Board Thread:Role Ideas (Other)/@comment-36963837-20181029051320/@comment-36558623-20181104154742

TheInterestedDoge wrote: Final Editors Note: I've been working on this for a bit and taking extended breaks so expect some errors

Role/Faction Idea (prsnl. rating: 3.5/5 - tell me how to fix it if needed (do it (now)))

Title: Clan [i rlly need a better title]

Shinto?

NOTE: THIS IS DESIGNED TO BE INCOMPATIBLE WITH THE COVEN FACTION thank god

Consists of:

Grandmaster

Samurai

Ninja

three roles for an entire faction seems a little low...

•—•

Name:  Ninja

Alignment: Clan (Follower)

Description: You are a soldier trained in martial arts seeking to bring justice to Salem.

Attack: Basic (Powerful, collectively).

Defense: None.

Killing | Non-Unique | Priority 5 | Roleblock Immunity

Abilities:

– When commanded by the Grandmaster, start an attack at one’s house.

Attributes:

– Your attacks are Astral.

Mechanics:

– There may be a maximum of four Ninja s, with a minimum of one.

– When there are 1-2 Ninja s you both will visit the target defined by the Grandmaster and deal a Basic attack to the target.

– With 2 or more Ninja s, the target will receive the message: You were attacked and swarmed by multiple Ninja s! You have been roleblocked! This will not affect the, , and all other roles with a quasi Rampage ability.

this ability could be more powerful, gaining ninjas should be a much more fulfilling reward for a fairly hard task.

– With 3-4 Ninja, you all will visit the target defined by the Grandmaster and deal a Powerful attack.

Powerful attacks only hit the Godfather, NKs, Witch, and Executionar, so this ability is only useful when the Ninjas are in power and trying to kill the last evil, so I think this is powerful and balanced.

– If you are controlled you will commit suicide the next night over guilt of betraying your master.

this hard nerfs the witch, because the witch is messing with town but also finding fellow evils, so if one of the evils kills themself after, the witch won't want to use their ability freely

– On nights the Grandmaster does not command you, you may choose another target to train.

– If four Ninja visit a, only one will survive this attack.

this is very interesting.

~Investigative Results~



[?]

why is pirate here but ambusher is not haha.

get rid of pirate because the Witch is not the CL and the Pirate isn't even in the game

'/': Your target is a loyal follower to a powerful figure, trained in martial arts. They must be a Ninja.

Goal: Execute all others that shan't be loyal to your master.

Wins With: Clan; ; ; ;

Must Kill: ; ; ; ; ; ; /; '''so is this played with Coven? i was under the assumption it was not from''' "NOTE: THIS IS DESIGNED TO BE INCOMPATIBLE WITH THE COVEN FACTION ​​​​​​​'thank god"' 'anyway, this role is interesting but looks a little similar to a mafioso. i still like it a lot, however, as with all factions, this role will be decided by its piers as well as itself.'

•—•

Name:  Samurai

Alignment: Clan (Assailant)

Description: You are a loyal assailant of the Grandmaster seeking power, justice, and reform amongst Salem.

Attack: Varies. put what it is naturally here

Defense: Varies. put what is is naturally here

Killing | Unique | Priority 5 | Roleblock & Control Immunity

see, it is unique here, so does that mean you don't start the game with a Samurai or have to gain one from training with the Grandmaster?

Abilities:

– Abilites depend on what you were before.

Attributes:

– Your attack is Astral.

– If the Grandmaster is killed you will become the new Grandmaster

Mechanics:

If you were a :

Powerful Attack; No Defense (Basic UNTIL first attack)

– Choose someone to execute every night, or day (this may be chosen at any time, and changed/cancelled at any time, until the night of reckoning).

i like

– Your target will be attacked on a non-full moon night.

'''so this kills alongside the ninja? take back what I said about the ninja being underpowered.'''

– If your target does not die to your attack, you will commit suicide over the guilt of betraying your master. Whilst taking your life anyone who visits you will be attacked by an Unstoppable attack.

'''this.... works and is fair. you need to make this suicide thing work better for the ninja then, however, because if each role has an ability like this, then they should all have a punishment that fits thematically and in a widely done action.'''

basically, each role should have a thing they can't do that is likely to happen.

'''then again, the only way town can protect powerful attacks are through TP's and Jailor, and the first one only a doctor can do it. so this is probably as rare as being controlled.'''

If you were a :

Basic Attack; Basic Defense

just like a mafioso!

– Choose someone to execute every full moon night. They will be attacked the next day (this cannot be changed).

– If your target is, , , , or they will be roleblocked. If your target is or  they will be dealt a Basic attack.

'''you can't kill town? this option would never be chosen because it's just so bad! it can't even kill the GF! it's somewhat versatile I guess.... but the Vigilante option is almost always better, and thematically fit better.'''

If you were a :

Powerful Attack; Basic Defense

– Choose to execute a player every day.

– If the player has a Basic Defense, they will receive a box with three options [similar to pirate]:

Dodge

Stand

Leap

You will receive a similar prompt:

Ram (beats Dodge)

Blam (beats Stand)

Slam (beats Leap)

– You cannot be executed by the.

well fuck

'''this one beats them all. this is waayyyyyyy more OP then Vigilante and worlds better then the Mafioso. It can kill someone on EVERY night, which is already way better then the others, not just x2 but like, wayyyyyy better. but also, it doesn't get killed by a jailor, also also, it doesn't kill itself if it fails!'''

If you were the :

Unstoppable Attack; Powerful Defense (if you are attacked twice in one night this will be limited to Basic)

– Choose to lie outside a player's house.

– You will kill 1-2 people that visit your target. Their roles and wills will not be revealed, however you will know them. doesn't this seem more fitting for an Ambusher? and this one is, in my opinion, on par with the Vigilante option.

~Investigative Results~





'''yeah seriosuly. but it also fucks this role. if investigator gets the bg/gf/arso, they reveal it to the town and they almost always get killed.'''

so while thematically it's perfect, maybe change this one.

'/': Your target seeks justice through vigorous force. They must be a Samurai.

Goal: Execute those who disobey your leader.

Wins With: Clan; ; ; ;

Must Kill: ; ; ; ; ; ; /; so, the Ninja works much better if all the roles in the faction kill, but, his ability is also to train other people to becomes ninjas, so how does that work? '''the samurai is misbalanced, the Juggernaut and Vigilante version are mostly fine, although I personally like the Vigilante one a lot better but think the Juggernaut is more powerful. though at what point in the game you are in (early, middle, end) it may vary in power''' the mafioso and serial killer are dreadfully off, one being much too powerful, the other being UP to hell

•—•

Name:  Grandmaster

Alignment: Clan (Commander)

Description: You are a master of martial arts who commands their followers.

Attack: None/Powerful.

Defense: Basic.

Manipulation | Unique | Priority 0 (Jail) | Roleblock, Detection, and Control Immunity

Abilities:

– Train someone to become a Ninja.

– Command your Ninja s to attack at someone’s house.

Attributes:

– You may choose one person during the day to train. You may only choose that person once.

gafaw

my idea

did a similar concept, but it was much more powerful.

– Your target has the option to accept or reject, except when they are a member of the or they are a.

'''why wouldn't you reject every time? unless your team is getting utterly destroyed.'''

Mechanics:

– If a attempts to Jail your target, their ability will fail and they will receive the message: Your target snuck away with another person, escaping your handcuffs mysteriously. [REMOVE?]

'''no don't, jailor needs a nerf, and having this ability trump is good. especially because you know the jailor knows that the person he attempted to jail has a 50% chance to become a ninja.'''

– Your target will be roleblocked when asked to accept/deny the request to join the Clan.

– If your target accepts to train, they will for the next two nights give a Basic attack to ONE of those who visit them.

'''i guess this is fine, but if Cotton Mather died and his last visit was William Phips, then Ann Hibbons dies and her last visit was Willaim Phips. and they both were killed by a Ninja...'''

don't you think they'd know it's him?

– You may speak with your trainee and all other Ninja at night. The trainee will see everyone else as anonymous.

– Once your target is fully trained, they will become a Ninja.

– If your target denies to join the faction you will attack them with a Basic attack. This is not Astral, and will see you as visiting their target;  will notice you visiting your target, similarly.

GAFAW 

now remove the jailor escaping because if your target isn't dead, you know they are a Ninja.

– If your trainee attempts to attack you, you will attack them with a Powerful attack.

how would this even work?

– If you train a, , or , or , they will become the Samurai. This may only occur once.

is this on top of an original Samurai or is this how you gain your Samurai?

'''so.... this nerfs vigilante hard'''

makes the game x10 harder if you get an Arsonist or Werewolf as your NK

shouldn't even work with Juggernaut

'''if you train a mafioso, they know the entire mafia. you could just kill them or say you're sheriff and kill them which is way too overpowered.'''

– will see you as visited by your target, and when watching your target they will receive no relationship to you.

– will notice that your target has visited you. This does not work in reverse.

– will be killed by A Mysterious and Ancient Force (Unstoppable) if they attempt to remember you. [nice achievement]

– If there is no Samurai to take your place when and if you die, Ninja will vote on a target by themselves, similar to.

i like all of this

– If you are hung whilst you have a trainee alongside you, training will end. They will be shown as a Ninja to a, however.

'''what happens to that person? are they a member of the Clan or the Town?'''

– Roles that cannot be trained:

/

The aforementioned roles will be attacked (Astral) with a Basic attack.

'''that's great. 4/7 of those roles have basic defense....'''

~Investigative Results~





Invest/Consig/Mayor because it's "Your target has sensitive information ready to reveal" which is the art of becoming a ninja

'/': Your target commands a stealthy militia. They must be the Grandmaster.

Goal: Execute those who disobey your command and your people.

Wins With: Clan; ; ; ;

Must Kill: ; ; ; ; ; ; /;

•—•

Am I just pissing off at this point? Because when there are multiple Ninjas a / can only choose to attack one…

that's fine

And is this on steroids? Or am I on steroids…?

no but..... the ninja is good. I like it. but the way it works needs to be changed depending on other roles. what needs to change rn is....

- don't make it roleblock immune. this should be a benefit you gain from having multiple ninjas.

- have a greater reward for having multiple ninjas, more benefits.

- you should commit suicide over something else besides control.

the samurai needs work. i sort of like it. if the samurai kills every other night, the reward for the ninja should still be buffed but tamer. what needs change rn is....

- Make the roles that become a Samurai equally likely to appear.

Mafioso appears in every game

Vigilante appears in roughly 3/4 games

Serial Killer and Juggernaut appear in 1/4 games

- Make the roles it can become balanced. All of them should have a punishment for failure to kill the target, all of them should attack every other night. all of them should have stark contrasts with one another.

the grandmaster is overall pretty good, but rn it needs work on...

- full conversion take 2-3 nights, meaning on n3 is when you start gaining new ninjas, which is pretty much fine.

- I don't really have much problems, it kills once per night if they reject, and it kills harder otherwise.

Overall:

needs work. a lot of work. but the base is very interesting. you need to add more roles to the idea as a whole, not just the Clan, but also to the Mafia and Town.

also, add what role lists would be in the game, so we can see what the actual role for it overall would be.

i'll be active on this thread to answer questions you have about my review, but also for constructive critism and advice on the changed.

cool, 5.5/10, would review again.

if all rework is perfect

8.5/10 would play again.