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  • Name: Spooky Skeleton

    Alignment: Spooks Master

    Lore: (optional)

    Attack: Powerful

    Defense: Invincible

    Unique Role: Yes

    Priority: (Optional)

    Abilities:

    Doot on someone each night

    Attributes:

    Dooting on someone makes them a Spook Servant for two nights, after which they will die (powerful attack)

    Mechanics: (How It Works)

    The Spook Servants will win with you

    -Investigative Results-

    Sheriff: Not Suspicious

    Investigator: Spooky Skeleton, Spook Servant, Ghost, Zombie

    Consigliere/Witch: Your target doots people. They must be a Spooky Skeleton.

    Goal: Kill all but the Spooks

    Wins With: The Spooks

    Must Kill: Everyone




    Name: Spook Servant

    Alignment: Spooks Killing

    Lore: (optional)

    Attack: Basic

    Defense: None

    Unique Role: No

    Priority: (Optional)

    Abilities:

    Vote to kill someone each night

    Attributes:

    Together with the other Spook Servants you will vote to kill someone

    You will die 2 nights after conversion

    You can only exist through conversion

    Mechanics: (How It Works)

    -Investigative Results-

    Sheriff: Not suspicious

    Investigator: Spooky Skeleton, Spooks Servant, Ghost, Zombie

    Consigliere/Witch: Your target works for the Spooks. They must be a Spooks Servant.

    Goal: Spooks stuff

    Wins With: Spooks stuff

    Must Kill: Spooks stuff

    Anything Else:



    Name: Ghost

    Alignment: Spooks Support

    Lore: (optional)

    Attack: None

    Defense: None (Invincible after death)

    Unique Role: Yes

    Priority: (Optional)

    Abilities: 

    Choose someone to haunt at night

    Attributes:

    Once you get attacked, your defense rises to invincible

    When you are attacked, the town will be told of your existence

    Haunting someone roleblocks them

    When you haunt someone, the town will be told that someone was haunted

    Mechanics: (How It Works)

    basically the Spooks Escort but the town gets special messages

    -Investigative Results-

    Sheriff: Not suspicious

    Investigator: Spooky Skeleton, Spooks Servant, Ghost, Zombie

    Consigliere/Witch: Your target is an entity from the afterlife. They must be a ghost.

    Goal: Spooks stuff

    Wins With: spooks stuff

    Must Kill: spooks stuff

    Anything Else:




    Name: Zombie

    Alignment: Spooks Support

    Lore: (optional)

    Attack: None

    Defense: None

    Unique Role: No

    Priority: (Optional)

    Abilities:

    Convert someone to zombie every full moon night night

    Attributes:

    When everyone is converted to zombie or is in the Spooks faction, the first zombies turn into Apocalypse Survivors

    Mechanics: (How It Works)

    vampire but no limits

    -Investigative Results-

    Sheriff: Suspicious

    Investigator: Spooky Skeleton, Spooks Servant, Ghost, Zombie

    Consigliere/Witch: Your target is an undead human. They must be a Zombie.

    Goal: spooks stuff

    Wins With: spooks stuff

    Must Kill: spooks stuff

    Anything Else:




    Name: Apocalypse Survivor

    Alignment: Neutral Chaos

    Lore: (optional)

    Attack: Powerful

    Defense: None

    Unique Role: No

    Priority: (Optional)

    Abilities:

    Kill a zombie each night

    Attributes:

    If you attack a non-zombie, you cannot attack for the next two nights

    You cannot be converted to zombie

    If you used to be a zombie, you can still talk with the other Spooks at night

    If you used to be a zombie, the Spooks will still think you are a zombie

    Mechanics: (How It Works)

    kill em all eregegefegegefhgefjhgjef

    -Investigative Results-

    Sheriff: Not Suspicious

    Investigator: Apocalypse Survivor

    Consigliere/Witch: Your target tries to survive the end of the world. They must be an Apocalypse Survivor

    Goal: Kill all zombies

    Wins With: Everyone but the zombies

    Must Kill: zombies

    Anything Else:

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    • This would make an awesome Halloween Special mode :0



      For one, for Spook Servant to work, they'd have to win with the faction even if they die, otherwise they wouldn't really have any reason to help -- just to clear that up.

      Also, having two conversion roles on one faction is just too much. Spooks will multiply too fast and take over the game, which is pretty fitting, but not as fun. A hardcounter could fix this, but tbh I would say it's better to just not introduce the problem in the first place.

      Lastly, Ghosty; still kind of on the fence here, but it seems like a pretty cool hyprid role with a new mechanic. Unique is a good move as well, otherwise it would break pretty fast too. Then again, a role like this plus two converters on the same faction may be just a bit too much.

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    • this shOULd be a Halloween gamemode

        Loading editor
    • Why do Spook servants die? 

      That makes em a bit weak.

        Loading editor
    • So they're unique?

        Loading editor
    • A FANDOM user
        Loading editor
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