Vampire

Basics

 * You are able to attempt to convert someone each night. If you succeed, you must wait another night before biting again.
 * You are unable to convert anyone if four or more exist.
 * You can only convert people that have no defense. Biting members of the or, a  (without defense), a , or a  will result in you killing them instead. You are able to bite again in this case the next night.
 * If you attempt to convert a, they will kill you.
 * The youngest will always visit the selected target for conversion. Before then, the target with the most votes will be selected. If a tie exists, it is chosen at random.

1 In addition, this role will kill the youngest.

2 If said is a  or ; they will kill the youngest . do not kill.

M A who is using a Stone Gaze on the night she was bitten will die along with the youngest  being stoned.

How Affect Other Roles

 * A bite is a Basic Attack, and will interact with everything that affects them. In particular, it will fail if:
 * The target has at least Basic Defense, whether temporary or permanent. The youngest will get a notification of the target having a higher Defense value than their Attack value.
 * The target was healed by a . There is no notification for the youngest in this case, except the number of  not increasing.Verify that this is still the case in 2.0; there are conflicting reports.
 * The target was protected by a . Additionally, the and youngest  will kill each other.
 * The target was an alerted . Additionally, the will kill the youngest.
 * The target is already a  (a or  interfered. Nothing happens, and no message is produced.
 * The target was jailed by the . As usual, the youngest will get a message that their target was jailed.
 * Additionally, the following roles have special protections:
 * The cannot be converted, but their mystical barrier does not appear as if having a higher defense than the 's offense -- much like when a target is being healed. In certain Custom role lists, you may be able to use this to identify the.
 * The cannot be converted, will not die, and will attack the  instead.
 * If the target was a member of the or the  and lacked Basic Defense, they will die instead of being converted. Additionally, if it was a  using a Stone Gaze, the youngest  will die.
 * Visiting or being visited by a will cause you to die from being staked in the heart.
 * Visiting a when they are role blocked will not prevent the  from killing you.
 * Visiting the same target the goes to on the same night will not get the youngest  nor the target killed by the.
 * If a protects a  and that  is visited by a, the  will kill the  (and die in the process). Note that, provided either of them kept up-to-date , this will usually make the 's identity obvious as the 's and 's target HAS to be a.
 * If a revealed is converted into a, they may be easily exposed as their vote will only count as 1 instead of 3. A converted  can also receive whispers, and everyone else can see this.
 * If a eliminates all, they will turn into a  with 1 bullet. Should an  remember that they are a , the  will not turn back into a . They will also be able to be converted into a.
 * Each that remembers being a  increases the limit, initially 4, by 1. In certain Custom games it is possible to exceed 7  this way, in which case not all names will be visible.
 * If a is converted the same night they shoot a, they will not die of guilt.
 * However, if the is bitten the night after they shoot a, they will die of guilt.
 * If an is bitten by a  the same night they try to remember a role, they will become a . The bite has a higher priority.
 * If an 's target is converted into a, the will remain as his current role with the same target.
 * If a member of the other than the, or a member of the  other than the  with the Necronomicon is bitten, they will die. This does not count as a conversion, so the  can attack again the next night.
 * Strangely, if a forces a  to bite another, there is no message for either party. The  will not get a message, and the bitten  does not receive a message informing them that they were not attacked. The next night, the  may bite again.
 * If a is controlled by a, then different things will happen depending on what night it is.
 * If the youngest  is controlled by a / on a night that they cannot convert others, the youngest  can be detected by a  and die to the . If any of the other alive  are controlled, none of the  will be detected by the  or die to a  or .
 * If any of the are controlled by a  on a night that they are able to convert others, the  will instead control the youngest  to their target.
 * If a is bitten, their trap is not removed. It's even possible for a  to walk into their own trap!
 * If a  is converted, the will have access to a death note as a.

Which Roles to Convert & Not to Convert

 * The most important thing is to find targets you can convert, and to avoid ones you can't. Never try to bite anyone you suspect of having permanent Defense, such as a .
 * Your highest priority are semi-confirmed that cannot visibly confirm themselves, such as the, , , , , and . They can lead remaining  to false direction. However, if your target is fully confirmed, is it not in your best interest to bite them, as they probably have  roles or  on them.
 * Around the transition to the late game, it may be helpful to convert semi-confirmed roles such as a . If someone starts to ask why nobody is role blocked or transported, may pretend one of them has been blocked or transported.
 * Consider converting an outed who has no chance of winning, as it is unlikely that anyone will ever bother them. It would also prevent them from siding with, or otherwise being an absent vote as  approaches majority.
 * Converting a known is a bit more risky, as people will start to question why the  hasn't chosen a role, making them more likely to be lynched. The main reason to do so is if  is approaching majority, it would prevent them from choosing a  role, outright giving them said majority.
 * roles, such as the and, are double-edged swords. They can kill  and/or  roles (which are enemies), but they also can kill . It is advisable to keep them intact until they start to suspect.
 * A or  can help at finding enemies, and the  in particular is unable to find, so it might be best to not bite them until after most of your enemies are dead.
 * Be careful converting a revealed unless you will have the majority afterwards. Their identity can be immediately re-confirmed during the day. The 's vote would be counted as 1 instead of 3, and the  will be able to send and receive whispers again. Their identity can also be tested during the night phase (the  would be able to heal the previously revealed  who is now a ). If the converted player is careful, however, they can usually avoid actions which reveal them and benefit from the established trust of the.
 * It's advisable not to convert a known, as they may be on alert and the may lose their youngest. If you do manage it, however, the  can become a valuable , as no evil wishes to visit a.
 * Try to spot and avoid the, as the youngest will be staked after visiting him.
 * Also try to spot and avoid roles that can't be converted. Some roles can even kill the youngest, such as a who stayed at home, or . Do not waste time converting ,  or  either, unless you want to make absolutely sure they will be on your side. Remember that these roles, while likely to side with you, are still wildcards. They can win with anyone, and that "anyone" doesn't have to be you.
 * Do not attack people who attract too much attention, such as "" who are acting all too obvious. They may be a baiting, watched by a, jailed by a , or killed. Try to predict who will not be attacked. Visiting completely silent people is not a very good idea either, as they are often enemies who have Basic or higher Defense.
 * If an makes their move early and it plays out badly, consider converting their target. Not only does this confirm the new  as a, and they can claim what ever is needed to get someone else lynched. However, if it looks like  may believe the , or the  might actually be whatever role they are claiming, your new  might be lynched, which both outs the fact that  exist and wastes your night biting them.
 * Remember that whoever you convert ends up on your side. Therefore, you should try to convert people who seem alert, intelligent, and serious about the game, both to get them on your side and to remove them as enemies. Unlike other roles, sometimes get to choose who their teammates are.
 * You can bite members of the to kill them. Doing so doesn't count as a successful conversion, meaning you can bite again immediately the next night. If you have a confirmed member of the, you should seriously consider biting them. Things to keep in mind:
 * If you have four, you will not be able to bite at all. Against a of four people or more, this could leave you completely helpless. Therefore, once you have three people, it is often better to focus on biting people you suspect of being members of the  rather than converting people. Killing a member of the  every night is worth more than a fourth person.
 * Sometimes, revealing one member of the can let you get others lynched: for instance, if someone is almost lynched, and you suspect that they're a member of the, you can bite them to kill them, then call for lynches on the people who wouldn't help vote them up.
 * It's also important to bite the when there's a danger of them hitting a majority or plurality. As long as your  haven't been exposed, you can always bite  later, but if the  gets a plurality or, worse, a majority, then it'll be too late for you to win, regardless of who you convert.
 * It's generally better to leave, , and unturned until the very end.  and  might only focus on the , while  are more likely to find and lock down a  role than they are to find your youngest (since they can easily see when a role block results in no  kill, while there's no indication to the  when they block your youngest). If the  consists mainly of these, it might be best to shift your focus to the.
 * On the other hand, be cautious about deliberately biting members of the if the  doesn't yet know  are present, since that will alert them and may lead  to reveal anyone who came up with a  /  /  result. Also, if there is only one, you should usually bite to convert, since you're in danger of losing to a random death.
 * If you're investigated, you might be called out or put under suspicion since there are no roles in your result. Claiming to be framed or pretending to be a  could work, but if it becomes clear there are many active, it may be too late.
 * Biting a can be useful to deny them the option of voting against you, but it's risky - if they use a vest, your night will be wasted. Biting confirmed  may give you an outlet to find out  members and  roles, as they often whisper to  to get them on their side. Before biting a  claim, see the 's attitude towards, because if you're in an aggressive  your new  will be lynched, shot or executed, wasting your night and outing the fact your role is in the game.
 * A risky, but rewarding bite is biting a (confirmed or not), since they can still pretend to be  while siding with the .  claims can use fake good and evil results to trick the, but one downside to this is that it forces the convert to guess who is good and who is evil. A wrong guess will likely get the  lynched. This can also be a decent method of bussing, if you are unsure of who to put in your results.
 * Biting roles with permanent defense can give your a useful outlet to become confirmed ,giving your more control over the . When lynching a role with defense, they may out the fact they were attacked with their last words or, so be careful.
 * If a is in the game, consider biting their target. If they're, you now have 2 new allies in one night, and if they're in another evil faction like  and , you'll gain a . Beware if you've killed their target though, as they may harbor judgement for the death of their target.
 * The can easily take out your enemies, but they can also take out your team. Some of their roles can also heal, getting in the way of your conversions, and some roles have basic defense, meaning you can't directly kill them.
 * help cover your tracks, as anyone they hex shares your investigative results. Once they get the however, they become much more of a threat for you, as they can attack your fellow  and can do it without a trace. Make sure to take them out, because if they've hexed too many people they can auto-win for the . They're more of a late-game kill though.
 * can investigate your team, prevent your bites by controlling you into an immune target and once they get the   they are both unkillable through bites and can kill your team. They also get the first, meaning that on night 3 they're guarunteed to get it. Take them out quickly, as the risk outweighs the reward.
 * aren't as dangerous as other members, but keep an eye on the graveyard. They make it harder to take out threats such as the  and other killing roles, as they can bring them back for a night and slaughter your team. They can also control dead  into preventing your bites, and possibly killing you. With the, they can get rid of your team directly. You have to judge whether they're a high priority target based on what roles are dead.
 * are a swiss army knife. They can reveal you, kill your teammates and heal your targets. Take them out quickly, as with the they have no limits on what they can do to your team.
 * are a double edged sword, as they can take out the threats with basic defense as well as hide roles from the . However, they can also easily take out your team. They're decently safe without the, as if you do hit them you at least take them out with a trade, and often burn through their gazes waiting for the . With the , they can gaze every night as well as visit, so take them out once they have it.
 * aren't very much of a threat, as their ability is easy to negate with a around, and if targeted without someone to heal you, you still have a night to strategize. With the, a  can no-longer help you, so make sure that you can keep your team alive when a  is around. Other than that, it's not dangerous.
 * can't be converted, so get them on your side, as they are basically an attacking . It's easy to make a deal with a, as you can regain teammates if they attack them. They can roleblock or call out your team though, so make sure you can trust them. Never allow your youngest to be a sacrifice to a.

Identifying the

 * The is immune to bites and will kill a  if either they visit one, or is visited by one. As a result, it is a high priority to find the  before they cause any damage.
 * A good way of getting the to reveal early is to make them think there are already 2-3  in the game. The  can read anonymous messages sent by the . On Night 1, create a conversation and play both ends. Talk about how crazy it is that there are already this many  in Night 1. This will put pressure on the  and they will more often than not share any suspicions they have with the, revealing their role to you.
 * A second method of tricking the into revealing his role is to mention a false name in the night chat. Say something like 'Get Player X' and instead, target someone different. Not only does this portray Player X as suspicious, but also reveals the  when they report to the town. If the  does not report his findings and instead finds the target to be human, they might assume that this person is immune and therefore still suspicious.
 * However, the might also assume that the  were tricking him, and not reveal himself, and also be less likely to believe the  in the future.
 * If you do choose to frame a player, do not bite them, as that player may be lynched or killed by the or.
 * will use strategies to bait.

General Tips

 * It is important to focus on removing anything you can't convert as quickly as you can; if the has four people, for instance, you could attempt cooperating with the town to eliminate them or try to kill them by yourself. You will need the numbers of the  or  to lynch the  if he does not get killed. Likewise, the  should be eliminated at all costs as soon as possible.
 * If you spot a, all should try to lure  into eliminating him without revealing his true identity. For methods to do so, see tips for.
 * Extra caution must be taken, however, since he can simultaneously test and kill you if he suspects you're going after him. Reporting to a in chat or discussion with the  is the best way to throw him into suspicion.
 * If you do manage to get a killed, immediately claim  by thanking the  for giving you a win. This will make them less likely to conclude that you're a . Remember,  are not unique, so if there's a second one, they're likely to go after anyone who seemed too aggressive about killing the first.
 * Remember, in tight role lists, only one of you can claim . If the gets lynched, smart  could realize that all of you are, causing your team to get lynched.
 * Since can hear  talking to each other at night, it's recommended to keep night discussions to a minimum and, if you absolutely have to, alter your writing style (that includes spelling, usage of emoticons, word capitalization, etc).
 * Advanced players may attempt to trick the into wasting their visits on non-. Though  don't have to reveal to follow up on leads because you can't kill them at night even if they do, and a successful trick usually isn't going to make them kill an enemy for you.
 * could convert someone, and if the conversion was successful, a will accuse the youngest  of being a . The youngest  will be lynched, "confirming" a  as a good role and throwing off the.
 * If your target was immune to biting, always write it down in your . As soon as you die, the suspicion may raise about the person you mentioned as immune-to-biting. This will allow you to help the town lynch criminals without revealing yourself, which in turn helps the.
 * The target may be an . However, unlike the, it's sometimes dangerous for to side with an  since his target may be someone who was converted to a.
 * If you need to accuse your target immediately during the day, you can pretend to be a who couldn't shoot a person at night and found they were immune. However, this can be dangerous if an existing  or  have missed a kill, since the  might assume you're an evil killer; additionally, if you accidentally accuse a  in this manner, you'll immediately be outed as a . Regardless of the outcome, this is likely to attract hostile attention from the . If your target was a, it is recommended to ask for protection since you are a "confirmed  role".
 * If are not explicitly guaranteed in the role list and you end up as one as a result of an Any entry, try to hide as long as possible (in Ranked the possibility of a  being in the game is 4%, meaning most players will assume there is none until they are revealed). The only way  can learn about presence of  is through a  or  dying or by you biting a member of the . If none of these things happen, the  will generally be unsuspecting until it's too late to resist. An added advantage to this is that  claims are more likely to be lynched if the  doesn't believe  are present.
 * If a player has Basic or higher Defense, say it in the night chat. The will hear this, and you can cooperate with the, getting rid of the  or  who threaten both of you. Additionally, the  will probably say this out loud, revealing him so you can avoid him.
 * If there is no alive, it may be in your best interests to form a truce with the remaining  to vote off  and . Being honest with proven  and whispering them your role and the name of other  can earn their trust, and most players will gladly take the secondary win as a  over losing as . Do NOT let this turn into gamethrowing, though.  lynching other  to get converted is against the rules.
 * Keeping a fake of your converting visits may help if there are inexperienced players in the game. This can lead to lynches against players who could be a nuisance to your team. However, if someone's Defense value is higher than the younger 's Attack value, it's best to tell the truth about them having a higher Defense value than the younger 's Attack value.
 * have much more leeway to lie in their than most other roles. Remember, your goal should be to help the  win even after you die. Spreading confusion or getting the  to focus on hanging non- helps with this.
 * You can claim to have been any role you like prior to being turned into a . Use this to try and get a non- lynched by putting together a false with a list of visits. Claim to be a  and list random non- as . Claim to be a  and say you saw a non- visit someone the night they were murdered. Claim to be an  and accuse someone of a suspicious role list, like //. You can even claim to have been a.
 * In fact, simply claiming to be whatever role you were before you were converted (Such as or ) is almost always the best way to claim. Continue writing your  you wrote before you were converted and then adding in fake information might work, especially if they lynch an evil written in the top of your . This works especially well in ranked, due to the rarity of  in the game.
 * You can accuse anyone you like of being immune to conversion. This has two benefits, since it both throws them under suspicion and makes everyone think that there are fewer than there really are.
 * Even very transparent ruses are often surprisingly effective, since if your implies that a non- is guilty of something, both the  and the  will use it as an excuse to hang them, and will probably only have to convince one or two.

Trivia

 * Prior to Version 1.5.11.5389, all members of the were immune to . Now, all, other than the , will die rather than be converted.
 * Prior to Version 2.0, were able to convert  and  through their vests.
 * don't count toward the cap of, so it is possible to exceed the cap of 4.

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