Board Thread:Role Ideas (Neutral)/@comment-35687788-20190211175656

Soothsayer (Neutral Killing)

Goal: See 2 people die as you foretold.

Attributes: Detection Immunity, Night Immunity

Investigator results: Lookout, Forger, Witch/Coven Leader, or Soothsayer

Consigliere results: Your target can foretell deaths, they must be a Soothsayer.

Mechanics: You may choose to foretell a player’s death at night. Doing this will prompt a message to the town EXCEPT your target. The message reads as follows.

“(Player name) will die tonight by (cause of death).”

That night, if the cause of death shown in the message is present in the game, the player with that role will be controlled into your target. If not, then nothing happens & the Town will be alerted to your presence with the following message:

“The Soothsayer has failed to foretell a death!”

If you fail to foretell a death, then you must wait a day to foretell another death.

Causes of death include: -Mafia -Serial Killer -Werewolf (will rampage at target’s house) -Arsonist (only works if target was doused, will ignite all doused players) -Juggernaut -Vampire -Vigilante -Vampire Hunter (only works if target is a Vampire) -Ambusher/Veteran (only works if target is a visiting role) -Bodyguard (will result in Bodyguard’s death) -Jester (only works if a Jester was lynched that day) -Pestilence, Horseman of the Apocalypse -Coven Leader (only works with Necronomicon) -Poisoner (will only work if target was poisoned) -Hex Master (only works with Necronomicon) -Necromancer (only works with Necronomicon) -Potion Master -Medusa (only works if target can visit or Medusa has the Necronomicon) -Soothsayer (can only be the cause of death once) 