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{{Infobox town
 
{{Infobox town
|nameandicon=Tracker [[File:Achievement_Tracker.png|thumb|50x50px]]
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|nameandicon = Tracker<br />[[File:Achievement_Tracker.png|thumb|left|50x50px]][[File:Trackmobile.png|thumb|50px|right]]<br>(Track)
 
|alignment = {{Town Investigative}}
 
|alignment = {{Town Investigative}}
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|avatar = [[File:Tracker Skin.png|150px]]
|summary = You are a skilled tracker who will follow their prey to any destination.
 
|goal = Lynch every criminal and evildoer.
 
|abilities = Track one person at night to see who they visit.
 
 
|attributes = Ignores [[Detection Immunity]]
 
|attributes = Ignores [[Detection Immunity]]
   
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Defense: None
 
Defense: None
|sheriff = Your target is not suspicious.
 
|investigator =<u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br>Your target could be a {{Investigator}}, {{Consigliere}}, {{Mayor}}, {{Tracker}}, or {{Plaguebearer}}.
 
|consigliere = Your target is skilled in the art of tracking. They must be a {{Tracker}}.
 
 
|type = Information<br>Non-unique
 
|type = Information<br>Non-unique
 
|priority = WIP
 
|priority = WIP
 
|uses = Unlimited
 
|uses = Unlimited
 
|investigator = <u>'''[[Town_of_Salem_-_The_Coven_(DLC)|Coven Expansion Results]]'''</u><br>Your target could be a {{Investigator}}, {{Consigliere}}, {{Mayor}}, {{Tracker}}, or {{Plaguebearer}}.
|attributestext = None|mustkill = {{Mafia}}<br>{{Coven}}<br>{{Serial Killer}}<br>{{Werewolf}}<br>{{Arsonist}}<br>{{Vampire}}<br>{{Plaguebearer}}/{{Pestilence}}<br>{{Juggernaut}}|winwith = {{Town}}<br>{{Survivor}}<br>{{Pirate}}<br>{{Guardian Angel}}}}{{Story Tracker}}
 
 
|consigliere = Your target is skilled in the art of tracking. They must be a {{Tracker}}.
 
|summary = You are a skilled tracker who will follow their prey to any destination.
 
|abilities = Track one person at night to see who they visit.
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|attributestext = None
 
|goal = Lynch every criminal and evildoer.
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|winwith = '''{{Town}}'''<br>'''{{Survivor}}'''
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|mustkill = '''{{Mafia}}'''<br>'''{{Vampires}}'''<br>'''{{Arsonist}}'''<br>'''{{Serial Killer}}'''<br>'''{{Werewolf}}'''<br>'''{{Coven}}'''<br>'''{{Plaguebearer}}'''<br>'''{{Pestilence}}'''<br>'''{{Juggernaut}}'''
  +
}}
  +
{{Story Tracker}}
   
 
==Mechanics==
 
==Mechanics==
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*If the target does visit another player, the {{Tracker}} will see "Your target visited [other player's name]!"
 
*If the target does visit another player, the {{Tracker}} will see "Your target visited [other player's name]!"
 
*You will not know the action used on another player if the target visits another player, unless it is revealed the next day, such as they were killed, poisoned, etc.
 
*You will not know the action used on another player if the target visits another player, unless it is revealed the next day, such as they were killed, poisoned, etc.
*If you visit a {{Veteran}} on alert, you will die. However, if you track someone who visits a {{Veteran}}, you will ''not'' die.
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*If you visit a {{Veteran}} on alert, you will die. However, if you track someone who visits a {{Veteran}} on alert, you will ''not'' die.
*If the {{Tracker}} visits a {{Retributionist}} resurrecting a townie or a {{Necromancer}} controlling a dead corpse, they will see which dead player they are visiting. An {{Amnesiac}} will not visit the person they are attempting to remember as.
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*If the {{Tracker}} visits a {{Necromancer}} controlling a dead corpse, they will see which dead player they are visiting. An {{Amnesiac}} will not visit the person they are attempting to remember as nor will a {{Retributionist}} visit the person they are resurrecting.
  +
*If your target visits someone who is transported, you will see your target visit whoever they were transported into visiting and '''not''' their original selected target.
*Essentially, the [[Tracker]] is the [[Coven DLC]] version of a reverse [[Lookout]]
 
   
 
==Strategy==
 
==Strategy==
*Try and track suspicious players; this could potentially reveal that they visited a role that died the next day. Just make sure they aren't a {{Veteran}} baiting.
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*Track suspicious players; this could potentially reveal that they visited a role that died the next day.
*The {{Tracker}} is mostly a team player that works with other roles to find out the roles of people being tracked. Try to find other {{Town Investigative}} and {{Town Protectives}} to track down evil roles that don't kill immediately.
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*The {{Tracker}} is mostly a team player that works with other roles to find out the roles of people being tracked. Try to find other {{Town Investigative}} and {{Town Protectives}} to track down evil roles that do not kill immediately.
 
*If you know who the {{Doctor}} is and you think that you have found a {{Poisoner}}, then it may be a good idea to whisper who the {{Poisoner}} targeted. This way, the {{Doctor}} could heal the poisoned player. Of course, most players will say that they are poisoned so this strategy may not be useful. However, if the player is [[Blackmailer|blackmailed]], this will work as an effective backup plan.
 
*If you know who the {{Doctor}} is and you think that you have found a {{Poisoner}}, then it may be a good idea to whisper who the {{Poisoner}} targeted. This way, the {{Doctor}} could heal the poisoned player. Of course, most players will say that they are poisoned so this strategy may not be useful. However, if the player is [[Blackmailer|blackmailed]], this will work as an effective backup plan.
 
*If you track the same person each night and they keep visiting different targets, try to communicate with a {{Sheriff}} or {{Investigator}} to see the target's investigation results. If the people that are being visited show up as an {{Arsonist}}, then the person you are tracking is an {{Arsonist}}.
 
*If you track the same person each night and they keep visiting different targets, try to communicate with a {{Sheriff}} or {{Investigator}} to see the target's investigation results. If the people that are being visited show up as an {{Arsonist}}, then the person you are tracking is an {{Arsonist}}.
 
* If you find an {{Escort}}, try tracking them. If they die the next day from a {{Serial Killer}}, you know who the {{Serial Killer}} is.
*The {{Tracker}} is essentially a reverse {{Lookout}}, so strategies for that role work well for this role - simply inverted.
 
  +
** A {{Medusa}}, {{Transporter}} , {{Coven Leader}}, {{Janitor}} or {{Forger}} may mess around with who the {{Escort}} visits or what the {{Escort}}'s will displays.
* If you find an {{Escort}}, try tracking them. If they die the next day from a {{Serial Killer}}, you know who the {{Serial Killer}} is.
 
 
* Sometimes, knowing ''whether'' someone visited can be as useful as knowing ''who'' they visited.
 
* Sometimes, knowing ''whether'' someone visited can be as useful as knowing ''who'' they visited.
** Some hard-to-spot roles, like the {{Arsonist}}, {{Hex Master}}, and {{Plaguebearer}}, will visit every single night; if you track someone and they don't visit, it's unlikely that they're one of those roles. If they suspect a Tracker will investigate them, they may stay home to avoid suspicion, but this is rare.
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** Some hard-to-spot roles, like the {{Arsonist}}, {{Hex Master}}, and {{Plaguebearer}}, will visit every single night; if you track someone and they don't visit, it's unlikely that they're one of those roles. If they suspect a {{Tracker}} will investigate them, they may stay home to avoid suspicion, but this is rare.
** Similarly, if someone claims a non-visiting role, such as {{Medium}}, {{Survivor}}, {{Retributionist}}, {{Amnesiac}}, {{Psychic}}, or {{Spy}}, or a role that produces obvious results after a visit, like {{Vigilante}}, then you can check by visiting them - although again, a smart evil might stay home right after claiming one of those roles.
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** Similarly, if someone claims a non-visiting role, such as {{Medium}}, {{Survivor}}, {{Retributionist}}, {{Amnesiac}}, or {{Psychic}} or a role that produces obvious results after a visit, like {{Vigilante}}, then you can check by visiting them - although again, a smart evil might stay home right after claiming one of those roles.
* The only role that visits two people is the {{Transporter}}. Therefore, in theory, if you see two visits for your target, they are definitely a {{Transporter}}; however, interpreting this is complicated by the fact that {{Transporters}} often transport themselves.
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* The only role that visits two people is the {{Transporter}}. Therefore, in theory, if you see two visits for your target, they are definitely a {{Transporter}}; however, interpreting this is complicated by the fact that {{Transporters}} often transport themselves.
 
** If you see two visits, and neither is a self-visit, then you targeted a {{Transporter}}.
 
** If you see two visits, and neither is a self-visit, then you targeted a {{Transporter}}.
** If you see two visits, and one of them is the person you targeted, then you did ''not'' target the {{Transporter}}, but got transported onto them. Therefore, the one of the two you ''didn't'' select as your target that night is the {{Transporter}}.
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** If you see two visits, and one of them is the person you targeted, then you did ''not'' target the {{Transporter}} but got transported onto them. Therefore, one of the two you ''didn't'' select as your target that night is the {{Transporter}}.
 
** Trying to deliberately verify if someone is a {{Transporter}} only works if they don't self-transport (if they do, you'll get the results for their other target, and therefore probably won't see two visits).
 
** Trying to deliberately verify if someone is a {{Transporter}} only works if they don't self-transport (if they do, you'll get the results for their other target, and therefore probably won't see two visits).
 
* Your results can be very effective when paired with a {{Spy}}:
 
* Your results can be very effective when paired with a {{Spy}}:
** If a Spy sees a {{Mafia}} or {{Coven}} visit to a person on the same night that your target visited them, your target ''may'' be a member of the {{Mafia}} or {{Coven}}. Keep in mind, however, that it's possible that there was a second visitor who was the actual evil you're looking for.
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** If a {{Spy}} sees a {{Mafia}} or {{Coven}} visit to a person on the same night that your target visited them, your target ''may'' be a member of the {{Mafia}} or {{Coven}}. Keep in mind, however, that it's possible that there was a second visitor who was the actual evil you're looking for.
** On the other hand, if a Spy ''doesn't'' see any {{Mafia}} or {{Coven}} visits to the person your target visited, then your target is definitely not a member of the {{Mafia}} or {{Coven}} respectively; keep track of people who are 'cleared' like this in your will.
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** On the other hand, if a {{Spy}} ''doesn't'' see any {{Mafia}} or {{Coven}} visits to the person your target visited, then your target is definitely not a member of the {{Mafia}} or {{Coven}} respectively; keep track of people who are 'cleared' like this in your will.
* If your target visits on the same night that a killer kills someone else, then your target was definitely not that killer. (However, keep in mind that if they're a member of the {{Mafia}}, they could later become the {{Mafioso}} if the current one dies.)
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* If your target visits on the same night that a killer kills someone else, then your target was definitely not that killer. (However, keep in mind that if they're a member of the {{Mafia}}, they could later become the {{Mafioso}} if the current one dies.)
* If you see your target visit a dead person, they are either a {{Retributionist}} or {{Necromancer}}; if their target isn't resurrected the next night, they are clearly a {{Necromancer}}.
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* If you see your target visit a dead person, they are a {{Necromancer}}.
  +
* If you track a {{Jailor}}, you will get no results. {{Jailors}} do not leave their house, even if they choose to jail someone.
  +
* Remember that {{Mafia}} cannot normally visit other Mafia. Unless a {{Coven Leader}} or {{Transporter}} is involved, when you see one person visit another, that means they cannot both be {{Mafia}}.
  +
* If you have visited someone who has not visited another player, they may be an [[Amnesiac]]. If they turn against the town, there is a good chance that this is the person in question.
  +
  +
==Trivia==
  +
*The {{Tracker}} was added into the game as a result of the [[Testing_Grounds#Successes|Testing Grounds]].
   
 
{{Navbox Roles}}
 
{{Navbox Roles}}
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[[Category:Town roles]]
 
[[Category:Town roles]]
 
[[Category:Town Investigative roles]]
 
[[Category:Town Investigative roles]]
  +
[[Category:Investigative roles]]

Revision as of 22:35, 15 May 2020

Template:Story Tracker

Mechanics

  • The Tracker can select one target at night to see who the target visits.
  • If the target does not visit anyone or visits themselves, the Tracker will receive no notification.
  • If the target does visit another player, the Tracker will see "Your target visited [other player's name]!"
  • You will not know the action used on another player if the target visits another player, unless it is revealed the next day, such as they were killed, poisoned, etc.
  • If you visit a Veteran on alert, you will die. However, if you track someone who visits a Veteran on alert, you will not die.
  • If the Tracker visits a Necromancer controlling a dead corpse, they will see which dead player they are visiting. An Amnesiac will not visit the person they are attempting to remember as nor will a Retributionist visit the person they are resurrecting.
  • If your target visits someone who is transported, you will see your target visit whoever they were transported into visiting and not their original selected target.

Strategy

  • Track suspicious players; this could potentially reveal that they visited a role that died the next day.
  • The Tracker is mostly a team player that works with other roles to find out the roles of people being tracked. Try to find other Town Investigative and Town Protectives to track down evil roles that do not kill immediately.
  • If you know who the Doctor is and you think that you have found a Poisoner, then it may be a good idea to whisper who the Poisoner targeted. This way, the Doctor could heal the poisoned player. Of course, most players will say that they are poisoned so this strategy may not be useful. However, if the player is blackmailed, this will work as an effective backup plan.
  • If you track the same person each night and they keep visiting different targets, try to communicate with a Sheriff or Investigator to see the target's investigation results. If the people that are being visited show up as an Arsonist, then the person you are tracking is an Arsonist.
  • If you find an Escort, try tracking them. If they die the next day from a Serial Killer, you know who the Serial Killer is.
  • Sometimes, knowing whether someone visited can be as useful as knowing who they visited.
    • Some hard-to-spot roles, like the Arsonist, Hex Master, and Plaguebearer, will visit every single night; if you track someone and they don't visit, it's unlikely that they're one of those roles. If they suspect a Tracker will investigate them, they may stay home to avoid suspicion, but this is rare.
    • Similarly, if someone claims a non-visiting role, such as Medium, Survivor, Retributionist, Amnesiac, or Psychic or a role that produces obvious results after a visit, like Vigilante, then you can check by visiting them - although again, a smart evil might stay home right after claiming one of those roles.
  • The only role that visits two people is the Transporter. Therefore, in theory, if you see two visits for your target, they are definitely a Transporter; however, interpreting this is complicated by the fact that Transporters often transport themselves.
    • If you see two visits, and neither is a self-visit, then you targeted a Transporter.
    • If you see two visits, and one of them is the person you targeted, then you did not target the Transporter but got transported onto them. Therefore, one of the two you didn't select as your target that night is the Transporter.
    • Trying to deliberately verify if someone is a Transporter only works if they don't self-transport (if they do, you'll get the results for their other target, and therefore probably won't see two visits).
  • Your results can be very effective when paired with a Spy:
    • If a Spy sees a Mafia or Coven visit to a person on the same night that your target visited them, your target may be a member of the Mafia or Coven. Keep in mind, however, that it's possible that there was a second visitor who was the actual evil you're looking for.
    • On the other hand, if a Spy doesn't see any Mafia or Coven visits to the person your target visited, then your target is definitely not a member of the Mafia or Coven respectively; keep track of people who are 'cleared' like this in your will.
  • If your target visits on the same night that a killer kills someone else, then your target was definitely not that killer. (However, keep in mind that if they're a member of the Mafia, they could later become the Mafioso if the current one dies.)
  • If you see your target visit a dead person, they are a Necromancer.
  • If you track a Jailor, you will get no results. Jailors do not leave their house, even if they choose to jail someone.
  • Remember that Mafia cannot normally visit other Mafia. Unless a Coven Leader or Transporter is involved, when you see one person visit another, that means they cannot both be Mafia.
  • If you have visited someone who has not visited another player, they may be an Amnesiac. If they turn against the town, there is a good chance that this is the person in question.

Trivia

  • The Tracker was added into the game as a result of the Testing Grounds.