RoleIcon CovenLeader Circled.png This page contains content that can only be accessed in the Coven Expansion.

RoleIcon CovenLeader.png

The Coven are a faction exclusive to the Coven Expansion add-on. Being a diverse set of multiple roles, all members of the Coven specialize in witchcraft in any way possible and have the possibility to kill anyone they desire. Knowing who their teammates are similar to the Mafia, they can single-handedly take out four or more innocent Townies in one Night alone, a devastating blow. They can discover the roles of their rivals and their allies, and can easily wipe out a whole Town in Days if left unchecked.

Unlike the Mafia, the Coven focus more directly on killing and prohibiting their targets rather than deception. Only a few roles and the Necronomicon can keep the Coven safe from any Town Investigative or Town Protective roles, or simply being lynched themselves by the more probable Town majority. Thus, the Coven need to kill off targets quickly, but that may create desperation for those who oppose them.

Despite their massive killing power and abilities, they all can get pinned down equally by multiple roles, killing or blocking alike. Only a few Coven roles can bypass the lure of an Escort, Consort, or even a swashbuckling Pirate, or avoid to be killed by any means necessary. The Necronomicon is simply a help to the Coven; if they are discovered, they most likely won't survive the Night.

The icon that displays next to the Necronomicon holder in the player list

For the Coven to emerge victorious, they must avoid detection and kill those who pose the biggest threats to them. The Town's unity within themselves will try and weed out the identities of the Coven, while the Mafia would much rather put their efforts driving attention directly to them and using the support of the Town to burn them at the stake. If needed, the Mafia certainly would not refrain from duking it out instead and murder each member one-by-one. The Neutral Killing roles, while minimal, can be toys to play with but would otherwise demolish the Coven if given the opportunity. Those in the Neutral Chaos alignment are much less of a toy and rather a large nuisance, since each member would more rather use the Coven as target practice than actually serving an outside use.

As such, the Coven must prioritize who must be killed and who can be spared, as given enough time, their enemies will grow in number and certainty, and will waste no time in destroying their alliance.

Roles in the Coven Faction [edit | edit source]

Role Name Role Alignment/Category Role Description
Coven Leader
RoleIcon CovenLeader.png
Coven Evil You may choose to control a player and use their ability on another player.

With the Necronomicon, your first target is dealt a Basic Attack, and you also gain Basic Defense.

Hex Master
RoleIcon HexMaster.png
Coven Evil You may choose to hex a player each Night. If all non-Coven players left alive are Hexed, they will all be dealt an Unstoppable Attack.

With the Necronomicon, your hexes become Astral and you deal a Basic Attack to everyone you hex.

RoleIcon Medusa.png
Coven Evil You may choose to Stone Gaze at Night, turning everyone who visits you to stone, erasing their role and Last Will. You can only Stone Gaze 3 times.

With the Necronomicon, you can now visit players to turn them to stone.

RoleIcon Necromancer.png
Coven Evil You may reanimate a dead player and use their ability on another living player. A dead player can only be reanimated once.

With the Necronomicon, you may perform a Basic Attack against your target by selecting yourself as your first target.

RoleIcon Poisoner.png
Coven Evil You may choose to Poison a player each Night. Poison kills the targeted player after a one Day delay. Poison may only be cured by a Doctor, Potion Master or Guardian Angel.

With the Necronomicon, Doctors and the Potion Master can no longer cure Poison.

Potion Master
RoleIcon PotionMaster.png
Coven Evil You may choose to use a healing potion, a revealing potion, or an attacking potion each Night. Each potion has a 3-Day cooldown.

With the Necronomicon, your potions no longer have cooldowns.

The Coven will receive the Necronomicon on Night 3, increasing the strength of the person who obtains it. The Coven Leader will always receive it first; if they are not alive or one does not exist, it is given to another member of the Coven randomly. However, if the Coven Leader dies and an Amnesiac remembers the role of the Coven Leader, then they will inherit the Necronomicon once the member who currently possesses it dies. Whoever has the Necronomicon becomes Detection Immune to the Sheriff, but the Sheriff can still find other members of the Coven.

Dealing with The Coven[edit | edit source]

Trivia[edit | edit source]

  • The Coven is the only faction without a direct roleblocker.
  • All Coven roles are Unique Roles.
  • Similar to the Mafia, all Coven members will die when bitten by a Vampire.
  • In the Public Test Realm, there used to be a now-scrapped Coven Support alignment. Most notably, the only known role to fit in this alignment was the Potion Master.
  • The Coven is the only faction not available in Classic mode. It can be accessed through the Coven Expansion.
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