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(Trivia update; both bugs have been fixed.)
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{{Infobox coven
 
{{Infobox coven
|nameandicon = Potion Master (PM) [[File:Achievement Potion Master.png|thumb|50x50px]]
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|nameandicon = Potion Master<br />[[File:Achievement Potion Master.png|thumb|left|50x50px]][[File:Pmmobile.png|thumb|50px|right]]<br>(PM/PMer)
 
|alignment = {{Coven Evil}}
 
|alignment = {{Coven Evil}}
 
|avatar = [[File:PotionMaster.png|thumb|200x200px]]
 
|avatar = [[File:PotionMaster.png|thumb|200x200px]]
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Defense: None
 
Defense: None
 
|type = Killing<br>Unique
 
|type = Killing<br>Unique
|priority = WIP
+
|priority = 3 (Healing)<br>4(Revealing)<br>5 (Attacking)
|uses = Infinite
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|uses = Infinite<br>(3-day cool-down)
  +
|sheriff = '''Without the {{Necronomicon}}:'''<br>Your target is suspicious.<br><br>'''With the {{Necronomicon}}:'''<br>You cannot find evidence of wrongdoing. Your target seems innocent.
(3-day cooldown)
 
 
|investigator = Your target could be a {{Doctor}}, {{Disguiser}}, {{Serial Killer}}, or {{Potion Master}}.
|sheriff = '''Without the {{Necronomicon}}:'''<br>Your target is a member of the {{Coven}}!
 
 
'''With the {{Necronomicon}}:'''<br>Your target is not suspicious.
 
|investigator = <u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br>Your target could be a {{Doctor}}, {{Disguiser}}, {{Serial Killer}}, or {{Potion Master}}.
 
 
|consigliere = Your target works with alchemy. They must be a {{Potion Master}}.
 
|consigliere = Your target works with alchemy. They must be a {{Potion Master}}.
|summary = You are an experienced alchemist with potent recipes for potions.
+
|summary = An experienced alchemist with potent recipes for potions.
 
|abilities = You may choose to use a potion on a player each night.
 
|abilities = You may choose to use a potion on a player each night.
 
|attributestext = You may choose to use a [[Doctor|Heal]], reveal, or attack potion on a player.
 
|attributestext = You may choose to use a [[Doctor|Heal]], reveal, or attack potion on a player.
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With the {{Necronomicon}}, your potions no longer have a cooldown.
 
With the {{Necronomicon}}, your potions no longer have a cooldown.
 
|goal = Kill all who would oppose the {{Coven}}.
 
|goal = Kill all who would oppose the {{Coven}}.
 
}}{{Story Potion Master}}
}}
 
{{Story Potion Master}}
 
   
 
== Mechanics ==
 
== Mechanics ==
* The {{Potion Master}} can select between three potions to use at night: a healing potion, a revealing potion, and an attacking potion. Each of the potions has a three-day cooldown.
+
* The {{Potion Master}} can select between three potions to use at night: a healing potion, a revealing potion, and an attacking potion. Each of the potions has a three-day cool-down.
** The healing potion will heal your target. The healing will be identical to a {{Doctor}}'s; it provides Powerful defense and cures poison. If your target is attacked on the night you heal them, they will receive the same notification as they would if they were attacked when a {{Doctor}} is healing them.
+
** The healing potion will heal your target. The healing will be identical to a {{Doctor}}'s; it provides Powerful defense and cures poison. If your target is attacked on the night you heal them, they will receive the same notification as they would if they were attacked when a {{Doctor}} is healing them. You, however, won't receive a notification if they are attacked.
** The revealing potion will tell you your target's exact role. You will receive the same investigative results as a {{Consigliere}}, {{Coven Leader}} or {{Witch}} would.
+
** The revealing potion will tell you your target's exact role. You will receive the same investigative results as a {{Consigliere}}, {{Coven Leader}}, or {{Witch}} would.
 
** The attacking potion will deal a Basic attack to your target.
 
** The attacking potion will deal a Basic attack to your target.
* With the {{Necronomicon}}, the cooldowns for the potions are removed.
+
* With the {{Necronomicon}}, the cool-downs for the potions are removed.
* You can heal fellow {{Coven}} members, but you cannot heal yourself. You cannot use an investigate or attack potion on your fellow {{Coven}} members, however, or yourself.
+
* You can heal fellow {{Coven}} members, but you cannot heal yourself. You cannot choose to use an investigate or attack potion on your fellow {{Coven}} members or yourself.
   
 
== Strategy ==
 
== Strategy ==
* Normally, it is better to use a revealing potion instead of a healing or killing potion at the beginning of the game. Doing so can give you vital information about your enemies and keeps the fact that there is a {{Potion Master}} in the game a secret. It also makes you slightly better informed when you use your killing potion the next night, along with giving you time to locate any {{Town Protectives}} that may take you down if you attack someone. Along with this, it makes less room for mistakes in your decisions. 
+
* Normally, it is better to use a revealing potion instead of a healing or killing potion at the beginning of the game. Doing so can give you vital information about your enemies and keeps the fact that there is a {{Potion Master}} in the game a secret (like all other {{Coven}} roles, the rest of the {{Town}} will know exactly what role someone died to) . It also makes you slightly better informed when you use your killing potion the next night, along with giving you time to locate any {{Town Protectives}} that may take you down if you attack someone. Along with this, it makes less room for mistakes in your decisions. 
 
* When you have the {{Necronomicon}}, it might be a good idea to use a revealing potion two nights in a row, and then use a killing potion on the third night. This way, the rest of the {{Town}} will not know that you have the {{Necronomicon}}, which could make the {{Town}} panic that another {{Coven}} role has it instead, and start focusing on finding another {{Coven}} role. 
 
* When you have the {{Necronomicon}}, it might be a good idea to use a revealing potion two nights in a row, and then use a killing potion on the third night. This way, the rest of the {{Town}} will not know that you have the {{Necronomicon}}, which could make the {{Town}} panic that another {{Coven}} role has it instead, and start focusing on finding another {{Coven}} role. 
 
* Use your killing potions in compliment with your revealing potions. This allows you to take out high priority targets like a {{Sheriff}} or the {{Mafioso}}.
 
* Use your killing potions in compliment with your revealing potions. This allows you to take out high priority targets like a {{Sheriff}} or the {{Mafioso}}.
 
* Your healing potion is a powerful weapon to negate the attacks of {{Town Protectives}}. Cooperating with other {{Coven}} roles is essential before you heal them. The other {{Coven}} members may decide to attack a specific target, knowing you would back them up with a Powerful defense. This is more useful when the attacking {{Coven}} member targets someone with {{Town Protectives}} on their side. If possible, you can work with another {{Coven}} member to "confirm" yourself as a role such as the {{Doctor}}. 
 
* Your healing potion is a powerful weapon to negate the attacks of {{Town Protectives}}. Cooperating with other {{Coven}} roles is essential before you heal them. The other {{Coven}} members may decide to attack a specific target, knowing you would back them up with a Powerful defense. This is more useful when the attacking {{Coven}} member targets someone with {{Town Protectives}} on their side. If possible, you can work with another {{Coven}} member to "confirm" yourself as a role such as the {{Doctor}}. 
 
* When choosing who to heal, focus on whatever {{Coven}} member you think is most likely to be attacked. If you're unsure who will be attacked, you should protect whoever is most valuable - a {{Poisoner}} is important in the early game, the {{Necromancer}} is valuable if they have corpses worth using, while a {{Hex Master}} who has almost everyone hexed can be vital to protecting to ensure they live until their hex goes off. The {{Medusa}} and {{Coven Leader}} can protect themselves, and thus are generally a lower priority.
 
* When choosing who to heal, focus on whatever {{Coven}} member you think is most likely to be attacked. If you're unsure who will be attacked, you should protect whoever is most valuable - a {{Poisoner}} is important in the early game, the {{Necromancer}} is valuable if they have corpses worth using, while a {{Hex Master}} who has almost everyone hexed can be vital to protecting to ensure they live until their hex goes off. The {{Medusa}} and {{Coven Leader}} can protect themselves, and thus are generally a lower priority.
 
** On that note, unless you feel like you think your team can carry the rest of the game, do '''not''' heal a {{Medusa}}. Their [[Medusa|Stone Gaze]] will still kill you.
  +
*** This is only useful if you want to deliberately sell yourself out as not a {{Coven}} member, and is generally not worth it, considering your role is not revealed to the {{Town}}, and your team loses a member.
 
* If you inherit the {{Necronomicon}}, use the revealing potion on others to find their exact role, and paste their investigative results into chat (after claiming to be the {{Investigator}}) to attempt to [[Lynching|lynch]] them. Be careful, because lynching a {{Townie}} could result in you losing your credibility. Gain the help of others by assisting roles such as {{Survivor}} or {{Guardian Angel}}, as this will be a major help towards the end of the game. Once everybody believes you are the {{Investigator}}, start killing off the non-{{Coven}} (preferably the {{Mafia}} first) until you win.
 
* If you inherit the {{Necronomicon}}, use the revealing potion on others to find their exact role, and paste their investigative results into chat (after claiming to be the {{Investigator}}) to attempt to [[Lynching|lynch]] them. Be careful, because lynching a {{Townie}} could result in you losing your credibility. Gain the help of others by assisting roles such as {{Survivor}} or {{Guardian Angel}}, as this will be a major help towards the end of the game. Once everybody believes you are the {{Investigator}}, start killing off the non-{{Coven}} (preferably the {{Mafia}} first) until you win.
** In addition to that, a smart {{Spy}} will notice the correlation between your "findings" and the {{Coven}}'s visits, outing you and confirming themselves in the process.
+
** In addition to that, a smart {{Spy}} will notice the correlation between your "findings" and the {{Coven}}'s visits, outing you and confirming themselves in the process, so a strategy is to change the order of your results.  For example, if you found someone as a member of the {{Mafia}} night 1, you can put this as your results for a later night; however, a {{Lookout}} watching you will see that your {{Last Will}} does not correlate to your visits.
* You are essentially a mix of the {{Doctor}}, the {{Consigliere}} and the {{Mafioso}}. Refer to these roles' specific pages for strategies you could adopt into your playstyle.
+
* You are essentially a mix of the {{Doctor}}, the {{Consigliere}}, and the {{Mafioso}}. Refer to these roles' specific pages for strategies you could adopt into your own strategy.
* Unless you feel like you think your team can carry the rest of the game, do NOT heal a {{Medusa}}. Their Stone Gaze will still kill you.
 
 
*Do '''not '''claim {{Doctor}} if there is a {{Poisoner}}. You would be expected to heal their victim each night, and you would be discovered when you can't heal every target.
 
*Do '''not '''claim {{Doctor}} if there is a {{Poisoner}}. You would be expected to heal their victim each night, and you would be discovered when you can't heal every target.
  +
**Claiming {{Doctor}} with the {{Necronomicon}} is plausible, but will be a waste of both the {{Potion Master}} and the {{Poisoner}} as the {{Potion Master}} would only be able to heal the {{Poisoner}}'s attacks.
**However, if you have the {{Necronomicon}} then it is easier, but still risky.
 
  +
***A way around this is to have one of your team claim [[Poisoner|Poisoned]] and pretend to heal them while instead attacking a {{Townie}}. However, you could be outed by a {{Spy}} or {{Lookout}} who will see no visitors.
   
 
== Trivia ==
 
== Trivia ==
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[[Category:Roles]]
 
[[Category:Roles]]
 
[[Category:Coven roles]]
 
[[Category:Coven roles]]
  +
[[Category:Coven Evil roles]]
  +
[[Category:Killing roles]]
  +
[[Category:Investigative roles]]
  +
[[Category:Support roles]]
  +
[[Category:Unique Roles]]

Revision as of 01:58, 3 July 2020

Template:Story Potion Master

Mechanics

  • The Potion Master can select between three potions to use at night: a healing potion, a revealing potion, and an attacking potion. Each of the potions has a three-day cool-down.
    • The healing potion will heal your target. The healing will be identical to a Doctor's; it provides Powerful defense and cures poison. If your target is attacked on the night you heal them, they will receive the same notification as they would if they were attacked when a Doctor is healing them. You, however, won't receive a notification if they are attacked.
    • The revealing potion will tell you your target's exact role. You will receive the same investigative results as a Consigliere, Coven Leader, or Witch would.
    • The attacking potion will deal a Basic attack to your target.
  • With the Necronomicon, the cool-downs for the potions are removed.
  • You can heal fellow Coven members, but you cannot heal yourself. You cannot choose to use an investigate or attack potion on your fellow Coven members or yourself.

Strategy

  • Normally, it is better to use a revealing potion instead of a healing or killing potion at the beginning of the game. Doing so can give you vital information about your enemies and keeps the fact that there is a Potion Master in the game a secret (like all other Coven roles, the rest of the Town will know exactly what role someone died to) . It also makes you slightly better informed when you use your killing potion the next night, along with giving you time to locate any Town Protectives that may take you down if you attack someone. Along with this, it makes less room for mistakes in your decisions. 
  • When you have the Necronomicon, it might be a good idea to use a revealing potion two nights in a row, and then use a killing potion on the third night. This way, the rest of the Town will not know that you have the Necronomicon, which could make the Town panic that another Coven role has it instead, and start focusing on finding another Coven role. 
  • Use your killing potions in compliment with your revealing potions. This allows you to take out high priority targets like a Sheriff or the Mafioso.
  • Your healing potion is a powerful weapon to negate the attacks of Town Protectives. Cooperating with other Coven roles is essential before you heal them. The other Coven members may decide to attack a specific target, knowing you would back them up with a Powerful defense. This is more useful when the attacking Coven member targets someone with Town Protectives on their side. If possible, you can work with another Coven member to "confirm" yourself as a role such as the Doctor
  • When choosing who to heal, focus on whatever Coven member you think is most likely to be attacked. If you're unsure who will be attacked, you should protect whoever is most valuable - a Poisoner is important in the early game, the Necromancer is valuable if they have corpses worth using, while a Hex Master who has almost everyone hexed can be vital to protecting to ensure they live until their hex goes off. The Medusa and Coven Leader can protect themselves, and thus are generally a lower priority.
    • On that note, unless you feel like you think your team can carry the rest of the game, do not heal a Medusa. Their Stone Gaze will still kill you.
      • This is only useful if you want to deliberately sell yourself out as not a Coven member, and is generally not worth it, considering your role is not revealed to the Town, and your team loses a member.
  • If you inherit the Necronomicon, use the revealing potion on others to find their exact role, and paste their investigative results into chat (after claiming to be the Investigator) to attempt to lynch them. Be careful, because lynching a Townie could result in you losing your credibility. Gain the help of others by assisting roles such as Survivor or Guardian Angel, as this will be a major help towards the end of the game. Once everybody believes you are the Investigator, start killing off the non-Coven (preferably the Mafia first) until you win.
    • In addition to that, a smart Spy will notice the correlation between your "findings" and the Coven's visits, outing you and confirming themselves in the process, so a strategy is to change the order of your results.  For example, if you found someone as a member of the Mafia night 1, you can put this as your results for a later night; however, a Lookout watching you will see that your Last Will does not correlate to your visits.
  • You are essentially a mix of the Doctor, the Consigliere, and the Mafioso. Refer to these roles' specific pages for strategies you could adopt into your own strategy.
  • Do not claim Doctor if there is a Poisoner. You would be expected to heal their victim each night, and you would be discovered when you can't heal every target.
    • Claiming Doctor with the Necronomicon is plausible, but will be a waste of both the Potion Master and the Poisoner as the Potion Master would only be able to heal the Poisoner's attacks.
      • A way around this is to have one of your team claim Poisoned and pretend to heal them while instead attacking a Townie. However, you could be outed by a Spy or Lookout who will see no visitors.

Trivia

  • In the Public Test Realm, Potion Master was a part of the scrapped Template:Coven Support alignment, and the only role described as such.
  • There used to be a bug that could generate two Potion Masters when selecting roles from the Any alignment, happening most often in Coven All Any.