Board Thread:Role Ideas (Mafia)/@comment-30146118-20161206214529/@comment-30131225-20161214151855

KingofHoundooms wrote: Rexanator3000 wrote: KingofHoundooms wrote: Summary: You're a crazed chemist who works for the mafia.

Investigator: Your target is skilled at disrupting others. They could be a Scientist, Escort, Transporter, or Consort.

Sheriff: Your target is a member of the mafia!

Consigliere: Your target tortures people with chemicals. They must be a Scientist! Immunities: Roleblock immunity

 fine except for the rb immunity, which it should not have

Abilities: You have three syringes. Every night, you can go to someones house and inject chemicals into them. When you put chemicals on someone, the person will perform their night ability on whoever visits them. (Who they perform their ability on depends on priority. Lower priority is affected, and in the case of the same priority, it is randomly decided) (Is this RNG based?)

'''yes it is. should be who clicks first imo'''

Attributes: If the doctor heals the target the night them chemicals are used, the chemicals have no effect. When no mafia killing roles are left, the Scientist will become the mafioso. If the Bodyguard is guarding the target, both the bodyguard, and the scientist die. If an injected target is revived, they won't be affected by chemicals. If no one visits the target, the target can freely use their ability.

shouldnt die to BG or be healed by Doc, is not Mafia Killing how long does a poisoning last for? I say the whole game, though I think there should be some roles with immunity to the chemicals. I SAY IT IS TOTALLY UNFAIR FOR OTHER ROLES OR FACTIONS,AND THE CHEMICALS SHOULD LAST AS LONG THERE DOCTOR ROLES and so on.

Thank you for reading my Rejection :D