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The Mafia Deception alignment is a group of roles that work with the Mafia, and as the name implies, are used to throw off the Town Investigative and the Town (or occasionally Neutrals). The Mafia Deception roles are more suited for tricking the Town than outright killing them (like the Coven): by either concealing or changing the Town's information. While the Framer, Hypnotist or Disguiser can use their ability an infinite amount of times, the Janitor and Forger's abilities only have a maximum of three uses. These roles, partnered with a Consigliere or possibly a Witch, can be extremely effective. In the case of a Janitor, if they choose to clean a player, at the very beginning of a day when it is revealed who was killed/resurrected, the player that was cleaned will show no role nor Last Will, but in replacement the message "We could not determine (Player's Name)'s role." In the graveyard, the role next to the player will instead be replaced by the word "Cleaned." The Janitor will then be notified of what that person's role was and can read their Last Will any time they wish.

Mafia DeceptionEdit

Role Name Role Description
Disguiser Choose a target to disguise yourself as. If you are killed or lynched after a successful disguise, you will show up as the role of the person you disguised as.
Forger Choose a target to forge each night. If they are killed, your forgery will show up in their Last Will. You can forge up to 3 times.
Framer Choose a target to frame each night. On that night, framed targets will show up as a Mafia member to the Sheriff, and to an Investigator as Framer, Vampire, Jester, or Hex Master (exclusive to the Coven expansion only).
Janitor

Choose a target to clean each night. If they are killed, their role and Last Will are hidden from the Town. However, you can read their will at any time and know their role. You can clean 3 times.

Hypnotist Exclusive to the Coven expansion only.

Sneak into a person's house to plant a memory at night, making the person think something happened without anything happening. The memory will range from the player seeing that they were healed by a Doctor to being poisoned by a Poisoner even though nothing happened.

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