Board Thread:Role Ideas (Coven)/@comment-38965982-20190329211040

I'm reposting+ editing this b/c I have an account now. Sorry if there's clutter in the Role Idea Board now, hopefully the old ones will be left untouched.

Name: The Seer

Alignment: Coven Evil

Attack: None

Defense: None

Unique: Yes

Immunities: Control Immunity

Abilities: Choose players every night to gain information on.

Attributes+Mechanics:

At night, you can choose 3 players and a piece of information you want to learn about them. Like the Potion Master, you cannot choose the same piece of information every night, although you CAN choose the same targets every night. These visits are always astral, and do not count as physical visits.

If one of your targets is jailed, it doesn't prevent you from gaining information on them.

With the Necronomicon, the first target you choose will be delivered a Basic Attack. This visit becomes physical, but the others remain astral. When someone is killed by a Seer, they appear to be "halted by the Seer."

The three pieces of information you can see are the player's immunities, set defense value, and direct opposition.

Immunities: You see whether your target has detection immunity, roleblocking immunity, and control immunity. Townies do not have detection immunity: they simply are innocent. If someone has detection immunity, they are automatically evil.

Set Defense Value: You see whether your target has no, basic, powerful or invincible defense. Pretty self-explanatory. If a Doctor heals the player you see (or gains any other form of protection), you will not see them as having Powerful Defense: the set defense value is the one they have all game (ex. SK has basic, Mayor has none, Pestilence has Invincible). If the Seer has the Necronomicon and if they check 3 player for defense, they will not attack any player with a defense of Basic or higher. If you have already checked one of those players for defense and they have Basic or higher and then check them for another piece of information, you will still not attack them as you know the attack will be useless.

Direct Opposition: You can see the faction that is the most direct threat to the faction your target is. Town's direct opposition would be the Mafia/Coven, while the Mafia and Coven will have Town as their direct opposition. Special messages will pop up for Neutral Killings, Neutral Evils and Neutral Benigns (with the exception of the Witch, whose direct opposition is Town and isn't even in Coven): for Neutral Kilings, the message is "Your target seems to be enemies with everyone," while for Neutral Evils, the message will be "Your target seems to have their own agenda," and the message for Neutral Benign's will be "Your targets seems to have no opposition." Out of Neutral Chaos, Pirate will have the Neutral Evil message, while Vampires, Plaguebearer, and Pestilence will have the Neutral Killing message.

Sheriff: Suspicious normally, Inno with Necronomicon

Investigator: Your target is a Investigator, Consigliere, Mayor, Tracker, Plaguebearer, or Seer!

Coven Leader/Consigliere: Your target has a second sight used to see information on others. They must be a Seer!

Goal, Wins With, Must Kill: Standard Coven goals

I thought I would have a role that would purely be "Coven Investigative," but wouldn't be the same as the Consigliere, Coven Leader, or Potion Master.  