Board Thread:Role Ideas (Town)/@comment-34855529-20180417012324

Name: Locksmith

Alignment: Town(Protective/Support)

Game Information/Background: You're a Locksmith that can lock people in at night.

Attack: None

Defense: None

Unique Role: Yes

Priority: (Optional)

Abilities: Lock someone in at night

Attributes: Your target cannot visit or be visited

Targets will know they have been locked in.

You are immune to Role Blocks (This is to avoid the escort loop)

If you lock a Vet, you get shot but the lock is still placed.

If you lock a WW(full) or a Juggernaut(Lv 3 or higher) or thier targets, they have the "rampage" ability and therefore can "smash down the door". Essentaily they are immune to the locksmith.

If you lock a Witch or a Transporter, it won't go through. (Also to avoid loops)

If you visit an SK, you get stabbed and die.

You CAN lock yourself in.

-Investigative Results-

Sheriff: Your target is Not Suspicious

Investigator: (same as jailor)

Consigliere/Witch: Your Target is skilled in lockmaking. They must be a Locksmith!

Goal:Same as town

Wins With: Same as town

Must Kill: Same as town

Anything Else: Same as town 