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{|{{roundy|30px}}
 
 
 
|-
 
|[[Image:Sheriff_Head_Notification.png|70x70px|link=]]
 
| '''December 5th, 2018:'''<br />The Sheriff role has changed! Sheriffs now see results as either "not suspicious" or "suspicious".<br />For more information, [http://www.blankmediagames.com/phpbb/viewtopic.php?f=11&t=94307 click here!]
 
|}
 
 
 
{{Infobox town
 
{{Infobox town
|nameandicon = Sheriff [[File:Achievement Sheriff.png|thumb|50x50px]]
+
|nameandicon = Sheriff (Sher)<br />[[File:Achievement Sheriff.png|thumb|left|50x50px]][[File:Shermobile.png|thumb|50px|right]]
 
|alignment = {{Town Investigative}}
 
|alignment = {{Town Investigative}}
 
|avatar = [[File:Sheriff.png|150px]]
 
|avatar = [[File:Sheriff.png|150px]]
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|abilities = Interrogate one person each night for suspicious activity.
 
|abilities = Interrogate one person each night for suspicious activity.
 
|attributestext = You will know if your target is suspicious.
 
|attributestext = You will know if your target is suspicious.
|winwith = {{Town}}<br>{{Survivor}}
+
|winwith = '''{{Town}}'''<br>'''{{Survivor}}'''
|mustkill = {{Mafia}}<br>{{Coven}}/{{Witch}}<br>{{Serial Killer}}<br>{{Werewolf}}<br>{{Arsonist}}<br>{{Vampire}}<br>{{Plaguebearer}}/{{Pestilence}}<br>{{Juggernaut}}
+
|mustkill = '''{{Mafia}}'''<br>'''{{Vampires}}'''<br>'''{{Arsonist}}'''<br>'''{{Serial Killer}}'''<br>'''{{Werewolf}}'''<br>'''{{Witches}}'''/'''{{Coven}}'''<br>'''{{Plaguebearer}}'''<br>'''{{Pestilence}}'''<br>'''{{Juggernaut}}'''
 
}}{{Story Sheriff}}
}}
 
{{Story Sheriff}}
 
   
 
==Mechanics==
 
==Mechanics==
 
* You may choose to interrogate someone each night, checking them for suspicious activity.
 
* You may choose to interrogate someone each night, checking them for suspicious activity.
* You will know if your target is "suspicious" or "not suspicious".
+
* You will know if your target is suspicious or "seems innocent".
* Roles with [[Detection Immunity|detection immunity]], notably the {{Godfather}}, cannot be found. Members of the {{Coven}} with the {{Necronomicon}} will also receive this.
+
* Roles with [[Detection Immunity]], notably the {{Godfather}}, cannot be found. Members of the {{Coven}} with the {{Necronomicon}} will also receive this.
* Anyone who has been [[Framer|framed]] or [[Hex Master|hexed]] will show up as suspicious.
+
* Anyone who has been {{Framed}} or {{Hexed}} will show up as suspicious.
 
{| style="background-color:rgba(241, 234, 227, 0.0); class=" border="1" article-table " ;
 
{| style="background-color:rgba(241, 234, 227, 0.0); class=" border="1" article-table " ;
 
!Investigation Message
 
!Investigation Message
 
!Possible [[Roles]]
 
!Possible [[Roles]]
 
|-
 
|-
!Your target is not suspicious.
+
!You cannot find evidence of wrongdoing. Your target seems innocent.
 
|
 
|
  +
All {{Townies}}
All {{Townies}}<br />All {{Neutral Benign}}<br />All {{Neutral Evil}}<br />All {{Neutral Chaos}}<br />{{Godfather}}<br />{{Arsonist}}<br />{{Werewolf}} during odd-numbered nights<br />{{Juggernaut}}<br />All members of the {{Coven}} wielding the {{Necronomicon}}
 
  +
  +
All {{Neutral Benign}}<br />All {{Neutral Evil}}<br />All {{Neutral Chaos}}
  +
  +
{{Godfather}}
  +
  +
{{Arsonist}}
  +
  +
{{Werewolf}} during odd-numbered nights
  +
  +
{{Juggernaut}}
  +
  +
All members of the {{Coven}} wielding the {{Necronomicon}}
 
|-
 
|-
 
!Your target is suspicious.
 
!Your target is suspicious.
 
|
 
|
All members of the {{Mafia}}<br />Anyone who was visited by a {{Framer}}
+
All members of the {{Mafia}} except the {{Godfather}}<br />Anyone {{Framed}} by a {{Framer}}
   
All members of the {{Coven}}.<br />Any player hexed by the {{Hex Master}}
+
All members of the {{Coven}} unless they wield the {{Necronomicon}}<br />Anyone {{Hexed}} by the {{Hex Master}}
   
 
{{Serial Killer}}
 
{{Serial Killer}}
Line 54: Line 57:
 
** If the {{Investigator}} finds a possibly suspicious role (e.g. a {{Doctor}}, {{Disguiser}}, or {{Serial Killer}}), you '''should''' interrogate that person to prove their guilt or innocence.
 
** If the {{Investigator}} finds a possibly suspicious role (e.g. a {{Doctor}}, {{Disguiser}}, or {{Serial Killer}}), you '''should''' interrogate that person to prove their guilt or innocence.
 
** If the {{Investigator}} finds a certain {{Townie}} (by process of elimination), you will '''not''' need to interrogate that person, since they are confirmed and you would waste a night.
 
** If the {{Investigator}} finds a certain {{Townie}} (by process of elimination), you will '''not''' need to interrogate that person, since they are confirmed and you would waste a night.
** If the {{Investigator}} finds a full detection immune role list (e.g. a {{Bodyguard}}, {{Godfather}} or {{Arsonist}}), you will '''not''' need to interrogate that person either because, just like above they will all appear the same. (In the {{Coven}} expansion, it is {{Bodyguard}}, {{Godfather}}, {{Arsonist}} or {{Crusader}} )
+
** If the {{Investigator}} finds a full [[Detection Immunity|detection immune]] investigative result (e.g. a {{Bodyguard}}, {{Godfather}} or {{Arsonist}}), you will '''not''' need to interrogate that person either because, just like above, they will all appear the same.
** If the {{Investigator}} finds a {{Framer}}, {{Vampire}} or {{Jester}} (with {{Hex Master}} in the Coven Expansion), you should put doubt on your interrogation results, since your target may have been framed or hexed. However, if they show up as "not suspicious", then they are either a {{Vampire}} or {{Jester}}, and a {{Jailor}} or {{Vigilante}} should kill them.
+
** If the {{Investigator}} finds a {{Framer}}, {{Vampire}} or {{Jester}}, you should have some doubt in your interrogation results since your target may have been {{Framed}} or {{Hexed}}. However, if they show up as "innocent", then they are either a {{Vampire}} or {{Jester}}, and a {{Jailor}} or {{Vigilante}} should kill them.  
  +
*** Alternatively, you may also decide to keep the {{Jester}} alive in case the {{Mafia}} targets the {{Jester}} to kill them if you are absolutely certain that the target is a {{Jester}}. This essentially wastes a night for the {{Mafia}}. 
 
 
*If you're lucky enough to find a suspicious target early in the game, you should almost always reveal it immediately. Some people are afraid to reveal it because they might be called an {{Executioner}}, and some people will mistakenly advise you to wait because of this; however, there are numerous reasons why revealing vital information at the first possible opportunity is virtually always the right strategy:
 
*If you're lucky enough to find a suspicious target early in the game, you should almost always reveal it immediately. Some people are afraid to reveal it because they might be called an {{Executioner}}, and some people will mistakenly advise you to wait because of this; however, there are numerous reasons why revealing vital information at the first possible opportunity is virtually always the right strategy:
** If you hide information, you risk being cleaned by a {{Janitor}}, forged by a {{Forger}}, stoned by a {{Medusa}}, or blackmailed forever by a {{Blackmailer}}, causing it to be lost forever.
+
** If you hide information, you risk being cleaned by a {{Janitor}}, forged by a {{Forger}}, turned to stone by a {{Medusa}}, or [[Blackmailer|blackmailed]] forever by a {{Blackmailer}}, causing your information to be most likely lost forever, unless there is a {{Medium}}.
 
** Generally speaking, the {{Town}}'s majority decreases with every passing day. Therefore, it is going to be easier for the {{Mafia}} to convince people to ignore you on Day 4 than it would have on Day 2.
 
** Generally speaking, the {{Town}}'s majority decreases with every passing day. Therefore, it is going to be easier for the {{Mafia}} to convince people to ignore you on Day 4 than it would have on Day 2.
** Even if you fail to convince the {{Town}} to lynch someone you found immediately, you can still gain information based on how people react - people who help you try to lynch a {{Mafia}} or {{Coven}} member are probably not members of the {{Mafia}} or {{Coven}}, while people who try to aggressively cast doubt on you or push suspicion elsewhere are themselves suspicious. This can be used to guide your investigations on later nights, gathering information that will help the {{Town}} trust you.
+
** Even if you fail to convince the {{Town}} to lynch someone you found immediately, you can still gain information based on how people react - people who help you try to lynch a member of the {{Mafia}} or {{Coven}} are probably not members of the {{Mafia}} or {{Coven}}, while people who try to aggressively cast doubt on you or push suspicion elsewhere are themselves suspicious. This can be used to guide your investigations on later nights, gathering information that will help the {{Town}} trust you.
** You are unlikely to be attacked by the {{Mafia}} or {{Coven}} immediately after accusing one of their members, both because it would confirm your accusation and because you're likely to be protected.
+
** You are unlikely to be attacked by the {{Mafia}} or {{Coven}} immediately after accusing one of their members because it would confirm your accusation and because you're likely to be protected.
** Even if you fail to convince enough {{Town}} members to lynch someone, the information you revealed still helps them behave more intelligently; a {{Vigilante}} who takes a potshot, for instance, is more likely to shoot at someone you accused, while {{Escorts}} are more likely to [[role block]] them and {{Town Protectives}} are less likely to protect them.
+
** Even if you fail to convince enough {{Townies}} to lynch someone, the information you revealed still helps them behave more intelligently; a {{Vigilante}} who takes a potshot, for instance, is more likely to shoot at someone you accused, while {{Escorts}} are more likely to [[role block]] them and {{Town Protectives}} are less likely to protect them.
** Your accusations will not become more credible simply by waiting. {{Executioners}} usually accuse on Day 3 and Day 4, too. Being called an {{Executioner}} reduces your chances of being believed, but in the long run the {{Town}} benefits by having that information out there as soon as possible. On top of this, if you're asked to produce your complete {{Last Will}} and reveal you've been sitting on important information for several nights, the {{Town}} is likely to treat you even more skeptically.
+
** Your accusations will not become more credible simply by waiting. {{Executioners}} often choose to accuse on either Day 3 or Day 4. Being called an {{Executioner}} reduces your chances of being believed, but in the long run, the {{Town}} benefits by having that information out there as soon as possible. On top of this, if you're asked to produce your complete {{Last Will}} and reveal you've been sitting on important information for several nights, the {{Town}} is likely to treat you even more skeptically.
** If you wait, there is a risk that the person you found could die to another cause. While that means they're gone, it's generally a wasted opportunity - it means you lost the chance to confirm yourself and to force their fellow {{Mafia}} or {{Coven}} members to risk going on the record failing to vote up their partner.
+
** If you wait, there is a risk that the person you found could die to another cause. While that means they're gone, it's generally a wasted opportunity - it means you lost the chance to confirm yourself and to force their fellow members of the {{Mafia}} or {{Coven}} to risk going on the record failing to vote up their partner.
** It is ''usually'' a good idea to reveal if a person comes up as suspicious or not; however, you may be called an {{Executioner}} or ignored.
 
 
** There may be people who can confirm aspects of your accusation; for instance, a {{Tracker}} or {{Lookout}} who saw you visit will know that you're not an {{Executioner}}. They won't know to back you up unless you speak up.
 
** There may be people who can confirm aspects of your accusation; for instance, a {{Tracker}} or {{Lookout}} who saw you visit will know that you're not an {{Executioner}}. They won't know to back you up unless you speak up.
 
* When you need to convince the {{Town}} that you're a {{Sheriff}} and not an {{Executioner}}, remember to report your visits every night - after your role has been revealed, there's no reason not to share all information immediately, and even naming people as innocent will earn you a bit more trust.
 
* If you suspect a player of being the {{Werewolf}}, remember to check them on a [[Full Moon]] night. Otherwise, they will appear as "innocent".
 
* A less-used strategy is to coordinate with the {{Spy}}, as they can provide confirmed non-members of the {{Mafia}} by who the {{Mafia}} visits (as the {{Mafia}} cannot visit their own members unless their target was [[Transporter|transported]] or they were [[Witch|controlled]]) and therefore, you might want to ignore interrogating these people since they could have [[Detection Immunity]]. One example is the {{Arsonist}}.
 
*'''Be careful''', as multiple evil roles have [[Detection Immunity]], such as the {{Arsonist}}, so they will appear as "innocent". Beware of whom you trust!
 
** At any given time, there can only be one {{Godfather}}. Therefore, when a {{Godfather}} dies, anyone you investigated up until (and including) that night who came up as innocent cannot be a member of the {{Mafia}}. Note that they could still be an {{Arsonist}}, {{Witch}}, or {{Vampire}}; and people you investigate ''after'' the {{Godfather}}'s death could be a {{Mafioso}} who has been promoted to {{Godfather}}. They could also be a {{Coven}} member with the {{Necronomicon}}.
 
*'''Be careful''', as {{Framed}} players will appear to be suspicious, so never be too quick to judge who is evil or not. If you aren't sure, check the same person the next night (although this might not be worth it, it is usually better to gain new information that night instead of doing a re-check, unless there is a confirmed {{Framer}}, such as in classic mode). If the {{Framer}} does not [[Framer|frame]] the same target again, your results will change. There are some {{Framers}} that will [[Framer|frame]] the same target for a few nights in a row, so it's very hard to know if your information is true or not. However, in [[Ranked]], if the {{Random Mafia}} slot is dead or known to not be a {{Framer}}, it is safe to accuse anyone that shows up as suspicious. Keep in mind that it may be a good idea to ask a confirmed {{Spy}} who the {{Mafia}} visited, as they will usually be able to see who the {{Mafia}} might have {{Framed}}.
   
 
*If a {{Witch}} controls you, you will be forced to check a '''different''' target without knowing who it is. Hopefully, the {{Witch}} will reveal their actions in their {{Last Will}}, so then you can find out who you were forced to interrogate the night you were [[Witch|controlled]].
* When you need to convince the {{Town}} that you're a {{Sheriff}} and not an {{Executioner}}, remember to report your visits every night - after your role has been revealed, there's no reason not to share all information immediately, and even naming people as not suspicious will earn you a bit more trust.
 
 
** In most of the cases, if you find a suspicious person as a {{Witch}} is controlling you, it is ''not'' a good idea to reveal what you have found if you did not already publicly claim your role, as this will probably inform the {{Witch}} about who could be a possible ally for them, while the {{Town}} remains ignorant about who you interrogated.
* If you suspect a player of being the {{Werewolf}}, remember to check them on a [[Full Moon]] night. Otherwise, they will appear as "not suspicious".
 
* A little-used strategy is to coordinate with the {{Spy}}, as they can provide confirmed non-members of the {{Mafia}} by who the {{Mafia}} visits (as the {{Mafia}} cannot visit their own members unless their target was transported or they were controlled) and therefore, you might want to ignore interrogating these people since they could have [[Detection Immunity]]. One example is the {{Arsonist}}.
 
   
 
*If a {{Transporter}} [[Transporter|transports]] your target, you will interrogate someone else entirely without you knowing! If the {{Transporter}} reveals their {{Last Will}}, you will know who you interrogated that night instead and can prove them as an evil role. However, if you see that you were [[Witch|controlled]] or if your target says they were [[Transporter|transported]] the next day, then don't trust the information that you have been given as it is most likely false.
*'''Careful''', multiple evil roles have [[Detection Immunity]], such as the {{Arsonist}}, and will appear as "not suspicious". Beware of whom you trust!
 
 
*Be careful, as many evil roles tend to claim to be a {{Sheriff}}, so if you are pressed to claim a role, you could be lynched regardless of what you say by an aggressive {{Town}}. Be sure to have a well-written {{Last Will}} to improve your odds of survival, but there is no guarantee.
** At any given time, there can only be one {{Godfather}}. Therefore, when a {{Godfather}} dies, anyone you investigated up until (and including) that night who came up not suspicious cannot be a member of the {{Mafia}}. Note that they could still be an {{Arsonist}}, {{Witch}}, or {{Vampire}}; and people you investigate ''after'' the {{Godfather}}'s death could be a {{Mafioso}} who has been promoted to {{Godfather}}. They could also be a {{Coven}} member with the {{Necronomicon}}.
 
 
*If you are certain the only roles left are [[Detection Immunity|Detection Immune]] roles, such as the {{Godfather}} and {{Arsonist}}, don't give up! If people trust you, you can direct the {{Town}}. It is safe to not visit anyone though (unless there's a {{Bodyguard}} or a {{Doctor}} protecting you) because you might run into a {{Veteran}} who's on alert (if there's any). Alternatively, you could try and bait them into attacking you so that they waste a night going for someone useless. Even if all of the above do not happen, you still count as a vote and possibly save the {{Town}} from being the minority. 
   
 
==Identifying Fake Claims:==
*'''Careful''', [[Framer|framed]] players will appear to be suspicious, so never be too quick to judge who is evil or not. If you aren't sure, check the same person the next night (although this might not be worth it, it is usually better to gain new information that night instead of doing a re-check, unless there is a confirmed {{Framer}}). If the {{Framer}} does not frame the same target again, your results will change. There are some {{Framers}} that will frame the same target for a few nights in a row, so it's very hard to know if your information is true or not. However, in [[Ranked]], if the {{Random Mafia}} slot is dead or known to not be a {{Framer}}, it is safe to accuse anyone that shows up as suspicious. Keep in mind that it may be a good idea to ask a confirmed {{Spy}} who the {{Mafia}} visited, as they will usually be able to see who the {{Mafia}} might have [[Framer|framed]].
 
 
* {{Sheriff}} is very easy to claim, and as such is a suspicious claim unless confirmed. They may seem like an {{Executioner}} when outing your results, and many evils, such as the {{Werewolf}}, claim this role. It has a very easy {{Last Will}} to set up, and you can usually tell when someone is most likely fake when they are asked for their role, they claim {{Sheriff}}, and then show a {{Last Will}} with only innocent results. Usually, if someone out loud says something along the lines of, "Bob is suspicious!" in a blunt fashion with no evidence, and then a bunch of people start agreeing for no reason, they're all most likely evil. A {{Last Will}} that hasn't found an evil role by Day is more likely an evil role themselves, although they can be an unlucky {{Sheriff}}. 
   
 
* Another way to identify fake results by a {{Sheriff}}, or any {{Town Investigative}} by any means is to look at their {{Last Will}}, and see if any results are unknown. If that {{Town Investigative}} role provided new information, it's usually a good chance that they are not evil. However, if their results are all dependent on things that the {{Town}} already knew, such as a revealed {{Mayor}} or if someone is on the stand and their {{Last Will}} consists entirely (or mostly) of dead people (who have had their roles revealed), such useless information is usually a sign of an evil.
*If a {{Witch}} controls you, you will be forced to check a '''different''' target without knowing who it is. Hopefully, the {{Witch}} will reveal their actions in their {{Last Will}}, so then you can find out who you were forced to interrogate the night you were controlled.
 
** In most of the cases, if you find a member of the {{Mafia}} or {{Serial Killer}} as a {{Witch}} is controlling you, it is ''not'' a good idea to reveal what you have found if you did not already publicly claim your role, as this will probably inform the {{Witch}} about who could be a possible ally for them, while {{Town}} remains ignorant about who you interrogated.
 
 
*If a {{Transporter}} transports your target, you will interrogate someone else entirely without you knowing! If the {{Transporter}} reveals their {{Last Will}}, you will know who you interrogated that night instead and can prove them as an evil role. However, if you see that you were controlled or if your target says they were transported the next day, then don't trust the information that you have been given as it is most likely false.
 
*Careful, many evil roles tend to claim to be a {{Sheriff}}, so if you are pressed to claim a role, you could get lynched regardless of what you say by an aggressive {{Town}}. Be sure to have a well-written {{Last Will}} to improve your odds, but it is no guarantee.
 
*If you are certain the only roles left are [[Detection Immunity|Detection Immune]] roles, such as the {{Godfather}} and {{Arsonist}}, don't give up! If people trust you, you can direct the {{Town}}. It is safe to not visit anyone though (unless there's a {{Bodyguard}} or a {{Doctor}} protecting you) because you might run into a {{Veteran}} who's on alert (if there's any). Alternatively, you could try and bait them into attacking you so that they waste a night going for someone useless. Even if all of the above do not happen, you still count as a vote and possibly save the {{Town}} from being the minority.
 
 
==Identifying Fake Claims:==
 
{{Sheriff}} is very easy to claim, and as such is a suspicious claim unless confirmed. They may seem like an {{Executioner}} when outing your results, and many evils, such as the {{Werewolf}}, claim this role. It has a very easy will to set up, and you can usually tell when someone is most likely fake when they are asked for their role, they claim {{Sheriff}}, and then show a [[Last Will]] with only Not Suspicious results. Usually, if someone out loud says something along the lines of "Bob is suspicious!" in a blunt fashion with no evidence, and then a bunch of people start agreeing for no reason, they're all most likely evil. A will that hasn't found an evil role by the fifth day is more likely an evil role themselves, although they can be an unlucky {{Sheriff}}. 
 
   
  +
== Trivia ==
Another way to identify fake results by a {{Sheriff}}, or any {{Town Investigative}} by any means is to look at their {{Last Will}}, and see if any results are unknown. If that {{Town Investigative}} role provided new information, it's usually a good chance that they are not evil. However, if their results are all dependent on things that the {{Town}} already knew, such as a revealed {{Mayor}} or if someone is on the stand and their {{Last Will}} consists entirely of dead people (who have had their roles revealed). Such useless information is usually a sign of an evil. 
 
  +
* Prior to [[Version|Version 2.5.1.10655]], the {{Sheriff}} could differ between a target being a member of the {{Mafia}}, a member of the {{Coven}}, a {{Serial Killer}}, and a {{Werewolf}}. All of these roles now appear as "suspicious".
  +
* Prior to [[Versions|Version 2.5.2.10840]], {{Sheriffs}} would receive the message "not suspicious" when interrogating an innocent target, which was replaced with more flavor text, appearing as "You cannot find evidence of wrongdoing. Your target seems innocent" as the two were easily mixed up.
   
 
{{Navbox Roles}}
 
{{Navbox Roles}}

Revision as of 04:31, 4 October 2019

Template:Story Sheriff

Mechanics

  • You may choose to interrogate someone each night, checking them for suspicious activity.
  • You will know if your target is suspicious or "seems innocent".
  • Roles with Detection Immunity, notably the Godfather, cannot be found. Members of the Coven with the Necronomicon will also receive this.
  • Anyone who has been Framed or Hexed will show up as suspicious.
Investigation Message Possible Roles
You cannot find evidence of wrongdoing. Your target seems innocent.

All Townies

All Neutral Benign
All Neutral Evil
All Neutral Chaos

Godfather

Arsonist

Werewolf during odd-numbered nights

Juggernaut

All members of the Coven wielding the Necronomicon

Your target is suspicious.

All members of the Mafia except the Godfather
Anyone Framed by a Framer

All members of the Coven unless they wield the Necronomicon
Anyone Hexed by the Hex Master

Serial Killer

Werewolf during a Full Moon night

Strategy

  • Unlike the Investigator, you can only directly determine whether your target is suspicious or not, and not their possible roles. Sharing information and discussing with the Investigator will allow you to narrow the pool of suspects:
    • If the Investigator finds a possibly suspicious role (e.g. a Doctor, Disguiser, or Serial Killer), you should interrogate that person to prove their guilt or innocence.
    • If the Investigator finds a certain Townie (by process of elimination), you will not need to interrogate that person, since they are confirmed and you would waste a night.
    • If the Investigator finds a full detection immune investigative result (e.g. a Bodyguard, Godfather or Arsonist), you will not need to interrogate that person either because, just like above, they will all appear the same.
    • If the Investigator finds a Framer, Vampire or Jester, you should have some doubt in your interrogation results since your target may have been Framed or Hexed. However, if they show up as "innocent", then they are either a Vampire or Jester, and a Jailor or Vigilante should kill them.  
      • Alternatively, you may also decide to keep the Jester alive in case the Mafia targets the Jester to kill them if you are absolutely certain that the target is a Jester. This essentially wastes a night for the Mafia
  • If you're lucky enough to find a suspicious target early in the game, you should almost always reveal it immediately. Some people are afraid to reveal it because they might be called an Executioner, and some people will mistakenly advise you to wait because of this; however, there are numerous reasons why revealing vital information at the first possible opportunity is virtually always the right strategy:
    • If you hide information, you risk being cleaned by a Janitor, forged by a Forger, turned to stone by a Medusa, or blackmailed forever by a Blackmailer, causing your information to be most likely lost forever, unless there is a Medium.
    • Generally speaking, the Town's majority decreases with every passing day. Therefore, it is going to be easier for the Mafia to convince people to ignore you on Day 4 than it would have on Day 2.
    • Even if you fail to convince the Town to lynch someone you found immediately, you can still gain information based on how people react - people who help you try to lynch a member of the Mafia or Coven are probably not members of the Mafia or Coven, while people who try to aggressively cast doubt on you or push suspicion elsewhere are themselves suspicious. This can be used to guide your investigations on later nights, gathering information that will help the Town trust you.
    • You are unlikely to be attacked by the Mafia or Coven immediately after accusing one of their members because it would confirm your accusation and because you're likely to be protected.
    • Even if you fail to convince enough Townies to lynch someone, the information you revealed still helps them behave more intelligently; a Vigilante who takes a potshot, for instance, is more likely to shoot at someone you accused, while Escorts are more likely to role block them and Town Protectives are less likely to protect them.
    • Your accusations will not become more credible simply by waiting. Executioners often choose to accuse on either Day 3 or Day 4. Being called an Executioner reduces your chances of being believed, but in the long run, the Town benefits by having that information out there as soon as possible. On top of this, if you're asked to produce your complete Last Will and reveal you've been sitting on important information for several nights, the Town is likely to treat you even more skeptically.
    • If you wait, there is a risk that the person you found could die to another cause. While that means they're gone, it's generally a wasted opportunity - it means you lost the chance to confirm yourself and to force their fellow members of the Mafia or Coven to risk going on the record failing to vote up their partner.
    • There may be people who can confirm aspects of your accusation; for instance, a Tracker or Lookout who saw you visit will know that you're not an Executioner. They won't know to back you up unless you speak up.
  • When you need to convince the Town that you're a Sheriff and not an Executioner, remember to report your visits every night - after your role has been revealed, there's no reason not to share all information immediately, and even naming people as innocent will earn you a bit more trust.
  • If you suspect a player of being the Werewolf, remember to check them on a Full Moon night. Otherwise, they will appear as "innocent".
  • A less-used strategy is to coordinate with the Spy, as they can provide confirmed non-members of the Mafia by who the Mafia visits (as the Mafia cannot visit their own members unless their target was transported or they were controlled) and therefore, you might want to ignore interrogating these people since they could have Detection Immunity. One example is the Arsonist.
  • Be careful, as multiple evil roles have Detection Immunity, such as the Arsonist, so they will appear as "innocent". Beware of whom you trust!
    • At any given time, there can only be one Godfather. Therefore, when a Godfather dies, anyone you investigated up until (and including) that night who came up as innocent cannot be a member of the Mafia. Note that they could still be an Arsonist, Witch, or Vampire; and people you investigate after the Godfather's death could be a Mafioso who has been promoted to Godfather. They could also be a Coven member with the Necronomicon.
  • Be careful, as Framed players will appear to be suspicious, so never be too quick to judge who is evil or not. If you aren't sure, check the same person the next night (although this might not be worth it, it is usually better to gain new information that night instead of doing a re-check, unless there is a confirmed Framer, such as in classic mode). If the Framer does not frame the same target again, your results will change. There are some Framers that will frame the same target for a few nights in a row, so it's very hard to know if your information is true or not. However, in Ranked, if the Random Mafia slot is dead or known to not be a Framer, it is safe to accuse anyone that shows up as suspicious. Keep in mind that it may be a good idea to ask a confirmed Spy who the Mafia visited, as they will usually be able to see who the Mafia might have Framed.
  • If a Witch controls you, you will be forced to check a different target without knowing who it is. Hopefully, the Witch will reveal their actions in their Last Will, so then you can find out who you were forced to interrogate the night you were controlled.
    • In most of the cases, if you find a suspicious person as a Witch is controlling you, it is not a good idea to reveal what you have found if you did not already publicly claim your role, as this will probably inform the Witch about who could be a possible ally for them, while the Town remains ignorant about who you interrogated.
  • If a Transporter transports your target, you will interrogate someone else entirely without you knowing! If the Transporter reveals their Last Will, you will know who you interrogated that night instead and can prove them as an evil role. However, if you see that you were controlled or if your target says they were transported the next day, then don't trust the information that you have been given as it is most likely false.
  • Be careful, as many evil roles tend to claim to be a Sheriff, so if you are pressed to claim a role, you could be lynched regardless of what you say by an aggressive Town. Be sure to have a well-written Last Will to improve your odds of survival, but there is no guarantee.
  • If you are certain the only roles left are Detection Immune roles, such as the Godfather and Arsonist, don't give up! If people trust you, you can direct the Town. It is safe to not visit anyone though (unless there's a Bodyguard or a Doctor protecting you) because you might run into a Veteran who's on alert (if there's any). Alternatively, you could try and bait them into attacking you so that they waste a night going for someone useless. Even if all of the above do not happen, you still count as a vote and possibly save the Town from being the minority. 

Identifying Fake Claims:

  • Sheriff is very easy to claim, and as such is a suspicious claim unless confirmed. They may seem like an Executioner when outing your results, and many evils, such as the Werewolf, claim this role. It has a very easy Last Will to set up, and you can usually tell when someone is most likely fake when they are asked for their role, they claim Sheriff, and then show a Last Will with only innocent results. Usually, if someone out loud says something along the lines of, "Bob is suspicious!" in a blunt fashion with no evidence, and then a bunch of people start agreeing for no reason, they're all most likely evil. A Last Will that hasn't found an evil role by Day 5 is more likely an evil role themselves, although they can be an unlucky Sheriff
  • Another way to identify fake results by a Sheriff, or any Town Investigative by any means is to look at their Last Will, and see if any results are unknown. If that Town Investigative role provided new information, it's usually a good chance that they are not evil. However, if their results are all dependent on things that the Town already knew, such as a revealed Mayor or if someone is on the stand and their Last Will consists entirely (or mostly) of dead people (who have had their roles revealed), such useless information is usually a sign of an evil.

Trivia

  • Prior to Version 2.5.1.10655, the Sheriff could differ between a target being a member of the Mafia, a member of the Coven, a Serial Killer, and a Werewolf. All of these roles now appear as "suspicious".
  • Prior to Version 2.5.2.10840, Sheriffs would receive the message "not suspicious" when interrogating an innocent target, which was replaced with more flavor text, appearing as "You cannot find evidence of wrongdoing. Your target seems innocent" as the two were easily mixed up.