Talk:Vampire/@comment-174.57.71.41-20150217223616

My option of how this should look:

Vampire: Neutral Killing

Summary: You are a blood thristy creature who has no memory of what it is like to be a normal person. You must make them feel as you do now.

Abilities: Visit one person a night. You may turn one person into a vampire, or choose to kill them.

Attributes: You may only turn one person into a vampire. The person you choose to turn into a vampire will be notified and will turn in two nights from the night you visited them. Other Vampires cannot kill you. You can only turn Townies into Vampires. If the person you visit is not a townie you will be notified

Goal: Kill anyone who is not a Vampire.

Night Immunity: No.

Sheriff: Your target is not suspicious

Investigator: Your target smells of blood. They are either a Vampire, Werewolf, or Vampire Hunter.

Consigeliere: Your target smells of blood. They are a Vampire.

If a Vampire finds a neutral/mafia role: Your target is not a town. You cannot turn them.

If a Vampire trys to turn a Vampire into a Vampire and/or trys to kill a Vampire: Your target is a Vampire.

I felt like if you took away the ability to turn others into a vampire it would basically turn into the serial killer, and if you made it too overpowered then it would win too may games, so I felt like a two night wait time was good, and that you could only do one. This way it is hard to get too many vampires, and they can die just as easily as town so mafia doesn't have much to worry about. The fact that most Vampires know each other would make whispering seem suspicious again, and if there was a spy then it would be hard for the Vampires to find out who turned them, it would also make the spy a better class after all mafia dies, and/or when there is only one mafia left.