A win may occur at the beginning of the day (after the nightly deaths have been announced) or after a successful lynch. The suicide (by leaving) of the last opposing player will not immediately trigger a victory. If all remaining faction members die at the same time, it is a draw by wipeout.
If there are no deaths in two consecutive days late in the game (days 5-7), a draw by timeout will occur despite opposing factions being left alive.
A stalemate may occur when only two players are left alive who are unable to kill or lynch the other (e.g. a Serial Killer versus the Godfather) or one can prevent the other from killing indefinitely (e.g. an Escort versus an Arsonist). In most cases, this will not lead to a draw, but to an automatic victory for one of the remaining factions. This win normally goes for the faction with the lowest win rate. In one rare case, however, a Vampire will draw against an Escort.
A faction victory is achieved for either the Town, Mafia, Vampires or any NeutralKilling role if at least one member of one faction is alive while all members of the other factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.
In addition to killing or lynching, Vampire can also win by converting the last Town member to a Vampire. In a one versus one situation, a Vampire will automatically win against a Transporter, but will be forced to draw with an Escort.
Against the Werewolf, both roles are capable of killing each other, so it is either a full-moon night and the Werewolf, and the Werewolf wins; the full-moon night and ignition happen on the same night, in which it is a draw by wipeout; or ignition happens on a non-full-moon night, and the Arsonist wins.
If all remaining faction members die in the same night, one of the following victory messages will appear. The message does not mean that all players with that role have won. Additionally, these roles may also win during a faction victory, even without their own victory message.
A Witch Victory is the result of at least one Witch surviving when all faction members are dead. This would commonly occur in Vigilantics, however, Vigilantics has been removed, so this screen is significantly rarer. Only the living Witches will win. Witches do not win during Town victories or during any draw, even if there are no Townies left alive. If the Witches have a majority over any rivals, the game continues unless either side is lynched or killed. In any situation with an alive Vigilante, the game will continue unless either role dies. In a 1v1 situation against a Vigilante without bullets, the Witch will win.
A Jester Victory is the result of at least one Jester winning by being lynched on an earlier date. If anyone besides the Jester wins, their victory message will appear instead. Jesters can win during any faction victory or a draw. This also occurs, in certain conditions, if the Jester is lynched and haunts a player with a certain role that causes a deadlock to be broken (e.g the Mafioso is haunted while being the last member of the Mafia).
A Neutrals Victory is the result of no faction winning except for multiple Neutral roles during a wipeout or elimination of all factional roles. Any non-factional neutrals that are alive will have their win screen shown. If multiple neutrals are alive, and at least one of them has won, this win screen will appear despite the fact that some alive neutrals have not won.
Factional and Non-Factional Victories in the Coven Expansion Edit
The Coven will win when they are the final faction alive and all rivals have been killed. Stalemates are not tested yet, but it is assumed a Transporter should win against some Coven roles, like Poisoner and Hex Master.
This occurs when the Plaguebearer is the only independent faction that has won the game when all others have died, and has not yet infected everyone. The win screen used to appear when Pestilence won in general.
This win screen will appear when only the Guardian Angel wins the game when another role that has failed to complete their goal has lived while being the target of the Guardian Angel. This occurs during a draw or a wipeout where the Guardian Angel's target survives but does not win, meaning they fail their goals. The only roles that can do this are Pirates and Amnesiacs, however, an Amnesiac can remember themselves as a Jester or Executioner and fail, still granting the Guardian Angel a victory, depsite neither a Jester or Executioner being able to be the starting target of the Guardian Angel.
A Lovers Victory occurs only when the remaining people alive are lovers of each other in the Lovers game-mode. As long as no players who do not have lovers are alive, this victory will appear. If any non-lovers remain with the collection of lover pairs, the game will not end and the goals of each role will come into effect. (Two pairs of lovers that are mixes of Town and Neutrals with one outsider Godfather; game will not end until either the Godfather is killed or wins.)
In a Lovers Victory, only alive lovers will win the game. This means if that even if the remaining lovers are all Town roles, only the lovers will win and the rest of the Town members who are dead will not win. The Pirate may also win if he achieved two successful plunders before dying.
A wipeout occurs when all players and factions are dead. This means no members of the Town, Mafia, Coven, Vampires, or any Neutrals are alive. Those that complete their goal but are dead will have their win screen shown instead, and all other players will receive a loss.
The game ends because there have been no deaths for two consecutive days. There will be a notification on the preceding day when this is about to happen. If the Vampires bite the last non-VampireTown member on a night where the game would otherwise end in a draw, the game will end in a Vampire victory, not a draw.
In the event that the final two players happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players or factions. If a Jester was lynched during the day, the game will not end the same day, because a Jester's haunt can break any deadlock (unless the Jester haunts Pestilence, in which case Pestilence will survive). Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw. The list for Coven roles is not finished.