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(An Investigator may suspect you of being a Forger or A WITCH/COVEN LEADER)
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* Sometimes when an important role asks to be watched, you may do it if there's a high chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking the said important role, leaving you free to watch others. However, this is a risky thing to do.
 
* Sometimes when an important role asks to be watched, you may do it if there's a high chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking the said important role, leaving you free to watch others. However, this is a risky thing to do.
 
* If you identify a {{Mafia Killing}} role and need to make the {{Town}} listen to you, one easy way to do so is to ask that a {{Jailor}} or {{Escort}} target them; while this hinges on the {{Town}} having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping a {{Mafia Killing}} [[Role block|role blocked]] or jailed is more effective than hanging them anyway, since it renders the entire {{Mafia}} unable to kill.
 
* If you identify a {{Mafia Killing}} role and need to make the {{Town}} listen to you, one easy way to do so is to ask that a {{Jailor}} or {{Escort}} target them; while this hinges on the {{Town}} having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping a {{Mafia Killing}} [[Role block|role blocked]] or jailed is more effective than hanging them anyway, since it renders the entire {{Mafia}} unable to kill.
* An {{Investigator}} may suspect you of being a {{Forger}} or an {{Witch}} who plans to be evil once he checks you out. Prepare your [[Last Will]] or any other piece of proof to try and prove yourself as a {{Lookout}} once he starts asking or accusing you.
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* An {{Investigator}} may suspect you of being a {{Forger}} or a {{Witch}}/{{Coven Leader}} once he checks you out. Prepare your [[Last Will]] or any other piece of proof to try and prove yourself as a {{Lookout}} once he starts asking or accusing you.
 
* Your results can be very effective when paired with a {{Spy}}.
 
* Your results can be very effective when paired with a {{Spy}}.
 
** If a {{Spy}} sees a {{Mafia}} or {{Coven}} visit to a person on the same night you're watching them, one of the people you saw visiting them must be a member of the {{Mafia}} or {{Coven}}.
 
** If a {{Spy}} sees a {{Mafia}} or {{Coven}} visit to a person on the same night you're watching them, one of the people you saw visiting them must be a member of the {{Mafia}} or {{Coven}}.

Revision as of 09:28, 17 January 2018

Template:Story Lookout

Mechanics

  • If someone other than you visits your target, you will receive the message: "____ visited your target last night!"
  • You can see visits made (or forced by a Witch) by:
    • Any role that can choose a living target at night, including dead Mediums seancing your target. But not those that can only target themselves (Survivors and Veterans).
    • Despite not actually visiting, some roles will be detectable by the Lookout if a Witch controls them. They include: Mediums, Jesters, Jailors, Retributionists, Amnesiacs and the Werewolf on non Full Moon nights. This is because these roles still technically "visit" in their own ways, like an Amnesiac visiting a dead target or a dead Medium visiting someone who's alive to seance them.
  • If an Escort, Consort or Jailor forces a Serial Killer or Werewolf to kill them, you will not see the killer visiting their victim.
  • If a Doctor decides to heal themselves, you will see the Doctor visiting themselves.
  • If a Bodyguard decides to use their bulletproof vest, you will see the Bodyguard visiting himself.
  • You will be shot by a Veteran on alert if you choose to watch them at night.
  • You will die from a Werewolf if whoever you're watching is attacked by one. However, you will know who the Werewolf is, which is useful to a Medium if there is one.
  • You will not see yourself visiting your target, but other Lookouts will, and you will see them.
  • You will not see a visit by an Arsonist to any doused targets when they're igniting. You will, however, see the Arsonist visit themselves when they ignite.
  • You will see names based on priority, such as if an Investigator and Serial Killer visit the same victim, the Investigator's name is shown first.

Strategy

  • As a Lookout, most people won't believe your claim right away because Lookout is a common Executioner (and other evil roles) claim. Therefore, it is CRUCIAL to keep an updated Last Will.
  • As a Lookout, it's important to keep track of what's going on during the day to spot out potential targets for the Town to lynch, namely the Mafia, Vampires, or any possible Neutral Killings.
  • A good idea if you don't have anyone you think will be targeted is to look at player names, a lot of people will target names that stick out.
  • However, while they are generally more likely to get attacked, it is not a good idea to watch people who seem loud and annoying, as they could a Veteran baiting evil roles. Additionally, if it is a Full Moon night, you might die from the Werewolf because they generally attack loud targets.
  • Since experienced players know that Lookouts will most likely hang around names that stick out, it might not be a bad idea to watch someone whose name doesn't stick out very much like "Jonathan Corwin" or "Betty Parris".
  • If someone visited your target at night but said that your target does not die, you should not be too quick when telling everyone who visited since the visitor could be a fellow Townie such as a Doctor, Sheriff, Bodyguard, or Investigator.
  • If your target mentions that they were attacked (but only one person visited them), they could be an immune role lying to seem innocent to the Town. Likewise, if your target is killed and they only had one visitor, either that visitor is a killing role or the target had visited a Serial Killer or Werewolf (if they were an Escort, Consort, or Jailor) that night. If your target is alive but doesn't mention being role blocked, jailed, etc; the person who visited them might be a passive role, such as a Framer or Sheriff.
  • Keep track of who visited who and if that person says something during the day, such as, "I was blackmailed yesterday." This way you will know what role the person who visited was.
  • If you are watching a target who is Night Immune get attacked, they might say nothing about it the next day. For example: Arsonists, Serial Killers and Godfathers rarely expose that they were attacked during the night, so be careful and try to deduct who could be bad or good when reviewing someone's visitors.
  • It is important to watch a revealed Mayor, for several reasons:
    • First, this protects them. Any accusations you make against their killer will probably be believed, since it's logical for a Lookout to watch a revealed Mayor; if you don't watch the Mayor and they die later on, your Lookout claim is unlikely to be believed. This will also allow you to identify the culprit if the Mayor is blackmailed by a Blackmailer or bitten by a Vampire. You can determine if the Mayor was bitten last night by attempting to whisper to them.
    • Second, Mayors tend to attract a lot of visitors; this allows you to identify other Lookouts, Bodyguards, Transporters, and the Jailor. If the Mayor is not blackmailed, killed, or turned into a Vampire (all of which tend to be obvious in one way or another), then it is fairly unlikely that any of their visitors that night were evil, since the other Mafia roles have little reason to visit them.
    • This information on who visited the Mayor may allow you to confirm your own role later on (but be cautious about revealing it unnecessarily, since it could potentially out a high-value role like the Bodyguard or the Jailor).
    • But be careful though, the Werewolf normally targets the Mayor because of how many people visits them.
  • If you are watching someone several nights in a row and you see the same person visiting them, you might have found a Doctor or Bodyguard. Try to avoid saying this to the Town to avoid the Mafia from attacking you. If your target claimed that they were attacked and saved, try to deduct who the attacker could have been by viewing their other visitors. If they are silent, though, they could also be blackmailed, so you should ask them to talk to find out.
  • If you see your target visiting themselves, there are only a few options for what their role could be:
    • They could be a Transporter that transported themselves with someone else. Technically, you will have been redirected to the other target, but since the Transporter visits both targets, you'll still see them as a visit themselves.
      • It could also be an Arsonist who cleaned gas off themselves, which is triggered by doing nothing.Verify that this is still visible to the Lookout after the 2.0 patch.
    • They could be a Veteran or Werewolf, but if you saw one of those roles self-target, you would die.
    • Finally, while a Witch or Transporter could make someone not on the above list self-target, in that case you would see the Witch or Transporter as a second visitor.
    • Therefore, if you see someone self-target as their only visitor, you almost certainly watched a Transporter.
  • If a Witch controls you and you see yourself visiting your unknown target, the Witch has controlled you to target yourself. One of the other visitors you witnessed must be the Witch.
  • Witches may be your worst enemy, so keep in mind if there are any of them in the game. For example, just because you saw someone visiting someone else on non-Full Moon night doesn't mean that they are not the Werewolf, as the Werewolf will visit the target selected by the Witch.
  • Consider visiting someone who has been blackmailed twice (or more) in a row. The Blackmailer will likely return to the same player to blackmail them again the next night, and if the same person is blackmailed again the next day, you can confirm whoever visited them as a Blackmailer (Note: that this may not work if two or more people visit the blackmailed victim).
  • Sometimes when an important role asks to be watched, you may do it if there's a high chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking the said important role, leaving you free to watch others. However, this is a risky thing to do.
  • If you identify a Mafia Killing role and need to make the Town listen to you, one easy way to do so is to ask that a Jailor or Escort target them; while this hinges on the Town having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping a Mafia Killing role blocked or jailed is more effective than hanging them anyway, since it renders the entire Mafia unable to kill.
  • An Investigator may suspect you of being a Forger or a Witch/Coven Leader once he checks you out. Prepare your Last Will or any other piece of proof to try and prove yourself as a Lookout once he starts asking or accusing you.
  • Your results can be very effective when paired with a Spy.
    • If a Spy sees a Mafia or Coven visit to a person on the same night you're watching them, one of the people you saw visiting them must be a member of the Mafia or Coven.
    • Conversely, if a Spy doesn't see any Mafia or Coven visits to someone you watched, anyone who visited them that night is definitely not a member of the Mafia or Coven respectively. Occasionally, this can be used to catch evils by process of elimination.
  • If your target is visited on the same night that killing role kills someone else, then whoever the visited them is definitely not that killer. (However, remember that a member of the Mafia may become the killer after the fact if the current one dies.)