Board Thread:Role Ideas (Neutral)/@comment-32611151-20190113113603

Name: Gravebreaker Alignment: Neutral Evil Attack: Powerful Defense: None

Unique: No Control immunity: No Detection immunity: No

Goal: Be alive when the game ends

Attributes: If you are lynched, you may deal 3 powerful attacks over 3 nights If all attacks are successful you will be revived Guilty voters will be roleblocked for one night If you are killed at night, you may control the killer for 2 nights When killer dies, you will be revived

Mechanics: If you are lynched, all guilty voters will be role blocked for one night automatically, and you may deal a powerful Attack to three targets over three nights from the grave All three attacks need to be successful for you to survive If killed at night, you may control the killer for two nights, if the killer dies then you will be revived. If a jailor executes you then you will lose. A bg cannot prevent their target from dying, but a doctor can. If one of your attacks causes a wipeout, you will win.

Invest results: Framer/Vamp/Jest/Gravebreaker Sheriff results: <...> your target seems innocent Consig results: Your target seeks to be free from the dead. They must be a grave breaker!

—— This role seems like a jester, except that the goal is not to get lynched, but it lets the player choose whether he wants to try to get himself lynched, if he thinks he can cause enough damage to be revived. I made this role because I feel like it may help lower the saltiness in some people since although they “lose” if they are killed, they can still inflict revenge and try to be revived, but are not guaranteed a win, and I have not nerfed jailor. Thus, like a survivor, they will want to stay alive, however unlike the survivor they don’t just sit there all game and do nothing, and with some strategy they may cause more chaos than the town expected. The investigative result makes it harder for the grave breaker to survive, and the revival makes it so that the town may not want to kill the grave breaker again, if suggested I may add an incentive for a revived grave breaker to be killed. This may seem OP, but it means that jailor can still be healed, so the grave breaker may be wary of attacking the jailor, as it has a high chance to lose. 