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{{Infobox coven |
{{Infobox coven |
||
− | |nameandicon=Coven Leader [[File:Achievement_Coven_Leader.png|thumb|50x50px]] |
+ | |nameandicon = Coven Leader<br /> [[File:Achievement_Coven_Leader.png|thumb|left|50x50px]][[File:Clmobile.png|thumb|50px|right]]<br>(CL) |
|alignment = {{Coven Evil}} |
|alignment = {{Coven Evil}} |
||
+ | |avatar = [[File:Coven Leader Skin.png|150px]] |
||
|attributes = [[Role block Immunity]]<br>[[Detection Immunity]] (with the {{Necronomicon}})<br>Attack: None (''Basic'' with the {{Necronomicon}})<br>Defense: None (''Basic'' with the {{Necronomicon}})<br> |
|attributes = [[Role block Immunity]]<br>[[Detection Immunity]] (with the {{Necronomicon}})<br>Attack: None (''Basic'' with the {{Necronomicon}})<br>Defense: None (''Basic'' with the {{Necronomicon}})<br> |
||
+ | |special = {{Coven}} Chat<br>[[Unique Role]] |
||
⚫ | |||
+ | |type = Manipulation,<br>Killing,<br>Unique |
||
⚫ | |||
+ | |priority = 2 |
||
⚫ | |||
+ | |sheriff = '''Without the {{Necronomicon}}:'''<br>Your target is suspicious.<br><br>'''With the {{Necronomicon}}:'''<br>You cannot find evidence of wrongdoing. Your target seems innocent. |
||
− | |investigator =<u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br> |
+ | |investigator = <u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br> |
Your target could be a {{Lookout}}, {{Forger}}, or {{Coven Leader}}. |
Your target could be a {{Lookout}}, {{Forger}}, or {{Coven Leader}}. |
||
− | | |
+ | |consigliere = Your target leads the mystical. They must be the {{Coven Leader}}. |
+ | |summary = A voodoo master who can control the actions of others. |
||
− | '''With the {{Necronomicon}}:'''<br>Your target is not suspicious.|special = {{Coven Chat}}<br>[[Unique Role]]|type = Manipulation,<br>Killing,<br>Unique|priority = 2}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | }} |
||
{{Story Coven Leader}} |
{{Story Coven Leader}} |
||
== Mechanics == |
== Mechanics == |
||
* The {{Coven Leader}} selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a {{Consigliere}}, {{Potion Master}} and {{Witch}}. |
* The {{Coven Leader}} selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a {{Consigliere}}, {{Potion Master}} and {{Witch}}. |
||
− | ** Like the {{ |
+ | ** Like the {{Witch}}, the {{Coven Leader}} only visits their first target, not their second. |
+ | * The {{Coven Leader}} is immune to [[Role block|role blocks]], like the {{Witch}}. |
||
− | * You will see anything that happens to the person you control (for instance, if they are intercepted by a {{Coven Leader}}, {{Coven Leader}}, or {{Coven Leader}}; you will also be told the role that intercepted them). |
||
− | * |
+ | * With the {{Necronomicon}}, you deal a [[Basic Attack]] to your first target only. |
+ | ** Hence you can be killed by a {{Bodyguard}}, and if you trigger a trap placed by a {{Trapper}}, you will die. |
||
− | * With the {{Coven Leader}}, you deal a [[Basic Attack]] to your first target only. |
||
− | ** |
+ | ** If you do ''not'' have the {{Necronomicon}}, you ''cannot'' be killed by a {{Bodyguard}}, and if you trigger a trap, you will ''not'' die. |
− | ** If |
+ | ** If the {{Coven Leader}} with the {{Necronomicon}} controls a {{Bodyguard}} to protect themselves, the {{Bodyguard}} and {{Coven Leader}} will kill each other. |
− | + | * If an {{Amnesiac}} remembers the role of {{Coven Leader}}, they will not automatically gain the [[Necronomicon]] if another {{Coven}} member possesses it. However, once that {{Coven}} member dies it will automatically go to the new {{Coven Leader}}. |
|
⚫ | |||
− | * If an {{Coven Leader}} remembers the role of {{Coven Leader}}, they will not automatically gain the [[Necronomicon]] if another {{Coven Leader}} member possesses it. |
||
⚫ | |||
⚫ | |||
⚫ | |||
=== Controlling a target - Effects on different roles === |
=== Controlling a target - Effects on different roles === |
||
− | If '''Visit''' is yes, then a {{ |
+ | If '''Visit''' is yes, then a {{Lookout}} can see the first target visit the second target, even if the visit does nothing. |
− | If '''Veteran''' is yes, then the first target can be controlled and can be attacked by visiting a {{ |
+ | If '''Veteran''' is yes, then the first target can be controlled and can be attacked by visiting a {{Veteran}} who is on alert or {{Medusa}} who is gazing as the second target. (Same concept to visiting {{Pestilence}}.) |
− | If '''Werewolf''' is yes, then the first target can be controlled and can be attacked by a {{ |
+ | If '''Werewolf''' is yes, then the first target can be controlled and can be attacked by a {{Werewolf}} who is the second target during a [[Full Moon]] night. |
{| class="article-table" |
{| class="article-table" |
||
!Role |
!Role |
||
+ | !First target's action |
||
− | !Special effects on first target |
||
!Visit |
!Visit |
||
!Veteran |
!Veteran |
||
!Werewolf |
!Werewolf |
||
|- |
|- |
||
− | |{{ |
+ | |{{Vampire Hunter}} |
− | | |
+ | |Will check the second target. If second target is a {{Vampire}}, they will stake them. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Bodyguard}} |
− | | |
+ | |Will guard the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Doctor}} |
− | | |
+ | |Will heal the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Escort}} |
− | | |
+ | |Will roleblock the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Lookout}} |
− | | |
+ | |Will watch over the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Investigator}} |
− | | |
+ | |Will investigate the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Sheriff}} |
− | | |
+ | |Will interrogate the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Spy}} |
− | | |
+ | |Will bug the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Jailor}}<br />(with executions) |
+ | |Will be prevented from executing their jailee. |
||
− | |If the {{Coven Leader}}'s second target is the prisoner, the {{Coven Leader}} will execute them (but not during Night 1).<br />If the second target is not the prisoner, the {{Coven Leader}} is prevented from executing their jailed target. |
||
+ | If second target is the jailee, the {{Jailor}} will instead execute them. |
||
|yes |
|yes |
||
|no |
|no |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Jailor}}<br />(without executions) |
| No effect. |
| No effect. |
||
| no |
| no |
||
Line 99: | Line 105: | ||
| no |
| no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Mayor}}<br />(with or without being revealed) |
| No effect. |
| No effect. |
||
| no |
| no |
||
Line 105: | Line 111: | ||
| no |
| no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Medium}} |
|No effect. |
|No effect. |
||
|yes |
|yes |
||
Line 111: | Line 117: | ||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Retributionist}}<br />(with resurrection) |
+ | |Will visit the second target and will be prevented from reviving a {{Townie}}. |
||
− | |Will be role blocked, but doesn't lose resurrection. |
||
|yes |
|yes |
||
|no |
|no |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Retributionist}}<br />(resurrection used) |
|No effect. |
|No effect. |
||
|no |
|no |
||
Line 123: | Line 129: | ||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Transporter}} |
+ | |Will visit the second target but original transportations will stay the same. |
||
− | |While {{Coven Leader}} cannot change a {{Coven Leader}}'s action, she can cause the {{Coven Leader}} to visit a third target -- i.e. a Veteran or Medusa. This is likely a bug. |
||
− | | |
+ | |yes |
|yes |
|yes |
||
|unknown |
|unknown |
||
|- |
|- |
||
− | |{{ |
+ | |{{Veteran}} |
+ | |No effect. |
||
− | |No effect because the {{Coven Leader}} is immune to the {{Coven Leader}}. The {{Coven Leader}} cannot be controlled into using an alert. If the {{Coven Leader}} chooses to be on alert, the {{Coven Leader}} will be killed. |
||
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Vigilante}}<br />(with bullets) |
− | |Will |
+ | |Will shoot the second target, even on the first night. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Vigilante}}<br />(without bullets) |
|No effect. |
|No effect. |
||
|no |
|no |
||
Line 147: | Line 153: | ||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Crusader}} |
− | | |
+ | |Will protect the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Trapper}} |
− | | |
+ | |Will trap the second target, if a trap is ready to be placed. |
+ | |yes |
||
− | |varies |
||
+ | |yes |
||
− | |varies |
||
+ | |yes |
||
− | |varies |
||
|- |
|- |
||
− | |{{ |
+ | |{{Tracker}} |
− | | |
+ | |Will track the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Psychic}} |
− | |No effect |
+ | |No effect. |
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Godfather}}<br />(with {{Mafioso}} who is not role blocked) |
− | |Will command the {{ |
+ | |Will command the {{Mafioso}} to attack the second target. |
|no<sup>1</sup> |
|no<sup>1</sup> |
||
|no<sup>1</sup> |
|no<sup>1</sup> |
||
|no<sup>1</sup> |
|no<sup>1</sup> |
||
|- |
|- |
||
− | |{{ |
+ | |{{Mafioso}}<br />(with a {{Godfather}}) |
− | | |
+ | |No effect, still attacks the target the {{Godfather}} chooses. |
|no<sup>2</sup> |
|no<sup>2</sup> |
||
|no<sup>2</sup> |
|no<sup>2</sup> |
||
|no<sup>2</sup> |
|no<sup>2</sup> |
||
|- |
|- |
||
− | |{{ |
+ | |{{Godfather}}/{{Mafioso}}<br />(solo) |
|Will attack the second target. |
|Will attack the second target. |
||
|yes |
|yes |
||
Line 189: | Line 195: | ||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Forger}}<br />(with [[Ability|ability uses]]) |
− | |Will |
+ | |Will forge the will of the second target if the second target is killed. |
+ | If the {{Forger}} had planned to forge someone else, their will replaces the new forged target, otherwise, the will is removed. |
||
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Forger}}<br />(0 [[Ability|ability uses]]) |
+ | |No effect. |
||
− | |No effect. Applies for {{Coven Leader}} and {{Coven Leader}}. |
||
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Janitor}}<br />(with [[Ability|ability uses]]) |
− | |Will |
+ | |Will clean second target if the second target is killed. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Janitor}}<br />(0 [[Ability|ability uses]]) |
+ | |No effect. |
||
− | |No effect. Applies for {{Coven Leader}} and {{Coven Leader}}. |
||
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Disguiser}} |
− | | |
+ | |Will disguise themselves as the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Framer}} |
− | | |
+ | |Will frame the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Consigliere}} |
− | | |
+ | |Will learn the role of the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Blackmailer}} |
− | | |
+ | |Will blackmail the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Consort}} |
− | | |
+ | |Will roleblock the second target. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Ambusher}} |
+ | |Will set up an ambush at the second target. |
||
− | |The {{Coven Leader}} will lie outside of the {{Coven Leader}}'s second targets house and kill a player who visits them. |
||
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Hypnotist}} |
− | | |
+ | |Will hypnotise the second target with whatever message was chosen. If no message was chosen, no effect. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Arsonist}} |
|Will douse the second target. |
|Will douse the second target. |
||
If second target is themselves, they will douse themselves. |
If second target is themselves, they will douse themselves. |
||
Line 262: | Line 269: | ||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Serial Killer}} |
|Will attack the second target. |
|Will attack the second target. |
||
|yes |
|yes |
||
Line 268: | Line 275: | ||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Amnesiac}} |
− | |Will |
+ | |Will visit the second target, cannot remember a role. |
|yes |
|yes |
||
|no |
|no |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Jester}} |
|No effect. |
|No effect. |
||
|yes |
|yes |
||
Line 280: | Line 287: | ||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Executioner}} |
|No effect. |
|No effect. |
||
|yes |
|yes |
||
Line 286: | Line 293: | ||
|yes |
|yes |
||
|- |
|- |
||
+ | |{{Survivor}} |
||
− | |{{Coven Leader}}<br />(No matter who has been targeted) |
||
+ | |No effect. |
||
− | |Will be forced to use a vest. |
||
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Vampire}}<br />(on a night they can bite) |
− | |Will ignore |
+ | |Will ignore votes and will bite the second target. The youngest {{Vampire}} will always visit no matter which {{Vampire}} is controlled. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Vampire}}<br />(after a conversion) |
+ | |No effect. |
||
− | |Cannot convert another person. |
||
|yes<sup>3</sup> |
|yes<sup>3</sup> |
||
|no |
|no |
||
|yes<sup>3</sup> |
|yes<sup>3</sup> |
||
|- |
|- |
||
− | |{{ |
+ | |{{Werewolf}}<br />(full moon) |
+ | |Will Rampage at the second target's house. |
||
− | |{{Coven Leader}} controls who the {{Coven Leader}} visits. If the {{Coven Leader}} is [[Roleblock|role blocked]] or controlled to visit themselves, they will stay at home and attack the {{Coven Leader}} and/or the roleblocker. |
||
|yes |
|yes |
||
|yes |
|yes |
||
|yes<sup>4</sup> |
|yes<sup>4</sup> |
||
|- |
|- |
||
− | |{{ |
+ | |{{Werewolf}}<br />(non-full moon) |
|No effect. |
|No effect. |
||
|yes |
|yes |
||
Line 316: | Line 323: | ||
|no |
|no |
||
|- |
|- |
||
+ | |{{Pirate}} |
||
− | |{{Coven Leader}}<br />(No matter who has been targeted) |
||
+ | |No effect. |
||
− | |No effect because the {{Coven Leader}} is immune to the {{Coven Leader}}'s control. |
||
|no |
|no |
||
|no |
|no |
||
Line 323: | Line 330: | ||
|- |
|- |
||
|{{Coven Leader}} |
|{{Coven Leader}} |
||
+ | |Will visit their second target. |
||
− | |A controlled {{Coven Leader}} (via {{Coven Leader}}) will cause the {{Coven Leader}} to visit their second target. The {{Coven Leader}} can force themself to visit a {{Coven Leader}} or {{Coven Leader}} this way. A {{Coven Leader}} cannot drain themselves. |
||
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Medusa}} |
+ | |No effect. |
||
− | |A controlled {{Coven Leader}} (via {{Coven Leader}}) will not be forced to gaze, but can still be drained. |
||
− | | |
+ | |yes |
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Hex Master}} |
+ | |Will hex the second target. |
||
− | |A controlled {{Coven Leader}} (via {{Coven Leader}}) will visit the {{Coven Leader}}'s second target and can be drained. |
||
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Potion Master}} |
+ | |No effect. |
||
− | |A controlled {{Coven Leader}} (via {{Coven Leader}}) is immune to control but can still be drained. |
||
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Poisoner}} |
+ | |Will poison the second target. |
||
− | |A controlled {{Coven Leader}} (via {{Coven Leader}}) will visit the {{Coven Leader}}'s second target and can be drained. |
||
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Necromancer}} |
+ | |No effect. |
||
− | |A controlled {{Coven Leader}} (via {{Coven Leader}}) is immune to control but can be drained. |
||
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Guardian Angel}}<br />(No matter who has been targeted) |
+ | |Will be forced to protect their target, if they have any protections. |
||
− | |The {{Coven Leader}} won't visit the {{Coven Leader}}'s second target. They will instead protect their target. |
||
|no |
|no |
||
|no |
|no |
||
|no |
|no |
||
|- |
|- |
||
− | |{{ |
+ | |{{Juggernaut}} |
+ | |If the {{Juggernaut}} has no kills, they will visit the second target. |
||
− | |A controlled {{Coven Leader}} will attack the {{Coven Leader}}'s second target. If the {{Coven Leader}} controls the {{Coven Leader}} into himself before his third kill he will kill himself if not the {{Coven Leader}} will attack the {{Coven Leader}} and anyone who visits him. |
||
+ | If the {{Juggernaut}} has one kill, they will attack the second target. |
||
+ | |||
+ | If the {{Juggernaut}} has three kills, they will Rampage at the second target's house. |
||
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Plaguebearer}} |
− | | |
+ | |Will infect the second target and the {{Coven Leader}}. |
|yes |
|yes |
||
|yes |
|yes |
||
|yes |
|yes |
||
|- |
|- |
||
− | |{{ |
+ | |{{Pestilence}} |
− | |The {{ |
+ | |No effect. The {{Pestilence}} will attack the {{Coven Leader}}. |
|no |
|no |
||
|no |
|no |
||
Line 383: | Line 393: | ||
|} |
|} |
||
− | <sup>1</sup> Note: The {{ |
+ | <sup>1</sup> Note: The {{Godfather}} will not be detected by a {{Lookout}} or forced to visit a {{Veteran}} or {{Werewolf}}, but his {{Mafioso}} can be, assuming the {{Mafioso}} is not [[roleblock|role blocked]]. If the {{Mafioso}} is role blocked, the {{Godfather}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br /> |
− | <sup>2</sup> Note: If the {{ |
+ | <sup>2</sup> Note: If the {{Godfather}} is not [[Role block|role blocked]], the {{Mafioso}} will not visit the second target. If the {{Godfather}} is role blocked, the {{Coven Leader}} will be able to control the {{Mafioso}}. The {{Mafioso}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br /> |
− | <sup>3</sup> Note: If the youngest {{ |
+ | <sup>3</sup> Note: If the youngest {{Vampire}} is controlled, the youngest {{Vampire}} can be detected by a {{Lookout}} and die to the {{Werewolf}}. If any of the other alive {{Vampires}} are controlled, none of the {{Vampires}} will be detected by the {{Lookout}} or die to a {{Veteran}} or {{Werewolf}}.<br /> |
− | <sup>4</sup> Note: The {{ |
+ | <sup>4</sup> Note: The {{Werewolf}} will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the {{Coven Leader}} and the {{Werewolf}} himself. |
==Strategy== |
==Strategy== |
||
* Claim to be an {{Investigator}} to the {{Town}} and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them. |
* Claim to be an {{Investigator}} to the {{Town}} and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them. |
||
− | ** |
+ | ** It is advised to not claim {{Sheriff}}. {{Sheriff}} is thought of as a {{Coven Leader}} meta claim and is less convincing than {{Investigator}}, as it is easier to fake. |
** When claiming {{Investigator}}, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. |
** When claiming {{Investigator}}, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. |
||
− | * Controlling a {{ |
+ | * Controlling a {{Town Protective}} such as a {{Doctor}} to make them protect other {{Coven}} members or yourself could benefit your team. That isn't to say your {{Necronomicon}} could kill the {{Doctor}} or a {{Medusa}} may accidentally use their stone gaze to kill him. Bear in mind that the {{Town Protective}} could also easily claim that they were controlled by a {{Coven Leader}} as well, so only use this when the {{Town Protective}} is silent. |
− | * Claiming {{Tracker}} |
+ | * Claiming {{Tracker}} and saying who your [[controlled]] targets visit is a semi-viable strategy. You could also claim {{Lookout}} and claim to watch the person you controlled your first target onto. Note that {{Lookout}} is the only {{Town}} role in your investigative result and people may be fast to call you out as a {{Coven Leader}}, especially since you 'know' about the visit that you controlled. |
− | * You may control a target to visit {{Medusa}}. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the {{Town Protective}} and {{Town Investigative}} roles. Their {{Last Wills}} will be useless and they prevent the {{Retributionist}} to revive the victims. It is also much better if the role isn't revealed yet to the {{Town}}, in order to have more claim space for other roles |
+ | * You may control a target to visit {{Medusa}}. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the {{Town Protective}} and {{Town Investigative}} roles. Their {{Last Wills}} will be useless and they prevent the {{Retributionist}} to revive the victims. It is also much better if the role isn't revealed yet to the {{Town}}, in order to have more claim space for other roles. |
+ | ** Be careful if you control {{Vigilantes}} (or otherwise killing roles or roles that can cause harmful visits) as it would kill/harm the {{Medusa}}. Also bear in mind that this is only really useful up until the receiving of the {{Necronomicon}}, as the kills become redundant once you can attack the first target. |
||
− | + | * You can control targets to visit {{Pestilence}}, {{Veterans}} and {{Werewolves}} staying home, which all have alert-based mechanics and will kill your target. However, they will still have their {{Last Will}}, their role will be visible, and they can be revived if they are a {{Town}} member. |
|
+ | **You should only do this before the {{Coven}} receives the {{Necronomicon}}, as the {{Coven Leader}} kills become redundant if they are killed by a {{Veteran}} or similar role. |
||
* A {{Coven Leader}} works the same way as the {{Witch}}, so think like you are the {{Witch}} from [[Game Modes|Classic]] when it comes to writing wills, making claims, etc. However, keep in mind that unlike the {{Witch}}, you kill those who you control when taking the {{Necronomicon}} and you house permanent [[Basic Defense]]. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone. |
* A {{Coven Leader}} works the same way as the {{Witch}}, so think like you are the {{Witch}} from [[Game Modes|Classic]] when it comes to writing wills, making claims, etc. However, keep in mind that unlike the {{Witch}}, you kill those who you control when taking the {{Necronomicon}} and you house permanent [[Basic Defense]]. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone. |
||
− | ** {{Coven Leaders}}, however, are |
+ | ** {{Coven Leaders}}, however, are only aligned with the {{Coven}} and {{Coven}} only. You '''do not''' win with the {{Mafia}} or any {{Neutrals}}. |
* Unlike the {{Witch}}, you generally want to control enemy killers whenever you find them in order to keep them from killing other {{Coven}}. |
* Unlike the {{Witch}}, you generally want to control enemy killers whenever you find them in order to keep them from killing other {{Coven}}. |
||
+ | **You could also puppeteer the killing role as they are perfectly under your control, and is an easy way to gain kills. |
||
− | * If you find a {{Doctor}} or {{Bodyguard}} before you get the {{Necronomicon}}, use him to protect a fellow {{Coven}} member if you think they are going to die. |
||
== Trivia == |
== Trivia == |
||
+ | * The {{Coven Leader}} replaces the {{Witch}} in the [https://town-of-salem.fandom.com/wiki/Town_of_Salem_-_The_Coven_(DLC) Coven DLC] because they perform the same [https://town-of-salem.fandom.com/wiki/Ability#Night_Abilities Night Ability]. |
||
⚫ | |||
− | * The {{Coven Leader}} is the only |
+ | * The {{Coven Leader}} is the only {{Coven}} role to have [[Basic Defense]], similar to the {{Godfather}}, leader of the {{Mafia}}. However, the {{Coven Leader}} only gains this when she has the {{Necronomicon}}. |
− | * The {{Coven Leader}} is |
+ | * The {{Coven Leader}} is one of two guaranteed {{Coven}} roles in [[Ranked]], the other being {{Medusa}}. |
⚫ | |||
** The {{Coven Leader}} shares controlling players with a {{Witch}}, draining others of their life force is a new ability. Both {{Coven Leader}} and {{Witch}} have forms of defense. |
** The {{Coven Leader}} shares controlling players with a {{Witch}}, draining others of their life force is a new ability. Both {{Coven Leader}} and {{Witch}} have forms of defense. |
||
* There was a bug where the {{Coven Leader}} was unable to control a {{Vigilante}} to shoot someone on Night 1. |
* There was a bug where the {{Coven Leader}} was unable to control a {{Vigilante}} to shoot someone on Night 1. |
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[[Category:Coven roles]] |
[[Category:Coven roles]] |
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[[Category:Coven Evil roles]] |
[[Category:Coven Evil roles]] |
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+ | [[Category:Killing roles]] |
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+ | [[Category:Unique Roles]] |
Revision as of 22:50, 15 May 2020
Template:Story Coven Leader
Mechanics
- The Coven Leader selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a Consigliere, Potion Master and Witch.
- Like the Witch, the Coven Leader only visits their first target, not their second.
- The Coven Leader is immune to role blocks, like the Witch.
- With the Necronomicon, you deal a Basic Attack to your first target only.
- Hence you can be killed by a Bodyguard, and if you trigger a trap placed by a Trapper, you will die.
- If you do not have the Necronomicon, you cannot be killed by a Bodyguard, and if you trigger a trap, you will not die.
- If the Coven Leader with the Necronomicon controls a Bodyguard to protect themselves, the Bodyguard and Coven Leader will kill each other.
- If an Amnesiac remembers the role of Coven Leader, they will not automatically gain the Necronomicon if another Coven member possesses it. However, once that Coven member dies it will automatically go to the new Coven Leader.
- The Coven Leader is very similar to a Godfather, except you control people's actions, and only with the Necronomicon will you deal a Basic Attack and gain Basic Defense. Therefore, some Godfather strategies may work well with this role.
- The death message when the death is announced is "He/She was drained by a Coven Leader."
Controlling a target - Effects on different roles
If Visit is yes, then a Lookout can see the first target visit the second target, even if the visit does nothing.
If Veteran is yes, then the first target can be controlled and can be attacked by visiting a Veteran who is on alert or Medusa who is gazing as the second target. (Same concept to visiting Pestilence.)
If Werewolf is yes, then the first target can be controlled and can be attacked by a Werewolf who is the second target during a Full Moon night.
Role | First target's action | Visit | Veteran | Werewolf |
---|---|---|---|---|
Vampire Hunter | Will check the second target. If second target is a Vampire, they will stake them. | yes | yes | yes |
Bodyguard | Will guard the second target. | yes | yes | yes |
Doctor | Will heal the second target. | yes | yes | yes |
Escort | Will roleblock the second target. | yes | yes | yes |
Lookout | Will watch over the second target. | yes | yes | yes |
Investigator | Will investigate the second target. | yes | yes | yes |
Sheriff | Will interrogate the second target. | yes | yes | yes |
Spy | Will bug the second target. | yes | yes | yes |
Jailor (with executions) |
Will be prevented from executing their jailee.
If second target is the jailee, the Jailor will instead execute them. |
yes | no | yes |
Jailor (without executions) |
No effect. | no | no | no |
Mayor (with or without being revealed) |
No effect. | no | no | no |
Medium | No effect. | yes | no | yes |
Retributionist (with resurrection) |
Will visit the second target and will be prevented from reviving a Townie. | yes | no | yes |
Retributionist (resurrection used) |
No effect. | no | no | no |
Transporter | Will visit the second target but original transportations will stay the same. | yes | yes | unknown |
Veteran | No effect. | no | no | no |
Vigilante (with bullets) |
Will shoot the second target, even on the first night. | yes | yes | yes |
Vigilante (without bullets) |
No effect. | no | no | no |
Crusader | Will protect the second target. | yes | yes | yes |
Trapper | Will trap the second target, if a trap is ready to be placed. | yes | yes | yes |
Tracker | Will track the second target. | yes | yes | yes |
Psychic | No effect. | no | no | no |
Godfather (with Mafioso who is not role blocked) |
Will command the Mafioso to attack the second target. | no1 | no1 | no1 |
Mafioso (with a Godfather) |
No effect, still attacks the target the Godfather chooses. | no2 | no2 | no2 |
Godfather/Mafioso (solo) |
Will attack the second target. | yes | yes | yes |
Forger (with ability uses) |
Will forge the will of the second target if the second target is killed.
If the Forger had planned to forge someone else, their will replaces the new forged target, otherwise, the will is removed. |
yes | yes | yes |
Forger (0 ability uses) |
No effect. | no | no | no |
Janitor (with ability uses) |
Will clean second target if the second target is killed. | yes | yes | yes |
Janitor (0 ability uses) |
No effect. | no | no | no |
Disguiser | Will disguise themselves as the second target. | yes | yes | yes |
Framer | Will frame the second target. | yes | yes | yes |
Consigliere | Will learn the role of the second target. | yes | yes | yes |
Blackmailer | Will blackmail the second target. | yes | yes | yes |
Consort | Will roleblock the second target. | yes | yes | yes |
Ambusher | Will set up an ambush at the second target. | yes | yes | yes |
Hypnotist | Will hypnotise the second target with whatever message was chosen. If no message was chosen, no effect. | yes | yes | yes |
Arsonist | Will douse the second target.
If second target is themselves, they will douse themselves. |
yes | yes | yes |
Serial Killer | Will attack the second target. | yes | yes | yes |
Amnesiac | Will visit the second target, cannot remember a role. | yes | no | yes |
Jester | No effect. | yes | no | yes |
Executioner | No effect. | yes | no | yes |
Survivor | No effect. | no | no | no |
Vampire (on a night they can bite) |
Will ignore votes and will bite the second target. The youngest Vampire will always visit no matter which Vampire is controlled. | yes | yes | yes |
Vampire (after a conversion) |
No effect. | yes3 | no | yes3 |
Werewolf (full moon) |
Will Rampage at the second target's house. | yes | yes | yes4 |
Werewolf (non-full moon) |
No effect. | yes | no | no |
Pirate | No effect. | no | no | no |
Coven Leader | Will visit their second target. | yes | yes | yes |
Medusa | No effect. | yes | no | no |
Hex Master | Will hex the second target. | yes | yes | yes |
Potion Master | No effect. | no | no | no |
Poisoner | Will poison the second target. | yes | yes | yes |
Necromancer | No effect. | no | no | no |
Guardian Angel (No matter who has been targeted) |
Will be forced to protect their target, if they have any protections. | no | no | no |
Juggernaut | If the Juggernaut has no kills, they will visit the second target.
If the Juggernaut has one kill, they will attack the second target. If the Juggernaut has three kills, they will Rampage at the second target's house. |
yes | yes | yes |
Plaguebearer | Will infect the second target and the Coven Leader. | yes | yes | yes |
Pestilence | No effect. The Pestilence will attack the Coven Leader. | no | no | no |
1 Note: The Godfather will not be detected by a Lookout or forced to visit a Veteran or Werewolf, but his Mafioso can be, assuming the Mafioso is not role blocked. If the Mafioso is role blocked, the Godfather can be detected by a Lookout and die to a Veteran or Werewolf.
2 Note: If the Godfather is not role blocked, the Mafioso will not visit the second target. If the Godfather is role blocked, the Coven Leader will be able to control the Mafioso. The Mafioso can be detected by a Lookout and die to a Veteran or Werewolf.
3 Note: If the youngest Vampire is controlled, the youngest Vampire can be detected by a Lookout and die to the Werewolf. If any of the other alive Vampires are controlled, none of the Vampires will be detected by the Lookout or die to a Veteran or Werewolf.
4 Note: The Werewolf will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the Coven Leader and the Werewolf himself.
Strategy
- Claim to be an Investigator to the Town and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them.
- It is advised to not claim Sheriff. Sheriff is thought of as a Coven Leader meta claim and is less convincing than Investigator, as it is easier to fake.
- When claiming Investigator, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier.
- Controlling a Town Protective such as a Doctor to make them protect other Coven members or yourself could benefit your team. That isn't to say your Necronomicon could kill the Doctor or a Medusa may accidentally use their stone gaze to kill him. Bear in mind that the Town Protective could also easily claim that they were controlled by a Coven Leader as well, so only use this when the Town Protective is silent.
- Claiming Tracker and saying who your controlled targets visit is a semi-viable strategy. You could also claim Lookout and claim to watch the person you controlled your first target onto. Note that Lookout is the only Town role in your investigative result and people may be fast to call you out as a Coven Leader, especially since you 'know' about the visit that you controlled.
- You may control a target to visit Medusa. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the Town Protective and Town Investigative roles. Their Last Wills will be useless and they prevent the Retributionist to revive the victims. It is also much better if the role isn't revealed yet to the Town, in order to have more claim space for other roles.
- Be careful if you control Vigilantes (or otherwise killing roles or roles that can cause harmful visits) as it would kill/harm the Medusa. Also bear in mind that this is only really useful up until the receiving of the Necronomicon, as the kills become redundant once you can attack the first target.
- You can control targets to visit Pestilence, Veterans and Werewolves staying home, which all have alert-based mechanics and will kill your target. However, they will still have their Last Will, their role will be visible, and they can be revived if they are a Town member.
- You should only do this before the Coven receives the Necronomicon, as the Coven Leader kills become redundant if they are killed by a Veteran or similar role.
- A Coven Leader works the same way as the Witch, so think like you are the Witch from Classic when it comes to writing wills, making claims, etc. However, keep in mind that unlike the Witch, you kill those who you control when taking the Necronomicon and you house permanent Basic Defense. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone.
- Unlike the Witch, you generally want to control enemy killers whenever you find them in order to keep them from killing other Coven.
- You could also puppeteer the killing role as they are perfectly under your control, and is an easy way to gain kills.
Trivia
- The Coven Leader replaces the Witch in the Coven DLC because they perform the same Night Ability.
- The Coven Leader is the only Coven role to have Basic Defense, similar to the Godfather, leader of the Mafia. However, the Coven Leader only gains this when she has the Necronomicon.
- The Coven Leader is one of two guaranteed Coven roles in Ranked, the other being Medusa.
- The Coven Leader is the only Coven role that does not have an entirely new ability, excluding the Potion Master which combined three existing abilities.
- There was a bug where the Coven Leader was unable to control a Vigilante to shoot someone on Night 1.