I NEED BREAAAAAAAADDDDDDDDDDDDD NOWWWWWWWWWWWWWWWWWWWWWW
13 Votes in Poll
What's on your mind?
TEXT
POLL
13 Votes in Poll
I NEED BREAAAAAAAADDDDDDDDDDDDD NOWWWWWWWWWWWWWWWWWWWWWW
9 Votes in Poll
12 Votes in Poll
12 Votes in Poll
14 Votes in Poll
So, I know this is late, but I LOVE the SCP mod idea! It's pretty cool, and very reasonable too. The reason why I haven't commented on it sooner was because I was offline for the entire summer.
But anyways, thank you for your idea and keep up the great work!
Sincerely,
Gmhnoxti
12 Votes in Poll
Nothing is special about Coroner, right? WELL on night 2 I find out that the Coven leader has the book, I then get attacked by said Coven leader, but saved by a cleric. On night 3 they try to kill me again, again me being healed. And again on night 4 when I figure out who the coven leader actually is a second arsonist ignites (the first walked into the veteran) I then lynch the Coven leader and then find the arsonist right after, as I am developing my scum reading skills
Then silent shroud kills the Jailor and it is just me, the confirmed cleric, and the one unconfirmed person. All I will say is the town won
15 Votes in Poll
SCP Foundation Alignment:
SCPF Support:
Test Subject
Scientist
Leader
SCPF Killing:
Soldier
Chaos Insurgency Alignment:
CI Support:
Worker
Rescue Team
CI Killing:
Agent
Trooper
SCP Alignment:
SCP-096
SCP-173
Test Subject
Alignment: SCPF Support
Summary: A poor D-Class who needs to work with SCPs.
Defense: None
Attack: None
Mechanics:
Can put the entity in their containment cell every Agency Night.
Has an option to check on the entity. It will tell you whether it is in your cell tonight or not.
Scientist
Alignment: SCPF Support
Summary: A hard-working scientist who can't get a break.
Defense: None
Attack: None
Mechanics:
Can check another's containment cell without triggering an event.
Can check the role of a CI or the SCP.
Leader
Alignment: SCPF Support (Unique)
Summary: The leader of the SCPF.
Defense: Basic
Attack: None
Mechanics:
Containing all the SCPF's secrets, if the Leader dies, the SCPF falls into disarray, revealing all the SCPF's roles and making all SCPF members who are a Soldier now able to kill the SCP.
Soldier
Alignment: SCPF Killing
Summary: A soldier who secures, contains and protects.
Defense: None
Attack: Powerful or Unstoppable
Mechanics:
Can launch a Powerful attack at any CI member, accidentally attacking the SCP or a Agent on guard can kill you.
You can kill the SCP and an Agent on guard if the Leader dies.
Worker
Alignment: CI Support
Summary: Overworked and in chaos.
Defense: None
Attack: None
Mechanics:
Can contain the SCP every Agency Night.
You cannot check on the entity but you can check what type of entity it is, but only if it is in your cell.
Rescue Team
Alignment: CI Support
Summary: Rescues the D-class from their untimely demise.
Defense: None
Attack: None
Mechanics:
Can convert a Test Subject to a Worker.
Can stabilise the SCP, meaning it can't attack on the SCP Night.
Agent
Alignment: CI Killing (Unique)
Summary: Spies on the SCPF and kills.
Defense: None or Invincible (Disarray Soldier Negates)
Attack: Basic
Mechanics:
Can choose one SCPF worker to visit every Agency Night, if that Test Subject has the SCP, they kill the test subject and find out what the SCPs role is.
Can go on guard in place of their other ability, if the SCP attacks them, they are safe. If a Soldier attacks them, they are safe and kill the Soldier.
Trooper
Alignment: CI Killing
Summary: Causes chaos, all year-round.
Defense: None
Attack: Powerful
Mechanics:
Can choose someone to attack every Agency Night.
If they kill the Leader, all Troopers become Workers.
SCP-096
Alignment: SCP
Summary: The Shy Guy.
Defense: Powerful (Disarray Soldier Negates)
Attack: Unstoppable
Mechanics:
Can launch an Unstoppable Attack every SCP Night.
If in containment during an SCP Night, it can choose to break out, with a 25% chance of working with the SCPF and a 50% chance of working with the CI.
If a Test Subject or a Worker checks you, you kill them, and escape containment.
SCP-173
Alignment: SCP
Summary: The Sculpture.
Defense: Powerful (Disarray Soldier Negates)
Attack: Unstoppable
Mechanics:
Can launch an Unstoppable Attack every SCP Night.
If in containment during an SCP Night, it can choose to break out, with a 25% chance of working with the SCPF and a 50% chance of working with the CI.
If a Test Subject or a Worker doesn't check on you, you kill them, and escape containment.
The CI and SCPF do not know who has the SCP in containment, (this includes their own team!), so they must discuss it during the nights.
This gamemode is just straight fire nights. No days, the first night is an Agency Night, meaning that the CI and SCPF can use their respective abilities. A SCP Night means that it's the SCPs turn.
The SCPF just needs to have the SCP in their containment until the tenth night. On the tenth night, all factions can use their abilities. The CI needs to eliminate all of the SCPF and have the SCP in their containment until the tenth night. The SCP needs to stay out of containment, or kill everyone else. In the first few rounds of the game, nobody will know who the SCP is, and will randomly try to contain people to no effect. If SCPF is in disarray, then all they need to do to win is eliminate all other teams.
Check how many "Different levels of" a role and I was shocked that I had 11 of them made. They quite funny, I'll post links to them
Spy
https://town-of-salem.fandom.com/f/p/4400000000000315899
Survivor
https://town-of-salem.fandom.com/f/p/4400000000000288580
Investigator
https://town-of-salem.fandom.com/f/p/4400000000000288420
Juggernaut
https://town-of-salem.fandom.com/f/p/4400000000000276571
Mayor
https://town-of-salem.fandom.com/f/p/4400000000000273931
Witch
https://town-of-salem.fandom.com/f/p/4400000000000270547
Medium
https://town-of-salem.fandom.com/f/p/4400000000000270232
Arsonist
https://town-of-salem.fandom.com/f/p/4400000000000270202
Jester
https://town-of-salem.fandom.com/f/p/4400000000000270060
Warewolf
https://town-of-salem.fandom.com/f/p/4400000000000269935
Serial Killer
https://town-of-salem.fandom.com/f/p/4400000000000269898
Inspired by Gmhnoxti's SCP Dilemma post.
Three Factions
SCP Foundation (SCPF)
SCP Entity (SCP)
Chaos Insurgency (CI)
The SCPF's only goal is to keep the SCP in their containment until 10 days/nights are over
The 11th day will be the end of the game.
The SCP's goal is to either stay out of containment until 10 days/nights are over or to eradicate both teams.
The CI's goal is to eradicate the SCPF and keep the SCP in their containment until the 10 days/nights are over.
It will be easier for the SCPF to contain the SCP than the CI, but it will be easier for the CI to infiltrate and destroy the SCPF.
It will be hard for the SCP to stay out of containment, but it will be easy to break out due to all the massacre happening around them.
I was thinking there could be a few different SCPs that could be randomly chosen.
Like 096 or 173. Where 096 will kill you if you visit it without containing it. 173 can kill someone everynight if someone does not visit it everyday.
Left: As seen in Role Cards.
Right: As seen in Role Lists.
See for yourself.
In fact, all of the major factions have incorrect colors in the Achievements menu, even neutrals.
Useless Spy
-Mafia will immediately know who is spy.
Professional Spy
+Can see night mafia discussion except Godfathers.
Talented Spy
+Can see night mafia discussion except Godfathers;
+At night, can send fake messages that looks like it come from GF (The GF won't see it).
Super Spy
+Can see night mafia discussion except Godfathers;
+At night, can send fake messages that looks like it come from GF (The GF won't see it);
+When bug in someone's house, he will know everything that happened to the target in the past 2 Nights.
Ultimate Spy
++Can see night mafia discussion;
+At night, can send fake messages that looks like it come from GF (The GF won't see it);
++When bug in someone's house, he will know everything that happened to the target in the past 3 Nights;
+Knows all mafia roles but not their identity.
Godly Spy
+++Can see night mafia discussion and send his own messages;
++At night, can send fake messages that looks like it come from anyone the Spy wishes from.
+++When bug in someone's house, he will know everything that happened to the target in the past Nights;
++Knows all mafia roles and their identity.
+Can control who will mafioso attack. (but not GF)
24 Votes in Poll
Alignment: none, god is god because im too lazy to think of an alignment name
Attack: beyond infinite
Defense: beyond infinite
Lore: you are an survivor who got tired of getting hanged and became god because screw logic
Abilities
Literally do anything what you want
Attributes
You have alot of powers you can kill, resurrect, heal, control, convert, poison, protect, transport, roleblock, blackmail, pirate, jail, hex, ambush,check, investigate, watch, hypnotize, stone gaze, forge, trap people
You can also reveal you are god to gain infinite votes
You cannot die in every possible way
You will rampage your target if you kill
Side note: this is a joke made for fun alright?
Dont give me hate
So, not related to ToS, but I just want to do this to see who prefers what.
So here is the story:
Your walking in the woods at night because you lost a bet against your friend. While your walking, you stumble upon a cabin. It looked like someone was in there. You walk in because it's raining and your cold. You walk inside and you greet them. You then have a conversation:
Stranger: Hello!
You: Hello? Who are you?
Stranger: No time to explain. I have these tapes which someone said to give to you.
He the gives you the tapes which one is marked, C.I, and the other as SCPF.
You go back home and watch the tapes. The first one you watched was C.I.
C.I (also known as the Chaos Insurgency) is a organization that hates the SCP Foundation. They attack the SCPF and take SCP objects.
The tape asks you to join the C.I and take a full-scale charge against the SCPF. The second tape asks you to join the SCPF (known as the SCP Foundation). They keep SCPs, which are unnatural species of monsters or objects. It's the Foundation's job to keep them under locks.
So which do you townsfolk choose?
A. Chaos Insurgency
B. SCP Foundation
Please also explain why! Thx!
13 Votes in Poll