Board Thread:Role Ideas (Town)/@comment-32994909-20170916135329/@comment-32994909-20170921210435

Raven1207 wrote: JamJamalWiki wrote: Name: Emissary

This role should probably be Unique.

Alignment: Town Investigative

Summary: You are a postman who sends and recieves letters.

So basically, this role has a Day Abilty (like a Jailor), it can select one person per day.

'''Mediums and Pirate have the same thing to for seances and duels. And Mayor has it for revealing.'''

At the start of the night phase, the selected person will get the message: 'You have recieved a letter asking for your role!' The selected player can then optionally click, 'Confess role', they will then get a GUI with a list of alignments (the same list as you would get if you clicked 'Any' on the rolelist)

'''So how does help? Liars could pick a different Alingment of their own'''

EDIT: Since some people are misunderstanding, I just want to point out that by 'confessing', you don't have to reveal your real role. You will get a GUI, of the 'Any' in the role list and can confess to any role you want.

At the end of the night phase, the Emissary would either recieve: 'You have recieved a letter back from your client, they have admitted that they are a.

Or, if they did not claim a role:

'You did not recieve a letter backfrom your client, they have refused to claim a role.'

The Emissary will also have a night ability, a button will appear next to anyone they have sent a letter to during the day, the button will 'announce' the letter which was sent back to the town.

So it is revealed to Town like this: "William Phips has confessed to being a Town Protective."

If the Emissary decides to select someone, the next day at the start, there will be an announcement (Like an Amnesiacs) which will say: ' has admitted to an Emissary that they are a. Or,  has refused to confess a role to an Emissary.

A) That creates way to suspicion

B) It makes important roles (Jailor, etc) more obvious to Town

Some clarification:

An Emissary's target will not be roleblocked, nothing will happen to them at all except that they will be requested to claim a role.

The Jailor will have priority over the Emissary, so if the Emissary is jailed their day ability will fail. If there target is jailed, their day ability will also fail, and the Emissary will get a message: 'Your letter failed to send because your target was hauled off to jail'.

Emissary visits: The Emissary will visit their target during the night if they choose to announce their role. They can shot by the Veteran they visit, etc. A transporter/witch can force the Emissary to announce someone else's role (or if the Emissary has not sent a letter to them, they will visit them but their visit will do nothing). The Emissary can be roleblocked from annoucing someone's role.

If someone recieves a letter from an Emissary, an Escort/Consort/Transporter/Witch will only affect their Night Ability, nothing will happen with the letter.

Investigative results:

Sherrif: Your target is not suspicious.

Investigator: Your target could be a Sherrif, Executioner, Emissary, Werewolf or Poisoner.

Consigliere/Witch: Your target sends and recieves letter, they must be an Emissary. Rejected OP roles

You misunderstood a couple of things, please allow me to explain before rejecting again.

Evil roles can lie about their role, if their role claim seems faulty then the Emissioner can announce it to the town, the town can then decide from there whether they want to lynch the claim or not.

It is revealed to Town like this: 'William Phipps has confessed to being Bodyguard.' etc, as you have to claim a role not just an alignment (when you click the alignment you get a list of roles)

If the Emissioner finds an important role, he does not have to announce it to town thus it won't out them.

I don't know what you mean by 'creates too much suspicion' or 'too OP role.'

Please comment on what you think.