Role: Agent (Unique)
Town Alignment: Town Support or Town Protective
Attack: None (Basic to the sacked person if killed at night.)
Defense: None (Invincible while Hiding/Conceal.)
Goal: Lynch or kill all evildoers.
Ability: (Priority - 2 (Below coven leader, witch, etc.))
- Choose a person every night to Sack, this will prevent them from doing their role but will grant them an invincible defense for the night. (Simulating hiding someone in a safe place whilst keeping them bound)
- Choosing yourself will cause you to Conceal / Hide, while being concealed / hiding you gain invincible defense for the night.
- If you die in the night while having someone sacked, the sacked person takes a Basic Attack. (Simulating them trying to escape from the bound and possibly failing.)
- You can do your abilities at most 3 times in a game.
Attributes:
- When you Sack someone, it will cause all visits toward them to fail during that night (Showing "Your target can't be found last night!"). This includes any kind of attack including Pestilence.
- When you Conceal yourself, it will also causes all visits toward you to fail during that night (Also showing "Your target can't be found last night!"). This also includes any kind of attack.
Investigator Results: Your target could be a Spy, Blackmailer, Jailor, Agent or Guardian Angel.
Sheriff Results: There is no evidence of wrongdoing, your target seems innocent.
Consigliere Results: Your target works from shadows, detaining and hiding his target for the town. They must be an Agent.
Mechanics:
- Any attacks, literally any kind of attack, will fail while the target is sacked or hiding.
- You can't Sack Jailor, Godfather, Coven Leader, Revealed Mayor, Investigatior, Consigliere, Serial Killer, Survivor, Guardian Angel. or Vampire. Attempting to do so will simply waste a charge of your ability.
- If an Agent attempt to sack a Werewolf on full moon, alerted Veteran, stonegazing Medusa, the Pestilence, or at least tier 3 juggernaut they will be killed.
- Any role that attempted to visit the sacked / hiding target (Werewolf, Investigator, Plaguebringer, etc) will simply stay at home.
- Any action that a visitor attempt at sacked / hiding target will be canceled. (Ex: Arsonist won't douse its target, Vigilante won't fire his shots, etc)
- You can't be roleblocked but you can still be controled.
Messages:
- If any visiting role visits a target that is being sacked or hiding, they will receive the message “Your target can't be found last night!”.
- While hiding the message “You decided to conceal yourself and hide for tonight!” will appear for you. If you sack someone, they will see “You have been bound and sacked!” but nothing else (No attempted murder, duel, blackmail, etc.) and you will see “You decided to sack and hide PERSON somewhere secure tonight!”, you will also see any attempt that targeted to the sacked person or yourself if hiding (Murder attempt, blackmail, etc).
- If an agent die in the night they sacked someone this additional message appear to the sacked person ("Your captor seems to be gone, you attempted to unbound yourself" If having no defense: "to no avail.", If having any defense: "and made an escape,")
- If a character died from sacking: "They found dead in the middle of nowhere, bounded."