The Neutral killing roles in Town Of Salem are ridiculously underpowered.
Their winrates across the board aren’t even past 2%. NK isn’t meant to be super strong, They’re there to add a twist to the game, however NO ONE wants to play in a game where they’re bound to lose, which is why many NK’s just give up and either DC or rat themselves out so they get Exed/Lynched. NK’s should
at least have winrates between 15-20%.
Anyway enough rambling and let’s get onto the main points and buffs.
Why NK is weak:
NK is weak because they work alone... NK have no teammates other than witch who sides with Mafia 90% of the time... You get a Nice Exe/Jest who feels pity for you or your playing all any in which the NK’s still don’t know who each other are. NK is almost always outvoted which is why it’s so hard to win.
The main problem is that NK’s abilities aren’t strong enough to make up for that huge downside.
Serial Killer! It’s literally a weaker GF! You have almost no teammates, You appear Suspicious to sheriff and Getting Rb’d/Jailed gets you lynched instantly... and even if you fool town your bound to be investigated... resulting in a lynch the following day.
Werewolf... You can only attack every 2 nights... Removing the momentum early on that a NK desperately needs. And again getting Rb’d/Jailed on the night you transform gets you lynched instantly.
Arsonist... Has almost no momentum... he can be Rb’ed... needs to douse multiple people other wise it’s not worth igniting... and like WW he needs to wait at least 2 nights before killing someone unless you douse consistently... which takes so much time... and even if you kill a bunch of people in quick succession your still outvoted!
Buffs for each NK: To make NK strong I personally think they need to have some sort of day ability... buffing their night abilities won’t be good enough.
1.SK should just have RB Immunity, the whole attacking the Role blocker thing just gets you lynched and rarely works in your favour.
2.Jail... I personally think the SK should be able to choose if they attack the Jailor or not... this would open up some mind game potential instead of confirming the Sk.
Day Ability:(Before I go on these day abilities are inspired from Throne Of Lies)
Frenzy:Once per game, you can activate frenzy during the day. The following night you are granted control immunity and may attack 2 players! Your frenzy will be refunded if your jailed.
1.Like SK... WW should have RB Immunity for the same reasons SK should have it, although I don’t mind the whole attacking Jailor thing considering that rarely happens.
Manual Transformation:Once per game, During the day you can activate Manual transformation. This will allow you to transform the following night even if it isn’t a full moon. You will still transform even if your Jailed.
I don’t think arsonist needs any direct buffs to his ability however I’m giving him a day ability to allow him to gain momentum quicker.
1-2 times per game(I don’t really know what would be balanced... you guys decide... i personally think 1 is perfect). During the day you may Douse someone... that’s it(Useful For Killing Jailor).
I think this is a fair call... and although you guys might have a some different ideas this is what I would personally do to buff NK. It makes them stronger while retaining their core mechanics.