The Keyword System is currently a system in the game. The Attack and Defense keywords replaced the abilities to have Night Immunity, Bite Immunity, and the ability to ignore Night Immunity.
Attack[]
Attack is how strong your kill is. The more Attack you have, the more Defense you will ignore. Here are the four levels of attack:
- None - Your role cannot attack players directly.
- Basic - Your attacks will kill any role with a Defense value of None.
- Powerful - Your attacks will kill any role with a Defense value of Basic.
- Unstoppable - Your attacks will kill any role with a Defense value of Powerful.
Defense[]
Defense is how resilient you are to attacks. The more defense you have, the more attacks that you protect yourself against. Here are the four levels of defense:
- None - Your role will die to any Attack.
- Basic - Your role is protected from Basic Attacks.
- Powerful - Your role is protected from Powerful Attacks.
- Invincible - Your role is protected from Unstoppable Attacks.
Table of Attack/Defense[]
No Attack | Basic Attack | Powerful Attack | Unstoppable Attack | |
---|---|---|---|---|
No Defense |
Investigator
|
Vampire Hunter (to Vampires)
|
Trapper (to any killers who visit the trapped target)
|
Hex Master (automatic, when all non-Coven players have been Hexed)
|
Basic Defense |
Bodyguard (when vesting)
|
Godfather
|
Veteran (when alerting, to all visitors)
|
Juggernaut (after third kill)
|
Powerful Defense |
Any jailed player
|
|||
Invincible Defense | Pestilence |
Additional Keywords[]
- Jail - Being in jail causes all direct visits to fail against the player. The Jailee gains Powerful defense for that Night.
- Heal - Heal gives a player Powerful defense for a Night, and cures poison.
- Control - Controlling a player allows you to choose a target for their abilities if they have targetable abilities.
- Rampage - Causes your attacks to attack your target and all players visiting your target.
- Douse - Doused targets will have their investigative results changed to be Bodyguard, Godfather, or Arsonist(plus Crusader in the Coven Expansion). Players will not know they have been Doused in gas unless they are an Arsonist.
- Convert - Converted players will become Vampires and join your team. You must wait one Night between conversions. If the target cannot be converted, it will be attacked by a Basic attack instead. Unconvertible roles include Vampire Hunter(will stake the youngest Vampire), All Mafia roles, All Coven roles, Guardian Angel, Pirate, Witch, and any role that has a fixed Defense value of Basic and higher.
- Interrogate - You question your target to find out if they seem suspicious. The Godfather will not show as suspicious. The Necronomicon prevents Coven members from suspicion. Framed and Hexed targets will show as suspicious. A Disguised Mafia member will show up based on the role of the player they disguised as(decided by the Disguiser).
- Cleaned - If a person dies the Night they are Cleaned, their Last Will and role will only be revealed to the Janitor that Cleaned them. Cleaning is exclusive to the Janitor.
Keywords that can only be found in the Coven Expansion[]
- Hex - Hexes are placed by the Hex Master. Hexed players will not know they have been Hexed. When all living non-Coven players are Hexed, the Hex Master, if alive, will deal an Unstoppable Attack to them. Hexed players will have their investigative results changed to the Hex Master's(which is Framer, Vampire, Jester, or Hex Master) and will show up as suspicious to the Sheriff. If the Hex Master has the Necronomicon, then hexes deal a Basic Attack when applied.
- Astral - Your visits will not trigger any mechanic that relies on you visiting a player. This includes Lookouts, Trackers, Veterans, Bodyguards, Trappers, Crusaders, Ambushers, Juggernaut, Plaguebearer, Pestilence, Werewolf, and Medusa. Roles that have an Astral visit are Bodyguard (when indirectly countering an attacker), Crusader (when indirectly attacking a visitor to its target), Trapper (when their trap indirectly counters an attacker), Veteran (indirectly kills visitors while alerting), Ambusher (when indirectly attacking a non-Mafia visitor to its target), Arsonist (when igniting), Guardian Angel (when protecting their target), Juggernaut (when indirectly attacking visitors to its target - gained after having 2 kills), Pestilence (when indirectly attacking visitors to its target and themselves), Werewolf (when indirectly attacking visitors to its target), Hex Master (when hexing with the Necronomicon and when all non-Coven living players are hexed in which all hexed players are killed), Medusa (indirectly kills and Stone Gazes visitors while Stone Gazing), Necromancer when using their ghoul to kill others (with the Necronomicon)
- Trap - Traps will trigger on players directly visiting the trapped player, but will only harm attackers(if the target has more than one attackers, only one is harmed by the trap and the trapped target gains Powerful defense only to that attacker, similar to the Bodyguard where it only counterattacks one harmful visitor). You are told the roles of the players who visit your trapped target when it triggers. Traps are exclusive to the Trapper role.
- Stone Gaze - Your victims' roles and Last Wills will not be revealed. Only the Medusa can Stone Gaze.
- Purge - Purge removes all harmful effects from a player. Only the Guardian Angel can Purge their target.
- Plague - Infected players(including the Plaguebearer) spread the plague on visiting or being visited. Infection cannot be protected against or removed. Plague is initially spread by the Plaguebearer.
- Poison - When a role is Poisoned, they are notified with a message telling them so. Poisoned roles will die the next Night unless healed by a Doctor, Guardian Angel, or Potion Master. Poison is applied by the Poisoner. If the Poisoner has the Necronomicon, then the Poison can only be removed by a Guardian Angel.