Board Thread:Debate of The Week/@comment-28112409-20171114075305/@comment-26234016-20171119212235

ProfessorArceus wrote: Addfire wrote: ProfessorArceus wrote: DragonClaw66 wrote: Team Leave The ability to blackmail a player is obviously very powerful when you explain it to someone. The has no idea that the player can't talk and they don't know if they have any important information. A partial exploit to blackmailing is the spam-voting. It reveals that the player is blackmailed (unless they are faking) and semi-confirms them as non- (if they aren't faking and if a or  didn't redirect the blackmail. Blackmailing is important for one reason, silencing any  members with information, namely the  and . A large majority of the time, however, a non- player is blackmailed, making the ability a little less useful. The whisper-hearing ability makes up for this lost power, permitting the  to hear any  members claiming a role to others, asking others for information, etc. This way, it asks as a partial, giving it a partial buff.

TLDR; Blackmailing doesn't always work to the 's advantage. Whispering allows the to gather information from, giving them the chance to silence any  revealing themselves via actual chat or whisper (or kill them with a /). (Could you not use templates next time? It's horrible in quotes)

See, Town is not encouraged to whisper, because information should be shared. The whisper feedback makes it stupid for Town to whisper anyway, since they have no reason to whisper and it's risky. What if the Escort roleblocked someone and can't talk? What if someone needs to confirm the Transporter but they're blackmailed? There are so many situations in which blackmailing is incredibly powerful. However, best of all, it creates claimspace for scum. It can shut the people who have information up (Invest results and LO seeing visits limiting non-PR claiming), silence the people who have counterclaims and can act as a way for scum to refrain from claiming. It's incredibly powerful.

Hearing whispers will only really be used for.... finding NKs from Witch. With the power that the BMer has already, it has no need to prevent the NK and Witch communicating with the current state of the NK. If that's all hearing whispers would be used for... well... that's unlikely. More unlikely than maf finding the NK through consig/consort n2.

You have to have...

- a witch (1/3 chance).

- a witch that targets the NK.

I went over target chances last debate, and now I can freely admit that if we're assuming it's random, well, that's really unlikely.

I mean, if that's all the whisper check would be used for, it wouldn't have that much of an impact on the game. Uhm what? Please paste the chances here, because you're giving them from a source that currently isn't linked.

Also - that's the point. Maf is unlikely to find NK and it prevents Witch winning with NK!

It doesn't have much of an impact on the game - but the impact it does have is good, but prevented by BMer!

This whole business of you repeating the word 'unlikely' is hard to understand. You have numbers for how likely the Mafia is to find the NK, great! Want a medal? How does that help your argument? Whispers generally aren't used commonly within Town where this whiper-reading ability might do good. It has a horrible affect on Witch and NK. Remember the literal last debate where I crunched the numbers for maf to find NK through consig/consort/shooting as mafioso?

Those numbers.