Board Thread:Role Ideas (Neutral)/@comment-31966679-20190730201606/@comment-37322933-20190811215327

MilkyWay90 wrote: Name: Escalationist

Alignment: Neutral Killing

Lore: (optional)

Attack: None

Defense: None

Unique Role: Yes

Priority: (Optional)

Abilities: Gain Energy, Gain Defense, or Attack

ooh that's complicated 

ToR Natsuki hopefully Bet doesn't find this threaaaaad

Attributes: Control Immune

'''cool. '''

Mechanics: You may:

1. Gain 1 Energy:

Every night you may gain one Energy in order to attack.

I assume you do this by doing nothing

2. Gain Defense

You may Gain Defense every night. This upgrades your Defense (None -> Basic -> Powerful)

If you get attacked your Defense resets to None.

I assume you do this by selecting yourself

3. Attack / Attack Visitors

1 Energy - Rampage Basic Attack at your target.

2 Energy - Basic Attack and Clean all your visitors.

3 Energy - Rampage Powerful Attack at your target.

4 Energy - Unstoppable Attack and Clean all your visitors

After attacking your visitors, you lose all your energy. I assume you do thiss by attacking people So problem is that the energy things don't really make much sense. I like the order of: 1. Basic 2. Powerful 3. Powerful Rampage 4. Unstoppable Rampage Ez

-Investigative Results-

Sheriff: Your target is suspicious!

Investigator:, , , or Escalationist

​​​​​​​this isn't good but results are easily changeable

Consigliere/Witch: Your target gains power by the night. They must be Escalationist!

Goal: Kill all who oppose you

Wins With: ,

Must Kill: Everyone else

Anything Else: This is in Classic (and Coven DLC too) Alright, so the problem with this is that it's too slow. Even with more sensible 'escalations', if you will (that is, upgrades in attack power), the role really can't gain power fast enough, especially since it also needs to give itself Basic defense.

What's more, the Juggernaut already kind of has this area taken. So, in the end, this idea of 'escalating' doesn't really work here.

It's possible that, with permanent Basic defense, better and faster 'escalations', and perhaps a different mechanic, your role idea could work, but it doesn't right now.