Board Thread:Role Ideas (Coven)/@comment-38185635-20190116020817

(Note that I am very new to using the forums and have absolutely no clue on how to format with the links and colors and stuff. Hhhhhhhhhhhh sorry I’m a failure. Also, beforehand, if this is similar to any other roles that have been proposed before I am sorry.)

Name: Elementalist

Alignment: Coven (Evil)

Background: As a woman who has lived away from civilization her entire life, the Elementalist quickly became accustomed to the natural world. It became something of a friend, in the absence of people. Over time the Elementalist became connected, mind, body, and soul, to the environment that surrounded her and gained the ability to bend the chaotic forces of the world to her will.

Attack: Basic

Defense: None

Unique Role: Yes

Abilities: - You summon a bolt of lightning to crash down upon your target, dealing a Basic Attack. - Select yourself at night to build a charge. The next night, your attack becomes a rampage attack. (I can’t decide if this should only have a few uses, or if that the loss of one almost-definite kill and the possibility of still only killing one person balances it. I’ve also considered making this ability usable only with the Necronomicon )

Attributes: - Chat with the Coven at night - Detection immunity (With Necronomicon) - With Necronomicon your basic attack now chains to one person who visits your target (non-applicable if it is the rampage attack)

Mechanics:

--Investigative Results--

Investigator: Bodyguard, Godfather, Arsonist, Crusader, or Elementalist.

Sheriff: - Your target is suspicious. (Without necronomicon) - You cannot find evidence of wrongdoing. Your target seems innocent. (With Necronomicon)

Consigliere/Witch: Your target is a master of natural forces. They must be an Elementalist!

Goal: Kill all who would oppose the Coven.

Wins With: Coven, Survivor, Guardian Angel, Jester, Executioner, Pirate.

Must Kill: Everything else.

Anything Else: Originally I had it so that with Chain Lightning the attack would chain to whoever the target visits, but decided to change it because this may have the consequences of killing a fellow Coven. I also had a system where the Elementalist had access to a few different types of attacks, based upon the elements. It would be cyclical, much like the full moon and non-full moon cycle, but on a 3-4 night scale instead of just two. One of the attacks I had originally was a basic fire attack that would leave a corpse burned, making it so that a Retributionist would be unable to revive that player. I got rid of this because of the Retributionist hard-counter and thematically stepping on the Arsonist’s toes. I also had a wind-based ability where it would permanently swap the position of two player, but quickly scrapped it due to it being nothing more than a buffed Transporter.

Purpose: I’ve always liked the idea of a coven member who had mastery over the elements, I just felt it was very fitting. Beyond that, I didn’t really have a solid reason. I just wanted to have fun making something like this and seeing what everyone thought. I tried my best to fit with the general rules of the coven. In terms of its role within the Coven, it doesn’t have much utility, but I’ve chosen to make up for that by making it slightly more kill-consistent early game. Hopefully I didn’t break any of the rules that apply to suggesting roles. So sorry if I did.

Please make notes and leave criticism! I welcome any guidance you could give. This was the first role idea I’ve made and I want to possibly make some more. Thank you for giving me your time and reading! 