Board Thread:Role Ideas (Other)/@comment-35532208-20180523002049/@comment-35532208-20180526143213

GamesManiac wrote: Possessor: Lawyer who has the ability read Last Will had been suggested few years ago. Doesn't seems to work eventually. It's too weak in the mainstream of metagaming.

SG: This concept of currency has been widely used. I'm not sure about the exchange details. There's 1 very very big thing: The whole faction depends on this role. If this role is lynched or killed before summoning Lord of the Underworld, then this faction lose right away for not fulfilling the goal of "summoning LotU" and there's no substitute to it. This problem is big, it's a must to think of way to solve it otherwise the whole idea can be unfeasible.

Lord of the Underworld: This is RNG because Crus's attack is RNG. It's not that bad for an evil, but it is an undesirable trait. I prefer Basic attack unless you want to make it as Powerful as Medusa.

Mage: A cute MMORPG element. It's mechanic is similar Pirate, it's killing power is changeful. Understandable since you mentioned this faction needs to summon LotU to stabilize their killing power. But only start to kill on N3? That means it idles for 2 nights. The "opportunity cost" is too much. And by that time around N4 it is replace by LotU.

Worshipper: Role fluidity, but it isn't too much a cause of trouble in this faction. I wouldn't say this role is the solution for SG issue. If this role is absent, SG issue re-emerge. Even though you make this role's presence compulsory, it is still possible for both of these roles die before summoning LotU and Cult loses right away.

Cultist: Umm.. a weaker Necromancer? This is still isn't the right solution for SG issue. My points in Worshipper are valid here too. If this role is another compulsory, then the role list for Cult would be SG,Mage(to be replaced by LotU), Worshipper & Cultist. Does this means the other roles wouldn't have chance to appear?

Rune Master: Don't limit the rune stone but give cooldown to it. I don't want Rune Master to be nowhere about after using all of their runes even though the game normally last that long. Probably longer cooldown for killing runes & shorter cooldown for detection immunity runes & etc etc etc...

I still have part overview part being left out, before proceeding, I need to know if any of these is Unique and the role list like: GF, Mafioso & 2 Random Mafia/ CL, Medusa & Random Coven. These are the important factors that affect the overall performance of Cult.

For Possesor, I changed it so u could use ur targets ability and now the result they got, or should I make it so u know the role of your Target and you can read their will but only three times (not Unique)

So for Sg should I make it so if they die, than a random person in the Cult becomes them, with all the souls that the SG has still there (Unique)

And for Mage, I meant it can kill normally untill N3, and on N3, they have to start using the fireballs (Unique)

For Lord I’ll change to Basic (Unique)

Should I make the Worshipper have Basic Defense?

For cultist I’ll make it so hat the dead person comes back for two nights, but no days, (so they would come back N4 and skip D5, and come back on N5

Runestone cooldown: Heal: 3 Night cooldown Hope: 1 night cool down Anger: 3 Night cooldown Detect: 1 Night Cool down Kill Visitors 3 Night Cool down