Name: Hunter
Alignment: Town Killing
Attack: Powerful (Changes from powerful to basic if you kill a town member. Then goes to basic to none if you kill a townie again.)
Defense: None
Unique: Not Unique
Priority: 5
Abilities: Kill someone every other night.
Attributes: Choose someone to kill, then they will die the next night. You start with a powerful attack, but if you kill a townie it becomes basic defense, this is so it has a disadvantage to kill town like with the jailor or the vigi
Mechanics: So on d2 you choose to kill someone, but you won’t kill them until the next night, because you have to hunt them, which is why it’s called the hunter
Investigative results
Sheriff: Not suspicious
Investigator: Your target is a Doctor, Disguiser, Serial Killer, or a Hunter.
Consigliere/Witch: Your target likes to hunt people down, they must be the Hunter.
Goal: Kill all roles that don’t win with town
Wins with: Town, survivor
Must kill: everyone else.
Purpose/reason: The reason I thought of this is to give a town killing that can’t just kill every night and must be smart about when and who they kill since they can’t kill every night and since they might kill town on accident.