Framer should just affect most if not all TIs. For example, framing against LO/Trackers, and especially Psychic. Spy could also be affected if they bug the target, maybe have them appear to have Defense.
This would be NB, and is just a better version of Amnesiac.
Amby would get too many kills if it's name wouldn't show.
Cool concept, but needs more changes.
-For starters, just give it a permanent Powerful attack.
-Give it a Defense level too, that being Basic,
-If you select yourself, you will attempt to find a clue towards your target. It will give 4 names of living players that may be a target. At 7 players left, it will be 3. At 5 players left, it will be two. This distinction of needing to use it as an ability means you can be RBd/Jailed out of using it.
-Instead of your gun losing power, the 1st failure loses your defense. The 2nd failure converts your role. A role dying counts as one failure.
-FInal change, you do not become an Amnesiac. An amnesiac lets you become confirmed townie or just become a better evil role at will. Instead, you become a Jester. Jester late game is hard to win as however is not impossible, it can even give you a chance if one or 2 of your 3 hit list roles die.
-Roles with Powerful Defense will not be apart of hitlists. Plaguebearer is also immune to being on the list.
Sorry i'm late, the problem with the "Would you call Godfather a better SK" argument is that Godfather isn't in the same faction as Neutral Killing. Serial Killer is harder to win as then Godfather, but he serves an important function: Killing mafia AND town. This function is why having NKs is so important in Ranked. When mafia outs themselves after getting slight majority and theres an NK, NK wont vote town and will just kill off the mafia. Plus when there's a NK, who NE sides is far less predictable. NKs balance out a match so that Mafia cannot steamroll town without first having to use their brain and getting the NK voted out, as it's a target Mafia cannot kill.
I'm gonna have to say better SK here, sorry. A killing role that can kill every night if they desire, with powerful attack so they can kill Godfather/CL early, and any NK, and can even change their invest results if they desire. The problem is this is a role trying to blend in using hiding mechanics, but if you just use it as better SK you'll probably win with more success. The mechanic of hiding yourself may be neat but there's already an NK role built around this premise: Arsonist. Not Sus to sheriffs, an invest result that allows you to claim any role and just say your doused [and ruin said invests results as you douse ton], even can fool consigs because all doused players show as Arso. The sacrifice for this is your killing potential is already slower then SKs is, but arsonist is so much harder to find.
Problem is if it doesn't wipe the will too, then people will just know their role since the will will say "Doctor" or whatever.
I assume the issue is that you don't have 15 players. ToS is most balanced at 15 players as it is hard to keep track of everyone and everything.
I don't think it's bad, but having Powerful attack seems really dangerous for the game. His job is basically that of a vigilantes, because Vigis rarely need to shoot so rapidly [And can't even shoot night 1.] But he want's his first bullet to hit a defense target, such as NK/GF/NE. That is exceptionally hard to do as finding an evil doesn't mean they will have defense. If he doesn't hit a defense target, he's now a slower vigi. Which isn't really a bad thing, but because you're "better vigi" if you mess up your shot and kill a townie, there's very little reprecussion as you can still vote with town, and are confirmed since you killed someone. For the evils, this now poses a huge problem: Godfathers, witches, executioners and NKs are more likely to die outside of their control. This could be a random shot but instead of being outed by having defense [which you can fakeclaim a heal, self-heal, CC vigi and say you shot the other first] you just instantly die because a Sniper decided he'd shoot a random non-confirmed townie night 2.
Oh I get it now, Valkyrie reformatted it to be more like a standard format.
I think your review went a little wrong
This is somewhat genius BUT I would still make it somewhat more vague. Shot changed to attacked and applies to all attacking roles, is the main change I would do. Even then, my main issues with it are it's swinginess and fun-ness to play. In terms of confirmation, it's incredibly powerful. It's just so powerful but it also means after 2 uses which could potentially be duds, you can do nothing most nights. Furthermore, this is very similar to Spy. I suppose this could work as some kinda psuedo rework to spy, being an optional 1 time use on top of his nerfed bugs.
I'm sorry to hear about all that. I forgive you and to be honest never really had any issue with you to begin with. That being said, try to improve from here on out. You don't have to be perfect and everyone makes mistakes. But if you make many mistakes, promise to fix them, and then do not it seems more like you don't want to be better and no one is above the rules. Don't take this the wrong way though, I seriously mean it that I have no issues with you and enjoy reading all your ideas.
Picking investigator because current investigator's results are unbalanced in several ways especially in coven and makes it a very swingy role depending what you are playing.
Thank you. Though credit mostly belongs to their original posters, most my reworks are minor.
Idk, seeing as they're all Coven i'm not sure if there's any ruling on that.
?
I think CLs is decent enough. If anyones empower is weak, it's Medusa, but giving Medusa extra stone gazes was the only other option and that just sounded outright overpowered.
The jailor/pirate and necromancer parts I hadn't considered.
The idea of Oracle is that it's attacks are unstoppable, so it would let you choose while in jail/being pirated. They are astral so it shouldn't affect the attacks.
Necromancer doesn't deviate much from how the role works, so it would work as follows:
Oracle's ghoul watches the target and Necromancer gets the feedback, seeing who visits that player. The players are then told they are cursed. However, unless Necromancer is empowered and can reanimate that corpse the very next night, the Necromancer cannot use the curse function and no one dies of curse. I'm considering having this also be the case for jailed/pirated oracle, where it just stops the curse. But I think that'd out Oracle too easily if no one dies that night and there's no reason to suspect the players that said they were cursed have defense.
Occultist's ghoul works exactly like the Occultist without necro. Targeting a coven will have the Occultist's ghoul do the dirty work, but since it's a ghoul thats immune to death it means it basically just gives the coven a one time shot on the jailor or someone important with no risk other then not getting a kill that night. Lookouts will see what they'd see when any other ghoul visits their target. Targeting a non coven will either fail if the conditions aren't met to recruit, or recruit the chosen player. However, the game itself has a coded 1 recruit limit rather then the specific Occultist, so if the occultist did its job before dying it will be useless to use on anyone but the coven.
EDIT: Should the necro interactions for Oracle be changed? I'm thinking either the Oracle corpse shouldn't curse anyone at all, or it should and then the game randomly selects a cursed target to die.
Coven Leader gets the role of both their 1st target, and their 2nd target. Basically, who they control and the player they control their 1st target into. The empower interactions were written from the POV of you being empowered as that role, sorry for the confusion.
Sorry for failing to explain, Oracle curses every visitor of the player they watch. The next night if there are any players cursed, you choose one player that was cursed to deal a basic attack to instead of watching a player. If no one was cursed, you just watch another player.
Yeah occultist should be in a more niche bracket, I originally planned to do some shifting and move tracker out of the invest/consig results and put Occultist there, but I figured people would resist me outright altering existing result brackets. I just chose a bracket that didn't have 5 results and didn't have a Coven member in it.
Yeah, your criticisms of Occultist are fair, I knew it'd be an OP role. It was the least "serious" of the 3, though I tried to balance the idea as far as a coven converting role.
EDIT: Added most of the flavor text suggestions/fixed other mistakes that you pointed out. Explained Curses a bit better in the main post.
Oh true. I'm glad I thought of it then. I'll edit that.