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RoleIcon CovenLeader Circled.png This page describes content that can only be accessed in the Coven Expansion.

Death is a natural part of life, is it not? If so, then why is it feared? Why are we sad when a loved one dies? Shouldn't we be happy that they're in a better place?

A little girl sobbed as she looked at the grave of her long-deceased father. Her mother had resorted to drinking, and was very rarely sober enough to interact with her own daughter. The girl had no friends of any sort, and she wasn't really interested in anyone at school. She was alone.

The next day, however, everything changed – for better or worse. Whilst absentmindedly flicking through channels on the television, she caught a glimpse of a news article sitting on the table in front of her. Turning the TV off, she picked up the paper and began to read. It spoke of many trivial events, but there was one particular entry that caught her eye.


Her heart stopped. Come back to life? Surely that was impossible! But the more she thought about it, the more she hated the thought of someone else returning from death. What made that woman so special? Why didn't her father come back? It was so unfair! She stewed in her anger and envy, the first of many bad thoughts to come...

Over the next few months, she researched the art of necromancy. She pored over the books in her local library, often staying up all night. All she wanted was to bring back her father. Eventually, she found a lead. A simple, black-covered book that exuded evil. She almost recoiled from its presence… but it was just so tempting. She knew, instinctively, that it would get her dad back. However, there was one thing she didn't account for. Death is final for a reason…

The ritual went without a hitch, and she saw her beloved papa’s corpse dig its way through the soil he was buried in. But it wasn’t the same man she had known her whole life. He was a pawn. A minion. And the girl knew it. The Necronomicon had corrupted her, twisted her mind. She grinned ferally at the shadow of her father. It was time to repay the town for all the suffering she went through. (credit)


  • The Necromancer has the ability to reanimate a dead player and use their ability on another living player. The corpse then rots, allowing only one time of usage per corpse.
    • You will visit your first target in the graveyard. A Spy will see a member of the Coven visiting the deceased target and a Tracker can also see you visiting the target you choose to reanimate. Be very careful as both of these roles will know that a Necromancer or Retributionist (only for Tracker, as Spy can see that you are a Coven member) is in play and may as well also reveal you.
    • If a Retributionist also selects the same first target as you do, whoever joined the lobby first will use the corpse. The other player will be notified the corpse was missing from the graveyard.
  • The corpse performs the second visit, not you. The corpse itself is then subjective to anything a normal player would be. A Lookout can see the dead player visiting their target, and a Bodyguard or Trap from a Trapper will respond against your reanimated player. Likewise, a Werewolf or Pestilence rampage at your second target's location will not harm you.
  • You cannot reanimate a player who has been cleaned by the Janitor or stoned by the Medusa, much like a Retributionist. Reanimating a player forged by a Forger will have the player use the abilities of their true role on the second target.
  • You have Roleblock Immunity, meaning that you will be able to control a corpse even if a Pirate, Escort, or Consort role-blocks you.
  • When you have the Necronomicon, you have the added ability of selecting yourself as your first target to summon a Ghoul and deal a Basic attack onto your second target.
    • When somebody dies to your Ghoul, the message that appears will be "He/She was killed by the Necromancer's Ghoul".
    • A Bodyguard or Trapper protecting the target you choose to attack with your ghoul will produce the messages, "Your ghoul was attacked by a Bodyguard!", and "Your ghoul was stopped in its tracks by a Trap!".
  • If your target was a Guardian Angel, they will protect their normal target, regardless of your choice of target.
  • If you use a killing role from the graveyard who has a Death Note active, it will show theirs instead. Any changes to it postmortem will not register.
  • If you reanimate Pestilence, they will rampage at the place you target, but will also attack you for visiting them in the graveyard (due to Pestilence automatically attacking all visitors, even when dead). Anyone who visits you will not be affected. It is therefore possible to use Pestilence safely by having a Potion Master heal you.

    The icon that displays next to a player in the graveyard after you have used their body

  • Below is a table of what corpses you can use. Do keep in mind that if you were previously an Amnesiac, any corpses already used by the late Necromancer will be unusable to you.

Reanimating a target - Effects on different roles[]

Role Usable? Effects Strategy    
Town Investigative yes(except Psychic) Causes the ghoul to perform their ability on the target, which will be noticed by Lookouts, Trappers, or a Veteran on alert. You will get their results. Use these individuals to get investigative results to figure out a player's role or to prove yourself as an investigative role.
Town Support (excluding Escort) no
Escort or Consort yes Will role block the target. You can use either to keep roles such as a known Mafia Killing, Vigilante or Werewolf at bay. Bear in mind that the Werewolf still kills any visitors, so warn your fellow Coven in advance, or to confirm yourself as an Escort.
Jailor no
Vigilante yes Will simply shoot the target. Does not factor in the actual Vigilante's remaining bullets or death by guilt. Using the Vigilante is recommended as it gives the Coven an extra kill; it can also be used to "confirm" yourself or one of your fellow Coven as a Vigilante. If using it to confirm, be certain that your target is not Town; otherwise, you will be revealed when you fail to suicide.
Veteran no
Vampire Hunter yes Will stake the target if they are a Vampire. If there are Vampires remaining, use it to stake known ones. Otherwise, use it to sweep for traps.
Doctor yes Will heal the target. You can use it to heal a fellow Coven member.
Bodyguard yes Will protect the target. Use it to protect a fellow Coven member. Note, however, that someone dying to a Bodyguard without the Bodyguard also dying will cast suspicion on the protected, and should only be used as a last-ditch effort. Another strategy is for the protected Coven not to claim protected, although this can sometimes be difficult to hide and comes with some risks.
Trapper no
Crusader yes Will protect the target, and attack one visitor. While you can use it to protect a fellow Coven member, you can also use it to kill anyone watching a priority target, such as a Bodyguard, Doctor, Lookout, or Trapper on the night they Trap. Be sure to warn your fellow Coven members not to visit your ghoul's target in case the Crusader attacks your teammate.
Guardian Angel yes Forces the Guardian Angel to use a protection on their target. No effect if no protections remain. If their target is an enemy, use them to waste any available protections, allowing Coven to know when it's safe to kill them. If the Guardian Angel has left the game, only use it if their target is a Coven member.
Other Neutral Benigns no
Neutral Evil no
Serial Killer yes Sends the Serial Killer to kill the target. Their Death Note remains intact. Bear in mind that using a Serial Killer is almost guaranteed to alert everyone to the presence of a Necromancer depending on the role list. Barring this, reanimating the Serial Killer is almost always a good idea as it gives an extra kill for the Coven.
Arsonist yes Douses the target. It is impossible to force the deceased Arsonist to ignite. This is only uniquely useful if there is a second Arsonist. Otherwise, it only serves as a means to trip traps and permanently change someone's Investigator results to Bodyguard, Godfather, Arsonist, or Crusader.
Werewolf yes On Nights 1 & 3, the Werewolf corpse will not do anything, and waste the corpse. On Full Moon Nights, the Werewolf rampages at the target's house. Their Death Note remains intact. Using a Werewolf makes it obvious that a Necromancer exists. However, its powerful rampage ability is likely to catch people off guard, and kill several Town members in the process. Also useful for taking out the Veteran or anyone with Basic Defense.
Juggernaut yes Attack varies based on the level of the deceased Juggernaut. Their Death Note remains intact. Using a Juggernaut makes it obvious that a Necromancer exists. The Juggernaut is always useful for taking out the Veteran or anyone with Basic Defense. If the Juggernaut has killed at least two people, it may be more useful for its rampage ability. If the Juggernaut has killed at least three people, it may be more useful for breaking Town Protective combos.
Vampire yes Sends Vampire to convert second target. If target cannot be converted, Vampire will perform a basic attack instead. If the target is converted, Vampires will gain an added member, and must wait a day to convert again if all previous Vampires were dead. Former Vampire Hunters turned Vigilantes will not revert back to Vampire Hunters.
Pirate no
Plaguebearer yes Infects the target. Use it to sweep for traps, but otherwise it is ineffective unless an Amnesiac remembers Plaguebearer.
Pestilence yes Rampages at the target's house. The Pestilence will attack the Necromancer for visiting them. Useful to take down any roles with Defense as long as you have a Potion Master available to heal you, or can be used as a last-ditch effort if no other pathways to victory exist.
Godfather yes Will attack the target as a separate Mafia kill. If they have a saved Death Note, it will be shown. While the Godfather is a straightforward killer, bear in mind that two Mafia kills in one night will reveal the presence of a Necromancer.
Mafioso yes Will attack the target as a separate Mafia kill. If they have a saved Death Note, it will be shown. While the Mafioso is a straightforward killer, bear in mind that two Mafia kills in one night will reveal the presence of a Necromancer.
Ambusher yes Ambushes a random visitor to the target. Visitors will see that your ghoul is lying in ambush. If they have a saved Death Note, it will be shown. Use it to kill anyone watching a priority target, such as a Bodyguard, Doctor, Lookout, or Trapper on the night they Trap. Note that it can kill fellow Coven members, will alert the Town to your presence, and cannot kill other Mafia members.
Disguiser yes Visits the target. Use to sweep for traps.
Forger yes Forges the will to the last forged outcome prior to death, if the target is killed. Use can confuse town. Forging the right Town Investigative can discredit other Town Investigative claims and/or frame or make someone look suspicious. However, it may detriment the Coven, as the forgery cannot be modified.
Framer yes Frames the target. Makes the target appear suspicious until investigated. Used to discredit Sheriff or Investigator claims or to sweep for traps.
Hypnotist yes Will hypnotize the target with the last selected message. If no message was selected, it will default to “You were transported to another location.” Has very limited use unless the prior message chosen is known. Use it to sweep for traps.
Janitor yes Will clean the target if they are killed. Only the dead Janitor will receive the information. Coven kills that are Cleaned will generally alert the town to your presence. Can be used to destroy information.
Blackmailer yes Blackmails the target. Use this to one-off silence a target, while also sweeping them for traps.
Consigliere yes Investigates the target. You will get the ghoul's results. Use to reveal a player's true role, while also sweeping them for traps.
Coven Leader no
Medusa no
Hex Master yes Hexes the target. Can permanently frame a target, and if all other non-Coven members have been hexed, will deal an Unstoppable Attack to all hexed players.
Necromancer no
Poisoner yes Poisons the target. The poison is curable by a Doctor. It is generally preferable to outright kill a target with your ghoul, if available. Otherwise, it adds firepower, but is liable to alert the Town to your presence.
Potion Master no


  • Only use killing roles if you really need someone dead. If you have no killers, an Escort or a Consort is a slightly less-effective alternative to keep them occupied for the night. Hopefully, it will buy you time to get a more permanent solution.
  • If you think that someone in the Coven or an ally is going to be attacked, reanimate a Town Protective role and protect them.
  • Keep other powerful roles with the abilities to kill, protect, or heal in the late game. This will serve to sustain your faction, especially when you are the only member left.
  • Later in the game, you may select yourself to summon ghouls, or you may continue to use dead corpses. Planning with the other Coven members on when to use a corpse and when to attack will help in providing the most efficient use of your role.
  • Crusaders can also be your toys to kill enemies. Using their ability to visit important members such as the Mayor or Psychic can help you kill members trying to protect or watch over them.
  • Several roles can be used to confuse the Town about the role list or to fake a claim yourself:
    • Controlling the Vigilante can be used for deception. Accidentally killing an evil role makes you able to claim Vigilante, since the message will say that the Vigilante killed them.
      • This should be done with caution, however, since smart Townies will often suspect a Necromancer, especially if you've done anything else that makes your presence obvious.
    • Other killing roles, like Crusaders, can be also used for tricking the Town to make them look like you did the job.
      • However, make sure your claim fits on the role list. Otherwise, you'll be spotted as a Necromancer and lynched almost instantly.
      • Additionally, Lookouts that watch your target will see your zombie, and Trackers that watch you will see you visit a dead person; either of these will make your deception obvious.
      • Note that you can fake roles like this for other members of the Coven, not just yourself.
    • Controlling a Guardian Angel will produce an immediate message to the entire Town, which can be useful for claiming those roles yourself, though Town members may grow suspicious at the coincidence of a second Guardian Angel claiming to protect the same target as the first.
  • All actions against someone jailed by the Jailor will fail, including those you control as a corpse. If a Coven member is imprisoned, it is not advised to use a corpse against them. Instead, focus on finding or potentially killing the Jailor.
  • Your role is not very useful early-game, when not many roles are dead, let alone killing or protecting roles. However, later in the game, the diversity the Necromancer is capable of swinging the tide in the Coven's favor.
  • Since you don't visit the target yourself, you can attack a Veteran or someone who is guarded by a Town Protective role at little risk to yourself. In fact, sending a zombie to attack someone who is guarded by a Bodyguard is an excellent way to kill said Bodyguard, removing a significant threat to the Coven.
  • You can use a dead Bodyguard (or any other Town Protective) to protect a fellow Coven member. Note, however, that if a Lookout is watching that member, it will cast suspicion on the Coven member if you die and are revealed to be a Necromancer. Why would the Necromancer use a dead Bodyguard to protect someone if they aren't a part of the Coven? Therefore, only use this as a last-ditch effort to save their life if you know or suspect that a Lookout exists.
  • You can use the zombie of an Escort or Consort to roleblock a Serial Killer or Werewolf safely. Be careful when blocking a Werewolf. Make sure no other Coven members are visiting them, since you're forcing the Werewolf to stay home and kill all visitors.
  • If you have the Necronomicon and there are dead killing roles whose corpses you haven't used yet, you may want to use them to attack instead of your ghoul. This will delay revealing to the Town that you have the Necronomicon, leaving more ambiguity as to the composition of the Coven. However, if you have roles that have a Powerful Attack (like the Werewolf), it is generally recommended to save them for more immune roles like the Godfather.
  • You can use a deceased Arsonist to douse someone, permanently changing their investigative results. This is occasionally useful on Town to make them look like the Godfather, or on fellow Coven when their results would otherwise be even more suspicious; when dousing Coven, however, be wary of the possibility of a second Arsonist!
    • If you suspect a second Arsonist, save the Arsonist corpse for when you can find them. When you do, you can either Douse them to force them to waste a Night cleaning themselves. or time your Douse to kill the Arsonist when they ignite.
    • You can alternatively use a Framer corpse to frame fellow Coven when their results would otherwise be even more suspicious without the risk of a second Arsonist.
  • Trackers are quite dangerous to you; if they visit you on a night when you reanimate someone, they will see you visit the graveyard. Keep in mind that the Retributionist is the only other role that visits the graveyard; your only options are therefore to either claim Retributionist (provided you reanimated a Townie) or to claim you were transported when a Tracker calls you out. Alternatively, you could try to cast doubt on the Tracker directly.
    • If you suspect a Tracker will visit you on a given night, you should either stay home or go with a Retributionist claim and reanimate a Townie. Alternatively, you could use a dead Crusader or Ambusher to kill them if one is available.
  • The Forger can be a dangerous threat; they can deny you corpses to use if they forge someone as a non-visiting role, make your Retributionist claim look suspicious if you claim it, or even trick you into accidentally killing fellow members of the Coven by forging a killing role as a Town Protective role like Doctor or Bodyguard.
    • If you suspect a Forger has forged someone in the graveyard, don't use the corpse to protect your Coven members as they could be a killing role. Forgers should be dealt with as soon as possible before they forge a role that could have saved you the game.
  • You can use your ability to manufacture Mafia visits for the Spy. If there's a revealed spy announcing results, it can sometimes be useful to send harmless Mafia like a Framer to visit a fellow Coven member in order to make it clear they're not Mafia.
  • If you send a Vampire to someone who can be converted, you risk creating an additional enemy; for the most part, Vampires are more dangerous to you than Town is since they kill you when they try to convert you. Deliberately turning someone into a Vampire is therefore rarely a good strategy.
    • If you are certain someone is Mafia, you can use a Vampire to kill them; doing so has the added advantage of making both the Town and the Mafia believe that there are still Vampires left, which may draw their attention from you and get otherwise-confirmed people lynched.
    • If you are certain that someone is protected by a Bodyguard, sending a Vampire at them can kill the Bodyguard without wasting a killer's corpse.
    • Since using a Vampire to deliberately convert someone is such an unusual strategy, you can occasionally use it for complicated tricks. For instance, you can claim Lookout or Tracker, send a dead vampire convert someone, and say you saw the visit, then either convince the Town to lynch the new Vampire or kill them yourself at night in order to get the person you accused of visiting them lynched.
    • If you absolutely must remove someone's ability without killing them, sending a Vampire to visit them is an option.
    • Sending a vampire to bite the Mayor is usually a good strategy. If they're guarded by a Bodyguard, the Bodyguard will die; if not, you can instantly expose them as a Vampire the next morning at any time by whispering to them before they have a chance to do anything.
      • Just make sure you're not accidentally giving Vampires a majority by doing this.
      • Also be aware that if the other Vampires are dead and the Mayor-turned-Vampire may see they're the last Vampire, they can reasonably deduce that their accuser is likely to be a Necromancer and may be able to convince the Town of this even if they get lynched; meanwhile, if other Vampires are alive, they may realize that the extra, unexpected conversion must have come from a Necromancer and therefore guess that that Necromancer is probably the former Mayor's main accuser.
  • You can reanimate a dead Pestilence, but you will be attacked by them for visiting them even in the graveyard. Therefore, this should only be used as a last resort or if you have a Potion Master heal you.
  • You are one of the very few roles that can deal with Pestilence safely, provided the right corpses are available:
    • If a Bodyguard, Crusader, or Doctor is available, you can use it to protect someone from Pestilence for one night. When using a Bodyguard or Crusader, Pestilence themselves will, of course, not die, but the zombie will still save whoever you assigned them to.
    • When Pestilence is present, you may want to avoid killing in order to keep the votes you'll need to lynch them. If you're confident you'll still have the votes, though, you're also one of the few roles that can keep killing safely while Pestilence is around, since your indirect attack means you're immune to both their rampage and death from visiting them.
    • Note. However, unlike the Retributionist, you can not use corpses on yourself. Meaning you can not directly save yourself from Pestilence.

Dealing With Necromancers[]

The Necromancer is a large threat to the Town, as whenever you think you've gotten rid of a threat the Necromancer can resurrect them for one night.

  • Trackers are a great help, as they can catch a Necromancer red-handed with ease. As a Tracker, if you see someone visit the graveyard (ie: Ann Sears is dead, you track John Willard to Ann Sears) call them out immediately. If they visit an evil role in the graveyard, it's even better to call them out as there is no threat of them being a Retributionist.
  • Lookouts can be useful in detecting the Necromancer if they see a dead person visit their target. If a dead player visits somebody, then a Necromancer or Retributionist is confirmed to be in-game. If said dead player is a Town Protective and visits someone who did not ask to be protected, then the person you are watching may be a member of the Coven.
  • If, for instance, multiple Mafia roles kill in one night, as in two kills by members of the Mafia, or multiple Neutral Killing deaths when only one can be available appear, a Necromancer is confirmed. Retributionist and Medium claims should be watched.
  • If a Vigilante is asked to shoot someone suspected of being a member of the Coven and they are protected, with a dead Doctor or Crusader, anybody who claims to have protected them could be the Necromancer.
  • If an Ambusher attacks a player, but one is in the graveyard already or all Mafia are dead, a Necromancer is still in the game.
  • If you are a Medium, and a dead Guardian Angel tells you they haven't used their ability, there is a Necromancer still in the game.
  • Despite some rumors, a Jester’s haunt cannot be controlled by a Necromancer.