Alignment: Coven Evil
Attack: Basic
Defense: None
Unique Role: Yes
Abilities:
- You summon a bolt of lightning to crash down upon your target, dealing a Basic Attack. (Available on stormy nights)
- Select yourself at night to build a charge. The next stormy night, your attack becomes a rampage attack. (Available on stormy nights) (I can’t decide if this should only have a few uses, or if the lack of a kill for 3 nights justifies its implementation)
Attributes:
- Chat with the Coven at night
- Detection immunity (With Necronomicon)
- With the Necronomicon, it no longer needs to be a stormy night for you to attack, though it must still be a stormy night for you to build a charge.
Mechanics:
- This role would introduce a new cycle into the game, much like the full moon cycle. On odd nights, it will be stormy and enable the Elementalist to use one of their two abilities. (This could be changed to even nights instead of odd nights, which would make the Elementalist more susceptible to Werewolf attacks, but idk it doesn't really feel right to me that way)
- The charge mechanic will prevent your role from being able to kill for during one of the nights it would usually be able to.
--Investigative Results--
Bodyguard, Godfather, Arsonist, Crusader, or Elementalist.
- Your target is suspicious. (Without Necronomicon)
- You cannot find evidence of wrongdoing. Your target seems innocent. (With Necronomicon)
Consigliere/Potion Master/Coven Leader: Your target is a master of natural forces. They must be an Elementalist!
Goal: Kill all who would oppose the Coven.
Wins With: Coven, Survivor, Guardian Angel, Pirate, Jester, and Executioner.
Must Kill: Everything else.
Lore: As a woman who has lived away from civilization her entire life, the Elementalist quickly became accustomed to the natural world. In the absence of people nature became something of a friend. Over time the Elementalist became connected, mind, body, and soul, to the environment that surrounded her and gained the ability to bend the chaotic forces of the world to her will.
Achievements:
Lighting Rod: Win 1 game as the Elementalist.
It Was A Dark And Stormy Night...: Win 5 games as the Elementalist.
Cumulonimbus: Win 10 games as the Elementalist.
Supercell: Win 25 games as the Elementalist.
Shocker: Attack Pestilence.
Chain Lightning: Kill three players in a single night.
Purpose: I’ve always liked the idea of a coven member who had mastery over the elements, I just felt it was very fitting. Beyond that, I didn’t really have a solid reason. I just wanted to have fun making something like this and seeing what everyone thought. I tried my best to fit with the general rules of the coven. In terms of its role within the Coven, it doesn’t have much utility, but I’ve chosen to make up for that by making it slightly more kill-consistent early game. Hopefully I didn’t break any of the rules that apply to suggesting roles. So sorry if I did.
Please make notes and leave criticism! I welcome any guidance you could give. This was the first role idea I’ve made and I want to possibly make some more. Thank you for giving me your time and reading!