Name: Phisher Alignment: Mafia Deception
Summary: A former playwright that uses props and optical illusions to lure the town into a trap of misinformation
Attack: None
Defense: None
Unique Role: Yes
Priority: 1
Abilities: Choose a target non-mafia member at night. Target is forced to visit you unless they are unable to visit you.
Mechanics: If successful, the target will not know that they have visited the Phisher rather than their target. the Phisher will also get a message that says “You feel the footsteps of someone falling for your bait." If unsuccessful, the Phisher will receive no message. In which case, the effect is nullified. Examples of targets being unable to visit the Phisher are: target is a role that cannot visit the Phisher (meaning that during the night, they cannot select the Phisher), such a retributionist or a Werewolf on odd nights, they have been roleblocked, they are control immune, they have been controlled, or they were jailed. You The Phisher will be notified if they have been jailed.
Attributes: Roleblock Immunity (you know, in case you visit an escort, there’s no paradox), Control Immune (Same reason. No paradox if visit self)
-Investigative Results-
Sheriff: Your Target is suspicious
Investigator: Framer, Jester, Vampire, Phisher, Hex Master
Consigliere/Witch: Your target meticulously places decoys, causes distractions, and lures people into their home. They must be a Phisher.
Goal: Kill anyone that will not submit to the Mafia
Wins With: Mafia Survivor Witch
Must Kill:Town Vampires Coven Plaguebearer Pestilence Arsonist Serial Killer Werewolf Juggernaut
Purpose/Reason: It is meant to be able to frame others by giving them incorrect information while having bonus utility but with severe weaknesses, such as spies, unknown vigilantes, and NK non-visiting roles. Very powerful in the right hands, but can just as easily be found out immediately and be worked around or killed.