https://www.blankmediagames.com/phpbb/viewtopic.php?f=7&t=109505
I have talked with the community about several different ways to change the Retributionist to be less powerful but also more fun to play. The conclusion was that the only thing that really made sense was a full rework.
Retributionist - The precursor to the Necromancer
The Retributionist will become the good mirror to the evil Necromancer. Both gaining their power from the ability to temporarily revive dead players and use their night abilities one last time.
Abilities:
You may reanimate a dead Town player and use their ability on another player.
You may only reanimate a Town player once before their corpse rots
You will be able to see the feedback of the roles you reanimate (Sheriff, Investigator, Lookout, etc)
Special notes:
The Retributionist can only reanimate Town roles.
Roles without targetable night abilities will not do anything (just like Necromancer)
Design Discussion
The Retributionist power will be determined by what Town roles are in the graveyard. They will essentially be a "jack of all trades", being able to use TI roles 1 extra time and provide information to the Town, being able to use a dead Vigilante to shoot evil roles, being able to use a BodyGuard, Doctor or Crusader to protect a priority Town member. There will however be several Town roles that are of no use to the Retributionist (Jailor, Medium, Psychic, Veteran to name a few).
Important considerations:
I'm still in the process of brainstorming how Ret will interact with cleaned roles or a Disguiser. I am currently thinking the Ret could be used to determine if a role in the graveyard was actually a Disguiser or attempting to use a cleaned role to figure out what that role was.