Board Thread:Role Ideas (Town)/@comment-30105631-20161222025514

So, originally this role was a Vigilante rework, but I think it works better as a TI role instead.

The Bounty Hunter: A professional hunter who can check people for their worth as a bounty.

Alignment: Town Investigative

Night Ability: Check people for their worth each night. Worth is affected by a variety of factors.

Mechanics:

There are a bunch of factors that influence worth. These factors are:

All roles are worth $50 to start. This is the list of factors that increase this worth so far (taking suggestions!):

If a role can kill, it has a bonus $300 attached to it.

If a role is night immune or can be temporarily night immune (Doctor, Survivor, BG, etc), it has a bonus $300 attached to it.

If a role can see/read things other roles can't (LO, Spy, BMer, VH, etc) it has a bonus $150 attached to it.

If a role disrupts another role's ability (Jailor, Escort, Transporter, Veteran, Consort, Witch, etc) it has a bonus $150 attached to it.

If a role is mafia or neutral it has a bonus $50 attached to it.

If a role is Town Protective it has a bonus $300 attached to it.

If a role is Unique it has a bonus $50 attached to it.

If a role is TI it has a bonus $50 attached to it.

If a role has ability restrictions (Werewolf, Set Ability Uses, etc) then it has a bonus $100 attached to it.

If a role uses or can use RNG (Exe, Jester, etc) it has a bonus $100 attached to it.

If a role can talk at night it has a bonus $100 attached to it.

The idea of this is that both TP roles are worth nearly the same amount as a mafioso, and the Jailor and the Godfather are worth the same amount. It's a TI role but I don't think it's OP.

Investigation Results:

Investigator: Undecided

Sheriff: Your target is not suspicious.

Consigliere: Your target analyzes people and determines their value. They must be a Bounty Hunter!

Goal: Lynch or kill all evil roles.

Thanks for reading! All feedback is appreciated, peace out! 