Board Thread:Role Ideas (Neutral)/@comment-30131225-20171127075233

Name: Overseer

Alignment: Neutral Chaos

Attack: None

Defence: None

Abilities: At the end of the night, you will receive all VISIT that happens and will know if someone got attacked via by healing, protected, jailed or night immunity that happen during that night.

Attributes: You will know if there is a Medium, Retributionist, Psychic, Overseer, Necromancer, Witch, Vampires, Werewolf, Coven Leader, Janitor and Forger in the game. The notification will be like this - You sense something unusual, it might be your friends or your nemesis. This will only trigger every Full moon night. You don't know who Mafia visit. During the odd night, select a player to predict if they are Neutral. If they are Neutral ( from killing to benign, except for Jester, Amnesiac), you both are now a team. That player win condition will add Overseer to win condition. The overseer will not die Werewolf for the first rampage instead, Werewolf will know that an overseer visits his target house that night.

Extra notes - If you found 2 or more Neutrals, you will share win condition with your partner one. However, if they die you can select other Neutrals (if available) Win/lose with - Everyone except Town, Mafia and Coven or found a Neutral + win with them. Investigation results -  Investigator - Lookout, Forger, Amnesiac, Coven Leader or Overseer Sheriff - Your target is not suspicious (during the full moon night), Your target is an Overseer! (during odd night) Coven Leader/Consigliere - Your target inherits the greatest mystical power. They must be an Overseer! 