Board Thread:Role Ideas (Town)/@comment-38578385-20190821175829/@comment-37322933-20190822035737

Okay so the first ability seems okay at first, however:

1. If the target refuses, the Lawyer will point this out and they'll basically immediately be guiltied, since a Townie would never refuse, only an evil that could actually have evidence against them would. This option is pointless.

2. The whole 'chance' this is bad. It's better to not have random chance in a social deduction game like ToS, so I recommend changing this to an invariable factor, such as their attack or defense values or their alignment, something like that.

3. The jailor ability is weird and feels out of place, and it confirms a Lawyer to the Jailor and they can communicate and such, like if the Jailor jails the Mayor and the Lawyer and the Jailor and the Mayor all talk and confirm themselves. I'd remove that.

And then, in the end, all this role really does is reveal some evidence about somebody while they're on the stand. I always like these Lawyer/Attorney/Prosecutor/whatever roles that have an ability based on the trial, but when boiled down, they don't really work. I'd try to give this role a more unique ability to interact with its target on the stand, which could make it a fun and balanced role. Right now, the mechanics aren't quite right.