Town of Salem Wiki
RoleIcon Investigator.png

Town Investigative (TI) is the alignment of investigative roles that are sided with the Town. These roles are able to gather information on the roles, alignments, or actions of other players, which can help them judge which players are their allies and which are their enemies. It is important for these roles to have some sense of urgency, and to not be afraid to speak up when the Town has a lack of information. Deciding the best moment to come out and share information is just as important as deducing who the evil-doers are. A common mistake when playing these roles is to stay silent the whole game even though the Town Investigative has crucial information that could win the game for the Town. This is mainly due to fear of death from nightly visits, however, this is unlikely. Another less common mistake is to reveal information on Day 2 or blurt out information to the Town that accuses someone else to be evil and make you look like an Executioner (some experienced players may believe you, however).

All Town Investigative roles should always keep a Last Will, because when they die, the remaining Townies can use your information later on. The worst thing that could happen to a Town Investigative role is to be cleaned by a Janitor, to die on Night 1 and have no Medium, or to be forged by a Forger, so just be careful when someone else gets cleaned in the graveyard. Additionally, make sure to get your information out as soon as possible so it doesn't get lost. It is also a good idea to check for Escorts and Consorts to make sure they don't roleblock you. If there is a Medium in game, you should tell them exactly what you found the Night you died. It is usually best to stay in game unless there is no Medium in game. If you have no Last Will, or one with already known information, you might appear as an evil role forged as a Townie and a Medium might not believe your claim. If you find your Last Will to be different than what you typed, and/or you are forged as a non-Townie, you have been forged by a Forger, so if there is a Medium, tell the town that there is one and show your real Last Will and role. If you are cleaned by a Janitor or Stoned by Medusa, tell the Medium any information you might have to aid the Town. In the latter case before Night 3, be sure to tell the Medium who you visited!

It is also important to work with the Town to deduce who the evil-doers are, so cooperation is the key to winning. If you know a confirmed Townie, you can work with them to find the Mafia quickly, and you can also confirm other players. If no one is really confirmed yet, you should be careful of the players you trust, so you can choose to investigate them.

On the other hand, many roles who oppose the Town are heavily incentivized to pretend to be a Town Investigative role - it is an easy alignment to claim as information can easily be faked and it provides wiggle room when thought to be suspicious, especially Sheriffs, and in some cases, Psychics. Evil roles (especially the Executioner) like to do this to spread misinformation and potentially lead the Town to lynch someone who is innocent. Another strategy for evils would be to throw their own team member under the bus to "confirm" themselves in front of everyone. A Town Investigative must understand that the Town may doubt the legitimacy of their claim because of this, and may need to convince the Town they are who they claim to be. Near the end of the game, if there are many confirmed Townies, the Town may be quick to lynch the Town Investigative claims, if they haven't shared or done anything in the Town, especially if their voting pattern is suspicious. 

Town Investigative

Role Name Role Description
RoleIcon Investigator.png
Investigate someone each Night for a hint of their role. You will be given three to five possible roles that your target may be (e.g. Your target could be a Medium, Janitor, Retributionist, Necromancer or Trapper.) Hex Masters, Framers, Arsonists, and Disguisers can mess with your results.
RoleIcon Lookout.png
Watch someone at Night to see who visits them. Cannot see Astral visits (Guardian Angel purges and Hex Master with Necronomicon). Will only see 3 visits to their target. Disguisers can mess with your results.
RoleIcon Psychic.png
Coven Expansion exclusive.

Receive a vision every Night. On odd Nights, you receive a vision of three players, one of which is confirmed to be evil and the other two can be evil or good. On even Nights, you will receive a vision of two players, one of which is confirmed to be a good role while the other can be good or evil. Good roles are all Townies and Neutral Benigns, while evil roles are anything else.

RoleIcon Sheriff.png
Check one person each Night for suspicious activity. You are able to find all Mafia members except the Godfather, all of the Coven (without the Necronomicon), the Serial Killer, and the Werewolf (on a Full Moon) as "suspicious". Hex Masters, Framers, and Disguisers can mess with your results.
RoleIcon Spy.png
Watch who the Mafia and Coven visit at Night. Bug someone at Night, revealing all non-Town Investigative targeting actions against them (transporting, role blocking, attacking, etc). Disguisers can mess up the Mafia visit results, and Hypnotists can mess with your bug results.
RoleIcon Tracker.png
Coven Expansion exclusive.

Track one person at Night to see who they visit.