Victory

This page is a list of the different types of victory messages in Town of Salem.

Most commonly, a win is achieved for a faction (,, or any  and  role) once there are no living members of the other factions (killed, lynched or converted). Some and  roles may win independently of any faction because they have different goals.

A win may occur at the beginning of the day (after the nightly deaths have been announced) or after a successful lynch. The suicide (by leaving) of the last opposing player will not immediately trigger a victory. If all remaining faction members die at the same time, it is a draw by wipeout.

If there are no deaths in two consecutive days late in the game, a draw by timeout will occur despite opposing factions being left alive. A kingmaker may also occur if three players are left alive and one will choose who will be the winner (e.g. a, and , where  is the kingmaker). Generally, siding with a Neutral Killer is considered more sportsmanlike, as they are alone and it is much harder for them to win.

A stalemate may occur when only two players are left alive who are unable to kill or lynch the other (e.g. a versus the ) or one can prevent the other from killing indefinitely (e.g. an  versus an ). In most cases, this will not lead to a draw, but to an automatic victory for one of the remaining factions. This win normally goes for the faction with the lowest win rate.

Faction Victory
A faction victory is achieved for either the, , or any  role if at least one member of one faction is alive while all members of the other factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.

Victory
If there is at least one alive who still has bullets left, the Town will not win until all  are dead as well. This commonly occurs in Vigilantics. In a one versus one situation, a will win automatically against a.

Victory
In a one versus one situation, any Mafia members win automatically against an or the  without executions. Additionally, the wins automatically against a.

Victory
In addition to killing or lynching, can also win by converting the last Town member to a. In a one versus one situation, a will automatically win against a, but not against a role blocker, such as an.

Victory
In a one versus one situation, a wins automatically against a, the , the , or a.

Victory
In a one versus one situation, an wins automatically against an, the  without executions, a , the , the , a  or a.

Victory
Most deadlocks do not occur with the, as they will kill role blockers, kill and ignore Night Immunity. In a one versus one situation, the wins automatically against the, the , a , or a. However, a can force a draw by healing themselves when the  attacks. Since the cannot attack on two consecutive days, this will cause a timeout.

Victory
Note: This Victory can only occur in the Town of Salem: The expansion, where the  is implemented.

This is essentially the same circumstance as a Mafia victory. However, "lone vs. " has not been tested yet. It is assumed that the Coven member will win.

Draw
A Draw occurs in two different situations: In both cases, only, and  can win provided they fulfilled their win conditions. An surviving a Draw will not win. If the bite the last non-Vampire  member on a night where the game would otherwise end in a draw, the game will end in a  victory, not a draw.
 * 1) Wipeout: All remaining, , , ,  roles and/or  die in the same night.
 * 2) Timeout: The game ends because there have been no deaths for two consecutive days. There will be a notification on the preceding day when this is about to happen.

Non-Faction Victory
If all remaining faction members die in the same night, one of the following victory messages will appear. The message does not mean that all players with that role have won. Additionally, these roles may also win during a faction victory, even without their own victory message.

Victory
A Victory is the result of at least one  surviving when all faction members are dead. This commonly occurs in Vigilantics. Only the living will win. do not win during Town victories or during any draw, even if there are no townies left alive.

Victory
A Victory is the result of at least one  surviving during a wipeout. Only the living will win. can win during any faction victory. also win in the event of a Draw.

Victory
An Victory is the result of at least one  winning by having lynched their target on an earlier date. Winning by becoming a and being lynched does not apply. The does not have to be alive to win. can win during any faction victory.

Victory
A Victory is the result of at least one  winning by being lynched on an earlier date. If anyone besides the wins, their victory message will appear instead. can win during any faction victory. This also occurs, in certain conditions, if the is lynched and haunts a player with a certain role that causes a deadlock to be broken (e.g the  is haunted while being the last member of the ).

Victory
A Victory is the result of no faction winning except for  and  (both at the same time). If anyone besides these two roles win, their victory message will appear instead, excluding the.

Lovers Victory
The Lovers Victory can only be achieved if one wins with their lover in the Lovers Mode.

Victory
This win screen will appear when only the wins the game. For example, if everyone was wiped out in one night except the and another role like a  who did not accomplish their role, but were the 's target.

Note: This may be removed as this was the old win-screen of the, where if you had won as , Horseman of the Apocalypse, you would've gotten this win screen, not the win screen you can see below this.

Victory
This occurs when the is the only independent faction that has won the game.

Victory
This occurs when the is the only independent faction that has won the game.

Victory
This will occur when only the achieves their goal. For example, a wipeout happens of everyone and the was the only role achieving their goal, which would be plundering two townies - similarly to a.

Stalemate
In the event that the final two players happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players or factions. If a was lynched during the day, the game will not end the same day, because a 's haunt can break any deadlock. Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw.

J If the has executions left, the stalemate detector will not grant an automatic victory to their opponent.

V The stalemate detector is bugged and will not grant an automatic victory to the, allowing the remaining member to force a draw.

Note: The Stalemate detector has not yet been implemented for roles that are currently in the Public Test Realm. For example, a with the Necronomicon will draw with a.