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{{Infobox coven
 
{{Infobox coven
|nameandicon = Coven Leader<br />[[File:Achievement_Coven_Leader.png|thumb|left|50x50px]][[File:Clmobile.png|thumb|50px|right]]
+
|nameandicon = Coven Leader<br /> [[File:Achievement_Coven_Leader.png|thumb|left|50x50px]][[File:Clmobile.png|thumb|50px|right]]<br>(CL)
 
|alignment = {{Coven Evil}}
 
|alignment = {{Coven Evil}}
|avatar=[[File:Coven Leader Skin.png|150px]]
+
|avatar = [[File:Coven Leader Skin.png|150px]]
 
|attributes = [[Role block Immunity]]<br>[[Detection Immunity]] (with the {{Necronomicon}})<br>Attack: None (''Basic'' with the {{Necronomicon}})<br>Defense: None (''Basic'' with the {{Necronomicon}})<br>
 
|attributes = [[Role block Immunity]]<br>[[Detection Immunity]] (with the {{Necronomicon}})<br>Attack: None (''Basic'' with the {{Necronomicon}})<br>Defense: None (''Basic'' with the {{Necronomicon}})<br>
 
|special = {{Coven}} Chat<br>[[Unique Role]]
 
|special = {{Coven}} Chat<br>[[Unique Role]]
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* The {{Coven Leader}} selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a {{Consigliere}}, {{Potion Master}} and {{Witch}}.
 
* The {{Coven Leader}} selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a {{Consigliere}}, {{Potion Master}} and {{Witch}}.
 
** Like the {{Witch}}, the {{Coven Leader}} only visits their first target, not their second.
 
** Like the {{Witch}}, the {{Coven Leader}} only visits their first target, not their second.
* You will see anything that happens to the person you control (for instance, if they are intercepted by a {{Bodyguard}}, {{Ambusher}}, or {{Crusader}}; you will also be told the role that intercepted them).
 
 
* The {{Coven Leader}} is immune to [[Role block|role blocks]], like the {{Witch}}.
 
* The {{Coven Leader}} is immune to [[Role block|role blocks]], like the {{Witch}}.
 
* With the {{Necronomicon}}, you deal a [[Basic Attack]] to your first target only.
 
* With the {{Necronomicon}}, you deal a [[Basic Attack]] to your first target only.
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** If you do ''not'' have the {{Necronomicon}}, you ''cannot'' be killed by a {{Bodyguard}}, and if you trigger a trap, you will ''not'' die.
 
** If you do ''not'' have the {{Necronomicon}}, you ''cannot'' be killed by a {{Bodyguard}}, and if you trigger a trap, you will ''not'' die.
 
** If the {{Coven Leader}} with the {{Necronomicon}} controls a {{Bodyguard}} to protect themselves, the {{Bodyguard}} and {{Coven Leader}} will kill each other.
 
** If the {{Coven Leader}} with the {{Necronomicon}} controls a {{Bodyguard}} to protect themselves, the {{Bodyguard}} and {{Coven Leader}} will kill each other.
* If an {{Amnesiac}} remembers the role of {{Coven Leader}}, they will not automatically gain the [[Necronomicon]] if another {{Coven}} member possesses it.
+
* If an {{Amnesiac}} remembers the role of {{Coven Leader}}, they will not automatically gain the [[Necronomicon]] if another {{Coven}} member possesses it. However, once that {{Coven}} member dies it will automatically go to the new {{Coven Leader}}.
 
* The {{Coven Leader}} is very similar to a {{Godfather}}, except you control people's actions, and only with the {{Necronomicon}} will you deal a [[Basic Attack]] and gain [[Basic Defense]]. Therefore, some {{Godfather}} strategies may work well with this role.
 
* The {{Coven Leader}} is very similar to a {{Godfather}}, except you control people's actions, and only with the {{Necronomicon}} will you deal a [[Basic Attack]] and gain [[Basic Defense]]. Therefore, some {{Godfather}} strategies may work well with this role.
* The death message when the death is announced is "He/She was drained by a {{Coven Leader}}.
+
* The death message when the death is announced is "He/She was drained by a {{Coven Leader}}."
   
 
=== Controlling a target - Effects on different roles ===
 
=== Controlling a target - Effects on different roles ===
If '''Visit''' is yes, then a {{Lookout}} can see the {{Coven Leader}}'s first target visit the second target, even if the visit does nothing.
+
If '''Visit''' is yes, then a {{Lookout}} can see the first target visit the second target, even if the visit does nothing.
   
 
If '''Veteran''' is yes, then the first target can be controlled and can be attacked by visiting a {{Veteran}} who is on alert or {{Medusa}} who is gazing as the second target. (Same concept to visiting {{Pestilence}}.)
 
If '''Veteran''' is yes, then the first target can be controlled and can be attacked by visiting a {{Veteran}} who is on alert or {{Medusa}} who is gazing as the second target. (Same concept to visiting {{Pestilence}}.)
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{| class="article-table"
 
{| class="article-table"
 
!Role
 
!Role
  +
!First target's action
!Special effects on first target
 
 
!Visit
 
!Visit
 
!Veteran
 
!Veteran
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|-
 
|-
 
|{{Vampire Hunter}}
 
|{{Vampire Hunter}}
|The {{Vampire Hunter}} will check if the {{Coven Leader}}'s second target is a {{Vampire}} if they are he will kill them.
+
|Will check the second target. If second target is a {{Vampire}}, they will stake them.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Bodyguard}}
 
|{{Bodyguard}}
|The {{Bodyguard}} will protect the {{Coven Leader}}'s second target.
+
|Will guard the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Doctor}}
 
|{{Doctor}}
|The {{Doctor}} will heal the {{Coven Leader}}'s second target.
+
|Will heal the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Escort}}
 
|{{Escort}}
|The {{Escort}} will roleblock the {{Coven Leader}}'s second target.
+
|Will roleblock the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Lookout}}
 
|{{Lookout}}
|The {{Lookout}} will watch the {{Coven Leader}}'s second target.
+
|Will watch over the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Investigator}}
 
|{{Investigator}}
|The {{Investigator}} will investigate the {{Coven Leader}}'s second target.
+
|Will investigate the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Sheriff}}
 
|{{Sheriff}}
|The {{Sheriff}} will investigate the {{Coven Leader}}'s second target.
+
|Will interrogate the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Spy}}
 
|{{Spy}}
|The {{Spy}} will bug the {{Coven Leader}}'s second target.
+
|Will bug the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Jailor}}<br />(with executions)
 
|{{Jailor}}<br />(with executions)
  +
|Will be prevented from executing their jailee.
|If the {{Coven Leader}}'s second target is the prisoner, the {{Jailor}} will execute them (but not during Night 1).<br />If the second target is not the prisoner, the {{Jailor}} is prevented from executing their jailed target.
 
  +
If second target is the jailee, the {{Jailor}} will instead execute them.
 
|yes
 
|yes
 
|no
 
|no
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|-
 
|-
 
|{{Retributionist}}<br />(with resurrection)
 
|{{Retributionist}}<br />(with resurrection)
  +
|Will visit the second target and will be prevented from reviving a {{Townie}}.
|Will be role blocked, but doesn't lose resurrection.
 
 
|yes
 
|yes
 
|no
 
|no
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|-
 
|-
 
|{{Transporter}}
 
|{{Transporter}}
  +
|Will visit the second target but original transportations will stay the same.
|While {{Coven Leader}} cannot change a {{Transporter}}'s action, she can cause the {{Transporter}} to visit a third target -- i.e. a Veteran or Medusa. This is likely a bug.
 
|no
+
|yes
 
|yes
 
|yes
 
|unknown
 
|unknown
 
|-
 
|-
 
|{{Veteran}}
 
|{{Veteran}}
  +
|No effect.
|No effect because the {{Veteran}} is immune to the {{Coven Leader}}. The {{Veteran}} cannot be controlled into using an alert. If the {{Veteran}} chooses to be on alert, the {{Coven Leader}} will be killed.
 
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Vigilante}}<br />(with bullets)
 
|{{Vigilante}}<br />(with bullets)
|Will immediately shoot the second target, even on Night 1.
+
|Will shoot the second target, even on the first night.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Crusader}}
 
|{{Crusader}}
|The {{Crusader}} will protect the {{Coven Leader}}'s second target.
+
|Will protect the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Trapper}}
 
|{{Trapper}}
|The {{Trapper}} will only trap a target if their trap is built but not placed. The {{Coven Leader}} cannot force a {{Trapper}} to dismantle their trap.
+
|Will trap the second target, if a trap is ready to be placed.
  +
|yes
|varies
 
  +
|yes
|varies
 
  +
|yes
|varies
 
 
|-
 
|-
 
|{{Tracker}}
 
|{{Tracker}}
|The {{Tracker}} will follow the {{Coven Leader}}'s second target
+
|Will track the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Psychic}}
 
|{{Psychic}}
|No effect. Does not disrupt visions.
+
|No effect.
 
|no
 
|no
 
|no
 
|no
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|no<sup>1</sup>
 
|no<sup>1</sup>
 
|-
 
|-
|{{Mafioso}}<br />(with {{Godfather}} who is not role blocked)
+
|{{Mafioso}}<br />(with a {{Godfather}})
|Will still attack the {{Godfather}}'s target and ignore the {{Coven Leader}}.
+
|No effect, still attacks the target the {{Godfather}} chooses.
 
|no<sup>2</sup>
 
|no<sup>2</sup>
 
|no<sup>2</sup>
 
|no<sup>2</sup>
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|-
 
|-
 
|{{Forger}}<br />(with [[Ability|ability uses]])
 
|{{Forger}}<br />(with [[Ability|ability uses]])
|Will use ability on second target. Costs one use of ability.
+
|Will forge the will of the second target if the second target is killed.
  +
If the {{Forger}} had planned to forge someone else, their will replaces the new forged target, otherwise, the will is removed.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Forger}}<br />(0 [[Ability|ability uses]])
 
|{{Forger}}<br />(0 [[Ability|ability uses]])
|No effect. Applies for {{Forgers}} and {{Janitors}}.
+
|No effect.
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Janitor}}<br />(with [[Ability|ability uses]])
 
|{{Janitor}}<br />(with [[Ability|ability uses]])
|Will use ability on second target. Costs one use of ability.
+
|Will clean second target if the second target is killed.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Janitor}}<br />(0 [[Ability|ability uses]])
 
|{{Janitor}}<br />(0 [[Ability|ability uses]])
|No effect. Applies for {{Forgers}} and {{Janitors}}.
+
|No effect.
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Disguiser}}
 
|{{Disguiser}}
|The {{Disguiser}} will disguise themself as the {{Coven Leader}}'s second target.
+
|Will disguise themselves as the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Framer}}
 
|{{Framer}}
|The {{Framer}} will frame the {{Coven Leader}}'s second target.
+
|Will frame the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Consigliere}}
 
|{{Consigliere}}
|The {{Consigliere}} will check the {{Coven Leader}}'s second target.
+
|Will learn the role of the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Blackmailer}}
 
|{{Blackmailer}}
|The {{Blackmailer}} will blackmail the {{Coven Leader}}'s second target.
+
|Will blackmail the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Consort}}
 
|{{Consort}}
|The {{Consort}} will roleblock the {{Coven Leader}}'s second target.
+
|Will roleblock the second target.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Ambusher}}
 
|{{Ambusher}}
  +
|Will set up an ambush at the second target.
|The {{Ambusher}} will lie outside of the {{Coven Leader}}'s second targets house and kill a player who visits them.
 
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Hypnotist}}
 
|{{Hypnotist}}
|The {{Hypnotist}} will hypnotise the {{Coven Leader}}'s second target if they chose a message. If not, they won't visit the target.
+
|Will hypnotise the second target with whatever message was chosen. If no message was chosen, no effect.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Amnesiac}}
 
|{{Amnesiac}}
|Will be [[Role block|role blocked]] if attempted to remember a dead target's role.
+
|Will visit the second target, cannot remember a role.
 
|yes
 
|yes
 
|no
 
|no
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|yes
 
|yes
 
|-
 
|-
|{{Survivor}}<br />(No matter who has been targeted)
+
|{{Survivor}}
  +
|No effect.
|Will be forced to use a vest.
 
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Vampire}}<br />(on a night they can bite)
 
|{{Vampire}}<br />(on a night they can bite)
|Will ignore the {{Vampire}} votes and bite the second target. The youngest {{Vampire}} will automatically be controlled if the {{Coven Leader}} targets any living {{Vampires}}.
+
|Will ignore votes and will bite the second target. The youngest {{Vampire}} will always visit no matter which {{Vampire}} is controlled.
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|yes
 
|-
 
|-
|{{Vampire}}<br />(on a night they cannot bite)
+
|{{Vampire}}<br />(after a conversion)
  +
|No effect.
|Cannot convert another person.
 
 
|yes<sup>3</sup>
 
|yes<sup>3</sup>
 
|no
 
|no
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|-
 
|-
 
|{{Werewolf}}<br />(full moon)
 
|{{Werewolf}}<br />(full moon)
  +
|Will Rampage at the second target's house.
|{{Coven Leader}} controls who the {{Werewolf}} visits. If the {{Werewolf}} is [[Roleblock|role blocked]] or controlled to visit themselves, they will stay at home and attack the {{Coven Leader}} and the roleblocker.
 
 
|yes
 
|yes
 
|yes
 
|yes
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|no
 
|no
 
|-
 
|-
|{{Pirate}}<br />(No matter who has been targeted)
+
|{{Pirate}}
  +
|No effect.
|No effect because the {{Pirate}} is immune to the {{Coven Leader}}'s control.
 
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Coven Leader}}
 
|{{Coven Leader}}
  +
|Will visit their second target.
|A controlled {{Coven Leader}} (via {{Transporter}}) will cause the {{Coven Leader}} to visit their second target. The {{Coven Leader}} can force themself to visit a {{Medusa}} or {{Veteran}} this way. A {{Coven Leader}} cannot drain themselves.
 
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Medusa}}
 
|{{Medusa}}
  +
|No effect.
|A controlled {{Medusa}} (via {{Transporter}}) will not be forced to gaze, but can still be drained.
 
 
|yes
 
|yes
 
|no
 
|no
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|-
 
|-
 
|{{Hex Master}}
 
|{{Hex Master}}
  +
|Will hex the second target.
|A controlled {{Hex Master}} (via {{Transporter}}) will visit the {{Coven Leader}}'s second target and can be drained.
 
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Potion Master}}
 
|{{Potion Master}}
  +
|No effect.
|A controlled {{Potion Master}} (via {{Transporter}}) is immune to control but can still be drained.
 
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Poisoner}}
 
|{{Poisoner}}
  +
|Will poison the second target.
|A controlled {{Poisoner}} (via {{Transporter}}) will visit the {{Coven Leader}}'s second target and can be drained.
 
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Necromancer}}
 
|{{Necromancer}}
  +
|No effect.
|A controlled {{Necromancer}} (via {{Transporter}}) is immune to control but can be drained.
 
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Guardian Angel}}<br />(No matter who has been targeted)
 
|{{Guardian Angel}}<br />(No matter who has been targeted)
  +
|Will be forced to protect their target, if they have any protections.
|The {{Guardian Angel}} won't visit the {{Coven Leader}}'s second target. They will instead protect their target.
 
 
|no
 
|no
 
|no
 
|no
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|-
 
|-
 
|{{Juggernaut}}
 
|{{Juggernaut}}
  +
|If the {{Juggernaut}} has no kills, they will visit the second target.
|A controlled {{Juggernaut}} will attack the {{Coven Leader}}'s second target. If the {{Coven Leader}} controls the {{Juggernaut}} into himself before his third kill he will kill himself if not the {{Juggernaut}} will attack the {{Coven Leader}} and anyone who visits him.
 
  +
If the {{Juggernaut}} has one kill, they will attack the second target.
  +
  +
If the {{Juggernaut}} has three kills, they will Rampage at the second target's house.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Plaguebearer}}
 
|{{Plaguebearer}}
|A controlled {{Plaguebearer}} will infect the {{Coven Leader}} and their second target.
+
|Will infect the second target and the {{Coven Leader}}.
 
|yes
 
|yes
 
|yes
 
|yes
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|-
 
|-
 
|{{Pestilence}}
 
|{{Pestilence}}
|The {{Coven Leader}} will be killed and the {{Pestilence}} won't attack {{Coven Leader}}'s second target because he is immune to the {{Coven Leader}}'s control.
+
|No effect. The {{Pestilence}} will attack the {{Coven Leader}}.
 
|no
 
|no
 
|no
 
|no
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|}
 
|}
   
<sup>1</sup> Note: The {{Godfather}} will not be detected by a {{Lookout}} or forced to visit a {{Veteran}} or {{Werewolf}}, but his {{Mafioso}} can be, assuming the {{Mafioso}} is not [[roleblock|role blocked]] . If the {{Mafioso}} is role blocked, the {{Godfather}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br />
+
<sup>1</sup> Note: The {{Godfather}} will not be detected by a {{Lookout}} or forced to visit a {{Veteran}} or {{Werewolf}}, but his {{Mafioso}} can be, assuming the {{Mafioso}} is not [[roleblock|role blocked]]. If the {{Mafioso}} is role blocked, the {{Godfather}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br />
<sup>2</sup> Note: If the {{Godfather}} is not [[Role block|role blocked]], the {{Mafioso}} will not visit the {{Coven Leader}}'s second target. If the {{Godfather}} is role blocked, the {{Coven Leader}} will be able to control the {{Mafioso}}. The {{Mafioso}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br />
+
<sup>2</sup> Note: If the {{Godfather}} is not [[Role block|role blocked]], the {{Mafioso}} will not visit the second target. If the {{Godfather}} is role blocked, the {{Coven Leader}} will be able to control the {{Mafioso}}. The {{Mafioso}} can be detected by a {{Lookout}} and die to a {{Veteran}} or {{Werewolf}}.<br />
 
<sup>3</sup> Note: If the youngest {{Vampire}} is controlled, the youngest {{Vampire}} can be detected by a {{Lookout}} and die to the {{Werewolf}}. If any of the other alive {{Vampires}} are controlled, none of the {{Vampires}} will be detected by the {{Lookout}} or die to a {{Veteran}} or {{Werewolf}}.<br />
 
<sup>3</sup> Note: If the youngest {{Vampire}} is controlled, the youngest {{Vampire}} can be detected by a {{Lookout}} and die to the {{Werewolf}}. If any of the other alive {{Vampires}} are controlled, none of the {{Vampires}} will be detected by the {{Lookout}} or die to a {{Veteran}} or {{Werewolf}}.<br />
 
<sup>4</sup> Note: The {{Werewolf}} will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the {{Coven Leader}} and the {{Werewolf}} himself.
 
<sup>4</sup> Note: The {{Werewolf}} will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the {{Coven Leader}} and the {{Werewolf}} himself.
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** When claiming {{Investigator}}, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. 
 
** When claiming {{Investigator}}, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. 
 
* Controlling a {{Town Protective}} such as a {{Doctor}} to make them protect other {{Coven}} members or yourself could benefit your team. That isn't to say your {{Necronomicon}} could kill the {{Doctor}} or a {{Medusa}} may accidentally use their stone gaze to kill him. Bear in mind that the {{Town Protective}} could also easily claim that they were controlled by a {{Coven Leader}} as well, so only use this when the {{Town Protective}} is silent.
 
* Controlling a {{Town Protective}} such as a {{Doctor}} to make them protect other {{Coven}} members or yourself could benefit your team. That isn't to say your {{Necronomicon}} could kill the {{Doctor}} or a {{Medusa}} may accidentally use their stone gaze to kill him. Bear in mind that the {{Town Protective}} could also easily claim that they were controlled by a {{Coven Leader}} as well, so only use this when the {{Town Protective}} is silent.
* Claiming {{Tracker}} is saying who your [[controlled]] targets visit is a semi-viable strategy. You could also claim {{Lookout}} and claim to watch the person you controlled your first target onto. Note that {{Lookout}} is the only {{Town}} role in your investigative result and people may be fast to call you out as a {{Coven Leader}}, especially since you 'know' about the visit that you controlled.
+
* Claiming {{Tracker}} and saying who your [[controlled]] targets visit is a semi-viable strategy. You could also claim {{Lookout}} and claim to watch the person you controlled your first target onto. Note that {{Lookout}} is the only {{Town}} role in your investigative result and people may be fast to call you out as a {{Coven Leader}}, especially since you 'know' about the visit that you controlled.
 
* You may control a target to visit {{Medusa}}. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the {{Town Protective}} and {{Town Investigative}} roles. Their {{Last Wills}} will be useless and they prevent the {{Retributionist}} to revive the victims. It is also much better if the role isn't revealed yet to the {{Town}}, in order to have more claim space for other roles.
 
* You may control a target to visit {{Medusa}}. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the {{Town Protective}} and {{Town Investigative}} roles. Their {{Last Wills}} will be useless and they prevent the {{Retributionist}} to revive the victims. It is also much better if the role isn't revealed yet to the {{Town}}, in order to have more claim space for other roles.
** Be careful if you control {{Vigilantes}} (or otherwise killing roles or roles that can cause harmful visits) as it would kill/harm the {{Medusa}}. Also bear in mind that this is only really useful up until the receiving of the {{Necronomicon}}, as the kills become redundant with the {{Coven Leader}}'s seperate kill. The Target will still be stoned, though.
+
** Be careful if you control {{Vigilantes}} (or otherwise killing roles or roles that can cause harmful visits) as it would kill/harm the {{Medusa}}. Also bear in mind that this is only really useful up until the receiving of the {{Necronomicon}}, as the kills become redundant once you can attack the first target.
 
* You can control targets to visit {{Pestilence}}, {{Veterans}} and {{Werewolves}} staying home, which all have alert-based mechanics and will kill your target. However, they will still have their {{Last Will}}, their role will be visible, and they can be revived if they are a {{Town}} member.
 
* You can control targets to visit {{Pestilence}}, {{Veterans}} and {{Werewolves}} staying home, which all have alert-based mechanics and will kill your target. However, they will still have their {{Last Will}}, their role will be visible, and they can be revived if they are a {{Town}} member.
 
**You should only do this before the {{Coven}} receives the {{Necronomicon}}, as the {{Coven Leader}} kills become redundant if they are killed by a {{Veteran}} or similar role.
 
**You should only do this before the {{Coven}} receives the {{Necronomicon}}, as the {{Coven Leader}} kills become redundant if they are killed by a {{Veteran}} or similar role.
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== Trivia ==
 
== Trivia ==
  +
* The {{Coven Leader}} replaces the {{Witch}} in the [https://town-of-salem.fandom.com/wiki/Town_of_Salem_-_The_Coven_(DLC) Coven DLC] because they perform the same [https://town-of-salem.fandom.com/wiki/Ability#Night_Abilities Night Ability].
 
* The {{Coven Leader}} is the only {{Coven}} role to have [[Basic Defense]], similar to the {{Godfather}}, leader of the {{Mafia}}. However, the {{Coven Leader}} only gains this when she has the {{Necronomicon}}.
 
* The {{Coven Leader}} is the only {{Coven}} role to have [[Basic Defense]], similar to the {{Godfather}}, leader of the {{Mafia}}. However, the {{Coven Leader}} only gains this when she has the {{Necronomicon}}.
 
* The {{Coven Leader}} is one of two guaranteed {{Coven}} roles in [[Ranked]], the other being {{Medusa}}.
 
* The {{Coven Leader}} is one of two guaranteed {{Coven}} roles in [[Ranked]], the other being {{Medusa}}.
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[[Category:Coven roles]]
 
[[Category:Coven roles]]
 
[[Category:Coven Evil roles]]
 
[[Category:Coven Evil roles]]
  +
[[Category:Killing roles]]
  +
[[Category:Unique Roles]]

Revision as of 22:50, 15 May 2020

Template:Story Coven Leader

Mechanics

  • The Coven Leader selects two people per night. The first target is controlled and uses their night ability on the second target. You will also see the role of the player you control, you will receive the same investigative results as a Consigliere, Potion Master and Witch.
    • Like the Witch, the Coven Leader only visits their first target, not their second.
  • The Coven Leader is immune to role blocks, like the Witch.
  • With the Necronomicon, you deal a Basic Attack to your first target only.
    • Hence you can be killed by a Bodyguard, and if you trigger a trap placed by a Trapper, you will die.
    • If you do not have the Necronomicon, you cannot be killed by a Bodyguard, and if you trigger a trap, you will not die.
    • If the Coven Leader with the Necronomicon controls a Bodyguard to protect themselves, the Bodyguard and Coven Leader will kill each other.
  • If an Amnesiac remembers the role of Coven Leader, they will not automatically gain the Necronomicon if another Coven member possesses it. However, once that Coven member dies it will automatically go to the new Coven Leader.
  • The Coven Leader is very similar to a Godfather, except you control people's actions, and only with the Necronomicon will you deal a Basic Attack and gain Basic Defense. Therefore, some Godfather strategies may work well with this role.
  • The death message when the death is announced is "He/She was drained by a Coven Leader."

Controlling a target - Effects on different roles

If Visit is yes, then a Lookout can see the first target visit the second target, even if the visit does nothing.

If Veteran is yes, then the first target can be controlled and can be attacked by visiting a Veteran who is on alert or Medusa who is gazing as the second target. (Same concept to visiting Pestilence.)

If Werewolf is yes, then the first target can be controlled and can be attacked by a Werewolf who is the second target during a Full Moon night.

Role First target's action Visit Veteran Werewolf
Vampire Hunter Will check the second target. If second target is a Vampire, they will stake them. yes yes yes
Bodyguard Will guard the second target. yes yes yes
Doctor Will heal the second target. yes yes yes
Escort Will roleblock the second target. yes yes yes
Lookout Will watch over the second target. yes yes yes
Investigator Will investigate the second target. yes yes yes
Sheriff Will interrogate the second target. yes yes yes
Spy Will bug the second target. yes yes yes
Jailor
(with executions)
Will be prevented from executing their jailee.

If second target is the jailee, the Jailor will instead execute them.

yes no yes
Jailor
(without executions)
No effect. no no no
Mayor
(with or without being revealed)
No effect. no no no
Medium No effect. yes no yes
Retributionist
(with resurrection)
Will visit the second target and will be prevented from reviving a Townie. yes no yes
Retributionist
(resurrection used)
No effect. no no no
Transporter Will visit the second target but original transportations will stay the same. yes yes unknown
Veteran No effect. no no no
Vigilante
(with bullets)
Will shoot the second target, even on the first night. yes yes yes
Vigilante
(without bullets)
No effect. no no no
Crusader Will protect the second target. yes yes yes
Trapper Will trap the second target, if a trap is ready to be placed. yes yes yes
Tracker Will track the second target. yes yes yes
Psychic No effect. no no no
Godfather
(with Mafioso who is not role blocked)
Will command the Mafioso to attack the second target. no1 no1 no1
Mafioso
(with a Godfather)
No effect, still attacks the target the Godfather chooses. no2 no2 no2
Godfather/Mafioso
(solo)
Will attack the second target. yes yes yes
Forger
(with ability uses)
Will forge the will of the second target if the second target is killed.

If the Forger had planned to forge someone else, their will replaces the new forged target, otherwise, the will is removed.

yes yes yes
Forger
(0 ability uses)
No effect. no no no
Janitor
(with ability uses)
Will clean second target if the second target is killed. yes yes yes
Janitor
(0 ability uses)
No effect. no no no
Disguiser Will disguise themselves as the second target. yes yes yes
Framer Will frame the second target. yes yes yes
Consigliere Will learn the role of the second target. yes yes yes
Blackmailer Will blackmail the second target. yes yes yes
Consort Will roleblock the second target. yes yes yes
Ambusher Will set up an ambush at the second target. yes yes yes
Hypnotist Will hypnotise the second target with whatever message was chosen. If no message was chosen, no effect. yes yes yes
Arsonist Will douse the second target.

If second target is themselves, they will douse themselves.

yes yes yes
Serial Killer Will attack the second target.  yes yes yes
Amnesiac Will visit the second target, cannot remember a role. yes no yes
Jester No effect. yes no yes
Executioner No effect. yes no yes
Survivor No effect. no no no
Vampire
(on a night they can bite)
Will ignore votes and will bite the second target. The youngest Vampire will always visit no matter which Vampire is controlled. yes yes yes
Vampire
(after a conversion)
No effect. yes3 no yes3
Werewolf
(full moon)
Will Rampage at the second target's house. yes yes yes4
Werewolf
(non-full moon)
No effect. yes no no
Pirate No effect. no no no
Coven Leader Will visit their second target. yes yes yes
Medusa No effect. yes no no
Hex Master Will hex the second target. yes yes yes
Potion Master No effect. no no no
Poisoner Will poison the second target. yes yes yes
Necromancer No effect. no no no
Guardian Angel
(No matter who has been targeted)
Will be forced to protect their target, if they have any protections. no no no
Juggernaut If the Juggernaut has no kills, they will visit the second target.

If the Juggernaut has one kill, they will attack the second target.

If the Juggernaut has three kills, they will Rampage at the second target's house.

yes yes yes
Plaguebearer Will infect the second target and the Coven Leader. yes yes yes
Pestilence No effect. The Pestilence will attack the Coven Leader. no no no

1 Note: The Godfather will not be detected by a Lookout or forced to visit a Veteran or Werewolf, but his Mafioso can be, assuming the Mafioso is not role blocked. If the Mafioso is role blocked, the Godfather can be detected by a Lookout and die to a Veteran or Werewolf.
2 Note: If the Godfather is not role blocked, the Mafioso will not visit the second target. If the Godfather is role blocked, the Coven Leader will be able to control the Mafioso. The Mafioso can be detected by a Lookout and die to a Veteran or Werewolf.
3 Note: If the youngest Vampire is controlled, the youngest Vampire can be detected by a Lookout and die to the Werewolf. If any of the other alive Vampires are controlled, none of the Vampires will be detected by the Lookout or die to a Veteran or Werewolf.
4 Note: The Werewolf will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the Coven Leader and the Werewolf himself.

Strategy

  • Claim to be an Investigator to the Town and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them.
    • It is advised to not claim Sheriff. Sheriff is thought of as a Coven Leader meta claim and is less convincing than Investigator, as it is easier to fake.
    • When claiming Investigator, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier. 
  • Controlling a Town Protective such as a Doctor to make them protect other Coven members or yourself could benefit your team. That isn't to say your Necronomicon could kill the Doctor or a Medusa may accidentally use their stone gaze to kill him. Bear in mind that the Town Protective could also easily claim that they were controlled by a Coven Leader as well, so only use this when the Town Protective is silent.
  • Claiming Tracker and saying who your controlled targets visit is a semi-viable strategy. You could also claim Lookout and claim to watch the person you controlled your first target onto. Note that Lookout is the only Town role in your investigative result and people may be fast to call you out as a Coven Leader, especially since you 'know' about the visit that you controlled.
  • You may control a target to visit Medusa. Not only you will learn the victim's role, but stone the target on purpose. Controlling a confirmed visiting role will be nice. This tactic is more effective against the Town Protective and Town Investigative roles. Their Last Wills will be useless and they prevent the Retributionist to revive the victims. It is also much better if the role isn't revealed yet to the Town, in order to have more claim space for other roles.
    • Be careful if you control Vigilantes (or otherwise killing roles or roles that can cause harmful visits) as it would kill/harm the Medusa. Also bear in mind that this is only really useful up until the receiving of the Necronomicon, as the kills become redundant once you can attack the first target.
  • You can control targets to visit Pestilence, Veterans and Werewolves staying home, which all have alert-based mechanics and will kill your target. However, they will still have their Last Will, their role will be visible, and they can be revived if they are a Town member.
    • You should only do this before the Coven receives the Necronomicon, as the Coven Leader kills become redundant if they are killed by a Veteran or similar role.
  • A Coven Leader works the same way as the Witch, so think like you are the Witch from Classic when it comes to writing wills, making claims, etc. However, keep in mind that unlike the Witch, you kill those who you control when taking the Necronomicon and you house permanent Basic Defense. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone.
    • Coven Leaders, however, are only aligned with the Coven and Coven only. You do not win with the Mafia or any Neutrals.
  • Unlike the Witch, you generally want to control enemy killers whenever you find them in order to keep them from killing other Coven.
    • You could also puppeteer the killing role as they are perfectly under your control, and is an easy way to gain kills.

Trivia

  • The Coven Leader replaces the Witch in the Coven DLC because they perform the same Night Ability.
  • The Coven Leader is the only Coven role to have Basic Defense, similar to the Godfather, leader of the Mafia. However, the Coven Leader only gains this when she has the Necronomicon.
  • The Coven Leader is one of two guaranteed Coven roles in Ranked, the other being Medusa.
  • The Coven Leader is the only Coven role that does not have an entirely new ability, excluding the Potion Master which combined three existing abilities.
    • The Coven Leader shares controlling players with a Witch, draining others of their life force is a new ability. Both Coven Leader and Witch have forms of defense.
  • There was a bug where the Coven Leader was unable to control a Vigilante to shoot someone on Night 1.