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  • I've already covered Disguiser, but I'll do it again:

    You have two targets, one to disguise as and one to visit. The first visit is Astral, the second is weird. So, you disguise as your first target, and visit your second target.

    If a Lookout is watching your second target, they see your first target visit and not you.

    If a Tracker tracks your first target, they seem them visit your second target.

    The Spy sees nothing on either of your target.

    If your second target has a trap on them, the Trapper will know a Disguiser visited (changable)

    For all other purposes, Veteran, Werewolf, etc., you visit your second target.

    If you die that night, you appear as the role of your first target.

    Investigation results can change, if necessary.

    Essentially, putting the frame+focus Framer idea into Disguiser.

    Now, onto Framer itself:

    Choose someone to frame at night. You can change their Investigator and Sheriff results to that of any other role. You may frame a member of the Mafia. Your visit is Astral. You may only frame yourself once.

    "Frame" is kinda the wrong term here, but this allows Framer to trick Sheriff and Investigator in multiple ways, while Disguiser tricks Lookout and Tracker.

    Forger rework:

    Instead of forging, choose someone at night. You may view their will at the end of the night. This will is the will that would have been displayed should they have died. They do not know you saw their will, obviously. This takes a charge.

    Otherwise, forgery is normal, except you have a "fake will" button next to your real will that is pasted onto your target. This also takes a charge.

    You only have 4 charges.

    This makes it a limited Consigliere, almost, that can get roles, info, and visits, but doesn't always work depending on your target, along with being able to forge. Added in the fake will just for utility.

    Spy rework:

    You can't see Mafia visits. Instead, your bug will tell you all actions directed against your target. Your ability bypasses jail. You are not fooled by the Hypnotist. Certain actions can be multiple roles, such as Investigator or Consigliere, and even Potion Master (your target was investigated!), etc. Talk to me 'bout all the results if you want them.

    This removes the op ability of Spy to see Mafia visits, which counters too many roles to count.

    Psychic rework:

    It really needs one, imo. This one is just experimental, it may be bad. The other ones I'm pretty proud of.

    Choose a role to scry into at night. 

    You will get someone in the same investigative result of that role each night you scry it. You may only scry a role twice. You do not visit anyone. If controlled, nothing happens, but if roleblocked, you won't get a result, but you won't use up a scry.


    Welp, tell me how they are. I mostly touched the UP Mafia roles and TI in that one. I might make more later. 

    edit: noticed a really stupid thing in Psychic, changed that.

    edit 2: changed the Psychic rework.

    edit 3: gave Forger 4 charges to counteract it being a Consigliere.

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    • I agree with the Mafia Deception buff. That's how deception should be. However, I have mixed opinion about Spy core ability removal. It make Spy is easier to claim but buff mafia. Never play Coven after free weekend.

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    • Yeah, the Spy buff helps Mafia a lot, but it has its own potential. If combined with a Lookout, it can determine the (almost) exact roles of multiple people in one night.

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    • RASENGAN6 wrote:
      I've already covered Disguiser, but I'll do it again:You have two targets, one to disguise as and one to visit. The first visit is Astral, the second is weird. So, you disguise as your first target, and visit your second target.

      ?

      If a Lookout is watching your second target, they see your first target visit and not you.

      If a Tracker tracks your first target, they seem them visit your second target.

      The Spy sees nothing on either of your target.

      while disg needs a buff, spy doesnt need a nerf

      If your second target has a trap on them, the Trapper will know a Disguiser visited (changable)

      For all other purposes, Veteran, Werewolf, etc., you visit your second target.

      If you die that night, you appear as the role of your first target.

      Investigation results can change, if necessary.

      Essentially, putting the frame+focus Framer idea into Disguiser.

      Now, onto Framer itself:

      Choose someone to frame at night. You can change their Investigator and Sheriff results to that of any other role. You may frame a member of the Mafia. Your visit is Astral. You may only frame yourself once.

      framer framing himself lol

      seems okay

      "Frame" is kinda the wrong term here, but this allows Framer to trick Sheriff and Investigator in multiple ways, while Disguiser tricks Lookout and Tracker.

      agreed

      Forger rework:

      Instead of forging, choose someone at night. You may view their will at the end of the night. This will is the will that would have been displayed should they have died. They do not know you saw their will, obviously.

      this turns forger into a consig

      Otherwise, forgery is normal, except you have a "fake will" button next to your real will that is pasted onto your target.

      This makes it a Consigliere variant, almost, that can get roles, info, and visits, but doesn't always work depending on your target, along with being able to forge. Added in the fake will like Sokol from ToR just for utility.

      Spy rework:

      You can't see Mafia visits. Instead, your bug will tell you all actions directed against your target. Your ability bypasses jail. You are not fooled by the Hypnotist. Certain actions can be multiple roles, such as Investigator or Consigliere, and even Potion Master (your target was investigated!), etc. Talk to me 'bout all the results if you want them.

      the only problem i have with this is that if it goes through spy is even less believed

      This removes the op ability of Spy to see Mafia visits, which counters too many roles to count.

      i wouldn't call it OP

      Psychic rework:

      It really needs one, imo. This one is just experimental, it may be bad. The other ones I'm pretty proud of.



      Choose a role to scry into at night. 

      scry?

      The first night you scry a role, you will learn the name of someone in the same general "group" as the role.

      Groups:

      Sher/Exe/WW/Poi/BG/GF/Arso/Crus

      Esc/Cons/Trans/Hypno/Doc/Disg/SK/PM

      Med/Jan/Ret/Necro/Trapp/LO/Forger/Witch/CL

      Spy/BM/Jailor/GA/Vigi/Vet/Maf/Pirate/Ambu

      Surv/VH/Amne/Dusa/Psy/Framer/Vamp/Jest/HM

      The second night, you learn the name of two more people with in the same general alignment.

      The third night, you learn the name of someone in the same investigative result as the role.

      The fourth night, you learn two more people in that investigation result.

      The fifth night and all nights after, you learn the name of a person with that role.

      You don't have to scry in a row. By "third night" I mean the third time, not night 3 or the third night in a row.

      seems hard to code. also just confusing in general.



      Welp, tell me how they are. I mostly touched the UP Mafia roles and TI in that one. I might make more later. 

      edit: noticed a really stupid thing in Psychic, changed that.

      disg idea - interesting concept but seems a bit confusing /mixedsupport

      framer - shouldn't be able to frame mafia infinitely, cuz that's all framer will do /nosupport

      spy - i like it but it makes spy even more sus than it already is /mixedsupport

      psy - just confusing and seems hard to code, /nosupport 

      i feel https://town-of-salem.wikia.com/wiki/Thread:350641 could be a good psy rework

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    • The Disg idea isn't all that confusing. Basically, you make people think that your first target visited your second. It's like a Framer for LO and Trac.

      K, so Framer should only get like 1 Mafia frame. I would agree on that.

      Even though Spy claims can be sus, it's really overpowered. It counters Consigliere, Forger, Framer, Disguiser, Consort, and Neutral Killings.

      Yeah, the Psy thing was just an attempt. However, that idea doesn't change the part that's bad about it. It still depends mostly on RNG. I would like to do something where you see people based on investigative results, like a reverse Investigator that sees names of people who could be GF or something.

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    • A FANDOM user
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