Board Thread:Role Ideas (Coven)/@comment-33095883-20170914114254/@comment-28112409-20170914131511

Unrealname123 wrote:

And, also, if the role have Necronomicon, should he kill twice per Full moon to buff ? It says up there that the role can't wield the Necronomicon.

Anyway, I don't agree to this role. You're saying that it can attack only on full moon nights and only when the Coven receives the Necronomicon. You know what that means? It means the role can't do anything until it's night 4. Night 4. 3 nights pass and the role is basically useless, only acting as an extra vote for the Coven and that's about it until night 4. Even worse, the role has nothing special to it when it starts attacking, it's vulnerable to pretty much anything a normal Mafioso is vulnerable to, and it only deals a basic attack to one person every 2 nights starting from night 4.

I dunno about you, but 3 nights is a lot of precious time imo. Literally any other Coven role can contribute to their faction a ton in these 3 nights and overall more than the Deceiver throughout the whole game, only exception being possibly Hex Master. To make matters even worse, this role's attacks can be countered by protectives too, this role isn't a good killer and wouldn't be good for the faction.

It doesn't get any buffs from the Necronomicon either, which means it'll just sit there and do nothing for 3 bloody nights, why?!

This role is obviously just made for the sake of killing, but almost every other Coven role does killing better than this role even if they didn't have the Necronomicon. The 3 night delay is way too much of a downfall, it's pretty much a super nerfed Mafioso for the Town. Change it up and make it actually useful. Buff it or something.