Talk:Roles/@comment-27475740-20151226154642

So I have been thinking about a certain role for a while and after almost perfectizing it to not be too OP or completely useless/weak, im ready to present it to the other people here on wikia.

Genereal idea about this role is something like enhanced reversed-jester, focused on higher psychology level play and creating chaos in your own favor after you die.



Role: Ghost (Neutral Chaos) ''*this name fits best for the role, but having a living body in game is a little bit... wierd''

Attributes:  You can see your killer´s role and who they visit each night.

Abilities:   Choose one person to haunt after you die.

               You can only choose from the people who killed you at one night.

               You can have one seance once you are dead.

Goal: See your killer lose the game.

Winning Conditions: *Wins with everyone like Survivor, if the target loses the game.

Investigation Results:

           - Sheriff: Your target is not suspicious.

         - Investigator: *''Only one i haven´t exactly finished yet, since i´m encountering problems                  with group definition logic which would need in-game change. I would like to add this role                  the Medium and Janitor but since YOU are most of the time dead, if you play it well, it                  doesn´t exactly fit the description "Your target works with dead bodies." Opinions and                      ideas appreciated.''

           - Consigliere: Your target is a vengeful spirit, they must be a Ghost.



Story: It was a quiet night, like any other that season. He was a simple man, living a simple life, who didn´t want to attract or make troubles. And even though he had not make a single one, he had one to encounter. That night, a man in a jacket and a hat paid a visit to him, focused on fulfulling the Godfather´s orders. Ten minutes had passed, gunshot have been heard and after that the echoing steps of the killer, leaving the crime scene. The little he knew that he wasn´t alone anymore, as the angered spirit of the victim sweared vengeance and followed him everywhere his foot layed upon ground till the end of his days.

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<p style="font-weight:normal;">Notes:

<p style="font-weight:normal;">'''- *First things first, i don´t know if i haven´t forgotten anything that i thought about while creating this role, and since i already written this text once and then accidently deleted it, it has a high chance that there IS something i have forgotten. Fot that case, if there is something not explained, please ask.*'''

<p style="font-weight:normal;">- Being killed by multiple people at once:

<p style="font-weight:normal;">         - If killed by multiple people at once, every killer will become an option to haunt.

<p style="font-weight:normal;">         - You can only haunt people who have killed you directly, that means Mafioso, Godfather,              SK, WW, Jailor, Vigilante, Veteran or Arsonist. This means people who aided in killing                you can´t be targeted, typical example of this is Janitor, or Witch who had controlled                      somebody to kill you.

<p style="font-weight:normal;">         - Being lynched counts as being killed by multiple people at once.

<p style="font-weight:normal;">         - If you are doused be one Arsonist and ignited by the other, you can only haunt the one who              ignited, since they were the one who directly killed you.

<p style="font-weight:normal;">- Random moments that can happen during the gameplay:

<p style="font-weight:normal;">         - You can choose who to haunt immediately after you die, even during the start of the day.

<p style="font-weight:normal;">         - You have to choose who to haunt until the end of the following day. *if you are killed by only one person, they will be chosen immediately

<p style="font-weight:normal;">         - Failing to choose who to haunt will result in choosing the target randomly.

<p style="font-weight:normal;">         - You can talk to the other dead people AND the Medium once you are dead.

<p style="font-weight:normal;">         - You can´t talk to the person you haunt.

<p style="font-weight:normal;">         - If been ressurected, you target won´t reset, it means that you will haunt the same person                even if ressurected and killed by somebody else the second time.

<p style="font-weight:normal;">         - Being saved by a Bodyguard or Doctor counts as not being killed.

<p style="font-weight:normal;">- Personal notes and ideas about role:

<p style="font-weight:normal;">         - This role is build upon making yourself a killing target (yes, that means you are trying to                  killed), but it is not focused on being lynched only, unlike Jester.

<p style="font-weight:normal;">         - Upon dying, your main objective is to find and aid people who wants to see your killer lose              the game, which offers a BIG variability on the fact who you are playing with and against.

<p style="font-weight:normal;">         - High psychology play level needed... one thing is to trick people when you are SK and                    trying to look innocent, second is when you are trying to make your target lose while                        everybody knows who you are and what are you trying to do, since you are dead.

<p style="font-weight:normal;">         - This role isn´t made to be unique, since i think ghost haunting a ghost and thus making                    goal trying to negate the other ghost´s work is pretty hillarious and fun to play. *and the                    instant hate from the other ghost when you completely ruin his job by calling him out XD

<p style="font-weight:normal;">            - Being killed by lynching a Jester means automatic lose, since you can´t make him lose

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<p style="font-weight:normal;">So... that´s it, questions, ideas and opinions are welcome and thanks for reading this gee golly role idea of mine. ^^

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