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== Mechanics ==
 
== Mechanics ==
 
* The {{Potion Master}} can select between three potions to use at night: a healing potion, a revealing potion, and an attacking potion. Each of the potions has a three-day cooldown.
 
* The {{Potion Master}} can select between three potions to use at night: a healing potion, a revealing potion, and an attacking potion. Each of the potions has a three-day cooldown.
** The healing potion will heal your target. The healing will be identical to a {{Doctor}}'s; it provides Powerful defense and cures poison. If your target is attacked on the night you heal them, they will receive the same notification as they would if they were attacked when a {{Doctor}} is healing them.
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** The healing potion will heal your target. The healing will be identical to a {{Doctor}}'s; it provides Powerful defense and cures poison. If your target is attacked on the night you heal them, they will receive the same notification as they would if they were attacked when a {{Doctor}} is healing them. You, however, won't receive a notification if they are attacked.
 
** The revealing potion will tell you your target's exact role. You will receive the same investigative results as a {{Consigliere}}, {{Coven Leader}}, or {{Witch}} would.
 
** The revealing potion will tell you your target's exact role. You will receive the same investigative results as a {{Consigliere}}, {{Coven Leader}}, or {{Witch}} would.
 
** The attacking potion will deal a Basic attack to your target.
 
** The attacking potion will deal a Basic attack to your target.

Revision as of 21:14, 4 November 2018

Template:Story Potion Master

Mechanics

  • The Potion Master can select between three potions to use at night: a healing potion, a revealing potion, and an attacking potion. Each of the potions has a three-day cooldown.
    • The healing potion will heal your target. The healing will be identical to a Doctor's; it provides Powerful defense and cures poison. If your target is attacked on the night you heal them, they will receive the same notification as they would if they were attacked when a Doctor is healing them. You, however, won't receive a notification if they are attacked.
    • The revealing potion will tell you your target's exact role. You will receive the same investigative results as a Consigliere, Coven Leader, or Witch would.
    • The attacking potion will deal a Basic attack to your target.
  • With the Necronomicon, the cooldowns for the potions are removed.
  • You can heal fellow Coven members, but you cannot heal yourself. You cannot choose to use an investigate or attack potion on your fellow Coven members, however, or yourself.

Strategy

  • Normally, it is better to use a revealing potion instead of a healing or killing potion at the beginning of the game. Doing so can give you vital information about your enemies and keeps the fact that there is a Potion Master in the game a secret. It also makes you slightly better informed when you use your killing potion the next night, along with giving you time to locate any Town Protectives that may take you down if you attack someone. Along with this, it makes less room for mistakes in your decisions. 
  • When you have the Necronomicon, it might be a good idea to use a revealing potion two nights in a row, and then use a killing potion on the third night. This way, the rest of the Town will not know that you have the Necronomicon, which could make the Town panic that another Coven role has it instead, and start focusing on finding another Coven role. 
  • Use your killing potions in compliment with your revealing potions. This allows you to take out high priority targets like a Sheriff or the Mafioso.
  • Your healing potion is a powerful weapon to negate the attacks of Town Protectives. Cooperating with other Coven roles is essential before you heal them. The other Coven members may decide to attack a specific target, knowing you would back them up with a Powerful defense. This is more useful when the attacking Coven member targets someone with Town Protectives on their side. If possible, you can work with another Coven member to "confirm" yourself as a role such as the Doctor
  • When choosing who to heal, focus on whatever Coven member you think is most likely to be attacked. If you're unsure who will be attacked, you should protect whoever is most valuable - a Poisoner is important in the early game, the Necromancer is valuable if they have corpses worth using, while a Hex Master who has almost everyone hexed can be vital to protecting to ensure they live until their hex goes off. The Medusa and Coven Leader can protect themselves, and thus are generally a lower priority.
  • If you inherit the Necronomicon, use the revealing potion on others to find their exact role, and paste their investigative results into chat (after claiming to be the Investigator) to attempt to lynch them. Be careful, because lynching a Townie could result in you losing your credibility. Gain the help of others by assisting roles such as Survivor or Guardian Angel, as this will be a major help towards the end of the game. Once everybody believes you are the Investigator, start killing off the non-Coven (preferably the Mafia first) until you win.
    • In addition to that, a smart Spy will notice the correlation between your "findings" and the Coven's visits, outing you and confirming themselves in the process, so a strategy is to change the order of your results.  For example, if you found someone as a member of the Mafia night 1, you can put this as your results for a later night.
  • You are essentially a mix of the Doctor, the Consigliere and the Mafioso. Refer to these roles' specific pages for strategies you could adopt into your playstyle.
  • Unless you feel like you think your team can carry the rest of the game, do NOT heal a Medusa. Their Stone Gaze will still kill you.
  • Do not claim Doctor if there is a Poisoner. You would be expected to heal their victim each night, and you would be discovered when you can't heal every target.
    • However, if you have the Necronomicon then it is easier but still risky.

Trivia

  • In the Public Test Realm, Potion Master was a part of the scrapped Template:Coven Support alignment, and the only role described as such.
  • There used to be a bug that could generate two Potion Masters when selecting roles from the Any alignment, happening most often in Coven All Any.