Board Thread:Role Ideas (Rework)/@comment-36558623-20181014210828/@comment-36558623-20181016001423

TheRoyalOwl wrote: Faraday242 wrote: sheriff (nerf) - cannot see a mafia member until they have used their ability, or n3, too often does the mafia immediately lose because of n1/2 luck from sheriffs. Just no. Sheriff is super weak and is already has to deal with being called a executioner because of  the investigator's results.

sheriff isn't weak, it can find evils easily with almost no one fooling it. and a good town/sheriff can easily differentiate an exe and a sheriff. i think that the game is never fun if sheriff finds a mafia on the first night and just lets the game end.

investigator (nerf) - next expansion add town roles to evil heavy investigation results and evil role to town heavy results.  This is more of a buff as the heavy town results are there to kinda protect evils and having something like evil, good, netrual, and good, give them less claim space and more likely to be hanged.

pardon? heavy town results would be bad.

'''I deleted the transporter one by accident but i will still do it. So this fix will break the game, as i will show. If the transporter targets 11 and himself and the witch controls 11. Then the witch controls the transporter which will cause him to not transport his targets ,but if he doesn't transport them than he isn't controlled by the witch. So control immune helps keep that from happening.'''

no. the transporter is just roleblocked. that's it.

spy (buff) - let bugs stay on people. so n1 if you place a bug on target 1, next night if target 1 is attacked you will be notified, while also being able to bug others. this can be nerfed by making it so you only get the results from your bugs when you don't bug someone new. this gonna make spy confusing as it already has to deal with mafia/coven visits, it will only make the role harder to play.

spy's not confusing it's one of the easiest roles to play rn. select a player. Did nothing happen? the usual. now get MV. this will actually let spy do something which it hasn't been able to do since the nerf

lookout (nerf) - roles with detection immunity are not seen. Similar reasons as sheriff, but the lo is the best TI by miles so it needs a hardcore nerf  i'm not sure about this one.

me neither, but lookout is so OP rn it needs something like this.

escort (nerf) - cannot roleblock someone three times in a game. for situations where the mafioso is killed early on and the gf is found by the escort so you can just stall the game til you find all the other evils '''this completely denies the point of the role which is to roleblock people. '''

it buys town two days, that's pretty great, but i see your point.

medium (buff) - sees day-chat dead talk as well and can seance three times after death. the medium could get advice on who to accuse or what to say. and could give advice after death.  The day death chat would be too op. 

more op then night chat? the med needs a buff, and having the dead being able to directly respond it exactly that. maybe they can't talk during voting/discussion phase.

mayor (nerf) - cannot be visited by town. give it a one day push, but nothing else. this role is busted and should be removed from the game. no TPs or LO's on this role, it dies immediately after revealing. '''so your saying 1 mayor = to 1 evil. '''

yeah. that's really good. BG is very powerful, and it does exactly that.

retributionist (nerf) - revived players can't vote. ret is another insanely busted role. it immediately confirms basically two people. make it so mafia can still have majority after rest strikes.  this works i guess.

really? I was unsure about this one. But cool thanks.

bodyguard (nerf) - attacks done to the bodyguard while protecting are unstoppable. prevents doc + bg combo which is more prominent with 4 opportunists for TPs  this one is good.

thank you

doctor (buff) - self heals give unstoppable defense. self heals should be more important then they are. '''unstoppable is a bit much. As being able to stop a jester is too much.'''

yeah i guess, doctor is pretty good as is but I couldn't just not edit one or two roles

vigilante (buff) - after killing two players, you can deal powerful attacks. let the vig kill gf already, but only once they've proved they're no game thrower.

veteran (nerf) - if you kill an attacker, you don't kill any other evils. if invest, mafioso, and janitor all visit the same target, invest and mafioso die, burn janitor lives. just prevents swingy games where the mafioso and janitor/forged die really early on. '''but that is point of the veteran it takes gambles. '''

it still does, it kills all town and mafia that kill it, but it can't kill the entire mafia.

vampire hunter (nerf) - you can't kill someone the night they're converted You can't do this anyway.

whoops, my bad, thank you for pointing this out.

jailor (nerf) - jailed targets don't get defense. and also, in the role list, make it Two TKs and not an auto-jailor '''maybe the jailee gets basic instead of powerful. '''

that only changes ww attacks. no, they need to be able to die.

godfather (buff) - after the mafioso does (not a mafioso converted to gf but the og gf) gets powerful defense. What?

gain powerful attack after the mafioso dies.

mafioso (buff) - get any results from consig or jailor. this makes sense because a mafioso does all the work for gf, so they'd would get the results from the lackeys. besides as of now, mafioso does nothing. '''But the point of the mafia chat is to communicate. That's why they made the spy not able to see their chat.'''

yeah i guess, but mafioso does nothing rn, and some mafia like to stay quiet. especially if one is jailed or something

janitor (nerf) - you don't see the wills of your targets. it's just so much better then most other RMs  this would be nice.

forger (buff) - completely erase a players will each night. just needs a buff, and this makes players less likely to pay attention because they must rewrite wills. '''So no wills at all? As you could kill and take their will at thw same time.'''

that could work, they don't get a last will. no i just meant that you erase their wills or change a will

consort (buff) - overide escorts block. for gf and consort townie v escort. '''I think consort is good the way it is. And i  don't think i have had a game that ended with 2v2 like that.'''

consort is great the way it is, so I just fixed a stalemate dilemma that I've had a few times.

disguiser (buff) - detection immunity, keeps disguises on so if they get jailed they will be seen as their role. makes vig die and jailor give up exes. gets investigator results each night so they can guess someone's role to disguise. '''it should have detection immunity if  they disguised. The rest is a bit too much.'''

the disguiser is garbage right now, it needs this.

consig (buff) - the mafioso gets your results same as Mafioso

same as mafioso

framer (buff) - switch results from a mafia member and other player  i think it will work.

thanks

blackmailer (buff) - players don't get a notification when they're blackmailed, and their text is seen in their screen but not other peoples. on trial, they ee what they are actually saying. No because this could lead to false gamethrowing reports.

fair, but I hope the people who play this game could realize that they weren't talking because they were bm'ed

serial killer (buff) - kill sheriffs who interrogate you '''Sheriff is too weak as is. So no.'''

no it is not, but it's fine if you disagree

werewolf (buff) - immune to roleblocks and rampage at a jailor s house when you are jailed Should still be able to be rbed.

why? just screws them over

arsonist (buff) - players who died to you are incinerated, meaning people don't see their roles

no comment?

executioner - if your target dies you get a new one would make the role too easy.

why? is jester easy?

jester - perfection

witch (nerf) - you don't get basic defense  witch should keep this as they lose on death.

​​​​​​​fair