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  • Role: Trainer (bad name)

    Alignment: Town (Support)

    Attack: None

    Defense: None

    Description: You are a townie specialized in helping others work more efficiently.

    Goal: (same as town)



    Abilities: At night, choose one person to Train.

    Attributes:

    - Training a target raises their priority to 1 for that night (if already at priority 1, does nothing). 

    - Visiting a vet will cause you to die

    - You cannot train yourself

    - You cannot Train the same target twice

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    • ok this is interesting but priority 1 means it becomes a day ability, so when this role visits at night does that mean that the next day people will get a day ability thing, if they do then this role is extremely confirmable, but nigh useless. i like it.

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    • I thought day ability was not priority 1, but it goes above priority 1.

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    • Day Abilities have a priority that is higher than 1 (Highest)

      I call it having a priority of 0

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    • no day abilities are all priority one, pirates pirate and jailors jail are examples of this. 

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    • Jake10002 wrote:
      Role: Trainer (bad name) Ok, How about Enforcer?Alignment: Town (Support) ok

      Attack: None ok

      Defense: None ok

      Description: You are a townie specialized in helping others work more efficiently.

      Goal: (same as town)



      Abilities: At night, choose one person to Train. ok, but it should be a day ability imo

      Attributes:

      - Training a target raises their priority to 1 for that night (if already at priority 1, does nothing).  ok..

      - Visiting a vet will cause you to die Even if they didn't alert?

      - You cannot train yourself ok

      - You cannot Train the same target twice ok..

      Im not an expert on how priority works but I do have 2 small conclusions however im not so sure

      • 1. It could either have a gamebreaking effect on the game that could make a role stop working correctly temporarily or permanently on the entire match
      • 2. It could be utterly useless and does mostly nothing. Ex: Pirate has a priority of 1 and Town Protectives have a priority of 3, you can still protect someone against a Pirate even if they have a higher priority unless... there's a sub priority in which the Pirate kill's is 5 (Idk if this is a thing), and.. Investigator and Sheriff won't see frames anymore unless..they do cuz Disguiser is a thing with a unknown priority for it's actual ability, it says in the wiki that it's priority is lower than Investigator but can still fool them
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    • Bobijawsome wrote:
      no day abilities are all priority one, pirates pirate and jailors jail are examples of this. 

      Guardian Angel can also get a priority of 1 but it isn't a day ability, just saying

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    • Bobijawsome wrote: no day abilities are all priority one, pirates pirate and jailors jail are examples of this. 

      You realize the page itself explicitly states that day abilities have a higher priority than one, correct?

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    • weren't priorities used to be for certain types of abilities 1 being day 2 being roleblock/control/transport/3 being the defenending of people 4 being all invests and deceptions and stuff, 5 being killing, and 6 being transformations.

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    • 1 (Highest) is for Trans/Vet/GA/Vig Suiciding/Jester Haunt

      Jailor is 0

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    • but pirate is higher than transes transport but lower than jailors jail, also jester's haunt used to be transportable honestly all of the ones in one (highest) are bs, where do you even get those from. vig's kinda makes sense and maybe jeter's haunt now but trans can't change any of the ones in the 1 (highest list) so why is it there? and if jailor is THE highest why can't he stop vig's self kill? and now that i am started, how can a ga save someone who is in jail from being executed isn't it an "Unstoppable attack" why was it that for a time survivors could see an arsonist's douse on them after the message was changed to be unseeable?, why was it that juggernauts attack could not kill an alerting veteran. why is jester "Neutral evil" he does not directly harm the town at all, he is more of an indirect harmer of some random screw up, why does the poisoner get hot garbage for their necro ability it should just be that the poison is silent! why isn't necromancer's necronomicon ability to use the dead infinately, that being that you can use a dead after you have already used it, why is who the necronomicon goes to completely random exept for one role who gets it first. 

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    • Bobijawsome wrote:
      but pirate is higher than transes transport but lower than jailors jail, also jester's haunt used to be transportable honestly all of the ones in one (highest) are bs, where do you even get those from. vig's kinda makes sense and maybe jeter's haunt now but trans can't change any of the ones in the 1 (highest list) so why is it there? and if jailor is THE highest why can't he stop vig's self kill? and now that i am started, how can a ga save someone who is in jail from being executed isn't it an "Unstoppable attack" why was it that for a time survivors could see an arsonist's douse on them after the message was changed to be unseeable?, why was it that juggernauts attack could not kill an alerting veteran. why is jester "Neutral evil" he does not directly harm the town at all, he is more of an indirect harmer of some random screw up, why does the poisoner get hot garbage for their necro ability it should just be that the poison is silent! why isn't necromancer's necronomicon ability to use the dead infinately, that being that you can use a dead after you have already used it, why is who the necronomicon goes to completely random exept for one role who gets it first. 

      -Coming from my theory on Priority in the Ask Questions Board :)

      Ok so this is how exactly the game processes I think, Immunity-> Ability-> Attributes-> Visit

      Explanation:

      Immunity: If the role has a natural defense or night immunity

      Ability: This is where the priority comes in basically which ability has more uhm well priority such as Bodyguard and Mafioso who is checked first

      Attribute: This is where the ability takes place ,so like if two people have the same priority the game checks their attributes for ex: Transporter and Escort, The game checks both of them, since the transporter reroutes visits and abilties they take priority in this case, but if the guy has a priority higher then they take charge ex: Jailor and Mafioso, Jailor blocks visit and in this case the mafioso isn't even checked.

      Visit: This is where the game ends it's checking phase and people are now visiting and recieving results


      or the game checks this

      Does the player have night immunity? (Ex: RB immunity, natural defense)-> What role does the ability come from? (Let's say Jailor and Pirate) -> Does the ability have an attribute that the performing role has (Jailor: Prevents visits , Pirate: None)? -> If all of these are checked then the role should visit and performs based on what is checked 



      So for your question Self abilities should be turned into a priority of 1 themselves like Veteran and Bodyguard however VIGILANTE is not like this, their suicide is a form of transformation just like when you jail PB and they still transform into a Pestilence (Which i think happens?)

      Guardian Angel is an Astral Visit, Surv was a bug maybe, Juggernaut interaction is a bug? i think, 

      Jester is NE since he does harm the town in a way, he makes people slightly double think if they want to lynch the person and if the accuser is a Jester/Evil/Executioner, and since well if Jester doesn't exist the accuser would be instantly killed since they could be an Executioner that could side with evils or an Evil pretending to be Exe with no doubt on lynching them, what i don't think should be NE is Executioner, yes he does provide deception but he becomes a survivor with permanent basic defense after lynching and can side with Town while Jester can't really side with Town that often since they don't have defense and Jester also gets to kill someone for free which could drastically change the game for evils Ex: Mayor and Jailor

      Poisoner is explicitly stated as a Mafioso for Coven, while it's better if it's silent, it could propose some frustration issues 

      Necromancer would be a rehashed and buffed Potion master since they could just use Crusader, Werewolf, Consort/Escort, over and over and OVER if that was the case

      The Necronomicon is an ability enhancer that is given to members of the Coven at the start of Night 3. The Coven Leader will always receive the Necronomicon first if there is a Coven Leader in the game. Other members of the Coven will receive it if the Coven Leader dies. The exact order of transmission is presumed to be randomized, but most evidence supports the Necromancer recieving it after the Coven Leader.-Fandom Wiki also Medusa always seems to be last

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    • NightOneMedium wrote:
      Bobijawsome wrote:
      but pirate is higher than transes transport but lower than jailors jail, also jester's haunt used to be transportable honestly all of the ones in one (highest) are bs, where do you even get those from. vig's kinda makes sense and maybe jeter's haunt now but trans can't change any of the ones in the 1 (highest list) so why is it there? and if jailor is THE highest why can't he stop vig's self kill? and now that i am started, how can a ga save someone who is in jail from being executed isn't it an "Unstoppable attack" why was it that for a time survivors could see an arsonist's douse on them after the message was changed to be unseeable?, why was it that juggernauts attack could not kill an alerting veteran. why is jester "Neutral evil" he does not directly harm the town at all, he is more of an indirect harmer of some random screw up, why does the poisoner get hot garbage for their necro ability it should just be that the poison is silent! why isn't necromancer's necronomicon ability to use the dead infinately, that being that you can use a dead after you have already used it, why is who the necronomicon goes to completely random exept for one role who gets it first. 
      -Coming from my theory on Priority in the Ask Questions Board :)

      Ok so this is how exactly the game processes I think, Immunity-> Ability-> Attributes-> Visit

      Explanation:

      Immunity: If the role has a natural defense or night immunity

      Ability: This is where the priority comes in basically which ability has more uhm well priority such as Bodyguard and Mafioso who is checked first

      Attribute: This is where the ability takes place ,so like if two people have the same priority the game checks their attributes for ex: Transporter and Escort, The game checks both of them, since the transporter reroutes visits and abilties they take priority in this case, but if the guy has a priority higher then they take charge ex: Jailor and Mafioso, Jailor blocks visit and in this case the mafioso isn't even checked.

      Visit: This is where the game ends it's checking phase and people are now visiting and recieving results


      or the game checks this

      Does the player have night immunity? (Ex: RB immunity, natural defense)-> What role does the ability come from? (Let's say Jailor and Pirate) -> Does the ability have an attribute that the performing role has (Jailor: Prevents visits , Pirate: None)? -> If all of these are checked then the role should visit and performs based on what is checked 



      So for your question Self abilities should be turned into a priority of 1 themselves like Veteran and Bodyguard however VIGILANTE is not like this, their suicide is a form of transformation just like when you jail PB and they still transform into a Pestilence (Which i think happens?)

      Guardian Angel is an Astral Visit Powerful defense of a purge and heal SHOULD NOT beat jailors unstoppable attack, Surv was a bug maybe likely, Juggernaut interaction is a bug? i think, It was fixed so probably

      Jester is NE since he does harm the town in a way, he makes people slightly double think if they want to lynch the person and if the accuser is a Jester/Evil/Executioner, and since well if Jester doesn't exist the accuser would be instantly killed since they could be an Executioner that could side with evils or an Evil pretending to be Exe with no doubt on lynching them, what i don't think should be NE is Executioner, yes he does provide deception but he becomes a survivor with permanent basic defense after lynching and can side with Town If he kills his target, but he also doesn't need to survive while Jester can't really side with Town that often since they don't have defense and Jester also gets to kill someone for free which could drastically change the game for evils Ex: Mayor and JailorOr town, if you have no idea who is evil and don't want to lynch someone people tend to lynch jester because they voting randomly for someone wouldn't work while jester can be more random(basically it's just a random lynch with slightly more precision and a lot less guilt)

      Poisoner is explicitly stated as a Mafioso for Coven, while it's better if it's silent, it could propose some frustration issues Here's the problem, mafioso for mafia is basically just the godfathers meat puppet, you could give the gf an astral visit and the mafioso would be useless, I'm just saying that the poisoner's necro ability is shite and he should get the necro last.

      Necromancer would be a rehashed and buffed Potion master since they could just use Crusader, Werewolf, Consort/Escort, over and over and OVER if that was the case. That would require a crusader ww and a consort/escort, and would also require them to be dead.

      The Necronomicon is an ability enhancer that is given to members of the Coven at the start of Night 3. The Coven Leader will always receive the Necronomicon first if there is a Coven Leader in the game. Other members of the Coven will receive it if the Coven Leader dies. The exact order of transmission is presumed to be randomized, but most evidence supports the Necromancer recieving it after the Coven Leader.-Fandom Wiki also Medusa always seems to be last

      nope, none of that is true, it seems to be completely random, I've gotten the necro first as medusa and i've gotten it last as necromancer, also if I may i will suggest the better order if this even has an order:

      Cl(they are litterally forced to be first so duh)>Medusa>Pm>Hm>Necromancer>poisoner

      ​​​​​​​why this order, because I'm basing it around how fast each of them kills normally, medusa is worst at killing normally so get's it first, and poisoner is best at killing normally so it is not needed.

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    • Here's the link to the page that talks about priorities. https://town-of-salem.fandom.com/wiki/Ability

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    • Nope, Days Abilities always have a highest priority of 1 (Highest), whilst 1 (Highest) is the highest priority in the night, (Vigi Commiting Suicide/Veteran Alerting/Transporter/Guardian Angel IF DEAD/Jester Haunting) Also this role is interesting

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    • Pirate being  stopped by Jailor is cuz Pirate Plundering Action is of 1. (This is also why a Veteran can kill them)

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    • Jailor can't stop Vigi Suicide cuz Vigi Suicide is an unstoppable attack, while Jailor only grants Powerful defense.

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    • Manu Grasso wrote:
      Pirate being  stopped by Jailor is cuz Pirate Plundering Action is of 1. (This is also why a Veteran can kill them)

      And yet transporter can't transport their targets?

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    • Bobijawsome wrote:
      Manu Grasso wrote:
      Pirate being  stopped by Jailor is cuz Pirate Plundering Action is of 1. (This is also why a Veteran can kill them)
      And yet transporter can't transport their targets?

      Because Jailor have a higher priority (day ability) than Transporter 1 (Highest)

      Pirate at day choose who to plunder, and at night, they plunder them, so this is why Jailed prevents the Pirate from plundering.


      ​​​​​​​Pirate is the only role which has a day ability that will fail if target's jailed cuz they plunder at night, Medium will still be able to talk to their target and Mayor just reveal

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    • can we just admit that priority is insane and seems rather contrived?

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    • It's not that insane

      Day Abilities  = Pirate Chosing who to plunder, Jailor Jailing, Mayor Revealing and Medium Seancing > 1 (Highest) = Transporter , Veteran, Vigi (Suicide), Guardian Angel (dead), Jester Hauting > 1 = Medium, Trapper, Ambusher, Pirate, Necromancer > 2 (Highest) = Escort and Consort (Roleblocking abilities) > 2 = Witch and Coven Leader (Controlling abilities) > 3 =  Healing Abilities (Town Protectives, Guardian Angel Alive, Survivor Self Vesting and Potion Master) Mafia Deception abilities (excluding Disguiser) Arsonist when dousing, Hex Master and Medusa. > 4 = Investigation (TIs excluding Tracker and Spy, Consigliere and Potion Master when investigating) > 5 = Killing  > 6 = Spy, Amnesiac and Plaguebearer when becoming Pestilence, Horseman of the Apocalypse.

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    • Also forgot to add that Retributionist is 3.

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    • and Disguiser is 5.

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    • And what about if you train a med

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    • The Medium role doesnt need priority to be factored in it. It doesn't visit, so training a Medium would probably do nothing.

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    • A FANDOM user
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