The Last Will is given to each player and is shown to the town upon that players' death. It has a 400 character limit, just like the Death Note. A player's Last Will often includes critical information, although it is a focal point for the use of deception in the game. Town members will often include descriptions of what they were doing in each of the nights. However, keep in mind that if you are killed by a member of the Mafia, there's a possibility that a Forger might forge your will or alternatively, a Janitor can clean your body, also keeping your role hidden. People also use different abbreviations for different things, so it might be confusing for some new players.
For example, a Lookout's Last Will might include:
N1: Watched John Willard - Deodat Lawson and Cotton Mather visited them.
N2: Watched Betty Parris - Giles Corey visited them (Betty died? Giles suspicious?)
In this example, the nights are shown as N1 and N2 for each of the nights. Many players like to show their wills in this fashion but there are a number of advantages and disadvantages for the Townies when used this way. Other roles, such as the Mafia, won't use wills in such a way. A Neutral role, such as the Jester, will sometimes use the will as a means of teasing the other players for having hanged them. Players should show caution in when they use wills, as they are capable of turning the game in many different ways, for any side.
However there is not a lot of time to write long sentences in your will, so to save time, abbreviations will sometimes be used. Make sure your abbreviations of your names and other words are unambiguous, to avoid confusion e.g. John Hathorne and John Willard being in the same game. John would not be a suitable abbreviation:
N1:John W vb Deodat, Cotton
N2:Betty vb Giles. Giles sus
Some roles gather a lot of information, such as the Lookout who is mentioned below. Instead of writing all the names, you can use the number displayed in the list of names. For example:
N3: 4 (by 3 and 7)
This means that on night three you watched number 4 in the list, who was visited by number 3 and number 7. However, this tactic often causes a lot of confusion among newer players, and forces others to check the name list to connect the name and numbers together. As well as this, the number of a player can not be checked after they have died. Generally, names stick to memory better than numbers, so it is often a better idea to put names, and abbreviate them if needed.
- This can be utilized by evil roles looking to make their will easier to fake, as players will have died and their player number's irretrievable so the Town cannot check if their Last Will is correct.
Do keep in mind that Last Will only save when you close them. For example, if you had written your entire will without closing it once, when you die, your Last Will would appear blank.
When writing your will, it is generally a good idea not to use characters such as < or >, as these are used in game code and are turned off, resulting in blank text when pasted into the chat.
Do NOT break the Town of Salem Rules when you are writing your will, such as using vulgar language or harassment of others. All rules that apply to the chat also apply to the Last Will as well.
Advantages of using Last WillsEdit
- Thorough but simple Last Wills will help the Town determine other players' roles or find out if they are suspicious. This is especially the case when the will's owner is a Town Investigative; e.g. a Lookout's will containing "Night 3: John Hathorne visited by Samuel Sewall, Deodat Lawson. John Hathorne blackmailed!"
- If a will has suggestive evidence, this may incite the Retributionist to revive the victim, giving them the chance to tell the Town if the evidence is crucial or not. E.g. the Jailor, having been killed by the Serial Killer, writing in their will who they jailed last.
For Any RoleEdit
- A will which is updated daily can be copied and pasted into the chat as a form of evidence for one's innocence, even if it doesn't contain helpful evidence.
- A Mafia can reveal information to direct the Town's attention to lynching a Neutral role. E.g. "Ann Sears is immune - Serial Killer" may get the person lynched if they cannot convince the Town of their innocence.
- It's possible for a Mafia member to call out roles that otherwise would benefit from not being known. Exposing the Spy, Veteran, and other roles allows the mafia to target said roles in the town.
- Additionally, a Consigliere can claim certain people are a specific role, in order to get the town to lynch them or not to trust them.
- A Forger can keep a copy of their forgery in their last will, while knowing exactly what their target's will would look like when they die. They can also use their Last Will to start writing up their forgery of a person's will before the night starts, to save time and write more.
For Arsonists and Hex MastersEdit
- An Arsonist may use their Last Will to keep track of the players that they have doused, or at least intended to douse, to know how much of the remaining group will go down when ignited. This, of course, should be under their fake will(s) and the player must remember that if showing the town their fake will, they should avoid copying this.
- A Hex Master might use their Last Will to track who they have hexed.
- You can "Accidentally" copy paste a "real" last will under a fake one, to seem like an evil role. You can try using investigative results to make it as believable as possible. An example of such fake last will is:
Lookout Giles Corey:
n1: Alice Young, visited by John Hawthorne
n2: Ann Sears, no visits
Forger Giles Corey:
n1: Forged Ann Sears
n2: Forged Alice Young
- Pretending to have your will glitched can wind up with you killed.
- Pretending to not have a will claiming a Town Investigative can also help you get lynched.
Disadvantages of using Last WillsEdit
- Wills can lead to many wrong lynches as well, especially when details about Town members who have been framed or wrongly accused are included. Mafia members can use this to their advantage.
- Although wills can contain important information, the nature of deception in the game may lead to some wills being disregarded whereas the information included is actually correct.
- Some players may find un-entered information suspicious. If a player is killed before they can complete the will for that night, then the next day it may come up partly completed and may lead to a wrong lynching (or possibly a correct one). The Sheriff for instance may have found a player as not suspicious, but the target gets lynched anyway. Or the reverse could be true - they could have found a Mafia member but were unable to tell the Town.
- Some wills will contain information about who might be what role. This information is just as precious to the Mafia as it is to the Town. The Mafia might use the information to select their next target which could be a key role.
- A Janitor can clean the body of the victim and the will will not show up.
- Last Wills may reveal who the Veteran is if they visited the Veteran on alert the night they died and wrote the name in their will.
- Jesters, the Mafia, and a Serial Killer may have fake roles, taking the suspicion off/on of them.
- A Forger can seriously screw up the Town, especially if it was an Investigator's will they had forged.
- There are some players who use the Last Will to rat out the fellow Mafia, which can be very annoying and is gamethrowing. In most cases, if a fellow Mafia rats you out, you are most likely dead, as trying to fight back to convince the Town you are not Mafia will make yourself seem more suspicious. However, most of the time the Mafia member "reveals" who their fellow Mafia are, they are really just framing other players. Use this to your advantage if a Mafia member betrays you, and point out to the Town that it wouldn't make sense for the will to be telling the truth, because it would make them lose.
- When writing a fake will, it might be a nice idea sometimes to include a bottom line saying "Last Visit: <player name>". This might be done by those evil visiting roles who want to keep a fake will of visits, but at least give everyone information about their last visit in case they get killed by a Veteran, attack an immune player or they role block the Werewolf or Serial Killer. For example, a Consort's fake will might look like this:
John Willard the ESCORT
N1 William Phips
N2 Alice Young
Last visit: Giles Corey
This way, if John Willard dies from a Serial Killer or Werewolf on Night 2, everyone who reads the Last Will will realize that the first half is just a big lie, and the last visit of the Consort was Giles Corey, not Alice Young, thus Giles Corey should be suspected of being the Serial Killer or Werewolf. The same applies for a Serial Killer that attacks an immune player, but in the same night the Serial Killer gets killed by someone else (such as Werewolf or Arsonist). People reading the "Last visit:" line of the Serial Killer's Last Will, might realize that, that player was attacked by the Serial Killer and survived, thus he/she is suspicious.