Amnesiac

Mechanics

 * You can be role blocked from remembering a role. s will often use this as a last resort if you promise to claim a role to prove yourself, so that they lynch you.
 * You can't remember any Unique Roles, such as the . However, if the  did not execute the night before he died, you would be able to remember the ; this may be a bug.
 * You can, however, remember a non- unique role, such as the . This is because non-townies cannot be revived by a.
 * If you try and remember or  when a living one exists (due to inheriting the role), you will fail.
 * It appears that when an remembers a unique role, they block any  or other s from reviving/remembering that role. (Needs Confirmation)
 * You will not win if you do not successfully select a role before the game ends.
 * If you are killed the night you attempted to remember a role, you will not remember the role, and will die (and lose) as an.
 * If a forces you to visit someone and gets killed on the same night, you will remember yourself as a.
 * You remember your role after everyone's actions for the night are completed, but before the game checks for victory conditions the next day; you can block an otherwise victorious side from winning in the morning by remembering an opposing role that night.
 * If you are bitten by a the same night you choose to remember a role, you will be converted into a  (this is because  have a higher priority for their ability than you do, your ability's priority is 6, which is the lowest, while theirs is 5).

When choosing a Mafia role:
 * If multiple choose a  role, they can surpass the limit of 5 living members of the.
 * If you choose to become a member of the when all the other members of the  are dead, you will automatically become the . This will be announced the following day.
 * If multiple choose a Unique  role, the person who joined the lobby first will remember the role. For the other amnesiacs it will say it failed.(Needs Confirmation)

When choosing a different graveyard role:
 * If multiple choose to be, they can surpass the limit of 4 living.
 * You cannot select roles that were cleaned by a.
 * You can choose to remember as the role of a dead . The first time you do this, you will earn an achievement, although this can be a disadvantage as it will be announced the following day.
 * If you choose to become an, your target will be one of the currently living , except for the or . If there are none or your target dies the same night, you will automatically become a  instead. In both cases, the other players will be notified that you turned into an , not a.
 * (Known bug). If you choose to become a the same night the last  is killed, you will not turn into a, but rather remain a  for the rest of the game.
 * If an selects to remember as a  who had died as a disguised role, the  will remember that he is a  and it will be publicly announced to the.
 * If a disguises as a unique role and dies, an  will not see a button beside the 's name.

After you have successfully remembered a role:
 * Any attributes of your new role will take effect starting the following day; e.g. you will not be night immune, will not see the window, will not see  visits as a  and will not clean any 's gas until the next  night. Fortunately, you will still be able to get achievements for remembering certain roles, e.g. I Am Who I Am (see achievement).
 * If you win, it will only count as an win for your achievements.
 * You are able to get any other achievements of your new role.

Strategy

 * Revealing as early in the game is risky; it might prevent you from becoming a target if you join the winning team, but it eliminates your anonymity (and most of the fun) if you choose an evil role. Note: If you reveal and announce you will claim  the next night, you are almost guaranteed a win, if you indeed become a.


 * Try not to talk too much or make yourself a target before you pick a role. You do not want finding out who you are if you are picking an evil role nor do you want to be killed by the  or  at the night before or, worse, the night you choose a role to remember.


 * If you reveal you are an to one team, it would be in your best interest to earn their trust and protection by remembering a role that places you on their side. If you do reveal and remember an opposing role, like the  or a, you place yourself at an enormous risk of getting killed.
 * If you survive long enough, you can remember being an the last night of the game and win in the following stalemate, since the  wins in a stalemate versus most roles, namely the, the  and the  if he has no executions. This is especially successful if you play the rest of the game with a benign attitude, remaining neutral, appearing to be AFK, being discovered and keeping it neutral, making the  believe you are a , etc.
 * If your role is known and there is a living, you could choose to become one too and let the other protect you. Be careful, though! If somebody says they are a role, and tells you to change into a role, then they might be tricking you because if you heal them, they can't die.


 * : Outside forces such as and  may threaten you to join their side if they find out you're . Try to claim to be a, if possible, but if there's only one  role and you pick your role, it will be obvious that you are . Even worse, the  might lynch you because they thought there was already another . Additionally, an  may suspect you as a  though and ask the  to lynch you. Note that most s might execute  claims especially if the claim is not convincing, or the  is aggressive.
 * If the game seems like it will end soon, but there is no clear winning team, don't try and wait another night. If the game ends and you haven't picked a side yet, you don't win despite staying alive. Even if everyone but the die, you will still lose.
 * If there are multiple in the game and one of the others gets outed, you can take advantage of this by remembering an evil role yourself, which will likely get them lynched (and increase your chance of winning as a member of the .) Be careful though, the person that was getting called out could be a  member, or your future ally.
 * You have the ability to near-perfectly confirm yourself as any role by announcing what you intend to recall the day before you remember. This works best if you're about to recall an uncontroversial role like, but you can also use it to confirm yourself as a to an entirely evil . There is one risk when doing this; another  may remember a different role and get you lynched or killed at night.
 * If you are playing All Any, it's better to side with the rather than the.
 * One particular strategy is to claim Day 1. Then, hope a  dies early on so that you can remember it. The Town will remember you claimed, and hopefully lynch you, giving you the win.

Which Witch

 * It may be tempting to simply wait for a role you want and recall that. While this option is one of the most fun parts of playing, remember that your desired role may not be in the game or may not die.
 * One strategy for is to wait until later in the game, then become a role with the team that seems to be winning. This will add another vote for the team you choose (i.e:, , etc.), which will boost your chances of winning, and allow you to appeal to that side if they try to lynch you. The downside to this is that you risk being killed before then. (since, unlike  and , you can't win while dead.)
 * If you are being threatened into remembering a role by the  that has identified you using a, you can remember a  role with the ability to protect itself, such as a , , or , and call them out. Doing this has the added advantage that exposing a  will increase your chances of winning as ; however, make sure the  can still win before joining them.
 * When you've been exposed as an to the, your options are more limited; remembering an evil role in this situation is likely to get you lynched. Remembering a role capable of protecting itself (especially , which can protect itself indefinitely) is still a good idea.
 * Remembering is effective when you're certain the  no longer has a majority; you can simply reveal and try to get the evils to lynch your new target with you. However, there are some warnings. If the game has devolved into two competing evil factions, they may not be eager to lynch a  member (since they need to defeat each other.) Additionally, if the  has been entirely eliminated (by, for instance), you might become a  instead.
 * Remembering is also a good choice if you think the  no longer has a majority; simply remember  and announce your choice.
 * Similarly, while incredibly boring, remembering (often announcing you will do so the day before you do, so there's no risk of confusion) will usually guarantee a victory. Some  might choose to lynch you out of fear that you'll side against them, and there is a slim risk of being bitten by a, but for the most part nobody will have a reason to bother you and you'll coast to victory. Remembering  may also be your only hope of winning when (as is often the case) the rest of the graveyard is entirely filled with the losing side.
 * Remembering is very risky (since the  will be alerted to the existence of a ), but may be a good idea if, for whatever reason, it seems like you're about to get lynched. Additionally, while it's a risky choice, it's sometimes your only option for victory when facing a victorious majority who has no non-unique roles in the graveyard. If facing a  who hasn't lost anyone, for instance, you could remember  and try to appear to be a  so they lynch you rather than killing you at night. One advantage to this is that anyone else on the losing side who catches on is likely to help you get voted up, since they'll want the  to lynch you as well; for instance, if you start acting like a, a real  will likely realize you're the  and could start acting like a  to support you.
 * You could try and be a confirmed ; demand that you get protection and will remember a role, remember that role, then direct everyone. Unlike a, you can get healed by a  and can get whispered to. However, the  might be reluctant to listen to you.
 * If it is nearing the end of the game with you not remembering a role yet and it looks like one faction might get a perfect victory (meaning their faction gets no deaths at the end of the game), you could reveal yourself as an Amnesiac and ask that to lynch one of their own faction members so you could join in on their victory. However, don't rely on this strategy as the team might want to keep their perfect victory. If there is a role that can win the with the faction, remember that role instead of asking that someone of the winning faction to be lynched (For example,, or  if  is going to have a perfect victory).

Trivia

 * In the PTR (as of 17/5/17): can remember unique roles unless they are Town. (such as the ) If they were revived after death and Amnesiac remembers them, the Amnesiac would get a message: "You have attempted to remember who you were!" and they wouldn't be able to remember their role.
 * This is likely because the Retributionist cannot revive non-Town roles, thus avoiding a game-breaker.
 * Prior to Version 1.1.0 which was released on May 3rd of 2015. were able to win without selecting a role to remember as.
 * Prior to Version 1.5.10. could remember cleaned roles.

Amnésique Amnesiac Amnesiac Amnésico Amnesiac Amnezję