Monk (TK)
Stats:
Attack: None (Out of town) Powerful (in town)
Defense: Impenetrable (Out of town) None (in town)
Unique: No
Attributes:
- You may choose weather to go into town or not tommorow and the next night.
- While in town, you may attack a person of your choice.
- If you kill a mafia member, Neutral Killing, or Neutral Evil, you must leave the town tommorow(you can come back later tho)
- If you kill a Town Member, Neutral Chaos, or Neutral Benign, you must grieve for 3 days. During this, you have no attack, no defense, and every time someone visits you, you have a 25% chance to attack them.
- If you kill a Town Member, Neutral Chaos, or Neutral Benign twice, you will kill yourself over the guilt.
- You are immune to vampire bites, and if one attacks you while you are in town, you will attack it.
- If you are not in town, you cannot vote, add to your will, or speak.
- You know who other monks are.
Investigation Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Killing, Mafia Support, or Neutral Benign
-Investigator: Your target could be a Monk, Fighter, Barbarian, Rouge, or Outcast.
-Consig/Witch (Imma just say now that I can't do these very well, maybe you can come up with some?)
Bard(TS)
Stats:
Attack: None
Defence: None
Unique: No
Attributes:
- You can choose a song to play each night (Protective, Cleansing, Powerful[Only after night 7])
- Anybody who visits you hears the song, including you.
- Protective is like the effect of a doctor.
- Cleansing purges.
- Powerful grants a basic attack the next night. THIS CAN ONLY BE USED AFTER NIGHT 7
Investigation Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Support or Neutral Killing.
-Investigator: Your Target could be a Sorcerer, Ranger, Bard, Driver, or Rouge.
Fighter(TK)
Attack: Powerful
Defense: Basic
Unique: Yes
Attributes:
- On odd numbered nights, you can visit a person.
- When you visit this person, and they are visited by any mafia, those mafia die.
- When you visit this person, and they are not visited by mafia, they die.
- When you visit yourself and mafia kills that night, you will die the next night.
Investigation results:
- Sheriff: Your target is suspicious!
-Wizard: Your target is Town Killing, Mafia Support, or Neutral Benign
-Investigator: Your target could be a Monk, Fighter, Barbarian, Rouge, or Outcast.
Sorcerer(TP)
(note: this guy wouldnt be in town traitor bc he can kill TK roles way to easily)
Stats:
Attack: Powerful
Defence: None
Unique: No
Attributes:
- You can chose to follow someboody at night.
- When you do this, if they attack somebody (Including if they are vet/vig/vh/jailor), they also die (the person who is attacked will still die if they would be killed by the attack).
- This visit is astral.
Investigation Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Protective, Neutral Chaos, or Mafia Killing.
-Investigator: Your target could be a Sorcerer, Ranger, Bard, Driver, or Rouge.
Ranger (TP)
Stats:
Attack: None
Defence: None
Unique: No
Attributes:
- You can give your target impenetrable defense. (Sorry if I spelled that wrong)
- You only give this defense to targets that are Neutral or TK.
- Vigilantes will attack their attacker (Unless it is n1, or if the vig is shooting), VHs will still kill attacking vamps, Veterans won't attack Rangers.
Investigation Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Protective, Neutral Chaos, or Mafia Killing.
-Investigator: Your target could be a Sorcerer, Ranger, Bard, Driver, or Rouge.
Cleric/Paladin (TK)
Stats:
Attack: Powerful (Cleric) Basic (Paladin)
Defence: None (Cleric) Basic (Paladin)
Unique: No
Attributes:
- You cannot attack (or get defense) until the Coven has the Necronomicon.
- One the Coven has the Necronomicon, Cleric can attack every day.
- If they attack a town member, vampire, or SK, it does nothing.
- If they attack anyone else, they take a powerful attack.
Investigation Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Killing, Mafia Support, or Neutral Benign
-Investigator: Your Target could be a Paladin, Cleric, Wizard, Druid, or Rouge.
THOSE ARE ALL OF THE TOWN ROLES
NEUTRAL ROLES:
Witch Hunters
Stats:
Attack: Unstoppable
Defence: None
Unique: No
Goal: Kill all Coven Members
Attributes:
- Witch Hunters can make non-maf and non-coven join them. If this is used after a torch, then everyone receives the message "The witch hunt has stopped"
- Witch Hunters can also torch people, delivering an unstoppable attack to them. The way they decide who they attack is the same of vamps. If this is used after a recruitment, then everyone receives the message "The witch hunt begins to rage." If this is used the night after a torch, then everyone receives the message "The witch hunt continues to rage."
- If they light a doused target, all doused targets are lit. If they light somebody while Arsonist is dousing them, Arsonist also dies.
Investigation Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Support, Neutral Killing, or Mafia Protective.
-Invest: Your Target could be a Lookout, Forger, Coven Leader, or Witch Hunter.
Barbarian(NK):
Stats:
Unique: Yes
Goal: Die while using an unstoppable attack.
Attributes:
- The Barbarian starts with no attack. On day 3, they gain basic attack, and get impenetrable defense.
- They can, once they have attack, attack every night. They die if they do not attack for 3 nights.
- When they kill somebody with a basic attack, they gain Powerful attack, but now only have basic defense.
- After they kill 2 people with a powerful attack, they get an unstoppable attack, and lose defense.
- When they use an unstoppable attack, they die.
Investigation Results:
- Sheriff: Your target is suspicious!
-Wizard: Your target is Town Support, Neutral Killing, or Coven Evil
-Investigator: Your target could be a Monk, Fighter, Barbarian, Rouge, or Outcast.
Wizard(NB):
Stats:
Attack: None
Defence: None
Unique: No
Attributes:
- The wizard can find what Alignment the target is.
The possible results are:
Your target is Town Support, Neutral Killing, or Coven Evil.
Your target is Town Killing, Mafia Support, or Neutral Benign
Your target is Town Protective, Neutral Chaos, or Mafia Killing.
Your target is Town Investigative, Neutral Evil, or Mafia Deception.
- The wizard can choose to join the town, coven, or the mafia. They become town/mafia support, and coven evil.
Investigation Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Killing, Mafia Support, or Neutral Benign
-Investigator: Your Target could be a Paladin, Cleric, Wizard, Druid, or Rouge.
Druid(NK):
Attack:Powerful
Defense: Basic
Unique: Yes
Goal: To have nothing on your kill list at night.
Attributes:
- Each night, the Druid gets a list of people that they can kill. Everybody has a 10% chance to be on it, except:
-The poisoner, potion master, Trapper, Transporter, Driver, and the Plaguebearer have a 25% chance to be on it.
-All other mafia and coven members have a 15% chance to be on it.
-The Guardian Angel, Paladin, Druid, Cleric, Werewolf, Survivor, and Mayor cannot be on it.
-They have to kill one person on this list at night. If they don't, one will be randomly selected.
Investigative Results:
- Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
-Wizard: Your target is Town Support, Neutral Killing, or Coven Evil.
-Investigator: Your Target could be a Paladin, Cleric, Wizard, Druid, or Rouge.
Driver(NK)
Attack: Basic
Defense: Basic
Unique: Yes
Attributes:
- Kill your target at the start of the voting stage.
Investigative Results:
-Sheriff: Your target is suspicious!
-Wizard: Your target is Town Support, Neutral Killing, or Coven Evil
-Investigator: Your target could be a Sorcerer, Ranger, Bard, Driver, or Rouge.
WELP THATS THE NEUTRAL ROLES!
ONTO LE MAFIA!!!
Rouge(MK):
Stats:
Attack: Basic
Defense: Basic
Unique: Yes
Attributes:
- Rampage at a players house 3 times per game.
- While you rampage here, you only kill townies.
Investigative results:
-Sheriff: Your target is suspicious!
-Wizard: Your target is Town Protective, Neutral Chaos, or Mafia Killing.
-Investigator: Your target could be a Sorcerer, Ranger, Bard, Driver, or Rouge.
Nurse(MS):
Stats:
Attack: None
Defense: None
Unique: No
Attributes:
- Heals 1 mafia member each night.
Investigation results:
- Sheriff: Your target is suspicious!
-Wizard: Your target is Town Killing, Mafia Support, or Neutral Benign
-Investigator: Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, or Nurse.
Outcast(MS):
Stats:
Attack: None
Defense: None
Unique: No
Attributes:
- You know who all of the town members are.
- You can anonymously whisper to mafia members, and they can anonymously whisper to you.
- Outcasts can automatiaclly lynch somebody once per game.
Investigation results:
- Sheriff: Your target is suspicious!
-Wizard: Your target is Town Killing, Mafia Support, or Neutral Benign
-Investigator: Your target could be a Monk, Fighter, Barbarian, Rouge, or Outcast.
This took 6 or so hours...
-Marella817