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  • DesertStorm11
    DesertStorm11 closed this thread because:
    Retributionists are unwelcome
    21:32, April 1, 2020

    The buffs to the roles are in bold. The changes to already existing qualities are in italics. Underlined qualities are nerfs to the buffs.

    Serial Killer

    Alignment: Neutral Killing

    Attack: Basic

    Defense: Basic

    Abilities: Kill someone each night.

    Attributes: You are immune to being roleblocked. If you fail to kill somebody on any night, you will appear as seemingly innocent to the Sheriff. Once per game, you may select yourself. The night after selecting yourself, your attack will be Powerful and will not be noticed by Lookouts or Trackers, but Bodyguards and other Town Protectives will still stop you from killing your target.

    Goal: Kill everybody who opposes you. [Same as before]

    Sheriff: (when not killing) You could not find evidence of wrongdoing. Your target seems innocent. (when killing a target) Your target is suspicious!

    Investigator: Your target could be a Doctor, Survivor, Serial Killer or Potion Master.

    Consgiliere: Your target laughed maniacally and said they were a Doctor. They must be the Serial Killer!

    Note: Remove Disguiser. Just remove it. Put Survivor in its place for the Investigator results. Serial Killer is fucked anyway in Ranked, so making Solo SK more easy to pull off in All Any is good for the Serial Killer. Also buffs Potion Master but yeah.



    Werewolf

    Alignment: Neutral Killing

    Attack: Powerful

    Defense: Basic-Powerful

    Abilities: Rampage at someone's house every full moon.

    Attributes: You are unique, there can only be one of you each game. You are immune to being roleblocked. Every odd night is the Full Moon. On a Full Moon night, you have Powerful defense.

    Goal: Kill everybody who opposes you. [Same as before]

    Sheriff: (full moon nights) Your target is suspicious! (non-full moon nights) You could not find evidence of wrongdoing. Your target seems innocent.

    Investigator: Your target could be a Sheriff, Executioner, Werewolf or Poisoner.

    Consigliere: Your target awakens when the Full Moon rises. They must be a Werewolf!

    Notes: None.



    Arsonist

    Alignment: Neutral Killing

    Abilities: Douse someone in gasoline each night. Ignite your doused targets.

    Attack: Unstoppable

    Defense: Basic

    Attributes: You douse everyone who: Roleblocks you, Blackmails you, Frames you, Hexes you, Poisons you, Attacks you. You are not immune to any of these qualities however. You and other Arsonists are all immune to being doused. You make doused targets appear as Bodyguard, Godfather, Arsonist or Crusader to Investigators.

    Goal: Kill everyone who opposes you. [Same as before]

    Sheriff: You could not find evidence of wrongdoing. Your target seems innocent.

    Investigator: Your target could be a Bodyguard, Godfather, Arsonist or Crusader.

    Consigliere: Your target reeks of gasoline. They must be an Arsonist.

    Notes: None



    Juggernaut

    Alignment: Neutral Killing

    Attack: Basic

    Defense: Basic

    Abilities: Kill someone each night. In the day, upgrade a stat.

    Attributes: You cannot upgrade on day 1. Your stats are: Attack, Defense and Immunity. Each stat has 3 upgrades.

    With Attack, you upgrade as follows: Basic to Powerful to Unstoppable

    With Defense, you upgrade as follows: Basic to Powerful to Invincible

    With Immunity, your first upgrade makes you appear as Not Suspicious to the Sheriff. With two upgrades, you choose a role and to the Investigator and Consigliere you appear as if you were that role. With three upgrades, you gain Astral attacks.

    Goal: Kill everyone who opposes you. [same as before]

    Sheriff: (immunity 0) Your target is suspicious! (any immunity upgrades) You could not find evidence of wrongdoing. Your target seems innocent.

    Investigator: [immunity 0 or 1] No Result. [immunity 2 or 3] (Investigator results of chosen role - if chose Escort it'd be Escort/Consort/Transporter/Hypnotist etc)

    Consigliere: [immunity 0 or 1] Your target is a powerhouse. They must be the Juggernaut. [immunity 2 or 3] (Chosen role's Consigliere results - if chose Escort appears as Escort for example]

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    • bump

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    • bumpp

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    • Oslonicl wrote:
      The buffs to the roles are in bold. The changes to already existing qualities are in italics. Underlined qualities are nerfs to the buffs.

      Serial Killer

      Alignment: Neutral Killing

      Attack: Basic

      Defense: Basic

      Abilities: Kill someone each night.

      Attributes: You are immune to being roleblocked. If you fail to kill somebody on any night, you will appear as seemingly innocent to the Sheriff. Once per game, you may select yourself. The night after selecting yourself, your attack will be Powerful and will not be noticed by Lookouts or Trackers, but Bodyguards and other Town Protectives will still stop you from killing your target.

      Goal: Kill everybody who opposes you. [Same as before] I personally like this as someone who rolls SK 60% of the time in ranked.

      Sheriff: (when not killing) You could not find evidence of wrongdoing. Your target seems innocent. (when killing a target) Your target is suspicious!

      Investigator: Your target could be a Doctor, Survivor, Serial Killer or Potion Masteradding surv? okay

      Consgiliere: Your target laughed maniacally and said they were a Doctor. They must be the Serial Killer!

      Note: Remove Disguiser. Just remove it. Put Survivor in its place for the Investigator results. Serial Killer is fucked anyway in Ranked, so making Solo SK more easy to pull off in All Any is good for the Serial Killer. Also buffs Potion Master but yeah.



      Werewolf

      Alignment: Neutral Killing

      Attack: Powerful

      Defense: Basic-Powerful

      Abilities: Rampage at someone's house every full moon.

      Attributes: You are unique, there can only be one of you each game. You are immune to being roleblocked. Every odd night is the Full Moon. On a Full Moon night, you have Powerful defense. 

      Goal: Kill everybody who opposes you. [Same as before] Don't have Full Moons on odd nights, as you could potentially screw over NI roles. But keep the Powerful to combat the Bodyguard and Trapper.

      Sheriff: (full moon nights) Your target is suspicious! (non-full moon nights) You could not find evidence of wrongdoing. Your target seems innocent.

      Investigator: Your target could be a Sheriff, Executioner, Werewolf or Poisoner.

      Consigliere: Your target awakens when the Full Moon rises. They must be a Werewolf!

      Notes: None.



      Arsonist

      Alignment: Neutral Killing

      Abilities: Douse someone in gasoline each night. Ignite your doused targets.

      Attack: Unstoppable

      Defense: Basic

      Attributes: You douse everyone who: Roleblocks you, Blackmails you, Frames you, Hexes you, Poisons you, Attacks you. You are not immune to any of these qualities however. You and other Arsonists are all immune to being doused. You make doused targets appear as Bodyguard, Godfather, Arsonist or Crusader to Investigators.

      Goal: Kill everyone who opposes you. [Same as before] This seems to hurt Mafia/Coven a bit more than Town

      Sheriff: You could not find evidence of wrongdoing. Your target seems innocent.

      Investigator: Your target could be a Bodyguard, Godfather, Arsonist or Crusader.

      Consigliere: Your target reeks of gasoline. They must be an Arsonist.

      Notes: None



      Juggernaut

      Alignment: Neutral Killing

      Attack: Basic

      Defense: Basic

      Abilities: Kill someone each night. In the day, upgrade a stat.

      Attributes: You cannot upgrade on day 1. Your stats are: Attack, Defense and Immunity. Each stat has 3 upgrades.

      With Attack, you upgrade as follows: Basic to Powerful to Unstoppable

      With Defense, you upgrade as follows: Basic to Powerful to Invincible

      With Immunity, your first upgrade makes you appear as Not Suspicious to the Sheriff. With two upgrades, you choose a role and to the Investigator and Consigliere you appear as if you were that role. With three upgrades, you gain Astral attacks.

      Goal: Kill everyone who opposes you. [same as before]

      Sheriff: (immunity 0) Your target is suspicious! (any immunity upgrades) You could not find evidence of wrongdoing. Your target seems innocent.

      Investigator: [immunity 0 or 1] No Result. [immunity 2 or 3] (Investigator results of chosen role - if chose Escort it'd be Escort/Consort/Transporter/Hypnotist etc)

      Consigliere: [immunity 0 or 1] Your target is a powerhouse. They must be the Juggernaut. [immunity 2 or 3] (Chosen role's Consigliere results - if chose Escort appears as Escort for example]

      ​​​​​​​Don't have Coven, I'm sorry.

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    • revive

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    • TheOofer111 wrote:
      revive

      bruh

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