Red cloth slips off the Escort's shoulder as she tiptoes through the door. Her silk dress worn like a blanket, wrapped around her body as a towel toga. Her bare feet sink into the glowing cream carpet as she peers into the bedroom. The windows with sills of glimmering gold, crimson wallpaper encrusted with polished rubies in repeated crosses, and a down mattress bursting with feathers. It was a far cry from the crumbling brick orphanage she grew up in, where ivy crept up the foot of her tattered cot.
A lone knife sits on the bedside table. Above the sleeping man, a gun is mounted and a plaque proudly declaring 100-0-0 hangs below. She scoffs while her cherry, plump lips upturn. All this wealth and pride, yet not a single penny for the poor who hunch over in their tents, the children wrapped in cold beached uniforms, those huddled around meager fires. Yet her scorn will be gone long before the morning, and he'll find this red angel: blessed with high cheekbones and ginger hair and a generous chest.
She plasters the smirk back onto her face as the man pulls open his top drawer with a single finger, turning back towards her with a crisp bill in hand. The remnants of her grudge melting into a sultry grin, the lady of the night slips into his bed without a hint of apprehension. Tonight, it is the Godfather. Tomorrow it could be that uptight Mayor, and the next night, that introverted Survivor. Money speaks in this town of chaos – the Escort is but all too willing to listen. (credit)
- If you role block a Serial Killer, a Werewolf (during a Full Moon night), or Pestilence, they will stay at home and attack you instead.
- This does not apply if they are jailed.
- The message "You were murdered by the Serial Killer you visited!" will appear should you target them. If you didn't target them directly, this message won't appear, and the normal Serial Killer message will appear.
- Your death message will not notify you that you visited the Werewolf; you will only know that you were attacked by them.
- A Doctor or Bodyguard can protect you from this attack.
- Pestilence will still attack their intended target.
- There are several roles that are immune to your role block; Witches, Coven Leaders, Veterans, other Escorts, Transporters, and Consorts.
- In a situation where you are alone against a single evil role, the stalemate detector will always make you lose, despite being able to prevent the other player from killing you.
- If a Pirate duels you, you will still be able to role block someone due to your Roleblock Immunity. However, you still will be killed if they win.
- One of the main purposes of the Escort is to hunt for Mafia Killing roles who lack a Mafioso + Godfather combination. If you role block someone and there are no Mafia kills the following day, it is possible you've found the Mafia Killing role, at least if one out of the Mafioso and Godfather are dead or you are in a mode where the pairing is are not guaranteed to exist. Things to consider:
- If there is both a Mafioso and a Godfather, this is mostly useless against the Mafia, and any lack of Mafia kill on a particular night is probably unrelated.
- Even when there is only one Mafia Killing, it is not certain that you found the killer. The killer might have attacked a target with a higher Defense value than their attack value, were jailed, Away From Keyboard (A.F.K), or have simply chosen not to attack.
- Regardless, when there is no Mafia kill, it is generally a good idea to role block the same person again to check; if role blocking the same target multiple nights results in no Mafia kills every time, it is usually safe to assume your target is the Mafia Killing role.
- When you do feel you've identified the Mafia Killing role, you should keep roleblocking them repeatedly and note this in your will (so people will know to act against them if you die somehow.) You may want to out them to the town, but doing so isn't always necessary - if you've actually found the Mafia Killing role, then roleblocking them repeatedly will lock them down while the town searches for other Mafia members, and revealing yourself exposes you to a Witch.
- These same strategies apply to Coven roles that produce obvious deaths. It does not apply to the Neutral Killing roles; the Arsonist produces no visible effect, while the Serial Killer and Werewolf will kill you if you find them, so you cannot identify them by this method. When hunting a Poisoner, pay attention to if anyone announces they were poisoned (and remember that the Poisoner themselves might lie and say they were poisoned after you roleblocked them.)
- In most cases, there is no reason to role block someone multiple times unless you have some reason to believe they're evil; when you don't know who's evil, you should roleblock different people each night to search for a killer. Remember, however, that if the current Mafia Killing role dies, a new person will inherit the role, and that could be someone you blocked before that point. It might be helpful to put a divider in your Last Will after the point where the Mafia Killing role changed as a reminder that anyone after that point can't be the new Mafia Killing role.
- Even when you've identified someone as evil, most of the Mafia roles other than the killers are weak, so roleblocking them produces only a marginal benefit. Provided there's no Mafioso + Godfather combo, your time is usually better-spent hunting for them rather than repeatedly roleblocking someone just because you think they're evil.
- If you find the Serial Killer or Werewolf (on a full moon) during your hunt for killers, you will be attacked by them and probably die. Therefore, it is imperative to keep records in your Last Will.
- Conversely, this means that anyone you've role blocked under those circumstances without dying cannot be one of those roles. This is another reason why keeping a will of all your roleblocks is important; in games with a Werewolf, you may also want to indicate full moon nights in your will to make it more clear that those people have been cleared of that suspicion.
- You can use this to your advantage and do a process of elimination. As long as a Transporter or Witch doesn't interfere, you could make a list of suspects of being the Serial Killer or Werewolf because you haven't role blocked them.
- If you die by the Serial Killer when you did not visit him, you will get the standard message while if you did visit the Serial Killer, you will get a special message ("You were murdered by the Serial Killer you visited!"). Make absolutely certain to convey this to the Medium and to every other dead Townie (in case they get brought back by a Retributionist). Do this as quickly as you possibly can because once someone has been accused of being a Serial Killer, it is often very easy for them to be lynched, and they may even die the night afterward anyway.
- To avert this, consider putting, "If I was killed by a Serial Killer, do not lynch them immediately. Give me one night to confirm them to the Medium." in your Last Will. However, some Townies will likely ignore you. Feel free to rage at them in the dead chat if the last player you role block is lynched and isn't the Serial Killer, but make sure not to break any rules.
- However, if you died to the Werewolf you role blocked, you will NOT get a special message, you will only know you were attacked by them.
- Think hard about whether you want to roleblock at random; there are several things to consider, which vary depending on game mode:
- Roleblocking Town could interfere with vital abilities.
- Roleblocking a Serial Killer or (on a full moon) a Werewolf will get you killed. However, if you have been keeping a good will, they will probably get caught as well, and this can be a worthwhile trade.
- You can find the Mafia Killing role as described above, but only when there's no Mafioso / Godfather combo. Therefore, in modes like Ranked where that combination is guaranteed, you may want to start blocking at random only once one of them is dead.
- The Coven is more vulnerable to roleblocks in general, since they lack a Godfather equivalent; however, most of them don't produce obvious effects until they have the Necronomicon, so you may want to only roleblock at random once the Necronomicon appears or if hunting a Poisoner. Hunting a poisoner like this also risks roleblocking a Doctor who would otherwise save the poisoned victim, of course.
- Random roleblocks have the advantage of producing a useful will for you that other people can confirm; while you may fall under suspicion of being a Consort, a Spy can generally clear you of this by noting that no Mafia members visited the people you roleblocked, and even without that it's still useful to be able to avoid suspicion for all evil roles but one.
- Role blocking the Mafioso will cause the Godfather to attack the target himself instead of the Mafioso. Therefore, if you're in a game with both a Mafioso and a Godfather, and the Godfather dies to a Veteran or Bodyguard before the Mafioso dies, then you should call them out and state what happened. If, for whatever reason, the Town doesn't listen, then continue to role block whoever you blocked that night since they may have been the Mafioso.
- Normally, when there is both a Godfather and a Mafioso, the Mafioso will leave his Death Note at the target, not the Godfather; but if you role block the Mafioso, the Godfather's Death Note will be left instead. Therefore, if the Mafia's Death Note changes, it may be a hint that you have role blocked the Mafioso, especially if you role block someone else and the Death Note changes back the next night.
- If a Town Investigative finds a possible Mafia Killing, you should role block them to keep them from killing anyone and to confirm that they are indeed a member of the Mafia.
- Role blocking early can be useful since it confirms there is an Escort or Consort, but has the risk of preventing Townies from protecting and investigating other players. Generally speaking, it's a good strategy to role block on the first night in game modes where the Mafia is likely to have only one killer (because the benefit of role blocking that killer is high enough to outweigh the risk of disrupting a Townie for a night, and because you want to start narrowing down who the Mafia Killing role is as fast as possible); it makes considerably less sense to do so in game modes like Classic or Ranked where the Mafia is guaranteed to start with both a Godfather and a Mafioso.
- Once either a Mafioso or Godfather has died, the Mafia can only have a single killer; from that point on you should always role block every night. If there are no Neutral Killing roles, finding the Mafia Killing role can often singlehandedly win the game.
- When you do find and roleblock a sole Mafia Killing role, it isn't necessarily a good idea to try and get them lynched immediately; that would just cause a new member of the Mafia to become the killer. As long as you have them blocked, the Mafia can't kill (and it's unlikely you'll get forged or cleaned with the Mafia unable to kill, so even if you do die, they'll probably get lynched when your Last Will is revealed). If you find the Arsonist, try the same strategy. This will prevent them from killing and allow your Town Investigatives to safely search for the remaining criminals.
- Remember that, in this situation, if there is a Neutral Killing and you are confirmed, you are most likely dead. In this case, you should lynch them or at least put it very clearly in your Last Will.
- Also, remember that the Transporter has a higher priority than you and that the Witch can control you; these things can potentially free a Mafia Killing role who you thought you had pinned down. In particular, the danger of being controlled means you should never announce that you're role blocking the Mafia Killing role unless you intend to try and get them lynched the same day.
- If you are plundered by a Pirate, make sure to still role block. You may just place a well-timed life-saving role block, your night still isn't wasted yet!
- If you're playing Ranked and the Mayor reveals Day 1, it's usually best to block him on Night 1. You are almost twice as likely to get a "bad" visit (blocking a Town Investigative, Town Protective, dying to Serial Killer) than to get a "good" visit (blocking a Random Mafia or Arsonist). Many of your visits will be "neutral" (blocking a Medium, Jester, or Mafia Killing while there is still 2 in the game) that doesn't have much value either way.
- One major value of role-blocking early is that you confirm that there is an Escort or Consort in the game. Most Consorts will be trying to help the Mafia, and anyways, they have a much higher chance of a "good" visit. Therefore, it is probably an Escort that is blocking the Mayor, not a Consort.
- However, as soon as the Godfather or Mafioso is killed; the Escort should immediately begin blocking to narrow down the suspects of who the last Mafia Killing is. If there was a kill when you blocked someone, you know they cannot be the remaining Mafia Killing (unless they were transported, of course).
- The Importance of role blocking the Mayor somewhat decreases as more townies die, but it is still usually smart to wait until at least Night 3 before coming off the Mayor (unless Mafia Killing dies). This is because "bad" visits also have a slight increase; (Jailor, Vigilante, and Werewolf on even nights all become "bad")
- You can roleblock the youngest Vampire in order to prevent them from biting or converting someone that night. It may even lead to a draw, due to the Escort and Vampire interaction, if and only if they are the only two alive players left..
- The Escort's skin (Candy) has a very striking resemblance to the Disney character Jessica Rabbit.
- Prior to Version 184.108.40.20637, a Serial Killer would attack an Escort for roleblocking them even if they were jailed and/or executed.
- If you are killed by the Serial Killer on the first day, there is only a ~52% chance that you have role blocked them. Of course, you will know whether you roleblocked them or not, but the other members of the Town won't. the However, if there is a Medium (alive or dead with a seance) you can tell them what happened.
- Proof: Let R = event role blocked Serial Killer Night 1(N1), K = event killed by Serial Killer N1. P(A) represents the percentage chance that an event, A, occurs. P(A|B) represents the chance that event A happens when we know that B also happens. To understand this, imagine two coins. You flip the first and it comes up as heads. Here's a sample space where possible outcomes from now on are bold -
Let Hx = event that coin 1 turns up heads, followed by flip x from Coin 2
HH = event heads comes up twice
We want to find P(HH|Hx). Usually, the sample space is equal to 1 and all probabilities are a fraction of 1, the sum of all probabilities, making them equal to themselves and relative to the whole sample space, but there are results in the complete sample space that we want to ignore; these are ones where coin 1 shows tails. To find P(HH|Hx), we can create a smaller sample space within the whole one which only includes results where Coin 1 shows heads, represented in bold. Now we can find P(HH) relative to the smaller sample space, where P(HH) (which is 1/4 relative to the whole sample space) becomes a fraction of 1/2, the size of the smaller sample space (set Hx) when the results have been narrowed down to occurrences within the smaller sample space. This P(HH) relative to the set Hx is equal to P(HH|Hx).
P(HH|Hx) = (1/4)/(1/2) = 1/4 x 2 = 1/2
P(HH|Hx) = 1/2
- We need to find P(R|K). Like in our example, we want to determine the size of the smaller sample space of the set K, which is equal to P(K). There are two ways that Event K can happen:
These two ways are mutually exclusive (there is no overlap between them) so that certain possibilities aren't counted twice.
P(K) = 1/14 + 13/196 = 0.138 (3 dp)
- P(R) as a fraction of 0.138, making it relative to the smaller sample space of set K, is equal to P(R|K). We already know that P(R) = 1/14.
P(R|K) = (1/14)/0.138 = 51.85% (2 dp)