Thread:Saxtremegaming/@comment-32651233-20190302033959

Crusader Doesnt Suck

1. It's actually a buffed Doctor.

This role is better than the Doctor. It is also arguably better than BodyGuard in some aspects. While the Doctor can only protect, and it cannot protect mayors, the Crusader can not only attack rival factions, but can also protect mayors. Doctor's only "buff" from Crusader is that it can also heal poisons, but that goes away too once the poisoner has the Necronomicon. The Crusader, on the other hand, can also KILL the poisoner, even if the role has the Necronomicon. The Crusader can protect better than the Doctor because mayor, and it can also kill enemies.

2. It's the only Town Protective role that can kill evil support roles.

The Blackmailer is blackmailing important townies or TIs? The Crusader can easily take care of that. The Coven Leader is witching the Vigilante? The Crusader can also take care of that (assuming it's before N3). The Consort won't let the Jailor exe? Again, Crusader can easily solve that problem. Doctor can only heal, BodyGuard and Trapper can only kill attackers, but Crusader can kill all those nusances that can't kill but can seriously hinder the Town's progress and really just annoy the hell outta everybody. With the Crusader around, even MD or MS roles have to be careful about who they visit, even with the Veteran confirmed or dead.

3. It shouldn't kill Townies if it is played well.

There is no reason why the Crusader should kill a lot of Townies if it is played well. Crusaders are NOT meant to protect people who ask for TP/LO, Crusaders are NOT meant to protect people who are acting suspicious. Alright, you still don't believe me? Let's look at the stats. Who exactly CAN Crusader kill? #1: Town Investigatives. There is absolutely ZERO reason why a Crusader would ever come into contact with any TI other than Lookout. It should NOT be on suspicious people, TIs should NOT go on any person that is likely to be guarded by a Crusader. #2: Town Killing. I'm just going to exclude the complete shithole that is VH, so we have 3 TKs left. Jailor and Veteran cannot be killed by Crusader, so it's really just Vigilante left. And there is again ZERO reason why a Vigilante and a Crusader should ever meet each other at night. That just leaves Town Support. Crusaders can't kill Mediums, Mayors, or Retributionists. So it's just Escort and Transporter. Again, Crusader should NOT visit the same person as an Escort, EVER. Unless the Escort still has yet to confirm themself and for some reason chose a person that the Crusader is protecting, which still, is very stupid. That leaves two town roles that the Crusader might kill in reason. IN REASON. This does not mean that you will never see the Sheriff killed because the Crusader decided to go on the Mafioso. But that is the player's fault, not the role's fault.

4. It can still kill a lot of evils.

Lets see ok? For mafia, this role can kill every single mafia role except for godfather. Crusader can also kill every single Coven role except for a CL with the Necronomicon. It can kill Vampires and Pirates. It can kill a Juggernaut without the Basic defense. So it's really just Godfather and NKs except Arso that can post a real threat to the town that Crusader can never kill. Every other role can be killed by the Crusader in some circumstance. Now, even if it does protect a person attacked by the Godfather, it still wastes the Mafia a night.

5. It is useful even when Town loses Majority.

Now, only two TP roles can still be useful when Town loses majority- Crusader and Trapper. However, Trapper is unreliable in this circumstance due to its SLOWWWWW trap building. By the time the Trapper manages to kill a killer, the town probably is already down to a 2v3. The Crusader, however, can not only delay a mafia kill, it can also get rid of the mafioso, or it can kill a random mafia. For example, if a Godfather and Janitor are killing, the Crusader has a 50/50 chance to hit the Janitor. 