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  • Name: Mystic

    Alignment: Town Protective

    Attack: None

    Defense: None

    Unique Role: No [Maybe should be changed]

    Abilities:

    -At night, select a target to follow. You will follow them to the player they targeted, and grant that player Invincible Defense. You will be notified if your target is attacked. They will be cured of poison. You must wait a night before you can use it again.

    Attributes:

    -You are seen as visiting the player you targeted. You do not visit the person who actually recieves the defense. 

    -You cannot protect yourself period. Even if you are targeted.

    -If you target a transporter or Witch, you will target their first target.

    -Players that do not visit a player or visit themselves results in nothing happening.

    -Investigative Results-

    Sheriff: Seems Innocent

    Investigator: Sheriff, Executioner, Werewolf, Poisoner, Mystic

    Consigliere/Witch: Your target uses divine powers to ensure their target does no harm. They must be a Mystic.

    Goal: Lynch all Evildoers

    Wins With: Town, Neutral Benign

    Must Kill: Everyone Else

    Anything Else: This was roughly suggested on the BMG forums and I wanted to see what everyone thought of a "Tracker Protective" role. I think it could have plenty of strategy to it. Name is highly WIP.

    Purpose/Reason: Provides a unique gameplay that can protect against any attacker, and has very unique uses. You can use it to protect a specific person by relying on another person, or follow players who seem shady and protect whoever they're visiting. Do note this is not a townie that proves who tries to murder someone. It can definitely make someone seem suspicious though when the person claims they were attacked. There are other uses, such as targeting an outed vigilante who you suspect will be witched for example. I think it adds something unique to the TP alignment.

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    • when just looking at it a bit, this seems like a very powerful, but a very underpowered role at the same time

      you give invincible defense, meaning you can block ANY attack, and when u find a killing role you just have to follow them around



      now the underpowered part: you can't directly protect anyone. if the jailor or mayor asks for TP, you can't help them in any way. also most evils are killed by tk or lynched when found, which makes your ability useless, since its just guessing who might be a killer

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    • This would be really hard to use, because like what Bovajan said, you have no direct way of protecting someone. You're required to team up with another TP if you want to actually have a useful mechanic, otherwise you could just be protecting someone who the Sheriff visits, who likely wouldn't die anyways. An interesting use would be to just camp on the SK or some other killing role but really if you find them, you should just kill them.

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    • The idea is to find them in the first place. And sometimes you cannot deal with multiple evils at once. Im not too pressed for a new TP role since I think TK is in need of something unique far more. I just thought a sort of high skill high power TP role could prove interesting. 

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    • Yeah it would be cool to see more challenging roles, maybe not in Classic or RP? I don't know, would be kinda interesting.

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    • Well it's as or maybe even more powerful than Escort but not that as self-confirming or has any drawback like Escort since there is not much reason to not visit every night

      Ex:

      ~

      Mafia: The Mafioso attacks player X and is supposedly going to get cleaned by a Janitor

      Escort: Roleblocks a Janitor instead of the Mafioso

      Player X dies however they're not cleaned

      ~

      Mafia: Same situation

      This role: Follows the Janitor

      Player X does not die

      In conclusion: Basically the role (Mystic as of now) has more chances that the "targeted player" does not die than the Escort, one more example is that the Escort could roleblock a Mafioso which would usually work but if a Godfather is present then the Mafia's target is likely to die however if it's this role that replaces the Escort in this scenario then the Mafia's target is unlikely to die. This would also prevent Serial Killers from "attacking" as if they were the Escort without the risk that the Escort has in visiting a Serial Killer. 


      Also a bit of my own understanding from my past concept roles, a conceptual TP that gives Invincible Defense is rarely accepted by many  as it isn't really that needed and is just a bit overkill, this ruins games for Arsonists who does not need a nerf in away at the moment and prevents Jesters from being the "turn the tide" role.

      There isn't really any heavy drawback to this other than being unable to directly protect your target though you can team up with other townies that are willing to or currently doesn't have any use like Sheriff (If the only evils left have Detection Immunity) and Spy (Who you really only depend on Mafia and Coven visit information)

      I'm really sorry if the review is a bit sloppy or seems to be a incomprehensible rant as I'm not feeling well as of the time of this making but as of now with it's ability to give Invincible defense I don't see a scenario where the Escort would be heavily better than this role

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    • After using your night ability, you cannot use your ability the next night. It's actually less effective to randomly mystic a suspicious player as you could equally be framing some poor sheriff who visited the same target. Coordination is what would make Mystic excel. I can see your point on Arsonist and Jester though. 

      I'm curious though, what would be your thoughts on a Town Protective role that has a 1-time use ability that permanently gives one player [Cannot be the TP role in question and cannot be unique roles] Permanent Basic Defense, but if that TP role dies the player with the defense also dies? 

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    • Grandmaster Sluggy wrote:
      After using your night ability, you cannot use your ability the next night. It's actually less effective to randomly mystic a suspicious player as you could equally be framing some poor sheriff who visited the same target. Coordination is what would make Mystic excel. I can see your point on Arsonist and Jester though. 

      I'm curious though, what would be your thoughts on a Town Protective role that has a 1-time use ability that permanently gives one player [Cannot be the TP role in question and cannot be unique roles] Permanent Basic Defense, but if that TP role dies the player with the defense also dies? 

      Oww I didn't read that it doesn't perform their night ability every night which I guess makes this somewhat a sidegrade of the Escort atleast imo

      ~

      Well let's see, It's less powerful than a Doctor healing the target every night unless it's on a Mayor since a Doctor gives Powerful Defense and could cure the player from poisons, I think that you would play that role  like something similar to Veteran where you would place it on a suspicious player (Most helpful would be a role that has Basic Defense already)  and act important to get them killed somewhat similar to Werewolf Online's Avenger role: https://werewolf-online.fandom.com/wiki/Avenger. If the "soul-binding" mechanic is taken out however then it would kinda be too much to handle for Mafia,Coven, and SK seeing as they don't have Powerful Attack (Though Medusa can counter this, it would be a problem if the Medusa doesn't have necro and the protected target is someone that can't be controlled to visit the Medusa like the Jailor and/or Mayor but since Unique roles are banned from receiving the protection thing then it would still kinda be OP if you can place it on a important confirmed townie like Escort,Transporter, and Vigilante that could potentially turn the tide in later stages of the game)

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    • Cool idea. Perhaps change the invincible defence to something less, like powerful/basic defence.

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    • That would just make it weaker doctor but with the scumreading ability. Doctor isn't that powerful compared to other TP so it's not really necessary.

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    • A FANDOM user
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