Sorry for the very delayed thread. Not sure if someone has already made one for this.
For those of you that don't know, I am Shapesifter13, Community Manager for BlankMediaGames. You might see me lurking around in the suggestions, feedback, ask questions, announcements, and bug reports sections of the forums. I am the link between the community and the devs. I am here today to bring you all a few updates on what we have been working on over the past few months.
As some of you may, or may not know, we launched the mobile version of Town of Salem back in October. This launch was pretty major as the mobile version is using our Unity code base that we are currently working on back porting to web/Steam. This launch was important because the web/Steam versions are currently written in Flash, a coding language that will no longer be supported in 2020. This port has been our main focus since the Coven expansion, and is close to being fully released.
We are currently working on finishing up a few different UI's that still need some tweaking/improvements, but then we should be able to launch a beta for the Unity port. This beta will be limited to Steam users, and will be an opt in beta. I don't yet have an exact time frame for this. We are still a few weeks out from having anything solid to say, but maybe next update I will have a time frame. Tons of optimizations have been made to this port of the game, and we can't wait to get into users hands to see what feedback you all have!
Some of these optimizations included normalizing asset sizes such as houses, or pets that when the art was done they were maybe made to small and had to be upscaled, or to big, and they had to be downscaled. In terms of programming we have been working on getting everything working on a local Steam build.