Board Thread:Role Ideas (Neutral)/@comment-27552918-20170430143354

This is basically my version of the 'Insentinent' idea

It has bite immunity and other immunities when it reveals (which it will gain once it reveals)

Goal; Reveal yourself and betray the Town!

Sheriff; Your target is a Traitor!

Investigator; Your target is waiting for the perfect moment to strike!

Consigliere/Witch; Your target learns the way of town with evil intentions, they must be a Traitor!

Abilities; On night 1 (doesnt have to be first night, you can wait before using this ability), select a target and learn their ways, you will receive a message on their exact role and then you will gain abilities for the rest of the match depending on their sub-alignment:

(Investigative): You may select someone each night and determine if they are Town, Mafia or Neutral.

(Support): You may select someone each night, they will gain temporary roleblock and detection immunity.

(Benign) OR (Protective); You may select yourself and a target, all visits you get are redirected to your target. (3 or 4 uses)

(Evil) OR (Deception); You may select someone and frame them. Sheriffs see your target as Traitors and Investigators see them under the 'Your target owns weapons' result.

(Killing); You will gain the (Support) ability but your goal will change. If your target is Town or Mafia, then your goal will change to theirs and if your target is Neutral, then you must win with only Neutrals left standing. You cannot reveal if you learn from a (Killing) role.

(Chaos); You will turn into a Vampire.

Its second ability is to reveal themselves as a Traitor (like how a Mayor reveals)! This appears in blue/black writing. Once it reveals, it gains permanent night immunity and cannot be voted up by non-town members. 