
Town Protective (TP) is the alignment of protective roles that are sided with the Townies. Their main function is to protect other members of the Town- either by sacrificing themselves to kill an evil role, killing the attacker, or preventing a Townie from death via healing. (e.g.: Bodyguard kills the attacker and also gets killed themselves unless healed.)
The existence of this alignment is crucial in setting the evil-doers back by posing a threat, protecting important Town members such as the Mayor or Jailor, and turning every Night into a battle of wits among the protective roles and the evil-doers, such as the Mafia or Serial Killer. It is important for roles of this alignment to anticipate the victim of each Night and understand the risk in not protecting obvious options, like any confirmed Town role, especially roles such as the Jailor or Mayor. Currently, only four roles exist in this alignment: Doctor, Bodyguard, Crusader, and Trapper. In the classic version, only the Bodyguard and Doctor are available to play.
Some Town Protective roles also have the ability to save themselves once every game. These two roles are Bodyguard and Doctor. This makes killing these roles difficult even if their identity has been compromised. However, you must use them wisely, as you only have one chance. If wasted, you may be killed later on. As for other Town Protective roles, you will have to get other Town Protectives on you to be able to keep doing your job.
Note: Although the Guardian Angel acts as a Town Protective role to their target (they can protect their target from essentially everything), it is considered a Neutral Benign. This is because its target never changes, it doesn't bring direct harm to other roles, and their target potentially could be evil. Guardian Angel is also a sense of an anti-Executioner, with the difference being that its target is not always a Townie.
General Strategy
- Generally, protecting the most obvious confirmed Town is the best option. While it is true that evils are unlikely to kill the most obvious target for protection, in almost all cases the cost of losing that important Town isn't worth taking the risk. (But beware, a Vampire might bite them, because a strategy for them is to bite the most confirmed Town so everyone else won't suspect them) Just be careful of having too many Town Protectives on one person, when more people could be protected.
- Finding another Town Protective and protecting each other is a valuable tactic. Such example is a Doctor-Bodyguard combo. If the Bodyguard is attacked, the Doctor will heal them. If the Doctor is attacked, the Bodyguard will fight off the attacker, and the Doctor will save them from death.
For specific strategies on each Town Protective, visit the individual roles below.
Town Protective
Role Name | Role Description | |
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Bodyguard![]() |
Protect one person from being attacked each Night. You will deal a Powerful Attack to one direct attacker and give your target Powerful Defense against that attack, but will sacrifice your own life in the process. You may choose to put on a single bulletproof vest during the Night, granting yourself Basic Defense. | |
Crusader![]() |
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Doctor![]() |
Heal one person each Night. If they are attacked, you will heal them, granting them Powerful Defense and curing Poison for a Night. You can not heal the Mayor once revealed, or anyone attacked by an Unstoppable Attack, such as an Arsonist igniting, or a Jester's haunt. You have one self-heal. | |
Trapper![]() |
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Trivia
- The Transporter was once mistaken as a Town Protective due to the typo on the Transporter's role card.