Board Thread:Role Ideas (Other)/@comment-38801580-20190710151045/@comment-38801580-20190724133929

1. You're right, it should be "the Cult" in the Cult Leader's summary.

2. Yes, when someone is converted, their goals change so that they win with the Cult. And yes, they can type in the Cult Night Chat.

3.  The Cult Leader is Spy immune because it would be too easy for a Spy to see the visits of the Cult Leader and immediately know who the converted people are.

4.  The reason the converted results become similar to the Cult Leader is because they're hard to detect otherwise. This is to help the town more easily find those who are converted.

5.  The Cult Leader's results are all evil for the same reason. See, the Cult Leader can communicate with their converted members, and the Cult Leader's claim will change depending on who they have converted. For example, if the Cult Leader has converted a Vigilante, they could claim to have shot some of the people their Vigilante has attacked. This investigation result is all evil to limit the Cult Leader. At the same time, this is the Framed/Hexed result, so it also makes the Cult Leader's claimspace a lot more viable in All Any, where there could be a Framer or Hex Master.

6.  The Kidnapper has a not suspicious result for the Sheriff. That's to give the Cult some protection against investigation, as the Godfather appears not suspicious to the Sheriff and the Necronomicon grants detection immunity. Each evil faction should have some protection against the Sheriff. But, I guess since the Cult already has such a wide pool of possible claims from the Cult Leader and the Silencer, it would make sense to make all of them seem suspicious.

7. The thing that all the Cult Killing members share that the Cult Support do not is RELIABLE killing. The Cult Necronomicon is designed so that the Cult can have a relatively consistent 1 KPN, even after all Cult Killing are dead. It mixes the Coven and Mafia methods of promotion in that it needs all CK to die first, but it also gets passed on from Cult member to Cult member.

8.  I think the Demonologist's demon could be more like the jailor's jail. It makes all visits FAIL, but it doesn't stop it from registering as a visit. Good catch there, thank you.

9.  I think you're confusing "messing with the Trial System" with "messing with the voting system." The Priest does depend on the voting system like the Jester and Executioner, but it doesn't mess with the Trial System. The Mayor, Executioner, and Jester all affect the voting system, since their abilities are related to the power to lynch. But the old Disguiser messed with the Trial System, because people would report other people for harrassment even when it was actually another player who had disguised as them. Good point, I guess transportation SHOULD affect the Priest.

10.  The Librarian doesn't kill anyone unless they have the Cult Necronomicon.

11.Yes, the point of being the Reaper is to get attacked. See 9 on messing with the voting system.

12.  See 9 about messing with the voting system. You have a point though, the Warrior's requirement to become War is too high. I'll change it to be a little bit easier for the Warrior.

13. The second attack is Astral to prevent War from killing themselves. If the second attack wasn't Astral, then War would will themselves any time they attempted to control a Bodyguard. Also, the "Double Vision" achievement of the Tracker means you need to track a Transporter. It would be a lot easier to get that achievement since you could just track War instead.

14. Well, yes. The Deprived starves people much slower than the Plaguebearer, so the time it takes to achieve Famine is a lot longer.

15.  You don't gain powers from defending against a Townsperson attack because then you could just whisper to the Vigilante "Shoot 10, and I'll protect them.  Help me power up please." Or if there's a Veteran "Visit the Veteran and I'll protect you.  I want to power up."

16. Right, 6 is a lot. But you get to choose UP TO 6.

17. The Judge can remove someone's ability if they think they are evil. If they turn someone into an Executioner, sure they'll try to lynch the town, but you can ignore them. Their vote remains, but they lose their ability. And unlike the Veteran and Vigilante, turning someone into an Executioner bypasses all defense, since you aren't actually killing them.