You may resurrect a dead member of the Town and convert them to the Mafia.
You may only resurrect one person.
Goal: Kill anyone that will not submit to the Mafia.
You were resurrected by the Resurrector.
You decided to resurrect X.
X was resurrected.
The Resurrector is a Unique Role; there can never be more than one in a match. It also means that an Amnesiac cannot remember the Resurrector. However, if the Resurrector dies without reviving someone, an Amnesiac can remember the Resurrector.
The name is a subject to change. This is more or less a concept for a role that will not allow for instant confirmation the retributionist and his target. It is not a hard counter to the retributionist and is independent. A way of debuffing the retributionist without changing it, while also allowing the mafia to claim retributionist without punishment. The reason it cannot be roleblocked is quite obvious, because again, mafia roles tend to be a little more powerful than their town counterparts (or at least, attempt).
I edited the section about the Amnesiac not being able to remember the Resurrector. If the Resurrector did not revive, an Amnesiac can remember the Resurrector, however, if the Resurrector does indeed revive, the Amnesiac cannot remember him.
I actually like this idea, but I think there should only be the possibility to have one Retri or Resurrector, otherwise what if they both revive the same person, and having 2 revives in a game would just be unnecessary.
My issue with this is how overpowered it could be. It would be almost impossible to prove them fake, because who would waste time checking someone that was revived. You could have potentially 5 mafia roles, and town would lose a 2 man majority (if 11 town and 4 mafia, the death of town goes to 10v4, then the revival goes 10v5). Especially considering how they keep the same investigative results, I don't think they would really ever be proven fake. Then again, I think it struggles in the fact that when the Resurrector dies, they will be revealed as such, thus resulting in the death of another mafia member.
It's a fun idea but feels a little unbalanced, like the Retri already is.
I just don’t like how it converts, evils would jump their lead up by 2 (let’s say 10Tv5E, townie dies so 9v5, they revive them so 9v6), and now people revived aren’t even confirmed. It’s too overpowered. Super fun idea, I’ll give you that.
In my opinion, this role is... ok. I like the concept, but its too much like retri. it definantly SHOULDN'T be roleblock immune. Its also overpowered. i like how certain town roles turn to the role most like its mafia counterpart. Overall please make it less like the retri.
GamesManiac, this role aims to also passively debuff the Retributionist. As nor he, or his target, are confirmed anymore. This role passively counters the Retributionist because he will not be confirmed. And with the new town traitor gamemode, I wouldn't mind if they take the same concept into turning roles, where the roles are just almost the same. I will remove the roleblock immunity due to a lot of requests, but also as stated, it can only revive when there is 3 mafia member alive. Meaning there cannot be 5 mafia members. It will stay unique and cannot be remembered by an Amnesiac.
Well, the purpose I'm sharing threads about Retri, is to show how forumers see Retri, hoping you to see it's beyond tweak. Sorry for lack of clarification & vagueness, and I realized the threads I shared were not on point of what I wanted to convey. I recognized my mistakes.
Not a fan of "violence against violence" personally. Philosophically, yes, it's a type of balance, but from my point of view, it doesn't solve problem but only duplicating problem. Like revenge the person who punched me with a punch. It doesn't help
a) If it can only revive when there is 3 mafia member alive:
It is only situational in harming confirmability. current META for Retri is to resurrect asap, choice of role doesn't matter. Which means, by the time when someone is resurrected when there's no Mafia death, the real Retri is still automatically confirmed. Instead of "passively" debuffing, I would say, it's "conditionally" debuffing. It's a swing (inconsistent) matter. Swing is a subject brought up by BMG themselves.
b) If resurrecting is possible before a Mafia's death:
Evil can potentially dominate gallow very early. The ratio of Town to evil on D2 would be 8:7(5 maf, 2 neut), Town simply loses majority at D3. Town losing majority is a straight-out lose.
No matter which choice you opt for, it definitely causes balance issue.
Secondly, Retri is broken not solely of confirmability. Vote power is a thing, utility is another thing. Unskillfulness is another issue against players' preference. And, conversion is a very problematic issue, think why "Any" were removed from Ranked.
1) Vote: Having extra member to vote for a faction which is not originally yours is vote buying. Cancelling 1 vote for opposing faction, while adding 1 vote to your faction, isn't that similar to adding 2 extra votes? Then isn't it another version of Mayor? Combining both Retri & Mayor, arguably most broken roles, I would say it's overpowered. Not to mention it can even win when Town is not losing majority, like 3 Mafia v 5 Town (revive 1, kill 1)
2) Unskillfulness: Just like the threads I shared with you, most of the complaints say, it is a no-brainer. One-click-wonder, they say. Although fun is a subjective matter, dislike for playstyle that "click once in a game that doesn't need a slight skill" is somewhat a strong voice. I don't suggest you to go against that unnecessarily when the role doesn't have a strong foundation of balance.
3) Utility: While MD is weak at this rate, I'm not that against having extra utility. But after balancing is carried out, I'm not sure if this would be overpowered.
4) Controversy: Distaste from player base is strong regarding coversion. It is abusive. When Town is winning, I convert a random who is supposedly win, to rob their ELO. Quote from ProfessorArceus:
The first in its alignment, the Vampire is infamously game-ruining. While it is balanced in many aspects, it is not a fun role to play with - it steals wins, no matter how much effort you put into it. This is a huge problem for competitive play; ELO should not be lost so easily!"
I can sense another reason to gamethrow: I "thought" there's a Resurrector, so I purposely go against Town in hope to be revived as Mafia. In short, the potential for mess is a lot to be handled.
tl;dr: from balance aspect, it's swingy & OP. from "fun" aspect, game-ruining. BMG said :
We removed the Any to reduce how "swingy" games are. Some games players felt that just because the Any rolled Mafia that the Mafia was guaranteed to win.
I strongly suggest to reassess the role idea again, by questioning: Do players feel that just because Resurrector is rolled that the Mafia is guaranteed to win?
Lastly, Traitor is game mode for fun, just like All Any. They're pure chaotic without accounting balance factor, and there's little to no basis of consistency to be a proper yardstick. We don't evaluate a role with anything outside of Ranked. Thanks for reading, have a nice day.
This idea is now scrapped as it was made before TT was released and the Retributionist tweaks were announced on the forums. At first, it was made to balance Retributionist but they are revamping it, so it is now useless. Please do not comment on this post any further.