Board Thread:Role Ideas (Town)/@comment-28092296-20190825002253/@comment-30757827-20190829033343

1. I would appreciate it if when you know there's something wrong with your role, instead of slapping your brain mush on the table for us to clean, you actually clean it yourself until it looks presentable. Submitting role ideas here isn't to make us make a role for you from your incoherent mess of ideas, It's to get feedback. Everyone, no matter how smart, creative, or skilled, makes mistakes, no role is designed perfectly to start out with. You try to make it as good as you can and then we polish it up. If you vomit up colors and we turn it into a rainbow, are you really the one who should get the credit for that? Gross analogy, but still.

2. Now, to make a role from your incoherent mess of ideas. You need to A. let us choose the exact role and hint, and B. limit the hints to, at most, 5. If it seems OP, then, for one, note that can check the exact alignment of any player that isnt GF or NE, and for two, a lot of your hints, as you've stated, are underpowered, so you could just nerf the hints... Think about it this way, if the hints gave literally no information, the role would be underpowered, so just add some more use until it's balanced again. Adding these two things fixes literally every thing.

''The RNG? '''Destroyed. '(Fairly obvious)

''The difficulty to explain? Destroyed. (Partially, it means less memorising hints.)''

''Unbalanced hints? '''Destroyed. '(With only five, it makes it easier to balance.)''

''Whatever Town Executioner is because honestly i have no idea what the h*cc that is? '''Destroyed. '(pls explain)

''Verdict? ''Destro-

Actual Verdict: Revamp. Or Tweak. Idk.