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{{Infobox town
 
{{Infobox town
|nameandicon=Lookout (LO) [[File:Achievement Lookout.png|thumb|50x50px]]
+
|nameandicon = Lookout<br />[[File:Achievement Lookout.png|thumb|left|50x50px]][[File:Lomobile.png|thumb|50px|right]]<br>(LO)
 
|alignment = {{Town Investigative}}
 
|alignment = {{Town Investigative}}
|summary = An eagle-eyed observer, stealthily camping outside houses to gain information.
 
|abilities = Watch one person at night to see who visits them.
 
 
|attributes = Ignores [[Detection Immunity]]
 
|attributes = Ignores [[Detection Immunity]]
   
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Defense: None
 
Defense: None
  +
|type = Information<br>Non-unique
|investigator = Your target could be a {{Lookout}}, {{Forger}}, {{Amnesiac}}, or {{Coven Leader}}.
 
  +
|priority = 4
|consigliere = Your target watches who visits people at night. They must be a {{Lookout}}.|priority = 4|type = Information<br>Non-unique|mustkill = {{Mafia}}<br>{{Coven}}/{{Witch}}<br>{{Serial Killer}}<br>{{Werewolf}}<br>{{Arsonist}}<br>{{Vampire}}<br>{{Plaguebearer}}/{{Pestilence}}<br>{{Juggernaut}}|winwith = {{Town}}<br>{{Survivor}}<br>{{Pirate}}<br>{{Guardian Angel}}}}{{Story Lookout}}
 
  +
|investigator = <u>'''Classic Results'''</u><br>Your target could be a {{Lookout}}, {{Forger}}, or {{Witch}}.<br><br><u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br>
 
Your target could be a {{Lookout}}, {{Forger}}, or {{Coven Leader}}.
  +
|consigliere = Your target watches who visits people at night. They must be a {{Lookout}}.
 
|summary = An eagle-eyed observer, stealthily camping outside houses to gain information.
 
|abilities = Watch one person at night to see who visits them.
  +
|winwith = '''{{Town}}'''<br>'''{{Survivor}}'''
  +
|mustkill = '''{{Mafia}}'''<br>'''{{Vampires}}'''<br>'''{{Arsonist}}'''<br>'''{{Serial Killer}}'''<br>'''{{Werewolf}}'''<br>'''{{Witches}}'''/'''{{Coven}}'''<br>'''{{Plaguebearer}}'''<br>'''{{Pestilence}}'''<br>'''{{Juggernaut}}'''
  +
}}
  +
{{Story Lookout}}
   
 
==Mechanics==
 
==Mechanics==
*If someone other than you visits your target, you will receive the message: "____ visited your target last night!"
+
*You will receive the names of each person who visits your target, receiving a message of: "____ visited your target last night!"
 
*You can see visits made (or forced by a {{Witch}}) by:
 
*You can see visits made (or forced by a {{Witch}}) by:
** Any role that can choose a living target at night, including dead {{Mediums}} seancing your target. But not those that can '''only''' target themselves ({{Survivors}} and {{Veterans}}).
+
** Any role that can choose a living target at night. But not those that can '''only''' target themselves, even if they are witched ({{Survivors}} and {{Veterans}}).
** Despite not actually visiting, some roles will be detectable by the {{Lookout}} if a {{Witch}} controls them. They include: {{Mediums}}, {{Jesters}}, {{Jailors}}, {{Retributionists}}, {{Amnesiacs}} and the {{Werewolf}} on non [[Full Moon]] nights. This is because these roles still technically "visit" in their own ways, like an {{Amnesiac}} visiting a dead target or a dead {{Medium}} visiting someone who's alive to seance them.
+
** Despite not actually visiting, some roles will be detectable by the {{Lookout}} if a {{Witch}} controls them. They include: {{Mediums}}, {{Jesters}}, {{Jailors}}, {{Retributionists}}, {{Amnesiacs}} and the {{Werewolf}} on non [[Full Moon]] nights. This is because these roles still technically "visit" in their own ways, like an {{Amnesiac}} visiting a dead target or a dead {{Medium}} visiting someone who's alive to seance them. You cannot detect roles such as Executioner or Mayor if they are witched, because they have no way of visiting.
* If an {{Escort}}, {{Consort}} or {{Jailor}} forces a {{Serial Killer}} or {{Werewolf}} to kill them, you will '''not''' see the killer visiting their victim.
+
** Any role that visits targets two players in one night, like {{Transporter}} will show up visiting their first target.
  +
* If you watch the {{Jailor}} and they are attacked by the {{Serial Killer}} or {{Werewolf}} they jailed but did not execute, you will '''not''' see the name of the killer. (In the {{Werewolf}} case, you will die due to the rampaging attack).
* If a {{Doctor}} decides to heal themselves, you will see the {{Doctor}} visiting themselves.
 
* If a {{Bodyguard}} decides to use their bulletproof vest, you will see the {{Bodyguard}} visiting himself.
+
* If a {{Doctor}} decides to heal themselves, you will '''not''' see the {{Doctor}} visiting themselves.
 
* If a {{Bodyguard}} decides to use their bulletproof vest, you will '''not''' see the {{Bodyguard}} visiting himself.
  +
* If a {{Jester}} haunts your target, you will see them visiting your target.
 
* You '''will''' be shot by a {{Veteran}} on alert if you choose to watch them at night.
 
* You '''will''' be shot by a {{Veteran}} on alert if you choose to watch them at night.
 
* You will die from a {{Werewolf}} if whoever you're watching is attacked by one. However, you will know who the {{Werewolf}} is, which is useful to a {{Medium}} if there is one.
 
* You will die from a {{Werewolf}} if whoever you're watching is attacked by one. However, you will know who the {{Werewolf}} is, which is useful to a {{Medium}} if there is one.
 
* You will not see yourself visiting your target, but other {{Lookouts}} will, and you will see them.
 
* You will not see yourself visiting your target, but other {{Lookouts}} will, and you will see them.
* You will not see a visit by an {{Arsonist}} to any doused targets when they're igniting. You will, however, see the {{Arsonist}} visit themselves when they ignite.
+
* You will not see a visit by an {{Arsonist}} to any doused targets when they're igniting. You will also not see the {{Arsonist}} visit themselves when they ignite.
* You will see names based on priority, such as if an {{Investigator}} and {{Serial Killer}} visit the same victim, the {{Investigator}}'s name is shown first.
 
   
 
==Strategy==
 
==Strategy==
* As a {{Lookout}}, most people won't believe your claim right away because {{Lookout}} is a common {{Executioner}} (and other evil roles) claim. Therefore, it is ''CRUCIAL'' to keep an updated [[Last Will]].
+
* As a {{Lookout}}, most people won't believe your claim right away because {{Lookout}} is a common {{Executioner}} (and other evil roles) claim. Therefore, it is '''''CRUCIAL''''' to keep an updated {{Last Will}}.
   
*As a {{Lookout}}, it's important to keep track of what's going on during the day to spot out potential targets for the {{Town}} to lynch, namely the {{Mafia}}, {{Vampires}}, or any possible {{Neutral Killings}}.
+
*As a {{Lookout}}, it's important to keep track of what's going on during the day to spot out potential targets for the {{Town}} to lynch, namely the {{Mafia}}, {{Vampires}}, or any possible {{Neutral Killings}}.
   
 
*A good idea if you don't have anyone you think will be targeted is to look at player names, a lot of people will target names that stick out.
 
*A good idea if you don't have anyone you think will be targeted is to look at player names, a lot of people will target names that stick out.
*However, while they are generally more likely to get attacked, it is not a good idea to watch people who seem loud and annoying, as they could a {{Veteran}} baiting evil roles. Additionally, if it is a [[Full Moon]] night, you might die from the {{Werewolf}} because they generally attack loud targets.
+
*While they are generally more likely to get attacked, it is not a good idea to watch people who seem loud and annoying, as they could be a {{Veteran}} baiting evil roles. Additionally, if it is a [[Full Moon]] night, you might die from the {{Werewolf}} because they generally attack loud targets.
   
 
* Since experienced players know that {{Lookouts}} will most likely hang around names that stick out, it might not be a bad idea to watch someone whose name doesn't stick out very much like "Jonathan Corwin" or "Betty Parris".
 
* Since experienced players know that {{Lookouts}} will most likely hang around names that stick out, it might not be a bad idea to watch someone whose name doesn't stick out very much like "Jonathan Corwin" or "Betty Parris".
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*If someone visited your target at night but said that your target does not die, you should not be too quick when telling everyone who visited since the visitor could be a fellow {{Townie}} such as a {{Doctor}}, {{Sheriff}}, {{Bodyguard}}, or {{Investigator}}.
 
*If someone visited your target at night but said that your target does not die, you should not be too quick when telling everyone who visited since the visitor could be a fellow {{Townie}} such as a {{Doctor}}, {{Sheriff}}, {{Bodyguard}}, or {{Investigator}}.
   
*If your target mentions that they were attacked (but only one person visited them), they could be an immune role lying to seem innocent to the {{Town}}. Likewise, if your target is killed and they only had one visitor, either that visitor is a killing role or the target had visited a {{Serial Killer}} or {{Werewolf}} (if they were an {{Escort}}, {{Consort}}, or {{Jailor}}) that night. If your target is alive but doesn't mention being [[Role block|role blocked]], [[Jailor|jailed]], etc; the person who visited them might be a passive role, such as a {{Framer}} or {{Sheriff}}.
+
*If your target mentions that they were attacked, but only one person visited them, they could be an immune role lying to seem innocent to the {{Town}}. Likewise, if your target is killed and they only had one visitor, either that visitor is a killing role or the target had visited/jailed a {{Serial Killer}} or {{Werewolf}} (if they were an {{Escort}}, {{Consort}}, or {{Jailor}}) that night. If your target is alive but doesn't mention being [[Role block|role blocked]], [[Jailor|jailed]], etc; the person who visited them might be a passive role, such as a {{Framer}} or {{Sheriff}}.
   
 
*Keep track of who visited who and if that person says something during the day, such as, "I was blackmailed yesterday." This way you will know what role the person who visited was.
 
*Keep track of who visited who and if that person says something during the day, such as, "I was blackmailed yesterday." This way you will know what role the person who visited was.
   
*If you are watching a target who is [[Night Immunity|Night Immune]] get attacked, they might say nothing about it the next day. For example: {{Arsonists}}, {{Serial Killers}} and {{Godfathers}} rarely expose that they were attacked during the night, so be careful and try to deduct who could be bad or good when reviewing someone's visitors.
+
*If you are watching a target who is [[Night Immunity|Night Immune]] get attacked, they might say nothing about it the next day. For example{{Arsonists}}, {{Serial Killers}} and {{Godfathers}} rarely expose that they were attacked during the night, so be careful and try to deduct who could be bad or good when reviewing someone's visitors.
   
 
*It is important to watch a revealed {{Mayor}}, for several reasons:
 
*It is important to watch a revealed {{Mayor}}, for several reasons:
** First, this protects them. Any accusations you make against their killer will probably be believed, since it's logical for a {{Lookout}} to watch a revealed {{Mayor}}; if you ''don't'' watch the {{Mayor}} and they die later on, your {{Lookout}} claim is unlikely to be believed. This will also allow you to identify the culprit if the {{Mayor}} is blackmailed by a {{Blackmailer}} or bitten by a {{Vampire}}. You can determine if the {{Mayor}} was bitten last night by attempting to whisper to them.
+
** First, this protects them. Any accusations you make against their killer will probably be believed since it's logical for a {{Lookout}} to watch a revealed {{Mayor}}; if you ''don't'' watch the {{Mayor}} and they die, your {{Lookout}} claim is unlikely to be believed. This will also allow you to identify the culprit if the {{Mayor}} is blackmailed by a {{Blackmailer}} or bitten by a {{Vampire}}. You can determine if the {{Mayor}} was bitten last night by attempting to whisper to them.
** Second, {{Mayors}} tend to attract a lot of visitors; this allows you to identify other {{Lookouts}}, {{Bodyguards}}, {{Transporters}}, and the {{Jailor}}. If the {{Mayor}} is not blackmailed, killed, or turned into a {{Vampire}} (all of which tend to be obvious in one way or another), then it is fairly unlikely that any of their visitors that night were evil, since the other {{Mafia}} roles have little reason to visit them.
+
** Second, {{Mayors}} tend to attract a lot of visitors; this allows you to identify other {{Lookouts}}, {{Bodyguards}}, and{{Transporters}} If the {{Mayor}} is not blackmailed, killed, or turned into a {{Vampire}} (all of which tend to be obvious in one way or another), then it is fairly unlikely that any of their visitors that night were evil since the other {{Mafia}} roles have little reason to visit them.
** This information on who visited the {{Mayor}} may allow you to confirm your own role later on (but be ''cautious'' about revealing it unnecessarily, since it could potentially out a high-value role like the {{Bodyguard}} or the {{Jailor}}).
+
** This information on who visited the {{Mayor}} may allow you to confirm your own role later on (but be cautious about revealing it unnecessarily, since it could potentially out a high-value role like the {{Bodyguard}} or the {{Jailor}}).
 
** But be careful though, the {{Werewolf}} normally targets the {{Mayor}} because of how many people visits them.
 
** But be careful though, the {{Werewolf}} normally targets the {{Mayor}} because of how many people visits them.
   
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*If you see your target visiting themselves, there are only a few options for what their role could be:
 
*If you see your target visiting themselves, there are only a few options for what their role could be:
 
** They could be a {{Transporter}} that transported themselves with someone else. Technically, you will have been redirected to the other target, but since the {{Transporter}} visits both targets, you'll still see them as a visit themselves.
 
** They could be a {{Transporter}} that transported themselves with someone else. Technically, you will have been redirected to the other target, but since the {{Transporter}} visits both targets, you'll still see them as a visit themselves.
*** It could also be an {{Arsonist}} who cleaned gas off themselves, which is triggered by doing nothing.<sup>Verify that this is still visible to the {{Lookout}} after the 2.0 patch.</sup>
+
** They could be an {{Arsonist}} who cleaned gas off themselves, which is triggered by doing nothing.<sup>Verify that this is still visible to the {{Lookout}} after the 2.0 patch.</sup>
 
** They could be a {{Veteran}} or {{Werewolf}}, but if you saw one of those roles self-target, you would die.
 
** They could be a {{Veteran}} or {{Werewolf}}, but if you saw one of those roles self-target, you would die.
 
** Finally, while a {{Witch}} or {{Transporter}} could make someone not on the above list self-target, in that case you would see the {{Witch}} or {{Transporter}} as a second visitor.
 
** Finally, while a {{Witch}} or {{Transporter}} could make someone not on the above list self-target, in that case you would see the {{Witch}} or {{Transporter}} as a second visitor.
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* If a {{Witch}} controls you and you see ''yourself'' visiting your unknown target, the {{Witch}} has controlled you to target yourself. One of the other visitors you witnessed must be the {{Witch}}.
 
* If a {{Witch}} controls you and you see ''yourself'' visiting your unknown target, the {{Witch}} has controlled you to target yourself. One of the other visitors you witnessed must be the {{Witch}}.
 
* {{Witches}} may be your worst enemy, so keep in mind if there are any of them in the game. For example, just because you saw someone visiting someone else on non-[[Full Moon]] night doesn't mean that they are not the {{Werewolf}}, as the {{Werewolf}} will visit the target selected by the {{Witch}}.
 
* {{Witches}} may be your worst enemy, so keep in mind if there are any of them in the game. For example, just because you saw someone visiting someone else on non-[[Full Moon]] night doesn't mean that they are not the {{Werewolf}}, as the {{Werewolf}} will visit the target selected by the {{Witch}}.
* Consider visiting someone who has been blackmailed twice (or more) in a row. The {{Blackmailer}} will likely return to the same player to blackmail them again the next night, and if the same person is blackmailed again the next day, you can confirm whoever visited them as a {{Blackmailer}} (Note: that this may not work if two or more people visit the blackmailed victim).
+
* Consider visiting someone who has been blackmailed twice (or more) in a row. The {{Blackmailer}} will likely return to the same player to blackmail them again the next night, and if the same person is blackmailed again the next day, you can confirm whoever visited them as a {{Blackmailer}}. Note that this may not work if two or more people visit the blackmailed victim.
* Sometimes when an important role asks to be watched, you may do it if there's a high chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking the said important role, leaving you free to watch others. However, this is a risky thing to do.
+
* Sometimes, when an important role asks to be watched, you may do it if there's a high chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking the said important role, leaving you free to watch others. However, this is a risky thing to do.
* A smart way to prove your innocence to the {{Jailor}}, since lots of evildoers claim {{Lookout}} to him, is making the {{Jailor}} say who he is visiting the next night and watching the target he chooses. So, in the day, you whisper to who visited the {{Jailor}}'s target, as it can prove you as the {{Lookout}} to them (since you're finding the {{Jailor}}).
+
* If you identify a {{Mafia Killing}} role and need to make the {{Town}} listen to you, one easy way to do so is to ask that a {{Jailor}} or {{Escort}} target them. While this hinges on the {{Town}} having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping a {{Mafia Killing}} [[Role block|role blocked]] or jailed is more effective than hanging them anyway, since it renders the entire {{Mafia}} unable to kill.
 
* An {{Investigator}} may suspect you of being a {{Forger}} or a {{Witch}}/{{Coven Leader}} once he checks you out. Prepare your {{Last Will}} or any other piece of proof to try and prove yourself as a {{Lookout}} if they start asking or accusing you.
* If you identify a {{Mafia Killing}} role and need to make the {{Town}} listen to you, one easy way to do so is to ask that a {{Jailor}} or {{Escort}} target them; while this hinges on the {{Town}} having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping a {{Mafia Killing}} [[Role block|role blocked]] or jailed is more effective than hanging them anyway, since it renders the entire {{Mafia}} unable to kill.
 
  +
* Your results can be very effective when paired with a {{Spy}}.
* An {{Investigator}} may suspect you of being a {{Forger}} or an {{Amnesiac}} who plans to be evil once he checks you out. Prepare your [[Last Will]] or any other piece of proof to try and prove yourself as a {{Lookout}} once he starts asking or accusing you.
 
  +
** If a {{Spy}} sees a {{Mafia}} or {{Coven}} visit to a person on the same night you're watching them, one of the people you saw visiting them must be a member of the {{Mafia}} or {{Coven}}.
  +
** Conversely, if a {{Spy}} ''doesn't'' see any {{Mafia}} or {{Coven}} visits to someone you watched, anyone who visited them that night is definitely not a member of the {{Mafia}} or {{Coven}} respectively. Occasionally, this can be used to catch evils by process of elimination.
  +
* If your target is visited on the same night that killing role kills someone else, then whoever the visited them is definitely not that killer. However, remember that a member of the {{Mafia}} may become the killer after the fact if the current one dies.
  +
* For the most part, {{Mafia}} members cannot visit {{Mafia}}.
  +
** This has an important implication for you: Most of the time, when you see one person visiting another, at least ''one'' of the two must be non-{{Mafia}}; if either one is confirmed as {{Mafia}}, then you know the other isn't.
  +
** There is some risk that {{Mafia}} members can be forced to visit each other by a {{Witch}}, but the chance is low.
  +
** Note that a {{Transporter}} cannot cause problems here - your visit will ''also'' be transported, so you still know that any visitors you see tried to target your original target; absent a {{Witch}}, it's still impossible for both your intended target and any visitors you see to be Mafia.
  +
* Your ability is somewhat less disrupted by {{Transporters}} than other {{Town Investigatives}}.
  +
** First, if your intended target is transported, you will always see the {{Transporter}} as a visitor (since they visit both targets).
  +
** Second, since both you and all other visitors are transported, you'll still see everyone who ''intended'' to visit your original target - they'll end up at your new target along with you.
  +
** Of course, you still have to worry about {{Transporters}} when interpreting what happened the next morning - if the person you tried to target ends up dead, but they were transported, then you won't have seen who killed them.
   
 
{{Navbox Roles}}
 
{{Navbox Roles}}
  +
[[ru:Разведчик]]
 
[[Category:Town Investigative roles]]
 
[[Category:Town Investigative roles]]
 
[[Category:Town roles]]
 
[[Category:Town roles]]

Revision as of 22:34, 15 May 2020

Template:Story Lookout

Mechanics

  • You will receive the names of each person who visits your target, receiving a message of: "____ visited your target last night!"
  • You can see visits made (or forced by a Witch) by:
    • Any role that can choose a living target at night. But not those that can only target themselves, even if they are witched (Survivors and Veterans).
    • Despite not actually visiting, some roles will be detectable by the Lookout if a Witch controls them. They include: Mediums, Jesters, Jailors, Retributionists, Amnesiacs and the Werewolf on non Full Moon nights. This is because these roles still technically "visit" in their own ways, like an Amnesiac visiting a dead target or a dead Medium visiting someone who's alive to seance them. You cannot detect roles such as Executioner or Mayor if they are witched, because they have no way of visiting.
    • Any role that visits targets two players in one night, like Transporter will show up visiting their first target.
  • If you watch the Jailor and they are attacked by the Serial Killer or Werewolf they jailed but did not execute, you will not see the name of the killer. (In the Werewolf case, you will die due to the rampaging attack).
  • If a Doctor decides to heal themselves, you will not see the Doctor visiting themselves.
  • If a Bodyguard decides to use their bulletproof vest, you will not see the Bodyguard visiting himself.
  • If a Jester haunts your target, you will see them visiting your target.
  • You will be shot by a Veteran on alert if you choose to watch them at night.
  • You will die from a Werewolf if whoever you're watching is attacked by one. However, you will know who the Werewolf is, which is useful to a Medium if there is one.
  • You will not see yourself visiting your target, but other Lookouts will, and you will see them.
  • You will not see a visit by an Arsonist to any doused targets when they're igniting. You will also not see the Arsonist visit themselves when they ignite.

Strategy

  • As a Lookout, most people won't believe your claim right away because Lookout is a common Executioner (and other evil roles) claim. Therefore, it is CRUCIAL to keep an updated Last Will.
  • As a Lookout, it's important to keep track of what's going on during the day to spot out potential targets for the Town to lynch, namely the Mafia, Vampires, or any possible Neutral Killings.
  • A good idea if you don't have anyone you think will be targeted is to look at player names, a lot of people will target names that stick out.
  • While they are generally more likely to get attacked, it is not a good idea to watch people who seem loud and annoying, as they could be a Veteran baiting evil roles. Additionally, if it is a Full Moon night, you might die from the Werewolf because they generally attack loud targets.
  • Since experienced players know that Lookouts will most likely hang around names that stick out, it might not be a bad idea to watch someone whose name doesn't stick out very much like "Jonathan Corwin" or "Betty Parris".
  • If someone visited your target at night but said that your target does not die, you should not be too quick when telling everyone who visited since the visitor could be a fellow Townie such as a Doctor, Sheriff, Bodyguard, or Investigator.
  • If your target mentions that they were attacked, but only one person visited them, they could be an immune role lying to seem innocent to the Town. Likewise, if your target is killed and they only had one visitor, either that visitor is a killing role or the target had visited/jailed a Serial Killer or Werewolf (if they were an Escort, Consort, or Jailor) that night. If your target is alive but doesn't mention being role blocked, jailed, etc; the person who visited them might be a passive role, such as a Framer or Sheriff.
  • Keep track of who visited who and if that person says something during the day, such as, "I was blackmailed yesterday." This way you will know what role the person who visited was.
  • If you are watching a target who is Night Immune get attacked, they might say nothing about it the next day. For example, Arsonists, Serial Killers and Godfathers rarely expose that they were attacked during the night, so be careful and try to deduct who could be bad or good when reviewing someone's visitors.
  • It is important to watch a revealed Mayor, for several reasons:
    • First, this protects them. Any accusations you make against their killer will probably be believed since it's logical for a Lookout to watch a revealed Mayor; if you don't watch the Mayor and they die, your Lookout claim is unlikely to be believed. This will also allow you to identify the culprit if the Mayor is blackmailed by a Blackmailer or bitten by a Vampire. You can determine if the Mayor was bitten last night by attempting to whisper to them.
    • Second, Mayors tend to attract a lot of visitors; this allows you to identify other Lookouts, Bodyguards, andTransporters If the Mayor is not blackmailed, killed, or turned into a Vampire (all of which tend to be obvious in one way or another), then it is fairly unlikely that any of their visitors that night were evil since the other Mafia roles have little reason to visit them.
    • This information on who visited the Mayor may allow you to confirm your own role later on (but be cautious about revealing it unnecessarily, since it could potentially out a high-value role like the Bodyguard or the Jailor).
    • But be careful though, the Werewolf normally targets the Mayor because of how many people visits them.
  • If you are watching someone several nights in a row and you see the same person visiting them, you might have found a Doctor or Bodyguard. Try to avoid saying this to the Town to avoid the Mafia from attacking you. If your target claimed that they were attacked and saved, try to deduct who the attacker could have been by viewing their other visitors. If they are silent, though, they could also be blackmailed, so you should ask them to talk to find out.
  • If you see your target visiting themselves, there are only a few options for what their role could be:
    • They could be a Transporter that transported themselves with someone else. Technically, you will have been redirected to the other target, but since the Transporter visits both targets, you'll still see them as a visit themselves.
    • They could be an Arsonist who cleaned gas off themselves, which is triggered by doing nothing.Verify that this is still visible to the Lookout after the 2.0 patch.
    • They could be a Veteran or Werewolf, but if you saw one of those roles self-target, you would die.
    • Finally, while a Witch or Transporter could make someone not on the above list self-target, in that case you would see the Witch or Transporter as a second visitor.
    • Therefore, if you see someone self-target as their only visitor, you almost certainly watched a Transporter.
  • If a Witch controls you and you see yourself visiting your unknown target, the Witch has controlled you to target yourself. One of the other visitors you witnessed must be the Witch.
  • Witches may be your worst enemy, so keep in mind if there are any of them in the game. For example, just because you saw someone visiting someone else on non-Full Moon night doesn't mean that they are not the Werewolf, as the Werewolf will visit the target selected by the Witch.
  • Consider visiting someone who has been blackmailed twice (or more) in a row. The Blackmailer will likely return to the same player to blackmail them again the next night, and if the same person is blackmailed again the next day, you can confirm whoever visited them as a Blackmailer. Note that this may not work if two or more people visit the blackmailed victim.
  • Sometimes, when an important role asks to be watched, you may do it if there's a high chance of them being attacked. But if they ask openly for it, then some killing roles will be scared off of attacking the said important role, leaving you free to watch others. However, this is a risky thing to do.
  • If you identify a Mafia Killing role and need to make the Town listen to you, one easy way to do so is to ask that a Jailor or Escort target them. While this hinges on the Town having those roles, it costs them very little to check out one lead, so most of them will be happy to oblige. Most of the time, keeping a Mafia Killing role blocked or jailed is more effective than hanging them anyway, since it renders the entire Mafia unable to kill.
  • An Investigator may suspect you of being a Forger or a Witch/Coven Leader once he checks you out. Prepare your Last Will or any other piece of proof to try and prove yourself as a Lookout if they start asking or accusing you.
  • Your results can be very effective when paired with a Spy.
    • If a Spy sees a Mafia or Coven visit to a person on the same night you're watching them, one of the people you saw visiting them must be a member of the Mafia or Coven.
    • Conversely, if a Spy doesn't see any Mafia or Coven visits to someone you watched, anyone who visited them that night is definitely not a member of the Mafia or Coven respectively. Occasionally, this can be used to catch evils by process of elimination.
  • If your target is visited on the same night that killing role kills someone else, then whoever the visited them is definitely not that killer. However, remember that a member of the Mafia may become the killer after the fact if the current one dies.
  • For the most part, Mafia members cannot visit Mafia.
    • This has an important implication for you: Most of the time, when you see one person visiting another, at least one of the two must be non-Mafia; if either one is confirmed as Mafia, then you know the other isn't.
    • There is some risk that Mafia members can be forced to visit each other by a Witch, but the chance is low.
    • Note that a Transporter cannot cause problems here - your visit will also be transported, so you still know that any visitors you see tried to target your original target; absent a Witch, it's still impossible for both your intended target and any visitors you see to be Mafia.
  • Your ability is somewhat less disrupted by Transporters than other Town Investigatives.
    • First, if your intended target is transported, you will always see the Transporter as a visitor (since they visit both targets).
    • Second, since both you and all other visitors are transported, you'll still see everyone who intended to visit your original target - they'll end up at your new target along with you.
    • Of course, you still have to worry about Transporters when interpreting what happened the next morning - if the person you tried to target ends up dead, but they were transported, then you won't have seen who killed them.