Town of Salem Wiki
RoleIcon PlagueBearer 2.png

The Neutral Chaos (NC) alignment is the group of people within the Town that have a main goal: cause chaos. Each role has separate goals that vary on their mission, and every one of them can be a major threat to all factions. Vampires, for instance, can easily spread undetected and wipe out the Coven or Mafia and diminish the Town with their own majority. However, Vampire Hunters and Neutral Killing is their main rival due to them being immune to anything from a Vampire. Pirates have their own goals. Wanting to plunder players, they can cause easy conflict being able to block their targets from using their actions, while at the same time being able to kill them easily with a simple structure. Even after completing their goal, they can easily kill other foes who may pose a threat to them, while staying completely benign on which faction they choose overall.

However, one role stands out: the Plaguebearer. The Plaguebearer's ability is to infect others and withstand the most common of attacks. Their goal is to infect the entire Town and evolve to their other form, Pestilence, Horseman of the Apocalypse. In this form, they can Attack anyone they choose with their Rampage ability along with anyone who visits them. The immunity to everything at Night surely means terror to all. However, those with the ability to protect their simple targets can ward off the Pestilence for hopefully long enough to determine their identity and bring them down with the only option the Town has: lynching. The noose is one thing all evils, especially the most chaotic ones, all fear.

Pirates can win with the Town, but must achieve two successful plunders to do so. Working with them as a Townie may be beneficial, but once the Pirate has won the game, who they choose to side with is up to them. Regardless of what happened in-game, a Pirate may choose to win with anyone they wish, Town or not.

Neutral Chaos

Role Name Role Description
RoleIcon Vampire.png

Convert others to Vampires at Night. If you bite any member of the Mafia that isn't the Godfather, any member of the Coven besides the Coven Leader (with the Necronomicon), Witches, Pirates, and Guardian Angels, they will die and you will be able to bite again the next Night. You must wait one Night after a successful conversion to bite again.

There can only be 4 Vampires maximum (without the help of Amnesiacs). If the Vampires bite while they have 4 or more members, they will deal a Basic Attack to their target regardless of who they are. Win by killing or converting all Town, Mafia, Coven, Neutral Killing roles, and the Plaguebearer/Pestilence.

RoleIcon Pirate.png
Coven Expansion exclusive.

Choose a player to plunder each Night, role blocking them at the start of the Night. You will be given three options to Attack with, while your target gets to choose between three defensive options. If you successfully plunder your target, you will deal a Powerful Attack to them. Failing to plunder a Serial Killer or a Werewolf on a Full Moon Night will force either one to kill you instead. Win by plundering 2 players.

RoleIcon PlagueBearer 1.png
Coven Expansion exclusive.

You may choose to infect a player with the Plague each Night. You have Basic Defense. The Plague spreads by visiting other people; if one player catches it, they can pass it on to others. Once all players are Infected, you will evolve into Pestilence. Win by transforming into Pestilence and then satisfying Pestilence's win condition. You can still win as a Plaguebearer if only non-factional Neutrals are alive.

RoleIcon Pestilence.png
Coven Expansion exclusive.

You may choose to rampage at a player's house each Night. You have a Powerful Attack and an Invincible Defense. You will Attack all visitors to yourself, and you can not be role blocked or controlled. You will only die by lynching or committing suicide. Win by killing all Town, Mafia, Coven, Neutral Killing roles, and Vampires.

PCan only be obtained by rolling Plaguebearer and infecting everyone.