Board Thread:Role Ideas (Town)/@comment-37502593-20190321010906

Alignment: Town (Power)

Attack: None

Defense: None

Summary: You are a predictor guy who can change who people are.

Abilities:

- Choose to reform someone.

Attributes:

- You only have 3 reformations.

Mechanics:

- Reforming changes someone's role will swap their role to another one in the same alignment of your choice. (For instance if you reform a Medium, you can turn them into a Transporter).

- You may not turn someone into a unique role.

- Your reformation works with evils also. However, you may not turn a Mafioso into a Godfather or vice versa if both already exists in the game.

- Any role that has already won will not be affected by you changing their role.

- If you turn a Vigilante into another TK the night they are to die of guilt, they will be attacked by a powerful attack instead. However, now they may be healed by a Doctor or Crusader.

- Reforming someone counts as a visit, and you will be vulnerable to rampage or Veteran/Medusa.

- Dying the same night you change someone's role will cause the process to fail.

Messages:

- "A Mystic has reformed you! You have become a !" -Reformation message.

- "Your target was in jail!" -Message recieved at the beginning of the night when your target is jailed.

- "A Mystic tried to change your fate but you shot yourself anyway!" - Message vigilante gets when a fortune teller tries to change them but they attack themself anyways.

- "A Mystic tried to change your fate and someone nursed you back to health/protected you! You are given a second chance!"- message vigilante gets when they are reformed and healed.

- You may choose to not change your target into any role.

- Once reforming, you must rest the next day and night, making you unable to talk or reform anyone the next night. You may still talk with the jailor or medium however. If you are voted onto stand, you will be able to talk as you wish for the duration of your defense.

Sheriff: Your target seems innocent.

Investigator: Your target could be a Lookout, Forger, Witch/Coven Leader, or Mystic.

Consigliere: Your target can manipulate others' destinies. They must be a Mystic! 