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Most commonly, a victory is achieved for a faction (Town, Mafia, Coven, all Neutral Killing and 2 Neutral Chaos roles) once there are no living members of the other factions (killed, lynched or converted). Some Neutral Benign, Neutral Evil and 1 Neutral Chaos role may win independently of any faction because they have different goals.

A win may occur at the beginning of the Day (after deaths are publicly announced) or after a successful lynch. If all remaining faction members die at the same time, it is a draw by wipeout.

When members of opposing factions suicide (leave the game), they are automatically counted as dead (this means that the number of votes required changes accordingly during the Voting phase, and most roles are unable to use their ability on said players). However, a win will only trigger once their deaths are announced (Night death or lynch). If a player is lynched while all other opposing players left the game, the game will automatically end after the Last Words phase, even if their death was not publicly announced.

If there are no deaths in two consecutive Days late in the game (Days 7+), a draw by timeout will occur despite opposing factions being left alive.

It is possible to have games without any opposing faction. However, this is only possible in All Any and Coven All Any. When this happens, the game will immediately end as soon as Day 2 starts. It is impossible to end a game Day 1.

A kingmaker occurs when two opposite factions are left alive with one non-faction role, such as a Survivor or Executioner. One simple occurrence would be a Godfather and a Serial Killer left alive with a Survivor. The game will not end until a draw by timeout occurs, the Survivor votes to lynch either the Godfather or Serial Killer, or the Survivor gets killed at Night (most likely by the Serial Killer, to trigger a stalemate).

A stalemate may occur when only two players are left alive who are unable to kill or lynch the other (e.g. a Serial Killer versus the Godfather) or one can prevent the other from killing indefinitely (e.g. an Escort versus an Arsonist). In most cases, this will not lead to a draw, but to an automatic victory for one of the remaining factions. This win normally goes for the faction with the lowest win rate.

Faction Victory[]

A faction victory is achieved for either the Town, Mafia, Coven, Neutral Killing, Vampires, Plaguebearer, or Pestilence if at least one member of one faction is alive while all members of the other factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.

While Plaguebearer and Pestilence count as different roles, in the case of an Amnesiac remembering one of them and winning the game, the dead player will also win as long as they didn't leave, even if their roles are not the same.

Town Victory[]

Town Wins.jpg

This will occur when the Town is the last standing faction alive, meaning all Mafia, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate) are dead.

If a Vigilante is alive with a Witch, the game will continue until one of them is killed. The game will also not end if there is more than one Witch. A Transporter will win in a 1 v 1 situation only against the Mafioso.

Mafia Victory[]

Mafia Wins.png

This will occur when the Mafia is the last standing faction alive, meaning all Townies, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate) are dead.

A Mafia member will win in a 1 v 1 situation against an Escort or the Jailor without executions. Additionally, the Godfather wins automatically against a Transporter.

Coven Victory[]

Coven Wins.png

Coven Expansion exclusive.

 

This will occur when the Coven is the last standing faction alive, meaning all Townies, Mafia, Neutral Killing, and Neutral Chaos (excluding the Pirate) are dead.

In VIP Mode, the Coven can still win if all the Coven are dead (last Coven member dies the same Night the VIP does). A Coven member will win in a 1 v 1 situation against the Jailor without executions, and any Coven members without Role block Immunity win automatically against an Escort. Additionally, the Coven Leader wins automatically against the Godfather, and Medusa wins automatically against a Transporter.

Vampire Victory[]

Vampire Wins.png

This will occur when the Vampires are the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate and other Vampires) are dead or converted.

Vampires will also win by converting the last Town member to a Vampire. A Vampire will win in a 1 v 1 situation against a Transporter or an Escort.

Serial Killer Victory[]

Serial Killer Wins.png

This will occur when Serial Killers are the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding other Serial Killers), and Neutral Chaos (excluding the Pirate) are dead.

A Serial Killer will win in a 1 v 1 situation against a Transporter, the Jailor without executions, the Godfather, the Mafioso, or a Vampire. This is due to its low win rate.

Arsonist Victory[]

Arsonist Wins.png

This will occur when Arsonists are the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding other Arsonists), and Neutral Chaos (excluding the Pirate) are dead.

An Arsonist will win in a 1 v 1 situation against an Escort, the Jailor without executions, a Transporter, the Godfather, the Mafioso, a Vampire, or a Serial Killer. An Arsonist will also automatically win against most roles that have no way to stop the Arsonist so that the game does not drag on for an unnecessary amount of time.

  • Against the Werewolf, both roles are capable of killing each other. If it is a Full Moon Night and ignition happen on the same Night, it is a draw by wipeout. If ignition happens on a non-Full Moon Night, then the Arsonist wins, however this is unlikely as the Werewolf would have already removed its restriction and its already the 4th night onwards.
  • Against the Veteran, mind-games ensue. 

Werewolf Victory[]

Werewolf Wins.png

This will occur when the Werewolf is the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding the Werewolf), and Neutral Chaos (excluding the Pirate) are dead.

Most deadlocks do not occur with the Werewolf, as they will kill role blockers, kill Transporters and bypass Basic Defense. The Werewolf will win in a 1 v 1 situation against the Godfather, the Mafioso, a Vampire, the Veteran (with or without alerts), or a Serial Killer.

Juggernaut Victory[]

Juggernaut Wins.png

Coven Expansion exclusive.

 

This will occur when the Juggernaut is the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding the Juggernaut), and Neutral Chaos (excluding the Pirate) are dead.

Plaguebearer Victory[]

Plaguebearer Wins.png

Coven Expansion exclusive.

 

This will occur when the Plaguebearer is the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate and Plaguebearer) are dead, and they have not yet infected everyone (e.g. an uninfected Survivor and the Plaguebearer are the last players alive).

The win screen used to appear when Pestilence won in general, but an update before the official release of the Coven Expansion gave it a win screen of its own.

Pestilence Victory[]

Pestilence Wins.png

Coven Expansion exclusive.

 

This will occur when Pestilence is the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate and Pestilence) are dead.

Non-Faction Victory[]

If all remaining faction members die in the same Night or a draw by timeout occurs, one of the following victory messages will appear. The message does not mean that all players with that role have won. Additionally, these roles may also win during a faction victory, even without their own victory message.

Witch Victory[]

Witch Wins.png

Cannot happen in the Coven Expansion.

 

This is the result of at least one Witch surviving when all faction members are dead. Only the living Witches will win. Witches do not win during Town victories or during any draw, even if there are no Townies left alive. In any situation with an alive Vigilante or multiple Witches, the game will continue unless either role is killed. In a 1 v 1 situation against a Vigilante without bullets, the Witch will win.

Executioner Victory[]

Executioner Wins.png

This is the result of at least one Executioner winning by having lynched their target earlier in the game. Winning by becoming a Jester and being lynched does not apply. The Executioner does not have to be alive to win. Executioners can win during any faction victory or a draw.

Jester Victory[]

Jester Wins.png

This is the result of at least one Jester winning by being lynched earlier in the game. If anyone besides the Jester wins, their victory message will appear instead. Jesters can win during any faction victory or a draw.

Survivor Victory[]

Survivor Wins.png

This is the result of at least one Survivor surviving during a wipeout. Only the living Survivors will win. Survivors can win during any faction victory. Survivors also win in the event of a Draw.

Guardian Angel Victory[]

Guardian Angel Wins.png

Coven Expansion exclusive.

 

This is the result of at least one Guardian Angel winning the game without anyone else winning. This can only occur in a draw by timeout while the target of the Guardian Angel is still alive, or if their target has failed to complete their goal otherwise. Only the Pirate and Amnesiac can be viable starting targets for the Guardian Angel and fail to complete their goal, although Amnesiacs can become either a Jester or Executioner and lose, despite neither being able to be a starting target.

Pirate Victory[]

Pirate Wins.png

Coven Expansion exclusive.

 

This is the result of the Pirate achieving their goal of successfully plundering two people while the game draws or ends in a wipeout. The Pirate does not have to be alive to win. Pirates can win during any faction victory or a draw.

Neutrals Victory[]

Neutrals Win.png

This is the result of no faction winning except for multiple Neutral roles during a wipeout or elimination of all factional roles, such as the last two people alive being a Survivor and a Pirate (victorious or not). Any non-factional Neutrals that are alive will instead have their own win screen shown. If multiple Neutrals are alive, and at least one of them has won, this win screen will appear despite the fact that some alive Neutrals have not won.

Lovers Victory[]

Lovers Win.png

Coven Expansion exclusive.

 

This will occur only when the remaining players alive are lovers of each other in Lovers Mode. Lover pairs can be of any faction as long as only pairs are alive. If any non-lover players are alive, the game continues. Deceased pairs of lovers will not win the game, but the Pirate can still win the game if they completed their goal before only lover pairs remain.

Draw[]

Draw Game.png

A Draw occurs when no player or faction have successfully completed their goals. A draw also occurs in the event of a game timeout. If any non-factional role, such as a Survivor, Jester, Executioner, Pirate, or Guardian Angel exists, has survived, or has completed their goal, their win screen shows instead and they will be the only winners of a match.

Any Amnesiacs or Witches that survive in the event of a draw will not win, and instead will rather lose as the former is expected to remember a role (formerly, they could win without remembering and had their own win screen, but this was removed before the graphic redesign) and the latter is expected to see the Town lose the game (since the Town does not lose in the event of a draw even if all Townies are dead).

Wipeout[]

A wipeout occurs when all players and factions are dead. This means no members of the Town, Mafia, Coven, or any Neutrals are alive. Those that complete their goal but are dead will have their win screen shown instead, and all other players will receive a loss.

Match Up Result 
Mafioso vs. Vampire Vampire bites Mafioso, Mafioso shoots Vampire
Mafioso vs. Vigilante Vigilante shoots Mafioso, Mafioso shoots Vigilante
Mafioso vs. Vampire vs. Vigilante Vampire bites Mafioso, Mafioso shoots Vigilante, Vigilante shoots Vampire
Mafioso vs. Vampire vs. Vigilante and Vampire Hunter Vampire Hunter stakes Vampire, Vampire bites Mafioso, Mafioso shoots Vigilante, Vigilante shoots Vampire Hunter
Arsonist vs. Werewolf Arsonist ignites Werewolf, Werewolf mauls Arsonist
Mafioso vs. Medusa (with Necronomicon) Mafioso shoots Medusa, Medusa stones Mafioso
Mafioso vs. Potion Master Mafioso shoots Potion Master, Potion Master uses attack potion on Mafioso
Mafioso vs. Poisoner Mafioso shoots Poisoner, Poisoner poisons Mafioso1
Mafioso vs. Hex Master (with Necronomicon) Mafioso shoots Hex Master, Hex Master hexes Mafioso
Mafioso vs. Necromancer (with Necronomicon) Mafioso shoots Necromancer, Necromancer reanimates killer/uses ghoul to attack Mafioso
Vampire vs. Medusa (with Necronomicon) Vampire bites Medusa, Medusa stones Vampire
Vampire vs. Potion Master Vampire bites Potion Master, Potion Master uses attack potion on Vampire
Vampire vs. Poisoner Vampire bites Poisoner, Poisoner poisons Vampire1
Vampire vs. Hex Master (with Necronomicon) Vampire bites Hex Master, Hex Master hexes Vampire
Vampire vs. Necromancer (with Necronomicon) Vampire bites Necromancer, Necromancer reanimates killer/uses ghoul to attack Vampire
Mafioso vs. Vampire vs. Medusa (with Necronomicon) Vampire bites Mafioso, Mafioso shoots Medusa, Medusa stones Vampire
Mafioso vs. Vampire vs. Potion Master Vampire bites Mafioso, Mafioso shoots Potion Master, Potion Master uses attack potion on Vampire
Mafioso vs. Vampire vs. Poisoner Vampire bites Mafioso, Mafioso shoots Poisoner, Poisoner poisons Vampire1
Mafioso vs. Vampire vs. Hex Master (with Necronomicon) Vampire bites Mafioso, Mafioso shoots Hex Master, Hex Master hexes Vampire
Mafioso vs. Vampire vs. Necromancer (with Necronomicon) Vampire bites Mafioso, Mafioso shoots Necromancer, Necromancer reanimates killer/uses ghoul to attack Vampire
Arsonist vs. Juggernaut Arsonist ignites Juggernaut, Juggernaut assaults Arsonist
Mafioso vs. Vampire vs. Vampire Hunter Vampire Hunter stakes Vampire, Vampire bites Mafioso, Mafioso shoots Vampire Hunter
Vigilante vs. Hex Master (with Necronomicon) Vigilante shoots Hex Master, Hex Master hexes Vigilante
Vigilante vs. Potion Master (with Necronomicon) Vigilante shoots Potion Master, Potion Master uses attack potion on Vigilante
Vigilante vs. Necromancer (with Necronomicon) Vigilante shoots Necromancer, Necromancer reanimates killer/uses ghoul to attack Vigilante
Vigilante vs. Medusa (with Necronomicon) Vigilante shoots Medusa, Medusa stones Vigilante
Veteran vs. Medusa (with Necronomicon) Medusa stones Veteran, Veteran shoots Medusa
Arsonist vs. Medusa (with Necronomicon) Medusa stones Arsonist, Arsonist ignites Medusa
Godfather vs. Medusa (with Necronomicon) Medusa stones Godfather, Godfather shoots Medusa
Serial Killer vs. Medusa (with Necronomicon) Medusa stones Serial Killer, Serial Killer stabs Medusa
Juggernaut(after any kill) vs. Medusa (with Necronomicon) Medusa stones Juggernaut, Juggernaut assaults Medusa
Werewolf vs. Medusa (with Necronomicon) Medusa stones Werewolf, Werewolf mauls Medusa
Werewolf vs. Juggernaut (after any kill) Werewolf mauls Juggernaut, Juggernaut assaults Werewolf
Werewolf vs. Arsonist vs. Juggernaut (after any kill) Werewolf mauls Arsonist, Arsonist ignites Juggernaut, Juggernaut assaults Werewolf
Werewolf vs. Arsonist vs. Juggernaut (after any kill) vs. Medusa (with Necronomicon) Werewolf mauls Arsonist, Arsonist ignites Juggernaut, Juggernaut assaults Medusa, Medusa stones Werewolf
Werewolf vs. Arsonist vs. Medusa (with Necronomicon) Werewolf mauls Arsonist, Arsonist ignites Medusa, Medusa stones Werewolf
Mafioso vs. Vigilante vs. Medusa (with Necronomicon) Vigilante shoots Mafioso, Mafioso shoots Medusa, Medusa stones Vigilante
Mafioso vs. Vigilante vs. Potion Master Vigilante shoots Mafioso, Mafioso shoots Potion Master, Potion Master uses attack potion on Vigilante
Mafioso vs. Vigilante vs. Poisoner Vigilante shoot Mafioso, Mafioso shoots Poisoner, Poisoner poisons Vigilante1
Mafioso vs. Vigilante vs. Hex Master (with Necronomicon) Vigilante shoots Mafioso, Mafioso shoots Hex Master, Hex Master hexes Vigilante
Mafioso vs. Vigilante vs. Necromancer (with Necronomicon) Vigilante shoot Mafioso, Mafioso shoots Necromancer, Necromancer reanimates killer/uses ghoul to attack Vigilante
Vigilante vs. Vampire vs. Medusa (with Necronomicon) Vigilante shoots Vampire, Vampire bites Medusa, Medusa stones Vigilante
Vigilante vs. Vampire vs. Potion Master Vigilante shoots Vampire, Vampire bites Potion Master, Potion Master uses attack potion on Vigilante
Vigilante vs. Vampire vs. Poisoner Vigilante shoots Vampire, Vampire bites Poisoner, Poisoner poisons Vigilante1
Vigilante vs. Vampire vs. Hex Master (with Necronomicon) Vigilante shoots Vampire, Vampire bites Hex Master, Hex Master hexes Vigilante
Vigilante vs. Vampire vs. Necromancer (with Necronomicon) Vigilante shoots Vampire, Vampire bites Necromancer, Necromancer reanimates killer/uses ghoul to attack Vigilante
Bodyguard vs. Coven Leader (with Necronomicon) Coven Leader forces and drains Bodyguard to itself
Bodyguards vs. Serial Killers Bodyguards guard each other, Serial Killers stab a different Bodyguard
Bodyguards vs. Serial Killer vs. Werewolf Bodyguards guard each other, Serial Killer stabs one of the Bodyguards, Werewolf mauls the other Bodyguard
Werewolf vs. Veteran vs. Medusa (with Necronomicon) Werewolf mauls Veteran, Medusa stones Veteran, Veteran goes on alert
Werewolf vs. Veteran vs. Potion Master (with Necronomicon) Werewolf mauls Veteran, Potion Master uses attack potion on Veteran, Veteran goes on alert
Werewolf vs. Veteran vs. Coven Leader (with Necronomicon) Werewolf mauls Veteran, Coven Leader forces and drains Veteran to anyone, Veteran goes on alert
Bodyguards vs. Juggernaut vs. Serial Killer Bodyguards guard each other, Juggernaut assaults one of the Bodyguards, Serial Killer stabs the other Bodyguards
Bodyguards vs. Juggernaut vs. Werewolf Bodyguards guard each other, Juggernaut assaults one of the Bodyguards, Werewolf mauls the other Bodyguards
Werewolf vs. Juggernaut vs. Veteran Werewolf mauls Veteran, Juggernaut assaults Veteran, Veteran goes on alert
Jailor vs. Poisoner Jailor jails and executes Poisoner, Poisoner poisons Jailor1

1 Only possible if the Poisoner applied the Poison the Night before.


Timeout[]

The game ends because there have been no deaths for two consecutive Days and Nights, and must be late in the game. There will be a notification on the preceding Day when this is about to happen. If the Vampires bite the last non-Vampire Town member on a Night where the game would otherwise end in a draw, the game will end in a Vampire victory, not a draw even though there is no death halting the timer in clear recognition of the victory. 

Match Up Result 
Escort and Vigilante vs. Consort and Mafioso Escort roleblocks Mafioso, Consort roleblocks Vigilante
Transporter vs. Necromancer (with Necronomicon) Transporter swaps Necromancer and selfN
Doctors vs. Serial Killers Doctors heal each other, Serial Killers stabs the Doctors
Vampires vs. Crusaders Vampires bite one of the Crusaders, Crusaders guard each other
Godfather and Mafioso vs. Doctors Mafioso shoots a Doctor, Doctors heal each other
Coven Leader vs. Arsonist Coven Leader controls Arsonist into themselves
Werewolf vs. Doctor (late game) Werewolf mauls Doctor, Doctor self-heals
Doctor vs. Juggernaut (before 3rd kill) Juggernaut assaults Doctor, Doctor self-heals
Doctors vs. Vampires Vampires bite one of the Doctors, Doctors heal each other
Doctors vs. Vampire vs. Werewolf Vampire bites one of the Doctors, Werewolf mauls the other Doctor, Doctors heal each other
Transporters vs. Serial Killers Serial Killers stabs different Transporters, Transporters swap self and different Serial Killers
Transporters vs. Serial Killer vs. Godfather Serial Killer stabs one of the Transporters, Godfather shoots the other Transporter, Transporters swaps themselves with either the Serial Killer or Godfather
Escorts vs. Vampires Escorts roleblocks the youngest Vampire
Escorts vs. Arsonists

Escorts roleblocks the Arsonists

Jailor (without executions) and Non-Killing Town vs. Coven member (with Necronomicon) and Medusa Jailor jails Necronomicon wielder, who is thus roleblocked. Extra players ensures that no side can lynch the other, and that the stalemate detector doesn't activate.
Jailor (without executions) and Non-Killing Town vs. Godfather or Mafioso and Random Mafia Jailor jails kill-capable Mafia, who is thus roleblocked. Extra players ensures that no side can lynch the other, and that the stalemate detector doesn't activate.

NOnly applies if the Necromancer does not have corpses that attacks visitors available.

Stalemate[]

In the event that the final two players happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players or factions. If a Jester was lynched during the Day, the game will not end the same Day, because a Jester's haunt can break any deadlock in this list. Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw, and a list of roles that would otherwise continue the game as normal until either side is killed. The list for Coven roles is not finished and requires more testing.

vs. Arsonist Werewolf Serial Killer Godfather Mafioso Vampire Transporter Escort Jailor Veteran Coven Leader Hex Master Medusa Necromancer Poisoner Potion Master Juggernaut
Arsonist Arsonist Arsonist Arsonist Arsonist Arsonist Arsonist ArsonistJ
Werewolf Werewolf Werewolf Werewolf Werewolf Werewolf WerewolfJ Werewolf
Serial Killer Arsonist Werewolf Serial Killer Serial Killer Serial Killer Serial Killer Serial KillerJ Serial Killer
Godfather Arsonist Werewolf Serial Killer Mafia

Mafia

Mafia MafiaJ Coven
Mafioso Arsonist Werewolf Serial Killer Town Mafia MafiaJ
Vampire Arsonist Werewolf Serial Killer Mafia Vampire Vampire VampireJ

Transporter

Arsonist Serial Killer Mafia Town Vampire ? Coven ? Coven Coven
Escort Arsonist Werewolf Mafia Mafia Vampire Coven Coven Coven Coven ?
Jailor ArsonistJ WerewolfJ Serial KillerJ MafiaJ MafiaJ VampireJ CovenJ CovenJ CovenJ CovenJ CovenJ CovenJ
Veteran Werewolf
Coven Leader Serial Killer Coven CovenJ
Hex Master ? Coven CovenJ
Medusa Coven Coven CovenJ
Necromancer ? CovenJ
Poisoner Coven Coven CovenJ
Potion Master Coven Coven CovenJ
Juggernaut ?

J If the Jailor has executions left, the stalemate detector will not grant an automatic victory to their opponent, and the game will continue.

Notes[]

  • Most Coven Expansion-exclusive roles have stalemates that are still unknown, but are currently being tested. This includes all Coven roles and the Juggernaut.
  • Black boxes are for two of the same unique role versing each other, meaning that it is impossible for this scene to happen.
  • Gray boxes are for two of the same non-unique role versing each other, meaning they both receive the win.
  • Blue boxes indicate two outcomes:
    1. The game continues as normal until either side dies.
    2. The roles who meet are in the exact same faction, and therefore cannot be against each other.

Victory Conditions[]

On occasion, factions may cooperate with each other if their victory conditions specify so. If a member of a different faction is left alive by the end of the game and the winning faction's victory conditions allow for that faction to win with them, then that player would achieve a victory along with the winning faction. For example, if a Witch were to still be alive at the end of a game where the Mafia win, then the Witch would also achieve a victory along with them. The victory screen at the end will always prioritize a faction's win instead of non-factions. The TownMafia and Coven victory screens will always override any other non-faction wins, like a Survivor's win screen.

There are three types of victory conditions:

  • Wins with: You will achieve a victory with the role in question at the end of the game if they are still alive.
  • Must kill: You will not be able to achieve a victory until every member of the certain role is dead (unless there is a stalemate, in which case see above).
  • May spare: By the end of the game if this role is still alive when you achieve a victory, they will not achieve it with you. However, you do not need to kill this role in order to achieve a victory.

Note: Roles that are listed as "may spare" can still win with your role at the end of the game if they have specific victory conditions that allow them to do so, e.g. a Jester.

With Town Mafia Vampires Coven Neutral Killing, Plaguebearer, and Pestilence Neutral Evil, Neutral Benign, and Pirate
Town
Mafia
Vampires
Coven
Neutral Killing, Plaguebearer, and Pestilence
Neutral Evil, Neutral Benign, and Pirate

GreenWins with

RedMust kill 

YellowMay spare

Exceptions:

Trivia[]

  • Pestilence's old victory screen

    Before the switch to Unity, Pestilence used to have a victory screen that was much more different than other victory screens at the time.

History[]

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