator results, whether or not they are suspicious. You kill anyone they visited or anyone who visited them that had the intention to kill them and protect that target.

Attributes: You are the LAST non-Rebel Killing to become a Rebel and you are unique.

Sheriff - Your target is suspicious!

Investigator - Your target is a Lookout/Forger/Witch/Searcher/Prayer

Follower tl;dr: a suicide day-killing arsonist who blackmails people - Rebel Support

Attack: Unstoppable-Special (Unstoppable on certain occasions similarly to Jester)

Defense: None

Abilities: Seal a user every night. Once you have three users sealed you can no longer seal by yourself, but you may use your now-existing Day ability to die, clean all your targets and yourself, and have you all appeared as 'They were suddenly combusted by the Follower!'. Your fellow Rebels learn their roles.

Attributes: Users who are Sealed are blackmailed. Anyone they visit becomes sealed. You are sealed at the start of the game, but do not count towards the seal counter. You are unique.

Sheriff - You cannot find any evidence at their house. A strong magic was repelling you. (appears on all sealed users)

Investigator - Your target's house seems empty. They are a Juggernaut/Follower. (appears on all sealed users)

Consigliere/Witch/Searcher - Your target's house has a lock made of magic on it; they must be Sealed. You cannot go any further. 