Board Thread:Role Ideas (Town)/@comment-33245478-20171104173738

Alignment: Town Killing

Immunities: Temporary Basic Defense. Unstoppable attack, No defense.

Type: Unique, Killing. Priority: 3 (higher) Uses: 4

Sheriff: Your target is not suspicious.

Investigator: Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Bodybuilder.

Consigliere: Your target is ripped. They must be a Bodybuilder.

Summary: A retired fighter who works for the town.

Abilities: Decide if you will attack someone at night.

Attributes: When you attack someone, you gain Basic defense. You deliver an Unstoppable attack to your target. You can only attack 4 times.

Goal: Lynch every criminal and evildoer.

Wins with: Town, Pirate, Survivor, Guardian Angel

Must kill: Mafia, Serial Killers, Arsonists, Witches/Coven, Vampires, Werewolves, Juggernauts, Plaguebearer/Pestilence.

Strategy: You are one of the only 4 roles with an Unstoppable attack (Jailor, Arsonist, Juggernaut), and the Mafia and Neutral Killing roles want you out of the way so they can pick off the other Townies. Veteran strategies work well with this role, but DO NOT BAIT. Any killing role will choose to attack you and either kill you or discover you have immunity to Basic attacks, which will prompt a Jailor to execute you, resulting in the loss of executions and completely screwing up the Town. Do not attack when you have not found any confirmed evils. If there is a confirmed Investigator, whisper to him and ask for his Investigative results. You can use this to your advantage if a Vigilante or any other killing role finds that your target has Basic defense or higher. Tell all the Townies something among the lines of "Don't attack (target's name) tonight. I'll handle this." This will prompt the Jailor into jailing someone else, saving an execution and possibly picking off an evil role. Vigilantes can also save an extra bullet for another night.

I will update the strategy page soon. Please provide feedback. 