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"Mama...Mama, where are you?"

A young child reaches out through a gap in the rubble of what used to be her home. The area was filled with pungent smoke, and the crying child was covered in ash and soot. "I'm scared..." Her soft voice starts to tremble, and she bites her lip. Small flames dotted the debris and danced in place.

"Another arsonist attack," reports a Sheriff in his heavy Southern accent. "What a shame. A lovely house and family, too." The Investigator he spoke to nodded silently, his gaze wavering around until he caught sight of the helpless child, trapped in place.

"Hold on, there's a child in there!" He broke into a run towards the area, "Get the Doctor! Get anyone! She could be hurt!" The town suddenly bursts to life, scrambling here and there to assist this child, and it was almost equivalent to the chaos that erupts during the daily trials. The girl begins to sob as the Investigator kneels next to her and attempts to pull a wooden beam off of her.

"It's going to be alright, dear, just hold still..." His voice is nothing but indecipherable mumbles to the girl, who instead gazes onward to a strange, glowing ball of light that has descended from the sky before her. The orb soon branches out into a torso, arms, legs, hands--

"Mama?"

Her face was beautiful, like an angel, with a rounded face and warm, loving eyes, curly hair that fell in waves down to her waist. She stepped down in front of the young girl and ran her hand along her face, wiped her tears with a gentle finger.

"Don't cry, my love," she whispered, her voice a soothing song.

"I am your Guardian Angel."

Credit: [1] [1]

MechanicsEdit

  • Twice a game you may Heal and Purge your target.
  • The Guardian Angel may find their target in their role card in the "Attributes" section.
  • Executioners, Jesters, and other Guardian Angels cannot be the target of the Guardian Angel. The only exception to this is if an Amnesiac remembers any of these roles.
  • Multiple Guardian Angels may share the same target.
  • During the night phase, the Guardian Angel may select to protect their target.
    • A Guardian Angel can watch over their target even in death.
    • The Guardian Angel's protection can stop multiple attacks on the target.
    • The Guardian Angel's protection can prevent a Jailor execution and an Arsonist ignition on their target. They cannot, however, prevent a Jester haunt, the Unstoppable attack from a Hex Master, or a Vigilante's death from guilt after having shot a Town member. 
    • The target being protected will receive a notification at the end of the night stating, "The Guardian Angel was watching over you!"
    • At the start of the next day, the entire Town will see a notification, stating, "The Guardian Angel has protected [target's name]." The target will not be able to be voted up to trial during the voting phase that day.
    • Players who attack a protected target will receive the same notification that they would if the target is healed, meaning players without a naturally high defense will not be shown as having said defense.
      • A protected target who was attacked will receive a notification, stating, "You were attacked but the Guardian Angel saved you! 
  • The Guardian Angel's protection also purges the target, removing certain negative effects, including an Arsonist's douse or a Poisoner's poison (even if they have the Necronomicon). A target who is doused and protected on the same night will end up not being doused. Poison will be removed regardless of whether you heal your target on the night they were poisoned or the night they would die.
  • If the Guardian Angel's target dies at night, the Guardian Angel will become a Survivor with no vests.
  • If the Guardian Angel's target dies then gets revived by a Retributionist, they do not become a Guardian Angel again.
    • However, if the Guardian Angel is dead when their target is revived, they are still able to win if their target survives. 
    • When the Guardian Angel's target dies, the Guardian Angel will become a Survivor after all deaths and resurrections are announced during the day. If the Guardian Angel's target is lynched, and if they are revived immediately, the Guardian Angel will not turn into a Survivor.  
  • If the Guardian Angel's target is lynched, they do not become a Survivor until the next day. If the game ends on the same day their target is lynched, they lose.
  • If the Guardian Angel is controlled by the Coven Leader, they will use a protection on their target, no matter who they were controlled into.
  • The Guardian Angel will die when bitten by a Vampire instead of being converted.
  • Passively suicidal roles, including Bodyguard and Vigilante, can be a Guardian Angel's target. This may be a bug, and your protection cannot stop a Vigilante from shooting themselves due to guilt.
  • The Guardian Angel's visit is Astral, meaning it is not affected by roles which kill via visits, such as the Werewolf, Ambusher, or Veteran.
  • The Guardian Angel can have the VIP as their target in VIP mode.
  • No matter how the game ends, whether it be a draw by timeout, wipeout, or a situation involving the stalemate detector, if the target of the Guardian Angel lives in any way, dead or alive the Guardian Angel may be, they still win, even if their target loses. For example, if their target was a Pirate without any plunders and the game drew, it will be a Guardian Angel win.

StrategyEdit

  • You can still win if your target loses in the event of a draw. Try to use watch over the night after the game displays the message "If nobody dies tonight the game will end in a draw".
  • If you die (even on Night 1), DO NOT LEAVE THE GAME. You can still use your abilities while you are dead, and you can still win.
  • If your goal is to keep your target alive as long as possible, you may not want to watch over them on Night 1. This will tell the Town that there is a Guardian Angel, which they can work around if they wanted to kill the certain person to make you Survivor and/or prevent scenarios where that target is guilty but cannot be voted, and it wastes one of your ability uses. There is also a very low chance that your target will be killed by an evil force, so it would be pointless to protect your target then.
    • In addition, your target could be an evil role themselves, making it far less likely that they will be targeted or harmed, including factions, removal abilities, immunity, healing, etc.
    • It would expose your target. Factions opposing your target will plot to kill them immediately before you could even protect them. It would be hard to predict when someone will try to kill your target. 
  • On the other hand, if your goal is to win as fast as possible, watching over your target Night 1 is a viable strategy:
    • It immediately confirms to the Town that there's a Guardian Angel, making it much more likely that you'll be believed later on if you have to claim your role.
    • It reduces the claim-space available to evils, making the game end sooner and helping you win (whether your target dies or not.)
    • Sometimes, the fact that they're a confirmed Guardian Angel protecting your target may help them live longer, since killers may be less likely to randomly target them if there's a chance you could use the second protection that night. It also provides near-absolute protection from a Poisoner, who will have little reason to waste a night poisoning your target when they know you'll just heal them, and reduces chances of being doused and hexed due to the idea that the Guardian Angel can remove both
    • If your target dies, you lose all your protections and become a Survivor with no vests - and no way to prove yourself. You're in a much better position if you used one of your protections prior to this since you've proven that there was a Guardian Angel in the game.
    • An extremely effective strategy to keep yourself alive and known to the Town is to claim Guardian Angel on the first day, then protect your target. You will confirm yourself easily, and even if your target is evil, they will most likely lynch your target and force you to become a Survivor. It confirms yourself and makes you less of a target since you can win with any faction once you become a Survivor.
  • Communicate with your target to find out their role so that you can work together with your target. The role that they have can also change when to use your ability.
    • For example, if your target is a role with temporary defense (a Bodyguard, a Veteran, a Doctor, or a Survivor, make sure not to waste any protections by communicating to your target when you will use your protections and when they should protect themselves. The only times you should use your protections even though they have some form of defense that night, is if you think a Werewolf, an Arsonist, a Pestilence or a Jailor might kill them that night, or if they have been poisoned.
  • As with the Survivor, you want to get the game done as quickly as possible with your target ending up as a victor. Make choices that speed up the game faster. This way, your target will have a higher chance of surviving.
  • If suspicion is ever thrown on your target, protect them and spend the day defending them, as well as watching over them. Protect them the following night, as they will also be given lynch immunity.
    • Watching over your target reveals that you are a Guardian Angel and are a threat, so killing your target to make you a Survivor gains a higher priority.
    • If a Jailor is present and alive, and you have an evil target, try to paint the accuser as an Executioner in order to have the Jailor execute them to waste their executions. This is a last-minute strategy; if your team does not have majority, and you fail to use or are unable to use a protection, your target will most likely be lynched.
    • If a Jailor is not present, simply counterclaim the accuser and try to get them lynched. Work with your evil target, perhaps even whisper them to inform them of your role if it's safe -- their faction will see you as an asset towards achieving a majority.
    • Consider fake claiming a role to save your target. Most players are aware that a Guardian Angel will say anything to save their target, so they disregard comments from known Guardian Angels. If they do not know your true role, then your verbal defense has more merit. 
      • Posting fake results for an accuser and causing chaos may very well divert enough attention from your target to give you the chance to protect them at night. Note this may result in your own death, but dying is not necessarily a problem. 
  • If there is a Medium after you have died, convince them to protect your target. The extra help can allow your target to last longer in the game.
  • Whispering Survivor claims, even when you haven't claimed, is a good way to form a block of voters: the Survivor will immediately have at least 2 potential allies, and even if they are a fake claim, they have little reason to kill you except to get rid of your voting power.
  • Lynching your target intentionally is gamethrowing, even if you want to become a Survivor.
  • You should always try to keep yourself alive as long as possible and make as many allies as you can. If you die, you have no possibility of becoming a Survivor when your target dies. Confirm your role and then ally with your target's faction. This can help your target's faction win late game if you are able to stay alive. 

Dealing with Guardian AngelsEdit

  • When a Guardian Angel is protecting a person of an opposing role/faction, try to trick the Guardian Angel into using their ability at the wrong time so that you can waste their protections and get their target killed easier.
  • Keep in mind that killing the Guardian Angel does not always work, as the Guardian Angel can still use their ability from the grave.
  • If you are a Coven Leader, you can force the Guardian Angel to use their charges by making them self-target/target themselves.
  • Always remember that if a Guardian Angel's target dies, they become a Survivor with no vests; in practice, this means they can win with anyone. Even if a Guardian Angel is opposing you, killing their target will sometimes give them the opportunity to switch sides.
  • You can force a Guardian Angel to join and help the Town as a Mayor. Your lynching power may force them to help you out if they become a Survivor.
    • On the other hand, if a Guardian Angel is protecting a killer and Town has a slim majority, you must lynch the Guardian Angel to help with your chances of winning as it gets rid of one of the opposing role's helping votes.

Trivia Edit

  • Prior to Version 2.1.5, Guardian Angels could not be added more than once in custom role lists despite not being a Unique Role.

ReferencesEdit

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