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Most commonly, a victory is achieved for a faction (Town, Mafia, Coven, all Neutral Killing and 2 Neutral Chaos roles) once there are no living members of the other factions (killed, lynched or converted). Some Neutral Benign, Neutral Evil and 1 Neutral Chaos role may win independently of any faction because they have different goals.
When members of opposing factions suicide (leave the game), they are automatically counted as dead (this means that the number of votes required changes accordingly during the Voting phase, and most roles are unable to use their ability on said players). However, a win will only trigger once their deaths are announced (Night death or lynch). If a player is lynched while all other opposing players left the game, the game will automatically end after the Last Words phase, even if their death was not publicly announced.
It is possible to have games without any opposing faction. However, this is only possible in All Any and Coven All Any. When this happens, the game will immediately end as soon as Day 2 starts. It is impossible to end a game Day 1.
A kingmaker occurs when two opposite factions are left alive with one non-faction role, such as a Survivor or Executioner. One simple occurrence would be a Godfather and a Serial Killer left alive with a Survivor. The game will not end until a draw by timeout occurs, the Survivor votes to lynch either the Godfather or Serial Killer, or the Survivor gets killed at Night (most likely by the Serial Killer, to trigger a stalemate).
A stalemate may occur when only two players are left alive who are unable to kill or lynch the other (e.g. a Serial Killer versus the Godfather) or one can prevent the other from killing indefinitely (e.g. an Escort versus an Arsonist). In most cases, this will not lead to a draw, but to an automatic victory for one of the remaining factions. This win normally goes for the faction with the lowest win rate.
- 1 Faction Victory
- 2 Non-Faction Victory
- 3 Draw
- 4 Stalemate
- 5 Victory Conditions
- 6 Trivia
- 7 History
A faction victory is achieved for either the Town, Mafia, Coven, Neutral Killing, Vampires, Plaguebearer, or Pestilence if at least one member of one faction is alive while all members of the other factions are dead (by any means). In case of a faction victory, all members of this faction win, dead or alive.
While Plaguebearer and Pestilence count as different roles, in the case of an Amnesiac remembering one of them and winning the game, the dead player will also win as long as they didn't leave, even if their roles are not the same.
This will occur when the Town is the last standing faction alive, meaning all Mafia, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate) are dead.
If a Vigilante is alive with a Witch, the game will continue until one of them is killed. The game will also not end if there is more than one Witch. A Transporter will win in a 1 v 1 situation only against the Mafioso.
This will occur when the Mafia is the last standing faction alive, meaning all Townies, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate) are dead.
A Mafia member will win in a 1 v 1 situation against an Escort or the Jailor without executions. Additionally, the Godfather wins automatically against a Transporter.
|Coven Expansion exclusive.|
This will occur when the Coven is the last standing faction alive, meaning all Townies, Mafia, Neutral Killing, and Neutral Chaos (excluding the Pirate) are dead.
In VIP Mode, the Coven can still win if all the Coven are dead (last Coven member dies the same Night the VIP does). A Coven member will win in a 1 v 1 situation against the Jailor without executions, and any Coven members without Role block Immunity win automatically against an Escort. Additionally, the Coven Leader wins automatically against the Godfather, and Medusa wins automatically against a Transporter.
This will occur when the Vampires are the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate and other Vampires) are dead or converted.
Vampires will also win by converting the last Town member to a Vampire. A Vampire will win in a 1 v 1 situation against a Transporter or an Escort.
Serial Killer Victory
This will occur when Serial Killers are the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding other Serial Killers), and Neutral Chaos (excluding the Pirate) are dead.
A Serial Killer will win in a 1 v 1 situation against a Transporter, the Jailor without executions, the Godfather, the Mafioso, or a Vampire. This is due to its low win rate.
This will occur when Arsonists are the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding other Arsonists), and Neutral Chaos (excluding the Pirate) are dead.
An Arsonist will win in a 1 v 1 situation against an Escort, the Jailor without executions, a Transporter, the Godfather, the Mafioso, a Vampire, or a Serial Killer. An Arsonist will also automatically win against most roles that have no way to stop the Arsonist so that the game does not drag on for an unnecessary amount of time.
- Against the Werewolf, both roles are capable of killing each other. If it is a Full Moon Night and ignition happen on the same Night, it is a draw by wipeout. If ignition happens on a non-Full Moon Night, then the Arsonist wins, however this is unlikely as the Werewolf would have already removed its restriction and its already the 4th night onwards.
- Against the Veteran, mind-games ensue.
This will occur when the Werewolf is the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding the Werewolf), and Neutral Chaos (excluding the Pirate) are dead.
Most deadlocks do not occur with the Werewolf, as they will kill role blockers, kill Transporters and bypass Basic Defense. The Werewolf will win in a 1 v 1 situation against the Godfather, the Mafioso, a Vampire, the Veteran (with or without alerts), or a Serial Killer.
|Coven Expansion exclusive.|
This will occur when the Juggernaut is the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing (excluding the Juggernaut), and Neutral Chaos (excluding the Pirate) are dead.
|Coven Expansion exclusive.|
This will occur when the Plaguebearer is the last standing faction alive, meaning all Townies, Mafia, Coven, Neutral Killing, and Neutral Chaos (excluding the Pirate and Plaguebearer) are dead, and they have not yet infected everyone (e.g. an uninfected Survivor and the Plaguebearer are the last players alive).
The win screen used to appear when Pestilence won in general, but an update before the official release of the Coven Expansion gave it a win screen of its own.
|Coven Expansion exclusive.|
If all remaining faction members die in the same Night or a draw by timeout occurs, one of the following victory messages will appear. The message does not mean that all players with that role have won. Additionally, these roles may also win during a faction victory, even without their own victory message.
|Cannot happen in the Coven Expansion.|
This is the result of at least one Witch surviving when all faction members are dead. Only the living Witches will win. Witches do not win during Town victories or during any draw, even if there are no Townies left alive. In any situation with an alive Vigilante or multiple Witches, the game will continue unless either role is killed. In a 1 v 1 situation against a Vigilante without bullets, the Witch will win.
This is the result of at least one Executioner winning by having lynched their target earlier in the game. Winning by becoming a Jester and being lynched does not apply. The Executioner does not have to be alive to win. Executioners can win during any faction victory or a draw.
This is the result of at least one Jester winning by being lynched earlier in the game. If anyone besides the Jester wins, their victory message will appear instead. Jesters can win during any faction victory or a draw.
Guardian Angel Victory
|Coven Expansion exclusive.|
This is the result of at least one Guardian Angel winning the game without anyone else winning. This can only occur in a draw by timeout while the target of the Guardian Angel is still alive, or if their target has failed to complete their goal otherwise. Only the Pirate and Amnesiac can be viable starting targets for the Guardian Angel and fail to complete their goal, although Amnesiacs can become either a Jester or Executioner and lose, despite neither being able to be a starting target.
|Coven Expansion exclusive.|
This is the result of the Pirate achieving their goal of successfully plundering two people while the game draws or ends in a wipeout. The Pirate does not have to be alive to win. Pirates can win during any faction victory or a draw.
This is the result of no faction winning except for multiple Neutral roles during a wipeout or elimination of all factional roles, such as the last two people alive being a Survivor and a Pirate (victorious or not). Any non-factional Neutrals that are alive will instead have their own win screen shown. If multiple Neutrals are alive, and at least one of them has won, this win screen will appear despite the fact that some alive Neutrals have not won.
|Coven Expansion exclusive.|
This will occur only when the remaining players alive are lovers of each other in Lovers Mode. Lover pairs can be of any faction as long as only pairs are alive. If any non-lover players are alive, the game continues. Deceased pairs of lovers will not win the game, but the Pirate can still win the game if they completed their goal before only lover pairs remain.
A Draw occurs when no player or faction have successfully completed their goals. A draw also occurs in the event of a game timeout. If any non-factional role, such as a Survivor, Jester, Executioner, Pirate, or Guardian Angel exists, has survived, or has completed their goal, their win screen shows instead and they will be the only winners of a match.
Any Amnesiacs or Witches that survive in the event of a draw will not win, and instead will rather lose as the former is expected to remember a role (formerly, they could win without remembering and had their own win screen, but this was removed before the graphic redesign) and the latter is expected to see the Town lose the game (since the Town does not lose in the event of a draw even if all Townies are dead).
A wipeout occurs when all players and factions are dead. This means no members of the Town, Mafia, Coven, or any Neutrals are alive. Those that complete their goal but are dead will have their win screen shown instead, and all other players will receive a loss.
The game ends because there have been no deaths for two consecutive Days and Nights, and must be late in the game. There will be a notification on the preceding Day when this is about to happen. If the Vampires bite the last non-Vampire Town member on a Night where the game would otherwise end in a draw, the game will end in a Vampire victory, not a draw even though there is no death halting the timer in clear recognition of the victory.
|Escort and Vigilante vs. Consort and Mafioso||Escort roleblocks Mafioso, Consort roleblocks Vigilante|
|Transporter vs. Necromancer (with Necronomicon)||Transporter swaps Necromancer and selfN|
|Doctors vs. Serial Killers||Doctors heal each other, Serial Killers stabs the Doctors|
|Vampires vs. Crusaders||Vampires bite one of the Crusaders, Crusaders guard each other|
|Godfather and Mafioso vs. Doctors||Mafioso shoots a Doctor, Doctors heal each other|
|Coven Leader vs. Arsonist||Coven Leader controls Arsonist into themselves|
|Werewolf vs. Doctor (late game)||Werewolf mauls Doctor, Doctor self-heals|
|Doctor vs. Juggernaut (before 3rd kill)||Juggernaut assaults Doctor, Doctor self-heals|
|Doctors vs. Vampires||Vampires bite one of the Doctors, Doctors heal each other|
|Doctors vs. Vampire vs. Werewolf||Vampire bites one of the Doctors, Werewolf mauls the other Doctor, Doctors heal each other|
|Transporters vs. Serial Killers||Serial Killers stabs different Transporters, Transporters swap self and different Serial Killers|
|Transporters vs. Serial Killer vs. Godfather||Serial Killer stabs one of the Transporters, Godfather shoots the other Transporter, Transporters swaps themselves with either the Serial Killer or Godfather|
|Escorts vs. Vampires||Escorts roleblocks the youngest Vampire|
|Escorts vs. Arsonists|
|Jailor (without executions) and Non-Killing Town vs. Coven member (with Necronomicon) and Medusa||Jailor jails Necronomicon wielder, who is thus roleblocked. Extra players ensures that no side can lynch the other, and that the stalemate detector doesn't activate.|
|Jailor (without executions) and Non-Killing Town vs. Godfather or Mafioso and Random Mafia||Jailor jails kill-capable Mafia, who is thus roleblocked. Extra players ensures that no side can lynch the other, and that the stalemate detector doesn't activate.|
NOnly applies if the Necromancer does not have corpses that attacks visitors available.
In the event that the final two players happen to be of opposing factions, the stalemate detector may activate, rewarding an automatic win to one of those players or factions. If a Jester was lynched during the Day, the game will not end the same Day, because a Jester's haunt can break any deadlock in this list. Below is a table which lists situations where the stalemate detector will automatically end the game to prevent a draw, and a list of roles that would otherwise continue the game as normal until either side is killed. The list for Coven roles is not finished and requires more testing.
J If the Jailor has executions left, the stalemate detector will not grant an automatic victory to their opponent, and the game will continue.
- Most Coven Expansion-exclusive roles have stalemates that are still unknown, but are currently being tested. This includes all Coven roles and the Juggernaut.
- Black boxes are for two of the same unique role versing each other, meaning that it is impossible for this scene to happen.
- Gray boxes are for two of the same non-unique role versing each other, meaning they both receive the win.
- Blue boxes indicate two outcomes:
- The game continues as normal until either side dies.
- The roles who meet are in the exact same faction, and therefore cannot be against each other.
On occasion, factions may cooperate with each other if their victory conditions specify so. If a member of a different faction is left alive by the end of the game and the winning faction's victory conditions allow for that faction to win with them, then that player would achieve a victory along with the winning faction. For example, if a Witch were to still be alive at the end of a game where the Mafia win, then the Witch would also achieve a victory along with them. The victory screen at the end will always prioritize a faction's win instead of non-factions. The Town, Mafia and Coven victory screens will always override any other non-faction wins, like a Survivor's win screen.
There are three types of victory conditions:
- Wins with: You will achieve a victory with the role in question at the end of the game if they are still alive.
- Must kill: You will not be able to achieve a victory until every member of the certain role is dead (unless there is a stalemate, in which case see above).
- May spare: By the end of the game if this role is still alive when you achieve a victory, they will not achieve it with you. However, you do not need to kill this role in order to achieve a victory.
Note: Roles that are listed as "may spare" can still win with your role at the end of the game if they have specific victory conditions that allow them to do so, e.g. a Jester.
|With||Town||Mafia||Vampires||Coven||Neutral Killing, Plaguebearer, and Pestilence||Neutral Evil, Neutral Benign, and Pirate|
|Neutral Killing, Plaguebearer, and Pestilence|
|Neutral Evil, Neutral Benign, and Pirate|
Green - Wins with
Red - Must kill
Yellow - May spare
- The Town and Witches must kill each other only if a Vigilante with bullets is alive or more than one Witch is alive.
- However, instead of hunting for the Witch (in the case there is only one), it may be easier to lynch or kill any Vigilantes remaining, so the Town automatically wins without having to find the Witch. This can be risky, only do this if you are sure there are no other opposing factions alive or multiple Witches.
- Multiple Neutral Killings can win with each other (e.g. one Serial Killer can win with another Serial Killer), but must kill other Neutral Killings if presented.
- The Plaguebearer and Pestilence can win with each other, provided an Amnesiac becomes either of them.
- Witch does not exist in the Coven Expansion and therefore cannot win with any of the Coven Expansion-exclusive roles.
- Before the switch to Unity, Pestilence used to have a victory screen that was much more different than other victory screens at the time.
- Added "Neutrals Win" victory screen.
- Beta 0.8.1
- Town of Salem Release