Post 481
Traitor (Neutral Evil)
Attack: None to Unstoppable
Defense: None to Invincible
Abilities:
- At the start of the game, choose any town role in GIM to become.
Attributes:
- You have all the abilities and attributes of your role, except for the attributes that prevent you from using your ability against the town.
- You will have your team randomly selected at the start of the game (can be any independent killer or faction).
- You will be able to talk in your team's chat and know who they are.
- Your teammate(s) will know who you are.
- If you choose a role that converts non-town to the town, you will instead convert them to your team.
- You may not become the Double Agent.
Goal: Help your faction win at all costs.
Post 480
Double Agent (Town Power)
Attack: None to Unstoppable
Defense: None to Invincible
Abilities:
- At the start of the game, choose any non-town role in GIM to become.
Attributes:
- You have all the abilities and attributes of your role, except for the attributes that prevent you from killing your "teammates" and/or other evils.
- You will win with the town instead of your chosen "team".
- You will be able to talk in your team's chat and know who they are.
- If you choose a role that can convert, anyone you would normally convert to your chosen "team" will instead be converted to the town.
- The above doesn't affect conversion roles that don't convert others to its own team.
- You may not become the Traitor.
Goal: Lynch every criminal and evildoer.
Ew why did they make forums into discussions this looks disgusting.
agreed
This is useless lmao not only does medium do a better job at revealing cleaned/stoned roles, this role can only do it once making it probably the weakest TI, even worse than Sheriff.
How is it ded lol
Bruh they're actually gonna add these changes in without making ANY alterations whatsoever (except for seeming like they removed the arsonist getting feedback on who is doused? which just makes the buff even worse?? wtf???) why does BMG always go ahead and do their own thing without taking in any feedback from the community at all ASDFIJIEJGIJIGP like I get that it's hard to satisfy everyone but I'm pretty sure basically everyone can agree that the changes needed some tweaking in some form so why the FUCKING FUCK waoifjioajgreoijg
It's only overpowered if you're not the Arsonist.
That means it's overpowered, unless I somehow misinterpreted your statement.
double TK confirm was N3
Eh none of us were really under suspicion until D3/mostly D4.
Also did I mention before that Watcher sucks ass lol
Again we didnt think it was necessary cus we didnt expect for 2 TK to be confirmed in one night
Arso dousing the jailor n1 has been a thing since 2 years ago
d2 ignite + 5 deaths
Arso cant call for tplo d1 hell just get killed.
But ww with powerful defense would make that only arso, jester and a fully powered up juggernaut and JAILOR would kill it, also all townies that can kill him (with exception of jailor) also dies when doing, and the excuse of "he can still be hanged" is not valid since that equals to a >unstopable attack, maybe give him roleblock inmunity in ful moon nights, or that if he only attacks one plsyer he ALSO rampages at his own house or that if he stays at home he gets invencible defense but just give him powerful defense is not a good idea imo
PD: lets stop quoting the entire message or it will just grow
No im giving him Powerful defense and keep the Powerful attack.
But ww with powerful defense would make that only arso, jester and a fully powered up juggernaut and JAILOR would kill it, also all townies that can kill him (with exception of jailor) also dies when doing, and the excuse of "he can still be hanged" is not valid since that equals to a >unstopable attack, maybe give him roleblock inmunity in ful moon nights, or that if he only attacks one plsyer he ALSO rampages at his own house or that if he stays at home he gets invencible defense but just give him powerful defense is not a good idea imo
PD: lets stop quoting the entire message or it will just grow
That's still a lot of roles that can kill it. Death by lynching/jailor is the primary way NKs die anyway, also it's not equal to an unstoppable attack because the protected townie still lives? Even though the BG dies to the werewolf, the townie they protect still lives cuz werewolf has a Powerful not Unstoppable attack.
Like using Musician to lull the town to sleep
I mean we didn't really expect for 2 TK to be confirmed in one night.
Edit: Imo hexes should just be converted to a basic attack completely when the HM has the necronomicon.
How does it obliterate the meta? It literally has zero effect on it.
HAWAIIANpikachu wrote:
The witch thing is a problem, but they will fix that. Literally just make it so arso can't douse NBs/NEs and problem is solved.
What if the witch is siding mafia though?
Swing isn't entirely a bad thing, the Swing just needs to have some control. The main problem is that Town gains a lot of control thanks to jailor meta granting a lot of confirmed claimspace in the right situation that is very likely to appear and there's not really a lot of ways to counter it directly and it more relies on deception, which while a part of a game is entirely swingy in itself. There's also the factor that a lot of roles are rather underpowered directly (Framer and Forger for two examples)
WM is a great example of swing and balance. Jailor meta isn't as strong there and is much more into deduction via actions, mechanics, and ruling. While of course its way easier to balance a text based game over a video game (and which the video game would be more balanced towards fun and chaos for interesting games rather than a much more slower and methodical thinking for longer games)
I also believe that some people rather overexaggerate things in how balanced/OP/UP it would be. Taking Arsonist buff for example. Sure, arsonist can gain bonus dousing from people visiting Arsonist. But how likely would that be in the jailor meta when a good amount of townies are likely to visit jailor N1. Even if I were to claim jailor (Which if I claim jailor I would very likely get jailed by jailor as he'll likely want to know why I am claiming jailor.) or follow the TP/LO call meta, how likely is it that I'm the only one that calls TP/LO. Jailor likely would, and possibly some other townies, meaning that some of the TP/LO will split, while making the meta weaker, I'm also less likely to douse people. And even if I am the only TP/LO claim: I've only doused Townies, with maybe a mafia member doused as well. I need pretty much everyone dead, that doesn't help me as much if we also consider I have possibly a third chance of dousing someone who visits me and a decent chance of being RBed by escort/consort and brought a lot of unneeded attention to myself, making myself a target for mafia (and witch)
It still gives arso an unbalanced kpn for a role that bypasses all TPs and night immunity. And it also outs arso faster, and not only that, arso has no control over who he wants to douse so you can end up dousing 3 members of the town or mafia when you don't really want to, or you can end up dousing the witch who was gonna side with you but now they can't cuz you have them doused. And that doesn't even make it less broken like the kpn is still unbalanced and swingy af its just dumb.