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  • WoW i HaVe AcTuAlLy CrEaTeD mY oWn RoLe IdEa

    FUN

    The ​Arsonist​ was prideful in his Basic Defense, knowing that at night, no one could hurt him (fourth wall break uwu) But one night, he heard his door bust open. He was shocked by this, because he was 100% sure that no one could blow his house down! The door had one of the best locks in Town. But here came members of the ​Mafia​, threatening him and telling him to put his hands up and to get down on the ground.

    The Arsonist sees one of the assailants, holding what looked like his key. All of a sudden it made sense. Just a few moments before his home was taken over, he heard a strange noise from outside. But he didn't think it was anything wrong. But the day before, his key had gone missing. The Molder had stolen the key, and made an exact copy of it!

    Now that the Molder had his lockpick, he could break into the Arsonist's house with the help of the ​Mafioso​, and kill the Arsonist. During the last moments of the Arsonist, he saw the Molder cackling at him while holding the key in his hand. Then, after that, gunshot.

    Mechanics

    • You cannot break in the first night.
    • After you break in to a house, you must wait a night before you can break another.
      • This is because you technically have to copy a key of a player before you can actually break into their house with the key.
    • Possible outcomes of a break in:
      • If a break in is successful, your target will see a message at the end of the night stating, "Your lock broke open!"
      • If a break in is unsuccessful, your target will see a message stating, "Someone tried to fiddle with your lock."
      • If someone tries to break into your house while you are in jail, you will receive a message stating, "Someone tried to break into your house last night but you were in jail."
    • If your target has it, they will lose the Necronomicon.
    • You cannot break into a Veteran or a Transporter's house.
    • Your target cannot be healed by a Doctor or protected by a Bodyguard. Trappers and Crusaders are unaffected and can still attack you.
    • Spies cannot see you visit your target the first time you break in to someone's house.
      • To make it a little bit more tricky for Spies. If they bug your target, they can still see that someone tried fiddling with the lock.
      • Lookouts CAN see you visit the target you broke into anytime.
    • You do not have Role Block immunity. If an Escort or Consort role block you, you will not break into your target's house.
      • If you are roleblocked, your target will receive the message that the break in attempt failed.
    • This is a Unique role.

    Molder Achievements

    Achievement Molder
    Name Description MP
    Unlocked! Successfully unlock someone's door. 20
    Let's Bust A Door Win your first game as a Molder. 20
    Clay Hunter Win 5 games as a Molder. 20
    Play-Doh Master Win 10 games as a Molder. 40
    The Home Depot Win 25 games as a Molder. 100
    You're A Natural At This Unlock 3 doors in one game. 40
    This One Looks Familiar... Unlock your own door.1100
    Hey Bud Unlock a Mafia member's door.1100

    1 Only achievable with a Transporter or Witch/Coven Leader.

    Trivia

    • I'm always looking for some advice to make this role more playable, so please give some feedback!
    • Since there actually has to be a way to determine if a Molder can or cannot unlock a door, I'm thinking of adding in a sort of a mechanic where the Molder can choose a key (similar to Pirate and Hypnotist's abilities)
    • This is a DLC exclusive role.
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    • Edit: Created mobile icon and changed alignment to Mafia Deception (originally mafia support)

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    • Edit: Added achievements.

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    • how did you create the icons?

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    • Duwiiton wrote: how did you create the icons?

      I saw there wasnt a blank one available. So I edited one to make it blank then made an icon for Molder.

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    • Edit: Eye-grabbing title change

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    • Neutrals and Mafia have a begrudging alliance until the Town is dead, but this roles only utility is to defeat the Neutrals. No town have basic defense. This role's only use would be outside of ranked games, and even then, it's just a power up to mafia attacks. Fairly cut and dry.

      The investigator result should be changed to something with less evils, too.

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    • Cla$$icthief wrote:
      Neutrals and Mafia have a begrudging alliance until the Town is dead, but this roles only utility is to defeat the Neutrals. No town have basic defense. This role's only use would be outside of ranked games, and even then, it's just a power up to mafia attacks. Fairly cut and dry.

      The investigator result should be changed to something with less evils, too.

      I guess you're right, this role would only work perfectly with Consig. Of course Town doesn't have basic defense, but this could help mess with doc heals and their claims.

      Also I'm not going to change the invest result because there are other results that have more evils than town (sher, exe, ww, poisoner; doc, disg, sk, pm)

      Edit; Actually now that i'm thinking about it more, I think Molder fits a lot more with sher, exe, ww, poison

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    • If this was in coven, It would be fairly annoying to the plaguebearer. I am thinking that this cannot get pest or it would die from pest if it were to try to break in. For coven leader, I'm not sure if it should be able to just go in and kill them. But, on the other hand, it would be a good counter to the Necronomicon and give mafia some way to kill CL with Necro. For vet, although the molder would die, would still give vet a hard time and I don't think that It should be able to just waltz in and unlock the door. I feel like it should be only able to remove basic defence as a balance, yet maybe should be able to get through Doc's heal or BG's vest so that town isnt so powerful. 

      This is my first critique of this kind so please tell me if im rambling nonsense.

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    • So the huge problem is that it removes defense, which, in ranked, is a direct hardcounter to all NK roles... Mafia shouldn’t have more power over them, they already have power in numbers.

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    • I'm actually fine with a Strongman mechanic tbh as it discourages the Jailor meta. 

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    • it cant kill pest

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    • Edit: Changes to the Molder's abilities

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    • TheCakeyBoy wrote:
       

      WoW i HaVe AcTuAlLy CrEaTeD mY oWn RoLe IdEa

      FUN

      The ​Arsonist​ was prideful in his Basic Defense, knowing that at night, no one could hurt him (fourth wall break uwu) But one night, he heard his door bust open. He was shocked by this, because he was 100% sure that no one could blow his house down! The door had one of the best locks in Town. But here came members of the ​Mafia​, threatening him and telling him to put his hands up and to get down on the ground.

      The Arsonist sees one of the assailants, holding what looked like his key. All of a sudden it made sense. Just a few moments before his home was taken over, he heard a strange noise from outside. But he didn't think it was anything wrong. But the day before, his key had gone missing. The Molder had stolen the key, and made an exact copy of it!

      Now that the Molder had his lockpick, he could break into the Arsonist's house with the help of the ​Mafioso​, and kill the Arsonist. During the last moments of the Arsonist, he saw the Molder cackling at him while holding the key in his hand. Then, after that, gunshot.

      Mechanics

      • You cannot break in the first night.
      • After you break in to a house, you must wait a night before you can break another.
        • This is because you technically have to copy a key of a player before you can actually break into their house with the key.
      • Possible outcomes of a break in:
        • If a break in is successful, your target will see a message at the end of the night stating, "Your lock broke open!"
        • If a break in is unsuccessful, your target will see a message stating, "Someone tried to fiddle with your lock." So what determins when a lock break is sucessful or not?
        • If someone tries to break into your house while you are in jail, you will receive a message stating, "Someone tried to break into your house last night but you were in jail."
      • If your target has it, they will lose the Necronomicon. I dont see a reason why this is here.
      • You cannot break into a Veteran's house. Why not?
      • Your target cannot be healed by a Doctor or protected by a BodyguardSo trapper and Crusader are unaffected?
      • Spies cannot see you visit your target the first time you break in to someone's house. They should, why shoudlnt they?
        • Lookouts CAN see you visit the target you broke into anytime.
      • You do not have Role Block immunity. If an Escort or Consort role block you, you will not break into your target's house.
        • If you are roleblocked, your target will receive the message that the break in attempt failed. Okay.
      • This role is not Unique. It should.

      Molder Achievements

      Achievement Molder
      Name Description MP
      Unlocked! Successfully unlock someone's door. 20
      Let's Bust A Door Win your first game as a Molder. 20
      Clay Hunter Win 5 games as a Molder. 20
      Play-Doh Master Win 10 games as a Molder. 40
      The Home Depot Win 25 games as a Molder. 100
      You're A Natural At This Unlock 3 doors in one game. 40
      This One Looks Familiar... Unlock your own door.1100
      Hey Bud Unlock a Mafia member's door.1100

      1 Only achievable with a Transporter or Witch.

      Trivia

      • I'm always looking for some advice to make this role more playable, so please give some feedback!

      This does have potential, but all I can see it being used for is an early jailor killing in ranked. N1, the molder tries to break down the jailors door, N2 he breaks it down with the mafia and the doctor nor the bodyguard can do anything about it.



      This could actuallly stop the jailor meta dead in its tracks, since mafia can kill you in 2 nights. However, outside of ranked, theres not much use for it.

      5.5/10

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    • -The player with the Necronomicon will lose it temporarily.

      -To make it a little tricky for Spies

      -I want to make Vet and Trans immune to Molder's lockpicks

      -Trapper and Crusader are unaffected

      But the point you made with what determines if it is successful or not was a godo point. I was thinking of creating this little GUI where you pick a specific lockpick and whichever one makes it in can unlock the door. Sometimes both keys can unlock the door and sometimes both can't or 1 can and 1 can't. Of course that would mean that I would have to nerf the entire role again but that's fine

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    • Update: Changed Type from Information to Manipulative Made the role unique.

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    • I just think it's too specific. The role interactions it has are far less useful than having a different Mafia on your team.

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    • Duwiiton wrote:
      I just think it's too specific. The role interactions it has are far less useful than having a different Mafia on your team.

      explain more

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    • From what I'm reading, it only actually negatively detriments 3 roles at best. Doctor, BG, and Spy.

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    • it detriments Doc, BG, Spy, anyone wielding necro, NK

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    • That feels pretty menial compared to havnig a Janitor, though. Janitor is hightier because of his ability to affect any role, whereas this role detriments just a few roles. If either Doc, BG, Spy don't roll in a game then this role would be pretty useless against town.

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    • As has been said already (by me), this role directly counters NK roles, which are already hard enough to play as in ranked. We all know a direct counter is not the thing we need against them. That goes for Doc, BG, Spy, and Coven as well. Additionally, this role is super situational just for that reason. If you're in classic all any with no Doc, BG, Spy, Coven, or any NK roles, what is your purpose? You're basically a Forger when you have a Janitor in the game. Heck, even in classic ranked, you might only have one of those three Town roles, and then a guaranteed NK. You can only really affect two roles in the entire game, and you have a large chance of not finding them soon enough yourself to do anything to them anyway.

      The idea behind all Mafia roles is that they're meant to be versatile. That's why Disguiser, Framer, and Forger are seen as so bad. Disguiser doesn't typically know what they're disguising as. Framer can only affect Invest and Sheriff. Forger often does nothing other than clear wills. They have almost no adaptability to what roles are in the game, and have no specific claims. Meanwhile, Consort can easily claim Escort, Consig can easily claim Invest, and Janitor can easily claim Medium. The Molder, as it is now, simply can't equate to the rest of the better Mafia.

      I think breaking in is a super interesting ability, for sure, but if you can think of something it does other than go through protection and defense, I will be all ears. For how the role currently is, however, I'm gonna have to say no.

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    • It's better than Forger. ;P

      I'll still try to buff it though

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    • Just a random idea, but what if you implemented roleblocking into the lock breaking? Like the next night, if the previous target is still alive, they are roleblocked as they “Fix their lock”. (obviously this wouldnt work on pestilence because he wouldn’t care about his lock he can’t die.) Could be used as a delayed, astral roleblock, but I think that’s outside of the purpose of the role.

      Also I didn’t take this idea from the Pharmacist a few threads upward

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    • Maybe.

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    • I agree because just countering 3-4 roles for no apparent reason is a lot worse than DJ oogway's thought

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    • A FANDOM user
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