Board Thread:Role Ideas (Neutral)/@comment-35420390-20180506084135/@comment-35010010-20180506143807

BendBones wrote: Name: Martyr Interesting. Alignment: ​​​​​​​ K

Summary: Your a man willing to die to make the lose. Interesting.

Attack: None K

Defence: None K

Immunities: None, I assume?

Abilities: Search for the /  /  (basically a sheriff but you get to know all the evils like jester and so on) Is this a  rehash of the ?

Attributes: Your targets can still be framed / hexed. After your death the person you choose to strengthen must survive for you to win. If you are killed at night by the /  / {Coven}} you will lose, since your "team" just killed you not making you a martyr. This kinda depends on pure chance, as evildoers typically attack at random, especially early-game. But if you're killed by a / lynched you will be able to strengthen a person after death, giving them a stepp up on their attack and defence for the rest of the game. Okay. If they have no attack they won't gain one If they do have an attack, how much does it rise? but their defence will rise twice '''Seems pretty OP, as the target would be guarenteed to have at LEAST a Powerful defense for the ENTIRE REST OF THE GAME! Also, if the target had an attack, they would also have at LEAST a powerful one, which is able to kill a lot of evil roles, and, this role sides with evil, so this seems more of a nerf than a buff for this role.''' and they will gain a astiral visit (also for the rest of the game). Okay this just makes the target even more OP. You must strengthen someone the following night after your death. Will this role only be able to target an evildoer or can it target anyone alive, unsure whether they're a or an evildoer?

Investigation results:


 * ,, , or Martyr. Alternative: Saint or Martyr (check out Saint , also posted by me) K

Sheriff: Your target is a Martyr '''This seems like a severe nerf to this role. It should instead appear as "suspicious" instead of revealing their exact role.'''

Consigliere: Your target is a person will to die for the evils. They must be a Martyr. K

Goal: Make the town lose (and if you died, see the person you strengthen win) '''Your win conditions become sided with the target, I assume? If the target was a, that'd be an (almost) guarenteed loss for this role because they would want the to lose, but their target is a , which they would want to win. The only chance of success for this role was if the target was converted into a .''' Summary: This role seems way too OP in the strength it gives a target, and that strength can also backfire miserably, dude to the possible evildoer target killing another evildoer this role could have won with. So, it's gonna either be way too OP in-game, or backfire miserably, considering the strength this role gives the target. A LOT of major balance changes may be needed.

Pros: Truth be told, there's not many, if, at all.

Cons: Could either succeed ridiculously or backfire miserably in-game, no in-between.

OVERALL RATING: 2/10!

Suggestions: This role needs a whole lot of major changes, which I pointed out in the quote and the Summary. Please make these major adjustments! Thanks!