Board Thread:Role Ideas (Coven)/@comment-50.37.87.54-20181222190953/@comment-50.37.87.54-20181224042711

TheRetroPioneer wrote: This seems too specific and a hard counter to Town Protective roles. I don't like that you remove defense from any protector, since that makes 'confirmed townies' really easy to hit. Also, targets with natural defense like WW and SK have defense because they work solo or without knowing who their teammate(s) is/are. I don't think you should remove the mechanic of natural defense, although maybe in practice that would work. I would advise a 'happy medium' with your role, so, like, you need to visit a Town Protective to remove their ability to protect or something. a.) A Town Protective's protection just stops the attack

b.) A werewolf and serial killer will attack the drainer

A drainer does not in any way, if protected by a TP/PM get rid of the defense it gives.

It does, however, not trigger a trap/bodyguard protect