Survivor

Mechanics
You will get an achievement the first time your bulletproof vest saves you from death, and if you win the game without ever using your bulletproof vest.
 * You have four bulletproof vests. Using one gives you temporary Basic Defense.
 * Even if you are not attacked, your bulletproof vest will be destroyed.
 * When you are transported, you will still use your bulletproof vest.
 * If a controls you, you will not use a bulletproof vest.
 * You will not use your bulletproof vest if you are role blocked.
 * If a attempts to convert you, you will be converted into a  unless you used your vest, in which you will not be converted.
 * Your bulletproof vest does not protect you from being doused or ignited by an  or from any attack with a value of Powerful or higher.
 * still win in the event of a Draw by timeout or a wipeout, as they have survived the entire game.

Strategy
is one of the toughest roles to play as, despite how easy the conditions might seem. Despite your only goal being to survive to the end of the game, there are several things that could go wrong. Evil roles might think you're a trying to get away with a  claim, and the  doesn't have to consider your existence for their secured victory. However, being a free-willed loner also gives you the advantage of not caring who you win with.

When to Use Your Bulletproof Vest (Recommended)

 * If you feel your life may be at stake one night, be sure to wear the bulletproof vest and protect yourself. However, if you DO get attacked, you might be called out as having a higher Defense value than the attacker's Attack value and be drawn to suspicion. If you've claimed earlier in the game, you most likely will be passed off as a and be left alone. However, if you get doused by an  or mauled by a, whether you use your bulletproof vest or not won't matter as your bulletproof vest does not protect you from those attacks.
 * The more people are left alive, the less the chance that you will get randomly targeted. If you do not plan on claiming, save your bulletproof vests until you feel it is too dangerous to go unprotected. If you do plan on claiming , feel free to use a bulletproof vest or two early to make sure you don't get killed before claiming.
 * A balance between looking suspicious and looking like a should be found. Always say something day one, as this will distract the  from attacking you, thinking that you could be a . Say things during chat, but try to not make accusations or say anything that makes you look intelligent or, conversely, makes you look like a childish spammer. Stay in the middle ground to avoid attention and save a few bulletproof vests.
 * If you don't feel safe claiming early in the game because you don't know how many or  roles there are, then use your bulletproof vests more often. Usually when you get farther in the game you will know the identities or the presence of any killing roles, and you can claim during that time. Either way safe or not, claiming right on Day 1 and using your bulletproof vest the next two nights usually can prove your innocence if you are attacked by the  to prove your worth. If you aren't attacked and there is an  that checked you during the game that dies, you can be proved that way.
 * If you do claim on day one, you might want to consider using your bulletproof vest on night two if you suspect there might be an aggressive .  can shoot  to prove themselves to, or just prove their innocence anytime.

Claiming

 * Choosing to claim has become easier after the  results were changed, but if you choose to claim  before being forced to by a possible, keep these things in mind:
 * Some may lynch  because they don't trust you or they want to make sure you will not side with their enemies.
 * Remember, ALWAYS consider if you think revealing as a is worth it. If you really think about it, you are just a  to the . There is no real reason for  to not lynch you, as for the most part,  partner with evil roles. Due to this factor, think about if it's really worth revealing. But you must think fast, as claiming  later on in the game is generally more suspicious than claiming earlier.
 * If there is a, revealing on the first day is likely going to lead to death on the second night due to the fact that are a priority target to level up due to lack of Defense. With that said, if you plan on claiming early but don't feel comfortable, do it on the third day. If there was a  kill that day, smart players will realize the concept behind this, but can be troublesome if there weren't any.
 * The may execute you on suspicion of you being a, a  role, or even a member of the . If you're jailed before publicly claiming a role, it's usually a bad idea to tell the  you're a  since, having already wasted their night jailing you, they have little incentive to not just execute you if you're clearly non-. In that situation, come up with a suitable  role instead, ideally with a fake . A good claim is  or , since they are easy to make up  for. Note that this is just for when jailed -- it is generally a bad idea for  to claim  roles publicly if they can avoid it since you also need to avoid getting targeted by the.
 * However, saying that you will side with them because they did not execute you could possibly work if there is no more claimspace to tell the . Be careful, however, as aggressive could more than likely kill you instead.
 * You may also beg to not be executed and vote wherever the votes, however, if you have been rude and annoying the entire game, this will probably not work.
 * Smart killers are likely to pass you by if they feel that they have more important targets (i.e. everyone they can't win with), and the may see you as a late-game voting asset. However, keep in mind that if you will side with anyone other than them, they may kill you.
 * An uncommon strategy is to pretend to be a, because people might think you are actually a and leave you alone for the early part of the game. This strategy is used very rarely by , but is common for some  or  roles like the . This means it is very dangerous, as you can be executed or killed by the  or other evils easily.
 * Occasionally, someone else may claim to be a . This person may be an actual second, a killer with Basic or higher Defense, a , or even a.
 * If you doubt the existence of a fellow, make sure to claim your role as well. If you do not, you may get lynched later, since the earlier, other claim may seem more trustworthy.
 * You can also choose not to challenge their claim and see what happens. If you feel adventurous, you can whisper them about being the real and ask them not to kill you (in case they are a killer).
 * If you suspect them of being a night killer, you can try to convince the to lynch them; if you catch a  or  this way, you can usually safely reveal that you knew they were lying because you're the real . This works best, of course, in role-lists where only one or two  are possible.
 * If you do not want to risk being targeted because you are a, you can choose not to reveal yourself early. Waiting until a or  checks you is usually your best bet. When they ask during the day, tell them your role as quickly as possible to avoid accidental lynching.
 * A is a huge threat to you after claiming ; since they know you're not  and are unlikely to be attacked, they're likely to transport you with anyone they think is, especially themselves. If there seems to be a , you may want to avoid revealing as a ; or you may want to start using your bulletproof vest once you do.
 * In All Any, the doesn't know how many people it has, so it's more dangerous for them to lynch someone who could side with them. Additionally, in All Any,  are more common, making it dangerous to lynch you out of hand.
 * Routinely highlighting the tendency of evil roles to use as a scapegoat, aka the lampshade defense, may dissuade evil roles and even unproven town from doing so as well as earn sympathy. Do this before anyone has the chance to call you out or even attack you.

After Surviving an Attack

 * If you are attacked at night, and protect yourself with your bulletproof vest, your troubles aren't necessarily over; whoever attacked you is likely to reveal that you have a higher Defense value than their Attack value in their, which will make the suspect you to be a , , , or (if not revealed by the ) . Any of these suspicions can get you lynched.
 * One option is to immediately reveal that you're a after being attacked. Claiming after being attacked is generally more risky than claiming at the start of the game, since the  might assume you're an evil role trying to explain your Basic Defense; but it still gives you better chances than claiming after you're accused. It's always best to claim earlier on unless you're in a  game.
 * You can also wait and see; not every attacker reveals their targets having a higher Defense value than their Attack value immediately (and they may hit someone else whose Defense value is higher than their Attack value, get role blocked, etc, preventing their next from getting out for a while.) Reacting too quickly might put you in more danger than just waiting quietly.
 * An alternative option after blocking an attack with your bulletproof vest is to act like an ; claim to be a and accuse someone you think is . Your attackers are likely to be evil, and if they think you're an, they might not reveal you, since  are on their side. This is risky (you could get hung as an  or exposed by an , among other things) but it's preferable to getting hung if the  thought you were a , , or.
 * You can also claim, since they also have a bulletproof vest; however, since they only get one, this can be a harder thing to convince the . It also violates your investigation results, and and  also claim it. Use this only as a last resort, as a revealed  might die anytime and people will suspect why you didn't protect them. It can also be thought of an  attempting to explain their defense.
 * Claiming you were healed might cloud the issue a bit, but be warned that it will not fool whoever attacked you; people who are healed produce no message for the attacker, while your bulletproof vest produces a standard "Your target's defense value was too high to kill." message. Fortunately, the and  can't easily explain their accusation and say they got the message, so if anyone points out the discrepancy, you can just say your attacker must not have known or are trying to frame you. They can bring this up in a, however.
 * You can also claim to have been transported, but it's usually obvious when there's an active, and people will generally expect the to step forwards and substantiate your claim anyway.
 * If you survive an attack from the, then you should not use your bulletproof vest the next night unless you think there is a or an aggressive  or . Since  is not a threat to the , they will most likely move onto another target to try and get closer to having majority. They won't attack you twice, as you had basic defense last attack, so doing it again is rather stupid. You will be outed in their , however.

Who to Side With

 * The faster the game ends, the better; you only have four bulletproof vests, and they can't protect you from everything. Therefore, you usually want to side with whoever can win the fastest.
 * Generally speaking, you should help vote up anyone who starts getting votes. This ends the game more quickly. Additionally, should you help vote up a member of the, it will usually clear you of suspicion of being part of the . Avoid voting guilty if there's any risk of a.
 * Helping to vote up an obvious and then voting innocent, on the other hand, can be useful; if it works, two people will die, making the game end faster and helping you win.
 * If you claim, the will expect you to vote with them. While the  might kill you if you vote against them, your bulletproof vests can't protect yourself from a lynch. Therefore, once you've claimed, you should usually vote with the  (and use your bulletproof vest afterwards) unless you're certain the  has won.
 * If the finds you and tries to pressure you to vote with them, try to evaluate how close they are to winning. If they're likely to win immediately with your help, you should probably take it. On the other hand, if they're doing badly, you might be better off exposing whoever contacted you, then using your bulletproof vest against any retaliation.
 * Siding with the Coven is much more dangerous than the Mafia, especially when you have defied them earlier in the game. Hex Master can be forced to hex you in order to secure their victory, and a Medusa or Poisoner can easily kill you if they have the Necronomicon.
 * If you're running low on bulletproof vests, it becomes more dangerous to defy the or to vote up confirmed (or likely) member of the ; in that case, it might be best to sit back and hope the  either fails to notice you or loses the majority before it can go after you.
 * Although your bulletproof vest will save you from most attacks, it can't protect you from the or, and the increased number of attacks from a  can make it hard to block everything. Worse, those killers sometimes claim  to explain their Basic Defense, so having them in the game can lead the  to lynch you. Even though you can theoretically win with them, it's usually to your advantage to help track them down and lynch them as soon as possible.
 * As tempting as it may be, taking a side as a will only get you killed by the people on the other team. So, try not to vote a person to put on trial and if someone does get on trial, abstain as much as possible.

Trivia

 * According to a poll made by Naru2008, the is the fifth most hated role in Town of Salem 99 votes (2 more than  who had 97 votes) saying they felt like they did nothing but sit there and wait to die, or on rare occasions, win.
 * "Day One claims" is a meta-strategy used by  and evil roles (except for  and [specifically immune roles]) where a target will claim  day one to prevent dying. However, this strategy is commonly used by both real  and fake.

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