Put your thinking caps on. This will take a lot of your thought process to figure this out, and quite a bit of your time. Read this only if your very interested because this role is very complex and I dont want to waste your time, but I think this is a pretty good idea if I do say so myself!
Alignment: Town Investigative
Goal: Lynch every criminal and evildoer.
Summary: A scientist who risks lives to find evildoers
Attack: None Defense: None
Abilities: Can decide to start your experiments that night
Attributes: If you maintain your experiments for the night you start and the next, you will know the names of 2 alive evil roles, which will not be Neutral Evils. Will backfire if a role distracts or kills you. You will not know what roles these 2 people are. If 1 or no priority evils remain, the experiments will then resort to Neutral Evils, and finally just dead evils (like if the NEs die early)
Sheriff: You cannot find evidence of wrongdoing, your target seems innocent.
Investigator: Doctor, Disguiser, Serial Killer,
Potion Master for Coven, or Chemist
Witch/Consigliere/Coven Leader/Potion Master: Your target is a master of science, they must be a Chemist!
This may seem way too op, but the backfire has an effect. If a role distracts you from your experiments on the night you start but doesn't kill you, you will be forced to restart them, but nothing else will happen. A message will say that someone distracted you so you had to restart. But if you're distracted on the second night you conduct your experiments, you sacrifice yourself to save your fellow townies since your experiments are very powerful at the time and should not be left unattended. A message will say that you have been distracted when the experiments are at it's most powerful point so you have been forced to sacrifice yourself to save others, which follows by your death. Only your Guardian Angel if you have one can save you
Reactions of the Chemist when non-killing roles/Jailor/Pirate visit:
Investigator: Chemist will allow him to look around and will not be bothered
Lookout: Probably wont even notice him
Tracker: Will make the tracker bored since he doesnt go anywhere
Sheriff: Will be forced to take attention off for interrogation resulting in a backfire
Spy: Wont see the bug anyways
Jailor: This is one exception. Since the Chemist never resumed his experiments, this will always just count as a restart backfire if jailed
Bodyguard: Chemist will have to take attention off to negotiate payment with him resulting in a backfire
Crusader: Will just let the Crusader do his thing
Doctor: Obviously when taking surgery, he will have to take his attention off resulting in a backfire
Trapper: Will allow him to place the trap with no worries
Escort: Obviously the Chemist will be forced to take his time off to hang out with her resulting in a backfire
Transporter: He will have shut down his experiments because he will be leaving the house which will only result in a restart backfire
Witch: Since he doesn't visit, the controlling won't have any effect
Arsonist (dousing): Chemist won't even notice himself being doused
Pirate: Like the jailor, since he never resumed the experiments, he will just be forced to restart
Plaguebearer: Having the plague will be slightly annoying but he can still work
Vampire (converting): Still being self aware, the vamp-chemist will close his experiments in order to keep townies alive to feast on. No backfire will take place
Disguiser: Also wont notice her (same for framer)
Hypnotist: The hypnotize will only effect what the Chemist thinks will happen that night, but no backfire will occur
Blackmailer: Will be blackmailed but no backfire
Consigliere: Will just think he's another investigator
Consort: (See escort)
Coven Leader (no necronomicon): (See witch)
Hex Master (no necronomicon): Won't notice he's hexed
Necromancer (no necronomicon): Depends on role reanimated
Poisoner: Being poisoned sucks but it wont distract him
Potion Master (non-killing potion): Unlike the roles she copies, the Chemist can drink the potion and work at the same time.
Now that's covered up, what happens if he dies during his exeriments? On the first night he starts, the experiments will explode onto a random member of the town, dealing a basic attack to them. A bodyguard, trapper, nor a crusader can stop this since this does not count as a visit (unless the bodyguard was exploded onto and he put on a bulletproof vest). If a veteran is alert that night and they got exploded onto, the veteran will not die because he will be awake to avoid the blast (plus his basic defense). If the Chemist dies on the second night he continues, 2 town members will be dealt a powerful attack. Only the doctor can save them. The mayor and the jailor will be the last targets that will blasted by the explosion if they are present. Jailed townies have a chance to be blasted, which will keep them safe and avoid a death that night.
Darn that took a long time to make! If your still reading this then thank you for caring about my work! Please feel free to leave suggestions down in the comments!