Board Thread:Role Ideas (Neutral)/@comment-38045493-20190226125040/@comment-35195751-20190303162310

Mr alexis 123 wrote: Ghost ( neutral evil )

Goal : survive to see the town loses.

Oh, a "Witch" role eh?

Abilities :

- choose to possesS a player.

Interested...

Atributes :

- you may possesS a player each night.

- your visit is astral

That seems fair...

- your target will not know you possesSed them.

- your target's visit will be astral for that night.

So you make your target's visit astral

- your target will fall under your investigative results.

...And you change their inv results...

Investigator results : spy blackmailer jailor guardian angel or ghost.

That could probably be changed

Sheriff results : your target is not suspicious.

Consigliere results : your target goes around possesSing others. They must be a ghost.

Those both seem fair. You know what? I really like this role.

Stuff I like here:


 * Yeah TOS could really use more "Witch" goal NE's who need to just see the town lose.


 * The idea of changing the posessed target's Inv results (I assume this affects Consig/Witch though? That might hinder them a bit)


 * Making your target's visit astral is interesting, I really like that you could use this to make NK/Mafia kills astral (That would even get around spies!)


 * And yeah making your visit astral is good (Thematically at least)


 * I can 100% see "Ghost" as a TOS role name

Stuff I don't


 * This does seem a little UP in that it can't actually do much until it finds an evil (killing) role... aaaaand it doesn't learn it's target's role

Other notes:


 * Wait does this have defence? I really think it should honestly... (Basic at least)


 * Yeah this really needs to at either know what the target is, or who it visits


 * Perhaps it can choose to roleblock the target or learn it's role when it possesses the target?


 * Buff this a little!


 * Oh, and maybe this can (only be killed)/(loses its defence) while possessing a target or something?