Board Thread:Role Ideas (Other)/@comment-29253708-20170124013016/@comment-29253708-20170126175655

I have never played Forum Mafia, so I really cannot explain these roles as much as I'd like to...

But here you go :P

Marshal:

This is honestly one my more favorite roles I suggested, so I'm glad it passed the "first inspection" (if I may call it that).

Alignment: Town Protective

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.


 * This includes roleblockers, night killers, Mafia Deception, and the Witch.


 * Should this also include the Transporter?

You will only be informed if you scare away a role who had killing intentions.


 * Vigilante, Vampire Hunter, All NK's, Mafia Killing

If your target is visited by multiple people with malicious intent, only one of them will flee. Killing roles have first priority, Witch, Escort and Consort have second, while Mafia Deception have third.


 * Example: Serial Killer and Framer visit your target:


 * Serial Killer has first priority, and Framer has third priority, so the Serial Killer will be scared off.

Same goals and other things as Town

Prankster:

(This role is in the experimental stages in Forum Mafia)

Alignment: Mafia Deception

At night, you may target a player. Your target's real night results will be replaced with a result of your choosing.


 * Now, I'm honestly not sure how this role will work. There is a chance that we could figure out a way to make it so you could choose a result of something happening to your target, but I'm sure that would take quite a lot of coding.


 * Instead of choosing a night result, maybe we could figure something else out, like always making your target think they were controlled by a Witch. I really don't know, so I'll need some suggestions.

The effect you choose will not actually happen. For example, if you prank an Investigator into thinking he was roleblocked, he will still receive his results. However, he will not know for sure what really happened.

Other pranks cannot be overwritten, and if a player is pranked by two Pranksters, they will receive two messages.

If you are controlled by a Witch, you will make your target think they were controlled by a Witch. (The original result was that they "slept peacefully" but I didn't like it, and I believe that was a specific result from Forum Mafia.)

You may only prank people three times.


 * This could probably be changed if it's too underpowered.

Same goals and other things as Mafia