Death is a natural part of life, is it not? If so, then why is it feared? Why are we sad when a loved one dies? Shouldn't we be happy that they're in a better place?

A little girl sobbed as she looked at the grave of her long-deceased father. Her mother had resorted to drinking, and was very rarely sober enough to interact with her own daughter. The girl had no friends of any sort, and she wasn't really interested in anyone at school. She was alone.

The next day, however, everything changed – for better or worse. Whilst absentmindedly flicking through channels on the television, she caught a glimpse of a news article sitting on the table in front of her. Turning the TV off, she picked up the paper and began to read. It spoke of many trivial events, but there was one particular entry that caught her eye.


Her heart stopped. Come back to life? Surely that was impossible! But the more she thought about it, the more she hated the thought of someone else returning from death. What made that woman so special? Why didn't her father come back? It was so unfair! She stewed in her anger and envy, the first of many bad thoughts to come...

Over the next few months, she researched the art of necromancy. She pored over the books in her local library, often staying up all night. All she wanted was to bring back her father. Eventually, she found a lead. A simple, black-covered book that exuded evil. She almost recoiled from its presence… but it was just so tempting. She knew, instinctively, that it would get her dad back. However, there was one thing she didn't account for. Death is final for a reason…

The ritual went without a hitch, and she saw her beloved papa’s corpse dig its way through the soil he was buried in. But it wasn’t the same man she had known her whole life. He was a pawn. A minion. And the girl knew it. The Necronomicon had corrupted her, twisted her mind. She grinned ferally at the shadow of her father. It was time to repay the town for all the suffering she went through.

Credit: [1]


  • The Necromancer has the ability to reanimate a dead player and use their ability on another living player. The corpse then rots, allowing only one use of a corpse.
    • You will visit your first target in the graveyard. A Spy will see a member of the Coven visiting the deceased target and a Tracker can also see you visiting the target you choose to reanimate. Be very careful as both of these roles will know that a Necromancer is in play and may as well also reveal you.
  • The corpse performs the second visit, not you. The corpse itself is then subjective to anything a normal player would be. A Lookout can see the dead player visiting their target, and a Bodyguard or trap from a Trapper will respond against your reanimated player. Likewise, a Werewolf or Pestilence rampage at your second target's location will not harm you.
  • You cannot reanimate a player who has been stoned by the Medusa or cleaned by the Janitor, much like a Retributionist. Attempting to make a dead Werewolf attack will only work on a full moon night. Trying on other nights will just waste the corpse.
  • You have Roleblock Immunity, meaning that you will be able to control a corpse even if a Pirate, Escort, or Consort role-blocks you.
  • When you have the Necronomicon, you have the added ability of selecting yourself as your first target to summon a Ghoul and deal a Basic attack onto your second target.
    • When somebody dies to your Ghoul, the message that appears will be "He/She was killed by the Necromancer's Ghoul".
    • A Bodyguard or Trapper protecting the target you choose to attack with your ghoul will produce the messages, "Your ghoul was attacked by a Bodyguard!", and "Your ghoul was stopped in its tracks by a trap!".
  • If your target was a Guardian Angel, they will protect their normal target, regardless of your choice of target.
  • You can use a dead Bodyguard to protect a fellow Coven member. Note, however, that if a Lookout is watching that member, it will cast suspicion on the Coven member. Why would the Necromancer use a dead Bodyguard to protect someone if they aren't a part of the Coven? Therefore, only use this as a last-ditch effort to save their life.
  • If you use a killing role from the Graveyard who has a Death Note active, it will show theirs instead. Any changes to it post-mortem will not register.
  • If you reanimate Pestilence, they will rampage at the place you target, but will also attack you for visiting them in the graveyard. Anyone who visits you will not be affected. It is therefore possible to use Pestilence safely by having a Potion Master heal you.

Reanimating a target - Effects on different rolesEdit

Role Usable? Effects Strategy
Town Investigative Yes, with the exception of Psychic. Causes the ghoul to visit the target, which will be noticed by Lookouts, Trappers, or a Veteran on alert. You will not get their results. Use these individuals to sweep a target for traps.
Town Support No (excluding Escort)
Escort or Consort Yes Will role block the target. You can use either to keep a known Serial Killer, Vigilante or Werewolf at bay. Bear in mind that the Werewolf still kills any visitors, so warn your fellow Coven in advance.
Jailor No
Vigilante Yes Will simply shoot the target. Does not factor in the actual Vigilante's remaining bullets or death by guilt. Using the Vigilante is recommended as it gives the Coven an extra kill; it can also be used to "confirm" yourself or one of your fellow Coven as a Vigilante. If using it to confirm, be certain that your target is not Town; otherwise, you will be revealed when you fail to suicide.
Veteran No
Vampire Hunter Yes Will stake the target if they are a Vampire. If there are Vampires remaining, use it to stake known ones. Otherwise, use it to sweep for traps.
Doctor Yes Will heal the target. You can use it to heal a fellow Coven member.
Bodyguard Yes Will protect the target. Use it to protect a fellow Coven member. Note, however, that someone dying to a Bodyguard without the Bodyguard also dying will cast suspicion on the protected, and should only be used as a last-ditch effort. Another strategy is for the protected Coven not to claim protected, although this can sometimes be difficult to hide and comes with some risks.
Trapper No
Crusader Yes Will protect the target, and attack one visitor. While you can use it to protect a fellow Coven member, you can also use it to kill anyone watching a priority target, such as a Bodyguard, Doctor, Lookout, or Trapper on the night they trap. Be sure to warn your fellow Coven members not to visit your ghoul's target in case the Crusader attacks your teammate.
Guardian Angel Yes Forces the Guardian Angel to use a protection on their target. No effect if no protections remain. If their target is an enemy, use them to waste the second protect, allowing Coven to know when it's safe to kill them. If the Guardian Angel has left the game, only use it if their target is a Coven member.
Neutral Benign Survivor is unusable, Amnesiac is usable. The town is notified an Amnesiac has remembered to become themselves. Can give fellow Coven members an Amnesiac claim, especially Medusa.
Neutral Evil No
Serial Killer Yes Sends the Serial Killer to kill the target. Their Death Note remains intact. Bear in mind that using a Serial Killer is almost guaranteed to alert everyone to the presence of a Necromancer. Barring this, reanimating the Serial Killer is almost always a good idea as it gives an extra kill for the Coven.
Arsonist Yes Douses the target. It is impossible to force the deceased Arsonist to ignite. This is only uniquely useful if there is a second Arsonist. Otherwise, it only serves as a means to trip traps and permanently change someone's Investigator results to Bodyguard, Godfather, Arsonist or Crusader.
Werewolf Yes On odd nights, the Werewolf corpse will not do anything, and waste the corpse. On even nights, the Werewolf rampages at the target's house. Their Death Note remains intact. Using a Werewolf makes it obvious that a Necromancer exists. However, its powerful rampage ability is likely to catch people off guard, and kill several Town members in the process. Also useful for taking out the Veteran or anyone with Basic Defense.
Juggernaut Yes Attack varies based on the level of the deceased Juggernaut. Their Death Note remains intact. Using a Juggernaut makes it obvious that a Necromancer exists. The Juggernaut is always useful for taking out the Veteran or anyone with Basic Defense. If the Juggernaut has killed three people, it may be more useful for its rampage ability.
Vampire Yes Sends Vampire to convert second target. If target cannot be converted, vampire will perform a basic attack instead. If target is converted, Vampires will have an added member. If all Vampires are dead, the converted target will become the only Vampire, and will be able to convert someone else once a day has passed. If a target is converted by the reanimated Vampire, the former Vampire Hunter, now turned Vigilante, will not return back to Vampire Hunter, he will remain a Vigilante.
Pirate No
Plaguebearer Yes Infects the target. Use it to sweep for traps, but otherwise it is ineffective unless an Amnesiac remembers Plaguebearer.
Pestilence Yes Attacks both the Necromancer as well as rampaging at the target's house. Useful as a suiciding tactic if you feel you can do more damage, or if a Potion Master can heal you.
Godfather Yes It will simply be a second Mafia attack, and will use the Godfather's Death Note. While the Godfather is a straightforward killer, bear in mind that two Mafia kills in one night will reveal the presence of a Necromancer.
Mafioso Yes It is simply a second Mafia attack. Their Death Note remains intact. While the Mafioso is a straightforward killer, bear in mind that two Mafia kills in one night will reveal the presence of a Necromancer.
Ambusher Yes Ambushes a random visitor to the target. Visitors will see that your ghoul is lying in ambush. Use it to kill anyone watching a priority target, such as a Bodyguard, Doctor, Lookout, or Trapper on the night they trap. Note that it can kill fellow Coven members and will alert the Town to your presence. Also note that your ghoul cannot attack Mafia members.
Disguiser Yes Visits the target. Use to sweep for traps.
Forger Yes Forges the will to the last forged outcome prior to death, if the target is killed. Use can confuse town. Forging the right Town Investigative can discredit other Town Investigative claims and/or frame or make someone look suspicious. However, it may detriment the Coven, as the Forgery cannot be modified.
Framer Yes Frames the target. Makes the target appear suspicious. Used to discredit Sheriff or Investigator claims.
Hypnotist Yes Will hypnotize the target with the last selected message. If no message was selected, it will default to “You were transported to another location.” Has very limited use unless the prior message chosen is known. Use it to sweep for traps.
Janitor Yes Will clean the target if they are killed. (Test needed if the dead Janitor gains results) Use this for the same reasons Mafia uses a Janitor, though bear in mind that seeing a Coven kill get cleaned will generally alert the town to your presence.
Blackmailer Yes Blackmails the target. Use this to one-off silence a target, while also sweeping them for traps.
Consigliere Yes Visits the target. You will not get the ghoul's results. Use to sweep for traps.
Coven Leader No
Medusa No
Hex Master Yes Hexes the target. This is especially useful if an Amnesiac has chosen Hex Master. Otherwise, it only serves to permanently "frame" a target and sweep for traps, as only a living Hex Master can cast the finishing spell.
Necromancer No
Poisoner Yes Poisons the target. The poison is curable by a Doctor. It is generally preferable to outright kill a target with your ghoul, if available. Otherwise, it adds firepower, but is liable to alert the Town to your presence.
Potion Master No


  • Only use killing roles if you really need someone dead. If you have no killers, an Escort or a Consort is a slightly less-effective alternative to keep them occupied for the night. Hopefully, it will buy you time to get a more permanent solution.
  • If you think that someone in the Coven or an ally is going to be attacked, reanimate a Town Protective role.
    • Alternatively, if you know who the attacker is, consider reanimating an Escort or Consort to roleblock them. This will buy your friend an extra night to prepare.
  • Keep other powerful roles with the abilities to kill, protect, or heal in the late game. This will serve to sustain your faction, especially when you are the only member left.
  • Later in the game, you may select yourself to summon ghouls, or you may continue to use dead corpses. Planning with the other Coven members on when to use a corpse and when to attack will help in providing the most efficient use of your role.
  • Crusaders can also be your toys to kill enemies. Using their ability to visit important members such as the Mayor or Psychic can help you kill members trying to protect or watch over them.
  • Several roles can be used to confuse the Town about the role list or to fake a claim yourself:
    • Controlling the Vigilante can be used for deception. Accidentally killing an evil role makes you able to claim Vigilante, since the message will say that the Vigilante killed them.
      • This should be done with caution, however, since smart Townies will often suspect a Necromancer, especially if you've done anything else that makes your presence obvious.
    • Other killing roles, like Crusaders, can be also used for tricking the Town to make them look like you did the job.
      • However, make sure your claim fits on the role list. Otherwise, you'll be spotted as a Necromancer and lynched almost instantly.
      • Additionally, Lookouts that watch your target will see your zombie, and Trackers that watch you will see you visit a dead person; either of these will make your deception obvious.
      • Note that you can fake roles like this for other members of the Coven, not just yourself.
    • Controlling a Guardian Angel will produce an immediate message to the entire Town, which can be useful for claiming those roles yourself, though Town members may grow suspicious at the coincidence of a second Guardian Angel claiming to protect the same target as the first.
  • All actions against someone jailed by the Jailor will fail, including those you control as a corpse. If a Coven member is imprisoned, it is not advised to use a corpse against them. Instead, focus on finding or potentially killing the Jailor.
  • Your role is not very useful early-game, when not many roles are dead, let alone killing or protecting roles. However, later in the game, the diversity the Necromancer is capable of swinging the tide in the Coven's favor.
  • Since you don't visit the target yourself, you can attack a Veteran or someone who is guarded by a Town Protective role at little risk to yourself. In fact, sending a zombie to attack someone who is guarded by a Bodyguard is an excellent way to kill said Bodyguard, removing a significant threat to the Coven.
  • You can use the zombie of an Escort or Consort to roleblock a Serial Killer or Werewolf safely. Be careful when blocking a Werewolf. Make sure no other Coven members are visiting them, since you're forcing the Werewolf to stay home and kill all visitors.
  • If you have the Necronomicon and there are dead killing roles whose corpses you haven't used yet, you may want to use them to attack instead of your ghoul. This will delay revealing to the town that you have the Necronomicon, leaving more ambiguity as to the composition of the Coven.
  • You can use a deceased Arsonist to douse someone, permanently changing their investigative results. This is occasionally useful on Town to make them look like the Godfather, or on fellow Coven when their results would otherwise be even more suspicious; when dousing Coven, however, be wary of the possibility of a second Arsonist or Amnesiac!
  • Trackers are extremely dangerous to you; if they visit you on a night when you reanimate someone, they'll see you visit the graveyard. The Retributionist is the only other role that visits the graveyard, and their activities are usually obvious; therefore, Trackers can catch you with ease.
    • If you suspect a Tracker will visit you on a given night, you should stay home. Alternatively, you could use a dead Crusader or Ambusher to kill them if one is available.
    • If a Tracker calls you out, your only viable options are to claim you were transported or to claim Retributionist and say that you failed to revive your target because they must have been a Disguiser. It is extremely unlikely that the Town will accept either of these justifications, but they're the only explanations available short of casting doubt on the Tracker directly.
  • You can use your ability to manufacture Mafia visits for the Spy. If there's a revealed spy announcing results, it can sometimes be useful to send harmless Mafia like a Disguiser to visit a fellow Coven member in order to make it clear they're not Mafia.
  • If you send a Vampire to someone who can be converted, you risk creating an additional enemy; for the most part, Vampires are more dangerous to you than Town is since they kill you when they try to convert you. Deliberately turning someone into a Vampire is therefore rarely a good strategy.
    • If you are certain someone is Mafia, you can use a Vampire to kill them; doing so has the added advantage of making both the Town and the Mafia believe that there are still Vampires left, which may draw their attention from you and get otherwise-confirmed people lynched.
    • If you are certain that someone is protected by a Bodyguard, sending a Vampire at them can kill the Bodyguard without wasting a killer's corpse.
    • Since using a Vampire to deliberately convert someone is such an unusual strategy, you can occasionally use it for complicated tricks. For instance, you can claim Lookout or Tracker, send a dead vampire convert someone, and say you saw the visit, then either convince the Town to lynch the new Vampire or kill them yourself at night in order to get the person you accused of visiting them lynched.
    • If you absolutely must remove someone's ability without killing them, sending a Vampire to visit them is an option.
    • Sending a vampire to bite the Mayor is usually a good strategy. If they're guarded by a Bodyguard, the Bodyguard will die; if not, you can instantly expose them as a Vampire the next morning by whispering to them before they have a chance to do anything.
      • Just make sure you're not accidentally giving Vampires a majority by doing this.
      • Also be aware that if the other Vampires are dead and the Mayor-turned-Vampire may see they're the last Vampire, they can reasonably deduce that their accuser is likely to be a Necromancer and may be able to convince the Town of this even if they get lynched; meanwhile, if other Vampires are alive, they may realize that the extra, unexpected conversion must have come from a Necromancer and therefore guess that that Necromancer is probably the former Mayor's main accuser.
  • You can control a dead Pestilence, but you will be attacked by them for visiting them even in the graveyard. Therefore, this should only be used as a last resort or if you have a Potion Master protect you.
  • You are one of the very few roles that can deal with Pestilence safely, provided the right corpses are available:
    • If a Bodyguard, Crusader, or Doctor is available, you can use it to protect someone from Pestilence for one night. When using a Bodyguard or Crusader, Pestilence themselves will, of course, not die, but the zombie will still save whoever you assigned them to. You can even force a draw between yourself and a Pestilence if there are enough dead Town Protective roles.
    • When Pestilence is present, you may want to avoid killing in order to keep the votes you'll need to lynch them. If you're confident you'll still have the votes, though, you're also one of the few roles that can keep killing safely while Pestilence is around, since your indirect attack means you're immune to both their rampage and death from visiting them.

Dealing With NecromancersEdit

The Necromancer is a large threat to the Town, as whenever you think you've gotten rid of a threat the Necromancer can resurrect them for one night.

  • Trackers are a great help, as they can catch a Necromancer red-handed with ease. As a Tracker, if you see someone visit the graveyard (ie: Ann Sears is dead, you track John Willard to Ann Sears) call them out immediately. If they visit an evil role in the graveyard, even better as there is no threat of outing the Retributionist.
    • This is added by the fact that the Retributionist's actions are normally very obvious.
  • Lookouts can be useful in detecting the Necromancer if they see a dead person visit a target. If a dead player visits somebody, then a Necromancer is confirmed to be in game. If they are a Town Protective role, then the person you are watching may be a member of the Coven.
  • If, for instance, multiple Mafia roles kill in one night, as in two kills by members of the Mafia, or multiple Neutral Killing deaths when only one can be available appear, a Necromancer is confirmed. Retributionist and Medium claims should be watched.
  • If a Vigilante is asked to shoot someone suspected of being a member of the Coven and they are protected, with a dead Doctor or Crusader, anybody who claims to have protected them could be the Necromancer.
  • If an Ambusher attacks a player, but you are sure there are none left in the Mafia, a Necromancer is still in the game.
  • If you are a Medium, and a dead Guardian Angel tells you they haven't used their ability, there is a Necromancer still in the game.
  • Despite some rumors, a Jester’s haunt can NOT be controlled by a Necromancer.
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