Doppelgänger: Neutral (Chaos)
Attack: None
Defense: None
Priority: Doesn't visit
Unique: No
Abilities: Investigate someone for there exact role at night.
Attributes:
If your role is a Unique role, you will not know their role.
If you figure out their role and they survive, you will become that role the following night.
You can not become a Neutral Killing in any way (this is to balance werewolf)
Mechanics:
Night 1: You look at [A]. [A] is a unique role, so your ability failed.
Night 2: You look at [B]. [B] is a Consigliere, however, he died to the Jailor, so your ability failed.
Night 3: You look at [C]. [C] is a Medium, and he is still alive.
Night 4: You may not investigate tonight. If you survived that night, you will become the Medium!
And...you have become the Doppelgänger/Medium. You have taken on the Win Condition and role of that player.
Specifications:
Doppelgänger/Transporter: If you and a Transporter choose the same target, the Doppelgänger/Transporter will have a lower priority over the Transporter.
You may not become a Unique role.
Although this role adds a member to the faction, the Neutral Chaos alignment makes it so it can ONLY be in All Any or Custom.
If you investigate a Doppelgänger, yes, you can't investigate the next night and will become a Doppelgänger/Doppelgänger.
Sheriff: You cannot find evidence of wrongdoing, your target seems innocent.
Investigator: Your target keeps to themselves. They must be a Survivor, Vampire Hunter, Amnesiac, Psychic, Medusa, or Doppelgänger.
Consigliere: Your target figures out and copies what you do. They must be a Doppelgänger.
Goal: Live until you have become a role that isn't a Doppelgänger.
Victory Conditions: You must choose a role.