In Town of Salem, most roles in the game have night abilities, e.g. investigating, killing or protecting. Abilities are a key part to the game. Most abilities are night abilities and can only be used during the night. Some roles have few or no abilities, but have special attributes instead, such as the Executioner. The Jailor, Mayor, Pirate, and a dead Medium have day abilities.

Night AbilitiesEdit

To use your night ability, click the brown button NightAbilityButton next to a person's name during the Night. (You can sort the table below by clicking on the small arrow next to a heading.) Your action will be done based on your role's priority.

Priority is the order that things happen, with lower numbers making the action occur earlier than others. Abilities with higher priority may affect abilities with a lower priority (for specifics, see [Roles]). Day abilities always have a higher priority than night abilities. Some roles will still be unaffected by higher-priority abilities because of the role's attributes or qualities.

If an ability causes a visit, a Lookout can see the visitor, an alert Veteran will shoot their visitor, and the Werewolf will attack visitors to their target.

Below is a table showing every role and its priority.

Role Name Night Abilities Visit? Restrictions Type Priority
Bodyguard Protect your target from one attack and kill their attacker. Yes Protection 3 B
Protect yourself with a vest. Yes, self 1 use Protection
Crusader Protect your target, killing one random visitor. Yes Protection 3
Doctor Heal your target. Yes Protection 3
Heal yourself. Yes, self 1 use Protection
Escort Prevent your target from using their night ability. Yes Manipulation 2
Investigator Determine possible roles of your target. Yes Information 4
Jailor Execute your prisoner. Yes Ja 3 uses (0 uses after executing a Townie)

Unable to execute Night 1.

Killing3 5
Lookout Watch your target at night to see who visits them. Yes Information 4
Medium Seance a living target when dead. Yes 1 use Special 1
Retributionist Resurrect a dead Town member and use their ability on another player. Yes Special 3
Sheriff Determine if your target is suspicious. Yes Information 4
Spy Bug a target's house and see what happens to them at night. Yes Information 6
Tracker Trail your target to see who they visit. Yes Information WIP
Transporter Switch your targets, making their visitors visit the other instead. Yes, Yes Manipulation 1 T
Trapper Place a trap on your target's house. You will deal a Powerful attack to one attacker and give your target Powerful defense for one attack. Reveal the roles of all visitors. Yes Traps take one night to build. Protection 1
Vampire Hunter Check a target, dealing a Basic attack against them if they are a Vampire. Yes Killing1 5

Go on alert, dealing a Powerful attack to all visitors. Gain Basic defense.

No 3 uses Killing2 1
Vigilante Shoot your target, dealing a Basic attack. Yes 3 uses

Unable to shoot Night 1

Killing1 5
Godfather Command your Mafioso to attack your target. No G Living Mafioso, not role blocked Manipulation 3 G
Attack your target. Yes Mafioso dead or role blocked Killing1 5
Ambusher Lie in wait outside your target's house, dealing a Basic attack to one visitor. All visitors will know your name. Yes Killing 1
Blackmailer Prevent your target from speaking the next day. Yes Manipulation 3
Consigliere Determine the role of your target. Yes Information 3 C
Consort Prevent your target from using their night ability. Yes Manipulation 2
Disguiser Disguise yourself as the role of your target. Yes Information 5 D
Forger Rewrite your target's last will. Yes 3 uses Information 3
Framer Change the investigative results of your target. Yes Information 3
Hypnotist Plant a false memory in your target's mind. Yes Information 3
Janitor Hide your target's last will and role from everyone else. Yes 3 uses Information 3
Mafioso Attack your target. Yes Attack the Godfather's target instead of own M Killing1 5
Coven Leader Control your first target to visit your second target.

Necronomicon: Also deal a Basic attack to your first target.

You will visit your first target, who will visit your second target. Manipulation (Killing with Necronomicon) 2
Hex Master Hex your target, changing their investigation results.

If all living non-Coven players are hexed, automatically deal an Unstoppable attack to all hexed players.

Necronomicon: Deal an Astral Basic attack to your target.

Yes (Astral with Necronomicon) Manipulation, Killing 3
Medusa Choose to Stone Gaze, killing and cleaning all visitors.

Necronomicon: You may now visit people to Stone Gaze them instead of choosing yourself.

Yes, self (Target with Necronomicon) 3 uses (infinite with Necronomicon) Killing WIP
Necromancer Control your first target to visit your second target.

Necronomicon: You may select yourself as your first target to deal a Basic attack to your second target - this attack is Astral.

You will visit your first target, who will visit your second target. First target must be a dead player, can only use each player once before that body rots away Manipulation 2
Poisoner Poison your target, which will deal a Basic attack against them the following night if they are not healed.

Necronomicon: Your poison can no longer be healed by a Doctor.

Yes (initial poison) Killing WIP
Potion Master Kill Potion: Deal a Basic attack to your target.

Reveal Potion: Determine the exact role of your target.

Heal Potion: Heal your target.

Necronomicon: Your potions no longer have cooldowns.

Yes Each potion has a cooldown of three nights (counting the one you use it on) Killing, Information, Protection WIP
Amnesiac Become your dead target's role. Yes 1 use Special 6 A
Arsonist Douse someone in gasoline or ignite all doused targets. Yes Killing3 5
Guardian Angel Keep your target alive. Yes 2 uses Protection WIP
Jester Haunt a guilty or abstaining voter after being lynched. No 1 use Killing3 1
Juggernaut Attack your target. Yes Full Moon nights only (before first kill) Killing 5
Pirate Duel your target. Yes Killing, Manipulation, Special 1
Plaguebearer Infect your target. Yes Special 5
Pestilence Kill your target and their visitors. You will kill anyone who visits you automatically. Yes Killing WIP
Serial Killer Attack your target. Yes Killing1 5
Survivor Protect yourself with a vest. No 4 uses Protection 3
Vampire Vote for a target to be converted to a Vampire Yes, if youngest Cannot convert two nights in a row Manipulation 5
Witch Control your first target to visit your second target. Yes, first target Manipulation 2 W
Werewolf Kill your target and their visitors. Yes, only target Every Full Moon Killing2 5

1 This role has a Basic Attack. It will kill roles with no Defense.

2 This role has a Powerful Attack. It will kill roles with Basic Defense.

3 This role has an Unstoppable Attack. It will kill roles with Powerful Defense.

A The Amnesiac is the only role whose ability will not take effect if they are killed the same night.

B If two or more Bodyguards protect the same target, they will counterattack in the order in which they joined the lobby.

C The Consigliere is not affected by the Framer's ability.

D Disguising doesn't affect the Town Investigative results (except for Investigator).

G The Godfather chooses a target but does not visit this target. This command can be role blocked or controlled.

Ja The Jailor will always visit their target when jailing them, whether or not they execute.

M If the Mafioso is commanded by the Godfather and controlled by a Witch, the command will take precedence since the Witch only chooses what target the Mafioso votes for.

T If two or more Transporters transport the same target, the transports will occur in the order in which they joined the lobby.

W If two or more Witches control the same target, only the Witch who joined the lobby last will control the target.

Night AbilitiesEdit


Investigation is an ability is used by roles to gain information about other player's roles or actions. This is an ability that usually can be disrupted by other roles, such as the Transporter or the Framer.

It should be noted that the Trapper is not an investigative role, its main point is to protect people. The information of what roles visited your protected person is only side info.

Roles that can investigate:

Roles that can investigate indirectly with their ability:


Attacking is an ability used by players to eliminate opposing roles. This can be stopped by Healing or Defense if the value is equal or higher to the attack. Some roles can only attack after specific occurrences in-game or some roles may be prevented from attacking after specific occurrences in-game.

Roles that can directly attack:

Roles that rely on other actions to attack:


Healing/Protecting is an ability used by roles to prevent their target from dying. Healing and Protecting will give Powerful Defense, enough to protect from most attacks. Protection usually involves the killing the attacker while 'healing' at the same time.

Roles that can heal/protect:

Roles that indirectly heal by using their target:


Disruption/Manipulation are abilities used to roles to affect other role's abilities. They can include role-blocking, manipulation (framing, dousing, disguising, etc), disruption (controlling, roleblocking, blackmailing, and transporting).

Manipulation is where players affect opposing player's info. They usually tend to target Town Investigatives and mess up their results to confuse them. They can also give out false information/get rid of info to confuse opposing players even further.

Roles that can manipulate:

Roles that can indirectly manipulate by using their target:

Disruption is where players affect other player's actions or ability results. This can cause confusion, but are easily found out because of their unique night alerts to whom they target. Disruptions include: Controlling, Blackmailing, Transporting, and Roleblocking. Roles that can disrupt:


Roleblocking is a form of disruption where a player's night ability is 'blocked' by another player that can roleblock. This causes the target to not be able to use their ability, and thus their ability having no effect for the current night. This can be overridden by roles with role-block immunity (the immunity will not work on the Jailor's roleblock).

Roles that can roleblock:

Roles that can indirectly roleblock by using their target:

Non-Visiting Night Abilities

These are abilities that do not involve visiting another player for an effect to happen. These abilities are usually limited to a few support/benign roles or an attacking role with a special attribute. Some occurrences can happen in-game to give a role Astral (an effect where their ability registers, but bypasses any other roles's effect on the same target).

Roles that do not visit with an ability:

  • Medium (speak to the dead at night)
  • Retributionist (revive a dead Townie at night)
  • Survivor (vest for basic defense)
  • Arsonist (select self for an ignition of all your doused targets, but you must visit players to douse them)

Note: Jailor's visit of jailing is Astral

Roles that do not visit after special occurences:

Other Night Abilities

These are abilities that do not fit into any other categories, these are abilities that are all limited to one and one role only. All these abilities involve visiting. They include: Infecting, Converting, and Remembering.

Roles fit with their corresponding ability:

  • Plaguebearer (visit a player to infect them at night)
  • Vampire (vote on a player to convert every other in-game day)
  • Amnesiac (choose a dead player to remember as their role)

Day AbilitiesEdit

Only 4 roles have day abilities, 3 Town roles and the Pirate. To use your day ability, click the sun button DayAbilityButton during the day, a message will appear after you selected a target.

Role Name Day Ability Visit? Restrictions Ability Type
Jailor Choose a target to jail at night no Role blocking, Special
Mayor Reveal yourself as the Mayor of the town no 1 use Special
Medium Choose a target to seance this night, speaking to them privately yes 1 use, only usable when dead Special
Pirate Choose a target to duel at night yes Jailed targets cannot be dueled. Special, Role blocking

Day Abilities

Day abilities are limited to only a select few. They are used by roles who are selecting a target for their night ability or in the Mayor's case, revealing.

Roles that have day abilities:

  • Jailor (jail someone to question for the night, your visit of jailing is astral)
  • Pirate (roleblock someone to have a chance at killing them)
  • Medium (after death, seance someone during the night)
  • Mayor (reveal yourself to the Town, and gain 3 votes)

Roles With No AbilitiesEdit

Role Name Visit? Restrictions Ability Type
Executioner No None None
  • Executioner is the only role in the game without an ability. Your only goal is to get your target killed by lynching.
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