Board Thread:General Discussion/@comment-25493615-20171229104049

I've seen a rather common trend on the role ideas board that is worth adressing, something that many rolemakers seem to misunderstand when it comes to, well, EVERYTHING. Now, what is this issue? Simply put, some people seem to think that town of salem is an RPG, and try to add roles that would honestly only work as classes in an RPG and seem to tailor the abilities and stats as such.

I think this confusion started with the implementation of the attack and defense stats, and now people seem to think that these work like the attack and defense stats in RPGs, but what they fail to understand is that these work just like the old system with night immunity and ignoring night immunity, just with fancier names. By proxy, people seem to mistake other such stats for their RPG counterparts

One such role idea was the pharmacist. What the pharmacist does is that it basically "removes harmful effects", ie douses, hexes, the plague and vampire bites. Now, a role like this would be great for an RPG, with the whole debuff cleaning-thing. However, it REALLY doesn't work in ToS, because these "debuffs" are actually just the way some roles operate, and the ability to clean them simply breaks those roles.

I've seen other roles like this with unnecessarily high stats, overly complex abilities and just things that would indeed break the game, so I ask you all to ask yourself this before you post a role idea: would the role fit better in town of salem or your RPG of choice? 