Vigilante

Mechanics

 * You cannot shoot during the first night.
 * Your attack does not ignore Night Immunity, which means you cannot kill the Serial Killer/Godfather/Executioner and other night immune roles.
 * A Witch can force you to shoot a target (common in Vigilantics):
 * You will be forced to shoot if you are controlled during the first night.
 * You will not shoot if you already shot a Town member the previous night, or you have no bullets left.
 * In some cases, you will not commit suicide after shooting a Town member:
 * if your target was jailed, executed or healed,
 * if your target left the game before the night ended,
 * if you are turned into a Vampire the night you shot a Town member.
 * You can be killed by a Bodyguard protecting your target or by a Veteran on alert.
 * If you are attacked and killed the same night you kill a Town member, it will also say you died of guilt.

Actions
Sun Icon: N/A

No night action: Nothing

Target Self: N/A

Target Other: [Only after Night 1] Choose to shoot your target.

Secondary Target: N/A

Selecting Who to Shoot

 * Like all town, the Vigilante works best as a team player. Communicate in whispers to known Town Investigative roles or the Mayor so that you shoot only evil-doers with your bullets.
 * Compile a list of non mafia members so that you can be sure you do not accidentally shoot a confirmed member of town.
 * Even though you're on the same side, Transporter pose huge risks to a Vigilante; if you've identified someone as evil, there's a good chance a Transporter has, too, in which case they may be transporting your target with themselves or a confirmed Town. There's little you can do about this risk; but if there's a confirmed Transporter in your game, consider whispering them before you shoot someone who looks evil so they know not to transport them that night.
 * If you are unsure of who to shoot, try and think "who is acting like a Jester"? They might be a Mafia or a Neutral role trying to not get lynched, so you are more likely to shoot someone who is not a Town member. Your target may be an alerted Veteran, though.
 * In your Death Note, write why you have shot that person and write who you targeted before the night end, in case of a Transporter or Witch. This also applies to the Last Will, in case you get killed the same night, but putting it in your Death note will usually get the word out quicker. This way, if you shoot a night-immune role and get killed the same night, the town will still learn about their immunity (which usually indicates a Godfather, Serial Killer, or Executioner.)
 * Some players like to "random shoot", shooting a player that you have no idea of the role. Although you may end up killing an evil or neutral role, remember that usually Town has more players than Mafia and Neutral (especially in Classic mode) and you have more chances of killing a townie and committing suicide. Random shooting is occasionally a valid strategy (especially if you can eliminate confirmed Town and narrow down who is probably Mafia, or if you're facing a situation where the Town will definitely lose the majority if you don't shoot a Mafia tonight), but it shouldn't be done very often.
 * Don't be afraid to shoot someone who claims a neutral role if you think they could be a threat for the Town.
 * In Classic mode, when a townie accuses another player of being a member of the Mafia, especially when the game is populous, take note of the names of the players who cast votes against that person. If they turn out to be a mafia, then you can be highly sure (but not guaranteeing) that the people who voted the lynch-victim upwards is not a member of the mafia. This is because voting for a player will draw attention, and also mafia members will try to prolong the voting till the next day whenever possible, especially closer to the end of the game. Beware of neutral roles, however. Do not shoot based on who votes guilty or innocent or who abstains, as mafia members can vote guilty if it is obvious that their fellow team members cannot be acquitted.

When Your Target is Immune

 * If you shoot somebody immune, don't be too quick to tell the Town. You can either wait for a few days, and make sure to write it in your will, or revealing them later.
 * If somebody is being accused of a Night Immunity role like Serial Killer or Godfather, it's sometimes a good idea to attempt to shoot them. Since you can't kill Night Immune roles, they will appear to be immune. Write your findings in your Will. However, this is a risky strategy. If you shot a Townie, you are completely screwed as a Vigilante. Just in case, write why you shot them in your Death Note.

Surviving the Day Phases

 * Secrecy is the key; the Vigilante is an enormous threat to all non-immune Mafia, so don't reveal your identity until asked by Investigator or if your target was Night Immune.
 * If you are aware of a Witch in-game, be careful when stating you are a Vigilante, as doing so gives the Witch a very fun toy to play with. Under no circumstances should you reveal that you are the Vigilante unless you ask a Transporter to transport you.
 * If you make a mistake and shoot a Town member, don't reveal who you are the next day! The Mafia or any Neutral Killing might waste a night killing you, even though you're already doomed.

Trivia

 * The Vigilante is the only role that can appear in all game modes.