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For more information on Coven Expansion game mode setups and strategies, visit Game Modes - Coven.

The Classic "Normal" Game Modes.

The Classic "Normal" Game Modes.

In the base content of Town of Salem, there are nine different game modes to play: Classic Mode, Ranked Practice, Ranked, Custom Mode, Rapid Mode, All Any, Rainbow Mode, Dracula's Palace and Town Traitor.

In every game mode except Custom Mode and Rapid Mode, the game will start automatically when the lobby reaches 15 players.

There are also Coven equivalents to all modes (except Rainbow, Dracula's Palace, and Rapid Mode), plus three Coven Exclusive game modes (Mafia Returns, Lovers Mode, and VIP Mode).

Classic Mode

Classic Mode is the simplest game mode as almost all of the roles are predetermined and somewhat balanced. This mode is geared towards newer players so they can learn roles without them changing every other game; the only alternating slots are Random Town and Town Killing. This game mode will probably be the very first game a player will ever play, however, this means that if experienced players do decide to play classic, there will be little claim space if they get an evil role, but they can trick the new players into thinking they're townies.

The Town should press everyone for claims. If two people claim the same role, one is either the Random Town or an evil role. If 2 groups of two people claim the same role (for example, two people claim Sheriff, and two other people claim Doctor) one of them is definitely evil. The same goes if 3 people claim the same role, or if 2 people claim the same role when the Random Town slot is dead or taken. Once the Random Town is known, it is easy to narrow down who is evil by process of elimination. If you are evil, you should claim a role that fits in your investigation result that is hard to disprove and provide a will to back your claim up. If the Investigator dies and didn't put your investigation result in their Last Will, you can claim any role; though it's possible the Random Town is another Investigator. Be careful of counterclaims though, normally, the one with a better Last Will is the one who stays alive. If you are a Jester, you should try and claim what a confirmed Town claims. Most people will likely believe them over you. If you are an Executioner, claim Sheriff or Investigator and accuse your target late game or counter claim your target's claim.

Since members Town may be new to the game, and don't usually have any clue what to do, they might ignore people's evidence and info, and randomly vote/accuse players of wrongdoing. This can be somewhat useful to the Town as stated above.

Role Name

Role Alignment/Category

Role Description

1 Sheriff Town Investigative Check one player each night for suspicious activity.
1 Lookout Town Investigative Watch one player each night to see who visits them.
1 Investigator Town Investigative Investigate one player each night for a clue to their role.
1 Jailor Town Killing Choose one player during the day to jail for the night.
1 Doctor Town Protective Heal one player each night, preventing them from dying.
1 Escort Town Support Distract someone each night.
1 Medium Town Support Speak with all dead players at night.
1 Town Killing Town Killing May be Veteran or Vigilante.
1 Random Town Town May be any Town, as long as Unique roles do not occur more than once.
1 Godfather Mafia Killing Choose one player to attack each night.
1 Mafioso Mafia Killing Carry out the Godfather's orders.
1 Framer Mafia Deception Choose one player to frame each night.
1 Serial Killer Neutral Killing Kill someone each night.
1 Executioner Neutral Evil Trick the Town into lynching your target.
1 Jester Neutral Evil Trick the Town into voting against you.

Ranked Practice

This mode may be found under the 'Normal' tab and it features the same role list which Ranked has.

  • 10 games of this mode are required to play Ranked.
  • Players may play this mode with friends in a party.
  • This mode is often played by players that need to warm up before a Ranked match.

Role Name

Role Alignment/Category

Role Description

1 Jailor Town Killing Choose one player during the day to jail for the night.
2 Town Investigative May be Investigator, Lookout, Sheriff, or Spy.
1 Town Protective May be Doctor or Bodyguard.
5 Random Town May be any Town, as long as Unique roles do not occur more than once.
1 Godfather Mafia Killing Choose one player to attack each night.
1 Mafioso Mafia Killing Carry out the Godfather's orders.
1 Mafia Support May be Consigliere, Consort, or Blackmailer.
1 Random Mafia May be any Mafia, as long as Unique roles do not occur more than once.
1 Neutral Evil May be Executioner, Jester, or Witch.
1 Neutral Killing May be Arsonist, Serial Killer, or Werewolf.

Differences

With there being 5 Random Town slots, evils have way more space to freely claim a role without getting counterclaimed. In order to win, the Town and Mafia must both coordinate very well, as the Neutral Killing is a force to be reckoned with. It can decline the Town's and Mafia's numbers very swiftly. The Jailor also should not claim publicly as long as the Neutral Killing has not been confirmed, as it could be an Arsonist or Werewolf meaning other Townies have to take the lead. The Neutral Evil is a nice addition, as it can intercept both main forces.

Ranked

Competitive? Experienced? Ranked may be found under the 'Normal' tab.

  • This game mode may not be played within a party.
  • You will not know any other player in the Queue's REAL username until the end of the game.
  • Scrolls will not work.

Role Name

Role Alignment/Category

Role Description

1 Jailor Town Killing Choose one player during the day to jail for the night.
2 Town Investigative May be Investigator, Lookout, Sheriff, or Spy.
1 Town Protective May be Doctor or Bodyguard.
5 Random Town May be any Town, as long as Unique roles do not occur more than once.
1 Godfather Mafia Killing Choose one player to attack each night.
1 Mafioso Mafia Killing Carry out the Godfather's orders.
1 Mafia Support May be Consigliere, Consort, or Blackmailer.
1 Random Mafia May be any Mafia, as long as Unique roles do not occur more than once.
1 Neutral Evil May be Executioner, Jester, or Witch.
1 Neutral Killing May be Arsonist, Serial Killer, or Werewolf.

Differences

  • In order to participate in Ranked matches, you must have played and have completed 50 games in other Game Modes. You must also have completed 10 Ranked Practice matches, which counts towards playing 50 games.
  • You will be competing to win and earn Elo.
  • Rather than being placed into a lobby, you are placed into a queue that redirects you to a ranked match with fourteen other people. You will see a timer instead of the 'Play' button on the top of the screen, with the words 'Ranked Queue'. When the timer runs to 0, you will be shown a small picture with 2 options ('Accept' or 'Decline') as well as a 10-second timer. Choose 'Accept' to join the game. If you join when the timer is near 0, you might get a message telling you that the queue is already full, but you will be the first player in the next queue. If you do not select a button, you will be out of the queue.
  • The roles are predetermined (see below for list of player roles).
  • Scrolls are not allowed in this game mode,https://twitter.com/townofsalemgame/status/626196408777834496 because the developers wanted scrolls to have no effect on Ranked games and have a fair environment to play without them.https://twitter.com/townofsalemgame/status/626197689546313728
  • Parties are not allowed in this game mode, as you are sent right into the queue.
  • Since there is more claim-space in Ranked than Classic Mode, it becomes slightly easier for the evils to claim freely; but unlike All Any, there's still a reasonably strict role list, allowing the game to be solved by process of elimination. Therefore, if you are Town, it is usually best to have a confirmed Townie that directs the Town on what to do. They should ask for claims and narrow it down that way. However, this has a downside: it forces Jailor and other important Town roles to claim. If a Townie is confirmed, make sure you have a Transporter, Lookout, Bodyguard, Doctor, or even a Jailor protecting them. The Town should communicate with each other during the Day to gain information. If you are evil, try and lay low and attack semi-confirmed Townies, or ones that might be important and have no protection.

Custom Mode

Custom Mode gives the Host more freedom to choose what they want to put into their game. All players will earn the same number of Merit Points, which is dependent on the duration of the match.

The Host

  • The host is the first player who joins the lobby. If there are at least 7 players in the lobby, players are able to type /repick to pick a new host which will be one of the players in the lobby. You need to be in the lobby for at least 10 seconds before voting to repick the host.
  • The host can create the role list from 15 choices of any specific or random role. Random roles may be of a certain alignment (e.g. Neutral Killing), a certain team (e.g. Random Town) or Any.
  • The host has a few restrictions while picking roles:
  • If the host leaves, a random player in the lobby will become the new host.
  • The host may select an option to allow Anonymous Voting. This means players will not specifically know who has voted against another player or their judgement when on trial.
  • When hosting, be sure to choose what roles you AND the other players want into the game, so everyone can come on an agreement easily.

For common setups to host, see Custom Setups (Classic).

Rapid Mode

Rapid Mode is a Game Mode where everything is fast-paced. The timer for several aspects of the game is cut in half, leaving you with much less time. If you need a quick game or a fast-progressing game, then this is where you'll find it. All players will earn the same number of Merit Points, which is dependent on the duration of the match.

Differences

  • Time given to complete actions is cut in half.
  • Overall duration of the game is decreased.
  • Certain roles drop in usefulness (see Disadvantages)

Advantages

  • Great for people who want to play a game but don't have enough time.
  • Great for people who like fast progression.

Disadvantages

  • Night and Defense phases progress very fast.
  • Less time to write your Last Will.
  • Difficult to find a match; Rapid Mode is not as popular as other game modes.
  • Some role abilities are put at a disadvantage with the shortened time frame (i.e. Medium using their seance, Jailor jailing, Forger writing a forgery, and Mafia members getting confused with orders at Night).
  • Difficult to discuss with each other.
  • Shorter time to choose what you are going to do at Night.

Strategy

Rapid Mode forces players to summarize their findings as fast and as succinct as possible. Interrogations are also forced to speed up. Players who are able to summarize accusations quickly can effectively carry the game and steamroll over the rest of the Town. However, just like Custom, the strategy depends on the role list.

All Any

All Any is completely random and consists of 15 Any slots, which can be any of the 35 roles in Classic. As with other modes, there can only be one of each unique role if one is selected. Games can start with as many as 4 members of the Mafia and, although very rare, as few as 0 members of the Mafia. Games can also start with up to 4 Vampires.

Normally, the Mafia has a big advantage over the rest of the factions. They are usually the only faction that knows their identities instantly, while the Town may need many Days to figure out who is who. If you are accused of any role, call them an Executioner. If you are evil, you should refrain from claiming Jester because that is a common claim for evils in this game mode. The Town has to converse and figure out the role list very quickly before the evil roles kill them all off or the Vampires convert them all.

Role Name

Role Alignment/Category

Role Description

15 Any May be any Town, Mafia, or Neutral, as long as Unique roles do not occur more than once.

Advantages

  • It is significantly easier for Neutral roles to win games, as chances are that there aren't as many Town roles compared to other game modes.
  • Members of the Mafia and Vampires may also find it easier to win as they instantly recognize their teammates.
  • Games generally take a short time to start as it is popular game mode among Town of Salem players.

Strategy

All Any requires players to only rely on the findings of their own and other people. As such, people who rely on the role list to make accusations may be at a disadvantage.

Rainbow Mode

Rainbow Mode is a chaotic game mode where the role list looks like a rainbow. Arsonists, Serial Killers, and the Godfather are all night immune, as well as any potential vesting Survivors, Veterans on alert and Witches before being attacked, and even the Mafioso if the Godfather dies.

Role Name

Role Alignment/Category

Role Description

1 Godfather Mafia Killing Choose one player to attack each night.
1 Arsonist Neutral Killing Douse someone in gasoline or ignite all doused targets.
1 Survivor Neutral Benign Put on a bulletproof vest at night, protecting yourself from attacks.
1 Jailor Town Killing Choose one player during the day to jail for the night.
1 Amnesiac Neutral Benign Remember who you were.
1 Serial Killer Neutral Killing Kill someone each night.
1 Witch Neutral Evil Control someone each night.
1 Any May be any Town, Mafia, or Neutral, as long as Unique roles do not occur more than once.
1 Witch Neutral Evil Control someone each night.
1 Serial Killer Neutral Killing Kill someone each night.
1 Amnesiac Neutral Benign Remember who you were.
1 Veteran Town Killing Decide to go on alert and kill anyone who visits you.
1 Survivor Neutral Benign Put on a bulletproof vest at night, protecting yourself from attacks.
1 Arsonist Neutral Killing Douse someone in gasoline or ignite all doused targets.
1 Mafioso Mafia Killing Carry out the Godfather's orders.

Strategy[1]

Mafia

Main Ally: Witch - Witches can stop the evil Serial Killers from killing your Mafioso, Arsonists from killing you, and only have a 50% chance to affect you.

Night Kill Target: Amnesiac - Amnesiacs likely will join the Arsonists or Serial Killers. They can become you, but the odds are lower as Neutral Killing has a better chance to get allies and kill you.

Lynch Target: Arsonists - Sure, the Serial Killers can kill your Mafioso, but you can try to trick them later in the game. Arsonists can kill both of you and are the ultimate threat to the game, able to kill everyone.

Arsonists

Main Ally: Other Arsonists - The best team you have is your own. You can kill anyone, and as soon as someone is doused, you can ignite them later or even in the same Night for quick deaths. Arsonists can collaborate through Death Notes on when to ignite, who to douse, etc.

Night Kill Target: Town - They're your bane. If either of them still can use their ability in an endgame, they win. The Jailor can kill you early, and the Veteran just wants to save themselves from attacks, not mass-kill.

Lynch Target: Mafia - If you're not killing members of the Mafia at Night, lynch one of them. An informed group can be very powerful towards the endgame, and if it's 2 versus 1 or 3 versus 2, you're doomed. Also, Survivors and Witches will likely side with them.

Survivors

Get your name out there. The longer you wait, the less believable your claim is. Keep reminding people, and they won't want to hurt an ally.

Even if you claim Survivor, there still might be threats to your safety, so keep a lookout for Jailor, Werewolf, and Arsonist, because all of them have the ability to break through your defenses.

Note: if you claim to be a Survivor on the first Day, someone may try to kill you on the first Night, but you can use a bulletproof vest to keep yourself safe. In practice, especially against inexperienced players, claiming Survivor can be dismissed as "an easy claim" and can actually get you lynched faster. As with most roles, claim when you have to.

Town

Main Ally: Survivors - Survivors will probably go to the side that wins the least in the endgame, so team up with them. The Mafia could work too, as you can easily win in a 1 versus 1, and an Arsonist if you aren't doused. Remember that because the Town doesn't have the majority, you will need any ally you can get to compensate for your lack of Night Immunity.

Night Kill Target: Serial Killers - They make the most nightly kills of any faction, and the longer they live, the more likely you are to die. Also, Serial Killers in jail will most likely choose to kill the Jailor if said Jailor doesn't execute them.

Lynch Target: Mafia - You need one lynched in order to win in the endgame with them, so think long-term.

For Veterans, it's best to start using alerts after Night 1, constantly or on most of the Nights, since Rainbow Mode is full of evil roles. Once you're out of alerts, you can ask Jailor to jail you. Also, the if you are the Jailor, be wary of Town and Neutral Benign claims, as they can either actually be what they are claiming, or an evil role trying to weasel out of an execution.

Amnesiacs

You have 2 tactics:

Be peaceful - Remember that you were a Witch or Survivor, claim you're that person, be helpful to everyone you can.

Steal the win - If an Arsonist dies Night 2 or 3 with something from 10 or less people alive, become an Arsonist. The other Amnesiac will likely do too, and you will have a power group. If they aren't dying, remember that you were a Serial Killer. You still have an effective faction that can take the majority and kill the Town and a Mafioso.

Serial Killers

Main Ally: Survivors - They have bulletproof vests, they won't be that afraid of you, especially if you vow you won't attack them. Witches will likely mess up your killing flow to protect themselves, but they work when it comes to voting.

Night Kill Target: Town - You have a Veteran, trying to save himself from being shot, and can be in a 1 versus 1 with you in the endgame, which is a gamble. You also have a Jailor that can kill you, and you will likely be lynched because only Survivors and Witches win with you. Kill them off as fast as you can, but be careful of alerts.

Lynch Target: Arsonists - They're the only faction bigger than you. They can kill everyone, including you, they have the same numbers as you, are in your case in the endgame, are basically you but stronger in this setup. You can get an easy lynch out of them as they're prime targets to kill. It's a long-term plan that will help in the endgame.

Witches

Claim and confirm yourself as a Survivor, and pretend to do what Survivors do, remind people constantly. You can convince Jailors not to execute you because you aren't the primary kill. People can have good games because since the Jailor might already die, so you can tell them not to execute you as you are the least priority target. In order to win the game, it's best to claim Witch once the Jailor dies and team up with the evil roles; you can easily "confirm" yourself through your Night ability.

Any

Jester/Executioner

What people lynch on varies between games, so it might be a good idea to be patient. Most players will not factor in the possibility of a Jester or Executioner, since these roles are very rare. Executioners will have the Veteran as their target every single time, due to not being able to have a Jailor as their target, and the fact that they're taking up the Any slot. In some games, if people are lynching erratically, you may want to just silently place a vote on your target and hope others follow suit. Another good strategy is to claim Executioner immediately and reveal your target. Because almost every role in the game is evil, people will almost always hang them. For Jesters, become an annoyance that people just dislike and want out of the game. Don't spam, as that's breaking the rules, but being annoying in any other way (spoiling a new movie, sharing an unpopular opinion, etc.) will most certainly help. You may also want to place a vote on someone who seems to be leading the town in hopes that they vote for you back.

Werewolf

Main Ally: Witches - If you communicate, you won't be threats to each other, and to be safe they can control you every other Night. Survivors will probably fear you because of your killing ability.

Night Kill Target: Town - Veterans tend to attract attention, and if you attack them when they aren't alerting, you can get a bunch of kills in, but you have to read when they're alerting correctly. Also, them alerting in endgame is incredibly bad. Jailors can out you in their Last Will if you are jailed on a Full Moon, and they can kill you in endgame. Also, you probably want to avoid attention unless you want to stay home for some reason.

Lynch Target: Arsonists - They can douse you, ending your Night Immunity and devastate your life if they ignite. In a 1 versus 1, a draw will come out as they will ignite you and you will maul them, creating a draw.

Vampire

Try to bite the Town for less threats and Amnesiacs so you don't have a big role against you. You can even try to persuade the Jailor to get bitten if you want. Survivors and Witches will probably side with you for this rare occurrence. Everyone who you can't bite though, except for Witches, are lynch targets, as they're in a factions that can kill you.

Bite target: Amnesiacs - If you ever see an Amnesiac that is claiming, or in a even better case, a confirmed Amnesiac, bite them. The Town will usualy think their still just waiting to remember to win easier, and they will be one of the last targets to lynch or kill.

Dracula's Palace

Role Name

Role Alignment/Category

Role Description

1 Doctor Town Protective Heal one player each night, preventing them from dying.
2 Lookouts Town Investigative Watch one player each night to see who visits them.
1 Jailor Town Killing Choose one player during the day to jail for the night.
1 Vigilante Town Killing Choose to take justice into your own hands and shoot someone.
1 Town Protective May be Doctor or Bodyguard.
2 Town Support May be Escort, Mayor, Medium, Retributionist, or Transporter.
1 Vampire Hunter Town Killing Check one player each night, staking them if they are a Vampire.
1 Jester Neutral Evil Trick the Town into voting against you.
1 Witch Neutral Evil Control someone each night.
4 Vampires Neutral Chaos Convert others to Vampires at night.

Strategy

  • As a Townie, you want to find the Vampires as soon as possible to stop them from spreading.
    • You'll want to keep the Vampire Hunter alive at all costs. If a Jester is suspected, they should vote innocent to avoid being haunted. Meanwhile, Town Protectives shouldn't have to worry about protecting the Vampire Hunter, considering they're immune to Vampire bites, unless a Vigilante has been revealed with the Witch still alive.
    • The Jailor is still a top priority to keep alive with their ability to force claims from people. As usual, Town Protectives should be on them over anyone else, with some exceptions.
      • If you are the Jailor, take your claims very seriously. Remember that anyone who was confirmed could have been converted. Even if a role is confirmed, try to get new information out of them.
        • If someone claims Jester, they're most likely a Vampire trying to make you want to save your execution. Do the opposite, and execute that person.
    • An interesting strategy as Transporter is to keep yourself, or any confirmed Town you want to keep safe, is to transport them with the Vampire Hunter. Remember to whisper to the Vampire Hunter to not claim transported, otherwise smart Vampires may attempt to bite the Vampire Hunter and end up successfully biting a confirmed Townie.
    • If you're a Lookout and someone suspicious is claiming a role that isn't Vigilante, Mayor, or Medium, watch the people they claim to visit two Nights in a row. If they visit them twice, that person is confirmed to be Town for the time being. However, because of how long it takes for this strategy to work, it is only recommended to be used with people who you suspect of being evil.
  • As Vampire, your biggest threat is obviously the Vampire Hunter. You should try to get them eliminated at any costs. There are a few ways to do this:
    • You could claim Vampire Hunter yourself and hope to get them lynch if they claim.
      • However, if this doesn't end up happening, you will probably get staked the next Night.
    • You could try and find the Witch.
      • Usually, the Witch would find you first. However, any whispers may look suspicious. Discuss with caution.
      • When they are found, try to figure out who the Vigilante is. Hopefully, the Vampire Hunter will have claimed by now (such as if someone pressures them) and you can hopefully get the Witch to control the Vigilante into the Vampire Hunter.
    • You can try to lynch the Jester.
      • Normally, with smart hunters, this will not work, as they will most likely vote innocent if they suspect a Jester.
    • However, it's important to remember that getting the Vampire Hunter killed is just a mere assistance to your victory; if your team is exposed, it may be too late, even with the Vampire Hunter dead. Therefore, you should try to kill any role that could threaten your victory.
      • The Jailor, as usual for evils, is the 2nd biggest threat to your team, given that they can roleblock your youngest and kill your team beyond the control of any Town Protective roles you've tricked into doing your bidding. Try to get them eliminated before they eliminate your team.
      • Other roles are still dangerous to you, but not as much as a Jailor is.
        • Vigilantes are able to kill you, but they don't roleblock you, and you can be saved from their attacks by a Town Protective. This doesn't mean they're not a threat, however. You should eliminate them when possible.
        • The Retributionist is dangerous with their ability to delay your bites with an Escort, stop them with a Town Protective, and take you out with a Vigilante or Vampire Hunter. Try to either convert them or get them killed as soon as possible before they use a corpse to end your game.
        • Other roles aren't as much as a threat, but they should still be dealt with, depending on the role. Competent Lookouts can get 2 Vampires killed in one Night, Escorts can stop you from biting, and Town Protectives can stop your bites, and in the case of a Bodyguard, take down your youngest.

Town Traitor

Town Traitor is a chaotic game mode that revolves around one Townie siding with the Mafia. The traitor will know and will be able to speak with the other Mafia roles. They cannot be told apart from any other normal Townies and must be killed using scum reading. The traitor will retain all of their normal abilities as a Town role, with some exceptions such as Vigilante and Jailor traitors no longer facing consequences after killing a Townie.

Role Name Role Alignment/Category Role Description
1 Sheriff Town Investigative Check one player each night for suspicious activity.
1 Jailor Town Killing Choose one player during the day to jail for the night.
1 Doctor Town Protective Heal one player each night, preventing them from dying.
1 Lookout Town Investigative Watch one player each night to see who visits them.
1 Town Investigative May be Investigator, Lookout, Sheriff, or Spy.
1 Town Protective May be Doctor or Bodyguard.
1 Town Killing May be Veteran or Vigilante.
1 Town Support May be Escort, Mayor, Medium, Retributionist, or Transporter.
3 Random Town May be any Town, as long as Unique roles do not occur more than once.
1 Godfather Mafia Killing Choose one player to attack each night.
1 Mafioso Mafia Killing Carry out the Godfather's orders.
1 Random Mafia May be any Mafia, as long as Unique roles do not occur more than once.
1 Witch Neutral Evil Control someone each night.

Strategy

  • Vigilante and Jailor Traitors receive no consequences after killing a Townie, and can do so multiple times.
  • Once all Mafia members and the Witch have been killed, leaving only the Traitor alive, the Town is given a 3-Day countdown to find and kill the traitor. If the timer runs out, the Town loses and the Mafia wins.
    Jailor tt

    Jailor Town Traitor Role Card

    Traitor Countdown
  • In a 1 v 1 stalemate between the Town and the Traitor, the win will be given to the Town Traitor and thus to the Mafia. The Town Traitor will automatically win in 1 v 1 against all Town roles except Vigilantes with bullets left, Jailors with executions, or a Retributionist with an unused Vigilante in the graveyard. Traitor Escorts and Transporters will win automatically against Vigilantes with bullets left, and a Traitor Transporter will automatically win against a Retributionist.
  • One important thing to note is that the Traitor is NOT a Mafia member, but rather a Townie with Mafia's win conditions. This means that the Traitor cannot be detected by a Spy or Sheriff (unless Framed), the Retributionist can use them, all Mafia roles can visit the Traitor, and the Ambusher can kill and give the Traitor their name, just like normal. The Witch is also unaware if the Townie they controlled is the Traitor or not.
  • If the Traitor is forged by a Forger, their role will always be shown in red text.
  • As a Town Traitor, try to use your abilities to help your team while being seen as a helpful Townie.
    • If you are the Jailor, you have two options:
      • One is to avoid reveal as the Jailor, claiming a different role, and executing all Townies who might pose a threat to the Mafia, effectively giving the Mafia two kills a night - at the cost of making it obvious which role is the Town Traitor.
      • Your other option is to play as normal and execute a Townie that may pose a threat to the Mafia or yourself, claim you thought they were evil, and pretend to not have any executions left. Only execute again when Mafia are about to gain majority. It's a good idea to wait till the last second of the Night to execute a Townie, to prevent them from writing down anything in their Last Will; you could also make it seem like you are genuinely suspicious of the Townie you are executing, or were told they were evil by someone else, in order to avoid being exposed by a Medium.
    • If you are a Vigilante, either coordinate with a Forger to shoot "Mafia" to confirm yourself, or do nothing. A good idea is to shoot a Townie when Mafia is approaching majority, then shoot again to help Mafia gain majority quickly.
    • If you are the Mayor, do not reveal until it is impossible not to do so as the Town is very willing to lynch a Mayor whether or not they are suspicious.
    • If you are an Escort, you may be considered as just a Consort, but this is not true at all. You have the benefit of seeming innocent to Sheriff checks, and you aren't tracked by Spies. Use this to your advantage.
    • If you are a Medium, consider trying to confirm yourself and a Mafia member as soon as possible, remember dead cannot see who types, only that there is a Medium.
    • If you are a Town Protective, it may seem tempting to protect your fellow Mafia members, but for your own sake, don't. If providing a correct Last Will, some smart Townies may ask why you protected players such as Mafia members under suspicion, and not on players such as the Jailor or a revealed Mayor. It's better to protect confirmed Townies, and hope that the Town doesn't random lynch you in the pursuit of the Traitor.
    • If you are a Town Investigative role, it may be a viable idea to sell out your fellow Mafia members to gain the support of the Town, then to hold out until the countdown ends. Don't make it too obvious however, as a smart Townie may call you out as being Traitor, considering you may know information about the Mafia a little too early.
      Traitor Ally
      Traitor Mafia
  • If you are a member of the Town:
    • Always try to scum read other players to determine who is voting up Townies, especially the Mayor. Remember, a Traitor cannot be found by Town Investigative roles.
    • Keeping powerful Town roles at bay may keep good Townies safe, if a Mayor reveals it is advised to get rid of them as they can quickly spell doom for the Town if they are the Traitor. If a Jailor is known and starts to execute innocent townies, it is likely they are the Traitor.

Retired Game Modes

Vigilantics

Vigilantics was first introduced in Version B.0.6.0 which was released on August 16th of 2014. In Version 2.0.0.6501, the Witch was given a barrier which protects the Witch from the first harmful attack. This buff unfortunately made it difficult for Vigilantes to win. Ultimately, due to the game mode hardly being played, it was removed on November 13th of 2018 and it was immediately replaced with Dracula's Palace. (reference)

Role Name

Role Alignment/Category

Role Description

1 Vigilante Town Killing Choose to take justice into your own hands and shoot someone.
1 Witch Neutral Evil Control someone each night.
2 Vigilantes Town Killing Choose to take justice into your own hands and shoot someone.
1 Witch Neutral Evil Control someone each night.
2 Vigilantes Town Killing Choose to take justice into your own hands and shoot someone.
1 Witch Neutral Evil Control someone each night.
3 Vigilantes Town Killing Choose to take justice into your own hands and shoot someone.
1 Witch Neutral Evil Control someone each night.
2 Vigilantes Town Killing Choose to take justice into your own hands and shoot someone.
1 Witch Neutral Evil Control someone each night.

Upcoming Game Modes

No upcoming game modes have been announced yet.

History

Role Name 
1 Jailor
2 Town Investigative
1 Town Protective
1 Town Killing
1 Town Support
3 Random Town
1 Godfather
1 Mafioso
2 Random Mafia
1 Witch
1 Executioner
  • 3.3.4
    • Fixed a bug in Ranked where end-game player list would only show one username across all players.
  • 3.3.1 (November 18, 2020)
Role Name 
1 Jailor
2 Town Investigative
1 Town Protective
1 Town Killing
1 Town Support
3 Random Town
1 Godfather
1 Mafioso
3 Random Mafia
1 Neutral Evil
Role Name 
1 Jailor
2 Town Investigative
1 Town Protective
1 Town Killing
1 Town Support
4 Random Town
1 Godfather
1 Ambusher
2 Random Mafia
1 Neutral Evil
Role Name 
1 Jailor
2 Town Investigative
1 Town Protective
1 Town Killing
1 Town Support
3 Random Town
1 Godfather
1 Mafioso
2 Random Mafia
1 Neutral Evil
1 Neutral Killing
Role Name 
1 Jailor
2 Town Investigative
2 Town Support
1 Town Protective
1 Town Killing
1 Random Town
1 Godfather
1 Mafioso
1 Random Mafia
1 Neutral Killing
1 Neutral Evil
1 Neutral Benign
1 Any
Role Name 
1 Jailor
2 Town Investigative
2 Town Protective
2 Town Support
1 Town Killing
1 Godfather
1 Mafia Support
1 Random Mafia
1 Neutral Benign
1 Neutral Killing
1 Neutral Evil
1 Any

References

Classic[]

RoleIcon Classic ToS2
Role Name Role Alignment
Mayor Town Power
Seer Town Investigative
Cleric Town Protective
Sheriff Town Investigative
Tavern Keeper Town Support
Investigator Town Investigative
Town Killing Town Killing
Random Town Town
Random Town Town
Coven Leader Coven Power
Poisoner Coven Utility
Enchanter Coven Deception
Serial Killer Neutral Killing
Executioner Neutral Evil
Jester Neutral Evil

Banned roles: Amnesiac, Spy, Trickster

All Any[]

RoleIcon Any ToS2
Role Name
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any

Ranked Practice[]

RoleIcon Ranked Practice ToS2

Requires 10 games played.

Role Name
Town Power
Town Killing
Town Protective
Town Investigative
Town Investigative
Random Town
Random Town
Random Town
Random Town
Coven Killing
Random Coven
Random Coven
Random Coven
Neutral Evil
Neutral Killing

Banned roles: Pirate | Modifiers: Secret Killers

Ranked[]

Requires 10 Ranked Practice games played.

Role Name
Town Power
Town Killing
Town Protective
Town Investigative
Town Investigative
Random Town
Random Town
Random Town
Random Town
Coven Power
Coven Utility
Random Coven
Random Coven
Neutral Evil
Random Neutral

Banned roles: Pirate

Custom[]

Custom is a mode in which the host can choose what roles or alignments are in a list. The host is also able to add up to 3 Modifiers and 3 Banned Roles. Custom is currently the only mode where 15 people aren't needed to start and can start with a minimium of 5 people.

For common Custom setups go to Custom Setups (ToS2).

Town Traitor[]

RoleIcon Town Traitor ToS2
Role Name Role Alignment
Crusader Town Protective
Town Investigative Town Investigative
Town Investigative Town Investigative
Town Protective Town Protective
Town Killing Town Killing
Town Support Town Support
Town Power Town Power
Town Power Town Power
Random Town Town
Random Town Town
Random Town Town
Coven Power Coven Power
Coven Killing Coven Killing
Random Coven Coven
Random Coven Coven

Banned roles: Admirer, Trickster, Dreamweaver
Modifiers: Town Traitor
One Town member becomes the Traitor, joining the Coven.

VIP[]

RoleIcon VIP ToS2
Role Name
Town Investigative
Town Investigative
Town Protective
Town Protective
Town Killing
Town Support
Town Power
Town Power
Random Town
Random Town
Coven Power
Coven Killing
Random Coven
Neutral Killing
Neutral Killing

Banned roles: Crusader, Veteran, Trickster
Modifiers: VIP
One Town member becomes the VIP. If the VIP dies, so does every other Town member.

Dracula's Palace[]

RoleIcon DraculasPalace

This is a rotating gamemode.

Role Name Role Alignment
Amnesiac Town Support
Crusader Town Protective
Jailor Town Power
Sheriff Town Investigative
Town Investigative Town Investigative
Town Protective Town Protective
Town Support Town Support
Random Town Town
Random Town Town
Random Town Town
Serial Killer Neutral Killing
Vampire N/A
Vampire N/A
Vampire N/A

Wandering Souls[]

RoleIcon Cursed Soul

This is a rotating gamemode.

Role Name Role Alignment
Cursed Soul N/A
Cursed Soul N/A
Cursed Soul N/A
Town Killing Town Killing
Town Power Town Power
Town Power Town Power
Town Protective Town Protective
Town Support Town Support
Random Town Town
Random Town Town
Random Town Town
Random Coven Coven
Serial Killer Neutral Killing
Shroud Neutral Killing
Werewolf Neutral Killing

Perfect Town[]

RoleIcon Perfect Town ToS2

This is a rotating gamemode.

Role Name
Mayor
Town Investigative
Town Protective
Town Killing
Town Support
Town Support
Town Power
Random Town
Random Town
Random Town
Coven Power
Coven Killing
Random Coven
Jester
Executioner

Banned roles: Prosecutor
Modifiers: Perfect Town
If a Town member is hanged, every other Town member immediately dies.

Anonymous Votes[]

RoleIcon Anonymous Voting ToS2

This is a rotating gamemode.

Role Name
Town Investigative
Town Investigative
Town Protective
Town Protective
Town Killing
Town Support
Town Power
Random Town
Random Town
Random Town
Coven Power
Coven Killing
Random Coven
Neutral Killing
Neutral Evil

Modifiers: Anonymous Voting
Players' votes are anonymous.

No Role Reveal[]

RoleIcon Hidden Roles ToS2

This is a rotating gamemode.

Role Name
Town Investigative
Town Investigative
Town Protective
Town Protective
Town Killing
Town Support
Town Power
Town Power
Random Town
Random Town
Coven Power
Coven Killing
Random Coven
Neutral Killing
Neutral Evil

Banned roles: Medusa, Enchanter
Modifiers: Hidden Roles All roles are hidden on death.


Hidden Killers[]

RoleIcon Secret Killers ToS2

This is a rotating gamemode.'

Role Name
Coroner
Town Investigative
Town Protective
Town Killing
Town Support
Town Power
Random Town
Random Town
Random Town
Random Town
Coven Power
Coven Killing
Random Coven
Neutral Killing
Neutral Evil

Modifiers: Secret Killers
All causes of death are hidden.

Ghost Town[]

RoleIcon Ghost Town ToS2

This is a rotating gamemode.

Role Name
Town Investigative
Town Investigative
Town Protective
Town Killing
Town Support
Town Power
Random Town
Random Town
Random Town
Coven Power
Coven Killing
Random Coven
Neutral Killing
Random Neutral
Any

Modifiers: Ghost Town
Dead players may vote.

One Trial Per Day[]

RoleIcon One Trial ToS2

This is a rotating gamemode.

Role Name
Town Investigative
Town Investigative
Town Protective
Town Protective
Town Killing
Town Support
Town Power
Random Town
Random Town
Random Town
Coven Power
Coven Deception
Random Coven
Neutral Killing
Neutral Evil

Modifiers: One Trial
The number of trials each day is reduced to one.

Retired Modes[]

Four Horsemen[]

This mode was retired after Apocalypse roles were made non-mutually exclusive.

RoleIcon Horsemen ToS2
Role Name Role Alignment
Prosecutor Town Power
Town Investigative Town Investigative
Town Protective Town Protective
Town Killing Town Killing
Town Support Town Support
Random Town Town
Random Town Town
Random Town Town
Random Town Town
Random Town Town
Random Town Town
Baker Neutral Apocalypse
Berserker Neutral Apocalypse
Plaguebearer Neutral Apocalypse
Soul Collector Neutral Apocalypse

Banned roles: Sheriff, Bodyguard, Vigilante

History[]

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