Swift as the wind, the ex-ninja ran through the streets of Salem, entering a black forest. He dashed through the woods, graceful as a cheetah, until he saw a light ahead. He slowed down and expertly hid in a tree, silent as a thought. With the aid of his acute sense of hearing, he listened to the Mafia members discussing their future plans of terror and murder. The Spy clenched his hands, knowing that he could kill a man in thirty five different ways... but he couldn't. This was a group of armed men, and he was merely a weaponless man with some knowledge on killing. No - it would be better to let the town know who the perpetrators are, so that they could dispose of them instead.
In the daytime, those who he expected to die were lying on the ground, dispatched, in front of their houses. The Spy walked around, listening to everybody talk, knowing what everyone was whispering about. Using this information, he was able to judge who sounded like who... and who was part of the Mafia. (credit)
- You will receive the amount of Coven and/or Mafia who visit certain people each night. The order is randomized.
- You will not be able to see who the Coven and/or Mafia visit if you are jailed.
- You are able to "bug" a person each night, which reveals any direct actions against them, such as attacks, roleblocks, transportations, ect. Investigative actions are not shown, such as from a Sheriff or Consigliere.
- Spies will trigger the Trapper's trap if they bug the trapped person. Bear this in mind when weighing the pros and cons of bugging.
- If you are controlled, you will still receive the visits, but you will instead bug the controller's target.
- Your bug sticks to the original player targeted. It is not swapped by a transportation once the bug has been placed.
- The bug will fail if your target is jailed. You will know that your target was jailed.
When a Spy uses their night ability to bug someone, they'll see messages from the following list for appropriate events:
Coven Expansion related:
- When the Mafia has a Blackmailer, you should try to figure out why the Mafia is trying to keep the blackmailed person quiet. Maybe they blamed the Mafia, and you don't have to reveal yourself as a Spy to point out that someone is blackmailed since you can just say that the person is being quiet and ask them to vote for you if they are blackmailed. Then tell everyone what they said before they were blackmailed.
- If a Jester is lynched, you should keep track of who whispered to the Jester before they were lynched. If the Jester killed a Townie, then there's a high chance the person is evil.
- Always keep a detailed will, noting down every night's Mafia and Coven visits. While this is true for any role, the significance of a night's visits often aren't obvious until later in the game. It might be tempting to summarize it into a list of who has / hasn't been visited or a possible number of Mafia, but knowing the precise visits and what night they occurred on can be valuable for catching a Consort or Consigliere, or for interpreting the wills of other players.
- If you find someone who was controlled by a Witch and who didn't claim that they were controlled, the player is most likely an evil role who doesn't want to out the Witch.
- If you are unable to gather a lot of information, but still have some information to contribute, a good time to reveal yourself as a Spy is when you know there are a lot of high priority roles, as lots of other roles at this point are a higher priority to kill than the Spy. Otherwise, you should reveal yourself when you have some good information to contribute with, for example, if you know who one of the members of the Mafia/Coven is.
- You should try to counter an unlikely Spy claim, as they could be a Blackmailer. Spy is a common claim for members of the Mafia and Coven as it is easy to fake for them.
- Make sure to keep track of who the Mafia and Coven visit at night, in most cases the visited target will not be a member of the Mafia/Coven. You can use this information to narrow down who could be a member of the Mafia/Coven. However, a Witch/Coven Leader or a Transporter can make a member of the Mafia visit another. A Potion Master could also be healing a member of the Coven so watch out for this. If an Amnesiac remembers that they were a member of the Mafia/Coven, they might be among the targets too. Late game, you can also completely confirm a townie if all neutrals are dead by recording their visits.
- If no targets are visited at all, it is very likely that the Godfather or Mafioso was in jail or role blocked. In modes where the number of Mafia can vary significantly, such as All Any, it can also indicate that the Mafia are all dead.
- If a target is visited repeatedly but is not blackmailed or roleblocked, the Mafia might have a Disguiser or Framer.
- If none of the targets die, it is possible that one of the targets was attacked and either had a higher Defense value than said attacker's Attack value or was healed by a Doctor. This is especially true if a target was visited by multiple members of the Mafia (the second being a Forger or Janitor).
- Bear in mind, however, that a common mistake among novice Spies is to make broad assumptions based on visitations, such as assuming one or more of the targets visited has a naturally high defense, or assuming that a Mafia member visited a Medusa based on the change in the number of visits.
- Calling these out early on can be detrimental for two reasons: if they actually did visit a Neutral Killing, the Spy is less likely to be believed and may end up providing valuable distraction for the Mafia or Coven. On the other hand, if the target was innocent and merely protected, it would expose both that innocent player and their protector.
- Furthermore, now that Spy is easy for any Mafia or Coven member to fake, these call outs can cast suspicion upon the Spy themselves. This can be effective if the Spy doesn't have a proper Last Will, or just calls out someone without giving the full story. This can result in a Jailor or Vigilante killing the Spy, dealing a huge blow to Town in the process.
- Keep track of who the Mafia visit at night and use the process of elimination to find who the members of the Mafia are. Be aware, however, that Transporters and Witches may make the Mafia visit themselves.
- You can distinguish between Escort and Consort claims by checking to see if the people who were role-blocked were visited by the Mafia on those nights. Consorts cannot easily lie about their visits, since each one produces a message; but they can easily claim Escort if you're not there to catch them.
- Your list of visits can be extremely effective in combination with a Lookout or Tracker, allowing you to narrow down possible Mafia and Coven members even further:
- If the Mafia or Coven didn't visit the Lookout's target or whoever the Tracker's target visited, then those visitors cannot be Mafia or Coven, respectively.
- If the Mafia or Coven did visit that target, then it puts any visitors under suspicion. However, for the Tracker, remember that there may be other visitors you didn't see who could be the actual Mafia or Coven.
- You can also use the pattern of visits to figure out the role of the Random Mafia member.
- For example, if one person is visited two times, there is likely a Forger or Janitor in play. If they don't die, they may be healed or have a higher Defense value than the attacker's Attack value.
- If one person is visited and not killed, then visited and killed, this may point to the presence of a Consigliere. They would have investigated the person, shared their role, and then the Godfather or Mafioso would have decided to kill them. Keep this in mind especially if they are an important Town role, such as Jailor or Mayor, or one that could have found out members of the Mafia, such as Sheriff or Lookout.
- If one person is being visited repeatedly, this could indicate a Disguiser, Framer, or possibly a Consort who is intent on disguising/framing/roleblocking one person. If the victim is claiming role-blocked, it is most likely Consort.
- If someone is visited once by Coven and did not die, they could be a Potion Master, Necromancer or Hex Master.
- Your abilities can be very useful for finding Pestilence.
- Once Pestilence has appeared, any further visits without an associated Mafia or Coven death indicates that the person who was visited is not Pestilence.
- Conversely, if there's a Coven or Mafia death the next morning, then any visits by Coven or Mafia may indicate they visited Pestilence, though you also have to consider the possibility that they were visited by Pestilence or visited Pestilence's target.
- When Pestilence is active, you should stop bugging, since the benefits of that half of your abilities is too minor to be worth the risk of exposing you to dying to Pestilence's rampage or to visiting them directly.
- With the 'bug' ability, you can now know if someone is lying about what happened to them. You can also find out if someone is immune or whether they were protected by a vest.
- Generally speaking, you should bug people who you suspect will lie about or conceal what happened to them at night - in other words, potentially evil roles. There's usually little point in bugging a confirmed Town role, who will reveal what happened to them at night anyway.
- However, one benefit to bugging Town is that you can use what you see to confirm yourself. For this reason, it's sometimes useful to choose targets the way a Lookout would, and visit whoever you think is most likely to be visited and have an 'exciting' night in general; that will give you information you can later use to confirm that you're a Spy.
- Remember that some of the information you can gather with bugging is redundant with the information you get from your ability to see Mafia and Coven visits:
- If someone is repeatedly acting blackmailed, you could theoretically use your bugging to confirm this; however, most of the time you will already know they're telling the truth due to the Mafia visits.
- There are a few specific messages you can see that are much more important than others and worth actively looking for by targeting people who are likely to get them. These are:
- The unique messages an Escort, Consort, or Jailor gets when killed by a Serial Killer or (for the Jailor only) a Pestilence they targeted; this will tell you with certainty whether the person they targeted was a Serial Killer or not if they get killed by one. For this reason, it's worthwhile to focus on bugging anyone who claims those roles. Remember, if you're watching them and do not see the unique message when they die to a Serial Killer, that means their target was not a Serial Killer; you will probably have to speak up to save them.
- If you target a Serial Killer who gets role-blocked, you'll get a special message telling you that they attacked their role-blocker (which instantly outs them as an Serial Killer.) For this reason, it can be useful to watch possible Serial Killers.
- If your target has night immunity, you'll get a message when they're attacked telling you that. For this reason, it's worth watching people you suspect of having night immunity.
- If you watch an Arsonist who cleans themselves, you'll get a message saying so. This is fairly rare and typically only happens in games with multiple Arsonists, but it's a reason to watch potential Arsonists in any game that seems to have more than one. Similarly, you will only get the message that your target was doused if they are an Arsonist themselves.
- The "Control Immunity" message is seen by the Transporter, Veteran, Potion Master, Necromancer, Pirate and Pestilence. Remember that if you see it and the transportation message, an actual Transporter may have transported your target with themselves. Conversely, a message that your target was successfully controlled means they cannot be any role on that list.
- The "role-block immunity" message is only seen by a few roles: Escort, Consort, Transporter, Veteran, Pirate, Pestilence, Coven Leader, Witch, and Necromancer. If you see it, your target is one of the roles on that list. Of course, if it was Pestilence, you will die.
- A message that your target was successfully role-blocked means that they cannot be any of the roles with immunity, nor can they be a Serial Killer or (on a full moon night) a Werewolf, since those have unique messages.
- You can tell if the target was transported. This can be vital to preventing mislynches. Remember that if you see that message, it means that your target was changed by the Transporter, too; for instance, if you see that message and an immunity message, it means the Transporter's other target is immune, not the person you intended to target.
- If you manage to catch the message of: "Someone role blocked your target so they stayed at home." then it means your target is a Werewolf, as this is a specific message. However, you will die due to visiting them, unless you are protected in any way.
- When someone you're bugging is attacked, you can see whether they were saved by a vest or by permanent immunity. For this reason, it can be valuable to bug Survivor claims; if they get attacked, you'll immediately know whether they're actually a survivor or not. While the behavior of Survivors can be unpredictable, speaking up to confirm them or save their lives can often convince them to side with the Town, and will at least prevent other town members from wasting time pursuing them.
- The "Your target's target was attacked last night!" message is unique to the Doctor and the Potion Master; if you see it, then they must be one of those (and all else being equal, Doctor is more likely, since they heal more often.)Verify: Does this show up for Bodyguard / Crusader?
- While your bugging can be valuable, it is generally less powerful than your ability to see Mafia and Coven visits; additionally, it exposes you to getting killed by a Pestilence, Crusader, Ambusher, Juggernaut, or, on full moon nights, a Werewolf. For this reason, you might consider staying home when those roles are active, especially if you don't have any clear plan in terms of what you're checking for with your bugging.
(NOTE: this article needs a fix, there are conflicting reports in the article: some say that your target is switched by a transporter, some say that your bug stays on the original person, meaning you will see what truly happened to them(but, of course, they weren't targeted for, and what was meant to happen to the other target).
- Prior to Version 18.104.22.16837, the Spy and the Blackmailer could read whispers. Now, only the Blackmailer can read whispers.