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  • Sheriff buffs

    If the sheriff's target dies, he and the murderer will learn each other's name.

    If there are multiple deaths, the sheriff will only learn one of the murderers.

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    • The Murderer would know the name regardless, because its announced. Maybe they would get a special message saying they attacked a sheriff, is this what you mean?



      this really isnt a sheriff buff, more like a slight medium/ret buff since they can relay info to the town. Sheriff on its own cant.

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    • Jamie, I think you misinterpreted.

      I think he meant (an example):

      Sheriff visits Investigator

      Serial Killer visits Investigator

      The Sheriff learns who the SK is, and the SK learns who the sheriff is.

      I like that idea. Pretty unique and original.

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    • OOOOOOH

      Oh thats a very good idea actually

      im dumb :p

      not sure about how op it Is yet, but its pretty cool

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    • I do like this idea. What about Astral attacks, though? Would the Sheriff still see the name?

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    • No

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    • This is a unique Idea, however, this is just a buff for sheriff that I don't think is necessary. 

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    • I would agree, I believe Sheriff is good enough already.

      This ability could be applied to another TI role and make something pretty good.



      Also, try to post buffs, nerfs, and reworks on the Reworks Board.

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    • I don't think that the Sheriff needs a buff at all. It's my opinion that most Town Investigative roles in the game are overtuned and need some nerfs (excluding the Tracker and Sheriff). The Sheriff can reliably find three Mafia and sometimes the Neutral Killing but not the Godfather or Neutral Evils. The Tracker can determine killers and evildoers with "loud" notifications but may confuse it with other visitors. Those are examples of balanced Town Investigatives but then there are the other ones. The Investigator locks most evildoers into only one Town claim, which doesn't provide much wiggle room. The Lookout is truly only powerful because it can confirm itself very easily (please add the Osservatore). The Spy confirms all visitors as non-Mafia, can determine who the Neutral Killing/Executioner/Witch are, and confirms Town members alongside a Lookout. The Psychic is just stupid. It can reliably find a non-Town role every other night with 100% accuracy. Additionally, its ability is way too passive for its level of power.

      TLDR: Sheriff and Tracker are balanced Town Investigatives. The other four need nerfs/overhauls.

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    • Spy is OP, my suggestion is to make it so it knows what happens to it's bugged target at night (and no seeing mv). I'm debating between this and making it just see the roles that visit. That makes it have the same purpose, but less omniscient.

      Investigator can be nerfed by making better results.

      Osservatore, as in, Mafia LO, right? I've seen that idea. I like it, why not?

      My Psychic suggestion lets it scry an investigative result and learn the name of someone who's in that result, but it can only scry a result twice. 



      Jeez I keep advertising this everywhere.

      Here's the thread with them all: Thread:350658

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    • RASENGAN6 wrote:
      Spy is OP, my suggestion is to make it so it knows what happens to it's bugged target at night (and no seeing mv). I'm debating between this and making it just see the roles that visit. That makes it have the same purpose, but less omniscient.

      Investigator can be nerfed by making better results.

      Osservatore, as in, Mafia LO, right? I've seen that idea. I like it, why not?

      My Psychic suggestion lets it scry an investigative result and learn the name of someone who's in that result, but it can only scry a result twice. 



      Jeez I keep advertising this everywhere.

      Here's the thread with them all: Thread:350658

      (1) I like your Spy rework. It allows it so see partial roles, which makes it could at semi-confirming. The "bug" aspect should also be kept.

      (2) Agreed. Investigator really only needs a result nerf (preferably two Town claims for each evil).

      (3) Mafia Lookout/Tracker hybrid. Prevents confirmability in Lookouts while also countering the Town Protectives by immediately exposing them.

      (4) I feel like your Psychic suggestion is very overcomplicated. It would take a lot of coding for just the one role.

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    • All i know that people have been lynching sheriffs in my game

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    • Okay, it needs something, though, and what I'm suggesting is better than the current version, imo.

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    • Yeah and i THINK we need coven in spy bm jailor ga results and a town in dic disg sk pm in invest results.

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    • why does it say "edited by slugkitty"

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    • Because she added a topic to the thread

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    • oh ok

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    • Rasengan66 wrote:
      Spy is OP, my suggestion is to make it so it knows what happens to it's bugged target at night (and no seeing mv). I'm debating between this and making it just see the roles that visit. That makes it have the same purpose, but less omniscient.

      Investigator can be nerfed by making better results.

      Osservatore, as in, Mafia LO, right? I've seen that idea. I like it, why not?

      My Psychic suggestion lets it scry an investigative result and learn the name of someone who's in that result, but it can only scry a result twice. 



      Jeez I keep advertising this everywhere.

      Here's the thread with them all: Thread:350658

      TBH, I do not like this Spy idea.

      Reason:

      A Consigliere or a Consort are 2 roles that can have VERY good claims. If a Spy were to bug the Jailor and then have it say "A Consort visited your target! A Bodyguard visited your target! A Lookout visited your target! An Arsonist visited your target!" it's just a trapper that has no attack and can trap every night. I think it should only say certain things such as:

      Someone interrigated your target! (Sheriff, Investigator, Consigliere, Potion Master [revealing])

      Someone roleblocked your target! (Escort, Consort, no longer can see if they are immune or not)

      Someone protected your target! (Crusader, Bodyguard, Trapper)

      Someone prevented your target from harm! (Guardian Angel, Doctor, Potion Master [healing])

      Someone poisoned your target! (Poisoner)

      Someone attacked your target! (Godfather, Werewolf, Serial Killer, Veteran, Vigilante, Mafioso, Vampire Hunter, Vampire, Ambusher, Crusader, Bodyguard, Trapper, Arsonist, Pestilence; Horseman of the Apocalypse, Juggernaut, Coven Leader, Potion Master [killing], Hex Master, Necromancer's Ghoul [or Necromancer's killing corpse], Medusa, or Poisoner [when they died to poison]

      Your target was attacked but something saved them from being killed! (If they are attacked but protected by any Town Protective, Potion Master, Guardian Angel, or if they are a Veteran, Bodyguard, Doctor, or Survivor self "healing", or any role with defense.

      Someone cured your target from poison! (Doctor, Potion Master, Guardian Angel, Poisoner)

      Someone messed with your target! (Transporter, Coven Leader/Witch, Framer, Hex Master, Arsonist)

      etc.

      Overall, I just don't see why roles visiting would work for a Spy.

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    • A FANDOM user
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