Board Thread:Role Ideas (Town)/@comment-3560733-20170119162929

So, I've honestly always hated the role and never gave it much thought, but I've been seeing people comment on how the role is really strong at the moment and so I was thinking of ways to balance it out.

From what I've gathered, the things that make the Transporter overpowers are as follows: "Pseudo-immunity" which I'm assuming comes from the ability to trans yourself with another target, confirmability of the role as people see they are transported, and they ability to make mafia team kill each other. (Feel free to add to this or correct me if I'm wrong;I'm not entirely certain on this list)

After giving it a bit of thought, here are my ideas. First of all, make it so that the Transporter cannot target themselves; this would make the first problem entirely gone. Second, make it so people do not know they were transported. It would add a lot of confusion and would REQUIRE that transporters and town (investigative) roles keep very good wills up to date, which should be happening anyway, to relay proper information. Lastly, just make it so when a transporter swaps to people (A and B), if A was the target of a mafia attack and B is another mafia member, when the mafia then attacks B instead B simply does not die as they're on the same team and the mafia's kill that night is then wasted. It still removes the power to kill for a night and gives the Transporter a good amount of potential information based on the outcome. 