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|priority = WIP
 
|priority = WIP
 
|uses = Unlimited
 
|uses = Unlimited
|attributestext = None|mustkill = {{Mafia}}<br>{{Coven}}<br>{{Serial Killer}}<br>{{Werewolf}}<br>{{Arsonist}}<br>{{Vampire}}<br>{{Plaguebearer}}/{{Pestilence}}<br>{{Juggernaut}}|winwith = {{Town}}<br>{{Survivor}}<br>{{Pirate}}<br>{{Guardian Angel}}}}{{Story Tracker}}
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|attributestext = None|mustkill = {{Mafia}}<br>{{Coven}}<br>{{Serial Killer}}<br>{{Werewolf}}<br>{{Arsonist}}<br>{{Vampire}}<br>{{Plaguebearer}}/{{Pestilence}}<br>{{Juggernaut}}|winwith = {{Town}}<br>{{Survivor}}<br>{{Pirate}}<br>{{Guardian Angel}}}}
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{{Story Tracker}}
   
 
==Mechanics==
 
==Mechanics==
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*If you track the same person each night and they keep visiting different targets, try to communicate with a {{Sheriff}} or {{Investigator}} to see the target's investigation results. If the people that are being visited show up as an {{Arsonist}}, then the person you are tracking is an {{Arsonist}}.
 
*If you track the same person each night and they keep visiting different targets, try to communicate with a {{Sheriff}} or {{Investigator}} to see the target's investigation results. If the people that are being visited show up as an {{Arsonist}}, then the person you are tracking is an {{Arsonist}}.
 
*The {{Tracker}} is essentially a reverse {{Lookout}}, so strategies for that role work well for this role - simply inverted.
 
*The {{Tracker}} is essentially a reverse {{Lookout}}, so strategies for that role work well for this role - simply inverted.
* If you find an {{Escort}}, try tracking them. If they die the next day from a {{Serial Killer}}, you know who the {{Serial Killer}} is.
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* If you find an {{Escort}}, try tracking them. If they die the next day from a {{Serial Killer}}, you know who the {{Serial Killer}} is.
 
* Sometimes, knowing ''whether'' someone visited can be as useful as knowing ''who'' they visited.
 
* Sometimes, knowing ''whether'' someone visited can be as useful as knowing ''who'' they visited.
** Some hard-to-spot roles, like the {{Arsonist}}, {{Hex Master}}, and {{Plaguebearer}}, will visit every single night; if you track someone and they don't visit, it's unlikely that they're one of those roles. If they suspect a Tracker will investigate them, they may stay home to avoid suspicion, but this is rare.
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** Some hard-to-spot roles, like the {{Arsonist}}, {{Hex Master}}, and {{Plaguebearer}}, will visit every single night; if you track someone and they don't visit, it's unlikely that they're one of those roles. If they suspect a {{Tracker}} will investigate them, they may stay home to avoid suspicion, but this is rare.
 
** Similarly, if someone claims a non-visiting role, such as {{Medium}}, {{Survivor}}, {{Retributionist}}, {{Amnesiac}}, {{Psychic}}, or {{Spy}}, or a role that produces obvious results after a visit, like {{Vigilante}}, then you can check by visiting them - although again, a smart evil might stay home right after claiming one of those roles.
 
** Similarly, if someone claims a non-visiting role, such as {{Medium}}, {{Survivor}}, {{Retributionist}}, {{Amnesiac}}, {{Psychic}}, or {{Spy}}, or a role that produces obvious results after a visit, like {{Vigilante}}, then you can check by visiting them - although again, a smart evil might stay home right after claiming one of those roles.
* The only role that visits two people is the {{Transporter}}. Therefore, in theory, if you see two visits for your target, they are definitely a {{Transporter}}; however, interpreting this is complicated by the fact that {{Transporters}} often transport themselves.
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* The only role that visits two people is the {{Transporter}}. Therefore, in theory, if you see two visits for your target, they are definitely a {{Transporter}}; however, interpreting this is complicated by the fact that {{Transporters}} often transport themselves.
 
** If you see two visits, and neither is a self-visit, then you targeted a {{Transporter}}.
 
** If you see two visits, and neither is a self-visit, then you targeted a {{Transporter}}.
** If you see two visits, and one of them is the person you targeted, then you did ''not'' target the {{Transporter}}, but got transported onto them. Therefore, the one of the two you ''didn't'' select as your target that night is the {{Transporter}}.
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** If you see two visits, and one of them is the person you targeted, then you did ''not'' target the {{Transporter}}, but got transported onto them. Therefore, the one of the two you ''didn't'' select as your target that night is the {{Transporter}}.
 
** Trying to deliberately verify if someone is a {{Transporter}} only works if they don't self-transport (if they do, you'll get the results for their other target, and therefore probably won't see two visits).
 
** Trying to deliberately verify if someone is a {{Transporter}} only works if they don't self-transport (if they do, you'll get the results for their other target, and therefore probably won't see two visits).
 
* Your results can be very effective when paired with a {{Spy}}:
 
* Your results can be very effective when paired with a {{Spy}}:
** If a Spy sees a {{Mafia}} or {{Coven}} visit to a person on the same night that your target visited them, your target ''may'' be a member of the {{Mafia}} or {{Coven}}. Keep in mind, however, that it's possible that there was a second visitor who was the actual evil you're looking for.
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** If a {{Spy}} sees a {{Mafia}} or {{Coven}} visit to a person on the same night that your target visited them, your target ''may'' be a member of the {{Mafia}} or {{Coven}}. Keep in mind, however, that it's possible that there was a second visitor who was the actual evil you're looking for.
** On the other hand, if a Spy ''doesn't'' see any {{Mafia}} or {{Coven}} visits to the person your target visited, then your target is definitely not a member of the {{Mafia}} or {{Coven}} respectively; keep track of people who are 'cleared' like this in your will.
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** On the other hand, if a {{Spy}} ''doesn't'' see any {{Mafia}} or {{Coven}} visits to the person your target visited, then your target is definitely not a member of the {{Mafia}} or {{Coven}} respectively; keep track of people who are 'cleared' like this in your will.
* If your target visits on the same night that a killer kills someone else, then your target was definitely not that killer. (However, keep in mind that if they're a member of the {{Mafia}}, they could later become the {{Mafioso}} if the current one dies.)
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* If your target visits on the same night that a killer kills someone else, then your target was definitely not that killer. (However, keep in mind that if they're a member of the {{Mafia}}, they could later become the {{Mafioso}} if the current one dies.)
 
* If you see your target visit a dead person, they are either a {{Retributionist}} or {{Necromancer}}; if their target isn't resurrected the next night, they are clearly a {{Necromancer}}.
 
* If you see your target visit a dead person, they are either a {{Retributionist}} or {{Necromancer}}; if their target isn't resurrected the next night, they are clearly a {{Necromancer}}.
 
* If you track a {{Jailor}}, you will get no results. {{Jailors}} do not leave their house, even if they choose to jail someone.
 
* If you track a {{Jailor}}, you will get no results. {{Jailors}} do not leave their house, even if they choose to jail someone.

Revision as of 17:22, 11 April 2018

Template:Story Tracker

Mechanics

  • The Tracker can select one target at night to see who the target visits.
  • If the target does not visit anyone or visits themselves, the Tracker will receive no notification.
  • If the target does visit another player, the Tracker will see "Your target visited [other player's name]!"
  • You will not know the action used on another player if the target visits another player, unless it is revealed the next day, such as they were killed, poisoned, etc.
  • If you visit a Veteran on alert, you will die. However, if you track someone who visits a Veteran, you will not die.
  • If the Tracker visits a Retributionist resurrecting a townie or a Necromancer controlling a dead corpse, they will see which dead player they are visiting. An Amnesiac will not visit the person they are attempting to remember as.
  • Essentially, the Tracker is the Coven DLC version of a reverse Lookout

Strategy

  • Try and track suspicious players; this could potentially reveal that they visited a role that died the next day. Just make sure they aren't a Veteran baiting.
  • The Tracker is mostly a team player that works with other roles to find out the roles of people being tracked. Try to find other Town Investigative and Town Protectives to track down evil roles that don't kill immediately.
  • If you know who the Doctor is and you think that you have found a Poisoner, then it may be a good idea to whisper who the Poisoner targeted. This way, the Doctor could heal the poisoned player. Of course, most players will say that they are poisoned so this strategy may not be useful. However, if the player is blackmailed, this will work as an effective backup plan.
  • If you track the same person each night and they keep visiting different targets, try to communicate with a Sheriff or Investigator to see the target's investigation results. If the people that are being visited show up as an Arsonist, then the person you are tracking is an Arsonist.
  • The Tracker is essentially a reverse Lookout, so strategies for that role work well for this role - simply inverted.
  • If you find an Escort, try tracking them. If they die the next day from a Serial Killer, you know who the Serial Killer is.
  • Sometimes, knowing whether someone visited can be as useful as knowing who they visited.
    • Some hard-to-spot roles, like the Arsonist, Hex Master, and Plaguebearer, will visit every single night; if you track someone and they don't visit, it's unlikely that they're one of those roles. If they suspect a Tracker will investigate them, they may stay home to avoid suspicion, but this is rare.
    • Similarly, if someone claims a non-visiting role, such as Medium, Survivor, Retributionist, Amnesiac, Psychic, or Spy, or a role that produces obvious results after a visit, like Vigilante, then you can check by visiting them - although again, a smart evil might stay home right after claiming one of those roles.
  • The only role that visits two people is the Transporter. Therefore, in theory, if you see two visits for your target, they are definitely a Transporter; however, interpreting this is complicated by the fact that Transporters often transport themselves.
    • If you see two visits, and neither is a self-visit, then you targeted a Transporter.
    • If you see two visits, and one of them is the person you targeted, then you did not target the Transporter, but got transported onto them. Therefore, the one of the two you didn't select as your target that night is the Transporter.
    • Trying to deliberately verify if someone is a Transporter only works if they don't self-transport (if they do, you'll get the results for their other target, and therefore probably won't see two visits).
  • Your results can be very effective when paired with a Spy:
    • If a Spy sees a Mafia or Coven visit to a person on the same night that your target visited them, your target may be a member of the Mafia or Coven. Keep in mind, however, that it's possible that there was a second visitor who was the actual evil you're looking for.
    • On the other hand, if a Spy doesn't see any Mafia or Coven visits to the person your target visited, then your target is definitely not a member of the Mafia or Coven respectively; keep track of people who are 'cleared' like this in your will.
  • If your target visits on the same night that a killer kills someone else, then your target was definitely not that killer. (However, keep in mind that if they're a member of the Mafia, they could later become the Mafioso if the current one dies.)
  • If you see your target visit a dead person, they are either a Retributionist or Necromancer; if their target isn't resurrected the next night, they are clearly a Necromancer.
  • If you track a Jailor, you will get no results. Jailors do not leave their house, even if they choose to jail someone.