Talk:Roles/@comment-5498154-20160130160855

Role: Engineer

Alignment: Town (Support)

Summary: You are a mechanical engineer, working in secret.

Abilities:

Click the sun icon at any time to select a building. You can build a Sentry, Dispenser, or Teleporter. A building costs 1 Metal to build, and it will tell you your current metal count at the start of each night.

Deploy the building at someone's house. (two houses for a Teleporter.)

Special Attributes:

You begin with 1 Metal. You gain 1 Metal for every night you do not deploy a building. (caps at 3 Metal.)

If you deploy...

...a Sentry:

The first person who visits the target and would cause an effect on the target (roleblocking, blackmailing, etc) will be killed and have their effect negated. Other visitors are not affected. Does not count effects that do not do anything direct to the target. (scanning, Vampire Hunter checking, transporting, etc.). Persists for 2 nights if the Sentry does not kill anyone. Prioritizes killing before any other effect.

...a Dispenser:

The target gains 1 charge of their current ability. (executions, cleanings, etc.). Visitors also gain 1 charge of their current ability.

...a Teleporter:

Anyone who visits your first target will be redirected to your second target. This does not work vice-versa.

Only one Engineer can be in a single game.

You will lose your abilities if you reach 0 Metal.

Investigation Results:

Sheriff: Your target is not suspicious.

Investigator: Your target works with machinery. They must be an Engineer!

Consigilere: Your target works with machinery. They must be an Engineer!

Goal: Lynch every criminal and evildoer.

You win with the Town

You must kill the Mafia, Serial Killers, Arsonists, Vampires, Witches, and the Werewolf.

You may spare anyone else.