Neutral roles have but one certain allegiance - themselves. Instead of wanting all evil-doers killed like the Town, or to kill all opposition like the Mafia and Coven, Neutrals have a diverse set of goals each unique to different roles. The types of goals further divide the Neutral alignment into 4 subcategories: Neutral Benign, Neutral Chaos, Neutral Evil, and Neutral Killing.
The Neutral Killing and Neutral Chaos alignments (not including the Coven DLC exclusive Neutral Chaos role, Pirate) are special in that the included roles are all considered factions of a single role. While the Town, the Mafia and Coven alignments consist of multiple diverse roles, these Neutral factions only have one individual role within them. Because only one faction can win in each game, the existence of a Neutral faction could create a Mexican standoff where no single faction wishes to act aggressively against one opposing faction, fearing opportunistic strikes from third parties.
Most often, there is only one of a specific Neutral Killing role. This not only limits their ability to use lynch trials effectively, but it also means they lack all the utilities that other factions have due to their supportive members. However, it would be a mistake, regardless of the role and alignment, to write these killers off as irrelevant. What they lack in quantity and variety, they make up in sheer firepower: by strategically killing the right person, or people. At night, these loners can emerge victorious among the conflict between the Town, the Mafia and the Coven. Vampires are similar to the Neutral Killing in which they are their own faction and have few members, but prefer a more subtle approach instead of nightly murders.
Furthermore, the Neutral alignment is also unique in that it contains non-factional roles; roles that are capable of winning with a faction that is not their own. These are the Neutral Evil and Neutral Benign roles. The former can win with almost anyone, but are typically detrimental to the Town; the latter can aid and win with anyone and can help the faction they choose to side with. This quality makes Neutral Evil and Neutral Benign roles potential kingmakers.
Note that factional roles will always win if their faction wins, even if said role is dead. This is a luxury non-factional roles do not have. Death will impact non-factional roles differently, depending on the role in question.
Neutral alignments have the least presence in most typical game modes (only one Neutral Killing and Neutral Evil in Ranked), and some of them will only show up as an Any role in these games. Because of this, this alignment contains likely the least understood roles for newcomers to the game. They are, however, prominently featured in the Vigilantics Mode, Rainbow Mode, All Any, and Dracula's Palace. It is thus recommended for learning players to visit these game modes to learn how this alignment works.
Neutral Benign and especially Neutral Evil aligned roles generally have to rely on other factions in order to win. As a result, it is usually very unlikely they will win all by themselves, more likely being used by other factions for an extra vote or information, among other things. Because there are no Neutral Benign roles in Ranked and Ranked Practice, it is usually up to the Neutral Evil to help out the Mafia in these game modes. For example, the Witch can help the Mafia by controlling Town members to kill each other (a famous example being controlling a Vigilante into shooting a revealed Mayor) and by whispering their controlled targets' role to the Mafia members. In other game modes, the Survivor and Amnesiac usually side with a faction that they feel have a high chance of victory, subsequently increasing their own chance of winning. A Guardian Angel will usually side with their target's faction, even if they become a Survivor. Below is a list of all Neutral roles, four of which are exclusive to the Coven DLC.
List of Neutrals Edit
|Role Name||Role Alignment/Category||Role Description|
|Amnesiac||Neutral Benign||Remember who you were by selecting a role from the graveyard. You can not select Town Unique Roles.|
|Arsonist||Neutral Killing||Douse someone in gasoline or ignite all doused targets. You may clean the gasoline off of yourself, which undouses you.|
|Executioner||Neutral Evil||Get your target lynched. You become a Jester if target dies at night.|
|Guardian Angel||Neutral Benign||Protect a target that you receive. They cannot be voted on the next day if you successfully protected them. You can heal & purge your target even if you are dead. You only have 2 protections and become Survivor without vests if your target dies.|
|Jester||Neutral Evil||Trick the Town into voting against you. Kill a non-innocent voter if you are lynched.|
|Juggernaut||Neutral Killing||Kill to grow stronger and gain new abilities, up to a maximum of 4 new abilities.|
|Pirate||Neutral Chaos||Choose one person during the day to duel them for the night, roleblocking them. Choose one of three options to try and plunder them. Plunder two people to win.|
|Plaguebearer||Neutral Chaos||Choose to infect a player with the plague each night. When all players are infected, you become the Pestilence.|
|Pestilence||Neutral Chaos||Choose to rampage at a player's house each night. You deal a Powerful attack to all visitors to your target and to yourself. You cannot be killed at night.|
|Serial Killer||Neutral Killing||Kill someone each night with a Basic Attack. If role blocked, you will attack the roleblocker instead of your target.|
|Survivor||Neutral Benign||Put on a bulletproof vest at night, protecting yourself from attacks. You only have 4 vests. Survive the whole game to win.|
|Vampire||Neutral Chaos||Convert others to Vampires at night. Conversions only apply to those with no defense and are not a Mafia or Coven member, or other specific Neutrals. Bite a target each night when you have four or more Vampires, dealing them a Basic attack.|
|Werewolf||Neutral Killing||Go on a rampage every Full Moon, dealing a Powerful Attack to your target and any visitors.|
|Witch||Neutral Evil||Control someone each night into visiting your target. Get the role of the first person controlled. You have a mystical barrier protection that gives you Basic Defense until you are attacked.
Ensure you survive while the Town loses to win.