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The elderly man sat up in his study's chair and continued to read the hate mail from all the local delinquents. All of them contained some sort of message promising death. Death? Bah!

They were just kids that hated his policies and rules that, in fact, kept them safe. Kept them safe from what, though? Why, the dreaded ruffians of Salem in fact! Those conniving killers were a pain in his run, but he knew that they were just afraid of his power. Such threats would never get to him. In fact, it would only strengthen his resolve to better secure the Town.

He knew he had support, from the day he would reveal himself as Mayor, he knew he would have the entire town behind him. Until then, he'd just sit back and let those no-gooders laugh at the Mayor's "cowardice."

No, he wasn't a coward. He was simply waiting for the right time, and when that time comes, he knew that those who opposed town would tremble. Oh, how he would savor victory! (credit)


  • The Mayor is a unique role, meaning there can never be more than one Mayor in a match.
  • Click on the "RoleIcon Mayor.pngReveal" button during the Day to reveal yourself as the Mayor to all players.
  • Neither you nor the Jailor can be an Executioner's target.
  • You are the only role who can win in a 1 vs. 1 against Pestilence, due to you having your vote count as three and, therefore, being able to lynch them.
    • Furthermore, you are also able to win a 1 vs. 1 against any other evil role as well, provided they don't kill you first.
  • If you are converted into a Vampire while revealed, you will still show up as a revealed Mayor. However, you lose your extra votes and regain the ability to whisper or be whispered to.
    • If you are a Traitor Mayor, you will still show up as "Mayor" (green) when revealing. If you die however, you will instead be shown as "Mayor" (red) in the graveyard (applies similarly for a Coven Mayor).


Deciding to Reveal

Example picture of someone revealing as Mayor. Notice the text color is different than any other types of chat.

  • Some players discourage revealing Day 1, since it makes you an immediate target. In fact, some people consider it gamethrowing, when it's not. However, while it has disadvantages, it also has several advantages:
    • It allows the Jailor to jail you on the first Night and identify themselves to you so you can work together while protecting you and possibly baiting the evil-doers into wasting their kill.
    • It lets any Sheriffs, Investigators, and Vampire Hunters know not to waste time on you, narrowing down their search and increasing the chance that they will find evils. The Night a Sheriff wastes investigating you because you failed to reveal may be the difference between victory and defeat.
    • It gives Bodyguards, Transporters, and Lookouts a guaranteed Town member to protect early in the game, and can bait an evil role into getting caught by them. Since the Mayor attracts a lot of visits, it also helps the Lookout identify and verify later Bodyguard claims, or prove themselves to a Jailor who jailed you.
    • It gives you the opportunity to confirm or deny Transporter claims, just simply ask a Transporter to transport you while having the Jailor jail you, since a real Transporter will produce a message to the jailee, while a Hypnotist cannot.
    • It allows the Town to immediately discount later Bodyguard claims if you get killed or bitten, since a real Bodyguard would have prevented it from happening.
    • While it makes you a target, remember that you were a target to begin with because the Mafia and Coven already know everyone but themselves is an enemy. Letting other Town members know you're on their side (even when they're making decisions early on in the game) will usually gain you more than what you would lose, since you instantly become a confirmed Townie and can use it to your advantage.
    • Remember that all else aside, if you die without revealing, your role was wasted. Dying without revealing is the worst possible outcome. Even if the impact isn't obvious to you, every Night you're revealed for is another Night where the Town gets to make slightly more informed decisions. It also allows them to not waste a Night investigating you or protecting the wrong person.
    • You instantly narrow down possible suspects and fill the role-list, giving you easier and viable targets to lynch, especially in games with large amounts of evil roles, like the Mafia, the Coven and some troublesome Neutrals if there are multiple of them. This is also crucial late game as you have great influence and allow the Town to be more confident in their decisions.
    • One factor you should consider when deciding whether to reveal is how many Town there are and whether the evils are one or many factions. In modes like Ranked, where there are few factions and many Town, it makes sense to reveal early or even Day 1. In a mode like Coven All Any, you might benefit from laying low in hopes that the evils will target each other.
      • On the other hand, smart evils in those modes are often more concerned about rival killers than they are about a Mayor, and may ignore you to focus on finding and killing an enemy faction.
    • In the Coven expansion, Crusaders are another thing to consider; if you reveal D1 and all the Town's Town Protectives pile onto you, there's a high risk of a Crusader killing another Town member.
  • You should always reveal when a Town Investigative calls you out or there is suspicion circling you.
    • Scenario: If an Investigator calls you out, thinking you are a Consigliere, you can always avoid being hanged by revealing, but if there's no Bodyguard or Jailor, you'll probably be killed the next Night. This can be a nightmare if you're not ready for revealing or you will be dead tomorrow, but always reveal. If you don't reveal yourself you may be killed by a Vigilante who assumes you're a Consigliere.
  • If the role list contains some Town Protective roles, you could consider revealing on Day 1 or Day 2. This way, you either bait killing roles into attacking you, wasting their kill for that Night, or you scare them off because there is a high chance that you are protected by a Bodyguard. After that, you can effectively lead the Town until you are eventually taken out. Don't forget to include a "lynch list" with your suspects in your Last Will to help the Town, even after your death.
    • Consider a Day 1 Reveal. The Jailor does not yet possess their execution power yet, and the Werewolf will not be active. This guarantees your survival until Day 2, as the Jailor saves you from all danger (including an Arsonist as their visit will fail). Be sure to ask the Jailor his identity, as since you are revealed, he will not lie (unless he's game-throwing - in that case, report said person). Also, seeing that you are jailed Night 1 will spook many evil roles into not attacking you until all Town Protective roles and the Jailor are dead.
    • On the first Night after your reveal, if you don't think there is a Jailor around and you survive the Night, say something around the lines of "Thanks Jailor for protecting me." The killing roles won't attack you as often since they don't want to attack you while you are jailed and waste a potential kill.
  • When you reveal at about Day 4 or 5, someone usually has to be lynched in order for the Town to win (unless it's a Mafia majority). When you reveal, there are usually fewer than 10 players left alive, so do a large amount of deduction. It's much easier to do when there are fewer players giving roles to you. This allows you to cross out possible roles from the players already dead in the graveyard.
  • If you are one of the last Town roles left (preferably with a Town Protective or Transporter) and they need 3 votes in order to vote someone up, then reveal and lynch your suspect. Then ask the Bodyguard (if there is one) to protect you (or Jailor to jail you) and slowly eliminate the remaining baddies.
    • Being able to lynch a person single-handedly in the game makes it especially important to keep track of the clues, because your game is practically over if you're lynch the wrong person. This can make it worthwhile to copy-and-paste Last Wills to the chat so that they can be read completely later on.
  • Accusing a known Neutral Benign role and voting innocent can be helpful later in the game. The Mafia tends to vote guilty because they think the Town will also vote guilty because they are not Town. However, this strategy may not work if the Neutral Benign is a claimed Survivor, as the Mafia often protect Survivors to gain more votes later in the game.
  • If you reveal especially early in the game, do not be swayed by a bandwagon, as you might be helping an Executioner win the game or either end up lynching the wrong person instead.
  • It may be tempting to try and play a "surprise Mayor", revealing unexpectedly to swing the game at the last minute when all seems lost. While these are dramatic and memorable moments, it's generally a poor strategy to aim for that deliberately unless you have no other option:
    • You are very likely to get attacked and killed before the endgame, since Town Protectives will see no reason to focus on you if you haven't given a role yet.
    • Until you reveal, you provide no real benefit to the Town. This means that by waiting for a big dramatic reveal, you're costing the Town a slot that could have been filled with a more productive role - with a high risk that you'll die before the end and get no payoff.
    • Games often don't end with a one-vs-one standoff where a stealthy Mayor can make a difference. If your stalling and indecision about revealing leads to a situation with two or more Mafia or Coven against you, or a three-way split with more than one evil, you're only going to possibly be able to lynch one of them and will then lose the game.
    • Essentially, if possible, you're better off using your clout to push the Town forward and your ability to reveal to remove yourself from the list of suspects so the Town can win while it still has the advantage, rather than deliberately trying to reach a situation where the Town is almost defeated just so you can dramatically save the Day.
  • If you must go for clutch ending, though (for instance, because there simply aren't enough Town left), you have a number of options. These should only be done when you have no other option - they are not good strategies for general usage (you do not reveal as Mayor in these cases).
    • Claiming Survivor or Executioner (or pretending to be a Jester) can convince evils to target other people (hopefully each other.) This shouldn't be done if there's a Vigilante present. While you can reveal if someone calls you out, you can't reveal if a Vigilante shoots you, and they will end up killing themselves out of guilt, potentially giving the Mafia an edge by quickly eliminating two powerful Town roles. You can always whisper to the Vigilante your actual role, as to ensure this won't happen.
      • Claiming Medium might also be helpful if you're planning on a stealth reveal and get asked for a role. Medium is generally considered a weak role by the Mafia and Neutral Killing, so you're more likely to be left alone, but it's also a Town role, giving Vigilantes a reason not to shoot you. It also has the additional advantage of being the same alignment as your real role, so you're more credible and less likely to get counterclaimed. However, keep in mind a real Medium may call you out.
    • In order to pull off a clutch victory, you need to avoid a situation where you get killed immediately after revealing and lynching. If you can break a three-way split between a Plaguebearer and another evil when the next Night is when they transform into Pestilence, for instance, the horseman won't be able to attack and you can lynch them the next Day.
    • If you have a Bodyguard, Escort, Transporter, or Crusader, they can often buy you the time you need to lynch other roles. Whisper them early on if you know their identity, then reveal to avoid drawing attention to them. However, be wary of Blackmailers.

Voting for roles

  • While voting for roles is a viable strategy even without a Mayor, the Mayor's power makes it easier and more reliable. To do it, the Mayor reveals early on and votes up players who have not yet claimed a role, focusing on people who seem suspicious; he then votes innocent on anyone who makes a remotely credible role claim. This forces evil roles to make claims that can potentially be falsified.
  • Additionally, this produces voting records that can potentially reveal what sides people are on; many Mafia members have been caught due to a reluctance to vote up fellow Mafia. Conversely, if someone helps you vote up a Mafia member, they are less likely to be Mafia themselves.
  • One risk is that you may force valuable Town roles to reveal; this has to be weighed against the value of the information you gain.
    • Realize that revealing (especially in a group) is safer than it may seem. Evils are often reluctant to immediately exploit the knowledge they gain from this, since Town Protective roles can protect important role claims such as Jailor.
    • Additionally, this information is revealed to other Town, not just to the Mafia; that allows Town Protectives, Town Investigatives, and Town Killing roles to make more informed decisions - Town Investigatives and, if necessary, Town Killing roles can focus on people with weak claims, while Town Protectives can focus on ones with strong or valuable ones. This often benefits the Town by far more than they lose in revealing their roles to the Mafia.
    • Finally, if you are reluctant to reveal your role, remember, as a general rule, the Mafia/Coven already knows you are not Mafia/Coven; revealing more information benefits the Town (who needs information to lynch and win) than it benefits the Mafia/Coven (who wins by default if they just kill a Townie every Night, without needing any information at all to do it). Hiding from the evil-doers is not a viable long-term strategy.
  • Another serious risk is that a Jester can benefit from this by refusing to claim to get themselves lynched; for this reason, a common tactic is to order Vigilante claims to shoot likely Jesters instead, proving them while eliminating an evil role.
  • You can only vote up three people a Day. While it's rare for the Town to need this many, this does prevent you from prolonging the Day indefinitely and getting claims from absolutely everyone. For this reason, it's also a good idea to encourage people to reveal before they're voted up.
  • If you plan on pursuing this strategy, it may be a good idea to reveal Day 1 and ask the Jailor to jail you so they can identify themselves; this avoids the risk of demanding that one of the most valuable Town roles claim publicly.
  • Realize that voting for roles is a controversial strategy; some people may object or refuse to cooperate purely because of this. That said, the people who protest most loudly about it being "random" should be seen as suspicious - most evils prefer a passive Town to one that hunts for them aggressively.

Keeping Yourself Alive

  • Asking for protection from a Bodyguard or Jailor after being revealed can keep you from being attacked, even if you are actually vulnerable. Also if in jail, be sure to get the identity of the Jailor so you can get to work with them and know one person's role for certain.
  • If you are jailed, always try to make a good plan with the Jailor. A Mayor and Jailor are very strong together and will bring chaos upon the evil roles.
  • Be wary of the Werewolf since when you reveal, since a Bodyguard, Transporter, Lookout and/or the Jailor will try to look after you. You are an easy target for the Werewolf, due to their ability to kill everyone who visits you. You shouldn't have to worry about the Werewolf if there's a Bodyguard. It's recommended to reveal when you are confident that there is no Werewolf or when the Werewolf is dead.
  • Late in the game, if you are an un-revealed Mayor and the only other roles left are multiple conflicting evils (Mafia vs Neutral Evils), a possible claim is Witch, if the remaining players don't communicate. This allows you to wait for the other players to kill each other off so you can reveal and end the game with an instant lynch. The advantage of the Witch claim over the Survivor claim is that you won't be attacked in order to check for Night Immunity, which sometimes happens to check Survivor claims. The disadvantage is that the other players could communicate with each other to disprove your Witch claim, as no one has been controlled. If, however, there actually is a Witch, this disadvantage could be negated.
  • If you don't plan to reveal early on, claim Survivor (if the role list allows you to do so). If the killing roles think you are a Survivor, they won't attack you, ensuring your Night survival. This might be useful to get near the end of the game where you can reveal and lynch players alone, thanks to your voting power.
  • A revealed Mayor has an extremely hard time hiding the fact that they were bitten by a Vampire:
    • You will only have one vote, instead of three. For this reason, if you get bitten, you should avoid voting as much as possible.
    • You will be able to send and receive whispers, which allows anyone to discover that you are a Vampire at any time simply by trying to send you one.
    • These facts can be used to your advantage if the only enemy facing the Town is Vampires; you can reveal, then immediately remind the Town of the ways to detect if you've been bitten. This will discourage Vampires from wasting one of their limited bites on you while allowing you to use your three votes to aggressively demand roles and force people to give information confirming that they haven't been bitten.
  • If there is a Mafia member left in the round with an Arsonist, lynch the member of the Mafia. Lynching the Mafia prevents you from being killed and having the Arsonist win the game over the Mafia via stalemate. If you luckily haven't been doused yet, lynch the Arsonist to prevent an ignition, allowing you to gain a solo Town win.
  • If aiming for the achievement "Faith in the Town", try to act like a Jester, then reveal the day after you got voted innocent. However be careful, as this may lure Vigilantes into killing you.


  • Prior to Version, a revealed Mayor was able to send and receive whispers.
  • Prior to Version 3.2.4 (when the Retributionist was able to permanently resurrect dead Townies), if you were killed before revealing as Mayor and then resurrected by a Retributionist, you would have had 3 votes as if you had revealed. However, this would not count as revealing, thus allowing you to easily obtain the Incognito achievement without hindering the town. (See Achievements)
  • The Mayor is the only role able to win against any evil role in a 1v1 standoff, due to having 3 votes when revealed.
  • The Mayor is one of four roles that have a Day ability, the others being the Jailor, Pirate, and a dead Medium.