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RoleIcon CovenLeader Circled.png This page describes content that can only be accessed in the Coven Expansion.

"Mama...Mama, where are you?"

A young child reaches out through a gap in the rubble of what used to be her home. The area was filled with pungent smoke, and the crying child was covered in ash and soot. "I'm scared..." Her soft voice starts to tremble, and she bites her lip. Small flames dotted the debris and danced in place.

"Another arsonist attack," reports a Sheriff in his heavy Southern accent. "What a shame. A lovely house and family, too." The Investigator he spoke to nodded silently, his gaze wavering around until he caught sight of the helpless child, trapped in place.

"Hold on, there's a child in there!" He broke into a run towards the area, "Get the Doctor! Get anyone! She could be hurt!" The town suddenly bursts to life, scrambling here and there to assist this child, and it was almost equivalent to the chaos that erupts during the daily trials. The girl begins to sob as the Investigator kneels next to her and attempts to pull a wooden beam off of her.

"It's going to be alright, dear, just hold still..." His voice is nothing but indecipherable mumbles to the girl, who instead gazes onward to a strange, glowing ball of light that has descended from the sky before her. The orb soon branches out into a torso, arms, legs, hands--

"Mama?"

Her face was beautiful, like an angel, with a rounded face and warm, loving eyes, curly hair that fell in waves down to her waist. She stepped down in front of the young girl and ran her hand along her face, wiped her tears with a gentle finger.

"Don't cry, my love," she whispered, her voice a soothing song.

"I am your Guardian Angel." (credit)

Mechanics[]

  • Twice a game you may "RoleIcon GuardianAngel.png Protect" your target, which Heals and Purges them.
  • The Guardian Angel may find their target in their role card in the "Attributes" section.

    The icon that displays next to your target in the player list

  • An Executioner, Jester, or other Guardian Angel cannot be the target of a Guardian Angel for them to protect.
    • However, if the Guardian Angel's target happens to be an Amnesiac, they can remember themselves as any of those roles. This can result in conflicting win conditions where a Guardian Angel may be forced to keep a Jester alive, despite the Jester wanting to be lynched!
  • Multiple Guardian Angels may share the same target.
  • A Guardian Angel and Executioner may share the same target.
  • During the Night, the Guardian Angel may select to protect their target.
    • A Guardian Angel can watch over their target even when dead.
    • The Guardian Angel's protection can stop multiple attacks on the target.
    • The Guardian Angel's protection can prevent a Jailor execution and an Arsonist ignition on their target.
      • They cannot, however, prevent a Jester haunt, the Unstoppable attack from a Hex Master, an attack from a fully powered-up Juggernaut, or a Vigilante's death from guilt after having shot a Town member. 
    • The target being protected will receive a notification at the end of the Night stating, "The Guardian Angel was watching over you!"
    • At the start of the next Day, the entire town will see the following message: "The Guardian Angel has protected [target's name].". The target will not be able to be voted up to trial during the voting phase that Day.
    • Players who attack a protected target will receive the same notification that they would if they had attacked a Witch with their mystical barrier (However, Witches cannot appear in the Coven Expansion).
      • A protected target who was attacked will receive the following message: "You were attacked but the Guardian Angel saved you!".
      • The Guardian Angel will also be notified of an attack on their target, similar to a Doctor.

The icon that appears next to a player protected by a Guardian Angel in the player list

  • The Guardian Angel's protection also purges the target, removing certain negative effects, including an Arsonist's Douse and a Poisoner's Poison (even if they have the Necronomicon). A target who is doused and protected on the same Night will end up not being doused. Poison will be removed regardless of whether you heal your target on the Night they were Poisoned or the Night they would die.
  • A Guardian Angel will not remove the effects of Framer's Frame or a Plaguebearer's Infection on a player.
  • If the Guardian Angel's target dies at Night, the Guardian Angel will become a Survivor with no vests.
  • If the Guardian Angel's target is lynched, they do not become a Survivor until the next Day. If the game ends on the same Day their target is lynched, they lose.
  • If the Guardian Angel is controlled, they will use a protection on their target, no matter who they were controlled into.
  • If the Guardian Angel is role blocked, they will NOT use a protection on their target
  • The Guardian Angel will die when bitten by a Vampire instead of being converted.
  • Passively suicidal roles, including Bodyguard and Vigilante, can be a Guardian Angel's target.
  • The Guardian Angel's visit is Astral, meaning it is not affected by roles that kill via visits, such as the Werewolf, Ambusher, or Medusa.
  • The Guardian Angel can have the VIP as their target in VIP mode.
  • No matter how the game ends, whether the Guardian Angel is alive or not, if their target survives until the end of the game the Guardian Angel will always win regardless if their target also wins the game or not.

Strategy[]

  • If you die (even on Night 1), DO NOT LEAVE THE GAME. You can still use your abilities while you are dead, and you can still win.
  • If your goal is to keep your target alive as long as possible, you may not want to watch over them on Night 1. This will tell the Town that there is a Guardian Angel, which they can work around if they wanted to kill the certain person to make you Survivor and/or prevent scenarios where that target is guilty but cannot be voted, and it wastes one of your ability uses. There is also a very low chance that your target will be killed by an evil force, so it would be pointless to protect your target then.
    • In addition, your target could be an evil role themselves, making it far less likely that they will be targeted or harmed, including factions, removal abilities, immunity, healing, etc.
    • It would expose your target. Factions opposing your target will plot to kill them immediately before you could even protect them. It would be hard to predict when someone will try to kill your target. 
  • On the other hand, if your goal is to win as fast as possible, watching over your target Night 1 is a viable strategy:
    • It immediately confirms to the Town that there's a Guardian Angel, making it much more likely that you'll be believed later on if you have to claim your role.
    • It reduces the claim-space available to evils, making the game end sooner and helping you win (whether your target dies or not.)
    • Sometimes, the fact that they're a confirmed Guardian Angel protecting your target may help them live longer, since killers may be less likely to randomly target them if there's a chance you could use the second protection that Night. It also provides near-absolute protection from a Poisoner, who will have little reason to waste a Night poisoning your target when they know you'll just heal them, and reduces chances of being Doused and Hexed due to the idea that the Guardian Angel can remove both
    • If your target dies, you lose all your protections and become a Survivor with no vests - and no way to prove yourself. You're in a much better position if you used one of your protections prior to this since you've proven that there was a Guardian Angel in the game.
    • An extremely effective strategy to keep yourself alive and known to the Town is to claim Guardian Angel on the first Day, then protect your target. You will confirm yourself easily, and even if your target is evil, they will most likely lynch your target and force you to become a Survivor. It confirms yourself and makes you less of a target since you can win with any faction once you become a Survivor.
    • Do note that if you are an annoyance to a faction, you can be easily killed as you have no way to defend yourself, so try to be neutral until late game, when having a Survivor on your side is crucial to avoiding being lynched.
  • Communicate with your target to find out their role so that you can work together with your target. The role that they have can also change when to use your ability.
    • For example, if your target is a role with temporary defense (a Bodyguard, a Veteran, a Doctor, or a Survivor, make sure not to waste any protections by communicating to your target when you will use your protections and when they should protect themselves. The only times you should use your protections even though they have some form of defense that Night, is if you think a Werewolf, an Arsonist, a Pestilence or a Jailor might kill them that Night, or if they have been Poisoned.
  • As with the Survivor, you want to get the game done as quickly as possible with your target ending up as a victor. Make choices that speed up the game faster. This way, your target will have a higher chance of surviving.
  • If suspicion is ever thrown on your target, protect them, and spend the Day defending them, as well as watching over them. Protect them the following Night, as they will also be given lynch immunity.
    • Watching over your target reveals that you are a Guardian Angel and are a threat, so killing your target to make you a Survivor gains a higher priority.
    • If a Jailor is present and alive, and you have an evil target, try to paint the accuser as an Executioner in order to have the Jailor execute them to waste their executions. This is a last-minute strategy; if your team does not have majority, and you fail to use or are unable to use a protection, your target will most likely be lynched.
    • If a Jailor is not present, simply counterclaim the accuser and try to get them lynched. Work with your evil target, perhaps even whisper them to inform them of your role if it's safe -- their faction will see you as an asset towards achieving a majority.
    • Consider fake claiming a role to save your target. Most players are aware that a Guardian Angel will say anything to save their target, so they disregard comments from known Guardian Angels. If they do not know your true role, then your verbal defense has more merit. 
      • Posting fake results for an accuser and causing chaos may very well divert enough attention from your target to give you the chance to protect them at Night. Note this may result in your own death, but dying is not necessarily a problem. 
  • If there is a Medium after you have died, convince them to protect your target. The extra help can allow your target to last longer in the game.
  • A lynched Jester is quite a dangerous threat to your goal, as they can kill your target regardless of your protections if your target did not vote innocent. If you are dead, you can try to convince them to not haunt your target, but this is as far as you can go to protect your target.
  • Whispering Survivor claims, even when you haven't claimed, is a good way to form a block of voters: the Survivor will immediately have at least 2 potential allies, and even if they are a fake claim, they have little reason to kill you except to get rid of your voting power.
  • You can still win if your target loses in the event of a draw. Depending on what roles are alive, if you do not have any other way of keeping your target alive other than going for a draw, it is much better to go for the draw instead of letting your target die, as it aligns with your goal and you will still win the game.
  • Lynching your target intentionally is gamethrowing, even if you want to become a Survivor.
  • You should always try to keep yourself alive as long as possible and make as many allies as you can. If you die, you have no possibility of becoming a Survivor when your target dies. Confirm your role and then ally with your target's faction. This can help your target's faction win late game if you are able to stay alive. 

Dealing with Guardian Angels[]

  • When a Guardian Angel is protecting a person of an opposing role/faction, try to trick the Guardian Angel into using their ability at the wrong time so that you can waste their protections and get their target killed easier.
    • Keep in mind that killing the Guardian Angel does not always work, as the Guardian Angel can still use their ability from the grave.
  • If you are a Coven Leader, you can force the Guardian Angel to use their charges by making them self-target/target themselves. The same applies for a Necromancer, as using a Guardian Angel's corpse will force them to use their charges.
  • If you are a Consort, you can prevent the Guardian Angel from protecting their target by role blocking them allowing the Mafia to kill/lynch their target without interruption. The same applies for other role blockers.
  • As a lynched Jester, you have free reign on the Guardian Angel's target as your haunt bypasses their protections on said target.
  • You can force a Guardian Angel to join and help the Town as a Mayor. Your lynching power can force them to help you out if they become a Survivor.
    • On the other hand, if a Guardian Angel is protecting a killer and Town has a slim majority, you must lynch the Guardian Angel to help with your chances of winning as it gets rid of one of the opposing roles helping votes.
  • Always remember that if a Guardian Angel's target dies, they become a Survivor with no vests; in practice, this means they can win with anyone. Even if a Guardian Angel is opposing you, killing their target will sometimes give them the opportunity to switch sides.

Trivia[]

  • Prior to Version 2.1.5, Guardian Angels could not be added more than once in custom role lists despite not being a Unique role.
  • In-game, the Uriel avatar is referred to as female, despite its gender being male in Biblical texts.
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