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* {{Investigators}} are moderately dangerous as well. Your {{Sheriff}}/{{Executioner}}/{{Werewolf}}/{{Poisoner}} result provides some protection, but you could get called out if all the {{Town Investigatives}} are revealed or if the {{Town}} is hunting a {{Werewolf}} in particular.
 
* {{Investigators}} are moderately dangerous as well. Your {{Sheriff}}/{{Executioner}}/{{Werewolf}}/{{Poisoner}} result provides some protection, but you could get called out if all the {{Town Investigatives}} are revealed or if the {{Town}} is hunting a {{Werewolf}} in particular.
 
* {{Doctors}}, {{Lookouts}} or {{Transporters}} are not very dangerous. If they heal, watch, or transport your target, they will die.
 
* {{Doctors}}, {{Lookouts}} or {{Transporters}} are not very dangerous. If they heal, watch, or transport your target, they will die.
* A {{Lookout}} can be dangerous if there is a {{Medium}} or {{Retributionist}}, or if there's a [[Town Protective|Protective]] role that aims to save the {{Lookout}} from death. That way, they could inform the {{Town}} of who the {{Werewolf}} is.
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* A {{Lookout}} can be dangerous if there is a {{Medium}} or {{Retributionist}}, or if there's a {{Town Protective}} role that aims to save the {{Lookout}} from death. That way, they could inform the {{Town}} of who the {{Werewolf}} is.
 
* {{Veterans}} may end up killing you on chance, so attempt to identify them as soon as possible. If one is identified, consider them as the last ones to kill, to increase the likelihood that they waste their alerts or get killed by someone else. If you visit an alerting {{Veteran}}, both of you will be dealt a powerful attack.
 
* {{Veterans}} may end up killing you on chance, so attempt to identify them as soon as possible. If one is identified, consider them as the last ones to kill, to increase the likelihood that they waste their alerts or get killed by someone else. If you visit an alerting {{Veteran}}, both of you will be dealt a powerful attack.
 
* {{Serial Killers}} are less dangerous to you than they are to most other roles, since they can't kill you at night; but they can still call you out for having a higher Defense value than their Attack value, so it's worth trying to eliminate them if you can figure out who they are. If someone accuses you of having immunity, remind the {{Town}} that they would be taking advice from a {{Serial Killer}}, who doesn't have their best interests in mind.
 
* {{Serial Killers}} are less dangerous to you than they are to most other roles, since they can't kill you at night; but they can still call you out for having a higher Defense value than their Attack value, so it's worth trying to eliminate them if you can figure out who they are. If someone accuses you of having immunity, remind the {{Town}} that they would be taking advice from a {{Serial Killer}}, who doesn't have their best interests in mind.
* A {{Bodyguard}} will not attack you if their target visited your target and died due to your Rampage ability.
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* A {{Bodyguard}} will not attack you if their target visited your target and died due to your Rampage ability. The {{Bodyguard}} will also not protect their target if they were killed by a {{Werewolf}}'s rampage, unlike the {{Doctor}}.
   
 
==Trivia==
 
==Trivia==

Revision as of 17:12, 3 February 2019

Template:Story Werewolf

Mechanics

  • Choose to Rampage at someone's house each Full Moon. You deal a Powerful attack to your target and all their visitors.
  • If you do not select a target, you will stay home and attack anyone who visits you.
  • If a Witch or Coven Leader controls you even if you stay home or not, you will attack the target of their choice.
  • If you attack someone who has been jailed, you will deal a Powerful attack to all visitors who attempted to visit the jailed target.
    • The Jailor and the Jailee will not be harmed, however.
  • You cannot be controlled or transported into attacking yourself, if you target yourself via controlling or transportation, you will simply stay home.
  • If you are jailed on a Full Moon and aren't executed, you will attack the Jailor. A Bodyguard or Trapper who is protecting the Jailor will attack you.
  • If you are roleblocked by an Escort, Consort, or Pirate on a Full Moon, you will be forced to attack them.
    • Unlike the Serial Killer, a role blocker (including the Jailor if they didn't execute you) will not receive a special message upon being killed by you, hence they cannot guarantee if you are a Werewolf or not.
  • If you don't select any option during a Full Moon, you will automatically stay at home and anyone who visits you will be attacked.
  • A Pirate will always be attacked if they duel you on a Full Moon whether they win the duel or not.
  • On odd nights, if you are controlled, you will still visit the target chosen by the controller, meaning you will be seen by Lookouts and Trackers and can die to a Veteran.

Strategy

The Werewolf is similar to the Serial Killer since both usually work alone and kill targets directly, but there are major differences:

  • You can only kill on every even numbered night (a Full Moon). However, you will attack all visitors to your target.
  • You deal a Powerful attack to your targets, while the Serial Killer only deals a Basic attack.

You should:

  • Target people the Town is getting suspicious of as they will most likely be visited by a lot of people. They will often be jailed, role blocked, investigated or framed, and are unlikely to be protected by a Bodyguard.
    • Veterans and other roles reliant on attacking visitors make an exception here.
  • Try to figure out what people are doing so you can target your attacks for maximum kills. If you suspect that a Lookout is watching someone, an Investigator is investigating them, a Transporter is moving them, an Escort is blocking them, or a Blackmailer is repeatedly blackmailing them, attacking them can get both them and their visitors at the same time.
    • Some of these people will come out and announce leads (such as an Escort declaring that they've role blocked someone last night and will do it again after finding no kills). Others you have to infer from context. For example, if someone signals that they were blackmailed by clicking votes repeatedly, for instance, attacking them might let you kill a Blackmailer.
  • An alternate strategy is to hide throughout the game. If you claim to be an Executioner (preferably by legitimately trying get somebody hanged) and visit yourself every night, then, assuming no one visits you, you can attack out of nowhere during endgame. This strategy will have a higher chance of working in All Any mode, since roles are random.
    • This is unlikely to work in modes or lists with only one Neutral Evil and Neutral Killing, since you rely on the other role not to quickly expose you or be killed by any other means.
  • Consider staying at home. If a Doctor visits you, you can claim to have been attacked by the Werewolf and healed by the Doctor. You will also kill anyone attempting to investigate or attack you, which can prevent them from telling anyone what they learn unless there's a Medium or Retributionist who resurrects them.
    • Try to get a lot of attention directed at you if you're doing it. You'll most likely kill any Investigators, Doctors, Sheriffs, Consiglieres or any others visiting you.
    • One downside to this is that anyone who visits you might name you in their Last Will as the next person they're visiting. If just one person does so, you'll be alright (as they could have been the one the Werewolf targeted), but if multiple people do and you aren't visited by a Doctor, then your status as a Werewolf will be obvious.
    • Another downside is that you're not always going to kill someone that Full Moon. Visiting someone almost guarantees you will kill one person, if not more.
  • It's generally a bad strategy to act like a Jester, as that will make you an obvious target to the Town Killing roles. The Jester will be shot and killed, but you will appear to have a higher Defense value than said Town Killing role's Attack value at night, which generates suspicion.
  • Targeting a revealed Mayor carries some danger, since a Bodyguard can still kill you, but if you're sure there's not a Bodyguard in the game, it can be an effective way to get a Transporter, Lookout, or anyone else visiting the Mayor that night.
  • If someone accuses you, you should stay at home, as Town Investigatives will likely visit you that night since suspicion is being cast on you. However, if the accuser is still alive, they could still lead a lynch against you.
  • If accused, you could also attack the accuser, but this carries the risk of Town getting suspicious of you from their death. Also, a Town Protective could also be on them. However, if the accusation isn't all that big, say, they ask for a role or start showing suspicion of you, feel free to attack them as the risk is lower. This can be harder to use in game if the Townie accusing is claiming a Town Investigative role and says your investigation result.
  • If you get attacked, you could be in trouble, since whoever attacked you is very likely to call you out for having a higher Defense value than the attacker's Attack value in their next Death Note or Last Will. There's no perfect way to deal with this.
    • One option is to immediately claim Survivor and say you vested. Survivor is a common Werewolf claim, and the Town loses little by hanging one, so this may not work, but if you're going to do it, it's better to do it before you're accused rather than after. However, this violates your investigative results.
    • Another option is to immediately start acting like an Executioner. It fits in with your investigation results and might discourage the Town from calling you out. It could also make the Town dismiss the accusation if they do, but this risks getting you hung as an Executioner or executed by the Jailor.
    • Alternatively, you could act as an Executioner from the start (accuse someone Day 2). This does risk getting hung as Executioner or being executed by the Jailor, but has the advantage of being a consistent claim throughout the game. However, this could potentially backfire if your target isn't Town.
    • If the next night is a Full Moon night, you can claim to be a Sheriff or Lookout, accuse someone of being a member of the Mafia, then kill them yourself, which will both explain your Basic Defense (by making it look like you were an Executioner) and make people assume you've become a Jester, causing them to ignore you; as a side benefit, accusing someone may make people visit them, netting you additional kills. And if they do coincidentally turn out to be Mafia, then the Town is likely to believe you are what you actually claimed and ignore the Mafia's Death Notes saying you have a higher Defense value than the Mafia Killing role's Attack value.
    • A third option is just to say that whoever called you out is lying, if they're likely Mafia or a Serial Killer. Unfortunately, the Mafia and Serial Killer have an incentive to truthfully call out rivals with a higher Defense value than their attacker's Attack value, so they tend to be believed.
    • Staying home reduces the risk of being called out as having a higher Defense value than an attacker's Attack value (ie. a Serial Killer or Vigilante since if they try to attack you on a Full Moon night where you stay home, they'll die before they can tell anyone, Mediums aside), but doesn't provide protection from being outed by Vampires or the Mafia unless you're lucky enough to eliminate them entirely that night. Any Survivors will see that you were unaffected by the attack and know to out you.
  • Under certain limited circumstances, it can be advantageous to claim to be a Witch. The Witch is not a target for the Mafia (so they're more likely to focus on someone else, possibly hanging a Survivor claim or an actual Witch in your stead) and while they're an enemy of the Town, they're less of a danger than your actual role. Survivor is such a common claim for Werewolves that both the Mafia and Town, when seeking a Werewolf with no other leads, are very likely to hang a Survivor claim over a Witch one. If it's nearing the end of the game and the Town needs to hang a killer immediately to win or the Mafia just gained a majority, claiming Witch can sometimes buy you the small amount of time you need to win. Note that this will not work if your Basic Defense has already been discovered. Make sure you claim before you are voted up or are receiving votes, because you are less likely to be put down from the stand as a Witch than a Survivor.
  • If you see someone who said something along the lines of, "Investigator or Sheriff, this person is very suspicious. Please check them tonight", or "Escort please role block this person tonight", it is a good idea to attack that person who are going to be visited by those roles. Since they are less likely to be protected by a Bodyguard, watched by a Lookout, or healed by a Doctor, you might be able to kill some people, even the important Town Investigative or Town Support roles, and keep suspicion away from you for some time, unless your status is already discovered.
  • If you are pressed a role, Sheriff is usually your best bet. It fits in your investigation result and is hard to disprove. However, since Sheriff is such a common claim for Werewolves (and any other evil role), you might get lynched on the spot. Make sure to have a fake Last Will to back your claim up.
  • Generally speaking, you should focus on killing the "factions" of Vampires and Mafia more than focusing on killing Town, especially if they can gain a majority quickly. With a few exceptions, the Town is not a huge threat to you and will have trouble identifying you; but it is flatly not possible for you to win if the game comes down to you against multiple members of the Mafia and/or Vampires. Additionally, both have a high chance of identifying you by attacking you. You should try to eradicate them as quickly as possible.
    • On the other hand, since Mafia members cannot visit other Mafia members and Vampires cannot visit other Vampires, you're more likely to get those factions as "incidental" kills if you target high-profile Town.
  • In Ranked games, it has become a viable strategy to rampage the Jailor and kill every Lookout, Town Protective, and the occasional Spy, Consort, and Escort, as those roles sometimes visit the Jailor. This strategy is only viable however, if you an be assured that no Bodyguard is on the Jailor, and that there is no Retributionist or Medium. If there is a revealed Mayor, then you may be relatively assured of both.

If your target was...

  • If your target was jailed, you will kill anyone who visits your target. The target and the Jailor will not be affected.
    • This generates the message "Your target was not home, but you rampaged anyways."
  • If you are roleblocked on a Full Moon by an Escort, Consort or Pirate, you will stay at home and attack them instead. This can and usually will generate suspicion from the Town against you.
  • If your target was visited, you will attack the target and all visitors.

Behavior with other roles

  • Serial Killers will rarely attack suspicious targets. If you want to kill the Serial Killer, try to predict who they will attack next.
  • Note that just like the Mafia, it is not a bad idea to keep the Serial Killer alive, until mid-game or possibly Night 4 where a moderately large portion of the other players are dead.
  • Try to work with Witches, Survivors and Executioners. These are your only possible allies and can help you with votes.
  • You have a leg-up on the Arsonist: If you keep attacking targets who aren't doused, you may kill the Arsonist directly or indirectly. Furthermore, the Arsonist will usually save their incineration until the end, giving you plenty of time to kill them even if you get doused yourself.
    • As of the current version of Town of Salem, you should try and use Investigators' results to figure out who isn't doused, and who is.
  • The Escorts and Consorts are dangerous to you because they force you to stay home, killing all visitors. If one visits you and puts you in their Last Will, you may come under suspicion.
  • Sheriffs are somewhat dangerous. If they interrogate you on a Full Moon, they'll see you're suspicious and will have no reason not to out you the very next day. Checking you on an odd-numbered night, however, nets you with a some degree of confirmability since you appear as not suspicious. Smart Townies however may point out you can still be the Werewolf overall.
  • Investigators are moderately dangerous as well. Your Sheriff/Executioner/Werewolf/Poisoner result provides some protection, but you could get called out if all the Town Investigatives are revealed or if the Town is hunting a Werewolf in particular.
  • Doctors, Lookouts or Transporters are not very dangerous. If they heal, watch, or transport your target, they will die.
  • A Lookout can be dangerous if there is a Medium or Retributionist, or if there's a Town Protective role that aims to save the Lookout from death. That way, they could inform the Town of who the Werewolf is.
  • Veterans may end up killing you on chance, so attempt to identify them as soon as possible. If one is identified, consider them as the last ones to kill, to increase the likelihood that they waste their alerts or get killed by someone else. If you visit an alerting Veteran, both of you will be dealt a powerful attack.
  • Serial Killers are less dangerous to you than they are to most other roles, since they can't kill you at night; but they can still call you out for having a higher Defense value than their Attack value, so it's worth trying to eliminate them if you can figure out who they are. If someone accuses you of having immunity, remind the Town that they would be taking advice from a Serial Killer, who doesn't have their best interests in mind.
  • A Bodyguard will not attack you if their target visited your target and died due to your Rampage ability. The Bodyguard will also not protect their target if they were killed by a Werewolf's rampage, unlike the Doctor.

Trivia

  • The Werewolf was added into the game in Version 0.8.0, making it the 30th role to enter Town of Salem.
  • Prior to Version 0.8.1, players who attacked the Werewolf on a night where there was a full moon would not receive a notification stating that the Werewolf was immune to an attack.
  • Prior to Version 1.3.0, the Werewolf had no defense on nights where there was no full moon, which made the Werewolf easy to kill on odd numbered nights.
    • Before this buff was added, the Werewolf had the lowest win rate out of the 33 roles which were in the game during that time period. After this change was implemented, the Werewolf had the second lowest win rate in the game, with the Arsonist having the lowest.
  • Prior to Version 2.1.0, an alive Werewolf would not automatically win when the only other player alive was a Veteran. This made it possible for the game to end in a draw if the Werewolf attacked on a night where the Veteran decided to go on alert.
  • Prior to Version 2.5.1.10655, there was a bug where a jailed Werewolf could attack the Jailor without being attacked by a Bodyguard who happened to visit the Jailor that night.