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{{Bodyguard}} (when counter attacking)
 
{{Bodyguard}} (when counter attacking)
 
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{{Hex Master}} (automatic, when all non-Coven players have been hexed)
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{{Hex Master}} (automatic, when all non-Coven players have been {{hexed}})
   
 
{{Jailor}} (when executing target)
 
{{Jailor}} (when executing target)
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The {{Guardian Angel}}'s target (when protected)
 
The {{Guardian Angel}}'s target (when protected)
   
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Any player protected by a {{Crusader}}
Protected targets by any {{Town Protective}}
 
   
 
{{Potion Master}} (any player healed by a healing potion)
 
{{Potion Master}} (any player healed by a healing potion)
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* Douse - Doused targets will have their investigative results changed to be {{Godfather}}, {{Bodyguard}}, or {{Arsonist}}. Players will not know they have been doused in gas unless they are an {{Arsonist}}.
 
* Douse - Doused targets will have their investigative results changed to be {{Godfather}}, {{Bodyguard}}, or {{Arsonist}}. Players will not know they have been doused in gas unless they are an {{Arsonist}}.
 
* Convert - Converted players will become {{Vampires}} and join your team. You must wait one night between conversions. If the target cannot be converted, it will be attacked by a Basic attack instead.
 
* Convert - Converted players will become {{Vampires}} and join your team. You must wait one night between conversions. If the target cannot be converted, it will be attacked by a Basic attack instead.
* Interrogate - You question your target to find out if they seem suspicious. The {{Godfather}} will not seem suspicious. The {{Necronomicon}} prevents {{Coven}} members from suspicion. [[Framer|Framed]] and [[Hex Master|Hexed]] targets will seem suspicious.
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* Interrogate - You question your target to find out if they seem suspicious. The {{Godfather}} will not seem suspicious. The {{Necronomicon}} prevents {{Coven}} members from suspicion. [[Framer|Framed]] and {{Hexed}} targets will seem suspicious.
 
* Cleaned - If a person dies the night they are cleaned their {{Last Will}} and role will only be revealed to the {{Janitor}} that cleaned them. Cleaning is exclusive to the {{Janitor}}.
 
* Cleaned - If a person dies the night they are cleaned their {{Last Will}} and role will only be revealed to the {{Janitor}} that cleaned them. Cleaning is exclusive to the {{Janitor}}.
   
 
== Keywords that can only be found in the [[Town of Salem - The Coven (DLC)]] ==
 
== Keywords that can only be found in the [[Town of Salem - The Coven (DLC)]] ==
* Hex - Hexes are placed by the {{Hex Master}}. Hexed players will not know they have been hexed. When all living non-{{Coven}} players are hexed, the {{Hex Master}}, if alive, will deal an Unstoppable attack to them. Hexed players will have their investigative results changed to the {{Hex Master}}'s, and will show up as {{Coven}} to the {{Sheriff}}. If the {{Hex Master}} has the {{Necronomicon}} then hexes deal a basic attack when applied.
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* Hex - Hexes are placed by the {{Hex Master}}. {{Hexed}} players will not know they have been {{hexed}}. When all living non-{{Coven}} players are {{hexed}}, the {{Hex Master}}, if alive, will deal an [[Unstoppable Attack]] to them. {{Hexed}} players will have their investigative results changed to the {{Hex Master}}'s and will show up as {{Coven}} to the {{Sheriff}}. If the {{Hex Master}} has the {{Necronomicon}}, then hexes deal a [[Basic Attack]] when applied.
* Astral - Your visits will not trigger any mechanic that relies on you visiting a player. This includes {{Lookouts}}, {{Trackers}}, {{Veterans}}, {{Bodyguards}}, {{Trappers}}, {{Crusaders}}, {{Ambushers}}, {{Plaguebearer}}, {{Pestilence}}, {{Werewolf}}, {{Medusa}} and {{Hex Master}} with the {{Necronomicon}}.
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* [[Astral]] - Your visits will not trigger any mechanic that relies on you visiting a player. This includes {{Lookouts}}, {{Trackers}}, {{Veterans}}, {{Bodyguards}}, {{Trappers}}, {{Crusaders}}, {{Ambushers}}, {{Plaguebearer}}, {{Pestilence}}, {{Werewolf}}, {{Medusa}} and {{Hex Master}} with the {{Necronomicon}}.
* Trap - Traps will trigger on players directly visiting the trapped player, but will only harm attackers. You are told the roles of the players who visit your trapped target when it triggers. Traps are exclusive to the {{Trapper}} role.
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* {{Trap}} - Traps will trigger on players directly visiting the trapped player, but will only harm attackers. You are told the roles of the players who visit your trapped target when it triggers. Traps are exclusive to the {{Trapper}} role.
* Stone Gaze - Your victims' roles and {{Last Wills}} will not be revealed. Only the {{Medusa}} can Stone Gaze.
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* {{Stone Gaze}} - Your victims' roles and {{Last Wills}} will not be revealed. Only the {{Medusa}} can {{Stone Gaze}}.
 
* Purge - Purge removes all harmful effects from a player. Only the {{Guardian Angel}} can Purge their target.
 
* Purge - Purge removes all harmful effects from a player. Only the {{Guardian Angel}} can Purge their target.
 
* Plague - Infected players spread the plague on visiting or being visited. Infection cannot be protected against or removed. Plague is initially spread by the {{Plaguebearer}}.
 
* Plague - Infected players spread the plague on visiting or being visited. Infection cannot be protected against or removed. Plague is initially spread by the {{Plaguebearer}}.
* Poison - When a role is poisoned, they are notified with a message telling them so. Poisoned roles will die the next night unless healed by a {{Doctor}}, {{Guardian Angel}}, or {{Potion Master}}. Poison is applied by the {{Poisoner}}. If the {{Poisoner}} has the {{Necronomicon}} then the poison can only be removed by a {{Guardian Angel}}
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* Poison - When a role is poisoned, they are notified with a message telling them so. Poisoned roles will die the next night unless healed by a {{Doctor}}, {{Guardian Angel}}, or {{Potion Master}}. Poison is applied by the {{Poisoner}}. If the {{Poisoner}} has the {{Necronomicon}}, then the poison can only be removed by a {{Guardian Angel}}.
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 00:22, 20 February 2019

The Keyword System is currently a system in the game. The Attack and Defense keywords replaced the abilities to have Night Immunity, Bite Immunity, and the ability to ignore Night Immunity.

Attack

Attack is how strong your kill is. The more Attack you have, the more Defense you will ignore. Here are the four levels of attack:

  1. None - Your role cannot attack players directly.
  2. Basic - Your attacks will kill any role with a Defense value of None.
  3. Powerful - Your attacks will kill any role with a Defense value of Basic.
  4. Unstoppable - Your attacks will kill any role with a Defense value of Powerful.

Defense

Defense is how resilient you are to attacks. The more defense you have, the more attacks that you protect yourself against. Here are the four levels of defense:

  1. None - Your role will die to any Attack.
  2. Basic - Your role is protected from Basic Attacks.
  3. Powerful - Your role is protected from Powerful Attacks.
  4. Invincible - Your role is protected from Unstoppable Attacks.

Table of Attack/Defense

No Attack Basic Attack Powerful Attack Unstoppable Attack
No Defense

Investigator

Lookout

Psychic

Sheriff

Spy

Tracker

Escort

Mayor

Medium

Retributionist

Transporter

Disguiser

Forger

Framer

Hypnotist

Janitor

Blackmailer

Consigliere

Consort

Amnesiac

Guardian Angel

Vampire (to convertible roles)

Jester (while alive)

Witch (after first attack)

Coven Leader (without Necronomicon)

Vampire Hunter (to Vampires)

Vigilante

Crusader (to one of target's visitors)

Ambusher (to one of target's visitors)

Mafioso

Vampire (to unconvertible roles)

Hex Master (with Necronomicon)

Necromancer (with Necronomicon)

Poisoner (delayed by one night)

Potion Master (when using kill potion)

Trapper (to any killers who visit the trapped target)

Pirate (if successfully plundering target)

Juggernaut (before second kill)

Medusa (when stone gazing, to all visitors, cleans victims)

Bodyguard (when counter attacking)

Hex Master (automatic, when all non-Coven players have been Hexed)

Jailor (when executing target)

Jester (after being lynched, to one guilty or abstaining voter)

(Player committing suicide, overrides all defense)

Vigilantes dying from guilt (Overrides all defense)

Basic Defense

Bodyguard (when vesting)

Survivor (when vesting)

Vampire Hunter (against Vampires) Plaguebearer

Executioner

Witch (until attacked once)

Werewolf (on non-full moons)

Godfather

Serial Killer

Coven Leader (with Necronomicon)

Veteran (when alerting, to all visitors)

Juggernaut (after second kill)

Werewolf (on full moons)

Juggernaut (after fourth kill)

Arsonist (when igniting, to all doused targets)

Powerful Defense

Any jailed player

Any player healed by a Doctor

Doctor (when self-healing)

The Guardian Angel's target (when protected)

Any player protected by a Crusader

Potion Master (any player healed by a healing potion)

Invincible Defense Pestilence

Additional Keywords

  • Jail - Being in jail causes all direct visits to fail against the player. The Jailee gains Powerful defense for that night.
  • Heal - Heal gives a player Powerful defense for a night, and cures poison.
  • Control - Controlling a player allows you to choose a target for their abilities if they have targetable abilities.
  • Rampage - Causes your attacks to attack your target and all players visiting your target.
  • Douse - Doused targets will have their investigative results changed to be Godfather, Bodyguard, or Arsonist. Players will not know they have been doused in gas unless they are an Arsonist.
  • Convert - Converted players will become Vampires and join your team. You must wait one night between conversions. If the target cannot be converted, it will be attacked by a Basic attack instead.
  • Interrogate - You question your target to find out if they seem suspicious. The Godfather will not seem suspicious. The Necronomicon prevents Coven members from suspicion. Framed and Hexed targets will seem suspicious.
  • Cleaned - If a person dies the night they are cleaned their Last Will and role will only be revealed to the Janitor that cleaned them. Cleaning is exclusive to the Janitor.

Keywords that can only be found in the Town of Salem - The Coven (DLC)