Town of Salem Wiki
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{{Infobox coven
 
{{Infobox coven
|nameandicon=Coven Leader [[File:Achievement_Coven_Leader.png|thumb|50x50px]]|summary = A voodoo master who can control the actions of others.
+
|nameandicon = Coven Leader<br /> [[File:Achievement_Coven_Leader.png|thumb|left|50x50px]][[File:Clmobile.png|thumb|50px|right]]<br>(CL)
 
|alignment = {{Coven Evil}}
 
|alignment = {{Coven Evil}}
  +
|avatar = [[File:Coven Leader Skin.png|150px]]
 
|attributes = [[Role block Immunity]]<br>[[Detection Immunity]] (with the {{Necronomicon}})<br>Attack: None (''Basic'' with the {{Necronomicon}})<br>Defense: None (''Basic'' with the {{Necronomicon}})<br>
 
|attributes = [[Role block Immunity]]<br>[[Detection Immunity]] (with the {{Necronomicon}})<br>Attack: None (''Basic'' with the {{Necronomicon}})<br>Defense: None (''Basic'' with the {{Necronomicon}})<br>
  +
|special = {{Coven}} Chat<br>[[Unique Role]]
|goal = Kill all who would oppose the {{Coven}}.
 
  +
|type = Manipulation,<br>Killing,<br>Unique
|abilities = You may choose to Control someone each night.
 
  +
|priority = 2
|attributestext = Your victim will know they were controlled.<br>With the [[Necronomicon]], your victim is dealt a Basic attack and you gain Basic defense.<br>You will know the role of the player you control.|consigliere = Your target leads the mystical. They must be the {{Coven Leader}}.
 
  +
|sheriff = '''Without the {{Necronomicon}}:'''<br>Your target is suspicious.<br><br>'''With the {{Necronomicon}}:'''<br>You cannot find evidence of wrongdoing. Your target seems innocent.
|investigator =<u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br>
+
|investigator = <u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br>
 
Your target could be a {{Lookout}}, {{Forger}}, or {{Coven Leader}}.
 
Your target could be a {{Lookout}}, {{Forger}}, or {{Coven Leader}}.
|sheriff = '''Without the {{Necronomicon}}:'''<br>Your target is a member of the {{Coven}}!
+
|consigliere = Your target leads the mystical. They must be the {{Coven Leader}}.
  +
|summary = A voodoo master who can control the actions of others.
'''With the {{Necronomicon}}:'''<br>Your target is not suspicious.|special = {{Coven Chat}}<br>[[Unique Role]]|type = Manipulation,<br>Killing,<br>Unique|priority = 2}}
 
 
|abilities = You may choose to Control someone each night.
 
|attributestext = Your victim will know they were controlled.<br>With the [[Necronomicon]], your victim is dealt a Basic attack and you gain Basic defense.<br>You will know the role of the player you control.
 
|goal = Kill all who would oppose the {{Coven}}.
  +
}}
 
{{Story Coven Leader}}
 
{{Story Coven Leader}}
   
 
== Mechanics ==
 
== Mechanics ==
 
* The {{Coven Leader}} selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a {{Consigliere}}, {{Potion Master}} and {{Witch}}.
 
* The {{Coven Leader}} selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a {{Consigliere}}, {{Potion Master}} and {{Witch}}.
** Like the {{Coven Leader}}, the {{Coven Leader}} only visits their first target, not their second.
+
** Like the {{Witch}}, the {{Coven Leader}} only visits their first target, not their second.
  +
* The {{Coven Leader}} is immune to [[Role block|role blocks]], like the {{Witch}}.
* You will see anything that happens to the person you control (for instance, if they are intercepted by a {{Coven Leader}}, {{Coven Leader}}, or {{Coven Leader}}; you will also be told the role that intercepted them).
 
* The {{Coven Leader}} is immune to [[Role block|role blocks]], like the {{Coven Leader}}.
+
* With the {{Necronomicon}}, you deal a [[Basic Attack]] to your first target only.
  +
** Hence you can be killed by a {{Bodyguard}}, and if you trigger a trap placed by a {{Trapper}}, you will die.
* With the {{Coven Leader}}, you deal a [[Basic Attack]] to your first target only.
 
** Hence you can be killed by a {{Coven Leader}}, and if you trigger a trap placed by a {{Coven Leader}}, you will die.
+
** If you do ''not'' have the {{Necronomicon}}, you ''cannot'' be killed by a {{Bodyguard}}, and if you trigger a trap, you will ''not'' die.
** If you do ''not'' have the {{Coven Leader}}, you ''cannot'' be killed by a {{Coven Leader}}, and if you trigger a trap, you will ''not'' die.
+
** If the {{Coven Leader}} with the {{Necronomicon}} controls a {{Bodyguard}} to protect themselves, the {{Bodyguard}} and {{Coven Leader}} will kill each other.
** If the {{Coven Leader}} with the {{Coven Leader}} controls a {{Coven Leader}} to protect themselves, the {{Coven Leader}} and {{Coven Leader}} will kill each other.
+
* If an {{Amnesiac}} remembers the role of {{Coven Leader}}, they will not automatically gain the [[Necronomicon]] if another {{Coven}} member possesses it. However, once that {{Coven}} member dies it will automatically go to the new {{Coven Leader}}.
 
* The {{Coven Leader}} is very similar to a {{Godfather}}, except you control people's actions, and only with the {{Necronomicon}} will you deal a [[Basic Attack]] and gain [[Basic Defense]]. Therefore, some {{Godfather}} strategies may work well with this role.
* If an {{Coven Leader}} remembers the role of {{Coven Leader}}, they will not automatically gain the [[Necronomicon]] if another {{Coven Leader}} member possesses it.
 
 
* The death message when the death is announced is "He/She was drained by a {{Coven Leader}}."
* The {{Coven Leader}} is very similar to a {{Coven Leader}}, except you control people's actions, and only with the {{Coven Leader}} will you deal a [[Basic Attack]] and gain [[Basic Defense]]. Therefore, some {{Coven Leader}} strategies may work well with this role.
 
* The death message when the death is announced is "He/She was drained by a {{Coven Leader}}.
 
   
 
=== Controlling a target - Effects on different roles ===
 
=== Controlling a target - Effects on different roles ===
If '''Visit''' is yes, then a {{Coven Leader}} can see the {{Coven Leader}}'s first target visit the second target, even if the visit does nothing.
+
If '''Visit''' is yes, then a {{Lookout}} can see the first target visit the second target, even if the visit does nothing.
   
If '''Veteran''' is yes, then the first target can be controlled and can be attacked by visiting a {{Coven Leader}} who is on alert or {{Coven Leader}} who is gazing as the second target. (Same concept to visiting {{Coven Leader}}.)
+
If '''Veteran''' is yes, then the first target can be controlled and can be attacked by visiting a {{Veteran}} who is on alert or {{Medusa}} who is gazing as the second target. (Same concept to visiting {{Pestilence}}.)
   
If '''Werewolf''' is yes, then the first target can be controlled and can be attacked by a {{Coven Leader}} who is the second target during a [[Full Moon]] night.
+
If '''Werewolf''' is yes, then the first target can be controlled and can be attacked by a {{Werewolf}} who is the second target during a [[Full Moon]] night.
   
 
{| class="article-table"
 
{| class="article-table"
 
!Role
 
!Role
  +
!First target's action
!Special effects on first target
 
 
!Visit
 
!Visit
 
!Veteran
 
!Veteran
 
!Werewolf
 
!Werewolf
 
|-
 
|-
|{{Coven Leader}}
+
|{{Vampire Hunter}}
|The {{Coven Leader}} will check if the {{Coven Leader}}'s second target is a {{Coven Leader}} if they are he will kill them.
+
|Will check the second target. If second target is a {{Vampire}}, they will stake them.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Bodyguard}}
|The {{Coven Leader}} will protect the {{Coven Leader}}'s second target.
+
|Will guard the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Doctor}}
|The {{Coven Leader}} will heal the {{Coven Leader}}'s second target.
+
|Will heal the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Escort}}
|The {{Coven Leader}} will roleblock the {{Coven Leader}}'s second target.
+
|Will roleblock the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Lookout}}
|The {{Coven Leader}} will watch the {{Coven Leader}}'s second target.
+
|Will watch over the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Investigator}}
|The {{Coven Leader}} will investigate the {{Coven Leader}}'s second target.
+
|Will investigate the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Sheriff}}
|The {{Coven Leader}} will investigate the {{Coven Leader}}'s second target.
+
|Will interrogate the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Spy}}
|The {{Coven Leader}} will bug the {{Coven Leader}}'s second target.
+
|Will bug the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(with executions)
+
|{{Jailor}}<br />(with executions)
  +
|Will be prevented from executing their jailee.
|If the {{Coven Leader}}'s second target is the prisoner, the {{Coven Leader}} will execute them (but not during Night 1).<br />If the second target is not the prisoner, the {{Coven Leader}} is prevented from executing their jailed target.
 
  +
If second target is the jailee, the {{Jailor}} will instead execute them.
 
|yes
 
|yes
 
|no
 
|no
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(without executions)
+
|{{Jailor}}<br />(without executions)
 
| No effect.
 
| No effect.
 
| no
 
| no
Line 99: Line 105:
 
| no
 
| no
 
|-
 
|-
|{{Coven Leader}}<br />(with or without being revealed)
+
|{{Mayor}}<br />(with or without being revealed)
 
| No effect.
 
| No effect.
 
| no
 
| no
Line 105: Line 111:
 
| no
 
| no
 
|-
 
|-
|{{Coven Leader}}
+
|{{Medium}}
 
|No effect.
 
|No effect.
 
|yes
 
|yes
Line 111: Line 117:
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(with resurrection)
+
|{{Retributionist}}<br />(with resurrection)
  +
|Will visit the second target and will be prevented from reviving a {{Townie}}.
|Will be role blocked, but doesn't lose resurrection.
 
 
|yes
 
|yes
 
|no
 
|no
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(resurrection used)
+
|{{Retributionist}}<br />(resurrection used)
 
|No effect.
 
|No effect.
 
|no
 
|no
Line 123: Line 129:
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}
+
|{{Transporter}}
  +
|Will visit the second target but original transportations will stay the same.
|While {{Coven Leader}} cannot change a {{Coven Leader}}'s action, she can cause the {{Coven Leader}} to visit a third target -- i.e. a Veteran or Medusa. This is likely a bug.
 
|no
+
|yes
 
|yes
 
|yes
 
|unknown
 
|unknown
 
|-
 
|-
|{{Coven Leader}}
+
|{{Veteran}}
  +
|No effect.
|No effect because the {{Coven Leader}} is immune to the {{Coven Leader}}. The {{Coven Leader}} cannot be controlled into using an alert. If the {{Coven Leader}} chooses to be on alert, the {{Coven Leader}} will be killed.
 
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}<br />(with bullets)
+
|{{Vigilante}}<br />(with bullets)
|Will immediately shoot the second target, even on Night 1.
+
|Will shoot the second target, even on the first night.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(without bullets)
+
|{{Vigilante}}<br />(without bullets)
 
|No effect.
 
|No effect.
 
|no
 
|no
Line 147: Line 153:
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}
+
|{{Crusader}}
|The {{Coven Leader}} will protect the {{Coven Leader}}'s second target.
+
|Will protect the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Trapper}}
|The {{Coven Leader}} will only trap a target if their trap is built but not placed. The {{Coven Leader}} cannot force a {{Coven Leader}} to dismantle their trap.
+
|Will trap the second target, if a trap is ready to be placed.
  +
|yes
|varies
 
  +
|yes
|varies
 
  +
|yes
|varies
 
 
|-
 
|-
|{{Coven Leader}}
+
|{{Tracker}}
|The {{Coven Leader}} will follow the {{Coven Leader}}'s second target
+
|Will track the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Psychic}}
|No effect. Does not disrupt visions.
+
|No effect.
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}<br />(with {{Coven Leader}} who is not role blocked)
+
|{{Godfather}}<br />(with {{Mafioso}} who is not role blocked)
|Will command the {{Coven Leader}} to attack the second target.
+
|Will command the {{Mafioso}} to attack the second target.
 
|no<sup>1</sup>
 
|no<sup>1</sup>
 
|no<sup>1</sup>
 
|no<sup>1</sup>
 
|no<sup>1</sup>
 
|no<sup>1</sup>
 
|-
 
|-
|{{Coven Leader}}<br />(with {{Coven Leader}} who is not role blocked)
+
|{{Mafioso}}<br />(with a {{Godfather}})
|Will still attack the {{Coven Leader}}'s target and ignore the {{Coven Leader}}.
+
|No effect, still attacks the target the {{Godfather}} chooses.
 
|no<sup>2</sup>
 
|no<sup>2</sup>
 
|no<sup>2</sup>
 
|no<sup>2</sup>
 
|no<sup>2</sup>
 
|no<sup>2</sup>
 
|-
 
|-
|{{Coven Leader}}/{{Coven Leader}}<br />(solo)
+
|{{Godfather}}/{{Mafioso}}<br />(solo)
 
|Will attack the second target.
 
|Will attack the second target.
 
|yes
 
|yes
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|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(with [[Ability|ability uses]])
+
|{{Forger}}<br />(with [[Ability|ability uses]])
|Will use ability on second target. Costs one use of ability.
+
|Will forge the will of the second target if the second target is killed.
  +
If the {{Forger}} had planned to forge someone else, their will replaces the new forged target, otherwise, the will is removed.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(0 [[Ability|ability uses]])
+
|{{Forger}}<br />(0 [[Ability|ability uses]])
  +
|No effect.
|No effect. Applies for {{Coven Leader}} and {{Coven Leader}}.
 
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}<br />(with [[Ability|ability uses]])
+
|{{Janitor}}<br />(with [[Ability|ability uses]])
|Will use ability on second target. Costs one use of ability.
+
|Will clean second target if the second target is killed.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(0 [[Ability|ability uses]])
+
|{{Janitor}}<br />(0 [[Ability|ability uses]])
  +
|No effect.
|No effect. Applies for {{Coven Leader}} and {{Coven Leader}}.
 
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}
+
|{{Disguiser}}
|The {{Coven Leader}} will disguise themself as the {{Coven Leader}}'s second target.
+
|Will disguise themselves as the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Framer}}
|The {{Coven Leader}} will frame the {{Coven Leader}}'s second target.
+
|Will frame the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Consigliere}}
|The {{Coven Leader}} will check the {{Coven Leader}}'s second target.
+
|Will learn the role of the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Blackmailer}}
|The {{Coven Leader}} will blackmail the {{Coven Leader}}'s second target.
+
|Will blackmail the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Consort}}
|The {{Coven Leader}} will roleblock the {{Coven Leader}}'s second target.
+
|Will roleblock the second target.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Ambusher}}
  +
|Will set up an ambush at the second target.
|The {{Coven Leader}} will lie outside of the {{Coven Leader}}'s second targets house and kill a player who visits them.
 
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Hypnotist}}
|The {{Coven Leader}} will hypnotise the {{Coven Leader}}'s second target if they chose a message if not they won't visit the target.
+
|Will hypnotise the second target with whatever message was chosen. If no message was chosen, no effect.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Arsonist}}
 
|Will douse the second target.
 
|Will douse the second target.
 
If second target is themselves, they will douse themselves.
 
If second target is themselves, they will douse themselves.
Line 262: Line 269:
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Serial Killer}}
 
|Will attack the second target. 
 
|Will attack the second target. 
 
|yes
 
|yes
Line 268: Line 275:
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Amnesiac}}
|Will be [[Role block|role blocked]] if attempted to remember a dead target's role.
+
|Will visit the second target, cannot remember a role.
 
|yes
 
|yes
 
|no
 
|no
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Jester}}
 
|No effect.
 
|No effect.
 
|yes
 
|yes
Line 280: Line 287:
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Executioner}}
 
|No effect.
 
|No effect.
 
|yes
 
|yes
Line 286: Line 293:
 
|yes
 
|yes
 
|-
 
|-
  +
|{{Survivor}}
|{{Coven Leader}}<br />(No matter who has been targeted)
 
  +
|No effect.
|Will be forced to use a vest.
 
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}<br />(on a night they can bite)
+
|{{Vampire}}<br />(on a night they can bite)
|Will ignore the {{Coven Leader}} votes and bite the second target. The youngest {{Coven Leader}} will automatically be controlled if the {{Coven Leader}} targets any living {{Coven Leader}}.
+
|Will ignore votes and will bite the second target. The youngest {{Vampire}} will always visit no matter which {{Vampire}} is controlled.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}<br />(on a night they cannot bite)
+
|{{Vampire}}<br />(after a conversion)
  +
|No effect.
|Cannot convert another person.
 
 
|yes<sup>3</sup>
 
|yes<sup>3</sup>
 
|no
 
|no
 
|yes<sup>3</sup>
 
|yes<sup>3</sup>
 
|-
 
|-
|{{Coven Leader}}<br />(full moon)
+
|{{Werewolf}}<br />(full moon)
  +
|Will Rampage at the second target's house.
|{{Coven Leader}} controls who the {{Coven Leader}} visits. If the {{Coven Leader}} is [[Roleblock|role blocked]] or controlled to visit themselves, they will stay at home and attack the {{Coven Leader}} and/or the roleblocker.
 
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes<sup>4</sup>
 
|yes<sup>4</sup>
 
|-
 
|-
|{{Coven Leader}}<br />(non-full moon)
+
|{{Werewolf}}<br />(non-full moon)
 
|No effect.
 
|No effect.
 
|yes
 
|yes
Line 316: Line 323:
 
|no
 
|no
 
|-
 
|-
  +
|{{Pirate}}
|{{Coven Leader}}<br />(No matter who has been targeted)
 
  +
|No effect.
|No effect because the {{Coven Leader}} is immune to the {{Coven Leader}}'s control.
 
 
|no
 
|no
 
|no
 
|no
Line 323: Line 330:
 
|-
 
|-
 
|{{Coven Leader}}
 
|{{Coven Leader}}
  +
|Will visit their second target.
|A controlled {{Coven Leader}} (via {{Coven Leader}}) will cause the {{Coven Leader}} to visit their second target. The {{Coven Leader}} can force themself to visit a {{Coven Leader}} or {{Coven Leader}} this way. A {{Coven Leader}} cannot drain themselves.
 
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Medusa}}
  +
|No effect.
|A controlled {{Coven Leader}} (via {{Coven Leader}}) will not be forced to gaze, but can still be drained.
 
|no
+
|yes
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}
+
|{{Hex Master}}
  +
|Will hex the second target.
|A controlled {{Coven Leader}} (via {{Coven Leader}}) will visit the {{Coven Leader}}'s second target and can be drained.
 
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Potion Master}}
  +
|No effect.
|A controlled {{Coven Leader}} (via {{Coven Leader}}) is immune to control but can still be drained.
 
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}
+
|{{Poisoner}}
  +
|Will poison the second target.
|A controlled {{Coven Leader}} (via {{Coven Leader}}) will visit the {{Coven Leader}}'s second target and can be drained.
 
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Necromancer}}
  +
|No effect.
|A controlled {{Coven Leader}} (via {{Coven Leader}}) is immune to control but can be drained.
 
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}<br />(No matter who has been targeted)
+
|{{Guardian Angel}}<br />(No matter who has been targeted)
  +
|Will be forced to protect their target, if they have any protections.
|The {{Coven Leader}} won't visit the {{Coven Leader}}'s second target. They will instead protect their target.
 
 
|no
 
|no
 
|no
 
|no
 
|no
 
|no
 
|-
 
|-
|{{Coven Leader}}
+
|{{Juggernaut}}
  +
|If the {{Juggernaut}} has no kills, they will visit the second target.
|A controlled {{Coven Leader}} will attack the {{Coven Leader}}'s second target. If the {{Coven Leader}} controls the {{Coven Leader}} into himself before his third kill he will kill himself if not the {{Coven Leader}} will attack the {{Coven Leader}} and anyone who visits him.
 
  +
If the {{Juggernaut}} has one kill, they will attack the second target.
  +
  +
If the {{Juggernaut}} has three kills, they will Rampage at the second target's house.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Plaguebearer}}
|A controlled {{Coven Leader}} will infect the {{Coven Leader}} and their second target.
+
|Will infect the second target and the {{Coven Leader}}.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Coven Leader}}
+
|{{Pestilence}}
|The {{Coven Leader}} will be killed and the {{Coven Leader}} won't attack {{Coven Leader}}'s second target because he is immune to the {{Coven Leader}}'s control.
+
|No effect. The {{Pestilence}} will attack the {{Coven Leader}}.
 
|no
 
|no
 
|no
 
|no
Line 383: Line 393:
 
|}
 
|}
   
<sup>1</sup> Note: The {{Coven Leader}} will not be detected by a {{Coven Leader}} or forced to visit a {{Coven Leader}} or {{Coven Leader}}, but his {{Coven Leader}} can be, assuming the {{Coven Leader}} is not [[role blocked]]. If the {{Coven Leader}} is role blocked, the {{Coven Leader}} can be detected by a {{Coven Leader}} and die to a {{Coven Leader}} or {{Coven Leader}}.<br />
+
<sup>1</sup> Note: The {{Godfather}} will not be detected by a {{Lookout}} or forced to visit a {{Veteran}} or {{Werewolf}}, but his {{Mafioso}} can be, assuming the {{Mafioso}} is not [[roleblock|role blocked]]. If the {{Mafioso}} is role blocked, the {{Godfather}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br />
<sup>2</sup> Note: If the {{Coven Leader}} is not [[Role block|role blocked]], the {{Coven Leader}} will not visit the {{Coven Leader}}'s second target. If the {{Coven Leader}} is role blocked, the {{Coven Leader}} will be able to control the {{Coven Leader}}. The {{Coven Leader}} can be detected by a {{Coven Leader}} and die to a {{Coven Leader}} or {{Coven Leader}}.<br />
+
<sup>2</sup> Note: If the {{Godfather}} is not [[Role block|role blocked]], the {{Mafioso}} will not visit the second target. If the {{Godfather}} is role blocked, the {{Coven Leader}} will be able to control the {{Mafioso}}. The {{Mafioso}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br />
<sup>3</sup> Note: If the youngest {{Coven Leader}} is controlled, the youngest {{Coven Leader}} can be detected by a {{Coven Leader}} and die to the {{Coven Leader}}. If any of the other alive {{Coven Leader}} are controlled, none of the {{Coven Leader}} will be detected by the {{Coven Leader}} or die to a {{Coven Leader}} or {{Coven Leader}}.<br />
+
<sup>3</sup> Note: If the youngest {{Vampire}} is controlled, the youngest {{Vampire}} can be detected by a {{Lookout}} and die to the {{Werewolf}}. If any of the other alive {{Vampires}} are controlled, none of the {{Vampires}} will be detected by the {{Lookout}} or die to a {{Veteran}} or {{Werewolf}}.<br />
<sup>4</sup> Note: The {{Coven Leader}} will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the {{Coven Leader}} and the {{Coven Leader}} himself.
+
<sup>4</sup> Note: The {{Werewolf}} will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the {{Coven Leader}} and the {{Werewolf}} himself.
   
 
==Strategy==
 
==Strategy==
 
* Claim to be an {{Investigator}} to the {{Town}} and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them.
 
* Claim to be an {{Investigator}} to the {{Town}} and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them.
** Do not claim {{Sheriff}}. {{Sheriff}} is thought of as a {{Coven Leader}} meta claim and is less convincing than {{Investigator}}. 
+
** It is advised to not claim {{Sheriff}}. {{Sheriff}} is thought of as a {{Coven Leader}} meta claim and is less convincing than {{Investigator}}, as it is easier to fake.
 
** When claiming {{Investigator}}, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. 
 
** When claiming {{Investigator}}, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. 
* Controlling a {{Doctor}} and make them heal other {{Coven}} members or yourself could benefit your team. That isn't to say your {{Necronomicon}} could kill the {{Doctor}} or a {{Medusa}} may accidentally use their stone gaze to kill him.
+
* Controlling a {{Town Protective}} such as a {{Doctor}} to make them protect other {{Coven}} members or yourself could benefit your team. That isn't to say your {{Necronomicon}} could kill the {{Doctor}} or a {{Medusa}} may accidentally use their stone gaze to kill him. Bear in mind that the {{Town Protective}} could also easily claim that they were controlled by a {{Coven Leader}} as well, so only use this when the {{Town Protective}} is silent.
* Claiming {{Tracker}} is saying who your [[controlled]] targets visit is a semi-viable strategy.
+
* Claiming {{Tracker}} and saying who your [[controlled]] targets visit is a semi-viable strategy. You could also claim {{Lookout}} and claim to watch the person you controlled your first target onto. Note that {{Lookout}} is the only {{Town}} role in your investigative result and people may be fast to call you out as a {{Coven Leader}}, especially since you 'know' about the visit that you controlled.
* You may control a target to visit {{Medusa}}. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the {{Town Protective}} and {{Town Investigative}} roles. Their {{Last Wills}} will be useless and they prevent the {{Retributionist}} to revive the victims. It is also much better if the role isn't revealed yet to the {{Town}}, in order to have more claim space for other roles. Be careful if you control {{Vigilantes}} (or otherwise killing roles or roles that can cause harmful visits) as it would be harmful to {{Coven}}.
+
* You may control a target to visit {{Medusa}}. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the {{Town Protective}} and {{Town Investigative}} roles. Their {{Last Wills}} will be useless and they prevent the {{Retributionist}} to revive the victims. It is also much better if the role isn't revealed yet to the {{Town}}, in order to have more claim space for other roles.
  +
** Be careful if you control {{Vigilantes}} (or otherwise killing roles or roles that can cause harmful visits) as it would kill/harm the {{Medusa}}. Also bear in mind that this is only really useful up until the receiving of the {{Necronomicon}}, as the kills become redundant once you can attack the first target.
** You can to the same to control targets to visit {{Pestilence}}, {{Veterans}} and {{Werewolves}} staying home, which all have alert-based mechanics, however, they will still have their {{last will}}, their role will be visible, and they can be revived.
+
* You can control targets to visit {{Pestilence}}, {{Veterans}} and {{Werewolves}} staying home, which all have alert-based mechanics and will kill your target. However, they will still have their {{Last Will}}, their role will be visible, and they can be revived if they are a {{Town}} member.
  +
**You should only do this before the {{Coven}} receives the {{Necronomicon}}, as the {{Coven Leader}} kills become redundant if they are killed by a {{Veteran}} or similar role.
 
* A {{Coven Leader}} works the same way as the {{Witch}}, so think like you are the {{Witch}} from [[Game Modes|Classic]] when it comes to writing wills, making claims, etc. However, keep in mind that unlike the {{Witch}}, you kill those who you control when taking the {{Necronomicon}} and you house permanent [[Basic Defense]]. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone.
 
* A {{Coven Leader}} works the same way as the {{Witch}}, so think like you are the {{Witch}} from [[Game Modes|Classic]] when it comes to writing wills, making claims, etc. However, keep in mind that unlike the {{Witch}}, you kill those who you control when taking the {{Necronomicon}} and you house permanent [[Basic Defense]]. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone.
** {{Coven Leaders}}, however, are not only aligned against the {{Town}}.
+
** {{Coven Leaders}}, however, are only aligned with the {{Coven}} and {{Coven}} only. You '''do not''' win with the {{Mafia}} or any {{Neutrals}}.
 
* Unlike the {{Witch}}, you generally want to control enemy killers whenever you find them in order to keep them from killing other {{Coven}}.
 
* Unlike the {{Witch}}, you generally want to control enemy killers whenever you find them in order to keep them from killing other {{Coven}}.
  +
**You could also puppeteer the killing role as they are perfectly under your control, and is an easy way to gain kills.
* If you find a {{Doctor}} or {{Bodyguard}} before you get the {{Necronomicon}}, use him to protect a fellow {{Coven}} member if you think they are going to die.
 
   
 
== Trivia ==
 
== Trivia ==
  +
* The {{Coven Leader}} replaces the {{Witch}} in the [https://town-of-salem.fandom.com/wiki/Town_of_Salem_-_The_Coven_(DLC) Coven DLC] because they perform the same [https://town-of-salem.fandom.com/wiki/Ability#Night_Abilities Night Ability].
* The {{Coven Leader}} is the only {{Coven}} role to have [[Basic Defense]], similar to the {{Godfather}}, leader of the {{Mafia}}. 
 
* The {{Coven Leader}} is the only guaranteed {{Coven}} role other than the {{Medusa}} in [[Ranked]].
+
* The {{Coven Leader}} is the only {{Coven}} role to have [[Basic Defense]], similar to the {{Godfather}}, leader of the {{Mafia}}. However, the {{Coven Leader}} only gains this when she has the {{Necronomicon}}.
* The {{Coven Leader}} is the only {{Coven}} role that does not have an entirely new ability.
+
* The {{Coven Leader}} is one of two guaranteed {{Coven}} roles in [[Ranked]], the other being {{Medusa}}.
 
* The {{Coven Leader}} is the only {{Coven}} role that does not have an entirely new ability, excluding the {{Potion Master}} which ''combined'' three existing abilities.
 
** The {{Coven Leader}} shares controlling players with a {{Witch}}, draining others of their life force is a new ability. Both {{Coven Leader}} and {{Witch}} have forms of defense.
 
** The {{Coven Leader}} shares controlling players with a {{Witch}}, draining others of their life force is a new ability. Both {{Coven Leader}} and {{Witch}} have forms of defense.
 
* There was a bug where the {{Coven Leader}} was unable to control a {{Vigilante}} to shoot someone on Night 1.
 
* There was a bug where the {{Coven Leader}} was unable to control a {{Vigilante}} to shoot someone on Night 1.
Line 414: Line 427:
 
[[Category:Coven roles]]
 
[[Category:Coven roles]]
 
[[Category:Coven Evil roles]]
 
[[Category:Coven Evil roles]]
  +
[[Category:Killing roles]]
  +
[[Category:Unique Roles]]

Revision as of 22:50, 15 May 2020

Template:Story Coven Leader

Mechanics

  • The Coven Leader selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a Consigliere, Potion Master and Witch.
    • Like the Witch, the Coven Leader only visits their first target, not their second.
  • The Coven Leader is immune to role blocks, like the Witch.
  • With the Necronomicon, you deal a Basic Attack to your first target only.
    • Hence you can be killed by a Bodyguard, and if you trigger a trap placed by a Trapper, you will die.
    • If you do not have the Necronomicon, you cannot be killed by a Bodyguard, and if you trigger a trap, you will not die.
    • If the Coven Leader with the Necronomicon controls a Bodyguard to protect themselves, the Bodyguard and Coven Leader will kill each other.
  • If an Amnesiac remembers the role of Coven Leader, they will not automatically gain the Necronomicon if another Coven member possesses it. However, once that Coven member dies it will automatically go to the new Coven Leader.
  • The Coven Leader is very similar to a Godfather, except you control people's actions, and only with the Necronomicon will you deal a Basic Attack and gain Basic Defense. Therefore, some Godfather strategies may work well with this role.
  • The death message when the death is announced is "He/She was drained by a Coven Leader."

Controlling a target - Effects on different roles

If Visit is yes, then a Lookout can see the first target visit the second target, even if the visit does nothing.

If Veteran is yes, then the first target can be controlled and can be attacked by visiting a Veteran who is on alert or Medusa who is gazing as the second target. (Same concept to visiting Pestilence.)

If Werewolf is yes, then the first target can be controlled and can be attacked by a Werewolf who is the second target during a Full Moon night.

Role First target's action Visit Veteran Werewolf
Vampire Hunter Will check the second target. If second target is a Vampire, they will stake them. yes yes yes
Bodyguard Will guard the second target. yes yes yes
Doctor Will heal the second target. yes yes yes
Escort Will roleblock the second target. yes yes yes
Lookout Will watch over the second target. yes yes yes
Investigator Will investigate the second target. yes yes yes
Sheriff Will interrogate the second target. yes yes yes
Spy Will bug the second target. yes yes yes
Jailor
(with executions)
Will be prevented from executing their jailee.

If second target is the jailee, the Jailor will instead execute them.

yes no yes
Jailor
(without executions)
No effect. no no no
Mayor
(with or without being revealed)
No effect. no no no
Medium No effect. yes no yes
Retributionist
(with resurrection)
Will visit the second target and will be prevented from reviving a Townie. yes no yes
Retributionist
(resurrection used)
No effect. no no no
Transporter Will visit the second target but original transportations will stay the same. yes yes unknown
Veteran No effect. no no no
Vigilante
(with bullets)
Will shoot the second target, even on the first night. yes yes yes
Vigilante
(without bullets)
No effect. no no no
Crusader Will protect the second target. yes yes yes
Trapper Will trap the second target, if a trap is ready to be placed. yes yes yes
Tracker Will track the second target. yes yes yes
Psychic No effect. no no no
Godfather
(with Mafioso who is not role blocked)
Will command the Mafioso to attack the second target. no1 no1 no1
Mafioso
(with a Godfather)
No effect, still attacks the target the Godfather chooses. no2 no2 no2
Godfather/Mafioso
(solo)
Will attack the second target. yes yes yes
Forger
(with ability uses)
Will forge the will of the second target if the second target is killed.

If the Forger had planned to forge someone else, their will replaces the new forged target, otherwise, the will is removed.

yes yes yes
Forger
(0 ability uses)
No effect. no no no
Janitor
(with ability uses)
Will clean second target if the second target is killed. yes yes yes
Janitor
(0 ability uses)
No effect. no no no
Disguiser Will disguise themselves as the second target. yes yes yes
Framer Will frame the second target. yes yes yes
Consigliere Will learn the role of the second target. yes yes yes
Blackmailer Will blackmail the second target. yes yes yes
Consort Will roleblock the second target. yes yes yes
Ambusher Will set up an ambush at the second target. yes yes yes
Hypnotist Will hypnotise the second target with whatever message was chosen. If no message was chosen, no effect. yes yes yes
Arsonist Will douse the second target.

If second target is themselves, they will douse themselves.

yes yes yes
Serial Killer Will attack the second target.  yes yes yes
Amnesiac Will visit the second target, cannot remember a role. yes no yes
Jester No effect. yes no yes
Executioner No effect. yes no yes
Survivor No effect. no no no
Vampire
(on a night they can bite)
Will ignore votes and will bite the second target. The youngest Vampire will always visit no matter which Vampire is controlled. yes yes yes
Vampire
(after a conversion)
No effect. yes3 no yes3
Werewolf
(full moon)
Will Rampage at the second target's house. yes yes yes4
Werewolf
(non-full moon)
No effect. yes no no
Pirate No effect. no no no
Coven Leader Will visit their second target. yes yes yes
Medusa No effect. yes no no
Hex Master Will hex the second target. yes yes yes
Potion Master No effect. no no no
Poisoner Will poison the second target. yes yes yes
Necromancer No effect. no no no
Guardian Angel
(No matter who has been targeted)
Will be forced to protect their target, if they have any protections. no no no
Juggernaut If the Juggernaut has no kills, they will visit the second target.

If the Juggernaut has one kill, they will attack the second target.

If the Juggernaut has three kills, they will Rampage at the second target's house.

yes yes yes
Plaguebearer Will infect the second target and the Coven Leader. yes yes yes
Pestilence No effect. The Pestilence will attack the Coven Leader. no no no

1 Note: The Godfather will not be detected by a Lookout or forced to visit a Veteran or Werewolf, but his Mafioso can be, assuming the Mafioso is not role blocked. If the Mafioso is role blocked, the Godfather can be detected by a Lookout and die to a Veteran or Werewolf.
2 Note: If the Godfather is not role blocked, the Mafioso will not visit the second target. If the Godfather is role blocked, the Coven Leader will be able to control the Mafioso. The Mafioso can be detected by a Lookout and die to a Veteran or Werewolf.
3 Note: If the youngest Vampire is controlled, the youngest Vampire can be detected by a Lookout and die to the Werewolf. If any of the other alive Vampires are controlled, none of the Vampires will be detected by the Lookout or die to a Veteran or Werewolf.
4 Note: The Werewolf will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the Coven Leader and the Werewolf himself.

Strategy

  • Claim to be an Investigator to the Town and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them.
    • It is advised to not claim Sheriff. Sheriff is thought of as a Coven Leader meta claim and is less convincing than Investigator, as it is easier to fake.
    • When claiming Investigator, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. 
  • Controlling a Town Protective such as a Doctor to make them protect other Coven members or yourself could benefit your team. That isn't to say your Necronomicon could kill the Doctor or a Medusa may accidentally use their stone gaze to kill him. Bear in mind that the Town Protective could also easily claim that they were controlled by a Coven Leader as well, so only use this when the Town Protective is silent.
  • Claiming Tracker and saying who your controlled targets visit is a semi-viable strategy. You could also claim Lookout and claim to watch the person you controlled your first target onto. Note that Lookout is the only Town role in your investigative result and people may be fast to call you out as a Coven Leader, especially since you 'know' about the visit that you controlled.
  • You may control a target to visit Medusa. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the Town Protective and Town Investigative roles. Their Last Wills will be useless and they prevent the Retributionist to revive the victims. It is also much better if the role isn't revealed yet to the Town, in order to have more claim space for other roles.
    • Be careful if you control Vigilantes (or otherwise killing roles or roles that can cause harmful visits) as it would kill/harm the Medusa. Also bear in mind that this is only really useful up until the receiving of the Necronomicon, as the kills become redundant once you can attack the first target.
  • You can control targets to visit Pestilence, Veterans and Werewolves staying home, which all have alert-based mechanics and will kill your target. However, they will still have their Last Will, their role will be visible, and they can be revived if they are a Town member.
    • You should only do this before the Coven receives the Necronomicon, as the Coven Leader kills become redundant if they are killed by a Veteran or similar role.
  • A Coven Leader works the same way as the Witch, so think like you are the Witch from Classic when it comes to writing wills, making claims, etc. However, keep in mind that unlike the Witch, you kill those who you control when taking the Necronomicon and you house permanent Basic Defense. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone.
    • Coven Leaders, however, are only aligned with the Coven and Coven only. You do not win with the Mafia or any Neutrals.
  • Unlike the Witch, you generally want to control enemy killers whenever you find them in order to keep them from killing other Coven.
    • You could also puppeteer the killing role as they are perfectly under your control, and is an easy way to gain kills.

Trivia

  • The Coven Leader replaces the Witch in the Coven DLC because they perform the same Night Ability.
  • The Coven Leader is the only Coven role to have Basic Defense, similar to the Godfather, leader of the Mafia. However, the Coven Leader only gains this when she has the Necronomicon.
  • The Coven Leader is one of two guaranteed Coven roles in Ranked, the other being Medusa.
  • The Coven Leader is the only Coven role that does not have an entirely new ability, excluding the Potion Master which combined three existing abilities.
    • The Coven Leader shares controlling players with a Witch, draining others of their life force is a new ability. Both Coven Leader and Witch have forms of defense.
  • There was a bug where the Coven Leader was unable to control a Vigilante to shoot someone on Night 1.